Merge pull request #11119 from Ghommie/Ghommie-cit584

Something about consistency and magnetic rifles.
This commit is contained in:
kevinz000
2020-02-18 02:12:51 -07:00
committed by GitHub
10 changed files with 1 additions and 24 deletions
-6
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@@ -357,16 +357,10 @@
maxcharge = 12000
chargerate = 600
/obj/item/stock_parts/cell/magnetic/empty
start_charged = FALSE
/obj/item/stock_parts/cell/magnetic/pistol
name = "magpistol power supply"
maxcharge = 6000
/obj/item/stock_parts/cell/magnetic/pistol/empty
start_charged = FALSE
/obj/item/stock_parts/cell/toymagburst
name = "toy mag burst rifle power supply"
maxcharge = 4000
@@ -61,7 +61,6 @@
/obj/item/gun/ballistic/automatic/magrifle/nopin
pin = null
spawnwithmagazine = FALSE
cell_type = /obj/item/stock_parts/cell/magnetic/empty
/obj/item/gun/ballistic/automatic/magrifle/hyperburst
name = "\improper Hyper-Burst Rifle"
@@ -100,4 +99,3 @@
/obj/item/gun/ballistic/automatic/magrifle/pistol/nopin
pin = null
spawnwithmagazine = FALSE
cell_type = /obj/item/stock_parts/cell/magnetic/pistol/empty
@@ -11,6 +11,7 @@
/obj/item/gun/energy/laser/practice
name = "practice laser gun"
icon_state = "laser-p"
desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
ammo_type = list(/obj/item/ammo_casing/energy/laser/practice)
clumsy_check = 0
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@@ -1,7 +1,3 @@
/obj/item/gun/energy/e_gun
name = "blaster carbine"
desc = "A high powered particle blaster carbine with varitable setting for stunning or lethal applications."
/*/////////////////////////////////////////////////////////////////////////////////////////////
The Recolourable Energy Gun
*//////////////////////////////////////////////////////////////////////////////////////////////
@@ -1,11 +0,0 @@
/obj/item/gun/energy/laser
name = "blaster rifle"
desc = "a high energy particle blaster, efficient and deadly."
/obj/item/gun/energy/laser/practice
icon = 'modular_citadel/icons/obj/guns/energy.dmi'
icon_state = "laser-p"
lefthand_file = 'modular_citadel/icons/mob/inhands/OVERRIDE_guns_lefthand.dmi'
righthand_file = 'modular_citadel/icons/mob/inhands/OVERRIDE_guns_righthand.dmi'
ammo_x_offset = 1
shaded_charge = 1
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-1
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@@ -3201,7 +3201,6 @@
#include "modular_citadel\code\modules\projectiles\guns\ballistic\rifles.dm"
#include "modular_citadel\code\modules\projectiles\guns\ballistic\spinfusor.dm"
#include "modular_citadel\code\modules\projectiles\guns\energy\energy_gun.dm"
#include "modular_citadel\code\modules\projectiles\guns\energy\laser.dm"
#include "modular_citadel\code\modules\projectiles\projectiles\reusable.dm"
#include "modular_citadel\code\modules\reagents\chemistry\reagents\astrogen.dm"
#include "modular_citadel\code\modules\reagents\chemistry\reagents\eigentstasium.dm"