shuttle tweak, splashscreen fix (#227)

This commit is contained in:
LetterJay
2017-02-15 02:44:00 -05:00
committed by Poojawa
parent abc3edb45c
commit 412701b864
3 changed files with 2 additions and 8 deletions
-5
View File
@@ -60,11 +60,6 @@ var/datum/subsystem/events/SSevent
scheduled = world.time + rand(frequency_lower, max(frequency_lower,frequency_upper))
if(world.time > 108000) //2:45
frequency_lower=1000
frequency_upper=1500
//if ((!( ticker ) || emergency_shuttle.location))
//if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_CALL)
// return
if(SSshuttle.emergency.mode < SHUTTLE_CALL)
SSshuttle.emergency.request(null, 1.5)
log_game("Round time limit reached. Shuttle has been auto-called.")
+2 -3
View File
@@ -30,14 +30,13 @@
/turf/closed/indestructible/splashscreen
name = "Space Station 13"
icon = 'icons/misc/fullscreen.dmi'
icon_state = "title"
icon_state = "title1"
layer = FLY_LAYER
var/titlescreen = TITLESCREEN
/turf/closed/indestructible/splashscreen/Initialize()
..()
if(titlescreen)
icon_state = titlescreen
icon_state = pick("title1","title2","title3","title4","title5")
/turf/closed/indestructible/riveted
icon = 'icons/turf/walls/riveted.dmi'
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