[MIRROR] [READY]Gives the clown a pie cannon, also improves pneumatic cannons (#935)
* [READY]Gives the clown a pie cannon, also improves pneumatic cannons * Delete gang.dm.rej
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committed by
kevinz000
parent
b95d4e0459
commit
41f110380c
@@ -0,0 +1,46 @@
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/obj/item/weapon/pie_cannon
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name = "pie cannon"
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desc = "Load cream pie for optimal results"
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force = 10
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icon_state = "piecannon"
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item_state = "powerfist"
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var/obj/item/weapon/reagent_containers/food/snacks/pie/loaded = null
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/obj/item/weapon/pie_cannon/attackby(obj/item/I, mob/living/L)
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if(istype(I, /obj/item/weapon/reagent_containers/food/snacks/pie))
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if(!loaded)
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L.transferItemToLoc(I, src)
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loaded = I
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to_chat(L, "<span class='notice'>You load the [I] into the [src]!</span>")
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return
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return ..()
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/obj/item/weapon/pie_cannon/afterattack(atom/target, mob/living/user, flag, params)
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if(!loaded)
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return ..()
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var/obj/item/projectile/pie/launched = new /obj/item/projectile/pie(src)
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launched.P = loaded
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loaded.forceMove(launched)
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launched.appearance = loaded.appearance
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loaded = null
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launched.preparePixelProjectile(target, get_turf(target), user, params, 0)
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launched.forceMove(get_turf(src))
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launched.fire()
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user.visible_message("<span class='danger'>[user] fires the [src] at [target]!</span>")
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/obj/item/projectile/pie
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name = "pie"
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desc = "Think fast!"
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var/obj/item/weapon/reagent_containers/food/snacks/pie/P = null
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/obj/item/projectile/pie/on_hit(atom/A)
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. = ..()
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if(P)
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A.visible_message("<span class='danger'>[P] smashes into [A] at high velocity!</span>")
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P.forceMove(get_turf(A))
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P.throw_impact(A)
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if(ismovableatom(A))
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var/atom/movable/AM = A
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if(!AM.anchored)
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AM.throw_at(get_edge_target_turf(get_dir(src, AM), 3, 2))
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@@ -1,3 +1,7 @@
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#define PCANNON_FIREALL 1
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#define PCANNON_FILO 2
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#define PCANNON_FIFO 3
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/obj/item/weapon/pneumatic_cannon
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name = "pneumatic cannon"
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desc = "A gas-powered cannon that can fire any object loaded into it."
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@@ -16,7 +20,15 @@
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var/gasPerThrow = 3 //How much gas is drawn from a tank's pressure to fire
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var/list/loadedItems = list() //The items loaded into the cannon that will be fired out
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var/pressureSetting = 1 //How powerful the cannon is - higher pressure = more gas but more powerful throws
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var/checktank = TRUE
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var/range_multiplier = 1
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var/throw_amount = 20 //How many items to throw per fire
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var/fire_mode = PCANNON_FIREALL
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var/automatic = FALSE
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var/clumsyCheck = TRUE
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/obj/item/weapon/pneumatic_cannon/CanItemAutoclick()
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return automatic
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/obj/item/weapon/pneumatic_cannon/examine(mob/user)
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..()
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@@ -30,6 +42,8 @@
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/obj/item/weapon/pneumatic_cannon/attackby(obj/item/weapon/W, mob/user, params)
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if(user.a_intent == INTENT_HARM)
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return ..()
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if(istype(W, /obj/item/weapon/tank/internals))
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if(!tank)
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var/obj/item/weapon/tank/internals/IT = W
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@@ -55,19 +69,31 @@
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to_chat(user, "<span class='warning'>\The [src] can't hold any more items!</span>")
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else if(istype(W, /obj/item))
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var/obj/item/IW = W
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if((loadedWeightClass + IW.w_class) > maxWeightClass)
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to_chat(user, "<span class='warning'>\The [IW] won't fit into \the [src]!</span>")
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return
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if(IW.w_class > src.w_class)
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to_chat(user, "<span class='warning'>\The [IW] is too large to fit into \the [src]!</span>")
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return
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if(!user.transferItemToLoc(W, src))
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return
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to_chat(user, "<span class='notice'>You load \the [IW] into \the [src].</span>")
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loadedItems.Add(IW)
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loadedWeightClass += IW.w_class
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load_item(IW, user)
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/obj/item/weapon/pneumatic_cannon/proc/can_load_item(obj/item/I, mob/user)
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if((loadedWeightClass + I.w_class) > maxWeightClass) //Only make messages if there's a user
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if(user)
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to_chat(user, "<span class='warning'>\The [I] won't fit into \the [src]!</span>")
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return FALSE
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if(I.w_class > w_class)
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if(user)
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to_chat(user, "<span class='warning'>\The [I] is too large to fit into \the [src]!</span>")
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return FALSE
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return TRUE
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/obj/item/weapon/pneumatic_cannon/proc/load_item(obj/item/I, mob/user)
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if(!can_load_item(I, user))
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return FALSE
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if(user) //Only use transfer proc if there's a user, otherwise just set loc.
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if(!user.transferItemToLoc(I, src))
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return FALSE
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to_chat(user, "<span class='notice'>You load \the [I] into \the [src].</span>")
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else
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I.forceMove(src)
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loadedItems += I
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loadedWeightClass += I.w_class
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return TRUE
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/obj/item/weapon/pneumatic_cannon/afterattack(atom/target, mob/living/carbon/human/user, flag, params)
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if(flag && user.a_intent == INTENT_HARM) //melee attack
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@@ -76,7 +102,6 @@
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return
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Fire(user, target)
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/obj/item/weapon/pneumatic_cannon/proc/Fire(mob/living/carbon/human/user, var/atom/target)
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if(!istype(user) && !target)
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return
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@@ -90,13 +115,13 @@
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if(!loadedItems || !loadedWeightClass)
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to_chat(user, "<span class='warning'>\The [src] has nothing loaded.</span>")
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return
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if(!tank)
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if(!tank && checktank)
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to_chat(user, "<span class='warning'>\The [src] can't fire without a source of gas.</span>")
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return
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if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
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to_chat(user, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
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return
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if(user.disabilities & CLUMSY && prob(75))
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if(user.disabilities & CLUMSY && prob(75) && clumsyCheck)
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user.visible_message("<span class='warning'>[user] loses their grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
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user.drop_item()
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if(prob(10))
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@@ -109,17 +134,48 @@
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user.visible_message("<span class='danger'>[user] fires \the [src]!</span>", \
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"<span class='danger'>You fire \the [src]!</span>")
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add_logs(user, target, "fired at", src)
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var/turf/T = get_target(target, get_turf(src))
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playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
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for(var/obj/item/ITD in loadedItems) //Item To Discharge
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loadedItems.Remove(ITD)
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loadedWeightClass -= ITD.w_class
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ITD.throw_speed = pressureSetting * 2
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ITD.loc = get_turf(src)
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ITD.throw_at(target, pressureSetting * 5, pressureSetting * 2,user)
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fire_items(T, user)
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if(pressureSetting >= 3 && user)
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user.visible_message("<span class='warning'>[user] is thrown down by the force of the cannon!</span>", "<span class='userdanger'>[src] slams into your shoulder, knocking you down!")
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user.Weaken(3)
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/obj/item/weapon/pneumatic_cannon/proc/fire_items(turf/target, mob/user)
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if(fire_mode == PCANNON_FIREALL)
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for(var/obj/item/ITD in loadedItems) //Item To Discharge
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if(!throw_item(target, ITD, user))
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break
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else
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for(var/i in 1 to throw_amount)
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if(!loadedItems.len)
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break
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var/obj/item/I
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if(fire_mode == PCANNON_FILO)
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I = loadedItems[loadedItems.len]
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else
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I = loadedItems[1]
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if(!throw_item(target, I, user))
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break
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/obj/item/weapon/pneumatic_cannon/proc/throw_item(turf/target, obj/item/I, mob/user)
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if(!istype(I))
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return FALSE
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loadedItems -= I
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loadedWeightClass -= I.w_class
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I.forceMove(get_turf(src))
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I.throw_at(target, pressureSetting * 10 * range_multiplier, pressureSetting * 2, user)
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return TRUE
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/obj/item/weapon/pneumatic_cannon/proc/get_target(turf/target, turf/starting)
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if(range_multiplier == 1)
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return target
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var/x_o = (target.x - starting.x)
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var/y_o = (target.y - starting.y)
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var/new_x = Clamp((starting.x + (x_o * range_multiplier)), 0, world.maxx)
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var/new_y = Clamp((starting.y + (y_o * range_multiplier)), 0, world.maxy)
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var/turf/newtarget = locate(new_x, new_y, starting.z)
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return newtarget
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/obj/item/weapon/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
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name = "improvised pneumatic cannon"
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@@ -164,3 +220,33 @@
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return
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add_overlay(tank.icon_state)
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src.update_icon()
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/obj/item/weapon/pneumatic_cannon/proc/fill_with_type(type, amount)
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if(!ispath(type, /obj/item))
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return FALSE
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var/loaded = 0
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for(var/i in 1 to amount)
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var/obj/item/I = new type
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if(!load_item(I, null))
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qdel(I)
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return loaded
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loaded++
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/obj/item/weapon/pneumatic_cannon/pie
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name = "pie cannon"
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desc = "Load cream pie for optimal results"
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force = 10
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icon_state = "piecannon"
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gasPerThrow = 0
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checktank = FALSE
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range_multiplier = 3
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fire_mode = PCANNON_FIFO
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throw_amount = 1
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maxWeightClass = 100 //50 pies. :^)
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clumsyCheck = FALSE
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/obj/item/weapon/pneumatic_cannon/pie/can_load_item(obj/item/I, mob/user)
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if(istype(I, /obj/item/weapon/reagent_containers/food/snacks/pie))
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return ..()
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to_chat(user, "<span class='warning'>[src] only accepts pies!</span>")
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return FALSE
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@@ -35,7 +35,8 @@ Clown
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/obj/item/weapon/reagent_containers/spray/waterflower = 1,
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/obj/item/weapon/reagent_containers/food/snacks/grown/banana = 1,
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/obj/item/device/megaphone/clown = 1,
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/obj/item/weapon/reagent_containers/food/drinks/soda_cans/canned_laughter = 1
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/obj/item/weapon/reagent_containers/food/drinks/soda_cans/canned_laughter = 1,
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/obj/item/weapon/pneumatic_cannon/pie = 1
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)
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implants = list(/obj/item/weapon/implant/sad_trombone)
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