properly fixes Quartermaster headrole, mind traits
This commit is contained in:
@@ -20,6 +20,7 @@
|
||||
access = list() //See get_access()
|
||||
minimal_access = list() //See get_access()
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
// mind_traits = list(TRAIT_DISK_VERIFIER)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_CAPTAIN
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
// mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_DETECTIVE
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
|
||||
department_head = list("Captain")
|
||||
department_flag = CIVILIAN
|
||||
head_announce = list("Supply", "Service")
|
||||
head_announce = list("Service")
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
@@ -14,7 +14,7 @@
|
||||
minimal_player_age = 10
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_SUPPLY
|
||||
exp_type_department = EXP_TYPE_SERVICE
|
||||
|
||||
outfit = /datum/outfit/job/hop
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
exp_type_department = EXP_TYPE_SECURITY
|
||||
|
||||
outfit = /datum/outfit/job/hos
|
||||
// mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
|
||||
minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
|
||||
|
||||
// mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_LAWYER
|
||||
|
||||
|
||||
@@ -3,17 +3,25 @@
|
||||
flag = QUARTERMASTER
|
||||
department_head = list("Captain")
|
||||
department_flag = CIVILIAN
|
||||
head_announce = list("Supply")
|
||||
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#d7b088"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_SUPPLY
|
||||
|
||||
outfit = /datum/outfit/job/quartermaster
|
||||
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
|
||||
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION,
|
||||
ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
|
||||
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING,
|
||||
ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_QUARTERMASTER
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access()
|
||||
|
||||
// mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_SECURITY_OFFICER
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/warden/get_access()
|
||||
|
||||
// mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_WARDEN
|
||||
|
||||
|
||||
Reference in New Issue
Block a user