Merge pull request #11119 from Ghommie/Ghommie-cit584
Something about consistency and magnetic rifles.
This commit is contained in:
@@ -357,16 +357,10 @@
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maxcharge = 12000
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chargerate = 600
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/obj/item/stock_parts/cell/magnetic/empty
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start_charged = FALSE
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/obj/item/stock_parts/cell/magnetic/pistol
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name = "magpistol power supply"
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maxcharge = 6000
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/obj/item/stock_parts/cell/magnetic/pistol/empty
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start_charged = FALSE
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/obj/item/stock_parts/cell/toymagburst
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name = "toy mag burst rifle power supply"
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maxcharge = 4000
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@@ -61,7 +61,6 @@
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/obj/item/gun/ballistic/automatic/magrifle/nopin
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pin = null
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spawnwithmagazine = FALSE
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cell_type = /obj/item/stock_parts/cell/magnetic/empty
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/obj/item/gun/ballistic/automatic/magrifle/hyperburst
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name = "\improper Hyper-Burst Rifle"
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@@ -100,4 +99,3 @@
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/obj/item/gun/ballistic/automatic/magrifle/pistol/nopin
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pin = null
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spawnwithmagazine = FALSE
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cell_type = /obj/item/stock_parts/cell/magnetic/pistol/empty
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@@ -11,6 +11,7 @@
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/obj/item/gun/energy/laser/practice
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name = "practice laser gun"
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icon_state = "laser-p"
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desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
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ammo_type = list(/obj/item/ammo_casing/energy/laser/practice)
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clumsy_check = 0
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@@ -1,7 +1,3 @@
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/obj/item/gun/energy/e_gun
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name = "blaster carbine"
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desc = "A high powered particle blaster carbine with varitable setting for stunning or lethal applications."
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/*/////////////////////////////////////////////////////////////////////////////////////////////
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The Recolourable Energy Gun
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*//////////////////////////////////////////////////////////////////////////////////////////////
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@@ -1,11 +0,0 @@
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/obj/item/gun/energy/laser
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name = "blaster rifle"
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desc = "a high energy particle blaster, efficient and deadly."
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/obj/item/gun/energy/laser/practice
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icon = 'modular_citadel/icons/obj/guns/energy.dmi'
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icon_state = "laser-p"
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lefthand_file = 'modular_citadel/icons/mob/inhands/OVERRIDE_guns_lefthand.dmi'
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righthand_file = 'modular_citadel/icons/mob/inhands/OVERRIDE_guns_righthand.dmi'
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ammo_x_offset = 1
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shaded_charge = 1
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@@ -3201,7 +3201,6 @@
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#include "modular_citadel\code\modules\projectiles\guns\ballistic\rifles.dm"
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#include "modular_citadel\code\modules\projectiles\guns\ballistic\spinfusor.dm"
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#include "modular_citadel\code\modules\projectiles\guns\energy\energy_gun.dm"
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#include "modular_citadel\code\modules\projectiles\guns\energy\laser.dm"
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#include "modular_citadel\code\modules\projectiles\projectiles\reusable.dm"
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#include "modular_citadel\code\modules\reagents\chemistry\reagents\astrogen.dm"
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#include "modular_citadel\code\modules\reagents\chemistry\reagents\eigentstasium.dm"
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