anthro sprites, taken from skyrat

This commit is contained in:
Jerry Wester
2022-12-17 18:07:26 -07:00
parent 13f8559190
commit 437c1145e9
3 changed files with 7 additions and 8 deletions
+6 -6
View File
@@ -3,7 +3,7 @@
desc = "A helmet for a MODsuit."
icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
mob_overlay_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing_anthro.dmi'
icon_state = "helmet"
item_state = "helmet"
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 10)
@@ -37,7 +37,7 @@
desc = "A chestplate for a MODsuit."
icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
mob_overlay_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing_anthro.dmi'
icon_state = "chestplate"
item_state = "chestplate"
blood_overlay_type = "armor"
@@ -54,7 +54,7 @@
allowed = list(/obj/item/flashlight, /obj/item/tank/internals)
resistance_flags = NONE
var/obj/item/mod/control/mod
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
mutantrace_variation = STYLE_DIGITIGRADE
/obj/item/clothing/suit/armor/mod/Destroy()
if(!QDELETED(mod))
@@ -68,7 +68,6 @@
desc = "A pair of gauntlets for a MODsuit."
icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
mob_overlay_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
icon_state = "gauntlets"
item_state = "gauntlets"
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 10)
@@ -81,6 +80,7 @@
resistance_flags = NONE
var/obj/item/mod/control/mod
var/obj/item/clothing/overslot
mutantrace_variation = STYLE_NO_ANTHRO_ICON
/obj/item/clothing/gloves/mod/Destroy()
if(!QDELETED(mod))
@@ -103,7 +103,7 @@
desc = "A pair of boots for a MODsuit."
icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
mob_overlay_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing_anthro.dmi'
icon_state = "boots"
item_state = "boots"
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 10)
@@ -117,7 +117,7 @@
item_flags = NONE
var/obj/item/mod/control/mod
var/obj/item/clothing/overslot
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
mutantrace_variation = STYLE_DIGITIGRADE
/obj/item/clothing/shoes/mod/Destroy()
if(!QDELETED(mod))
+1 -2
View File
@@ -4,10 +4,9 @@
desc = "You should not see this, yell at a coder!"
icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
mob_overlay_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
taur_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
icon_state = "standard-control"
item_state = "standard-control"
mutantrace_variation = STYLE_NO_ANTHRO_ICON
/obj/item/mod/control
name = "MOD control unit"