[READY] Tauric full body suits (#7639)
* let's get this back on the table * split 'em up because sorting memes * Gets stuff code-ready, sprite work to continue Engineering / Atmosia / Cheng Civilian Space Blood Red / Red and Black Riot / Armor vests Radiation / Fire / Atmosia Fire Bio Suits (Viro/CMO/basic) ERT / Deathsquad * It's messy, but it works so w/e * let there be more tail access * finishes naga taur spriting * memes * super fixes any lingering memes * leg experiment * nah, this isn't gunna work. * poked at canine again * saving memes * tweaks some fixes and things * finished quad suits, added bomb suits for nagas also * "inconsistant indentation" Byond you fuck * Take that, byond * The war on Byond continues * let's make sure the explorer gear uses fancy sprites * syndiE ??? wtf did I sleep type
This commit is contained in:
@@ -98,6 +98,7 @@
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#define HIDEHAIR (1<<8)
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#define HIDEFACIALHAIR (1<<9)
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#define HIDENECK (1<<10)
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#define HIDETAUR (1<<11) //gotta hide that snowflake
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//bitflags for clothing coverage - also used for limbs
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#define HEAD (1<<0)
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@@ -130,6 +131,11 @@
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#define NORMAL_SUIT_STYLE 0
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#define DIGITIGRADE_SUIT_STYLE 1
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#define NOT_TAURIC 0
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#define SNEK_TAURIC 1
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#define PAW_TAURIC 2
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#define HOOF_TAURIC 3
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//flags for outfits that have mutantrace variants (try not to use this): Currently only needed if you're trying to add tight fitting bootyshorts
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#define NO_MUTANTRACE_VARIATION 0
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#define MUTANTRACE_VARIATION 1
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@@ -66,8 +66,8 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define SHOES_LAYER 19
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#define GLOVES_LAYER 18
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#define EARS_LAYER 17
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#define SUIT_LAYER 16
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#define BODY_TAUR_LAYER 15
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#define BODY_TAUR_LAYER 16
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#define SUIT_LAYER 15
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#define GENITALS_FRONT_LAYER 14 //Draws some genitalia above clothes and the TAUR body if need be.
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#define GLASSES_LAYER 13
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#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
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@@ -1475,7 +1475,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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features["mam_tail"] = "None"
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if("tail_human")
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var/list/snowflake_tails_list = list("None" = null)
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var/list/snowflake_tails_list = list()
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for(var/path in GLOB.tails_list_human)
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var/datum/sprite_accessory/tails/human/instance = GLOB.tails_list_human[path]
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if(istype(instance, /datum/sprite_accessory))
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@@ -1492,7 +1492,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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features["mam_tail"] = "None"
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if("mam_tail")
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var/list/snowflake_tails_list = list("None" = null)
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var/list/snowflake_tails_list = list()
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for(var/path in GLOB.mam_tails_list)
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var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[path]
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if(istype(instance, /datum/sprite_accessory))
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@@ -1568,7 +1568,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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skin_tone = new_s_tone
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if("taur")
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var/list/snowflake_taur_list = list("Normal" = null)
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var/list/snowflake_taur_list = list()
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for(var/path in GLOB.taur_list)
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var/datum/sprite_accessory/taur/instance = GLOB.taur_list[path]
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if(istype(instance, /datum/sprite_accessory))
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@@ -1586,7 +1586,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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features["tail_lizard"] = "None"
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if("ears")
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var/list/snowflake_ears_list = list("Normal" = null)
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var/list/snowflake_ears_list = list()
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for(var/path in GLOB.ears_list)
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var/datum/sprite_accessory/ears/instance = GLOB.ears_list[path]
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if(istype(instance, /datum/sprite_accessory))
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@@ -1599,7 +1599,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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features["ears"] = new_ears
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if("mam_ears")
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var/list/snowflake_ears_list = list("Normal" = null)
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var/list/snowflake_ears_list = list()
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for(var/path in GLOB.mam_ears_list)
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var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[path]
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if(istype(instance, /datum/sprite_accessory))
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@@ -1612,7 +1612,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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features["mam_ears"] = new_ears
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if("mam_body_markings")
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var/list/snowflake_markings_list = list("Normal" = null)
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var/list/snowflake_markings_list = list()
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for(var/path in GLOB.mam_body_markings_list)
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var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[path]
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if(istype(instance, /datum/sprite_accessory))
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@@ -2064,7 +2064,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(("legs" in pref_species.default_features) && character.dna.features["legs"] == "Digitigrade Legs")
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pref_species.species_traits += DIGITIGRADE
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character.Digitigrade_Leg_Swap(FALSE)
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else
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pref_species.species_traits -= DIGITIGRADE
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character.Digitigrade_Leg_Swap(TRUE)
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if(DIGITIGRADE in pref_species.species_traits)
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character.Digitigrade_Leg_Swap(FALSE)
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@@ -35,7 +35,7 @@
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals)
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slowdown = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAUR
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cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -43,3 +43,4 @@
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strip_delay = 80
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equip_delay_other = 80
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resistance_flags = NONE
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tauric = TRUE //Citadel Add for tauric hardsuits
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@@ -180,6 +180,7 @@
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine
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resistance_flags = FIRE_PROOF
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Atmospherics
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/obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
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@@ -201,6 +202,7 @@
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Chief Engineer's hardsuit
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@@ -224,6 +226,7 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/elite
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jetpack = /obj/item/tank/jetpack/suit
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Mining hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/mining
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@@ -254,6 +257,7 @@
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/mining
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/hardsuit/mining/Initialize()
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. = ..()
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@@ -349,6 +353,7 @@
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allowed = list(/obj/item/gun, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi
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jetpack = /obj/item/tank/jetpack/suit
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Elite Syndie suit
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/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite
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@@ -377,6 +382,7 @@
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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tauric = TRUE //Citadel Add for tauric hardsuits
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//The Owl Hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/syndi/owl
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@@ -449,6 +455,7 @@
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/firstaid, /obj/item/healthanalyzer, /obj/item/stack/medical)
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Research Director hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/rd
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@@ -490,6 +497,7 @@
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/obj/item/hand_tele, /obj/item/aicard)
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd
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tauric = TRUE //Citadel Add for tauric hardsuits
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@@ -510,6 +518,7 @@
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item_state = "sec_hardsuit"
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armor = list("melee" = 35, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/hardsuit/security/Initialize()
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. = ..()
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@@ -531,6 +540,7 @@
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armor = list("melee" = 45, "bullet" = 25, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 95, "acid" = 95)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security/hos
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jetpack = /obj/item/tank/jetpack/suit
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Captain
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/obj/item/clothing/head/helmet/space/hardsuit/captain
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@@ -558,6 +568,7 @@
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT //this needed to be added a long fucking time ago
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/captain
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/hardsuit/captain/Initialize()
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. = ..()
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@@ -657,6 +668,7 @@
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var/recharge_rate = 1 //How quickly the shield recharges once it starts charging
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var/shield_state = "shield-old"
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var/shield_on = "shield-old"
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/hardsuit/shielded/Initialize()
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. = ..()
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@@ -774,6 +786,7 @@
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi
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slowdown = 0
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/hardsuit/shielded/syndi/Initialize()
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@@ -803,6 +816,7 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/swat
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dog_fashion = /datum/dog_fashion/back/deathsquad
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/head/helmet/space/hardsuit/shielded/swat
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name = "death commando helmet"
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@@ -191,6 +191,7 @@ Contains:
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icon_state = "ert_security"
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item_state = "ert_security"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/sec
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tauric = TRUE //Citadel Add for tauric hardsuits
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//ERT Engineering
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/obj/item/clothing/head/helmet/space/hardsuit/ert/engi
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@@ -204,6 +205,7 @@ Contains:
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icon_state = "ert_engineer"
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item_state = "ert_engineer"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/engi
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tauric = TRUE //Citadel Add for tauric hardsuits
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//ERT Medical
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/obj/item/clothing/head/helmet/space/hardsuit/ert/med
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@@ -218,6 +220,7 @@ Contains:
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item_state = "ert_medical"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/med
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species_exception = list(/datum/species/angel)
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/eva
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name = "EVA suit"
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@@ -225,6 +228,7 @@ Contains:
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item_state = "s_suit"
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desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies."
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65)
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/head/helmet/space/eva
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name = "EVA helmet"
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@@ -343,6 +347,7 @@ Contains:
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slowdown = 2
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0)
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strip_delay = 65
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(!torn && prob(50))
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@@ -109,6 +109,7 @@
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name = "green space suit"
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icon_state = "syndicate-black-med"
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item_state = "syndicate-black"
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Black-orange syndicate space suit
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@@ -11,18 +11,47 @@
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var/adjusted = NORMAL_STYLE
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mutantrace_variation = MUTANTRACE_VARIATION
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var/tauric = FALSE //Citadel Add for tauric hardsuits
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var/taurmode = NOT_TAURIC
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var/dimension_x = 32
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var/dimension_y = 32
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var/center = FALSE //Should we center the sprite?
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/obj/item/clothing/suit/equipped(mob/user, slot)
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..()
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if(mutantrace_variation && ishuman(user))
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(DIGITIGRADE in H.dna.species.species_traits)
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adjusted = ALT_STYLE
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H.update_inv_wear_suit()
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else if(adjusted == ALT_STYLE)
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adjusted = NORMAL_STYLE
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if(mutantrace_variation)
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if(DIGITIGRADE in H.dna.species.species_traits)
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adjusted = ALT_STYLE
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H.update_inv_wear_suit()
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else if(adjusted == ALT_STYLE)
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adjusted = NORMAL_STYLE
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H.update_inv_wear_suit()
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if(("taur" in H.dna.species.mutant_bodyparts) && (H.dna.features["taur"] != "None"))
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if(H.dna.features["taur"] in list("Naga", "Tentacle"))
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taurmode = SNEK_TAURIC
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if(tauric == TRUE)
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center = TRUE
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dimension_x = 64
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else if(H.dna.features["taur"] in list("Fox", "Wolf", "Otie", "Drake", "Lab", "Shepherd", "Husky", "Eevee", "Panther", "Tajaran", "Horse", "Cow"))
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taurmode = PAW_TAURIC
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if(tauric == TRUE)
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center = TRUE
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dimension_x = 64
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/*
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else if(H.dna.features["taur"] == "Horse" || "Cow")
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taurmode = HOOF_TAURIC //tweak this for when the exotics get their own suits, if ever.
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center = TRUE
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dimension_x = 64
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*/
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else
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taurmode = NOT_TAURIC
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H.update_inv_wear_suit()
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/obj/item/clothing/suit/worn_overlays(isinhands = FALSE)
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. = list()
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if(!isinhands)
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@@ -23,6 +23,7 @@
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item_state = "armoralt"
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blood_overlay_type = "armor"
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dog_fashion = /datum/dog_fashion/back
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/armor/vest/alt
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desc = "A Type I armored vest that provides decent protection against most types of damage."
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@@ -23,10 +23,11 @@
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slowdown = 1
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/pen, /obj/item/flashlight/pen, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAUR
|
||||
strip_delay = 70
|
||||
equip_delay_other = 70
|
||||
resistance_flags = ACID_PROOF
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
//Standard biosuit, orange stripe
|
||||
/obj/item/clothing/head/bio_hood/general
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/extinguisher, /obj/item/crowbar)
|
||||
slowdown = 1
|
||||
armor = list("melee" = 15, "bullet" = 5, "laser" = 20, "energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAUR
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
@@ -30,6 +30,7 @@
|
||||
strip_delay = 60
|
||||
equip_delay_other = 60
|
||||
resistance_flags = FIRE_PROOF
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
/obj/item/clothing/suit/fire/firefighter
|
||||
icon_state = "firesuit"
|
||||
@@ -84,7 +85,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 2
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAUR
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
@@ -92,6 +93,7 @@
|
||||
strip_delay = 70
|
||||
equip_delay_other = 70
|
||||
resistance_flags = NONE
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
|
||||
/obj/item/clothing/head/bomb_hood/security
|
||||
@@ -144,6 +146,7 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
|
||||
strip_delay = 60
|
||||
equip_delay_other = 60
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAUR
|
||||
resistance_flags = NONE
|
||||
rad_flags = RAD_PROTECT_CONTENTS
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
@@ -65,6 +65,8 @@
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(DIGITIGRADE in H.dna.species.species_traits)
|
||||
suit_style = DIGITIGRADE_SUIT_STYLE
|
||||
else
|
||||
suit_style = NORMAL_SUIT_STYLE
|
||||
H.update_inv_w_uniform()
|
||||
|
||||
if(attached_accessory && slot != SLOT_HANDS && ishuman(user))
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
|
||||
resistance_flags = FIRE_PROOF
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
/obj/item/clothing/head/hooded/explorer
|
||||
name = "explorer hood"
|
||||
|
||||
@@ -528,22 +528,22 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
|
||||
|
||||
if("tail_lizard" in mutant_bodyparts)
|
||||
if(H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) || (!H.dna.features["taur"] == "None"))
|
||||
if(H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR) || (!H.dna.features["taur"] == "None"))
|
||||
bodyparts_to_add -= "tail_lizard"
|
||||
|
||||
if("waggingtail_lizard" in mutant_bodyparts)
|
||||
if(H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) || (!H.dna.features["taur"] == "None"))
|
||||
if(H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR) || (!H.dna.features["taur"] == "None"))
|
||||
bodyparts_to_add -= "waggingtail_lizard"
|
||||
else if ("tail_lizard" in mutant_bodyparts)
|
||||
bodyparts_to_add -= "waggingtail_lizard"
|
||||
|
||||
if("tail_human" in mutant_bodyparts)
|
||||
if(H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) || (!H.dna.features["taur"] == "None"))
|
||||
if(H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR) || (!H.dna.features["taur"] == "None"))
|
||||
bodyparts_to_add -= "tail_human"
|
||||
|
||||
|
||||
if("waggingtail_human" in mutant_bodyparts)
|
||||
if(H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) || (!H.dna.features["taur"] == "None"))
|
||||
if(H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR) || (!H.dna.features["taur"] == "None"))
|
||||
bodyparts_to_add -= "waggingtail_human"
|
||||
else if ("tail_human" in mutant_bodyparts)
|
||||
bodyparts_to_add -= "waggingtail_human"
|
||||
@@ -599,11 +599,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
|
||||
//Other Races
|
||||
if("mam_tail" in mutant_bodyparts)
|
||||
if(H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) || !H.dna.features["taur"] == "None")
|
||||
if(H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR) || (!H.dna.features["taur"] == "None"))
|
||||
bodyparts_to_add -= "mam_tail"
|
||||
|
||||
if("mam_waggingtail" in mutant_bodyparts)
|
||||
if(H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT || !H.dna.features["taur"] == "None"))
|
||||
if(H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR) || (!H.dna.features["taur"] == "None"))
|
||||
bodyparts_to_add -= "mam_waggingtail"
|
||||
else if ("mam_tail" in mutant_bodyparts)
|
||||
bodyparts_to_add -= "mam_waggingtail"
|
||||
@@ -613,8 +613,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
bodyparts_to_add -= "mam_ears"
|
||||
|
||||
if("taur" in mutant_bodyparts)
|
||||
if(!H.dna.features["taur"] || H.dna.features["taur"] == "None")
|
||||
if(!H.dna.features["taur"] || H.dna.features["taur"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)))
|
||||
bodyparts_to_add -= "taur"
|
||||
|
||||
//END EDIT
|
||||
|
||||
//Digitigrade legs are stuck in the phantom zone between true limbs and mutant bodyparts. Mainly it just needs more agressive updating than most limbs.
|
||||
|
||||
@@ -130,6 +130,8 @@ There are several things that need to be remembered:
|
||||
t_color = "[t_color]_d_l"
|
||||
else if(U.adjusted == NORMAL_STYLE)
|
||||
t_color = "[t_color]_l"
|
||||
else
|
||||
U.alternate_worn_icon = null
|
||||
|
||||
var/mutable_appearance/uniform_overlay
|
||||
|
||||
@@ -284,6 +286,8 @@ There are several things that need to be remembered:
|
||||
if(S.mutantrace_variation)
|
||||
if(S.adjusted == ALT_STYLE)
|
||||
S.alternate_worn_icon = 'modular_citadel/icons/mob/digishoes.dmi'
|
||||
else
|
||||
S.alternate_worn_icon = null
|
||||
|
||||
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(state = shoes.icon_state, default_layer = SHOES_LAYER, default_icon_file = ((shoes.alternate_worn_icon) ? shoes.alternate_worn_icon : 'icons/mob/feet.dmi'))
|
||||
var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER]
|
||||
@@ -374,12 +378,24 @@ There are several things that need to be remembered:
|
||||
if(S.mutantrace_variation)
|
||||
if(S.adjusted == ALT_STYLE)
|
||||
S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
|
||||
else
|
||||
S.alternate_worn_icon = null
|
||||
|
||||
if(S.tauric == TRUE)
|
||||
if(S.taurmode == SNEK_TAURIC)
|
||||
S.alternate_worn_icon = 'modular_citadel/icons/mob/taur_naga.dmi'
|
||||
if(S.taurmode == PAW_TAURIC)
|
||||
S.alternate_worn_icon = 'modular_citadel/icons/mob/taur_canine.dmi'
|
||||
// if(S.taurmode == HOOF_TAURIC) //commenting out for eventual pede/spider/exotics
|
||||
// S.alternate_worn_icon = 'modular_citadel/icons/mob/taur_hooved.dmi'
|
||||
|
||||
overlays_standing[SUIT_LAYER] = S.build_worn_icon(state = wear_suit.icon_state, default_layer = SUIT_LAYER, default_icon_file = ((wear_suit.alternate_worn_icon) ? S.alternate_worn_icon : 'icons/mob/suit.dmi'))
|
||||
var/mutable_appearance/suit_overlay = overlays_standing[SUIT_LAYER]
|
||||
if(OFFSET_SUIT in dna.species.offset_features)
|
||||
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
|
||||
suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
|
||||
if(S.center)
|
||||
suit_overlay = center_image(suit_overlay, S.dimension_x, S.dimension_y)
|
||||
overlays_standing[SUIT_LAYER] = suit_overlay
|
||||
update_hair()
|
||||
update_mutant_bodyparts()
|
||||
|
||||
@@ -1068,6 +1068,7 @@ datum/sprite_accessory/mam_tails/tentacle
|
||||
extra2 = TRUE
|
||||
center = TRUE
|
||||
dimension_x = 64
|
||||
var/taur_mode = NOT_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/none
|
||||
name = "None"
|
||||
@@ -1076,10 +1077,12 @@ datum/sprite_accessory/mam_tails/tentacle
|
||||
/datum/sprite_accessory/taur/cow
|
||||
name = "Cow"
|
||||
icon_state = "cow"
|
||||
taur_mode = HOOF_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/drake
|
||||
name = "Drake"
|
||||
icon_state = "drake"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/drider
|
||||
name = "Drider"
|
||||
@@ -1088,54 +1091,67 @@ datum/sprite_accessory/mam_tails/tentacle
|
||||
/datum/sprite_accessory/taur/eevee
|
||||
name = "Eevee"
|
||||
icon_state = "eevee"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/fox
|
||||
name = "Fox"
|
||||
icon_state = "fox"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/husky
|
||||
name = "Husky"
|
||||
icon_state = "husky"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/horse
|
||||
name = "Horse"
|
||||
icon_state = "horse"
|
||||
taur_mode = HOOF_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/lab
|
||||
name = "Lab"
|
||||
icon_state = "lab"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/naga
|
||||
name = "Naga"
|
||||
icon_state = "naga"
|
||||
|
||||
/datum/sprite_accessory/taur/tentacle
|
||||
name = "Tentacle"
|
||||
icon_state = "tentacle"
|
||||
taur_mode = SNEK_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/otie
|
||||
name = "Otie"
|
||||
icon_state = "otie"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "pede"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/panther
|
||||
name = "Panther"
|
||||
icon_state = "panther"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/shepherd
|
||||
name = "Shepherd"
|
||||
icon_state = "shepherd"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/tajaran
|
||||
name = "Tajaran"
|
||||
icon_state = "tajaran"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/tentacle
|
||||
name = "Tentacle"
|
||||
icon_state = "tentacle"
|
||||
taur_mode = SNEK_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/wolf
|
||||
name = "Wolf"
|
||||
icon_state = "wolf"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/******************************************
|
||||
*************** Ayyliums ******************
|
||||
|
||||
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|
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|
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|
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Reference in New Issue
Block a user