Merge remote-tracking branch 'upstream/master' into Bloodsuckers
This commit is contained in:
@@ -69,6 +69,7 @@
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#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
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#define ADMIN_PUNISHMENT_FIREBALL "Fireball"
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#define ADMIN_PUNISHMENT_ROD "Immovable Rod"
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#define ADMIN_PUNISHMENT_SUPPLYPOD_QUICK "Supply Pod (Quick)"
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#define ADMIN_PUNISHMENT_SUPPLYPOD "Supply Pod"
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#define ADMIN_PUNISHMENT_MAZING "Puzzle"
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#define ADMIN_PUNISHMENT_PIE "Cream Pie"
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@@ -11,6 +11,7 @@
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#define STYLE_FRUIT 11
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#define STYLE_INVISIBLE 12
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#define STYLE_GONDOLA 13
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#define STYLE_SEETHROUGH 14
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#define POD_ICON_STATE 1
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#define POD_NAME 2
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@@ -29,5 +30,6 @@
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list("honkpod", "\improper HONK pod", "A brightly-colored supply pod. It likely originated from the Clown Federation."),\
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list("fruitpod", "\improper Orange", "An angry orange."),\
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list("", "\improper S.T.E.A.L.T.H. pod MKVII", "A supply pod that, under normal circumstances, is completely invisible to conventional methods of detection. How are you even seeing this?"),\
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list("gondolapod", "gondola", "The silent walker. This one seems to be part of a delivery agency.")\
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list("gondolapod", "gondola", "The silent walker. This one seems to be part of a delivery agency."),\
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list("", "", "")\
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)
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@@ -98,6 +98,7 @@
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//the define for visible message range in combat
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#define COMBAT_MESSAGE_RANGE 3
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#define DEFAULT_MESSAGE_RANGE 7
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//Shove knockdown lengths (deciseconds)
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#define SHOVE_KNOCKDOWN_SOLID 30
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@@ -8,7 +8,13 @@
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#define ELEMENT_INCOMPATIBLE 1 // Return value to cancel attaching
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// /datum/element flags
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/// Causes the detach proc to be called when the host object is being deleted
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#define ELEMENT_DETACH (1 << 0)
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/**
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* Only elements created with the same arguments given after `id_arg_index` share an element instance
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* The arguments are the same when the text and number values are the same and all other values have the same ref
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*/
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#define ELEMENT_BESPOKE (1 << 1)
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// How multiple components of the exact same type are handled in the same datum
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@@ -153,6 +159,7 @@
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#define COMSIG_MOB_HUD_CREATED "mob_hud_created" //from base of mob/create_mob_hud(): ()
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#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" //from base of
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#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack" //from base of /obj/item/attack(): (mob/M, mob/user)
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#define COMPONENT_ITEM_NO_ATTACK 1
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#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
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#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
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#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
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@@ -318,3 +325,11 @@
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//Ouch my toes!
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#define CALTROP_BYPASS_SHOES 1
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#define CALTROP_IGNORE_WALKERS 2
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//Xenobio hotkeys
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#define COMSIG_XENO_SLIME_CLICK_CTRL "xeno_slime_click_ctrl" //from slime CtrlClickOn(): (/mob)
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#define COMSIG_XENO_SLIME_CLICK_ALT "xeno_slime_click_alt" //from slime AltClickOn(): (/mob)
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#define COMSIG_XENO_SLIME_CLICK_SHIFT "xeno_slime_click_shift" //from slime ShiftClickOn(): (/mob)
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#define COMSIG_XENO_TURF_CLICK_SHIFT "xeno_turf_click_shift" //from turf ShiftClickOn(): (/mob)
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#define COMSIG_XENO_TURF_CLICK_CTRL "xeno_turf_click_alt" //from turf AltClickOn(): (/mob)
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#define COMSIG_XENO_MONKEY_CLICK_CTRL "xeno_monkey_click_ctrl" //from monkey CtrlClickOn(): (/mob)
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@@ -32,6 +32,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define TESLA_IGNORE_1 (1<<13) // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
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#define INITIALIZED_1 (1<<14) //Whether /atom/Initialize() has already run for the object
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#define ADMIN_SPAWNED_1 (1<<15) //was this spawned by an admin? used for stat tracking stuff.
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#define PREVENT_CONTENTS_EXPLOSION_1 (1<<16) /// should not get harmed if this gets caught by an explosion?
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//turf-only flags
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#define NOJAUNT_1 (1<<0)
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@@ -75,8 +75,16 @@
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#define LINGHIVE_LING 2
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#define LINGHIVE_LINK 3
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//whether the emote is visible or audible.
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#define EMOTE_VISIBLE 1
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#define EMOTE_AUDIBLE 2
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//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
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#define MAX_MESSAGE_LEN 2048 //Citadel edit: What's the WORST that could happen?
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#define MAX_NAME_LEN 42
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#define MAX_BROADCAST_LEN 512
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#define MAX_CHARTER_LEN 80
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// Audio/Visual Flags. Used to determine what sense are required to notice a message.
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#define MSG_VISUAL (1<<0)
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#define MSG_AUDIBLE (1<<1)
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@@ -58,6 +58,8 @@
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#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
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#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
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#define STATUS_EFFECT_CHOKINGSTRAND /datum/status_effect/strandling //Choking Strand
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#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
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#define STATUS_EFFECT_SUMMONEDGHOST /datum/status_effect/cultghost //is a cult ghost and can't use manifest runes
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@@ -120,8 +120,9 @@
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#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
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#define TRAIT_SOOTHED_THROAT "soothed-throat"
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#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
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#define TRAIT_STRONG_GRABBER "strong_grabber"
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#define TRAIT_CALCIUM_HEALER "calcium_healer"
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#define TRAIT_STRONG_GRABBER "strong_grabber"
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#define TRAIT_CALCIUM_HEALER "calcium_healer"
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#define TRAIT_MAGIC_CHOKE "magic_choke"
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#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
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#define TRAIT_ABDUCTOR_TRAINING "abductor-training"
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#define TRAIT_ABDUCTOR_SCIENTIST_TRAINING "abductor-scientist-training"
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@@ -168,6 +169,7 @@
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#define TRAIT_FRIENDLY "friendly"
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#define TRAIT_ASSBLASTUSA "assblastusa"
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#define TRAIT_CULT_EYES "cult_eyes"
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#define TRAIT_FREESPRINT "free_sprinting"
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// common trait sources
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@@ -85,6 +85,9 @@ GLOBAL_VAR_INIT(cmp_field, "name")
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/proc/cmp_job_display_asc(datum/job/A, datum/job/B)
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return A.display_order - B.display_order
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/proc/cmp_uplink_items_dsc(datum/uplink_item/A, datum/uplink_item/B)
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return sorttext(initial(B.name), initial(A.name))
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/proc/cmp_numbered_displays_name_asc(datum/numbered_display/A, datum/numbered_display/B)
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return sorttext(A.sample_object.name, B.sample_object.name)
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@@ -97,6 +97,16 @@
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var/datum/emote/E = new path()
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E.emote_list[E.key] = E
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//Uplink Items
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for(var/path in subtypesof(/datum/uplink_item))
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var/datum/uplink_item/I = path
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if(!initial(I.item)) //We add categories to a separate list.
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GLOB.uplink_categories |= initial(I.category)
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continue
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GLOB.uplink_items += path
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//(sub)typesof entries are listed by the order they are loaded in the code, so we'll have to rearrange them here.
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GLOB.uplink_items = sortList(GLOB.uplink_items, /proc/cmp_uplink_items_dsc)
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init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
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//creates every subtype of prototype (excluding prototype) and adds it to list L.
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@@ -19,6 +19,8 @@ GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums index
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GLOBAL_LIST_EMPTY(materials_list) //list of all /datum/material datums indexed by material id.
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GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id.
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GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path.
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GLOBAL_LIST_EMPTY(uplink_items) //list of all uplink item typepaths, ascendingly sorted by their initial name.
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GLOBAL_LIST_EMPTY(uplink_categories) //list of all uplink categories, listed by the order they are loaded in code. Be careful.
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GLOBAL_LIST_EMPTY(crafting_recipes) //list of all table craft recipes
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GLOBAL_LIST_EMPTY(rcd_list) //list of Rapid Construction Devices.
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GLOBAL_LIST_EMPTY(apcs_list) //list of all Area Power Controller machines, separate from machines for powernet speeeeeeed.
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@@ -39,23 +39,12 @@
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if(..())
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return TRUE
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user.changeNext_move(CLICK_CD_MELEE)
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if(user.a_intent == INTENT_HARM && stat == DEAD && (butcher_results || guaranteed_butcher_results)) //can we butcher it?
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var/datum/component/butchering/butchering = I.GetComponent(/datum/component/butchering)
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if(butchering && butchering.butchering_enabled)
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to_chat(user, "<span class='notice'>You begin to butcher [src]...</span>")
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playsound(loc, butchering.butcher_sound, 50, TRUE, -1)
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if(do_mob(user, src, butchering.speed) && Adjacent(I))
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butchering.Butcher(user, src)
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return 1
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else if(I.get_sharpness() && !butchering) //give sharp objects butchering functionality, for consistency
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I.AddComponent(/datum/component/butchering, 80 * I.toolspeed)
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attackby(I, user, params) //call the attackby again to refresh and do the butchering check again
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return
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return I.attack(src, user)
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/obj/item/proc/attack(mob/living/M, mob/living/user)
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SEND_SIGNAL(src, COMSIG_ITEM_ATTACK, M, user)
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if(SEND_SIGNAL(src, COMSIG_ITEM_ATTACK, M, user) & COMPONENT_ITEM_NO_ATTACK)
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return
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SEND_SIGNAL(user, COMSIG_MOB_ITEM_ATTACK, M, user)
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if(item_flags & NOBLUDGEON)
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return
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@@ -6,10 +6,22 @@ PROCESSING_SUBSYSTEM_DEF(dcs)
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/datum/controller/subsystem/processing/dcs/Recover()
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comp_lookup = SSdcs.comp_lookup
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/datum/controller/subsystem/processing/dcs/proc/GetElement(eletype)
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. = elements_by_type[eletype]
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/datum/controller/subsystem/processing/dcs/proc/GetElement(datum/element/eletype, ...)
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var/element_id = eletype
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if(initial(eletype.element_flags) & ELEMENT_BESPOKE)
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var/list/fullid = list("[eletype]")
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for(var/i in initial(eletype.id_arg_index) to length(args))
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var/argument = args[i]
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if(istext(argument) || isnum(argument))
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fullid += "[argument]"
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else
|
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fullid += "[REF(argument)]"
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element_id = fullid.Join("&")
|
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|
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. = elements_by_type[element_id]
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if(.)
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return
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if(!ispath(eletype, /datum/element))
|
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CRASH("Attempted to instantiate [eletype] as a /datum/element")
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. = elements_by_type[eletype] = new eletype
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. = elements_by_type[element_id] = new eletype
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@@ -68,4 +68,4 @@
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new /datum/hallucination/chat(owner, TRUE, FALSE, "<span class='hypnophrase'>[hypnotic_phrase]</span>")
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/datum/brain_trauma/hypnosis/handle_hearing(datum/source, list/hearing_args)
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hearing_args[HEARING_MESSAGE] = target_phrase.Replace(hearing_args[HEARING_MESSAGE], "<span class='hypnophrase'>$1</span>")
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hearing_args[HEARING_RAW_MESSAGE] = target_phrase.Replace(hearing_args[HEARING_RAW_MESSAGE], "<span class='hypnophrase'>$1</span>")
|
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|
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@@ -241,7 +241,7 @@
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if(prob(25))
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var/deja_vu = pick_n_take(hear_dejavu)
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var/static/regex/quoted_spoken_message = regex("\".+\"", "gi")
|
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hearing_args[HEARING_MESSAGE] = quoted_spoken_message.Replace(hearing_args[HEARING_MESSAGE], "\"[deja_vu]\"") //Quotes included to avoid cases where someone says part of their name
|
||||
hearing_args[HEARING_RAW_MESSAGE] = quoted_spoken_message.Replace(hearing_args[HEARING_RAW_MESSAGE], "\"[deja_vu]\"") //Quotes included to avoid cases where someone says part of their name
|
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return
|
||||
if(hear_dejavu.len >= 15)
|
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if(prob(50))
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
|
||||
if(findtext(hearing_args[HEARING_RAW_MESSAGE], reg))
|
||||
addtimer(CALLBACK(src, .proc/freak_out, null, word), 10) //to react AFTER the chat message
|
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hearing_args[HEARING_MESSAGE] = reg.Replace(hearing_args[HEARING_MESSAGE], "<span class='phobia'>$1</span>")
|
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hearing_args[HEARING_RAW_MESSAGE] = reg.Replace(hearing_args[HEARING_RAW_MESSAGE], "<span class='phobia'>$1</span>")
|
||||
break
|
||||
|
||||
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
|
||||
|
||||
@@ -198,9 +198,9 @@
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/handle_hearing(datum/source, list/hearing_args)
|
||||
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == hearing_args[HEARING_SPEAKER])
|
||||
return
|
||||
var/message = hearing_args[HEARING_MESSAGE]
|
||||
var/message = hearing_args[HEARING_RAW_MESSAGE]
|
||||
if(findtext(message, codeword))
|
||||
hearing_args[HEARING_MESSAGE] = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
|
||||
hearing_args[HEARING_RAW_MESSAGE] = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
|
||||
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
|
||||
|
||||
@@ -184,6 +184,7 @@
|
||||
|
||||
// The type arg is casted so initial works, you shouldn't be passing a real instance into this
|
||||
/datum/proc/GetComponent(datum/component/c_type)
|
||||
RETURN_TYPE(c_type)
|
||||
if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED)
|
||||
stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]")
|
||||
var/list/dc = datum_components
|
||||
|
||||
@@ -4,8 +4,9 @@
|
||||
var/bonus_modifier = 0 //percentage increase to bonus item chance
|
||||
var/butcher_sound = 'sound/weapons/slice.ogg' //sound played when butchering
|
||||
var/butchering_enabled = TRUE
|
||||
var/can_be_blunt = FALSE
|
||||
|
||||
/datum/component/butchering/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled)
|
||||
/datum/component/butchering/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled, _can_be_blunt)
|
||||
if(_speed)
|
||||
speed = _speed
|
||||
if(_effectiveness)
|
||||
@@ -16,6 +17,22 @@
|
||||
butcher_sound = _butcher_sound
|
||||
if(disabled)
|
||||
butchering_enabled = FALSE
|
||||
if(_can_be_blunt)
|
||||
can_be_blunt = _can_be_blunt
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/onItemAttack)
|
||||
|
||||
/datum/component/butchering/proc/onItemAttack(obj/item/source, mob/living/M, mob/living/user)
|
||||
if(user.a_intent == INTENT_HARM && M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
|
||||
if(butchering_enabled && (can_be_blunt || source.get_sharpness()))
|
||||
INVOKE_ASYNC(src, .proc/startButcher, source, M, user)
|
||||
return COMPONENT_ITEM_NO_ATTACK
|
||||
|
||||
/datum/component/butchering/proc/startButcher(obj/item/source, mob/living/M, mob/living/user)
|
||||
to_chat(user, "<span class='notice'>You begin to butcher [M]...</span>")
|
||||
playsound(M.loc, butcher_sound, 50, TRUE, -1)
|
||||
if(do_mob(user, M, speed) && M.Adjacent(source))
|
||||
Butcher(user, M)
|
||||
|
||||
/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
|
||||
var/turf/T = meat.drop_location()
|
||||
@@ -50,3 +67,23 @@
|
||||
|
||||
/datum/component/butchering/proc/ButcherEffects(mob/living/meat) //extra effects called on butchering, override this via subtypes
|
||||
return
|
||||
|
||||
///Special snowflake component only used for the recycler.
|
||||
/datum/component/butchering/recycler
|
||||
|
||||
/datum/component/butchering/recycler/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled, _can_be_blunt)
|
||||
if(!istype(parent, /obj/machinery/recycler)) //EWWW
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
. = ..()
|
||||
if(. == COMPONENT_INCOMPATIBLE)
|
||||
return
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/onCrossed)
|
||||
|
||||
/datum/component/butchering/recycler/proc/onCrossed(datum/source, mob/living/L)
|
||||
if(!istype(L))
|
||||
return
|
||||
var/obj/machinery/recycler/eater = parent
|
||||
if(eater.safety_mode || (eater.stat & (BROKEN|NOPOWER))) //I'm so sorry.
|
||||
return
|
||||
if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
|
||||
Butcher(parent, L)
|
||||
@@ -57,7 +57,7 @@
|
||||
var/screen_start_x = 4 //These two are where the storage starts being rendered, screen_loc wise.
|
||||
var/screen_start_y = 2
|
||||
//End
|
||||
|
||||
|
||||
var/limited_random_access = FALSE //Quick if statement in accessible_items to determine if we care at all about what people can access at once.
|
||||
var/limited_random_access_stack_position = 0 //If >0, can only access top <x> items
|
||||
var/limited_random_access_stack_bottom_up = FALSE //If TRUE, above becomes bottom <x> items
|
||||
@@ -647,9 +647,9 @@
|
||||
if(M == viewing)
|
||||
to_chat(usr, "<span class='notice'>You put [I] [insert_preposition]to [parent].</span>")
|
||||
else if(in_range(M, viewing)) //If someone is standing close enough, they can tell what it is...
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
|
||||
else if(I && I.w_class >= 3) //Otherwise they can only see large or normal items from a distance...
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
|
||||
|
||||
/datum/component/storage/proc/update_icon()
|
||||
if(isobj(parent))
|
||||
|
||||
@@ -174,3 +174,13 @@
|
||||
/datum/dog_fashion/back/deathsquad
|
||||
name = "Trooper REAL_NAME"
|
||||
desc = "That's not red paint. That's real corgi blood."
|
||||
|
||||
/datum/dog_fashion/head/colour
|
||||
name = "Stylish REAL_NAME"
|
||||
desc = "From the tips of their paws to the top of their head, they look like a made bed."
|
||||
emote_see = list("tries to tap dances.","looks sadly at others outfits...","barks at bad fashion!")
|
||||
|
||||
/datum/dog_fashion/head/telegram
|
||||
name = "Messenger REAL_NAME"
|
||||
desc = "Dont shoot the messenger..."
|
||||
emote_see = list("licks an envelope.","looks ready to set off to send a letter...","works on barking!")
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
/datum/element
|
||||
var/element_flags = NONE
|
||||
/**
|
||||
* The index of the first attach argument to consider for duplicate elements
|
||||
* Is only used when flags contains ELEMENT_BESPOKE
|
||||
* This is infinity so you must explicitly set this
|
||||
*/
|
||||
var/id_arg_index = INFINITY
|
||||
|
||||
/datum/element/proc/Attach(datum/target)
|
||||
if(type == /datum/element)
|
||||
@@ -19,11 +25,15 @@
|
||||
//DATUM PROCS
|
||||
|
||||
/datum/proc/AddElement(eletype, ...)
|
||||
var/datum/element/ele = SSdcs.GetElement(eletype)
|
||||
var/datum/element/ele = SSdcs.GetElement(arglist(args))
|
||||
args[1] = src
|
||||
if(ele.Attach(arglist(args)) == ELEMENT_INCOMPATIBLE)
|
||||
CRASH("Incompatible [eletype] assigned to a [type]! args: [json_encode(args)]")
|
||||
|
||||
/datum/proc/RemoveElement(eletype)
|
||||
var/datum/element/ele = SSdcs.GetElement(eletype)
|
||||
ele.Detach(src)
|
||||
/**
|
||||
* Finds the singleton for the element type given and detaches it from src
|
||||
* You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE
|
||||
*/
|
||||
/datum/proc/RemoveElement(eletype, ...)
|
||||
var/datum/element/ele = SSdcs.GetElement(arglist(args))
|
||||
ele.Detach(src)
|
||||
@@ -1,6 +1,3 @@
|
||||
#define EMOTE_VISIBLE 1
|
||||
#define EMOTE_AUDIBLE 2
|
||||
|
||||
/datum/emote
|
||||
var/key = "" //What calls the emote
|
||||
var/key_third_person = "" //This will also call the emote
|
||||
|
||||
@@ -198,7 +198,7 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
var/list/items = list()
|
||||
for(var/I in T)
|
||||
var/atom/A = I
|
||||
if (!A.prevent_content_explosion()) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
|
||||
if (!(A.flags_1 & PREVENT_CONTENTS_EXPLOSION_1)) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
|
||||
items += A.GetAllContents()
|
||||
for(var/O in items)
|
||||
var/atom/A = O
|
||||
|
||||
@@ -53,3 +53,63 @@
|
||||
mood_change = -20
|
||||
timeout = 300
|
||||
//special_screen_obj = "mood_happiness_bad" Originally in tg
|
||||
|
||||
/datum/mood_event/eigenstate
|
||||
mood_change = -3
|
||||
description = "<span class='warning'>Where the hell am I? Is this an alternative dimension ?</span>\n"
|
||||
|
||||
/datum/mood_event/enthrall
|
||||
mood_change = 5
|
||||
|
||||
/datum/mood_event/enthrall/add_effects(message)
|
||||
description = "<span class='nicegreen'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/enthrallpraise
|
||||
mood_change = 10
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/enthrallpraise/add_effects(message)
|
||||
description = "<span class='nicegreen'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/enthrallscold
|
||||
mood_change = -10
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/enthrallscold/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"//aaa I'm not kinky enough for this
|
||||
|
||||
/datum/mood_event/enthrallmissing1
|
||||
mood_change = -5
|
||||
|
||||
/datum/mood_event/enthrallmissing1/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/enthrallmissing2
|
||||
mood_change = -10
|
||||
|
||||
/datum/mood_event/enthrallmissing2/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/enthrallmissing3
|
||||
mood_change = -15
|
||||
|
||||
/datum/mood_event/enthrallmissing3/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/enthrallmissing4
|
||||
mood_change = -25
|
||||
|
||||
/datum/mood_event/enthrallmissing4/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/InLove
|
||||
mood_change = 10
|
||||
|
||||
/datum/mood_event/InLove/add_effects(message)
|
||||
description = "<span class='nicegreen'>[message]</span>\n"
|
||||
|
||||
/datum/mood_event/MissingLove
|
||||
mood_change = -10
|
||||
|
||||
/datum/mood_event/MissingLove/add_effects(message)
|
||||
description = "<span class='warning'>[message]</span>\n"
|
||||
|
||||
@@ -177,6 +177,28 @@
|
||||
/datum/mood_event/revenant_blight/add_effects()
|
||||
description = "<span class='umbra'>Just give up, [pick("no one will miss you", "there is nothing you can do to help", "even a clown would be more useful than you", "does it even matter in the end?")]...</span>\n"
|
||||
|
||||
/datum/mood_event/plushjack
|
||||
description = "<span class='warning'>I have butchered a plush recently.</span>\n"
|
||||
mood_change = -1
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/plush_nostuffing
|
||||
description = "<span class='warning'>A plush I tried to pet had no stuffing...</span>\n"
|
||||
mood_change = -1
|
||||
timeout = 2 MINUTES
|
||||
|
||||
//Cursed stuff below
|
||||
|
||||
/datum/mood_event/emptypred
|
||||
description = "<span class='nicegreen'>I had to let someone out.</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/emptyprey
|
||||
description = "<span class='nicegreen'>It feels quite cold out here.</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/vampcandle
|
||||
description = "<span class='umbra'>Something is making your mind feel... loose...</span>\n"
|
||||
mood_change = -20
|
||||
|
||||
@@ -113,3 +113,38 @@
|
||||
|
||||
/datum/mood_event/happy_empath/add_effects(var/mob/happytarget)
|
||||
description = "<span class='nicegreen'>[happytarget.name]'s happiness is infectious!</span>\n"
|
||||
|
||||
/datum/mood_event/headpat
|
||||
description = "<span class='nicegreen'>Headpats are nice.</span>\n"
|
||||
mood_change = 2
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/hugbox
|
||||
description = "<span class='nicegreen'>I hugged a box of hugs recently.</span>\n"
|
||||
mood_change = 1
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/plushpet
|
||||
description = "<span class='nicegreen'>I pet a plush recently.</span>\n"
|
||||
mood_change = 1
|
||||
timeout = 3000
|
||||
|
||||
/datum/mood_event/plushplay
|
||||
description = "<span class='nicegreen'>I've played with plushes recently.</span>\n"
|
||||
mood_change = 3
|
||||
timeout = 3000
|
||||
|
||||
//Cursed stuff below.
|
||||
|
||||
/datum/mood_event/orgasm
|
||||
description = "<span class='userlove'>I came!</span>\n" //funny meme haha
|
||||
mood_change = 3
|
||||
timeout = 100 SECONDS
|
||||
|
||||
/datum/mood_event/fedpred
|
||||
description = "<span class='nicegreen'>I've devoured someone!</span>\n"
|
||||
mood_change = 3
|
||||
|
||||
/datum/mood_event/fedprey
|
||||
description = "<span class='nicegreen'>It feels quite cozy in here.</span>\n"
|
||||
mood_change = 3
|
||||
|
||||
@@ -562,6 +562,38 @@
|
||||
icon_state = "ichorial_stain"
|
||||
alerttooltipstyle = "clockcult"
|
||||
|
||||
|
||||
//GOLEM GANG
|
||||
|
||||
/datum/status_effect/strandling //get it, strand as in durathread strand + strangling = strandling hahahahahahahahahahhahahaha i want to die
|
||||
id = "strandling"
|
||||
status_type = STATUS_EFFECT_UNIQUE
|
||||
alert_type = /obj/screen/alert/status_effect/strandling
|
||||
|
||||
/datum/status_effect/strandling/on_apply()
|
||||
ADD_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/strandling/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/strandling
|
||||
name = "Choking strand"
|
||||
desc = "A magical strand of Durathread is wrapped around your neck, preventing you from breathing! Click this icon to remove the strand."
|
||||
icon_state = "his_grace"
|
||||
alerttooltipstyle = "hisgrace"
|
||||
|
||||
/obj/screen/alert/status_effect/strandling/Click(location, control, params)
|
||||
. = ..()
|
||||
to_chat(mob_viewer, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
|
||||
if(do_after(mob_viewer, 35, null, mob_viewer))
|
||||
if(isliving(mob_viewer))
|
||||
var/mob/living/L = mob_viewer
|
||||
to_chat(mob_viewer, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
|
||||
L.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
|
||||
|
||||
|
||||
datum/status_effect/pacify
|
||||
id = "pacify"
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
|
||||
@@ -316,9 +316,6 @@
|
||||
to_chat(user, "<span class='warning'>You can't move while buckled to [src]!</span>")
|
||||
return
|
||||
|
||||
/atom/proc/prevent_content_explosion()
|
||||
return FALSE
|
||||
|
||||
/atom/proc/contents_explosion(severity, target)
|
||||
return //For handling the effects of explosions on contents that would not normally be effected
|
||||
|
||||
|
||||
@@ -36,12 +36,11 @@
|
||||
RefreshParts()
|
||||
add_inital_chems()
|
||||
|
||||
/obj/machinery/sleeper/Destroy()
|
||||
var/obj/item/reagent_containers/sleeper_buffer/buffer = new /obj/item/reagent_containers/sleeper_buffer(loc)
|
||||
/obj/machinery/sleeper/on_deconstruction()
|
||||
var/obj/item/reagent_containers/sleeper_buffer/buffer = new (loc)
|
||||
buffer.volume = reagents.maximum_volume
|
||||
buffer.reagents.maximum_volume = reagents.maximum_volume
|
||||
reagents.trans_to(buffer.reagents, reagents.total_volume)
|
||||
..()
|
||||
|
||||
/obj/machinery/sleeper/proc/add_inital_chems()
|
||||
for(var/i in available_chems)
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
var/item_recycle_sound = 'sound/items/welder.ogg'
|
||||
|
||||
/obj/machinery/recycler/Initialize()
|
||||
AddComponent(/datum/component/butchering/recycler, 1, amount_produced,amount_produced/5)
|
||||
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC), INFINITY, FALSE, null, null, null, TRUE)
|
||||
AddComponent(/datum/component/butchering, 1, amount_produced,amount_produced/5)
|
||||
. = ..()
|
||||
update_icon()
|
||||
req_one_access = get_all_accesses() + get_all_centcom_access()
|
||||
@@ -35,7 +35,7 @@
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.max_amount = mat_mod
|
||||
amount_produced = min(50, amt_made) + 50
|
||||
var/datum/component/butchering/butchering = GetComponent(/datum/component/butchering)
|
||||
var/datum/component/butchering/butchering = GetComponent(/datum/component/butchering/recycler)
|
||||
butchering.effectiveness = amount_produced
|
||||
butchering.bonus_modifier = amount_produced/5
|
||||
|
||||
@@ -83,20 +83,24 @@
|
||||
is_powered = FALSE
|
||||
icon_state = icon_name + "[is_powered]" + "[(blood ? "bld" : "")]" // add the blood tag at the end
|
||||
|
||||
/obj/machinery/recycler/Bumped(atom/movable/AM)
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
/obj/machinery/recycler/CanPass(atom/movable/AM)
|
||||
. = ..()
|
||||
if(!anchored)
|
||||
return
|
||||
if(safety_mode)
|
||||
return
|
||||
|
||||
var/move_dir = get_dir(loc, AM.loc)
|
||||
if(move_dir == eat_dir)
|
||||
eat(AM)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/recycler/Crossed(atom/movable/AM)
|
||||
eat(AM)
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
if(safety_mode)
|
||||
return
|
||||
var/list/to_eat
|
||||
if(isitem(AM0))
|
||||
to_eat = AM0.GetAllContentsIgnoring(GLOB.typecache_mob)
|
||||
@@ -194,9 +198,6 @@
|
||||
// Instantly lie down, also go unconscious from the pain, before you die.
|
||||
L.Unconscious(100)
|
||||
L.adjustBruteLoss(crush_damage)
|
||||
if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
|
||||
var/datum/component/butchering/butchering = GetComponent(/datum/component/butchering)
|
||||
butchering.Butcher(src,L)
|
||||
|
||||
/obj/machinery/recycler/deathtrap
|
||||
name = "dangerous old crusher"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/drill/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 50, 100)
|
||||
AddComponent(/datum/component/butchering, 50, 100, null, null, TRUE)
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/drill/action(atom/target)
|
||||
if(!action_checks(target))
|
||||
|
||||
@@ -81,6 +81,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
var/flags_cover = 0 //for flags such as GLASSESCOVERSEYES
|
||||
var/heat = 0
|
||||
///All items with sharpness of IS_SHARP or higher will automatically get the butchering component.
|
||||
var/sharpness = IS_BLUNT
|
||||
|
||||
var/tool_behaviour = NONE
|
||||
@@ -139,6 +140,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
else if (!istype(embedding, /datum/embedding_behavior))
|
||||
stack_trace("Invalid type [embedding.type] found in .embedding during /obj/item Initialize()")
|
||||
|
||||
if(sharpness) //give sharp objects butchering functionality, for consistency
|
||||
AddComponent(/datum/component/butchering, 80 * toolspeed)
|
||||
|
||||
/obj/item/Destroy()
|
||||
item_flags &= ~DROPDEL //prevent reqdels
|
||||
if(ismob(loc))
|
||||
|
||||
@@ -1044,7 +1044,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
|
||||
if (ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.show_message("<span class='userdanger'>Your [src] explodes!</span>", 1)
|
||||
M.show_message("<span class='userdanger'>Your [src] explodes!</span>", MSG_VISUAL, "<span class='warning'>You hear a loud *pop*!</span>", MSG_AUDIBLE)
|
||||
else
|
||||
visible_message("<span class='danger'>[src] explodes!</span>", "<span class='warning'>You hear a loud *pop*!</span>")
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
rad_flags = RAD_PROTECT_CONTENTS //So the cartridges dont annoyingly get irradiated, and the signallers inside being radded as well
|
||||
|
||||
var/obj/item/integrated_signaler/radio = null
|
||||
|
||||
@@ -689,15 +690,16 @@ Code:
|
||||
active_bot = null
|
||||
|
||||
if("summon") //Args are in the correct order, they are stated here just as an easy reminder.
|
||||
active_bot.bot_control(command= "summon", user_turf= get_turf(usr), user_access= host_pda.GetAccess())
|
||||
active_bot.bot_control("summon", usr, host_pda.GetAccess())
|
||||
|
||||
else //Forward all other bot commands to the bot itself!
|
||||
active_bot.bot_control(command= href_list["op"], user= usr)
|
||||
active_bot.bot_control(href_list["op"], usr)
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
|
||||
if(href_list["mule"]) //MULEbots are special snowflakes, and need different args due to how they work.
|
||||
|
||||
active_bot.bot_control(href_list["mule"], usr, TRUE)
|
||||
var/mob/living/simple_animal/bot/mulebot/mule = active_bot
|
||||
if (istype(mule))
|
||||
active_bot.bot_control(href_list["mule"], usr, TRUE)
|
||||
|
||||
if(!host_pda)
|
||||
return
|
||||
|
||||
@@ -72,12 +72,12 @@
|
||||
difficulty += 2
|
||||
var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
|
||||
if(!target.detonatable || prob(difficulty * 15) || (hidden_uplink))
|
||||
U.show_message("<span class='danger'>An error flashes on your [src].</span>", 1)
|
||||
U.show_message("<span class='danger'>An error flashes on your [src].</span>", MSG_VISUAL)
|
||||
else
|
||||
message_admins("[!is_special_character(U) ? "Non-antag " : ""][ADMIN_LOOKUPFLW(U)] triggered a PDA explosion on [target.name] at [ADMIN_VERBOSEJMP(target)].")
|
||||
var/message_log = "triggered a PDA explosion on [target.name] at [AREACOORD(target)]."
|
||||
U.log_message(message_log, LOG_ATTACK)
|
||||
U.show_message("<span class='notice'>Success!</span>", 1)
|
||||
U.show_message("<span class='notice'>Success!</span>", MSG_VISUAL)
|
||||
target.explode()
|
||||
else
|
||||
to_chat(U, "PDA not found.")
|
||||
|
||||
@@ -431,6 +431,7 @@
|
||||
icon_state = "glowstick"
|
||||
item_state = "glowstick"
|
||||
grind_results = list("phenol" = 15, "hydrogen" = 10, "oxygen" = 5) //Meth-in-a-stick
|
||||
rad_flags = RAD_NO_CONTAMINATE
|
||||
var/fuel = 0
|
||||
|
||||
/obj/item/flashlight/glowstick/Initialize()
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
/obj/item/grenade/flashbang/proc/bang(turf/T , mob/living/M)
|
||||
if(M.stat == DEAD) //They're dead!
|
||||
return
|
||||
M.show_message("<span class='warning'>BANG</span>", 2)
|
||||
M.show_message("<span class='warning'>BANG</span>", MSG_AUDIBLE)
|
||||
var/distance = max(0,get_dist(get_turf(src),T))
|
||||
|
||||
//Flash
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/implant/proc/get_data()
|
||||
return "No information available"
|
||||
return "No information available about this implant."
|
||||
|
||||
/obj/item/implant/dropped(mob/user)
|
||||
. = 1
|
||||
|
||||
@@ -13,34 +13,31 @@
|
||||
var/broadcasting = null
|
||||
var/listening = 1
|
||||
|
||||
/obj/item/implantpad/examine(mob/user)
|
||||
. = ..()
|
||||
if(case)
|
||||
. += "<span class='notice'>Alt-click [src] to remove the inserted implant case.</span>"
|
||||
|
||||
/obj/item/implantpad/update_icon()
|
||||
if(case)
|
||||
icon_state = "implantpad-1"
|
||||
else
|
||||
icon_state = "implantpad-0"
|
||||
icon_state = "implantpad-[case ? TRUE : FALSE]"
|
||||
|
||||
|
||||
/obj/item/implantpad/attack_hand(mob/user)
|
||||
/obj/item/implantpad/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(case && user.is_holding(src))
|
||||
user.put_in_active_hand(case)
|
||||
if(case && user.can_hold_items() && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
user.put_in_hands(case)
|
||||
|
||||
case.add_fingerprint(user)
|
||||
case = null
|
||||
|
||||
add_fingerprint(user)
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/implantpad/attackby(obj/item/implantcase/C, mob/user, params)
|
||||
if(istype(C, /obj/item/implantcase))
|
||||
if(!case)
|
||||
if(!user.transferItemToLoc(C, src))
|
||||
return
|
||||
if(istype(C))
|
||||
if(!case && user.transferItemToLoc(C, src))
|
||||
case = C
|
||||
update_icon()
|
||||
update_icon()
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -205,3 +205,7 @@
|
||||
/obj/item/inducer/sci/combat/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/inducer/sci/supply
|
||||
opened = FALSE
|
||||
cell_type = /obj/item/stock_parts/cell/inducer_supply
|
||||
|
||||
@@ -23,8 +23,8 @@
|
||||
else
|
||||
if(attack_verb_off.len)
|
||||
attack_verb = attack_verb_off
|
||||
if(get_sharpness())
|
||||
AddComponent(/datum/component/butchering, 50, 100, 0, hitsound, !active)
|
||||
if(sharpness)
|
||||
AddComponent(/datum/component/butchering, 50, 100, 0, hitsound)
|
||||
|
||||
/obj/item/melee/transforming/attack_self(mob/living/carbon/user)
|
||||
if(transform_weapon(user))
|
||||
@@ -65,13 +65,6 @@
|
||||
icon_state = initial(icon_state)
|
||||
w_class = initial(w_class)
|
||||
total_mass = initial(total_mass)
|
||||
if(get_sharpness())
|
||||
var/datum/component/butchering/BT = LoadComponent(/datum/component/butchering)
|
||||
BT.butchering_enabled = TRUE
|
||||
else
|
||||
var/datum/component/butchering/BT = GetComponent(/datum/component/butchering)
|
||||
if(BT)
|
||||
BT.butchering_enabled = FALSE
|
||||
transform_messages(user, supress_message_text)
|
||||
add_fingerprint(user)
|
||||
return TRUE
|
||||
|
||||
@@ -113,8 +113,10 @@
|
||||
return
|
||||
log_game("[key_name(user)] activated a hidden grenade in [src].")
|
||||
grenade.preprime(user, msg = FALSE, volume = 10)
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushpet", /datum/mood_event/plushpet)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You try to pet [src], but it has no stuffing. Aww...</span>")
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plush_nostuffing", /datum/mood_event/plush_nostuffing)
|
||||
|
||||
/obj/item/toy/plush/attackby(obj/item/I, mob/living/user, params)
|
||||
if(I.get_sharpness())
|
||||
@@ -125,6 +127,7 @@
|
||||
user.visible_message("<span class='notice'>[user] tears out the stuffing from [src]!</span>", "<span class='notice'>You rip a bunch of the stuffing from [src]. Murderer.</span>")
|
||||
I.play_tool_sound(src)
|
||||
stuffed = FALSE
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushjack", /datum/mood_event/plushjack)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You remove the grenade from [src].</span>")
|
||||
user.put_in_hands(grenade)
|
||||
@@ -147,6 +150,7 @@
|
||||
return
|
||||
if(istype(I, /obj/item/toy/plush))
|
||||
love(I, user)
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushplay", /datum/mood_event/plushplay)
|
||||
return
|
||||
return ..()
|
||||
|
||||
@@ -158,7 +162,7 @@
|
||||
|
||||
//we are not catholic
|
||||
if(young == TRUE || Kisser.young == TRUE)
|
||||
user.show_message("<span class='notice'>[src] plays tag with [Kisser].</span>", 1,
|
||||
user.show_message("<span class='notice'>[src] plays tag with [Kisser].</span>", MSG_VISUAL,
|
||||
"<span class='notice'>They're happy.</span>", 0)
|
||||
Kisser.cheer_up()
|
||||
cheer_up()
|
||||
@@ -166,10 +170,10 @@
|
||||
//never again
|
||||
else if(Kisser in scorned)
|
||||
//message, visible, alternate message, neither visible nor audible
|
||||
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser]!</span>", 1,
|
||||
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser]!</span>", MSG_VISUAL,
|
||||
"<span class='notice'>That didn't feel like it worked.</span>", 0)
|
||||
else if(src in Kisser.scorned)
|
||||
user.show_message("<span class='notice'>[Kisser] realises who [src] is and turns away.</span>", 1,
|
||||
user.show_message("<span class='notice'>[Kisser] realises who [src] is and turns away.</span>", MSG_VISUAL,
|
||||
"<span class='notice'>That didn't feel like it worked.</span>", 0)
|
||||
|
||||
//first comes love
|
||||
@@ -190,7 +194,7 @@
|
||||
new_lover(Kisser)
|
||||
Kisser.new_lover(src)
|
||||
else
|
||||
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser], maybe next time?</span>", 1,
|
||||
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser], maybe next time?</span>", MSG_VISUAL,
|
||||
"<span class='notice'>That didn't feel like it worked, this time.</span>", 0)
|
||||
|
||||
//then comes marriage
|
||||
@@ -1014,7 +1018,7 @@
|
||||
icon_state = "maya"
|
||||
item_state = "maya"
|
||||
attack_verb = list("nuked", "arrested", "harmbatonned")
|
||||
|
||||
|
||||
/obj/item/toy/plush/catgirl/marisa
|
||||
desc = "An adorable stuffed toy that resembles a crew member, or maybe a witch. Having it makes you feel you can win."
|
||||
icon_state = "marisa"
|
||||
|
||||
@@ -39,6 +39,9 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
/obj/item/stack/sheet/glass/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/sheet/glass/five
|
||||
amount = 5
|
||||
|
||||
/obj/item/stack/sheet/glass/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.glass_recipes
|
||||
return ..()
|
||||
|
||||
@@ -55,6 +55,9 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \
|
||||
/obj/item/stack/sheet/mineral/sandstone/thirty
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandstone/twelve
|
||||
amount = 12
|
||||
|
||||
/*
|
||||
* Sandbags
|
||||
*/
|
||||
|
||||
@@ -649,6 +649,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
new /datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
|
||||
new /datum/stack_recipe("water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/empty), \
|
||||
new /datum/stack_recipe("large water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/large/empty,3), \
|
||||
new /datum/stack_recipe("large trash cart", /obj/structure/closet/crate/bin,50),\
|
||||
new /datum/stack_recipe("wet floor sign", /obj/item/caution, 2)))
|
||||
|
||||
/obj/item/stack/sheet/plastic
|
||||
|
||||
@@ -82,6 +82,55 @@
|
||||
item_state = "tile-fairygrass"
|
||||
turf_type = /turf/open/floor/grass/fairy
|
||||
resistance_flags = FLAMMABLE
|
||||
color = "#33CCFF"
|
||||
|
||||
/obj/item/stack/tile/fairygrass/white
|
||||
name = "white fairygrass tile"
|
||||
singular_name = "white fairygrass floor tile"
|
||||
desc = "A patch of odd, glowing white grass."
|
||||
turf_type = /turf/open/floor/grass/fairy/white
|
||||
color = "#FFFFFF"
|
||||
|
||||
/obj/item/stack/tile/fairygrass/red
|
||||
name = "red fairygrass tile"
|
||||
singular_name = "red fairygrass floor tile"
|
||||
desc = "A patch of odd, glowing red grass."
|
||||
turf_type = /turf/open/floor/grass/fairy/red
|
||||
color = "#FF3333"
|
||||
|
||||
/obj/item/stack/tile/fairygrass/yellow
|
||||
name = "yellow fairygrass tile"
|
||||
singular_name = "yellow fairygrass floor tile"
|
||||
desc = "A patch of odd, glowing yellow grass."
|
||||
turf_type = /turf/open/floor/grass/fairy/yellow
|
||||
color = "#FFFF66"
|
||||
|
||||
/obj/item/stack/tile/fairygrass/green
|
||||
name = "green fairygrass tile"
|
||||
singular_name = "green fairygrass floor tile"
|
||||
desc = "A patch of odd, glowing green grass."
|
||||
turf_type = /turf/open/floor/grass/fairy/green
|
||||
color = "#99FF99"
|
||||
|
||||
/obj/item/stack/tile/fairygrass/blue
|
||||
name = "blue fairygrass tile"
|
||||
singular_name = "blue fairygrass floor tile"
|
||||
desc = "A patch of odd, glowing blue grass."
|
||||
turf_type = /turf/open/floor/grass/fairy/blue
|
||||
|
||||
/obj/item/stack/tile/fairygrass/purple
|
||||
name = "purple fairygrass tile"
|
||||
singular_name = "purple fairygrass floor tile"
|
||||
desc = "A patch of odd, glowing purple grass."
|
||||
turf_type = /turf/open/floor/grass/fairy/purple
|
||||
color = "#D966FF"
|
||||
|
||||
/obj/item/stack/tile/fairygrass/pink
|
||||
name = "pink fairygrass tile"
|
||||
singular_name = "pink fairygrass floor tile"
|
||||
desc = "A patch of odd, glowing pink grass."
|
||||
turf_type = /turf/open/floor/grass/fairy/pink
|
||||
color = "#FFB3DA"
|
||||
|
||||
//Wood
|
||||
/obj/item/stack/tile/wood
|
||||
|
||||
@@ -253,7 +253,7 @@
|
||||
|
||||
/obj/item/storage/backpack/satchel/bone
|
||||
name = "bone satchel"
|
||||
desc = "A bone satchel fashend with watcher wings and large bones from goliath. Can be worn on the belt."
|
||||
desc = "A grotesque satchel made of sinews and bones."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "goliath_saddle"
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
|
||||
@@ -575,7 +575,9 @@
|
||||
/obj/item/clothing/gloves,
|
||||
/obj/item/melee/flyswatter,
|
||||
/obj/item/paint/paint_remover,
|
||||
/obj/item/assembly/mousetrap
|
||||
/obj/item/assembly/mousetrap,
|
||||
/obj/item/screwdriver,
|
||||
/obj/item/stack/cable_coil
|
||||
))
|
||||
|
||||
/obj/item/storage/belt/bandolier
|
||||
|
||||
@@ -699,6 +699,7 @@
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
playsound(loc, "rustle", 50, 1, -5)
|
||||
user.visible_message("<span class='notice'>[user] hugs \the [src].</span>","<span class='notice'>You hug \the [src].</span>")
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"hugbox", /datum/mood_event/hugbox)
|
||||
|
||||
/////clown box & honkbot assembly
|
||||
/obj/item/storage/box/clown
|
||||
@@ -883,12 +884,12 @@
|
||||
else if(W.get_sharpness())
|
||||
if(!contents.len)
|
||||
if(item_state == "paperbag_None")
|
||||
user.show_message("<span class='notice'>You cut eyeholes into [src].</span>", 1)
|
||||
user.show_message("<span class='notice'>You cut eyeholes into [src].</span>", MSG_VISUAL)
|
||||
new /obj/item/clothing/head/papersack(user.loc)
|
||||
qdel(src)
|
||||
return 0
|
||||
else if(item_state == "paperbag_SmileyFace")
|
||||
user.show_message("<span class='notice'>You cut eyeholes into [src] and modify the design.</span>", 1)
|
||||
user.show_message("<span class='notice'>You cut eyeholes into [src] and modify the design.</span>", MSG_VISUAL)
|
||||
new /obj/item/clothing/head/papersack/smiley(user.loc)
|
||||
qdel(src)
|
||||
return 0
|
||||
@@ -900,7 +901,7 @@
|
||||
#undef HEART
|
||||
#undef SMILEY
|
||||
|
||||
/obj/item/storage/box/ingredients //This box is for the randomely chosen version the chef spawns with, it shouldn't actually exist.
|
||||
/obj/item/storage/box/ingredients //This box is for the randomly chosen version the chef spawns with, it shouldn't actually exist.
|
||||
name = "ingredients box"
|
||||
illustration = "fruit"
|
||||
var/theme_name
|
||||
|
||||
@@ -18,6 +18,12 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
var/empty = FALSE
|
||||
var/list/possible_icons = list("firstaid","firstaid2","firstaid3","firstaid4")
|
||||
|
||||
/obj/item/storage/firstaid/Initialize(mapload)
|
||||
. = ..()
|
||||
if(LAZYLEN(possible_icons))
|
||||
icon_state = pick(possible_icons)
|
||||
|
||||
/obj/item/storage/firstaid/regular
|
||||
icon_state = "firstaid"
|
||||
@@ -56,17 +62,14 @@
|
||||
/obj/item/storage/firstaid/fire
|
||||
name = "burn treatment kit"
|
||||
desc = "A specialized medical kit for when the toxins lab <i>-spontaneously-</i> burns down."
|
||||
icon_state = "ointment"
|
||||
icon_state = "burn"
|
||||
item_state = "firstaid-ointment"
|
||||
possible_icons = list("burn","burn2","burn3","burn4")
|
||||
|
||||
/obj/item/storage/firstaid/fire/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins rubbing \the [src] against [user.p_them()]self! It looks like [user.p_theyre()] trying to start a fire!</span>")
|
||||
return FIRELOSS
|
||||
|
||||
/obj/item/storage/firstaid/fire/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("ointment","firefirstaid")
|
||||
|
||||
/obj/item/storage/firstaid/fire/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
@@ -80,17 +83,14 @@
|
||||
/obj/item/storage/firstaid/toxin
|
||||
name = "toxin treatment kit"
|
||||
desc = "Used to treat toxic blood content and radiation poisoning."
|
||||
icon_state = "antitoxin"
|
||||
icon_state = "toxin"
|
||||
item_state = "firstaid-toxin"
|
||||
possible_icons = list("toxin","toxin2","toxin3","toxin4")
|
||||
|
||||
/obj/item/storage/firstaid/toxin/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins licking the lead paint off \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/storage/firstaid/toxin/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
|
||||
|
||||
/obj/item/storage/firstaid/toxin/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
@@ -103,8 +103,9 @@
|
||||
/obj/item/storage/firstaid/radbgone
|
||||
name = "radiation treatment kit"
|
||||
desc = "Used to treat minor toxic blood content and major radiation poisoning."
|
||||
icon_state = "antitoxin"
|
||||
icon_state = "rad"
|
||||
item_state = "firstaid-toxin"
|
||||
possible_icons = list("rad","rad2","rad3")
|
||||
|
||||
/obj/item/storage/firstaid/radbgone/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins licking the lead paint off \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -128,8 +129,9 @@
|
||||
/obj/item/storage/firstaid/o2
|
||||
name = "oxygen deprivation treatment kit"
|
||||
desc = "A box full of oxygen goodies."
|
||||
icon_state = "o2"
|
||||
icon_state = "oxy"
|
||||
item_state = "firstaid-o2"
|
||||
possible_icons = list("oxy", "oxy2", "oxy3", "oxy4")
|
||||
|
||||
/obj/item/storage/firstaid/o2/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins hitting [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -149,6 +151,7 @@
|
||||
desc = "A first aid kit for when you get toolboxed."
|
||||
icon_state = "brute"
|
||||
item_state = "firstaid-brute"
|
||||
possible_icons = list("brute", "brute2", "brute3", "brute4")
|
||||
|
||||
/obj/item/storage/firstaid/brute/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins beating [user.p_them()]self over the head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -166,7 +169,8 @@
|
||||
/obj/item/storage/firstaid/tactical
|
||||
name = "combat medical kit"
|
||||
desc = "I hope you've got insurance."
|
||||
icon_state = "bezerk"
|
||||
icon_state = "tactical"
|
||||
possible_icons = null
|
||||
|
||||
/obj/item/storage/firstaid/tactical/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -389,3 +393,141 @@
|
||||
/obj/item/organ_storage
|
||||
))
|
||||
|
||||
//hijacking the minature first aids for hypospray boxes. <3
|
||||
/obj/item/storage/hypospraykit
|
||||
name = "hypospray kit"
|
||||
desc = "It's a kit containing a hypospray and specific treatment chemical-filled vials."
|
||||
icon_state = "firstaid-mini"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
var/empty = FALSE
|
||||
item_state = "firstaid"
|
||||
|
||||
/obj/item/storage/hypospraykit/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 12
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/hypospray/mkii,
|
||||
/obj/item/reagent_containers/glass/bottle/vial))
|
||||
|
||||
/obj/item/storage/hypospraykit/regular
|
||||
icon_state = "firstaid-mini"
|
||||
desc = "A hypospray kit with general use vials."
|
||||
|
||||
/obj/item/storage/hypospraykit/regular/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/tricord(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/fire
|
||||
name = "burn treatment hypospray kit"
|
||||
desc = "A specialized hypospray kit for burn treatments. Apply with sass."
|
||||
icon_state = "burn-mini"
|
||||
item_state = "firstaid-ointment"
|
||||
|
||||
/obj/item/storage/hypospraykit/fire/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/burn(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/toxin
|
||||
name = "toxin treatment hypospray kit"
|
||||
icon_state = "toxin-mini"
|
||||
item_state = "firstaid-toxin"
|
||||
|
||||
/obj/item/storage/hypospraykit/toxin/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/toxin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/o2
|
||||
name = "oxygen deprivation hypospray kit"
|
||||
icon_state = "oxy-mini"
|
||||
item_state = "firstaid-o2"
|
||||
|
||||
/obj/item/storage/hypospraykit/o2/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/oxygen(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/enlarge
|
||||
name = "organomegaly trauma hypospray kit"
|
||||
icon_state = "enlarge-mini"
|
||||
item_state = "firstaid-brute"
|
||||
|
||||
/obj/item/storage/hypospraykit/enlarge/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/enlarge(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/brute
|
||||
name = "brute trauma hypospray kit"
|
||||
icon_state = "brute-mini"
|
||||
item_state = "firstaid-brute"
|
||||
|
||||
/obj/item/storage/hypospraykit/brute/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/brute(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/tactical
|
||||
name = "combat hypospray kit"
|
||||
desc = "A hypospray kit best suited for combat situations."
|
||||
icon_state = "tactical-mini"
|
||||
|
||||
/obj/item/storage/hypospraykit/tactical/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/defibrillator/compact/combat/loaded(src)
|
||||
new /obj/item/hypospray/mkii/CMO/combat(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo
|
||||
name = "deluxe hypospray kit"
|
||||
desc = "A kit containing a Deluxe hypospray and Vials."
|
||||
icon_state = "tactical-mini"
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/hypospray/mkii,
|
||||
/obj/item/reagent_containers/glass/bottle/vial))
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/CMO(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/tricord(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/charcoal(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/salglu(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/dexalin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/synthflesh(src)
|
||||
|
||||
/obj/item/storage/box/vials
|
||||
name = "box of hypovials"
|
||||
|
||||
/obj/item/storage/box/vials/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small( src )
|
||||
|
||||
@@ -37,7 +37,15 @@
|
||||
/obj/item/screwdriver,
|
||||
/obj/item/valentine,
|
||||
/obj/item/stamp,
|
||||
/obj/item/key))
|
||||
/obj/item/key,
|
||||
/obj/item/cartridge,
|
||||
/obj/item/camera_film,
|
||||
/obj/item/stack/ore/bluespace_crystal,
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy,
|
||||
/obj/item/instrument/harmonica,
|
||||
/obj/item/mining_voucher,
|
||||
/obj/item/suit_voucher,
|
||||
/obj/item/reagent_containers/pill))
|
||||
|
||||
/obj/item/storage/wallet/Exited(atom/movable/AM)
|
||||
. = ..()
|
||||
|
||||
@@ -201,7 +201,7 @@
|
||||
if(!current_location || current_area.noteleport || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
user.show_message("<span class='notice'>Locked In.</span>", 2)
|
||||
user.show_message("<span class='notice'>Locked In.</span>", MSG_AUDIBLE)
|
||||
var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), src, 300, 1, null, atmos_link_override)
|
||||
if(!(LAZYLEN(created) == 2))
|
||||
return
|
||||
|
||||
@@ -122,12 +122,21 @@
|
||||
user.put_in_active_hand(pryjaws)
|
||||
|
||||
/obj/item/wirecutters/power/attack(mob/living/carbon/C, mob/user)
|
||||
if(istype(C) && C.handcuffed)
|
||||
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
||||
qdel(C.handcuffed)
|
||||
return
|
||||
else
|
||||
..()
|
||||
if(istype(C))
|
||||
if(C.handcuffed)
|
||||
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
||||
qdel(C.handcuffed)
|
||||
return
|
||||
else if(C.has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
|
||||
var/man = C == user ? "your" : "[C]'\s"
|
||||
user.visible_message("<span class='notice'>[user] attempts to remove the durathread strand from around [man] neck.</span>", \
|
||||
"<span class='notice'>You attempt to remove the durathread strand from around [man] neck.</span>")
|
||||
if(do_after(user, 15, null, C))
|
||||
user.visible_message("<span class='notice'>[user] succesfuly removes the durathread strand.</span>",
|
||||
"<span class='notice'>You succesfuly remove the durathread strand.</span>")
|
||||
C.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/wirecutters/advanced
|
||||
name = "advanced wirecutters"
|
||||
|
||||
@@ -182,7 +182,7 @@
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
if (src.bullets < 1)
|
||||
user.show_message("<span class='warning'>*click*</span>", 2)
|
||||
user.show_message("<span class='warning'>*click*</span>", MSG_AUDIBLE)
|
||||
playsound(src, "gun_dry_fire", 30, 1)
|
||||
return
|
||||
playsound(user, 'sound/weapons/gunshot.ogg', 100, 1)
|
||||
|
||||
@@ -498,7 +498,7 @@
|
||||
var/mutable_appearance/armrest
|
||||
|
||||
/obj/structure/chair/sofa/Initialize()
|
||||
armrest = mutable_appearance(icon, "[icon_state]_armrest")
|
||||
armrest = mutable_appearance(icon, "[icon_state]_armrest", ABOVE_MOB_LAYER)
|
||||
return ..()
|
||||
|
||||
/obj/structure/chair/sofa/post_buckle_mob(mob/living/M)
|
||||
|
||||
@@ -9,12 +9,19 @@
|
||||
if(registered_name)
|
||||
. += "<span class='notice'>The display reads, \"Owned by [registered_name]\".</span>"
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/check_access(obj/item/card/id/I)
|
||||
/obj/structure/closet/secure_closet/personal/check_access(obj/item/I)
|
||||
. = ..()
|
||||
if(!I || !istype(I))
|
||||
return
|
||||
if(registered_name == I.registered_name)
|
||||
if(istype(I,/obj/item/modular_computer/tablet))
|
||||
var/obj/item/modular_computer/tablet/ourTablet = I
|
||||
var/obj/item/computer_hardware/card_slot/card_slot = ourTablet.all_components[MC_CARD]
|
||||
if(card_slot)
|
||||
return registered_name == card_slot.stored_card.registered_name || registered_name == card_slot.stored_card2.registered_name
|
||||
var/obj/item/card/id/ID = I.GetID()
|
||||
if(ID && registered_name == ID.registered_name)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/PopulateContents()
|
||||
..()
|
||||
@@ -42,6 +49,7 @@
|
||||
new /obj/item/storage/backpack/satchel/leather/withwallet( src )
|
||||
new /obj/item/instrument/piano_synth(src)
|
||||
new /obj/item/radio/headset( src )
|
||||
new /obj/item/clothing/head/colour(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
|
||||
var/obj/item/card/id/I = W.GetID()
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
icon_state = "largebins"
|
||||
open_sound = 'sound/effects/bin_open.ogg'
|
||||
close_sound = 'sound/effects/bin_close.ogg'
|
||||
material_drop = /obj/item/stack/sheet/plastic
|
||||
material_drop_amount = 40
|
||||
anchored = TRUE
|
||||
horizontal = FALSE
|
||||
delivery_icon = null
|
||||
|
||||
@@ -151,6 +151,9 @@
|
||||
log_admin("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].")
|
||||
if(ishuman(new_spawn))
|
||||
var/mob/living/carbon/human/H = new_spawn
|
||||
if(has_owner)
|
||||
var/datum/species/golem/G = H.dna.species
|
||||
G.owner = owner
|
||||
H.set_cloned_appearance()
|
||||
if(!name)
|
||||
if(has_owner)
|
||||
@@ -321,8 +324,9 @@
|
||||
|
||||
/datum/outfit/hotelstaff
|
||||
name = "Hotel Staff"
|
||||
uniform = /obj/item/clothing/under/assistantformal
|
||||
uniform = /obj/item/clothing/under/telegram
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
head = /obj/item/clothing/head/hotel
|
||||
r_pocket = /obj/item/radio/off
|
||||
back = /obj/item/storage/backpack
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
//Loom, turns raw cotton and durathread into their respective fabrics.
|
||||
#define FABRIC_PER_SHEET 4
|
||||
|
||||
|
||||
///This is a loom. It's usually made out of wood and used to weave fabric like durathread or cotton into their respective cloth types.
|
||||
/obj/structure/loom
|
||||
name = "loom"
|
||||
desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material."
|
||||
@@ -8,14 +10,35 @@
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/loom/attackby(obj/item/stack/sheet/W, mob/user)
|
||||
if(W.is_fabric && W.amount > 1)
|
||||
user.show_message("<span class='notice'>You start weaving the [W.name] through the loom..</span>", 1)
|
||||
if(W.use_tool(src, user, W.pull_effort))
|
||||
new W.loom_result(drop_location())
|
||||
user.show_message("<span class='notice'>You weave the [W.name] into a workable fabric.</span>", 1)
|
||||
W.amount = (W.amount - 2)
|
||||
if(W.amount < 1)
|
||||
qdel(W)
|
||||
else
|
||||
user.show_message("<span class='notice'>You need a valid fabric and at least 2 of said fabric before using this.</span>", 1)
|
||||
/obj/structure/loom/attackby(obj/item/I, mob/user)
|
||||
if(weave(I, user))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/loom/wrench_act(mob/living/user, obj/item/I)
|
||||
..()
|
||||
default_unfasten_wrench(user, I, 5)
|
||||
return TRUE
|
||||
|
||||
///Handles the weaving.
|
||||
/obj/structure/loom/proc/weave(obj/item/stack/sheet/S, mob/user)
|
||||
if(!istype(S) || !S.is_fabric)
|
||||
return FALSE
|
||||
if(!anchored)
|
||||
user.show_message("<span class='notice'>The loom needs to be wrenched down.</span>", MSG_VISUAL)
|
||||
return FALSE
|
||||
if(S.amount < FABRIC_PER_SHEET)
|
||||
user.show_message("<span class='notice'>You need at least [FABRIC_PER_SHEET] units of fabric before using this.</span>", 1)
|
||||
return FALSE
|
||||
user.show_message("<span class='notice'>You start weaving \the [S.name] through the loom..</span>", MSG_VISUAL)
|
||||
if(S.use_tool(src, user, S.pull_effort))
|
||||
if(S.amount >= FABRIC_PER_SHEET)
|
||||
new S.loom_result(drop_location())
|
||||
S.use(FABRIC_PER_SHEET)
|
||||
user.show_message("<span class='notice'>You weave \the [S.name] into a workable fabric.</span>", MSG_VISUAL)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/loom/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
#undef FABRIC_PER_SHEET
|
||||
@@ -15,6 +15,15 @@
|
||||
var/flipped_build_type
|
||||
var/base_icon
|
||||
|
||||
/obj/structure/c_transit_tube/proc/can_wrench_in_loc(mob/user)
|
||||
var/turf/source_turf = get_turf(loc)
|
||||
var/existing_tubes = 0
|
||||
for(var/obj/structure/transit_tube/tube in source_turf)
|
||||
existing_tubes++
|
||||
if(existing_tubes >= 2)
|
||||
to_chat(user, "<span class='warning'>You cannot wrench any more transit tubes!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/c_transit_tube/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -32,9 +41,11 @@
|
||||
icon_state = "[base_icon][flipped]"
|
||||
|
||||
/obj/structure/c_transit_tube/wrench_act(mob/living/user, obj/item/I)
|
||||
if(!can_wrench_in_loc(user))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start attaching the [name]...</span>")
|
||||
add_fingerprint(user)
|
||||
if(I.use_tool(src, user, time_to_unwrench, volume=50))
|
||||
if(I.use_tool(src, user, time_to_unwrench, volume=50, extra_checks=CALLBACK(src, .proc/can_wrench_in_loc, user)))
|
||||
to_chat(user, "<span class='notice'>You attach the [name].</span>")
|
||||
var/obj/structure/transit_tube/R = new build_type(loc, dir)
|
||||
transfer_fingerprints_to(R)
|
||||
|
||||
@@ -104,6 +104,47 @@
|
||||
light_range = 2
|
||||
light_power = 0.80
|
||||
light_color = "#33CCFF"
|
||||
color = "#33CCFF"
|
||||
|
||||
/turf/open/floor/grass/fairy/white
|
||||
name = "white fairygrass patch"
|
||||
light_color = "#FFFFFF"
|
||||
color = "#FFFFFF"
|
||||
floor_tile = /obj/item/stack/tile/fairygrass/white
|
||||
|
||||
/turf/open/floor/grass/fairy/red
|
||||
name = "red fairygrass patch"
|
||||
light_color = "#FF3333"
|
||||
color = "#FF3333"
|
||||
floor_tile = /obj/item/stack/tile/fairygrass/red
|
||||
|
||||
/turf/open/floor/grass/fairy/yellow
|
||||
name = "yellow fairygrass patch"
|
||||
light_color = "#FFFF66"
|
||||
color = "#FFFF66"
|
||||
floor_tile = /obj/item/stack/tile/fairygrass/yellow
|
||||
|
||||
/turf/open/floor/grass/fairy/green
|
||||
name = "green fairygrass patch"
|
||||
light_color = "#99FF99"
|
||||
color = "#99FF99"
|
||||
floor_tile = /obj/item/stack/tile/fairygrass/green
|
||||
|
||||
/turf/open/floor/grass/fairy/blue
|
||||
name = "blue fairygrass patch"
|
||||
floor_tile = /obj/item/stack/tile/fairygrass/blue
|
||||
|
||||
/turf/open/floor/grass/fairy/purple
|
||||
name = "purple fairygrass patch"
|
||||
light_color = "#D966FF"
|
||||
color = "#D966FF"
|
||||
floor_tile = /obj/item/stack/tile/fairygrass/purple
|
||||
|
||||
/turf/open/floor/grass/fairy/pink
|
||||
name = "pink fairygrass patch"
|
||||
light_color = "#FFB3DA"
|
||||
color = "#FFB3DA"
|
||||
floor_tile = /obj/item/stack/tile/fairygrass/pink
|
||||
|
||||
/turf/open/floor/grass/snow
|
||||
gender = PLURAL
|
||||
|
||||
@@ -720,20 +720,44 @@
|
||||
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
var/turf/T = get_turf(usr)
|
||||
|
||||
var/chosen = pick_closest_path(object)
|
||||
if(!chosen)
|
||||
return
|
||||
if(ispath(chosen, /turf))
|
||||
var/turf/T = get_turf(usr.loc)
|
||||
T.ChangeTurf(chosen)
|
||||
else
|
||||
var/atom/A = new chosen(usr.loc)
|
||||
var/atom/A = new chosen(T)
|
||||
A.flags_1 |= ADMIN_SPAWNED_1
|
||||
|
||||
log_admin("[key_name(usr)] spawned [chosen] at [AREACOORD(usr)]")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Spawn Atom") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/podspawn_atom(object as text)
|
||||
set category = "Debug"
|
||||
set desc = "(atom path) Spawn an atom via supply drop"
|
||||
set name = "Podspawn"
|
||||
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
|
||||
var/chosen = pick_closest_path(object)
|
||||
if(!chosen)
|
||||
return
|
||||
var/turf/T = get_turf(usr)
|
||||
|
||||
if(ispath(chosen, /turf))
|
||||
T.ChangeTurf(chosen)
|
||||
else
|
||||
var/obj/structure/closet/supplypod/centcompod/pod = new()
|
||||
var/atom/A = new chosen(pod)
|
||||
A.flags_1 |= ADMIN_SPAWNED_1
|
||||
new /obj/effect/abstract/DPtarget(T, pod)
|
||||
|
||||
log_admin("[key_name(usr)] pod-spawned [chosen] at [AREACOORD(usr)]")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Podspawn Atom") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/datum/admins/proc/spawn_cargo(object as text)
|
||||
set category = "Debug"
|
||||
set desc = "(atom path) Spawn a cargo crate"
|
||||
@@ -875,7 +899,7 @@
|
||||
/datum/admins/proc/dynamic_mode_options(mob/user)
|
||||
var/dat = {"
|
||||
<center><B><h2>Dynamic Mode Options</h2></B></center><hr>
|
||||
<br/>
|
||||
<br/>
|
||||
<h3>Common options</h3>
|
||||
<i>All these options can be changed midround.</i> <br/>
|
||||
<br/>
|
||||
|
||||
@@ -108,7 +108,7 @@ GLOBAL_LIST_INIT(admin_verbs_fun, list(
|
||||
/client/proc/roll_dices //CIT CHANGE - Adds dice verb
|
||||
))
|
||||
GLOBAL_PROTECT(admin_verbs_fun)
|
||||
GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom, /datum/admins/proc/spawn_cargo, /datum/admins/proc/spawn_objasmob, /client/proc/respawn_character))
|
||||
GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom, /datum/admins/proc/podspawn_atom, /datum/admins/proc/spawn_cargo, /datum/admins/proc/spawn_objasmob, /client/proc/respawn_character))
|
||||
GLOBAL_PROTECT(admin_verbs_spawn)
|
||||
GLOBAL_LIST_INIT(admin_verbs_server, world.AVerbsServer())
|
||||
/world/proc/AVerbsServer()
|
||||
|
||||
@@ -2355,7 +2355,7 @@
|
||||
|
||||
var/atom/target //Where the object will be spawned
|
||||
var/where = href_list["object_where"]
|
||||
if (!( where in list("onfloor","inhand","inmarked") ))
|
||||
if (!( where in list("onfloor","frompod","inhand","inmarked") ))
|
||||
where = "onfloor"
|
||||
|
||||
|
||||
@@ -2366,7 +2366,7 @@
|
||||
where = "onfloor"
|
||||
target = usr
|
||||
|
||||
if("onfloor")
|
||||
if("onfloor", "frompod")
|
||||
switch(href_list["offset_type"])
|
||||
if ("absolute")
|
||||
target = locate(0 + X,0 + Y,0 + Z)
|
||||
@@ -2382,7 +2382,10 @@
|
||||
else
|
||||
target = marked_datum
|
||||
|
||||
var/obj/structure/closet/supplypod/centcompod/pod
|
||||
if(target)
|
||||
if(where == "frompod")
|
||||
pod = new()
|
||||
for (var/path in paths)
|
||||
for (var/i = 0; i < number; i++)
|
||||
if(path in typesof(/turf))
|
||||
@@ -2391,7 +2394,11 @@
|
||||
if(N && obj_name)
|
||||
N.name = obj_name
|
||||
else
|
||||
var/atom/O = new path(target)
|
||||
var/atom/O
|
||||
if(where == "frompod")
|
||||
O = new path(pod)
|
||||
else
|
||||
O = new path(target)
|
||||
if(!QDELETED(O))
|
||||
O.flags_1 |= ADMIN_SPAWNED_1
|
||||
if(obj_dir)
|
||||
@@ -2411,6 +2418,8 @@
|
||||
R.module.add_module(I, TRUE, TRUE)
|
||||
R.activate_module(I)
|
||||
|
||||
if(pod)
|
||||
new /obj/effect/abstract/DPtarget(target, pod)
|
||||
|
||||
if (number == 1)
|
||||
log_admin("[key_name(usr)] created a [english_list(paths)]")
|
||||
|
||||
@@ -1249,7 +1249,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
if(!check_rights(R_ADMIN) || !check_rights(R_FUN))
|
||||
return
|
||||
|
||||
var/list/punishment_list = list(ADMIN_PUNISHMENT_PIE, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_SUPPLYPOD, ADMIN_PUNISHMENT_MAZING, ADMIN_PUNISHMENT_ROD)
|
||||
var/list/punishment_list = list(ADMIN_PUNISHMENT_PIE, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_SUPPLYPOD_QUICK, ADMIN_PUNISHMENT_SUPPLYPOD, ADMIN_PUNISHMENT_MAZING, ADMIN_PUNISHMENT_ROD)
|
||||
|
||||
var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
|
||||
|
||||
@@ -1277,6 +1277,22 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
var/turf/startT = spaceDebrisStartLoc(startside, T.z)
|
||||
var/turf/endT = spaceDebrisFinishLoc(startside, T.z)
|
||||
new /obj/effect/immovablerod(startT, endT,target)
|
||||
if(ADMIN_PUNISHMENT_SUPPLYPOD_QUICK)
|
||||
var/target_path = input(usr,"Enter typepath of an atom you'd like to send with the pod (type \"empty\" to send an empty pod):" ,"Typepath","/obj/item/reagent_containers/food/snacks/grown/harebell") as null|text
|
||||
var/obj/structure/closet/supplypod/centcompod/pod = new()
|
||||
pod.damage = 40
|
||||
pod.explosionSize = list(0,0,0,2)
|
||||
pod.effectStun = TRUE
|
||||
if (isnull(target_path)) //The user pressed "Cancel"
|
||||
return
|
||||
if (target_path != "empty")//if you didn't type empty, we want to load the pod with a delivery
|
||||
var/delivery = text2path(target_path)
|
||||
if(!ispath(delivery))
|
||||
delivery = pick_closest_path(target_path)
|
||||
if(!delivery)
|
||||
alert("ERROR: Incorrect / improper path given.")
|
||||
new delivery(pod)
|
||||
new /obj/effect/abstract/DPtarget(get_turf(target), pod)
|
||||
if(ADMIN_PUNISHMENT_SUPPLYPOD)
|
||||
var/datum/centcom_podlauncher/plaunch = new(usr)
|
||||
if(!holder)
|
||||
@@ -1289,6 +1305,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
plaunch.temp_pod.explosionSize = list(0,0,0,2)
|
||||
plaunch.temp_pod.effectStun = TRUE
|
||||
plaunch.ui_interact(usr)
|
||||
return //We return here because punish_log() is handled by the centcom_podlauncher datum
|
||||
|
||||
if(ADMIN_PUNISHMENT_MAZING)
|
||||
if(!puzzle_imprison(target))
|
||||
@@ -1298,11 +1315,13 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/creamy = new(get_turf(target))
|
||||
creamy.splat(target)
|
||||
|
||||
var/msg = "[key_name_admin(usr)] punished [key_name_admin(target)] with [punishment]."
|
||||
message_admins(msg)
|
||||
admin_ticket_log(target, msg)
|
||||
log_admin("[key_name(usr)] punished [key_name(target)] with [punishment].")
|
||||
punish_log(target, punishment)
|
||||
|
||||
/client/proc/punish_log(var/whom, var/punishment)
|
||||
var/msg = "[key_name_admin(usr)] punished [key_name_admin(whom)] with [punishment]."
|
||||
message_admins(msg)
|
||||
admin_ticket_log(whom, msg)
|
||||
log_admin("[key_name(usr)] punished [key_name(whom)] with [punishment].")
|
||||
|
||||
/client/proc/trigger_centcom_recall()
|
||||
if(!check_rights(R_ADMIN))
|
||||
|
||||
@@ -244,6 +244,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/proc/chemeffectreport()
|
||||
RETURN_TYPE(/list)
|
||||
. = list()
|
||||
if(overmind)
|
||||
. += "<b>Material: <font color=\"[overmind.blob_reagent_datum.color]\">[overmind.blob_reagent_datum.name]</font><span class='notice'>.</span></b>"
|
||||
@@ -253,6 +254,7 @@
|
||||
. += "<b>No Material Detected!</b><br>"
|
||||
|
||||
/obj/structure/blob/proc/typereport()
|
||||
RETURN_TYPE(/list)
|
||||
. = list("<b>Blob Type:</b> <span class='notice'>[uppertext(initial(name))]</span>")
|
||||
. += "<b>Health:</b> <span class='notice'>[obj_integrity]/[max_integrity]</span>"
|
||||
. += "<b>Effects:</b> <span class='notice'>[scannerreport()]</span>"
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
owner.special_role = special_role
|
||||
if(give_objectives)
|
||||
forge_traitor_objectives()
|
||||
RegisterSignal(owner.current, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
|
||||
finalize_traitor()
|
||||
..()
|
||||
|
||||
@@ -49,17 +48,17 @@
|
||||
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
|
||||
A.malf_picker.remove_malf_verbs(A)
|
||||
qdel(A.malf_picker)
|
||||
UnregisterSignal(owner.current, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
|
||||
SSticker.mode.traitors -= owner
|
||||
if(!silent && owner.current)
|
||||
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
|
||||
owner.special_role = null
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/traitor/proc/handle_hearing(datum/source, list/hearing_args)
|
||||
var/message = hearing_args[HEARING_MESSAGE]
|
||||
var/message = hearing_args[HEARING_RAW_MESSAGE]
|
||||
message = GLOB.syndicate_code_phrase_regex.Replace(message, "<span class='blue'>$1</span>")
|
||||
message = GLOB.syndicate_code_response_regex.Replace(message, "<span class='red'>$1</span>")
|
||||
hearing_args[HEARING_MESSAGE] = message
|
||||
hearing_args[HEARING_RAW_MESSAGE] = message
|
||||
|
||||
/datum/antagonist/traitor/proc/add_objective(datum/objective/O)
|
||||
objectives += O
|
||||
@@ -261,16 +260,20 @@
|
||||
/datum/antagonist/traitor/apply_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
update_traitor_icons_added()
|
||||
var/mob/living/silicon/ai/A = mob_override || owner.current
|
||||
if(istype(A) && traitor_kind == TRAITOR_AI)
|
||||
var/mob/M = mob_override || owner.current
|
||||
if(isAI(M) && traitor_kind == TRAITOR_AI)
|
||||
var/mob/living/silicon/ai/A = M
|
||||
A.hack_software = TRUE
|
||||
RegisterSignal(M, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
|
||||
|
||||
/datum/antagonist/traitor/remove_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
update_traitor_icons_removed()
|
||||
var/mob/living/silicon/ai/A = mob_override || owner.current
|
||||
if(istype(A) && traitor_kind == TRAITOR_AI)
|
||||
var/mob/M = mob_override || owner.current
|
||||
if(isAI(M) && traitor_kind == TRAITOR_AI)
|
||||
var/mob/living/silicon/ai/A = M
|
||||
A.hack_software = FALSE
|
||||
UnregisterSignal(M, COMSIG_MOVABLE_HEAR)
|
||||
|
||||
/datum/antagonist/traitor/proc/give_codewords()
|
||||
if(!owner.current)
|
||||
|
||||
@@ -72,11 +72,13 @@
|
||||
air.copy_from(copy)
|
||||
|
||||
/turf/return_air()
|
||||
RETURN_TYPE(/datum/gas_mixture)
|
||||
var/datum/gas_mixture/GM = new
|
||||
GM.copy_from_turf(src)
|
||||
return GM
|
||||
|
||||
/turf/open/return_air()
|
||||
RETURN_TYPE(/datum/gas_mixture)
|
||||
return air
|
||||
|
||||
/turf/temperature_expose()
|
||||
|
||||
@@ -201,10 +201,10 @@
|
||||
wanted_types = list(/obj/item/restraints/legcuffs/bola)
|
||||
|
||||
/datum/bounty/item/assistant/metalshields
|
||||
name = "Metal Shields"
|
||||
name = "Metal Shields" //I didnt realise how much work it was to make these, you need 2 Cloth, 3 Leather, Tools, 10 Metal, and a Cable Coil Stack for each one.
|
||||
description = "NT is testing the effects of electricity on clowns wielding metal shields. We have clowns, and we have electricity. Send us the shields."
|
||||
reward = 1400
|
||||
required_count = 4
|
||||
reward = 3000
|
||||
required_count = 2
|
||||
wanted_types = list(/obj/item/shield/makeshift)
|
||||
|
||||
/datum/bounty/item/assistant/toolbelts
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
//Variables declared to change how items in the launch bay are picked and launched. (Almost) all of these are changed in the ui_act proc
|
||||
//Some effect groups are choices, while other are booleans. This is because some effects can stack, while others dont (ex: you can stack explosion and quiet, but you cant stack ordered launch and random launch)
|
||||
/datum/centcom_podlauncher
|
||||
var/static/list/ignored_atoms = typecacheof(list(null, /mob/dead, /obj/effect/landmark, /obj/docking_port, /atom/movable/lighting_object, /obj/effect/particle_effect/sparks, /obj/effect/DPtarget, /obj/effect/supplypod_selector ))
|
||||
var/static/list/ignored_atoms = typecacheof(list(null, /mob/dead, /obj/effect/landmark, /obj/docking_port, /atom/movable/lighting_object, /obj/effect/particle_effect/sparks, /obj/effect/abstract/DPtarget, /obj/effect/supplypod_selector ))
|
||||
var/turf/oldTurf //Keeps track of where the user was at if they use the "teleport to centcom" button, so they can go back
|
||||
var/client/holder //client of whoever is using this datum
|
||||
var/area/bay //What bay we're using to launch shit from.
|
||||
@@ -29,9 +29,10 @@
|
||||
var/damageChoice = 0 //Determines if we do no damage (0), custom amnt of damage (1), or gib + 5000dmg (2)
|
||||
var/launcherActivated = FALSE //check if we've entered "launch mode" (when we click a pod is launched). Used for updating mouse cursor
|
||||
var/effectBurst = FALSE //Effect that launches 5 at once in a 3x3 area centered on the target
|
||||
var/effectAnnounce = TRUE
|
||||
var/numTurfs = 0 //Counts the number of turfs with things we can launch in the chosen bay (in the centcom map)
|
||||
var/launchCounter = 1 //Used with the "Ordered" launch mode (launchChoice = 1) to see what item is launched
|
||||
var/specificTarget //Do we want to target a specific mob instead of where we click? Also used for smiting
|
||||
var/atom/specificTarget //Do we want to target a specific mob instead of where we click? Also used for smiting
|
||||
var/list/orderedArea = list() //Contains an ordered list of turfs in an area (filled in the createOrderedArea() proc), read top-left to bottom-right. Used for the "ordered" launch mode (launchChoice = 1)
|
||||
var/list/turf/acceptableTurfs = list() //Contians a list of turfs (in the "bay" area on centcom) that have items that can be launched. Taken from orderedArea
|
||||
var/list/launchList = list() //Contains whatever is going to be put in the supplypod and fired. Taken from acceptableTurfs
|
||||
@@ -66,12 +67,14 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
data["launchChoice"] = launchChoice //Launch turfs all at once (0), ordered (1), or randomly(1)
|
||||
data["explosionChoice"] = explosionChoice //An explosion that occurs when landing. Can be no explosion (0), custom explosion (1), or maxcap (2)
|
||||
data["damageChoice"] = damageChoice //Damage that occurs to any mob under the pod when it lands. Can be no damage (0), custom damage (1), or gib+5000dmg (2)
|
||||
data["fallDuration"] = temp_pod.fallDuration //How long the pod's falling animation lasts
|
||||
data["landingDelay"] = temp_pod.landingDelay //How long the pod takes to land after launching
|
||||
data["openingDelay"] = temp_pod.openingDelay //How long the pod takes to open after landing
|
||||
data["departureDelay"] = temp_pod.departureDelay //How long the pod takes to leave after opening (if bluespace=true, it deletes. if reversing=true, it flies back to centcom)
|
||||
data["styleChoice"] = temp_pod.style //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
|
||||
data["effectStun"] = temp_pod.effectStun //If true, stuns anyone under the pod when it launches until it lands, forcing them to get hit by the pod. Devilish!
|
||||
data["effectLimb"] = temp_pod.effectLimb //If true, pops off a limb (if applicable) from anyone caught under the pod when it lands
|
||||
data["effectOrgans"] = temp_pod.effectOrgans //If true, yeets the organs out of any bodies caught under the pod when it lands
|
||||
data["effectBluespace"] = temp_pod.bluespace //If true, the pod deletes (in a shower of sparks) after landing
|
||||
data["effectStealth"] = temp_pod.effectStealth //If true, a target icon isnt displayed on the turf where the pod will land
|
||||
data["effectQuiet"] = temp_pod.effectQuiet //The female sniper. If true, the pod makes no noise (including related explosions, opening sounds, etc)
|
||||
@@ -81,12 +84,14 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
data["effectReverse"] = temp_pod.reversing //If true, the pod will not send any items. Instead, after opening, it will close again (picking up items/mobs) and fly back to centcom
|
||||
data["effectTarget"] = specificTarget //Launches the pod at the turf of a specific mob target, rather than wherever the user clicked. Useful for smites
|
||||
data["effectName"] = temp_pod.adminNamed //Determines whether or not the pod has been named by an admin. If true, the pod's name will not get overridden when the style of the pod changes (changing the style of the pod normally also changes the name+desc)
|
||||
data["effectAnnounce"] = effectAnnounce
|
||||
data["giveLauncher"] = launcherActivated //If true, the user is in launch mode, and whenever they click a pod will be launched (either at their mouse position or at a specific target)
|
||||
data["numObjects"] = numTurfs //Counts the number of turfs that contain a launchable object in the centcom supplypod bay
|
||||
data["fallingSound"] = temp_pod.fallingSound != initial(temp_pod.fallingSound)//Admin sound to play as the pod falls
|
||||
data["landingSound"] = temp_pod.landingSound //Admin sound to play when the pod lands
|
||||
data["openingSound"] = temp_pod.openingSound //Admin sound to play when the pod opens
|
||||
data["leavingSound"] = temp_pod.leavingSound //Admin sound to play when the pod leaves
|
||||
data["soundVolume"] = temp_pod.soundVolume != 50 //Admin sound to play when the pod leaves
|
||||
data["soundVolume"] = temp_pod.soundVolume != initial(temp_pod.soundVolume) //Admin sound to play when the pod leaves
|
||||
return data
|
||||
|
||||
/datum/centcom_podlauncher/ui_act(action, params)
|
||||
@@ -227,6 +232,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if("effectLimb") //Toggle: Anyone carbon mob under the pod loses a limb when it lands
|
||||
temp_pod.effectLimb = !temp_pod.effectLimb
|
||||
. = TRUE
|
||||
if("effectOrgans") //Toggle: Any carbon mob under the pod loses every limb and organ
|
||||
temp_pod.effectOrgans = !temp_pod.effectOrgans
|
||||
. = TRUE
|
||||
if("effectBluespace") //Toggle: Deletes the pod after landing
|
||||
temp_pod.bluespace = !temp_pod.bluespace
|
||||
. = TRUE
|
||||
@@ -245,6 +253,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if("effectBurst") //Toggle: Launch 5 pods (with a very slight delay between) in a 3x3 area centered around the target
|
||||
effectBurst = !effectBurst
|
||||
. = TRUE
|
||||
if("effectAnnounce") //Toggle: Sends a ghost announcement.
|
||||
effectAnnounce = !effectAnnounce
|
||||
. = TRUE
|
||||
if("effectReverse") //Toggle: Don't send any items. Instead, after landing, close (taking any objects inside) and go back to the centcom bay it came from
|
||||
temp_pod.reversing = !temp_pod.reversing
|
||||
. = TRUE
|
||||
@@ -261,11 +272,23 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
. = TRUE
|
||||
|
||||
////////////////////////////TIMER DELAYS//////////////////
|
||||
if("fallDuration") //Change the falling animation duration
|
||||
if (temp_pod.fallDuration != initial(temp_pod.fallDuration)) //If the fall duration has already been changed when we push the "change value" button, then set it to default
|
||||
temp_pod.fallDuration = initial(temp_pod.fallDuration)
|
||||
return
|
||||
var/timeInput = input("Enter the duration of the pod's falling animation, in seconds", "Delay Time", initial(temp_pod.fallDuration) * 0.1) as null|num
|
||||
if (isnull(timeInput))
|
||||
return
|
||||
if (!isnum(timeInput)) //Sanitize input, if it doesnt check out, error and set to default
|
||||
alert(usr, "That wasnt a number! Value set to default ([initial(temp_pod.fallDuration)*0.1]) instead.")
|
||||
timeInput = initial(temp_pod.fallDuration)
|
||||
temp_pod.fallDuration = 10 * timeInput
|
||||
. = TRUE
|
||||
if("landingDelay") //Change the time it takes the pod to land, after firing
|
||||
if (temp_pod.landingDelay != initial(temp_pod.landingDelay)) //If the landing delay has already been changed when we push the "change value" button, then set it to default
|
||||
temp_pod.landingDelay = initial(temp_pod.landingDelay)
|
||||
return
|
||||
var/timeInput = input("Delay Time", "Enter the time it takes for the pod to land, in seconds", 0.5) as null|num
|
||||
var/timeInput = input("Enter the time it takes for the pod to land, in seconds", "Delay Time", initial(temp_pod.landingDelay) * 0.1) as null|num
|
||||
if (isnull(timeInput))
|
||||
return
|
||||
if (!isnum(timeInput)) //Sanitize input, if it doesnt check out, error and set to default
|
||||
@@ -277,7 +300,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if (temp_pod.openingDelay != initial(temp_pod.openingDelay)) //If the opening delay has already been changed when we push the "change value" button, then set it to default
|
||||
temp_pod.openingDelay = initial(temp_pod.openingDelay)
|
||||
return
|
||||
var/timeInput = input("Delay Time", "Enter the time it takes for the pod to open after landing, in seconds", 3) as null|num
|
||||
var/timeInput = input("Enter the time it takes for the pod to open after landing, in seconds", "Delay Time", initial(temp_pod.openingDelay) * 0.1) as null|num
|
||||
if (isnull(timeInput))
|
||||
return
|
||||
if (!isnum(timeInput)) //Sanitize input
|
||||
@@ -289,7 +312,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if (temp_pod.departureDelay != initial(temp_pod.departureDelay)) //If the departure delay has already been changed when we push the "change value" button, then set it to default
|
||||
temp_pod.departureDelay = initial(temp_pod.departureDelay)
|
||||
return
|
||||
var/timeInput = input("Delay Time", "Enter the time it takes for the pod to leave after opening, in seconds", 3) as null|num
|
||||
var/timeInput = input("Enter the time it takes for the pod to leave after opening, in seconds", "Delay Time", initial(temp_pod.departureDelay) * 0.1) as null|num
|
||||
if (isnull(timeInput))
|
||||
return
|
||||
if (!isnum(timeInput))
|
||||
@@ -299,31 +322,57 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
. = TRUE
|
||||
|
||||
////////////////////////////ADMIN SOUNDS//////////////////
|
||||
if("fallingSound") //Admin sound from a local file that plays when the pod falls
|
||||
if ((temp_pod.fallingSound) != initial(temp_pod.fallingSound))
|
||||
temp_pod.fallingSound = initial(temp_pod.fallingSound)
|
||||
temp_pod.fallingSoundLength = initial(temp_pod.fallingSoundLength)
|
||||
return
|
||||
var/soundInput = input(holder, "Please pick a sound file to play when the pod lands! NOTICE: Take a note of exactly how long the sound is.", "Pick a Sound File") as null|sound
|
||||
if (isnull(soundInput))
|
||||
return
|
||||
var/timeInput = input(holder, "What is the exact length of the sound file, in seconds. This number will be used to line the sound up so that it finishes right as the pod lands!", "Pick a Sound File", 0.3) as null|num
|
||||
if (isnull(timeInput))
|
||||
return
|
||||
if (!isnum(timeInput))
|
||||
alert(usr, "That wasnt a number! Value set to default ([initial(temp_pod.fallingSoundLength)*0.1]) instead.")
|
||||
temp_pod.fallingSound = soundInput
|
||||
temp_pod.fallingSoundLength = 10 * timeInput
|
||||
. = TRUE
|
||||
if("landingSound") //Admin sound from a local file that plays when the pod lands
|
||||
if (!isnull(temp_pod.landingSound))
|
||||
temp_pod.landingSound = null
|
||||
return
|
||||
temp_pod.landingSound = input(holder, "Please pick a sound file to play when the pod lands! I reccomend a nice \"oh shit, i'm sorry\", incase you hit someone with the pod.", "Pick a Sound File") as null|sound
|
||||
var/soundInput = input(holder, "Please pick a sound file to play when the pod lands! I reccomend a nice \"oh shit, i'm sorry\", incase you hit someone with the pod.", "Pick a Sound File") as null|sound
|
||||
if (isnull(soundInput))
|
||||
return
|
||||
temp_pod.landingSound = soundInput
|
||||
. = TRUE
|
||||
if("openingSound") //Admin sound from a local file that plays when the pod opens
|
||||
if (!isnull(temp_pod.openingSound))
|
||||
temp_pod.openingSound = null
|
||||
return
|
||||
temp_pod.openingSound = input(holder, "Please pick a sound file to play when the pod opens! I reccomend a stock sound effect of kids cheering at a party, incase your pod is full of fun exciting stuff!", "Pick a Sound File") as null|sound
|
||||
var/soundInput = input(holder, "Please pick a sound file to play when the pod opens! I reccomend a stock sound effect of kids cheering at a party, incase your pod is full of fun exciting stuff!", "Pick a Sound File") as null|sound
|
||||
if (isnull(soundInput))
|
||||
return
|
||||
temp_pod.openingSound = soundInput
|
||||
. = TRUE
|
||||
if("leavingSound") //Admin sound from a local file that plays when the pod leaves
|
||||
if (!isnull(temp_pod.leavingSound))
|
||||
temp_pod.leavingSound = null
|
||||
return
|
||||
temp_pod.leavingSound = input(holder, "Please pick a sound file to play when the pod leaves! I reccomend a nice slide whistle sound, especially if you're using the reverse pod effect.", "Pick a Sound File") as null|sound
|
||||
var/soundInput = input(holder, "Please pick a sound file to play when the pod leaves! I reccomend a nice slide whistle sound, especially if you're using the reverse pod effect.", "Pick a Sound File") as null|sound
|
||||
if (isnull(soundInput))
|
||||
return
|
||||
temp_pod.leavingSound = soundInput
|
||||
. = TRUE
|
||||
if("soundVolume") //Admin sound from a local file that plays when the pod leaves
|
||||
if (temp_pod.soundVolume != 50)
|
||||
temp_pod.soundVolume = 50
|
||||
if (temp_pod.soundVolume != initial(temp_pod.soundVolume))
|
||||
temp_pod.soundVolume = initial(temp_pod.soundVolume)
|
||||
return
|
||||
temp_pod.soundVolume = input(holder, "Please pick a volume. Default is between 1 and 100 with 50 being average, but pick whatever. I'm a notification, not a cop. If you still cant hear your sound, consider turning on the Quiet effect. It will silence all pod sounds except for the custom admin ones set by the previous three buttons.", "Pick Admin Sound Volume") as null|num
|
||||
if (isnull(temp_pod.soundVolume))
|
||||
temp_pod.soundVolume = 50
|
||||
var/soundInput = input(holder, "Please pick a volume. Default is between 1 and 100 with 80 being average, but pick whatever. I'm a notification, not a cop. If you still cant hear your sound, consider turning on the Quiet effect. It will silence all pod sounds except for the custom admin ones set by the previous three buttons.", "Pick Admin Sound Volume") as null|num
|
||||
if (isnull(soundInput))
|
||||
return
|
||||
temp_pod.soundVolume = soundInput
|
||||
. = TRUE
|
||||
////////////////////////////STYLE CHANGES//////////////////
|
||||
//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)
|
||||
@@ -364,6 +413,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if("styleGondola")
|
||||
temp_pod.setStyle(STYLE_GONDOLA)
|
||||
. = TRUE
|
||||
if("styleSeeThrough")
|
||||
temp_pod.setStyle(STYLE_SEETHROUGH)
|
||||
. = TRUE
|
||||
if("refresh") //Refresh the Pod bay. User should press this if they spawn something new in the centcom bay. Automatically called whenever the user launches a pod
|
||||
refreshBay()
|
||||
. = TRUE
|
||||
@@ -403,12 +455,17 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if(left_click) //When we left click:
|
||||
preLaunch() //Fill the acceptableTurfs list from the orderedArea list. Then, fill up the launchList list with items from the acceptableTurfs list based on the manner of launch (ordered, random, etc)
|
||||
if (!isnull(specificTarget))
|
||||
target = get_turf(specificTarget) //if we have a specific mob target, then always launch the pod at the turf of the mob
|
||||
target = get_turf(specificTarget) //if we have a specific target, then always launch the pod at the turf of the target
|
||||
else if (target)
|
||||
target = get_turf(target) //Make sure we're aiming at a turf rather than an item or effect or something
|
||||
else
|
||||
return //if target is null and we don't have a specific target, cancel
|
||||
|
||||
if (effectAnnounce)
|
||||
deadchat_broadcast("<span class='deadsay'>A special package is being launched at the station!</span>", turf_target = target)
|
||||
var/list/bouttaDie = list()
|
||||
for (var/mob/living/M in target)
|
||||
bouttaDie.Add(M)
|
||||
supplypod_punish_log(bouttaDie)
|
||||
if (!effectBurst) //If we're not using burst mode, just launch normally.
|
||||
launch(target)
|
||||
else
|
||||
@@ -422,7 +479,6 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
else
|
||||
launch(target) //If we couldn't locate an adjacent turf, just launch at the normal target
|
||||
sleep(rand()*2) //looks cooler than them all appearing at once. Gives the impression of burst fire.
|
||||
log_admin("Centcom Supplypod Launch: [key_name(user)] launched a supplypod in [AREACOORD(target)]")
|
||||
|
||||
/datum/centcom_podlauncher/proc/refreshBay() //Called whenever the bay is switched, as well as wheneber a pod is launched
|
||||
orderedArea = createOrderedArea(bay) //Create an ordered list full of turfs form the bay
|
||||
@@ -486,11 +542,11 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if (launchClone) //We arent launching the actual items from the bay, rather we are creating clones and launching those
|
||||
for (var/atom/movable/O in launchList)
|
||||
DuplicateObject(O).forceMove(toLaunch) //Duplicate each atom/movable in launchList and forceMove them into the supplypod
|
||||
new /obj/effect/DPtarget(A, toLaunch) //Create the DPTarget, which will eventually forceMove the temp_pod to it's location
|
||||
new /obj/effect/abstract/DPtarget(A, toLaunch) //Create the DPTarget, which will eventually forceMove the temp_pod to it's location
|
||||
else
|
||||
for (var/atom/movable/O in launchList) //If we aren't cloning the objects, just go through the launchList
|
||||
O.forceMove(toLaunch) //and forceMove any atom/moveable into the supplypod
|
||||
new /obj/effect/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
|
||||
new /obj/effect/abstract/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
|
||||
if (launchClone)
|
||||
launchCounter++ //We only need to increment launchCounter if we are cloning objects.
|
||||
//If we aren't cloning objects, taking and removing the first item each time from the acceptableTurfs list will inherently iterate through the list in order
|
||||
@@ -508,4 +564,26 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
updateCursor(FALSE) //Make sure our moues cursor resets to default. False means we are not in launch mode
|
||||
qdel(temp_pod) //Delete the temp_pod
|
||||
qdel(selector) //Delete the selector effect
|
||||
. = ..()
|
||||
. = ..()
|
||||
|
||||
/datum/centcom_podlauncher/proc/supplypod_punish_log(var/list/whoDyin)
|
||||
var/podString = effectBurst ? "5 pods" : "a pod"
|
||||
var/whomString = ""
|
||||
if (LAZYLEN(whoDyin))
|
||||
for (var/mob/living/M in whoDyin)
|
||||
whomString += "[key_name(M)], "
|
||||
|
||||
var/delayString = temp_pod.landingDelay == initial(temp_pod.landingDelay) ? "" : " Delay=[temp_pod.landingDelay*0.1]s"
|
||||
var/damageString = temp_pod.damage == 0 ? "" : " Dmg=[temp_pod.damage]"
|
||||
var/explosionString = ""
|
||||
var/explosion_sum = temp_pod.explosionSize[1] + temp_pod.explosionSize[2] + temp_pod.explosionSize[3] + temp_pod.explosionSize[4]
|
||||
if (explosion_sum != 0)
|
||||
explosionString = " Boom=|"
|
||||
for (var/X in temp_pod.explosionSize)
|
||||
explosionString += "[X]|"
|
||||
|
||||
var/msg = "launched [podString][whomString].[delayString][damageString][explosionString]]"
|
||||
message_admins("[key_name_admin(usr)] [msg] in [AREACOORD(specificTarget)].")
|
||||
if (!isemptylist(whoDyin))
|
||||
for (var/mob/living/M in whoDyin)
|
||||
admin_ticket_log(M, "[key_name_admin(usr)] [msg]")
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
LZ = pick(empty_turfs)
|
||||
if (SO.pack.cost <= SSshuttle.points && LZ)//we need to call the cost check again because of the CHECK_TICK call
|
||||
SSshuttle.points -= SO.pack.cost
|
||||
new /obj/effect/DPtarget(LZ, podType, SO)
|
||||
new /obj/effect/abstract/DPtarget(LZ, podType, SO)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
else
|
||||
@@ -200,7 +200,7 @@
|
||||
for(var/i in 1 to MAX_EMAG_ROCKETS)
|
||||
var/LZ = pick(empty_turfs)
|
||||
LAZYREMOVE(empty_turfs, LZ)
|
||||
new /obj/effect/DPtarget(LZ, podType, SO)
|
||||
new /obj/effect/abstract/DPtarget(LZ, podType, SO)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
CHECK_TICK
|
||||
|
||||
@@ -39,7 +39,14 @@
|
||||
set name = "Release Contents"
|
||||
set category = "Gondola"
|
||||
set desc = "Release any contents stored within your vast belly."
|
||||
linked_pod.open(src)
|
||||
linked_pod.open(src, forced = TRUE)
|
||||
|
||||
/mob/living/simple_animal/pet/gondola/gondolapod/examine(mob/user)
|
||||
..()
|
||||
if (contents.len)
|
||||
to_chat(user, "<span class='notice'>It looks like it hasn't made its delivery yet.</b><span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It looks like it has already made its delivery.</b><span>")
|
||||
|
||||
/mob/living/simple_animal/pet/gondola/gondolapod/verb/check()
|
||||
set name = "Count Contents"
|
||||
@@ -47,7 +54,7 @@
|
||||
set desc = "Take a deep look inside youself, and count up what's inside"
|
||||
var/total = contents.len
|
||||
if (total)
|
||||
to_chat(src, "<span class='notice'>You detect [total] object[total > 1 ? "s" : ""] within your incredibly vast belly.</span>")
|
||||
to_chat(src, "<span class='notice'>You detect [total] object\s within your incredibly vast belly.</span>")
|
||||
else
|
||||
to_chat(src, "<span class='notice'>A closer look inside yourself reveals... nothing.</span>")
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
|
||||
/datum/supply_pack/security/armory/dragnetgun
|
||||
name = "DRAGnet gun Crate"
|
||||
desc = "Contains two DRAGnet gun. A Dynamic Rapid-Apprehension of the Guilty net the revolution in law enforcement technology that YOU Want! Requires Armory access to open."
|
||||
desc = "Contains two DRAGnet guns. A Dynamic Rapid-Apprehension of the Guilty net the revolution in law enforcement technology that YOU Want! Requires Armory access to open."
|
||||
cost = 3250
|
||||
contains = list(/obj/item/gun/energy/e_gun/dragnet,
|
||||
/obj/item/gun/energy/e_gun/dragnet)
|
||||
|
||||
@@ -44,8 +44,51 @@
|
||||
crate_name = "emergency crate"
|
||||
crate_type = /obj/structure/closet/crate/internals
|
||||
|
||||
/datum/supply_pack/emergency/medicalemergency
|
||||
name = "Emergency Medical Supplies" //Almost all of this can be ordered seperatly for a much cheaper price, but the HUD increases it.
|
||||
desc = "Emergency supplies for a front-line medic. Contains two boxes of body bags, a medical HUD, a defib unit, medical belt, toxin bottles, epipens, and several types of medical kits."
|
||||
cost = 10000
|
||||
contains = list(/obj/item/storage/box/bodybags,
|
||||
/obj/item/storage/box/bodybags,
|
||||
/obj/item/clothing/glasses/hud/health,
|
||||
/obj/item/defibrillator/loaded,
|
||||
/obj/item/storage/belt/medical,
|
||||
/obj/item/storage/firstaid/toxin,
|
||||
/obj/item/storage/firstaid/o2,
|
||||
/obj/item/storage/firstaid/brute,
|
||||
/obj/item/storage/firstaid/fire,
|
||||
/obj/item/reagent_containers/glass/bottle/toxin,
|
||||
/obj/item/reagent_containers/glass/bottle/toxin,
|
||||
/obj/item/storage/box/medipens)
|
||||
crate_name = "medical emergency crate"
|
||||
crate_type = /obj/structure/closet/crate/medical
|
||||
|
||||
/datum/supply_pack/emergency/medemergencylite
|
||||
name = "Emergency Medical Supplies (Lite)"
|
||||
desc = "A less than optimal, but still effective, set of tools for emergency care. Contains a box of bodybags, some normal (and advanced) health analyzers, healing sprays, a single first aid kit, charcoal, some gauze, a bottle of toxins, and some spare medipens."
|
||||
cost = 2800
|
||||
contains = list(/obj/item/storage/box/bodybags,
|
||||
/obj/item/stack/medical/gauze,
|
||||
/obj/item/stack/medical/gauze,
|
||||
/obj/item/healthanalyzer,
|
||||
/obj/item/healthanalyzer,
|
||||
/obj/item/healthanalyzer/advanced,
|
||||
/obj/item/storage/firstaid/regular,
|
||||
/obj/item/reagent_containers/medspray/styptic,
|
||||
/obj/item/reagent_containers/medspray/silver_sulf,
|
||||
/obj/item/reagent_containers/medspray/synthflesh,
|
||||
/obj/item/reagent_containers/glass/bottle/charcoal,
|
||||
/obj/item/reagent_containers/glass/bottle/charcoal,
|
||||
/obj/item/reagent_containers/glass/bottle/toxin,
|
||||
/obj/item/reagent_containers/hypospray/medipen,
|
||||
/obj/item/reagent_containers/hypospray/medipen,
|
||||
/obj/item/reagent_containers/hypospray/medipen,
|
||||
/obj/item/reagent_containers/hypospray/medipen)
|
||||
crate_name = "medical emergency crate (lite)"
|
||||
crate_type = /obj/structure/closet/crate/medical
|
||||
|
||||
/datum/supply_pack/emergency/radiatione_emergency
|
||||
name = "Emergenc Radiation Protection Crate"
|
||||
name = "Emergency Radiation Protection Crate"
|
||||
desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a few pill bottles that are able to handles radiation and the affects of the poisoning."
|
||||
cost = 2500
|
||||
contains = list(/obj/item/clothing/head/radiation,
|
||||
@@ -61,7 +104,7 @@
|
||||
|
||||
/datum/supply_pack/emergency/rcds
|
||||
name = "Emergency RCDs"
|
||||
desc = "Bombs going off on station? SME blown and now you need to fix the hole it left behind? Well this crate has a pare of Rcds to be able to easily fix up any problem you may have!"
|
||||
desc = "Bombs going off on station? SME blown and now you need to fix the hole it left behind? Well this crate has a pare of RCDs to be able to easily fix up any problem you may have!"
|
||||
cost = 1500
|
||||
contains = list(/obj/item/construction/rcd,
|
||||
/obj/item/construction/rcd)
|
||||
@@ -70,7 +113,7 @@
|
||||
|
||||
/datum/supply_pack/emergency/soft_suit
|
||||
name = "Emergency Space Suit "
|
||||
desc = "Is there bombs going off left and right? Is there meteors shooting around the station? Well we have two fragile space suit for emergencys as well as air and masks."
|
||||
desc = "Are there bombs going off left and right? Are there meteors shooting around the station? Well then! Here's two fragile space suit for emergencies. Comes with air and masks."
|
||||
cost = 1200
|
||||
contains = list(/obj/item/tank/internals/air,
|
||||
/obj/item/tank/internals/air,
|
||||
@@ -137,6 +180,18 @@
|
||||
/obj/item/storage/box/metalfoam)
|
||||
crate_name = "metal foam grenade crate"
|
||||
|
||||
/datum/supply_pack/emergency/mre
|
||||
name = "MRE supply kit (emergency rations)"
|
||||
desc = "The lights are out. Oxygen's running low. You've run out of food except space weevils. Don't let this be you! Order our NT branded MRE kits today! This pack contains 5 MRE packs with a randomized menu and an oxygen tank."
|
||||
cost = 2000
|
||||
contains = list(/obj/item/storage/box/mre/menu1/safe,
|
||||
/obj/item/storage/box/mre/menu1/safe,
|
||||
/obj/item/storage/box/mre/menu2/safe,
|
||||
/obj/item/storage/box/mre/menu2/safe,
|
||||
/obj/item/storage/box/mre/menu3,
|
||||
/obj/item/storage/box/mre/menu4/safe)
|
||||
crate_name = "MRE crate (emergency rations)"
|
||||
|
||||
/datum/supply_pack/emergency/syndicate
|
||||
name = "NULL_ENTRY"
|
||||
desc = "(#@&^$THIS PACKAGE CONTAINS 30TC WORTH OF SOME RANDOM SYNDICATE GEAR WE HAD LYING AROUND THE WAREHOUSE. GIVE EM HELL, OPERATIVE@&!*() "
|
||||
@@ -205,7 +260,6 @@
|
||||
name = "Space Suit Crate"
|
||||
desc = "Contains two aging suits from Space-Goodwill. Requires EVA access to open."
|
||||
cost = 3000
|
||||
access = ACCESS_EVA
|
||||
contains = list(/obj/item/clothing/suit/space,
|
||||
/obj/item/clothing/suit/space,
|
||||
/obj/item/clothing/head/helmet/space,
|
||||
@@ -254,22 +308,3 @@
|
||||
crate_name = "weed control crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/hydroponics
|
||||
|
||||
/datum/supply_pack/medical/anitvirus
|
||||
name = "Virus Containment Crate"
|
||||
desc = "Viro let out a death plague Mk II again? Someone didnt wash there hands? Old plagues born anew? Well this crate is for you! Hope you cure it before it brakes out of the station... This crate needs medical access to open and has two bio suits, a box of needles and beakers, five spaceacillin needles, and a medibot."
|
||||
cost = 3000
|
||||
access = ACCESS_MEDICAL
|
||||
contains = list(/mob/living/simple_animal/bot/medbot,
|
||||
/obj/item/clothing/head/bio_hood,
|
||||
/obj/item/clothing/head/bio_hood,
|
||||
/obj/item/clothing/suit/bio_suit,
|
||||
/obj/item/clothing/suit/bio_suit,
|
||||
/obj/item/reagent_containers/syringe/antiviral,
|
||||
/obj/item/reagent_containers/syringe/antiviral,
|
||||
/obj/item/reagent_containers/syringe/antiviral,
|
||||
/obj/item/reagent_containers/syringe/antiviral,
|
||||
/obj/item/reagent_containers/syringe/antiviral,
|
||||
/obj/item/storage/box/syringes,
|
||||
/obj/item/storage/box/beakers)
|
||||
crate_name = "virus containment unit crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/plasma
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
name = "Engineering Hardsuit"
|
||||
desc = "Poly 'Who stole all the hardsuits!' Well now you can get more hardsuits if needed! NOTE ONE HARDSUIT IS IN THIS CRATE, as well as one air tank and mask!"
|
||||
cost = 2250
|
||||
access = ACCESS_ENGINE
|
||||
contains = list(/obj/item/tank/internals/air,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/space/hardsuit/engine)
|
||||
@@ -65,7 +66,7 @@
|
||||
name = "Atmospherics Hardsuit"
|
||||
desc = "Too many techs and not enough hardsuits? Time to buy some more! Comes with gas mask and air tank. Ask the CE to open."
|
||||
cost = 5000
|
||||
access = ACCESS_CE
|
||||
access = ACCESS_CE //100% Fire and Bio resistance
|
||||
contains = list(/obj/item/tank/internals/air,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/space/hardsuit/engine/atmos)
|
||||
@@ -74,7 +75,7 @@
|
||||
|
||||
/datum/supply_pack/engineering/industrialrcd
|
||||
name = "Industrial RCD"
|
||||
desc = "A industrial RCD in case the station has gone through more then one meteor storm and the CE needs to bring out the somthing a bit more reliable. Dose not contain spare ammo for the industrial RCD or any other RCD modles."
|
||||
desc = "An industrial RCD in case the station has gone through more then one meteor storm and the CE needs to bring out the somthing a bit more reliable. Does not contain spare ammo for the industrial RCD or any other RCD models."
|
||||
cost = 4500
|
||||
access = ACCESS_CE
|
||||
contains = list(/obj/item/construction/rcd/industrial)
|
||||
@@ -91,15 +92,11 @@
|
||||
crate_name = "insulated gloves crate"
|
||||
crate_type = /obj/structure/closet/crate/engineering/electrical
|
||||
|
||||
/obj/item/stock_parts/cell/inducer_supply
|
||||
maxcharge = 5000
|
||||
charge = 5000
|
||||
|
||||
/datum/supply_pack/engineering/inducers
|
||||
name = "NT-75 Electromagnetic Power Inducers Crate"
|
||||
desc = "No rechargers? No problem, with the NT-75 EPI, you can recharge any standard cell-based equipment anytime, anywhere. Contains two Inducers."
|
||||
cost = 2300
|
||||
contains = list(/obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}, /obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}) //FALSE doesn't work in modified type paths apparently.
|
||||
contains = list(/obj/item/inducer/sci/supply, /obj/item/inducer/sci/supply)
|
||||
crate_name = "inducer crate"
|
||||
crate_type = /obj/structure/closet/crate/engineering/electrical
|
||||
|
||||
@@ -121,18 +118,6 @@
|
||||
crate_name = "power cell crate"
|
||||
crate_type = /obj/structure/closet/crate/engineering/electrical
|
||||
|
||||
|
||||
/datum/supply_pack/engineering/siezedpower
|
||||
name = "Siezed Power Cell Crate"
|
||||
desc = "We took the means of power! Contains three high-voltage plus power cells."
|
||||
cost = 1300
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/stock_parts/cell/high/plus,
|
||||
/obj/item/stock_parts/cell/high/plus,
|
||||
/obj/item/stock_parts/cell/high/plus)
|
||||
crate_name = "siezed crate"
|
||||
crate_type = /obj/structure/closet/crate/engineering/electrical
|
||||
|
||||
/datum/supply_pack/engineering/shuttle_engine
|
||||
name = "Shuttle Engine Crate"
|
||||
desc = "Through advanced bluespace-shenanigans, our engineers have managed to fit an entire shuttle engine into one tiny little crate. Requires CE access to open."
|
||||
@@ -142,22 +127,6 @@
|
||||
crate_name = "shuttle engine crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/engineering
|
||||
|
||||
/datum/supply_pack/engineering/siezedproduction
|
||||
name = "The Means of Production"
|
||||
desc = "We will win for we have took over the production! S five metal sheets, five wire, three matter bins, one manipulater and one sheet of glass."
|
||||
cost = 1500
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/stock_parts/cell/high/plus,
|
||||
/obj/item/circuitboard/machine/autolathe,
|
||||
/obj/item/stack/cable_coil/random/five,
|
||||
/obj/item/stack/sheet/metal/five,
|
||||
/obj/item/stock_parts/matter_bin,
|
||||
/obj/item/stock_parts/matter_bin,
|
||||
/obj/item/stock_parts/matter_bin,
|
||||
/obj/item/stock_parts/manipulator,
|
||||
/obj/item/stack/sheet/glass,)
|
||||
crate_name = "siezed crate"
|
||||
|
||||
/datum/supply_pack/engineering/tools
|
||||
name = "Toolbox Crate"
|
||||
desc = "Any robust spaceman is never far from their trusty toolbox. Contains three electrical toolboxes and three mechanical toolboxes."
|
||||
@@ -184,7 +153,7 @@
|
||||
|
||||
/datum/supply_pack/engineering/dna_vault
|
||||
name = "DNA Vault Parts"
|
||||
desc = "Secure the longevity of the current state of humanity within this massive library of scientific knowledge, capable of granting superhuman powers and abilities. Highly advanced research is required for proper construction. Also contains five DNA probes."
|
||||
desc = "Secure the longevity of the current state of civilization within this massive library of scientific knowledge, capable of granting superhuman powers and abilities. Highly advanced research is required for proper construction. Also contains five DNA probes." //C'mon now, it's nae just humans on the station these days
|
||||
cost = 12000
|
||||
special = TRUE
|
||||
contains = list(
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
name = "Chicken Crate"
|
||||
desc = "The chicken goes bwaak!"
|
||||
cost = 2000
|
||||
contains = list( /mob/living/simple_animal/chick)
|
||||
contains = list(/mob/living/simple_animal/chick)
|
||||
crate_name = "chicken crate"
|
||||
|
||||
/datum/supply_pack/critter/crab
|
||||
@@ -135,7 +135,7 @@
|
||||
/obj/item/clothing/neck/petcollar)
|
||||
crate_name = "pug crate"
|
||||
|
||||
/datum/supply_pack/organic/critter/kiwi
|
||||
/datum/supply_pack/critter/kiwi
|
||||
name = "Space kiwi Crate"
|
||||
cost = 2000
|
||||
contains = list( /mob/living/simple_animal/kiwi)
|
||||
@@ -150,6 +150,18 @@
|
||||
/mob/living/simple_animal/hostile/retaliate/poison/snake)
|
||||
crate_name = "snake crate"
|
||||
|
||||
/datum/supply_pack/critter/mouse
|
||||
name = "Mouse Crate"
|
||||
desc = "Good for snakes and lizards of all ages. Contains ~12 feeder mice."
|
||||
cost = 2000
|
||||
contains = list(/mob/living/simple_animal/mouse,)
|
||||
crate_name = "mouse crate"
|
||||
|
||||
/datum/supply_pack/critter/mouse/generate()
|
||||
. = ..()
|
||||
for(var/i in 1 to 11)
|
||||
new /mob/living/simple_animal/mouse(.)
|
||||
|
||||
/datum/supply_pack/critter/secbat
|
||||
name = "Security Bat Crate"
|
||||
desc = "Contains five security bats, perfect to Bat-up any security officer."
|
||||
|
||||
@@ -9,6 +9,10 @@
|
||||
/datum/supply_pack/materials
|
||||
group = "Canisters & Materials"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////// Materials //////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/materials/cardboard50
|
||||
name = "50 Cardboard Sheets"
|
||||
desc = "Create a bunch of boxes."
|
||||
@@ -58,6 +62,13 @@
|
||||
contains = list(/obj/item/stack/sheet/mineral/sandstone/thirty)
|
||||
crate_name = "sandstone blocks crate"
|
||||
|
||||
/datum/supply_pack/materials/rawlumber
|
||||
name = "50 Towercap Logs"
|
||||
desc = "Raw logs from towercaps. Contains fifty logs."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/grown/log)
|
||||
crate_name = "lumber crate"
|
||||
|
||||
/datum/supply_pack/materials/wood50
|
||||
name = "50 Wood Planks"
|
||||
desc = "Turn cargo's boring metal groundwork into beautiful panelled flooring and much more with fifty wooden planks!"
|
||||
@@ -65,22 +76,31 @@
|
||||
contains = list(/obj/item/stack/sheet/mineral/wood/fifty)
|
||||
crate_name = "wood planks crate"
|
||||
|
||||
/datum/supply_pack/organic/rawcotton
|
||||
/datum/supply_pack/materials/rawcotton
|
||||
name = "Raw Cotton Crate"
|
||||
desc = "Plushies have been on the down in the market, and now due to a flood of raw cotton the price of it is so cheap, its a steal! Contains 40 raw cotton sheets."
|
||||
cost = 800 // 100 net cost, 20 x 20 = 400. 300 proffit if turned into cloth sheets or more if turned to silk then 10 x 200 = 2000
|
||||
cost = 800 // 100 net cost, 20 x 20 = 400. 300 profit if turned into cloth sheets or more if turned to silk then 10 x 200 = 2000
|
||||
contains = list(/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/ten
|
||||
)
|
||||
crate_name = "cotton crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/datum/supply_pack/organic/rawlumber
|
||||
name = "Raw Lumber Crate"
|
||||
desc = "Raw logs from towercaps. Contains fifty logs."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/grown/log)
|
||||
crate_name = "lumber crate"
|
||||
/datum/supply_pack/materials/rawcottonbulk
|
||||
name = "Raw Cotton Crate (Bulk)"
|
||||
desc = "We have so much of this stuff we need to get rid of it in -bulk- now. This crate contains 240 raw cotton sheets."
|
||||
cost = 1300 // 100 net cost (per 40 cotton) , 20 x 20 = 400. 300 profit if turned into cloth sheets or more if turned to silk then 10 x 200 = 2000
|
||||
contains = list(/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/thirty,
|
||||
/obj/item/stack/sheet/cotton/thirty,
|
||||
)
|
||||
crate_name = "bulk cotton crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/datum/supply_pack/critter/animal_feed/generate()
|
||||
. = ..()
|
||||
@@ -89,7 +109,7 @@
|
||||
|
||||
/datum/supply_pack/materials/rcdammo
|
||||
name = "Spare RDC ammo"
|
||||
desc = "This crate contains sixteen RCD ammo packs, to help with any holes or projects people mite be working on."
|
||||
desc = "This crate contains sixteen RCD compressed matter packs, to help with any holes or projects people might be working on."
|
||||
cost = 3750
|
||||
contains = list(/obj/item/rcd_ammo,
|
||||
/obj/item/rcd_ammo,
|
||||
@@ -109,6 +129,18 @@
|
||||
/obj/item/rcd_ammo)
|
||||
crate_name = "rcd ammo"
|
||||
|
||||
/datum/supply_pack/materials/loom
|
||||
name = "Loom"
|
||||
desc = "A large pre-made loom."
|
||||
cost = 1000
|
||||
contains = list(/obj/structure/loom/unanchored)
|
||||
crate_name = "loom crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////// Canisters //////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/materials/bz
|
||||
name = "BZ Canister Crate"
|
||||
desc = "Contains a canister of BZ. Requires Toxins access to open."
|
||||
@@ -159,6 +191,10 @@
|
||||
crate_name = "water vapor canister crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////// Tanks ////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/materials/fueltank
|
||||
name = "Fuel Tank Crate"
|
||||
desc = "Contains a welding fuel tank. Caution, highly flammable."
|
||||
@@ -191,18 +227,4 @@
|
||||
crate_name = "high-capacity water tank crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
/datum/supply_pack/materials/loom
|
||||
name = "Loom"
|
||||
desc = "A large pre-made loom."
|
||||
cost = 1000
|
||||
contains = list(/obj/structure/loom)
|
||||
crate_name = "loom crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
/datum/supply_pack/materials/wooden_barrel
|
||||
name = "Wooden Barrel"
|
||||
desc = "Wooden barrels ready for storage."
|
||||
cost = 1500
|
||||
contains = list(/obj/structure/fermenting_barrel)
|
||||
crate_name = "wooden barrel crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
@@ -10,6 +10,16 @@
|
||||
group = "Medical"
|
||||
crate_type = /obj/structure/closet/crate/medical
|
||||
|
||||
/datum/supply_pack/medical/bodybags
|
||||
name = "Bodybags"
|
||||
desc = "For when the bodies hit the floor. Contains 4 boxes of bodybags."
|
||||
cost = 1200
|
||||
contains = list(/obj/item/storage/box/bodybags,
|
||||
/obj/item/storage/box/bodybags,
|
||||
/obj/item/storage/box/bodybags,
|
||||
/obj/item/storage/box/bodybags,)
|
||||
crate_name = "bodybag crate"
|
||||
|
||||
/datum/supply_pack/medical/firstaidbruises
|
||||
name = "Bruise Treatment Kit Crate"
|
||||
desc = "Contains three first aid kits focused on healing bruises and broken bones."
|
||||
@@ -30,9 +40,10 @@
|
||||
|
||||
/datum/supply_pack/medical/bloodpacks
|
||||
name = "Blood Pack Variety Crate"
|
||||
desc = "Contains ten different blood packs for reintroducing blood to patients."
|
||||
desc = "Contains nine different blood packs for reintroducing blood to patients, plus two universal synthetic blood packs."
|
||||
cost = 3000
|
||||
contains = list(/obj/item/reagent_containers/blood/random,
|
||||
contains = list(/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/random,
|
||||
/obj/item/reagent_containers/blood/APlus,
|
||||
/obj/item/reagent_containers/blood/AMinus,
|
||||
@@ -46,18 +57,6 @@
|
||||
crate_name = "blood freezer"
|
||||
crate_type = /obj/structure/closet/crate/freezer
|
||||
|
||||
/datum/supply_pack/medical/bloodpackssynth
|
||||
name = "Synthetics Blood Pack Crate"
|
||||
desc = "Contains five synthetics blood packs for reintroducing blood to patients."
|
||||
cost = 3000
|
||||
contains = list(/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/synthetics)
|
||||
crate_name = "blood freezer"
|
||||
crate_type = /obj/structure/closet/crate/freezer
|
||||
|
||||
/datum/supply_pack/medical/defibs
|
||||
name = "Defibrillator Crate"
|
||||
desc = "Contains two defibrillators for bringing the recently deceased back to life."
|
||||
@@ -85,7 +84,7 @@
|
||||
|
||||
/datum/supply_pack/science/adv_surgery_tools
|
||||
name = "Med-Co Advanced surgery tools"
|
||||
desc = "A full set of Med-Co advanced surgery tools, this crate also comes with a spay of synth flesh as well as a can of . Requires Surgery access to open."
|
||||
desc = "A full set of Med-Co advanced surgery tools! In addition to that it contains both a can of synthflesh and a can of sterilizine. Requires Surgery access to open."
|
||||
cost = 5500
|
||||
access = ACCESS_SURGERY
|
||||
contains = list(/obj/item/storage/belt/medical/surgery_belt_adv,
|
||||
@@ -96,8 +95,9 @@
|
||||
|
||||
/datum/supply_pack/medical/medicalhardsuit
|
||||
name = "Medical Hardsuit"
|
||||
desc = "Got people being spaced left and right? Hole in the same room as the dead body of Hos or cap? Fear not, now you can buy one medical hardsuit with a mask and air tank to save your fellow crewmembers."
|
||||
desc = "Got people being spaced left and right? Hole in the same room as the dead body of Hos or cap? Fear not, now you can buy one medical hardsuit with a mask and air tank to save your fellow crewmembers. Requires medical access to open."
|
||||
cost = 2750
|
||||
access = ACCESS_MEDICAL
|
||||
contains = list(/obj/item/tank/internals/air,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/space/hardsuit/medical)
|
||||
@@ -174,7 +174,7 @@
|
||||
|
||||
/datum/supply_pack/medical/advrad
|
||||
name = "Radiation Treatment Crate Deluxe"
|
||||
desc = "A crate for when radiation is out of hand... Contains two rad-b-gone kits, one bottle of anti radiation deluxe pill bottle, as well as a radiation treatment deluxe pill bottle!"
|
||||
desc = "A crate for when radiation is out of hand... Contains two rad-b-gone kits, one bottle of anti radiation deluxe pills, as well as a radiation treatment deluxe pill bottle!"
|
||||
cost = 3500
|
||||
contains = list(/obj/item/storage/pill_bottle/antirad_plus,
|
||||
/obj/item/storage/pill_bottle/mutarad,
|
||||
@@ -226,3 +226,23 @@
|
||||
crate_name = "virus crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/plasma
|
||||
dangerous = TRUE
|
||||
|
||||
/datum/supply_pack/medical/anitvirus
|
||||
name = "Virus Containment Crate"
|
||||
desc = "Viro let out a death plague Mk II again? Someone didnt wash their hands? Old plagues born anew? Well this crate is for you! Hope you cure it before it breaks out of the station... This crate needs medical access to open and has two bio suits, a box of needles and beakers, five spaceacillin needles, and a medibot."
|
||||
cost = 3000
|
||||
access = ACCESS_MEDICAL
|
||||
contains = list(/mob/living/simple_animal/bot/medbot,
|
||||
/obj/item/clothing/head/bio_hood,
|
||||
/obj/item/clothing/head/bio_hood,
|
||||
/obj/item/clothing/suit/bio_suit,
|
||||
/obj/item/clothing/suit/bio_suit,
|
||||
/obj/item/reagent_containers/syringe/antiviral,
|
||||
/obj/item/reagent_containers/syringe/antiviral,
|
||||
/obj/item/reagent_containers/syringe/antiviral,
|
||||
/obj/item/reagent_containers/syringe/antiviral,
|
||||
/obj/item/reagent_containers/syringe/antiviral,
|
||||
/obj/item/storage/box/syringes,
|
||||
/obj/item/storage/box/beakers)
|
||||
crate_name = "virus containment unit crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/plasma
|
||||
@@ -9,6 +9,21 @@
|
||||
/datum/supply_pack/misc
|
||||
group = "Miscellaneous Supplies"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////// Paperwork and Writing Supplies //////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/* I did it Kevin
|
||||
/datum/supply_pack/misc/abandonedcrate
|
||||
name = "Abandoned Crate"
|
||||
desc = "Someone keeps finding these locked crates out in the boonies. How about you take a crack at it, we've had our fill. WARNING: EXPLOSIVE"
|
||||
contraband = TRUE
|
||||
cost = 12800
|
||||
contains = list(/obj/structure/closet/crate/secure/loot)
|
||||
crate_name = "abandoned crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
dangerous = TRUE
|
||||
*/
|
||||
/datum/supply_pack/misc/artsupply
|
||||
name = "Art Supplies"
|
||||
desc = "Make some happy little accidents with six canvasses, two easels, two boxes of crayons, and a rainbow crayon!"
|
||||
@@ -29,39 +44,6 @@
|
||||
crate_name = "art supply crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/misc/captain_pen
|
||||
name = "Captain Pen"
|
||||
desc = "A spare Captain fountain pen."
|
||||
access = ACCESS_CAPTAIN
|
||||
cost = 10000
|
||||
contains = list(/obj/item/pen/fountain/captain)
|
||||
crate_name = "captain pen"
|
||||
crate_type = /obj/structure/closet/crate/secure/weapon //It is a combat pen
|
||||
|
||||
/datum/supply_pack/misc/bicycle
|
||||
name = "Bicycle"
|
||||
desc = "Nanotrasen reminds all employees to never toy with powers outside their control."
|
||||
cost = 1000000
|
||||
contains = list(/obj/vehicle/ridden/bicycle)
|
||||
crate_name = "Bicycle Crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
/datum/supply_pack/misc/bigband
|
||||
name = "Big Band Instrument Collection"
|
||||
desc = "Get your sad station movin' and groovin' with this fine collection! Contains nine different instruments!"
|
||||
cost = 5000
|
||||
crate_name = "Big band musical instruments collection"
|
||||
contains = list(/obj/item/instrument/violin,
|
||||
/obj/item/instrument/guitar,
|
||||
/obj/item/instrument/glockenspiel,
|
||||
/obj/item/instrument/accordion,
|
||||
/obj/item/instrument/saxophone,
|
||||
/obj/item/instrument/trombone,
|
||||
/obj/item/instrument/recorder,
|
||||
/obj/item/instrument/harmonica,
|
||||
/obj/structure/piano/unanchored)
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/misc/book_crate
|
||||
name = "Book Crate"
|
||||
desc = "Surplus from the Nanotrasen Archives, these five books are sure to be good reads."
|
||||
@@ -98,6 +80,15 @@
|
||||
/obj/item/storage/briefcase)
|
||||
crate_name = "bureaucracy crate"
|
||||
|
||||
/datum/supply_pack/misc/captain_pen
|
||||
name = "Captain Pen"
|
||||
desc = "A spare Captain fountain pen."
|
||||
access = ACCESS_CAPTAIN
|
||||
cost = 10000
|
||||
contains = list(/obj/item/pen/fountain/captain)
|
||||
crate_name = "captain pen"
|
||||
crate_type = /obj/structure/closet/crate/secure/weapon //It is a combat pen
|
||||
|
||||
/datum/supply_pack/misc/fountainpens
|
||||
name = "Calligraphy Crate"
|
||||
desc = "Sign death warrants in style with these seven executive fountain pens."
|
||||
@@ -107,14 +98,6 @@
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
crate_name = "calligraphy crate"
|
||||
|
||||
/datum/supply_pack/misc/wrapping_paper
|
||||
name = "Festive Wrapping Paper Crate"
|
||||
desc = "Want to mail your loved ones gift-wrapped chocolates, stuffed animals, the Clown's severed head? You can do all that, with this crate full of wrapping paper."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/stack/wrapping_paper)
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
crate_name = "festive wrapping paper crate"
|
||||
|
||||
/datum/supply_pack/misc/paper_work
|
||||
name = "Freelance Paper work"
|
||||
desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (20) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
|
||||
@@ -143,16 +126,134 @@
|
||||
)
|
||||
crate_name = "Paperwork"
|
||||
|
||||
/datum/supply_pack/misc/funeral
|
||||
name = "Funeral Supply crate"
|
||||
desc = "At the end of the day, someone's gonna want someone dead. Give them a proper send-off with these funeral supplies! Contains a coffin with burial garmets and flowers."
|
||||
cost = 800
|
||||
contains = list(/obj/item/clothing/under/burial,
|
||||
/obj/item/reagent_containers/food/snacks/grown/harebell,
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium
|
||||
)
|
||||
crate_name = "coffin"
|
||||
crate_type = /obj/structure/closet/crate/coffin
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////// Entertainment ///////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/misc/randombedsheets
|
||||
name = "Bedsheet Crate (R)"
|
||||
desc = "Snuggle up in some sweet sheets with this assorted bedsheet crate. Each set comes with eight random bedsheets for your slumbering pleasure!"
|
||||
cost = 2000
|
||||
contains = list(/obj/item/bedsheet/random,
|
||||
/obj/item/bedsheet/random,
|
||||
/obj/item/bedsheet/random,
|
||||
/obj/item/bedsheet/random,
|
||||
/obj/item/bedsheet/random,
|
||||
/obj/item/bedsheet/random,
|
||||
/obj/item/bedsheet/random,
|
||||
/obj/item/bedsheet/random) //I'm lazy, and I copy paste stuff.
|
||||
crate_name = "random bedsheet crate"
|
||||
|
||||
/datum/supply_pack/misc/coloredsheets
|
||||
name = "Bedsheet Crate (C)"
|
||||
desc = "Give your night life a splash of color with this crate filled with bedsheets! Contains a total of nine different-colored sheets."
|
||||
cost = 1250
|
||||
contains = list(/obj/item/bedsheet/blue,
|
||||
/obj/item/bedsheet/green,
|
||||
/obj/item/bedsheet/orange,
|
||||
/obj/item/bedsheet/purple,
|
||||
/obj/item/bedsheet/red,
|
||||
/obj/item/bedsheet/yellow,
|
||||
/obj/item/bedsheet/brown,
|
||||
/obj/item/bedsheet/black,
|
||||
/obj/item/bedsheet/rainbow)
|
||||
crate_name = "colored bedsheet crate"
|
||||
|
||||
/datum/supply_pack/misc/bicycle
|
||||
name = "Bicycle"
|
||||
desc = "Nanotrasen reminds all employees to never toy with powers outside their control."
|
||||
cost = 1000000
|
||||
contains = list(/obj/vehicle/ridden/bicycle)
|
||||
crate_name = "Bicycle Crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
/datum/supply_pack/misc/bigband
|
||||
name = "Big Band Instrument Collection"
|
||||
desc = "Get your sad station movin' and groovin' with this fine collection! Contains nine different instruments!"
|
||||
cost = 5000
|
||||
crate_name = "Big band musical instruments collection"
|
||||
contains = list(/obj/item/instrument/violin,
|
||||
/obj/item/instrument/guitar,
|
||||
/obj/item/instrument/glockenspiel,
|
||||
/obj/item/instrument/accordion,
|
||||
/obj/item/instrument/saxophone,
|
||||
/obj/item/instrument/trombone,
|
||||
/obj/item/instrument/recorder,
|
||||
/obj/item/instrument/harmonica,
|
||||
/obj/structure/piano/unanchored)
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/misc/cbtpack
|
||||
name = "CBT Equipment"
|
||||
desc = "(*!&@#CBT is a special term coined by high ranking syndicate operatives for a special form of information extraction. While the training required to use this shipment is highly classified, the distribution of it's contents are not. In addition to this crates unusual contents, we have added a bar of soap.#@*$"
|
||||
hidden = TRUE
|
||||
cost = 2400
|
||||
contains = list(/mob/living/simple_animal/chicken,
|
||||
/obj/item/toy/beach_ball/holoball,
|
||||
/obj/item/melee/baton/cattleprod,
|
||||
/obj/item/soap/syndie)
|
||||
crate_name = "cbt crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
/datum/supply_pack/misc/casinocrate
|
||||
name = "Casino Crate"
|
||||
desc = "Start up your own grand casino with this crate filled with slot machine and arcade boards!"
|
||||
cost = 3000
|
||||
contains = list(/obj/item/circuitboard/computer/arcade/battle,
|
||||
/obj/item/circuitboard/computer/arcade/battle,
|
||||
/obj/item/circuitboard/computer/arcade/orion_trail,
|
||||
/obj/item/circuitboard/computer/arcade/orion_trail,
|
||||
/obj/item/circuitboard/computer/arcade/minesweeper,
|
||||
/obj/item/circuitboard/computer/arcade/minesweeper,
|
||||
/obj/item/circuitboard/computer/slot_machine,
|
||||
/obj/item/circuitboard/computer/slot_machine,
|
||||
/obj/item/circuitboard/computer/slot_machine,
|
||||
/obj/item/circuitboard/computer/slot_machine,
|
||||
/obj/item/circuitboard/computer/slot_machine,
|
||||
/obj/item/circuitboard/computer/slot_machine)
|
||||
crate_name = "casino crate"
|
||||
|
||||
/datum/supply_pack/misc/coincrate
|
||||
name = "Coin Crate"
|
||||
desc = "Psssst, hey, you. Yes, you. I've heard that coins can do some special things on your station, give you access to some pretty cool stuff. Here's the deal, you give me some credits, and I give so some coins. Sound like a deal? I'll give you 10 for 10000 creds."
|
||||
contraband = TRUE
|
||||
cost = 10000
|
||||
contains = list(/obj/item/coin/silver)
|
||||
crate_name = "coin crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
/datum/supply_pack/misc/coincrate/generate()
|
||||
. = ..()
|
||||
for(var/i in 1 to 9)
|
||||
new /obj/item/coin/silver(.)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////// Misc Supplies ///////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/misc/exoticfootwear
|
||||
name = "Exotic Footwear Crate"
|
||||
desc = "Popularised by lizards and exotic dancers, the footwear included in this shipment is sure to give your feet the breathing room they deserve. Sweet Kicks Inc. is not responsible for any damage, distress, or @r0u$a1 caused by this shipment."
|
||||
cost = 4337
|
||||
contains = list(/obj/item/clothing/shoes/wraps,
|
||||
/obj/item/clothing/shoes/wraps,
|
||||
/obj/item/clothing/shoes/wraps/silver,
|
||||
/obj/item/clothing/shoes/wraps/silver,
|
||||
/obj/item/clothing/shoes/wraps/red,
|
||||
/obj/item/clothing/shoes/wraps/red,
|
||||
/obj/item/clothing/shoes/wraps/blue,
|
||||
/obj/item/clothing/shoes/wraps/blue,
|
||||
/obj/item/clothing/shoes/clown_shoes,
|
||||
/obj/item/clothing/shoes/kindleKicks)
|
||||
crate_name = "footie crate"
|
||||
|
||||
/datum/supply_pack/misc/wrapping_paper
|
||||
name = "Festive Wrapping Paper Crate"
|
||||
desc = "Want to mail your loved ones gift-wrapped chocolates, stuffed animals, or the Clown's severed head? You can do all that, with this crate full of wrapping paper."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/stack/wrapping_paper)
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
crate_name = "festive wrapping paper crate"
|
||||
|
||||
/datum/supply_pack/misc/jukebox
|
||||
name = "Jukebox"
|
||||
@@ -160,9 +261,147 @@
|
||||
contains = list(/obj/machinery/jukebox)
|
||||
crate_name = "Jukebox"
|
||||
|
||||
/datum/supply_pack/misc/potted_plants
|
||||
name = "Potted Plants Crate"
|
||||
desc = "Spruce up the station with these lovely plants! Contains a random assortment of five potted plants from Nanotrasen's potted plant research division. Warranty void if thrown."
|
||||
cost = 730
|
||||
contains = list(/obj/item/twohanded/required/kirbyplants/random,
|
||||
/obj/item/twohanded/required/kirbyplants/random,
|
||||
/obj/item/twohanded/required/kirbyplants/random,
|
||||
/obj/item/twohanded/required/kirbyplants/random,
|
||||
/obj/item/twohanded/required/kirbyplants/random)
|
||||
crate_name = "potted plants crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/datum/supply_pack/misc/religious_supplies
|
||||
name = "Religious Supplies Crate"
|
||||
desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets."
|
||||
cost = 4000 // it costs so much because the Space Church is ran by Space Jews
|
||||
contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/holywater,
|
||||
/obj/item/storage/book/bible/booze,
|
||||
/obj/item/storage/book/bible/booze,
|
||||
/obj/item/clothing/suit/hooded/chaplain_hoodie,
|
||||
/obj/item/clothing/suit/hooded/chaplain_hoodie
|
||||
)
|
||||
crate_name = "religious supplies crate"
|
||||
|
||||
/datum/supply_pack/misc/funeral
|
||||
name = "Funeral Supplies"
|
||||
desc = "Mourn your dead properly buy sending them off with love filled notes, clean clothes, and a proper ceremony. Contains two candle packs, funeral garb, flowers, a paperbin , and crayons to help aid in religious rituals. Coffin included."
|
||||
cost = 1200
|
||||
contains = list(/obj/item/clothing/under/burial,
|
||||
/obj/item/storage/fancy/candle_box,
|
||||
/obj/item/storage/fancy/candle_box,
|
||||
/obj/item/reagent_containers/food/snacks/grown/harebell,
|
||||
/obj/item/reagent_containers/food/snacks/grown/harebell,
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium,
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium,
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/lily,
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/lily,
|
||||
/obj/item/storage/crayons,
|
||||
/obj/item/paper_bin
|
||||
)
|
||||
crate_name = "coffin"
|
||||
crate_type = /obj/structure/closet/crate/coffin
|
||||
|
||||
/datum/supply_pack/misc/shower
|
||||
name = "Shower Supplies"
|
||||
desc = "Everyone needs a bit of R&R. Make sure you get can get yours by ordering this crate filled with towels, rubber duckies, and some soap!"
|
||||
cost = 1000
|
||||
contains = list(/obj/item/reagent_containers/rag/towel,
|
||||
/obj/item/reagent_containers/rag/towel,
|
||||
/obj/item/reagent_containers/rag/towel,
|
||||
/obj/item/reagent_containers/rag/towel,
|
||||
/obj/item/reagent_containers/rag/towel,
|
||||
/obj/item/reagent_containers/rag/towel,
|
||||
/obj/item/bikehorn/rubberducky,
|
||||
/obj/item/bikehorn/rubberducky,
|
||||
/obj/item/soap/nanotrasen)
|
||||
crate_name = "shower crate"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Misc + Decor ////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/misc/carpet_exotic
|
||||
name = "Exotic Carpet Crate"
|
||||
desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
|
||||
cost = 7000
|
||||
contains = list(/obj/item/stack/tile/carpet/blue/fifty,
|
||||
/obj/item/stack/tile/carpet/blue/fifty,
|
||||
/obj/item/stack/tile/carpet/cyan/fifty,
|
||||
/obj/item/stack/tile/carpet/cyan/fifty,
|
||||
/obj/item/stack/tile/carpet/green/fifty,
|
||||
/obj/item/stack/tile/carpet/green/fifty,
|
||||
/obj/item/stack/tile/carpet/orange/fifty,
|
||||
/obj/item/stack/tile/carpet/orange/fifty,
|
||||
/obj/item/stack/tile/carpet/purple/fifty,
|
||||
/obj/item/stack/tile/carpet/purple/fifty,
|
||||
/obj/item/stack/tile/carpet/red/fifty,
|
||||
/obj/item/stack/tile/carpet/red/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblue/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblue/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblack/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblack/fifty,
|
||||
/obj/item/stack/tile/carpet/blackred/fifty,
|
||||
/obj/item/stack/tile/carpet/blackred/fifty,
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty,
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty)
|
||||
crate_name = "exotic carpet crate"
|
||||
|
||||
/datum/supply_pack/misc/carpet
|
||||
name = "Premium Carpet Crate"
|
||||
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains some classic carpet, along with black, red, and monochrome varients."
|
||||
cost = 1350
|
||||
contains = list(/obj/item/stack/tile/carpet/fifty,
|
||||
/obj/item/stack/tile/carpet/fifty,
|
||||
/obj/item/stack/tile/carpet/black/fifty,
|
||||
/obj/item/stack/tile/carpet/black/fifty,
|
||||
/obj/item/stack/tile/carpet/blackred/fifty,
|
||||
/obj/item/stack/tile/carpet/blackred/fifty,
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty,
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty)
|
||||
crate_name = "premium carpet crate"
|
||||
|
||||
/datum/supply_pack/misc/party
|
||||
name = "Party Equipment"
|
||||
desc = "Celebrate both life and death on the station with Nanotrasen's Party Essentials(tm)! Contains seven colored glowsticks, four beers, two ales, a drinking shaker, and a bottle of patron & goldschlager!"
|
||||
cost = 2000
|
||||
contains = list(/obj/item/storage/box/drinkingglasses,
|
||||
/obj/item/reagent_containers/food/drinks/shaker,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/patron,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/goldschlager,
|
||||
/obj/item/reagent_containers/food/drinks/ale,
|
||||
/obj/item/reagent_containers/food/drinks/ale,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/flashlight/glowstick,
|
||||
/obj/item/flashlight/glowstick/red,
|
||||
/obj/item/flashlight/glowstick/blue,
|
||||
/obj/item/flashlight/glowstick/cyan,
|
||||
/obj/item/flashlight/glowstick/orange,
|
||||
/obj/item/flashlight/glowstick/yellow,
|
||||
/obj/item/flashlight/glowstick/pink)
|
||||
crate_name = "party equipment crate"
|
||||
|
||||
/datum/supply_pack/misc/noslipfloor
|
||||
name = "High-traction Floor Tiles"
|
||||
desc = "Make slipping a thing of the past with sixty industrial-grade anti-slip floortiles!"
|
||||
cost = 2000
|
||||
contains = list(/obj/item/stack/tile/noslip/thirty,
|
||||
/obj/item/stack/tile/noslip/thirty)
|
||||
crate_name = "high-traction floor tiles crate"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////// Lewd Supplies ///////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/misc/lewd
|
||||
name = "Lewd Crate" // OwO
|
||||
desc = "Psss want to have a good time with your sluts? Well I got what you want maid clothing, dildos, collars and more!"
|
||||
desc = "Pssst, want to have a good time with your sluts? Well I got what you want! Maid clothing, dildos, collars and more!"
|
||||
cost = 5250
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/dildo/custom,
|
||||
@@ -191,40 +430,4 @@
|
||||
crate_name = "deluxe keg"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/misc/religious_supplies
|
||||
name = "Religious Supplies Crate"
|
||||
desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets."
|
||||
cost = 4000 // it costs so much because the Space Church is ran by Space Jews
|
||||
contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/holywater,
|
||||
/obj/item/storage/book/bible/booze,
|
||||
/obj/item/storage/book/bible/booze,
|
||||
/obj/item/clothing/suit/hooded/chaplain_hoodie,
|
||||
/obj/item/clothing/suit/hooded/chaplain_hoodie
|
||||
)
|
||||
crate_name = "religious supplies crate"
|
||||
|
||||
/datum/supply_pack/misc/randomised/promiscuous
|
||||
name = "Promiscuous Organs"
|
||||
desc = "Do YOU want to have more genital? Well we have just the thing for you~. This crate has two autosurgeon, that will let you have a new sex, organ to impress that hot stud and or chick."
|
||||
cost = 4000 //Only get 2!
|
||||
contraband = TRUE
|
||||
var/num_contained = 2
|
||||
contains = list(/obj/item/autosurgeon/penis,
|
||||
/obj/item/autosurgeon/testicles,
|
||||
/obj/item/autosurgeon/vagina,
|
||||
/obj/item/autosurgeon/breasts,
|
||||
/obj/item/autosurgeon/womb)
|
||||
crate_name = "promiscuous organs"
|
||||
|
||||
/datum/supply_pack/misc/toner
|
||||
name = "Toner Crate"
|
||||
desc = "Spent too much ink printing butt pictures? Fret not, with these six toner refills, you'll be printing butts 'till the cows come home!'"
|
||||
cost = 1000
|
||||
contains = list(/obj/item/toner,
|
||||
/obj/item/toner,
|
||||
/obj/item/toner,
|
||||
/obj/item/toner,
|
||||
/obj/item/toner,
|
||||
/obj/item/toner)
|
||||
crate_name = "toner crate"
|
||||
|
||||
+191
-137
@@ -10,35 +10,13 @@
|
||||
group = "Food & Hydroponics"
|
||||
crate_type = /obj/structure/closet/crate/freezer
|
||||
|
||||
/datum/supply_pack/organic/hydroponics/beekeeping_suits
|
||||
name = "Beekeeper Suit Crate"
|
||||
desc = "Bee business booming? Better be benevolent and boost botany by bestowing bi-Beekeeper-suits! Contains two beekeeper suits and matching headwear."
|
||||
cost = 1300
|
||||
contains = list(/obj/item/clothing/head/beekeeper_head,
|
||||
/obj/item/clothing/suit/beekeeper_suit,
|
||||
/obj/item/clothing/head/beekeeper_head,
|
||||
/obj/item/clothing/suit/beekeeper_suit)
|
||||
crate_name = "beekeeper suits"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/datum/supply_pack/organic/hydroponics/beekeeping_fullkit
|
||||
name = "Beekeeping Starter Crate"
|
||||
desc = "BEES BEES BEES. Contains three honey frames, a beekeeper suit and helmet, flyswatter, bee house, and, of course, a pure-bred Nanotrasen-Standardized Queen Bee!"
|
||||
cost = 1800
|
||||
contains = list(/obj/structure/beebox/unwrenched,
|
||||
/obj/item/honey_frame,
|
||||
/obj/item/honey_frame,
|
||||
/obj/item/honey_frame,
|
||||
/obj/item/queen_bee/bought,
|
||||
/obj/item/clothing/head/beekeeper_head,
|
||||
/obj/item/clothing/suit/beekeeper_suit,
|
||||
/obj/item/melee/flyswatter)
|
||||
crate_name = "beekeeping starter crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////// Food /////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/organic/candy/randomised
|
||||
name = "Candy Crate"
|
||||
desc = "For people that have a insatiable sweet tooth! Has ten candies to be eaten up.."
|
||||
desc = "For people that have an insatiable sweet tooth! Has ten candies to be eaten up.."
|
||||
cost = 2500
|
||||
var/num_contained = 10 //number of items picked to be contained in a randomised crate
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/candy,
|
||||
@@ -69,28 +47,9 @@
|
||||
/obj/item/storage/fancy/donut_box)
|
||||
crate_name = "candy crate"
|
||||
|
||||
/datum/supply_pack/organic/exoticseeds
|
||||
name = "Exotic Seeds Crate"
|
||||
desc = "Any entrepreneuring botanist's dream. Contains twelve different seeds, including three replica-pod seeds and two mystery seeds!"
|
||||
cost = 1500
|
||||
contains = list(/obj/item/seeds/nettle,
|
||||
/obj/item/seeds/replicapod,
|
||||
/obj/item/seeds/replicapod,
|
||||
/obj/item/seeds/replicapod,
|
||||
/obj/item/seeds/plump,
|
||||
/obj/item/seeds/liberty,
|
||||
/obj/item/seeds/amanita,
|
||||
/obj/item/seeds/reishi,
|
||||
/obj/item/seeds/banana,
|
||||
/obj/item/seeds/eggplant/eggy,
|
||||
/obj/item/seeds/random,
|
||||
/obj/item/seeds/random)
|
||||
crate_name = "exotic seeds crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/datum/supply_pack/organic/food
|
||||
name = "Food Crate"
|
||||
desc = "Get things cooking with this crate full of useful ingredients! Contains a two dozen eggs, three bananas, and two bags of flour and rice, two cartons of milk, soymilk, as well as salt and pepper shakers, a enzyme and sugar bottle, and three slabs of monkeymeat."
|
||||
desc = "Get things cooking with this crate full of useful ingredients! Contains a two dozen eggs, three bananas, and two bags of flour and rice, two cartons of milk, soymilk, as well as salt and pepper shakers, an enzyme and sugar bottle, and three slabs of monkeymeat."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/reagent_containers/food/condiment/flour,
|
||||
/obj/item/reagent_containers/food/condiment/flour,
|
||||
@@ -113,6 +72,24 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana)
|
||||
crate_name = "food crate"
|
||||
|
||||
/datum/supply_pack/organic/fiestatortilla
|
||||
name = "Fiesta Crate"
|
||||
desc = "Spice up the kitchen with this fiesta themed food order! Contains 8 tortilla based food items, as well as a sombrero, moustache, and cloak!"
|
||||
cost = 2750
|
||||
contains = list(/obj/item/clothing/head/sombrero,
|
||||
/obj/item/clothing/suit/hooded/cloak/david,
|
||||
/obj/item/clothing/mask/fakemoustache,
|
||||
/obj/item/reagent_containers/food/snacks/taco,
|
||||
/obj/item/reagent_containers/food/snacks/taco,
|
||||
/obj/item/reagent_containers/food/snacks/taco/plain,
|
||||
/obj/item/reagent_containers/food/snacks/taco/plain,
|
||||
/obj/item/reagent_containers/food/snacks/enchiladas,
|
||||
/obj/item/reagent_containers/food/snacks/enchiladas,
|
||||
/obj/item/reagent_containers/food/snacks/carneburrito,
|
||||
/obj/item/reagent_containers/food/snacks/cheesyburrito,
|
||||
/obj/item/reagent_containers/glass/bottle/capsaicin,
|
||||
/obj/item/reagent_containers/glass/bottle/capsaicin)
|
||||
crate_name = "fiesta crate"
|
||||
|
||||
/datum/supply_pack/organic/fruit_1
|
||||
name = "Fruit Basic Crate"
|
||||
@@ -140,7 +117,7 @@
|
||||
|
||||
/datum/supply_pack/organic/fruit_2
|
||||
name = "Fruit Delux Crate"
|
||||
desc = "Getting tired of the basic fruits and want to have something a bit more decadent! This crate is for you! Contains three of each - bunches of berries, apples, pineapples, cherries, green & red grapes, eggplants, bananas lastly ten strawberry."
|
||||
desc = "Getting tired of the basic fruits and want to have something a bit more decadent! This crate is for you! Contains three of each - bunches of berries, apples, pineapples, cherries, green & red grapes, eggplants, bananas, peaches, and lastly seven strawberry. Includes one serving tray."
|
||||
cost = 3500
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/grown/berries,
|
||||
/obj/item/reagent_containers/food/snacks/grown/berries,
|
||||
@@ -166,6 +143,9 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/eggplant,
|
||||
/obj/item/reagent_containers/food/snacks/grown/eggplant,
|
||||
/obj/item/reagent_containers/food/snacks/grown/eggplant,
|
||||
/obj/item/reagent_containers/food/snacks/grown/peach,
|
||||
/obj/item/reagent_containers/food/snacks/grown/peach,
|
||||
/obj/item/reagent_containers/food/snacks/grown/peach,
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry,
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry,
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry,
|
||||
@@ -173,9 +153,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry,
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry,
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry,
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry,
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry,
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry)
|
||||
/obj/item/storage/bag/tray)
|
||||
crate_name = "fruit crate"
|
||||
|
||||
/datum/supply_pack/organic/cream_piee
|
||||
@@ -188,84 +166,51 @@
|
||||
access = ACCESS_THEATRE
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/organic/hunting
|
||||
name = "Huntting gear"
|
||||
desc = "Even in space, we can fine prey to hunt, this crate contains everthing a fine hunter needs to have a sporting time. This crate needs armory access to open. A true huntter only needs a fine bottle of cognac, a nice coat, some good o' cigars, and of cource a huntting shotgun. "
|
||||
cost = 3500
|
||||
/datum/supply_pack/organic/fakemeat
|
||||
name = "Meat Crate"
|
||||
desc = "Run outta meat already? Keep the lizards content with this freezer filled with cruelty-free chemically compounded meat! Contains 12 slabs of meat product, and 4 slabs of *carp*."
|
||||
cost = 1200 // Buying 3 food crates nets you 9 meat for 900 points, plus like, 6 bags of rice, flour, and egg boxes. This is 12 for 500, but you -only- get meat and carp.
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat/imitation,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat/imitation,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat/imitation,
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat/imitation)
|
||||
crate_name = "meaty crate"
|
||||
crate_type = /obj/structure/closet/crate/freezer
|
||||
|
||||
/datum/supply_pack/organic/monkeydripmeat
|
||||
name = "*Meat* Crate"
|
||||
desc = "Need some meat? With this do-it-yourself kit you'll be swimming in it! Contains a monkey cube, an IV drip, and some cryoxadone!"
|
||||
cost = 2150
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/clothing/head/flatcap,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/captain,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/cognac,
|
||||
/obj/item/storage/fancy/cigarettes/cigars/havana,
|
||||
/obj/item/clothing/gloves/color/white,
|
||||
/obj/item/clothing/under/rank/curator,
|
||||
/obj/item/gun/ballistic/shotgun/lethal)
|
||||
access = ACCESS_ARMORY
|
||||
crate_name = "sporting crate"
|
||||
crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:(
|
||||
contains = list(/obj/item/reagent_containers/food/snacks/monkeycube,
|
||||
/obj/item/restraints/handcuffs/cable,
|
||||
/obj/machinery/iv_drip,
|
||||
/obj/item/reagent_containers/glass/beaker/cryoxadone,
|
||||
/obj/item/reagent_containers/glass/beaker/cryoxadone)
|
||||
crate_name = "monkey meat crate"
|
||||
|
||||
/datum/supply_pack/organic/hydroponics
|
||||
name = "Hydroponics Crate"
|
||||
desc = "Supplies for growing a great garden! Contains two bottles of ammonia, two Plant-B-Gone spray bottles, a hatchet, cultivator, plant analyzer, as well as a pair of leather gloves and a botanist's apron."
|
||||
cost = 1750
|
||||
contains = list(/obj/item/reagent_containers/spray/plantbgone,
|
||||
/obj/item/reagent_containers/spray/plantbgone,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/hatchet,
|
||||
/obj/item/cultivator,
|
||||
/obj/item/plant_analyzer,
|
||||
/obj/item/clothing/gloves/botanic_leather,
|
||||
/obj/item/clothing/suit/apron)
|
||||
crate_name = "hydroponics crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/datum/supply_pack/organic/hydroponics/hydrotank
|
||||
name = "Hydroponics Backpack Crate"
|
||||
desc = "Bring on the flood with this high-capacity backpack crate. Contains 500 units of life-giving H2O. Requires hydroponics access to open."
|
||||
cost = 1200
|
||||
access = ACCESS_HYDROPONICS
|
||||
contains = list(/obj/item/watertank)
|
||||
crate_name = "hydroponics backpack crate"
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/organic/cutlery
|
||||
name = "Kitchen Cutlery Deluxe Set"
|
||||
desc = "Need to slice and dice away those ''Tomatos'' well we got what you need! From a nice set of knifes, forks, plates, glasses, and a whetstone for when you got some grizzle that is a bit harder to slice then normal."
|
||||
cost = 10000
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/sharpener,
|
||||
/obj/item/kitchen/fork,
|
||||
/obj/item/kitchen/fork,
|
||||
/obj/item/kitchen/knife,
|
||||
/obj/item/kitchen/knife,
|
||||
/obj/item/kitchen/knife,
|
||||
/obj/item/kitchen/knife,
|
||||
/obj/item/kitchen/knife/butcher,
|
||||
/obj/item/kitchen/knife/butcher,
|
||||
/obj/item/kitchen/rollingpin, //Deluxe for a reason
|
||||
/obj/item/trash/plate,
|
||||
/obj/item/trash/plate,
|
||||
/obj/item/trash/plate,
|
||||
/obj/item/trash/plate,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass)
|
||||
crate_name = "kitchen cutlery deluxe set"
|
||||
|
||||
/datum/supply_pack/organic/mre
|
||||
name = "MRE supply kit (emergency rations)"
|
||||
desc = "The lights are out. Oxygen's running low. You've run out of food except space weevils. Don't let this be you! Order our NT branded MRE kits today! This pack contains 5 MRE packs with a randomized menu and an oxygen tank."
|
||||
cost = 2000
|
||||
contains = list(/obj/item/storage/box/mre/menu1/safe,
|
||||
/obj/item/storage/box/mre/menu1/safe,
|
||||
/obj/item/storage/box/mre/menu2/safe,
|
||||
/obj/item/storage/box/mre/menu2/safe,
|
||||
/obj/item/storage/box/mre/menu3,
|
||||
/obj/item/storage/box/mre/menu4/safe)
|
||||
crate_name = "MRE crate (emergency rations)"
|
||||
/datum/supply_pack/organic/mixedboxes
|
||||
name = "Mixed Ingredient Boxes"
|
||||
desc = "Get overwhelmed with inspiration by ordering these boxes of surprise ingredients! Get four boxes filled with an assortment of products!"
|
||||
cost = 2300
|
||||
contains = list(/obj/item/storage/box/ingredients/wildcard,
|
||||
/obj/item/storage/box/ingredients/wildcard,
|
||||
/obj/item/storage/box/ingredients/wildcard,
|
||||
/obj/item/storage/box/ingredients/wildcard)
|
||||
crate_name = "wildcard food crate"
|
||||
crate_type = /obj/structure/closet/crate/freezer
|
||||
|
||||
/datum/supply_pack/organic/pizza
|
||||
name = "Pizza Crate"
|
||||
@@ -301,16 +246,105 @@
|
||||
considered <b>\[REDACTED\]</b> and returned at your leisure. Note that objects the anomaly produces are specifically attuned exactly to the individual opening the anomaly; regardless \
|
||||
of species, the individual will find the object edible and it will taste great according to their personal definitions, which vary significantly based on person and species.")
|
||||
|
||||
/datum/supply_pack/organic/potted_plants
|
||||
name = "Potted Plants Crate"
|
||||
desc = "Spruce up the station with these lovely plants! Contains a random assortment of five potted plants from Nanotrasen's potted plant research division. Warranty void if thrown."
|
||||
cost = 730
|
||||
contains = list(/obj/item/twohanded/required/kirbyplants/random,
|
||||
/obj/item/twohanded/required/kirbyplants/random,
|
||||
/obj/item/twohanded/required/kirbyplants/random,
|
||||
/obj/item/twohanded/required/kirbyplants/random,
|
||||
/obj/item/twohanded/required/kirbyplants/random)
|
||||
crate_name = "potted plants crate"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Hydroponics /////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/organic/hydroponics/beekeeping_suits
|
||||
name = "Beekeeper Suit Crate"
|
||||
desc = "Bee business booming? Better be benevolent and boost botany by bestowing bi-Beekeeper-suits! Contains two beekeeper suits and matching headwear."
|
||||
cost = 1300
|
||||
contains = list(/obj/item/clothing/head/beekeeper_head,
|
||||
/obj/item/clothing/suit/beekeeper_suit,
|
||||
/obj/item/clothing/head/beekeeper_head,
|
||||
/obj/item/clothing/suit/beekeeper_suit)
|
||||
crate_name = "beekeeper suits"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/datum/supply_pack/organic/hydroponics/beekeeping_fullkit
|
||||
name = "Beekeeping Starter Crate"
|
||||
desc = "BEES BEES BEES. Contains three honey frames, a beekeeper suit & helmet, flyswatter, bee house, and, of course, a pure-bred Nanotrasen-Standardized Queen Bee!"
|
||||
cost = 1800
|
||||
contains = list(/obj/structure/beebox/unwrenched,
|
||||
/obj/item/honey_frame,
|
||||
/obj/item/honey_frame,
|
||||
/obj/item/honey_frame,
|
||||
/obj/item/queen_bee/bought,
|
||||
/obj/item/clothing/head/beekeeper_head,
|
||||
/obj/item/clothing/suit/beekeeper_suit,
|
||||
/obj/item/melee/flyswatter)
|
||||
crate_name = "beekeeping starter crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/datum/supply_pack/organic/exoticseeds
|
||||
name = "Exotic Seeds Crate"
|
||||
desc = "Any entrepreneuring botanist's dream. Contains twelve different seeds, including three replica-pod seeds and two mystery seeds!"
|
||||
cost = 1500
|
||||
contains = list(/obj/item/seeds/nettle,
|
||||
/obj/item/seeds/replicapod,
|
||||
/obj/item/seeds/replicapod,
|
||||
/obj/item/seeds/replicapod,
|
||||
/obj/item/seeds/plump,
|
||||
/obj/item/seeds/liberty,
|
||||
/obj/item/seeds/amanita,
|
||||
/obj/item/seeds/reishi,
|
||||
/obj/item/seeds/banana,
|
||||
/obj/item/seeds/eggplant/eggy,
|
||||
/obj/item/seeds/random,
|
||||
/obj/item/seeds/random)
|
||||
crate_name = "exotic seeds crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/* Maintenance Garden Crate basically does this and more.
|
||||
/datum/supply_pack/organic/hydroponics
|
||||
name = "Hydroponics Crate"
|
||||
desc = "Supplies for growing a great garden! Contains two bottles of ammonia, two Plant-B-Gone spray bottles, a hatchet, cultivator, plant analyzer, as well as a pair of leather gloves and a botanist's apron."
|
||||
cost = 1750
|
||||
contains = list(/obj/item/reagent_containers/spray/plantbgone,
|
||||
/obj/item/reagent_containers/spray/plantbgone,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/hatchet,
|
||||
/obj/item/cultivator,
|
||||
/obj/item/plant_analyzer,
|
||||
/obj/item/clothing/gloves/botanic_leather,
|
||||
/obj/item/clothing/suit/apron)
|
||||
crate_name = "hydroponics crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
*/
|
||||
/datum/supply_pack/organic/hydroponics/hydrotank
|
||||
name = "Hydroponics Backpack Crate"
|
||||
desc = "Bring on the flood with this high-capacity backpack crate. Contains 500 units of life-giving H2O. Requires hydroponics access to open."
|
||||
cost = 1200
|
||||
access = ACCESS_HYDROPONICS
|
||||
contains = list(/obj/item/watertank)
|
||||
crate_name = "hydroponics backpack crate"
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/organic/hydroponics/maintgarden
|
||||
name = "Maintenance Garden Crate"
|
||||
desc = "Set up your own tiny paradise with do-it-yourself botany kit. Contains sandstone for dirt plots, pest spray, ammonia, a portable seed generator, basic botanical tools, and some seeds to start off with."
|
||||
cost = 2700
|
||||
contains = list(/obj/item/storage/bag/plants/portaseeder,
|
||||
/obj/item/reagent_containers/spray/pestspray,
|
||||
/obj/item/stack/sheet/mineral/sandstone/twelve,
|
||||
/obj/item/reagent_containers/glass/bucket,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/hatchet,
|
||||
/obj/item/cultivator,
|
||||
/obj/item/plant_analyzer,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/seeds/carrot,
|
||||
/obj/item/seeds/carrot,
|
||||
/obj/item/seeds/tower,
|
||||
/obj/item/seeds/tower,
|
||||
/obj/item/seeds/watermelon,
|
||||
/obj/item/seeds/watermelon,
|
||||
/obj/item/seeds/grass,
|
||||
/obj/item/seeds/grass)
|
||||
crate_name = "maint garden crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/datum/supply_pack/organic/seeds
|
||||
@@ -333,9 +367,29 @@
|
||||
crate_name = "seeds crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////// Misc /////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/organic/hunting
|
||||
name = "Hunting Gear"
|
||||
desc = "Even in space, we can find prey to hunt, this crate contains everthing a fine hunter needs to have a sporting time. This crate needs armory access to open. A true huntter only needs a fine bottle of cognac, a nice coat, some good o' cigars, and of cource a hunting shotgun. "
|
||||
cost = 3500
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/clothing/head/flatcap,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/captain,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/cognac,
|
||||
/obj/item/storage/fancy/cigarettes/cigars/havana,
|
||||
/obj/item/clothing/gloves/color/white,
|
||||
/obj/item/clothing/under/rank/curator,
|
||||
/obj/item/gun/ballistic/shotgun/lethal)
|
||||
access = ACCESS_ARMORY
|
||||
crate_name = "sporting crate"
|
||||
crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:(
|
||||
|
||||
/datum/supply_pack/organic/vday
|
||||
name = "Surplus Valentine Crate"
|
||||
desc = "Turns out we got warehouses of this love-y dove-y crap. Were sending out small barged buddle of Valentine gear. This crate has two boxes of chocolate, three poppy flowers, five candy hearts, and three cards."
|
||||
desc = "Turns out we got warehouses of this love-y dove-y crap. We're sending out small bargain buddle of Valentine gear. This crate has two boxes of chocolate, three poppy flowers, five candy hearts, and three cards."
|
||||
cost = 3000
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/storage/fancy/heart_box,
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
|
||||
/datum/supply_pack/science/relic
|
||||
name = "Relic Crate"
|
||||
desc = "Ever want to play with old discounted toys? Look no more. Contains two relics."
|
||||
desc = "Ever wanted to play with old discounted toys? Look no further. Contains two relics."
|
||||
cost = 1000
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/relic,
|
||||
|
||||
+187
-179
@@ -9,143 +9,25 @@
|
||||
/datum/supply_pack/service
|
||||
group = "Service"
|
||||
|
||||
/datum/supply_pack/service/advlighting
|
||||
name = "Advanced Lighting crate"
|
||||
desc = "Thanks to advanced lighting tech we here at the Lamp Factory have be able to produce more lamps and lamp items! This crate has three lamps, a box of lights and a state of the art rapid-light-device!"
|
||||
cost = 2750
|
||||
contains = list(/obj/item/construction/rld,
|
||||
/obj/item/flashlight/lamp,
|
||||
/obj/item/flashlight/lamp,
|
||||
/obj/item/flashlight/lamp/green,
|
||||
/obj/item/storage/box/lights/mixed)
|
||||
crate_name = "advanced lighting crate"
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////// Cargo ////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/service/cargo_supples
|
||||
name = "Cargo Supplies Crate"
|
||||
desc = "Sold everything that wasn't bolted down? You can get right back to work with this crate containing stamps, an export scanner, destination tagger, hand labeler and some package wrapping."
|
||||
desc = "Sold everything that wasn't bolted down? You can get right back to work with this crate containing stamps, an export scanner, destination tagger, hand labeler and some package wrapping. Now with extra toner cartidges!"
|
||||
cost = 1000
|
||||
contains = list(/obj/item/stamp,
|
||||
/obj/item/stamp/denied,
|
||||
/obj/item/export_scanner,
|
||||
/obj/item/destTagger,
|
||||
/obj/item/hand_labeler,
|
||||
/obj/item/toner,
|
||||
/obj/item/toner,
|
||||
/obj/item/stack/packageWrap,
|
||||
/obj/item/stack/packageWrap)
|
||||
crate_name = "cargo supplies crate"
|
||||
|
||||
/datum/supply_pack/service/carpet_exotic
|
||||
name = "Exotic Carpet Crate"
|
||||
desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
|
||||
cost = 7000
|
||||
contains = list(/obj/item/stack/tile/carpet/blue/fifty,
|
||||
/obj/item/stack/tile/carpet/blue/fifty,
|
||||
/obj/item/stack/tile/carpet/cyan/fifty,
|
||||
/obj/item/stack/tile/carpet/cyan/fifty,
|
||||
/obj/item/stack/tile/carpet/green/fifty,
|
||||
/obj/item/stack/tile/carpet/green/fifty,
|
||||
/obj/item/stack/tile/carpet/orange/fifty,
|
||||
/obj/item/stack/tile/carpet/orange/fifty,
|
||||
/obj/item/stack/tile/carpet/purple/fifty,
|
||||
/obj/item/stack/tile/carpet/purple/fifty,
|
||||
/obj/item/stack/tile/carpet/red/fifty,
|
||||
/obj/item/stack/tile/carpet/red/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblue/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblue/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblack/fifty,
|
||||
/obj/item/stack/tile/carpet/royalblack/fifty,
|
||||
/obj/item/stack/tile/carpet/blackred/fifty,
|
||||
/obj/item/stack/tile/carpet/blackred/fifty,
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty,
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty)
|
||||
crate_name = "exotic carpet crate"
|
||||
|
||||
/datum/supply_pack/service/food_cart
|
||||
name = "Food Cart Crate"
|
||||
desc = "Want to sell food on the go? Cook lost their cart? Well we just so happen to have a few carts to spare!"
|
||||
cost = 1000
|
||||
contains = list(/obj/machinery/food_cart)
|
||||
crate_name = "food cart crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/service/noslipfloor
|
||||
name = "High-traction Floor Tiles"
|
||||
desc = "Make slipping a thing of the past with sixty industrial-grade anti-slip floortiles!"
|
||||
cost = 2000
|
||||
contains = list(/obj/item/stack/tile/noslip/thirty,
|
||||
/obj/item/stack/tile/noslip/thirty)
|
||||
crate_name = "high-traction floor tiles crate"
|
||||
|
||||
/datum/supply_pack/service/icecream_cart
|
||||
name = "Ice Cream Cart Crate"
|
||||
desc = "Plasma fire a to hot for you, want a nice treat after a hard days work? Well now we have the cart for you! This Ice Cream Vat has everthing you need to make you and your friends so ice cream treats! This cart comes stocked with some ingredients for each type of scoopable icecream."
|
||||
cost = 2750 //Comes prestocked with basic ingredients
|
||||
contains = list(/obj/machinery/icecream_vat)
|
||||
crate_name = "ice cream vat crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/service/janitor
|
||||
name = "Janitorial Supplies Crate"
|
||||
desc = "Fight back against dirt and grime with Nanotrasen's Janitorial Essentials(tm)! Contains three buckets, caution signs, and cleaner grenades. Also has a single mop, spray cleaner, rag, NT soap and a trash bag."
|
||||
cost = 1300
|
||||
contains = list(/obj/item/reagent_containers/glass/bucket,
|
||||
/obj/item/reagent_containers/glass/bucket,
|
||||
/obj/item/reagent_containers/glass/bucket,
|
||||
/obj/item/mop,
|
||||
/obj/item/caution,
|
||||
/obj/item/caution,
|
||||
/obj/item/caution,
|
||||
/obj/item/storage/bag/trash,
|
||||
/obj/item/reagent_containers/spray/cleaner,
|
||||
/obj/item/reagent_containers/rag,
|
||||
/obj/item/grenade/chem_grenade/cleaner,
|
||||
/obj/item/grenade/chem_grenade/cleaner,
|
||||
/obj/item/grenade/chem_grenade/cleaner,
|
||||
/obj/item/soap/nanotrasen)
|
||||
crate_name = "janitorial supplies crate"
|
||||
|
||||
/datum/supply_pack/service/janitor/janicart
|
||||
name = "Janitorial Cart and Galoshes Crate"
|
||||
desc = "The keystone to any successful janitor. As long as you have feet, this pair of galoshes will keep them firmly planted on the ground. Also contains a janitorial cart."
|
||||
cost = 2000
|
||||
contains = list(/obj/structure/janitorialcart,
|
||||
/obj/item/clothing/shoes/galoshes)
|
||||
crate_name = "janitorial cart crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
/datum/supply_pack/service/janitor/janitank
|
||||
name = "Janitor Backpack Crate"
|
||||
desc = "Call forth divine judgement upon dirt and grime with this high capacity janitor backpack. Contains 500 units of station-cleansing cleaner. Requires janitor access to open."
|
||||
cost = 1000
|
||||
access = ACCESS_JANITOR
|
||||
contains = list(/obj/item/watertank/janitor)
|
||||
crate_name = "janitor backpack crate"
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/service/janitor/janpremium
|
||||
name = "Janitor Premium Supplies"
|
||||
desc = "Do to the union for better supplies, we have desided to make a deal for you, In this crate you can get a brand new chem, Drying Angent this stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, three wet floor signs, and some spare bottles of ammonia."
|
||||
cost = 1750
|
||||
access = ACCESS_JANITOR
|
||||
contains = list(/obj/item/caution,
|
||||
/obj/item/caution,
|
||||
/obj/item/caution,
|
||||
/obj/item/reagent_containers/rag,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/spray/drying_agent)
|
||||
crate_name = "janitor backpack crate"
|
||||
|
||||
/datum/supply_pack/service/janitor/janpimp
|
||||
name = "Custodial Cruiser"
|
||||
desc = "Clown steal your ride? Assistant lock it in the dorms? Order a new one and get back to cleaning in style!"
|
||||
cost = 3000
|
||||
access = ACCESS_JANITOR
|
||||
contains = list(/obj/vehicle/ridden/janicart,
|
||||
/obj/item/key/janitor)
|
||||
crate_name = "janitor ride crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
/datum/supply_pack/service/mule
|
||||
name = "MULEbot Crate"
|
||||
desc = "Pink-haired Quartermaster not doing her job? Replace her with this tireless worker, today!"
|
||||
@@ -154,59 +36,6 @@
|
||||
crate_name = "\improper MULEbot Crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
/datum/supply_pack/service/party
|
||||
name = "Party Equipment"
|
||||
desc = "Celebrate both life and death on the station with Nanotrasen's Party Essentials(tm)! Contains seven colored glowsticks, four beers, two ales, and a bottle of patron, goldschlager, and shaker!"
|
||||
cost = 2000
|
||||
contains = list(/obj/item/storage/box/drinkingglasses,
|
||||
/obj/item/reagent_containers/food/drinks/shaker,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/patron,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/goldschlager,
|
||||
/obj/item/reagent_containers/food/drinks/ale,
|
||||
/obj/item/reagent_containers/food/drinks/ale,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/flashlight/glowstick,
|
||||
/obj/item/flashlight/glowstick/red,
|
||||
/obj/item/flashlight/glowstick/blue,
|
||||
/obj/item/flashlight/glowstick/cyan,
|
||||
/obj/item/flashlight/glowstick/orange,
|
||||
/obj/item/flashlight/glowstick/yellow,
|
||||
/obj/item/flashlight/glowstick/pink)
|
||||
crate_name = "party equipment crate"
|
||||
|
||||
/datum/supply_pack/service/carpet
|
||||
name = "Premium Carpet Crate"
|
||||
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains the classics."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/stack/tile/carpet/fifty,
|
||||
/obj/item/stack/tile/carpet/fifty,
|
||||
/obj/item/stack/tile/carpet/black/fifty,
|
||||
/obj/item/stack/tile/carpet/black/fifty)
|
||||
crate_name = "premium carpet crate"
|
||||
|
||||
/datum/supply_pack/service/carpet2
|
||||
name = "Premium Carpet Crate #2"
|
||||
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains red, and monochrome"
|
||||
cost = 1000
|
||||
contains = list(/obj/item/stack/tile/carpet/blackred/fifty,
|
||||
/obj/item/stack/tile/carpet/blackred/fifty,
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty,
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty)
|
||||
crate_name = "premium carpet crate #2"
|
||||
|
||||
/datum/supply_pack/service/lightbulbs
|
||||
name = "Replacement Lights"
|
||||
desc = "May the light of Aether shine upon this station! Or at least, the light of forty two light tubes and twenty one light bulbs as well as a light replacer."
|
||||
cost = 1200
|
||||
contains = list(/obj/item/storage/box/lights/mixed,
|
||||
/obj/item/storage/box/lights/mixed,
|
||||
/obj/item/storage/box/lights/mixed,
|
||||
/obj/item/lightreplacer)
|
||||
crate_name = "replacement lights"
|
||||
|
||||
/datum/supply_pack/service/minerkit
|
||||
name = "Shaft Miner Starter Kit"
|
||||
desc = "All the miners died too fast? Assistant wants to get a taste of life off-station? Either way, this kit is the best way to turn a regular crewman into an ore-producing, monster-slaying machine. Contains meson goggles, a pickaxe, advanced mining scanner, cargo headset, ore bag, gasmask, and explorer suit. Requires QM access to open."
|
||||
@@ -223,9 +52,188 @@
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////// Vending Restocks /////////////////////////////////
|
||||
/////////////////////// Chef, Botanist, Bartender ////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/service/buildabar
|
||||
name = "Build a Bar Crate"
|
||||
desc = "Looking to set up your own little safe haven? Maintenance bar too much of a bummer to work on? Maybe you just want to set up shop right in front of the bartender. Whatever your reasons, get a jump-start on this with this handy kit. Contains circuitboards for bar equipment, some parts, and some basic bartending supplies. (Batteries not Included)"
|
||||
cost = 3750
|
||||
contains = list(/obj/item/storage/box/drinkingglasses,
|
||||
/obj/item/storage/box/drinkingglasses,
|
||||
/obj/item/stock_parts/matter_bin,
|
||||
/obj/item/stock_parts/matter_bin,
|
||||
/obj/item/stock_parts/matter_bin,
|
||||
/obj/item/stock_parts/matter_bin,
|
||||
/obj/item/stock_parts/matter_bin,
|
||||
/obj/item/stock_parts/matter_bin,
|
||||
/obj/item/stock_parts/manipulator,
|
||||
/obj/item/stock_parts/manipulator,
|
||||
/obj/item/stock_parts/manipulator,
|
||||
/obj/item/stock_parts/capacitor,
|
||||
/obj/item/stock_parts/capacitor,
|
||||
/obj/item/stack/sheet/metal/ten,
|
||||
/obj/item/stack/sheet/metal/five,
|
||||
/obj/item/stack/sheet/glass/five,
|
||||
/obj/item/stack/cable_coil/random,
|
||||
/obj/item/reagent_containers/rag,
|
||||
/obj/item/book/manual/wiki/barman_recipes,
|
||||
/obj/item/book/granter/action/drink_fling,
|
||||
/obj/item/reagent_containers/food/drinks/shaker,
|
||||
/obj/item/circuitboard/machine/chem_dispenser/drinks/beer,
|
||||
/obj/item/circuitboard/machine/chem_dispenser/drinks,
|
||||
/obj/item/circuitboard/machine/dish_drive)
|
||||
crate_name = "build a bar crate"
|
||||
|
||||
/datum/supply_pack/service/food_cart
|
||||
name = "Food Cart Crate"
|
||||
desc = "Want to sell food on the go? Cook lost their cart? Well we just so happen to have a few carts to spare!"
|
||||
cost = 1000
|
||||
contains = list(/obj/machinery/food_cart)
|
||||
crate_name = "food cart crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/service/icecream_cart
|
||||
name = "Ice Cream Cart Crate"
|
||||
desc = "Plasma fire too hot for you? Want a nice treat after a hard days work? Well now we have the cart for you! This Ice Cream Vat has everthing you need to make you and your friends so ice cream treats! This cart comes stocked with some ingredients for each type of scoopable icecream."
|
||||
cost = 2750 //Comes prestocked with basic ingredients
|
||||
contains = list(/obj/machinery/icecream_vat)
|
||||
crate_name = "ice cream vat crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/service/cutlery
|
||||
name = "Kitchen Cutlery Deluxe Set"
|
||||
desc = "Need to slice and dice away those ''Tomatoes''? Well we got what you need! From a nice set of knifes, forks, plates, glasses, and a whetstone for when you got some grizzle that is a bit harder to slice then normal."
|
||||
cost = 10000
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/sharpener, //Deluxe for a reason
|
||||
/obj/item/kitchen/fork,
|
||||
/obj/item/kitchen/fork,
|
||||
/obj/item/kitchen/knife,
|
||||
/obj/item/kitchen/knife,
|
||||
/obj/item/kitchen/knife,
|
||||
/obj/item/kitchen/knife,
|
||||
/obj/item/kitchen/knife/butcher,
|
||||
/obj/item/kitchen/knife/butcher,
|
||||
/obj/item/kitchen/rollingpin,
|
||||
/obj/item/trash/plate,
|
||||
/obj/item/trash/plate,
|
||||
/obj/item/trash/plate,
|
||||
/obj/item/trash/plate,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass)
|
||||
crate_name = "kitchen cutlery deluxe set"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////// Janitor //////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/service/advlighting
|
||||
name = "Advanced Lighting crate"
|
||||
desc = "Thanks to advanced lighting tech we here at the Lamp Factory have be able to produce more lamps and lamp items! This crate has three lamps, a box of lights and a state of the art rapid-light-device!"
|
||||
cost = 2750
|
||||
contains = list(/obj/item/construction/rld,
|
||||
/obj/item/flashlight/lamp,
|
||||
/obj/item/flashlight/lamp,
|
||||
/obj/item/flashlight/lamp/green,
|
||||
/obj/item/storage/box/lights/mixed)
|
||||
crate_name = "advanced lighting crate"
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/service/lightbulbs
|
||||
name = "Replacement Lights" //Subgrouping this with Advanced Lighting Crate, they're both lighting related.
|
||||
desc = "May the light of Aether shine upon this station! Or at least, the light of forty two light tubes and twenty one light bulbs as well as a light replacer."
|
||||
cost = 1200
|
||||
contains = list(/obj/item/storage/box/lights/mixed,
|
||||
/obj/item/storage/box/lights/mixed,
|
||||
/obj/item/storage/box/lights/mixed,
|
||||
/obj/item/lightreplacer)
|
||||
crate_name = "replacement lights"
|
||||
|
||||
/datum/supply_pack/service/janitor/advanced
|
||||
name = "Advanced Sanitation Crate"
|
||||
desc = "Contains all the essentials for an advanced spacefaring cleanup crew. This kit includes a trashbag, an advanced mop, a bottle of space cleaner, a floor buffer, and a holosign projector. Requires Janitorial Access to Open"
|
||||
cost = 5700
|
||||
access = ACCESS_JANITOR
|
||||
contains = list(/obj/item/storage/bag/trash/bluespace,
|
||||
/obj/item/reagent_containers/spray/cleaner,
|
||||
/obj/item/mop/advanced,
|
||||
/obj/item/lightreplacer,
|
||||
/obj/item/janiupgrade,
|
||||
/obj/item/holosign_creator)
|
||||
crate_name = "advanced santation crate"
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/service/janitor/janpimp
|
||||
name = "Custodial Cruiser"
|
||||
desc = "Clown steal your ride? Assistant lock it in the dorms? Order a new one and get back to cleaning in style!"
|
||||
cost = 3000
|
||||
access = ACCESS_JANITOR
|
||||
contains = list(/obj/vehicle/ridden/janicart,
|
||||
/obj/item/key/janitor)
|
||||
crate_name = "janitor ride crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
/datum/supply_pack/service/janitor/janitank
|
||||
name = "Janitor Backpack Crate"
|
||||
desc = "Call forth divine judgement upon dirt and grime with this high capacity janitor backpack. Contains 500 units of station-cleansing cleaner. Requires janitor access to open."
|
||||
cost = 1000
|
||||
access = ACCESS_JANITOR
|
||||
contains = list(/obj/item/watertank/janitor)
|
||||
crate_name = "janitor backpack crate"
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/service/janitor/janpremium
|
||||
name = "Janitor Supplies (Premium)"
|
||||
desc = "The custodial union is in a tizzy, so we've gathered up some better supplies for you. In this crate you can get a brand new chem, Drying Agent. This stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, several cleaning grenades, some spare bottles of ammonia, and an MCE (or Massive Cleaning Explosive)."
|
||||
cost = 2700
|
||||
contains = list(/obj/item/grenade/clusterbuster/cleaner,
|
||||
/obj/item/grenade/chem_grenade/cleaner,
|
||||
/obj/item/grenade/chem_grenade/cleaner,
|
||||
/obj/item/grenade/chem_grenade/cleaner,
|
||||
/obj/item/reagent_containers/rag,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/spray/drying_agent)
|
||||
crate_name = "premium janitorial crate"
|
||||
|
||||
/datum/supply_pack/service/janitor/starter
|
||||
name = "Janitorial Supplies (Standard)"
|
||||
desc = "Fight back against dirt and grime with Nanotrasen's Janitorial Essentials(tm)! Contains three buckets, caution signs, and cleaner grenades. Also has a single mop, spray cleaner, rag, NT soap and a trash bag."
|
||||
cost = 1300
|
||||
contains = list(/obj/item/reagent_containers/glass/bucket,
|
||||
/obj/item/reagent_containers/glass/bucket,
|
||||
/obj/item/reagent_containers/glass/bucket,
|
||||
/obj/item/mop,
|
||||
/obj/item/caution,
|
||||
/obj/item/caution,
|
||||
/obj/item/caution,
|
||||
/obj/item/storage/bag/trash,
|
||||
/obj/item/reagent_containers/spray/cleaner,
|
||||
/obj/item/reagent_containers/rag,
|
||||
/obj/item/grenade/chem_grenade/cleaner,
|
||||
/obj/item/grenade/chem_grenade/cleaner,
|
||||
/obj/item/grenade/chem_grenade/cleaner,
|
||||
/obj/item/soap/nanotrasen)
|
||||
crate_name = "standard janitorial crate"
|
||||
|
||||
/datum/supply_pack/service/janitor/janicart
|
||||
name = "Janicart and Galoshes Crate"
|
||||
desc = "The keystone to any successful janitor. As long as you have feet, this pair of galoshes will keep them firmly planted on the ground. Also contains a janitorial cart."
|
||||
cost = 2000
|
||||
contains = list(/obj/structure/janitorialcart,
|
||||
/obj/item/clothing/shoes/galoshes)
|
||||
crate_name = "janitorial cart crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Vendor Refills //////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/service/vending/bartending
|
||||
name = "Bartending Supply Crate"
|
||||
desc = "Bring on the booze with vending machine refills, as well as a free book containing the well-kept secrets to the bartending trade!"
|
||||
|
||||
@@ -15,15 +15,17 @@
|
||||
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
|
||||
anchored = TRUE //So it cant slide around after landing
|
||||
anchorable = FALSE
|
||||
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
|
||||
//*****NOTE*****: Many of these comments are similarly described in centcom_podlauncher.dm. If you change them here, please consider doing so in the centcom podlauncher code as well!
|
||||
var/adminNamed = FALSE //Determines whether or not the pod has been named by an admin. If true, the pod's name will not get overridden when the style of the pod changes (changing the style of the pod normally also changes the name+desc)
|
||||
var/bluespace = FALSE //If true, the pod deletes (in a shower of sparks) after landing
|
||||
var/landingDelay = 30 //How long the pod takes to land after launching
|
||||
var/openingDelay = 30 //How long the pod takes to open after landing
|
||||
var/departureDelay = 30 //How long the pod takes to leave after opening (if bluespace=true, it deletes. if reversing=true, it flies back to centcom)
|
||||
var/departureDelay = 30 //How long the pod takes to leave after opening. If bluespace = TRUE, it deletes. If reversing = TRUE, it flies back to centcom.
|
||||
var/damage = 0 //Damage that occurs to any mob under the pod when it lands.
|
||||
var/effectStun = FALSE //If true, stuns anyone under the pod when it launches until it lands, forcing them to get hit by the pod. Devilish!
|
||||
var/effectLimb = FALSE //If true, pops off a limb (if applicable) from anyone caught under the pod when it lands
|
||||
var/effectOrgans = FALSE //If true, yeets out every limb and organ from anyone caught under the pod when it lands
|
||||
var/effectGib = FALSE //If true, anyone under the pod will be gibbed when it lands
|
||||
var/effectStealth = FALSE //If true, a target icon isnt displayed on the turf where the pod will land
|
||||
var/effectQuiet = FALSE //The female sniper. If true, the pod makes no noise (including related explosions, opening sounds, etc)
|
||||
@@ -31,10 +33,13 @@
|
||||
var/effectCircle = FALSE //If true, allows the pod to come in at any angle. Bit of a weird feature but whatever its here
|
||||
var/style = STYLE_STANDARD //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
|
||||
var/reversing = FALSE //If true, the pod will not send any items. Instead, after opening, it will close again (picking up items/mobs) and fly back to centcom
|
||||
var/fallDuration = 4
|
||||
var/fallingSoundLength = 11
|
||||
var/fallingSound = 'sound/weapons/mortar_long_whistle.ogg'//Admin sound to play before the pod lands
|
||||
var/landingSound //Admin sound to play when the pod lands
|
||||
var/openingSound //Admin sound to play when the pod opens
|
||||
var/leavingSound //Admin sound to play when the pod leaves
|
||||
var/soundVolume = 50 //Volume to play sounds at. Ignores the cap
|
||||
var/soundVolume = 80 //Volume to play sounds at. Ignores the cap
|
||||
var/bay //Used specifically for the centcom_podlauncher datum. Holds the current bay the user is launching objects from. Bays are specific rooms on the centcom map.
|
||||
var/list/explosionSize = list(0,0,2,3)
|
||||
|
||||
@@ -48,16 +53,18 @@
|
||||
style = STYLE_CENTCOM
|
||||
bluespace = TRUE
|
||||
explosionSize = list(0,0,0,0)
|
||||
landingDelay = 5 //Very speedy!
|
||||
landingDelay = 20 //Very speedy!
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
/obj/structure/closet/supplypod/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
setStyle(style, TRUE) //Upon initialization, give the supplypod an iconstate, name, and description based on the "style" variable. This system is important for the centcom_podlauncher to function correctly
|
||||
|
||||
/obj/structure/closet/supplypod/update_icon()
|
||||
cut_overlays()
|
||||
if (style != STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
|
||||
if (style == STYLE_SEETHROUGH || style == STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
|
||||
return
|
||||
else
|
||||
if (opened)
|
||||
add_overlay("[icon_state]_open")
|
||||
else
|
||||
@@ -75,7 +82,7 @@
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/supplypod/tool_interact(obj/item/W, mob/user)
|
||||
if (bluespace) //We dont want to worry about interacting with bluespace pods, as they are due to delete themselves soon anyways.
|
||||
if(bluespace) //We dont want to worry about interacting with bluespace pods, as they are due to delete themselves soon anyways.
|
||||
return FALSE
|
||||
else
|
||||
..()
|
||||
@@ -86,9 +93,6 @@
|
||||
/obj/structure/closet/supplypod/contents_explosion() //Supplypods also protect their contents from the harmful effects of fucking exploding.
|
||||
return
|
||||
|
||||
/obj/structure/closet/supplypod/prevent_content_explosion() //Useful for preventing epicenter explosions from damaging contents
|
||||
return TRUE
|
||||
|
||||
/obj/structure/closet/supplypod/toggle(mob/living/user) //Supplypods shouldn't be able to be manually opened under any circumstances, as the open() proc generates supply order datums
|
||||
return
|
||||
|
||||
@@ -101,17 +105,33 @@
|
||||
if (effectLimb && iscarbon(M)) //If effectLimb is true (which means we pop limbs off when we hit people):
|
||||
var/mob/living/carbon/CM = M
|
||||
for (var/obj/item/bodypart/bodypart in CM.bodyparts) //Look at the bodyparts in our poor mob beneath our pod as it lands
|
||||
if(bodypart.body_part != HEAD && bodypart.body_zone != CHEST)//we dont want to kill him, just teach em a lesson!
|
||||
if(bodypart.body_part != HEAD && bodypart.body_part != CHEST)//we dont want to kill him, just teach em a lesson!
|
||||
if (bodypart.dismemberable)
|
||||
bodypart.dismember() //Using the power of flextape i've sawed this man's limb in half!
|
||||
break
|
||||
if (effectOrgans && iscarbon(M)) //effectOrgans means remove every organ in our mob
|
||||
var/mob/living/carbon/CM = M
|
||||
for(var/X in CM.internal_organs)
|
||||
var/destination = get_edge_target_turf(T, pick(GLOB.alldirs)) //Pick a random direction to toss them in
|
||||
var/obj/item/organ/O = X
|
||||
O.Remove(CM) //Note that this isn't the same proc as for lists
|
||||
O.forceMove(T) //Move the organ outta the body
|
||||
O.throw_at(destination, 2, 3) //Thow the organ at a random tile 3 spots away
|
||||
sleep(1)
|
||||
for (var/obj/item/bodypart/bodypart in CM.bodyparts) //Look at the bodyparts in our poor mob beneath our pod as it lands
|
||||
var/destination = get_edge_target_turf(T, pick(GLOB.alldirs))
|
||||
if (bodypart.dismemberable)
|
||||
bodypart.dismember() //Using the power of flextape i've sawed this man's bodypart in half!
|
||||
bodypart.throw_at(destination, 2, 3)
|
||||
sleep(1)
|
||||
|
||||
if (effectGib) //effectGib is on, that means whatever's underneath us better be fucking oof'd on
|
||||
M.adjustBruteLoss(5000) //THATS A LOT OF DAMAGE (called just in case gib() doesnt work on em)
|
||||
M.gib() //After adjusting the fuck outta that brute loss we finish the job with some satisfying gibs
|
||||
M.adjustBruteLoss(damage)
|
||||
|
||||
|
||||
if (B[1] || B[2] || B[3] || B[4]) //If the explosion list isn't all zeroes, call an explosion
|
||||
else
|
||||
M.adjustBruteLoss(damage)
|
||||
var/explosion_sum = B[1] + B[2] + B[3] + B[4]
|
||||
if (explosion_sum != 0) //If the explosion list isn't all zeroes, call an explosion
|
||||
explosion(get_turf(src), B[1], B[2], B[3], flame_range = B[4], silent = effectQuiet, ignorecap = istype(src, /obj/structure/closet/supplypod/centcompod)) //less advanced equipment than bluespace pod, so larger explosion when landing
|
||||
else if (!effectQuiet) //If our explosion list IS all zeroes, we still make a nice explosion sound (unless the effectQuiet var is true)
|
||||
playsound(src, "explosion", landingSound ? 15 : 80, 1)
|
||||
@@ -128,22 +148,31 @@
|
||||
|
||||
/obj/structure/closet/supplypod/open(atom/movable/holder, var/broken = FALSE, var/forced = FALSE) //The holder var represents an atom whose contents we will be working with
|
||||
var/turf/T = get_turf(holder) //Get the turf of whoever's contents we're talking about
|
||||
if (!holder)
|
||||
return
|
||||
if(opened)
|
||||
return
|
||||
opened = TRUE //This is to ensure we don't open something that has already been opened
|
||||
var/mob/M
|
||||
if (istype(holder, /mob)) //Allows mobs to assume the role of the holder, meaning we look at the mob's contents rather than the supplypod's contents. Typically by this point the supplypod's contents have already been moved over to the mob's contents
|
||||
M = holder
|
||||
if (M.key && !forced && !broken) //If we are player controlled, then we shouldnt open unless the opening is manual, or if it is due to being destroyed (represented by the "broken" parameter)
|
||||
return
|
||||
opened = TRUE //This is to ensure we don't open something that has already been opened
|
||||
if (openingSound)
|
||||
playsound(get_turf(holder), openingSound, soundVolume, 0, 0)
|
||||
playsound(get_turf(holder), openingSound, soundVolume, 0, 0) //Special admin sound to play
|
||||
INVOKE_ASYNC(holder, .proc/setOpened) //Use the INVOKE_ASYNC proc to call setOpened() on whatever the holder may be, without giving the atom/movable base class a setOpened() proc definition
|
||||
if (style == STYLE_SEETHROUGH)
|
||||
update_icon()
|
||||
for (var/atom/movable/O in holder.contents) //Go through the contents of the holder
|
||||
O.forceMove(T) //move everything from the contents of the holder to the turf of the holder
|
||||
if (!effectQuiet) //If we aren't being quiet, play an open sound
|
||||
if (!effectQuiet && !openingSound && style != STYLE_SEETHROUGH) //If we aren't being quiet, play the default pod open sound
|
||||
playsound(get_turf(holder), open_sound, 15, 1, -3)
|
||||
if (broken) //If the pod is opening because it's been destroyed, we end here
|
||||
return
|
||||
addtimer(CALLBACK(src, .proc/depart, holder), departureDelay) //Finish up the pod's duties after a certain amount of time
|
||||
if (style == STYLE_SEETHROUGH)
|
||||
depart(src)
|
||||
else
|
||||
addtimer(CALLBACK(src, .proc/depart, holder), departureDelay) //Finish up the pod's duties after a certain amount of time
|
||||
|
||||
/obj/structure/closet/supplypod/proc/depart(atom/movable/holder)
|
||||
if (leavingSound)
|
||||
@@ -151,7 +180,7 @@
|
||||
if (reversing) //If we're reversing, we call the close proc. This sends the pod back up to centcom
|
||||
close(holder)
|
||||
else if (bluespace) //If we're a bluespace pod, then delete ourselves (along with our holder, if a seperate holder exists)
|
||||
if (style != STYLE_INVISIBLE)
|
||||
if (!effectQuiet && style != STYLE_INVISIBLE && style != STYLE_SEETHROUGH)
|
||||
do_sparks(5, TRUE, holder) //Create some sparks right before closing
|
||||
qdel(src) //Delete ourselves and the holder
|
||||
if (holder != src)
|
||||
@@ -164,13 +193,14 @@
|
||||
if (ismob(O) && !isliving(O)) //We dont want to take ghosts with us
|
||||
continue
|
||||
O.forceMove(holder) //Put objects inside before we close
|
||||
var/obj/effect/temp_visual/risingPod = new /obj/effect/temp_visual/DPfall(get_turf(holder), src) //Make a nice animation of flying back up
|
||||
var/obj/effect/temp_visual/risingPod = new /obj/effect/abstract/DPfall(get_turf(holder), src) //Make a nice animation of flying back up
|
||||
risingPod.pixel_z = 0 //The initial value of risingPod's pixel_z is 200 because it normally comes down from a high spot
|
||||
holder.forceMove(bay) //Move the pod back to centcom, where it belongs
|
||||
animate(risingPod, pixel_z = 200, time = 10, easing = LINEAR_EASING) //Animate our rising pod
|
||||
QDEL_IN(risingPod, 10)
|
||||
reversing = FALSE //Now that we're done reversing, we set this to false (otherwise we would get stuck in an infinite loop of calling the close proc at the bottom of open() )
|
||||
bluespace = TRUE //Make it so that the pod doesn't stay in centcom forever
|
||||
open(holder, forced = TRUE)
|
||||
return
|
||||
|
||||
/obj/structure/closet/supplypod/proc/setOpened() //Proc exists here, as well as in any atom that can assume the role of a "holder" of a supplypod. Check the open() proc for more details
|
||||
update_icon()
|
||||
@@ -179,12 +209,11 @@
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/supplypod/Destroy()
|
||||
if (!opened) //If we havent opened yet, we're opening because we've been destroyed. Lets dump our contents by opening up
|
||||
open(src, broken = TRUE)
|
||||
return ..()
|
||||
open(src, broken = TRUE) //Lets dump our contents by opening up
|
||||
. = ..()
|
||||
|
||||
//------------------------------------FALLING SUPPLY POD-------------------------------------//
|
||||
/obj/effect/temp_visual/DPfall //Falling pod
|
||||
/obj/effect/abstract/DPfall //Falling pod
|
||||
name = ""
|
||||
icon = 'icons/obj/supplypods.dmi'
|
||||
pixel_x = -16
|
||||
@@ -192,17 +221,22 @@
|
||||
pixel_z = 200
|
||||
desc = "Get out of the way!"
|
||||
layer = FLY_LAYER//that wasnt flying, that was falling with style!
|
||||
randomdir = FALSE
|
||||
icon_state = ""
|
||||
|
||||
/obj/effect/temp_visual/DPfall/Initialize(dropLocation, obj/structure/closet/supplypod/pod)
|
||||
if (pod.style != STYLE_INVISIBLE) //Check to ensure the pod isn't invisible
|
||||
/obj/effect/abstract/DPfall/Initialize(dropLocation, obj/structure/closet/supplypod/pod)
|
||||
if (pod.style == STYLE_SEETHROUGH)
|
||||
pixel_x = -16
|
||||
pixel_y = 0
|
||||
for (var/atom/movable/O in pod.contents)
|
||||
var/icon/I = getFlatIcon(O) //im so sorry
|
||||
add_overlay(I)
|
||||
else if (pod.style != STYLE_INVISIBLE) //Check to ensure the pod isn't invisible
|
||||
icon_state = "[pod.icon_state]_falling"
|
||||
name = pod.name
|
||||
. = ..()
|
||||
|
||||
//------------------------------------TEMPORARY_VISUAL-------------------------------------//
|
||||
/obj/effect/DPtarget //This is the object that forceMoves the supplypod to it's location
|
||||
/obj/effect/abstract/DPtarget //This is the object that forceMoves the supplypod to it's location
|
||||
name = "Landing Zone Indicator"
|
||||
desc = "A holographic projection designating the landing zone of something. It's probably best to stand back."
|
||||
icon = 'icons/mob/actions/actions_items.dmi'
|
||||
@@ -212,45 +246,60 @@
|
||||
var/obj/effect/temp_visual/fallingPod //Temporary "falling pod" that we animate
|
||||
var/obj/structure/closet/supplypod/pod //The supplyPod that will be landing ontop of this target
|
||||
|
||||
/obj/effect/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/DPtarget/Initialize(mapload, podParam, var/datum/supply_order/SO = null)
|
||||
/obj/effect/abstract/DPtarget/Initialize(mapload, podParam, single_order = null)
|
||||
. = ..()
|
||||
if (ispath(podParam)) //We can pass either a path for a pod (as expressconsoles do), or a reference to an instantiated pod (as the centcom_podlauncher does)
|
||||
podParam = new podParam() //If its just a path, instantiate it
|
||||
pod = podParam
|
||||
if (SO)
|
||||
SO.generate(pod)
|
||||
for (var/mob/living/M in podParam) //If there are any mobs in the supplypod, we want to forceMove them into the target. This is so that they can see where they are about to land, AND so that they don't get sent to the nullspace error room (as the pod is currently in nullspace)
|
||||
if (single_order)
|
||||
if (istype(single_order, /datum/supply_order))
|
||||
var/datum/supply_order/SO = single_order
|
||||
SO.generate(pod)
|
||||
else if (istype(single_order, /atom/movable))
|
||||
var/atom/movable/O = single_order
|
||||
O.forceMove(pod)
|
||||
for (var/mob/living/M in pod) //If there are any mobs in the supplypod, we want to forceMove them into the target. This is so that they can see where they are about to land, AND so that they don't get sent to the nullspace error room (as the pod is currently in nullspace)
|
||||
M.forceMove(src)
|
||||
if(pod.effectStun) //If effectStun is true, stun any mobs caught on this target until the pod gets a chance to hit them
|
||||
for (var/mob/living/M in get_turf(src))
|
||||
M.Stun(pod.landingDelay+10, ignore_canstun = TRUE)//you aint goin nowhere, kid.
|
||||
if (pod.effectStealth) //If effectStealth is true we want to be invisible
|
||||
alpha = 255
|
||||
icon_state = ""
|
||||
if (pod.fallDuration == initial(pod.fallDuration) && pod.landingDelay + pod.fallDuration < pod.fallingSoundLength)
|
||||
pod.fallingSoundLength = 3 //The default falling sound is a little long, so if the landing time is shorter than the default falling sound, use a special, shorter default falling sound
|
||||
pod.fallingSound = 'sound/weapons/mortar_whistle.ogg'
|
||||
var/soundStartTime = pod.landingDelay - pod.fallingSoundLength + pod.fallDuration
|
||||
if (soundStartTime < 0)
|
||||
soundStartTime = 1
|
||||
if (!pod.effectQuiet)
|
||||
addtimer(CALLBACK(src, .proc/playFallingSound), soundStartTime)
|
||||
addtimer(CALLBACK(src, .proc/beginLaunch, pod.effectCircle), pod.landingDelay)
|
||||
|
||||
/obj/effect/DPtarget/proc/beginLaunch(effectCircle) //Begin the animation for the pod falling. The effectCircle param determines whether the pod gets to come in from any descent angle
|
||||
fallingPod = new /obj/effect/temp_visual/DPfall(drop_location(), pod)
|
||||
/obj/effect/abstract/DPtarget/proc/playFallingSound()
|
||||
playsound(src, pod.fallingSound, pod.soundVolume, 1, 6)
|
||||
|
||||
/obj/effect/abstract/DPtarget/proc/beginLaunch(effectCircle) //Begin the animation for the pod falling. The effectCircle param determines whether the pod gets to come in from any descent angle
|
||||
fallingPod = new /obj/effect/abstract/DPfall(drop_location(), pod)
|
||||
var/matrix/M = matrix(fallingPod.transform) //Create a new matrix that we can rotate
|
||||
var/angle = effectCircle ? rand(0,360) : rand(70,110) //The angle that we can come in from
|
||||
fallingPod.pixel_x = cos(angle)*200 //Use some ADVANCED MATHEMATICS to set the animated pod's position to somewhere on the edge of a circle with the center being the target
|
||||
fallingPod.pixel_z = sin(angle)*200
|
||||
fallingPod.pixel_x = cos(angle)*400 //Use some ADVANCED MATHEMATICS to set the animated pod's position to somewhere on the edge of a circle with the center being the target
|
||||
fallingPod.pixel_z = sin(angle)*400
|
||||
var/rotation = Get_Pixel_Angle(fallingPod.pixel_z, fallingPod.pixel_x) //CUSTOM HOMEBREWED proc that is just arctan with extra steps
|
||||
M.Turn(rotation) //Turn our matrix accordingly
|
||||
fallingPod.transform = M //Transform the animated pod according to the matrix
|
||||
M = matrix(pod.transform) //Make another matrix based on the pod
|
||||
M.Turn(rotation) //Turn the matrix
|
||||
pod.transform = M //Turn the actual pod (Won't be visible until endLaunch() proc tho)
|
||||
animate(fallingPod, pixel_z = 0, pixel_x = -16, time = 3, , easing = LINEAR_EASING) //Make the pod fall! At an angle!
|
||||
addtimer(CALLBACK(src, .proc/endLaunch), 3, TIMER_CLIENT_TIME) //Go onto the last step after a very short falling animation
|
||||
animate(fallingPod, pixel_z = 0, pixel_x = -16, time = pod.fallDuration, , easing = LINEAR_EASING) //Make the pod fall! At an angle!
|
||||
addtimer(CALLBACK(src, .proc/endLaunch), pod.fallDuration, TIMER_CLIENT_TIME) //Go onto the last step after a very short falling animation
|
||||
|
||||
/obj/effect/DPtarget/proc/endLaunch()
|
||||
/obj/effect/abstract/DPtarget/proc/endLaunch()
|
||||
pod.update_icon()
|
||||
pod.forceMove(drop_location()) //The fallingPod animation is over, now's a good time to forceMove the actual pod into position
|
||||
QDEL_NULL(fallingPod) //Delete the falling pod effect, because at this point its animation is over. We dont use temp_visual because we want to manually delete it as soon as the pod appears
|
||||
for (var/mob/living/M in src) //Remember earlier (initialization) when we moved mobs into the DPTarget so they wouldnt get lost in nullspace? Time to get them out
|
||||
M.forceMove(pod)
|
||||
pod.preOpen() //Begin supplypod open procedures. Here effects like explosions, damage, and other dangerous (and potentially admin-caused, if the centcom_podlauncher datum was used) memes will take place
|
||||
QDEL_NULL(fallingPod) //The fallingPod's (the animated effect, not the actual pod) purpose is complete. It can rest easy now
|
||||
qdel(src) //ditto
|
||||
|
||||
//------------------------------------UPGRADES-------------------------------------//
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
icon_state = "chef"
|
||||
item_state = "chef"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/chef
|
||||
|
||||
/obj/item/clothing/head/collectable/paper
|
||||
|
||||
@@ -113,10 +113,8 @@
|
||||
desc = "Wearing these makes you look useless, and only good for your sex appeal."
|
||||
icon_state = "bunny"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/rabbit
|
||||
|
||||
|
||||
/obj/item/clothing/head/flatcap
|
||||
name = "flat cap"
|
||||
desc = "A working man's cap."
|
||||
@@ -205,7 +203,6 @@
|
||||
item_state = "sombrero"
|
||||
desc = "You can practically taste the fiesta."
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/sombrero
|
||||
|
||||
/obj/item/clothing/head/sombrero/green
|
||||
@@ -369,3 +366,17 @@
|
||||
item_state = "assu_helmet"
|
||||
desc = "A cheap replica of old riot helmet without visor. It has \"D.A.B.\" written on the front."
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
/obj/item/clothing/head/hotel
|
||||
name = "Telegram cap"
|
||||
desc = "A bright red cap warn by hotel staff. Or people who want to be a singing telegram"
|
||||
icon_state = "telegramhat"
|
||||
item_color = "telegramhat"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/colour
|
||||
name = "Singer cap"
|
||||
desc = "A light white hat that has bands of color. Just makes you want to sing and dance!"
|
||||
icon_state = "colour"
|
||||
item_color = "colour"
|
||||
dog_fashion = /datum/dog_fashion/head/colour
|
||||
@@ -139,4 +139,4 @@
|
||||
flags_inv = HIDEEYES|HIDEFACE
|
||||
armor = list("melee" = 35, "bullet" = 35, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 90)
|
||||
strip_delay = 90 //You dont take a Major Leage cap
|
||||
dog_fashion = null
|
||||
dog_fashion = null
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/proc/display_visor_message(var/msg)
|
||||
var/mob/wearer = loc
|
||||
if(msg && ishuman(wearer))
|
||||
wearer.show_message("[icon2html(src, wearer)]<b><span class='robot'>[msg]</span></b>", 1)
|
||||
wearer.show_message("[icon2html(src, wearer)]<b><span class='robot'>[msg]</span></b>", MSG_VISUAL)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/rad_act(severity)
|
||||
. = ..()
|
||||
|
||||
@@ -505,6 +505,21 @@
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
flags_inv = HIDEHAIR|HIDEEARS
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/centcom
|
||||
name = "centcom winter coat"
|
||||
icon_state = "coatcentcom"
|
||||
item_state = "coatcentcom"
|
||||
armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/centcom
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/centcom/Initialize()
|
||||
. = ..()
|
||||
allowed = GLOB.security_wintercoat_allowed
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/centcom
|
||||
icon_state = "winterhood_centcom"
|
||||
armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/captain
|
||||
name = "captain's winter coat"
|
||||
icon_state = "coatcaptain"
|
||||
@@ -723,6 +738,15 @@
|
||||
/obj/item/clothing/head/hooded/winterhood/qm
|
||||
icon_state = "winterhood_qm"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/aformal
|
||||
name = "assistant's formal winter coat"
|
||||
icon_state = "coataformal"
|
||||
item_state = "coataformal"
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/aformal
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/aformal
|
||||
icon_state = "winterhood_aformal"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/miner
|
||||
name = "mining winter coat"
|
||||
icon_state = "coatminer"
|
||||
@@ -734,6 +758,27 @@
|
||||
/obj/item/clothing/head/hooded/winterhood/miner
|
||||
icon_state = "winterhood_miner"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ratvar
|
||||
name = "ratvarian winter coat"
|
||||
icon_state = "coatratvar"
|
||||
item_state = "coatratvar"
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/ratvar
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/ratvar
|
||||
icon_state = "winterhood_ratvar"
|
||||
light_range = 3
|
||||
light_power = 1
|
||||
light_color = "#B18B25" //clockwork slab background top color
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie
|
||||
name = "narsian winter coat"
|
||||
icon_state = "coatnarsie"
|
||||
item_state = "coatnarsie"
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/narsie
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/narsie
|
||||
icon_state = "winterhood_narsie"
|
||||
|
||||
/obj/item/clothing/suit/spookyghost
|
||||
name = "spooky ghost"
|
||||
desc = "This is obviously just a bedsheet, but maybe try it on?"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
item_color = "red_pyjamas"
|
||||
item_state = "w_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pj/blue
|
||||
name = "blue pj's"
|
||||
desc = "Sleepwear."
|
||||
@@ -12,6 +13,7 @@
|
||||
item_color = "blue_pyjamas"
|
||||
item_state = "w_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/patriotsuit
|
||||
name = "Patriotic Suit"
|
||||
desc = "Motorcycle not included."
|
||||
@@ -19,6 +21,7 @@
|
||||
item_state = "ek"
|
||||
item_color = "ek"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/scratch
|
||||
name = "white suit"
|
||||
desc = "A white suit, suitable for an excellent host."
|
||||
@@ -43,6 +46,7 @@
|
||||
icon_state = "sl_suit"
|
||||
item_color = "sl_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/roman
|
||||
name = "\improper Roman armor"
|
||||
desc = "Ancient Roman armor. Made of metallic and leather straps."
|
||||
@@ -52,6 +56,7 @@
|
||||
can_adjust = FALSE
|
||||
strip_delay = 100
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/waiter
|
||||
name = "waiter's outfit"
|
||||
desc = "It's a very smart uniform with a special pocket for tip."
|
||||
@@ -59,6 +64,7 @@
|
||||
item_state = "waiter"
|
||||
item_color = "waiter"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/prisoner
|
||||
name = "prison jumpsuit"
|
||||
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
||||
@@ -85,12 +91,14 @@
|
||||
icon_state = "mailman"
|
||||
item_state = "b_suit"
|
||||
item_color = "mailman"
|
||||
|
||||
/obj/item/clothing/under/rank/psyche
|
||||
name = "psychedelic jumpsuit"
|
||||
desc = "Groovy!"
|
||||
icon_state = "psyche"
|
||||
item_state = "p_suit"
|
||||
item_color = "psyche"
|
||||
|
||||
/obj/item/clothing/under/rank/clown/sexy
|
||||
name = "sexy-clown suit"
|
||||
desc = "It makes you look HONKable!"
|
||||
@@ -98,6 +106,7 @@
|
||||
item_state = "sexyclown"
|
||||
item_color = "sexyclown"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/jabroni
|
||||
name = "Jabroni Outfit"
|
||||
desc = "The leather club is two sectors down."
|
||||
@@ -105,6 +114,7 @@
|
||||
item_state = "darkholme"
|
||||
item_color = "darkholme"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/vice
|
||||
name = "vice officer's jumpsuit"
|
||||
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
|
||||
@@ -112,6 +122,7 @@
|
||||
item_state = "gy_suit"
|
||||
item_color = "vice"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_officer
|
||||
desc = "It's a jumpsuit worn by CentCom Officers."
|
||||
name = "\improper CentCom officer's jumpsuit"
|
||||
@@ -119,12 +130,14 @@
|
||||
item_state = "g_suit"
|
||||
item_color = "officer"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_commander
|
||||
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
|
||||
name = "\improper CentCom officer's jumpsuit"
|
||||
icon_state = "centcom"
|
||||
item_state = "dg_suit"
|
||||
item_color = "centcom"
|
||||
|
||||
/obj/item/clothing/under/space
|
||||
name = "\improper NASA jumpsuit"
|
||||
desc = "It has a NASA logo on it and is made of space-proofed materials."
|
||||
@@ -141,6 +154,7 @@
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/acj
|
||||
name = "administrative cybernetic jumpsuit"
|
||||
icon_state = "syndicate"
|
||||
@@ -157,24 +171,28 @@
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
can_adjust = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/under/owl
|
||||
name = "owl uniform"
|
||||
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
|
||||
icon_state = "owl"
|
||||
item_color = "owl"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/griffin
|
||||
name = "griffon uniform"
|
||||
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
|
||||
icon_state = "griffin"
|
||||
item_color = "griffin"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/cloud
|
||||
name = "cloud"
|
||||
desc = "cloud"
|
||||
icon_state = "cloud"
|
||||
item_color = "cloud"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/captain/suit
|
||||
name = "captain's suit"
|
||||
desc = "A green suit and yellow necktie. Exemplifies authority."
|
||||
@@ -218,18 +236,21 @@
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/really_black
|
||||
name = "executive suit"
|
||||
desc = "A formal black suit and red tie, intended for the station's finest."
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "really_black_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/female
|
||||
name = "executive suit"
|
||||
desc = "A formal trouser suit for women, intended for the station's finest."
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "black_suit_fem"
|
||||
item_color = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/green
|
||||
name = "green suit"
|
||||
desc = "A green suit and yellow necktie. Baller."
|
||||
@@ -237,48 +258,56 @@
|
||||
item_state = "dg_suit"
|
||||
item_color = "green_suit"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/red
|
||||
name = "red suit"
|
||||
desc = "A red suit and blue tie. Somewhat formal."
|
||||
icon_state = "red_suit"
|
||||
item_state = "r_suit"
|
||||
item_color = "red_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/charcoal
|
||||
name = "charcoal suit"
|
||||
desc = "A charcoal suit and red tie. Very professional."
|
||||
icon_state = "charcoal_suit"
|
||||
item_state = "charcoal_suit"
|
||||
item_color = "charcoal_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/navy
|
||||
name = "navy suit"
|
||||
desc = "A navy suit and red tie, intended for the station's finest."
|
||||
icon_state = "navy_suit"
|
||||
item_state = "navy_suit"
|
||||
item_color = "navy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/burgundy
|
||||
name = "burgundy suit"
|
||||
desc = "A burgundy suit and black tie. Somewhat formal."
|
||||
icon_state = "burgundy_suit"
|
||||
item_state = "burgundy_suit"
|
||||
item_color = "burgundy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/checkered
|
||||
name = "checkered suit"
|
||||
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
|
||||
icon_state = "checkered_suit"
|
||||
item_state = "checkered_suit"
|
||||
item_color = "checkered_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/tan
|
||||
name = "tan suit"
|
||||
desc = "A tan suit with a yellow tie. Smart, but casual."
|
||||
icon_state = "tan_suit"
|
||||
item_state = "tan_suit"
|
||||
item_color = "tan_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/white
|
||||
name = "white suit"
|
||||
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!"
|
||||
icon_state = "white_suit"
|
||||
item_state = "white_suit"
|
||||
item_color = "white_suit"
|
||||
|
||||
/obj/item/clothing/under/burial
|
||||
name = "burial garments"
|
||||
desc = "Traditional burial garments from the early 22nd century."
|
||||
@@ -286,6 +315,7 @@
|
||||
item_state = "burial"
|
||||
item_color = "burial"
|
||||
has_sensor = NO_SENSORS
|
||||
|
||||
/obj/item/clothing/under/skirt/black
|
||||
name = "black skirt"
|
||||
desc = "A black skirt, very fancy!"
|
||||
@@ -294,6 +324,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/blue
|
||||
name = "blue skirt"
|
||||
desc = "A blue, casual skirt."
|
||||
@@ -303,6 +334,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/red
|
||||
name = "red skirt"
|
||||
desc = "A red, casual skirt."
|
||||
@@ -312,6 +344,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skirt/purple
|
||||
name = "purple skirt"
|
||||
desc = "A purple, casual skirt."
|
||||
@@ -321,6 +354,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/schoolgirl
|
||||
name = "blue schoolgirl uniform"
|
||||
desc = "It's just like one of my Japanese animes!"
|
||||
@@ -330,21 +364,25 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/red
|
||||
name = "red schoolgirl uniform"
|
||||
icon_state = "schoolgirlred"
|
||||
item_state = "schoolgirlred"
|
||||
item_color = "schoolgirlred"
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/green
|
||||
name = "green schoolgirl uniform"
|
||||
icon_state = "schoolgirlgreen"
|
||||
item_state = "schoolgirlgreen"
|
||||
item_color = "schoolgirlgreen"
|
||||
|
||||
/obj/item/clothing/under/schoolgirl/orange
|
||||
name = "orange schoolgirl uniform"
|
||||
icon_state = "schoolgirlorange"
|
||||
item_state = "schoolgirlorange"
|
||||
item_color = "schoolgirlorange"
|
||||
|
||||
/obj/item/clothing/under/overalls
|
||||
name = "laborer's overalls"
|
||||
desc = "A set of durable overalls for getting the job done."
|
||||
@@ -352,6 +390,7 @@
|
||||
item_state = "lb_suit"
|
||||
item_color = "overalls"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pirate
|
||||
name = "pirate outfit"
|
||||
desc = "Yarr."
|
||||
@@ -359,6 +398,7 @@
|
||||
item_state = "pirate"
|
||||
item_color = "pirate"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/soviet
|
||||
name = "soviet uniform"
|
||||
desc = "For the Motherland!"
|
||||
@@ -366,6 +406,7 @@
|
||||
item_state = "soviet"
|
||||
item_color = "soviet"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/redcoat
|
||||
name = "redcoat uniform"
|
||||
desc = "Looks old."
|
||||
@@ -373,6 +414,7 @@
|
||||
item_state = "redcoat"
|
||||
item_color = "redcoat"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/kilt
|
||||
name = "kilt"
|
||||
desc = "Includes shoes and plaid."
|
||||
@@ -382,6 +424,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/kilt/highlander
|
||||
desc = "You're the only one worthy of this kilt."
|
||||
|
||||
@@ -398,6 +441,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gladiator
|
||||
name = "gladiator uniform"
|
||||
desc = "Are you not entertained? Is that not why you are here?"
|
||||
@@ -408,9 +452,11 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/gladiator/ash_walker
|
||||
desc = "This gladiator uniform appears to be covered in ash and fairly dated."
|
||||
has_sensor = NO_SENSORS
|
||||
|
||||
/obj/item/clothing/under/sundress
|
||||
name = "sundress"
|
||||
desc = "Makes you want to frolic in a field of daisies."
|
||||
@@ -420,6 +466,7 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/captainparade
|
||||
name = "captain's parade uniform"
|
||||
desc = "A captain's luxury-wear, for special occasions."
|
||||
@@ -427,6 +474,7 @@
|
||||
item_state = "by_suit"
|
||||
item_color = "captain_parade"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/hosparademale
|
||||
name = "head of security's parade uniform"
|
||||
desc = "A male head of security's luxury-wear, for special occasions."
|
||||
@@ -434,6 +482,7 @@
|
||||
item_state = "r_suit"
|
||||
item_color = "hos_parade_male"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/hosparadefem
|
||||
name = "head of security's parade uniform"
|
||||
desc = "A female head of security's luxury-wear, for special occasions."
|
||||
@@ -442,6 +491,7 @@
|
||||
item_color = "hos_parade_fem"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/assistantformal
|
||||
name = "assistant's formal uniform"
|
||||
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
|
||||
@@ -449,6 +499,7 @@
|
||||
item_state = "gy_suit"
|
||||
item_color = "assistant_formal"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/blacktango
|
||||
name = "black tango dress"
|
||||
desc = "Filled with Latin fire."
|
||||
@@ -457,6 +508,7 @@
|
||||
item_color = "black_tango"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/stripeddress
|
||||
name = "striped dress"
|
||||
desc = "Fashion in space."
|
||||
@@ -466,6 +518,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_FULL
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sailordress
|
||||
name = "sailor dress"
|
||||
desc = "Formal wear for a leading lady."
|
||||
@@ -475,6 +528,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/redeveninggown
|
||||
name = "red evening gown"
|
||||
desc = "Fancy dress for space bar singers."
|
||||
@@ -483,6 +537,7 @@
|
||||
item_color = "red_evening_gown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/maid
|
||||
name = "maid costume"
|
||||
desc = "Maid in China."
|
||||
@@ -492,10 +547,12 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/maid/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/clothing/accessory/maidapron/A = new (src)
|
||||
attach_accessory(A)
|
||||
|
||||
/obj/item/clothing/under/janimaid
|
||||
name = "maid uniform"
|
||||
desc = "A simple maid uniform for housekeeping."
|
||||
@@ -505,6 +562,7 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt
|
||||
name = "red plaid skirt"
|
||||
desc = "A preppy red skirt with a white blouse."
|
||||
@@ -514,6 +572,7 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/blue
|
||||
name = "blue plaid skirt"
|
||||
desc = "A preppy blue skirt with a white blouse."
|
||||
@@ -523,6 +582,7 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/purple
|
||||
name = "purple plaid skirt"
|
||||
desc = "A preppy purple skirt with a white blouse."
|
||||
@@ -532,6 +592,7 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/singery
|
||||
name = "yellow performer's outfit"
|
||||
desc = "Just looking at this makes you want to sing."
|
||||
@@ -542,6 +603,7 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/singerb
|
||||
name = "blue performer's outfit"
|
||||
desc = "Just looking at this makes you want to sing."
|
||||
@@ -552,6 +614,7 @@
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/plaid_skirt/green
|
||||
name = "green plaid skirt"
|
||||
desc = "A preppy green skirt with a white blouse."
|
||||
@@ -561,14 +624,17 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = TRUE
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/jester
|
||||
name = "jester suit"
|
||||
desc = "A jolly dress, well suited to entertain your master, nuncle."
|
||||
icon_state = "jester"
|
||||
item_color = "jester"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/jester/alt
|
||||
icon_state = "jester2"
|
||||
|
||||
/obj/item/clothing/under/geisha
|
||||
name = "geisha suit"
|
||||
desc = "Cute space ninja senpai not included."
|
||||
@@ -576,12 +642,14 @@
|
||||
item_color = "geisha"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/villain
|
||||
name = "villain suit"
|
||||
desc = "A change of wardrobe is necessary if you ever want to catch a real superhero."
|
||||
icon_state = "villain"
|
||||
item_color = "villain"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sailor
|
||||
name = "sailor suit"
|
||||
desc = "Skipper's in the wardroom drinkin gin'."
|
||||
@@ -650,6 +718,7 @@
|
||||
icon_state = "hostanclothes"
|
||||
item_state = "hostanclothes"
|
||||
item_color = "hostanclothes"
|
||||
|
||||
/obj/item/clothing/under/mummy
|
||||
name = "mummy wrapping"
|
||||
desc = "Return the slab or suffer my stale references."
|
||||
@@ -660,6 +729,7 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/scarecrow
|
||||
name = "scarecrow clothes"
|
||||
desc = "Perfect camouflage for hiding in botany."
|
||||
@@ -670,6 +740,7 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/draculass
|
||||
name = "draculass coat"
|
||||
desc = "A dress inspired by the ancient \"Victorian\" era."
|
||||
@@ -679,6 +750,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/drfreeze
|
||||
name = "doctor freeze's jumpsuit"
|
||||
desc = "A modified scientist jumpsuit to look extra cool."
|
||||
@@ -686,6 +758,7 @@
|
||||
item_state = "drfreeze"
|
||||
item_color = "drfreeze"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/lobster
|
||||
name = "foam lobster suit"
|
||||
desc = "Who beheaded the college mascot?"
|
||||
@@ -694,6 +767,7 @@
|
||||
item_color = "lobster"
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gondola
|
||||
name = "gondola hide suit"
|
||||
desc = "Now you're cooking."
|
||||
@@ -701,6 +775,7 @@
|
||||
item_state = "lb_suit"
|
||||
item_color = "gondola"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skeleton
|
||||
name = "skeleton jumpsuit"
|
||||
desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!"
|
||||
@@ -720,6 +795,14 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/telegram
|
||||
name = "telegram suit"
|
||||
desc = "Bright and red, hard to miss. Mostly warn by hotel staff or singing telegram."
|
||||
icon_state = "telegram"
|
||||
item_state = "telegram"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/durathread
|
||||
name = "durathread jumpsuit"
|
||||
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
|
||||
|
||||
@@ -45,6 +45,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
throwforce = 100
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
|
||||
var/mob/living/wizard
|
||||
var/z_original = 0
|
||||
var/destination
|
||||
@@ -100,9 +101,6 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
/obj/effect/immovablerod/ex_act(severity, target)
|
||||
return 0
|
||||
|
||||
/obj/structure/closet/supplypod/prevent_content_explosion()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/immovablerod/singularity_act()
|
||||
return
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
/datum/round_event/meteor_wave/setup()
|
||||
announceWhen = 1
|
||||
startWhen = rand(180, 360) //Yeah for SOME REASON this is measured in seconds and not deciseconds???
|
||||
startWhen = rand(60, 90) //Yeah for SOME REASON this is measured in seconds and not deciseconds???
|
||||
if(GLOB.singularity_counter)
|
||||
startWhen *= 1 - min(GLOB.singularity_counter * SINGULO_BEACON_DISTURBANCE, SINGULO_BEACON_MAX_DISTURBANCE)
|
||||
endWhen = startWhen + 60
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
shuttle_spawns.Add(/mob/living/simple_animal/hostile/syndicate/ranged/infiltrator)
|
||||
|
||||
if(RUSKY_PARTY)
|
||||
var/datum/supply_pack/pack = SSshuttle.supply_packs[/datum/supply_pack/service/party]
|
||||
var/datum/supply_pack/pack = SSshuttle.supply_packs[/datum/supply_pack/misc/party]
|
||||
pack.generate(pick_n_take(empty_shuttle_turfs))
|
||||
|
||||
shuttle_spawns.Add(/mob/living/simple_animal/hostile/russian)
|
||||
|
||||
@@ -21,7 +21,8 @@ GLOBAL_LIST_INIT(hallucination_list, list(
|
||||
/datum/hallucination/delusion = 2,
|
||||
/datum/hallucination/shock = 1,
|
||||
/datum/hallucination/death = 1,
|
||||
/datum/hallucination/oh_yeah = 1
|
||||
/datum/hallucination/oh_yeah = 1,
|
||||
/datum/hallucination/sleeping_carp = 1
|
||||
))
|
||||
|
||||
|
||||
@@ -1294,3 +1295,26 @@ GLOBAL_LIST_INIT(hallucination_list, list(
|
||||
H.preparePixelProjectile(target, start)
|
||||
H.fire()
|
||||
qdel(src)
|
||||
|
||||
/datum/hallucination/sleeping_carp
|
||||
|
||||
/datum/hallucination/sleeping_carp/New(mob/living/carbon/C, forced = TRUE)
|
||||
set waitfor = FALSE
|
||||
..()
|
||||
var/list/mobsyup
|
||||
for (var/mob/living/carbon/A in orange(C,1))
|
||||
if (get_dist(C,A) < 2)
|
||||
LAZYADD(mobsyup,A)
|
||||
if (!LAZYLEN(mobsyup))
|
||||
qdel(src)
|
||||
return
|
||||
var/mob/living/carbon/G = pick(mobsyup)
|
||||
if (prob(50))
|
||||
C.visible_message("<span class='warning'>[C] falls to the ground screaming and clutching [C.p_their()] wrist!</span>", \
|
||||
"<span class='userdanger'>[G] grabs your wrist and violently wrenches it to the side!</span>")
|
||||
C.emote("scream")
|
||||
C.dropItemToGround(C.get_active_held_item())
|
||||
C.Knockdown(60)
|
||||
else
|
||||
to_chat(C,"<span class='userdanger'>[G] violently grabs you!</span>")
|
||||
qdel(src)
|
||||
|
||||
@@ -319,13 +319,13 @@ All foods are distributed among various categories. Use common sense.
|
||||
if(iscorgi(M))
|
||||
var/mob/living/L = M
|
||||
if(bitecount == 0 || prob(50))
|
||||
M.emote("me", 1, "nibbles away at \the [src]")
|
||||
M.emote("me", EMOTE_VISIBLE, "nibbles away at \the [src]")
|
||||
bitecount++
|
||||
L.taste(reagents) // why should carbons get all the fun?
|
||||
if(bitecount >= 5)
|
||||
var/sattisfaction_text = pick("burps from enjoyment", "yaps for more", "woofs twice", "looks at the area where \the [src] was")
|
||||
if(sattisfaction_text)
|
||||
M.emote("me", 1, "[sattisfaction_text]")
|
||||
M.emote("me", EMOTE_VISIBLE, "[sattisfaction_text]")
|
||||
qdel(src)
|
||||
|
||||
// //////////////////////////////////////////////Store////////////////////////////////////////
|
||||
|
||||
@@ -252,12 +252,11 @@
|
||||
// Spooky Uplink Items //
|
||||
/////////////////////////
|
||||
|
||||
/datum/uplink_item/dangerous/crossbow/candy
|
||||
/datum/uplink_item/stealthy_weapons/crossbow/candy
|
||||
name = "Candy Corn Crossbow"
|
||||
desc = "A standard miniature energy crossbow that uses a hard-light projector to transform bolts into candy corn. Happy Halloween!"
|
||||
category = "Holiday"
|
||||
item = /obj/item/gun/energy/kinetic_accelerator/crossbow/halloween
|
||||
cost = 12
|
||||
surplus = 0
|
||||
|
||||
/datum/uplink_item/device_tools/emag/hack_o_lantern
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
var/cotton_name = "raw cotton"
|
||||
|
||||
/obj/item/grown/cotton/attack_self(mob/user)
|
||||
user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", 1)
|
||||
user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", MSG_VISUAL)
|
||||
var/seed_modifier = 0
|
||||
if(seed)
|
||||
seed_modifier = round(seed.potency / 25)
|
||||
|
||||
@@ -56,11 +56,41 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/grass/fairy
|
||||
seed = /obj/item/seeds/grass/fairy
|
||||
name = "fairygrass"
|
||||
desc = "Blue, glowing, and smells fainly of mushrooms."
|
||||
desc = "Glowing, and smells fainly of mushrooms."
|
||||
icon_state = "fairygrassclump"
|
||||
filling_color = "#3399ff"
|
||||
stacktype = /obj/item/stack/tile/fairygrass
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/grass/fairy/attack_self(mob/user)
|
||||
var/datum/plant_gene/trait/glow/G = null
|
||||
for(var/datum/plant_gene/trait/glow/gene in seed.genes)
|
||||
G = gene
|
||||
break
|
||||
|
||||
stacktype = initial(stacktype)
|
||||
|
||||
if(G)
|
||||
switch(G.type)
|
||||
if(/datum/plant_gene/trait/glow/white)
|
||||
stacktype = /obj/item/stack/tile/fairygrass/white
|
||||
if(/datum/plant_gene/trait/glow/red)
|
||||
stacktype = /obj/item/stack/tile/fairygrass/red
|
||||
if(/datum/plant_gene/trait/glow/yellow)
|
||||
stacktype = /obj/item/stack/tile/fairygrass/yellow
|
||||
if(/datum/plant_gene/trait/glow/green)
|
||||
stacktype = /obj/item/stack/tile/fairygrass/green
|
||||
if(/datum/plant_gene/trait/glow/blue)
|
||||
stacktype = /obj/item/stack/tile/fairygrass/blue
|
||||
if(/datum/plant_gene/trait/glow/purple)
|
||||
stacktype = /obj/item/stack/tile/fairygrass/purple
|
||||
if(/datum/plant_gene/trait/glow/pink)
|
||||
stacktype = /obj/item/stack/tile/fairygrass/pink
|
||||
|
||||
. = ..()
|
||||
|
||||
|
||||
|
||||
|
||||
// Carpet
|
||||
/obj/item/seeds/grass/carpet
|
||||
name = "pack of carpet seeds"
|
||||
|
||||
@@ -226,9 +226,12 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/prime()
|
||||
icon_state = "cherry_bomb_lit"
|
||||
playsound(src, 'sound/effects/fuse.ogg', seed.potency, 0)
|
||||
addtimer(CALLBACK(src, /obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate), rand(50, 100))
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate()
|
||||
reagents.chem_temp = 1000 //Sets off the black powder
|
||||
reagents.handle_reactions()
|
||||
|
||||
|
||||
// Lavaland cactus
|
||||
|
||||
/obj/item/seeds/lavaland/cactus
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(W.get_sharpness())
|
||||
user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
|
||||
user.show_message("<span class='notice'>You carve a face into [src]!</span>", MSG_VISUAL)
|
||||
new /obj/item/clothing/head/hardhat/pumpkinhead(user.loc)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user