tested and all working
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@@ -1,40 +1,49 @@
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//Houses the ash tree, a lava land tree that has been burning for quite some time making a maple like sweetener.
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/obj/structure/flora/ashtree
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gender = PLURAL //same as other tree
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icon = 'icons/obj/lavaland/ash_tree.dmi'
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icon_state = "ashtree"
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var/sap_icon_state = "ashtree_maple" //Are icon when we are full of honey or other sap
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var/tabbed_icon_state = "ashtree_maple" //What we look like when tapping
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name = "ashed tree"
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desc = "A once large tree now burnt like the lands around it."
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layer = FLY_LAYER
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gender = PLURAL //same as other tree
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density = TRUE
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pixel_x = -16
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layer = FLY_LAYER
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var/coal_amount = 5 //amout of coal in are tree, simular to logs
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var/sap = FALSE //Do we have sap?
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var/are_sap = /datum/reagent/consumable/honey //What reagent we have
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//var/tapping_items = list(/obj/item/reagent_containers/glass) - current dosnt work commiting it out
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var/harvest_sap_time = 60 //This is in seconds, and now long we wait till are tree is tapped
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icon = 'icons/obj/lavaland/ash_tree.dmi'
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icon_state = "ashtree"
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//Are icon when we are full of honey or other sap
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var/sap_icon_state = "ashtree_maple"
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//What we look like when tapping
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var/tabbed_icon_state = "ashtree_maple"
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//amout of coal in are tree, simular to logs
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var/coal_amount = 5
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//Do we have sap?
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var/sap = FALSE
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//What reagent we have
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var/sap_type = /datum/reagent/consumable/honey
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//This is in seconds, and now long we wait till are tree is tapped
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var/harvest_sap_time = 60
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var/container_used
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var/sap_amount
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/obj/structure/flora/ashtree/New()
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/obj/structure/flora/ashtree/Initialize(mapload)
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..()
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if(prob(50))
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sap = TRUE
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icon_state = sap_icon_state
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desc = "A once large tree now burnt like the lands around it. This one seems to have a sap still inside."
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sap_amount = rand(5,15) //good amout of honey
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coal_amount = rand(5,15) //We give a random amout
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SSblackbox.record_feedback("tally", "Honey Tree", 1, "Trees Spawned") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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//If we have sap, we can generate a bit of it
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sap_amount = rand(5,15)
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//Random coal or wood amount, so its not bog standered.
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coal_amount = rand(5,15)
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//If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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SSblackbox.record_feedback("tally", "Honey Tree", 1, "Trees Spawned")
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//So we dont lose are bowls, stolen form closet code
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/obj/structure/flora/ashtree/Destroy()
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dump_contents(override = FALSE)
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return ..()
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/obj/structure/flora/ashtree/proc/dump_contents(override = TRUE) //Override is for not revealing the locker electronics when you open the locker, for example
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//Override is for not revealing the locker electronics when you open the locker, for example
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/obj/structure/flora/ashtree/proc/dump_contents(override = TRUE)
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var/atom/L = drop_location()
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for(var/atom/movable/AM in src)
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AM.forceMove(L)
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@@ -43,10 +52,13 @@
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desc = "A once large tree now burnt like the lands around it."
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icon_state = "ashtree"
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var/obj/item/reagent_containers/RG = container_used
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if(RG.is_refillable()) //Incase someone was a dumb and used a lidded container
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if(!RG.reagents.holder_full()) //Make sure that its not filling something thats full
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RG.reagents.add_reagent(are_sap, min(RG.volume - RG.reagents.total_volume, sap_amount))
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RG.forceMove(drop_location()) //We drop are used beaker and try to fill it with sap
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//Incase someone was a dumb and used a lidded container
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if(RG.is_refillable())
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//Make sure that its not filling something thats full
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if(!RG.reagents.holder_full())
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RG.reagents.add_reagent(sap_type, min(RG.volume - RG.reagents.total_volume, sap_amount))
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//We drop are used beaker and try to fill it with sap
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RG.forceMove(drop_location())
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SSblackbox.record_feedback("tally", "Honey Tree", 1, "Harvested Honey") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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//Proc stolen from Trees
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@@ -59,24 +71,26 @@
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icon_state = tabbed_icon_state
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sap = FALSE
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container_used = W
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W.forceMove(src) //So we dont lose are bowl when cutting it down + needed for the harvest sap proc
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//So we dont lose are bowl when cutting it down + needed for the harvest sap proc
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user.transferItemToLoc(W, src)
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addtimer(CALLBACK(src, .proc/harvest_sap), harvest_sap_time SECONDS)
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else
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to_chat(user, "<span class='notice'>There is no sap to collect.</span>")
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if(coal_amount && (!(flags_1 & NODECONSTRUCT_1)))
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if(W.sharpness && W.force > 0)
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if(W.hitsound)
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playsound(get_turf(src), W.hitsound, 100, 0, 0)
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user.visible_message("<span class='notice'>[user] begins to cut down [src] with [W].</span>","<span class='notice'>You begin to cut down [src] with [W].</span>", "You hear the sound of brittle sawing.")
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if(do_after(user, 500/W.force, target = src)) //2.5 seconds with 20 force, 4 seconds with a hatchet, 10 seconds with a shard.
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user.visible_message("<span class='notice'>[user] fells [src] with the [W].</span>","<span class='notice'>You fell [src] with the [W].</span>", "You hear the sound of a crumbling tree.")
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playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100 , 0, 0)
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for(var/i=1 to coal_amount)
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new /obj/item/stack/sheet/mineral/coal(get_turf(src))
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qdel(src)
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SSblackbox.record_feedback("tally", "Honey Tree", 1, "Cutted Tree") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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if(!W.sharpness || !W.force)
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return
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if(W.hitsound)
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playsound(get_turf(src), W.hitsound, 100, 0, 0)
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user.visible_message("<span class='notice'>[user] begins to cut down [src] with [W].</span>","<span class='notice'>You begin to cut down [src] with [W].</span>", "You hear the sound of brittle sawing.")
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//2.5 seconds with 20 force, 4 seconds with a hatchet, 10 seconds with a shard.
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if(do_after(user, 500/W.force, target = src))
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user.visible_message("<span class='notice'>[user] fells [src] with the [W].</span>","<span class='notice'>You fell [src] with the [W].</span>", "You hear the sound of a crumbling tree.")
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playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100 , 0, 0)
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for(var/i=1 to coal_amount)
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new /obj/item/stack/sheet/mineral/coal(get_turf(src))
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qdel(src)//If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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SSblackbox.record_feedback("tally", "Honey Tree", 1, "Cutted Tree")
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else
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return ..()
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