Update twohanded.dm
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@@ -1032,13 +1032,12 @@
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sharpness = FALSE
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force_unwielded = 5
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force_wielded = 10
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throwforce = 1
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throwforce = 15 //if you are a madman and finish someone off with this, power to you.
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throw_speed = 1
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block_chance = 50
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materials = list(MAT_METAL = 4000, MAT_SILVER = 2000)
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hitsound = 'sound/weapons/staff.ogg'
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attack_verb = list("suppresed", "struck", "beaten", "thwacked", "pulped", "shocked")
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total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors.
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attack_verb = list("struck", "beaten", "thwacked", "pulped")
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total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors. (to curb stun-kill rampaging without it being on)
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var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high
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var/on = FALSE
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var/can_block_projectiles = FALSE //can't block guns
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@@ -1110,16 +1109,16 @@
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else
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turn_on(user, silent)
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/obj/item/twohanded/electrostaff/attack_self(mob/user)
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var/oldwielded = wielded
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/obj/item/twohanded/electrostaff/wield(mob/user)
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. = ..()
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if(.)
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return
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if(oldwielded != wielded)
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if(wielded)
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turn_on(user)
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else
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turn_off(user)
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if(wielded)
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turn_on(user)
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add_fingerprint(user)
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/obj/item/twohanded/electrostaff/unwield(mob/user)
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. = ..()
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if(!wielded)
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turn_off(user)
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add_fingerprint(user)
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/obj/item/twohanded/electrostaff/update_icon()
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