Update angel.dm

This commit is contained in:
LetterJay
2017-10-14 09:23:46 -05:00
committed by GitHub
parent 1fcfa019f3
commit 47df292c54
@@ -1,143 +1,3 @@
<<<<<<< HEAD
/datum/species/angel
name = "Angel"
id = "angel"
default_color = "FFFFFF"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
mutant_bodyparts = list("tail_human", "ears", "wings")
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "Angel")
use_skintones = 1
no_equip = list(slot_back)
blacklisted = 1
limbs_id = "human"
skinned_type = /obj/item/stack/sheet/animalhide/human
var/datum/action/innate/flight/fly
/datum/species/angel/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
..()
if(H.dna && H.dna.species &&((H.dna.features["wings"] != "Angel") && ("wings" in H.dna.species.mutant_bodyparts)))
H.dna.features["wings"] = "Angel"
H.update_body()
if(ishuman(H) && !fly)
fly = new
fly.Grant(H)
/datum/species/angel/on_species_loss(mob/living/carbon/human/H)
if(fly)
fly.Remove(H)
if(H.movement_type & FLYING)
H.movement_type &= ~FLYING
ToggleFlight(H,0)
if(H.dna && H.dna.species &&((H.dna.features["wings"] != "None") && ("wings" in H.dna.species.mutant_bodyparts)))
H.dna.features["wings"] = "None"
H.update_body()
..()
/datum/species/angel/spec_life(mob/living/carbon/human/H)
HandleFlight(H)
/datum/species/angel/proc/HandleFlight(mob/living/carbon/human/H)
if(H.movement_type & FLYING)
if(!CanFly(H))
ToggleFlight(H,0)
return 0
return 1
else
return 0
/datum/species/angel/proc/CanFly(mob/living/carbon/human/H)
if(H.stat || H.IsStun() || H.IsKnockdown())
return 0
if(H.wear_suit && ((H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception)))) //Jumpsuits have tail holes, so it makes sense they have wing holes too
to_chat(H, "Your suit blocks your wings from extending!")
return 0
var/turf/T = get_turf(H)
if(!T)
return 0
var/datum/gas_mixture/environment = T.return_air()
if(environment && !(environment.return_pressure() > 30))
to_chat(H, "<span class='warning'>The atmosphere is too thin for you to fly!</span>")
return 0
else
return 1
/datum/action/innate/flight
name = "Toggle Flight"
check_flags = AB_CHECK_CONSCIOUS|AB_CHECK_STUN
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "flight"
/datum/action/innate/flight/Activate()
var/mob/living/carbon/human/H = owner
var/datum/species/angel/A = H.dna.species
if(A.CanFly(H))
if(H.movement_type & FLYING)
to_chat(H, "<span class='notice'>You settle gently back onto the ground...</span>")
A.ToggleFlight(H,0)
H.update_canmove()
else
to_chat(H, "<span class='notice'>You beat your wings and begin to hover gently above the ground...</span>")
H.resting = 0
A.ToggleFlight(H,1)
H.update_canmove()
/datum/species/angel/proc/flyslip(mob/living/carbon/human/H)
var/obj/buckled_obj
if(H.buckled)
buckled_obj = H.buckled
to_chat(H, "<span class='notice'>Your wings spazz out and launch you!</span>")
playsound(H.loc, 'sound/misc/slip.ogg', 50, 1, -3)
for(var/obj/item/I in H.held_items)
H.accident(I)
var/olddir = H.dir
H.stop_pulling()
if(buckled_obj)
buckled_obj.unbuckle_mob(H)
step(buckled_obj, olddir)
else
for(var/i=1, i<5, i++)
spawn (i)
step(H, olddir)
H.spin(1,1)
return 1
/datum/species/angel/spec_stun(mob/living/carbon/human/H,amount)
if(H.movement_type & FLYING)
ToggleFlight(H,0)
flyslip(H)
. = ..()
/datum/species/angel/negates_gravity(mob/living/carbon/human/H)
if(H.movement_type & FLYING)
return 1
/datum/species/angel/space_move(mob/living/carbon/human/H)
if(H.movement_type & FLYING)
return 1
/datum/species/angel/proc/ToggleFlight(mob/living/carbon/human/H,flight)
if(flight && CanFly(H))
stunmod = 2
speedmod = -1
H.movement_type |= FLYING
override_float = 1
H.pass_flags |= PASSTABLE
H.OpenWings()
else
stunmod = 1
speedmod = 0
H.movement_type &= ~FLYING
override_float = 0
H.pass_flags &= ~PASSTABLE
=======
/datum/species/angel
name = "Angel"
id = "angel"
@@ -276,5 +136,4 @@
H.movement_type &= ~FLYING
override_float = FALSE
H.pass_flags &= ~PASSTABLE
>>>>>>> 8d647ff... Flying mobs now clip past non flying mobs, various flightsuit/iontrail/movement tweaks/code improvements/bugfixes (#30570)
H.CloseWings()
H.CloseWings()