Fixed dynamic runtiming in some circumstances.
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@@ -371,19 +371,18 @@
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for(var/T in storyteller_cache)
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var/datum/dynamic_storyteller/S = T
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var/config_tag = initial(S.config_tag)
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var/final_weight = initial(S.weight)
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if(probabilities[config_tag]<=0)
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var/probability = (config_tag in probabilities) ? probabilities[config_tag] : initial(S.weight)
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if(probability <= 0)
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continue
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final_weight = probabilities[config_tag]
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if(SSpersistence.saved_storytellers.len == 3 && repeated_mode_adjust.len == 3)
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if(SSpersistence.saved_storytellers.len == repeated_mode_adjust.len)
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var/name = initial(S.name)
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var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3)
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var/adjustment = 0
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while(recent_round)
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adjustment += repeated_mode_adjust[recent_round]
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recent_round = SSpersistence.saved_modes.Find(name,recent_round+1,0)
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final_weight *= ((100-adjustment)/100)
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runnable_storytellers[S] = final_weight
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probability *= ((100-adjustment)/100)
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runnable_storytellers[S] = probability
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return runnable_storytellers
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@@ -370,7 +370,7 @@ SUBSYSTEM_DEF(vote)
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var/list/runnable_storytellers = config.get_runnable_storytellers()
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for(var/T in runnable_storytellers)
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var/datum/dynamic_storyteller/S = T
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runnable_storytellers[S] *= stored_gamemode_votes[initial(S.name)]
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runnable_storytellers[S] *= round(stored_gamemode_votes[initial(S.name)]*100000,1)
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var/datum/dynamic_storyteller/S = pickweightAllowZero(runnable_storytellers)
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GLOB.dynamic_storyteller_type = S
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if("map")
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