why am i doing this
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@@ -44,10 +44,9 @@
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if(HAS_TRAIT(user, TRAIT_FAST_PUMP))
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recentpump = world.time + 2
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else
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if(!user.UseStaminaBuffer(2, warn = TRUE))
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return
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recentpump = world.time + 10
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if(istype(user))//CIT CHANGE - makes pumping shotguns cost a lil bit of stamina.
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user.adjustStaminaLossBuffered(2) //CIT CHANGE - DITTO. make this scale inversely to the strength stat when stats/skills are added
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return
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/obj/item/gun/ballistic/shotgun/blow_up(mob/user)
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. = 0
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