Update game_mode.dm

This commit is contained in:
kevinz000
2019-11-06 19:19:31 -07:00
committed by GitHub
parent a24df4c2e4
commit 4491708d0d
+7 -10
View File
@@ -342,16 +342,13 @@
if(length(curr_tickets))
ckey = pickweight(curr_tickets)
SSpersistence.antag_rep_change[ckey] = -(curr_tickets[ckey] - free_tickets) //deduct what they spent
var/mind = ckey_to_mind[ckey] //we want their mind
if(!mind)
if(allow_zero_if_insufficient) //last chance
mind = pick(insufficient)
if(!mind) //still none
var/warning = "WARNING: No antagonists were successfully picked by /datum/gamemode/proc/antag_pick()![fail_default_pick? " Defaulting to pick()!":""]"
message_admins(warning)
log_game(warning)
if(fail_default_pick)
mind = pick(candidates)
var/mind = ckey_to_mind[ckey] || (allow_zero_if_insufficient? pick(insufficient) : null) //we want their mind
if(!mind) //no mind
var/warning = "WARNING: No antagonists were successfully picked by /datum/gamemode/proc/antag_pick()![fail_default_pick? " Defaulting to pick()!":""]"
message_admins(warning)
log_game(warning)
if(fail_default_pick)
mind = pick(candidates)
return mind
else //the far more efficient and proper use of this, to get a list
var/list/rolled = list()