Merge pull request #11390 from zeroisthebiggay/ghosthudstaketwo
makes ghost hud default to on and ghost darkness defaults to on
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@@ -14,6 +14,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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move_resist = INFINITY
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_in_dark = 100
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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invisibility = INVISIBILITY_OBSERVER
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hud_type = /datum/hud/ghost
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movement_type = GROUND | FLYING
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@@ -132,6 +133,8 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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. = ..()
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AddElement(/datum/element/ghost_role_eligibility)
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grant_all_languages()
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show_data_huds()
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data_huds_on = 1
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/mob/dead/observer/get_photo_description(obj/item/camera/camera)
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if(!invisibility || camera.see_ghosts)
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@@ -289,7 +292,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
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if(world.time < roundstart_quit_limit)
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penalty += roundstart_quit_limit - world.time
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var/maximumRoundEnd = SSautotransfer.starttime + SSautotransfer.voteinterval * SSautotransfer.maxvotes
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var/maximumRoundEnd = SSautotransfer.starttime + SSautotransfer.voteinterval * SSautotransfer.maxvotes
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if(penalty - SSshuttle.realtimeofstart > maximumRoundEnd + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
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penalty = CANT_REENTER_ROUND
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