Merge remote-tracking branch 'citadel/master' into backend_sync
This commit is contained in:
@@ -51,3 +51,4 @@
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#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
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#define ORGAN_NO_DISMEMBERMENT (1<<6) //Immune to disembowelment.
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#define ORGAN_EDIBLE (1<<7) //is a snack? :D
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#define ORGAN_SYNTHETIC_EMP (1<<6) //Synthetic organ affected by an EMP. Deteriorates over time.
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||||
@@ -68,6 +68,7 @@
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for(var/spath in subtypesof(/datum/species))
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var/datum/species/S = new spath()
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||||
GLOB.species_list[S.id] = spath
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GLOB.species_datums[S.id] = S
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//Surgeries
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for(var/path in subtypesof(/datum/surgery))
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@@ -320,6 +320,8 @@ GLOBAL_LIST_INIT(nonstandard_skin_tones, list("orange"))
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GLOBAL_LIST_EMPTY(species_list)
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GLOBAL_LIST_EMPTY(species_datums)
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/proc/age2agedescription(age)
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switch(age)
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if(0 to 1)
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@@ -95,3 +95,9 @@
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if("I'm feeling lucky")
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chosen_id = pick(subtypesof(/datum/reagent))
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return chosen_id
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||||
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||||
/proc/find_reagent_object_from_type(input)
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||||
if(GLOB.chemical_reagents_list[input]) //prefer IDs!
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return GLOB.chemical_reagents_list[input]
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else
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return null
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||||
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||||
@@ -61,14 +61,14 @@ SUBSYSTEM_DEF(activity)
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||||
for(var/threat in threat_history)
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||||
. = max(threat_history[threat], .)
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||||
/datum/controller/subsystem/activity/proc/on_explosion(atom/epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)
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/datum/controller/subsystem/activity/proc/on_explosion(datum/source, atom/epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)
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||||
if(!("explosions" in deferred_threats))
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deferred_threats["explosions"] = 0
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var/area/A = get_area(epicenter)
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if(is_station_level(epicenter.z) && (A.area_flags & BLOBS_ALLOWED) && !istype(A, /area/asteroid))
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deferred_threats["explosions"] += devastation_range**2 + heavy_impact_range**2 / 4 + light_impact_range**2 / 8 // 75 for a maxcap
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/datum/controller/subsystem/activity/proc/on_death(mob/M, gibbed)
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/datum/controller/subsystem/activity/proc/on_death(datum/source, mob/M, gibbed)
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||||
if(!("crew_deaths" in deferred_threats))
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deferred_threats["crew_deaths"] = 0
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if(M?.mind && SSjob.GetJob(M.mind.assigned_role))
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||||
@@ -11,7 +11,7 @@
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/datum/mutation/human/space_adaptation/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
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..()
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if(!(type in visual_indicators))
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visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER))
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visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "space_adapt", -MUTATIONS_LAYER))
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/datum/mutation/human/space_adaptation/get_visual_indicator()
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return visual_indicators[type][1]
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+234
-195
@@ -1,9 +1,5 @@
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||||
#define LIMBGROWER_MAIN_MENU 1
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#define LIMBGROWER_CATEGORY_MENU 2
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||||
#define LIMBGROWER_CHEMICAL_MENU 3
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//use these for the menu system
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|
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/// The limbgrower. Makes organd and limbs with synthflesh and chems.
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||||
/// See [limbgrower_designs.dm] for everything we can make.
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/obj/machinery/limbgrower
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name = "limb grower"
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desc = "It grows new limbs using Synthflesh."
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@@ -15,161 +11,235 @@
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||||
active_power_usage = 100
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circuit = /obj/item/circuitboard/machine/limbgrower
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||||
var/operating = FALSE
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||||
var/disabled = FALSE
|
||||
/// The category of limbs we're browing in our UI.
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||||
var/selected_category = "human"
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||||
/// If we're currently printing something.
|
||||
var/busy = FALSE
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||||
var/prod_coeff = 1
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||||
/// How efficient our machine is. Better parts = less chemicals used and less power used. Range of 1 to 0.25.
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var/production_coefficient = 1
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||||
/// How long it takes for us to print a limb. Affected by production_coefficient.
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||||
var/production_speed = 3 SECONDS
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||||
/// The design we're printing currently.
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var/datum/design/being_built
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||||
/// Our internal techweb for limbgrower designs.
|
||||
var/datum/techweb/stored_research
|
||||
var/selected_category
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||||
var/screen = 1
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/// All the categories of organs we can print.
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var/list/categories = list(
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"human" = /datum/species/human,
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"lizard" = /datum/species/lizard,
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"mammal" = /datum/species/mammal,
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||||
"insect" = /datum/species/insect,
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||||
"fly" = /datum/species/fly,
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"plasmaman" = /datum/species/plasmaman,
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"xeno" = /datum/species/xeno,
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"other" = /datum/species,
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)
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var/list/stored_species = list()
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"human",
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"lizard",
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"mammal",
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"insect",
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"fly",
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"plasmaman",
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"xeno",
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"other",
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||||
)
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var/obj/item/disk/data/dna_disk
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/obj/machinery/limbgrower/Initialize()
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create_reagents(100, OPENCONTAINER)
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stored_research = new /datum/techweb/specialized/autounlocking/limbgrower
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for(var/i in categories)
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var/species = categories[i]
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stored_species[i] = new species()
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. = ..()
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AddComponent(/datum/component/plumbing/simple_demand)
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AddComponent(/datum/component/simple_rotation, ROTATION_WRENCH | ROTATION_CLOCKWISE, null, CALLBACK(src, .proc/can_be_rotated))
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/obj/machinery/limbgrower/ui_interact(mob/user)
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/obj/machinery/limbgrower/ui_interact(mob/user, datum/tgui/ui)
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||||
. = ..()
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if(!is_operational())
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||||
return
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Limbgrower", src)
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ui.open()
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||||
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||||
var/dat = main_win(user)
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||||
/obj/machinery/limbgrower/ui_data(mob/user)
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||||
var/list/data = list()
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||||
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||||
switch(screen)
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||||
if(LIMBGROWER_MAIN_MENU)
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||||
dat = main_win(user)
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||||
if(LIMBGROWER_CATEGORY_MENU)
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||||
dat = category_win(user,selected_category)
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if(LIMBGROWER_CHEMICAL_MENU)
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||||
dat = chemical_win(user)
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for(var/datum/reagent/reagent_id in reagents.reagent_list)
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||||
var/list/reagent_data = list(
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||||
reagent_name = reagent_id.name,
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||||
reagent_amount = reagent_id.volume,
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||||
reagent_type = reagent_id.type
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||||
)
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||||
data["reagents"] += list(reagent_data)
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||||
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||||
var/datum/browser/popup = new(user, "Limb Grower", name, 400, 500)
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popup.set_content(dat)
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popup.open()
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||||
data["total_reagents"] = reagents.total_volume
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||||
data["max_reagents"] = reagents.maximum_volume
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||||
data["busy"] = busy
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||||
var/list/disk_data = list()
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||||
disk_data["disk"] = dna_disk //Do i, the machine, have a disk?
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||||
disk_data["name"] = dna_disk?.fields["name"] //Name for the human saved if there is one
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||||
data["disk"] = disk_data
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||||
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||||
return data
|
||||
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||||
/obj/machinery/limbgrower/ui_static_data(mob/user)
|
||||
var/list/data = list()
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||||
data["categories"] = list()
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||||
|
||||
var/species_categories = categories.Copy()
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||||
for(var/species in species_categories)
|
||||
species_categories[species] = list()
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||||
for(var/design_id in stored_research.researched_designs)
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||||
var/datum/design/limb_design = SSresearch.techweb_design_by_id(design_id)
|
||||
for(var/found_category in species_categories)
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||||
if(found_category in limb_design.category)
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||||
species_categories[found_category] += limb_design
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||||
|
||||
for(var/category in species_categories)
|
||||
var/list/category_data = list(
|
||||
name = category,
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||||
designs = list(),
|
||||
)
|
||||
for(var/datum/design/found_design in species_categories[category])
|
||||
var/list/all_reagents = list()
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||||
for(var/reagent_typepath in found_design.reagents_list)
|
||||
var/datum/reagent/reagent_id = find_reagent_object_from_type(reagent_typepath)
|
||||
var/list/reagent_data = list(
|
||||
name = reagent_id.name,
|
||||
amount = (found_design.reagents_list[reagent_typepath] * production_coefficient),
|
||||
)
|
||||
all_reagents += list(reagent_data)
|
||||
|
||||
category_data["designs"] += list(list(
|
||||
parent_category = category,
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||||
name = found_design.name,
|
||||
id = found_design.id,
|
||||
needed_reagents = all_reagents,
|
||||
))
|
||||
|
||||
data["categories"] += list(category_data)
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/limbgrower/on_deconstruction()
|
||||
for(var/obj/item/reagent_containers/glass/G in component_parts)
|
||||
reagents.trans_to(G, G.reagents.maximum_volume)
|
||||
for(var/obj/item/reagent_containers/glass/our_beaker in component_parts)
|
||||
reagents.trans_to(our_beaker, our_beaker.reagents.maximum_volume)
|
||||
..()
|
||||
|
||||
/obj/machinery/limbgrower/attackby(obj/item/O, mob/user, params)
|
||||
if(busy)
|
||||
/obj/machinery/limbgrower/attackby(obj/item/user_item, mob/living/user, params)
|
||||
if (busy)
|
||||
to_chat(user, "<span class=\"alert\">\The [src] is busy. Please wait for completion of previous operation.</span>")
|
||||
return
|
||||
|
||||
if(default_deconstruction_screwdriver(user, "limbgrower_panelopen", "limbgrower_idleoff", O))
|
||||
updateUsrDialog()
|
||||
if(default_deconstruction_screwdriver(user, "limbgrower_panelopen", "limbgrower_idleoff", user_item))
|
||||
ui_close(user)
|
||||
return
|
||||
|
||||
if(panel_open && default_deconstruction_crowbar(O))
|
||||
return
|
||||
|
||||
if(user.a_intent == INTENT_HARM) //so we can hit the machine
|
||||
if(user_item.tool_behaviour == TOOL_WRENCH && panel_open)
|
||||
return ..()
|
||||
|
||||
if(istype(O, /obj/item/disk))
|
||||
if(panel_open && default_deconstruction_crowbar(user_item))
|
||||
return
|
||||
|
||||
if(istype(user_item, /obj/item/disk))
|
||||
if(dna_disk)
|
||||
to_chat(user, "<span class='warning'>\The [src] already has a dna disk, take it out first!</span>")
|
||||
return
|
||||
else
|
||||
O.forceMove(src)
|
||||
dna_disk = O
|
||||
to_chat(user, "<span class='notice'>You insert \the [O] into \the [src].</span>")
|
||||
user_item.forceMove(src)
|
||||
dna_disk = user_item
|
||||
to_chat(user, "<span class='notice'>You insert \the [user_item] into \the [src].</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
return
|
||||
|
||||
/obj/machinery/limbgrower/Topic(href, href_list)
|
||||
if(..())
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/limbgrower/proc/can_be_rotated()
|
||||
if(panel_open)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/limbgrower/ui_act(action, list/params)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if (!busy)
|
||||
if(href_list["menu"])
|
||||
screen = text2num(href_list["menu"])
|
||||
|
||||
if(href_list["category"])
|
||||
selected_category = href_list["category"]
|
||||
if (busy)
|
||||
to_chat(usr, "<span class='danger'>\The [src] is busy. Please wait for completion of previous operation.</span>")
|
||||
return
|
||||
|
||||
if(href_list["disposeI"]) //Get rid of a reagent incase you add the wrong one by mistake
|
||||
reagents.del_reagent(text2path(href_list["disposeI"]))
|
||||
switch(action)
|
||||
|
||||
if(href_list["make"])
|
||||
if("empty_reagent")
|
||||
reagents.del_reagent(text2path(params["reagent_type"]))
|
||||
. = TRUE
|
||||
|
||||
/////////////////
|
||||
//href protection
|
||||
being_built = stored_research.isDesignResearchedID(href_list["make"]) //check if it's a valid design
|
||||
if("eject_disk")
|
||||
eject_disk(usr)
|
||||
|
||||
if("make_limb")
|
||||
being_built = stored_research.isDesignResearchedID(params["design_id"])
|
||||
if(!being_built)
|
||||
return
|
||||
CRASH("[src] was passed an invalid design id!")
|
||||
|
||||
/// All the reagents we're using to make our organ.
|
||||
var/list/consumed_reagents_list = being_built.reagents_list.Copy()
|
||||
/// The amount of power we're going to use, based on how much reagent we use.
|
||||
var/power = 0
|
||||
|
||||
var/synth_cost = being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff
|
||||
var/power = max(2000, synth_cost/5)
|
||||
for(var/reagent_id in consumed_reagents_list)
|
||||
consumed_reagents_list[reagent_id] *= production_coefficient
|
||||
if(!reagents.has_reagent(reagent_id, consumed_reagents_list[reagent_id]))
|
||||
audible_message("<span class='notice'>\The [src] buzzes.</span>")
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
|
||||
return
|
||||
|
||||
if(reagents.has_reagent(/datum/reagent/medicine/synthflesh, being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff))
|
||||
busy = TRUE
|
||||
use_power(power)
|
||||
flick("limbgrower_fill",src)
|
||||
icon_state = "limbgrower_idleon"
|
||||
addtimer(CALLBACK(src, .proc/build_item),32*prod_coeff)
|
||||
power = max(2000, (power + consumed_reagents_list[reagent_id]))
|
||||
|
||||
if(href_list["dna_disk"])
|
||||
var/mob/living/carbon/user = usr
|
||||
if(istype(user))
|
||||
if(!dna_disk)
|
||||
var/obj/item/disk/diskette = user.get_active_held_item()
|
||||
if(istype(diskette))
|
||||
diskette.forceMove(src)
|
||||
dna_disk = diskette
|
||||
to_chat(user, "<span class='notice'>You insert \the [diskette] into \the [src].</span>")
|
||||
else
|
||||
dna_disk.forceMove(src.loc)
|
||||
user.put_in_active_hand(dna_disk)
|
||||
to_chat(user, "<span class='notice'>You remove \the [dna_disk] from \the [src].</span>")
|
||||
dna_disk = null
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You are unable to grasp \the [dna_disk] disk from \the [src].</span>")
|
||||
else
|
||||
to_chat(usr, "<span class=\"alert\">\The [src] is busy. Please wait for completion of previous operation.</span>")
|
||||
busy = TRUE
|
||||
use_power(power)
|
||||
flick("limbgrower_fill",src)
|
||||
icon_state = "limbgrower_idleon"
|
||||
selected_category = params["active_tab"]
|
||||
addtimer(CALLBACK(src, .proc/build_item, consumed_reagents_list), production_speed * production_coefficient)
|
||||
. = TRUE
|
||||
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/limbgrower/proc/build_item()
|
||||
if(reagents.has_reagent(/datum/reagent/medicine/synthflesh, being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff)) //sanity check, if this happens we are in big trouble
|
||||
reagents.remove_reagent(/datum/reagent/medicine/synthflesh, being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff)
|
||||
var/buildpath = being_built.build_path
|
||||
if(ispath(buildpath, /obj/item/bodypart)) //This feels like spaghetti code, but i need to initiliaze a limb somehow
|
||||
build_limb(buildpath)
|
||||
else if(ispath(buildpath, /obj/item/organ/genital)) //genitals are uhh... customizable
|
||||
build_genital(buildpath)
|
||||
else
|
||||
//Just build whatever it is
|
||||
new buildpath(loc)
|
||||
else
|
||||
src.visible_message("<span class=\"error\"> Something went very wrong and there isnt enough synthflesh anymore!</span>")
|
||||
busy = FALSE
|
||||
flick("limbgrower_unfill",src)
|
||||
icon_state = "limbgrower_idleoff"
|
||||
updateUsrDialog()
|
||||
/*
|
||||
* The process of beginning to build a limb or organ.
|
||||
* Goes through and sanity checks that we actually have enough reagent to build our item.
|
||||
* Then, remove those reagents from our reagents datum.
|
||||
*
|
||||
* After the reagents are handled, we can proceede with making the limb or organ. (Limbs are handled in a separate proc)
|
||||
*
|
||||
* modified_consumed_reagents_list - the list of reagents we will consume on build, modified by the production coefficient.
|
||||
*/
|
||||
/obj/machinery/limbgrower/proc/build_item(list/modified_consumed_reagents_list)
|
||||
for(var/reagent_id in modified_consumed_reagents_list)
|
||||
if(!reagents.has_reagent(reagent_id, modified_consumed_reagents_list[reagent_id]))
|
||||
audible_message("<span class='notice'>\The [src] buzzes.</span>")
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
|
||||
break
|
||||
|
||||
/obj/machinery/limbgrower/proc/build_limb(buildpath)
|
||||
reagents.remove_reagent(reagent_id, modified_consumed_reagents_list[reagent_id])
|
||||
|
||||
var/built_typepath = being_built.build_path
|
||||
// If we have a bodypart, we need to initialize the limb on its own. Otherwise we can build it here.
|
||||
if(ispath(built_typepath, /obj/item/bodypart))
|
||||
build_limb(built_typepath)
|
||||
else if(ispath(built_typepath, /obj/item/organ/genital)) //genitals are uhh... customizable
|
||||
build_genital(built_typepath)
|
||||
else
|
||||
new built_typepath(loc)
|
||||
|
||||
busy = FALSE
|
||||
flick("limbgrower_unfill", src)
|
||||
icon_state = "limbgrower_idleoff"
|
||||
|
||||
/*
|
||||
* The process of putting together a limb.
|
||||
* This is called from after we remove the reagents, so this proc is just initializing the limb type.
|
||||
*
|
||||
* This proc handles skin / mutant color, greyscaling, names and descriptions, and various other limb creation steps.
|
||||
*
|
||||
* built_typepath - the path of the bodypart we're building.
|
||||
*/
|
||||
/obj/machinery/limbgrower/proc/build_limb(built_typepath)
|
||||
//i need to create a body part manually using a set icon (otherwise it doesnt appear)
|
||||
var/obj/item/bodypart/limb
|
||||
var/datum/species/selected = stored_species[selected_category]
|
||||
limb = new buildpath(loc)
|
||||
var/datum/species/selected = GLOB.species_datums[selected_category]
|
||||
limb = new built_typepath(loc)
|
||||
limb.base_bp_icon = selected.icon_limbs || DEFAULT_BODYPART_ICON_ORGANIC
|
||||
limb.species_id = selected.limbs_id
|
||||
limb.color_src = (MUTCOLORS in selected.species_traits ? MUTCOLORS : (selected.use_skintones ? SKINTONE : FALSE))
|
||||
@@ -189,135 +259,103 @@
|
||||
BP.name = "\improper synthetic [lowertext(selected.name)] [limb.name]"
|
||||
BP.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]."
|
||||
|
||||
/obj/machinery/limbgrower/proc/build_genital(buildpath)
|
||||
/*
|
||||
* Builds genitals, modifies to be the same
|
||||
* as the person's cloning data on the data disk
|
||||
*/
|
||||
/obj/machinery/limbgrower/proc/build_genital(built_typepath)
|
||||
//i needed to create a way to customize gene tools using dna
|
||||
var/list/features = dna_disk?.fields["features"]
|
||||
if(length(features))
|
||||
switch(buildpath)
|
||||
switch(built_typepath)
|
||||
if(/obj/item/organ/genital/penis)
|
||||
var/obj/item/organ/genital/penis/penis = new(loc)
|
||||
if(features["has_cock"])
|
||||
penis.shape = features["cock_shape"]
|
||||
penis.length = features["cock_shape"]
|
||||
penis.diameter_ratio = features["cock_diameter_ratio"]
|
||||
penis.color = sanitize_hexcolor(features["cock_color"], 6)
|
||||
penis.update_icon()
|
||||
penis.color = sanitize_hexcolor(features["cock_color"], 6, TRUE)
|
||||
penis.update()
|
||||
if(/obj/item/organ/genital/testicles)
|
||||
var/obj/item/organ/genital/testicles/balls = new(loc)
|
||||
if(features["has_balls"])
|
||||
balls.color = sanitize_hexcolor(features["balls_color"], 6)
|
||||
balls.color = sanitize_hexcolor(features["balls_color"], 6, TRUE)
|
||||
balls.shape = features["balls_shape"]
|
||||
balls.size = features["balls_size"]
|
||||
balls.fluid_rate = features["balls_cum_rate"]
|
||||
balls.fluid_mult = features["balls_cum_mult"]
|
||||
balls.fluid_efficiency = features["balls_efficiency"]
|
||||
balls.update()
|
||||
if(/obj/item/organ/genital/vagina)
|
||||
var/obj/item/organ/genital/vagina/vegana = new(loc)
|
||||
if(features["has_vagina"])
|
||||
vegana.color = sanitize_hexcolor(features["vag_color"], 6)
|
||||
if(features["has_vag"])
|
||||
vegana.color = sanitize_hexcolor(features["vag_color"], 6, TRUE)
|
||||
vegana.shape = features["vag_shape"]
|
||||
vegana.update()
|
||||
if(/obj/item/organ/genital/breasts)
|
||||
var/obj/item/organ/genital/breasts/boobs = new(loc)
|
||||
if(features["has_breasts"])
|
||||
boobs.color = sanitize_hexcolor(features["breasts_color"], 6)
|
||||
boobs.color = sanitize_hexcolor(features["breasts_color"], 6, TRUE)
|
||||
boobs.size = features["breasts_size"]
|
||||
boobs.shape = features["breasts_shape"]
|
||||
if(!features["breasts_producing"])
|
||||
boobs.genital_flags &= ~(GENITAL_FUID_PRODUCTION|CAN_CLIMAX_WITH|CAN_MASTURBATE_WITH)
|
||||
boobs.update()
|
||||
else
|
||||
new buildpath(loc)
|
||||
new built_typepath(loc)
|
||||
else
|
||||
new buildpath(loc)
|
||||
new built_typepath(loc)
|
||||
|
||||
/obj/machinery/limbgrower/RefreshParts()
|
||||
reagents.maximum_volume = 0
|
||||
for(var/obj/item/reagent_containers/glass/G in component_parts)
|
||||
reagents.maximum_volume += G.volume
|
||||
G.reagents.trans_to(src, G.reagents.total_volume)
|
||||
var/T=1.2
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
T -= M.rating*0.2
|
||||
prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
|
||||
for(var/obj/item/reagent_containers/glass/our_beaker in component_parts)
|
||||
reagents.maximum_volume += our_beaker.volume
|
||||
our_beaker.reagents.trans_to(src, our_beaker.reagents.total_volume)
|
||||
production_coefficient = 1.2
|
||||
for(var/obj/item/stock_parts/manipulator/our_manipulator in component_parts)
|
||||
production_coefficient -= our_manipulator.rating * 0.2
|
||||
production_coefficient = clamp(production_coefficient, 0, 1) // coefficient goes from 1 -> 0.8 -> 0.6 -> 0.4
|
||||
|
||||
/obj/machinery/limbgrower/examine(mob/user)
|
||||
. = ..()
|
||||
if(!panel_open)
|
||||
. += "<span class='notice'>It looks like as if the panel were open you could rotate it with a <b>wrench</b>.</span>"
|
||||
else
|
||||
. += "<span class='notice'>The panel is open.</span>"
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
. += "<span class='notice'>The status display reads: Storing up to <b>[reagents.maximum_volume]u</b> of synthflesh.<br>Synthflesh consumption at <b>[prod_coeff*100]%</b>.<span>"
|
||||
. += "<span class='notice'>The status display reads: Storing up to <b>[reagents.maximum_volume]u</b> of reagents.<br>Reagent consumption rate at <b>[production_coefficient * 100]%</b>.</span>"
|
||||
|
||||
/obj/machinery/limbgrower/proc/main_win(mob/user)
|
||||
var/dat = "<div class='statusDisplay'><h3>[src] Menu:</h3><br>"
|
||||
dat += "<A href='?src=[REF(src)];dna_disk=1'>[dna_disk ? "Remove" : "Insert"] cloning data disk</A>"
|
||||
dat += "<hr>"
|
||||
dat += "<A href='?src=[REF(src)];menu=[LIMBGROWER_CHEMICAL_MENU]'>Chemical Storage</A>"
|
||||
dat += materials_printout()
|
||||
dat += "<table style='width:100%' align='center'><tr>"
|
||||
|
||||
for(var/C in categories)
|
||||
dat += "<td><A href='?src=[REF(src)];category=[C];menu=[LIMBGROWER_CATEGORY_MENU]'>[C]</A></td>"
|
||||
dat += "</tr><tr>"
|
||||
//one category per line
|
||||
|
||||
dat += "</tr></table></div>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/limbgrower/proc/category_win(mob/user,selected_category)
|
||||
var/dat = "<A href='?src=[REF(src)];menu=[LIMBGROWER_MAIN_MENU]'>Return to main menu</A>"
|
||||
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><br>"
|
||||
dat += materials_printout()
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(!(selected_category in D.category))
|
||||
continue
|
||||
if(disabled || !can_build(D))
|
||||
dat += "<span class='linkOff'>[D.name]</span>"
|
||||
else
|
||||
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
|
||||
dat += "[get_design_cost(D)]<br>"
|
||||
|
||||
dat += "</div>"
|
||||
return dat
|
||||
|
||||
|
||||
/obj/machinery/limbgrower/proc/chemical_win(mob/user)
|
||||
var/dat = "<A href='?src=[REF(src)];menu=[LIMBGROWER_MAIN_MENU]'>Return to main menu</A>"
|
||||
dat += "<div class='statusDisplay'><h3>Browsing Chemical Storage:</h3><br>"
|
||||
dat += materials_printout()
|
||||
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
dat += "[R.name]: [R.volume]"
|
||||
dat += "<A href='?src=[REF(src)];disposeI=[R]'>Purge</A><BR>"
|
||||
|
||||
dat += "</div>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/limbgrower/proc/materials_printout()
|
||||
var/dat = "<b>Total amount:></b> [reagents.total_volume] / [reagents.maximum_volume] cm<sup>3</sup><br>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/limbgrower/proc/can_build(datum/design/D)
|
||||
return (reagents.has_reagent(/datum/reagent/medicine/synthflesh, D.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff)) //Return whether the machine has enough synthflesh to produce the design
|
||||
|
||||
/obj/machinery/limbgrower/proc/get_design_cost(datum/design/D)
|
||||
var/dat
|
||||
if(D.reagents_list[/datum/reagent/medicine/synthflesh])
|
||||
dat += "[D.reagents_list[/datum/reagent/medicine/synthflesh] * prod_coeff] Synthetic flesh "
|
||||
return dat
|
||||
/*
|
||||
* Checks our reagent list to see if a design can be built.
|
||||
*
|
||||
* limb_design - the design we're checking for buildability.
|
||||
*
|
||||
* returns TRUE if we have enough reagent to build it. Returns FALSE if we do not.
|
||||
*/
|
||||
/obj/machinery/limbgrower/proc/can_build(datum/design/limb_design)
|
||||
for(var/datum/reagent/reagent_id in limb_design.reagents_list)
|
||||
if(!reagents.has_reagent(reagent_id, limb_design.reagents_list[reagent_id] * production_coefficient))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/// Emagging a limbgrower allows you to build synthetic armblades.
|
||||
/obj/machinery/limbgrower/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
for(var/id in SSresearch.techweb_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(id)
|
||||
if((D.build_type & LIMBGROWER) && ("emagged" in D.category))
|
||||
stored_research.add_design(D)
|
||||
for(var/design_id in SSresearch.techweb_designs)
|
||||
var/datum/design/found_design = SSresearch.techweb_design_by_id(design_id)
|
||||
if((found_design.build_type & LIMBGROWER) && ("emagged" in found_design.category))
|
||||
stored_research.add_design(found_design)
|
||||
to_chat(user, "<span class='warning'>A warning flashes onto the screen, stating that safety overrides have been deactivated!</span>")
|
||||
obj_flags |= EMAGGED
|
||||
return TRUE
|
||||
update_static_data(user)
|
||||
|
||||
/obj/machinery/limbgrower/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
eject_disk(user)
|
||||
|
||||
/obj/machinery/limbgrower/proc/eject_disk(mob/user)
|
||||
if(istype(user) && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
if(busy)
|
||||
to_chat(user, "<span class=\"alert\">\The [src] is busy. Please wait for completion of previous operation.</span>")
|
||||
@@ -326,6 +364,7 @@
|
||||
dna_disk.forceMove(src.loc)
|
||||
user.put_in_active_hand(dna_disk)
|
||||
to_chat(user, "<span class='notice'>You remove \the [dna_disk] from \the [src].</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
dna_disk = null
|
||||
else
|
||||
to_chat(user, "<span class='warning'>\The [src] has doesn't have a disk on it!")
|
||||
|
||||
@@ -157,7 +157,7 @@
|
||||
to_chat(user, "<span class='notice'>You need to get closer!</span>")
|
||||
return
|
||||
if(use_paint(user) && isturf(F))
|
||||
F.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', stored_decal_total, turn(stored_dir, -dir2angle(F.dir)), CLEAN_STRONG, color, null, null, alpha)
|
||||
F.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', stored_decal_total, stored_dir, CLEAN_STRONG, color, null, null, alpha)
|
||||
|
||||
/obj/item/airlock_painter/decal/attack_self(mob/user)
|
||||
if((ink) && (ink.charges >= 1))
|
||||
@@ -180,6 +180,11 @@
|
||||
stored_decal_total = "[stored_decal][yellow_fix][stored_color]"
|
||||
return
|
||||
|
||||
/obj/item/airlock_painter/decal/ui_assets(mob/user)
|
||||
return list(
|
||||
get_asset_datum(/datum/asset/spritesheet/decals)
|
||||
)
|
||||
|
||||
/obj/item/airlock_painter/decal/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
@@ -189,6 +194,7 @@
|
||||
/obj/item/airlock_painter/decal/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["decal_direction"] = stored_dir
|
||||
data["decal_dir_text"] = dir2text(stored_dir)
|
||||
data["decal_color"] = stored_color
|
||||
data["decal_style"] = stored_decal
|
||||
data["decal_list"] = list()
|
||||
|
||||
@@ -75,18 +75,3 @@
|
||||
desc = "A chromosome that reduces action based mutation cooldowns by by 50%."
|
||||
icon_state = "energy"
|
||||
energy_coeff = 0.5
|
||||
|
||||
/obj/item/chromosome/reinforcer
|
||||
name = "reinforcement chromosome"
|
||||
desc = "A chromosome that renders mutations immune to mutadone."
|
||||
icon_state = "reinforcer"
|
||||
weight = 3
|
||||
|
||||
/obj/item/chromosome/reinforcer/can_apply(datum/mutation/human/HM)
|
||||
if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE))
|
||||
return FALSE
|
||||
return !HM.mutadone_proof
|
||||
|
||||
/obj/item/chromosome/reinforcer/apply(datum/mutation/human/HM)
|
||||
HM.mutadone_proof = TRUE
|
||||
..()
|
||||
|
||||
@@ -135,8 +135,8 @@
|
||||
/obj/item/organ/cyberimp/arm/toolset,
|
||||
/obj/item/organ/cyberimp/arm/surgery,
|
||||
/obj/item/organ/cyberimp/chest/thrusters,
|
||||
/obj/item/organ/lungs/cybernetic,
|
||||
/obj/item/organ/liver/cybernetic) //cyberimplants range from a nice bonus to fucking broken bullshit so no subtypesof
|
||||
/obj/item/organ/lungs/cybernetic/tier3,
|
||||
/obj/item/organ/liver/cybernetic/tier3) //cyberimplants range from a nice bonus to fucking broken bullshit so no subtypesof
|
||||
for(var/V in templist)
|
||||
var/atom/A = V
|
||||
augment_list[initial(A.name)] = A
|
||||
|
||||
@@ -352,6 +352,14 @@
|
||||
InsertAll("", each, GLOB.alldirs)
|
||||
..()
|
||||
|
||||
/datum/asset/spritesheet/decals
|
||||
name = "decals"
|
||||
|
||||
/datum/asset/spritesheet/decals/register()
|
||||
for(var/each in list('icons/turf/decals.dmi'))
|
||||
InsertAll("", each, GLOB.alldirs)
|
||||
..()
|
||||
|
||||
/datum/asset/spritesheet/supplypods
|
||||
name = "supplypods"
|
||||
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
cost = 250
|
||||
unit_name = "heart"
|
||||
export_types = list(/obj/item/organ/heart)
|
||||
exclude_types = list(/obj/item/organ/heart/cursed, /obj/item/organ/heart/cybernetic)
|
||||
exclude_types = list(/obj/item/organ/heart/cursed, /obj/item/organ/heart/cybernetic/tier2, /obj/item/organ/heart/cybernetic/tier3)
|
||||
|
||||
/datum/export/organs/tongue
|
||||
cost = 75
|
||||
@@ -92,29 +92,30 @@
|
||||
cost = 50 //can be replaced
|
||||
unit_name = "stomach"
|
||||
export_types = list(/obj/item/organ/stomach)
|
||||
exclude_types = list(/obj/item/organ/stomach/cybernetic/tier2, /obj/item/organ/stomach/cybernetic/tier3)
|
||||
|
||||
/datum/export/organs/lungs
|
||||
cost = 150
|
||||
unit_name = "lungs"
|
||||
export_types = list(/obj/item/organ/lungs)
|
||||
exclude_types = list(/obj/item/organ/lungs/cybernetic, /obj/item/organ/lungs/cybernetic/upgraded)
|
||||
export_types = list(/obj/item/organ/lungs,)
|
||||
exclude_types = list(/obj/item/organ/lungs/cybernetic/tier2, /obj/item/organ/lungs/cybernetic/tier3)
|
||||
|
||||
/datum/export/organs/liver
|
||||
cost = 175
|
||||
unit_name = "liver"
|
||||
export_types = list(/obj/item/organ/liver)
|
||||
exclude_types = list(/obj/item/organ/liver/cybernetic, /obj/item/organ/liver/cybernetic/upgraded)
|
||||
exclude_types = list(/obj/item/organ/liver/cybernetic/tier2, /obj/item/organ/liver/cybernetic/tier3)
|
||||
|
||||
/datum/export/organs/cybernetic
|
||||
cost = 225
|
||||
unit_name = "cybernetic organ"
|
||||
export_types = list(/obj/item/organ/liver/cybernetic, /obj/item/organ/lungs/cybernetic, /obj/item/organ/eyes/robotic, /obj/item/organ/heart/cybernetic)
|
||||
exclude_types = list(/obj/item/organ/lungs/cybernetic/upgraded, /obj/item/organ/liver/cybernetic/upgraded)
|
||||
export_types = list(/obj/item/organ/liver/cybernetic/tier2, /obj/item/organ/lungs/cybernetic/tier2, /obj/item/organ/eyes/robotic/shield, /obj/item/organ/eyes/robotic/glow, /obj/item/organ/stomach/cybernetic/tier2, /obj/item/organ/heart/cybernetic/tier2)
|
||||
exclude_types = list(/obj/item/organ/liver/cybernetic/tier3, /obj/item/organ/lungs/cybernetic/tier3, /obj/item/organ/eyes/robotic/xray, /obj/item/organ/eyes/robotic/thermals, /obj/item/organ/stomach/cybernetic/tier3, /obj/item/organ/heart/cybernetic/tier3)
|
||||
|
||||
/datum/export/organs/upgraded
|
||||
cost = 275
|
||||
unit_name = "upgraded cybernetic organ"
|
||||
export_types = list(/obj/item/organ/lungs/cybernetic/upgraded, /obj/item/organ/liver/cybernetic/upgraded)
|
||||
export_types = list(/obj/item/organ/liver/cybernetic/tier3, /obj/item/organ/lungs/cybernetic/tier3, /obj/item/organ/eyes/robotic/xray, /obj/item/organ/eyes/robotic/thermals, /obj/item/organ/stomach/cybernetic/tier3, /obj/item/organ/heart/cybernetic/tier3)
|
||||
|
||||
/datum/export/organs/tail // yeah have fun pulling this off someone without catching a bwoink
|
||||
cost = 500
|
||||
|
||||
@@ -80,15 +80,15 @@
|
||||
|
||||
/datum/supply_pack/security/russianclothing
|
||||
name = "Russian Surplus Clothing"
|
||||
desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
|
||||
desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproof armor, a few union suits and some warm hats!"
|
||||
contraband = TRUE
|
||||
cost = 5750 // Its basicly sec suits, good boots/gloves
|
||||
contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
contains = list(/obj/item/clothing/under/syndicate/rus_army,
|
||||
/obj/item/clothing/under/syndicate/rus_army,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
/obj/item/clothing/head/helmet/rus_helmet,
|
||||
/obj/item/clothing/head/helmet/rus_helmet,
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/head/helmet/alt,
|
||||
@@ -98,23 +98,21 @@
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas)
|
||||
crate_name = "surplus russian clothing"
|
||||
crate_type = /obj/structure/closet/crate/internals
|
||||
|
||||
/datum/supply_pack/security/russian_partisan
|
||||
name = "Russian Partisan Gear"
|
||||
desc = "An old russian partisan equipment crate, comes with a full russian outfit, a loaded surplus rifle and a second magazine."
|
||||
contraband = TRUE
|
||||
access = FALSE
|
||||
cost = 6500
|
||||
contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
/obj/item/clothing/head/helmet/rus_helmet,
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/head/helmet/alt,
|
||||
/obj/item/clothing/gloves/tackler/combat/insulated,
|
||||
/obj/item/clothing/under/syndicate/rus_army,
|
||||
/obj/item/clothing/mask/gas)
|
||||
crate_name = "surplus russian gear"
|
||||
crate_type = /obj/structure/closet/crate/internals
|
||||
|
||||
/datum/supply_pack/security/russian_partisan/fill(obj/structure/closet/crate/C)
|
||||
..()
|
||||
@@ -241,7 +239,7 @@
|
||||
access = FALSE
|
||||
access_any = list(ACCESS_SECURITY, ACCESS_FORENSICS_LOCKERS)
|
||||
contains = list(/obj/item/ammo_box/c38/dumdum)
|
||||
crate_name = ".38 match crate"
|
||||
crate_name = ".38 dumdum crate"
|
||||
|
||||
/datum/supply_pack/security/match
|
||||
name = ".38 Match Grade Speedloader"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
set desc = "Authorizes your account in the panic bunker of any servers connected to this function."
|
||||
set category = "OOC"
|
||||
|
||||
if(!(prefs.db_flags & DB_FLAG_AGE_CONFIRMATION_INCOMPLETE))
|
||||
if(prefs.db_flags & DB_FLAG_AGE_CONFIRMATION_INCOMPLETE)
|
||||
to_chat(src, "<span class='danger'>You are not age verified.</span>")
|
||||
return
|
||||
|
||||
|
||||
@@ -358,6 +358,12 @@
|
||||
..()
|
||||
user.cure_blind("blindfold_[REF(src)]")
|
||||
|
||||
/obj/item/clothing/glasses/fakeblindfold
|
||||
name = "thin blindfold"
|
||||
desc = "Covers the eyes, but not thick enough to obscure vision. Mostly for aesthetic."
|
||||
icon_state = "blindfoldwhite"
|
||||
item_state = "blindfoldwhite"
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/blindfold/white
|
||||
name = "blind personnel blindfold"
|
||||
desc = "Indicates that the wearer suffers from blindness."
|
||||
|
||||
@@ -443,7 +443,7 @@ Difficulty: Hard
|
||||
charge(chargeat, delay, chargepast)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination
|
||||
name = "bubblegum's hallucination"
|
||||
name = "Bubblegum's hallucination"
|
||||
desc = "Is that really just a hallucination?"
|
||||
health = 1
|
||||
maxHealth = 1
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
/obj/item/ammo_casing/chemgun
|
||||
name = "dart synthesiser"
|
||||
desc = "A high-power spring, linked to an energy-based dart synthesiser."
|
||||
projectile_type = /obj/item/projectile/bullet/dart
|
||||
projectile_type = /obj/item/projectile/bullet/dart/piercing
|
||||
firing_effect_type = null
|
||||
|
||||
/obj/item/ammo_casing/chemgun/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
|
||||
@@ -35,7 +35,7 @@
|
||||
var/obj/item/gun/chem/CG = loc
|
||||
if(CG.syringes_left <= 0)
|
||||
return
|
||||
CG.reagents.trans_to(BB, 15)
|
||||
CG.reagents.trans_to(BB, 10)
|
||||
BB.name = "chemical dart"
|
||||
CG.syringes_left--
|
||||
..()
|
||||
|
||||
@@ -407,11 +407,11 @@
|
||||
fire_sound = 'sound/weapons/rifleshot.ogg'
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/m10mm/rifle
|
||||
fire_delay = 30
|
||||
fire_delay = 10
|
||||
burst_size = 1
|
||||
can_unsuppress = TRUE
|
||||
can_suppress = TRUE
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
automatic_burst_overlay = FALSE
|
||||
actions_types = list()
|
||||
|
||||
@@ -13,9 +13,9 @@
|
||||
custom_materials = list(/datum/material/iron=2000)
|
||||
clumsy_check = FALSE
|
||||
fire_sound = 'sound/items/syringeproj.ogg'
|
||||
var/time_per_syringe = 250
|
||||
var/syringes_left = 4
|
||||
var/max_syringes = 4
|
||||
var/time_per_syringe = 300
|
||||
var/syringes_left = 5
|
||||
var/max_syringes = 5
|
||||
var/last_synth = 0
|
||||
|
||||
/obj/item/gun/chem/Initialize()
|
||||
|
||||
@@ -644,66 +644,109 @@
|
||||
//Cybernetic organs
|
||||
|
||||
/datum/design/cybernetic_liver
|
||||
name = "Cybernetic Liver"
|
||||
desc = "A cybernetic liver"
|
||||
name = "Basic Cybernetic Liver"
|
||||
desc = "A basic cybernetic liver."
|
||||
id = "cybernetic_liver"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 40
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/organ/liver/cybernetic
|
||||
category = list("Misc","Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/cybernetic_heart
|
||||
name = "Cybernetic Heart"
|
||||
desc = "A cybernetic heart"
|
||||
id = "cybernetic_heart"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/organ/heart/cybernetic
|
||||
category = list("Misc","Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/cybernetic_heart_u
|
||||
name = "Upgraded Cybernetic Heart"
|
||||
desc = "An upgraded cybernetic heart"
|
||||
id = "cybernetic_heart_u"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 50
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 500)
|
||||
build_path = /obj/item/organ/heart/cybernetic/upgraded
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/cybernetic_liver_u
|
||||
name = "Upgraded Cybernetic Liver"
|
||||
desc = "An upgraded cybernetic liver"
|
||||
id = "cybernetic_liver_u"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
/datum/design/cybernetic_liver/tier2
|
||||
name = "Cybernetic Liver"
|
||||
desc = "A cybernetic liver."
|
||||
id = "cybernetic_liver_tier2"
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/organ/liver/cybernetic/upgraded
|
||||
category = list("Misc","Medical Designs")
|
||||
build_path = /obj/item/organ/liver/cybernetic/tier2
|
||||
|
||||
/datum/design/cybernetic_liver/tier3
|
||||
name = "Upgraded Cybernetic Liver"
|
||||
desc = "An upgraded cybernetic liver."
|
||||
id = "cybernetic_liver_tier3"
|
||||
construction_time = 50
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 600, /datum/material/gold = 600, /datum/material/plasma = 1000, /datum/material/diamond = 2000)
|
||||
build_path = /obj/item/organ/liver/cybernetic/tier3
|
||||
|
||||
/datum/design/cybernetic_heart
|
||||
name = "Basic Cybernetic Heart"
|
||||
desc = "A basic cybernetic heart."
|
||||
id = "cybernetic_heart"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 40
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/organ/heart/cybernetic
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/cybernetic_heart/tier2
|
||||
name = "Cybernetic Heart"
|
||||
desc = "A cybernetic heart."
|
||||
id = "cybernetic_heart_tier2"
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/organ/heart/cybernetic/tier2
|
||||
|
||||
/datum/design/cybernetic_heart/tier3
|
||||
name = "Upgraded Cybernetic Heart"
|
||||
desc = "An upgraded cybernetic heart."
|
||||
id = "cybernetic_heart_tier3"
|
||||
construction_time = 50
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 600, /datum/material/gold = 600, /datum/material/plasma = 1000, /datum/material/diamond = 2000)
|
||||
build_path = /obj/item/organ/heart/cybernetic/tier3
|
||||
|
||||
/datum/design/cybernetic_lungs
|
||||
name = "Cybernetic Lungs"
|
||||
desc = "A pair of cybernetic lungs."
|
||||
name = "Basic Cybernetic Lungs"
|
||||
desc = "A basic pair of cybernetic lungs."
|
||||
id = "cybernetic_lungs"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 40
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/organ/lungs/cybernetic
|
||||
category = list("Misc","Medical Designs")
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/cybernetic_lungs_u
|
||||
/datum/design/cybernetic_lungs/tier2
|
||||
name = "Cybernetic Lungs"
|
||||
desc = "A pair of cybernetic lungs."
|
||||
id = "cybernetic_lungs_tier2"
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/organ/lungs/cybernetic/tier2
|
||||
|
||||
/datum/design/cybernetic_lungs/tier3
|
||||
name = "Upgraded Cybernetic Lungs"
|
||||
desc = "A pair of upgraded cybernetic lungs."
|
||||
id = "cybernetic_lungs_u"
|
||||
id = "cybernetic_lungs_tier3"
|
||||
construction_time = 50
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 600, /datum/material/gold = 600, /datum/material/plasma = 1000, /datum/material/diamond = 2000)
|
||||
build_path = /obj/item/organ/lungs/cybernetic/tier3
|
||||
|
||||
/datum/design/cybernetic_stomach
|
||||
name = "Basic Cybernetic Stomach"
|
||||
desc = "A basic cybernetic stomach."
|
||||
id = "cybernetic_stomach"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 500)
|
||||
build_path = /obj/item/organ/lungs/cybernetic/upgraded
|
||||
category = list("Misc","Medical Designs")
|
||||
construction_time = 40
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/organ/stomach/cybernetic
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/cybernetic_stomach/tier2
|
||||
name = "Cybernetic Stomach"
|
||||
desc = "A cybernetic stomach."
|
||||
id = "cybernetic_stomach_tier2"
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/organ/stomach/cybernetic/tier2
|
||||
|
||||
/datum/design/cybernetic_stomach/tier3
|
||||
name = "Upgraded Cybernetic Stomach"
|
||||
desc = "An upgraded cybernetic stomach."
|
||||
id = "cybernetic_stomach_tier3"
|
||||
construction_time = 50
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 600, /datum/material/gold = 600, /datum/material/plasma = 1000, /datum/material/diamond = 2000)
|
||||
build_path = /obj/item/organ/stomach/cybernetic/tier3
|
||||
|
||||
/datum/design/cybernetic_tongue
|
||||
name = "Cybernetic tongue"
|
||||
desc = "A fancy cybernetic tongue."
|
||||
@@ -711,7 +754,7 @@
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/organ/tongue/cybernetic
|
||||
category = list("Misc","Medical Designs")
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/cybernetic_ears
|
||||
|
||||
@@ -67,20 +67,27 @@
|
||||
design_ids = list("implanter", "implantcase", "implant_chem", "implant_tracking", "locator", "c38_trac")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
|
||||
/datum/techweb_node/basic_cyber_organs
|
||||
id = "basic_cyber_organs"
|
||||
starting_node = TRUE
|
||||
display_name = "Basic Cybernetic Organs"
|
||||
description = "We have the techinology to force him to live a disgusting halflife."
|
||||
design_ids = list("cybernetic_liver", "cybernetic_heart", "cybernetic_lungs", "cybernetic_stomach")
|
||||
|
||||
/datum/techweb_node/cyber_organs
|
||||
id = "cyber_organs"
|
||||
display_name = "Cybernetic Organs"
|
||||
description = "We have the technology to rebuild him."
|
||||
prereq_ids = list("adv_biotech")
|
||||
design_ids = list("cybernetic_ears", "cybernetic_heart", "cybernetic_liver", "cybernetic_lungs", "cybernetic_tongue")
|
||||
prereq_ids = list("biotech")
|
||||
design_ids = list("cybernetic_ears", "cybernetic_heart_tier2", "cybernetic_liver_tier2", "cybernetic_lungs_tier2", "cybernetic_stomach_tier2")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1000)
|
||||
|
||||
/datum/techweb_node/cyber_organs_upgraded
|
||||
id = "cyber_organs_upgraded"
|
||||
display_name = "Upgraded Cybernetic Organs"
|
||||
description = "We have the technology to upgrade him."
|
||||
prereq_ids = list("cyber_organs")
|
||||
design_ids = list("cybernetic_ears_u", "cybernetic_heart_u", "cybernetic_liver_u", "cybernetic_lungs_u", "ipc_stomach")
|
||||
prereq_ids = list("adv_biotech", "cyber_organs")
|
||||
design_ids = list("cybernetic_ears_u", "cybernetic_heart_tier3", "cybernetic_liver_tier3", "cybernetic_lungs_tier3", "cybernetic_stomach_tier3")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1500)
|
||||
|
||||
/datum/techweb_node/cyber_implants
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
id = "advanced_illegal_ballistics"
|
||||
display_name = "Advanced Non-Standard Ballistics"
|
||||
description = "Ballistic ammunition for non-standard firearms. Usually the ones you don't have nor want to be involved with."
|
||||
design_ids = list("10mm","10mmap","10mminc","10mmhp","sl357","sl357ap","pistolm9mm","m45","bolt_clip")
|
||||
design_ids = list("10mm","10mmap","10mminc","10mmhp","sl357","sl357ap","pistolm9mm","m45","bolt_clip","m10apbox","m10firebox","m10hpbox")
|
||||
prereq_ids = list("ballistic_weapons","syndicate_basic","explosive_weapons")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 25000) //This gives sec lethal mags/clips for guns from traitors, space, or anything in between.
|
||||
|
||||
|
||||
@@ -197,45 +197,67 @@
|
||||
colour = "red"
|
||||
|
||||
/obj/item/organ/heart/cybernetic
|
||||
name = "cybernetic heart"
|
||||
desc = "An electronic device designed to mimic the functions of an organic human heart. Offers no benefit over an organic heart other than being easy to make."
|
||||
name = "basic cybernetic heart"
|
||||
desc = "A basic electronic device designed to mimic the functions of an organic human heart."
|
||||
icon_state = "heart-c"
|
||||
organ_flags = ORGAN_SYNTHETIC
|
||||
maxHealth = STANDARD_ORGAN_THRESHOLD*0.75 //This also hits defib timer, so a bit higher than its less important counterparts
|
||||
|
||||
var/dose_available = FALSE
|
||||
var/rid = /datum/reagent/medicine/epinephrine
|
||||
var/ramount = 10
|
||||
var/emp_vulnerability = 1 //The value the severity of emps are divided by to determine the likelihood of permanent damage.
|
||||
|
||||
/obj/item/organ/heart/cybernetic/tier2
|
||||
name = "cybernetic heart"
|
||||
desc = "An electronic device designed to mimic the functions of an organic human heart. Also holds an emergency dose of epinephrine, used automatically after facing severe trauma."
|
||||
icon_state = "heart-c-u"
|
||||
maxHealth = 1.5 * STANDARD_ORGAN_THRESHOLD
|
||||
dose_available = TRUE
|
||||
emp_vulnerability = 2
|
||||
|
||||
/obj/item/organ/heart/cybernetic/tier3
|
||||
name = "upgraded cybernetic heart"
|
||||
desc = "An electronic device designed to mimic the functions of an organic human heart. Also holds an emergency dose of epinephrine, used automatically after facing severe trauma. This upgraded model can regenerate its dose after use."
|
||||
icon_state = "heart-c-u2"
|
||||
maxHealth = 2 * STANDARD_ORGAN_THRESHOLD
|
||||
dose_available = TRUE
|
||||
rid = /datum/reagent/medicine/atropine
|
||||
ramount = 5
|
||||
emp_vulnerability = 3
|
||||
|
||||
/obj/item/organ/heart/cybernetic/emp_act(severity)
|
||||
. = ..()
|
||||
|
||||
// If the owner doesn't need a heart, we don't need to do anything with it.
|
||||
if(!owner.needs_heart())
|
||||
return
|
||||
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
Stop()
|
||||
addtimer(CALLBACK(src, .proc/Restart), 0.2*severity SECONDS)
|
||||
damage += severity
|
||||
if(!COOLDOWN_FINISHED(src, severe_cooldown)) //So we cant just spam emp to kill people.
|
||||
owner.Dizzy(10)
|
||||
owner.losebreath += 10
|
||||
COOLDOWN_START(src, severe_cooldown, 20 SECONDS)
|
||||
if(prob(severity/emp_vulnerability)) //Chance of permanent effects
|
||||
organ_flags |= ORGAN_SYNTHETIC_EMP //Starts organ faliure - gonna need replacing soon.
|
||||
Stop()
|
||||
owner.visible_message("<span class='danger'>[owner] clutches at [owner.p_their()] chest as if [owner.p_their()] heart is stopping!</span>", \
|
||||
"<span class='userdanger'>You feel a terrible pain in your chest, as if your heart has stopped!</span>")
|
||||
addtimer(CALLBACK(src, .proc/Restart), 10 SECONDS)
|
||||
|
||||
/obj/item/organ/heart/cybernetic/upgraded
|
||||
name = "upgraded cybernetic heart"
|
||||
desc = "An electronic device designed to mimic the functions of an organic human heart. Also holds an emergency dose of epinephrine, used automatically after facing severe trauma. This upgraded model can regenerate its dose after use."
|
||||
icon_state = "heart-c-u"
|
||||
maxHealth = 2 * STANDARD_ORGAN_THRESHOLD
|
||||
|
||||
//I put it on upgraded for now.
|
||||
var/dose_available = TRUE
|
||||
var/rid = /datum/reagent/medicine/epinephrine
|
||||
var/ramount = 10
|
||||
|
||||
/obj/item/organ/heart/cybernetic/upgraded/on_life()
|
||||
/obj/item/organ/heart/cybernetic/on_life(delta_time, times_fired)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(dose_available && owner.health <= owner.crit_threshold && !owner.reagents.has_reagent(rid))
|
||||
owner.reagents.add_reagent(rid, ramount)
|
||||
used_dose()
|
||||
if(ramount < 10) //eats your nutrition to regen epinephrine
|
||||
var/regen_amount = owner.nutrition/2000
|
||||
owner.adjust_nutrition(-regen_amount)
|
||||
ramount += regen_amount
|
||||
|
||||
/obj/item/organ/heart/cybernetic/upgraded/proc/used_dose()
|
||||
/obj/item/organ/heart/cybernetic/proc/used_dose()
|
||||
owner.reagents.add_reagent(rid, ramount)
|
||||
dose_available = FALSE
|
||||
|
||||
/obj/item/organ/heart/cybernetic/tier3/used_dose()
|
||||
. = ..()
|
||||
addtimer(VARSET_CALLBACK(src, dose_available, TRUE), 5 MINUTES)
|
||||
ramount = 0
|
||||
|
||||
/obj/item/organ/heart/ipc
|
||||
name = "IPC heart"
|
||||
|
||||
@@ -98,23 +98,41 @@
|
||||
icon_state = "liver-c"
|
||||
|
||||
/obj/item/organ/liver/cybernetic
|
||||
name = "cybernetic liver"
|
||||
name = "basic cybernetic liver"
|
||||
icon_state = "liver-c"
|
||||
desc = "An electronic device designed to mimic the functions of a human liver. It has no benefits over an organic liver, but is easy to produce."
|
||||
desc = "A very basic device designed to mimic the functions of a human liver. Handles toxins slightly worse than an organic liver."
|
||||
organ_flags = ORGAN_SYNTHETIC
|
||||
maxHealth = 1.1 * STANDARD_ORGAN_THRESHOLD
|
||||
toxTolerance = 0.3 * LIVER_DEFAULT_TOX_TOLERANCE //little less than 1u of toxin purging
|
||||
toxLethality = 1.1 * LIVER_DEFAULT_TOX_LETHALITY
|
||||
maxHealth = STANDARD_ORGAN_THRESHOLD*0.5
|
||||
|
||||
/obj/item/organ/liver/cybernetic/upgraded
|
||||
name = "upgraded cybernetic liver"
|
||||
var/emp_vulnerability = 1 //The value the severity of emps are divided by to determine the likelihood of permanent damage.
|
||||
|
||||
/obj/item/organ/liver/cybernetic/tier2
|
||||
name = "cybernetic liver"
|
||||
icon_state = "liver-c-u"
|
||||
desc = "An upgraded version of the cybernetic liver, designed to improve upon organic livers. It is resistant to alcohol poisoning and is very robust at filtering toxins."
|
||||
desc = "An electronic device designed to mimic the functions of a human liver. Handles toxins slightly better than an organic liver."
|
||||
maxHealth = 1.5 * STANDARD_ORGAN_THRESHOLD
|
||||
toxTolerance = 2 * LIVER_DEFAULT_TOX_TOLERANCE //6 units of toxin purging
|
||||
toxLethality = 0.8 * LIVER_DEFAULT_TOX_LETHALITY //20% less damage than a normal liver
|
||||
emp_vulnerability = 2
|
||||
|
||||
/obj/item/organ/liver/cybernetic/tier3
|
||||
name = "upgraded cybernetic liver"
|
||||
icon_state = "liver-c-u2"
|
||||
desc = "An upgraded version of the cybernetic liver, designed to improve further upon organic livers. It is resistant to alcohol poisoning and is very robust at filtering toxins."
|
||||
alcohol_tolerance = 0.001
|
||||
maxHealth = 2 * STANDARD_ORGAN_THRESHOLD
|
||||
toxTolerance = 15 //can shrug off up to 15u of toxins
|
||||
toxLethality = 0.008 //20% less damage than a normal liver
|
||||
toxTolerance = 5 * LIVER_DEFAULT_TOX_TOLERANCE //15 units of toxin purging
|
||||
toxLethality = 0.4 * LIVER_DEFAULT_TOX_LETHALITY //60% less damage than a normal liver
|
||||
emp_vulnerability = 3
|
||||
|
||||
/obj/item/organ/liver/cybernetic/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
damage += severity
|
||||
if(!COOLDOWN_FINISHED(src, severe_cooldown)) //So we cant just spam emp to kill people.
|
||||
owner.adjustToxLoss(10)
|
||||
COOLDOWN_START(src, severe_cooldown, 10 SECONDS)
|
||||
if(prob(severity/emp_vulnerability)) //Chance of permanent effects
|
||||
organ_flags |= ORGAN_SYNTHETIC_EMP //Starts organ faliure - gonna need replacing soon.
|
||||
|
||||
@@ -547,33 +547,52 @@
|
||||
maxHealth = INFINITY//I don't understand how plamamen work, so I'm not going to try t give them special lungs atm
|
||||
|
||||
/obj/item/organ/lungs/cybernetic
|
||||
name = "cybernetic lungs"
|
||||
desc = "A cybernetic version of the lungs found in traditional humanoid entities. It functions the same as an organic lung and is merely meant as a replacement."
|
||||
name = "basic cybernetic lungs"
|
||||
desc = "A basic cybernetic version of the lungs found in traditional humanoid entities."
|
||||
icon_state = "lungs-c"
|
||||
organ_flags = ORGAN_SYNTHETIC
|
||||
maxHealth = 400
|
||||
safe_oxygen_min = 13
|
||||
maxHealth = STANDARD_ORGAN_THRESHOLD * 0.5
|
||||
|
||||
/obj/item/organ/lungs/cybernetic/emp_act()
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
owner.losebreath = 20
|
||||
owner.adjustOrganLoss(ORGAN_SLOT_LUNGS, 25)
|
||||
var/emp_vulnerability = 1 //The value the severity of emps are divided by to determine the likelihood of permanent damage.
|
||||
|
||||
/obj/item/organ/lungs/cybernetic/upgraded
|
||||
name = "upgraded cybernetic lungs"
|
||||
desc = "A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide."
|
||||
/obj/item/organ/lungs/cybernetic/tier2
|
||||
name = "cybernetic lungs"
|
||||
desc = "A cybernetic version of the lungs found in traditional humanoid entities. Allows for greater intakes of oxygen than organic lungs, requiring slightly less pressure."
|
||||
icon_state = "lungs-c-u"
|
||||
safe_toxins_max = 20
|
||||
safe_co2_max = 20
|
||||
safe_oxygen_max = 250
|
||||
maxHealth = 1.5 * STANDARD_ORGAN_THRESHOLD
|
||||
safe_oxygen_min = 13
|
||||
safe_oxygen_max = 100
|
||||
emp_vulnerability = 2
|
||||
|
||||
/obj/item/organ/lungs/cybernetic/tier3
|
||||
name = "upgraded cybernetic lungs"
|
||||
desc = "A more advanced version of the stock cybernetic lungs. Features the ability to filter out various airbourne toxins and carbon dioxide even at heavy levels."
|
||||
icon_state = "lungs-c-u2"
|
||||
maxHealth = 2 * STANDARD_ORGAN_THRESHOLD
|
||||
safe_oxygen_min = 4 //You could literally be breathing the thinnest amount of oxygen and be fine
|
||||
safe_oxygen_max = 250 //Or be in an enriched oxygen room for that matter
|
||||
safe_toxins_max = 30
|
||||
safe_co2_max = 30
|
||||
SA_para_min = 30
|
||||
SA_sleep_min = 50
|
||||
BZ_trip_balls_min = 30
|
||||
emp_vulnerability = 3
|
||||
|
||||
cold_level_1_threshold = 200
|
||||
cold_level_2_threshold = 140
|
||||
cold_level_3_threshold = 100
|
||||
maxHealth = 550
|
||||
|
||||
/obj/item/organ/lungs/cybernetic/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(!COOLDOWN_FINISHED(src, severe_cooldown)) //So we cant just spam emp to kill people.
|
||||
owner.losebreath += 20
|
||||
COOLDOWN_START(src, severe_cooldown, 30 SECONDS)
|
||||
if(prob(severity/emp_vulnerability)) //Chance of permanent effects
|
||||
organ_flags |= ORGAN_SYNTHETIC_EMP //Starts organ faliure - gonna need replacing soon.
|
||||
|
||||
/obj/item/organ/lungs/ashwalker
|
||||
name = "ash lungs"
|
||||
desc = "blackened lungs identical from specimens recovered from lavaland, unsuited to higher air pressures."
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
var/decay_factor = 0 //same as above but when without a living owner, set to 0 for generic organs
|
||||
var/high_threshold = STANDARD_ORGAN_THRESHOLD * 0.45 //when severe organ damage occurs
|
||||
var/low_threshold = STANDARD_ORGAN_THRESHOLD * 0.1 //when minor organ damage occurs
|
||||
var/severe_cooldown //cooldown for severe effects, used for synthetic organ emp effects.
|
||||
|
||||
///Organ variables for determining what we alert the owner with when they pass/clear the damage thresholds
|
||||
var/prev_damage = 0
|
||||
@@ -153,6 +154,9 @@
|
||||
/obj/item/organ/proc/on_life() //repair organ damage if the organ is not failing or synthetic
|
||||
if(organ_flags & ORGAN_FAILING || !owner)
|
||||
return FALSE
|
||||
if(organ_flags & ORGAN_SYNTHETIC_EMP) //Synthetic organ has been emped, is now failing.
|
||||
applyOrganDamage(maxHealth * decay_factor)
|
||||
return
|
||||
if(!is_cold() && damage)
|
||||
///Damage decrements by a percent of its maxhealth
|
||||
var/healing_amount = -(maxHealth * healing_factor)
|
||||
|
||||
@@ -93,6 +93,40 @@
|
||||
icon_state = "stomach-p"
|
||||
desc = "A strange crystal that is responsible for metabolizing the unseen energy force that feeds plasmamen."
|
||||
|
||||
/obj/item/organ/stomach/cybernetic
|
||||
name = "basic cybernetic stomach"
|
||||
icon_state = "stomach-c"
|
||||
desc = "A basic device designed to mimic the functions of a human stomach"
|
||||
organ_flags = ORGAN_SYNTHETIC
|
||||
maxHealth = STANDARD_ORGAN_THRESHOLD * 0.5
|
||||
var/emp_vulnerability = 1 //The value the severity of emps are divided by to determine the likelihood of permanent damage.
|
||||
|
||||
/obj/item/organ/stomach/cybernetic/tier2
|
||||
name = "cybernetic stomach"
|
||||
icon_state = "stomach-c-u"
|
||||
desc = "An electronic device designed to mimic the functions of a human stomach. Handles disgusting food a bit better."
|
||||
maxHealth = 1.5 * STANDARD_ORGAN_THRESHOLD
|
||||
disgust_metabolism = 2
|
||||
emp_vulnerability = 2
|
||||
|
||||
/obj/item/organ/stomach/cybernetic/tier3
|
||||
name = "upgraded cybernetic stomach"
|
||||
icon_state = "stomach-c-u2"
|
||||
desc = "An upgraded version of the cybernetic stomach, designed to improve further upon organic stomachs. Handles disgusting food very well."
|
||||
maxHealth = 2 * STANDARD_ORGAN_THRESHOLD
|
||||
disgust_metabolism = 3
|
||||
emp_vulnerability = 3
|
||||
|
||||
/obj/item/organ/stomach/cybernetic/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(!COOLDOWN_FINISHED(src, severe_cooldown)) //So we cant just spam emp to kill people.
|
||||
owner.vomit(stun = FALSE)
|
||||
COOLDOWN_START(src, severe_cooldown, 10 SECONDS)
|
||||
if(prob(severity/emp_vulnerability)) //Chance of permanent effects
|
||||
organ_flags |= ORGAN_SYNTHETIC_EMP //Starts organ faliure - gonna need replacing soon.
|
||||
|
||||
/obj/item/organ/stomach/ipc
|
||||
name = "ipc cell"
|
||||
icon_state = "stomach-ipc"
|
||||
|
||||
@@ -208,9 +208,10 @@
|
||||
|
||||
/datum/uplink_item/role_restricted/chemical_gun
|
||||
name = "Reagent Dartgun"
|
||||
desc = "A heavily modified syringe gun which is capable of synthesizing its own chemical darts using input reagents. Can hold 100u of reagents."
|
||||
desc = "A heavily modified syringe gun which is capable of synthesizing its own chemical darts using input reagents. \
|
||||
Synthesizes one piercing 10 unit dart every 30 seconds up to a maximum of five. Can hold 100u of reagents."
|
||||
item = /obj/item/gun/chem
|
||||
cost = 12
|
||||
cost = 10
|
||||
restricted_roles = list("Chemist", "Chief Medical Officer")
|
||||
|
||||
/datum/uplink_item/role_restricted/reverse_bear_trap
|
||||
@@ -257,4 +258,4 @@
|
||||
item = /obj/item/storage/toolbox/emergency/turret
|
||||
cost = 11
|
||||
restricted_roles = list("Station Engineer")
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user