anthro sprites, taken from skyrat
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@@ -3,7 +3,7 @@
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desc = "A helmet for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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mob_overlay_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing_anthro.dmi'
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icon_state = "helmet"
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item_state = "helmet"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 10)
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@@ -37,7 +37,7 @@
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desc = "A chestplate for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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mob_overlay_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing_anthro.dmi'
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icon_state = "chestplate"
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item_state = "chestplate"
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blood_overlay_type = "armor"
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@@ -54,7 +54,7 @@
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals)
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resistance_flags = NONE
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var/obj/item/mod/control/mod
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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mutantrace_variation = STYLE_DIGITIGRADE
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/obj/item/clothing/suit/armor/mod/Destroy()
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if(!QDELETED(mod))
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@@ -68,7 +68,6 @@
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desc = "A pair of gauntlets for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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mob_overlay_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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icon_state = "gauntlets"
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item_state = "gauntlets"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 10)
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@@ -81,6 +80,7 @@
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resistance_flags = NONE
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var/obj/item/mod/control/mod
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var/obj/item/clothing/overslot
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mutantrace_variation = STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/gloves/mod/Destroy()
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if(!QDELETED(mod))
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@@ -103,7 +103,7 @@
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desc = "A pair of boots for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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mob_overlay_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing_anthro.dmi'
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icon_state = "boots"
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item_state = "boots"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 10)
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@@ -117,7 +117,7 @@
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item_flags = NONE
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var/obj/item/mod/control/mod
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var/obj/item/clothing/overslot
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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mutantrace_variation = STYLE_DIGITIGRADE
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/obj/item/clothing/shoes/mod/Destroy()
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if(!QDELETED(mod))
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@@ -4,10 +4,9 @@
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desc = "You should not see this, yell at a coder!"
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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mob_overlay_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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taur_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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icon_state = "standard-control"
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item_state = "standard-control"
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mutantrace_variation = STYLE_NO_ANTHRO_ICON
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/obj/item/mod/control
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name = "MOD control unit"
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After Width: | Height: | Size: 115 KiB |
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