fixes
This commit is contained in:
@@ -28,7 +28,6 @@
|
||||
var/list/managed_overlays
|
||||
|
||||
var/datum/proximity_monitor/proximity_monitor
|
||||
var/buckle_message_cooldown = 0
|
||||
var/fingerprintslast
|
||||
|
||||
var/list/filter_data //For handling persistent filters
|
||||
@@ -356,11 +355,12 @@
|
||||
. = list()
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_OVERLAYS, .)
|
||||
|
||||
/atom/proc/relaymove(mob/user)
|
||||
if(buckle_message_cooldown <= world.time)
|
||||
buckle_message_cooldown = world.time + 50
|
||||
/atom/proc/relaymove(mob/living/user)
|
||||
if(!istype(user))
|
||||
return //why are you buckling nonliving mobs to atoms?
|
||||
if(user.buckle_message_cooldown <= world.time)
|
||||
user.buckle_message_cooldown = world.time + 50
|
||||
to_chat(user, "<span class='warning'>You can't move while buckled to [src]!</span>")
|
||||
return
|
||||
|
||||
/atom/proc/contents_explosion(severity, target)
|
||||
return //For handling the effects of explosions on contents that would not normally be effected
|
||||
|
||||
@@ -941,7 +941,6 @@
|
||||
/obj/mecha/container_resist(mob/living/user)
|
||||
go_out()
|
||||
|
||||
|
||||
/obj/mecha/Exited(atom/movable/M, atom/newloc)
|
||||
if(occupant && occupant == M) // The occupant exited the mech without calling go_out()
|
||||
go_out(TRUE, newloc)
|
||||
|
||||
@@ -511,7 +511,7 @@
|
||||
user.visible_message("<span class='warning'>[src] begins to shake violently!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear banging from [src].</span>")
|
||||
if(do_after(user,(breakout_time), target = src))
|
||||
if(do_after(user,(breakout_time), target = src, required_mobility_flags = MOBILITY_RESIST))
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src || opened || (!locked && !welded) )
|
||||
return
|
||||
//we check after a while whether there is a point of resisting anymore and whether the user is capable of resisting
|
||||
|
||||
@@ -69,11 +69,11 @@
|
||||
playsound(src, 'sound/voice/hiss5.ogg', 40, 1, 1) //Alien roars when starting to break free
|
||||
..(I, cuff_break = INSTANT_CUFFBREAK)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/resist_grab(moving_resist)
|
||||
if(pulledby.grab_state)
|
||||
/mob/living/carbon/alien/humanoid/do_resist_grab(moving_resist, forced, silent = FALSE)
|
||||
if(pulledby.grab_state && !silent)
|
||||
visible_message("<span class='danger'>[src] has broken free of [pulledby]'s grip!</span>")
|
||||
pulledby.stop_pulling()
|
||||
. = 0
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/alien/humanoid/get_standard_pixel_y_offset(lying = 0)
|
||||
if(leaping)
|
||||
|
||||
@@ -281,19 +281,23 @@
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/resist_buckle()
|
||||
. = FALSE
|
||||
if(restrained())
|
||||
changeNext_move(CLICK_CD_BREAKOUT)
|
||||
last_special = world.time + CLICK_CD_BREAKOUT
|
||||
// too soon.
|
||||
if(last_special > world.time)
|
||||
return
|
||||
var/buckle_cd = 600
|
||||
if(handcuffed)
|
||||
var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED)
|
||||
buckle_cd = O.breakouttime
|
||||
changeNext_move(min(CLICK_CD_BREAKOUT, buckle_cd))
|
||||
last_special = world.time + min(CLICK_CD_BREAKOUT, buckle_cd)
|
||||
visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
|
||||
"<span class='notice'>You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)</span>")
|
||||
if(do_after(src, buckle_cd, 0, target = src, required_mobility_flags = MOBILITY_RESIST))
|
||||
if(!buckled)
|
||||
return
|
||||
buckled.user_unbuckle_mob(src,src)
|
||||
buckled.user_unbuckle_mob(src, src)
|
||||
else
|
||||
if(src && buckled)
|
||||
to_chat(src, "<span class='warning'>You fail to unbuckle yourself!</span>")
|
||||
@@ -313,9 +317,12 @@
|
||||
ExtinguishMob()
|
||||
return
|
||||
|
||||
/mob/living/carbon/resist_restraints()
|
||||
/mob/living/carbon/resist_restraints(ignore_delay = FALSE)
|
||||
var/obj/item/I = null
|
||||
var/type = 0
|
||||
if(!ignore_delay && (last_special > world.time))
|
||||
to_chat(src, "<span class='warning'>You don't have the energy to resist your restraints that fast!</span>")
|
||||
return
|
||||
if(handcuffed)
|
||||
I = handcuffed
|
||||
type = 1
|
||||
@@ -324,14 +331,13 @@
|
||||
type = 2
|
||||
if(I)
|
||||
if(type == 1)
|
||||
changeNext_move(CLICK_CD_BREAKOUT)
|
||||
changeNext_move(min(CLICK_CD_BREAKOUT, I.breakouttime))
|
||||
last_special = world.time + CLICK_CD_BREAKOUT
|
||||
if(type == 2)
|
||||
changeNext_move(CLICK_CD_RANGE)
|
||||
changeNext_move(min(CLICK_CD_RANGE, I.breakouttime))
|
||||
last_special = world.time + CLICK_CD_RANGE
|
||||
cuff_resist(I)
|
||||
|
||||
|
||||
/mob/living/carbon/proc/cuff_resist(obj/item/I, breakouttime = 600, cuff_break = 0)
|
||||
if(I.item_flags & BEING_REMOVED)
|
||||
to_chat(src, "<span class='warning'>You're already attempting to remove [I]!</span>")
|
||||
|
||||
@@ -646,66 +646,98 @@
|
||||
..(pressure_difference, direction, pressure_resistance_prob_delta)
|
||||
|
||||
/mob/living/can_resist()
|
||||
return !((next_move > world.time) || incapacitated(ignore_restraints = TRUE))
|
||||
return !((next_move > world.time) || !CHECK_MOBILITY(src, MOBILITY_RESIST))
|
||||
|
||||
/// Resist verb for attempting to get out of whatever is restraining your motion. Gives you resist clickdelay if do_resist() returns true.
|
||||
/mob/living/verb/resist()
|
||||
set name = "Resist"
|
||||
set category = "IC"
|
||||
|
||||
if(!can_resist())
|
||||
return
|
||||
changeNext_move(CLICK_CD_RESIST)
|
||||
|
||||
if(do_resist())
|
||||
changeNext_move(CLICK_CD_RESIST)
|
||||
|
||||
/// The actual proc for resisting. Return TRUE to give clickdelay.
|
||||
/mob/living/proc/do_resist()
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_RESIST, src)
|
||||
//resisting grabs (as if it helps anyone...)
|
||||
if(!restrained(ignore_grab = 1) && pulledby)
|
||||
visible_message("<span class='danger'>[src] resists against [pulledby]'s grip!</span>")
|
||||
log_combat(src, pulledby, "resisted grab")
|
||||
resist_grab()
|
||||
return
|
||||
// only works if you're not cuffed.
|
||||
if(!restrained(ignore_grab = TRUE) && pulledby)
|
||||
var/old_gs = pulledby.grab_state
|
||||
attempt_resist_grab(FALSE)
|
||||
// Return as we should only resist one thing at a time. Give clickdelay if the grab wasn't passive.
|
||||
return old_gs? TRUE : FALSE
|
||||
|
||||
//unbuckling yourself
|
||||
// unbuckling yourself. stops the chain if you try it.
|
||||
if(buckled && last_special <= world.time)
|
||||
resist_buckle()
|
||||
log_combat(src, buckled, "resisted buckle")
|
||||
return resist_buckle()
|
||||
|
||||
// CIT CHANGE - climbing out of a gut
|
||||
if(attempt_vr(src,"vore_process_resist",args)) return TRUE
|
||||
// CIT CHANGE - climbing out of a gut.
|
||||
if(attempt_vr(src,"vore_process_resist",args))
|
||||
//Sure, give clickdelay for anti spam. shouldn't be combat voring anyways.
|
||||
return TRUE
|
||||
|
||||
//Breaking out of a container (Locker, sleeper, cryo...)
|
||||
else if(isobj(loc))
|
||||
if(isobj(loc))
|
||||
var/obj/C = loc
|
||||
C.container_resist(src)
|
||||
// This shouldn't give clickdelays sometime (e.g. going out of a mech/unwelded and unlocked locker/disposals bin/etc) but there's so many overrides that I am not going to bother right now.
|
||||
return TRUE
|
||||
|
||||
else if(CHECK_BITFIELD(mobility_flags, MOBILITY_MOVE))
|
||||
if(CHECK_BITFIELD(mobility_flags, MOBILITY_MOVE))
|
||||
if(on_fire)
|
||||
resist_fire() //stop, drop, and roll
|
||||
return
|
||||
if(resting) //cit change - allows resisting out of resting
|
||||
resist_a_rest() // ditto
|
||||
return
|
||||
if(resist_embedded()) //Citadel Change for embedded removal memes
|
||||
return
|
||||
if(last_special <= world.time)
|
||||
resist_restraints() //trying to remove cuffs.
|
||||
return
|
||||
// Give clickdelay
|
||||
return TRUE
|
||||
if(resting) //cit change - allows resisting out of resting
|
||||
resist_a_rest() // ditto
|
||||
// DO NOT GIVE CLCIKDELAY - resist_a_rest() handles spam prevention. Somewhat.
|
||||
return FALSE
|
||||
if(last_special <= world.time)
|
||||
resist_restraints() //trying to remove cuffs.
|
||||
// DO NOT GIVE CLICKDELAY - last_special handles this.
|
||||
return FALSE
|
||||
if(CHECK_MOBILITY(src, MOBILITY_USE) && resist_embedded()) //Citadel Change for embedded removal memes - requires being able to use items.
|
||||
// DO NOT GIVE DEFAULT CLICKDELAY - This is a combat action.
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
return FALSE
|
||||
|
||||
/// Proc to resist a grab. moving_resist is TRUE if this began by someone attempting to move. Return FALSE if still grabbed/failed to break out. Use this instead of resist_grab() directly.
|
||||
/mob/proc/attempt_resist_grab(moving_resist, forced, log = TRUE)
|
||||
if(!pulledby) //not being grabbed
|
||||
return TRUE
|
||||
var/old_gs = pulledby.grab_state //how strong the grab is
|
||||
var/old_pulled = pulledby
|
||||
var/success = do_resist_grab(moving_resist, forced)
|
||||
if(log)
|
||||
log_combat(src, old_pulled, "[success? "successfully broke free of" : "failed to resist"] a grab of strength [old_gs][moving_resist? " (moving)":""][forced? " (forced)":""]")
|
||||
return success
|
||||
|
||||
/mob/proc/resist_grab(moving_resist)
|
||||
return 1 //returning 0 means we successfully broke free
|
||||
/*!
|
||||
* Proc that actually does the grab resisting. Return TRUE if successful. Does not check that a grab exists! Use attempt_resist_grab() instead of this in general!
|
||||
* Forced is if something other than the user mashing movement keys/pressing resist button did it, silent is if it makes messages (like "attempted to resist" and "broken free").
|
||||
* Forced does NOT force success!
|
||||
*/
|
||||
|
||||
/mob/living/resist_grab(moving_resist)
|
||||
. = 1
|
||||
/mob/proc/do_resist_grab(moving_resist, forced, silent = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/do_resist_grab(moving_resist, forced, silent = FALSE)
|
||||
. = ..()
|
||||
if(pulledby.grab_state)
|
||||
if(CHECK_BITFIELD(mobility_flags, MOBILITY_STAND) && prob(30/pulledby.grab_state))
|
||||
visible_message("<span class='danger'>[src] has broken free of [pulledby]'s grip!</span>")
|
||||
log_combat(pulledby, src, "broke grab")
|
||||
pulledby.stop_pulling()
|
||||
return 0
|
||||
if(moving_resist && client) //we resisted by trying to move
|
||||
return TRUE
|
||||
else if(moving_resist && client) //we resisted by trying to move // this is a horrible system and whoever thought using client instead of mob is okay is not an okay person
|
||||
client.move_delay = world.time + 20
|
||||
visible_message("<span class='danger'>[src] resists against [pulledby]'s grip!</span>")
|
||||
else
|
||||
pulledby.stop_pulling()
|
||||
return 0
|
||||
return TRUE
|
||||
|
||||
/mob/living/proc/resist_buckle()
|
||||
buckled.user_unbuckle_mob(src,src)
|
||||
|
||||
@@ -114,4 +114,7 @@
|
||||
|
||||
var/drag_slowdown = TRUE //Whether the mob is slowed down when dragging another prone mob
|
||||
|
||||
var/rotate_on_lying = FALSE
|
||||
var/rotate_on_lying = FALSE
|
||||
|
||||
/// Next world.time when we can get the "you can't move while buckled to [thing]" message.
|
||||
var/buckle_message_cooldown = 0
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
standupwarning = "[src] struggles to stand up."
|
||||
var/usernotice = automatic ? "<span class='notice'>You are now getting up. (Auto)</span>" : "<span class='notice'>You are now getting up.</span>"
|
||||
visible_message("<span class='notice'>[standupwarning]</span>", usernotice, vision_distance = 5)
|
||||
if(do_after(src, totaldelay, target = src, required_mobility_flags = MOBILITY_MOVE))
|
||||
if(do_after(src, totaldelay, target = src, required_mobility_flags = MOBILITY_RESIST))
|
||||
set_resting(FALSE, TRUE)
|
||||
attemptingstandup = FALSE
|
||||
return TRUE
|
||||
@@ -110,7 +110,7 @@
|
||||
var/chokehold = pulledby && pulledby.grab_state >= GRAB_NECK
|
||||
var/restrained = restrained()
|
||||
var/pinned = resting && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE // Cit change - adds pinning for aggressive-grabbing people on the ground
|
||||
var/canmove = !immobilize && !stun && conscious && !paralyze && !buckled && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && (has_arms || ignore_legs || has_legs) && !pinned && !recoveringstam
|
||||
var/canmove = !immobilize && !stun && conscious && !paralyze && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && (has_arms || ignore_legs || has_legs) && !pinned && !recoveringstam
|
||||
var/canresist = !stun && conscious && !stat_softcrit && !paralyze && (has_arms || ignore_legs || has_legs) && !recoveringstam
|
||||
|
||||
if(canmove)
|
||||
|
||||
@@ -989,7 +989,7 @@
|
||||
deployed_shell.undeploy()
|
||||
diag_hud_set_deployed()
|
||||
|
||||
/mob/living/silicon/ai/resist()
|
||||
/mob/living/silicon/ai/do_resist()
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/spawned/Initialize(mapload, datum/ai_laws/L, mob/target_ai)
|
||||
|
||||
@@ -747,8 +747,8 @@
|
||||
else
|
||||
return null
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/resist()
|
||||
..()
|
||||
/mob/living/simple_animal/bot/mulebot/do_resist()
|
||||
. = ..()
|
||||
if(load)
|
||||
unload()
|
||||
|
||||
|
||||
@@ -107,9 +107,7 @@
|
||||
if(P && !ismob(P) && P.density)
|
||||
mob.setDir(turn(mob.dir, 180))
|
||||
|
||||
///Process_Grab()
|
||||
///Called by client/Move()
|
||||
///Checks to see if you are being grabbed and if so attemps to break it
|
||||
/// Process_Grab(): checks for grab, attempts to break if so. Return TRUE to prevent movement.
|
||||
/client/proc/Process_Grab()
|
||||
if(mob.pulledby)
|
||||
if(mob.incapacitated(ignore_restraints = 1))
|
||||
@@ -120,7 +118,7 @@
|
||||
to_chat(src, "<span class='warning'>You're restrained! You can't move!</span>")
|
||||
return TRUE
|
||||
else
|
||||
return mob.resist_grab(1)
|
||||
return !mob.attempt_resist_grab(TRUE)
|
||||
|
||||
///Process_Incorpmove
|
||||
///Called by client/Move()
|
||||
|
||||
Reference in New Issue
Block a user