fixes
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@@ -78,7 +78,7 @@
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standupwarning = "[src] struggles to stand up."
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var/usernotice = automatic ? "<span class='notice'>You are now getting up. (Auto)</span>" : "<span class='notice'>You are now getting up.</span>"
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visible_message("<span class='notice'>[standupwarning]</span>", usernotice, vision_distance = 5)
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if(do_after(src, totaldelay, target = src, required_mobility_flags = MOBILITY_MOVE))
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if(do_after(src, totaldelay, target = src, required_mobility_flags = MOBILITY_RESIST))
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set_resting(FALSE, TRUE)
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attemptingstandup = FALSE
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return TRUE
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@@ -110,7 +110,7 @@
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var/chokehold = pulledby && pulledby.grab_state >= GRAB_NECK
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var/restrained = restrained()
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var/pinned = resting && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE // Cit change - adds pinning for aggressive-grabbing people on the ground
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var/canmove = !immobilize && !stun && conscious && !paralyze && !buckled && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && (has_arms || ignore_legs || has_legs) && !pinned && !recoveringstam
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var/canmove = !immobilize && !stun && conscious && !paralyze && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && (has_arms || ignore_legs || has_legs) && !pinned && !recoveringstam
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var/canresist = !stun && conscious && !stat_softcrit && !paralyze && (has_arms || ignore_legs || has_legs) && !recoveringstam
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if(canmove)
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