Merge branch 'master' into access-clarifications
This commit is contained in:
@@ -105,6 +105,7 @@
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#define MATRIXED 22 //if icon is color matrix'd
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#define SKINTONE 23 //uses skin tones
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#define HORNCOLOR 24
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#define WINGCOLOR 25
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//organ slots
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#define ORGAN_SLOT_BRAIN "brain"
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@@ -6,7 +6,7 @@
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#define ACCESS_MORGUE 6
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#define ACCESS_TOX 7 //R&D department, R&D console, burn chamber on some maps
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#define ACCESS_TOX_STORAGE 8 //Toxins storage, burn chamber on some maps
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#define ACCESS_GENETICS 9
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#define ACCESS_GENETICS 9
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#define ACCESS_ENGINE 10 //Engineering area, power monitor, power flow control console
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#define ACCESS_ENGINE_EQUIP 11 //APCs, EngiVend/YouTool, engineering equipment lockers
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#define ACCESS_MAINT_TUNNELS 12
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@@ -64,6 +64,8 @@
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#define ACCESS_WEAPONS 66 //Weapon authorization for secbots
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#define ACCESS_NETWORK 67 //NTnet diagnostics/monitoring software
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#define ACCESS_CLONING 68 //Cloning room and clone pod ejection
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#define ACCESS_ENTER_GENPOP 69
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#define ACCESS_LEAVE_GENPOP 70
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//BEGIN CENTCOM ACCESS
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/*Should leave plenty of room if we need to add more access levels.
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@@ -93,12 +93,6 @@
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#define isgenital(A) (istype(A, /obj/item/organ/genital))
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#define isborer(A) (istype(A, /mob/living/simple_animal/borer))
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#define isipcperson(A) (is_species(A, /datum/species/ipc))
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#define ismammal(A) (is_species(A, /datum/species/mammal))
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#define isavian(A) (is_species(A, /datum/species/avian))
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#define isaquatic(A) (is_species(A, /datum/species/aquatic))
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#define isinsect(A) (is_species(A, /datum/species/insect))
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#define isxenoperson(A) (is_species(A, /datum/species/xeno))
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#define CITADEL_MENTOR_OOC_COLOUR "#224724"
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@@ -5,8 +5,3 @@
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#define CLEAN_STRONG 4 // Industrial strength
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#define CLEAN_IMPRESSIVE 5 // Cleaning strong enough your granny would be proud
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#define CLEAN_GOD 6 // Cleans things spotless down to the atomic structure
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//How strong things have to be to wipe forensic evidence...
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#define CLEAN_STRENGTH_FINGERPRINTS CLEAN_IMPRESSIVE
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#define CLEAN_STRENGTH_BLOOD CLEAN_WEAK
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#define CLEAN_STRENGTH_FIBERS CLEAN_IMPRESSIVE
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@@ -8,6 +8,7 @@
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GLOBAL_VAR_INIT(clockwork_construction_value, 0) //The total value of all structures built by the clockwork cult
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GLOBAL_VAR_INIT(clockwork_vitality, 0) //How much Vitality is stored, total
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GLOBAL_VAR_INIT(clockwork_power, 0) //How many watts of power are globally available to the clockwork cult
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GLOBAL_VAR_INIT(neovgre_exists, 0) //Does neovgre exist?
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GLOBAL_LIST_EMPTY(all_clockwork_objects) //All clockwork items, structures, and effects in existence
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GLOBAL_LIST_EMPTY(all_clockwork_mobs) //All clockwork SERVANTS (not creatures) in existence
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@@ -2,11 +2,8 @@
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#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
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//shorthand
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#define GET_COMPONENT_FROM(varname, path, target) var##path/##varname = ##target.GetComponent(##path)
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#define GET_COMPONENT(varname, path) GET_COMPONENT_FROM(varname, path, src)
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#define COMPONENT_INCOMPATIBLE 1
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#define COMPONENT_NOTRANSFER 2
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// How multiple components of the exact same type are handled in the same datum
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@@ -197,6 +194,7 @@
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#define COMPONENT_DELETE_OLD_IMPLANT 4
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#define COMSIG_IMPLANT_EXISTING_UPLINK "implant_uplink_exists" //called on implants being implanted into someone with an uplink implant: (datum/component/uplink)
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//This uses all return values of COMSIG_IMPLANT_OTHER
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#define COMSIG_IMPLANT_REMOVING "implant_removing" //from base of /obj/item/implant/proc/removed() (list/args)
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// /obj/item/pda signals
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#define COMSIG_PDA_CHANGE_RINGTONE "pda_change_ringtone" //called on pda when the user changes the ringtone: (mob/living/user, new_ringtone)
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@@ -224,9 +222,14 @@
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#define COMSIG_TURF_MAKE_DRY "make_turf_try" //(max_strength, immediate, duration_decrease = INFINITY): Returns bool.
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#define COMSIG_COMPONENT_CLEAN_ACT "clean_act" //called on an object to clean it of cleanables. Usualy with soap: (num/strength)
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//Blood color
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#define COMSIG_BLOOD_COLOR "blood_DNA_to_color" //RGB blood stuff
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//Food
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#define COMSIG_FOOD_EATEN "food_eaten" //from base of obj/item/reagent_containers/food/snacks/attack(): (mob/living/eater, mob/feeder)
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//Gibs
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#define COMSIG_GIBS_STREAK "gibs_streak" // from base of /obj/effect/decal/cleanable/blood/gibs/streak(): (list/directions, list/diseases)
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//Mood
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#define COMSIG_ADD_MOOD_EVENT "add_mood" //Called when you send a mood event from anywhere in the code.
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#define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code.
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@@ -15,6 +15,15 @@
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//misc footstep sounds
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#define FOOTSTEP_GENERIC_HEAVY "heavy"
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#define FOOTPRINT_SHOE "shoe"
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#define FOOTPRINT_FOOT "foot"
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#define FOOTPRINT_PAW "paw"
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#define FOOTPRINT_CLAW "claw"
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#define FOOTPRINT_WHEEL "wheels"
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#define FOOTPRINT_TRAIL "trails_"
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#define FOOTPRINT_SNAKE "snake"
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#define FOOTPRINT_DRAG "drag"
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/*
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id = list(
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@@ -1,2 +0,0 @@
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#define IF_HAS_BLOOD_DNA(__thing) GET_COMPONENT_FROM(__FR##__thing, /datum/component/forensics, __thing); if(__FR##__thing && length(__FR##__thing.blood_DNA))
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#define IF_HAS_BLOOD_DNA_AND(__thing, __conditions...) GET_COMPONENT_FROM(__FR##__thing, /datum/component/forensics, __thing); if(__FR##__thing && length(__FR##__thing.blood_DNA) && (##__conditions))
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@@ -59,6 +59,16 @@
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#define ismoth(A) (is_species(A, /datum/species/insect))
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#define ishumanbasic(A) (is_species(A, /datum/species/human))
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#define iscatperson(A) (ishumanbasic(A) && istype(A.dna.species, /datum/species/human/felinid) )
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#define isdwarf(A) (is_species(A, /datum/species/dwarf))
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// Citadel specific species
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#define isipcperson(A) (is_species(A, /datum/species/ipc))
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#define ismammal(A) (is_species(A, /datum/species/mammal))
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#define isavian(A) (is_species(A, /datum/species/avian))
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#define isaquatic(A) (is_species(A, /datum/species/aquatic))
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#define isinsect(A) (is_species(A, /datum/species/insect))
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#define isxenoperson(A) (is_species(A, /datum/species/xeno))
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#define isstartjelly(A) (is_species(A, /datum/species/jelly/roundstartslime))
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//more carbon mobs
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#define ismonkey(A) (istype(A, /mob/living/carbon/monkey))
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@@ -175,6 +185,8 @@ GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list(
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#define iscameramob(A) (istype(A, /mob/camera))
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#define isaicamera(A) (istype(A, /mob/camera/aiEye))
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#define iseminence(A) (istype(A, /mob/camera/eminence))
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//Footstep helpers
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@@ -39,6 +39,7 @@
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#define DOOR_HELPER_LAYER 2.71 //keep this above OPEN_DOOR_LAYER
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#define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible
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#define TABLE_LAYER 2.8
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#define TRAY_LAYER 2.85
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#define BELOW_OBJ_LAYER 2.9
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#define LOW_ITEM_LAYER 2.95
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//#define OBJ_LAYER 3 //For easy recordkeeping; this is a byond define
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+12
-2
@@ -171,12 +171,22 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
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#define BLOOD_LOSS_IN_SPREAD 20
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//Bloody shoe blood states
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#define BLOOD_STATE_HUMAN "blood"
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#define BLOOD_STATE_XENO "xeno"
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#define BLOOD_STATE_BLOOD "blood"
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#define BLOOD_STATE_OIL "oil"
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#define BLOOD_STATE_NOT_BLOODY "no blood whatsoever"
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#define BLOOD_AMOUNT_PER_DECAL 20
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//Blood Decal Colors
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#define BLOOD_COLOR_HUMAN "#dc0000"
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#define BLOOD_COLOR_XENO "#94a83c"
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#define BLOOD_COLOR_OIL "#301d02"
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#define BLOOD_COLOR_SYNTHETIC "#3f48aa"
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#define BLOOD_COLOR_SLIME "#00ff90"
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#define BLOOD_COLOR_LIZARD "#db004D"
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#define BLOOD_COLOR_UNIVERSAL "#db3300"
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#define BLOOD_COLOR_BUG "#a37c0f"
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//suit sensors: sensor_mode defines
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#define SENSOR_OFF 0
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@@ -117,7 +117,6 @@
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#define BIOWARE_NERVES "nerves"
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#define BIOWARE_CIRCULATION "circulation"
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#define BIOWARE_LIGAMENTS "ligaments"
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#define BIOWARE_DISSECTION "dissected"
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//Health hud screws for carbon mobs
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#define SCREWYHUD_NONE 0
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@@ -33,4 +33,6 @@
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#define MOVESPEED_ID_SANITY "MOOD_SANITY"
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#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
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#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
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#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
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#define MOVESPEED_ID_TASED_STATUS "TASED"
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+10
-37
@@ -31,41 +31,14 @@
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#define STIMULUM_RESEARCH_AMOUNT 50
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//Plasma fusion properties
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#define FUSION_ENERGY_THRESHOLD 3e9 //Amount of energy it takes to start a fusion reaction
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#define FUSION_TEMPERATURE_THRESHOLD 1000 //Temperature required to start a fusion reaction
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#define FUSION_MOLE_THRESHOLD 250 //Mole count required (tritium/plasma) to start a fusion reaction
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#define FUSION_RELEASE_ENERGY_SUPER 3e9 //Amount of energy released in the fusion process, super tier
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#define FUSION_RELEASE_ENERGY_HIGH 1e9 //Amount of energy released in the fusion process, high tier
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#define FUSION_RELEASE_ENERGY_MID 5e8 //Amount of energy released in the fusion process, mid tier
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#define FUSION_RELEASE_ENERGY_LOW 1e8 //Amount of energy released in the fusion process, low tier
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#define FUSION_MEDIATION_FACTOR 80 //Arbitrary
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#define FUSION_SUPER_TIER_THRESHOLD 50 //anything above this is super tier
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#define FUSION_HIGH_TIER_THRESHOLD 20 //anything above this and below 50 is high tier
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#define FUSION_MID_TIER_THRESHOLD 5 //anything above this and below 20 is mid tier - below this is low tier, but that doesnt need a define
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#define FUSION_ENERGY_DIVISOR_SUPER 25 //power_ratio is divided by this during energy calculations
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#define FUSION_ENERGY_DIVISOR_HIGH 20
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#define FUSION_ENERGY_DIVISOR_MID 10
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#define FUSION_ENERGY_DIVISOR_LOW 2
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#define FUSION_GAS_CREATION_FACTOR_TRITIUM 0.40 //trit - one gas rather than two, so think about that when calculating stuff - 40% in total
|
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#define FUSION_GAS_CREATION_FACTOR_STIM 0.05 //stim percentage creation from high tier - 5%, 60% in total with pluox
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#define FUSION_GAS_CREATION_FACTOR_PLUOX 0.55 //pluox percentage creation from high tier - 55%, 60% in total with stim
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#define FUSION_GAS_CREATION_FACTOR_NITRYL 0.20 //nitryl and N2O - 80% in total
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#define FUSION_GAS_CREATION_FACTOR_N2O 0.60 //nitryl and N2O - 80% in total
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#define FUSION_GAS_CREATION_FACTOR_BZ 0.05 //BZ - 5% - 90% in total with CO2
|
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#define FUSION_GAS_CREATION_FACTOR_CO2 0.85 //CO2 - 85% - 90% in total with BZ
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#define FUSION_MID_TIER_RAD_PROB_FACTOR 2 //probability of radpulse is power ratio * this for whatever tier
|
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#define FUSION_LOW_TIER_RAD_PROB_FACTOR 5
|
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#define FUSION_EFFICIENCY_BASE 60 //used in the fusion efficiency calculations
|
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#define FUSION_EFFICIENCY_DIVISOR 0.6 //ditto
|
||||
#define FUSION_RADIATION_FACTOR 15000 //horizontal asymptote
|
||||
#define FUSION_RADIATION_CONSTANT 30 //equation is form of (ax) / (x + b), where a = radiation factor and b = radiation constant and x = power ratio (https://www.desmos.com/calculator/4i1f296phl)
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#define FUSION_ZAP_POWER_ASYMPTOTE 50000 //maximum value - not enough to instacrit but it'll still hurt like shit
|
||||
#define FUSION_ZAP_POWER_CONSTANT 75 //equation is of from [ax / (x + b)] + c, where a = zap power asymptote, b = zap power constant, c = zap power base and x = power ratio
|
||||
#define FUSION_ZAP_POWER_BASE 1000 //(https://www.desmos.com/calculator/vvbmhf4unm)
|
||||
#define FUSION_ZAP_RANGE_SUPER 9 //range of the tesla zaps that occur from fusion
|
||||
#define FUSION_ZAP_RANGE_HIGH 7
|
||||
#define FUSION_ZAP_RANGE_MID 5
|
||||
#define FUSION_ZAP_RANGE_LOW 3
|
||||
#define FUSION_PARTICLE_FACTOR_SUPER 4 //# of particles fired out is equal to rand(3,6) * this for whatever tier
|
||||
#define FUSION_PARTICLE_FACTOR_HIGH 3
|
||||
#define FUSION_PARTICLE_FACTOR_MID 2
|
||||
#define FUSION_PARTICLE_FACTOR_LOW 1
|
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#define FUSION_TRITIUM_CONVERSION_COEFFICIENT (1e-10)
|
||||
#define INSTABILITY_GAS_POWER_FACTOR 0.003
|
||||
#define FUSION_TRITIUM_MOLES_USED 1
|
||||
#define PLASMA_BINDING_ENERGY 20000000
|
||||
#define TOROID_VOLUME_BREAKEVEN 1000
|
||||
#define FUSION_TEMPERATURE_THRESHOLD 10000
|
||||
#define PARTICLE_CHANCE_CONSTANT (-20000000)
|
||||
#define FUSION_RAD_MAX 2000
|
||||
#define FUSION_RAD_COEFFICIENT (-1000)
|
||||
#define FUSION_INSTABILITY_ENDOTHERMALITY 2
|
||||
|
||||
@@ -50,3 +50,7 @@
|
||||
#define ASSEMBLY_THIRD_STEP 2
|
||||
#define ASSEMBLY_FOURTH_STEP 3
|
||||
#define ASSEMBLY_FIFTH_STEP 4
|
||||
|
||||
|
||||
//Checks to determine borg availability depending on the server's config. These are defines in the interest of reducing copypasta
|
||||
#define BORG_SEC_AVAILABLE (!CONFIG_GET(flag/disable_secborg) && GLOB.security_level >= CONFIG_GET(number/minimum_secborg_alert))
|
||||
@@ -23,6 +23,8 @@
|
||||
#define MODE_WHISPER "whisper"
|
||||
#define MODE_WHISPER_CRIT "whispercrit"
|
||||
|
||||
#define MODE_CUSTOM_SAY "custom_say"
|
||||
|
||||
#define MODE_DEPARTMENT "department"
|
||||
#define MODE_KEY_DEPARTMENT "h"
|
||||
#define MODE_TOKEN_DEPARTMENT ":h"
|
||||
|
||||
@@ -44,6 +44,8 @@
|
||||
|
||||
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
|
||||
|
||||
#define STATUS_EFFECT_TASED /datum/status_effect/electrode //the affected has been tased, preventing fine muscle control
|
||||
|
||||
#define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions
|
||||
|
||||
#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
#define TRAIT_PUSHIMMUNE "push_immunity"
|
||||
#define TRAIT_SHOCKIMMUNE "shock_immunity"
|
||||
#define TRAIT_STABLEHEART "stable_heart"
|
||||
#define TRAIT_STABLELIVER "stable_liver"
|
||||
#define TRAIT_RESISTHEAT "resist_heat"
|
||||
#define TRAIT_RESISTHEATHANDS "resist_heat_handsonly" //For when you want to be able to touch hot things, but still want fire to be an issue.
|
||||
#define TRAIT_RESISTCOLD "resist_cold"
|
||||
@@ -110,6 +111,7 @@
|
||||
#define TRAIT_NOHARDCRIT "nohardcrit"
|
||||
#define TRAIT_NOSOFTCRIT "nosoftcrit"
|
||||
#define TRAIT_MINDSHIELD "mindshield"
|
||||
#define TRAIT_DISSECTED "dissected"
|
||||
#define TRAIT_FEARLESS "fearless"
|
||||
#define TRAIT_UNSTABLE "unstable"
|
||||
#define TRAIT_PARALYSIS_L_ARM "para-l-arm" //These are used for brain-based paralysis, where replacing the limb won't fix it
|
||||
@@ -121,6 +123,9 @@
|
||||
#define TRAIT_STRONG_GRABBER "strong_grabber"
|
||||
#define TRAIT_CALCIUM_HEALER "calcium_healer"
|
||||
#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
|
||||
#define TRAIT_ABDUCTOR_TRAINING "abductor-training"
|
||||
#define TRAIT_ABDUCTOR_SCIENTIST_TRAINING "abductor-scientist-training"
|
||||
#define TRAIT_SURGEON "surgeon"
|
||||
|
||||
//non-mob traits
|
||||
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
|
||||
@@ -179,6 +184,7 @@
|
||||
|
||||
// unique trait sources, still defines
|
||||
#define STATUE_MUTE "statue"
|
||||
#define CLONING_POD_TRAIT "cloning-pod"
|
||||
#define CHANGELING_DRAIN "drain"
|
||||
#define CHANGELING_HIVEMIND_MUTE "ling_mute"
|
||||
#define ABYSSAL_GAZE_BLIND "abyssal_gaze"
|
||||
@@ -208,3 +214,4 @@
|
||||
#define LOCKED_HELMET_TRAIT "locked-helmet"
|
||||
#define NINJA_SUIT_TRAIT "ninja-suit"
|
||||
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
|
||||
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
|
||||
@@ -20,7 +20,7 @@ GLOBAL_LIST_INIT(player_sizes_list, list("Macro" = SIZESCALE_HUGE, "Big" = SIZES
|
||||
// Edited to make the new travis check go away
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(vore_sounds, list(
|
||||
GLOBAL_LIST_INIT(pred_vore_sounds, list(
|
||||
"Gulp" = 'sound/vore/pred/swallow_01.ogg',
|
||||
"Swallow" = 'sound/vore/pred/swallow_02.ogg',
|
||||
"Insertion1" = 'sound/vore/pred/insertion_01.ogg',
|
||||
@@ -40,7 +40,27 @@ GLOBAL_LIST_INIT(vore_sounds, list(
|
||||
"None" = null
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(release_sounds, list(
|
||||
GLOBAL_LIST_INIT(prey_vore_sounds, list(
|
||||
"Gulp" = 'sound/vore/prey/swallow_01.ogg',
|
||||
"Swallow" = 'sound/vore/prey/swallow_02.ogg',
|
||||
"Insertion1" = 'sound/vore/prey/insertion_01.ogg',
|
||||
"Insertion2" = 'sound/vore/prey/insertion_02.ogg',
|
||||
"Tauric Swallow" = 'sound/vore/prey/taurswallow.ogg',
|
||||
"Stomach Move" = 'sound/vore/prey/stomachmove.ogg',
|
||||
"Schlorp" = 'sound/vore/prey/schlorp.ogg',
|
||||
"Squish1" = 'sound/vore/prey/squish_01.ogg',
|
||||
"Squish2" = 'sound/vore/prey/squish_02.ogg',
|
||||
"Squish3" = 'sound/vore/prey/squish_03.ogg',
|
||||
"Squish4" = 'sound/vore/prey/squish_04.ogg',
|
||||
"Rustle (cloth)" = 'sound/effects/rustle5.ogg',
|
||||
"Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg',
|
||||
"Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg',
|
||||
"Rustle 4 (cloth)" = 'sound/effects/rustle4.ogg',
|
||||
"Rustle 5 (cloth)" = 'sound/effects/rustle5.ogg',
|
||||
"None" = null
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(pred_release_sounds, list(
|
||||
"Rustle (cloth)" = 'sound/effects/rustle1.ogg',
|
||||
"Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg',
|
||||
"Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg',
|
||||
@@ -51,3 +71,15 @@ GLOBAL_LIST_INIT(release_sounds, list(
|
||||
"Splatter" = 'sound/effects/splat.ogg',
|
||||
"None" = null
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(prey_release_sounds, list(
|
||||
"Rustle (cloth)" = 'sound/effects/rustle1.ogg',
|
||||
"Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg',
|
||||
"Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg',
|
||||
"Rustle 4 (cloth)" = 'sound/effects/rustle4.ogg',
|
||||
"Rustle 5 (cloth)" = 'sound/effects/rustle5.ogg',
|
||||
"Stomach Move" = 'sound/vore/prey/stomachmove.ogg',
|
||||
"Pred Escape" = 'sound/vore/prey/escape.ogg',
|
||||
"Splatter" = 'sound/effects/splat.ogg',
|
||||
"None" = null
|
||||
))
|
||||
|
||||
@@ -400,6 +400,12 @@ GLOBAL_LIST_EMPTY(species_list)
|
||||
. = 0
|
||||
break
|
||||
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(L.recoveringstam)
|
||||
. = 0
|
||||
break
|
||||
|
||||
if(!QDELETED(Tloc) && (QDELETED(target) || Tloc != target.loc))
|
||||
if((Uloc != Tloc || Tloc != user) && !drifting)
|
||||
. = 0
|
||||
|
||||
@@ -756,7 +756,6 @@ Turf and target are separate in case you want to teleport some distance from a t
|
||||
loc = loc.loc
|
||||
return null
|
||||
|
||||
|
||||
//For objects that should embed, but make no sense being is_sharp or is_pointed()
|
||||
//e.g: rods
|
||||
GLOBAL_LIST_INIT(can_embed_types, typecacheof(list(
|
||||
@@ -1550,3 +1549,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
for(var/i in L)
|
||||
if(condition.Invoke(i))
|
||||
. |= i
|
||||
|
||||
/proc/CallAsync(datum/source, proctype, list/arguments)
|
||||
set waitfor = FALSE
|
||||
return call(source, proctype)(arglist(arguments))
|
||||
@@ -58,3 +58,64 @@ GLOBAL_LIST_EMPTY(latejoiners) //CIT CHANGE - All latejoining people, for traito
|
||||
for(var/i in GLOB.mob_list)
|
||||
var/mob/M = i
|
||||
M.update_config_movespeed()
|
||||
|
||||
GLOBAL_LIST_INIT(noodle_taurs, list(
|
||||
"Naga",
|
||||
"Tentacle"
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(paw_taurs, list(
|
||||
"Fox",
|
||||
"Wolf",
|
||||
"Otie",
|
||||
"Drake",
|
||||
"Lab",
|
||||
"Shepherd",
|
||||
"Husky",
|
||||
"Eevee",
|
||||
"Panther",
|
||||
"Horse",
|
||||
"Cow",
|
||||
"Tiger"
|
||||
))
|
||||
|
||||
//blood types
|
||||
GLOBAL_LIST_INIT(regular_bloods,list(
|
||||
"O-",
|
||||
"O+",
|
||||
"A-",
|
||||
"A+",
|
||||
"B-",
|
||||
"B+",
|
||||
"AB-",
|
||||
"AB+"
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(all_types_bloods,list(
|
||||
"O-",
|
||||
"O+",
|
||||
"A-",
|
||||
"A+",
|
||||
"B-",
|
||||
"B+",
|
||||
"AB-",
|
||||
"AB+",
|
||||
"SY",
|
||||
"X*",
|
||||
"HF",
|
||||
"L",
|
||||
"U",
|
||||
"GEL",
|
||||
"BUG"
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(blood_types, list(
|
||||
"blood",
|
||||
"jellyblood"
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(blood_id_types, list(
|
||||
"blood" = /datum/reagent/blood,
|
||||
"jellyblood" = /datum/reagent/blood/jellyblood
|
||||
))
|
||||
|
||||
|
||||
@@ -200,7 +200,7 @@
|
||||
if (!target.loc)
|
||||
continue
|
||||
|
||||
if(!(SEND_SIGNAL(target.loc, COMSIG_ATOM_CANREACH, next) & COMPONENT_BLOCK_REACH))
|
||||
if(!(SEND_SIGNAL(target.loc, COMSIG_ATOM_CANREACH, next) & COMPONENT_BLOCK_REACH) && target.loc.canReachInto(src, ultimate_target, next, view_only, tool))
|
||||
next += target.loc
|
||||
|
||||
checking = next
|
||||
@@ -215,6 +215,10 @@
|
||||
/mob/living/DirectAccess(atom/target)
|
||||
return ..() + GetAllContents()
|
||||
|
||||
//This is called reach into but it's called on the deepest things first so uh, make sure to account for that!
|
||||
/atom/proc/canReachInto(atom/user, atom/target, list/next, view_only, obj/item/tool)
|
||||
return TRUE
|
||||
|
||||
/atom/proc/AllowClick()
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
return TRUE
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if(user.a_intent == INTENT_HARM && stat == DEAD && (butcher_results || guaranteed_butcher_results)) //can we butcher it?
|
||||
GET_COMPONENT_FROM(butchering, /datum/component/butchering, I)
|
||||
var/datum/component/butchering/butchering = I.GetComponent(/datum/component/butchering)
|
||||
if(butchering && butchering.butchering_enabled)
|
||||
to_chat(user, "<span class='notice'>You begin to butcher [src]...</span>")
|
||||
playsound(loc, butchering.butcher_sound, 50, TRUE, -1)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#define VALUE_MODE_NUM 0
|
||||
#define VALUE_MODE_TEXT 1
|
||||
#define VALUE_MODE_FLAG 2
|
||||
#define VALUE_MODE_NUM_LIST 3
|
||||
|
||||
#define KEY_MODE_TEXT 0
|
||||
#define KEY_MODE_TYPE 1
|
||||
@@ -191,6 +192,18 @@
|
||||
if(VALUE_MODE_TEXT)
|
||||
new_value = key_value
|
||||
continue_check_value = new_value
|
||||
if(VALUE_MODE_NUM_LIST)
|
||||
// this is all copy+pasted from number list up there, but it's super basic so I don't see it being changed soon
|
||||
var/list/new_list = list()
|
||||
var/list/values = splittext(key_value," ")
|
||||
for(var/I in values)
|
||||
var/temp = text2num(I)
|
||||
if(isnull(temp))
|
||||
log_admin("invalid number list entry in [key_name]: [I]")
|
||||
continue_check_value = FALSE
|
||||
new_list += temp
|
||||
new_value = new_list
|
||||
continue_check_value = new_list.len
|
||||
if(continue_check_value && continue_check_key && ValidateListEntry(new_key, new_value))
|
||||
config_entry_value[new_key] = new_value
|
||||
return TRUE
|
||||
|
||||
@@ -70,6 +70,9 @@
|
||||
|
||||
/datum/config_entry/flag/disable_peaceborg
|
||||
|
||||
/datum/config_entry/number/minimum_secborg_alert //Minimum alert level for secborgs to be chosen.
|
||||
config_entry_value = 3
|
||||
|
||||
/datum/config_entry/number/traitor_scaling_coeff //how much does the amount of players get divided by to determine traitors
|
||||
config_entry_value = 6
|
||||
min_val = 1
|
||||
@@ -364,3 +367,27 @@
|
||||
/datum/config_entry/number/auto_transfer_delay
|
||||
config_entry_value = 72000
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/dynamic_high_pop_limit
|
||||
config_entry_value = 55
|
||||
min_val = 1
|
||||
|
||||
/datum/config_entry/number/dynamic_pop_per_requirement
|
||||
config_entry_value = 6
|
||||
min_val = 1
|
||||
|
||||
/datum/config_entry/keyed_list/dynamic_cost
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM
|
||||
|
||||
/datum/config_entry/keyed_list/dynamic_weight
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM
|
||||
|
||||
/datum/config_entry/keyed_list/dynamic_requirements
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM_LIST
|
||||
|
||||
/datum/config_entry/keyed_list/dynamic_high_population_requirement
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM
|
||||
|
||||
@@ -175,6 +175,9 @@
|
||||
/datum/config_entry/string/banappeals
|
||||
|
||||
/datum/config_entry/string/wikiurl
|
||||
config_entry_value = "https://katlin.dog/citadel-wiki"
|
||||
|
||||
/datum/config_entry/string/wikiurltg
|
||||
config_entry_value = "http://www.tgstation13.org/wiki"
|
||||
|
||||
/datum/config_entry/string/forumurl
|
||||
|
||||
@@ -33,6 +33,7 @@ SUBSYSTEM_DEF(mapping)
|
||||
var/list/z_list
|
||||
var/datum/space_level/transit
|
||||
var/datum/space_level/empty_space
|
||||
var/num_of_res_levels = 1
|
||||
|
||||
//dlete dis once #39770 is resolved
|
||||
/datum/controller/subsystem/mapping/proc/HACK_LoadMapConfig()
|
||||
@@ -449,6 +450,11 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
|
||||
if(reserve.Reserve(width, height, i))
|
||||
return reserve
|
||||
//If we didn't return at this point, theres a good chance we ran out of room on the exisiting reserved z levels, so lets try a new one
|
||||
num_of_res_levels += 1
|
||||
var/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
|
||||
if(reserve.Reserve(width, height, newReserved))
|
||||
return reserve
|
||||
else
|
||||
if(!level_trait(z, ZTRAIT_RESERVED))
|
||||
qdel(reserve)
|
||||
@@ -481,6 +487,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
LAZYINITLIST(unused_turfs["[T.z]"])
|
||||
unused_turfs["[T.z]"] |= T
|
||||
T.flags_1 |= UNUSED_RESERVATION_TURF_1
|
||||
GLOB.areas_by_type[world.area].contents += T
|
||||
CHECK_TICK
|
||||
|
||||
//DO NOT CALL THIS PROC DIRECTLY, CALL wipe_reservations().
|
||||
|
||||
@@ -6,11 +6,9 @@ SUBSYSTEM_DEF(vis_overlays)
|
||||
|
||||
var/list/vis_overlay_cache
|
||||
var/list/currentrun
|
||||
var/datum/callback/rotate_cb
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/Initialize()
|
||||
vis_overlay_cache = list()
|
||||
rotate_cb = CALLBACK(src, .proc/rotate_vis_overlay)
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/fire(resumed = FALSE)
|
||||
@@ -52,7 +50,7 @@ SUBSYSTEM_DEF(vis_overlays)
|
||||
|
||||
if(!thing.managed_vis_overlays)
|
||||
thing.managed_vis_overlays = list(overlay)
|
||||
RegisterSignal(thing, COMSIG_ATOM_DIR_CHANGE, rotate_cb)
|
||||
RegisterSignal(thing, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_vis_overlay)
|
||||
else
|
||||
thing.managed_vis_overlays += overlay
|
||||
|
||||
|
||||
@@ -2,6 +2,10 @@
|
||||
var/dupe_mode = COMPONENT_DUPE_HIGHLANDER
|
||||
var/dupe_type
|
||||
var/datum/parent
|
||||
//only set to true if you are able to properly transfer this component
|
||||
//At a minimum RegisterWithParent and UnregisterFromParent should be used
|
||||
//Make sure you also implement PostTransfer for any post transfer handling
|
||||
var/can_transfer = FALSE
|
||||
|
||||
/datum/component/New(datum/P, ...)
|
||||
parent = P
|
||||
@@ -83,7 +87,7 @@
|
||||
/datum/component/proc/UnregisterFromParent()
|
||||
return
|
||||
|
||||
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proc_or_callback, override = FALSE)
|
||||
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE)
|
||||
if(QDELETED(src) || QDELETED(target))
|
||||
return
|
||||
|
||||
@@ -96,15 +100,12 @@
|
||||
if(!lookup)
|
||||
target.comp_lookup = lookup = list()
|
||||
|
||||
if(!istype(proc_or_callback, /datum/callback)) //if it wasnt a callback before, it is now
|
||||
proc_or_callback = CALLBACK(src, proc_or_callback)
|
||||
|
||||
var/list/sig_types = islist(sig_type_or_types) ? sig_type_or_types : list(sig_type_or_types)
|
||||
for(var/sig_type in sig_types)
|
||||
if(!override && procs[target][sig_type])
|
||||
stack_trace("[sig_type] overridden. Use override = TRUE to suppress this warning")
|
||||
|
||||
procs[target][sig_type] = proc_or_callback
|
||||
procs[target][sig_type] = proctype
|
||||
|
||||
if(!lookup[sig_type]) // Nothing has registered here yet
|
||||
lookup[sig_type] = src
|
||||
@@ -154,7 +155,7 @@
|
||||
return
|
||||
|
||||
/datum/component/proc/PostTransfer()
|
||||
return
|
||||
return COMPONENT_INCOMPATIBLE //Do not support transfer by default as you must properly support it
|
||||
|
||||
/datum/component/proc/_GetInverseTypeList(our_type = type)
|
||||
//we can do this one simple trick
|
||||
@@ -171,17 +172,20 @@
|
||||
var/datum/C = target
|
||||
if(!C.signal_enabled)
|
||||
return NONE
|
||||
var/datum/callback/CB = C.signal_procs[src][sigtype]
|
||||
return CB.InvokeAsync(arglist(arguments))
|
||||
var/proctype = C.signal_procs[src][sigtype]
|
||||
return NONE | CallAsync(C, proctype, arguments)
|
||||
. = NONE
|
||||
for(var/I in target)
|
||||
var/datum/C = I
|
||||
if(!C.signal_enabled)
|
||||
continue
|
||||
var/datum/callback/CB = C.signal_procs[src][sigtype]
|
||||
. |= CB.InvokeAsync(arglist(arguments))
|
||||
var/proctype = C.signal_procs[src][sigtype]
|
||||
. |= CallAsync(C, proctype, arguments)
|
||||
|
||||
/datum/proc/GetComponent(c_type)
|
||||
// The type arg is casted so initial works, you shouldn't be passing a real instance into this
|
||||
/datum/proc/GetComponent(datum/component/c_type)
|
||||
if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED)
|
||||
stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]")
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return null
|
||||
@@ -220,10 +224,6 @@
|
||||
if(ispath(nt))
|
||||
if(nt == /datum/component)
|
||||
CRASH("[nt] attempted instantiation!")
|
||||
if(!isnum(dm))
|
||||
CRASH("[nt]: Invalid dupe_mode ([dm])!")
|
||||
if(dt && !ispath(dt))
|
||||
CRASH("[nt]: Invalid dupe_type ([dt])!")
|
||||
else
|
||||
new_comp = nt
|
||||
nt = new_comp.type
|
||||
@@ -285,10 +285,13 @@
|
||||
if(target.parent)
|
||||
target.RemoveComponent()
|
||||
target.parent = src
|
||||
if(target.PostTransfer() == COMPONENT_INCOMPATIBLE)
|
||||
var/c_type = target.type
|
||||
qdel(target)
|
||||
CRASH("Incompatible [c_type] transfer attempt to a [type]!")
|
||||
var/result = target.PostTransfer()
|
||||
switch(result)
|
||||
if(COMPONENT_INCOMPATIBLE)
|
||||
var/c_type = target.type
|
||||
qdel(target)
|
||||
CRASH("Incompatible [c_type] transfer attempt to a [type]!")
|
||||
|
||||
if(target == AddComponent(target))
|
||||
target._JoinParent()
|
||||
|
||||
@@ -298,10 +301,13 @@
|
||||
return
|
||||
var/comps = dc[/datum/component]
|
||||
if(islist(comps))
|
||||
for(var/I in comps)
|
||||
target.TakeComponent(I)
|
||||
for(var/datum/component/I in comps)
|
||||
if(I.can_transfer)
|
||||
target.TakeComponent(I)
|
||||
else
|
||||
target.TakeComponent(comps)
|
||||
var/datum/component/C = comps
|
||||
if(C.can_transfer)
|
||||
target.TakeComponent(comps)
|
||||
|
||||
/datum/component/ui_host()
|
||||
return parent
|
||||
|
||||
@@ -37,9 +37,9 @@
|
||||
if(O.status == BODYPART_ROBOTIC)
|
||||
return
|
||||
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET) || (H.shoes && (H.shoes.body_parts_covered & FEET)))
|
||||
|
||||
if(!(flags & CALTROP_BYPASS_SHOES) && (H.shoes || feetCover))
|
||||
if(!(flags & CALTROP_BYPASS_SHOES) && feetCover)
|
||||
return
|
||||
|
||||
if((H.movement_type & FLYING) || H.buckled)
|
||||
|
||||
@@ -8,32 +8,39 @@
|
||||
|
||||
/datum/component/cleaning/proc/Clean()
|
||||
var/atom/movable/AM = parent
|
||||
var/turf/tile = AM.loc
|
||||
if(!isturf(tile))
|
||||
return
|
||||
|
||||
SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
for(var/A in tile)
|
||||
var/turf/T = AM.loc
|
||||
SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
for(var/A in T)
|
||||
if(is_cleanable(A))
|
||||
qdel(A)
|
||||
else if(istype(A, /obj/item))
|
||||
var/obj/item/I = A
|
||||
SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
if(ismob(I.loc))
|
||||
var/mob/M = I.loc
|
||||
else if(isitem(A))
|
||||
var/obj/item/cleaned_item = A
|
||||
SEND_SIGNAL(cleaned_item, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_item.clean_blood()
|
||||
if(ismob(cleaned_item.loc))
|
||||
var/mob/M = cleaned_item.loc
|
||||
M.regenerate_icons()
|
||||
else if(ishuman(A))
|
||||
var/mob/living/carbon/human/cleaned_human = A
|
||||
if(cleaned_human.lying)
|
||||
if(cleaned_human.head)
|
||||
SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.head.clean_blood()
|
||||
cleaned_human.update_inv_head()
|
||||
if(cleaned_human.wear_suit)
|
||||
SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.wear_suit.clean_blood()
|
||||
cleaned_human.update_inv_wear_suit()
|
||||
else if(cleaned_human.w_uniform)
|
||||
SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.w_uniform.clean_blood()
|
||||
cleaned_human.update_inv_w_uniform()
|
||||
if(cleaned_human.shoes)
|
||||
SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.shoes.clean_blood()
|
||||
cleaned_human.update_inv_shoes()
|
||||
SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.clean_blood()
|
||||
cleaned_human.wash_cream()
|
||||
cleaned_human.regenerate_icons()
|
||||
to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
|
||||
to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/component/decal
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
|
||||
can_transfer = TRUE
|
||||
var/cleanable
|
||||
var/description
|
||||
var/mutable_appearance/pic
|
||||
|
||||
@@ -1,39 +1,13 @@
|
||||
/datum/component/decal/blood
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
|
||||
/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name)
|
||||
|
||||
/datum/component/decal/blood/generate_appearance(_icon, _icon_state, _dir, _layer, _color)
|
||||
var/obj/item/I = parent
|
||||
if(!_icon)
|
||||
_icon = 'icons/effects/blood.dmi'
|
||||
if(!_icon_state)
|
||||
_icon_state = "itemblood"
|
||||
var/icon = initial(I.icon)
|
||||
var/icon_state = initial(I.icon_state)
|
||||
if(!icon || !icon_state)
|
||||
// It's something which takes on the look of other items, probably
|
||||
icon = I.icon
|
||||
icon_state = I.icon_state
|
||||
var/static/list/blood_splatter_appearances = list()
|
||||
//try to find a pre-processed blood-splatter. otherwise, make a new one
|
||||
var/index = "[REF(icon)]-[icon_state]"
|
||||
pic = blood_splatter_appearances[index]
|
||||
|
||||
if(!pic)
|
||||
var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
|
||||
blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
|
||||
blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
|
||||
pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state))
|
||||
blood_splatter_appearances[index] = pic
|
||||
return TRUE
|
||||
|
||||
/datum/component/decal/blood/proc/get_examine_name(datum/source, mob/user, list/override)
|
||||
var/atom/A = parent
|
||||
override[EXAMINE_POSITION_ARTICLE] = A.gender == PLURAL? "some" : "a"
|
||||
override[EXAMINE_POSITION_BEFORE] = " blood-stained "
|
||||
return COMPONENT_EXNAME_CHANGED
|
||||
/datum/component/decal/blood
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
|
||||
/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name)
|
||||
|
||||
/datum/component/decal/blood/proc/get_examine_name(datum/source, mob/user, list/override)
|
||||
var/atom/A = parent
|
||||
|
||||
return COMPONENT_EXNAME_CHANGED
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/datum/component/wearertargeting/earprotection
|
||||
signals = list(COMSIG_CARBON_SOUNDBANG)
|
||||
mobtype = /mob/living/carbon
|
||||
proctype = .proc/reducebang
|
||||
|
||||
/datum/component/wearertargeting/earprotection/Initialize(_valid_slots)
|
||||
. = ..()
|
||||
valid_slots = _valid_slots
|
||||
callback = CALLBACK(src, .proc/reducebang)
|
||||
|
||||
/datum/component/wearertargeting/earprotection/proc/reducebang(datum/source, list/reflist)
|
||||
reflist[1]--
|
||||
|
||||
@@ -89,19 +89,19 @@
|
||||
return
|
||||
if(ishuman(LM)) //for proper humans, they're special
|
||||
var/mob/living/carbon/human/H = LM
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET) || (H.shoes && (H.shoes.body_parts_covered & FEET)))
|
||||
|
||||
if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
if(H.shoes || feetCover) //are we wearing shoes
|
||||
if(feetCover) //are we wearing shoes
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
|
||||
if((!H.shoes && !feetCover)) //are we NOT wearing shoes
|
||||
if(!feetCover) //are we NOT wearing shoes
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
|
||||
@@ -1,159 +0,0 @@
|
||||
/datum/component/forensics
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
var/list/fingerprints //assoc print = print
|
||||
var/list/hiddenprints //assoc ckey = realname/gloves/ckey
|
||||
var/list/blood_DNA //assoc dna = bloodtype
|
||||
var/list/fibers //assoc print = print
|
||||
|
||||
/datum/component/forensics/InheritComponent(datum/component/forensics/F, original) //Use of | and |= being different here is INTENTIONAL.
|
||||
fingerprints = fingerprints | F.fingerprints
|
||||
hiddenprints = hiddenprints | F.hiddenprints
|
||||
blood_DNA = blood_DNA | F.blood_DNA
|
||||
fibers = fibers | F.fibers
|
||||
check_blood()
|
||||
return ..()
|
||||
|
||||
/datum/component/forensics/Initialize(new_fingerprints, new_hiddenprints, new_blood_DNA, new_fibers)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
fingerprints = new_fingerprints
|
||||
hiddenprints = new_hiddenprints
|
||||
blood_DNA = new_blood_DNA
|
||||
fibers = new_fibers
|
||||
check_blood()
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_act)
|
||||
|
||||
/datum/component/forensics/proc/wipe_fingerprints()
|
||||
fingerprints = null
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/wipe_hiddenprints()
|
||||
return //no.
|
||||
|
||||
/datum/component/forensics/proc/wipe_blood_DNA()
|
||||
blood_DNA = null
|
||||
if(isitem(parent))
|
||||
qdel(parent.GetComponent(/datum/component/decal/blood))
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/wipe_fibers()
|
||||
fibers = null
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/clean_act(datum/source, strength)
|
||||
if(strength >= CLEAN_STRENGTH_FINGERPRINTS)
|
||||
wipe_fingerprints()
|
||||
if(strength >= CLEAN_STRENGTH_BLOOD)
|
||||
wipe_blood_DNA()
|
||||
if(strength >= CLEAN_STRENGTH_FIBERS)
|
||||
wipe_fibers()
|
||||
|
||||
/datum/component/forensics/proc/add_fingerprint_list(list/_fingerprints) //list(text)
|
||||
if(!length(_fingerprints))
|
||||
return
|
||||
LAZYINITLIST(fingerprints)
|
||||
for(var/i in _fingerprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
|
||||
fingerprints[i] = i
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_fingerprint(mob/living/M, ignoregloves = FALSE)
|
||||
if(!M)
|
||||
return
|
||||
add_hiddenprint(M)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
add_fibers(H)
|
||||
if(H.gloves) //Check if the gloves (if any) hide fingerprints
|
||||
var/obj/item/clothing/gloves/G = H.gloves
|
||||
if(G.transfer_prints)
|
||||
ignoregloves = TRUE
|
||||
if(!ignoregloves)
|
||||
H.gloves.add_fingerprint(H, TRUE) //ignoregloves = 1 to avoid infinite loop.
|
||||
return
|
||||
var/full_print = md5(H.dna.uni_identity)
|
||||
LAZYSET(fingerprints, full_print, full_print)
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_fiber_list(list/_fibertext) //list(text)
|
||||
if(!length(_fibertext))
|
||||
return
|
||||
LAZYINITLIST(fibers)
|
||||
for(var/i in _fibertext) //We use an associative list, make sure we don't just merge a non-associative list into ours.
|
||||
fibers[i] = i
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_fibers(mob/living/carbon/human/M)
|
||||
var/fibertext
|
||||
var/item_multiplier = isitem(src)?1.2:1
|
||||
if(M.wear_suit)
|
||||
fibertext = "Material from \a [M.wear_suit]."
|
||||
if(prob(10*item_multiplier) && !LAZYACCESS(fibers, fibertext))
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
if(!(M.wear_suit.body_parts_covered & CHEST))
|
||||
if(M.w_uniform)
|
||||
fibertext = "Fibers from \a [M.w_uniform]."
|
||||
if(prob(12*item_multiplier) && !LAZYACCESS(fibers, fibertext)) //Wearing a suit means less of the uniform exposed.
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
if(!(M.wear_suit.body_parts_covered & HANDS))
|
||||
if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
else if(M.w_uniform)
|
||||
fibertext = "Fibers from \a [M.w_uniform]."
|
||||
if(prob(15*item_multiplier) && !LAZYACCESS(fibers, fibertext))
|
||||
// "Added fibertext: [fibertext]"
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
else if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_hiddenprint_list(list/_hiddenprints) //list(ckey = text)
|
||||
if(!length(_hiddenprints))
|
||||
return
|
||||
LAZYINITLIST(hiddenprints)
|
||||
for(var/i in _hiddenprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
|
||||
hiddenprints[i] = _hiddenprints[i]
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_hiddenprint(mob/living/M)
|
||||
if(!M || !M.key)
|
||||
return
|
||||
var/hasgloves = ""
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.gloves)
|
||||
hasgloves = "(gloves)"
|
||||
var/current_time = TIME_STAMP("hh:mm:ss", FALSE)
|
||||
if(!LAZYACCESS(hiddenprints, M.key))
|
||||
LAZYSET(hiddenprints, M.key, "First: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]")
|
||||
else
|
||||
var/laststamppos = findtext(LAZYACCESS(hiddenprints, M.key), " Last: ")
|
||||
if(laststamppos)
|
||||
LAZYSET(hiddenprints, M.key, copytext(hiddenprints[M.key], 1, laststamppos))
|
||||
hiddenprints[M.key] += " Last: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]" //made sure to be existing by if(!LAZYACCESS);else
|
||||
var/atom/A = parent
|
||||
A.fingerprintslast = M.ckey
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_blood_DNA(list/dna) //list(dna_enzymes = type)
|
||||
if(!length(dna))
|
||||
return
|
||||
LAZYINITLIST(blood_DNA)
|
||||
for(var/i in dna)
|
||||
blood_DNA[i] = dna[i]
|
||||
check_blood()
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/check_blood()
|
||||
if(!isitem(parent))
|
||||
return
|
||||
if(!length(blood_DNA))
|
||||
return
|
||||
parent.LoadComponent(/datum/component/decal/blood)
|
||||
@@ -6,21 +6,28 @@
|
||||
|
||||
/datum/component/infective/Initialize(list/datum/disease/_diseases, expire_in)
|
||||
if(islist(_diseases))
|
||||
diseases = diseases
|
||||
diseases = _diseases
|
||||
else
|
||||
diseases = list(_diseases)
|
||||
if(expire_in)
|
||||
expire_time = world.time + expire_in
|
||||
QDEL_IN(src, expire_in)
|
||||
|
||||
if(!ismovableatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_BUCKLE, .proc/try_infect_buckle)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/try_infect_collide)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/try_infect_crossed)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_ZONE, .proc/try_infect_attack_zone)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/try_infect_attack)
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/try_infect_equipped)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_IMPACT_ZONE, .proc/try_infect_impact_zone)
|
||||
RegisterSignal(parent, COMSIG_FOOD_EATEN, .proc/try_infect_eat)
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean)
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_ZONE, .proc/try_infect_attack_zone)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/try_infect_attack)
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/try_infect_equipped)
|
||||
if(istype(parent, /obj/item/reagent_containers/food/snacks))
|
||||
RegisterSignal(parent, COMSIG_FOOD_EATEN, .proc/try_infect_eat)
|
||||
else if(istype(parent, /obj/effect/decal/cleanable/blood/gibs))
|
||||
RegisterSignal(parent, COMSIG_GIBS_STREAK, .proc/try_infect_streak)
|
||||
|
||||
/datum/component/infective/proc/try_infect_eat(datum/source, mob/living/eater, mob/living/feeder)
|
||||
for(var/V in diseases)
|
||||
@@ -73,6 +80,9 @@
|
||||
if(isliving(M))
|
||||
try_infect(M, BODY_ZONE_PRECISE_L_FOOT)
|
||||
|
||||
/datum/component/infective/proc/try_infect_streak(datum/source, list/directions, list/output_diseases)
|
||||
output_diseases |= diseases
|
||||
|
||||
/datum/component/infective/proc/try_infect(mob/living/L, target_zone)
|
||||
for(var/V in diseases)
|
||||
L.ContactContractDisease(V, target_zone)
|
||||
|
||||
@@ -237,6 +237,3 @@
|
||||
LOCKON_RANGING_BREAK_CHECK
|
||||
cd++
|
||||
CHECK_TICK
|
||||
|
||||
/datum/component/lockon_aiming/PostTransfer(datum/new_parent)
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
/datum/component/mirage_border
|
||||
can_transfer = TRUE
|
||||
var/obj/effect/abstract/mirage_holder/holder
|
||||
|
||||
/datum/component/mirage_border/Initialize(turf/target, direction, range=world.view)
|
||||
|
||||
@@ -149,11 +149,13 @@
|
||||
if(9)
|
||||
IncreaseSanity(src, 0.4, SANITY_GREAT)
|
||||
|
||||
/*
|
||||
if(insanity_effect != holdmyinsanityeffect)
|
||||
if(insanity_effect > holdmyinsanityeffect)
|
||||
owner.crit_threshold += (insanity_effect - holdmyinsanityeffect)
|
||||
else
|
||||
owner.crit_threshold -= (holdmyinsanityeffect - insanity_effect)
|
||||
*/
|
||||
|
||||
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
|
||||
if(prob(0.05))
|
||||
@@ -216,8 +218,8 @@
|
||||
/datum/component/mood/proc/setInsanityEffect(newval)//More code so that the previous proc works
|
||||
if(newval == insanity_effect)
|
||||
return
|
||||
var/mob/living/master = parent
|
||||
master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
|
||||
//var/mob/living/master = parent
|
||||
//master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
|
||||
insanity_effect = newval
|
||||
|
||||
/datum/component/mood/proc/DecreaseSanity(datum/source, amount, minimum = SANITY_INSANE)
|
||||
@@ -264,8 +266,6 @@
|
||||
if(the_event.timeout)
|
||||
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
|
||||
|
||||
return the_event
|
||||
|
||||
/datum/component/mood/proc/clear_event(datum/source, category)
|
||||
var/datum/mood_event/event = mood_events[category]
|
||||
if(!event)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
return
|
||||
|
||||
/datum/proc/ntnet_send(datum/netdata/data, netid)
|
||||
GET_COMPONENT(NIC, /datum/component/ntnet_interface)
|
||||
var/datum/component/ntnet_interface/NIC = GetComponent(/datum/component/ntnet_interface)
|
||||
if(!NIC)
|
||||
return FALSE
|
||||
return NIC.__network_send(data, netid)
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
/datum/component/orbiter
|
||||
can_transfer = TRUE
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
var/list/orbiters
|
||||
var/datum/callback/orbiter_spy
|
||||
var/datum/callback/orbited_spy
|
||||
|
||||
//radius: range to orbit at, radius of the circle formed by orbiting (in pixels)
|
||||
//clockwise: whether you orbit clockwise or anti clockwise
|
||||
@@ -14,8 +13,6 @@
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
orbiters = list()
|
||||
orbiter_spy = CALLBACK(src, .proc/orbiter_move_react)
|
||||
orbited_spy = CALLBACK(src, .proc/move_react)
|
||||
|
||||
var/atom/master = parent
|
||||
master.orbiters = src
|
||||
@@ -25,7 +22,7 @@
|
||||
/datum/component/orbiter/RegisterWithParent()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy)
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/UnregisterFromParent()
|
||||
@@ -40,8 +37,6 @@
|
||||
for(var/i in orbiters)
|
||||
end_orbit(i)
|
||||
orbiters = null
|
||||
QDEL_NULL(orbiter_spy)
|
||||
QDEL_NULL(orbited_spy)
|
||||
return ..()
|
||||
|
||||
/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, list/arguments)
|
||||
@@ -64,7 +59,7 @@
|
||||
orbiter.orbiting.end_orbit(orbiter)
|
||||
orbiters[orbiter] = TRUE
|
||||
orbiter.orbiting = src
|
||||
RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, orbiter_spy)
|
||||
RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, .proc/orbiter_move_react)
|
||||
var/matrix/initial_transform = matrix(orbiter.transform)
|
||||
|
||||
// Head first!
|
||||
@@ -120,7 +115,7 @@
|
||||
if(orbited?.loc && orbited.loc != newturf) // We want to know when anything holding us moves too
|
||||
var/atom/target = orbited.loc
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy, TRUE)
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react, TRUE)
|
||||
target = target.loc
|
||||
|
||||
var/atom/curloc = master.loc
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
//This component applies a customizable drop_shadow filter to its wearer when they toggle combat mode on or off. This can stack.
|
||||
|
||||
/datum/component/wearertargeting/phantomthief
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
signals = list(COMSIG_COMBAT_TOGGLED)
|
||||
proctype = .proc/handlefilterstuff
|
||||
var/filter_x
|
||||
var/filter_y
|
||||
var/filter_size
|
||||
var/filter_border
|
||||
var/filter_color
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/Initialize(_x = -2, _y = 0, _size = 0, _border = 0, _color = "#E62111", list/_valid_slots = list(SLOT_GLASSES))
|
||||
. = ..()
|
||||
if(. == COMPONENT_INCOMPATIBLE)
|
||||
return
|
||||
filter_x = _x
|
||||
filter_y = _y
|
||||
filter_size = _size
|
||||
filter_border = _border
|
||||
filter_color = _color
|
||||
valid_slots = _valid_slots
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/proc/handlefilterstuff(datum/source, mob/user, combatmodestate)
|
||||
if(istype(user))
|
||||
var/thefilter = filter(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, border = filter_border, color = filter_color)
|
||||
if(!combatmodestate)
|
||||
user.filters -= thefilter
|
||||
else
|
||||
user.filters += thefilter
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/proc/stripdesiredfilter(mob/user)
|
||||
if(istype(user))
|
||||
var/thefilter = filter(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, border = filter_border, color = filter_color)
|
||||
user.filters -= thefilter
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/on_drop(datum/source, mob/user)
|
||||
. = ..()
|
||||
stripdesiredfilter(user)
|
||||
@@ -44,19 +44,21 @@
|
||||
if(src.rotation_flags & ROTATION_CLOCKWISE)
|
||||
default_rotation_direction = ROTATION_CLOCKWISE
|
||||
|
||||
if(src.rotation_flags & ROTATION_ALTCLICK)
|
||||
/datum/component/simple_rotation/proc/add_signals()
|
||||
if(rotation_flags & ROTATION_ALTCLICK)
|
||||
RegisterSignal(parent, COMSIG_CLICK_ALT, .proc/HandRot)
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/ExamineMessage)
|
||||
if(src.rotation_flags & ROTATION_WRENCH)
|
||||
if(rotation_flags & ROTATION_WRENCH)
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/WrenchRot)
|
||||
|
||||
if(src.rotation_flags & ROTATION_VERBS)
|
||||
/datum/component/simple_rotation/proc/add_verbs()
|
||||
if(rotation_flags & ROTATION_VERBS)
|
||||
var/atom/movable/AM = parent
|
||||
if(src.rotation_flags & ROTATION_FLIP)
|
||||
if(rotation_flags & ROTATION_FLIP)
|
||||
AM.verbs += /atom/movable/proc/simple_rotate_flip
|
||||
if(src.rotation_flags & ROTATION_CLOCKWISE)
|
||||
if(rotation_flags & ROTATION_CLOCKWISE)
|
||||
AM.verbs += /atom/movable/proc/simple_rotate_clockwise
|
||||
if(src.rotation_flags & ROTATION_COUNTERCLOCKWISE)
|
||||
if(rotation_flags & ROTATION_COUNTERCLOCKWISE)
|
||||
AM.verbs += /atom/movable/proc/simple_rotate_counterclockwise
|
||||
|
||||
/datum/component/simple_rotation/proc/remove_verbs()
|
||||
@@ -66,11 +68,30 @@
|
||||
AM.verbs -= /atom/movable/proc/simple_rotate_clockwise
|
||||
AM.verbs -= /atom/movable/proc/simple_rotate_counterclockwise
|
||||
|
||||
/datum/component/simple_rotation/Destroy()
|
||||
/datum/component/simple_rotation/proc/remove_signals()
|
||||
UnregisterSignal(parent, list(COMSIG_CLICK_ALT, COMSIG_PARENT_EXAMINE, COMSIG_PARENT_ATTACKBY))
|
||||
|
||||
/datum/component/simple_rotation/RegisterWithParent()
|
||||
add_verbs()
|
||||
add_signals()
|
||||
. = ..()
|
||||
|
||||
/datum/component/simple_rotation/PostTransfer()
|
||||
//Because of the callbacks which we don't track cleanly we can't transfer this
|
||||
//item cleanly, better to let the new of the new item create a new rotation datum
|
||||
//instead (there's no real state worth transferring)
|
||||
return COMPONENT_NOTRANSFER
|
||||
|
||||
/datum/component/simple_rotation/UnregisterFromParent()
|
||||
remove_verbs()
|
||||
remove_signals()
|
||||
. = ..()
|
||||
|
||||
/datum/component/simple_rotation/Destroy()
|
||||
QDEL_NULL(can_user_rotate)
|
||||
QDEL_NULL(can_be_rotated)
|
||||
QDEL_NULL(after_rotation)
|
||||
//Signals + verbs removed via UnRegister
|
||||
. = ..()
|
||||
|
||||
/datum/component/simple_rotation/RemoveComponent()
|
||||
@@ -122,7 +143,7 @@
|
||||
set name = "Rotate Clockwise"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
GET_COMPONENT(rotcomp,/datum/component/simple_rotation)
|
||||
var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
|
||||
if(rotcomp)
|
||||
rotcomp.HandRot(usr,ROTATION_CLOCKWISE)
|
||||
|
||||
@@ -130,7 +151,7 @@
|
||||
set name = "Rotate Counter-Clockwise"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
GET_COMPONENT(rotcomp,/datum/component/simple_rotation)
|
||||
var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
|
||||
if(rotcomp)
|
||||
rotcomp.HandRot(usr,ROTATION_COUNTERCLOCKWISE)
|
||||
|
||||
@@ -138,6 +159,6 @@
|
||||
set name = "Flip"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
GET_COMPONENT(rotcomp,/datum/component/simple_rotation)
|
||||
var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
|
||||
if(rotcomp)
|
||||
rotcomp.HandRot(usr,ROTATION_FLIP)
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
// This should only be used by non components trying to listen to a signal
|
||||
// If you use this inside a component I will replace your eyes with lemons ~ninjanomnom
|
||||
|
||||
/datum/component/redirect
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
var/list/signals
|
||||
var/datum/callback/turfchangeCB
|
||||
|
||||
/datum/component/redirect/Initialize(list/_signals, flags=NONE)
|
||||
//It's not our job to verify the right signals are registered here, just do it.
|
||||
if(!LAZYLEN(_signals))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(flags & REDIRECT_TRANSFER_WITH_TURF && isturf(parent))
|
||||
// If they also want to listen to the turf change then we need to set it up so both callbacks run
|
||||
if(_signals[COMSIG_TURF_CHANGE])
|
||||
turfchangeCB = _signals[COMSIG_TURF_CHANGE]
|
||||
if(!istype(turfchangeCB))
|
||||
. = COMPONENT_INCOMPATIBLE
|
||||
CRASH("Redirect components must be given instanced callbacks, not proc paths.")
|
||||
_signals[COMSIG_TURF_CHANGE] = CALLBACK(src, .proc/turf_change)
|
||||
|
||||
signals = _signals
|
||||
|
||||
/datum/component/redirect/RegisterWithParent()
|
||||
for(var/signal in signals)
|
||||
RegisterSignal(parent, signal, signals[signal])
|
||||
|
||||
/datum/component/redirect/UnregisterFromParent()
|
||||
UnregisterSignal(parent, signals)
|
||||
|
||||
/datum/component/redirect/proc/turf_change(datum/source, path, new_baseturfs, flags, list/transfers)
|
||||
transfers += src
|
||||
return turfchangeCB?.InvokeAsync(arglist(args))
|
||||
@@ -4,6 +4,7 @@
|
||||
// /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement
|
||||
|
||||
/datum/component/storage/concrete
|
||||
can_transfer = TRUE
|
||||
var/drop_all_on_deconstruct = TRUE
|
||||
var/drop_all_on_destroy = FALSE
|
||||
var/drop_all_on_break = FALSE
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
|
||||
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
|
||||
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
|
||||
/obj/item/firing_pin
|
||||
/obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol
|
||||
))
|
||||
|
||||
/datum/component/storage/concrete/pockets/shoes/clown/Initialize()
|
||||
@@ -67,7 +67,7 @@
|
||||
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
|
||||
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
|
||||
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
|
||||
/obj/item/firing_pin, /obj/item/bikehorn))
|
||||
/obj/item/firing_pin, /obj/item/bikehorn, /obj/item/gun/ballistic/automatic/pistol))
|
||||
|
||||
/datum/component/storage/concrete/pockets/pocketprotector
|
||||
max_items = 3
|
||||
|
||||
@@ -96,6 +96,7 @@
|
||||
RegisterSignal(parent, COMSIG_ITEM_PICKUP, .proc/signal_on_pickup)
|
||||
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_POST_THROW, .proc/close_all)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/check_views)
|
||||
|
||||
RegisterSignal(parent, COMSIG_CLICK_ALT, .proc/on_alt_click)
|
||||
RegisterSignal(parent, COMSIG_MOUSEDROP_ONTO, .proc/mousedrop_onto)
|
||||
@@ -386,6 +387,11 @@
|
||||
close(M)
|
||||
. = TRUE //returns TRUE if any mobs actually got a close(M) call
|
||||
|
||||
/datum/component/storage/proc/check_views()
|
||||
for(var/mob/M in can_see_contents())
|
||||
if(!isobserver(M) && !M.CanReach(src, view_only = TRUE))
|
||||
close(M)
|
||||
|
||||
/datum/component/storage/proc/emp_act(datum/source, severity)
|
||||
if(emp_shielded)
|
||||
return
|
||||
@@ -587,7 +593,7 @@
|
||||
return FALSE
|
||||
if(isitem(host))
|
||||
var/obj/item/IP = host
|
||||
GET_COMPONENT_FROM(STR_I, /datum/component/storage, I)
|
||||
var/datum/component/storage/STR_I = I.GetComponent(/datum/component/storage)
|
||||
if((I.w_class >= IP.w_class) && STR_I && !allow_big_nesting)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[IP] cannot hold [I] as it's a storage item of the same size!</span>")
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_UNCROSSED, .proc/leave_swarm)
|
||||
|
||||
/datum/component/swarming/proc/join_swarm(datum/source, atom/movable/AM)
|
||||
GET_COMPONENT_FROM(other_swarm, /datum/component/swarming, AM)
|
||||
var/datum/component/swarming/other_swarm = AM.GetComponent(/datum/component/swarming)
|
||||
if(!other_swarm)
|
||||
return
|
||||
swarm()
|
||||
@@ -21,7 +21,7 @@
|
||||
other_swarm.swarm_members |= src
|
||||
|
||||
/datum/component/swarming/proc/leave_swarm(datum/source, atom/movable/AM)
|
||||
GET_COMPONENT_FROM(other_swarm, /datum/component/swarming, AM)
|
||||
var/datum/component/swarming/other_swarm = AM.GetComponent(/datum/component/swarming)
|
||||
if(!other_swarm || !(other_swarm in swarm_members))
|
||||
return
|
||||
swarm_members -= other_swarm
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/component/virtual_reality
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED //mindswap memes, shouldn't stack up otherwise.
|
||||
can_transfer = TRUE
|
||||
var/datum/mind/mastermind // where is my mind t. pixies
|
||||
var/datum/mind/current_mind
|
||||
var/obj/machinery/vr_sleeper/vr_sleeper
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
/datum/component/wearertargeting
|
||||
var/list/valid_slots = list()
|
||||
var/list/signals = list()
|
||||
var/datum/callback/callback = CALLBACK(GLOBAL_PROC, .proc/pass)
|
||||
var/proctype = .proc/pass
|
||||
var/mobtype = /mob/living
|
||||
|
||||
/datum/component/wearertargeting/Initialize()
|
||||
@@ -14,13 +14,9 @@
|
||||
|
||||
/datum/component/wearertargeting/proc/on_equip(datum/source, mob/equipper, slot)
|
||||
if((slot in valid_slots) && istype(equipper, mobtype))
|
||||
RegisterSignal(equipper, signals, callback, TRUE)
|
||||
RegisterSignal(equipper, signals, proctype, TRUE)
|
||||
else
|
||||
UnregisterSignal(equipper, signals)
|
||||
|
||||
/datum/component/wearertargeting/proc/on_drop(datum/source, mob/user)
|
||||
UnregisterSignal(user, signals)
|
||||
|
||||
/datum/component/wearertargeting/Destroy()
|
||||
QDEL_NULL(callback) //is likely to ourselves.
|
||||
return ..()
|
||||
UnregisterSignal(user, signals)
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/component/wet_floor
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
can_transfer = TRUE
|
||||
var/highest_strength = TURF_DRY
|
||||
var/lube_flags = NONE //why do we have this?
|
||||
var/list/time_left_list //In deciseconds.
|
||||
@@ -26,14 +27,19 @@
|
||||
if(!isopenturf(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
add_wet(strength, duration_minimum, duration_add, duration_maximum)
|
||||
RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet)
|
||||
RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry)
|
||||
permanent = _permanent
|
||||
if(!permanent)
|
||||
START_PROCESSING(SSwet_floors, src)
|
||||
addtimer(CALLBACK(src, .proc/gc, TRUE), 1) //GC after initialization.
|
||||
last_process = world.time
|
||||
|
||||
/datum/component/wet_floor/RegisterWithParent()
|
||||
RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet)
|
||||
RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry)
|
||||
|
||||
/datum/component/wet_floor/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_TURF_IS_WET, COMSIG_TURF_MAKE_DRY))
|
||||
|
||||
/datum/component/wet_floor/Destroy()
|
||||
STOP_PROCESSING(SSwet_floors, src)
|
||||
var/turf/T = parent
|
||||
@@ -138,12 +144,19 @@
|
||||
/datum/component/wet_floor/PreTransfer()
|
||||
var/turf/O = parent
|
||||
O.cut_overlay(current_overlay)
|
||||
//That turf is no longer slippery, we're out of here
|
||||
//Slippery components don't transfer due to callbacks
|
||||
qdel(O.GetComponent(/datum/component/slippery))
|
||||
|
||||
/datum/component/wet_floor/PostTransfer()
|
||||
if(!isopenturf(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/turf/T = parent
|
||||
T.add_overlay(current_overlay)
|
||||
//Make sure to add/update any slippery component on the new turf (update_flags calls LoadComponent)
|
||||
update_flags()
|
||||
|
||||
//NB it's possible we get deleted after this, due to inherit
|
||||
|
||||
/datum/component/wet_floor/proc/add_wet(type, duration_minimum = 0, duration_add = 0, duration_maximum = MAXIMUM_WET_TIME, _permanent = FALSE)
|
||||
var/static/list/allowed_types = list(TURF_WET_WATER, TURF_WET_LUBE, TURF_WET_ICE, TURF_WET_PERMAFROST)
|
||||
|
||||
+1
-1
@@ -42,8 +42,8 @@
|
||||
destination.dna.unique_enzymes = unique_enzymes
|
||||
destination.dna.uni_identity = uni_identity
|
||||
destination.dna.blood_type = blood_type
|
||||
destination.set_species(species.type, icon_update=0)
|
||||
destination.dna.features = features.Copy()
|
||||
destination.set_species(species.type, icon_update=0)
|
||||
destination.dna.real_name = real_name
|
||||
destination.dna.nameless = nameless
|
||||
destination.dna.custom_species = custom_species
|
||||
|
||||
@@ -10,10 +10,11 @@
|
||||
// And yes this does have to be in the constructor, BYOND ignores it if you set it as a normal var
|
||||
|
||||
// Helper similar to image()
|
||||
/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE)
|
||||
/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE, color = "#FFFFFF")
|
||||
var/mutable_appearance/MA = new()
|
||||
MA.icon = icon
|
||||
MA.icon_state = icon_state
|
||||
MA.layer = layer
|
||||
MA.plane = plane
|
||||
MA.color = color
|
||||
return MA
|
||||
|
||||
@@ -282,6 +282,11 @@
|
||||
name = "Ancient Cloning Lab"
|
||||
description = "An experimental cloning lab snapped off from an ancient ship. The cloner model inside lacks many modern functionalities and security measures."
|
||||
|
||||
/datum/map_template/ruin/space/hilbertresearchfacility
|
||||
id = "hilbert_facility"
|
||||
suffix = "hilbertshoteltestingsite.dmm"
|
||||
name = "Hilbert Research Facility"
|
||||
description = "A research facility of great bluespace discoveries. Long since abandoned, willingly or not..."
|
||||
/datum/map_template/ruin/space/augmentation
|
||||
id = "augmentationfacility"
|
||||
suffix = "augmentationfacility.dmm"
|
||||
|
||||
+19
-8
@@ -177,8 +177,8 @@
|
||||
/datum/map_template/shuttle/emergency/airless
|
||||
suffix = "airless"
|
||||
name = "Build your own shuttle kit"
|
||||
description = "Save money by building your own shuttle! The chassis will dock upon purchase, but launch will have to be authorized as usual via shuttle call. Interior and atmosphere not included."
|
||||
admin_notes = "No brig, no medical facilities, no air."
|
||||
description = "Save money by building your own shuttle! The chassis will dock upon purchase, but launch will have to be authorized as usual via shuttle call. Interior and lighting not included."
|
||||
admin_notes = "No brig, no medical facilities, just an empty box."
|
||||
credit_cost = -7500
|
||||
|
||||
/datum/map_template/shuttle/emergency/airless/prerequisites_met()
|
||||
@@ -222,9 +222,9 @@
|
||||
/datum/map_template/shuttle/emergency/luxury
|
||||
suffix = "luxury"
|
||||
name = "Luxury Shuttle"
|
||||
description = "A luxurious golden shuttle complete with an indoor swimming pool. Each crewmember wishing to board must bring 500 credits, payable in cash and mineral coin."
|
||||
admin_notes = "Due to the limited space for non paying crew, this shuttle may cause a riot."
|
||||
credit_cost = 10000
|
||||
description = "A luxurious golden shuttle complete with an indoor swimming pool. Entry is free, so long as you can afford the initial cost."
|
||||
admin_notes = "Fancy, and very roomy!"
|
||||
credit_cost = 17500
|
||||
|
||||
/datum/map_template/shuttle/emergency/discoinferno
|
||||
suffix = "discoinferno"
|
||||
@@ -300,7 +300,7 @@
|
||||
suffix = "syndicate"
|
||||
name = "Syndicate GM Battlecruiser"
|
||||
credit_cost = 20000
|
||||
description = "Manufactured by the Gorlex Marauders, this cruiser has been specially designed with high occupancy in mind, while remaining robust in combat situations. Features a fully stocked EVA storage, armory, medbay, and bar!"
|
||||
description = "(Emag only) Manufactured by the Gorlex Marauders, this cruiser has been specially designed with high occupancy in mind, while remaining robust in combat situations. Features a fully stocked EVA storage, armory, medbay, and bar!"
|
||||
admin_notes = "An emag exclusive, stocked with syndicate equipment and turrets that will target any simplemob."
|
||||
|
||||
/datum/map_template/shuttle/emergency/syndicate/prerequisites_met()
|
||||
@@ -333,7 +333,7 @@
|
||||
/datum/map_template/shuttle/emergency/supermatter
|
||||
suffix = "supermatter"
|
||||
name = "Hyperfractal Gigashuttle"
|
||||
description = "\"I dunno, this seems kinda needlessly complicated.\"\n\
|
||||
description = "(Emag only) \"I dunno, this seems kinda needlessly complicated.\"\n\
|
||||
\"This shuttle has very a very high safety record, according to CentCom Officer Cadet Yins.\"\n\
|
||||
\"Are you sure?\"\n\
|
||||
\"Yes, it has a safety record of N-A-N, which is apparently larger than 100%.\""
|
||||
@@ -341,7 +341,12 @@
|
||||
Outside of admin intervention, it cannot explode. \
|
||||
It does, however, still dust anything on contact, emits high levels of radiation, and induce hallucinations in anyone looking at it without protective goggles. \
|
||||
Emitters spawn powered on, expect admin notices, they are harmless."
|
||||
credit_cost = 100000
|
||||
credit_cost = 15000
|
||||
|
||||
/datum/map_template/shuttle/emergency/supermatter/prerequisites_met()
|
||||
if("emagged" in SSshuttle.shuttle_purchase_requirements_met)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/map_template/shuttle/emergency/imfedupwiththisworld
|
||||
suffix = "imfedupwiththisworld"
|
||||
@@ -372,6 +377,12 @@
|
||||
description = "On the smaller size with a modern design, this shuttle is for the crew who like the cosier things, while still being able to stretch their legs."
|
||||
credit_cost = 1000
|
||||
|
||||
/datum/map_template/shuttle/emergency/gorilla
|
||||
suffix = "gorilla"
|
||||
name = "Gorilla Cargo Freighter"
|
||||
description = "A rustic, barely excuseable shuttle transporting important cargo. Not for crew who are about to go ape."
|
||||
credit_cost = 2000
|
||||
|
||||
/datum/map_template/shuttle/ferry/base
|
||||
suffix = "base"
|
||||
name = "transport ferry"
|
||||
|
||||
@@ -80,6 +80,36 @@
|
||||
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
|
||||
icon_state = "asleep"
|
||||
|
||||
//TASER
|
||||
/datum/status_effect/electrode
|
||||
id = "tased"
|
||||
blocks_combatmode = TRUE
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
alert_type = null
|
||||
|
||||
/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE)
|
||||
C.add_movespeed_modifier(MOVESPEED_ID_TASED_STATUS, TRUE, override = TRUE, multiplicative_slowdown = 8)
|
||||
|
||||
/datum/status_effect/electrode/on_remove()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
C.remove_movespeed_modifier(MOVESPEED_ID_TASED_STATUS)
|
||||
. = ..()
|
||||
|
||||
/datum/status_effect/electrode/tick()
|
||||
if(owner)
|
||||
owner.adjustStaminaLoss(5) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
|
||||
|
||||
/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
|
||||
return 2
|
||||
|
||||
//OTHER DEBUFFS
|
||||
/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
|
||||
id = "his_wrath"
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
alert_type = /obj/screen/alert/status_effect/freon
|
||||
var/icon/cube
|
||||
var/can_melt = TRUE
|
||||
var/datum/weakref/redirect_component
|
||||
|
||||
/obj/screen/alert/status_effect/freon
|
||||
name = "Frozen Solid"
|
||||
@@ -13,7 +12,7 @@
|
||||
icon_state = "frozen"
|
||||
|
||||
/datum/status_effect/freon/on_apply()
|
||||
redirect_component = WEAKREF(owner.AddComponent(/datum/component/redirect, list(COMSIG_LIVING_RESIST = CALLBACK(src, .proc/owner_resist))))
|
||||
RegisterSignal(owner, COMSIG_LIVING_RESIST, .proc/owner_resist)
|
||||
if(!owner.stat)
|
||||
to_chat(owner, "<span class='userdanger'>You become frozen in a cube!</span>")
|
||||
cube = icon('icons/effects/freeze.dmi', "ice_cube")
|
||||
@@ -40,8 +39,7 @@
|
||||
owner.cut_overlay(cube)
|
||||
owner.adjust_bodytemperature(100)
|
||||
owner.update_canmove()
|
||||
qdel(redirect_component.resolve())
|
||||
redirect_component = null
|
||||
UnregisterSignal(owner, COMSIG_LIVING_RESIST)
|
||||
|
||||
/datum/status_effect/freon/watcher
|
||||
duration = 8
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
|
||||
var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
|
||||
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
|
||||
var/blocks_combatmode //Does this status effect prevent the user from toggling combat mode?
|
||||
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
|
||||
|
||||
/datum/status_effect/New(list/arguments)
|
||||
|
||||
@@ -16,13 +16,13 @@
|
||||
mood_quirk = TRUE
|
||||
|
||||
/datum/quirk/apathetic/add()
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, quirk_holder)
|
||||
var/datum/component/mood/mood = quirk_holder.GetComponent(/datum/component/mood)
|
||||
if(mood)
|
||||
mood.mood_modifier = 0.8
|
||||
|
||||
/datum/quirk/apathetic/remove()
|
||||
if(quirk_holder)
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, quirk_holder)
|
||||
var/datum/component/mood/mood = quirk_holder.GetComponent(/datum/component/mood)
|
||||
if(mood)
|
||||
mood.mood_modifier = 1 //Change this once/if species get their own mood modifiers.
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
area_type = /area
|
||||
protected_areas = list(/area/maintenance, /area/ai_monitored/turret_protected/ai_upload, /area/ai_monitored/turret_protected/ai_upload_foyer,
|
||||
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle)
|
||||
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle, /area/security/prison)
|
||||
target_trait = ZTRAIT_STATION
|
||||
|
||||
immunity_type = "rad"
|
||||
|
||||
+128
-10
@@ -36,6 +36,12 @@
|
||||
var/rad_flags = NONE // Will move to flags_1 when i can be arsed to
|
||||
var/rad_insulation = RAD_NO_INSULATION
|
||||
|
||||
var/icon/blood_splatter_icon
|
||||
var/list/fingerprints
|
||||
var/list/fingerprintshidden
|
||||
var/list/blood_DNA
|
||||
var/list/suit_fibers
|
||||
|
||||
/atom/New(loc, ...)
|
||||
//atom creation method that preloads variables at creation
|
||||
if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
|
||||
@@ -220,7 +226,7 @@
|
||||
return FALSE
|
||||
|
||||
/atom/proc/CheckExit()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/atom/proc/HasProximity(atom/movable/AM as mob|obj)
|
||||
return
|
||||
@@ -254,14 +260,26 @@
|
||||
if(article)
|
||||
. = "[article] [src]"
|
||||
override[EXAMINE_POSITION_ARTICLE] = article
|
||||
|
||||
var/should_override = FALSE
|
||||
|
||||
if(SEND_SIGNAL(src, COMSIG_ATOM_GET_EXAMINE_NAME, user, override) & COMPONENT_EXNAME_CHANGED)
|
||||
should_override = TRUE
|
||||
|
||||
|
||||
if(blood_DNA && !istype(src, /obj/effect/decal))
|
||||
override[EXAMINE_POSITION_BEFORE] = " blood-stained "
|
||||
should_override = TRUE
|
||||
|
||||
if(should_override)
|
||||
. = override.Join("")
|
||||
|
||||
///Generate the full examine string of this atom (including icon for goonchat)
|
||||
/atom/proc/get_examine_string(mob/user, thats = FALSE)
|
||||
. = "[icon2html(src, user)] [thats? "That's ":""][get_examine_name(user)]"
|
||||
|
||||
/atom/proc/examine(mob/user)
|
||||
to_chat(user, get_examine_string(user, TRUE))
|
||||
to_chat(user, "[get_examine_string(user, TRUE)].")
|
||||
|
||||
if(desc)
|
||||
to_chat(user, desc)
|
||||
@@ -326,12 +344,14 @@
|
||||
|
||||
//returns the mob's dna info as a list, to be inserted in an object's blood_DNA list
|
||||
/mob/living/proc/get_blood_dna_list()
|
||||
if(get_blood_id() != "blood")
|
||||
var/blood_id = get_blood_id()
|
||||
if(!(blood_id =="blood" || blood_id == "jellyblood"))
|
||||
return
|
||||
return list("ANIMAL DNA" = "Y-")
|
||||
|
||||
/mob/living/carbon/get_blood_dna_list()
|
||||
if(get_blood_id() != "blood")
|
||||
var/blood_id = get_blood_id()
|
||||
if(!(blood_id =="blood" || blood_id == "jellyblood"))
|
||||
return
|
||||
var/list/blood_dna = list()
|
||||
if(dna)
|
||||
@@ -349,18 +369,116 @@
|
||||
var/new_blood_dna = L.get_blood_dna_list()
|
||||
if(!new_blood_dna)
|
||||
return FALSE
|
||||
var/old_length = blood_DNA_length()
|
||||
add_blood_DNA(new_blood_dna)
|
||||
if(blood_DNA_length() == old_length)
|
||||
LAZYINITLIST(blood_DNA) //if our list of DNA doesn't exist yet, initialise it.
|
||||
var/old_length = blood_DNA.len
|
||||
blood_DNA |= new_blood_dna
|
||||
if(blood_DNA.len == old_length)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//to add blood dna info to the object's blood_DNA list
|
||||
/atom/proc/transfer_blood_dna(list/blood_dna, list/datum/disease/diseases)
|
||||
LAZYINITLIST(blood_DNA)
|
||||
var/old_length = blood_DNA.len
|
||||
blood_DNA |= blood_dna
|
||||
if(blood_DNA.len > old_length)
|
||||
return TRUE
|
||||
//some new blood DNA was added
|
||||
|
||||
//to add blood from a mob onto something, and transfer their dna info
|
||||
/atom/proc/add_mob_blood(mob/living/M)
|
||||
var/list/blood_dna = M.get_blood_dna_list()
|
||||
if(!blood_dna)
|
||||
return FALSE
|
||||
return add_blood_DNA(blood_dna)
|
||||
return add_blood_DNA(blood_dna, M.diseases)
|
||||
|
||||
//to add blood onto something, with blood dna info to include.
|
||||
/atom/proc/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
|
||||
return FALSE
|
||||
|
||||
/obj/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
|
||||
return transfer_blood_dna(blood_dna, diseases)
|
||||
|
||||
/obj/item/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
add_blood_overlay()
|
||||
|
||||
/obj/item/proc/add_blood_overlay()
|
||||
if(!blood_DNA.len)
|
||||
return
|
||||
if(initial(icon) && initial(icon_state))
|
||||
blood_splatter_icon = icon(initial(icon), initial(icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
|
||||
blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
|
||||
blood_splatter_icon.Blend(icon('icons/effects/blood.dmi', "itemblood"), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
|
||||
blood_splatter_icon.Blend(blood_DNA_to_color(), ICON_MULTIPLY)
|
||||
add_overlay(blood_splatter_icon)
|
||||
|
||||
/obj/item/clothing/gloves/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
transfer_blood = rand(2, 4)
|
||||
|
||||
/turf/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/B = locate() in src
|
||||
if(!B)
|
||||
B = new /obj/effect/decal/cleanable/blood/splatter(src, diseases)
|
||||
B.transfer_blood_dna(blood_dna, diseases) //give blood info to the blood decal.
|
||||
return TRUE //we bloodied the floor
|
||||
|
||||
/mob/living/carbon/human/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
|
||||
if(head)
|
||||
head.add_blood_DNA(blood_dna, diseases)
|
||||
update_inv_head()
|
||||
else if(wear_mask)
|
||||
wear_mask.add_blood_DNA(blood_dna, diseases)
|
||||
update_inv_wear_mask()
|
||||
if(wear_neck)
|
||||
wear_neck.add_blood_DNA(blood_dna, diseases)
|
||||
update_inv_neck()
|
||||
if(wear_suit)
|
||||
wear_suit.add_blood_DNA(blood_dna, diseases)
|
||||
update_inv_wear_suit()
|
||||
else if(w_uniform)
|
||||
w_uniform.add_blood_DNA(blood_dna, diseases)
|
||||
update_inv_w_uniform()
|
||||
if(gloves)
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
G.add_blood_DNA(blood_dna, diseases)
|
||||
else
|
||||
transfer_blood_dna(blood_dna, diseases)
|
||||
bloody_hands = rand(2, 4)
|
||||
update_inv_gloves() //handles bloody hands overlays and updating
|
||||
return TRUE
|
||||
|
||||
/atom/proc/blood_DNA_to_color()
|
||||
var/list/colors = list()//first we make a list of all bloodtypes present
|
||||
for(var/bloop in blood_DNA)
|
||||
if(colors[blood_DNA[bloop]])
|
||||
colors[blood_DNA[bloop]]++
|
||||
else
|
||||
colors[blood_DNA[bloop]] = 1
|
||||
|
||||
var/final_rgb = BLOOD_COLOR_HUMAN //a default so we don't have white blood graphics if something messed up
|
||||
|
||||
if(colors.len)
|
||||
var/sum = 0 //this is all shitcode, but it works; trust me
|
||||
final_rgb = bloodtype_to_color(colors[1])
|
||||
sum = colors[colors[1]]
|
||||
if(colors.len > 1)
|
||||
var/i = 2
|
||||
while(i <= colors.len)
|
||||
var/tmp = colors[colors[i]]
|
||||
final_rgb = BlendRGB(final_rgb, bloodtype_to_color(colors[i]), tmp/(tmp+sum))
|
||||
sum += tmp
|
||||
i++
|
||||
|
||||
return final_rgb
|
||||
|
||||
/atom/proc/clean_blood()
|
||||
if(islist(blood_DNA))
|
||||
blood_DNA = null
|
||||
return TRUE
|
||||
|
||||
/atom/proc/wash_cream()
|
||||
return TRUE
|
||||
@@ -410,7 +528,7 @@
|
||||
/atom/proc/component_storage_contents_dump_act(datum/component/storage/src_object, mob/user)
|
||||
var/list/things = src_object.contents()
|
||||
var/datum/progressbar/progress = new(user, things.len, src)
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
while (do_after(user, 10, TRUE, src, FALSE, CALLBACK(STR, /datum/component/storage.proc/handle_mass_item_insertion, things, src_object, user, progress)))
|
||||
stoplag(1)
|
||||
qdel(progress)
|
||||
@@ -714,4 +832,4 @@ Proc for attack log creation, because really why not
|
||||
if(filter_data[name])
|
||||
filter_data -= name
|
||||
update_filters()
|
||||
return TRUE
|
||||
return TRUE
|
||||
@@ -39,12 +39,12 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(bananium, /datum/component/material_container)
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
bananium.insert_amount(max_recharge, MAT_BANANIUM)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/process()
|
||||
GET_COMPONENT(bananium, /datum/component/material_container)
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
var/bananium_amount = bananium.amount(MAT_BANANIUM)
|
||||
if(bananium_amount < max_recharge)
|
||||
bananium.insert_amount(min(recharge_rate, max_recharge - bananium_amount), MAT_BANANIUM)
|
||||
@@ -73,19 +73,19 @@
|
||||
/obj/item/melee/transforming/energy/sword/bananium/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/slippery, 60, GALOSHES_DONT_HELP)
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.signal_enabled = active
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/bananium/attack(mob/living/M, mob/living/user)
|
||||
..()
|
||||
if(active)
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.Slip(M)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/bananium/throw_impact(atom/hit_atom, throwingdatum)
|
||||
. = ..()
|
||||
if(active)
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.Slip(hit_atom)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/bananium/attackby(obj/item/I, mob/living/user, params)
|
||||
@@ -98,7 +98,7 @@
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/bananium/transform_weapon(mob/living/user, supress_message_text)
|
||||
..()
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.signal_enabled = active
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/bananium/ignition_effect(atom/A, mob/user)
|
||||
@@ -108,7 +108,7 @@
|
||||
if(!active)
|
||||
transform_weapon(user, TRUE)
|
||||
user.visible_message("<span class='suicide'>[user] is [pick("slitting [user.p_their()] stomach open with", "falling on")] [src]! It looks like [user.p_theyre()] trying to commit seppuku, but the blade slips off of [user.p_them()] harmlessly!</span>")
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.Slip(user)
|
||||
return SHAME
|
||||
|
||||
@@ -130,12 +130,12 @@
|
||||
/obj/item/shield/energy/bananium/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/slippery, 60, GALOSHES_DONT_HELP)
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.signal_enabled = active
|
||||
|
||||
/obj/item/shield/energy/bananium/attack_self(mob/living/carbon/human/user)
|
||||
..()
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.signal_enabled = active
|
||||
|
||||
/obj/item/shield/energy/bananium/throw_at(atom/target, range, speed, mob/thrower, spin=1)
|
||||
@@ -149,7 +149,7 @@
|
||||
if(active)
|
||||
var/caught = hit_atom.hitby(src, 0, 0)
|
||||
if(iscarbon(hit_atom) && !caught)//if they are a carbon and they didn't catch it
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.Slip(hit_atom)
|
||||
if(thrownby && !caught)
|
||||
throw_at(thrownby, throw_range+2, throw_speed, null, 1)
|
||||
|
||||
@@ -107,6 +107,11 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
/// If a only ruleset has been executed.
|
||||
var/only_ruleset_executed = FALSE
|
||||
|
||||
/datum/game_mode/dynamic/New() // i have NO IDEA if this is the proper way to do this.
|
||||
..()
|
||||
pop_per_requirement = CONFIG_GET(number/dynamic_pop_per_requirement)
|
||||
GLOB.dynamic_high_pop_limit = CONFIG_GET(number/dynamic_high_pop_limit)
|
||||
|
||||
/datum/game_mode/dynamic/admin_panel()
|
||||
var/list/dat = list("<html><head><title>Game Mode Panel</title></head><body><h1><B>Game Mode Panel</B></h1>")
|
||||
dat += "Dynamic Mode <a href='?_src_=vars;[HrefToken()];Vars=[REF(src)]'>\[VV\]</A><BR>"
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
var/name = ""
|
||||
/// For admin logging and round end screen, do not change this unless making a new rule type.
|
||||
var/ruletype = ""
|
||||
/// For config purposes, similar to config_tag for secret game modes.
|
||||
var/config_tag = null
|
||||
/// If set to TRUE, the rule won't be discarded after being executed, and dynamic will call rule_process() every time it ticks.
|
||||
var/persistent = FALSE
|
||||
/// If set to TRUE, dynamic mode will be able to draft this ruleset again later on. (doesn't apply for roundstart rules)
|
||||
@@ -65,7 +67,18 @@
|
||||
restricted_roles += protected_roles
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_roles += "Assistant"
|
||||
|
||||
var/weights = CONFIG_GET(keyed_list/dynamic_weight)
|
||||
var/costs = CONFIG_GET(keyed_list/dynamic_cost)
|
||||
var/requirementses = CONFIG_GET(keyed_list/dynamic_requirements) // can't damn well use requirements
|
||||
var/high_population_requirements = CONFIG_GET(keyed_list/dynamic_high_population_requirement)
|
||||
if(config_tag in weights)
|
||||
weight = weights[config_tag]
|
||||
if(config_tag in costs)
|
||||
cost = costs[config_tag]
|
||||
if(config_tag in requirementses)
|
||||
requirements = requirementses[config_tag]
|
||||
if(config_tag in high_population_requirements)
|
||||
high_population_requirement = high_population_requirements[config_tag]
|
||||
if (istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
else if (GLOB.master_mode != "dynamic") // This is here to make roundstart forced ruleset function.
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/infiltrator
|
||||
name = "Syndicate Infiltrator"
|
||||
config_tag = "latejoin_traitor"
|
||||
antag_datum = /datum/antagonist/traitor
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
@@ -72,6 +73,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur
|
||||
name = "Provocateur"
|
||||
config_tag = "latejoin_revolution"
|
||||
antag_datum = /datum/antagonist/rev/head
|
||||
antag_flag = ROLE_REV_HEAD
|
||||
antag_flag_override = ROLE_REV
|
||||
|
||||
@@ -169,6 +169,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/autotraitor
|
||||
name = "Syndicate Sleeper Agent"
|
||||
config_tag = "midround_traitor"
|
||||
antag_datum = /datum/antagonist/traitor
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg", "Positronic Brain")
|
||||
@@ -224,6 +225,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/malf
|
||||
name = "Malfunctioning AI"
|
||||
config_tag = "malf_ai"
|
||||
antag_datum = /datum/antagonist/traitor
|
||||
antag_flag = ROLE_MALF
|
||||
enemy_roles = list("Security Officer", "Warden","Detective","Head of Security", "Captain", "Scientist", "Chemist", "Research Director", "Chief Engineer")
|
||||
@@ -276,6 +278,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard
|
||||
name = "Wizard"
|
||||
config_tag = "midround_wizard"
|
||||
antag_datum = /datum/antagonist/wizard
|
||||
antag_flag = ROLE_WIZARD
|
||||
enemy_roles = list("Security Officer","Detective","Head of Security", "Captain")
|
||||
@@ -308,6 +311,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear
|
||||
name = "Nuclear Assault"
|
||||
config_tag = "midround_nuclear"
|
||||
antag_flag = ROLE_OPERATIVE
|
||||
antag_datum = /datum/antagonist/nukeop
|
||||
enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
|
||||
@@ -351,6 +355,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob
|
||||
name = "Blob"
|
||||
config_tag = "blob"
|
||||
antag_datum = /datum/antagonist/blob
|
||||
antag_flag = ROLE_BLOB
|
||||
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
|
||||
@@ -374,6 +379,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph
|
||||
name = "Alien Infestation"
|
||||
config_tag = "xenos"
|
||||
antag_datum = /datum/antagonist/xeno
|
||||
antag_flag = ROLE_ALIEN
|
||||
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
|
||||
@@ -420,6 +426,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nightmare
|
||||
name = "Nightmare"
|
||||
config_tag = "nightmare"
|
||||
antag_datum = /datum/antagonist/nightmare
|
||||
antag_flag = "Nightmare"
|
||||
antag_flag_override = ROLE_ALIEN
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitor
|
||||
name = "Traitors"
|
||||
config_tag = "traitor"
|
||||
persistent = TRUE
|
||||
antag_flag = ROLE_TRAITOR
|
||||
antag_datum = /datum/antagonist/traitor/
|
||||
@@ -48,6 +49,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitorbro
|
||||
name = "Blood Brothers"
|
||||
config_tag = "traitorbro"
|
||||
antag_flag = ROLE_BROTHER
|
||||
antag_datum = /datum/antagonist/brother/
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
@@ -100,6 +102,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/changeling
|
||||
name = "Changelings"
|
||||
config_tag = "changeling"
|
||||
antag_flag = ROLE_CHANGELING
|
||||
antag_datum = /datum/antagonist/changeling
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
@@ -149,6 +152,7 @@
|
||||
// Dynamic is a wonderful thing that adds wizards to every round and then adds even more wizards during the round.
|
||||
/datum/dynamic_ruleset/roundstart/wizard
|
||||
name = "Wizard"
|
||||
config_tag = "wizard"
|
||||
antag_flag = ROLE_WIZARD
|
||||
antag_datum = /datum/antagonist/wizard
|
||||
minimum_required_age = 14
|
||||
@@ -194,6 +198,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodcult
|
||||
name = "Blood Cult"
|
||||
config_tag = "cult"
|
||||
antag_flag = ROLE_CULTIST
|
||||
antag_datum = /datum/antagonist/cult
|
||||
minimum_required_age = 14
|
||||
@@ -254,6 +259,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear
|
||||
name = "Nuclear Emergency"
|
||||
config_tag = "nuclear"
|
||||
antag_flag = ROLE_OPERATIVE
|
||||
antag_datum = /datum/antagonist/nukeop
|
||||
var/datum/antagonist/antag_leader_datum = /datum/antagonist/nukeop/leader
|
||||
@@ -343,6 +349,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs
|
||||
name = "Revolution"
|
||||
config_tag = "revolution"
|
||||
persistent = TRUE
|
||||
antag_flag = ROLE_REV_HEAD
|
||||
antag_flag_override = ROLE_REV
|
||||
@@ -433,6 +440,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/extended
|
||||
name = "Extended"
|
||||
config_tag = "extended"
|
||||
antag_flag = null
|
||||
antag_datum = null
|
||||
restricted_roles = list()
|
||||
@@ -456,6 +464,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/clockcult
|
||||
name = "Clockcult"
|
||||
config_tag = "clockwork_cult"
|
||||
antag_flag = ROLE_SERVANT_OF_RATVAR
|
||||
antag_datum = /datum/antagonist/clockcult
|
||||
restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
@@ -559,6 +568,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/clown_ops
|
||||
name = "Clown Ops"
|
||||
config_tag = "clownops"
|
||||
antag_datum = /datum/antagonist/nukeop/clownop
|
||||
antag_leader_datum = /datum/antagonist/nukeop/leader/clownop
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
@@ -584,6 +594,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/devil
|
||||
name = "Devil"
|
||||
config_tag = "devil"
|
||||
antag_flag = ROLE_DEVIL
|
||||
antag_datum = /datum/antagonist/devil
|
||||
restricted_roles = list("Lawyer", "Curator", "Chaplain", "Head of Security", "Captain", "AI")
|
||||
@@ -642,6 +653,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/monkey
|
||||
name = "Monkey"
|
||||
config_tag = "monkey"
|
||||
antag_flag = ROLE_MONKEY
|
||||
antag_datum = /datum/antagonist/monkey/leader
|
||||
restricted_roles = list("Cyborg", "AI")
|
||||
@@ -704,6 +716,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/meteor
|
||||
name = "Meteor"
|
||||
config_tag = "meteor"
|
||||
persistent = TRUE
|
||||
required_candidates = 0
|
||||
weight = 3
|
||||
|
||||
@@ -317,7 +317,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
|
||||
/obj/effect/meteor/meaty/xeno/ram_turf(turf/T)
|
||||
if(!isspaceturf(T))
|
||||
new /obj/effect/decal/cleanable/xenoblood(T)
|
||||
new /obj/effect/decal/cleanable/blood/xeno(T)
|
||||
|
||||
//Station buster Tunguska
|
||||
/obj/effect/meteor/tunguska
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/autolathe/on_deconstruction()
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
|
||||
/obj/machinery/autolathe/attackby(obj/item/O, mob/user, params)
|
||||
@@ -164,7 +164,7 @@
|
||||
|
||||
var/power = max(2000, (metal_cost+glass_cost)*multiplier/5)
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff))
|
||||
busy = TRUE
|
||||
use_power(power)
|
||||
@@ -188,7 +188,7 @@
|
||||
return
|
||||
|
||||
/obj/machinery/autolathe/proc/make_item(power, metal_cost, glass_cost, multiplier, coeff, is_stack)
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/atom/A = drop_location()
|
||||
use_power(power)
|
||||
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier)
|
||||
@@ -213,7 +213,7 @@
|
||||
var/T = 0
|
||||
for(var/obj/item/stock_parts/matter_bin/MB in component_parts)
|
||||
T += MB.rating*75000
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.max_amount = T
|
||||
T=1.2
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
@@ -262,7 +262,7 @@
|
||||
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
|
||||
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
|
||||
if (max_multiplier>10 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
|
||||
@@ -294,7 +294,7 @@
|
||||
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
|
||||
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
|
||||
if (max_multiplier>10 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
|
||||
@@ -309,7 +309,7 @@
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/materials_printout()
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
@@ -322,7 +322,7 @@
|
||||
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
|
||||
return FALSE
|
||||
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount)))
|
||||
|
||||
@@ -0,0 +1,361 @@
|
||||
/obj/machinery/bloodbankgen
|
||||
name = "blood bank generator"
|
||||
desc = "Generates universally applicable synthetics for all blood types. Add regular blood to convert."
|
||||
icon = 'icons/obj/bloodbank.dmi'
|
||||
icon_state = "bloodbank-off"
|
||||
density = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 80
|
||||
circuit = /obj/item/circuitboard/machine/bloodbankgen
|
||||
interaction_flags_machine = INTERACT_MACHINE_OPEN | INTERACT_MACHINE_ALLOW_SILICON
|
||||
var/draining = FALSE
|
||||
var/filling = FALSE
|
||||
var/obj/item/reagent_containers/blood/bag = null
|
||||
var/obj/item/reagent_containers/blood/outbag = null
|
||||
var/bloodstored = 0
|
||||
var/maxbloodstored = 1000
|
||||
var/menustat = "menu"
|
||||
var/efficiency = 0
|
||||
var/productivity = 0
|
||||
|
||||
/obj/machinery/bloodbankgen/Initialize()
|
||||
. = ..()
|
||||
create_reagents(1000)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/bloodbankgen/Destroy()
|
||||
QDEL_NULL(bag)
|
||||
QDEL_NULL(outbag)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/bloodbankgen/contents_explosion(severity, target)
|
||||
..()
|
||||
if(bag)
|
||||
bag.ex_act(severity, target)
|
||||
if(outbag)
|
||||
outbag.ex_act(severity, target)
|
||||
|
||||
/obj/machinery/bloodbankgen/handle_atom_del(atom/A)
|
||||
..()
|
||||
if(A == bag)
|
||||
bag = null
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
if(A == outbag)
|
||||
outbag = null
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/bloodbankgen/RefreshParts()
|
||||
var/E = 0
|
||||
var/P = 0
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
E += M.rating
|
||||
efficiency = E
|
||||
productivity = P
|
||||
|
||||
/obj/machinery/bloodbankgen/update_icon()
|
||||
cut_overlays()
|
||||
if(is_operational())
|
||||
icon_state = "bloodbank-on"
|
||||
|
||||
if(panel_open)
|
||||
add_overlay("bloodbank-panel")
|
||||
|
||||
if(src.bag)
|
||||
add_overlay("bloodbag-input")
|
||||
if(bag.reagents.total_volume)
|
||||
var/mutable_appearance/filling_overlay = mutable_appearance(icon, "input-reagent")
|
||||
|
||||
var/percent = round((bag.reagents.total_volume / bag.volume) * 100)
|
||||
switch(percent)
|
||||
if(0 to 9)
|
||||
filling_overlay.icon_state = "input-reagent0"
|
||||
if(10 to 24)
|
||||
filling_overlay.icon_state = "input-reagent10"
|
||||
if(25 to 49)
|
||||
filling_overlay.icon_state = "input-reagent25"
|
||||
if(50 to 74)
|
||||
filling_overlay.icon_state = "input-reagent50"
|
||||
if(75 to 79)
|
||||
filling_overlay.icon_state = "input-reagent75"
|
||||
if(80 to 90)
|
||||
filling_overlay.icon_state = "input-reagent80"
|
||||
if(91 to INFINITY)
|
||||
filling_overlay.icon_state = "input-reagent100"
|
||||
|
||||
filling_overlay.color = list(mix_color_from_reagents(bag.reagents.reagent_list))
|
||||
add_overlay(filling_overlay)
|
||||
|
||||
if(src.outbag)
|
||||
add_overlay("bloodbag-output")
|
||||
if(outbag.reagents.total_volume)
|
||||
var/mutable_appearance/filling_overlay = mutable_appearance(icon, "output-reagent")
|
||||
|
||||
var/percent = round((outbag.reagents.total_volume / outbag.volume) * 100)
|
||||
switch(percent)
|
||||
if(0 to 9)
|
||||
filling_overlay.icon_state = "output-reagent0"
|
||||
if(10 to 24)
|
||||
filling_overlay.icon_state = "output-reagent10"
|
||||
if(25 to 49)
|
||||
filling_overlay.icon_state = "output-reagent25"
|
||||
if(50 to 74)
|
||||
filling_overlay.icon_state = "output-reagent50"
|
||||
if(75 to 79)
|
||||
filling_overlay.icon_state = "output-reagent75"
|
||||
if(80 to 90)
|
||||
filling_overlay.icon_state = "output-reagent80"
|
||||
if(91 to INFINITY)
|
||||
filling_overlay.icon_state = "output-reagent100"
|
||||
|
||||
filling_overlay.color = list(mix_color_from_reagents(outbag.reagents.reagent_list))
|
||||
add_overlay(filling_overlay)
|
||||
return
|
||||
|
||||
/obj/machinery/bloodbankgen/process()
|
||||
if(!is_operational())
|
||||
return PROCESS_KILL
|
||||
|
||||
bloodstored = reagents.total_volume
|
||||
|
||||
var/transfer_amount = 20
|
||||
|
||||
if(draining)
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
draining = FALSE
|
||||
return
|
||||
|
||||
if(bag)
|
||||
if(bag.reagents.total_volume)
|
||||
var/datum/reagent/blood/B = bag.reagents.has_reagent("blood")
|
||||
if(B)
|
||||
var/amount = reagents.maximum_volume - reagents.total_volume //monitor the machine's internal storage
|
||||
amount = min(amount, transfer_amount)
|
||||
if(!amount)
|
||||
draining = FALSE
|
||||
updateUsrDialog()
|
||||
visible_message("[src] beeps loudly.")
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
return
|
||||
|
||||
if(bag.blood_type == "SY") //no infinite loops using synthetics.
|
||||
reagents.add_reagent("syntheticblood", amount)
|
||||
else
|
||||
reagents.add_reagent("syntheticblood", (amount+(5*efficiency)))
|
||||
|
||||
if(bag.reagents.total_volume >= amount)
|
||||
bag.reagents.remove_reagent("blood", amount)
|
||||
else
|
||||
visible_message("[src] beeps loudly.")
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
draining = FALSE
|
||||
|
||||
bag.update_icon()
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
draining = FALSE
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
if(filling)
|
||||
if(!reagents || !reagents.total_volume)
|
||||
filling = FALSE //there ain't anything in the machine yo.
|
||||
return
|
||||
if(outbag && outbag.reagents.total_volume < outbag.reagents.maximum_volume)
|
||||
var/amount = outbag.reagents.maximum_volume - outbag.reagents.total_volume //monitor the output bag's internal storage
|
||||
amount = min(amount, transfer_amount)
|
||||
if(!amount)
|
||||
filling = FALSE
|
||||
visible_message("[src] pings.")
|
||||
playsound(loc, 'sound/machines/beep.ogg', 50, 1)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
reagents.trans_to(outbag, amount)
|
||||
outbag.update_icon()
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
visible_message("[src] pings.")
|
||||
playsound(loc, 'sound/machines/beep.ogg', 50, 1)
|
||||
filling = FALSE
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/bloodbankgen/attackby(obj/item/O, mob/user, params)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
if(default_deconstruction_screwdriver(user, "bloodbank-off", "bloodbank-off", O))
|
||||
if(bag)
|
||||
var/obj/item/reagent_containers/blood/B = bag
|
||||
B.forceMove(drop_location())
|
||||
bag = null
|
||||
if(outbag)
|
||||
var/obj/item/reagent_containers/blood/B = outbag
|
||||
B.forceMove(drop_location())
|
||||
outbag = null
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(default_deconstruction_crowbar(O))
|
||||
return
|
||||
|
||||
if(istype(O, /obj/item/reagent_containers/blood))
|
||||
. = 1 //no afterattack
|
||||
if(!panel_open)
|
||||
if(bag && outbag)
|
||||
to_chat(user, "<span class='warning'>This machine already has bags attached.</span>")
|
||||
|
||||
if(!bag && !outbag)
|
||||
var/choice = alert(user, "Choose where to place [O]", "", "Input", "Cancel", "Output")
|
||||
switch(choice)
|
||||
if("Cancel")
|
||||
return FALSE
|
||||
if("Input")
|
||||
attachinput(O, user)
|
||||
if("Output")
|
||||
attachoutput(O, user)
|
||||
else if(!bag)
|
||||
attachinput(O, user)
|
||||
else if(!outbag)
|
||||
attachoutput(O, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Close the maintenance panel first.</span>")
|
||||
return
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot put this in [src]!</span>")
|
||||
|
||||
/obj/machinery/bloodbankgen/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
if(!is_operational())
|
||||
return
|
||||
|
||||
var/dat
|
||||
switch(menustat)
|
||||
if("noblood")
|
||||
dat += "<div class='statusDisplay'>You do not have enough blood product to create synthetics.</div>"
|
||||
menustat = "menu"
|
||||
if("complete")
|
||||
dat += "<div class='statusDisplay'>Operation complete.</div>"
|
||||
menustat = "menu"
|
||||
if("nobagspace")
|
||||
dat += "<div class='statusDisplay'>Not enough space left in container. Please replace receptical.</div>"
|
||||
menustat = "menu"
|
||||
|
||||
dat+= "<br><B>Current Synthetics stockpile: [reagents.total_volume] units.</B><HR>"
|
||||
|
||||
dat += "<br>Supply Bag<HR>"
|
||||
if(bag)
|
||||
dat += "<br>Current Capacity: [bag.reagents.total_volume] of [bag.reagents.maximum_volume]"
|
||||
if(bag.reagents && bag.reagents.total_volume)
|
||||
dat += "<br><a href='?src=\ref[src];activateinput=1'>Drain</a>"
|
||||
|
||||
dat += "<br><a href='?src=\ref[src];detachinput=1'>Detach</a>"
|
||||
|
||||
|
||||
dat += "<br><br>Synthetics Bag<HR>"
|
||||
if(outbag)
|
||||
dat += "<br>Current Capacity:[outbag.reagents.total_volume] of [outbag.reagents.maximum_volume]"
|
||||
if(!(outbag.reagents.total_volume >= outbag.reagents.maximum_volume))
|
||||
dat += "<br><a href='?src=\ref[src];activateoutput=1'>Fill</a>"
|
||||
dat += "<br><a href='?src=\ref[src];detachoutput=1'>Detach</a>"
|
||||
|
||||
if(!bag && !outbag)
|
||||
dat += "<div class='statusDisplay'>No containers inside, please insert container.</div>"
|
||||
|
||||
var/datum/browser/popup = new(user, "bloodbankgen", name, 350, 520)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/activateinput()
|
||||
if(bag)
|
||||
draining = TRUE
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>There is no blood bag in the input slot.</span>")
|
||||
return
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/activateoutput()
|
||||
if(outbag)
|
||||
filling = TRUE
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>There is no blood bag in the output slot.</span>")
|
||||
return
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/check_container_volume(list/reagents, multiplier = 1)
|
||||
var/sum_reagents = 0
|
||||
for(var/R in reagents)
|
||||
sum_reagents += reagents[R]
|
||||
sum_reagents *= multiplier
|
||||
|
||||
if(outbag.reagents.total_volume + sum_reagents > outbag.reagents.maximum_volume)
|
||||
menustat = "nobagspace"
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/detachinput()
|
||||
if(bag)
|
||||
bag.forceMove(drop_location())
|
||||
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
|
||||
usr.put_in_hands(bag)
|
||||
bag = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/detachoutput()
|
||||
if(outbag)
|
||||
outbag.forceMove(drop_location())
|
||||
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
|
||||
usr.put_in_hands(outbag)
|
||||
outbag = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/attachinput(obj/item/O, mob/user)
|
||||
if(!bag)
|
||||
if(!user.transferItemToLoc(O, src))
|
||||
return
|
||||
bag = O
|
||||
to_chat(user, "<span class='notice'>You add [O] to the machine's input slot.</span>")
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There is already something in this slot!</span>")
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/attachoutput(obj/item/O, mob/user)
|
||||
if(!outbag)
|
||||
if(!user.transferItemToLoc(O, src))
|
||||
return
|
||||
outbag = O
|
||||
to_chat(user, "<span class='notice'>You add [O] to the machine's output slot.</span>")
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There is already something in this slot!</span>")
|
||||
|
||||
/obj/machinery/bloodbankgen/Topic(href, href_list)
|
||||
if(..() || panel_open)
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["activateinput"])
|
||||
activateinput()
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["detachinput"])
|
||||
detachinput()
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["activateoutput"])
|
||||
activateoutput()
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["detachoutput"])
|
||||
detachoutput()
|
||||
updateUsrDialog()
|
||||
@@ -175,11 +175,12 @@
|
||||
|
||||
//Get the clone body ready
|
||||
maim_clone(H)
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
|
||||
H.Unconscious(80)
|
||||
|
||||
clonemind.transfer_to(H)
|
||||
@@ -361,11 +362,12 @@
|
||||
if(!mob_occupant)
|
||||
return
|
||||
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, CLONING_POD_TRAIT)
|
||||
|
||||
if(grab_ghost_when == CLONER_MATURE_CLONE)
|
||||
mob_occupant.grab_ghost()
|
||||
|
||||
@@ -575,7 +575,7 @@
|
||||
if(user)
|
||||
if(message)
|
||||
if(authenticated)
|
||||
if(user.canUseTopic(src, BE_CLOSE))
|
||||
if(user.canUseTopic(src, !issilicon(user)))
|
||||
if(!record1 || record1 == active1)
|
||||
if(!record2 || record2 == active2)
|
||||
return 1
|
||||
|
||||
@@ -801,7 +801,7 @@ What a mess.*/
|
||||
/obj/machinery/computer/secure_data/proc/canUseSecurityRecordsConsole(mob/user, message1 = 0, record1, record2)
|
||||
if(user)
|
||||
if(authenticated)
|
||||
if(user.canUseTopic(src, BE_CLOSE))
|
||||
if(user.canUseTopic(src, !issilicon(user)))
|
||||
if(!trim(message1))
|
||||
return 0
|
||||
if(!record1 || record1 == active1)
|
||||
|
||||
@@ -33,7 +33,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
if(uplinkholder)
|
||||
to_chat(user, "<span class='notice'>[src] already has an uplink in it.</span>")
|
||||
return
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, I)
|
||||
var/datum/component/uplink/hidden_uplink = I.GetComponent(/datum/component/uplink)
|
||||
if(hidden_uplink)
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
@@ -57,7 +57,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/proc/donateTC(amt, addLog = 1)
|
||||
if(uplinkholder && linkedboss)
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, uplinkholder)
|
||||
var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink)
|
||||
if(amt < 0)
|
||||
linkedboss.storedcrystals += hidden_uplink.telecrystals
|
||||
if(addLog)
|
||||
@@ -71,7 +71,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/proc/giveTC(amt, addLog = 1)
|
||||
if(uplinkholder && linkedboss)
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, uplinkholder)
|
||||
var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink)
|
||||
if(amt < 0)
|
||||
hidden_uplink.telecrystals += linkedboss.storedcrystals
|
||||
if(addLog)
|
||||
@@ -94,7 +94,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
dat += "No linked management consoles detected. Scan for uplink stations using the management console.<BR><BR>"
|
||||
|
||||
if(uplinkholder)
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, uplinkholder)
|
||||
var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink)
|
||||
dat += "[hidden_uplink.telecrystals] telecrystals remain in this uplink.<BR>"
|
||||
if(linkedboss)
|
||||
dat += "Donate TC: <a href='byond://?src=[REF(src)];donate=1'>1</a> | <a href='byond://?src=[REF(src)];donate=5'>5</a> | <a href='byond://?src=[REF(src)];donate=-1'>All</a>"
|
||||
@@ -170,7 +170,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
for(var/obj/machinery/computer/telecrystals/uplinker/A in TCstations)
|
||||
dat += "[A.name] | "
|
||||
if(A.uplinkholder)
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, A.uplinkholder)
|
||||
var/datum/component/uplink/hidden_uplink = A.uplinkholder.GetComponent(/datum/component/uplink)
|
||||
dat += "[hidden_uplink.telecrystals] telecrystals."
|
||||
if(storedcrystals)
|
||||
dat+= "<BR>Add TC: <a href ='?src=[REF(src)];target=[REF(A)];give=1'>1</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=5'>5</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=10'>10</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=-1'>All</a>"
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
var/obj/machinery/teleport/station/power_station
|
||||
var/calibrating
|
||||
var/turf/target
|
||||
var/obj/item/implant/imp_t
|
||||
|
||||
/obj/machinery/computer/teleporter/Initialize()
|
||||
. = ..()
|
||||
@@ -109,6 +110,9 @@
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/reset_regime()
|
||||
target = null
|
||||
if(imp_t)
|
||||
UnregisterSignal(imp_t, COMSIG_IMPLANT_REMOVING)
|
||||
imp_t = null
|
||||
if(regime_set == "Teleporter")
|
||||
regime_set = "Gate"
|
||||
else
|
||||
@@ -132,10 +136,24 @@
|
||||
if(M.timeofdeath + 6000 < world.time)
|
||||
continue
|
||||
if(is_eligible(M))
|
||||
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = I
|
||||
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = M
|
||||
|
||||
var/desc = input("Please select a location to lock in.", "Locking Computer") as null|anything in L
|
||||
if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //check if we are still around
|
||||
return
|
||||
target = L[desc]
|
||||
if(imp_t)
|
||||
UnregisterSignal(imp_t, COMSIG_IMPLANT_REMOVING)
|
||||
imp_t = null
|
||||
if(isliving(target)) //make sure the living mob is still implanted to be a valid target
|
||||
var/mob/living/M = target
|
||||
var/obj/item/implant/tracking/I = locate() in M.implants
|
||||
if(I)
|
||||
RegisterSignal(I, COMSIG_IMPLANT_REMOVING, .proc/untarget_implant)
|
||||
imp_t = I
|
||||
else
|
||||
target = null
|
||||
return
|
||||
var/turf/T = get_turf(target)
|
||||
log_game("[key_name(user)] has set the teleporter target to [target] at [AREACOORD(T)]")
|
||||
|
||||
@@ -149,6 +167,8 @@
|
||||
to_chat(user, "<span class='alert'>No active connected stations located.</span>")
|
||||
return
|
||||
var/desc = input("Please select a station to lock in.", "Locking Computer") as null|anything in L
|
||||
if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //again, check if we are still around
|
||||
return
|
||||
var/obj/machinery/teleport/station/target_station = L[desc]
|
||||
if(!target_station || !target_station.teleporter_hub)
|
||||
return
|
||||
@@ -164,6 +184,14 @@
|
||||
target_station.teleporter_console.stat &= ~NOPOWER
|
||||
target_station.teleporter_console.update_icon()
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/untarget_implant() //untargets from mob the racker was once implanted in to prevent issues.
|
||||
target = null
|
||||
if(power_station)
|
||||
power_station.engaged = FALSE
|
||||
power_station.teleporter_hub?.update_icon()
|
||||
UnregisterSignal(imp_t, COMSIG_IMPLANT_REMOVING)
|
||||
imp_t = null
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/is_eligible(atom/movable/AM)
|
||||
var/turf/T = get_turf(AM)
|
||||
if(!T)
|
||||
|
||||
@@ -326,7 +326,7 @@
|
||||
else //for simple_animals & borgs
|
||||
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
|
||||
var/turf/location = get_turf(src)
|
||||
//add_blood doesn't work for borgs/xenos, but add_blood_floor does.
|
||||
//add_blood_DNA doesn't work for borgs/xenos, but add_blood_floor does.
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.bleed(DOOR_CRUSH_DAMAGE)
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
if((stat & (NOPOWER|BROKEN)) || !anchored)
|
||||
return
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(!materials.has_materials(using_materials))
|
||||
return // We require more minerals
|
||||
|
||||
@@ -211,7 +211,7 @@
|
||||
|
||||
/obj/machinery/droneDispenser/attackby(obj/item/I, mob/living/user)
|
||||
if(istype(I, /obj/item/crowbar))
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
I.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You retrieve the materials from [src].</span>")
|
||||
|
||||
@@ -42,11 +42,12 @@
|
||||
icon_state = "pod_1"
|
||||
//Get the clone body ready
|
||||
maim_clone(H)
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
|
||||
H.Unconscious(80)
|
||||
|
||||
var/list/candidates = pollCandidatesForMob("Do you want and agree to play as a [clonename]'s defective clone, respect their character and not engage in ERP without permission from the original?", null, null, null, 100, H, POLL_IGNORE_CLONE)
|
||||
|
||||
@@ -135,18 +135,19 @@ The console is located at computer/gulag_teleporter.dm
|
||||
if(linked_reclaimer)
|
||||
linked_reclaimer.stored_items[occupant] = list()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
for(var/obj/item/W in mob_occupant)
|
||||
if(!is_type_in_typecache(W, telegulag_required_items))
|
||||
if(mob_occupant.temporarilyRemoveItemFromInventory(W))
|
||||
if(istype(W, /obj/item/restraints/handcuffs))
|
||||
W.forceMove(get_turf(src))
|
||||
continue
|
||||
if(linked_reclaimer)
|
||||
linked_reclaimer.stored_items[mob_occupant] += W
|
||||
linked_reclaimer.contents += W
|
||||
W.forceMove(linked_reclaimer)
|
||||
else
|
||||
W.forceMove(src)
|
||||
for(var/A in mob_occupant.get_equipped_items(TRUE))
|
||||
var/obj/item/I = A
|
||||
if(is_type_in_typecache(I, telegulag_required_items) || !mob_occupant.temporarilyRemoveItemFromInventory(I))
|
||||
continue
|
||||
if(istype(I, /obj/item/restraints/handcuffs))
|
||||
I.forceMove(get_turf(src))
|
||||
continue
|
||||
if(linked_reclaimer)
|
||||
linked_reclaimer.stored_items[mob_occupant] += I
|
||||
linked_reclaimer.contents += I
|
||||
I.forceMove(linked_reclaimer)
|
||||
else
|
||||
I.forceMove(src)
|
||||
|
||||
/obj/machinery/gulag_teleporter/proc/handle_prisoner(obj/item/id, datum/data/record/R)
|
||||
if(!ishuman(occupant))
|
||||
|
||||
@@ -8,14 +8,14 @@
|
||||
icon_state = "iv_drip"
|
||||
anchored = FALSE
|
||||
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
|
||||
var/mob/living/carbon/attached = null
|
||||
var/mob/living/carbon/attached
|
||||
var/mode = IV_INJECTING
|
||||
var/obj/item/reagent_containers/beaker = null
|
||||
var/obj/item/reagent_containers/beaker
|
||||
var/static/list/drip_containers = typecacheof(list(/obj/item/reagent_containers/blood,
|
||||
/obj/item/reagent_containers/food,
|
||||
/obj/item/reagent_containers/glass))
|
||||
|
||||
/obj/machinery/iv_drip/Initialize()
|
||||
/obj/machinery/iv_drip/Initialize(mapload)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
@@ -84,6 +84,8 @@
|
||||
if(Adjacent(target) && usr.Adjacent(target))
|
||||
if(beaker)
|
||||
usr.visible_message("<span class='warning'>[usr] attaches [src] to [target].</span>", "<span class='notice'>You attach [src] to [target].</span>")
|
||||
log_combat(usr, target, "attached", src, "containing: [beaker.name] - ([beaker.reagents.log_list()])")
|
||||
add_fingerprint(usr)
|
||||
attached = target
|
||||
START_PROCESSING(SSmachines, src)
|
||||
update_icon()
|
||||
@@ -100,6 +102,8 @@
|
||||
return
|
||||
beaker = W
|
||||
to_chat(user, "<span class='notice'>You attach [W] to [src].</span>")
|
||||
user.log_message("attached a [W] to [src] at [AREACOORD(src)] containing ([beaker.reagents.log_list()])", LOG_ATTACK)
|
||||
add_fingerprint(user)
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
@@ -142,10 +146,11 @@
|
||||
if(!amount)
|
||||
if(prob(5))
|
||||
visible_message("[src] pings.")
|
||||
playsound(loc, 'sound/machines/beep.ogg', 50, 1)
|
||||
return
|
||||
|
||||
// If the human is losing too much blood, beep.
|
||||
if(attached.blood_volume < ( (BLOOD_VOLUME_SAFE*attached.blood_ratio) && prob(5) ) )
|
||||
if(attached.blood_volume < ((BLOOD_VOLUME_SAFE*attached.blood_ratio) && prob(5) && ishuman(attached))) //really couldn't care less about monkeys
|
||||
visible_message("[src] beeps loudly.")
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
attached.transfer_blood_to(beaker, amount)
|
||||
@@ -178,9 +183,10 @@
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
|
||||
if(!usr.put_in_hands(beaker))
|
||||
beaker.forceMove(drop_location())
|
||||
beaker = null
|
||||
update_icon()
|
||||
|
||||
@@ -195,27 +201,27 @@
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
mode = !mode
|
||||
to_chat(usr, "The IV drip is now [mode ? "injecting" : "taking blood"].")
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/iv_drip/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(get_dist(user, src) > 2)
|
||||
return
|
||||
|
||||
to_chat(user, "The IV drip is [mode ? "injecting" : "taking blood"].")
|
||||
. += "[src] is [mode ? "injecting" : "taking blood"].\n"
|
||||
|
||||
if(beaker)
|
||||
if(beaker.reagents && beaker.reagents.reagent_list.len)
|
||||
to_chat(user, "<span class='notice'>Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.</span>")
|
||||
. += "\t<span class='notice'>Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.</span>\n"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Attached is an empty [beaker.name].</span>")
|
||||
. += "\t<span class='notice'>Attached is an empty [beaker.name].</span>\n"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>No chemicals are attached.</span>")
|
||||
. += "\t<span class='notice'>No chemicals are attached.</span>\n"
|
||||
|
||||
to_chat(user, "<span class='notice'>[attached ? attached : "No one"] is attached.</span>")
|
||||
. += "\t<span class='notice'>[attached ? attached : "No one"] is attached.</span>"
|
||||
to_chat(user,.)
|
||||
|
||||
#undef IV_TAKING
|
||||
#undef IV_INJECTING
|
||||
#undef IV_INJECTING
|
||||
@@ -40,6 +40,8 @@
|
||||
|
||||
var/stun_projectile = null //stun mode projectile type
|
||||
var/stun_projectile_sound
|
||||
var/nonlethal_projectile //projectile to use in stun mode when the target is resting, if any
|
||||
var/nonlethal_projectile_sound
|
||||
var/lethal_projectile = null //lethal mode projectile type
|
||||
var/lethal_projectile_sound
|
||||
|
||||
@@ -535,13 +537,22 @@
|
||||
T = closer
|
||||
break
|
||||
|
||||
var/mob/living/carbon/C
|
||||
if(iscarbon(target))
|
||||
C = target
|
||||
|
||||
update_icon()
|
||||
var/obj/item/projectile/A
|
||||
//any emagged turrets drains 2x power and uses a different projectile?
|
||||
if(mode == TURRET_STUN)
|
||||
use_power(reqpower)
|
||||
A = new stun_projectile(T)
|
||||
playsound(loc, stun_projectile_sound, 75, 1)
|
||||
if(nonlethal_projectile && C && C.resting)
|
||||
use_power(reqpower*0.5)
|
||||
A = new nonlethal_projectile(T)
|
||||
playsound(loc, nonlethal_projectile_sound, 75, 1)
|
||||
else
|
||||
use_power(reqpower)
|
||||
A = new stun_projectile(T)
|
||||
playsound(loc, stun_projectile_sound, 75, 1)
|
||||
else
|
||||
use_power(reqpower * 2)
|
||||
A = new lethal_projectile(T)
|
||||
@@ -653,6 +664,8 @@
|
||||
base_icon_state = "standard"
|
||||
stun_projectile = /obj/item/projectile/energy/electrode
|
||||
stun_projectile_sound = 'sound/weapons/taser.ogg'
|
||||
nonlethal_projectile = /obj/item/projectile/beam/disabler
|
||||
nonlethal_projectile_sound = 'sound/weapons/taser2.ogg'
|
||||
lethal_projectile = /obj/item/projectile/beam/laser
|
||||
lethal_projectile_sound = 'sound/weapons/laser.ogg'
|
||||
desc = "An energy blaster auto-turret."
|
||||
@@ -662,6 +675,8 @@
|
||||
base_icon_state = "standard"
|
||||
stun_projectile = /obj/item/projectile/energy/electrode
|
||||
stun_projectile_sound = 'sound/weapons/taser.ogg'
|
||||
nonlethal_projectile = /obj/item/projectile/beam/disabler
|
||||
nonlethal_projectile_sound = 'sound/weapons/taser2.ogg'
|
||||
lethal_projectile = /obj/item/projectile/beam/laser/heavylaser
|
||||
lethal_projectile_sound = 'sound/weapons/lasercannonfire.ogg'
|
||||
desc = "An energy blaster auto-turret."
|
||||
@@ -681,6 +696,8 @@
|
||||
|
||||
/obj/machinery/porta_turret/ai
|
||||
faction = list("silicon")
|
||||
nonlethal_projectile = /obj/item/projectile/beam/disabler
|
||||
nonlethal_projectile_sound = 'sound/weapons/taser2.ogg'
|
||||
|
||||
/obj/machinery/porta_turret/ai/assess_perp(mob/living/carbon/human/perp)
|
||||
return 10 //AI turrets shoot at everything not in their faction
|
||||
|
||||
@@ -32,10 +32,10 @@
|
||||
mat_mod *= 50000
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
amt_made = 12.5 * M.rating //% of materials salvaged
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.max_amount = mat_mod
|
||||
amount_produced = min(50, amt_made) + 50
|
||||
GET_COMPONENT(butchering, /datum/component/butchering)
|
||||
var/datum/component/butchering/butchering = GetComponent(/datum/component/butchering)
|
||||
butchering.effectiveness = amount_produced
|
||||
butchering.bonus_modifier = amount_produced/5
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE)
|
||||
var/list/to_eat
|
||||
if(isitem(AM0))
|
||||
to_eat = AM0.GetAllContents()
|
||||
to_eat = AM0.GetAllContentsIgnoring(GLOB.typecache_mob)
|
||||
else
|
||||
to_eat = list(AM0)
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
qdel(L)
|
||||
return
|
||||
else
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/material_amount = materials.get_item_material_amount(I)
|
||||
if(!material_amount)
|
||||
qdel(I)
|
||||
@@ -195,7 +195,7 @@
|
||||
L.Unconscious(100)
|
||||
L.adjustBruteLoss(crush_damage)
|
||||
if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
|
||||
GET_COMPONENT(butchering, /datum/component/butchering)
|
||||
var/datum/component/butchering/butchering = GetComponent(/datum/component/butchering)
|
||||
butchering.Butcher(src,L)
|
||||
|
||||
/obj/machinery/recycler/deathtrap
|
||||
|
||||
@@ -265,6 +265,8 @@
|
||||
things_to_clear += occupant.GetAllContents()
|
||||
for(var/atom/movable/AM in things_to_clear) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
|
||||
SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRONG)
|
||||
AM.clean_blood()
|
||||
AM.fingerprints = list()
|
||||
var/datum/component/radioactive/contamination = AM.GetComponent(/datum/component/radioactive)
|
||||
if(contamination)
|
||||
qdel(contamination)
|
||||
@@ -435,4 +437,4 @@
|
||||
if(I)
|
||||
I.forceMove(loc)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
update_icon()
|
||||
@@ -0,0 +1,84 @@
|
||||
/obj/machinery/turnstile
|
||||
name = "turnstile"
|
||||
desc = "A mechanical door that permits one-way access and prevents tailgating."
|
||||
icon = 'icons/obj/turnstile.dmi'
|
||||
icon_state = "turnstile_map"
|
||||
density = FALSE
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 90, acid = 70)
|
||||
anchored = TRUE
|
||||
use_power = FALSE
|
||||
idle_power_usage = 2
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
layer = OPEN_DOOR_LAYER
|
||||
|
||||
/obj/machinery/turnstile/Initialize()
|
||||
. = ..()
|
||||
icon_state = "turnstile"
|
||||
|
||||
/obj/machinery/turnstile/CanAtmosPass(turf/T)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/turnstile/bullet_act(obj/item/projectile/P, def_zone)
|
||||
return -1 //Pass through!
|
||||
|
||||
/obj/machinery/turnstile/proc/allowed_access(var/mob/B)
|
||||
if(B.pulledby && ismob(B.pulledby))
|
||||
return allowed(B.pulledby) | allowed(B)
|
||||
else
|
||||
return allowed(B)
|
||||
|
||||
/obj/machinery/turnstile/CanPass(atom/movable/AM, turf/T)
|
||||
if(ismob(AM))
|
||||
var/mob/B = AM
|
||||
if(isliving(AM))
|
||||
var/mob/living/M = AM
|
||||
|
||||
if(world.time - M.last_bumped <= 5)
|
||||
return FALSE
|
||||
M.last_bumped = world.time
|
||||
|
||||
var/allowed_access = FALSE
|
||||
var/turf/behind = get_step(src, dir)
|
||||
|
||||
if(B in behind.contents)
|
||||
allowed_access = allowed_access(B)
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>\the [src] resists your efforts.</span>")
|
||||
return FALSE
|
||||
|
||||
if(allowed_access)
|
||||
flick("operate", src)
|
||||
playsound(src,'sound/items/ratchet.ogg',50,0,3)
|
||||
return TRUE
|
||||
else
|
||||
flick("deny", src)
|
||||
playsound(src,'sound/machines/deniedbeep.ogg',50,0,3)
|
||||
return FALSE
|
||||
if(ispath(AM, /obj/item/))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/turnstile/CheckExit(atom/movable/AM as mob|obj, target)
|
||||
if(isliving(AM))
|
||||
var/mob/living/M = AM
|
||||
var/outdir = dir
|
||||
if(allowed_access(M))
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
outdir = SOUTH
|
||||
if(SOUTH)
|
||||
outdir = NORTH
|
||||
if(EAST)
|
||||
outdir = WEST
|
||||
if(WEST)
|
||||
outdir = EAST
|
||||
var/turf/outturf = get_step(src, outdir)
|
||||
var/canexit = (target == src.loc) | (target == outturf)
|
||||
|
||||
if(!canexit && world.time - M.last_bumped <= 5)
|
||||
to_chat(usr, "<span class='notice'>\the [src] resists your efforts.</span>")
|
||||
M.last_bumped = world.time
|
||||
return canexit
|
||||
else
|
||||
return TRUE
|
||||
@@ -11,10 +11,6 @@
|
||||
var/obj/item/color_source
|
||||
var/max_wash_capacity = 5
|
||||
|
||||
/obj/machinery/washing_machine/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood)))
|
||||
|
||||
/obj/machinery/washing_machine/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click it to start a wash cycle.</span>")
|
||||
@@ -59,7 +55,8 @@
|
||||
M.Translate(rand(-3, 3), rand(-1, 3))
|
||||
animate(src, transform=M, time=2)
|
||||
|
||||
/obj/machinery/washing_machine/proc/clean_blood()
|
||||
/obj/machinery/washing_machine/clean_blood()
|
||||
..()
|
||||
if(!busy)
|
||||
bloody_mess = FALSE
|
||||
update_icon()
|
||||
@@ -67,7 +64,8 @@
|
||||
/obj/machinery/washing_machine/proc/wash_cycle()
|
||||
for(var/X in contents)
|
||||
var/atom/movable/AM = X
|
||||
SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
AM.clean_blood()
|
||||
AM.machine_wash(src)
|
||||
|
||||
busy = FALSE
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
/obj/mecha/combat/neovgre
|
||||
name = "Neovgre, the Anima Bulwark"
|
||||
desc = "Nezbere's most powerful creation, a mighty war machine of unmatched power said to have ended wars in a single night."
|
||||
icon = 'icons/mecha/neovgre.dmi'
|
||||
icon_state = "neovgre"
|
||||
max_integrity = 500 //This is THE ratvarian superweaon, its deployment is an investment
|
||||
armor = list("melee" = 50, "bullet" = 40, "laser" = 25, "energy" = 25, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) //Its similar to the clockwork armour albeit with a few buffs becuase RATVARIAN SUPERWEAPON!!
|
||||
force = 50 //SMASHY SMASHY!!
|
||||
internal_damage_threshold = 0
|
||||
step_in = 3
|
||||
pixel_x = -16
|
||||
layer = ABOVE_MOB_LAYER
|
||||
breach_time = 100 //ten seconds till all goes to shit
|
||||
recharge_rate = 100
|
||||
wreckage = /obj/structure/mecha_wreckage/durand/neovgre
|
||||
|
||||
/obj/mecha/combat/neovgre/GrantActions(mob/living/user, human_occupant = 0) //No Eject action for you sonny jim, your life for Ratvar!
|
||||
internals_action.Grant(user, src)
|
||||
cycle_action.Grant(user, src)
|
||||
lights_action.Grant(user, src)
|
||||
stats_action.Grant(user, src)
|
||||
strafing_action.Grant(user, src)
|
||||
|
||||
/obj/mecha/combat/neovgre/RemoveActions(mob/living/user, human_occupant = 0)
|
||||
internals_action.Remove(user)
|
||||
cycle_action.Remove(user)
|
||||
lights_action.Remove(user)
|
||||
stats_action.Remove(user)
|
||||
strafing_action.Remove(user)
|
||||
|
||||
/obj/mecha/combat/neovgre/MouseDrop_T(mob/M, mob/user)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='brass'>BEGONE HERETIC!</span>")
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/mecha/combat/neovgre/moved_inside(mob/living/carbon/human/H)
|
||||
var/list/Itemlist = H.get_contents()
|
||||
for(var/obj/item/clockwork/slab/W in Itemlist)
|
||||
to_chat(H, "<span class='brass'>You safely store [W] inside [src].</span>")
|
||||
qdel(W)
|
||||
. = ..()
|
||||
|
||||
/obj/mecha/combat/neovgre/obj_destruction()
|
||||
for(var/mob/M in src)
|
||||
to_chat(M, "<span class='brass'>You are consumed by the fires raging within Neovgre...</span>")
|
||||
M.dust()
|
||||
playsound(src, 'sound/magic/lightning_chargeup.ogg', 100, 0)
|
||||
src.visible_message("<span class = 'userdanger'>The reactor has gone critical, its going to blow!</span>")
|
||||
addtimer(CALLBACK(src,.proc/go_critical),breach_time)
|
||||
|
||||
/obj/mecha/combat/neovgre/proc/go_critical()
|
||||
explosion(get_turf(loc), 3, 5, 10, 20, 30)
|
||||
Destroy(src)
|
||||
|
||||
/obj/mecha/combat/neovgre/container_resist(mob/living/user)
|
||||
to_chat(user, "<span class='brass'>Neovgre requires a lifetime commitment friend, no backing out now!</span>")
|
||||
return
|
||||
|
||||
/obj/mecha/combat/neovgre/process()
|
||||
..()
|
||||
if(GLOB.ratvar_awakens) // At this point only timley intervention by lord singulo could hople to stop the superweapon
|
||||
cell.charge = INFINITY
|
||||
max_integrity = INFINITY
|
||||
obj_integrity = max_integrity
|
||||
CHECK_TICK //Just to be on the safe side lag wise
|
||||
else if(cell.charge < cell.maxcharge)
|
||||
for(var/obj/effect/clockwork/sigil/transmission/T in range(SIGIL_ACCESS_RANGE, src))
|
||||
var/delta = min(recharge_rate, cell.maxcharge - cell.charge)
|
||||
if (get_clockwork_power() <= delta)
|
||||
cell.charge += delta
|
||||
adjust_clockwork_power(-delta)
|
||||
CHECK_TICK
|
||||
|
||||
/obj/mecha/combat/neovgre/Initialize()
|
||||
.=..()
|
||||
GLOB.neovgre_exists ++
|
||||
var/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre/N = new
|
||||
N.attach(src)
|
||||
|
||||
/obj/structure/mecha_wreckage/durand/neovgre
|
||||
name = "\improper Neovgre wreckage?"
|
||||
desc = "On closer inspection this looks like the wreck of a durand with some spraypainted cardboard duct taped to it!"
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre
|
||||
equip_cooldown = 8 //Rapid fire heavy laser cannon, simple yet elegant
|
||||
energy_drain = 30
|
||||
name = "Aribter Laser Cannon"
|
||||
desc = "Please re-attach this to neovgre and stop asking questions about why it looks like a normal Nanotrasen issue Solaris laser cannon - Nezbere"
|
||||
fire_sound = "sound/weapons/neovgre_laser.ogg"
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre/can_attach(obj/mecha/combat/neovgre/M)
|
||||
if(istype(M))
|
||||
return 1
|
||||
return 0
|
||||
@@ -100,12 +100,12 @@
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/drill/attach(obj/mecha/M)
|
||||
..()
|
||||
GET_COMPONENT_FROM(butchering, /datum/component/butchering, src)
|
||||
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
|
||||
butchering.butchering_enabled = TRUE
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/drill/detach(atom/moveto)
|
||||
..()
|
||||
GET_COMPONENT_FROM(butchering, /datum/component/butchering, src)
|
||||
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
|
||||
butchering.butchering_enabled = FALSE
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/drill/proc/drill_mob(mob/living/target, mob/user)
|
||||
@@ -115,7 +115,7 @@
|
||||
if(target.stat == DEAD && target.getBruteLoss() >= 200)
|
||||
log_combat(user, target, "gibbed", name)
|
||||
if(LAZYLEN(target.butcher_results) || LAZYLEN(target.guaranteed_butcher_results))
|
||||
GET_COMPONENT_FROM(butchering, /datum/component/butchering, src)
|
||||
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
|
||||
butchering.Butcher(chassis, target)
|
||||
else
|
||||
target.gib()
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
//maximum stocking amount (default 300000, 600000 at T4)
|
||||
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
T += M.rating
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.max_amount = (200000 + (T*50000))
|
||||
|
||||
//resources adjustment coefficient (1 -> 0.85 -> 0.7 -> 0.55)
|
||||
@@ -109,7 +109,7 @@
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_available_resources()
|
||||
var/output
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
output += "<span class=\"res_name\">[M.name]: </span>[M.amount] cm³"
|
||||
@@ -130,7 +130,7 @@
|
||||
/obj/machinery/mecha_part_fabricator/proc/check_resources(datum/design/D)
|
||||
if(D.reagents_list.len) // No reagents storage - no reagent designs.
|
||||
return FALSE
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(materials.has_materials(get_resources_w_coeff(D)))
|
||||
return TRUE
|
||||
return FALSE
|
||||
@@ -140,7 +140,7 @@
|
||||
desc = "It's building \a [initial(D.name)]."
|
||||
var/list/res_coef = get_resources_w_coeff(D)
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.use_amount(res_coef)
|
||||
add_overlay("fab-active")
|
||||
use_power = ACTIVE_POWER_USE
|
||||
@@ -384,14 +384,14 @@
|
||||
break
|
||||
|
||||
if(href_list["remove_mat"] && href_list["material"])
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_sheets(text2num(href_list["remove_mat"]), href_list["material"])
|
||||
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/on_deconstruction()
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
..()
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
var/lights = FALSE
|
||||
var/lights_power = 6
|
||||
var/last_user_hud = 1 // used to show/hide the mecha hud while preserving previous preference
|
||||
var/breach_time = 0
|
||||
var/recharge_rate = 0
|
||||
|
||||
var/bumpsmash = 0 //Whether or not the mech destroys walls by running into it.
|
||||
//inner atmos
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
|
||||
/obj/mecha/working/ripley/update_icon()
|
||||
..()
|
||||
GET_COMPONENT(C,/datum/component/armor_plate)
|
||||
var/datum/component/armor_plate/C = GetComponent(/datum/component/armor_plate)
|
||||
if (C.amount)
|
||||
cut_overlays()
|
||||
if(C.amount < 3)
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
LAZYINITLIST(blood_DNA) //Kinda needed
|
||||
if (random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
|
||||
icon_state = pick(random_icon_states)
|
||||
create_reagents(300)
|
||||
@@ -27,7 +28,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
|
||||
if(mergeable_decal)
|
||||
return TRUE
|
||||
qdel(C)
|
||||
|
||||
/obj/effect/decal/cleanable/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/reagent_containers/glass) || istype(W, /obj/item/reagent_containers/food/drinks))
|
||||
@@ -81,7 +82,9 @@
|
||||
add_blood = bloodiness
|
||||
bloodiness -= add_blood
|
||||
S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS,S.bloody_shoes[blood_state]+add_blood)
|
||||
S.add_blood_DNA(return_blood_DNA())
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
S.add_blood_DNA(blood_DNA)
|
||||
S.add_blood_overlay()
|
||||
S.blood_state = blood_state
|
||||
update_icon()
|
||||
H.update_inv_shoes()
|
||||
@@ -90,4 +93,4 @@
|
||||
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
|
||||
return bloodiness
|
||||
else
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
@@ -1,71 +1,70 @@
|
||||
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood
|
||||
/obj/effect/decal/cleanable/blood/xeno
|
||||
name = "xeno blood"
|
||||
desc = "It's green and acidic. It looks like... <i>blood?</i>"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xfloor1"
|
||||
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
blood_state = BLOOD_STATE_XENO
|
||||
color = BLOOD_COLOR_XENO
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/Initialize()
|
||||
/obj/effect/decal/cleanable/blood/splatter/xeno
|
||||
color = BLOOD_COLOR_XENO
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno
|
||||
color = BLOOD_COLOR_XENO
|
||||
gibs_reagent_id = "liquidxenogibs"
|
||||
gibs_bloodtype = "X*"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
add_blood_DNA(list("UNKNOWN DNA" = "X*"))
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xsplatter
|
||||
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/update_icon()
|
||||
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]x_flesh")
|
||||
flesh.appearance_flags = RESET_COLOR
|
||||
flesh.color = body_colors
|
||||
add_overlay(flesh)
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs
|
||||
name = "xeno gibs"
|
||||
desc = "Gnarly..."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xgib1"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/streak(list/directions)
|
||||
set waitfor = FALSE
|
||||
var/list/diseases = list()
|
||||
SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
|
||||
var/direction = pick(directions)
|
||||
for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
|
||||
for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
|
||||
sleep(2)
|
||||
if(i > 0)
|
||||
new /obj/effect/decal/cleanable/xenoblood/xsplatter(loc)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases)
|
||||
splat.transfer_blood_dna(blood_DNA, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/ex_act()
|
||||
return
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/up
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/down
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/body
|
||||
random_icon_states = list("xgibhead", "xgibtorso")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/torso
|
||||
random_icon_states = list("xgibtorso")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/limb
|
||||
random_icon_states = list("xgibleg", "xgibarm")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/core
|
||||
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/larva
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/larva
|
||||
random_icon_states = list("xgiblarva1", "xgiblarva2")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/larva/body
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/larva/body
|
||||
random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xtracks
|
||||
icon_state = "xtracks"
|
||||
icon_state = "tracks"
|
||||
random_icon_states = null
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xtracks/Initialize()
|
||||
. = ..()
|
||||
add_blood_DNA(list("Unknown DNA" = "X*"))
|
||||
add_blood_DNA(list("UNKNOWN DNA" = "X*"))
|
||||
. = ..()
|
||||
@@ -0,0 +1,231 @@
|
||||
/obj/effect/decal/cleanable/blood/gibs
|
||||
name = "gibs"
|
||||
desc = "They look bloody and gruesome."
|
||||
icon_state = "gibbl5"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
mergeable_decal = FALSE
|
||||
var/body_colors = "#e3ba84" //a default color just in case.
|
||||
var/gibs_reagent_id = "liquidgibs"
|
||||
var/gibs_bloodtype = "A+"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
if(random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
|
||||
icon_state = pick(random_icon_states)
|
||||
if(gibs_reagent_id)
|
||||
reagents.add_reagent(gibs_reagent_id, 5)
|
||||
if(gibs_bloodtype)
|
||||
add_blood_DNA(list("Non-human DNA" = gibs_bloodtype, diseases))
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/update_icon()
|
||||
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/guts = mutable_appearance(icon, "[icon_state]_guts")
|
||||
guts.appearance_flags = RESET_COLOR
|
||||
add_overlay(guts)
|
||||
var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]_flesh")
|
||||
flesh.appearance_flags = RESET_COLOR
|
||||
flesh.color = body_colors
|
||||
add_overlay(flesh)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L)
|
||||
if(istype(L) && has_gravity(loc))
|
||||
playsound(loc, 'sound/effects/gib_step.ogg', !HAS_TRAIT(L,TRAIT_LIGHT_STEP) ? 20 : 50, 1)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions)
|
||||
set waitfor = FALSE
|
||||
var/list/diseases = list()
|
||||
SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
|
||||
var/direction = pick(directions)
|
||||
for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
|
||||
sleep(2)
|
||||
if(i > 0)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/splat = new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
|
||||
splat.transfer_blood_dna(blood_DNA, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old
|
||||
name = "old rotting gibs"
|
||||
desc = "Space Jesus, why didn't anyone clean this up? It smells terrible."
|
||||
bloodiness = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
setDir(pick(GLOB.cardinals))
|
||||
icon_state += "-old"
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip
|
||||
name = "drips of blood"
|
||||
desc = "It's gooey."
|
||||
icon_state = "1"
|
||||
random_icon_states = list("drip1","drip2","drip3","drip4","drip5")
|
||||
bloodiness = 0
|
||||
var/drips = 1
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
|
||||
//Lizards
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard
|
||||
body_colors = "117720"
|
||||
gibs_reagent_id = "liquidgibs"
|
||||
gibs_bloodtype = "L"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
// Slime Gibs
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime
|
||||
desc = "They look gooey and gruesome."
|
||||
gibs_reagent_id = "liquidslimegibs"
|
||||
gibs_bloodtype = "GEL"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/update_icon()
|
||||
add_atom_colour(body_colors, FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/guts = mutable_appearance(icon, "[icon_state]s_guts")
|
||||
guts.appearance_flags = RESET_COLOR
|
||||
guts.color = body_colors
|
||||
add_overlay(guts)
|
||||
var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]_flesh")
|
||||
flesh.appearance_flags = RESET_COLOR
|
||||
flesh.color = body_colors
|
||||
add_overlay(flesh)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/synth
|
||||
desc = "They look sludgy and disgusting."
|
||||
gibs_reagent_id = "liquidsyntheticgibs"
|
||||
gibs_bloodtype = "SY"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/synth/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
//IPCs
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc
|
||||
desc = "They look sharp yet oozing."
|
||||
body_colors = "00ff00"
|
||||
gibs_reagent_id = "liquidoilgibs"
|
||||
gibs_bloodtype = "HF"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/update_icon()
|
||||
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/guts = mutable_appearance(icon, "[icon_state]r-overlay")
|
||||
guts.appearance_flags = RESET_COLOR
|
||||
add_overlay(guts)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
@@ -1,31 +1,45 @@
|
||||
/obj/effect/decal/cleanable/blood
|
||||
name = "blood"
|
||||
desc = "It's red and gooey. Perhaps it's the chef's cooking?"
|
||||
desc = "It's gooey. Perhaps it's the chef's cooking?"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
blood_state = BLOOD_STATE_HUMAN
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
blood_state = BLOOD_STATE_BLOOD
|
||||
bloodiness = MAX_SHOE_BLOODINESS
|
||||
color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
|
||||
|
||||
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
|
||||
C.add_blood_DNA(return_blood_DNA())
|
||||
if (bloodiness)
|
||||
if (C.bloodiness < MAX_SHOE_BLOODINESS)
|
||||
C.bloodiness += bloodiness
|
||||
return ..()
|
||||
if (C.blood_DNA)
|
||||
blood_DNA |= C.blood_DNA.Copy()
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/transfer_blood_dna()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/transfer_mob_blood_dna()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/update_icon()
|
||||
color = blood_DNA_to_color()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/old
|
||||
name = "dried blood"
|
||||
desc = "Looks like it's been here a while. Eew."
|
||||
desc = "Looks like it's been here a while. Eew."
|
||||
bloodiness = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
icon_state += "-old" //This IS necessary because the parent /blood type uses icon randomization.
|
||||
add_blood_DNA(list("Non-human DNA" = "A+")) // Needs to happen before ..()
|
||||
return ..()
|
||||
..()
|
||||
icon_state += "-old"
|
||||
add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splats
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splatter
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
random_icon_states = list("splatter1", "splatter2", "splatter3", "splatter4", "splatter5")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/tracks
|
||||
icon_state = "tracks"
|
||||
@@ -39,84 +53,23 @@
|
||||
random_icon_states = null
|
||||
var/list/existing_dirs = list()
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/update_icon()
|
||||
color = blood_DNA_to_color()
|
||||
|
||||
/obj/effect/cleanable/trail_holder/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs
|
||||
name = "gibs"
|
||||
desc = "They look bloody and gruesome."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "gibbl5"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
mergeable_decal = FALSE
|
||||
/obj/effect/decal/cleanable/trail_holder/transfer_blood_dna()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
|
||||
/obj/effect/decal/cleanable/trail_holder/transfer_mob_blood_dna()
|
||||
. = ..()
|
||||
reagents.add_reagent("liquidgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L)
|
||||
if(istype(L) && has_gravity(loc))
|
||||
playsound(loc, 'sound/effects/gib_step.ogg', HAS_TRAIT(L, TRAIT_LIGHT_STEP) ? 20 : 50, 1)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
var/direction = pick(directions)
|
||||
for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
|
||||
sleep(2)
|
||||
if(i > 0)
|
||||
var/list/datum/disease/diseases
|
||||
GET_COMPONENT(infective, /datum/component/infective)
|
||||
if(infective)
|
||||
diseases = infective.diseases
|
||||
new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old
|
||||
name = "old rotting gibs"
|
||||
desc = "Space Jesus, why didn't anyone clean this up? It smells terrible."
|
||||
bloodiness = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
setDir(pick(1,2,4,8))
|
||||
icon_state += "-old"
|
||||
add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip
|
||||
name = "drips of blood"
|
||||
desc = "It's red."
|
||||
icon_state = "1"
|
||||
random_icon_states = list("drip1","drip2","drip3","drip4","drip5")
|
||||
bloodiness = 0
|
||||
var/drips = 1
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
update_icon()
|
||||
|
||||
//BLOODY FOOTPRINTS
|
||||
/obj/effect/decal/cleanable/blood/footprints
|
||||
@@ -127,15 +80,16 @@
|
||||
random_icon_states = null
|
||||
var/entered_dirs = 0
|
||||
var/exited_dirs = 0
|
||||
blood_state = BLOOD_STATE_HUMAN //the icon state to load images from
|
||||
blood_state = BLOOD_STATE_BLOOD //the icon state to load images from
|
||||
var/list/shoe_types = list()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Crossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
if(color != bloodtype_to_color(S.last_bloodtype))
|
||||
return
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
shoe_types |= S.type
|
||||
if (!(entered_dirs & H.dir))
|
||||
@@ -143,21 +97,21 @@
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Uncrossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
if(color != bloodtype_to_color(S.last_bloodtype))//last entry - we check its color
|
||||
return
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
shoe_types |= S.type
|
||||
if (!(exited_dirs & H.dir))
|
||||
exited_dirs |= H.dir
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
|
||||
for(var/Ddir in GLOB.cardinals)
|
||||
if(entered_dirs & Ddir)
|
||||
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"]
|
||||
@@ -170,7 +124,7 @@
|
||||
GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[blood_state]2", dir = Ddir)
|
||||
add_overlay(bloodstep_overlay)
|
||||
|
||||
alpha = BLOODY_FOOTPRINT_BASE_ALPHA+bloodiness
|
||||
alpha = BLOODY_FOOTPRINT_BASE_ALPHA + bloodiness
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/examine(mob/user)
|
||||
@@ -179,16 +133,62 @@
|
||||
. += "You recognise the footprints as belonging to:\n"
|
||||
for(var/shoe in shoe_types)
|
||||
var/obj/item/clothing/shoes/S = shoe
|
||||
. += "[icon2html(initial(S.icon), user)] Some <B>[initial(S.name)]</B>.\n"
|
||||
. += "some <B>[initial(S.name)]</B> [icon2html(initial(S.icon), user)]\n"
|
||||
|
||||
to_chat(user, .)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/replace_decal(obj/effect/decal/cleanable/C)
|
||||
if(blood_state != C.blood_state) //We only replace footprints of the same type as us
|
||||
return
|
||||
if(color != C.color)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/can_bloodcrawl_in()
|
||||
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/* Eventually TODO: make snowflake trails like baycode's
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/shoe
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by footwear."
|
||||
icon_state = FOOTPRINT_SHOE
|
||||
print_state = FOOTPRINT_SHOE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/foot
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by a bare foot."
|
||||
icon_state = FOOTPRINT_FOOT
|
||||
print_state = FOOTPRINT_FOOT
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/snake
|
||||
name = "tracks"
|
||||
desc = "They look like tracks left by a giant snake."
|
||||
icon_state = FOOTPRINT_SNAKE
|
||||
print_state = FOOTPRINT_SNAKE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/paw
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by paws."
|
||||
icon_state = FOOTPRINT_PAW
|
||||
print_state = FOOTPRINT_PAW
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/claw
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by claws."
|
||||
icon_state = FOOTPRINT_CLAW
|
||||
print_state = FOOTPRINT_CLAW
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/wheels
|
||||
name = "tracks"
|
||||
desc = "They look like tracks left by wheels."
|
||||
gender = PLURAL
|
||||
icon_state = FOOTPRINT_WHEEL
|
||||
print_state = FOOTPRINT_WHEEL
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/body
|
||||
name = "trails"
|
||||
desc = "A trail left by something being dragged."
|
||||
icon_state = FOOTPRINT_DRAG
|
||||
print_state = FOOTPRINT_DRAG */
|
||||
|
||||
@@ -11,6 +11,10 @@
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
reagents.add_reagent("liquidoilgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
var/direction = pick(directions)
|
||||
@@ -50,6 +54,7 @@
|
||||
/obj/effect/decal/cleanable/oil/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("oil", 30)
|
||||
reagents.add_reagent("liquidoilgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/oil/streak
|
||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
var/list/checkers //list of /obj/effect/abstract/proximity_checkers
|
||||
var/current_range
|
||||
var/ignore_if_not_on_turf //don't check turfs in range if the host's loc isn't a turf
|
||||
var/datum/component/movement_tracker
|
||||
|
||||
/datum/proximity_monitor/New(atom/_host, range, _ignore_if_not_on_turf = TRUE)
|
||||
checkers = list()
|
||||
@@ -15,15 +14,17 @@
|
||||
SetHost(_host)
|
||||
|
||||
/datum/proximity_monitor/proc/SetHost(atom/H,atom/R)
|
||||
if(H == host)
|
||||
return
|
||||
if(host)
|
||||
UnregisterSignal(host, COMSIG_MOVABLE_MOVED)
|
||||
if(R)
|
||||
hasprox_receiver = R
|
||||
else if(hasprox_receiver == host) //Default case
|
||||
hasprox_receiver = H
|
||||
host = H
|
||||
RegisterSignal(host, COMSIG_MOVABLE_MOVED, .proc/HandleMove)
|
||||
last_host_loc = host.loc
|
||||
if(movement_tracker)
|
||||
QDEL_NULL(movement_tracker)
|
||||
movement_tracker = host.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/HandleMove)))
|
||||
SetRange(current_range,TRUE)
|
||||
|
||||
/datum/proximity_monitor/Destroy()
|
||||
@@ -31,7 +32,6 @@
|
||||
last_host_loc = null
|
||||
hasprox_receiver = null
|
||||
QDEL_LIST(checkers)
|
||||
QDEL_NULL(movement_tracker)
|
||||
return ..()
|
||||
|
||||
/datum/proximity_monitor/proc/HandleMove()
|
||||
|
||||
@@ -1,25 +1,69 @@
|
||||
|
||||
/obj/effect/gibspawner
|
||||
var/sparks = 0 //whether sparks spread
|
||||
var/sparks = FALSE //whether sparks spread
|
||||
var/virusProb = 20 //the chance for viruses to spread on the gibs
|
||||
var/gib_mob_type //generate a fake mob to transfer DNA from if we weren't passed a mob.
|
||||
var/gib_mob_species //We'll want to nip-pick their species for blood type stuff
|
||||
var/sound_to_play = 'sound/effects/blobattack.ogg'
|
||||
var/sound_vol = 60
|
||||
var/list/gibtypes = list() //typepaths of the gib decals to spawn
|
||||
var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn.
|
||||
var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards.
|
||||
|
||||
/obj/effect/gibspawner/Initialize(mapload, datum/dna/MobDNA, list/datum/disease/diseases)
|
||||
/obj/effect/gibspawner/Initialize(mapload, mob/living/source_mob, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
|
||||
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
|
||||
to_chat(world, "<span class='danger'>Gib list length mismatch!</span>")
|
||||
if(gibtypes.len != gibamounts.len)
|
||||
stack_trace("Gib list amount length mismatch!")
|
||||
return
|
||||
if(gibamounts.len != gibdirections.len)
|
||||
stack_trace("Gib list dir length mismatch!")
|
||||
return
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gib = null
|
||||
|
||||
if(sound_to_play && isnum(sound_vol))
|
||||
playsound(src, sound_to_play, sound_vol, TRUE)
|
||||
|
||||
if(sparks)
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(2, 1, loc)
|
||||
s.start()
|
||||
|
||||
var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling.
|
||||
var/body_coloring = ""
|
||||
if(source_mob)
|
||||
dna_to_add = source_mob.get_blood_dna_list() //ez pz
|
||||
if(ishuman(source_mob))
|
||||
var/mob/living/carbon/human/H = source_mob
|
||||
if(H.dna.species.use_skintones)
|
||||
body_coloring = "#[skintone2hex(H.skin_tone)]"
|
||||
else
|
||||
body_coloring = "#[H.dna.features["mcolor"]]"
|
||||
|
||||
else if(gib_mob_type)
|
||||
var/mob/living/temp_mob = new gib_mob_type(src) //generate a fake mob so that we pull the right type of DNA for the gibs.
|
||||
if(gib_mob_species)
|
||||
if(ishuman(temp_mob))
|
||||
var/mob/living/carbon/human/H = temp_mob
|
||||
H.set_species(gib_mob_species)
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
if(H.dna.species.use_skintones)
|
||||
body_coloring = "#[skintone2hex(H.skin_tone)]"
|
||||
else
|
||||
body_coloring = "#[H.dna.features["mcolor"]]"
|
||||
qdel(H)
|
||||
else
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
qdel(temp_mob)
|
||||
else if(!issilicon(temp_mob))
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
qdel(temp_mob)
|
||||
else
|
||||
qdel(temp_mob)
|
||||
else
|
||||
dna_to_add = list("Non-human DNA" = random_blood_type()) //else, generate a random bloodtype for it.
|
||||
|
||||
|
||||
for(var/i = 1, i<= gibtypes.len, i++)
|
||||
if(gibamounts[i])
|
||||
for(var/j = 1, j<= gibamounts[i], j++)
|
||||
@@ -29,10 +73,11 @@
|
||||
var/mob/living/carbon/digester = loc
|
||||
digester.stomach_contents += gib
|
||||
|
||||
if(MobDNA)
|
||||
if(dna_to_add && dna_to_add.len)
|
||||
gib.add_blood_DNA(dna_to_add)
|
||||
gib.body_colors = body_coloring
|
||||
gib.update_icon()
|
||||
|
||||
else if(istype(src, /obj/effect/gibspawner/generic)) // Probably a monkey
|
||||
gib.add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
var/list/directions = gibdirections[i]
|
||||
if(isturf(loc))
|
||||
if(directions.len)
|
||||
@@ -41,80 +86,158 @@
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
|
||||
|
||||
/obj/effect/gibspawner/generic
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(2,2,1)
|
||||
gibamounts = list(2, 2, 1)
|
||||
sound_vol = 40
|
||||
|
||||
/obj/effect/gibspawner/generic/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 40, 1)
|
||||
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
|
||||
. = ..()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/generic/animal
|
||||
gib_mob_type = /mob/living/simple_animal/pet
|
||||
|
||||
/obj/effect/gibspawner/human
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up, /obj/effect/decal/cleanable/blood/gibs/down, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/body, /obj/effect/decal/cleanable/blood/gibs/limb, /obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/up, /obj/effect/decal/cleanable/blood/gibs/human/down, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/body, /obj/effect/decal/cleanable/blood/gibs/human/limb, /obj/effect/decal/cleanable/blood/gibs/human/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human
|
||||
gib_mob_species = /datum/species/human
|
||||
sound_vol = 50
|
||||
|
||||
/obj/effect/gibspawner/human/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 50, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
. = ..()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/effect/gibspawner/humanbodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/torso)
|
||||
/obj/effect/gibspawner/human/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/humanbodypartless/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 50, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
. = ..()
|
||||
/obj/effect/gibspawner/human/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/lizard
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard/up, /obj/effect/decal/cleanable/blood/gibs/human/lizard/down, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/body, /obj/effect/decal/cleanable/blood/gibs/human/lizard/limb, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human/species/lizard
|
||||
gib_mob_species = /datum/species/lizard
|
||||
sound_vol = 50
|
||||
|
||||
/obj/effect/gibspawner/lizard/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/lizard/bodypartless
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/lizard/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/slime
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime/up, /obj/effect/decal/cleanable/blood/gibs/slime/down, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/body, /obj/effect/decal/cleanable/blood/gibs/slime/limb, /obj/effect/decal/cleanable/blood/gibs/slime/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human/species/roundstartslime
|
||||
gib_mob_species = /datum/species/jelly/roundstartslime
|
||||
sound_vol = 50
|
||||
|
||||
/obj/effect/gibspawner/slime/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/slime/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/slime/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/ipc
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc/up, /obj/effect/decal/cleanable/blood/gibs/ipc/down, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/body, /obj/effect/decal/cleanable/blood/gibs/ipc/limb, /obj/effect/decal/cleanable/blood/gibs/ipc/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human/species/ipc
|
||||
gib_mob_species = /datum/species/ipc
|
||||
sound_vol = 50
|
||||
sparks = TRUE
|
||||
sound_to_play = 'sound/effects/bang.ogg'
|
||||
|
||||
/obj/effect/gibspawner/ipc/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/ipc/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/ipc/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/xeno
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up, /obj/effect/decal/cleanable/xenoblood/xgibs/down, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/body, /obj/effect/decal/cleanable/xenoblood/xgibs/limb, /obj/effect/decal/cleanable/xenoblood/xgibs/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up, /obj/effect/decal/cleanable/blood/gibs/xeno/down, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/body, /obj/effect/decal/cleanable/blood/gibs/xeno/limb, /obj/effect/decal/cleanable/blood/gibs/xeno/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/alien
|
||||
|
||||
/obj/effect/gibspawner/xeno/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
. = ..()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/effect/gibspawner/xenobodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/torso)
|
||||
/obj/effect/gibspawner/xeno/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/xeno/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/xenobodypartless/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
. = ..()
|
||||
/obj/effect/gibspawner/xeno/xenoperson
|
||||
gib_mob_type = /mob/living/carbon/human/species/xeno
|
||||
gib_mob_species = /datum/species/xeno
|
||||
|
||||
/obj/effect/gibspawner/xeno/xenoperson/bodypartless
|
||||
|
||||
/obj/effect/gibspawner/larva
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body)
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body)
|
||||
gibamounts = list(1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/alien/larva
|
||||
|
||||
/obj/effect/gibspawner/larva/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
|
||||
. = ..()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/larvabodypartless
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva)
|
||||
/obj/effect/gibspawner/larva/bodypartless
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva)
|
||||
gibamounts = list(1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/larvabodypartless/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
|
||||
. = ..()
|
||||
/obj/effect/gibspawner/larva/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/robot
|
||||
sparks = 1
|
||||
sparks = TRUE
|
||||
gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up, /obj/effect/decal/cleanable/robot_debris/down, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris/limb)
|
||||
gibamounts = list(1,1,1,1,1,1)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/silicon/robot
|
||||
|
||||
/obj/effect/gibspawner/robot/Initialize()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
. = ..()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
|
||||
gibamounts[6] = pick(0, 1, 2)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
layer = BELOW_MOB_LAYER
|
||||
var/splatter_type = "splatter"
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir)
|
||||
/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir, new_color)
|
||||
if(new_color)
|
||||
color = new_color
|
||||
if(set_dir in GLOB.diagonals)
|
||||
icon_state = "[splatter_type][pick(1, 2, 6)]"
|
||||
else
|
||||
@@ -41,7 +43,7 @@
|
||||
animate(src, pixel_x = target_pixel_x, pixel_y = target_pixel_y, alpha = 0, time = duration)
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter
|
||||
splatter_type = "xsplatter"
|
||||
color = BLOOD_COLOR_XENO
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/speedbike_trail
|
||||
name = "speedbike trails"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user