why am i doing this
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@@ -53,6 +53,7 @@
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var/hallucination = 0 //Directly affects how long a mob will hallucinate for
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var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out.
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var/timeofdeath = 0
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//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
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@@ -148,9 +149,6 @@
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var/combatmessagecooldown = 0
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var/incomingstammult = 1
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var/bufferedstam = 0
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var/stambuffer = 20
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var/stambufferregentime
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//Sprint buffer---
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var/sprint_buffer = 42 //Tiles
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@@ -159,3 +157,17 @@
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var/sprint_buffer_regen_last = 0 //last world.time this was regen'd for math.
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var/sprint_stamina_cost = 0.70 //stamina loss per tile while insufficient sprint buffer.
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//---End
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// Stamina Buffer---
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/// Our maximum stamina buffer
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var/stamina_buffer_max = STAMINA_BUFFER_CAPACITY
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/// Our stamina buffer
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var/stamina_buffer = STAMINA_BUFFER_CAPACITY
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/// Stamina buffer regen modifier
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var/stamina_buffer_regen_mod = 1
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/// Standard stamina buffer regen per second
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var/stamina_buffer_regen = STAMINA_BUFFER_REGEN_PER_SECOND
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/// Standard stamina buffer regen per second with combat mode
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var/stamina_buffer_regen_combat = STAMINA_BUFFER_REGEN_PER_SECOND_COMBAT
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/// Last time stamina buffer regen was done
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var/stamina_buffer_regen_last = 0
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