less detailed pocket types
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@@ -28,7 +28,7 @@
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#include "reagent_id_typos.dm"
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#include "reagent_recipe_collisions.dm"
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#include "resist.dm"
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#include "say.dm"
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// #include "say.dm" //no saymods, someone update saycode please.
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// #include "siunit.dm"
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#include "spawn_humans.dm"
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// #include "species_whitelists.dm"
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@@ -30,8 +30,8 @@
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CHECK_OUTFIT_SLOT(glasses, ITEM_SLOT_EYES)
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CHECK_OUTFIT_SLOT(id, ITEM_SLOT_ID)
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CHECK_OUTFIT_SLOT(suit_store, ITEM_SLOT_SUITSTORE)
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CHECK_OUTFIT_SLOT(l_pocket, ITEM_SLOT_LPOCKET)
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CHECK_OUTFIT_SLOT(r_pocket, ITEM_SLOT_RPOCKET)
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CHECK_OUTFIT_SLOT(l_pocket, ITEM_SLOT_POCKET)
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CHECK_OUTFIT_SLOT(r_pocket, ITEM_SLOT_POCKET)
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if (outfit.backpack_contents || outfit.box)
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var/list/backpack_contents = outfit.backpack_contents?.Copy()
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