Merge pull request #516 from Verkister/master
Bringing back the dogborgos.
This commit is contained in:
@@ -1,13 +1,10 @@
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// Special tools and items for "Borgi" and "K-9 Unit"
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// PASTA SPAGHETTI FEST WOOHOOO!!! var/regrets = null
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/obj/item/weapon/dogborg/jaws/big
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name = "combat jaws"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "jaws"
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desc = "The jaws of the law."
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flags = CONDUCT
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force = 10
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force = 12
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throwforce = 0
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hitsound = 'sound/weapons/bite.ogg'
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attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
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@@ -20,7 +17,7 @@
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icon_state = "smalljaws"
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desc = "The jaws of a small dog."
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flags = CONDUCT
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force = 5
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force = 6
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throwforce = 0
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hitsound = 'sound/weapons/bite.ogg'
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attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
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@@ -28,6 +25,10 @@
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sharpness = IS_SHARP
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var/emagged = 0
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/obj/item/weapon/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
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..()
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user.do_attack_animation(A, ATTACK_EFFECT_BITE)
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/obj/item/weapon/dogborg/jaws/small/attack_self(mob/user)
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var/mob/living/silicon/robot.R = user
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if(R.emagged)
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@@ -38,7 +39,7 @@
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icon_state = "jaws"
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desc = "The jaws of the law."
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flags = CONDUCT
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force = 10
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force = 12
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throwforce = 0
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hitsound = 'sound/weapons/bite.ogg'
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attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
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@@ -62,20 +63,19 @@
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//Cuffs
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/obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg/dog/attack(mob/living/carbon/C, mob/user)
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if(isrobot(user))
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if(!C.handcuffed)
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playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
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C.visible_message("<span class='danger'>[user] is trying to put zipties on [C]!</span>", \
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"<span class='userdanger'>[user] is trying to put zipties on [C]!</span>")
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if(do_mob(user, C, 30))
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if(!C.handcuffed)
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C.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(C)
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C.update_inv_handcuffed(0)
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user << "<span class='notice'>You handcuff [C].</span>"
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playsound(loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg'), 50, 0)
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add_logs(user, C, "handcuffed")
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else
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user << "<span class='warning'>You fail to handcuff [C]!</span>"
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if(!C.handcuffed)
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playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
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C.visible_message("<span class='danger'>[user] is trying to put zipties on [C]!</span>", \
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"<span class='userdanger'>[user] is trying to put zipties on [C]!</span>")
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if(do_mob(user, C, 30))
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if(!C.handcuffed)
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C.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(C)
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C.update_inv_handcuffed(0)
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user << "<span class='notice'>You handcuff [C].</span>"
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playsound(loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg'), 50, 0)
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add_logs(user, C, "handcuffed")
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else
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user << "<span class='warning'>You fail to handcuff [C]!</span>"
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//Boop
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@@ -95,7 +95,7 @@
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user.visible_message("[user] sniffs around the air.", "<span class='warning'>You sniff the air for gas traces.</span>")
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var/turf/location = user.loc
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if (!( istype(location, /turf) ))
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if(!istype(location))
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return
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var/datum/gas_mixture/environment = location.return_air()
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@@ -103,15 +103,15 @@
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var/pressure = environment.return_pressure()
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var/total_moles = environment.total_moles()
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user.show_message("<span class='info'><B>Results:</B></span>", 1)
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to_chat(user, "<span class='info'><B>Results:</B></span>")
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if(abs(pressure - ONE_ATMOSPHERE) < 10)
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user.show_message("<span class='info'>Pressure: [round(pressure,0.1)] kPa</span>", 1)
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to_chat(user, "<span class='info'>Pressure: [round(pressure,0.1)] kPa</span>")
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else
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user.show_message("<span class='alert'>Pressure: [round(pressure,0.1)] kPa</span>", 1)
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to_chat(user, "<span class='alert'>Pressure: [round(pressure,0.1)] kPa</span>")
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if(total_moles)
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var/list/env_gases = environment.gases
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environment.assert_gases(arglist(hardcoded_gases))
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environment.assert_gases(arglist(GLOB.hardcoded_gases))
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var/o2_concentration = env_gases["o2"][MOLES]/total_moles
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var/n2_concentration = env_gases["n2"][MOLES]/total_moles
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var/co2_concentration = env_gases["co2"][MOLES]/total_moles
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@@ -119,27 +119,32 @@
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environment.garbage_collect()
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if(abs(n2_concentration - N2STANDARD) < 20)
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user << "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>"
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to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
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else
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user << "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>"
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to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
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if(abs(o2_concentration - O2STANDARD) < 2)
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user << "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>"
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to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
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else
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user << "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>"
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to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
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if(co2_concentration > 0.01)
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user << "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] %</span>"
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to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
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else
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user << "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] %</span>"
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to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
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if(plasma_concentration > 0.005)
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user << "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>"
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to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
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else
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user << "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>"
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to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
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user.show_message("<span class='info'>Temperature: [round(environment.temperature-T0C)] °C</span>", 1)
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return
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for(var/id in env_gases)
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if(id in GLOB.hardcoded_gases)
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continue
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var/gas_concentration = env_gases[id][MOLES]/total_moles
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to_chat(user, "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] %</span>")
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to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C)] °C</span>")
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//Delivery
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@@ -262,7 +267,6 @@
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if(do_after(user, src.cleanspeed, target = target))
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user << "<span class='notice'>You clean \the [target.name].</span>"
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target.color = initial(target.color)
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target.set_opacity(initial(target.opacity))
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else
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user.visible_message("[user] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(user, src.cleanspeed, target = target))
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@@ -312,6 +316,10 @@
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/obj/item/weapon/dogborg/sleeper/Exit(atom/movable/O)
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return 0
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/obj/item/weapon/dogborg/sleeper/attack(mob/M, mob/living/silicon/robot/user)
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..()
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user.do_attack_animation(M, ATTACK_EFFECT_BITE)
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/obj/item/weapon/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
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if(!proximity)
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return
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@@ -324,6 +332,7 @@
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if(!patient_insertion_check(target))
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return
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target.forceMove(src)
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playsound(user.loc, 'sound/vore/gulpold.ogg', 50, 1)
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patient = target
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hound = user
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target.reset_perspective(src)
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@@ -382,13 +391,13 @@
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else
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dat += "<span class='linkOff'>Inject Epinephrine</span>"
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if(patient && patient.health > min_health)
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for(var/re in injection_chems)
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var/datum/reagent/C = chemical_reagents_list[re]
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for(var/chem in injection_chems)
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var/datum/reagent/C = GLOB.chemical_reagents_list[chem]
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if(C)
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dat += "<BR><A href='?src=\ref[src];inject=[C.id]'>Inject [C.name]</A>"
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else
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for(var/re in injection_chems)
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var/datum/reagent/C = chemical_reagents_list[re]
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for(var/chem in injection_chems)
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var/datum/reagent/C = GLOB.chemical_reagents_list[chem]
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if(C)
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dat += "<BR><span class='linkOff'>Inject [C.name]</span>"
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@@ -473,7 +482,7 @@
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var/mob/living/silicon/robot.R = user
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R.cell.charge = R.cell.charge - 250 //-250 charge per sting.
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var/units = round(patient.reagents.get_reagent_amount(chem))
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user << "<span class='notice'>Occupant now has [units] unit\s of [chemical_reagents_list[chem]] in their bloodstream.</span>"
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user << "<span class='notice'>Occupant now has [units] unit\s of [GLOB.chemical_reagents_list[chem]] in their bloodstream.</span>"
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/obj/item/weapon/dogborg/sleeper/process()
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if(src.occupied == 0)
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@@ -511,7 +520,7 @@
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var/sleeper_g
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var/sleeper_r
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#define MAX_K9_LEAP_DIST 3 //Dropped from 7 to 3 because waa waa
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#define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance.
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/obj/item/weapon/dogborg/pounce/afterattack(atom/A, mob/user)
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var/mob/living/silicon/robot.R = user
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@@ -522,7 +531,7 @@
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src << "<span class='danger'>Your leg actuators are still recharging!</span>"
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return
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if(leaping) //Leap while you leap, so you can leap while you leap
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if(leaping || stat || buckled || lying)
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return
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if(!has_gravity(src) || !has_gravity(A))
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@@ -535,38 +544,46 @@
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else
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leaping = 1
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weather_immunities += "lava"
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pixel_y = 10
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throw_at(A,MAX_K9_LEAP_DIST,1, spin=0, diagonals_first = 1)
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leaping = 0
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pixel_y = initial(pixel_y)
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update_icons()
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throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
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cell.charge = cell.charge - 500 //Doubled the energy consumption
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weather_immunities -= "lava"
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pounce_cooldown = !pounce_cooldown
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spawn(pounce_cooldown_time)
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pounce_cooldown = !pounce_cooldown
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/mob/living/silicon/robot/throw_impact(atom/A, params)
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/mob/living/silicon/robot/throw_impact(atom/A)
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if(!leaping)
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return ..()
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if(A)
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if(istype(A, /mob/living))
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if(isliving(A))
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var/mob/living/L = A
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var/blocked = 0
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if(ishuman(A))
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var/mob/living/carbon/human/H = A
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if(H.check_shields(90, "the [name]", src, 1))
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if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
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blocked = 1
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if(!blocked)
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L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
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L.Weaken(2)// NO LONGER enough to cuff em before they run off again, unless you're lucky. Requested nerf.
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L.Weaken(3)
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sleep(2)//Runtime prevention (infinite bump() calls on hulks)
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step_towards(src,L)
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else
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Weaken(2, 1, 1)
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pounce_cooldown = !pounce_cooldown
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spawn(pounce_cooldown_time) //3s by default
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pounce_cooldown = !pounce_cooldown
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else if(A.density && !A.CanPass(src))
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visible_message("<span class ='danger'>[src] smashes into [A]!</span>")
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weakened = 2
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visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='alertalien'>[src] smashes into [A]!</span>")
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Weaken(2, 1, 1)
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if(leaping)
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leaping = 0
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pixel_y = initial(pixel_y)
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update_icons()
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update_canmove()
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@@ -435,7 +435,8 @@
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pixel_x_diff = -8
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animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = 2)
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animate(pixel_x = initial(pixel_x), pixel_y = final_pixel_y, time = 2)
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//animate(pixel_x = initial(pixel_x), pixel_y = final_pixel_y, time = 2)
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animate(pixel_x = pixel_x - pixel_x_diff, pixel_y = final_pixel_y, time = 2) //Putting back my non offset breaking method
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/atom/movable/proc/do_item_attack_animation(atom/A, visual_effect_icon, obj/item/used_item)
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var/image/I
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@@ -19,6 +19,18 @@
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else if(istype(O, /obj/item/weapon/storage/bag/tray/))
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var/obj/item/weapon/storage/bag/tray/T = O
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T.do_quick_empty()
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else if(istype(O,/obj/item/weapon/gun/energy/laser/cyborg))
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laser = 0
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update_icons()
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else if(istype(O,/obj/item/weapon/gun/energy/disabler/cyborg))
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disabler = 0
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update_icons()
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else if(istype(O,/obj/item/weapon/dogborg/sleeper))
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sleeper_g = 0
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sleeper_r = 0
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update_icons()
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var/obj/item/weapon/dogborg/sleeper/S = O
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S.go_out()
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if(client)
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client.screen -= O
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observer_screen_update(O,FALSE)
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@@ -50,6 +62,12 @@
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if(activated(O))
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to_chat(src, "<span class='warning'>That module is already activated.</span>")
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return
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if(istype(O,/obj/item/weapon/gun/energy/laser/cyborg))
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laser = 1
|
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update_icons()
|
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if(istype(O,/obj/item/weapon/gun/energy/disabler/cyborg))
|
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disabler = 1
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update_icons()
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if(!held_items[1])
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held_items[1] = O
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O.screen_loc = inv1.screen_loc
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@@ -200,7 +200,9 @@
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"Medical" = /obj/item/weapon/robot_module/medical, \
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"Miner" = /obj/item/weapon/robot_module/miner, \
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"Janitor" = /obj/item/weapon/robot_module/janitor, \
|
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"Service" = /obj/item/weapon/robot_module/butler)
|
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"Service" = /obj/item/weapon/robot_module/butler, \
|
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"MediHound" = /obj/item/weapon/robot_module/medihound, \
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"Security K9" = /obj/item/weapon/robot_module/k9)
|
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if(!config.forbid_peaceborg)
|
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modulelist["Peacekeeper"] = /obj/item/weapon/robot_module/peacekeeper
|
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if(!config.forbid_secborg)
|
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@@ -584,6 +586,31 @@
|
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/mob/living/silicon/robot/update_icons()
|
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cut_overlays()
|
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icon_state = module.cyborg_base_icon
|
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|
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if(module.cyborg_base_icon == "medihound")
|
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icon = 'icons/mob/widerobot.dmi'
|
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pixel_x = -16
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if(sleeper_g == 1)
|
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add_overlay("sleeper_g")
|
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if(sleeper_r == 1)
|
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add_overlay("sleeper_r")
|
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if(stat == DEAD)
|
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icon_state = "medihound-wreck"
|
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|
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if(module.cyborg_base_icon == "k9")
|
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icon = 'icons/mob/widerobot.dmi'
|
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pixel_x = -16
|
||||
if(laser == 1)
|
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add_overlay("laser")
|
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if(disabler == 1)
|
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add_overlay("disabler")
|
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if(stat == DEAD)
|
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icon_state = "k9-wreck"
|
||||
|
||||
if(module.cyborg_base_icon == "robot")
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
pixel_x = initial(pixel_x)
|
||||
|
||||
if(stat != DEAD && !(paralysis || stunned || weakened || low_power_mode)) //Not dead, not stunned.
|
||||
if(!eye_lights)
|
||||
eye_lights = new()
|
||||
|
||||
@@ -338,6 +338,54 @@
|
||||
to_chat(loc, "<span class='userdanger'>While you have picked the security module, you still have to follow your laws, NOT Space Law. \
|
||||
For Asimov, this means you must follow criminals' orders unless there is a law 1 reason not to.</span>")
|
||||
|
||||
/obj/item/weapon/robot_module/k9
|
||||
name = "Security K-9 Unit module"
|
||||
basic_modules = list(
|
||||
/obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg/dog,
|
||||
/obj/item/weapon/dogborg/jaws/big,
|
||||
/obj/item/weapon/dogborg/pounce,
|
||||
/obj/item/clothing/mask/gas/sechailer/cyborg,
|
||||
/obj/item/weapon/soap/tongue,
|
||||
/obj/item/device/analyzer/nose,
|
||||
/obj/item/weapon/gun/energy/disabler/cyborg)
|
||||
emag_modules = list(/obj/item/weapon/gun/energy/laser/cyborg)
|
||||
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/security,
|
||||
/obj/item/clockwork/ratvarian_spear/cyborg)
|
||||
cyborg_base_icon = "k9"
|
||||
moduleselect_icon = "k9"
|
||||
feedback_key = "cyborg_k9"
|
||||
can_be_pushed = FALSE
|
||||
hat_offset = INFINITY
|
||||
|
||||
/obj/item/weapon/robot_module/k9/do_transform_animation()
|
||||
..()
|
||||
loc << "<span class='userdanger'>While you have picked the security-k9 module, you still have to follow your laws, NOT Space Law. \
|
||||
For Asimov, this means you must follow criminals' orders unless there is a law 1 reason not to.</span>"
|
||||
|
||||
/obj/item/weapon/robot_module/medihound
|
||||
name = "MediHound module"
|
||||
basic_modules = list(
|
||||
/obj/item/weapon/dogborg/jaws/small,
|
||||
/obj/item/device/analyzer/nose,
|
||||
/obj/item/weapon/soap/tongue,
|
||||
/obj/item/device/healthanalyzer,
|
||||
/obj/item/weapon/dogborg/sleeper,
|
||||
/obj/item/weapon/twohanded/shockpaddles/hound,
|
||||
/obj/item/device/sensor_device)
|
||||
emag_modules = list(/obj/item/weapon/dogborg/pounce)
|
||||
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/medical,
|
||||
/obj/item/clockwork/ratvarian_spear/cyborg)
|
||||
cyborg_base_icon = "medihound"
|
||||
moduleselect_icon = "medihound"
|
||||
feedback_key = "cyborg_medihound"
|
||||
can_be_pushed = FALSE
|
||||
hat_offset = INFINITY
|
||||
|
||||
/obj/item/weapon/robot_module/medihound/do_transform_animation()
|
||||
..()
|
||||
loc << "<span class='userdanger'>Under ASIMOV, you are an enforcer of the PEACE and preventer of HUMAN HARM. \
|
||||
You are not a security module and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.</span>"
|
||||
|
||||
/obj/item/weapon/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
|
||||
..()
|
||||
var/obj/item/weapon/gun/energy/e_gun/advtaser/cyborg/T = locate(/obj/item/weapon/gun/energy/e_gun/advtaser/cyborg) in basic_modules
|
||||
|
||||
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@@ -164,6 +164,7 @@
|
||||
#include "code\citadel\cit_reagents.dm"
|
||||
#include "code\citadel\cit_uniforms.dm"
|
||||
#include "code\citadel\cit_vendors.dm"
|
||||
#include "code\citadel\dogborgstuff.dm"
|
||||
#include "code\citadel\organs\breasts.dm"
|
||||
#include "code\citadel\organs\eggsack.dm"
|
||||
#include "code\citadel\organs\genitals.dm"
|
||||
|
||||
Reference in New Issue
Block a user