[MIRROR] Updates some old tips (#5747)
* Updates some old tips (#36009) * Corrects some out-of-date tips * Update tips.txt * Updates some old tips
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@@ -31,7 +31,7 @@ As a Medical Doctor, you can surgically implant or extract things from people's
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As a Medical Doctor, you must target the correct limb and be on help intent when trying to perform surgery on someone.
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As a Chemist, there are dozens of chemicals that can heal, and even more that can cause harm. Experiment!
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As a Chemist, some chemicals can only be synthesized by heating up the contents in the chemical heater.
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As a Geneticist, you can eject someone from cloning early by disabling power in genetics. Note that they will suffer more genetic damage from this.
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As a Geneticist, you can eject someone from cloning early by disabling power in genetics. Note that they will suffer more genetic damage and may lose vital organs from this.
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As a Geneticist, becoming a hulk makes you capable of dealing high melee damage, stunlocking people, and punching through walls. However, you can't fire guns, will lose your hulk status if you take too much damage, and are not considered a human by the AI while you are a hulk.
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As the Virologist, your viruses can range from healing powers so great that you can heal out of critical status, or diseases so dangerous they can kill the entire crew with airborne spontaneous combustion. Experiment!
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As the Virologist, you only require small amounts of vaccine to heal a sick patient. Work with the Chemist to distribute your cures more efficiently.
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@@ -122,7 +122,7 @@ As a Nuclear Operative, stick together! While your equipment is robust, your fel
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As a Nuclear Operative, you might end up in a situation where the AI has bolted you into a room. Having some spare C4 in your pocket can save your life.
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As a Monkey, you can crawl through air or scrubber vents by alt+left clicking them. You must drop everything you are wearing and holding to do this, however.
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As a Monkey, you can still wear a few human items, such as backpacks, gas masks and hats, and still have two free hands.
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As the Malfunctioning AI, you can shunt to an APC if the situation gets bad. This can allow the clock to tick down long enough for you to win, but keep in mind the crew's pinpointer will point to you when you do this.
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As the Malfunctioning AI, you can shunt to an APC if the situation gets bad. This disables your doomsday device if it is active.
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As the Malfunctioning AI, you should either order your cyborgs to dismantle the robotics console or blow it up yourself in order to protect them.
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As the Malfunctioning AI, look into flooding the station with plasma fires to kill off large portions of the crew, letting you pick off the remaining few with space suits who escaped.
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As an Alien, your melee prowess is unmatched, but your ranged abilities are sorely lacking. Make use of corners to force a melee confrontation!
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@@ -155,8 +155,7 @@ As a Cultist, you can create an army of manifested goons using a combination of
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As a Cultist or Servant, check the alert in the upper-right of your screen for all the details about your cult's current status and objective.
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As a Servant, your jumpsuit functions like a chameleon suit and can take on a lot of different appearances. Use this for stealth and disguise!
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As a Servant, you can unlock scripture tiers early by stockpiling large amounts of power.
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As a Servant, stargazers are a very important tool for power generation, and you should be making them constantly.
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As a Servant, stargazers only work if they can see space, and do *not* work on the City of Cogs.
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As a Servant, integration cogs are your primary source of power generation, and you should use as many as possible.
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As a Servant, Abscond also brings anyone you're dragging to Reebe at the cost of some extra power.
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As a Servant, wraith spectacles let you see everything through walls at virtually no drawback. Just take them off if someone might see you!
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As a Servant, declaring war empowers a huge amount of your tools and constructs, and makes you into a spaceproof, armored clockwork automaton.
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