[READY] Tauric full body suits (#7639)
* let's get this back on the table * split 'em up because sorting memes * Gets stuff code-ready, sprite work to continue Engineering / Atmosia / Cheng Civilian Space Blood Red / Red and Black Riot / Armor vests Radiation / Fire / Atmosia Fire Bio Suits (Viro/CMO/basic) ERT / Deathsquad * It's messy, but it works so w/e * let there be more tail access * finishes naga taur spriting * memes * super fixes any lingering memes * leg experiment * nah, this isn't gunna work. * poked at canine again * saving memes * tweaks some fixes and things * finished quad suits, added bomb suits for nagas also * "inconsistant indentation" Byond you fuck * Take that, byond * The war on Byond continues * let's make sure the explorer gear uses fancy sprites * syndiE ??? wtf did I sleep type
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@@ -98,6 +98,7 @@
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#define HIDEHAIR (1<<8)
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#define HIDEFACIALHAIR (1<<9)
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#define HIDENECK (1<<10)
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#define HIDETAUR (1<<11) //gotta hide that snowflake
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//bitflags for clothing coverage - also used for limbs
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#define HEAD (1<<0)
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@@ -130,6 +131,11 @@
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#define NORMAL_SUIT_STYLE 0
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#define DIGITIGRADE_SUIT_STYLE 1
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#define NOT_TAURIC 0
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#define SNEK_TAURIC 1
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#define PAW_TAURIC 2
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#define HOOF_TAURIC 3
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//flags for outfits that have mutantrace variants (try not to use this): Currently only needed if you're trying to add tight fitting bootyshorts
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#define NO_MUTANTRACE_VARIATION 0
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#define MUTANTRACE_VARIATION 1
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@@ -66,8 +66,8 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define SHOES_LAYER 19
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#define GLOVES_LAYER 18
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#define EARS_LAYER 17
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#define SUIT_LAYER 16
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#define BODY_TAUR_LAYER 15
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#define BODY_TAUR_LAYER 16
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#define SUIT_LAYER 15
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#define GENITALS_FRONT_LAYER 14 //Draws some genitalia above clothes and the TAUR body if need be.
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#define GLASSES_LAYER 13
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#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
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