tweaks purge corruption
Sleeping() > Unconscious()
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@@ -79,7 +79,7 @@ Has a version for organic people and robotic/synthetic ones, considering robotic
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"[user] completes the surgery on [target].")
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var/purged = target.getToxLoss(TOX_SYSCORRUPT)
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target.setToxLoss(0, toxins_type = TOX_SYSCORRUPT)
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target.Sleeping(round(purged * 0.2, 1))
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target.Unconscious(round(purged * 0.2, 1))
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return TRUE
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/datum/surgery_step/remove_corruption/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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