why am i doing this
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@@ -130,7 +130,7 @@
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playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
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P.firer = A
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P.setAngle(rand(0, 360))//SHING
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A.adjustStaminaLossBuffered (3) //Citadel change to stop infinite bullet sponging as you run away, but it is buffered!
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A.adjustStaminaLoss(3)
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return BULLET_ACT_FORCE_PIERCE
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return BULLET_ACT_HIT
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@@ -95,8 +95,8 @@
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if(is_ash_immune(L))
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return
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if(is_species(L, /datum/species/lizard/ashwalker))
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if(!IS_STAMCRIT(L))
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L.adjustStaminaLossBuffered(4)
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if(L.getStaminaLoss() < (STAMINA_CRIT - 40))
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L.adjustStaminaLos(4)
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return
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L.adjustFireLoss(4)
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