[READY] Tauric full body suits (#7639)
* let's get this back on the table * split 'em up because sorting memes * Gets stuff code-ready, sprite work to continue Engineering / Atmosia / Cheng Civilian Space Blood Red / Red and Black Riot / Armor vests Radiation / Fire / Atmosia Fire Bio Suits (Viro/CMO/basic) ERT / Deathsquad * It's messy, but it works so w/e * let there be more tail access * finishes naga taur spriting * memes * super fixes any lingering memes * leg experiment * nah, this isn't gunna work. * poked at canine again * saving memes * tweaks some fixes and things * finished quad suits, added bomb suits for nagas also * "inconsistant indentation" Byond you fuck * Take that, byond * The war on Byond continues * let's make sure the explorer gear uses fancy sprites * syndiE ??? wtf did I sleep type
This commit is contained in:
@@ -35,7 +35,7 @@
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals)
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slowdown = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAUR
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cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -43,3 +43,4 @@
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strip_delay = 80
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equip_delay_other = 80
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resistance_flags = NONE
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tauric = TRUE //Citadel Add for tauric hardsuits
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@@ -180,6 +180,7 @@
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine
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resistance_flags = FIRE_PROOF
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Atmospherics
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/obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
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@@ -201,6 +202,7 @@
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Chief Engineer's hardsuit
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@@ -224,6 +226,7 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/elite
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jetpack = /obj/item/tank/jetpack/suit
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Mining hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/mining
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@@ -254,6 +257,7 @@
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/mining
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/hardsuit/mining/Initialize()
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. = ..()
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@@ -349,6 +353,7 @@
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allowed = list(/obj/item/gun, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi
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jetpack = /obj/item/tank/jetpack/suit
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Elite Syndie suit
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/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite
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@@ -377,6 +382,7 @@
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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tauric = TRUE //Citadel Add for tauric hardsuits
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//The Owl Hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/syndi/owl
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@@ -449,6 +455,7 @@
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/firstaid, /obj/item/healthanalyzer, /obj/item/stack/medical)
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Research Director hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/rd
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@@ -490,6 +497,7 @@
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/obj/item/hand_tele, /obj/item/aicard)
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd
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tauric = TRUE //Citadel Add for tauric hardsuits
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@@ -510,6 +518,7 @@
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item_state = "sec_hardsuit"
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armor = list("melee" = 35, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/hardsuit/security/Initialize()
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. = ..()
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@@ -531,6 +540,7 @@
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armor = list("melee" = 45, "bullet" = 25, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 95, "acid" = 95)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security/hos
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jetpack = /obj/item/tank/jetpack/suit
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Captain
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/obj/item/clothing/head/helmet/space/hardsuit/captain
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@@ -558,6 +568,7 @@
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT //this needed to be added a long fucking time ago
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/captain
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/hardsuit/captain/Initialize()
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. = ..()
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@@ -657,6 +668,7 @@
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var/recharge_rate = 1 //How quickly the shield recharges once it starts charging
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var/shield_state = "shield-old"
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var/shield_on = "shield-old"
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/hardsuit/shielded/Initialize()
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. = ..()
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@@ -774,6 +786,7 @@
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi
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slowdown = 0
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/hardsuit/shielded/syndi/Initialize()
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@@ -803,6 +816,7 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/swat
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dog_fashion = /datum/dog_fashion/back/deathsquad
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/head/helmet/space/hardsuit/shielded/swat
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name = "death commando helmet"
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@@ -191,6 +191,7 @@ Contains:
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icon_state = "ert_security"
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item_state = "ert_security"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/sec
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tauric = TRUE //Citadel Add for tauric hardsuits
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//ERT Engineering
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/obj/item/clothing/head/helmet/space/hardsuit/ert/engi
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@@ -204,6 +205,7 @@ Contains:
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icon_state = "ert_engineer"
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item_state = "ert_engineer"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/engi
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tauric = TRUE //Citadel Add for tauric hardsuits
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//ERT Medical
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/obj/item/clothing/head/helmet/space/hardsuit/ert/med
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@@ -218,6 +220,7 @@ Contains:
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item_state = "ert_medical"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/med
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species_exception = list(/datum/species/angel)
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/eva
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name = "EVA suit"
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@@ -225,6 +228,7 @@ Contains:
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item_state = "s_suit"
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desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies."
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65)
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/head/helmet/space/eva
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name = "EVA helmet"
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@@ -343,6 +347,7 @@ Contains:
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slowdown = 2
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0)
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strip_delay = 65
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(!torn && prob(50))
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@@ -109,6 +109,7 @@
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name = "green space suit"
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icon_state = "syndicate-black-med"
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item_state = "syndicate-black"
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Black-orange syndicate space suit
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