Merge branch 'master' into upstream-merge-29647

This commit is contained in:
LetterJay
2017-08-19 12:25:49 -05:00
committed by GitHub
517 changed files with 6381 additions and 3806 deletions
-3
View File
@@ -1,6 +1,3 @@
[Feature Freeze!]: # We are currently not considering any balance or antagonist oriented pull requests. Full details, as well as ways to bypass this freeze, are available here https://github.com/tgstation/tgstation/pull/28223
[Changelogs]: # (Please make a changelog if you're adding, removing or changing content that'll affect players. This includes, but is not limited to, new features, sprites, sounds; balance changes; map edits and important fixes)
[]: # (See here for how to easily make a changelog: https://github.com/tgstation/tgstation/wiki/Changelogs. An example changelog has been provided below. Please edit or remove)
+1
View File
@@ -1,5 +1,6 @@
language: generic
sudo: false
dist: precise
env:
global:
+15
View File
@@ -0,0 +1,15 @@
diff a/SQL/database_changelog.txt b/SQL/database_changelog.txt (rejected hunks)
@@ -1,10 +1,10 @@
Any time you make a change to the schema files, remember to increment the database schema version. Generally increment the minor number, major should be reserved for significant changes to the schema. Both values go up to 255.
-The latest database version is 3.1; The query to update the schema revision table is:
+The latest database version is 3.0; The query to update the schema revision table is:
-UPDATE `schema_revision` SET major = 3, minor = 1 LIMIT 1;
+INSERT INTO `schema_revision` (`major`, `minor`) VALUES (3, 0);
or
-UPDATE `SS13_schema_revision` SET major = 3, minor = 1 LIMIT 1;
+INSERT INTO `SS13_schema_revision` (`major`, `minor`) VALUES (3, 0);
----------------------------------------------------
@@ -460,7 +460,7 @@
/area/ruin/powered/beach)
"cz" = (
/obj/effect/turf_decal/sand,
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/plating/beach/sand,
/area/ruin/powered/beach)
"cR" = (
@@ -896,7 +896,7 @@
/area/ruin/powered/clownplanet)
"dR" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/indestructible/sound{
icon_state = "bananium";
name = "bananium floor";
@@ -809,7 +809,7 @@
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/lavaland/surface/outdoors)
"cF" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall/mineral/titanium/nodiagonal,
/area/ruin/powered/animal_hospital)
@@ -1071,7 +1071,7 @@
/area/ruin/unpowered/ash_walkers)
"cE" = (
/obj/structure/stone_tile/surrounding/cracked,
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/ruin/unpowered/ash_walkers)
"cF" = (
@@ -275,7 +275,7 @@
},
/area/ruin/powered/snow_biodome)
"bS" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/plating/asteroid/snow{
initial_gas_mix = "o2=22;n2=82;TEMP=180"
},
@@ -163,7 +163,7 @@
/turf/open/floor/plasteel/cult{
initial_gas_mix = "o2=14;n2=23;TEMP=300"
},
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall/mineral/cult,
/area/ruin/unpowered)
@@ -104,7 +104,7 @@
/turf/open/floor/plating,
/area/ruin/unpowered)
"r" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall/rust,
/area/ruin/unpowered)
@@ -29,7 +29,7 @@
/turf/open/floor/engine/cult,
/area/ruin/unpowered)
"i" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/engine/cult,
/area/ruin/unpowered)
@@ -85,7 +85,7 @@
/turf/open/floor/plasteel/freezer,
/area/ruin/powered/gluttony)
"D" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/plasteel/freezer,
/area/ruin/powered/gluttony)
"R" = (
@@ -285,7 +285,7 @@
/turf/open/floor/plating,
/area/ruin/powered/golem_ship)
"Y" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/mineral/titanium/purple,
/area/ruin/powered/golem_ship)
@@ -123,7 +123,7 @@
/turf/open/floor/engine/cult,
/area/ruin/powered/greed)
"z" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/engine/cult,
/area/ruin/powered/greed)
"J" = (
@@ -180,7 +180,7 @@
},
/area/ruin/powered)
"L" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/plating/asteroid/basalt,
/area/ruin/powered)
@@ -342,7 +342,7 @@
/area/ruin/unpowered)
"S" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/wood{
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
initial_gas_mix = "o2=14;n2=23;TEMP=300"
@@ -65,7 +65,7 @@
/turf/open/floor/mineral/silver,
/area/ruin/powered/pride)
"u" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/mineral/silver,
/area/ruin/powered/pride)
"G" = (
@@ -262,7 +262,7 @@
/turf/open/floor/plasteel/freezer,
/area/ruin/powered/seedvault)
"Z" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall/r_wall,
/area/ruin/powered/seedvault)
@@ -42,7 +42,7 @@
},
/area/ruin/unpowered)
"h" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/sepia{
blocks_air = 0;
slowdown = 10
@@ -169,7 +169,7 @@
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/lavaland/surface/outdoors)
"B" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall/mineral/titanium/survival/pod,
/area/ruin/powered)
@@ -22,7 +22,7 @@
/turf/open/floor/mineral/plastitanium,
/area/ruin/unpowered)
"g" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall/mineral/plastitanium,
/area/ruin/unpowered)
@@ -1285,7 +1285,7 @@
},
/area/ruin/powered/syndicate_lava_base)
"dd" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/plasteel/vault{
dir = 5
},
@@ -105,7 +105,7 @@
"s" = (
/obj/structure/table/optable/abductor,
/obj/item/weapon/cautery/alien,
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/plating/abductor{
initial_gas_mix = "o2=16;n2=23;TEMP=300"
},
@@ -269,7 +269,7 @@
"W" = (
/obj/structure/alien/weeds,
/obj/structure/alien/resin/wall,
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/ruin/xenonest)
@@ -0,0 +1,10 @@
diff a/_maps/RandomRuins/LavaRuins/lavaland_surface_xeno_nest.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_xeno_nest.dmm (rejected hunks)
@@ -269,7 +269,7 @@
"W" = (
/obj/structure/alien/weeds,
/obj/structure/alien/resin/wall,
-/obj/effect/baseturf_helper,
+/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/ruin/unpowered/xenonest)
+4 -4
View File
@@ -1817,7 +1817,7 @@
/area/awaymission/centcomAway/courtroom)
"fT" = (
/obj/machinery/door/airlock/centcom{
name = "Centcom Security";
name = "CentCom Security";
opacity = 1;
req_access_txt = "101"
},
@@ -1932,7 +1932,7 @@
/area/awaymission/centcomAway/courtroom)
"gk" = (
/obj/machinery/door/airlock/centcom{
name = "Centcom Security";
name = "CentCom Security";
opacity = 1;
req_access_txt = "101"
},
@@ -3830,7 +3830,7 @@
/area/awaymission/centcomAway/thunderdome)
"lO" = (
/obj/machinery/door/airlock/centcom{
name = "Centcom Security";
name = "CentCom Security";
opacity = 1;
req_access_txt = "101"
},
@@ -4170,7 +4170,7 @@
/area/awaymission/centcomAway/general)
"mP" = (
/obj/machinery/door/airlock/centcom{
name = "Centcom Security";
name = "CentCom Security";
opacity = 1;
req_access_txt = "101"
},
+1 -1
View File
@@ -1,4 +1,4 @@
#include "map_files\generic\Centcomm.dmm"
#include "map_files\generic\CentCom.dmm"
#include "map_files\generic\SpaceStation.dmm"
#include "map_files\generic\Space.dmm"
#include "map_files\generic\SpaceDock.dmm"
@@ -60788,9 +60788,6 @@
/turf/open/floor/plasteel,
/area/science/robotics/lab)
"cHY" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
@@ -7457,9 +7457,6 @@
/turf/open/floor/plating,
/area/maintenance/port/fore)
"aqr" = (
/turf/open/floor/plating{
icon_state = "panelscorched"
},
/obj/effect/decal/cleanable/dirt,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
@@ -68726,12 +68723,12 @@
/obj/item/weapon/folder/blue,
/obj/item/clothing/under/rank/centcom_commander{
desc = "A replica of a jumpsuit worn by the highest ranking commanders under Nanotrasen's central command.";
name = "Replica Centcom officer's jumpsuit"
name = "Replica CentCom officer's jumpsuit"
},
/obj/item/clothing/head/centhat{
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0);
desc = "A replica hat of a Central Commander's attire. It has a small tag on it saying, 'It's good to be emperor.'";
name = "Replica Centcom hat"
name = "Replica CentCom hat"
},
/obj/machinery/computer/security/telescreen/entertainment{
pixel_x = -32
@@ -112682,9 +112679,6 @@
/turf/open/floor/plating,
/area/engine/atmospherics_engine)
"ept" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/effect/turf_decal/stripes/line{
dir = 9
},
+4 -4
View File
@@ -79832,12 +79832,12 @@
"cVT" = (
/obj/structure/closet/wardrobe/mixed,
/obj/item/clothing/under/rank/centcom_officer{
desc = "A badge on the arm indicates that it's meant to be worn by Centcom recovery teams. This one seems dusty and clearly hasn't been cleaned in some time.";
name = "\improper dusty old Centcom jumpsuit"
desc = "A badge on the arm indicates that it's meant to be worn by CentCom recovery teams. This one seems dusty and clearly hasn't been cleaned in some time.";
name = "\improper dusty old CentCom jumpsuit"
},
/obj/item/clothing/under/rank/centcom_commander{
desc = "A badge on the arm indicates that it's meant to be worn by Centcom recovery teams. This one seems dusty and clearly hasn't been cleaned in some time.";
name = "\improper dusty old Centcom jumpsuit"
desc = "A badge on the arm indicates that it's meant to be worn by CentCom recovery teams. This one seems dusty and clearly hasn't been cleaned in some time.";
name = "\improper dusty old CentCom jumpsuit"
},
/obj/effect/decal/cleanable/dirt{
desc = "A thin layer of dust coating the floor.";
+18 -7
View File
@@ -1,4 +1,4 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/closed/indestructible/riveted/boss,
/area/lavaland/surface/outdoors)
@@ -1241,6 +1241,7 @@
d2 = 4;
icon_state = "1-4"
},
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/circuit,
/area/mine/maintenance)
"dy" = (
@@ -3399,17 +3400,27 @@
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/lavaland/surface/outdoors)
"Wt" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall,
/area/mine/laborcamp/security)
"Wu" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall,
/area/mine/laborcamp)
"Ww" = (
/obj/effect/baseturf_helper,
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/plasteel,
/area/mine/living_quarters)
"Wx" = (
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/plasteel/brown{
dir = 4
},
/area/mine/eva)
"Wy" = (
/obj/effect/baseturf_helper/lava_land/surface,
/turf/open/floor/plasteel,
/area/mine/production)
(1,1,1) = {"
aa
@@ -19057,7 +19068,7 @@ cI
cP
cn
bP
bP
Wy
bP
bP
eD
@@ -19570,7 +19581,7 @@ bf
cK
bq
bq
dt
br
bq
dV
el
@@ -20335,7 +20346,7 @@ bf
bp
bu
bI
bW
Wx
cr
bf
ad
@@ -5039,7 +5039,6 @@
name = "Detective Privacy Blast door"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plating,
/area/security/detectives_office)
"aix" = (
@@ -32004,7 +32003,6 @@
"bcM" = (
/obj/effect/decal/cleanable/dirt,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/vault{
dir = 5
},
+68 -30
View File
@@ -1037,6 +1037,7 @@
icon_state = "1-8"
},
/obj/machinery/turretid{
control_area = "AI Chamber";
name = "AI Chamber turret control";
pixel_x = 5;
pixel_y = -24
@@ -1055,7 +1056,8 @@
/area/wreck/ai)
"acs" = (
/obj/machinery/turretid{
name = "AI Chamber turret control";
control_area = "AI Satellite Antechamber";
name = "AI Satellite turret control";
pixel_x = -5;
pixel_y = -24
},
@@ -1777,10 +1779,12 @@
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextAP)
"aeg" = (
/obj/structure/lattice,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/space,
/area/ai_monitored/turret_protected/AIsatextAP)
/obj/machinery/porta_turret/ai{
installation = /obj/item/weapon/gun/energy/e_gun
},
/turf/open/floor/plating/airless,
/area/ai_monitored/turret_protected/aisat_interior)
"aeh" = (
/obj/structure/window/reinforced/fulltile,
/turf/open/floor/plating,
@@ -1794,10 +1798,12 @@
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/aisat_interior)
"aej" = (
/obj/structure/lattice,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/space,
/area/ai_monitored/turret_protected/AIsatextAS)
/obj/machinery/porta_turret/ai{
installation = /obj/item/weapon/gun/energy/e_gun
},
/turf/open/floor/plating/airless,
/area/ai_monitored/turret_protected/aisat_interior)
"aek" = (
/obj/structure/window/reinforced/fulltile,
/turf/open/floor/plating,
@@ -47042,7 +47048,6 @@
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plasteel/black,
/area/engine/engine_smes)
"bYi" = (
@@ -49670,7 +49675,7 @@
/turf/open/floor/plating,
/area/maintenance/department/engine)
"cdF" = (
/obj/structure/closet/secure_closet/miner,
/obj/structure/closet/secure_closet/miner/unlocked,
/turf/open/floor/plating,
/area/shuttle/auxillary_base)
"cdG" = (
@@ -53682,6 +53687,39 @@
dir = 4
},
/area/science/research/lobby)
"cnC" = (
/obj/machinery/turretid{
control_area = "AI Satellite Antechamber";
name = "AI Satellite turret control";
pixel_x = -5;
pixel_y = -24
},
/turf/open/floor/plasteel/darkblue/side{
dir = 8
},
/area/ai_monitored/turret_protected/aisat_interior)
"cnD" = (
/turf/open/space/basic,
/area/ai_monitored/turret_protected/AIsatextAP)
"cnE" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/structure/lattice,
/turf/open/space/basic,
/area/ai_monitored/turret_protected/AIsatextAP)
"cnF" = (
/turf/open/space/basic,
/area/ai_monitored/turret_protected/AIsatextAP)
"cnG" = (
/turf/open/space/basic,
/area/ai_monitored/turret_protected/AIsatextAS)
"cnH" = (
/obj/structure/lattice,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/space/basic,
/area/ai_monitored/turret_protected/AIsatextAS)
"cnI" = (
/turf/open/space/basic,
/area/ai_monitored/turret_protected/AIsatextAS)
(1,1,1) = {"
aaa
@@ -71585,7 +71623,7 @@ bWV
bWV
bWV
bWV
ccI
cbR
bWV
bWV
ceP
@@ -84314,7 +84352,7 @@ aaa
aaa
aaa
aaa
aaa
aby
aby
aby
aby
@@ -84557,7 +84595,6 @@ aaa
aaa
aaa
aaa
aaa
aby
aby
aby
@@ -84581,6 +84618,7 @@ aaa
abI
aaa
aaa
aaa
acP
acP
acP
@@ -84816,7 +84854,6 @@ aaa
aaa
aaa
aaa
aaa
abI
aaa
aaa
@@ -84838,6 +84875,7 @@ adS
adS
adS
adS
adS
aeJ
aeY
aft
@@ -85071,7 +85109,6 @@ aaa
aaa
aaa
aaa
aaa
aby
aaa
abO
@@ -85094,6 +85131,7 @@ adH
adT
aee
aee
aee
aev
adv
aeZ
@@ -85328,7 +85366,6 @@ aaa
aaa
aaa
aaa
aaa
aby
abI
abO
@@ -85351,6 +85388,7 @@ adI
adU
aef
aef
aef
aew
aeK
afa
@@ -85585,7 +85623,6 @@ aaa
aaa
aaa
aaa
aaa
aby
aaa
abO
@@ -85607,6 +85644,7 @@ adu
adJ
adV
adV
cnD
adV
adV
aeL
@@ -85842,7 +85880,6 @@ aaa
aaa
aaa
aaa
aaa
aby
aaa
abO
@@ -85864,6 +85901,7 @@ adv
adK
adW
aeg
cnE
aeg
aex
aeM
@@ -86099,7 +86137,6 @@ aaa
aaa
aaa
aaa
aaa
aby
aaa
abO
@@ -86121,6 +86158,7 @@ adw
adL
adV
adV
cnF
adV
adV
aeN
@@ -86356,7 +86394,6 @@ aaa
aaa
aaa
aaa
aaa
aby
aaa
abO
@@ -86379,12 +86416,13 @@ adL
adX
aeh
aeh
aeh
adX
aeN
afe
afx
afx
afx
cnC
adX
adX
adX
@@ -86613,7 +86651,6 @@ aaa
aaa
aaa
aaa
aaa
aby
abJ
abO
@@ -86636,6 +86673,7 @@ adM
adY
aei
aei
aei
aey
aeO
aff
@@ -86870,7 +86908,6 @@ aaa
aaa
aaa
aaa
aaa
aby
aaa
abO
@@ -86893,6 +86930,7 @@ adL
adX
aeh
aeh
aeh
adX
aeN
afg
@@ -87127,7 +87165,6 @@ aaa
aaa
aaa
aaa
aaa
aby
aaa
abO
@@ -87149,6 +87186,7 @@ adA
adL
adZ
adZ
cnG
adZ
adZ
aeP
@@ -87384,7 +87422,6 @@ aaa
aaa
aaa
aaa
aaa
aby
aaa
abO
@@ -87406,6 +87443,7 @@ adB
adN
aea
aej
cnH
aej
aez
aeQ
@@ -87641,7 +87679,6 @@ aaa
aaa
aaa
aaa
aaa
aby
aaa
abO
@@ -87663,6 +87700,7 @@ adC
adO
adZ
adZ
cnI
adZ
adZ
aeR
@@ -87898,7 +87936,6 @@ aaa
aaa
aaa
aaa
aaa
aby
abI
abO
@@ -87921,6 +87958,7 @@ adP
aeb
aek
aek
aek
aeA
adF
afk
@@ -88155,7 +88193,6 @@ aaa
aaa
aaa
aaa
aaa
aby
aaa
abO
@@ -88178,6 +88215,7 @@ adQ
aec
ael
ael
ael
aeB
aeS
afl
@@ -88414,7 +88452,6 @@ aaa
aaa
aaa
aaa
aaa
abI
aaa
aaa
@@ -88437,6 +88474,7 @@ acU
acU
acU
acU
acU
afm
afB
afT
@@ -88669,7 +88707,6 @@ aaa
aaa
aaa
aaa
aaa
aby
aby
aby
@@ -88693,6 +88730,7 @@ aaa
abI
aaa
aaa
aaa
acU
acU
acU
@@ -88939,7 +88977,6 @@ aaa
aaa
aaa
aaa
aaa
acO
aby
aby
@@ -88949,6 +88986,7 @@ aby
aby
aby
aby
aby
aaa
abI
aaa
@@ -2922,7 +2922,7 @@
/area/centcom/prison)
"iG" = (
/turf/closed/indestructible/fakedoor{
name = "Centcom Cell"
name = "CentCom Cell"
},
/area/centcom/prison)
"iH" = (
@@ -2957,7 +2957,7 @@
/area/centcom/supply)
"iL" = (
/turf/closed/indestructible/fakedoor{
name = "Centcom Warehouse"
name = "CentCom Warehouse"
},
/area/centcom/supply)
"iM" = (
@@ -3063,7 +3063,7 @@
"jc" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/centcom{
name = "Centcom";
name = "CentCom";
opacity = 1;
req_access_txt = "0"
},
@@ -3326,7 +3326,7 @@
dwidth = 5;
height = 7;
id = "supply_away";
name = "Centcom";
name = "CentCom";
width = 12
},
/turf/open/space,
@@ -3817,7 +3817,7 @@
/area/centcom/supply)
"kM" = (
/turf/closed/indestructible/fakedoor{
name = "Centcom"
name = "CentCom"
},
/area/centcom/control)
"kN" = (
@@ -3866,7 +3866,7 @@
/area/centcom/control)
"kT" = (
/obj/machinery/door/airlock/centcom{
name = "Centcom Security";
name = "CentCom Security";
opacity = 1;
req_access_txt = "101"
},
@@ -3880,7 +3880,7 @@
base_state = "rightsecure";
dir = 2;
icon_state = "leftsecure";
name = "Centcom Stand";
name = "CentCom Stand";
req_access_txt = "109"
},
/obj/machinery/light{
@@ -3917,7 +3917,7 @@
base_state = "rightsecure";
dir = 2;
icon_state = "leftsecure";
name = "Centcom Stand";
name = "CentCom Stand";
req_access_txt = "109"
},
/turf/open/floor/plasteel/grimy,
@@ -3936,7 +3936,7 @@
base_state = "rightsecure";
dir = 2;
icon_state = "leftsecure";
name = "Centcom Stand";
name = "CentCom Stand";
req_access_txt = "109"
},
/obj/machinery/light{
@@ -3960,7 +3960,7 @@
/area/centcom/supply)
"lc" = (
/obj/machinery/door/airlock/centcom{
name = "Centcom Supply";
name = "CentCom Supply";
req_access_txt = "106"
},
/obj/effect/turf_decal/stripes/line{
@@ -4157,7 +4157,7 @@
/area/centcom/control)
"lB" = (
/obj/machinery/door/airlock/centcom{
name = "Centcom Security";
name = "CentCom Security";
opacity = 1;
req_access_txt = "101"
},
@@ -4752,7 +4752,7 @@
base_state = "rightsecure";
dir = 2;
icon_state = "leftsecure";
name = "Centcom Stand";
name = "CentCom Stand";
req_access_txt = "109"
},
/obj/machinery/firealarm{
@@ -4768,7 +4768,7 @@
base_state = "rightsecure";
dir = 2;
icon_state = "leftsecure";
name = "Centcom Stand";
name = "CentCom Stand";
req_access_txt = "109"
},
/obj/machinery/firealarm{
@@ -5237,7 +5237,7 @@
/obj/structure/table/reinforced,
/obj/machinery/door/firedoor,
/obj/machinery/door/window/brigdoor{
name = "Centcom Customs";
name = "CentCom Customs";
icon_state = "rightsecure";
dir = 4;
req_access_txt = "109";
@@ -5767,7 +5767,7 @@
/area/centcom/ferry)
"pu" = (
/obj/machinery/door/airlock/centcom{
name = "Centcom Security";
name = "CentCom Security";
opacity = 1;
req_access_txt = "101"
},
@@ -5778,7 +5778,7 @@
/area/centcom/supply)
"pv" = (
/obj/machinery/door/airlock/centcom{
name = "Centcom";
name = "CentCom";
opacity = 1;
req_access_txt = "0"
},
@@ -6455,7 +6455,7 @@
/area/centcom/control)
"qQ" = (
/obj/machinery/door/airlock/centcom{
name = "Centcom Security";
name = "CentCom Security";
opacity = 1;
req_access_txt = "101"
},
@@ -6652,7 +6652,7 @@
/area/centcom/ferry)
"rw" = (
/obj/machinery/door/airlock/centcom{
name = "Centcom Supply";
name = "CentCom Supply";
req_access_txt = "106"
},
/obj/effect/turf_decal/stripes/line{
@@ -6906,7 +6906,7 @@
"rW" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/centcom{
name = "Centcom";
name = "CentCom";
opacity = 1;
req_access_txt = "0"
},
@@ -7324,7 +7324,7 @@
base_state = "rightsecure";
dir = 1;
icon_state = "rightsecure";
name = "Centcom Customs";
name = "CentCom Customs";
req_access_txt = "109"
},
/obj/machinery/door/window,
@@ -7352,7 +7352,7 @@
dwidth = 25;
height = 50;
id = "emergency_away";
name = "Centcom Emergency Shuttle Dock";
name = "CentCom Emergency Shuttle Dock";
width = 50
},
/turf/open/space,
@@ -7733,7 +7733,7 @@
"tZ" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/centcom{
name = "Centcom Security";
name = "CentCom Security";
opacity = 1;
req_access_txt = "101"
},
@@ -7787,7 +7787,7 @@
/area/centcom/ferry)
"ug" = (
/obj/machinery/door/airlock/centcom{
name = "Centcom Customs";
name = "CentCom Customs";
opacity = 1;
req_access_txt = "109"
},
@@ -7928,7 +7928,7 @@
dwidth = 2;
height = 13;
id = "ferry_away";
name = "Centcom Ferry Dock";
name = "CentCom Ferry Dock";
width = 5
},
/turf/open/space,
@@ -9168,7 +9168,7 @@
base_state = "rightsecure";
dir = 1;
icon_state = "rightsecure";
name = "Centcom Customs";
name = "CentCom Customs";
req_access_txt = "109"
},
/obj/effect/turf_decal/bot,
@@ -9192,7 +9192,7 @@
base_state = "rightsecure";
dir = 1;
icon_state = "rightsecure";
name = "Centcom Customs";
name = "CentCom Customs";
req_access_txt = "109"
},
/obj/effect/turf_decal/bot,
@@ -9759,7 +9759,7 @@
/obj/item/weapon/folder/red,
/obj/item/weapon/pen/red,
/obj/machinery/door/window/brigdoor{
name = "Centcom Customs";
name = "CentCom Customs";
icon_state = "rightsecure";
dir = 4;
req_access_txt = "109";
@@ -9774,7 +9774,7 @@
/obj/item/weapon/folder/white,
/obj/item/weapon/pen/blue,
/obj/machinery/door/window/brigdoor{
name = "Centcom Customs";
name = "CentCom Customs";
icon_state = "rightsecure";
dir = 8;
req_access_txt = "109";
@@ -10061,7 +10061,7 @@
/area/tdome/tdomeobserve)
"zT" = (
/obj/machinery/door/airlock/centcom{
name = "Centcom Security";
name = "CentCom Security";
opacity = 1;
req_access_txt = "101"
},
@@ -13647,7 +13647,7 @@
/area/centcom/evac)
"Mb" = (
/obj/machinery/door/airlock/centcom{
name = "Centcom Security";
name = "CentCom Security";
opacity = 1;
req_access_txt = "101"
},
@@ -13658,7 +13658,7 @@
/area/centcom/evac)
"Mc" = (
/turf/closed/indestructible/fakedoor{
name = "Centcom"
name = "CentCom"
},
/area/centcom/evac)
"Md" = (
+10 -10
View File
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/open/space,
/obj/machinery/porta_turret/centcomm_shuttle{
/obj/machinery/porta_turret/centcom_shuttle{
dir = 9
},
/turf/closed/wall/mineral/plastitanium{
@@ -623,7 +623,7 @@
/obj/docking_port/mobile/emergency{
dwidth = 14;
height = 18;
name = "Centcomm Raven Battlecruiser";
name = "CentCom Raven Battlecruiser";
timid = 1;
width = 32
},
@@ -980,7 +980,7 @@
/area/shuttle/escape)
"cr" = (
/turf/open/space,
/obj/machinery/porta_turret/centcomm_shuttle{
/obj/machinery/porta_turret/centcom_shuttle{
dir = 5
},
/turf/closed/wall/mineral/plastitanium{
@@ -1006,7 +1006,7 @@
/area/shuttle/escape)
"cw" = (
/turf/open/space,
/obj/machinery/porta_turret/centcomm_shuttle{
/obj/machinery/porta_turret/centcom_shuttle{
dir = 5
},
/turf/closed/wall/mineral/plastitanium{
@@ -1108,7 +1108,7 @@
/area/shuttle/escape)
"cR" = (
/turf/open/space,
/obj/machinery/porta_turret/centcomm_shuttle{
/obj/machinery/porta_turret/centcom_shuttle{
dir = 5
},
/turf/closed/wall/mineral/plastitanium{
@@ -1311,7 +1311,7 @@
/area/shuttle/escape)
"dQ" = (
/turf/open/space,
/obj/machinery/porta_turret/centcomm_shuttle{
/obj/machinery/porta_turret/centcom_shuttle{
dir = 5
},
/turf/closed/wall/mineral/plastitanium{
@@ -1333,7 +1333,7 @@
/area/shuttle/escape)
"dV" = (
/turf/open/space,
/obj/machinery/porta_turret/centcomm_shuttle{
/obj/machinery/porta_turret/centcom_shuttle{
dir = 5
},
/turf/closed/wall/mineral/plastitanium{
@@ -1379,7 +1379,7 @@
/area/shuttle/escape)
"ei" = (
/turf/open/space,
/obj/machinery/porta_turret/centcomm_shuttle{
/obj/machinery/porta_turret/centcom_shuttle{
dir = 10
},
/turf/closed/wall/mineral/plastitanium{
@@ -1400,7 +1400,7 @@
/area/shuttle/escape)
"en" = (
/turf/open/space,
/obj/machinery/porta_turret/centcomm_shuttle{
/obj/machinery/porta_turret/centcom_shuttle{
dir = 6
},
/turf/closed/wall/mineral/plastitanium{
@@ -1461,7 +1461,7 @@
/area/shuttle/escape)
"eA" = (
/turf/open/space,
/obj/machinery/porta_turret/centcomm_shuttle{
/obj/machinery/porta_turret/centcom_shuttle{
dir = 5
},
/turf/closed/wall/mineral/plastitanium{
+4 -4
View File
@@ -131,12 +131,12 @@
"aq" = (
/obj/structure/closet/wardrobe/mixed,
/obj/item/clothing/under/rank/centcom_officer{
desc = "A badge on the arm indicates that it's meant to be worn by Centcom recovery teams. This one seems dusty and clearly hasn't been cleaned in some time.";
name = "\improper dusty old Centcom jumpsuit"
desc = "A badge on the arm indicates that it's meant to be worn by CentCom recovery teams. This one seems dusty and clearly hasn't been cleaned in some time.";
name = "\improper dusty old CentCom jumpsuit"
},
/obj/item/clothing/under/rank/centcom_commander{
desc = "A badge on the arm indicates that it's meant to be worn by Centcom recovery teams. This one seems dusty and clearly hasn't been cleaned in some time.";
name = "\improper dusty old Centcom jumpsuit"
desc = "A badge on the arm indicates that it's meant to be worn by CentCom recovery teams. This one seems dusty and clearly hasn't been cleaned in some time.";
name = "\improper dusty old CentCom jumpsuit"
},
/obj/effect/decal/cleanable/dirt{
desc = "A thin layer of dust coating the floor.";
BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 627 B

+7 -2
View File
@@ -76,7 +76,7 @@
#define ACCESS_CENT_STORAGE 106//Generic storage areas.
#define ACCESS_CENT_TELEPORTER 107//Teleporter.
#define ACCESS_CENT_CAPTAIN 109//Captain's office/ID comp/AI.
#define ACCESS_CENT_BAR 110 // The non-existent Centcom Bar
#define ACCESS_CENT_BAR 110 // The non-existent CentCom Bar
//The Syndicate
#define ACCESS_SYNDICATE 150//General Syndicate Access
@@ -93,4 +93,9 @@
#define ACCESS_AWAY_GENERIC1 205//Away generic access
#define ACCESS_AWAY_GENERIC2 206
#define ACCESS_AWAY_GENERIC3 207
#define ACCESS_AWAY_GENERIC4 208
#define ACCESS_AWAY_GENERIC4 208
//Special, for anything that's basically internal
#define ACCESS_BLOODCULT 250
#define ACCESS_CLOCKCULT 251
+1 -1
View File
@@ -50,7 +50,7 @@
#define ADMIN_SM(user) "(<a href='?_src_=holder;subtlemessage=\ref[user]'>SM</a>)"
#define ADMIN_TP(user) "(<a href='?_src_=holder;traitor=\ref[user]'>TP</a>)"
#define ADMIN_KICK(user) "(<a href='?_src_=holder;boot2=\ref[user]'>KICK</a>)"
#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;CentcommReply=\ref[user]'>RPLY</a>)"
#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;CentComReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SYNDICATE_REPLY(user) "(<a href='?_src_=holder;SyndicateReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SC(user) "(<a href='?_src_=holder;adminspawncookie=\ref[user]'>SC</a>)"
#define ADMIN_SMITE(user) "(<a href='?_src_=holder;adminsmite=\ref[user]'>SMITE</a>)"
+1
View File
@@ -7,6 +7,7 @@
GLOBAL_VAR_INIT(clockwork_construction_value, 0) //The total value of all structures built by the clockwork cult
GLOBAL_VAR_INIT(clockwork_caches, 0) //How many clockwork caches exist in the world (not each individual)
GLOBAL_VAR_INIT(clockwork_vitality, 0) //How much Vitality is stored, total
GLOBAL_LIST_EMPTY(active_daemons) //A list of all active tinkerer's daemons
GLOBAL_LIST_EMPTY(all_clockwork_objects) //All clockwork items, structures, and effects in existence
GLOBAL_LIST_EMPTY(all_clockwork_mobs) //All clockwork SERVANTS (not creatures) in existence
+11 -10
View File
@@ -1,15 +1,16 @@
//Investigate logging defines
#define INVESTIGATE_ATMOS "atmos"
#define INVESTIGATE_BOTANY "botany"
#define INVESTIGATE_CARGO "cargo"
#define INVESTIGATE_EXPERIMENTOR "experimentor"
#define INVESTIGATE_GRAVITY "gravity"
#define INVESTIGATE_RECORDS "records"
#define INVESTIGATE_SINGULO "singulo"
#define INVESTIGATE_SUPERMATTER "supermatter"
#define INVESTIGATE_TELESCI "telesci"
#define INVESTIGATE_WIRES "wires"
#define INVESTIGATE_ATMOS "atmos"
#define INVESTIGATE_BOTANY "botany"
#define INVESTIGATE_CARGO "cargo"
#define INVESTIGATE_EXPERIMENTOR "experimentor"
#define INVESTIGATE_GRAVITY "gravity"
#define INVESTIGATE_RECORDS "records"
#define INVESTIGATE_SINGULO "singulo"
#define INVESTIGATE_SUPERMATTER "supermatter"
#define INVESTIGATE_TELESCI "telesci"
#define INVESTIGATE_WIRES "wires"
#define INVESTIGATE_PORTAL "portals"
#define INVESTIGATE_HALLUCINATIONS "hallucinations"
//Individual logging defines
#define INDIVIDUAL_ATTACK_LOG "Attack log"
+9
View File
@@ -0,0 +1,9 @@
diff a/code/__DEFINES/logging.dm b/code/__DEFINES/logging.dm (rejected hunks)
@@ -9,6 +9,7 @@
#define INVESTIGATE_SUPERMATTER "supermatter"
#define INVESTIGATE_TELESCI "telesci"
#define INVESTIGATE_WIRES "wires"
+#define INVESTIGATE_HALLUCINATIONS "hallucinations"
//Individual logging defines
#define INDIVIDUAL_ATTACK_LOG "Attack log"
+2 -2
View File
@@ -5,7 +5,7 @@ Names of z-level do not matter, but order does greatly, for instances such as ch
current as of 2016/6/2
z1 = station
z2 = centcomm
z2 = centcom
z5 = mining
Everything else = randomized space
Last space-z level = empty
@@ -16,7 +16,7 @@ Last space-z level = empty
#define UNAFFECTED 0
#define MAIN_STATION "Main Station"
#define CENTCOMM "CentComm"
#define CENTCOM "CentCom"
#define EMPTY_AREA_1 "Empty Area 1"
#define EMPTY_AREA_2 "Empty Area 2"
#define MINING "Mining Asteroid"
+4 -3
View File
@@ -8,7 +8,7 @@
//You can use these defines to get the typepath of the currently running proc/verb (yes procs + verbs are objects)
/* eg:
/mob/living/carbon/human/death()
world << THIS_PROC_TYPE_STR //You can only output the string versions
to_chat(world, THIS_PROC_TYPE_STR) //You can only output the string versions
Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a string with () (eg: the _WITH_ARGS defines) to make it look nicer)
*/
#define THIS_PROC_TYPE .....
@@ -46,8 +46,8 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
//Human Overlays Indexes/////////
//citadel code
#define MUTATIONS_LAYER 30 //mutations. Tk headglows, cold resistance glow, etc
#define BODY_BEHIND_LAYER 29 //certain mutantrace features (tail when looking south) that must appear behind the body parts
#define GENITALS_BEHIND_LAYER 28
#define GENITALS_BEHIND_LAYER 29 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
#define BODY_BEHIND_LAYER 28 //certain mutantrace features (tail when looking south) that must appear behind the body parts
#define BODYPARTS_LAYER 27 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts
#define GENITALS_ADJ_LAYER 25
@@ -350,6 +350,7 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
//debug printing macros
#define debug_world(msg) if (GLOB.Debug2) to_chat(world, "DEBUG: [msg]")
#define debug_usr(msg) if (GLOB.Debug2&&usr) to_chat(usr, "DEBUG: [msg]")
#define debug_admins(msg) if (GLOB.Debug2) to_chat(GLOB.admins, "DEBUG: [msg]")
#define debug_world_log(msg) if (GLOB.Debug2) log_world("DEBUG: [msg]")
+4 -1
View File
@@ -4,6 +4,9 @@
#define IRC_STATUS_THROTTLE 5
#define PR_ANNOUNCEMENTS_PER_ROUND 5 //The number of unique PR announcements allowed per round
//This makes sure that a single person can only spam 3 reopens and 3 closes before being ignored
//keep these in sync with TGS3
#define SERVICE_WORLD_PARAM "server_service"
#define SERVICE_PR_TEST_JSON "..\\..\\prtestjob.json"
@@ -17,7 +20,7 @@
#define SERVICE_CMD_NAME_CHECK "namecheck"
#define SERVICE_CMD_ADMIN_WHO "adminwho"
//#define SERVICE_CMD_PARAM_KEY //defined in __compile_options.dm
#define SERVICE_CMD_PARAM_KEY "serviceCommsKey"
#define SERVICE_CMD_PARAM_COMMAND "command"
#define SERVICE_CMD_PARAM_MESSAGE "message"
#define SERVICE_CMD_PARAM_TARGET "target"
+1 -1
View File
@@ -22,7 +22,7 @@
#define SHUTTLE_ALREADY_DOCKED "we_are_already_docked"
#define SHUTTLE_SOMEONE_ELSE_DOCKED "someone_else_docked"
//Launching Shuttles to Centcomm
//Launching Shuttles to CentCom
#define NOLAUNCH -1
#define UNLAUNCHED 0
#define ENDGAME_LAUNCHED 1
+17 -6
View File
@@ -91,16 +91,23 @@
//returns a new list with only atoms that are in typecache L
/proc/typecache_filter_list(list/atoms, list/typecache)
. = list()
for (var/thing in atoms)
for(var/thing in atoms)
var/atom/A = thing
if (typecache[A.type])
. += A
/proc/typecache_filter_list_reverse(list/atoms, list/typecache)
. = list()
for (var/thing in atoms)
for(var/thing in atoms)
var/atom/A = thing
if (!typecache[A.type])
if(!typecache[A.type])
. += A
/proc/typecache_filter_multi_list_exclusion(list/atoms, list/typecache_include, list/typecache_exclude)
. = list()
for(var/thing in atoms)
var/atom/A = thing
if(typecache_include[A.type] && !typecache_exclude[A.type])
. += A
//Like typesof() or subtypesof(), but returns a typecache instead of a list
@@ -177,7 +184,11 @@
result = first ^ second
return result
//Pretends to pick an element based on its weight but really just seems to pick a random element.
//Picks a random element from a list based on a weighting system:
//1. Adds up the total of weights for each element
//2. Gets a number between 1 and that total
//3. For each element in the list, subtracts its weighting from that number
//4. If that makes the number 0 or less, return that element.
/proc/pickweight(list/L)
var/total = 0
var/item
@@ -309,7 +320,7 @@
return r
// Returns the key based on the index
#define KEYBYINDEX(L, index) (((index <= L:len) && (index > 0)) ? L[index] : null)
#define KEYBYINDEX(L, index) (((index <= length(L)) && (index > 0)) ? L[index] : null)
/proc/count_by_type(list/L, type)
var/i = 0
@@ -457,7 +468,7 @@
. |= key_list[key]
//Picks from the list, with some safeties, and returns the "default" arg if it fails
#define DEFAULTPICK(L, default) ((islist(L) && L:len) ? pick(L) : default)
#define DEFAULTPICK(L, default) ((islist(L) && length(L)) ? pick(L) : default)
#define LAZYINITLIST(L) if (!L) L = list()
#define UNSETEMPTY(L) if (L && !L.len) L = null
#define LAZYREMOVE(L, I) if(L) { L -= I; if(!L.len) { L = null; } }
+25 -18
View File
@@ -1,3 +1,10 @@
//wrapper macros for easier grepping
#define DIRECT_OUTPUT(A, B) A << B
#define SEND_IMAGE(target, image) DIRECT_OUTPUT(target, image)
#define SEND_SOUND(target, sound) DIRECT_OUTPUT(target, sound)
#define SEND_TEXT(target, text) DIRECT_OUTPUT(target, text)
#define WRITE_FILE(file, text) DIRECT_OUTPUT(file, text)
//print a warning message to world.log
#define WARNING(MSG) warning("[MSG] in [__FILE__] at line [__LINE__] src: [src] usr: [usr].")
/proc/warning(msg)
@@ -20,13 +27,13 @@
/proc/log_admin(text)
GLOB.admin_log.Add(text)
if (config.log_admin)
GLOB.world_game_log << "\[[time_stamp()]]ADMIN: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]ADMIN: [text]")
//Items using this proc are stripped from public logs - use with caution
/proc/log_admin_private(text)
GLOB.admin_log.Add(text)
if (config.log_admin)
GLOB.world_game_log << "\[[time_stamp()]]ADMINPRIVATE: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]ADMINPRIVATE: [text]")
/proc/log_adminsay(text)
if (config.log_adminchat)
@@ -38,65 +45,65 @@
/proc/log_game(text)
if (config.log_game)
GLOB.world_game_log << "\[[time_stamp()]]GAME: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]GAME: [text]")
/proc/log_vote(text)
if (config.log_vote)
GLOB.world_game_log << "\[[time_stamp()]]VOTE: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]VOTE: [text]")
/proc/log_access(text)
if (config.log_access)
GLOB.world_game_log << "\[[time_stamp()]]ACCESS: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]ACCESS: [text]")
/proc/log_say(text)
if (config.log_say)
GLOB.world_game_log << "\[[time_stamp()]]SAY: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]SAY: [text]")
/proc/log_prayer(text)
if (config.log_prayer)
GLOB.world_game_log << "\[[time_stamp()]]PRAY: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]PRAY: [text]")
/proc/log_law(text)
if (config.log_law)
GLOB.world_game_log << "\[[time_stamp()]]LAW: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]LAW: [text]")
/proc/log_ooc(text)
if (config.log_ooc)
GLOB.world_game_log << "\[[time_stamp()]]OOC: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]OOC: [text]")
/proc/log_whisper(text)
if (config.log_whisper)
GLOB.world_game_log << "\[[time_stamp()]]WHISPER: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]WHISPER: [text]")
/proc/log_emote(text)
if (config.log_emote)
GLOB.world_game_log << "\[[time_stamp()]]EMOTE: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]EMOTE: [text]")
/proc/log_attack(text)
if (config.log_attack)
GLOB.world_attack_log << "\[[time_stamp()]]ATTACK: [text]"
WRITE_FILE(GLOB.world_attack_log, "\[[time_stamp()]]ATTACK: [text]")
/proc/log_pda(text)
if (config.log_pda)
GLOB.world_game_log << "\[[time_stamp()]]PDA: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]PDA: [text]")
/proc/log_comment(text)
if (config.log_pda)
//reusing the PDA option because I really don't think news comments are worth a config option
GLOB.world_game_log << "\[[time_stamp()]]COMMENT: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]COMMENT: [text]")
/proc/log_chat(text)
if (config.log_pda)
GLOB.world_game_log << "\[[time_stamp()]]CHAT: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]CHAT: [text]")
/proc/log_sql(text)
if(config.sql_enabled)
GLOB.world_game_log << "\[[time_stamp()]]SQL: [text]"
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]SQL: [text]")
//This replaces world.log so it displays both in DD and the file
/proc/log_world(text)
GLOB.world_runtime_log << text
world.log << text
WRITE_FILE(GLOB.world_runtime_log, text)
SEND_TEXT(world.log, text)
// Helper procs for building detailed log lines
+2 -2
View File
@@ -418,7 +418,7 @@
/proc/showCandidatePollWindow(mob/M, poll_time, Question, list/candidates, ignore_category, time_passed, flashwindow = TRUE)
set waitfor = 0
M << 'sound/misc/notice2.ogg' //Alerting them to their consideration
SEND_SOUND(M, 'sound/misc/notice2.ogg') //Alerting them to their consideration
if(flashwindow)
window_flash(M.client)
switch(ignore_category ? askuser(M,Question,"Please answer in [poll_time/10] seconds!","Yes","No","Never for this round", StealFocus=0, Timeout=poll_time) : askuser(M,Question,"Please answer in [poll_time/10] seconds!","Yes","No", StealFocus=0, Timeout=poll_time))
@@ -426,7 +426,7 @@
to_chat(M, "<span class='notice'>Choice registered: Yes.</span>")
if(time_passed + poll_time <= world.time)
to_chat(M, "<span class='danger'>Sorry, you answered too late to be considered!</span>")
M << 'sound/machines/buzz-sigh.ogg'
SEND_SOUND(M, 'sound/machines/buzz-sigh.ogg')
candidates -= M
else
candidates += M
+5
View File
@@ -48,6 +48,11 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_dorsal, GLOB.xeno_dorsal_list)
//genitals
init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, GLOB.cock_shapes_list)
for(var/K in GLOB.cock_shapes_list)
var/datum/sprite_accessory/penis/value = GLOB.cock_shapes_list[K]
GLOB.cock_shapes_icons[K] = value.icon_state
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
GLOB.breasts_size_list = list("a","b","c","d","e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
+138 -33
View File
@@ -167,7 +167,7 @@ mob
Output_Icon()
set name = "2. Output Icon"
to_chat(src, "Icon is: [bicon(getFlatIcon(src))]")
to_chat(src, "Icon is: [icon2base64html(getFlatIcon(src))]")
Label_Icon()
set name = "3. Label Icon"
@@ -712,7 +712,8 @@ The _flatIcons list is a cache for generated icon files.
if(!current)
curIndex++ //Try the next layer
continue
currentLayer = current:layer
var/image/I = current
currentLayer = I.layer
if(currentLayer<0) // Special case for FLY_LAYER
if(currentLayer <= -1000) return flat
if(pSet == 0) // Underlay
@@ -747,22 +748,22 @@ The _flatIcons list is a cache for generated icon files.
// Dimensions of overlay being added
var/{addX1;addX2;addY1;addY2}
for(var/I in layers)
if(I:alpha == 0)
for(var/V in layers)
var/image/I = V
if(I.alpha == 0)
continue
if(I == copy) // 'I' is an /image based on the object being flattened.
curblend = BLEND_OVERLAY
add = icon(I:icon, I:icon_state, I:dir)
add = icon(I.icon, I.icon_state, I.dir)
else // 'I' is an appearance object.
add = getFlatIcon(new/image(I), curdir, curicon, curstate, curblend)
// Find the new dimensions of the flat icon to fit the added overlay
addX1 = min(flatX1, I:pixel_x+1)
addX2 = max(flatX2, I:pixel_x+add.Width())
addY1 = min(flatY1, I:pixel_y+1)
addY2 = max(flatY2, I:pixel_y+add.Height())
addX1 = min(flatX1, I.pixel_x+1)
addX2 = max(flatX2, I.pixel_x+add.Width())
addY1 = min(flatY1, I.pixel_y+1)
addY2 = max(flatY2, I.pixel_y+add.Height())
if(addX1!=flatX1 || addX2!=flatX2 || addY1!=flatY1 || addY2!=flatY2)
// Resize the flattened icon so the new icon fits
@@ -771,7 +772,7 @@ The _flatIcons list is a cache for generated icon files.
flatY1=addY1;flatY2=addY2
// Blend the overlay into the flattened icon
flat.Blend(add, blendMode2iconMode(curblend), I:pixel_x + 2 - flatX1, I:pixel_y + 2 - flatY1)
flat.Blend(add, blendMode2iconMode(curblend), I.pixel_x + 2 - flatX1, I.pixel_y + 2 - flatY1)
if(A.color)
flat.Blend(A.color, ICON_MULTIPLY)
@@ -782,10 +783,11 @@ The _flatIcons list is a cache for generated icon files.
/proc/getIconMask(atom/A)//By yours truly. Creates a dynamic mask for a mob/whatever. /N
var/icon/alpha_mask = new(A.icon,A.icon_state)//So we want the default icon and icon state of A.
for(var/I in A.overlays)//For every image in overlays. var/image/I will not work, don't try it.
if(I:layer>A.layer)
for(var/V in A.overlays)//For every image in overlays. var/image/I will not work, don't try it.
var/image/I = V
if(I.layer>A.layer)
continue//If layer is greater than what we need, skip it.
var/icon/image_overlay = new(I:icon,I:icon_state)//Blend only works with icon objects.
var/icon/image_overlay = new(I.icon,I.icon_state)//Blend only works with icon objects.
//Also, icons cannot directly set icon_state. Slower than changing variables but whatever.
alpha_mask.Blend(image_overlay,ICON_OR)//OR so they are lumped together in a nice overlay.
return alpha_mask//And now return the mask.
@@ -968,32 +970,135 @@ GLOBAL_LIST_EMPTY(friendly_animal_types)
/image/proc/setDir(newdir)
dir = newdir
/atom/proc/freeze_icon_index()
return "\ref[initial(icon)]-[initial(icon_state)]"
#define FROZEN_RED_COLOR "#2E5E69"
#define FROZEN_GREEN_COLOR "#60A2A8"
#define FROZEN_BLUE_COLOR "#A1AFB1"
/obj/proc/make_frozen_visual()
// Used to make the frozen item visuals for Freon.
var/static/list/freeze_item_icons = list()
if(resistance_flags & FREEZE_PROOF)
return
if(!HAS_SECONDARY_FLAG(src, FROZEN) && (initial(icon) && initial(icon_state)))
var/index = freeze_icon_index()
var/icon/IC
var/icon/P = freeze_item_icons[index]
if(!P)
P = new /icon
for(var/iconstate in icon_states(icon))
var/icon/O = new('icons/effects/freeze.dmi', "ice_cube")
IC = new(icon, iconstate)
O.Blend(IC, ICON_ADD)
P.Insert(O, iconstate)
freeze_item_icons[index] = P
icon = P
if(!HAS_SECONDARY_FLAG(src, FROZEN))
name = "frozen [name]"
add_atom_colour(list(FROZEN_RED_COLOR, FROZEN_GREEN_COLOR, FROZEN_BLUE_COLOR, rgb(0,0,0)), TEMPORARY_COLOUR_PRIORITY)
alpha -= 25
SET_SECONDARY_FLAG(src, FROZEN)
//Assumes already frozed
/obj/proc/make_unfrozen()
icon = initial(icon)
name = replacetext(name, "frozen ", "")
CLEAR_SECONDARY_FLAG(src, FROZEN)
if(HAS_SECONDARY_FLAG(src, FROZEN))
name = replacetext(name, "frozen ", "")
remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, list(FROZEN_RED_COLOR, FROZEN_GREEN_COLOR, FROZEN_BLUE_COLOR, rgb(0,0,0)))
alpha += 25
CLEAR_SECONDARY_FLAG(src, FROZEN)
#undef FROZEN_RED_COLOR
#undef FROZEN_GREEN_COLOR
#undef FROZEN_BLUE_COLOR
//Converts an icon to base64. Operates by putting the icon in the iconCache savefile,
// exporting it as text, and then parsing the base64 from that.
// (This relies on byond automatically storing icons in savefiles as base64)
/proc/icon2base64(icon/icon, iconKey = "misc")
if (!isicon(icon))
return FALSE
WRITE_FILE(GLOB.iconCache[iconKey], icon)
var/iconData = GLOB.iconCache.ExportText(iconKey)
var/list/partial = splittext(iconData, "{")
return replacetext(copytext(partial[2], 3, -5), "\n", "")
/proc/icon2html(thing, target, icon_state, dir, frame = 1, moving = FALSE)
if (!thing)
return
var/key
var/icon/I = thing
if (!target)
return
if (target == world)
target = GLOB.clients
var/list/targets
if (!islist(target))
targets = list(target)
else
targets = target
if (!targets.len)
return
if (!isicon(I))
if (isfile(thing)) //special snowflake
var/name = sanitize_filename("[generate_asset_name(thing)].png")
register_asset(name, thing)
for (var/thing2 in targets)
send_asset(thing2, key, FALSE)
return "<img class='icon icon-misc' src=\"[url_encode(name)]\">"
var/atom/A = thing
if (isnull(dir))
dir = A.dir
if (isnull(icon_state))
icon_state = A.icon_state
I = A.icon
if (ishuman(thing)) // Shitty workaround for a BYOND issue.
var/icon/temp = I
I = icon()
I.Insert(temp, dir = SOUTH)
dir = SOUTH
else
if (isnull(dir))
dir = SOUTH
if (isnull(icon_state))
icon_state = ""
I = icon(I, icon_state, dir, frame, moving)
key = "[generate_asset_name(I)].png"
register_asset(key, I)
for (var/thing2 in targets)
send_asset(thing2, key, FALSE)
return "<img class='icon icon-[icon_state]' src=\"[url_encode(key)]\">"
/proc/icon2base64html(thing)
if (!thing)
return
var/static/list/bicon_cache = list()
if (isicon(thing))
var/icon/I = thing
var/icon_base64 = icon2base64(I)
if (I.Height() > world.icon_size || I.Width() > world.icon_size)
var/icon_md5 = md5(icon_base64)
icon_base64 = bicon_cache[icon_md5]
if (!icon_base64) // Doesn't exist yet, make it.
bicon_cache[icon_md5] = icon_base64 = icon2base64(I)
return "<img class='icon icon-misc' src='data:image/png;base64,[icon_base64]'>"
// Either an atom or somebody fucked up and is gonna get a runtime, which I'm fine with.
var/atom/A = thing
var/key = "[istype(A.icon, /icon) ? "\ref[A.icon]" : A.icon]:[A.icon_state]"
if (!bicon_cache[key]) // Doesn't exist, make it.
var/icon/I = icon(A.icon, A.icon_state, SOUTH, 1)
if (ishuman(thing)) // Shitty workaround for a BYOND issue.
var/icon/temp = I
I = icon()
I.Insert(temp, dir = SOUTH)
bicon_cache[key] = icon2base64(I, key)
return "<img class='icon icon-[A.icon_state]' src='data:image/png;base64,[bicon_cache[key]]'>"
//Costlier version of icon2html() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs.
/proc/costly_icon2html(thing, target)
if (!thing)
return
if (isicon(thing))
return icon2html(thing, target)
var/icon/I = getFlatIcon(thing)
return icon2html(I, target)
+4 -5
View File
@@ -1,6 +1,3 @@
//wrapper macro for sending images that makes grepping easy
#define SEND_IMAGE(target, image) target << image
/proc/random_blood_type()
return pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
@@ -116,6 +113,7 @@
"xenohead" = "None",
"xenotail" = "None",
"exhibitionist" = FALSE,
"genitals_use_skintone" = FALSE,
"has_cock" = FALSE,
"cock_shape" = pick(GLOB.cock_shapes_list),
"cock_length" = 6,
@@ -158,8 +156,9 @@
"womb_cum_rate" = CUM_RATE,
"womb_cum_mult" = CUM_RATE_MULT,
"womb_efficiency" = CUM_EFFICIENCY,
"womb_fluid" = "femcum"))
"womb_fluid" = "femcum",
"flavor_text" = ""))
/proc/random_hair_style(gender)
switch(gender)
if(MALE)
+4 -3
View File
@@ -24,11 +24,12 @@
announcement += "<br><span class='alert'>[html_encode(text)]</span><br>"
announcement += "<br>"
var/s = sound(sound)
for(var/mob/M in GLOB.player_list)
if(!isnewplayer(M) && M.can_hear())
to_chat(M, announcement)
if(M.client.prefs.toggles & SOUND_ANNOUNCEMENTS)
M << sound(sound)
SEND_SOUND(M, s)
/proc/print_command_report(text = "", title = null, announce=TRUE)
if(!title)
@@ -55,6 +56,6 @@
to_chat(M, "<b><font size = 3><font color = red>[title]</font color><BR>[message]</font size></b><BR>")
if(M.client.prefs.toggles & SOUND_ANNOUNCEMENTS)
if(alert)
M << sound('sound/misc/notice1.ogg')
SEND_SOUND(M, sound('sound/misc/notice1.ogg'))
else
M << sound('sound/misc/notice2.ogg')
SEND_SOUND(M, sound('sound/misc/notice2.ogg'))
+5 -2
View File
@@ -45,6 +45,9 @@
index = findtext(t, char, index+1)
return t
/proc/sanitize_filename(t)
return sanitize_simple(t, list("\n"="", "\t"="", "/"="", "\\"="", "?"="", "%"="", "*"="", ":"="", "|"="", "\""="", "<"="", ">"=""))
//Runs byond's sanitization proc along-side sanitize_simple
/proc/sanitize(t,list/repl_chars = null)
return html_encode(sanitize_simple(t,repl_chars))
@@ -553,14 +556,14 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
var/list/tosend = list()
tosend["data"] = finalized
log << json_encode(tosend)
WRITE_FILE(log, json_encode(tosend))
//Used for applying byonds text macros to strings that are loaded at runtime
/proc/apply_text_macros(string)
var/next_backslash = findtext(string, "\\")
if(!next_backslash)
return string
var/leng = length(string)
var/next_space = findtext(string, " ", next_backslash + 1)
+15
View File
@@ -537,3 +537,18 @@
if(!istype(the_matrix) || the_matrix.len != 20)
return "#ffffffff"
return rgb(the_matrix[1]*255, the_matrix[6]*255, the_matrix[11]*255, the_matrix[16]*255)
/proc/type2parent(child)
var/string_type = "[child]"
var/last_slash = findlasttext(string_type, "/")
if(last_slash == 1)
switch(child)
if(/datum)
return null
if(/obj || /mob)
return /atom/movable
if(/area || /turf)
return /atom
else
return /datum
return text2path(copytext(string_type, 1, last_slash))
+18 -9
View File
@@ -289,7 +289,7 @@ Turf and target are separate in case you want to teleport some distance from a t
var/list/pois = list()
for(var/mob/M in mobs)
if(skip_mindless && (!M.mind && !M.ckey))
if(!isbot(M) && !istype(M, /mob/camera/))
if(!isbot(M) && !istype(M, /mob/camera) && !ismegafauna(M))
continue
if(M.client && M.client.holder && M.client.holder.fakekey) //stealthmins
continue
@@ -491,17 +491,26 @@ Turf and target are separate in case you want to teleport some distance from a t
var/y=arcsin(x/sqrt(1+x*x))
return y
/atom/proc/GetAllContents()
/atom/proc/GetAllContents(list/ignore_typecache)
var/list/processing_list = list(src)
var/list/assembled = list()
if(ignore_typecache) //If there's a typecache, use it.
while(processing_list.len)
var/atom/A = processing_list[1]
processing_list -= A
if(ignore_typecache[A.type])
continue
processing_list |= (A.contents - assembled)
assembled |= A
while(processing_list.len)
var/atom/A = processing_list[1]
processing_list -= A
else //If there's none, only make this check once for performance.
while(processing_list.len)
var/atom/A = processing_list[1]
processing_list -= A
processing_list |= (A.contents - assembled)
processing_list |= (A.contents - assembled)
assembled |= A
assembled |= A
return assembled
@@ -836,11 +845,11 @@ GLOBAL_LIST_INIT(WALLITEMS_INVERSE, typecacheof(list(
/obj/proc/atmosanalyzer_scan(datum/gas_mixture/air_contents, mob/user, obj/target = src)
var/obj/icon = target
user.visible_message("[user] has used the analyzer on [bicon(icon)] [target].", "<span class='notice'>You use the analyzer on [bicon(icon)] [target].</span>")
user.visible_message("[user] has used the analyzer on [icon2html(icon, viewers(src))] [target].", "<span class='notice'>You use the analyzer on [icon2html(icon, user)] [target].</span>")
var/pressure = air_contents.return_pressure()
var/total_moles = air_contents.total_moles()
to_chat(user, "<span class='notice'>Results of analysis of [bicon(icon)] [target].</span>")
to_chat(user, "<span class='notice'>Results of analysis of [icon2html(icon, user)] [target].</span>")
if(total_moles>0)
to_chat(user, "<span class='notice'>Pressure: [round(pressure,0.1)] kPa</span>")
-2
View File
@@ -69,8 +69,6 @@
#error You need version 511 or higher
#endif
#define SERVICE_CMD_PARAM_KEY "serviceCommsKey"
//Update this whenever the db schema changes
//make sure you add an update to the schema_version stable in the db changelog
#define DB_MAJOR_VERSION 3
+1 -1
View File
@@ -205,7 +205,7 @@ or something covering your eyes."
/obj/screen/alert/embeddedobject
name = "Embedded Object"
desc = "Something got lodged into your flesh and is causing major bleeding. It might fall out with time, but surgery is the safest way. \
If you're feeling frisky, click yourself in help intent to pull the object out."
If you're feeling frisky, examine yourself and click the underlined item to pull the object out."
icon_state = "embeddedobject"
/obj/screen/alert/embeddedobject/Click()
+2
View File
@@ -15,6 +15,7 @@
return
new /obj/effect/temp_visual/telekinesis(loc)
user.UnarmedAttack(src,0) // attack_hand, attack_paw, etc
add_hiddenprint(user)
return
/obj/attack_tk(mob/user)
@@ -34,6 +35,7 @@
O.tk_user = user
if(O.focus_object(src))
user.put_in_active_hand(O)
add_hiddenprint(user)
/mob/attack_tk(mob/user)
return
+1
View File
@@ -53,6 +53,7 @@ GLOBAL_LIST_EMPTY(xeno_dorsal_list)
//Genitals and Arousal Lists
GLOBAL_LIST_EMPTY(cock_shapes_list)//global_lists.dm for the list initializations //Now also _DATASTRUCTURES globals.dm
GLOBAL_LIST_EMPTY(cock_shapes_icons) //Associated list for names->icon_states for cockshapes.
GLOBAL_LIST_EMPTY(breasts_size_list)
GLOBAL_LIST_EMPTY(breasts_shapes_list)
GLOBAL_LIST_EMPTY(vagina_shapes_list)
+129 -31
View File
@@ -6,7 +6,7 @@
var/arousal_rate = 1 //The base rate that arousal will increase in this mob.
var/arousal_loss_rate = 1 //How easily arousal can be relieved for this mob.
var/canbearoused = FALSE //Mob-level disabler for arousal. Starts off and can be enabled as features are added for different mob types.
var/mb_cd_length = 50 //5 second cooldown for masturbating because fuck spam
var/mb_cd_length = 100 //5 second cooldown for masturbating because fuck spam.
var/mb_cd_timer = 0 //The timer itself
/mob/living/carbon/human
@@ -150,14 +150,14 @@
return 0
var/mob/living/M = usr
if(M.canbearoused)
M.mob_masturbate()
M.mob_climax()
return 1
else
M << "<span class='warning'>Arousal is disabled. Feature is unavailable.</span>"
to_chat(M, "<span class='warning'>Arousal is disabled. Feature is unavailable.</span>")
/mob/living/proc/mob_masturbate()//This is just so I can test this shit without being forced to add actual content to get rid of arousal. Will be a very basic proc for a while.
/mob/living/proc/mob_climax()//This is just so I can test this shit without being forced to add actual content to get rid of arousal. Will be a very basic proc for a while.
set name = "Masturbate"
set category = "IC"
if(canbearoused && !restrained() && !stat)
@@ -179,45 +179,93 @@
PoolOrNew(/obj/effect/decal/cleanable/femcum, loc)
*/
else
src << "<span class='notice'>You aren't aroused enough for that.</span>"
to_chat(src, "<span class='notice'>You aren't aroused enough for that.</span>")
/mob/living/carbon/human/mob_masturbate()
/mob/living/carbon/human/mob_climax(forced_climax=FALSE) //Forced is instead of the other proc, makes you cum if you have the tools for it, ignoring restraints
if(mb_cd_timer > world.time)
src << "<span class='warning'>You need to wait [round((mb_cd_timer - world.time)/(20))] seconds before you can do that again!</span>"
if(!forced_climax) //Don't spam the message to the victim if forced to come too fast
to_chat(src, "<span class='warning'>You need to wait [round((mb_cd_timer - world.time)/(20))] seconds before you can do that again!</span>")
return
mb_cd_timer = (world.time + mb_cd_length)
var/list/genitals_list = list()
var/obj/item/organ/genital/SG = null//originally selected_genital
var/list/containers_list = list()
var/obj/item/weapon/reagent_containers/SC = null
var/datum/reagents/fluid_source = null
var/into_container = 0
var/arms = get_num_arms()
var/free_hands = arms
var/free_hands = get_num_arms() //arms was only used to know if we had ANY at all
var/total_cum = 0
var/finished = 0
var/mb_time = 30
mb_cd_timer = (world.time + mb_cd_length)
if(canbearoused && has_dna())
if(restrained())
src << "<span class='warning'>You can't do that while restrained!</span>"
if(stat==2)
to_chat(src, "<span class='warning'>You can't do that while dead!</span>")
return
if(stat)
src << "<span class='warning'>You must be conscious to do that!</span>"
if(forced_climax) //Something forced us to cum, this is not a masturbation thing and does not progress to the other checks
for(var/obj/item/organ/genital/G in internal_organs)
if(G.can_masturbate_with) //All capable genitals will orgasm with this
var/unable_to_come = FALSE
switch(G.type)
if(/obj/item/organ/genital/penis)
var/obj/item/organ/genital/penis/P = G
if(!P.linked_balls)
unable_to_come = TRUE
else
fluid_source = P.linked_balls.reagents
if(/obj/item/organ/genital/vagina)
var/obj/item/organ/genital/vagina/V = G
if(!V.linked_womb)
unable_to_come = TRUE
else
fluid_source = V.linked_womb.reagents
else //Weird, undefined genitalia behaviour
unable_to_come = TRUE
if(unable_to_come)
src.visible_message("<span class='danger'>[src] shudders, their [G.name] unable to cum.</span>", \
"<span class='userdanger'>Your [G.name] cannot cum, giving no relief.</span>", \
"<span class='userdanger'>Your [G.name] cannot cum, giving no relief.</span>")
else
if(fluid_source)
total_cum = fluid_source.total_volume
src.visible_message("<span class='danger'>[src] looks like they're about to cum.</span>", \
"<span class='green'>You feel yourself about to orgasm.</span>", \
"<span class='green'>You feel yourself about to orgasm.</span>")
if(do_after(src, mb_time, target = src))
if(total_cum > 5)
fluid_source.reaction(src.loc, TOUCH, 1, 0)
fluid_source.clear_reagents()
fluid_source = null //cleanup so this can be used for the next genitalia
src.visible_message("<span class='danger'>[src] orgasms, cumming[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
"<span class='green'>You're forced to cum[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""] with your [G].</span>", \
"<span class='green'>Your [G] have been forced to climax.</span>")
finished = 1
if(finished)
setArousalLoss(min_arousal)
return //Do not proceed to masturbating if all genitals have been forced to orgasm.
if(stat==1) //Sleeping people can be forced chemically or with electrical stimulants, for example.
to_chat(src, "<span class='warning'>You must be conscious to do that!</span>")
return
if(restrained())
to_chat(src, "<span class='warning'>You can't do that while restrained!</span>")
return
if(getArousalLoss() < 33)//flat number instead of percentage
src << "<span class='warning'>You aren't aroused enough for that!</span>"
to_chat(src, "<span class='warning'>You aren't aroused enough for that!</span>")
return
if(!is_groin_exposed())
src << "<span class='warning'>You need to undress, first!</span>"
to_chat(src, "<span class='warning'>You need to undress, first!</span>")
return
if(!arms)
src << "<span class='warning'>You need at least one arm.</span>"
if(!free_hands)
to_chat(src, "<span class='warning'>You need at least one free arm.</span>")
return
for(var/helditem in held_items)//how many hands are free
if(isobj(helditem))
free_hands--
if(free_hands <= 0)
src << "<span class='warning'>You need at least one free hand.</span>"
to_chat(src, "<span class='warning'>You need at least one free hand.</span>")
return
for(var/obj/item/organ/genital/G in internal_organs)
if(G.can_masturbate_with)//filter out what you can't masturbate with
@@ -240,12 +288,12 @@
if(/obj/item/organ/genital/penis)
var/obj/item/organ/genital/penis/P = SG
if(!P.linked_balls)
src << "<span class='warning'>Grow a pair!</span>"
to_chat(src, "<span class='warning'>You need a pair of testicles to do this.</span>")
return
fluid_source = P.linked_balls.reagents
total_cum = fluid_source.total_volume
if(into_container)//into a glass or beaker or whatever
src.visible_message("<span class='danger'>[src] starts [pick("jerking off","stroking")] their [SG] over [SC].</span>", \
src.visible_message("<span class='danger'>[src] starts [pick("jerking off","stroking")] their [SG.name] over [SC].</span>", \
"<span class='userdanger'>You start jerking off over [SC.name].</span>", \
"<span class='userdanger'>You start masturbating.</span>")
if(do_after(src, mb_time, target = src) && in_range(src, SC))
@@ -254,16 +302,71 @@
"<span class='green'>You cum into [SC].</span>", \
"<span class='green'>You have relieved yourself.</span>")
finished = 1
else //Not in a container
if(src.pulling)
if(iscarbon(src.pulling))
var/mob/living/carbon/C = src.pulling
if(!C.is_groin_exposed())
to_chat(src, "<span class='warning'>You must undress someone to climax inside them.</span>")
return
if(isliving(src.pulling)) //Gotta be alive to fuck it, don't wanna have to code fucking objects that ain't containers...
var/mob/living/partner = src.pulling
src.visible_message("[src] is about to climax inside [partner]!", \
"You're about to climax inside [partner]!", \
"<span class='danger'>You're preparing to climax inside someone!</span>")
switch(grab_state)
if(GRAB_PASSIVE)
if(do_after(src, mb_time, target = src) && in_range(src, partner))
var/spillage = 0.5 //Leaks a bit on passive grab
var/did_spill = FALSE
fluid_source.trans_to(partner, total_cum*(1-spillage))
total_cum = total_cum*spillage
if(total_cum > 5)
fluid_source.reaction(partner.loc, TOUCH, 1, 0)
did_spill = TRUE
fluid_source.clear_reagents()
src.visible_message("<span class='danger'>[src] ejaculates inside [partner][did_spill ? ", overflowing and spilling":""]!</span>", \
"<span class='green'>You ejaculate inside [partner][did_spill ? ", spilling out of them":""].</span>", \
"<span class='green'>You have climaxed inside someone[did_spill ? ", spilling out of them":""].</span>")
finished = 1
else //Aggressive or higher
if(do_after(src, mb_time, target = src) && in_range(src, partner))
var/spillage = 0.0 //Leakproofing seals
fluid_source.trans_to(partner, total_cum*(1-spillage))
total_cum = total_cum*spillage
if(total_cum > 5)
fluid_source.reaction(partner.loc, TOUCH, 1, 0)
fluid_source.clear_reagents()
src.visible_message("<span class='danger'>[src] ejaculates inside [partner], spilling nothing!</span>", \
"<span class='green'>You ejaculate inside [partner], spilling nothing.</span>", \
"<span class='green'>You have climaxed inside someone, spilling nothing.</span>")
finished = 1
//Don't care, not coding you fucking a unanchored girder
else //No pulling, or pulling non-living things
src.visible_message("<span class='danger'>[src] starts [pick("jerking off","stroking")] their [SG].</span>", \
"<span class='green'>You start masturbating.</span>", \
"<span class='green'>You start masturbating.</span>")
if(do_after(src, mb_time, target = src))
if(total_cum > 5)
fluid_source.reaction(src.loc, TOUCH, 1, 0)
fluid_source.clear_reagents()
src.visible_message("<span class='danger'>[src] orgasms, cumming[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
"<span class='green'>You cum[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""].</span>", \
"<span class='green'>You have relieved yourself.</span>")
finished = 1
if(/obj/item/organ/genital/vagina)
var/obj/item/organ/genital/vagina/V = SG
if(!V.linked_womb)
src << "<span class='warning'>No womb!</span>"
to_chat(src, "<span class='warning'>You need a womb to do this.</span>")
return
fluid_source = V.linked_womb.reagents
total_cum = fluid_source.total_volume
if(into_container)//into a glass or beaker or whatever
src.visible_message("<span class='danger'>[src] starts fingering their vagina over [SC].</span>", \
src.visible_message("<span class='danger'>[src] starts fingering their [SG.name] over [SC].</span>", \
"<span class='userdanger'>You start fingering over [SC.name].</span>", \
"<span class='userdanger'>You start masturbating.</span>")
if(do_after(src, mb_time, target = src) && in_range(src, SC))
@@ -272,7 +375,7 @@
"<span class='green'>You cum into [SC].</span>", \
"<span class='green'>You have relieved yourself.</span>")
finished = 1
else//not into a container
src.visible_message("<span class='danger'>[src] starts fingering their vagina.</span>", \
"<span class='userdanger'>You start fingering your vagina.</span>", \
@@ -297,10 +400,5 @@
setArousalLoss(min_arousal)
else
src << "<span class='warning'>You have no genitals!</span>"
to_chat(src, "<span class='warning'>You have no genitals!</span>")
return
/mob/living/carbon/proc/force_orgasm(intensity)
if(canbearoused && has_dna() && (has_penis() || has_vagina()))
return 1
return 0
+18 -12
View File
@@ -105,7 +105,7 @@
M.emote(pick("moan","blush"))
if(prob(5))
var/aroused_message = pick("You feel frisky.", "You're having trouble suppressing your urges.", "You feel in the mood.")
M << "<span class='love'>[aroused_message]</span>"
to_chat(M, "<span class='love'>[aroused_message]</span>")
..()
/datum/reagent/aphrodisiacplus
@@ -128,15 +128,13 @@
else
M.emote(pick("moan","blush"))
if(prob(5))
var/aroused_message
if(M.getArousalLoss() > 90)
var/aroused_message = pick("You need to fuck someone!", "You're bursting with sexual tension!", "You can't get sex off your mind!")
M << "<span class='love'>[aroused_message]</span>"
aroused_message = pick("You need to fuck someone!", "You're bursting with sexual tension!", "You can't get sex off your mind!")
else
var/aroused_message = pick("You feel a bit hot.", "You feel strong sexual urges.", "You feel in the mood.", "You're ready to go down on someone.")
M << "<span class='love'>[aroused_message]</span>"
// if(iscarbon(M) && has_dna(M))
// M.force_ejaculation()
..()
aroused_message = pick("You feel a bit hot.", "You feel strong sexual urges.", "You feel in the mood.", "You're ready to go down on someone.")
to_chat(M, "<span class='love'>[aroused_message]</span>")
/datum/reagent/aphrodisiacplus/addiction_act_stage2(mob/living/M)
if(prob(30))
M.adjustBrainLoss(2)
@@ -152,11 +150,17 @@
..()
/datum/reagent/aphrodisiacplus/overdose_process(mob/living/M)
if(prob(66))
if(prob(33))
if(M.getArousalLoss() >= 100 && ishuman(M) && M.has_dna())
var/mob/living/carbon/human/H = M
to_chat(H, "<span class='love'>Your libido is going haywire!</span>")
H.mob_climax(forced_climax=TRUE)
if(M.min_arousal < 50)
M.min_arousal += 1
if(M.max_arousal < 200)
M.max_arousal += 1
to_chat(M, "<span class='love'>You're having a hard time thinkin about things other than sex!</span>")
if(M.min_arousal < M.max_arousal)
M.min_arousal += 1
to_chat(M, "<span class='love'>You feel your libido permanently increasing.</span>")
M.adjustArousalLoss(2)
..()
@@ -193,8 +197,10 @@
if(prob(33))
if(M.min_arousal > 0)
M.min_arousal -= 1
if(M.max_arousal > 75)
to_chat(M, "<span class='notice'>You feel your libido returning to more normal levels.</span>")
if(M.min_arousal > 50)
M.min_arousal -= 1
to_chat(M, "<span class='notice'>You feel like your overactive libido is calming down.</span>")
M.adjustArousalLoss(-2)
..()
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After

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+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/organ/genital/breasts
name = "breasts"
name = "Breasts"
desc = "Female milk producing organs."
icon_state = "breasts"
icon = 'code/citadel/icons/breasts.dmi'
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/organ/genital/eggsack
name = "egg sack"
name = "Egg sack"
desc = "An egg producing reproductive organ."
icon_state = "egg_sack"
icon = 'code/citadel/icons/ovipositor.dmi'
+2
View File
@@ -243,8 +243,10 @@
G.aroused_state = FALSE
icon_string = "[G.slot]_[S.icon_state]_[size]_[G.aroused_state]_[layertext]"
I = image("icon" = S.icon, "icon_state" = icon_string, "layer" =- layer)
if(S.center)
I = center_image(I,S.dimension_x,S.dimension_y)
if(use_skintones && H.dna.features["genitals_use_skintone"])
I.color = "#[skintone2hex(H.skin_tone)]"
else
@@ -31,6 +31,33 @@
icon_state = "tapered"
name = "Tapered"
////////////////////////
// Taur cocks go here //
////////////////////////
/datum/sprite_accessory/penis/taur_flared
icon = 'code/citadel/icons/taur_penis_onmob.dmi' //Needed larger width
icon_state = "flared"
name = "Taur, Flared"
center = TRUE //Center the image 'cause 2-tile wide.
dimension_x = 64
/datum/sprite_accessory/penis/taur_knotted
icon = 'code/citadel/icons/taur_penis_onmob.dmi' //Needed larger width
icon_state = "knotted"
name = "Taur, Knotted"
center = TRUE //Center the image 'cause 2-tile wide.
dimension_x = 64
/datum/sprite_accessory/penis/taur_tapered
icon = 'code/citadel/icons/taur_penis_onmob.dmi' //Needed larger width
icon_state = "tapered"
name = "Taur, Tapered"
center = TRUE //Center the image 'cause 2-tile wide.
dimension_x = 64
//Vaginas
/datum/sprite_accessory/vagina
icon = 'code/citadel/icons/vagina_onmob.dmi'
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/organ/genital/ovipositor
name = "ovipositor"
name = "Ovipositor"
desc = "An egg laying reproductive organ."
icon_state = "ovi_knotted_2"
icon = 'code/citadel/icons/ovipositor.dmi'
+2 -2
View File
@@ -1,5 +1,5 @@
/obj/item/organ/genital/penis
name = "penis"
name = "Penis"
desc = "A male reproductive organ."
icon_state = "penis"
icon = 'code/citadel/icons/penis.dmi'
@@ -35,7 +35,7 @@
cached_length = length
/obj/item/organ/genital/penis/update_appearance()
var/string = "penis_[lowertext(shape)]_[size]"
var/string = "penis_[GLOB.cock_shapes_icons[shape]]_[size]"
icon_state = sanitize_text(string)
var/lowershape = lowertext(shape)
if(lowershape in knotted_types)
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/organ/genital/testicles
name = "testicles"
name = "Testicles"
desc = "A male reproductive organ."
icon_state = "testicles"
icon = 'code/citadel/icons/penis.dmi'
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/organ/genital/vagina
name = "vagina"
name = "Vagina"
desc = "A female reproductive organ."
icon = 'code/citadel/icons/vagina.dmi'
icon_state = "vagina"
+2 -2
View File
@@ -1,5 +1,5 @@
/obj/item/organ/genital/womb
name = "womb"
name = "Womb"
desc = "A female reproductive organ."
icon = 'code/citadel/icons/vagina.dmi'
icon_state = "womb"
@@ -10,7 +10,7 @@
fluid_id = "femcum"
producing = TRUE
var/obj/item/organ/genital/vagina/linked_vag
/obj/item/organ/genital/womb/Initialize()
. = ..()
reagents.add_reagent(fluid_id, fluid_max_volume)
+14 -14
View File
@@ -275,7 +275,7 @@
if(M.config_tag)
if(!(M.config_tag in modes)) // ensure each mode is added only once
GLOB.config_error_log << "Adding game mode [M.name] ([M.config_tag]) to configuration."
WRITE_FILE(GLOB.config_error_log, "Adding game mode [M.name] ([M.config_tag]) to configuration.")
modes += M.config_tag
mode_names[M.config_tag] = M.name
probabilities[M.config_tag] = M.probability
@@ -548,7 +548,7 @@
if("irc_announce_new_game")
irc_announce_new_game = TRUE
else
GLOB.config_error_log << "Unknown setting in configuration: '[name]'"
WRITE_FILE(GLOB.config_error_log, "Unknown setting in configuration: '[name]'")
else if(type == "game_options")
switch(name)
@@ -611,13 +611,13 @@
if(mode_name in modes)
continuous[mode_name] = 1
else
GLOB.config_error_log << "Unknown continuous configuration definition: [mode_name]."
WRITE_FILE(GLOB.config_error_log, "Unknown continuous configuration definition: [mode_name].")
if("midround_antag")
var/mode_name = lowertext(value)
if(mode_name in modes)
midround_antag[mode_name] = 1
else
GLOB.config_error_log << "Unknown midround antagonist configuration definition: [mode_name]."
WRITE_FILE(GLOB.config_error_log, "Unknown midround antagonist configuration definition: [mode_name].")
if("midround_antag_time_check")
midround_antag_time_check = text2num(value)
if("midround_antag_life_check")
@@ -633,9 +633,9 @@
if(mode_name in modes)
min_pop[mode_name] = text2num(mode_value)
else
GLOB.config_error_log << "Unknown minimum population configuration definition: [mode_name]."
WRITE_FILE(GLOB.config_error_log, "Unknown minimum population configuration definition: [mode_name].")
else
GLOB.config_error_log << "Incorrect minimum population configuration definition: [mode_name] [mode_value]."
WRITE_FILE(GLOB.config_error_log, "Incorrect minimum population configuration definition: [mode_name] [mode_value].")
if("max_pop")
var/pop_pos = findtext(value, " ")
var/mode_name = null
@@ -647,9 +647,9 @@
if(mode_name in modes)
max_pop[mode_name] = text2num(mode_value)
else
GLOB.config_error_log << "Unknown maximum population configuration definition: [mode_name]."
WRITE_FILE(GLOB.config_error_log, "Unknown maximum population configuration definition: [mode_name].")
else
GLOB.config_error_log << "Incorrect maximum population configuration definition: [mode_name] [mode_value]."
WRITE_FILE(GLOB.config_error_log, "Incorrect maximum population configuration definition: [mode_name] [mode_value].")
if("shuttle_refuel_delay")
shuttle_refuel_delay = text2num(value)
if("show_game_type_odds")
@@ -677,9 +677,9 @@
if(prob_name in modes)
probabilities[prob_name] = text2num(prob_value)
else
GLOB.config_error_log << "Unknown game mode probability configuration definition: [prob_name]."
WRITE_FILE(GLOB.config_error_log, "Unknown game mode probability configuration definition: [prob_name].")
else
GLOB.config_error_log << "Incorrect probability configuration definition: [prob_name] [prob_value]."
WRITE_FILE(GLOB.config_error_log, "Incorrect probability configuration definition: [prob_name] [prob_value].")
if("protect_roles_from_antagonist")
protect_roles_from_antagonist = 1
@@ -726,7 +726,7 @@
// Value is in the form "LAWID,NUMBER"
var/list/L = splittext(value, ",")
if(L.len != 2)
GLOB.config_error_log << "Invalid LAW_WEIGHT: " + t
WRITE_FILE(GLOB.config_error_log, "Invalid LAW_WEIGHT: " + t)
continue
var/lawid = L[1]
var/weight = text2num(L[2])
@@ -781,7 +781,7 @@
if("mice_roundstart")
mice_roundstart = text2num(value)
else
GLOB.config_error_log << "Unknown setting in configuration: '[name]'"
WRITE_FILE(GLOB.config_error_log, "Unknown setting in configuration: '[name]'")
else if(type == "policies")
policies[name] = value
@@ -839,7 +839,7 @@
if ("disabled")
currentmap = null
else
GLOB.config_error_log << "Unknown command in map vote config: '[command]'"
WRITE_FILE(GLOB.config_error_log, "Unknown command in map vote config: '[command]'")
/datum/configuration/proc/loadsql(filename)
@@ -883,7 +883,7 @@
if("feedback_tableprefix")
global.sqlfdbktableprefix = value
else
GLOB.config_error_log << "Unknown setting in configuration: '[name]'"
WRITE_FILE(GLOB.config_error_log, "Unknown setting in configuration: '[name]'")
/datum/configuration/proc/pick_mode(mode_name)
// I wish I didn't have to instance the game modes in order to look up
+4 -1
View File
@@ -3,12 +3,15 @@ SUBSYSTEM_DEF(assets)
init_order = INIT_ORDER_ASSETS
flags = SS_NO_FIRE
var/list/cache = list()
var/list/preload = list()
/datum/controller/subsystem/assets/Initialize(timeofday)
for(var/type in typesof(/datum/asset) - list(/datum/asset, /datum/asset/simple))
var/datum/asset/A = new type()
A.register()
preload = cache.Copy() //don't preload assets generated during the round
for(var/client/C in GLOB.clients)
addtimer(CALLBACK(GLOBAL_PROC, .proc/getFilesSlow, C, cache, FALSE), 10)
addtimer(CALLBACK(GLOBAL_PROC, .proc/getFilesSlow, C, preload, FALSE), 10)
..()
+5 -5
View File
@@ -250,7 +250,7 @@ SUBSYSTEM_DEF(blackbox)
return 0
return value
/datum/feedback_variable/proc/get_variable()
/datum/feedback_variable/proc/get_variable()
return variable
/datum/feedback_variable/proc/set_details(text)
@@ -260,12 +260,12 @@ SUBSYSTEM_DEF(blackbox)
/datum/feedback_variable/proc/add_details(text)
if (istext(text))
if (!details)
details = text
details = "\"[text]\""
else
details += " [text]"
details += " | \"[text]\""
/datum/feedback_variable/proc/get_details()
/datum/feedback_variable/proc/get_details()
return details
/datum/feedback_variable/proc/get_parsed()
return list(variable,value,details)
return list(variable,value,details)
+6 -7
View File
@@ -283,13 +283,12 @@ SUBSYSTEM_DEF(garbage)
/client/verb/purge_all_destroyed_objects()
set category = "Debug"
if(SSgarbage)
while(SSgarbage.queue.len)
var/datum/o = locate(SSgarbage.queue[1])
if(istype(o) && o.gc_destroyed)
del(o)
SSgarbage.totaldels++
SSgarbage.queue.Cut(1, 2)
while(SSgarbage.queue.len)
var/datum/o = locate(SSgarbage.queue[1])
if(istype(o) && o.gc_destroyed)
del(o)
SSgarbage.totaldels++
SSgarbage.queue.Cut(1, 2)
/datum/verb/qdel_then_find_references()
set category = "Debug"
+2 -3
View File
@@ -217,10 +217,9 @@ SUBSYSTEM_DEF(job)
Debug("Running DO")
//Holder for Triumvirate is stored in the SSticker, this just processes it
if(SSticker)
if(SSticker.triai)
for(var/datum/job/ai/A in occupations)
if(SSticker.triai)
A.spawn_positions = 3
A.spawn_positions = 3
//Get the players who are ready
for(var/mob/dead/new_player/player in GLOB.player_list)
-1
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@@ -149,7 +149,6 @@ SUBSYSTEM_DEF(pai)
continue
if(!(ROLE_PAI in G.client.prefs.be_special))
continue
//G << 'sound/misc/server-ready.ogg' //Alerting them to their consideration
to_chat(G, "<span class='ghostalert'>[user] is requesting a pAI personality! Use the pAI button to submit yourself as one.</span>")
addtimer(CALLBACK(src, .proc/spam_again), spam_delay)
var/list/available = list()
+4 -4
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@@ -49,7 +49,7 @@ SUBSYSTEM_DEF(persistence)
satchel_string = pick_n_take(expanded_old_satchels)
old_secret_satchels = jointext(expanded_old_satchels,"#")
secret_satchels[SSmapping.config.map_name] << old_secret_satchels
WRITE_FILE(secret_satchels[SSmapping.config.map_name], old_secret_satchels)
var/list/chosen_satchel = splittext(satchel_string,"|")
if(!chosen_satchel || isemptylist(chosen_satchel) || chosen_satchel.len != 3) //Malformed
@@ -171,7 +171,7 @@ SUBSYSTEM_DEF(persistence)
if(isemptylist(savable_obj))
continue
old_secret_satchels += "[F.x]|[F.y]|[pick(savable_obj)]#"
secret_satchels[SSmapping.config.map_name] << old_secret_satchels
WRITE_FILE(secret_satchels[SSmapping.config.map_name], old_secret_satchels)
/datum/controller/subsystem/persistence/proc/CollectChiselMessages()
var/savefile/chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
@@ -181,14 +181,14 @@ SUBSYSTEM_DEF(persistence)
log_world("Saved [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
chisel_messages_sav[SSmapping.config.map_name] << json_encode(saved_messages)
WRITE_FILE(chisel_messages_sav[SSmapping.config.map_name], json_encode(saved_messages))
/datum/controller/subsystem/persistence/proc/SaveChiselMessage(obj/structure/chisel_message/M)
saved_messages += list(M.pack()) // dm eats one list
/datum/controller/subsystem/persistence/proc/CollectTrophies()
trophy_sav << json_encode(saved_trophies)
WRITE_FILE(trophy_sav, json_encode(saved_trophies))
/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
if(!T.added_roundstart && T.showpiece)
+8 -2
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@@ -40,9 +40,15 @@ SUBSYSTEM_DEF(server_maint)
/datum/controller/subsystem/server_maint/Shutdown()
kick_clients_in_lobby("<span class='boldannounce'>The round came to an end with you in the lobby.</span>", TRUE) //second parameter ensures only afk clients are kicked
var/server = config.server
for(var/thing in GLOB.clients)
if(!thing)
continue
var/client/C = thing
if(C && config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[config.server]")
var/datum/chatOutput/co = C.chatOutput
if(co)
co.ehjax_send(data = "roundrestart")
if(server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[server]")
#undef PING_BUFFER_TIME
+4 -6
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@@ -34,8 +34,8 @@ SUBSYSTEM_DEF(shuttle)
var/obj/docking_port/mobile/supply/supply
var/ordernum = 1 //order number given to next order
var/points = 5000 //number of trade-points we have
var/centcom_message = "" //Remarks from Centcom on how well you checked the last order.
var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentComm, associated with their potencies
var/centcom_message = "" //Remarks from CentCom on how well you checked the last order.
var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentCom, associated with their potencies
var/list/supply_packs = list()
var/list/shoppinglist = list()
@@ -101,8 +101,6 @@ SUBSYSTEM_DEF(shuttle)
T.color = "#00ffff"
#endif
//world.log << "[transit_turfs.len] transit turfs registered"
/datum/controller/subsystem/shuttle/fire()
for(var/thing in mobile)
if(!thing)
@@ -185,7 +183,7 @@ SUBSYSTEM_DEF(shuttle)
switch(emergency.mode)
if(SHUTTLE_RECALL)
to_chat(user, "The emergency shuttle may not be called while returning to Centcom.")
to_chat(user, "The emergency shuttle may not be called while returning to CentCom.")
return
if(SHUTTLE_CALL)
to_chat(user, "The emergency shuttle is already on its way.")
@@ -200,7 +198,7 @@ SUBSYSTEM_DEF(shuttle)
to_chat(user, "The emergency shuttle is moving away to a safe distance.")
return
if(SHUTTLE_STRANDED)
to_chat(user, "The emergency shuttle has been disabled by Centcom.")
to_chat(user, "The emergency shuttle has been disabled by CentCom.")
return
call_reason = trim(html_encode(call_reason))
+18 -18
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@@ -225,7 +225,7 @@ SUBSYSTEM_DEF(ticker)
round_start_time = world.time
to_chat(world, "<FONT color='blue'><B>Welcome to [station_name()], enjoy your stay!</B></FONT>")
world << sound('sound/ai/welcome.ogg')
SEND_SOUND(world, sound('sound/ai/welcome.ogg'))
current_state = GAME_STATE_PLAYING
Master.SetRunLevel(RUNLEVEL_GAME)
@@ -300,7 +300,7 @@ SUBSYSTEM_DEF(ticker)
if("nuclear emergency") //Nuke wasn't on station when it blew up
flick("intro_nuke",cinematic)
sleep(35)
world << sound('sound/effects/explosionfar.ogg')
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
station_explosion_detonation(bomb)
flick("station_intact_fade_red",cinematic)
cinematic.icon_state = "summary_nukefail"
@@ -308,12 +308,12 @@ SUBSYSTEM_DEF(ticker)
cinematic.icon_state = null
flick("intro_cult",cinematic)
sleep(25)
world << sound('sound/magic/enter_blood.ogg')
SEND_SOUND(world, sound('sound/magic/enter_blood.ogg'))
sleep(28)
world << sound('sound/machines/terminal_off.ogg')
SEND_SOUND(world, sound('sound/machines/terminal_off.ogg'))
sleep(20)
flick("station_corrupted",cinematic)
world << sound('sound/effects/ghost.ogg')
SEND_SOUND(world, sound('sound/effects/ghost.ogg'))
actually_blew_up = FALSE
if("gang war") //Gang Domination (just show the override screen)
cinematic.icon_state = "intro_malf_still"
@@ -323,19 +323,19 @@ SUBSYSTEM_DEF(ticker)
if("fake") //The round isn't over, we're just freaking people out for fun
flick("intro_nuke",cinematic)
sleep(35)
world << sound('sound/items/bikehorn.ogg')
SEND_SOUND(world, sound('sound/items/bikehorn.ogg'))
flick("summary_selfdes",cinematic)
actually_blew_up = FALSE
else
flick("intro_nuke",cinematic)
sleep(35)
world << sound('sound/effects/explosionfar.ogg')
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
station_explosion_detonation(bomb)
if(NUKE_MISS_STATION || NUKE_SYNDICATE_BASE) //nuke was nowhere nearby //TODO: a really distant explosion animation
sleep(50)
world << sound('sound/effects/explosionfar.ogg')
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
station_explosion_detonation(bomb)
actually_blew_up = station_missed == NUKE_SYNDICATE_BASE //don't kill everyone on station if it detonated off station
else //station was destroyed
@@ -346,42 +346,42 @@ SUBSYSTEM_DEF(ticker)
flick("intro_nuke",cinematic)
sleep(35)
flick("station_explode_fade_red",cinematic)
world << sound('sound/effects/explosionfar.ogg')
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
station_explosion_detonation(bomb)
cinematic.icon_state = "summary_nukewin"
if("AI malfunction") //Malf (screen,explosion,summary)
flick("intro_malf",cinematic)
sleep(76)
flick("station_explode_fade_red",cinematic)
world << sound('sound/effects/explosionfar.ogg')
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
station_explosion_detonation(bomb) //TODO: If we ever decide to actually detonate the vault bomb
cinematic.icon_state = "summary_malf"
if("blob") //Station nuked (nuke,explosion,summary)
flick("intro_nuke",cinematic)
sleep(35)
flick("station_explode_fade_red",cinematic)
world << sound('sound/effects/explosionfar.ogg')
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
station_explosion_detonation(bomb) //TODO: no idea what this case could be
cinematic.icon_state = "summary_selfdes"
if("cult") //Station nuked (nuke,explosion,summary)
flick("intro_nuke",cinematic)
sleep(35)
flick("station_explode_fade_red",cinematic)
world << sound('sound/effects/explosionfar.ogg')
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
station_explosion_detonation(bomb) //TODO: no idea what this case could be
cinematic.icon_state = "summary_cult"
if("no_core") //Nuke failed to detonate as it had no core
flick("intro_nuke",cinematic)
sleep(35)
flick("station_intact",cinematic)
world << sound('sound/ambience/signal.ogg')
SEND_SOUND(world, sound('sound/ambience/signal.ogg'))
addtimer(CALLBACK(src, .proc/finish_cinematic, null, FALSE), 100)
return //Faster exit, since nothing happened
else //Station nuked (nuke,explosion,summary)
flick("intro_nuke",cinematic)
sleep(35)
flick("station_explode_fade_red", cinematic)
world << sound('sound/effects/explosionfar.ogg')
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
station_explosion_detonation(bomb)
cinematic.icon_state = "summary_selfdes"
//If its actually the end of the round, wait for it to end.
@@ -479,7 +479,7 @@ SUBSYSTEM_DEF(ticker)
var/list/area/shuttle_areas
if(SSshuttle && SSshuttle.emergency)
shuttle_areas = SSshuttle.emergency.shuttle_areas
if(!Player.onCentcom() && !Player.onSyndieBase())
if(!Player.onCentCom() && !Player.onSyndieBase())
to_chat(Player, "<font color='blue'><b>You managed to survive, but were marooned on [station_name()]...</b></FONT>")
else
num_escapees++
@@ -636,7 +636,7 @@ SUBSYSTEM_DEF(ticker)
if(living_player_count() < config.hard_popcap)
if(next_in_line && next_in_line.client)
to_chat(next_in_line, "<span class='userdanger'>A slot has opened! You have approximately 20 seconds to join. <a href='?src=\ref[next_in_line];late_join=override'>\>\>Join Game\<\<</a></span>")
next_in_line << sound('sound/misc/notice1.ogg')
SEND_SOUND(next_in_line, sound('sound/misc/notice1.ogg'))
next_in_line.LateChoices()
return
queued_players -= next_in_line //Client disconnected, remove he
@@ -804,7 +804,7 @@ SUBSYSTEM_DEF(ticker)
/datum/controller/subsystem/ticker/proc/save_mode(the_mode)
var/F = file("data/mode.txt")
fdel(F)
F << the_mode
WRITE_FILE(F, the_mode)
/datum/controller/subsystem/ticker/proc/SetRoundEndSound(the_sound)
set waitfor = FALSE
@@ -858,4 +858,4 @@ SUBSYSTEM_DEF(ticker)
'sound/roundend/disappointed.ogg'\
)
world << sound(round_end_sound)
SEND_SOUND(world, sound(round_end_sound))
+1 -1
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@@ -53,7 +53,7 @@ SUBSYSTEM_DEF(title)
/datum/controller/subsystem/title/Shutdown()
if(file_path)
var/F = file("data/previous_title.dat")
F << file_path
WRITE_FILE(F, file_path)
for(var/thing in GLOB.clients)
if(!thing)
+4 -2
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@@ -169,7 +169,7 @@
/datum/action/item_action/toggle_firemode
name = "Toggle Firemode"
/datum/action/item_action/rcl
name = "Change Cable Color"
button_icon_state = "rcl_rainbow"
@@ -417,6 +417,7 @@
button_icon_state = "smoke"
/datum/action/item_action/ninjaboost
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_CONSCIOUS
name = "Adrenaline Boost"
desc = "Inject a secret chemical that will counteract all movement-impairing effect."
button_icon_state = "repulse"
@@ -489,7 +490,8 @@
var/obj/effect/proc_holder/spell/S = target
S.action = src
name = S.name
icon_icon = S.action_icon
desc = S.desc
button_icon = S.action_icon
button_icon_state = S.action_icon_state
background_icon_state = S.action_background_icon_state
button.name = name
+9 -6
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@@ -23,6 +23,7 @@
/datum/antagonist/traitor/human
should_specialise = FALSE
var/should_equip = TRUE
/datum/antagonist/traitor/human/custom
silent = TRUE
should_give_codewords = FALSE
@@ -31,6 +32,7 @@
/datum/antagonist/traitor/AI
should_specialise = FALSE
/datum/antagonist/traitor/AI/custom
silent = TRUE
should_give_codewords = FALSE
@@ -38,9 +40,8 @@
/datum/antagonist/traitor/on_body_transfer(mob/living/old_body, mob/living/new_body)
if(issilicon(new_body) && issilicon(old_body))
..()
else
// human <-> silicon only
if(old_body && issilicon(new_body) ^ issilicon(old_body))
silent = TRUE
owner.add_antag_datum(base_datum_custom)
for(var/datum/antagonist/traitor/new_datum in owner.antag_datums)
@@ -49,13 +50,14 @@
transfer_important_variables(new_datum)
break
on_removal()
else
..()
/datum/antagonist/traitor/human/custom //used to give custom objectives
silent = TRUE
give_objectives = FALSE
should_give_codewords = FALSE
/datum/antagonist/traitor/AI/custom //used to give custom objectives
silent = TRUE
give_objectives = FALSE
@@ -83,7 +85,8 @@
if(owner.assigned_role == "Clown")
var/mob/living/carbon/human/traitor_mob = owner.current
if(traitor_mob&&istype(traitor_mob))
if(!silent) to_chat(traitor_mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
if(!silent)
to_chat(traitor_mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
traitor_mob.dna.remove_mutation(CLOWNMUT)
/datum/antagonist/traitor/remove_innate_effects()
+1 -1
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@@ -280,7 +280,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
if(!D)
return
to_chat(world, "<font size=5><span class='danger'><b>\"SLOTH, WRATH, GLUTTONY, ACEDIA, ENVY, GREED, PRIDE! FIRES OF HELL AWAKEN!!\"</font></span>")
world << 'sound/hallucinations/veryfar_noise.ogg'
SEND_SOUND(world, sound('sound/hallucinations/veryfar_noise.ogg'))
give_appropriate_spells()
D.convert_to_archdevil()
if(istype(D.loc, /obj/effect/dummy/slaughter/))
+1 -1
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@@ -141,7 +141,7 @@
/datum/antagonist/ninja/greet()
owner.current << sound('sound/effects/ninja_greeting.ogg')
SEND_SOUND(owner.current, sound('sound/effects/ninja_greeting.ogg'))
to_chat(owner.current, "I am an elite mercenary assassin of the mighty Spider Clan. A <font color='red'><B>SPACE NINJA</B></font>!")
to_chat(owner.current, "Surprise is my weapon. Shadows are my armor. Without them, I am nothing. (//initialize your suit by right clicking on it, to use abilities like stealth)!")
to_chat(owner.current, "Officially, [helping_station?"Nanotrasen":"The Syndicate"] are my employer.")
+54
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@@ -100,3 +100,57 @@
if (object == GLOBAL_PROC)
return call(delegate)(arglist(calling_arguments))
return call(object, delegate)(arglist(calling_arguments))
/datum/callback_select
var/list/finished
var/pendingcount
var/total
/datum/callback_select/New(count, savereturns)
total = count
if (savereturns)
finished = new(count)
/datum/callback_select/proc/invoke_callback(index, datum/callback/callback, list/callback_args, savereturn = TRUE)
set waitfor = FALSE
if (!callback || !istype(callback))
//This check only exists because the alternative is callback_select would block forever if given invalid data
CRASH("invalid callback passed to invoke_callback")
if (!length(callback_args))
callback_args = list()
pendingcount++
var/rtn = callback.Invoke(arglist(callback_args))
pendingcount--
if (savereturn)
finished[index] = rtn
//runs a list of callbacks asynchronously, returning once all of them return.
//callbacks can be repeated.
//callbacks-args is a optional list of argument lists, in the same order as the callbacks,
// the inner lists will be sent to the callbacks when invoked() as additional args.
//can optionly save and return a list of return values, in the same order as the original list of callbacks
//resolution is the number of byond ticks between checks.
/proc/callback_select(list/callbacks, list/callback_args, savereturns = TRUE, resolution = 1)
if (!callbacks)
return
var/count = length(callbacks)
if (!count)
return
if (!callback_args)
callback_args = list()
callback_args.len = count
var/datum/callback_select/CS = new(count, savereturns)
for (var/i in 1 to count)
CS.invoke_callback(i, callbacks[i], callback_args[i], savereturns)
while(CS.pendingcount)
sleep(resolution*world.tick_lag)
return CS.finished
+62
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@@ -0,0 +1,62 @@
diff a/code/datums/callback.dm b/code/datums/callback.dm (rejected hunks)
@@ -100,60 +100,3 @@
if (object == GLOBAL_PROC)
return call(delegate)(arglist(calling_arguments))
return call(object, delegate)(arglist(calling_arguments))
-
-
-/datum/callback_select
- var/list/finished
- var/pendingcount
- var/total
-
-/datum/callback_select/New(count, savereturns)
- total = count
- if (savereturns)
- finished = new(count)
-
-
-/datum/callback_select/proc/invoke_callback(index, datum/callback/callback, list/callback_args, savereturn = TRUE)
- set waitfor = FALSE
- if (!callback || !istype(callback))
- //This check only exists because the alternative is callback_select would block forever if given invalid data
- CRASH("invalid callback passed to invoke_callback")
- if (!length(callback_args))
- callback_args = list()
- pendingcount++
- debug_usr("calling callback")
- var/rtn = callback.Invoke(arglist(callback_args))
- debug_usr("callback returned")
- pendingcount--
- if (savereturn)
- finished[index] = rtn
-
-
-
-
-//runs a list of callbacks asynchronously, returning once all of them return.
-//callbacks can be repeated.
-//callbacks-args is a optional list of argument lists, in the same order as the callbacks,
-// the inner lists will be sent to the callbacks when invoked() as additional args.
-//can optionly save and return a list of return values, in the same order as the original list of callbacks
-//resolution is the number of byond ticks between checks.
-/proc/callback_select(list/callbacks, list/callback_args, savereturns = TRUE, resolution = 1)
- if (!callbacks)
- return
- var/count = length(callbacks)
- if (!count)
- return
- if (!callback_args)
- callback_args = list()
-
- callback_args.len = count
-
- var/datum/callback_select/CS = new(count, savereturns)
- for (var/i in 1 to count)
- CS.invoke_callback(i, callbacks[i], callback_args[i], savereturns)
- debug_usr("starting callbacks: [CS.pendingcount]")
- while(CS.pendingcount)
- debug_usr("callbacks: [CS.pendingcount]")
- sleep(resolution*world.tick_lag)
- return CS.finished
-
+74 -12
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@@ -18,7 +18,38 @@
qdel(src)
return
P.SendSignal(COMSIG_COMPONENT_ADDED, src)
LAZYADD(P.datum_components, src)
//lazy init the parent's dc list
var/list/dc = P.datum_components
if(!dc)
P.datum_components = dc = list()
//set up the typecache
var/our_type = type
for(var/I in _GetInverseTypeListExceptRoot(our_type))
var/test = dc[I]
if(test) //already another component of this type here
var/list/components_of_type
if(!islist(test))
components_of_type = list(test)
dc[I] = components_of_type
else
components_of_type = test
if(I == our_type) //exact match, take priority
var/inserted = FALSE
for(var/J in 1 to components_of_type.len)
var/datum/component/C = components_of_type[J]
if(C.type != our_type) //but not over other exact matches
components_of_type.Insert(J, I)
inserted = TRUE
break
if(!inserted)
components_of_type += src
else //indirect match, back of the line with ya
components_of_type += src
else //only component of this type, no list
dc[I] = src
parent = P
/datum/component/Destroy()
@@ -33,7 +64,20 @@
/datum/component/proc/_RemoveNoSignal()
var/datum/P = parent
if(P)
LAZYREMOVE(P.datum_components, src)
var/list/dc = P.datum_components
var/our_type = type
for(var/I in _GetInverseTypeListExceptRoot(our_type))
var/list/components_of_type = dc[I]
if(islist(components_of_type)) //
var/list/subtracted = components_of_type - src
if(subtracted.len == 1) //only 1 guy left
dc[I] = subtracted[1] //make him special
else
dc[I] = subtracted
else //just us
dc -= I
if(!dc.len)
P.datum_components = null
parent = null
/datum/component/proc/RegisterSignal(sig_type, proc_on_self, override = FALSE)
@@ -66,6 +110,13 @@
/datum/component/proc/OnTransfer(datum/new_parent)
return
/datum/component/proc/_GetInverseTypeListExceptRoot(our_type_cached)
var/datum/component/current_type = our_type_cached
. = list()
while (current_type != /datum/component)
. += current_type
current_type = type2parent(current_type)
/datum/proc/SendSignal(sigtype, ...)
var/list/comps = datum_components
. = FALSE
@@ -81,21 +132,32 @@
return
/datum/proc/GetComponent(c_type)
for(var/I in datum_components)
if(istype(I, c_type))
return I
var/list/dc = datum_components
if(!dc)
return null
. = dc[c_type]
if(islist(.))
return .[1]
/datum/proc/GetExactComponent(c_type)
for(var/I in datum_components)
var/datum/component/C = I
var/list/dc = datum_components
if(!dc)
return null
var/datum/component/C = dc[c_type]
if(C)
if(islist(C))
C = C[1]
if(C.type == c_type)
return I
return C
return null
/datum/proc/GetComponents(c_type)
. = list()
for(var/I in datum_components)
if(istype(I, c_type))
. += I
var/list/dc = datum_components
if(!dc)
return null
. = dc[c_type]
if(!islist(.))
return list(.)
/datum/proc/AddComponent(new_type, ...)
var/nt = new_type
+1 -63
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@@ -1,63 +1 @@
diff a/code/datums/components/component.dm b/code/datums/components/component.dm (rejected hunks)
@@ -26,7 +26,7 @@
//set up the typecache
var/our_type = type
- for(var/I in _GetInverseTypeListExceptRoot(our_type))
+ for(var/I in _GetInverseTypeList(our_type))
var/test = dc[I]
if(test) //already another component of this type here
var/list/components_of_type
@@ -66,7 +66,7 @@
if(P)
var/list/dc = P.datum_components
var/our_type = type
- for(var/I in _GetInverseTypeListExceptRoot(our_type))
+ for(var/I in _GetInverseTypeList(our_type))
var/list/components_of_type = dc[I]
if(islist(components_of_type)) //
var/list/subtracted = components_of_type - src
@@ -110,25 +110,33 @@
/datum/component/proc/OnTransfer(datum/new_parent)
return
-/datum/component/proc/_GetInverseTypeListExceptRoot(our_type_cached)
- var/datum/component/current_type = our_type_cached
- . = list()
+/datum/component/proc/_GetInverseTypeList(current_type)
+ . = list(current_type)
while (current_type != /datum/component)
- . += current_type
current_type = type2parent(current_type)
+ . += current_type
/datum/var/list/datum_components //special typecache of /datum/component
/datum/proc/SendSignal(sigtype, ...)
var/list/comps = datum_components
. = FALSE
- for(var/I in comps)
- var/datum/component/C = I
- if(!C.enabled)
- continue
- if(C.ReceiveSignal(arglist(args)))
+ if(!comps)
+ return
+ var/target = comps[/datum/component]
+ if(!islist(target))
+ var/datum/component/C = target
+ if(C.enabled && C.ReceiveSignal(arglist(args)))
ComponentActivated(C)
- . = TRUE
+ return TRUE
+ else
+ for(var/I in target)
+ var/datum/component/C = I
+ if(!C.enabled)
+ continue
+ if(C.ReceiveSignal(arglist(args)))
+ ComponentActivated(C)
+ . = TRUE
/datum/proc/ComponentActivated(datum/component/C)
return
-
+20
View File
@@ -929,6 +929,26 @@
manipulate_organs(C)
href_list["datumrefresh"] = href_list["editorgans"]
else if(href_list["hallucinate"])
if(!check_rights(0))
return
var/mob/living/carbon/C = locate(href_list["hallucinate"]) in GLOB.mob_list
if(!istype(C))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon")
return
var/list/hallucinations = subtypesof(/datum/hallucination)
var/result = input(usr, "Choose the hallucination to apply","Send Hallucination") as null|anything in hallucinations
if(!usr)
return
if(QDELETED(C))
to_chat(usr, "Mob doesn't exist anymore")
return
if(result)
new result(C, TRUE)
else if(href_list["makehuman"])
if(!check_rights(R_SPAWN))
return
@@ -59,4 +59,4 @@ Bonus
else
if(prob(base_message_chance))
to_chat(M, "<span class='userdanger'>[pick("Oh, your head...", "Your head pounds.", "They're everywhere! Run!", "Something in the shadows...")]</span>")
M.hallucination += (15 * power)
M.hallucination += (45 * power)
+7
View File
@@ -29,6 +29,10 @@
destination.dna.temporary_mutations = temporary_mutations.Copy()
if(transfer_SE)
destination.dna.struc_enzymes = struc_enzymes
if(ishuman(destination))
var/mob/living/carbon/human/H = destination
H.give_genitals(TRUE)//This gives the body the genitals of this DNA. Used for any transformations based on DNA
destination.flavor_text = destination.dna.features["flavor_text"] //Update the flavor_text to use new dna text
/datum/dna/proc/copy_dna(datum/dna/new_dna)
new_dna.unique_enzymes = unique_enzymes
@@ -228,6 +232,7 @@
if(newfeatures)
dna.features = newfeatures
flavor_text = dna.features["flavor_text"] //Update the flavor_text to use new dna text
if(mrace)
set_species(mrace, icon_update=0)
@@ -247,6 +252,8 @@
dna.struc_enzymes = se
domutcheck()
give_genitals(TRUE)//Give all genitalia that DNA says you should have, remove any pre-existing ones as this is a hardset!
if(mrace || newfeatures || ui)
update_body()
update_hair()
+3 -3
View File
@@ -11,7 +11,7 @@
var/minetype = "lavaland"
var/list/transition_config = list(CENTCOMM = SELFLOOPING,
var/list/transition_config = list(CENTCOM = SELFLOOPING,
MAIN_STATION = CROSSLINKED,
EMPTY_AREA_1 = CROSSLINKED,
EMPTY_AREA_2 = CROSSLINKED,
@@ -115,8 +115,8 @@
return UNAFFECTED
if("MAIN_STATION")
return MAIN_STATION
if("CENTCOMM")
return CENTCOMM
if("CENTCOM")
return CENTCOM
if("MINING")
return MINING
if("EMPTY_AREA_1")
+20 -11
View File
@@ -120,6 +120,10 @@
transfer_martial_arts(new_character)
if(active || force_key_move)
new_character.key = key //now transfer the key to link the client to our new body
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
var/mob/living/L = new_character
L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
L.update_arousal_hud() //Removes the old icon
/datum/mind/proc/store_memory(new_text)
memory += "[new_text]<BR>"
@@ -396,7 +400,15 @@
if (assigned_role in GLOB.command_positions)
text += "<b>HEAD</b>|loyal|employee|headrev|rev"
else if (src in SSticker.mode.head_revolutionaries)
text += "head|loyal|<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
var/last_healthy_headrev = TRUE
for(var/I in SSticker.mode.head_revolutionaries)
if(I == src)
continue
var/mob/M = I
if(M.z == ZLEVEL_STATION && !M.stat)
last_healthy_headrev = FALSE
break
text += "head|loyal|<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>[last_healthy_headrev ? "<font color='red'>LAST </font> " : ""]HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
text += "<br>Flash: <a href='?src=\ref[src];revolution=flash'>give</a>"
var/list/L = current.get_contents()
@@ -801,11 +813,11 @@
possible_targets += possible_target.current
var/mob/def_target = null
var/objective_list[] = list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain, /datum/objective/maroon)
if (objective&&(objective.type in objective_list) && objective:target)
def_target = objective:target.current
var/list/objective_list = typecacheof(list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain, /datum/objective/maroon))
if (is_type_in_typecache(objective, objective_list) && objective.target)
def_target = objective.target.current
var/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
var/mob/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
if (!new_target)
return
@@ -813,12 +825,12 @@
if (new_target == "Free objective")
new_objective = new objective_path
new_objective.owner = src
new_objective:target = null
new_objective.target = null
new_objective.explanation_text = "Free objective"
else
new_objective = new objective_path
new_objective.owner = src
new_objective:target = new_target:mind
new_objective.target = new_target.mind
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
new_objective.update_explanation_text()
@@ -1690,10 +1702,7 @@
else
mind = new /datum/mind(key)
if(SSticker)
SSticker.minds += mind
else
stack_trace("mind_initialize(): No SSticker ready")
SSticker.minds += mind
if(!mind.name)
mind.name = real_name
mind.current = src
+1 -1
View File
@@ -82,7 +82,7 @@
id = "derelict4"
suffix = "derelict4.dmm"
name = "Derelict 4"
description = "Centcom ferries have never crashed, will never crash, there is no current investigation into a crashed ferry, and we will not let Internal Affairs trample over high security \
description = "CentCom ferries have never crashed, will never crash, there is no current investigation into a crashed ferry, and we will not let Internal Affairs trample over high security \
information in the name of this baseless witchhunt."
/datum/map_template/ruin/space/derelict5
+5 -5
View File
@@ -133,7 +133,7 @@
/datum/map_template/shuttle/emergency/cramped
suffix = "cramped"
name = "Secure Transport Vessel 5 (STV5)"
description = "Well, looks like Centcomm only had this ship in the area, they probably weren't expecting you to need evac for a while. \
description = "Well, looks like CentCom only had this ship in the area, they probably weren't expecting you to need evac for a while. \
Probably best if you don't rifle around in whatever equipment they were transporting. I hope you're friendly with your coworkers, because there is very little space in this thing.\n\
\n\
Contains contraband armory guns, maintenance loot, and abandoned crates!"
@@ -181,7 +181,7 @@
suffix = "supermatter"
name = "Hyperfractal Gigashuttle"
description = "\"I dunno, this seems kinda needlessly complicated.\"\n\
\"This shuttle has very a very high safety record, according to Centcom Officer Cadet Yins.\"\n\
\"This shuttle has very a very high safety record, according to CentCom Officer Cadet Yins.\"\n\
\"Are you sure?\"\n\
\"Yes, it has a safety record of N-A-N, which is apparently larger than 100%.\""
admin_notes = "Supermatter that spawns on shuttle is special anchored 'hugbox' supermatter that cannot take damage and does not take in or emit gas. \
@@ -215,7 +215,7 @@
/datum/map_template/shuttle/ferry/base
suffix = "base"
name = "transport ferry"
description = "Standard issue Box/Metastation Centcom ferry."
description = "Standard issue Box/Metastation CentCom ferry."
/datum/map_template/shuttle/ferry/meat
suffix = "meat"
@@ -267,7 +267,7 @@
/datum/map_template/shuttle/emergency/raven
suffix = "raven"
name = "Centcomm Raven Battlecruiser"
description = "The Centcomm Raven Battlecruiser is currently docked at the Centcomm ship bay awaiting a mission, this Battlecruiser has been reassigned as an emergency escape shuttle for currently unknown reasons. The Centcomm Raven Battlecruiser should comfortably fit a medium to large crew size crew and is complete with all required facitlities including a top of the range Centcomm Medical Bay."
name = "CentCom Raven Battlecruiser"
description = "The CentCom Raven Battlecruiser is currently docked at the CentCom ship bay awaiting a mission, this Battlecruiser has been reassigned as an emergency escape shuttle for currently unknown reasons. The CentCom Raven Battlecruiser should comfortably fit a medium to large crew size crew and is complete with all required facitlities including a top of the range CentCom Medical Bay."
admin_notes = "The long way home"
credit_cost = 12500
+2 -2
View File
@@ -37,7 +37,7 @@
icon_state = "shadow_mend"
/datum/status_effect/void_price/tick()
owner << sound('sound/magic/summon_karp.ogg', volume = 25)
SEND_SOUND(owner, sound('sound/magic/summon_karp.ogg', volume = 25))
owner.adjustBruteLoss(3)
@@ -247,7 +247,7 @@
for(var/datum/mind/B in SSticker.mode.cult)
if(isliving(B.current))
var/mob/living/M = B.current
M << 'sound/hallucinations/veryfar_noise.ogg'
SEND_SOUND(M, sound('sound/hallucinations/veryfar_noise.ogg'))
to_chat(M, "<span class='cultlarge'>The Cult's Master, [owner], has fallen in \the [A]!</span>")
/datum/status_effect/cult_master/tick()
+3 -3
View File
@@ -69,7 +69,7 @@
if(telegraph_message)
to_chat(M, telegraph_message)
if(telegraph_sound)
M << sound(telegraph_sound)
SEND_SOUND(M, sound(telegraph_sound))
addtimer(CALLBACK(src, .proc/start), telegraph_duration)
/datum/weather/proc/start()
@@ -83,7 +83,7 @@
if(weather_message)
to_chat(M, weather_message)
if(weather_sound)
M << sound(weather_sound)
SEND_SOUND(M, sound(weather_sound))
START_PROCESSING(SSweather, src)
addtimer(CALLBACK(src, .proc/wind_down), weather_duration)
@@ -98,7 +98,7 @@
if(end_message)
to_chat(M, end_message)
if(end_sound)
M << sound(end_sound)
SEND_SOUND(M, sound(end_sound))
STOP_PROCESSING(SSweather, src)
addtimer(CALLBACK(src, .proc/end), end_duration)

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