Merge pull request #1424 from Citadel-Station-13/upstream-merge-28046

[MIRROR] Adds some more syndicate equipment.
This commit is contained in:
LetterJay
2017-06-14 14:46:57 -05:00
committed by GitHub
5 changed files with 39 additions and 10 deletions
@@ -395,28 +395,45 @@
H.faction |= "syndicate"
/obj/effect/mob_spawn/human/syndicate/battlecruiser
name = "Syndicate Battlecruiser Ensign"
flavour_text = "<font size=3>You are a syndicate ensign aboard a state of the art weapons platform -- the SBC Starfury. <b>Follow your captain's orders, maintain the ship, and protect both with your life.</b>"
name = "Syndicate Battlecruiser Ship Operative"
flavour_text = "<font size=3>You are a crewmember aboard the syndicate flagship: the SBC Starfury. <span class='danger'><b>Your job is to follow your captain's orders, maintain the ship, and keep the engine running.</b></span> If you are not familiar with how the supermatter engine functions: <b>do not attempt to start it.</b><br><br><span class='danger'><b>The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives.</b></span></font>"
outfit = /datum/outfit/syndicate_empty/SBC
/datum/outfit/syndicate_empty/SBC
name = "Syndicate Battlecruiser Ensign"
belt = /obj/item/weapon/gun/ballistic/automatic/pistol
name = "Syndicate Battlecruiser Ship Operative"
l_pocket = /obj/item/weapon/gun/ballistic/automatic/pistol
r_pocket = /obj/item/weapon/kitchen/knife/combat/survival
belt = /obj/item/weapon/storage/belt/military/assault
/obj/effect/mob_spawn/human/syndicate/battlecruiser/assault
name = "Syndicate Battlecruiser Assault Operative"
flavour_text = "<font size=3>You are an assault operative aboard the syndicate flagship: the SBC Starfury. <span class='danger'><b>Your job is to follow your captain's orders, keep intruders out of the ship, and assault Space Station 13.</b></span> There is an armory, multiple assault ships, and beam cannons to attack the station with.<br><br><span class='danger'><b>Work as a team with your fellow operatives and work out a plan of attack. If you are overwhelmed, escape back to your ship!</b></span></font>"
outfit = /datum/outfit/syndicate_empty/SBC/assault
/datum/outfit/syndicate_empty/SBC/assault
name = "Syndicate Battlecruiser Assault Operative"
uniform = /obj/item/clothing/under/syndicate/combat
l_pocket = /obj/item/ammo_box/magazine/m10mm
r_pocket = /obj/item/weapon/kitchen/knife/combat/survival
belt = /obj/item/weapon/storage/belt/military
suit = /obj/item/clothing/suit/armor/vest
suit_store = /obj/item/weapon/gun/ballistic/automatic/pistol
back = /obj/item/weapon/storage/backpack/security
mask = /obj/item/clothing/mask/gas/syndicate
/obj/effect/mob_spawn/human/syndicate/battlecruiser/captain
name = "Syndicate Battlecruiser Captain"
flavour_text = "<font size=3>You are a syndicate admiral in command of a state of the art weapons platform -- the SBC Starfury. <b>You are to destroy Nanotrasens' Space Station 13.</b> Do not let the enemy take control of your ship under any circumstances."
outfit = /datum/outfit/syndicate_empty/SBC/captain
flavour_text = "<font size=3>You are the captain aboard the syndicate flagship: the SBC Starfury. <span class='danger'><b>Your job is to oversee your crew, defend the ship, and destroy Space Station 13.</b></span> The ship has an armory, multiple ships, beam cannons, and multiple crewmembers to accomplish this goal.<br><br><span class='danger'><b>As the captain, this whole operation falls on your shoulders.</b></span> You do not need to nuke the station, causing sufficient damage and preventing your ship from being destroyed will be enough.</font>"
outfit = /datum/outfit/syndicate_empty/SBC/assault/captain
id_access_list = list(150,151)
/datum/outfit/syndicate_empty/SBC/captain
/datum/outfit/syndicate_empty/SBC/assault/captain
name = "Syndicate Battlecruiser Captain"
belt = /obj/item/weapon/gun/ballistic/automatic/pistol
l_pocket = /obj/item/weapon/melee/energy/sword/saber/red
r_pocket = /obj/item/weapon/melee/classic_baton/telescopic
suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
suit_store = /obj/item/weapon/gun/ballistic/revolver/mateba
back = /obj/item/weapon/storage/backpack/satchel/leather
head = /obj/item/clothing/head/HoS/beret/syndicate
head = /obj/item/clothing/head/HoS/syndicate
mask = /obj/item/clothing/mask/cigarette/cigar/havana
glasses = /obj/item/clothing/glasses/thermal/eyepatch
+4
View File
@@ -122,6 +122,10 @@
armor = list(melee = 40, bullet = 30, laser = 25, energy = 10, bomb = 25, bio = 10, rad = 0, fire = 50, acid = 60)
strip_delay = 80
/obj/item/clothing/head/HoS/syndicate
name = "syndicate cap"
desc = "A black cap fit for a high ranking syndicate officer."
/obj/item/clothing/head/HoS/beret
name = "head of security beret"
desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
+8 -1
View File
@@ -37,4 +37,11 @@
item_color = "trackpants"
can_adjust = 0
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
resistance_flags = 0
resistance_flags = 0
/obj/item/clothing/under/syndicate/combat
name = "combat uniform"
desc = "With a suit lined with this many pockets, you are ready to operate."
icon_state = "syndicate_combat"
item_color = "syndicate_combat"
can_adjust = 0
+1
View File
@@ -148,6 +148,7 @@
back = /obj/item/weapon/storage/backpack
r_pocket = /obj/item/weapon/gun/ballistic/automatic/pistol
id = /obj/item/weapon/card/id
implants = list(/obj/item/weapon/implant/weapons_auth)
/datum/outfit/lavaland_syndicate/post_equip(mob/living/carbon/human/H)
H.faction |= "syndicate"
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