properly fixes Quartermaster headrole, mind traits

This commit is contained in:
Poojawa
2019-07-04 00:52:48 -05:00
parent f66ee6f967
commit 43affcb831
8 changed files with 18 additions and 9 deletions
+1
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@@ -20,6 +20,7 @@
access = list() //See get_access()
minimal_access = list() //See get_access()
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
// mind_traits = list(TRAIT_DISK_VERIFIER)
display_order = JOB_DISPLAY_ORDER_CAPTAIN
+1 -1
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@@ -18,7 +18,7 @@
access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
// mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
display_order = JOB_DISPLAY_ORDER_DETECTIVE
@@ -4,7 +4,7 @@
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
department_head = list("Captain")
department_flag = CIVILIAN
head_announce = list("Supply", "Service")
head_announce = list("Service")
faction = "Station"
total_positions = 1
spawn_positions = 1
@@ -14,7 +14,7 @@
minimal_player_age = 10
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SUPPLY
exp_type_department = EXP_TYPE_SERVICE
outfit = /datum/outfit/job/hop
@@ -17,7 +17,7 @@
exp_type_department = EXP_TYPE_SECURITY
outfit = /datum/outfit/job/hos
// mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
+1 -1
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@@ -15,7 +15,7 @@
access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
// mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
display_order = JOB_DISPLAY_ORDER_LAWYER
+10 -2
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@@ -3,17 +3,25 @@
flag = QUARTERMASTER
department_head = list("Captain")
department_flag = CIVILIAN
head_announce = list("Supply")
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#d7b088"
req_admin_notify = 1
minimal_player_age = 7
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SUPPLY
outfit = /datum/outfit/job/quartermaster
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION,
ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING,
ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
display_order = JOB_DISPLAY_ORDER_QUARTERMASTER
@@ -18,7 +18,7 @@
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access()
// mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
display_order = JOB_DISPLAY_ORDER_SECURITY_OFFICER
+1 -1
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@@ -18,7 +18,7 @@
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/warden/get_access()
// mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
display_order = JOB_DISPLAY_ORDER_WARDEN