Update game_mode.dm
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@@ -342,16 +342,13 @@
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if(length(curr_tickets))
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ckey = pickweight(curr_tickets)
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SSpersistence.antag_rep_change[ckey] = -(curr_tickets[ckey] - free_tickets) //deduct what they spent
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var/mind = ckey_to_mind[ckey] //we want their mind
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if(!mind)
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if(allow_zero_if_insufficient) //last chance
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mind = pick(insufficient)
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if(!mind) //still none
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var/warning = "WARNING: No antagonists were successfully picked by /datum/gamemode/proc/antag_pick()![fail_default_pick? " Defaulting to pick()!":""]"
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message_admins(warning)
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log_game(warning)
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if(fail_default_pick)
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mind = pick(candidates)
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var/mind = ckey_to_mind[ckey] || (allow_zero_if_insufficient? pick(insufficient) : null) //we want their mind
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if(!mind) //no mind
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var/warning = "WARNING: No antagonists were successfully picked by /datum/gamemode/proc/antag_pick()![fail_default_pick? " Defaulting to pick()!":""]"
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message_admins(warning)
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log_game(warning)
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if(fail_default_pick)
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mind = pick(candidates)
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return mind
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else //the far more efficient and proper use of this, to get a list
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var/list/rolled = list()
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