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## Citadel Station 13
Based and maintained from /tg/station.
[![Build Status](https://api.travis-ci.org/Citadel-Station-13/Citadel-Station-13.png)](https://travis-ci.org/Citadel-Station-13/Citadel-Station-13)
[![Percentage of issues still open](http://isitmaintained.com/badge/open/Citadel-Station-13/Citadel-Station-13.svg)](http://isitmaintained.com/project/Citadel-Station-13/Citadel-Station-13 "Percentage of issues still open")
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/Citadel-Station-13/Citadel-Station-13.svg)](http://isitmaintained.com/project/Citadel-Station-13/Citadel-Station-13 "Average time to resolve an issue")
[![forthebadge](http://forthebadge.com/images/badges/60-percent-of-the-time-works-every-time.svg)](https://forthebadge.com) [![forthebadge](http://forthebadge.com/images/badges/pretty-risque.svg)](https://forthebadge.com) [![forthebadge](http://forthebadge.com/images/badges/you-didnt-ask-for-this.svg)](http://forthebadge.com) [![forinfinityandbyond](https://user-images.githubusercontent.com/5211576/29499758-4efff304-85e6-11e7-8267-62919c3688a9.gif)](https://www.reddit.com/r/SS13/comments/5oplxp/what_is_the_main_problem_with_byond_as_an_engine/dclbu1a)
**Upstream Information**
* **Website:** <https://www.tgstation13.org>
* **Code:** <https://github.com/tgstation/tgstation>
* **Wiki:** <https://tgstation13.org/wiki/Main_Page>
* **Codedocs:** <https://codedocs.tgstation13.org>
* **/tg/station Discord:** <https://tgstation13.org/phpBB/viewforum.php?f=60>
* **Coderbus Discord:** <https://discord.gg/Vh8TJp9>
* ~~**IRC:** <irc://irc.rizon.net/coderbus>~~ (dead)
**Citadel Station Information**
* **Website:** <http://citadel-station.net>
* **Code:** <https://github.com/Citadel-Station-13/Citadel-Station-13>
* **Wiki:** <https://citadel-station.net/wiki/index.php?title=Main_Page>
* **Forums:** <http://citadel-station.net/forum>
* **Ban Appeals:** <http://citadel-station.net/forum/forumdisplay.php?fid=8>
* **Discord:** <https://discord.gg/E6SQuhz>
## DOWNLOADING
There are a number of ways to download the source code. Some are described here, an alternative all-inclusive guide is also located at http://www.tgstation13.org/wiki/Downloading_the_source_code
Option 1:
Follow this: http://www.tgstation13.org/wiki/Setting_up_git
Option 2: Download the source code as a zip by clicking the ZIP button in the
code tab of https://github.com/tgstation/tgstation
(note: this will use a lot of bandwidth if you wish to update and is a lot of
hassle if you want to make any changes at all, so it's not recommended.)
Option 3: Download a pre-compiled nightly at https://tgstation13.download/nightlies/ (same caveats as option 2)
## INSTALLATION
First-time installation should be fairly straightforward. First, you'll need
BYOND installed. You can get it from https://www.byond.com/download. Once you've done
that, extract the game files to wherever you want to keep them. This is a
sourcecode-only release, so the next step is to compile the server files.
Open tgstation.dme by double-clicking it, open the Build menu, and click
compile. This'll take a little while, and if everything's done right you'll get
a message like this:
```
saving tgstation.dmb (DEBUG mode)
tgstation.dmb - 0 errors, 0 warnings
```
If you see any errors or warnings, something has gone wrong - possibly a corrupt
download or the files extracted wrong. If problems persist, ask for assistance
in irc://irc.rizon.net/coderbus
Once that's done, open up the config folder. You'll want to edit config.txt to
set the probabilities for different gamemodes in Secret and to set your server
location so that all your players don't get disconnected at the end of each
round. It's recommended you don't turn on the gamemodes with probability 0,
except Extended, as they have various issues and aren't currently being tested,
so they may have unknown and bizarre bugs. Extended is essentially no mode, and
isn't in the Secret rotation by default as it's just not very fun.
You'll also want to edit config/admins.txt to remove the default admins and add
your own. "Game Master" is the highest level of access, and probably the one
you'll want to use for now. You can set up your own ranks and find out more in
config/admin_ranks.txt
The format is
```
byondkey = Rank
```
where the admin rank must be properly capitalised.
This codebase also depends on a native library called rust-g. A precompiled
Windows DLL is included in this repository, but Linux users will need to build
and install it themselves. Directions can be found at the [rust-g
repo](https://github.com/tgstation13/rust-g).
Finally, to start the server, run Dream Daemon and enter the path to your
compiled tgstation.dmb file. Make sure to set the port to the one you
specified in the config.txt, and set the Security box to 'Safe'. Then press GO
and the server should start up and be ready to join. It is also recommended that
you set up the SQL backend (see below).
## UPDATING
To update an existing installation, first back up your /config and /data folders
as these store your server configuration, player preferences and banlist.
Then, extract the new files (preferably into a clean directory, but updating in
place should work fine), copy your /config and /data folders back into the new
install, overwriting when prompted except if we've specified otherwise, and
recompile the game. Once you start the server up again, you should be running
the new version.
## HOSTING
If you'd like a more robust server hosting option for tgstation and its
derivatives. Check out our server tools suite at
https://github.com/tgstation/tgstation-server
## MAPS
/tg/station currently comes equipped with five maps.
* [BoxStation (default)](http://tgstation13.org/wiki/Boxstation)
* [MetaStation](https://tgstation13.org/wiki/MetaStation)
* [DeltaStation](https://tgstation13.org/wiki/DeltaStation)
* [OmegaStation](https://tgstation13.org/wiki/OmegaStation)
* [PubbyStation](https://tgstation13.org/wiki/PubbyStation)
All maps have their own code file that is in the base of the _maps directory. Maps are loaded dynamically when the game starts. Follow this guideline when adding your own map, to your fork, for easy compatibility.
The map that will be loaded for the upcoming round is determined by reading data/next_map.json, which is a copy of the json files found in the _maps tree. If this file does not exist, the default map from config/maps.txt will be loaded. Failing that, BoxStation will be loaded. If you want to set a specific map to load next round you can use the Change Map verb in game before restarting the server or copy a json from _maps to data/next_map.json before starting the server. Also, for debugging purposes, ticking a corresponding map's code file in Dream Maker will force that map to load every round.
If you are hosting a server, and want randomly picked maps to be played each round, you can enable map rotation in [config.txt](config/config.txt) and then set the maps to be picked in the [maps.txt](config/maps.txt) file.
Anytime you want to make changes to a map it's imperative you use the [Map Merging tools](http://tgstation13.org/wiki/Map_Merger)
## AWAY MISSIONS
/tg/station supports loading away missions however they are disabled by default.
Map files for away missions are located in the _maps/RandomZLevels directory. Each away mission includes it's own code definitions located in /code/modules/awaymissions/mission_code. These files must be included and compiled with the server beforehand otherwise the server will crash upon trying to load away missions that lack their code.
To enable an away mission open `config/awaymissionconfig.txt` and uncomment one of the .dmm lines by removing the #. If more than one away mission is uncommented then the away mission loader will randomly select one the enabled ones to load.
## SQL SETUP
The SQL backend requires a Mariadb server running 10.2 or later. Mysql is not supported but Mariadb is a drop in replacement for mysql. SQL is required for the library, stats tracking, admin notes, and job-only bans, among other features, mostly related to server administration. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql and /SQL/tgstation_schema_prefix.sql depending on if you want table prefixes. More detailed setup instructions are located here: https://www.tgstation13.org/wiki/Downloading_the_source_code#Setting_up_the_database
## WEB/CDN RESOURCE DELIVERY
Web delivery of game resources makes it quicker for players to join and reduces some of the stress on the game server.
1. Edit compile_options.dm to set the `PRELOAD_RSC` define to `0`
1. Add a url to config/external_rsc_urls pointing to a .zip file containing the .rsc.
* If you keep up to date with /tg/ you could reuse /tg/'s rsc cdn at http://tgstation13.download/byond/tgstation.zip. Otherwise you can use cdn services like CDN77 or cloudflare (requires adding a page rule to enable caching of the zip), or roll your own cdn using route 53 and vps providers.
* Regardless even offloading the rsc to a website without a CDN will be a massive improvement over the in game system for transferring files.
## IRC BOT SETUP
Included in the repository is a python3 compatible IRC bot capable of relaying adminhelps to a specified
IRC channel/server, see the /tools/minibot folder for more
## CONTRIBUTING
Please see [CONTRIBUTING.md](.github/CONTRIBUTING.md)
## LICENSE
All code after [commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST](https://github.com/tgstation/tgstation/commit/333c566b88108de218d882840e61928a9b759d8f) is licensed under [GNU AGPL v3](http://www.gnu.org/licenses/agpl-3.0.html).
All code before [commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST](https://github.com/tgstation/tgstation/commit/333c566b88108de218d882840e61928a9b759d8f) is licensed under [GNU GPL v3](https://www.gnu.org/licenses/gpl-3.0.html).
(Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS3 API is licensed as a subproject under the MIT license.
See the footers of code/\_\_DEFINES/server\_tools.dm, code/modules/server\_tools/st\_commands.dm, and code/modules/server\_tools/st\_inteface.dm for the MIT license.
tgui clientside is licensed as a subproject under the MIT license.
Font Awesome font files, used by tgui, are licensed under the SIL Open Font License v1.1
tgui assets are licensed under a [Creative Commons Attribution-ShareAlike 4.0 International License](http://creativecommons.org/licenses/by-sa/4.0/).
All assets including icons and sound are under a [Creative Commons 3.0 BY-SA license](https://creativecommons.org/licenses/by-sa/3.0/) unless otherwise indicated.
## Citadel Station 13
Based and maintained from /tg/station.
[![Build Status](https://api.travis-ci.org/Citadel-Station-13/Citadel-Station-13.png)](https://travis-ci.org/Citadel-Station-13/Citadel-Station-13)
[![Percentage of issues still open](http://isitmaintained.com/badge/open/Citadel-Station-13/Citadel-Station-13.svg)](http://isitmaintained.com/project/Citadel-Station-13/Citadel-Station-13 "Percentage of issues still open")
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/Citadel-Station-13/Citadel-Station-13.svg)](http://isitmaintained.com/project/Citadel-Station-13/Citadel-Station-13 "Average time to resolve an issue")
[![forthebadge](http://forthebadge.com/images/badges/60-percent-of-the-time-works-every-time.svg)](https://forthebadge.com) [![forthebadge](http://forthebadge.com/images/badges/pretty-risque.svg)](https://forthebadge.com) [![forthebadge](http://forthebadge.com/images/badges/you-didnt-ask-for-this.svg)](http://forthebadge.com) [![forinfinityandbyond](https://user-images.githubusercontent.com/5211576/29499758-4efff304-85e6-11e7-8267-62919c3688a9.gif)](https://www.reddit.com/r/SS13/comments/5oplxp/what_is_the_main_problem_with_byond_as_an_engine/dclbu1a)
**Upstream Information**
* **Website:** <https://www.tgstation13.org>
* **Code:** <https://github.com/tgstation/tgstation>
* **Wiki:** <https://tgstation13.org/wiki/Main_Page>
* **Codedocs:** <https://codedocs.tgstation13.org>
* **/tg/station Discord:** <https://tgstation13.org/phpBB/viewforum.php?f=60>
* **Coderbus Discord:** <https://discord.gg/Vh8TJp9>
* ~~**IRC:** <irc://irc.rizon.net/coderbus>~~ (dead)
**Citadel Station Information**
* **Website:** <http://citadel-station.net>
* **Code:** <https://github.com/Citadel-Station-13/Citadel-Station-13>
* **Wiki:** <https://citadel-station.net/wiki/index.php?title=Main_Page>
* **Forums:** <http://citadel-station.net/forum>
* **Ban Appeals:** <http://citadel-station.net/forum/forumdisplay.php?fid=8>
* **Discord:** <https://discord.gg/E6SQuhz>
## DOWNLOADING
There are a number of ways to download the source code. Some are described here, an alternative all-inclusive guide is also located at http://www.tgstation13.org/wiki/Downloading_the_source_code
Option 1:
Follow this: http://www.tgstation13.org/wiki/Setting_up_git
Option 2: Download the source code as a zip by clicking the ZIP button in the
code tab of https://github.com/tgstation/tgstation
(note: this will use a lot of bandwidth if you wish to update and is a lot of
hassle if you want to make any changes at all, so it's not recommended.)
Option 3: Download a pre-compiled nightly at https://tgstation13.download/nightlies/ (same caveats as option 2)
## INSTALLATION
First-time installation should be fairly straightforward. First, you'll need
BYOND installed. You can get it from https://www.byond.com/download. Once you've done
that, extract the game files to wherever you want to keep them. This is a
sourcecode-only release, so the next step is to compile the server files.
Open tgstation.dme by double-clicking it, open the Build menu, and click
compile. This'll take a little while, and if everything's done right you'll get
a message like this:
```
saving tgstation.dmb (DEBUG mode)
tgstation.dmb - 0 errors, 0 warnings
```
If you see any errors or warnings, something has gone wrong - possibly a corrupt
download or the files extracted wrong. If problems persist, ask for assistance
in irc://irc.rizon.net/coderbus
Once that's done, open up the config folder. You'll want to edit config.txt to
set the probabilities for different gamemodes in Secret and to set your server
location so that all your players don't get disconnected at the end of each
round. It's recommended you don't turn on the gamemodes with probability 0,
except Extended, as they have various issues and aren't currently being tested,
so they may have unknown and bizarre bugs. Extended is essentially no mode, and
isn't in the Secret rotation by default as it's just not very fun.
You'll also want to edit config/admins.txt to remove the default admins and add
your own. "Game Master" is the highest level of access, and probably the one
you'll want to use for now. You can set up your own ranks and find out more in
config/admin_ranks.txt
The format is
```
byondkey = Rank
```
where the admin rank must be properly capitalised.
This codebase also depends on a native library called rust-g. A precompiled
Windows DLL is included in this repository, but Linux users will need to build
and install it themselves. Directions can be found at the [rust-g
repo](https://github.com/tgstation13/rust-g).
Finally, to start the server, run Dream Daemon and enter the path to your
compiled tgstation.dmb file. Make sure to set the port to the one you
specified in the config.txt, and set the Security box to 'Safe'. Then press GO
and the server should start up and be ready to join. It is also recommended that
you set up the SQL backend (see below).
## UPDATING
To update an existing installation, first back up your /config and /data folders
as these store your server configuration, player preferences and banlist.
Then, extract the new files (preferably into a clean directory, but updating in
place should work fine), copy your /config and /data folders back into the new
install, overwriting when prompted except if we've specified otherwise, and
recompile the game. Once you start the server up again, you should be running
the new version.
## HOSTING
If you'd like a more robust server hosting option for tgstation and its
derivatives. Check out our server tools suite at
https://github.com/tgstation/tgstation-server
## MAPS
/tg/station currently comes equipped with five maps.
* [BoxStation (default)](http://tgstation13.org/wiki/Boxstation)
* [MetaStation](https://tgstation13.org/wiki/MetaStation)
* [DeltaStation](https://tgstation13.org/wiki/DeltaStation)
* [OmegaStation](https://tgstation13.org/wiki/OmegaStation)
* [PubbyStation](https://tgstation13.org/wiki/PubbyStation)
All maps have their own code file that is in the base of the _maps directory. Maps are loaded dynamically when the game starts. Follow this guideline when adding your own map, to your fork, for easy compatibility.
The map that will be loaded for the upcoming round is determined by reading data/next_map.json, which is a copy of the json files found in the _maps tree. If this file does not exist, the default map from config/maps.txt will be loaded. Failing that, BoxStation will be loaded. If you want to set a specific map to load next round you can use the Change Map verb in game before restarting the server or copy a json from _maps to data/next_map.json before starting the server. Also, for debugging purposes, ticking a corresponding map's code file in Dream Maker will force that map to load every round.
If you are hosting a server, and want randomly picked maps to be played each round, you can enable map rotation in [config.txt](config/config.txt) and then set the maps to be picked in the [maps.txt](config/maps.txt) file.
Anytime you want to make changes to a map it's imperative you use the [Map Merging tools](http://tgstation13.org/wiki/Map_Merger)
## AWAY MISSIONS
/tg/station supports loading away missions however they are disabled by default.
Map files for away missions are located in the _maps/RandomZLevels directory. Each away mission includes it's own code definitions located in /code/modules/awaymissions/mission_code. These files must be included and compiled with the server beforehand otherwise the server will crash upon trying to load away missions that lack their code.
To enable an away mission open `config/awaymissionconfig.txt` and uncomment one of the .dmm lines by removing the #. If more than one away mission is uncommented then the away mission loader will randomly select one the enabled ones to load.
## SQL SETUP
The SQL backend requires a Mariadb server running 10.2 or later. Mysql is not supported but Mariadb is a drop in replacement for mysql. SQL is required for the library, stats tracking, admin notes, and job-only bans, among other features, mostly related to server administration. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql and /SQL/tgstation_schema_prefix.sql depending on if you want table prefixes. More detailed setup instructions are located here: https://www.tgstation13.org/wiki/Downloading_the_source_code#Setting_up_the_database
## WEB/CDN RESOURCE DELIVERY
Web delivery of game resources makes it quicker for players to join and reduces some of the stress on the game server.
1. Edit compile_options.dm to set the `PRELOAD_RSC` define to `0`
1. Add a url to config/external_rsc_urls pointing to a .zip file containing the .rsc.
* If you keep up to date with /tg/ you could reuse /tg/'s rsc cdn at http://tgstation13.download/byond/tgstation.zip. Otherwise you can use cdn services like CDN77 or cloudflare (requires adding a page rule to enable caching of the zip), or roll your own cdn using route 53 and vps providers.
* Regardless even offloading the rsc to a website without a CDN will be a massive improvement over the in game system for transferring files.
## IRC BOT SETUP
Included in the repository is a python3 compatible IRC bot capable of relaying adminhelps to a specified
IRC channel/server, see the /tools/minibot folder for more
## CONTRIBUTING
Please see [CONTRIBUTING.md](.github/CONTRIBUTING.md)
## LICENSE
All code after [commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST](https://github.com/tgstation/tgstation/commit/333c566b88108de218d882840e61928a9b759d8f) is licensed under [GNU AGPL v3](http://www.gnu.org/licenses/agpl-3.0.html).
All code before [commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST](https://github.com/tgstation/tgstation/commit/333c566b88108de218d882840e61928a9b759d8f) is licensed under [GNU GPL v3](https://www.gnu.org/licenses/gpl-3.0.html).
(Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS3 API is licensed as a subproject under the MIT license.
See the footers of code/\_\_DEFINES/server\_tools.dm, code/modules/server\_tools/st\_commands.dm, and code/modules/server\_tools/st\_inteface.dm for the MIT license.
tgui clientside is licensed as a subproject under the MIT license.
Font Awesome font files, used by tgui, are licensed under the SIL Open Font License v1.1
tgui assets are licensed under a [Creative Commons Attribution-ShareAlike 4.0 International License](http://creativecommons.org/licenses/by-sa/4.0/).
All assets including icons and sound are under a [Creative Commons 3.0 BY-SA license](https://creativecommons.org/licenses/by-sa/3.0/) unless otherwise indicated.
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CREATE TRIGGER `role_timeTlogupdate` AFTER UPDATE ON `role_time` FOR EACH ROW BEGIN INSERT into role_time_log (ckey, job, delta) VALUES (NEW.CKEY, NEW.job, NEW.minutes-OLD.minutes);
END
$$
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END
$$
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END
$$
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KEY `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`, `deleted`),
KEY `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`, `deleted`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Table structure for table `role_time`
--
DROP TABLE IF EXISTS `role_time`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `role_time`
( `ckey` VARCHAR(32) NOT NULL ,
`job` VARCHAR(32) NOT NULL ,
`minutes` INT UNSIGNED NOT NULL,
PRIMARY KEY (`ckey`, `job`)
) ENGINE = InnoDB;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Table structure for table `role_time`
--
DROP TABLE IF EXISTS `role_time_log`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE IF NOT EXISTS `role_time_log` (
`id` bigint(20) NOT NULL AUTO_INCREMENT,
`ckey` varchar(32) NOT NULL,
`job` varchar(128) NOT NULL,
`delta` int(11) NOT NULL,
`datetime` timestamp NOT NULL DEFAULT current_timestamp() ON UPDATE current_timestamp(),
PRIMARY KEY (`id`),
KEY `ckey` (`ckey`),
KEY `job` (`job`),
KEY `datetime` (`datetime`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Table structure for table `player`
--
DROP TABLE IF EXISTS `player`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `player` (
`ckey` varchar(32) NOT NULL,
`byond_key` varchar(32) DEFAULT NULL,
`firstseen` datetime NOT NULL,
`firstseen_round_id` int(11) unsigned NOT NULL,
`lastseen` datetime NOT NULL,
`lastseen_round_id` int(11) unsigned NOT NULL,
`ip` int(10) unsigned NOT NULL,
`computerid` varchar(32) NOT NULL,
`lastadminrank` varchar(32) NOT NULL DEFAULT 'Player',
`accountjoindate` DATE DEFAULT NULL,
`flags` smallint(5) unsigned DEFAULT '0' NOT NULL,
PRIMARY KEY (`ckey`),
KEY `idx_player_cid_ckey` (`computerid`,`ckey`),
KEY `idx_player_ip_ckey` (`ip`,`ckey`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Table structure for table `poll_option`
--
DROP TABLE IF EXISTS `poll_option`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `poll_option` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`pollid` int(11) NOT NULL,
`text` varchar(255) NOT NULL,
`minval` int(3) DEFAULT NULL,
`maxval` int(3) DEFAULT NULL,
`descmin` varchar(32) DEFAULT NULL,
`descmid` varchar(32) DEFAULT NULL,
`descmax` varchar(32) DEFAULT NULL,
`default_percentage_calc` tinyint(1) unsigned NOT NULL DEFAULT '1',
PRIMARY KEY (`id`),
KEY `idx_pop_pollid` (`pollid`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Table structure for table `poll_question`
--
DROP TABLE IF EXISTS `poll_question`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `poll_question` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`polltype` enum('OPTION','TEXT','NUMVAL','MULTICHOICE','IRV') NOT NULL,
`starttime` datetime NOT NULL,
`endtime` datetime NOT NULL,
`question` varchar(255) NOT NULL,
`adminonly` tinyint(1) unsigned NOT NULL,
`multiplechoiceoptions` int(2) DEFAULT NULL,
`createdby_ckey` varchar(32) DEFAULT NULL,
`createdby_ip` int(10) unsigned NOT NULL,
`dontshow` tinyint(1) unsigned NOT NULL,
PRIMARY KEY (`id`),
KEY `idx_pquest_question_time_ckey` (`question`,`starttime`,`endtime`,`createdby_ckey`,`createdby_ip`),
KEY `idx_pquest_time_admin` (`starttime`,`endtime`,`adminonly`),
KEY `idx_pquest_id_time_type_admin` (`id`,`starttime`,`endtime`,`polltype`,`adminonly`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Table structure for table `poll_textreply`
--
DROP TABLE IF EXISTS `poll_textreply`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `poll_textreply` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`datetime` datetime NOT NULL,
`pollid` int(11) NOT NULL,
`ckey` varchar(32) NOT NULL,
`ip` int(10) unsigned NOT NULL,
`replytext` varchar(2048) NOT NULL,
`adminrank` varchar(32) NOT NULL DEFAULT 'Player',
PRIMARY KEY (`id`),
KEY `idx_ptext_pollid_ckey` (`pollid`,`ckey`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Table structure for table `poll_vote`
--
DROP TABLE IF EXISTS `poll_vote`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `poll_vote` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`datetime` datetime NOT NULL,
`pollid` int(11) NOT NULL,
`optionid` int(11) NOT NULL,
`ckey` varchar(32) NOT NULL,
`ip` int(10) unsigned NOT NULL,
`adminrank` varchar(32) NOT NULL,
`rating` int(2) DEFAULT NULL,
PRIMARY KEY (`id`),
KEY `idx_pvote_pollid_ckey` (`pollid`,`ckey`),
KEY `idx_pvote_optionid_ckey` (`optionid`,`ckey`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Table structure for table `round`
--
DROP TABLE IF EXISTS `round`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `round` (
`id` INT(11) NOT NULL AUTO_INCREMENT,
`initialize_datetime` DATETIME NOT NULL,
`start_datetime` DATETIME NULL,
`shutdown_datetime` DATETIME NULL,
`end_datetime` DATETIME NULL,
`server_ip` INT(10) UNSIGNED NOT NULL,
`server_port` SMALLINT(5) UNSIGNED NOT NULL,
`commit_hash` CHAR(40) NULL,
`game_mode` VARCHAR(32) NULL,
`game_mode_result` VARCHAR(64) NULL,
`end_state` VARCHAR(64) NULL,
`shuttle_name` VARCHAR(64) NULL,
`map_name` VARCHAR(32) NULL,
`station_name` VARCHAR(80) NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
--
-- Table structure for table `schema_revision`
--
DROP TABLE IF EXISTS `schema_revision`;
CREATE TABLE `schema_revision` (
`major` TINYINT(3) unsigned NOT NULL,
`minor` TINYINT(3) unsigned NOT NULL,
`date` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
PRIMARY KEY (`major`, `minor`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
DELIMITER $$
CREATE TRIGGER `role_timeTlogupdate` AFTER UPDATE ON `role_time` FOR EACH ROW BEGIN INSERT into role_time_log (ckey, job, delta) VALUES (NEW.CKEY, NEW.job, NEW.minutes-OLD.minutes);
END
$$
CREATE TRIGGER `role_timeTloginsert` AFTER INSERT ON `role_time` FOR EACH ROW BEGIN INSERT into role_time_log (ckey, job, delta) VALUES (NEW.ckey, NEW.job, NEW.minutes);
END
$$
CREATE TRIGGER `role_timeTlogdelete` AFTER DELETE ON `role_time` FOR EACH ROW BEGIN INSERT into role_time_log (ckey, job, delta) VALUES (OLD.ckey, OLD.job, 0-OLD.minutes);
END
$$
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */;
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
+22 -22
View File
@@ -1,22 +1,22 @@
{
"documentation": "/tg/station server 3 configuration file",
"changelog": {
"script": "tools/ss13_genchangelog.py",
"arguments": "html/changelog.html html/changelogs",
"pip_dependancies": [
"PyYaml",
"beautifulsoup4"
]
},
"synchronize_paths": [
"html/changelog.html",
"html/changelogs/*"
],
"static_directories": [
"config",
"data"
],
"dlls": [
"libmariadb.dll"
]
}
{
"documentation": "/tg/station server 3 configuration file",
"changelog": {
"script": "tools/ss13_genchangelog.py",
"arguments": "html/changelog.html html/changelogs",
"pip_dependancies": [
"PyYaml",
"beautifulsoup4"
]
},
"synchronize_paths": [
"html/changelog.html",
"html/changelogs/*"
],
"static_directories": [
"config",
"data"
],
"dlls": [
"libmariadb.dll"
]
}
+11 -11
View File
@@ -1,11 +1,11 @@
{
"map_name": "Box Station",
"map_path": "map_files/BoxStation",
"map_file": "BoxStation.dmm",
"shuttles": {
"cargo": "cargo_box",
"ferry": "ferry_fancy",
"whiteship": "whiteship_box",
"emergency": "emergency_box"
}
}
{
"map_name": "Box Station",
"map_path": "map_files/BoxStation",
"map_file": "BoxStation.dmm",
"shuttles": {
"cargo": "cargo_box",
"ferry": "ferry_fancy",
"whiteship": "whiteship_box",
"emergency": "emergency_box"
}
}
File diff suppressed because it is too large Load Diff
+3 -2
View File
@@ -21880,7 +21880,7 @@
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/reagent_dispensers/fueltank,
/obj/structure/reagent_dispensers/fueltank/high,
/turf/open/floor/plasteel,
/area/engine/secure_construction)
"aVY" = (
@@ -70916,8 +70916,9 @@
/area/science/mixing)
"guK" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/lattice,
/turf/open/space/basic,
/area/space)
/area/space/nearstation)
"gDY" = (
/obj/machinery/light,
/obj/machinery/atmospherics/pipe/simple/cyan/visible,
+51 -57
View File
@@ -1309,6 +1309,45 @@
/obj/item/toy/poolnoodle/blue,
/turf/open/floor/plasteel/dark,
/area/crew_quarters/fitness/pool)
"acy" = (
/obj/machinery/conveyor_switch/oneway{
dir = 8;
id = "cargounload"
},
/obj/effect/turf_decal/tile/brown,
/obj/effect/turf_decal/tile/brown{
dir = 4
},
/turf/open/floor/plasteel,
/area/quartermaster/storage)
"acz" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/turf/open/floor/plasteel,
/area/quartermaster/storage)
"acA" = (
/obj/machinery/conveyor{
dir = 9;
id = "cargounload"
},
/turf/open/floor/plating,
/area/quartermaster/storage)
"acB" = (
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/light/floor,
/turf/open/floor/plasteel,
/area/quartermaster/storage)
"acF" = (
/obj/docking_port/stationary{
dir = 2;
@@ -12918,18 +12957,6 @@
},
/turf/open/floor/plasteel,
/area/quartermaster/storage)
"aAH" = (
/obj/effect/decal/cleanable/dirt,
/obj/machinery/conveyor_switch/oneway{
dir = 8;
id = "cargounload"
},
/obj/effect/turf_decal/tile/brown,
/obj/effect/turf_decal/tile/brown{
dir = 4
},
/turf/open/floor/plasteel,
/area/quartermaster/storage)
"aAI" = (
/obj/structure/cable/white,
/obj/structure/cable/white{
@@ -13616,14 +13643,6 @@
/obj/effect/turf_decal/delivery,
/turf/open/floor/plasteel,
/area/quartermaster/storage)
"aBZ" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/turf/open/floor/plasteel,
/area/quartermaster/storage)
"aCa" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/tile/brown,
@@ -14264,23 +14283,6 @@
},
/turf/open/floor/plasteel,
/area/quartermaster/storage)
"aDf" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 4
},
/obj/machinery/door/airlock/external{
name = "Supply Dock Airlock";
req_access_txt = "31"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/turf/open/floor/plasteel,
/area/quartermaster/storage)
"aDg" = (
/obj/effect/turf_decal/stripes/line,
/obj/effect/turf_decal/stripes/line{
@@ -49388,7 +49390,7 @@
},
/obj/machinery/door/airlock/security/glass{
name = "Security E.V.A. Storage";
req_access_txt = "3"
req_access_txt = "1"
},
/obj/effect/turf_decal/stripes/line{
dir = 8
@@ -81569,12 +81571,12 @@
/turf/open/floor/plasteel,
/area/engine/storage)
"cHt" = (
/obj/structure/reagent_dispensers/fueltank,
/obj/effect/decal/cleanable/dirt,
/obj/machinery/status_display/ai{
pixel_y = -32
},
/obj/effect/turf_decal/bot,
/obj/structure/reagent_dispensers/fueltank/high,
/turf/open/floor/plasteel,
/area/engine/storage)
"cHu" = (
@@ -110339,8 +110341,8 @@
},
/obj/effect/turf_decal/stripes/line,
/obj/machinery/atmospherics/components/binary/pump/on{
name = "Space Loop Out";
dir = 4
dir = 4;
name = "Space Loop Out"
},
/turf/open/floor/plasteel,
/area/science/mixing)
@@ -125650,14 +125652,6 @@
},
/turf/open/floor/plasteel,
/area/maintenance/department/electrical)
"hdH" = (
/obj/effect/decal/cleanable/dirt,
/obj/machinery/conveyor{
dir = 9;
id = "cargoload"
},
/turf/open/floor/plating,
/area/quartermaster/storage)
"hic" = (
/obj/structure/table/reinforced,
/obj/item/integrated_electronics/analyzer,
@@ -171852,7 +171846,7 @@ azy
aAG
aDb
aAG
aAG
acB
azy
azy
aAG
@@ -173134,7 +173128,7 @@ axk
ayB
azE
azE
aBZ
acz
azE
azE
azE
@@ -173390,9 +173384,9 @@ aoF
axl
ayC
azF
aAH
aCa
aCa
acy
aEf
aEf
aEf
aEf
aCa
@@ -173648,8 +173642,8 @@ axm
ayD
ayD
ayD
hdH
azD
acA
aEe
aaq
azD
kam
@@ -173906,7 +173900,7 @@ ayE
azG
aAI
aCb
aDf
aFk
avW
aFk
aGD
+3 -3
View File
@@ -14492,7 +14492,6 @@
/turf/open/floor/plating,
/area/maintenance/starboard)
"aym" = (
/obj/structure/reagent_dispensers/fueltank,
/obj/effect/turf_decal/delivery,
/obj/effect/turf_decal/tile/neutral{
dir = 1
@@ -14503,6 +14502,7 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/structure/reagent_dispensers/fueltank/high,
/turf/open/floor/plasteel/dark,
/area/engine/engineering)
"ayn" = (
@@ -85507,8 +85507,8 @@
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/cobweb/cobweb2,
/obj/machinery/atmospherics/components/binary/pump/on{
name = "Space Loop Out";
dir = 8
dir = 8;
name = "Space Loop Out"
},
/turf/open/floor/plating{
icon_state = "panelscorched"
+9 -9
View File
@@ -53981,8 +53981,8 @@
pixel_y = -26
},
/obj/structure/cable,
/obj/structure/reagent_dispensers/fueltank,
/obj/effect/turf_decal/bot,
/obj/structure/reagent_dispensers/fueltank/high,
/turf/open/floor/plasteel,
/area/engine/storage_shared)
"cvh" = (
@@ -67078,12 +67078,12 @@
/area/engine/atmos)
"kgv" = (
/obj/structure/railing{
icon_state = "railing";
dir = 4
dir = 4;
icon_state = "railing"
},
/obj/structure/railing{
icon_state = "railing";
dir = 8
dir = 8;
icon_state = "railing"
},
/turf/open/floor/plasteel/stairs/old,
/area/maintenance/department/medical)
@@ -71237,12 +71237,12 @@
"tcW" = (
/obj/structure/stairs/west,
/obj/structure/railing{
icon_state = "railing";
dir = 4
dir = 4;
icon_state = "railing"
},
/obj/structure/railing{
icon_state = "railing";
dir = 8
dir = 8;
icon_state = "railing"
},
/turf/open/floor/plating,
/area/maintenance/department/medical)
+7 -7
View File
@@ -4548,7 +4548,7 @@
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/security/glass{
name = "Security E.V.A. Storage";
req_access_txt = "3"
req_access_txt = "1"
},
/obj/structure/cable/yellow{
icon_state = "4-8"
@@ -15223,7 +15223,6 @@
/turf/open/floor/plating,
/area/maintenance/starboard/fore)
"aCN" = (
/obj/structure/reagent_dispensers/fueltank,
/obj/item/radio/intercom{
name = "Station Intercom (General)";
pixel_x = -30
@@ -15231,6 +15230,7 @@
/obj/effect/turf_decal/bot{
dir = 1
},
/obj/structure/reagent_dispensers/fueltank/high,
/turf/open/floor/plasteel{
dir = 1
},
@@ -48921,7 +48921,7 @@
/turf/open/floor/plating,
/area/maintenance/starboard)
"bTi" = (
/obj/machinery/vending/wardrobe/atmos_wardrobe,
/obj/machinery/portable_atmospherics/canister,
/turf/open/floor/plasteel/dark,
/area/engine/atmos)
"bTk" = (
@@ -82905,8 +82905,8 @@
/area/medical/morgue)
"tID" = (
/obj/machinery/atmospherics/components/binary/pump/on{
name = "Space Loop Out";
dir = 4
dir = 4;
name = "Space Loop Out"
},
/turf/open/floor/plasteel/white,
/area/science/circuit)
@@ -83325,8 +83325,8 @@
/area/maintenance/port/aft)
"xHA" = (
/obj/machinery/atmospherics/components/binary/pump/on{
name = "Space Loop In";
dir = 8
dir = 8;
name = "Space Loop In"
},
/turf/open/floor/plasteel/white,
/area/science/circuit)
@@ -24502,10 +24502,6 @@
/obj/effect/turf_decal/loading_area{
dir = 1
},
/obj/effect/turf_decal/stripes/corner,
/obj/effect/turf_decal/stripes/corner{
dir = 1
},
/obj/effect/turf_decal/tile/yellow{
dir = 1
},
@@ -25146,13 +25142,13 @@
/turf/open/floor/plasteel,
/area/engine/engineering)
"aNg" = (
/obj/structure/reagent_dispensers/fueltank,
/obj/structure/sign/warning/nosmoking{
pixel_y = -32
},
/obj/effect/turf_decal/stripes/line{
dir = 5
},
/obj/structure/reagent_dispensers/fueltank/high,
/turf/open/floor/plasteel,
/area/engine/engineering)
"aNh" = (
@@ -46837,7 +46837,7 @@
/obj/effect/turf_decal/tile/yellow{
dir = 8
},
/obj/structure/reagent_dispensers/fueltank,
/obj/structure/reagent_dispensers/fueltank/high,
/turf/open/floor/plasteel,
/area/engine/engineering)
"cdL" = (
@@ -54462,8 +54462,8 @@
/area/maintenance/department/security/brig)
"gjv" = (
/obj/machinery/atmospherics/components/binary/pump/on{
name = "Space Loop In";
dir = 1
dir = 1;
name = "Space Loop In"
},
/turf/open/floor/plating,
/area/maintenance/department/science)
+1 -1
View File
@@ -14395,7 +14395,6 @@
/obj/machinery/light{
dir = 1
},
/obj/structure/reagent_dispensers/fueltank,
/obj/machinery/camera{
c_tag = "Engineering Access"
},
@@ -14403,6 +14402,7 @@
name = "Station Intercom (General)";
pixel_y = 20
},
/obj/structure/reagent_dispensers/fueltank/high,
/turf/open/floor/plasteel/dark/corner{
dir = 1
},
File diff suppressed because it is too large Load Diff
+8 -8
View File
@@ -1,8 +1,8 @@
{
"map_name": "Runtime Station",
"map_path": "map_files/debug",
"map_file": "runtimestation.dmm",
"shuttles": {
"cargo": "cargo_delta"
}
}
{
"map_name": "Runtime Station",
"map_path": "map_files/debug",
"map_file": "runtimestation.dmm",
"shuttles": {
"cargo": "cargo_delta"
}
}
+1 -1
View File
@@ -72,7 +72,7 @@
/turf/open/indestructible/hotelwood,
/area/hilbertshotel)
"n" = (
/obj/effect/landmark/xmastree,
/obj/effect/landmark/xmastree/hilbert,
/turf/open/indestructible/hotelwood,
/area/hilbertshotel)
"o" = (
+25 -25
View File
@@ -1,25 +1,25 @@
#!/usr/bin/env python3
from config import *
import sys
import pickle
import socket
def pack():
ip = sys.argv[1]
try:
data = sys.argv[2:]
except:
data = "NO DATA SPECIFIED"
nudge(pickle.dumps({"ip": ip, "data": data}))
def nudge(data):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect(("localhost", 45678))
s.send(data)
s.close()
if __name__ == "__main__" and len(sys.argv) > 1:
pack()
#!/usr/bin/env python3
from config import *
import sys
import pickle
import socket
def pack():
ip = sys.argv[1]
try:
data = sys.argv[2:]
except:
data = "NO DATA SPECIFIED"
nudge(pickle.dumps({"ip": ip, "data": data}))
def nudge(data):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect(("localhost", 45678))
s.send(data)
s.close()
if __name__ == "__main__" and len(sys.argv) > 1:
pack()
+2 -1
View File
@@ -35,8 +35,9 @@
#define R_SPAWN (1<<12)
#define R_AUTOLOGIN (1<<13)
#define R_DBRANKS (1<<14)
#define R_SENSITIVE (1<<15)
#define R_DEFAULT R_AUTOLOGIN
#define R_DEFAULT R_AUTOLOGIN | R_SENSITIVE
#define R_EVERYTHING ALL //the sum of all other rank permissions, used for +EVERYTHING
+1
View File
@@ -70,6 +70,7 @@
///Heretics --
#define IS_HERETIC(mob) (mob.mind?.has_antag_datum(/datum/antagonist/heretic))
#define IS_HERETIC_MONSTER(mob) (mob.mind?.has_antag_datum(/datum/antagonist/heretic_monster))
#define PATH_SIDE "Side"
+2
View File
@@ -81,6 +81,8 @@
//stamina stuff
/// crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
#define STAMINA_CRIT 140
/// Threshold for leaving stamina critical
#define STAMINA_CRIT_REMOVAL_THRESHOLD 100
/// Threshold under for which you are unable to draw from stamina health to replace stamina buffer
#define STAMINA_NO_OVERDRAW_THRESHOLD 100
+1 -1
View File
@@ -10,7 +10,7 @@
/// Usage for eyestabbing with a screwdriver
#define STAMINA_COST_ITEM_EYESTAB 7.5
/// Usage for shoving yourself off the ground instantly
#define STAMINA_COST_SHOVE_UP 10
#define STAMINA_COST_SHOVE_UP 15
//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
#define TOTAL_MASS_TINY_ITEM 1.25
+11
View File
@@ -490,6 +490,17 @@
#define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful
#define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites
#define COMSIG_NANITE_SYNC "nanite_sync" //(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component
/// Checks if a nanite component is able to be controlled by console
#define COMSIG_NANITE_CHECK_CONSOLE_LOCK "is_console_locked"
/// Checks if a nanite component is able to be interfaced with by a host with innate nanite control
#define COMSIG_NANITE_CHECK_HOST_LOCK "is_host_locked"
/// Checks if a nanite component is able to be overwritten by viral replica
#define COMSIG_NANITE_CHECK_VIRAL_PREVENTION "is_virus_locked"
#define NANITE_CHANGES_LOCKED 1
// Internal signals that programs register to and respond with to not require for loops
#define COMSIG_NANITE_INTERNAL_CONSOLE_LOCK_CHECK "naniteiconsolelocked"
#define COMSIG_NANITE_INTERNAL_HOST_LOCK_CHECK "naniteihostlocked"
#define COMSIG_NANITE_INTERNAL_VIRAL_PREVENTION_CHECK "naniteiviruslocked"
// /datum/component/storage signals
#define COMSIG_CONTAINS_STORAGE "is_storage" //() - returns bool.
+10
View File
@@ -67,3 +67,13 @@
#define LOADOUT_LIMB_AMPUTATED "Amputated"
#define LOADOUT_LIMBS list(LOADOUT_LIMB_NORMAL,LOADOUT_LIMB_PROSTHETIC,LOADOUT_LIMB_AMPUTATED) //you can amputate your legs/arms though
//loadout saving/loading specific defines
#define MAXIMUM_LOADOUT_SAVES 5
#define LOADOUT_ITEM "loadout_item"
#define LOADOUT_COLOR "loadout_color"
//loadout item flags
#define LOADOUT_CAN_NAME (1<<0) //renaming items
#define LOADOUT_CAN_DESCRIPTION (1<<1) //adding a custom description to items
#define LOADOUT_CAN_COLOR_POLYCHROMIC (1<<2)
+3
View File
@@ -48,6 +48,8 @@
#define MOB_EPIC (1 << 7) // Megafauna
#define MOB_REPTILE (1 << 8)
#define MOB_SPIRIT (1 << 9)
/// Mobs that otherwise support nanites
#define MOB_NANITES (1 << 10)
// Organ defines for carbon mobs
#define ORGAN_ORGANIC 1
@@ -56,6 +58,7 @@
#define BODYPART_ORGANIC 1
#define BODYPART_ROBOTIC 2
#define BODYPART_HYBRID 3
#define BODYPART_NANITES 4
#define HYBRID_BODYPART_DAMAGE_THRESHHOLD 25 //How much damage has to be suffered until the damage threshhold counts as passed
#define HYBRID_BODYPART_THESHHOLD_MINDAMAGE 15 //Which damage value this limb cannot be healed out of via easy nonsurgical means if the threshhold has been passed, state resets if damage value goes below mindamage.
+29
View File
@@ -0,0 +1,29 @@
// helpers
// sources
/// Species
#define ABILITY_SOURCE_SPECIES "species"
/// Changeling
#define ABILITY_SOURCE_CHANGELING "changeling"
// abilities
/// Full customization and transformation of mutantparts/hair/sprite accessories/etc - excludes name by default
#define INNATE_ABILITY_HUMANOID_CUSTOMIZATION "humanoid_customization"
/// Slime blobform
#define INNATE_ABILITY_SLIME_BLOBFORM "slime_blobform"
/// limb regrowth
#define INNATE_ABILITY_LIMB_REGROWTH "limb_regrowth"
/// ability properties
// customization/body change
/// is this silent?
#define PROPERTY_CUSTOMIZATION_SILENT "silent"
// blobform
/// Blobform color
#define PROPERTY_BLOBFORM_COLOR "color"
// limb regrwoth
/// limb regrowth usage type
#define PROPERTY_LIMB_REGROWTH_USAGE_TYPE "cost"
/// blood
#define REGROWTH_USES_BLOOD "blood"
+1
View File
@@ -40,6 +40,7 @@
//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
#define ROLE_GHOSTCAFE "ghostcafe"
#define ROLE_MINOR_ANTAG "minorantag"
#define ROLE_RESPAWN "respawnsystem"
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
//(in game days played) to play that role
+52 -52
View File
@@ -1,6 +1,6 @@
// tgstation-server DMAPI
#define TGS_DMAPI_VERSION "5.2.8"
#define TGS_DMAPI_VERSION "5.2.9"
// All functions and datums outside this document are subject to change with any version and should not be relied on.
@@ -117,22 +117,22 @@
//REQUIRED HOOKS
/**
* Call this somewhere in [/world/proc/New] that is always run. This function may sleep!
*
* * event_handler - Optional user defined [/datum/tgs_event_handler].
* * minimum_required_security_level: The minimum required security level to run the game in which the DMAPI is integrated. Can be one of [TGS_SECURITY_ULTRASAFE], [TGS_SECURITY_SAFE], or [TGS_SECURITY_TRUSTED].
*/
* Call this somewhere in [/world/proc/New] that is always run. This function may sleep!
*
* * event_handler - Optional user defined [/datum/tgs_event_handler].
* * minimum_required_security_level: The minimum required security level to run the game in which the DMAPI is integrated. Can be one of [TGS_SECURITY_ULTRASAFE], [TGS_SECURITY_SAFE], or [TGS_SECURITY_TRUSTED].
*/
/world/proc/TgsNew(datum/tgs_event_handler/event_handler, minimum_required_security_level = TGS_SECURITY_ULTRASAFE)
return
/**
* Call this when your initializations are complete and your game is ready to play before any player interactions happen.
*
* This may use [/world/var/sleep_offline] to make this happen so ensure no changes are made to it while this call is running.
* Afterwards, consider explicitly setting it to what you want to avoid this BYOND bug: http://www.byond.com/forum/post/2575184
* Before this point, note that any static files or directories may be in use by another server. Your code should account for this.
* This function should not be called before ..() in [/world/proc/New].
*/
* Call this when your initializations are complete and your game is ready to play before any player interactions happen.
*
* This may use [/world/var/sleep_offline] to make this happen so ensure no changes are made to it while this call is running.
* Afterwards, consider explicitly setting it to what you want to avoid this BYOND bug: http://www.byond.com/forum/post/2575184
* Before this point, note that any static files or directories may be in use by another server. Your code should account for this.
* This function should not be called before ..() in [/world/proc/New].
*/
/world/proc/TgsInitializationComplete()
return
@@ -140,8 +140,8 @@
#define TGS_TOPIC var/tgs_topic_return = TgsTopic(args[1]); if(tgs_topic_return) return tgs_topic_return
/**
* Call this at the beginning of [world/proc/Reboot].
*/
* Call this at the beginning of [world/proc/Reboot].
*/
/world/proc/TgsReboot()
return
@@ -175,16 +175,16 @@
var/deprefixed_parameter
/**
* Returns [TRUE]/[FALSE] based on if the [/datum/tgs_version] contains wildcards.
*/
* Returns [TRUE]/[FALSE] based on if the [/datum/tgs_version] contains wildcards.
*/
/datum/tgs_version/proc/Wildcard()
return
/**
* Returns [TRUE]/[FALSE] based on if the [/datum/tgs_version] equals some other version.
*
* other_version - The [/datum/tgs_version] to compare against.
*/
* Returns [TRUE]/[FALSE] based on if the [/datum/tgs_version] equals some other version.
*
* other_version - The [/datum/tgs_version] to compare against.
*/
/datum/tgs_version/proc/Equals(datum/tgs_version/other_version)
return
@@ -234,10 +234,10 @@
var/datum/tgs_chat_channel/channel
/**
* User definable callback for handling TGS events.
*
* event_code - One of the TGS_EVENT_ defines. Extra parameters will be documented in each
*/
* User definable callback for handling TGS events.
*
* event_code - One of the TGS_EVENT_ defines. Extra parameters will be documented in each
*/
/datum/tgs_event_handler/proc/HandleEvent(event_code, ...)
set waitfor = FALSE
return
@@ -252,11 +252,11 @@
var/admin_only = FALSE
/**
* Process command activation. Should return a string to respond to the issuer with.
*
* sender - The [/datum/tgs_chat_user] who issued the command.
* params - The trimmed string following the command `/datum/tgs_chat_command/var/name].
*/
* Process command activation. Should return a string to respond to the issuer with.
*
* sender - The [/datum/tgs_chat_user] who issued the command.
* params - The trimmed string following the command `/datum/tgs_chat_command/var/name].
*/
/datum/tgs_chat_command/proc/Run(datum/tgs_chat_user/sender, params)
CRASH("[type] has no implementation for Run()")
@@ -271,48 +271,48 @@
return
/**
* Returns [TRUE] if DreamDaemon was launched under TGS, the API matches, and was properly initialized. [FALSE] will be returned otherwise.
*/
* Returns [TRUE] if DreamDaemon was launched under TGS, the API matches, and was properly initialized. [FALSE] will be returned otherwise.
*/
/world/proc/TgsAvailable()
return
// No function below this succeeds if it TgsAvailable() returns FALSE or if TgsNew() has yet to be called.
/**
* Forces a hard reboot of DreamDaemon by ending the process.
*
* Unlike del(world) clients will try to reconnect.
* If TGS has not requested a [TGS_REBOOT_MODE_SHUTDOWN] DreamDaemon will be launched again
*/
* Forces a hard reboot of DreamDaemon by ending the process.
*
* Unlike del(world) clients will try to reconnect.
* If TGS has not requested a [TGS_REBOOT_MODE_SHUTDOWN] DreamDaemon will be launched again
*/
/world/proc/TgsEndProcess()
return
/**
* Send a message to connected chats.
*
* message - The string to send.
* admin_only: If [TRUE], message will be sent to admin connected chats. Vice-versa applies.
*/
* Send a message to connected chats.
*
* message - The string to send.
* admin_only: If [TRUE], message will be sent to admin connected chats. Vice-versa applies.
*/
/world/proc/TgsTargetedChatBroadcast(message, admin_only = FALSE)
return
/**
* Send a private message to a specific user.
*
* message - The string to send.
* user: The [/datum/tgs_chat_user] to PM.
*/
* Send a private message to a specific user.
*
* message - The string to send.
* user: The [/datum/tgs_chat_user] to PM.
*/
/world/proc/TgsChatPrivateMessage(message, datum/tgs_chat_user/user)
return
// The following functions will sleep if a call to TgsNew() is sleeping
/**
* Send a message to connected chats that are flagged as game-related in TGS.
*
* message - The string to send.
* channels - Optional list of [/datum/tgs_chat_channel]s to restrict the message to.
*/
* Send a message to connected chats that are flagged as game-related in TGS.
*
* message - The string to send.
* channels - Optional list of [/datum/tgs_chat_channel]s to restrict the message to.
*/
/world/proc/TgsChatBroadcast(message, list/channels = null)
return
+4
View File
@@ -213,6 +213,10 @@
#define TRAIT_NO_STAMINA_BUFFER_REGENERATION "block_stamina_buffer_regen" /// Prevents stamina buffer regeneration
#define TRAIT_NO_STAMINA_REGENERATION "block_stamina_regen" /// Prevents stamina regeneration
#define TRAIT_ARMOR_BROKEN "armor_broken" //acts as if you are wearing no clothing when taking damage, does not affect non-clothing sources of protection
/// forces update_density to make us not dense
#define TRAIT_LIVING_NO_DENSITY "living_no_density"
/// forces us to not render our overlays
#define TRAIT_HUMAN_NO_RENDER "human_no_render"
// mobility flag traits
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
+21 -9
View File
@@ -46,17 +46,29 @@
I = getPAIHologramIcon(I)
return I
//Errors go to user.
/proc/generate_custom_holoform_from_prefs_safe(datum/preferences/prefs, mob/user)
if(user)
if(user.client.prefs.last_custom_holoform > world.time - CUSTOM_HOLOFORM_DELAY)
to_chat(user, "<span class='boldwarning'>You are attempting to set your custom holoform too fast!</span>")
return
return generate_custom_holoform_from_prefs(prefs, null, null, TRUE, TRUE)
//Prompts this client for custom holoform parameters.
/proc/user_interface_custom_holoform(client/C)
var/datum/preferences/target_prefs = C.prefs
if(target_prefs.path)
var/list/characters = list()
var/savefile/S = new /savefile(target_prefs.path)
if(S)
var/name
var/max_save_slots = C.prefs.max_save_slots
for(var/i=1, i<=max_save_slots, i++)
S.cd = "/character[i]"
S["real_name"] >> name
if(name)
characters[name] = i
var/chosen_name = input(C, "Which character do you wish to use as your appearance.") as anything in characters
if(chosen_name)
if(C.prefs.last_custom_holoform > world.time - CUSTOM_HOLOFORM_DELAY)
to_chat(C.mob, "<span class='boldwarning'>You are attempting to set your custom holoform too fast!</span>")
return
target_prefs = new(C)
if(!target_prefs.load_character(characters[chosen_name], TRUE))
target_prefs = C.prefs
ASSERT(target_prefs)
//In the future, maybe add custom path allowances a la admin create outfit but for now..
return generate_custom_holoform_from_prefs_safe(target_prefs, C.mob)
return generate_custom_holoform_from_prefs(target_prefs, null, null, TRUE, TRUE)
+15
View File
@@ -1235,3 +1235,18 @@ GLOBAL_DATUM_INIT(dummySave, /savefile, new("tmp/dummySave.sav")) //Cache of ico
var/icon/I = getFlatIcon(thing)
return icon2html(I, target, sourceonly = sourceonly)
/* Gives the result RGB of a RGB string after a matrix transformation. No alpha.
* Input: rr, rg, rb, gr, gg, gb, br, bg, bb, cr, cg, cb
* Output: RGB string
*/
/proc/RGBMatrixTransform(list/color, list/cm)
ASSERT(cm.len >= 9)
if(cm.len < 12) // fill in the rest
for(var/i in 1 to (12 - cm.len))
cm += 0
if(!islist(color))
color = ReadRGB(color)
color[1] = color[1] * cm[1] + color[2] * cm[2] + color[3] * cm[3] + cm[10] * 255
color[2] = color[1] * cm[4] + color[2] * cm[5] + color[3] * cm[6] + cm[11] * 255
color[3] = color[1] * cm[7] + color[2] * cm[8] + color[3] * cm[9] + cm[12] * 255
return rgb(color[1], color[2], color[3])
+6
View File
@@ -177,3 +177,9 @@ round(cos_inv_third+sqrt3_sin, 0.001), round(cos_inv_third-sqrt3_sin, 0.001), ro
for(x in 1 to 4)
output[offset+x] = round(A[offset+1]*B[x] + A[offset+2]*B[x+4] + A[offset+3]*B[x+8] + A[offset+4]*B[x+12]+(y==5?B[x+16]:0), 0.001)
return output
/**
* Assembles a color matrix, defaulting to identity
*/
/proc/rgb_construct_color_matrix(rr = 1, rg, rb, gr, gg = 1, gb, br, bg, bb = 1, cr, cg, cb)
return list(rr, rg, rb, gr, gg, gb, br, bg, bb, cr, cg, cb)
+2
View File
@@ -13,6 +13,7 @@
var/err_file = ""
var/static/list/interpreters = list("[MS_WINDOWS]" = "cmd /c", "[UNIX]" = "sh -c")
var/interpreter = interpreters["[world.system_type]"]
log_subsystem("SHELL", "Executing command [command]")
if(interpreter)
for(var/seo_id in shelleo_ids)
if(!shelleo_ids[seo_id])
@@ -36,6 +37,7 @@
else
CRASH("Operating System: [world.system_type] not supported") // If you encounter this error, you are encouraged to update this proc with support for the new operating system
. = list(errorcode, stdout, stderr)
log_subsystem("SHELL", "Finished execution: [errorcode], [stdout], [stderr]")
#undef SHELLEO_NAME
#undef SHELLEO_ERR
#undef SHELLEO_OUT
+2
View File
@@ -225,6 +225,8 @@
. += "[seperator]AUTOLOGIN"
if(rights & R_DBRANKS)
. += "[seperator]DBRANKS"
if(rights & R_SENSITIVE)
. += "[seperator]SENSITIVE"
if(!.)
. = "NONE"
return .
+2 -1
View File
@@ -67,7 +67,8 @@ GLOBAL_LIST_INIT(bitfields, list(
"SOUNDS" = R_SOUNDS,
"SPAWN" = R_SPAWN,
"AUTOLOGIN" = R_AUTOLOGIN,
"DBRANKS" = R_DBRANKS
"DBRANKS" = R_DBRANKS,
"SENSITIVE" = R_SENSITIVE
),
"interaction_flags_atom" = list(
"INTERACT_ATOM_REQUIRES_ANCHORED" = INTERACT_ATOM_REQUIRES_ANCHORED,
@@ -388,6 +388,8 @@ Example config:
var/list/probabilities = Get(/datum/config_entry/keyed_list/storyteller_weight)
var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
var/list/min_player_counts = Get(/datum/config_entry/keyed_list/storyteller_min_players)
var/list/storyteller_min_chaos = Get(/datum/config_entry/keyed_list/storyteller_min_chaos)
var/list/storyteller_max_chaos = Get(/datum/config_entry/keyed_list/storyteller_max_chaos)
for(var/T in storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/config_tag = initial(S.config_tag)
@@ -399,6 +401,13 @@ Example config:
continue
if(length(GLOB.player_list) < min_players)
continue
if(!Get(/datum/config_entry/flag/no_storyteller_threat_removal))
var/min_chaos = (probabilities in storyteller_min_chaos) ? storyteller_min_chaos[config_tag] : initial(S.min_chaos)
var/max_chaos = (probabilities in storyteller_max_chaos) ? storyteller_max_chaos[config_tag] : initial(S.max_chaos)
if(SSpersistence.average_dynamic_threat < min_chaos)
continue
if(SSpersistence.average_dynamic_threat > max_chaos)
continue
if(SSpersistence.saved_storytellers.len == repeated_mode_adjust.len)
var/name = initial(S.name)
var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3)
@@ -1,5 +1,7 @@
/datum/config_entry/flag/dynamic_voting
/datum/config_entry/flag/no_storyteller_threat_removal
/datum/config_entry/number/dynamic_high_pop_limit
config_entry_value = 55
min_val = 1
@@ -67,6 +69,9 @@
/datum/config_entry/number/dynamic_third_rule_high_pop_requirement
config_entry_value = 70
/datum/config_entry/number/dynamic_threat_baseline
config_entry_value = 50
/datum/config_entry/number_list/dynamic_hijack_requirements
/datum/config_entry/number/dynamic_hijack_high_population_requirement
@@ -74,7 +79,7 @@
/datum/config_entry/number/dynamic_hijack_cost
config_entry_value = 5
/datum/config_entry/number/dynamic_glorious_death_cost
config_entry_value = 5
@@ -96,3 +101,11 @@
/datum/config_entry/keyed_list/storyteller_min_players
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/storyteller_min_chaos
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/storyteller_max_chaos
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
@@ -172,8 +172,6 @@
/datum/config_entry/string/hostedby
/datum/config_entry/flag/norespawn
/datum/config_entry/flag/guest_jobban
/datum/config_entry/flag/usewhitelist
@@ -0,0 +1,47 @@
/// Allows usage of respawn system
/datum/config_entry/flag/respawns_enabled
config_entry_value = FALSE
/// Minutes before allowing respawns.
/datum/config_entry/number/respawn_delay
config_entry_value = 15.0
integer = FALSE
/// Minutes before allowing respawn, if user cryo'd.
/datum/config_entry/number/respawn_delay_cryo
config_entry_value = 5.0
integer = FALSE
/// Allows respawning as non-assistant. Overrides all others of this type.
/datum/config_entry/flag/allow_non_assistant_respawn
config_entry_value = FALSE
/// Allows respawning as a combat role, defined as security/head.
/datum/config_entry/flag/allow_combat_role_respawn
config_entry_value = FALSE
/// Allows respawning as the same character as a previous life
/datum/config_entry/flag/allow_same_character_respawn
config_entry_value = FALSE
/// Observing penalizes for respawns, not just joining.
/datum/config_entry/flag/respawn_penalty_includes_observe
config_entry_value = FALSE
/// Minutes from roundstart before someone can respawn
/datum/config_entry/number/respawn_minimum_delay_roundstart
config_entry_value = 30.0
integer = FALSE
/// Gamemode config tags that are banned from respawning
/datum/config_entry/keyed_list/respawn_chaos_gamemodes
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
/datum/config_entry/keyed_list/respawn_chaos_gamemodes/ValidateListEntry(key_name, key_value)
. = ..()
return . && (key_name in config.modes)
/datum/config_entry/keyed_list/respawn_chaos_gamemodes/preprocess_key(key)
. = ..()
return lowertext(key)
+3 -1
View File
@@ -93,12 +93,14 @@ SUBSYSTEM_DEF(input)
user.full_macro_assert()
/datum/controller/subsystem/input/fire()
set waitfor = FALSE
var/list/clients = GLOB.clients // Let's sing the list cache song
for(var/i in 1 to clients.len)
var/client/C = clients[i]
C.keyLoop()
#define NONSENSICAL_VERB "NONSENSICAL_VERB_THAT_DOES_NOTHING"
/// *sigh
/client/verb/NONSENSICAL_VERB_THAT_DOES_NOTHING()
set name = ".NONSENSICAL_VERB_THAT_DOES_NOTHING"
set name = "NONSENSICAL_VERB_THAT_DOES_NOTHING"
set hidden = TRUE
+17 -3
View File
@@ -670,11 +670,12 @@ SUBSYSTEM_DEF(job)
var/mob/the_mob = N
if(!the_mob)
the_mob = M // cause this doesn't get assigned if player is a latejoiner
if(the_mob.client && the_mob.client.prefs && (the_mob.client.prefs.chosen_gear && the_mob.client.prefs.chosen_gear.len))
var/list/chosen_gear = the_mob.client.prefs.loadout_data["SAVE_[the_mob.client.prefs.loadout_slot]"]
if(the_mob.client && the_mob.client.prefs && (chosen_gear && chosen_gear.len))
if(!ishuman(M))//no silicons allowed
return
for(var/i in the_mob.client.prefs.chosen_gear)
var/datum/gear/G = i
for(var/i in chosen_gear)
var/datum/gear/G = istext(i[LOADOUT_ITEM]) ? text2path(i[LOADOUT_ITEM]) : i[LOADOUT_ITEM]
G = GLOB.loadout_items[initial(G.category)][initial(G.subcategory)][initial(G.name)]
if(!G)
continue
@@ -690,6 +691,19 @@ SUBSYSTEM_DEF(job)
if(!permitted)
continue
var/obj/item/I = new G.path
if(I && length(i[LOADOUT_COLOR])) //handle loadout colors
//handle polychromic items
if((G.loadout_flags & LOADOUT_CAN_COLOR_POLYCHROMIC) && length(G.loadout_initial_colors))
var/datum/element/polychromic/polychromic = I.comp_lookup["item_worn_overlays"] //stupid way to do it but GetElement does not work for this
if(polychromic && istype(polychromic))
var/list/polychromic_entry = polychromic.colors_by_atom[I]
if(polychromic_entry)
polychromic.colors_by_atom[I] = i[LOADOUT_COLOR]
I.update_icon()
else
//handle non-polychromic items (they only have one color)
I.add_atom_colour(i[LOADOUT_COLOR][1], FIXED_COLOUR_PRIORITY)
I.update_icon()
if(!M.equip_to_slot_if_possible(I, G.slot, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // If the job's dresscode compliant, try to put it in its slot, first
if(iscarbon(M))
var/mob/living/carbon/C = M
+1 -1
View File
@@ -422,7 +422,7 @@ SUBSYSTEM_DEF(persistence)
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
average_dynamic_threat = (mode.threat_average + average_dynamic_threat) / 2
average_dynamic_threat = (mode.max_threat + average_dynamic_threat) / 2
var/json_file = file("data/RecentStorytellers.json")
var/list/file_data = list()
file_data["data"] = saved_storytellers + average_dynamic_threat
+5
View File
@@ -371,6 +371,11 @@ SUBSYSTEM_DEF(ticker)
if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
GLOB.joined_player_list += player.ckey
player.create_character(FALSE)
if(player.new_character && player.client && player.client.prefs) // we cannot afford a runtime, ever
LAZYOR(player.client.prefs.slots_joined_as, player.client.prefs.default_slot)
LAZYOR(player.client.prefs.characters_joined_as, player.new_character.real_name)
else
stack_trace("WARNING: Either a player did not have a new_character, did not have a client, or did not have preferences. This is VERY bad.")
else
player.new_player_panel()
CHECK_TICK
+1 -1
View File
@@ -492,7 +492,7 @@ SUBSYSTEM_DEF(vote)
if("dynamic")
GLOB.master_mode = "dynamic"
var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight)
for(var/T in config.storyteller_cache)
for(var/T in config.get_runnable_storytellers())
var/datum/dynamic_storyteller/S = T
var/probability = ((initial(S.config_tag) in probabilities) ? probabilities[initial(S.config_tag)] : initial(S.weight))
if(probability > 0)
+9 -9
View File
@@ -1,9 +1,9 @@
# Datum Component System (DCS)
## Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a `SendSignal()` call. Now every component that want's to can also know about this happening.
See [this thread](https://tgstation13.org/phpBB/viewtopic.php?f=5&t=22674) for an introduction to the system as a whole.
### See/Define signals and their arguments in [__DEFINES\components.dm](..\..\__DEFINES\components.dm)
# Datum Component System (DCS)
## Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a `SendSignal()` call. Now every component that want's to can also know about this happening.
See [this thread](https://tgstation13.org/phpBB/viewtopic.php?f=5&t=22674) for an introduction to the system as a whole.
### See/Define signals and their arguments in [__DEFINES\components.dm](..\..\__DEFINES\components.dm)
+115 -14
View File
@@ -17,6 +17,44 @@
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans
var/diagnostics = TRUE //if TRUE, displays program list when scanned by nanite scanners
/// Delete ourselves when we're depleted.
var/qdel_self_on_depletion = TRUE
/// Allow deletion
var/can_be_deleted = TRUE
/// Whether or not we can survive no cloud syncing without errors
var/requires_cloud_sync = TRUE
/// Permanent programs - can never be deleted. does not count towards max_programs.
var/list/datum/nanite_program/permanent_programs = list()
// Vulnerabilities
/// EMP flat deletion upper
var/emp_flat_deletion_upper = 35
/// EMP flat deletion lower
var/emp_flat_deletion_lower = 20
/// EMP percent deletion upper
var/emp_percent_deletion_upper = 0.35
/// EMP percent deletion lower
var/emp_percent_deletion_lower = 0.30
/// EMP severity multiplier, capping to 0 to 100
var/emp_severity_mod = 1
/// EMP severity div for cloudsync reset chance
var/emp_desync_mod = 0.25
/// Shock flat deletion upper
var/shock_flat_deletion_upper = 45
/// Shock flat deletion lower
var/shock_flat_deletion_lower = 25
/// Shock percent deletion upper
var/shock_percent_deletion_upper = 0.25
/// Shock percent deletion lower
var/shock_percent_deletion_lower = 0.20
/// minor shock deletion lower
var/minor_shock_deletion_lower = 5
/// minor shock deletion upper
var/minor_shock_deletion_upper = 15
/datum/component/nanites/Initialize(amount = 100, cloud = 0)
if(!isliving(parent) && !istype(parent, /datum/nanite_cloud_backup))
return COMPONENT_INCOMPATIBLE
@@ -55,6 +93,9 @@
RegisterSignal(parent, COMSIG_NANITE_ADD_PROGRAM, .proc/add_program)
RegisterSignal(parent, COMSIG_NANITE_SCAN, .proc/nanite_scan)
RegisterSignal(parent, COMSIG_NANITE_SYNC, .proc/sync)
RegisterSignal(parent, COMSIG_NANITE_CHECK_CONSOLE_LOCK, .proc/check_console_locking)
RegisterSignal(parent, COMSIG_NANITE_CHECK_HOST_LOCK, .proc/check_host_lockout)
RegisterSignal(parent, COMSIG_NANITE_CHECK_VIRAL_PREVENTION, .proc/check_viral_prevention)
if(isliving(parent))
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
@@ -118,13 +159,63 @@
next_sync = world.time + NANITE_SYNC_DELAY
set_nanite_bar()
/**
* Called when nanites are depleted.
* Deletes ourselves by default.
*/
/datum/component/nanites/proc/nanites_depleted()
if(qdel_self_on_depletion)
delete_nanites()
/**
* Used to rid ourselves
*/
/datum/component/nanites/proc/delete_nanites()
qdel(src)
if(can_be_deleted)
qdel(src)
/**
* Adds permanent programs
*
* WARNING: Has no sanity checks. Make sure you know what you are doing! (make sure programs do not conflict)
*/
/datum/component/nanites/proc/add_permanent_program(list/program, immutable = FALSE)
if(!islist(program))
program = list(program)
for(var/i in program)
if(i in permanent_programs)
continue
var/datum/nanite_program/P = i
permanent_programs += P
if(immutable)
P.immutable = TRUE
for(var/e in programs)
var/datum/nanite_program/E = e
if(E.unique && (E.type == P.type))
qdel(e)
programs += P
/**
* Checks if we can block out console modification
*/
/datum/component/nanites/proc/check_console_locking()
return SEND_SIGNAL(src, COMSIG_NANITE_INTERNAL_CONSOLE_LOCK_CHECK)
/**
* Checks if we can lock out host internal conscious modification
*/
/datum/component/nanites/proc/check_host_lockout()
return SEND_SIGNAL(src, COMSIG_NANITE_INTERNAL_HOST_LOCK_CHECK)
/**
* Checks if we can block out viral replica
*/
/datum/component/nanites/proc/check_viral_prevention()
return SEND_SIGNAL(src, COMSIG_NANITE_INTERNAL_VIRAL_PREVENTION_CHECK)
//Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status)
/datum/component/nanites/proc/sync(datum/signal_source, datum/component/nanites/source, full_overwrite = TRUE, copy_activation = FALSE)
var/list/programs_to_remove = programs.Copy()
var/list/programs_to_remove = programs.Copy() - permanent_programs
var/list/programs_to_add = source.programs.Copy()
for(var/X in programs)
var/datum/nanite_program/NP = X
@@ -151,7 +242,7 @@
sync(null, cloud_copy)
return
//Without cloud syncing nanites can accumulate errors and/or defects
if(prob(8) && programs.len)
if(prob(8) && programs.len && requires_cloud_sync)
var/datum/nanite_program/NP = pick(programs)
NP.software_error()
@@ -159,8 +250,11 @@
for(var/X in programs)
var/datum/nanite_program/NP = X
if(NP.unique && NP.type == new_program.type)
qdel(NP)
if(programs.len >= max_programs)
if(NP in permanent_programs)
return COMPONENT_PROGRAM_NOT_INSTALLED
else
qdel(NP)
if((programs.len - length(permanent_programs)) >= max_programs)
return COMPONENT_PROGRAM_NOT_INSTALLED
if(source_program)
source_program.copy_programming(new_program)
@@ -177,7 +271,7 @@
/datum/component/nanites/proc/adjust_nanites(datum/source, amount)
nanite_volume = clamp(nanite_volume + amount, 0, max_nanites)
if(nanite_volume <= 0) //oops we ran out
qdel(src)
nanites_depleted()
/datum/component/nanites/proc/set_nanite_bar(remove = FALSE)
var/image/holder = host_mob.hud_list[DIAG_NANITE_FULL_HUD]
@@ -191,28 +285,28 @@
holder.icon_state = "nanites[nanite_percent]"
/datum/component/nanites/proc/on_emp(datum/source, severity)
nanite_volume *= (rand(60, 90) * 0.01) //Lose 10-40% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
if(prob(40/severity))
severity *= emp_severity_mod
var/loss = (severity / 100) * (rand(emp_percent_deletion_lower, emp_percent_deletion_upper) * nanite_volume) + rand(emp_flat_deletion_lower, emp_flat_deletion_upper)
adjust_nanites(null, -loss)
if(prob(severity * emp_desync_mod))
cloud_id = 0
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_emp(severity)
/datum/component/nanites/proc/on_shock(datum/source, shock_damage, siemens_coeff = 1, flags = NONE)
if(shock_damage < 1)
return
if(!HAS_TRAIT_NOT_FROM(host_mob, TRAIT_SHOCKIMMUNE, "nanites"))//Another shock protection must protect nanites too, but nanites protect only host
nanite_volume *= (rand(45, 80) * 0.01) //Lose 20-55% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
var/loss = (rand(shock_percent_deletion_lower, shock_percent_deletion_upper) * nanite_volume) + rand(shock_flat_deletion_lower, shock_flat_deletion_upper)
adjust_nanites(null, -loss)
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_shock(shock_damage)
/datum/component/nanites/proc/on_minor_shock(datum/source)
adjust_nanites(null, -(rand(5, 15))) //Lose 5-15 flat nanite volume
adjust_nanites(null, -(rand(minor_shock_deletion_lower, minor_shock_deletion_upper))) //Lose 5-15 flat nanite volume
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_minor_shock()
@@ -237,7 +331,7 @@
NP.receive_comm_signal(comm_code, comm_message, comm_source)
/datum/component/nanites/proc/check_viable_biotype()
if(!(host_mob.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD)))
if(!(host_mob.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD|MOB_NANITES)))
qdel(src) //bodytype no longer sustains nanites
/datum/component/nanites/proc/check_access(datum/source, obj/O)
@@ -378,3 +472,10 @@
id++
mob_programs += list(mob_program)
data["mob_programs"] = mob_programs
/**
* Subtype that doesn't erase itself from running out
*/
/datum/component/nanites/permanent
qdel_self_on_depletion = FALSE
can_be_deleted = FALSE
@@ -16,6 +16,32 @@
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
return FALSE
/datum/component/storage/concrete/rped/quick_empty(mob/M)
var/atom/A = parent
if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated())
return
if(check_locked(null, M, TRUE))
return FALSE
A.add_fingerprint(M)
var/list/things = contents()
var/lowest_rating = INFINITY
for(var/obj/item/B in things)
if(B.get_part_rating() < lowest_rating)
lowest_rating = B.get_part_rating()
for(var/obj/item/B in things)
if(B.get_part_rating() > lowest_rating)
things.Remove(B)
if(lowest_rating == INFINITY)
to_chat(M, "<span class='notice'>There's no parts to dump out from [parent].</span>")
return
to_chat(M, "<span class='notice'>You start dumping out tier/cell rating [lowest_rating] parts from [parent].</span>")
var/turf/T = get_turf(A)
var/datum/progressbar/progress = new(M, length(things), T)
while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
stoplag(1)
qdel(progress)
A.do_squish(0.8, 1.2)
/datum/component/storage/concrete/bluespace/rped
collection_mode = COLLECT_EVERYTHING
allow_quick_gather = TRUE
@@ -33,5 +59,29 @@
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
return FALSE
/datum/component/storage/concrete/cyborg/rped
max_items = 150
/datum/component/storage/concrete/bluespace/rped/quick_empty(mob/M)
var/atom/A = parent
if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated())
return
if(check_locked(null, M, TRUE))
return FALSE
A.add_fingerprint(M)
var/list/things = contents()
var/lowest_rating = INFINITY
for(var/obj/item/B in things)
if(B.get_part_rating() < lowest_rating)
lowest_rating = B.get_part_rating()
for(var/obj/item/B in things)
if(B.get_part_rating() > lowest_rating)
things.Remove(B)
if(lowest_rating == INFINITY)
to_chat(M, "<span class='notice'>There's no parts to dump out from [parent].</span>")
return
to_chat(M, "<span class='notice'>You start dumping out tier/cell rating [lowest_rating] parts from [parent].</span>")
var/turf/T = get_turf(A)
var/datum/progressbar/progress = new(M, length(things), T)
while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
stoplag(1)
qdel(progress)
A.do_squish(0.8, 1.2)
+12 -3
View File
@@ -660,27 +660,34 @@
return
if(dna.stability > 0)
return
var/instability = -dna.stability
var/instability = - dna.stability
dna.remove_all_mutations()
dna.stability = 100
if(prob(max(70-instability,0)))
if(prob(max(70 - instability,0)))
switch(rand(0,3)) //not complete and utter death
if(0)
monkeyize()
if(1)
gain_trauma(/datum/brain_trauma/severe/paralysis)
if(2)
unequip_everything()
drop_all_held_items()
corgize()
if(3)
to_chat(src, "<span class='notice'>Oh, we actually feel quite alright!</span>")
else
switch(rand(0,3))
if(0)
unequip_everything()
drop_all_held_items()
gib()
if(1)
unequip_everything()
drop_all_held_items()
dust()
if(2)
unequip_everything()
drop_all_held_items()
death()
petrify(INFINITY)
if(3)
@@ -689,6 +696,8 @@
if(BP)
BP.dismember()
else
unequip_everything()
drop_all_held_items()
gib()
else
set_species(/datum/species/dullahan)
+1 -1
View File
@@ -170,7 +170,7 @@
if(istype(source,/obj/item/clothing/suit/hooded)) //so how come it be like this, where toggleable headslots are named separately (helmet/hood) anyways?
var/obj/item/clothing/suit/hooded/sourcesuit = source
H = sourcesuit.hood
else if(istype(source,/obj/item/clothing/suit/space/hardsuit))
else if(istype(source,/obj/item/clothing/suit/space/hardsuit))
var/obj/item/clothing/suit/space/hardsuit/sourcesuit = source
H = sourcesuit.helmet
else
+2 -2
View File
@@ -55,7 +55,7 @@
return
user.log_message(msg, LOG_EMOTE)
msg = "<b>[user]</b> " + msg
msg = "<span class='emote'><b>[user]</b> [msg]</span>"
for(var/mob/M in GLOB.dead_mob_list)
if(!M.client || isnewplayer(M))
@@ -144,7 +144,7 @@
var/sound //Sound to play when emote is called
var/vary = FALSE //used for the honk borg emote
var/volume = 50
mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon)
mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon, /mob/camera/aiEye)
/datum/emote/sound/run_emote(mob/user, params)
. = ..()
+25 -3
View File
@@ -134,6 +134,28 @@
return BULLET_ACT_FORCE_PIERCE
return BULLET_ACT_HIT
/datum/block_parry_data/sleeping_carp
parry_time_windup = 0
parry_time_active = 25
parry_time_spindown = 0
// we want to signal to players the most dangerous phase, the time when automatic counterattack is a thing.
parry_time_windup_visual_override = 1
parry_time_active_visual_override = 3
parry_time_spindown_visual_override = 12
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK //can attack while
parry_time_perfect = 2.5 // first ds isn't perfect
parry_time_perfect_leeway = 1.5
parry_imperfect_falloff_percent = 5
parry_efficiency_to_counterattack = 100
parry_efficiency_considered_successful = 65 // VERY generous
parry_efficiency_perfect = 100
parry_failed_stagger_duration = 4 SECONDS
parry_cooldown = 0.5 SECONDS
/mob/living/carbon/human/UseStaminaBuffer(amount, warn = FALSE, considered_action = TRUE)
amount *= physiology? physiology.stamina_buffer_mod : 1
return ..()
/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
. = ..()
if(!.)
@@ -144,12 +166,12 @@
ADD_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
H.physiology.brute_mod *= 0.4 //brute is really not gonna cut it
H.physiology.burn_mod *= 0.7 //burn is distinctly more useful against them than brute but they're still resistant
H.physiology.stamina_mod *= 0.5 //You take less stamina damage overall, but you do not reduce the damage from stun batons
H.physiology.stamina_mod *= 0.4 //You take less stamina damage overall, but you do not reduce the damage from stun batons as much
H.physiology.stun_mod *= 0.3 //for those rare stuns
H.physiology.pressure_mod *= 0.3 //go hang out with carp
H.physiology.cold_mod *= 0.3 //cold mods are different to burn mods, they do stack however
H.physiology.heat_mod *= 2 //this is mostly so sleeping carp has a viable weakness. Cooking them alive. Setting them on fire and heating them will be their biggest weakness. The reason for this is....filet jokes.
H.physiology.stamina_buffer_mod *= 0.75 //to help with some stamina
H.faction |= "carp" //:D
/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
@@ -165,7 +187,7 @@
H.physiology.pressure_mod = initial(H.physiology.pressure_mod) //no more carpies
H.physiology.cold_mod = initial(H.physiology.cold_mod)
H.physiology.heat_mod = initial(H.physiology.heat_mod)
H.physiology.stamina_buffer_mod = initial(H.physiology.stamina_buffer_mod)
H.faction -= "carp" //:(
/mob/living/carbon/human/proc/sleeping_carp_help()
@@ -163,7 +163,7 @@
timeout = 3 MINUTES
/datum/mood_event/gates_of_mansus
description = "<span class='boldwarning'>LIVING IN A PERFORMANCE IS WORSE THAN DEATH</span>\n"
description = "<span class='boldwarning'>I HAD A GLIMPSE OF THE HORROR BEYOND THIS WORLD. REALITY UNCOILED BEFORE MY EYES!</span>\n"
mood_change = -25
timeout = 4 MINUTES
+1 -1
View File
@@ -586,7 +586,7 @@
var/list/mob/living/targets = list()
for(var/mob/living/potential_target in oview(owner, 1))
if(IS_HERETIC(potential_target) || potential_target.mind?.has_antag_datum(/datum/antagonist/heretic_monster))
if(IS_HERETIC(potential_target) || IS_HERETIC_MONSTER(potential_target))
continue
targets += potential_target
if(LAZYLEN(targets))
+1 -1
View File
@@ -164,7 +164,7 @@
. = list()
.["version"] = GLOB.game_version
.["mode"] = "hidden" //CIT CHANGE - hides the gamemode in topic() calls to prevent meta'ing the gamemode
.["respawn"] = config ? !CONFIG_GET(flag/norespawn) : FALSE
.["respawn"] = config ? CONFIG_GET(flag/respawns_enabled) : FALSE
.["enter"] = GLOB.enter_allowed
.["vote"] = CONFIG_GET(flag/allow_vote_mode)
.["ai"] = CONFIG_GET(flag/allow_ai)
-1
View File
@@ -150,7 +150,6 @@
/area/shuttle/escape/luxury
name = "Luxurious Emergency Shuttle"
noteleport = TRUE
/area/shuttle/escape/arena
name = "The Arena"
+3 -3
View File
@@ -150,14 +150,14 @@ Credit where due:
var/datum/team/clockcult/main_clockcult
/datum/game_mode/clockwork_cult/pre_setup() //Gamemode and job code is pain. Have fun codediving all of that stuff, whoever works on this next - Delta
var/list/errorList = list()
/*var/list/errorList = list()
var/list/reebes = SSmapping.LoadGroup(errorList, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE, silent = TRUE)
if(errorList.len) // reebe failed to load
message_admins("Reebe failed to load!")
log_game("Reebe failed to load!")
return FALSE
for(var/datum/parsed_map/PM in reebes)
PM.initTemplateBounds()
for(var/datum/parsed_map/PM in reebes) //Temporarily commented because of z-level loading reliably segfaulting the server.
PM.initTemplateBounds()*/
if(CONFIG_GET(flag/protect_roles_from_antagonist))
restricted_jobs += protected_jobs
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
+8 -2
View File
@@ -64,6 +64,8 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
var/threat_average_weight = 0
/// Last time a threat average sample was taken. Used for weighting the rolling average.
var/last_threat_sample_time = 0
/// Maximum threat recorded so far, for cross-round chaos adjustment.
var/max_threat = 0
/// Things that cause a rolling threat adjustment to be displayed at roundend.
var/list/threat_tallies = list()
/// Running information about the threat. Can store text or datum entries.
@@ -145,6 +147,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
third_rule_req = list(101, 101, 101, 101, 101, 100, 90, 80, 70, 60)
high_pop_second_rule_req = CONFIG_GET(number/dynamic_second_rule_high_pop_requirement)
high_pop_third_rule_req = CONFIG_GET(number/dynamic_third_rule_high_pop_requirement)
added_threat = CONFIG_GET(number/dynamic_threat_baseline)
GLOB.dynamic_high_pop_limit = CONFIG_GET(number/dynamic_high_pop_limit)
GLOB.dynamic_latejoin_delay_min = CONFIG_GET(number/dynamic_latejoin_delay_min)*600
GLOB.dynamic_latejoin_delay_max = CONFIG_GET(number/dynamic_latejoin_delay_max)*600
@@ -415,7 +418,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
/datum/game_mode/dynamic/post_setup(report)
update_playercounts()
if(minor_ruleset_start)
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/minor_roundstart),rand(1 MINUTES,5 MINUTES))
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/minor_roundstart),rand(1 MINUTES,3 MINUTES))
else
for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay)
@@ -439,7 +442,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
potential_minor_rulesets -= rule
update_playercounts()
iterations++
message_admins("Minor antag roundstart rolls completed, with [num_rulesets_executed] antags or antag teams made.")
message_admins("Minor antag roundstart rolls completed, with [iterations] rolls done and [num_rulesets_executed] antags or antag teams made.")
log_game("DYNAMIC: Minor antag roundstart made [num_rulesets_executed] antags or antag teams.")
@@ -612,6 +615,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
latejoin_rules = remove_from_list(latejoin_rules, rule.type)
else if(rule.ruletype == "Midround")
midround_rules = remove_from_list(midround_rules, rule.type)
message_admins("DYNAMIC: Picked [rule]; executing soon...")
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_midround_latejoin_rule, rule), rule.delay)
return TRUE
@@ -663,6 +667,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
/datum/game_mode/dynamic/proc/execute_midround_latejoin_rule(sent_rule)
var/datum/dynamic_ruleset/rule = sent_rule
if (rule.execute())
message_admins("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
log_threat("[rule.ruletype] [rule.name] added [rule.cost]", verbose = TRUE)
if(rule.flags & HIGHLANDER_RULESET)
@@ -741,6 +746,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
if(!M.voluntary_ghosted)
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
threat = storyteller.calculate_threat() + added_threat
max_threat = max(max_threat,threat)
if(threat_average_weight)
var/cur_sample_weight = world.time - last_threat_sample_time
threat_average = ((threat_average * threat_average_weight) + (threat * cur_sample_weight)) / (threat_average_weight + cur_sample_weight)
@@ -48,6 +48,9 @@
if (!M.client) // Are they connected?
trimmed_list.Remove(M)
continue
if(M.client.prefs && M.client.prefs.toggles & MIDROUND_ANTAG)
trimmed_list.Remove(M)
continue
if(!mode.check_age(M.client, minimum_required_age))
trimmed_list.Remove(M)
continue
@@ -1,3 +1,46 @@
/datum/dynamic_ruleset/minor/proc/trim_list(list/L = list())
var/list/trimmed_list = L.Copy()
for(var/mob/M in trimmed_list)
if (!ishuman(M))
trimmed_list.Remove(M)
continue
if (HAS_TRAIT(M, TRAIT_NO_MIDROUND_ANTAG))
trimmed_list.Remove(M)
continue
if (!M.client) // Are they connected?
trimmed_list.Remove(M)
continue
if(!mode.check_age(M.client, minimum_required_age))
trimmed_list.Remove(M)
continue
if(antag_flag_override)
if(!(antag_flag_override in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag_override))
trimmed_list.Remove(M)
continue
else
if(!(antag_flag in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag))
trimmed_list.Remove(M)
continue
if (M.mind)
if ((M.mind.assigned_role in GLOB.exp_specialmap[EXP_TYPE_SPECIAL])) // Are they playing a ghost role?
trimmed_list.Remove(M)
continue
if (M.mind.assigned_role in restricted_roles) // Does their job allow it?
trimmed_list.Remove(M)
continue
if ((exclusive_roles.len > 0) && !(M.mind.assigned_role in exclusive_roles)) // Is the rule exclusive to their job?
trimmed_list.Remove(M)
continue
return trimmed_list
/datum/dynamic_ruleset/minor/trim_candidates()
//
// All you need to know is that here, the candidates list contains 4 lists itself, indexed with the following defines:
// Candidates = list(CURRENT_LIVING_PLAYERS, CURRENT_LIVING_ANTAGS, CURRENT_DEAD_PLAYERS, CURRENT_OBSERVERS)
// So for example you can get the list of all current dead players with var/list/dead_players = candidates[CURRENT_DEAD_PLAYERS]
// Make sure to properly typecheck the mobs in those lists, as the dead_players list could contain ghosts, or dead players still in their bodies.
// We're still gonna trim the obvious (mobs without clients, jobbanned players, etc)
candidates = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
//////////////////////////////////////////////
// //
@@ -8,7 +8,6 @@
/datum/dynamic_ruleset/roundstart/traitor
name = "Traitors"
config_tag = "traitor"
persistent = TRUE
antag_flag = ROLE_TRAITOR
antag_datum = /datum/antagonist/traitor/
minimum_required_age = 0
@@ -34,15 +33,6 @@
M.mind.restricted_roles = restricted_roles
return TRUE
/datum/dynamic_ruleset/roundstart/traitor/rule_process()
if (autotraitor_cooldown > 0)
autotraitor_cooldown--
else
autotraitor_cooldown = 450 // 15 minutes
message_admins("Checking if we can turn someone into a traitor.")
log_game("DYNAMIC: Checking if we can turn someone into a traitor.")
mode.picking_specific_rule(/datum/dynamic_ruleset/midround/autotraitor)
//////////////////////////////////////////
// //
// BLOOD BROTHERS //
@@ -15,10 +15,13 @@
*/
var/flags = 0
var/dead_player_weight = 1 // How much dead players matter for threat calculation
var/weight = 3 // Weights for randomly picking storyteller. Multiplied by score after voting.
var/weight = 0 // Weights for randomly picking storyteller. Multiplied by score after voting.
var/min_chaos = -1000 // Won't show up if recent rounds have been below this chaotic on average
var/max_chaos = 1000 // Won't show up if recent rounds have been above this chaotic on average
var/event_frequency_lower = 6 MINUTES // How rare events will be, at least.
var/event_frequency_upper = 20 MINUTES // How rare events will be, at most.
var/min_players = -1 // How many players are required for this one to start.
var/soft_antag_ratio_cap = 4 // how many players-per-antag there should be
var/datum/game_mode/dynamic/mode = null // Cached as soon as it's made, by dynamic.
/**
@@ -101,8 +104,10 @@ Property weights are added to the config weight of the ruleset. They are:
/datum/dynamic_storyteller/proc/should_inject_antag(dry_run = FALSE)
if(mode.forced_injection)
mode.forced_injection = !dry_run
mode.forced_injection = dry_run
return TRUE
if(mode.current_players[CURRENT_LIVING_PLAYERS].len < (mode.current_players[CURRENT_LIVING_ANTAGS].len * soft_antag_ratio_cap))
return FALSE
return mode.threat < mode.threat_level
/datum/dynamic_storyteller/proc/roundstart_draft()
@@ -126,11 +131,10 @@ Property weights are added to the config weight of the ruleset. They are:
/datum/dynamic_storyteller/proc/minor_rule_draft()
var/list/drafted_rules = list()
for (var/datum/dynamic_ruleset/minor/rule in mode.minor_rules)
for (var/datum/dynamic_ruleset/rule in mode.minor_rules)
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level))
rule.candidates = mode.candidates.Copy()
rule.trim_candidates()
if (rule.ready() && rule.candidates.len > 0)
if (rule.ready())
var/property_weight = 0
for(var/property in property_weights)
if(property in rule.property_weights) // just treat it as 0 if it's not in there
@@ -213,6 +217,8 @@ Property weights are added to the config weight of the ruleset. They are:
weight = 1
event_frequency_lower = 2 MINUTES
event_frequency_upper = 10 MINUTES
max_chaos = 50
soft_antag_ratio_cap = 1
flags = WAROPS_ALWAYS_ALLOWED | FORCE_IF_WON
min_players = 30
var/refund_cooldown = 0
@@ -235,12 +241,13 @@ Property weights are added to the config weight of the ruleset. They are:
desc = "Modes where the crew must band together. Nukies, xenos, blob. Only one antag threat at once."
curve_centre = 2
curve_width = 1.5
weight = 2
weight = 4
max_chaos = 75
min_players = 20
flags = WAROPS_ALWAYS_ALLOWED | USE_PREV_ROUND_WEIGHTS
property_weights = list("valid" = 3, "trust" = 5)
/datum/dynamic_storyteller/chaotic/minor_start_chance()
/datum/dynamic_storyteller/team/minor_start_chance()
return 0
/datum/dynamic_storyteller/team/should_inject_antag(dry_run = FALSE)
@@ -256,13 +263,15 @@ Property weights are added to the config weight of the ruleset. They are:
flags = WAROPS_ALWAYS_ALLOWED
property_weights = list("valid" = 1, "conversion" = 20)
/datum/dynamic_storyteller/chaotic/minor_start_chance()
/datum/dynamic_storyteller/conversion/minor_start_chance()
return 0
/datum/dynamic_storyteller/random
name = "Random"
config_tag = "random"
weight = 1
max_chaos = 60
soft_antag_ratio_cap = 1
desc = "No weighting at all; every ruleset has the same chance of happening. Cooldowns vary wildly. As random as it gets."
/datum/dynamic_storyteller/random/on_start()
@@ -275,7 +284,7 @@ Property weights are added to the config weight of the ruleset. They are:
/datum/dynamic_storyteller/random/should_inject_antag()
return prob(50)
/datum/dynamic_storyteller/chaotic/minor_start_chance()
/datum/dynamic_storyteller/random/minor_start_chance()
return 20
/datum/dynamic_storyteller/random/roundstart_draft()
@@ -331,7 +340,7 @@ Property weights are added to the config weight of the ruleset. They are:
name = "Story"
config_tag = "story"
desc = "Antags with options for loadouts and gimmicks. Traitor, wizard, nukies."
weight = 2
weight = 4
curve_width = 2
flags = USE_PREV_ROUND_WEIGHTS
property_weights = list("story_potential" = 2)
@@ -339,6 +348,7 @@ Property weights are added to the config weight of the ruleset. They are:
/datum/dynamic_storyteller/classic
name = "Classic"
config_tag = "classic"
weight = 8
desc = "No special antagonist weights. Good variety, but not like random. Uses your chaos preference to weight."
flags = USE_PREF_WEIGHTS | USE_PREV_ROUND_WEIGHTS
@@ -346,7 +356,7 @@ Property weights are added to the config weight of the ruleset. They are:
name = "Intrigue"
config_tag = "intrigue"
desc = "Antags that instill distrust in the crew. Traitors, bloodsuckers."
weight = 2
weight = 4
curve_width = 2
dead_player_weight = 2
flags = USE_PREV_ROUND_WEIGHTS
@@ -358,8 +368,8 @@ Property weights are added to the config weight of the ruleset. They are:
/datum/dynamic_storyteller/grabbag
name = "Grab Bag"
config_tag = "grabbag"
desc = "Crew antags (e.g. traitor, changeling, bloodsucker, heretic) only, all mixed together."
weight = 2
desc = "Crew antags (e.g. traitor, changeling, bloodsucker, heretic) only at round start, all mixed together."
weight = 4
flags = USE_PREF_WEIGHTS | USE_PREV_ROUND_WEIGHTS
/datum/dynamic_storyteller/grabbag/minor_start_chance()
@@ -372,12 +382,14 @@ Property weights are added to the config weight of the ruleset. They are:
curve_centre = -3
curve_width = 0.5
flags = NO_ASSASSIN
weight = 1
min_chaos = 30
weight = 3
dead_player_weight = 5
soft_antag_ratio_cap = 8
property_weights = list("extended" = 2, "chaos" = -1, "valid" = -1, "conversion" = -10)
/datum/dynamic_storyteller/liteextended/minor_start_chance()
return 100
return 90
/datum/dynamic_storyteller/no_antag
name = "Extended"
@@ -385,6 +397,7 @@ Property weights are added to the config weight of the ruleset. They are:
desc = "No standard antags."
curve_centre = -5
curve_width = 0.5
min_chaos = 40
flags = NO_ASSASSIN | FORCE_IF_WON
weight = 1
property_weights = list("extended" = 2)
+8 -8
View File
@@ -46,17 +46,17 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
var/startx
switch(startSide)
if(NORTH)
starty = world.maxy-(TRANSITIONEDGE+1)
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
starty = world.maxy-(TRANSITIONEDGE+2)
startx = rand((TRANSITIONEDGE+2), world.maxx-(TRANSITIONEDGE+2))
if(EAST)
starty = rand((TRANSITIONEDGE+1),world.maxy-(TRANSITIONEDGE+1))
startx = world.maxx-(TRANSITIONEDGE+1)
starty = rand((TRANSITIONEDGE+2),world.maxy-(TRANSITIONEDGE+2))
startx = world.maxx-(TRANSITIONEDGE+2)
if(SOUTH)
starty = (TRANSITIONEDGE+1)
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
starty = (TRANSITIONEDGE+2)
startx = rand((TRANSITIONEDGE+2), world.maxx-(TRANSITIONEDGE+2))
if(WEST)
starty = rand((TRANSITIONEDGE+1), world.maxy-(TRANSITIONEDGE+1))
startx = (TRANSITIONEDGE+1)
starty = rand((TRANSITIONEDGE+2), world.maxy-(TRANSITIONEDGE+2))
startx = (TRANSITIONEDGE+2)
. = locate(startx, starty, Z)
/proc/spaceDebrisFinishLoc(startSide, Z)
+35
View File
@@ -75,3 +75,38 @@
if (!area_motion)
if(isliving(AM))
newTarget(AM)
/obj/machinery/camera/motion/thunderdome
name = "entertainment camera"
network = list("thunder")
c_tag = "Arena"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF | FREEZE_PROOF
/obj/machinery/camera/motion/thunderdome/Initialize()
. = ..()
proximity_monitor.SetRange(7)
/obj/machinery/camera/motion/thunderdome/HasProximity(atom/movable/AM as mob|obj)
if (!isliving(AM) || get_area(AM) != get_area(src))
return
localMotionTargets |= WEAKREF(AM)
if (!detectTime)
for(var/obj/machinery/computer/security/telescreen/entertainment/TV in GLOB.machines)
TV.notify(TRUE)
detectTime = world.time + 30 SECONDS
/obj/machinery/camera/motion/thunderdome/process()
if (!detectTime)
return
for (var/datum/weakref/targetref in localMotionTargets)
var/mob/target = targetref.resolve()
if(QDELETED(target) || target.stat == DEAD || get_dist(src, target) > 7 || get_area(src) != get_area(target))
localMotionTargets -= targetref
if (localMotionTargets.len)
detectTime = world.time + 30 SECONDS
else if (world.time > detectTime)
detectTime = 0
for(var/obj/machinery/computer/security/telescreen/entertainment/TV in GLOB.machines)
TV.notify(FALSE)
+223
View File
@@ -0,0 +1,223 @@
/obj/machinery/gear_painter
name = "\improper Color Mate"
desc = "A machine to give your apparel a fresh new color! Recommended to use with white items for best results."
icon = 'icons/obj/vending.dmi'
icon_state = "colormate"
density = TRUE
anchored = TRUE
circuit = /obj/item/circuitboard/machine/colormate
var/obj/item/inserted
var/activecolor = "#FFFFFF"
var/list/color_matrix_last
var/matrix_mode = FALSE
/// Minimum lightness for normal mode
var/minimum_normal_lightness = 50
/// Minimum lightness for matrix mode, tested using 4 test colors of full red, green, blue, white.
var/minimum_matrix_lightness = 75
/// Minimum matrix tests that must pass for something to be considered a valid color (see above)
var/minimum_matrix_tests = 2
var/list/allowed_types = list(
/obj/item/clothing,
/obj/item/storage/backpack,
/obj/item/storage/belt
)
/obj/machinery/gear_painter/Initialize(mapload)
. = ..()
color_matrix_last = list(
1, 0, 0,
0, 1, 0,
0, 0, 1,
0, 0, 0
)
/obj/machinery/gear_painter/update_icon_state()
if(panel_open)
icon_state = "colormate_open"
else if(!is_operational())
icon_state = "colormate_off"
else if(inserted)
icon_state = "colormate_active"
else
icon_state = "colormate"
/obj/machinery/gear_painter/Destroy()
inserted.forceMove(drop_location())
return ..()
/obj/machinery/gear_painter/attackby(obj/item/I, mob/living/user)
if(inserted)
to_chat(user, "<span class='warning'>The machine is already loaded.</span>")
return
if(default_deconstruction_screwdriver(user, "colormate_open", "colormate", I))
return
if(default_deconstruction_crowbar(I))
return
if(default_unfasten_wrench(user, I, 40))
return
if(user.a_intent == INTENT_HARM)
return ..()
if(is_type_in_list(I, allowed_types) && is_operational())
if(!user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
return
user.visible_message("<span class='notice'>[user] inserts [I] into [src]'s receptable.</span>")
inserted = I
update_icon()
else
return ..()
/obj/machinery/gear_painter/AllowDrop()
return FALSE
/obj/machinery/gear_painter/AltClick(mob/user)
. = ..()
if(!user.CanReach(src))
return
if(!inserted)
return
to_chat(user, "<span class='notice'>You remove [inserted] from [src]")
inserted.forceMove(drop_location())
inserted = null
update_icon()
updateUsrDialog()
/obj/machinery/gear_painter/ui_interact(mob/user)
if(!is_operational())
return
user.set_machine(src)
var/list/dat = list("<TITLE>Color Mate Control Panel</TITLE><BR>")
if(!inserted)
dat += "No item inserted."
else
dat += "Item inserted: [inserted]<HR>"
dat += "<a href='?src=[REF(src)];toggle_matrix_mode=1'>Matrix mode: [matrix_mode? "On" : "Off"]</a>"
if(!matrix_mode)
dat += "<A href='?src=\ref[src];select=1'>Select new color.</A><BR>"
dat += "Color: <font color='[activecolor]'>&#9899;</font>"
dat += "<A href='?src=\ref[src];paint=1'>Apply new color.</A><BR><BR>"
else
// POGGERS
#define MATRIX_FIELD(field, default) "<b><label for='[##field]'>[##field]</label></b> <input type='number' step='0.001' name='[field]' value='[default]'>"
dat += "<br><form name='matrix paint' action='?src=[REF(src)]'>"
dat += "<input type='hidden' name='src' value='[REF(src)]'>"
dat += "<input type='hidden' name='matrix_paint' value='1'"
dat += "<br><br>"
dat += MATRIX_FIELD("rr", color_matrix_last[1])
dat += MATRIX_FIELD("rg", color_matrix_last[2])
dat += MATRIX_FIELD("rb", color_matrix_last[3])
dat += "<br><br>"
dat += MATRIX_FIELD("gr", color_matrix_last[4])
dat += MATRIX_FIELD("gg", color_matrix_last[5])
dat += MATRIX_FIELD("gb", color_matrix_last[6])
dat += "<br><br>"
dat += MATRIX_FIELD("br", color_matrix_last[7])
dat += MATRIX_FIELD("bg", color_matrix_last[8])
dat += MATRIX_FIELD("bb", color_matrix_last[9])
dat += "<br><br>"
dat += MATRIX_FIELD("cr", color_matrix_last[10])
dat += MATRIX_FIELD("cg", color_matrix_last[11])
dat += MATRIX_FIELD("cb", color_matrix_last[12])
dat += "<br><br>"
dat += "<input type='submit' value='Matrix Paint'>"
dat += "</form><br>"
#undef MATRIX_FIELD
dat += "<A href='?src=\ref[src];clear=1'>Remove paintjob.</A><BR><BR>"
dat += "<A href='?src=\ref[src];eject=1'>Eject item.</A><BR><BR>"
var/datum/browser/menu = new(user, "colormate","Color Mate Control Panel", 800, 600, src)
menu.set_content(dat.Join(""))
menu.open()
/obj/machinery/gear_painter/Topic(href, href_list)
if((. = ..()))
return
add_fingerprint(usr)
if(href_list["close"])
usr << browse(null, "window=colormate")
return
if(href_list["select"])
var/newcolor = input(usr, "Choose a color.", "", activecolor) as color|null
if(newcolor)
activecolor = newcolor
updateUsrDialog()
if(href_list["paint"])
if(!inserted)
return
if(!check_valid_color(activecolor, usr))
return
inserted.add_atom_colour(activecolor, FIXED_COLOUR_PRIORITY)
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
updateUsrDialog()
if(href_list["toggle_matrix_mode"])
matrix_mode = !matrix_mode
updateUsrDialog()
if(href_list["matrix_paint"])
if(!inserted)
return
// assemble matrix
var/list/cm = rgb_construct_color_matrix(
text2num(href_list["rr"]),
text2num(href_list["rg"]),
text2num(href_list["rb"]),
text2num(href_list["gr"]),
text2num(href_list["gg"]),
text2num(href_list["gb"]),
text2num(href_list["br"]),
text2num(href_list["bg"]),
text2num(href_list["bb"]),
text2num(href_list["cr"]),
text2num(href_list["cg"]),
text2num(href_list["cb"])
)
color_matrix_last = cm.Copy()
if(!check_valid_color(cm, usr))
return
inserted.add_atom_colour(cm, FIXED_COLOUR_PRIORITY)
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
updateUsrDialog()
if(href_list["clear"])
if(!inserted)
return
inserted.remove_atom_colour(FIXED_COLOUR_PRIORITY)
playsound(src, 'sound/effects/spray3.ogg', 50, 1)
updateUsrDialog()
if(href_list["eject"])
if(!inserted)
return
inserted.forceMove(drop_location())
inserted = null
update_icon()
updateUsrDialog()
/obj/machinery/gear_painter/proc/check_valid_color(list/cm, mob/user)
if(!islist(cm)) // normal
var/list/HSV = ReadHSV(RGBtoHSV(cm))
if(HSV[3] < minimum_normal_lightness)
to_chat(user, "<span class='warning'>[cm] is far too dark (min lightness [minimum_normal_lightness]!</span>")
return FALSE
return TRUE
else // matrix
// We test using full red, green, blue, and white
// A predefined number of them must pass to be considered valid
var/passed = 0
#define COLORTEST(thestring, thematrix) passed += (ReadHSV(RGBtoHSV(RGBMatrixTransform(thestring, thematrix)))[3] >= minimum_matrix_lightness)
COLORTEST("FF0000", cm)
COLORTEST("00FF00", cm)
COLORTEST("0000FF", cm)
COLORTEST("FFFFFF", cm)
#undef COLORTEST
if(passed < minimum_matrix_tests)
to_chat(user, "<span class='warning'>[english_list(color)] is not allowed (pased [passed] out of 4, minimum [minimum_matrix_tests], minimum lightness [minimum_matrix_lightness]).</span>")
return FALSE
return TRUE
+6 -2
View File
@@ -246,10 +246,12 @@
network = list("thunder")
density = FALSE
circuit = null
interaction_flags_atom = NONE // interact() is called by BigClick()
//interaction_flags_atom = NONE // interact() is called by BigClick()
var/icon_state_off = "entertainment_blank"
var/icon_state_on = "entertainment"
/* If someone would like to try to get this long-distance viewing thing working, be my guest. I tried everything I could possibly think of and it just refused to operate correctly.
/obj/machinery/computer/security/telescreen/entertainment/Initialize()
. = ..()
RegisterSignal(src, COMSIG_CLICK, .proc/BigClick)
@@ -258,6 +260,8 @@
/obj/machinery/computer/security/telescreen/entertainment/proc/BigClick()
interact(usr)
*/
/obj/machinery/computer/security/telescreen/entertainment/proc/notify(on)
if(on && icon_state == icon_state_off)
say(pick(
@@ -278,7 +282,7 @@
name = "circuitry telescreen"
desc = "Used for watching the other eggheads from the safety of the circuitry lab."
network = list("rd")
/obj/machinery/computer/security/telescreen/ce
name = "\improper Chief Engineer's telescreen"
desc = "Used for watching the engine, telecommunications and the minisat."
+104 -123
View File
@@ -22,17 +22,16 @@
//Used for logging people entering cryosleep and important items they are carrying.
var/list/frozen_crew = list()
var/list/frozen_items = list()
// Used for containing rare items traitors need to steal, so it's not
// game-over if they get iced
var/list/objective_items = list()
// A cache of theft datums so you don't have to re-create them for
// each item check
var/list/theft_cache = list()
var/list/obj/stored_packages = list()
var/allow_items = TRUE
/obj/machinery/computer/cryopod/deconstruct()
. = ..()
for(var/i in stored_packages)
var/obj/O = i
O.forceMove(drop_location())
/obj/machinery/computer/cryopod/attack_ai()
attack_hand()
@@ -67,11 +66,11 @@
if(3)
dat += "<a href='byond://?src=[REF(src)];menu=1'><< Back</a><br><br>"
dat += "<h3>Recently stored objects</h3><br/><hr/><br/>"
if(!frozen_items.len)
if(!stored_packages.len)
dat += "There has been no storage usage at this terminal.<br/>"
else
for(var/obj/item/I in frozen_items)
dat += "[I.name]<br/>"
for(var/obj/O in stored_packages)
dat += "[O.name]<br/>"
dat += "<hr/>"
var/datum/browser/popup = new(user, "cryopod_console", "Cryogenic System Control")
@@ -87,25 +86,27 @@
add_fingerprint(user)
if(href_list["item"])
if(!allowed(user))
if(!allowed(user) && !(obj_flags & EMAGGED))
to_chat(user, "<span class='warning'>Access Denied.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
if(!allow_items) return
if(frozen_items.len == 0)
if(!allow_items)
return
if(stored_packages.len == 0)
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
var/obj/item/I = input(user, "Please choose which object to retrieve.","Object recovery",null) as null|anything in frozen_items
var/obj/I = input(user, "Please choose which object to retrieve.","Object recovery",null) as null|anything in stored_packages
playsound(src, "terminal_type", 25, 0)
if(!I)
return
if(!(I in frozen_items))
if(!(I in stored_packages))
to_chat(user, "<span class='notice'>\The [I] is no longer in storage.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
@@ -117,20 +118,21 @@
I.forceMove(drop_location())
if(user && Adjacent(user) && user.can_hold_items())
user.put_in_hands(I)
frozen_items -= I
stored_packages -= I
updateUsrDialog()
else if(href_list["allitems"])
playsound(src, "terminal_type", 25, 0)
if(!allowed(user))
if(!allowed(user) && !(obj_flags & EMAGGED))
to_chat(user, "<span class='warning'>Access Denied.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
updateUsrDialog()
return
if(!allow_items)
return
if(frozen_items.len == 0)
if(stored_packages.len == 0)
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
@@ -138,10 +140,10 @@
visible_message("<span class='notice'>The console beeps happily as it disgorges the desired objects.</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
for(var/obj/item/I in frozen_items)
I.forceMove(drop_location())
frozen_items -= I
updateUsrDialog()
for(var/obj/O in stored_packages)
O.forceMove(get_turf(src))
stored_packages.Cut()
updateUsrDialog()
else if (href_list["menu"])
src.menu = text2num(href_list["menu"])
@@ -159,6 +161,13 @@
/obj/machinery/computer/cryopod/contents_explosion()
return
/obj/machinery/computer/cryopod/contents_explosion()
return //don't blow everyone's shit up.
/// The box
/obj/item/storage/box/blue/cryostorage_items
w_class = WEIGHT_CLASS_HUGE
//Cryopods themselves.
/obj/machinery/cryopod
name = "cryogenic freezer"
@@ -177,44 +186,9 @@
var/despawn_world_time = null // Used to keep track of the safe period.
var/obj/machinery/computer/cryopod/control_computer
var/item_storage_type = /obj/item/storage/box/blue/cryostorage_items //with how storage components work this can be anything the player can open or anything with a storage component.
var/last_no_computer_message = 0
// These items are preserved when the process() despawn proc occurs.
var/static/list/preserve_items = typecacheof(list(
/obj/item/hand_tele,
/obj/item/card/id/captains_spare,
/obj/item/aicard,
/obj/item/mmi,
/obj/item/paicard,
/obj/item/gun,
/obj/item/pinpointer,
/obj/item/clothing/shoes/magboots,
/obj/item/areaeditor/blueprints,
/obj/item/clothing/head/helmet/space,
/obj/item/clothing/suit/space,
/obj/item/clothing/suit/armor,
/obj/item/defibrillator/compact,
/obj/item/reagent_containers/hypospray/CMO,
/obj/item/clothing/accessory/medal/gold/captain,
/obj/item/clothing/gloves/krav_maga,
/obj/item/nullrod,
/obj/item/tank/jetpack,
/obj/item/documents,
/obj/item/nuke_core_container
))
// These items will NOT be preserved
var/static/list/do_not_preserve_items = typecacheof(list(
/obj/item/mmi/posibrain,
/obj/item/gun/energy/laser/mounted,
/obj/item/gun/energy/e_gun/advtaser/mounted,
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg,
/obj/item/gun/energy/disabler/cyborg,
/obj/item/gun/energy/e_gun/advtaser/cyborg,
/obj/item/gun/energy/printer,
/obj/item/gun/energy/kinetic_accelerator/cyborg,
/obj/item/gun/energy/laser/cyborg
))
/obj/machinery/cryopod/Initialize(mapload)
. = ..()
update_icon()
@@ -286,73 +260,89 @@
despawn_occupant()
#define CRYO_DESTROY 0
#define CRYO_PRESERVE 1
#define CRYO_OBJECTIVE 2
#define CRYO_IGNORE 3
#define CRYO_DESTROY_LATER 4
/obj/machinery/cryopod/proc/should_preserve_item(obj/item/I)
for(var/datum/objective_item/steal/T in control_computer.theft_cache)
if(istype(I, T.targetitem) && T.check_special_completion(I))
return CRYO_OBJECTIVE
if(preserve_items[I] && !do_not_preserve_items[I])
return CRYO_PRESERVE
return CRYO_DESTROY
// This function can not be undone; do not call this unless you are sure
/obj/machinery/cryopod/proc/despawn_occupant()
if(!control_computer)
find_control_computer()
var/mob/living/mob_occupant = occupant
var/list/obj/item/cryo_items = list()
var/list/obj/item/storing = list()
var/list/obj/item/destroying = list()
var/list/obj/item/destroy_later = list()
investigate_log("Despawning [key_name(mob_occupant)].", INVESTIGATE_CRYOGENICS)
//Handle Borg stuff first
var/atom/target_store = (control_computer?.allow_items && control_computer) || src //the double control computer check makes it return the control computer.
var/drop_to_ground = !istype(target_store, /obj/machinery/computer/cryopod)
var/mind_identity = mob_occupant.mind?.name
var/occupant_identity = mob_occupant.real_name
if(iscyborg(mob_occupant))
var/mob/living/silicon/robot/R = mob_occupant
if(R.mmi?.brain)
cryo_items[R.mmi] = CRYO_DESTROY_LATER
cryo_items[R.mmi.brain] = CRYO_DESTROY_LATER
for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
cryo_items[O] = should_preserve_item(O)
O.forceMove(src)
R.module.remove_module(I, TRUE) //delete the module itself so it doesn't transfer over.
//Drop all items into the pod.
for(var/obj/item/I in mob_occupant)
if(cryo_items[I] == CRYO_IGNORE || cryo_items[I] ==CRYO_DESTROY_LATER)
continue
cryo_items[I] = should_preserve_item(I)
mob_occupant.transferItemToLoc(I, src, TRUE)
if(I.contents.len) //Make sure we catch anything not handled by qdel() on the items.
if(cryo_items[I] != CRYO_DESTROY) // Don't remove the contents of things that need preservation
destroy_later += R.mmi
destroy_later += R.mmi.brain
for(var/i in R.module)
if(!isitem(i))
destroying += i
continue
for(var/obj/item/O in I.contents)
cryo_items[O] = should_preserve_item(O)
O.forceMove(src)
for(var/A in cryo_items)
var/obj/item/I = A
if(QDELETED(I)) //edge cases and DROPDEL.
continue
var/preserve = cryo_items[I]
if(preserve == CRYO_DESTROY_LATER)
continue
if(preserve != CRYO_IGNORE)
if(preserve == CRYO_DESTROY)
qdel(I)
else if(control_computer?.allow_items)
control_computer.frozen_items += I
if(preserve == CRYO_OBJECTIVE)
control_computer.objective_items += I
I.moveToNullspace()
var/obj/item/I = i
// let's be honest we only care about the trash bag don't beat around the bush
if(SEND_SIGNAL(I, COMSIG_CONTAINS_STORAGE))
storing += I.contents
for(var/atom/movable/AM in I.contents)
AM.forceMove(src)
R.module.remove_module(I, TRUE)
else
var/list/gear = list()
if(iscarbon(mob_occupant)) // sorry simp-le-mobs deserve no mercy
var/mob/living/carbon/C = mob_occupant
gear = C.get_all_gear()
for(var/i in gear)
var/obj/item/I = i
I.forceMove(src)
if(!istype(I))
destroying += I
continue
if(I.item_flags & (DROPDEL | ABSTRACT))
destroying += I
continue
if(HAS_TRAIT(I, TRAIT_NODROP))
destroying += I
continue
// WEE WOO SNOWFLAKE TIME
if(istype(I, /obj/item/pda))
var/obj/item/pda/P = I
if((P.owner == mind_identity) || (P.owner == occupant_identity))
destroying += P
else
storing += P
else if(istype(I, /obj/item/card/id))
var/obj/item/card/id/idcard = I
if((idcard.registered_name == mind_identity) || (idcard.registered_name == occupant_identity))
destroying += idcard
else
storing += idcard
else
I.forceMove(loc)
cryo_items -= I
storing += I
// get rid of mobs
for(var/mob/living/L in mob_occupant.GetAllContents() - mob_occupant)
L.forceMove(drop_location())
if(storing.len)
var/obj/O = new item_storage_type
O.name = "cryogenic retrieval package: [mob_occupant.real_name]"
for(var/i in storing)
var/obj/item/I = i
I.forceMove(O)
O.forceMove(drop_to_ground? target_store.drop_location() : target_store)
if((target_store == control_computer) && !drop_to_ground)
control_computer.stored_packages += O
QDEL_LIST(destroying)
//Update any existing objectives involving this mob.
for(var/i in GLOB.objectives)
@@ -414,22 +404,13 @@
// Ghost and delete the mob.
if(!mob_occupant.get_ghost(1))
mob_occupant.ghostize(FALSE, penalize = TRUE, voluntary = TRUE)
mob_occupant.ghostize(FALSE, penalize = TRUE, voluntary = TRUE, cryo = TRUE)
QDEL_NULL(occupant)
for(var/I in cryo_items) //only "CRYO_DESTROY_LATER" atoms are left)
var/atom/A = I
if(!QDELETED(A))
qdel(A)
QDEL_LIST(destroy_later)
open_machine()
name = initial(name)
#undef CRYO_DESTROY
#undef CRYO_PRESERVE
#undef CRYO_OBJECTIVE
#undef CRYO_IGNORE
#undef CRYO_DESTROY_LATER
/obj/machinery/cryopod/MouseDrop_T(mob/living/target, mob/user)
if(!istype(target) || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || !ismob(target) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
return
+2 -2
View File
@@ -67,9 +67,9 @@
/obj/machinery/door/window/proc/open_and_close()
open()
if(src.check_access(null))
sleep(50)
sleep(60)
else //secure doors close faster
sleep(20)
sleep(40)
close()
/obj/machinery/door/window/Bumped(atom/movable/AM)
+150 -25
View File
@@ -24,19 +24,24 @@
var/selected_category
var/screen = 1
var/list/categories = list(
"human",
"lizard",
"fly",
"insect",
"plasmaman",
"mammal",
"xeno",
"other"
"human" = /datum/species/human,
"lizard" = /datum/species/lizard,
"mammal" = /datum/species/mammal,
"insect" = /datum/species/insect,
"fly" = /datum/species/fly,
"plasmaman" = /datum/species/plasmaman,
"xeno" = /datum/species/xeno,
"other" = /datum/species,
)
var/list/stored_species = list()
var/obj/item/disk/data/dna_disk
/obj/machinery/limbgrower/Initialize()
create_reagents(100, OPENCONTAINER)
stored_research = new /datum/techweb/specialized/autounlocking/limbgrower
for(var/i in categories)
var/species = categories[i]
stored_species[i] = new species()
. = ..()
/obj/machinery/limbgrower/ui_interact(mob/user)
@@ -64,8 +69,8 @@
..()
/obj/machinery/limbgrower/attackby(obj/item/O, mob/user, params)
if (busy)
to_chat(user, "<span class=\"alert\">The Limb Grower is busy. Please wait for completion of previous operation.</span>")
if(busy)
to_chat(user, "<span class=\"alert\">\The [src] is busy. Please wait for completion of previous operation.</span>")
return
if(default_deconstruction_screwdriver(user, "limbgrower_panelopen", "limbgrower_idleoff", O))
@@ -78,6 +83,16 @@
if(user.a_intent == INTENT_HARM) //so we can hit the machine
return ..()
if(istype(O, /obj/item/disk))
if(dna_disk)
to_chat(user, "<span class='warning'>\The [src] already has a dna disk, take it out first!</span>")
return
else
O.forceMove(src)
dna_disk = O
to_chat(user, "<span class='notice'>You insert \the [O] into \the [src].</span>")
return
/obj/machinery/limbgrower/Topic(href, href_list)
if(..())
return
@@ -110,8 +125,24 @@
icon_state = "limbgrower_idleon"
addtimer(CALLBACK(src, .proc/build_item),32*prod_coeff)
if(href_list["dna_disk"])
var/mob/living/carbon/user = usr
if(istype(user))
if(!dna_disk)
var/obj/item/disk/diskette = user.get_active_held_item()
if(istype(diskette))
diskette.forceMove(src)
dna_disk = diskette
to_chat(user, "<span class='notice'>You insert \the [diskette] into \the [src].</span>")
else
dna_disk.forceMove(src.loc)
user.put_in_active_hand(dna_disk)
to_chat(user, "<span class='notice'>You remove \the [dna_disk] from \the [src].</span>")
dna_disk = null
else
to_chat(user, "<span class='warning'>You are unable to grasp \the [dna_disk] disk from \the [src].</span>")
else
to_chat(usr, "<span class=\"alert\">The limb grower is busy. Please wait for completion of previous operation.</span>")
to_chat(usr, "<span class=\"alert\">\The [src] is busy. Please wait for completion of previous operation.</span>")
updateUsrDialog()
return
@@ -120,8 +151,10 @@
if(reagents.has_reagent(/datum/reagent/medicine/synthflesh, being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff)) //sanity check, if this happens we are in big trouble
reagents.remove_reagent(/datum/reagent/medicine/synthflesh, being_built.reagents_list[/datum/reagent/medicine/synthflesh]*prod_coeff)
var/buildpath = being_built.build_path
if(ispath(buildpath, /obj/item/bodypart)) //This feels like spatgheti code, but i need to initilise a limb somehow
if(ispath(buildpath, /obj/item/bodypart)) //This feels like spaghetti code, but i need to initiliaze a limb somehow
build_limb(buildpath)
else if(ispath(buildpath, /obj/item/organ/genital)) //genitals are uhh... customizable
build_genital(buildpath)
else
//Just build whatever it is
new buildpath(loc)
@@ -135,19 +168,65 @@
/obj/machinery/limbgrower/proc/build_limb(buildpath)
//i need to create a body part manually using a set icon (otherwise it doesnt appear)
var/obj/item/bodypart/limb
var/datum/species/selected = stored_species[selected_category]
limb = new buildpath(loc)
if(selected_category=="human" || selected_category=="lizard") //Species with greyscale parts should be included here
limb.icon = 'icons/mob/human_parts_greyscale.dmi'
limb.base_bp_icon = DEFAULT_BODYPART_ICON_ORGANIC
limb.color_src = MUTCOLORS
else
limb.icon = 'icons/mob/human_parts.dmi'
// Set this limb up using the specias name and body zone
limb.icon_state = "[selected_category]_[limb.body_zone]"
limb.name = "\improper synthetic [selected_category] [parse_zone(limb.body_zone)]"
limb.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]."
limb.species_id = selected_category
limb.base_bp_icon = selected.icon_limbs || DEFAULT_BODYPART_ICON_ORGANIC
limb.species_id = selected.limbs_id
limb.color_src = (MUTCOLORS in selected.species_traits ? MUTCOLORS : (selected.use_skintones ? SKINTONE : FALSE))
limb.should_draw_gender = (selected.sexes && (limb.body_zone in list(BODY_ZONE_HEAD, BODY_ZONE_CHEST)))
limb.update_limb(TRUE)
limb.update_icon_dropped()
limb.name = "\improper synthetic [lowertext(selected.name)] [limb.name]"
limb.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]."
for(var/obj/item/bodypart/BP in limb)
BP.base_bp_icon = selected.icon_limbs || DEFAULT_BODYPART_ICON_ORGANIC
BP.species_id = selected.limbs_id
BP.color_src = (MUTCOLORS in selected.species_traits ? MUTCOLORS : (selected.use_skintones ? SKINTONE : FALSE))
BP.should_draw_gender = (selected.sexes && (limb.body_zone in list(BODY_ZONE_HEAD, BODY_ZONE_CHEST)))
BP.update_limb(TRUE)
BP.update_icon_dropped()
BP.name = "\improper synthetic [lowertext(selected.name)] [limb.name]"
BP.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]."
/obj/machinery/limbgrower/proc/build_genital(buildpath)
//i needed to create a way to customize gene tools using dna
var/list/features = dna_disk?.fields["features"]
if(length(features))
switch(buildpath)
if(/obj/item/organ/genital/penis)
var/obj/item/organ/genital/penis/penis = new(loc)
if(features["has_cock"])
penis.shape = features["cock_shape"]
penis.length = features["cock_shape"]
penis.diameter_ratio = features["cock_diameter_ratio"]
penis.color = sanitize_hexcolor(features["cock_color"], 6)
penis.update_icon()
if(/obj/item/organ/genital/testicles)
var/obj/item/organ/genital/testicles/balls = new(loc)
if(features["has_balls"])
balls.color = sanitize_hexcolor(features["balls_color"], 6)
balls.shape = features["balls_shape"]
balls.size = features["balls_size"]
balls.fluid_rate = features["balls_cum_rate"]
balls.fluid_mult = features["balls_cum_mult"]
balls.fluid_efficiency = features["balls_efficiency"]
if(/obj/item/organ/genital/vagina)
var/obj/item/organ/genital/vagina/vegana = new(loc)
if(features["has_vagina"])
vegana.color = sanitize_hexcolor(features["vag_color"], 6)
vegana.shape = features["vag_shape"]
if(/obj/item/organ/genital/breasts)
var/obj/item/organ/genital/breasts/boobs = new(loc)
if(features["has_breasts"])
boobs.color = sanitize_hexcolor(features["breasts_color"], 6)
boobs.size = features["breasts_size"]
boobs.shape = features["breasts_shape"]
if(!features["breasts_producing"])
boobs.genital_flags &= ~(GENITAL_FUID_PRODUCTION|CAN_CLIMAX_WITH|CAN_MASTURBATE_WITH)
else
new buildpath(loc)
else
new buildpath(loc)
/obj/machinery/limbgrower/RefreshParts()
reagents.maximum_volume = 0
@@ -165,7 +244,9 @@
. += "<span class='notice'>The status display reads: Storing up to <b>[reagents.maximum_volume]u</b> of synthflesh.<br>Synthflesh consumption at <b>[prod_coeff*100]%</b>.<span>"
/obj/machinery/limbgrower/proc/main_win(mob/user)
var/dat = "<div class='statusDisplay'><h3>Limb Grower Menu:</h3><br>"
var/dat = "<div class='statusDisplay'><h3>[src] Menu:</h3><br>"
dat += "<A href='?src=[REF(src)];dna_disk=1'>[dna_disk ? "Remove" : "Insert"] cloning data disk</A>"
dat += "<hr>"
dat += "<A href='?src=[REF(src)];menu=[LIMBGROWER_CHEMICAL_MENU]'>Chemical Storage</A>"
dat += materials_printout()
dat += "<table style='width:100%' align='center'><tr>"
@@ -218,7 +299,7 @@
/obj/machinery/limbgrower/proc/get_design_cost(datum/design/D)
var/dat
if(D.reagents_list["synthflesh"])
if(D.reagents_list[/datum/reagent/medicine/synthflesh])
dat += "[D.reagents_list[/datum/reagent/medicine/synthflesh] * prod_coeff] Synthetic flesh "
return dat
@@ -233,3 +314,47 @@
to_chat(user, "<span class='warning'>A warning flashes onto the screen, stating that safety overrides have been deactivated!</span>")
obj_flags |= EMAGGED
return TRUE
/obj/machinery/limbgrower/AltClick(mob/living/user)
. = ..()
if(istype(user) && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
if(busy)
to_chat(user, "<span class=\"alert\">\The [src] is busy. Please wait for completion of previous operation.</span>")
else
if(dna_disk)
dna_disk.forceMove(src.loc)
user.put_in_active_hand(dna_disk)
to_chat(user, "<span class='notice'>You remove \the [dna_disk] from \the [src].</span>")
dna_disk = null
else
to_chat(user, "<span class='warning'>\The [src] has doesn't have a disk on it!")
//Defines some vars that makes limbs appears, TO-DO: define every single species.
/datum/species/human
limbs_id = SPECIES_HUMAN
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
/datum/species/lizard
limbs_id = SPECIES_LIZARD
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
/datum/species/mammal
limbs_id = SPECIES_MAMMAL
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
/datum/species/insect
limbs_id = SPECIES_INSECT
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
/datum/species/fly
limbs_id = SPECIES_FLY
icon_limbs = 'icons/mob/human_parts.dmi'
/datum/species/plasmaman
limbs_id = SPECIES_PLASMAMAN
icon_limbs = 'icons/mob/human_parts.dmi'
/datum/species/xeno
limbs_id = SPECIES_XENOHYBRID
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
+1 -1
View File
@@ -16,7 +16,7 @@
return
. = ..()
if(AM.movement_type & FLYING)
if(AM.movement_type & FLYING || iseffect(AM))
return
triggermine(AM)
@@ -243,6 +243,12 @@
/obj/item/stack/sheet/glass = 1)
def_components = list(/obj/item/stack/ore/bluespace_crystal = /obj/item/stack/ore/bluespace_crystal/artificial)
/obj/item/circuitboard/machine/colormate
name = "Colormate (Machine Board)"
build_path = /obj/machinery/gear_painter
req_components = list()
def_components = list()
/obj/item/circuitboard/machine/vendor
name = "Custom Vendor (Machine Board)"
desc = "You can turn the \"brand selection\" dial using a screwdriver."
@@ -18,8 +18,8 @@
else
if(zero_amount())
return
chosen_circuit = input("What type of circuit would you like to remove?", "Choose a Circuit Type", chosen_circuit) in list("airlock","firelock","fire alarm","air alarm","APC")
if(zero_amount())
chosen_circuit = input("What type of circuit would you like to remove?", "Choose a Circuit Type", chosen_circuit) as null|anything in list("airlock","firelock","fire alarm","air alarm","APC")
if(zero_amount() || !chosen_circuit || !in_range(src,user))
return
switch(chosen_circuit)
if("airlock")
+6 -1
View File
@@ -175,7 +175,7 @@
/obj/item/kitchen/knife/combat/survival/knuckledagger/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 50, 120, 5) // it's good for butchering stuff
AddComponent(/datum/component/butchering, 30, 130, 20) // it's good for butchering stuff
/obj/item/kitchen/knife/combat/survival/knuckledagger/ui_action_click(mob/user, actiontype)
light_on = !light_on
@@ -189,6 +189,11 @@
else
set_light(0)
/obj/item/kitchen/knife/combat/survival/knuckledagger/update_overlays()
. = ..()
if(light_on)
. += "[icon_state]_lit"
/obj/item/kitchen/knife/combat/bone
name = "bone dagger"
item_state = "bone_dagger"
+1 -2
View File
@@ -137,8 +137,7 @@
AM.anchored = TRUE
flick("laserbox_burn", AM)
trigger()
sleep(15)
qdel(AM)
QDEL_IN(src, 15)
// snowflake code until undertile elements
/obj/item/pressure_plate/hologrid/hide()
+38 -2
View File
@@ -853,8 +853,8 @@
/obj/item/storage/belt/sabre/twin
name = "twin sheath"
desc = "Two sheaths. One is capable of holding a katana (or bokken) and the other a wakizashi. You could put two wakizashis in if you really wanted to. Now you can really roleplay as a samurai."
icon_state = "twinsheath"
item_state = "quiver" //this'll do.
icon_state = "2sheath"
item_state = "katana" //this'll do.
w_class = WEIGHT_CLASS_BULKY
fitting_swords = list(/obj/item/melee/smith/wakizashi, /obj/item/melee/smith/twohand/katana, /obj/item/melee/bokken)
starting_sword = null
@@ -865,6 +865,42 @@
STR.max_items = 2
STR.max_w_class = WEIGHT_CLASS_BULKY + WEIGHT_CLASS_NORMAL //katana and waki.
/obj/item/melee/smith/twohand/katana/on_exit_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
. = ..()
/obj/item/melee/smith/twohand/katana/on_enter_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
. = ..()
/obj/item/melee/smith/wakizashi/on_exit_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
. = ..()
/obj/item/melee/smith/wakizashi/on_enter_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
. = ..()
/obj/item/melee/bokken/on_exit_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
. = ..()
/obj/item/melee/bokken/on_enter_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
. = ..()
/obj/item/storage/belt/plant
name = "botanical belt"
desc = "A belt used to hold most hydroponics supplies. Suprisingly, not green."
+37 -6
View File
@@ -17,9 +17,6 @@
/obj/item/storage/fancy
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
name = "donut box"
desc = "Mmm. Donuts."
resistance_flags = FLAMMABLE
var/icon_type = "donut"
var/spawn_type = null
@@ -59,18 +56,22 @@
fancy_open = TRUE
update_icon()
#define DONUT_INBOX_SPRITE_WIDTH 3
/*
* Donut Box
*/
/obj/item/storage/fancy/donut_box
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
icon_type = "donut"
name = "donut box"
desc = "Mmm. Donuts."
icon = 'icons/obj/food/donut.dmi'
icon_state = "donutbox_inner"
icon_type = "donut"
spawn_type = /obj/item/reagent_containers/food/snacks/donut
fancy_open = TRUE
custom_price = PRICE_NORMAL
appearance_flags = KEEP_TOGETHER
/obj/item/storage/fancy/donut_box/ComponentInitialize()
. = ..()
@@ -78,6 +79,36 @@
STR.max_items = 6
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donut))
/obj/item/storage/fancy/donut_box/PopulateContents()
. = ..()
update_icon()
/obj/item/storage/fancy/donut_box/update_icon_state()
if(fancy_open)
icon_state = "donutbox_inner"
else
icon_state = "donutbox"
/obj/item/storage/fancy/donut_box/update_overlays()
. = ..()
if (!fancy_open)
return
var/donuts = 0
for (var/_donut in contents)
var/obj/item/reagent_containers/food/snacks/donut/donut = _donut
if (!istype(donut))
continue
. += image(icon = initial(icon), icon_state = donut.in_box_sprite(), pixel_x = donuts * DONUT_INBOX_SPRITE_WIDTH)
donuts += 1
. += image(icon = initial(icon), icon_state = "donutbox_top")
#undef DONUT_INBOX_SPRITE_WIDTH
/*
* Egg Box
*/
@@ -520,3 +520,9 @@
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate(src)
new /obj/item/lighter(src)
/obj/item/storage/box/syndie_kit/scarp
/obj/item/storage/box/syndie_kit/scarp/PopulateContents()
new /obj/item/book/granter/martial/carp(src)
new /obj/item/clothing/suit/hooded/carp_costume(src)
new /obj/item/staff/bostaff(src)
+5
View File
@@ -271,6 +271,11 @@
icon = "the_lightbulb"
desc = "A cafe popular among moths and moffs. Once shut down for a week after the bartender used mothballs to protect her spare uniforms."
/datum/barsign/goose
name = "The Loose Goose"
icon = "goose"
desc = "Drink till you puke and/or break the laws of reality!"
/datum/barsign/cybersylph
name = "Cyber Sylph's"
icon = "cybersylph"
+7 -9
View File
@@ -96,18 +96,16 @@ GLOBAL_LIST_INIT(freqtospan, list(
return "[say_mod(input, message_mode)][spanned ? ", \"[spanned]\"" : ""]"
// Citadel edit [spanned ? ", \"[spanned]\"" : ""]"
#define ENCODE_HTML_EPHASIS(input, char, html, varname) \
var/static/regex/##varname = regex("[char]{2}(.+?)[char]{2}", "g");\
input = varname.Replace_char(input, "<[html]>$1</[html]>")
/// Converts specific characters, like +, |, and _ to formatted output.
/atom/movable/proc/say_emphasis(input)
ENCODE_HTML_EPHASIS(input, "\\|", "i", italics)
ENCODE_HTML_EPHASIS(input, "\\+", "b", bold)
ENCODE_HTML_EPHASIS(input, "_", "u", underline)
var/static/regex/italics = regex(@"\|(\S[\w\W]*?\S)\|", "g")
input = italics.Replace_char(input, "<i>$1</i>")
var/static/regex/bold = regex(@"\+(\S[\w\W]*?\S)\+", "g")
input = bold.Replace_char(input, "<b>$1</b>")
var/static/regex/underline = regex(@"_(\S[\w\W]*?\S)_", "g")
input = underline.Replace_char(input, "<u>$1</u>")
return input
#undef ENCODE_HTML_EPHASIS
/// Quirky citadel proc for our custom sayverbs to strip the verb out. Snowflakey as hell, say rewrite 3.0 when?
/atom/movable/proc/quoteless_say_quote(input, list/spans = list(speech_span), message_mode)
if((input[1] == "!") && (length_char(input) > 1))
+2 -2
View File
@@ -679,8 +679,8 @@
set category = "Server"
set desc="Respawn basically"
set name="Toggle Respawn"
var/new_nores = !CONFIG_GET(flag/norespawn)
CONFIG_SET(flag/norespawn, new_nores)
var/new_nores = CONFIG_GET(flag/respawns_enabled)
CONFIG_SET(flag/respawns_enabled, !new_nores)
if (!new_nores)
to_chat(world, "<B>You may now respawn.</B>", confidential = TRUE)
else
+7
View File
@@ -44,6 +44,11 @@ GLOBAL_PROTECT(protected_ranks)
/datum/admin_rank/vv_edit_var(var_name, var_value)
return FALSE
/datum/admin_rank/CanProcCall(procname)
. = ..()
if(!check_rights(R_SENSITIVE))
return FALSE
/proc/admin_keyword_to_flag(word, previous_rights=0)
var/flag = 0
switch(ckey(word))
@@ -79,6 +84,8 @@ GLOBAL_PROTECT(protected_ranks)
flag = R_AUTOLOGIN
if("dbranks")
flag = R_DBRANKS
if("sensitive")
flag = R_SENSITIVE
if("@","prev")
flag = previous_rights
return flag
+4 -1
View File
@@ -78,8 +78,11 @@ GLOBAL_PROTECT(admin_verbs_admin)
/client/proc/mark_datum_mapview,
/client/proc/hide_verbs, /*hides all our adminverbs*/
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
/datum/admins/proc/open_borgopanel
/datum/admins/proc/open_borgopanel,
/client/proc/admin_cmd_respawn_return_to_lobby,
/client/proc/admin_cmd_remove_ghost_respawn_timer
)
GLOBAL_LIST_INIT(admin_verbs_ban, list(/client/proc/unban_panel, /client/proc/DB_ban_panel, /client/proc/stickybanpanel))
GLOBAL_PROTECT(admin_verbs_ban)
GLOBAL_LIST_INIT(admin_verbs_sounds, list(/client/proc/play_local_sound, /client/proc/play_sound, /client/proc/manual_play_web_sound, /client/proc/set_round_end_sound))
+7
View File
@@ -28,6 +28,11 @@ GLOBAL_PROTECT(href_token)
var/deadmined
/datum/admins/CanProcCall(procname)
. = ..()
if(!check_rights(R_SENSITIVE))
return FALSE
/datum/admins/New(datum/admin_rank/R, ckey, force_active = FALSE, protected)
if(IsAdminAdvancedProcCall())
var/msg = " has tried to elevate permissions!"
@@ -147,6 +152,8 @@ GLOBAL_PROTECT(href_token)
return 0
/datum/admins/vv_edit_var(var_name, var_value)
if(var_name == NAMEOF(src, fakekey))
return ..()
return FALSE //nice try trialmin
/*
+1 -1
View File
@@ -131,7 +131,7 @@
for(var/mob/living/mob in thunderdome)
qdel(mob) //Clear mobs
for(var/obj/obj in thunderdome)
if(!istype(obj, /obj/machinery/camera))
if(!istype(obj, /obj/machinery/camera) && !istype(obj, /obj/effect/abstract/proximity_checker))
qdel(obj) //Clear objects
var/area/template = locate(/area/tdome/arena_source)
+3 -1
View File
@@ -298,7 +298,9 @@
browse_messages(target_ckey = ckey(target_key), agegate = TRUE)
qdel(query_find_message_secret)
/proc/browse_messages(type, target_ckey, index, linkless = FALSE, filter, agegate = FALSE)
/proc/browse_messages(type, target_ckey, index, linkless = FALSE, filter, agegate = FALSE, override = FALSE)
if((!override || IsAdminAdvancedProcCall()) && !check_rights(R_SENSITIVE))
return
if(!SSdbcore.Connect())
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
return
+11 -2
View File
@@ -936,6 +936,12 @@
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_MIND_TRANSFER];jobban4=[REF(M)]'>Mind Transfer Potion</a></td>"
//Respawns
if(jobban_isbanned(M, ROLE_RESPAWN))
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_RESPAWN];jobban4=[REF(M)]'><font color=red>Respawns</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_RESPAWN];jobban4=[REF(M)]'>Respawns</a></td>"
dat += "</tr></table>"
usr << browse(dat, "window=jobban2;size=800x450")
return
@@ -1799,12 +1805,15 @@
if(alert(usr, "Send [key_name(M)] back to Lobby?", "Message", "Yes", "No") != "Yes")
return
log_admin("[key_name(usr)] has sent [key_name(M)] back to the Lobby.")
message_admins("[key_name(usr)] has sent [key_name(M)] back to the Lobby.")
log_admin("[key_name(usr)] has sent [key_name(M)] back to the Lobby, removing their respawn restrictions if they existed.")
message_admins("[key_name(usr)] has sent [key_name(M)] back to the Lobby, removing their respawn restrictions if they existed.")
var/mob/dead/new_player/NP = new()
NP.ckey = M.ckey
qdel(M)
if(GLOB.preferences_datums[NP.ckey])
var/datum/preferences/P = GLOB.preferences_datums[NP.ckey]
P.respawn_restrictions_active = FALSE
else if(href_list["tdome1"])
if(!check_rights(R_FUN))
-7
View File
@@ -23,13 +23,6 @@
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[uppertext(holder.rank)]([src.holder.fakekey ? pick(nicknames) : src.key])</span> says, <span class='message'>\"[emoji_parse(msg)]\"</span></span>"
// var/rank_name = holder.rank
// var/admin_name = key
// if(holder.fakekey)
// rank_name = pick(strings("admin_nicknames.json", "ranks", "config")) please use this soon.
// admin_name = pick(strings("admin_nicknames.json", "names", "config"))
// var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[rank_name]([admin_name])</span> says, <span class='message'>\"[emoji_parse(msg)]\"</span></span>"
for (var/mob/M in GLOB.player_list)
if(isnewplayer(M))
continue
+2
View File
@@ -14,6 +14,8 @@
browseserverlogs("[GLOB.log_directory]/")
/client/proc/browseserverlogs(path = "data/logs/")
if(!check_rights(R_SENSITIVE))
return
path = browse_files(path)
if(!path)
return
@@ -45,8 +45,12 @@
desc = "A solid wall of slightly twitching tendrils with a reflective glow."
damaged_desc = "A wall of twitching tendrils with a reflective glow."
icon_state = "blob_glow"
flags_1 = DEFAULT_RICOCHET_1
flags_ricochet = RICOCHET_SHINY
point_return = 8
max_integrity = 100
brute_resist = 1
explosion_block = 2
/obj/structure/blob/shield/reflective/check_projectile_ricochet(obj/item/projectile/P)
return PROJECTILE_RICOCHET_FORCE
@@ -30,6 +30,7 @@
var/can_be_staked = FALSE // Only Feed can happen with a stake in you.
var/cooldown_static = FALSE // Feed, Masquerade, and One-Shot powers don't improve their cooldown.
//var/not_bloodsucker = FALSE // This goes to Vassals or Hunters, but NOT bloodsuckers.
var/must_be_concious = TRUE //Can't use this ability while unconcious.
/datum/action/bloodsucker/New()
if(bloodcost > 0)
@@ -101,6 +102,11 @@
if(display_error)
to_chat(owner, "<span class='warning'>Garlic in your blood is interfering with your powers!</span>")
return FALSE
if(must_be_concious)
if(owner.stat != CONSCIOUS)
if(display_error)
to_chat(owner, "<span class='warning'>You can't do this while you are unconcious!</span>")
return FALSE
// Incap?
if(must_be_capacitated)
var/mob/living/L = owner
@@ -16,6 +16,7 @@
can_use_in_torpor = TRUE
must_be_capacitated = TRUE
can_be_immobilized = TRUE
must_be_concious = FALSE
/datum/action/bloodsucker/gohome/CheckCanUse(display_error)
. = ..()
@@ -27,6 +27,7 @@
warn_constant_cost = TRUE
can_use_in_torpor = TRUE // Masquerade is maybe the only one that can do this. It stops your healing.
cooldown_static = TRUE
must_be_concious = FALSE
// NOTE: Firing off vulgar powers disables your Masquerade!
@@ -689,8 +689,8 @@
wound_enhancement = 6
var/fast_enhancement = 6
var/fast_wound_enhancement = 6
var/slow_enhancement = 20
var/slow_wound_enhancement = 20
var/slow_enhancement = 12
var/slow_wound_enhancement = 15
silent = TRUE
inherited_trait = TRAIT_CHUNKYFINGERS // how do you expect to shoot anyone with bone covered hands
secondary_trait = TRAIT_MAULER // just punch them idiot
+2 -2
View File
@@ -445,7 +445,7 @@
if(L.move_resist < MOVE_FORCE_STRONG)
var/atom/throw_target = get_edge_target_turf(L, user.dir)
L.throw_at(throw_target, 7, 1, user)
else if(!iscultist(L))
else if(!is_servant_of_ratvar(L))
L.DefaultCombatKnockdown(160)
L.adjustStaminaLoss(140) //Ensures hard stamcrit
L.flash_act(1,1)
@@ -465,7 +465,7 @@
C.drowsyness = max(10, C.drowsyness)
C.confused += clamp(20 - C.confused, 0, 10)
L.adjustBruteLoss(15)
to_chat(user, "<span class='cultitalic'>In an brilliant flash of red, [L] [iscultist(L) ? "writhes in pain" : "falls to the ground!"]</span>")
to_chat(user, "<span class='cultitalic'>In an brilliant flash of red, [L] [is_servant_of_ratvar(L) ? "writhes in pain!" : "falls to the ground!"]</span>")
uses--
..()
@@ -40,7 +40,7 @@
///Gives you a charge and destroys a corresponding influence
/obj/item/forbidden_book/proc/get_power_from_influence(atom/target, mob/user)
var/obj/effect/reality_smash/RS = target
to_chat(target, "<span class='danger'>You start drawing power from influence...</span>")
to_chat(user, "<span class='danger'>You start drawing power from influence...</span>")
if(do_after(user,10 SECONDS,TRUE,RS))
qdel(RS)
charge += 1
@@ -50,7 +50,7 @@
for(var/turf/T in range(1,target))
if(is_type_in_typecache(T, blacklisted_turfs))
to_chat(target, "<span class='warning'>The terrain doesn't support runes!</span>")
to_chat(user, "<span class='warning'>The terrain doesn't support runes!</span>")
return
var/A = get_turf(target)
to_chat(user, "<span class='danger'>You start drawing a rune...</span>")
@@ -8,6 +8,12 @@
///Used mainly for summoning ritual to prevent spamming the rune to create millions of monsters.
var/is_in_use = FALSE
/obj/effect/eldritch/Initialize()
. = ..()
var/image/I = image(icon = 'icons/effects/eldritch.dmi', icon_state = null, loc = src)
I.override = TRUE
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "heretic_rune", I)
/obj/effect/eldritch/attack_hand(mob/living/user)
. = ..()
if(.)
@@ -69,6 +75,7 @@
if(is_type_in_list(local_atom_in_range,local_required_atom_list))
selected_atoms |= local_atom_in_range
local_required_atoms -= list(local_required_atom_list)
break
if(length(local_required_atoms) > 0)
continue
@@ -190,6 +197,19 @@
icon_state = "pierced_illusion"
anchored = TRUE
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
alpha = 0
invisibility = INVISIBILITY_OBSERVER
/obj/effect/broken_illusion/Initialize()
. = ..()
addtimer(CALLBACK(src, .proc/show_presence), 15 SECONDS)
var/image/I = image(icon = 'icons/effects/eldritch.dmi', icon_state = null, loc = src)
I.override = TRUE
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "pierced_reality", I)
/obj/effect/broken_illusion/proc/show_presence()
invisibility = 0
animate(src, alpha = 255, time = 15 SECONDS)
/obj/effect/broken_illusion/attack_hand(mob/living/user)
if(!ishuman(user))
@@ -228,17 +248,19 @@
explosion.start()
/obj/effect/broken_illusion/examine(mob/user)
. = ..()
if(!IS_HERETIC(user) && ishuman(user))
var/mob/living/carbon/human/human_user = user
to_chat(human_user,"<span class='userdanger'>Your brain hurts when you look at this!</span>")
human_user.adjustOrganLoss(ORGAN_SLOT_BRAIN,30)
. = ..()
human_user.adjustOrganLoss(ORGAN_SLOT_BRAIN,20,190)
SEND_SIGNAL(human_user, COMSIG_ADD_MOOD_EVENT, "gates_of_mansus", /datum/mood_event/gates_of_mansus)
/obj/effect/reality_smash
name = "/improper reality smash"
icon = 'icons/effects/eldritch.dmi'
anchored = TRUE
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
invisibility = INVISIBILITY_OBSERVER
///We cannot use icon_state since this is invisible, functions the same way but with custom behaviour.
var/image_state = "reality_smash"
///Who can see us?
@@ -16,9 +16,9 @@
return
var/dist = get_dist(user.loc,target.loc)
var/dir = get_dir(user.loc,target.loc)
if(user.z != target.z)
to_chat(user,"<span class='warning'>[target.real_name] is beyond our reach.</span>")
to_chat(user,"<span class='warning'>[target.real_name] is on another plane of existance!</span>")
else
switch(dist)
if(0 to 15)
@@ -33,6 +33,34 @@
if(target.stat == DEAD)
to_chat(user,"<span class='warning'>[target.real_name] is dead. Bring them onto a transmutation rune!</span>")
/datum/action/innate/heretic_shatter
name = "Shattering Offer"
desc = "By breaking your blade, you will be granted salvation from a dire situation. (Teleports you to a random safe turf on your current z level, but destroys your blade.)"
background_icon_state = "bg_ecult"
button_icon_state = "shatter"
icon_icon = 'icons/mob/actions/actions_ecult.dmi'
check_flags = MOBILITY_HOLD|MOBILITY_MOVE|MOBILITY_USE
var/mob/living/carbon/human/holder
var/obj/item/melee/sickly_blade/sword
/datum/action/innate/heretic_shatter/Grant(mob/user, obj/object)
sword = object
holder = user
//i know what im doing
return ..()
/datum/action/innate/heretic_shatter/IsAvailable()
if(IS_HERETIC(holder) || IS_HERETIC_MONSTER(holder))
return TRUE
else
return FALSE
/datum/action/innate/heretic_shatter/Activate()
var/turf/safe_turf = find_safe_turf(zlevels = sword.z, extended_safety_checks = TRUE)
do_teleport(holder,safe_turf,forceMove = TRUE)
to_chat(holder,"<span class='warning'>You feel a gust of energy flow through your body... the Rusted Hills heard your call...</span>")
qdel(sword)
/obj/item/melee/sickly_blade
name = "eldritch blade"
desc = "A sickly green crescent blade, decorated with an ornamental eye. You feel like you're being watched..."
@@ -50,15 +78,28 @@
throwforce = 10
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "rended")
var/datum/action/innate/heretic_shatter/linked_action
/obj/item/melee/sickly_blade/Initialize()
. = ..()
linked_action = new(src)
/obj/item/melee/sickly_blade/attack(mob/living/M, mob/living/user)
if(!IS_HERETIC(user))
if(!(IS_HERETIC(user) || !IS_HERETIC_MONSTER(user)))
to_chat(user,"<span class='danger'>You feel a pulse of some alien intellect lash out at your mind!</span>")
var/mob/living/carbon/human/human_user = user
human_user.AdjustParalyzed(5 SECONDS)
return FALSE
return ..()
/obj/item/melee/sickly_blade/pickup(mob/user)
. = ..()
linked_action.Grant(user, src)
/obj/item/melee/sickly_blade/dropped(mob/user, silent)
. = ..()
linked_action.Remove(user, src)
/obj/item/melee/sickly_blade/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
. = ..()
var/datum/antagonist/heretic/cultie = user.mind.has_antag_datum(/datum/antagonist/heretic)
@@ -103,7 +144,7 @@
/obj/item/clothing/neck/eldritch_amulet/equipped(mob/user, slot)
. = ..()
if(ishuman(user) && user.mind && slot == SLOT_NECK && IS_HERETIC(user))
if(ishuman(user) && user.mind && slot == SLOT_NECK && (IS_HERETIC(user) || IS_HERETIC_MONSTER(user)))
ADD_TRAIT(user, trait, CLOTHING_TRAIT)
user.update_sight()
@@ -264,12 +264,19 @@
if(!LH.target)
var/datum/objective/A = new
A.owner = user.mind
var/datum/mind/targeted = A.find_target()//easy way, i dont feel like copy pasting that entire block of code
LH.target = targeted.current
var/list/targets = list()
for(var/i in 0 to 3)
var/datum/mind/targeted = A.find_target()//easy way, i dont feel like copy pasting that entire block of code
if(!targeted)
break
targets[targeted.current.real_name] = targeted.current
LH.target = targets[input(user,"Choose your next target","Target") in targets]
if(!LH.target && targets.len)
LH.target = pick(targets) //Tsk tsk, you can and will get another target if you want it or not.
qdel(A)
if(LH.target)
to_chat(user,"<span class='warning'>Your new target has been selected, go and sacrifice [LH.target.real_name]!</span>")
else
to_chat(user,"<span class='warning'>target could not be found for living heart.</span>")
@@ -34,7 +34,7 @@
desc = "Touch spell that allows you to channel the power of the Old Gods through you."
hand_path = /obj/item/melee/touch_attack/mansus_fist
school = "evocation"
charge_max = 150
charge_max = 100
clothes_req = FALSE
action_icon = 'icons/mob/actions/actions_ecult.dmi'
action_icon_state = "mansus_grasp"
@@ -104,57 +104,61 @@
desc = "Spreads rust onto nearby turfs."
range = 2
/obj/effect/proc_holder/spell/targeted/touch/blood_siphon
/obj/effect/proc_holder/spell/pointed/blood_siphon
name = "Blood Siphon"
desc = "Touch spell that heals you while damaging the enemy, has a chance to transfer wounds between you and your enemy."
hand_path = /obj/item/melee/touch_attack/blood_siphon
desc = "A touch spell that heals your wounds while damaging the enemy. It has a chance to transfer wounds between you and your enemy."
school = "evocation"
charge_max = 150
clothes_req = FALSE
invocation_type = "none"
invocation = "FL'MS O'ET'RN'ITY"
invocation_type = "whisper"
action_icon = 'icons/mob/actions/actions_ecult.dmi'
action_icon_state = "blood_siphon"
action_background_icon_state = "bg_ecult"
range = 9
/obj/item/melee/touch_attack/blood_siphon
name = "Blood Siphon"
desc = "A sinister looking aura that distorts the flow of reality around it."
color = RUNE_COLOR_RED
icon_state = "disintegrate"
item_state = "disintegrate"
catchphrase = "SUN'AI'KINI'MAS"
/obj/item/melee/touch_attack/blood_siphon/afterattack(atom/target, mob/user, proximity_flag, proximity)
if(!proximity_flag)
return
playsound(user, 'sound/effects/curseattack.ogg', 75, TRUE)
/obj/effect/proc_holder/spell/pointed/blood_siphon/cast(list/targets, mob/user)
. = ..()
var/target = targets[1]
playsound(user, 'sound/magic/demon_attack1.ogg', 75, TRUE)
if(ishuman(target))
var/mob/living/carbon/human/tar = target
if(tar.anti_magic_check())
tar.visible_message("<span class='danger'>Spell bounces off of [target]!</span>","<span class='danger'>The spell bounces off of you!</span>")
tar.visible_message("<span class='danger'>The spell bounces off of [target]!</span>","<span class='danger'>The spell bounces off of you!</span>")
return ..()
var/mob/living/carbon/C2 = user
var/mob/living/carbon/carbon_user = user
if(isliving(target))
var/mob/living/L = target
L.adjustBruteLoss(20)
C2.adjustBruteLoss(-20)
var/mob/living/living_target = target
living_target.adjustBruteLoss(20)
carbon_user.adjustBruteLoss(-20)
if(iscarbon(target))
var/mob/living/carbon/C1 = target
for(var/obj/item/bodypart/bodypart in C2.bodyparts)
var/mob/living/carbon/carbon_target = target
for(var/bp in carbon_user.bodyparts)
var/obj/item/bodypart/bodypart = bp
for(var/i in bodypart.wounds)
var/datum/wound/iter_wound = i
if(prob(50))
continue
var/obj/item/bodypart/target_bodypart = locate(bodypart.type) in C1.bodyparts
var/obj/item/bodypart/target_bodypart = locate(bodypart.type) in carbon_target.bodyparts
if(!target_bodypart)
continue
iter_wound.remove_wound()
iter_wound.apply_wound(target_bodypart)
C1.blood_volume -= 20
if(C2.blood_volume < BLOOD_VOLUME_MAXIMUM) //we dont want to explode after all
C2.blood_volume += 20
return ..()
carbon_target.blood_volume -= 20
if(carbon_user.blood_volume < BLOOD_VOLUME_MAXIMUM) //we dont want to explode after all
carbon_user.blood_volume += 20
return
/obj/effect/proc_holder/spell/pointed/blood_siphon/can_target(atom/target, mob/user, silent)
. = ..()
if(!.)
return FALSE
if(!istype(target,/mob/living))
if(!silent)
to_chat(user, "<span class='warning'>You are unable to siphon [target]!</span>")
return FALSE
return TRUE
/obj/effect/proc_holder/spell/aimed/rust_wave
name = "Patron's Reach"
@@ -451,7 +455,7 @@
new /obj/effect/hotspot(T)
T.hotspot_expose(700,50,1)
for(var/mob/living/livies in T.contents - centre)
livies.adjustFireLoss(10)
livies.adjustFireLoss(5)
_range++
sleep(3)
@@ -500,7 +504,7 @@
new /obj/effect/hotspot(T)
T.hotspot_expose(700,50,1)
for(var/mob/living/livies in T.contents - current_user)
livies.adjustFireLoss(5)
livies.adjustFireLoss(2.5)
/obj/effect/proc_holder/spell/targeted/worm_contract
@@ -519,6 +523,7 @@
. = ..()
if(!istype(user,/mob/living/simple_animal/hostile/eldritch/armsy))
to_chat(user, "<span class='userdanger'>You try to contract your muscles but nothing happens...</span>")
return
var/mob/living/simple_animal/hostile/eldritch/armsy/armsy = user
armsy.contract_next_chain_into_single_tile()
@@ -727,7 +732,7 @@
/obj/effect/proc_holder/spell/cone/staggered/entropic_plume/do_mob_cone_effect(mob/living/victim, level)
. = ..()
if(victim.anti_magic_check() || IS_HERETIC(victim) || victim.mind?.has_antag_datum(/datum/antagonist/heretic_monster))
if(victim.anti_magic_check() || IS_HERETIC(victim) || IS_HERETIC_MONSTER(victim))
return
victim.apply_status_effect(STATUS_EFFECT_AMOK)
victim.apply_status_effect(STATUS_EFFECT_CLOUDSTRUCK, (level*10))
@@ -190,7 +190,7 @@
required_atoms = list(/mob/living/carbon/human)
cost = 5
route = PATH_ASH
var/list/trait_list = list(TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_GENELESS,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_BOMBIMMUNE)
var/list/trait_list = list(TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE)
/datum/eldritch_knowledge/final/ash_final/on_finished_recipe(mob/living/user, list/atoms, loc)
priority_announce("$^@&#*$^@(#&$(@&#^$&#^@# Fear the blaze, for Ashbringer [user.real_name] has come! $^@&#*$^@(#&$(@&#^$&#^@#","#$^@&#*$^@(#&$(@&#^$&#^@#", 'sound/announcer/classic/spanomalies.ogg')
@@ -173,9 +173,9 @@
/datum/eldritch_knowledge/summon/stalker
name = "Lonely Ritual"
gain_text = "I was able to combine my greed and desires to summon an eldritch beast I have not seen before."
desc = "You can now summon a Stalker using a knife, a flower, a pen and a piece of paper using a transmutation circle. Stalkers possess the ability to shapeshift into various forms while assuming the vigor and powers of that form."
desc = "You can now summon a Stalker using a knife, a candle, a pen and a piece of paper using a transmutation circle. Stalkers possess the ability to shapeshift into various forms while assuming the vigor and powers of that form."
cost = 1
required_atoms = list(/obj/item/kitchen/knife,/obj/item/reagent_containers/food/snacks/grown/poppy,/obj/item/pen,/obj/item/paper)
required_atoms = list(/obj/item/kitchen/knife,/obj/item/candle,/obj/item/pen,/obj/item/paper)
mob_to_summon = /mob/living/simple_animal/hostile/eldritch/stalker
next_knowledge = list(/datum/eldritch_knowledge/summon/ashy,/datum/eldritch_knowledge/summon/rusty,/datum/eldritch_knowledge/flesh_blade_upgrade_2)
route = PATH_FLESH
@@ -203,7 +203,7 @@
gain_text = "Our blood is all the same after all, the owl told me."
desc = "You are granted a spell that drains some of the targets health, and returns it to you. It also has a chance to transfer any wounds you possess onto the target."
cost = 1
spell_to_add = /obj/effect/proc_holder/spell/targeted/touch/blood_siphon
spell_to_add = /obj/effect/proc_holder/spell/pointed/blood_siphon
next_knowledge = list(/datum/eldritch_knowledge/summon/raw_prophet,/datum/eldritch_knowledge/spell/area_conversion)
/datum/eldritch_knowledge/final/flesh_final
@@ -9,7 +9,7 @@
objective_count += forge_single_objective()
for(var/i = objective_count, i < CONFIG_GET(number/traitor_objectives_amount), i++)
var/datum/objective/assassinate/kill_objective = new
var/datum/objective/assassinate/once/kill_objective = new
kill_objective.owner = T.owner
kill_objective.find_target()
T.add_objective(kill_objective)

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