Stunswords! (#5179)
* adds in stunswords * inhands! * fixes cell charge text. * adds in the kit and also fuck admin.txt * Fixes some formatting * replaces the placeholder icon with * i hate everything * tries to fix the dme. hopefully. * tries again
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@@ -63,9 +63,9 @@
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/obj/item/melee/baton/examine(mob/user)
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..()
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if(cell)
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to_chat(user, "<span class='notice'>The baton is [round(cell.percent())]% charged.</span>")
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to_chat(user, "<span class='notice'>\The [src] is [round(cell.percent())]% charged.</span>")
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else
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to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
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to_chat(user, "<span class='warning'>\The [src] does not have a power source installed.</span>")
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/obj/item/melee/baton/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/stock_parts/cell))
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@@ -0,0 +1,31 @@
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/obj/item/melee/baton/stunsword
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name = "stunsword"
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desc = "not actually sharp, this sword is functionally identical to a stunbaton"
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icon = 'modular_citadel/icons/obj/stunsword.dmi'
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icon_state = "stunsword"
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item_state = "sword"
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lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
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righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
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/obj/item/device/ssword_kit
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name = "stunsword kit"
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desc = "a modkit for making a stunbaton into a stunsword"
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icon = 'icons/obj/vending_restock.dmi'
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icon_state = "refill_donksoft"
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var/product = /obj/item/melee/baton/stunsword //what it makes
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var/list/fromitem = list(/obj/item/melee/baton, /obj/item/melee/baton/loaded) //what it needs
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afterattack(obj/O, mob/user as mob)
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if(istype(O, product))
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to_chat(user,"<span class='warning'>[O] is already modified!")
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else if(O.type in fromitem) //makes sure O is the right thing
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var/obj/item/melee/baton/B = O
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if(!B.cell) //checks for a powercell in the baton. If there isn't one, continue. If there is, warn the user to take it out
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new product(usr.loc) //spawns the product
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user.visible_message("<span class='warning'>[user] modifies [O]!","<span class='warning'>You modify the [O]!")
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qdel(O) //Gets rid of the baton
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qdel(src) //gets rid of the kit
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else
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to_chat(user,"<span class='warning'>Remove the powercell first!</span>") //We make this check because the stunsword starts without a battery.
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else
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to_chat(user, "<span class='warning'> You can't modify [O] with this kit!</span>")
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@@ -2512,6 +2512,7 @@
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#include "modular_citadel\code\game\machinery\Sleeper.dm"
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#include "modular_citadel\code\game\objects\ids.dm"
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#include "modular_citadel\code\game\objects\items\handcuffs.dm"
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#include "modular_citadel\code\game\objects\items\stunsword.dm"
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#include "modular_citadel\code\game\objects\items\devices\aicard.dm"
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#include "modular_citadel\code\game\objects\items\devices\PDA\PDA.dm"
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#include "modular_citadel\code\game\objects\items\devices\radio\shockcollar.dm"
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