Merge branch 'master' into access-clarifications
This commit is contained in:
@@ -5898,6 +5898,15 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/security/prison)
|
||||
"alN" = (
|
||||
/obj/machinery/camera{
|
||||
c_tag = "Dormitory Toilets";
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/table,
|
||||
/obj/structure/bedsheetbin/towel,
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/crew_quarters/toilet)
|
||||
"alO" = (
|
||||
/obj/effect/spawner/structure/window/reinforced,
|
||||
/turf/open/floor/plating,
|
||||
@@ -15668,13 +15677,6 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/hallway/primary/central)
|
||||
"aJz" = (
|
||||
/obj/machinery/camera{
|
||||
c_tag = "Dormitory Toilets";
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/crew_quarters/toilet)
|
||||
"aJA" = (
|
||||
/obj/machinery/door/airlock/maintenance{
|
||||
name = "Kitchen Maintenance";
|
||||
@@ -57422,6 +57424,10 @@
|
||||
/obj/machinery/vending/wardrobe/bar_wardrobe,
|
||||
/turf/open/floor/wood,
|
||||
/area/crew_quarters/bar)
|
||||
"moD" = (
|
||||
/obj/effect/landmark/barthpot,
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"mpI" = (
|
||||
/obj/structure/table/wood,
|
||||
/turf/open/floor/wood{
|
||||
@@ -90144,7 +90150,7 @@ aDL
|
||||
aFf
|
||||
aGk
|
||||
aHU
|
||||
aJz
|
||||
alN
|
||||
aAh
|
||||
aLQ
|
||||
aJq
|
||||
@@ -102489,7 +102495,7 @@ aQq
|
||||
aRP
|
||||
aIt
|
||||
aIt
|
||||
aIt
|
||||
moD
|
||||
aWd
|
||||
aXV
|
||||
aIt
|
||||
|
||||
@@ -124,6 +124,36 @@
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/crew_quarters/abandoned_gambling_den)
|
||||
"aaq" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/airalarm{
|
||||
dir = 1;
|
||||
pixel_y = -22
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/table,
|
||||
/obj/structure/bedsheetbin/towel,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"aar" = (
|
||||
/obj/structure/table,
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/bedsheetbin/color,
|
||||
/turf/open/floor/plasteel/white/corner{
|
||||
dir = 1
|
||||
},
|
||||
/area/crew_quarters/dorms)
|
||||
"aas" = (
|
||||
/obj/docking_port/stationary/random{
|
||||
id = "pod_lavaland1";
|
||||
@@ -80845,21 +80875,6 @@
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"cFc" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/airalarm{
|
||||
dir = 1;
|
||||
pixel_y = -22
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"cFd" = (
|
||||
/obj/machinery/shower{
|
||||
dir = 8;
|
||||
@@ -84352,19 +84367,6 @@
|
||||
/obj/item/reagent_containers/dropper,
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/starboard/aft)
|
||||
"cKT" = (
|
||||
/obj/structure/table,
|
||||
/obj/structure/bedsheetbin,
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel/white/corner{
|
||||
dir = 1
|
||||
},
|
||||
/area/crew_quarters/dorms)
|
||||
"cKU" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
@@ -127152,6 +127154,10 @@
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/science/mixing)
|
||||
"kZu" = (
|
||||
/obj/effect/landmark/barthpot,
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"lak" = (
|
||||
/turf/open/floor/plasteel/white/side{
|
||||
dir = 10
|
||||
@@ -160651,7 +160657,7 @@ caG
|
||||
chU
|
||||
cjt
|
||||
ckR
|
||||
cmt
|
||||
kZu
|
||||
cnR
|
||||
cpv
|
||||
cqQ
|
||||
@@ -172742,7 +172748,7 @@ bsE
|
||||
cAm
|
||||
cBI
|
||||
cDo
|
||||
cFc
|
||||
aaq
|
||||
cAm
|
||||
cHW
|
||||
cIW
|
||||
@@ -177115,7 +177121,7 @@ cFr
|
||||
cGP
|
||||
cqd
|
||||
cJe
|
||||
cKT
|
||||
aar
|
||||
cMq
|
||||
cAw
|
||||
cPM
|
||||
|
||||
@@ -2,6 +2,17 @@
|
||||
"aaa" = (
|
||||
/turf/open/space/basic,
|
||||
/area/space)
|
||||
"aab" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 5
|
||||
},
|
||||
/obj/structure/sign/poster/official/random{
|
||||
pixel_y = -32
|
||||
},
|
||||
/obj/structure/table,
|
||||
/obj/structure/bedsheetbin/towel,
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"aac" = (
|
||||
/obj/effect/landmark/carpspawn,
|
||||
/turf/open/space,
|
||||
@@ -43777,6 +43788,7 @@
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"bGt" = (
|
||||
/obj/effect/landmark/barthpot,
|
||||
/turf/open/floor/wood{
|
||||
icon_state = "wood-broken7"
|
||||
},
|
||||
@@ -78462,6 +78474,7 @@
|
||||
/turf/open/floor/engine,
|
||||
/area/science/xenobiology)
|
||||
"dbq" = (
|
||||
/mob/living/simple_animal/hostile/retaliate/goose,
|
||||
/turf/open/floor/wood{
|
||||
icon_state = "wood-broken6"
|
||||
},
|
||||
@@ -80884,15 +80897,6 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/quartermaster/warehouse)
|
||||
"dhD" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 5
|
||||
},
|
||||
/obj/structure/sign/poster/official/random{
|
||||
pixel_y = -32
|
||||
},
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"dhE" = (
|
||||
/obj/structure/sign/poster/contraband/random{
|
||||
pixel_x = 32
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||||
@@ -118789,7 +118793,7 @@ aBu
|
||||
aCB
|
||||
aDU
|
||||
aFg
|
||||
dhD
|
||||
aab
|
||||
axC
|
||||
axC
|
||||
axC
|
||||
|
||||
@@ -955,6 +955,19 @@
|
||||
},
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/bridge)
|
||||
"abn" = (
|
||||
/obj/structure/table,
|
||||
/obj/machinery/camera{
|
||||
c_tag = "Locker Room East";
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/bedsheetbin/color,
|
||||
/turf/open/floor/plasteel/white/corner,
|
||||
/area/crew_quarters/dorms)
|
||||
"abo" = (
|
||||
/obj/effect/turf_decal/tile/neutral,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
@@ -15282,19 +15295,6 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/crew_quarters/dorms)
|
||||
"aAJ" = (
|
||||
/obj/structure/table,
|
||||
/obj/structure/bedsheetbin,
|
||||
/obj/machinery/camera{
|
||||
c_tag = "Locker Room East";
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel/white/corner,
|
||||
/area/crew_quarters/dorms)
|
||||
"aAK" = (
|
||||
/obj/structure/sign/poster/random,
|
||||
/turf/closed/wall,
|
||||
@@ -26273,7 +26273,7 @@
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"aUZ" = (
|
||||
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
|
||||
/obj/effect/landmark/barthpot,
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"aVa" = (
|
||||
@@ -82334,7 +82334,7 @@ awQ
|
||||
axK
|
||||
ayC
|
||||
awQ
|
||||
aAJ
|
||||
abn
|
||||
aBT
|
||||
awQ
|
||||
aDI
|
||||
|
||||
@@ -2,6 +2,33 @@
|
||||
"aaa" = (
|
||||
/turf/open/space/basic,
|
||||
/area/space)
|
||||
"aab" = (
|
||||
/obj/machinery/newscaster{
|
||||
pixel_x = 32
|
||||
},
|
||||
/obj/structure/cable{
|
||||
icon_state = "1-8"
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/bedsheetbin/color,
|
||||
/turf/open/floor/plasteel/cafeteria,
|
||||
/area/crew_quarters/dorms)
|
||||
"aac" = (
|
||||
/obj/structure/cable{
|
||||
icon_state = "1-8"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 9
|
||||
},
|
||||
/obj/structure/table,
|
||||
/obj/structure/bedsheetbin/towel,
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"aad" = (
|
||||
/obj/effect/spawner/lootdrop/maintenance,
|
||||
/turf/open/floor/plating{
|
||||
@@ -7254,22 +7281,6 @@
|
||||
},
|
||||
/turf/open/floor/plasteel/cafeteria,
|
||||
/area/crew_quarters/dorms)
|
||||
"asg" = (
|
||||
/obj/structure/bedsheetbin,
|
||||
/obj/machinery/newscaster{
|
||||
pixel_x = 32
|
||||
},
|
||||
/obj/structure/cable{
|
||||
icon_state = "1-8"
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel/cafeteria,
|
||||
/area/crew_quarters/dorms)
|
||||
"ash" = (
|
||||
/obj/effect/spawner/structure/window/reinforced,
|
||||
/turf/open/floor/plating,
|
||||
@@ -14880,15 +14891,6 @@
|
||||
},
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"aJo" = (
|
||||
/obj/structure/cable{
|
||||
icon_state = "1-8"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 9
|
||||
},
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"aJp" = (
|
||||
/obj/item/chair,
|
||||
/turf/open/floor/plating,
|
||||
@@ -54391,6 +54393,10 @@
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/department/cargo)
|
||||
"ggg" = (
|
||||
/mob/living/simple_animal/hostile/retaliate/goose,
|
||||
/turf/open/floor/wood,
|
||||
/area/maintenance/department/crew_quarters/dorms)
|
||||
"gih" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/cyan/visible{
|
||||
dir = 4
|
||||
@@ -60874,6 +60880,10 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engine/engineering)
|
||||
"vkd" = (
|
||||
/obj/effect/landmark/barthpot,
|
||||
/turf/open/floor/carpet,
|
||||
/area/library/lounge)
|
||||
"vlF" = (
|
||||
/obj/item/coin/silver,
|
||||
/obj/effect/decal/cleanable/oil{
|
||||
@@ -79870,7 +79880,7 @@ ckT
|
||||
xhj
|
||||
xhj
|
||||
cwK
|
||||
xhj
|
||||
vkd
|
||||
xhj
|
||||
cxn
|
||||
xhj
|
||||
@@ -99280,7 +99290,7 @@ cBk
|
||||
jhD
|
||||
cBo
|
||||
alQ
|
||||
alb
|
||||
ggg
|
||||
cBw
|
||||
noC
|
||||
aiS
|
||||
@@ -100835,7 +100845,7 @@ aiT
|
||||
aiS
|
||||
apX
|
||||
cod
|
||||
asg
|
||||
aab
|
||||
atj
|
||||
apX
|
||||
avi
|
||||
@@ -102394,7 +102404,7 @@ aFH
|
||||
aGG
|
||||
aHo
|
||||
aIk
|
||||
aJo
|
||||
aac
|
||||
aGF
|
||||
aEd
|
||||
aMr
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -121,8 +121,13 @@
|
||||
#define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
|
||||
|
||||
// /mind signals
|
||||
#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to(): (new_character, old_character)
|
||||
|
||||
// /mob signals
|
||||
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
|
||||
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize() (can_reenter_corpse)
|
||||
#define COMPONENT_BLOCK_GHOSTING 1
|
||||
#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
|
||||
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (magic, holy, protection_sources)
|
||||
#define COMPONENT_BLOCK_MAGIC 1
|
||||
@@ -132,6 +137,7 @@
|
||||
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
|
||||
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
|
||||
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
|
||||
#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey()
|
||||
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
|
||||
#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
|
||||
#define COMPONENT_UPPERCASE_SPEECH 1
|
||||
@@ -159,6 +165,8 @@
|
||||
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
|
||||
#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
|
||||
|
||||
// /machinery signals
|
||||
#define COMSIG_MACHINE_EJECT_OCCUPANT "eject_occupant" //from base of obj/machinery/dropContents() (occupant)
|
||||
|
||||
// /obj/item signals
|
||||
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
|
||||
@@ -222,6 +230,8 @@
|
||||
//Mood
|
||||
#define COMSIG_ADD_MOOD_EVENT "add_mood" //Called when you send a mood event from anywhere in the code.
|
||||
#define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code.
|
||||
#define COMSIG_INCREASE_SANITY "decrease_sanity" //Called when you want to increase sanity from anywhere in the code.
|
||||
#define COMSIG_DECREASE_SANITY "increase_sanity" //Same as above but to decrease sanity instead.
|
||||
|
||||
//NTnet
|
||||
#define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" //called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata))
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
#define JOB_UNAVAILABLE_PLAYTIME 3
|
||||
#define JOB_UNAVAILABLE_ACCOUNTAGE 4
|
||||
#define JOB_UNAVAILABLE_SLOTFULL 5
|
||||
#define JOB_UNAVAILABLE_SPECIESLOCK 6
|
||||
|
||||
#define DEFAULT_RELIGION "Christianity"
|
||||
#define DEFAULT_DEITY "Space Jesus"
|
||||
|
||||
@@ -314,7 +314,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define MAP_MAXZ 6
|
||||
|
||||
// Defib stats
|
||||
#define DEFIB_TIME_LIMIT 960
|
||||
#define DEFIB_TIME_LIMIT 1500
|
||||
#define DEFIB_TIME_LOSS 60
|
||||
|
||||
// Diagonal movement
|
||||
@@ -499,3 +499,6 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
|
||||
#define VOMIT_TOXIC 1
|
||||
#define VOMIT_PURPLE 2
|
||||
|
||||
//Misc text define. Does 4 spaces. Used as a makeshift tabulator.
|
||||
#define FOURSPACES " "
|
||||
|
||||
@@ -233,11 +233,15 @@
|
||||
#define OFFSET_S_STORE "s_store"
|
||||
#define OFFSET_FACEMASK "mask"
|
||||
#define OFFSET_HEAD "head"
|
||||
#define OFFSET_FACE "face"
|
||||
#define OFFSET_EYES "eyes"
|
||||
#define OFFSET_LIPS "lips"
|
||||
#define OFFSET_BELT "belt"
|
||||
#define OFFSET_BACK "back"
|
||||
#define OFFSET_SUIT "suit"
|
||||
#define OFFSET_NECK "neck"
|
||||
#define OFFSET_HAIR "hair"
|
||||
#define OFFSET_FHAIR "fhair"
|
||||
#define OFFSET_MUTPARTS "mutantparts"
|
||||
|
||||
//MINOR TWEAKS/MISC
|
||||
#define AGE_MIN 18 //youngest a character can be //CITADEL EDIT - 17 --> 18
|
||||
|
||||
@@ -47,4 +47,4 @@
|
||||
#define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed
|
||||
#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
|
||||
#define ORGAN_VITAL (1<<4) //Currently only the brain
|
||||
#define ORGAN_NO_SPOIL (1<<5) //Currently only the brain
|
||||
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
|
||||
|
||||
@@ -83,7 +83,9 @@
|
||||
#define INIT_ORDER_SHUTTLE -21
|
||||
#define INIT_ORDER_MINOR_MAPPING -40
|
||||
#define INIT_ORDER_PATH -50
|
||||
#define INIT_ORDER_PERSISTENCE -100
|
||||
#define INIT_ORDER_PERSISTENCE -95
|
||||
#define INIT_ORDER_CHAT -100 //Should be last to ensure chat remains smooth during init.
|
||||
|
||||
|
||||
// Subsystem fire priority, from lowest to highest priority
|
||||
// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
|
||||
@@ -114,6 +116,7 @@
|
||||
#define FIRE_PRIORITY_MOBS 100
|
||||
#define FIRE_PRIORITY_TGUI 110
|
||||
#define FIRE_PRIORITY_TICKER 200
|
||||
#define FIRE_PRIORITY_CHAT 400
|
||||
#define FIRE_PRIORITY_OVERLAYS 500
|
||||
#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
|
||||
|
||||
|
||||
@@ -8,6 +8,12 @@
|
||||
#define TOOL_ANALYZER "analyzer"
|
||||
#define TOOL_MINING "mining"
|
||||
#define TOOL_SHOVEL "shovel"
|
||||
#define TOOL_RETRACTOR "retractor"
|
||||
#define TOOL_HEMOSTAT "hemostat"
|
||||
#define TOOL_CAUTERY "cautery"
|
||||
#define TOOL_DRILL "drill"
|
||||
#define TOOL_SCALPEL "scalpel"
|
||||
#define TOOL_SAW "saw"
|
||||
|
||||
|
||||
// If delay between the start and the end of tool operation is less than MIN_TOOL_SOUND_DELAY,
|
||||
|
||||
@@ -511,7 +511,7 @@
|
||||
|
||||
G_found.client.prefs.copy_to(new_character)
|
||||
new_character.dna.update_dna_identity()
|
||||
new_character.key = G_found.key
|
||||
G_found.transfer_ckey(new_character, FALSE)
|
||||
|
||||
return new_character
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/caps, GLOB.caps_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_wings, GLOB.insect_wings_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_fluff, GLOB.insect_fluffs_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/deco_wings, GLOB.deco_wings_list)
|
||||
|
||||
//CIT CHANGES START HERE, ADDS SNOWFLAKE BODYPARTS AND MORE
|
||||
//mammal bodyparts (fucking furries)
|
||||
|
||||
@@ -70,6 +70,8 @@
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list)
|
||||
if(!GLOB.wings_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.wings_list)
|
||||
if(!GLOB.deco_wings_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/deco_wings, GLOB.deco_wings_list)
|
||||
if(!GLOB.insect_wings_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_wings, GLOB.insect_wings_list)
|
||||
if(!GLOB.insect_fluffs_list.len)
|
||||
@@ -138,6 +140,7 @@
|
||||
"tail_lizard" = pick(GLOB.tails_list_lizard),
|
||||
"tail_human" = "None",
|
||||
"wings" = "None",
|
||||
"deco_wings" = "None",
|
||||
"snout" = pick(GLOB.snouts_list),
|
||||
"horns" = pick(GLOB.horns_list),
|
||||
"ears" = "None",
|
||||
|
||||
@@ -280,41 +280,41 @@
|
||||
if(GLOB.round_id)
|
||||
var/statspage = CONFIG_GET(string/roundstatsurl)
|
||||
var/info = statspage ? "<a href='?action=openLink&link=[url_encode(statspage)][GLOB.round_id]'>[GLOB.round_id]</a>" : GLOB.round_id
|
||||
parts += "[GLOB.TAB]Round ID: <b>[info]</b>"
|
||||
parts += "[FOURSPACES]Round ID: <b>[info]</b>"
|
||||
|
||||
var/list/voting_results = SSvote.stored_gamemode_votes
|
||||
|
||||
if(length(voting_results))
|
||||
parts += "[GLOB.TAB]Voting: "
|
||||
parts += "[FOURSPACES]Voting: "
|
||||
var/total_score = 0
|
||||
for(var/choice in voting_results)
|
||||
var/score = voting_results[choice]
|
||||
total_score += score
|
||||
parts += "[GLOB.TAB][GLOB.TAB][choice]: [score]"
|
||||
parts += "[FOURSPACES][FOURSPACES][choice]: [score]"
|
||||
|
||||
parts += "[GLOB.TAB]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
|
||||
parts += "[GLOB.TAB]Station Integrity: <B>[mode.station_was_nuked ? "<span class='redtext'>Destroyed</span>" : "[popcount["station_integrity"]]%"]</B>"
|
||||
parts += "[FOURSPACES]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
|
||||
parts += "[FOURSPACES]Station Integrity: <B>[mode.station_was_nuked ? "<span class='redtext'>Destroyed</span>" : "[popcount["station_integrity"]]%"]</B>"
|
||||
var/total_players = GLOB.joined_player_list.len
|
||||
if(total_players)
|
||||
parts+= "[GLOB.TAB]Total Population: <B>[total_players]</B>"
|
||||
parts+= "[FOURSPACES]Total Population: <B>[total_players]</B>"
|
||||
if(station_evacuated)
|
||||
parts += "<BR>[GLOB.TAB]Evacuation Rate: <B>[popcount[POPCOUNT_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_ESCAPEES]/total_players)]%)</B>"
|
||||
parts += "[GLOB.TAB](on emergency shuttle): <B>[popcount[POPCOUNT_SHUTTLE_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_SHUTTLE_ESCAPEES]/total_players)]%)</B>"
|
||||
parts += "[GLOB.TAB]Survival Rate: <B>[popcount[POPCOUNT_SURVIVORS]] ([PERCENT(popcount[POPCOUNT_SURVIVORS]/total_players)]%)</B>"
|
||||
parts += "<BR>[FOURSPACES]Evacuation Rate: <B>[popcount[POPCOUNT_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_ESCAPEES]/total_players)]%)</B>"
|
||||
parts += "[FOURSPACES](on emergency shuttle): <B>[popcount[POPCOUNT_SHUTTLE_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_SHUTTLE_ESCAPEES]/total_players)]%)</B>"
|
||||
parts += "[FOURSPACES]Survival Rate: <B>[popcount[POPCOUNT_SURVIVORS]] ([PERCENT(popcount[POPCOUNT_SURVIVORS]/total_players)]%)</B>"
|
||||
if(SSblackbox.first_death)
|
||||
var/list/ded = SSblackbox.first_death
|
||||
if(ded.len)
|
||||
parts += "[GLOB.TAB]First Death: <b>[ded["name"]], [ded["role"]], at [ded["area"]]. Damage taken: [ded["damage"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]</b>"
|
||||
parts += "[FOURSPACES]First Death: <b>[ded["name"]], [ded["role"]], at [ded["area"]]. Damage taken: [ded["damage"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]</b>"
|
||||
//ignore this comment, it fixes the broken sytax parsing caused by the " above
|
||||
else
|
||||
parts += "[GLOB.TAB]<i>Nobody died this shift!</i>"
|
||||
parts += "[FOURSPACES]<i>Nobody died this shift!</i>"
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
parts += "[GLOB.TAB]Threat level: [mode.threat_level]"
|
||||
parts += "[GLOB.TAB]Threat left: [mode.threat]"
|
||||
parts += "[GLOB.TAB]Executed rules:"
|
||||
parts += "[FOURSPACES]Threat level: [mode.threat_level]"
|
||||
parts += "[FOURSPACES]Threat left: [mode.threat]"
|
||||
parts += "[FOURSPACES]Executed rules:"
|
||||
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
|
||||
parts += "[GLOB.TAB][GLOB.TAB][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost] threat"
|
||||
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost] threat"
|
||||
return parts.Join("<br>")
|
||||
|
||||
/client/proc/roundend_report_file()
|
||||
|
||||
@@ -33,6 +33,7 @@ GLOBAL_LIST_EMPTY(animated_tails_list_human)
|
||||
GLOBAL_LIST_EMPTY(ears_list)
|
||||
GLOBAL_LIST_EMPTY(wings_list)
|
||||
GLOBAL_LIST_EMPTY(wings_open_list)
|
||||
GLOBAL_LIST_EMPTY(deco_wings_list)
|
||||
GLOBAL_LIST_EMPTY(r_wings_list)
|
||||
GLOBAL_LIST_EMPTY(insect_wings_list)
|
||||
GLOBAL_LIST_EMPTY(insect_fluffs_list)
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#define POLL_IGNORE_GOLEM "golem"
|
||||
#define POLL_IGNORE_SWARMER "swarmer"
|
||||
#define POLL_IGNORE_DRONE "drone"
|
||||
#define POLL_IGNORE_CLONE "clone"
|
||||
|
||||
GLOBAL_LIST_INIT(poll_ignore_desc, list(
|
||||
POLL_IGNORE_SENTIENCE_POTION = "Sentience potion",
|
||||
@@ -28,6 +29,7 @@ GLOBAL_LIST_INIT(poll_ignore_desc, list(
|
||||
POLL_IGNORE_GOLEM = "Golems",
|
||||
POLL_IGNORE_SWARMER = "Swarmer shells",
|
||||
POLL_IGNORE_DRONE = "Drone shells",
|
||||
POLL_IGNORE_CLONE = "Defective/SDGF clones"
|
||||
))
|
||||
GLOBAL_LIST_INIT(poll_ignore, init_poll_ignore())
|
||||
|
||||
|
||||
@@ -6,8 +6,6 @@ GLOBAL_VAR_INIT(timezoneOffset, 0) // The difference betwen midnight (of the hos
|
||||
// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
|
||||
GLOBAL_VAR_INIT(fileaccess_timer, 0)
|
||||
|
||||
GLOBAL_VAR_INIT(TAB, " ")
|
||||
|
||||
GLOBAL_DATUM_INIT(data_core, /datum/datacore, new)
|
||||
|
||||
GLOBAL_VAR_INIT(CELLRATE, 0.002) // conversion ratio between a watt-tick and kilojoule
|
||||
|
||||
@@ -157,7 +157,7 @@
|
||||
var/image/item_overlay = image(holding)
|
||||
item_overlay.alpha = 92
|
||||
|
||||
if(!user.can_equip(holding, slot_id, disable_warning = TRUE))
|
||||
if(!user.can_equip(holding, slot_id, TRUE))
|
||||
item_overlay.color = "#FF0000"
|
||||
else
|
||||
item_overlay.color = "#00ff00"
|
||||
|
||||
67
code/controllers/subsystem/chat.dm
Normal file
67
code/controllers/subsystem/chat.dm
Normal file
@@ -0,0 +1,67 @@
|
||||
SUBSYSTEM_DEF(chat)
|
||||
name = "Chat"
|
||||
flags = SS_TICKER|SS_NO_INIT
|
||||
wait = 1
|
||||
priority = FIRE_PRIORITY_CHAT
|
||||
init_order = INIT_ORDER_CHAT
|
||||
var/list/payload = list()
|
||||
|
||||
|
||||
/datum/controller/subsystem/chat/fire()
|
||||
for(var/i in payload)
|
||||
var/client/C = i
|
||||
C << output(payload[C], "browseroutput:output")
|
||||
payload -= C
|
||||
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
|
||||
/datum/controller/subsystem/chat/proc/queue(target, message, handle_whitespace = TRUE)
|
||||
if(!target || !message)
|
||||
return
|
||||
|
||||
if(!istext(message))
|
||||
stack_trace("to_chat called with invalid input type")
|
||||
return
|
||||
|
||||
if(target == world)
|
||||
target = GLOB.clients
|
||||
|
||||
//Some macros remain in the string even after parsing and fuck up the eventual output
|
||||
message = replacetext(message, "\improper", "")
|
||||
message = replacetext(message, "\proper", "")
|
||||
if(handle_whitespace)
|
||||
message = replacetext(message, "\n", "<br>")
|
||||
message = replacetext(message, "\t", "[FOURSPACES][FOURSPACES]")
|
||||
message += "<br>"
|
||||
|
||||
|
||||
//url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
|
||||
//Do the double-encoding here to save nanoseconds
|
||||
var/twiceEncoded = url_encode(url_encode(message))
|
||||
|
||||
if(islist(target))
|
||||
for(var/I in target)
|
||||
var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
|
||||
|
||||
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
|
||||
continue
|
||||
|
||||
if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
|
||||
C.chatOutput.messageQueue += message
|
||||
continue
|
||||
|
||||
payload[C] += twiceEncoded
|
||||
|
||||
else
|
||||
var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
|
||||
|
||||
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
|
||||
return
|
||||
|
||||
if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
|
||||
C.chatOutput.messageQueue += message
|
||||
return
|
||||
|
||||
payload[C] += twiceEncoded
|
||||
@@ -46,7 +46,7 @@
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
friend.key = C.key
|
||||
C.transfer_ckey(friend, FALSE)
|
||||
friend_initialized = TRUE
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
stranger_backseat.key = C.key
|
||||
C.transfer_ckey(stranger_backseat, FALSE)
|
||||
log_game("[key_name(stranger_backseat)] became [key_name(owner)]'s split personality.")
|
||||
message_admins("[ADMIN_LOOKUPFLW(stranger_backseat)] became [ADMIN_LOOKUPFLW(owner)]'s split personality.")
|
||||
else
|
||||
@@ -184,7 +184,7 @@
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s brainwashed mind?", null, null, null, 75, stranger_backseat)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
stranger_backseat.key = C.key
|
||||
C.transfer_ckey(stranger_backseat, FALSE)
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
|
||||
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
|
||||
RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
|
||||
RegisterSignal(parent, COMSIG_INCREASE_SANITY, .proc/IncreaseSanity)
|
||||
RegisterSignal(parent, COMSIG_DECREASE_SANITY, .proc/DecreaseSanity)
|
||||
|
||||
RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud)
|
||||
var/mob/living/owner = parent
|
||||
@@ -129,23 +131,23 @@
|
||||
|
||||
switch(mood_level)
|
||||
if(1)
|
||||
DecreaseSanity(0.2)
|
||||
DecreaseSanity(src, 0.2)
|
||||
if(2)
|
||||
DecreaseSanity(0.125, SANITY_CRAZY)
|
||||
DecreaseSanity(src, 0.125, SANITY_CRAZY)
|
||||
if(3)
|
||||
DecreaseSanity(0.075, SANITY_UNSTABLE)
|
||||
DecreaseSanity(src, 0.075, SANITY_UNSTABLE)
|
||||
if(4)
|
||||
DecreaseSanity(0.025, SANITY_DISTURBED)
|
||||
DecreaseSanity(src, 0.025, SANITY_DISTURBED)
|
||||
if(5)
|
||||
IncreaseSanity(0.1)
|
||||
IncreaseSanity(src, 0.1)
|
||||
if(6)
|
||||
IncreaseSanity(0.15)
|
||||
IncreaseSanity(src, 0.15)
|
||||
if(7)
|
||||
IncreaseSanity(0.20)
|
||||
IncreaseSanity(src, 0.20)
|
||||
if(8)
|
||||
IncreaseSanity(0.25, SANITY_GREAT)
|
||||
IncreaseSanity(src, 0.25, SANITY_GREAT)
|
||||
if(9)
|
||||
IncreaseSanity(0.4, SANITY_GREAT)
|
||||
IncreaseSanity(src, 0.4, SANITY_GREAT)
|
||||
|
||||
if(insanity_effect != holdmyinsanityeffect)
|
||||
if(insanity_effect > holdmyinsanityeffect)
|
||||
@@ -218,9 +220,9 @@
|
||||
master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
|
||||
insanity_effect = newval
|
||||
|
||||
/datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE)
|
||||
/datum/component/mood/proc/DecreaseSanity(datum/source, amount, minimum = SANITY_INSANE)
|
||||
if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
|
||||
IncreaseSanity(0.5)
|
||||
IncreaseSanity(src, 0.5)
|
||||
else
|
||||
sanity = max(minimum, sanity - amount)
|
||||
if(sanity < SANITY_UNSTABLE)
|
||||
@@ -229,13 +231,13 @@
|
||||
else
|
||||
insanity_effect = (MINOR_INSANITY_PEN)
|
||||
|
||||
/datum/component/mood/proc/IncreaseSanity(amount, maximum = SANITY_NEUTRAL)
|
||||
/datum/component/mood/proc/IncreaseSanity(datum/source, amount, maximum = SANITY_NEUTRAL)
|
||||
// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
|
||||
var/mob/living/owner = parent
|
||||
if(HAS_TRAIT(owner, TRAIT_UNSTABLE))
|
||||
return
|
||||
if(sanity > maximum)
|
||||
DecreaseSanity(0.5) //Removes some sanity to go back to our current limit.
|
||||
DecreaseSanity(src, 0.5) //Removes some sanity to go back to our current limit.
|
||||
else
|
||||
sanity = min(maximum, sanity + amount)
|
||||
if(sanity > SANITY_CRAZY)
|
||||
@@ -262,6 +264,8 @@
|
||||
if(the_event.timeout)
|
||||
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
|
||||
|
||||
return the_event
|
||||
|
||||
/datum/component/mood/proc/clear_event(datum/source, category)
|
||||
var/datum/mood_event/event = mood_events[category]
|
||||
if(!event)
|
||||
|
||||
@@ -162,12 +162,12 @@
|
||||
if(!Process_Spacemove(direction) || !isturf(AM.loc))
|
||||
return
|
||||
step(AM, direction)
|
||||
|
||||
|
||||
if((direction & (direction - 1)) && (AM.loc == next)) //moved diagonally
|
||||
last_move_diagonal = TRUE
|
||||
else
|
||||
last_move_diagonal = FALSE
|
||||
|
||||
|
||||
handle_vehicle_layer()
|
||||
handle_vehicle_offsets()
|
||||
else
|
||||
@@ -234,7 +234,7 @@
|
||||
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(0, 6), TEXT_WEST = list(0, 6))
|
||||
else
|
||||
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4))
|
||||
|
||||
|
||||
|
||||
/datum/component/riding/human/force_dismount(mob/living/user)
|
||||
var/atom/movable/AM = parent
|
||||
|
||||
@@ -24,8 +24,9 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
var/unlock_note
|
||||
var/unlock_code
|
||||
var/failsafe_code
|
||||
var/datum/ui_state/checkstate
|
||||
|
||||
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
|
||||
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
@@ -57,6 +58,7 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
active = _enabled
|
||||
gamemode = _gamemode
|
||||
telecrystals = starting_tc
|
||||
checkstate = _checkstate
|
||||
if(!lockable)
|
||||
active = TRUE
|
||||
locked = FALSE
|
||||
@@ -115,6 +117,7 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
|
||||
/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
|
||||
state = checkstate ? checkstate : state
|
||||
active = TRUE
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
@@ -123,6 +126,12 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
ui.set_style("syndicate")
|
||||
ui.open()
|
||||
|
||||
/datum/component/uplink/ui_host(mob/user)
|
||||
if(istype(parent, /obj/item/implant)) //implants are like organs, not really located inside mobs codewise.
|
||||
var/obj/item/implant/I = parent
|
||||
return I.imp_in
|
||||
return ..()
|
||||
|
||||
/datum/component/uplink/ui_data(mob/user)
|
||||
if(!user.mind)
|
||||
return
|
||||
|
||||
128
code/datums/components/virtual_reality.dm
Normal file
128
code/datums/components/virtual_reality.dm
Normal file
@@ -0,0 +1,128 @@
|
||||
/datum/component/virtual_reality
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED //mindswap memes, shouldn't stack up otherwise.
|
||||
var/datum/mind/mastermind // where is my mind t. pixies
|
||||
var/datum/mind/current_mind
|
||||
var/obj/machinery/vr_sleeper/vr_sleeper
|
||||
var/datum/action/quit_vr/quit_action
|
||||
var/you_die_in_the_game_you_die_for_real = FALSE
|
||||
var/datum/component/virtual_reality/inception //The component works on a very fragile link betwixt mind, ckey and death.
|
||||
|
||||
/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
|
||||
if(!ismob(parent) || !istype(M))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/mob/vr_M = parent
|
||||
mastermind = M.mind
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
|
||||
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
|
||||
you_die_in_the_game_you_die_for_real = yolo
|
||||
quit_action = new()
|
||||
if(gaming_pod)
|
||||
vr_sleeper = gaming_pod
|
||||
RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
|
||||
RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
|
||||
vr_M.ckey = M.ckey
|
||||
var/datum/component/virtual_reality/clusterfk = M.GetComponent(/datum/component/virtual_reality)
|
||||
if(clusterfk && !clusterfk.inception)
|
||||
clusterfk.inception = src
|
||||
SStgui.close_user_uis(M, src)
|
||||
|
||||
/datum/component/virtual_reality/RegisterWithParent()
|
||||
var/mob/M = parent
|
||||
current_mind = M.mind
|
||||
quit_action.Grant(M)
|
||||
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
|
||||
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
|
||||
mastermind.current.audiovisual_redirect = M
|
||||
if(vr_sleeper)
|
||||
vr_sleeper.vr_mob = M
|
||||
|
||||
/datum/component/virtual_reality/UnregisterFromParent()
|
||||
quit_action.Remove(parent)
|
||||
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
|
||||
UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
|
||||
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
|
||||
current_mind = null
|
||||
mastermind.current.audiovisual_redirect = null
|
||||
|
||||
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
|
||||
if(vr_sleeper || !new_mob.mind)
|
||||
// Machineries currently don't deal up with the occupant being polymorphed et similar... Or did something fuck up?
|
||||
revert_to_reality()
|
||||
return
|
||||
old_mob.audiovisual_redirect = null
|
||||
new_mob.audiovisual_redirect = parent
|
||||
|
||||
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
if(source != quit_action)
|
||||
return COMPONENT_ACTION_BLOCK_TRIGGER
|
||||
revert_to_reality(signal_source)
|
||||
|
||||
/datum/component/virtual_reality/proc/you_only_live_once()
|
||||
if(you_die_in_the_game_you_die_for_real || vr_sleeper?.only_current_user_can_interact)
|
||||
return FALSE
|
||||
you_die_in_the_game_you_die_for_real = TRUE
|
||||
return TRUE
|
||||
|
||||
/datum/component/virtual_reality/proc/pass_me_the_remote(datum/source, mob/new_mob)
|
||||
if(new_mob == mastermind.current)
|
||||
revert_to_reality(source)
|
||||
return TRUE
|
||||
new_mob.TakeComponent(src)
|
||||
return TRUE
|
||||
|
||||
/datum/component/virtual_reality/PostTransfer()
|
||||
if(!ismob(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
/datum/component/virtual_reality/proc/revert_to_reality(datum/source)
|
||||
quit_it()
|
||||
|
||||
/datum/component/virtual_reality/proc/game_over(datum/source)
|
||||
quit_it(TRUE, TRUE)
|
||||
|
||||
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse)
|
||||
quit_it()
|
||||
return COMPONENT_BLOCK_GHOSTING
|
||||
|
||||
/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(mob/player, killme = FALSE, datum/component/virtual_reality/yo_dawg)
|
||||
var/mob/M = parent
|
||||
quit_it(FALSE, killme, player, yo_dawg)
|
||||
yo_dawg.inception = null
|
||||
if(killme)
|
||||
M.death(FALSE)
|
||||
|
||||
/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob/override)
|
||||
var/mob/M = parent
|
||||
var/mob/dreamer = override ? override : mastermind.current
|
||||
if(!mastermind)
|
||||
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
|
||||
else
|
||||
var/key_transfer = FALSE
|
||||
if(inception?.parent)
|
||||
inception.virtual_reality_in_a_virtual_reality(dreamer, cleanup, src)
|
||||
else
|
||||
key_transfer = TRUE
|
||||
if(key_transfer)
|
||||
M.transfer_ckey(dreamer, FALSE)
|
||||
dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
dreamer.audiovisual_redirect = null
|
||||
if(deathcheck && you_die_in_the_game_you_die_for_real)
|
||||
to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
|
||||
dreamer.death(FALSE)
|
||||
if(cleanup)
|
||||
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
|
||||
if(cleanbot)
|
||||
LAZYADD(cleanbot.corpse_party, M)
|
||||
if(vr_sleeper)
|
||||
vr_sleeper.vr_mob = null
|
||||
vr_sleeper = null
|
||||
qdel(src)
|
||||
|
||||
/datum/component/virtual_reality/Destroy()
|
||||
var/datum/action/quit_vr/delet_me = quit_action
|
||||
. = ..()
|
||||
qdel(delet_me)
|
||||
@@ -67,7 +67,7 @@
|
||||
if(affected_mob.mind)
|
||||
affected_mob.mind.transfer_to(new_mob)
|
||||
else
|
||||
new_mob.key = affected_mob.key
|
||||
affected_mob.transfer_ckey(new_mob)
|
||||
|
||||
new_mob.name = affected_mob.real_name
|
||||
new_mob.real_name = new_mob.name
|
||||
@@ -82,7 +82,7 @@
|
||||
to_chat(affected_mob, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(affected_mob)]) to replace a jobbaned player.")
|
||||
affected_mob.ghostize(0)
|
||||
affected_mob.key = C.key
|
||||
C.transfer_ckey(affected_mob)
|
||||
else
|
||||
to_chat(new_mob, "Your mob has been claimed by death! Appeal your job ban if you want to avoid this in the future!")
|
||||
new_mob.death()
|
||||
|
||||
@@ -19,9 +19,9 @@
|
||||
- IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you.
|
||||
|
||||
- When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting
|
||||
a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done.
|
||||
a ghost to become a xeno during an event), use this mob proc.
|
||||
|
||||
new_mob.key = key
|
||||
mob.transfer_ckey(new_mob)
|
||||
|
||||
The Login proc will handle making a new mind for that mobtype (including setting up stuff like mind.name). Simple!
|
||||
However if you want that mind to have any special properties like being a traitor etc you will have to do that
|
||||
@@ -89,6 +89,7 @@
|
||||
return language_holder
|
||||
|
||||
/datum/mind/proc/transfer_to(mob/new_character, var/force_key_move = 0)
|
||||
var/old_character = current
|
||||
if(current) // remove ourself from our old body's mind variable
|
||||
current.mind = null
|
||||
SStgui.on_transfer(current, new_character)
|
||||
@@ -99,7 +100,7 @@
|
||||
|
||||
if(key)
|
||||
if(new_character.key != key) //if we're transferring into a body with a key associated which is not ours
|
||||
new_character.ghostize(1) //we'll need to ghostize so that key isn't mobless.
|
||||
new_character.ghostize(TRUE, TRUE) //we'll need to ghostize so that key isn't mobless.
|
||||
else
|
||||
key = new_character.key
|
||||
|
||||
@@ -123,6 +124,7 @@
|
||||
transfer_martial_arts(new_character)
|
||||
if(active || force_key_move)
|
||||
new_character.key = key //now transfer the key to link the client to our new body
|
||||
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
|
||||
|
||||
//CIT CHANGE - makes arousal update when transfering bodies
|
||||
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
|
||||
|
||||
@@ -169,3 +169,10 @@
|
||||
|
||||
/datum/mood_event/sad_empath/add_effects(mob/sadtarget)
|
||||
description = "<span class='warning'>[sadtarget.name] seems upset...</span>\n"
|
||||
|
||||
/datum/mood_event/revenant_blight
|
||||
description = "<span class='umbra'>Just give up, honk...</span>\n"
|
||||
mood_change = -5
|
||||
|
||||
/datum/mood_event/revenant_blight/add_effects()
|
||||
description = "<span class='umbra'>Just give up, [pick("no one will miss you", "there is nothing you can do to help", "even a clown would be more useful than you", "does it even matter in the end?")]...</span>\n"
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
H.update_action_buttons_icon()
|
||||
if(implants)
|
||||
for(var/implant_type in implants)
|
||||
var/obj/item/implant/I = new implant_type(H)
|
||||
var/obj/item/implant/I = new implant_type
|
||||
I.implant(H, null, TRUE)
|
||||
|
||||
H.update_body()
|
||||
|
||||
@@ -103,7 +103,6 @@
|
||||
/obj/structure/cable,
|
||||
/obj/machinery/atmospherics,
|
||||
/obj/item/ammo_casing,
|
||||
/obj/item/implant,
|
||||
/obj/singularity
|
||||
))
|
||||
if(!can_contaminate || blacklisted[thing.type])
|
||||
|
||||
@@ -259,9 +259,9 @@
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
alert_type = null
|
||||
var/mutable_appearance/marked_underlay
|
||||
var/obj/item/twohanded/required/kinetic_crusher/hammer_synced
|
||||
var/obj/item/twohanded/kinetic_crusher/hammer_synced
|
||||
|
||||
/datum/status_effect/crusher_mark/on_creation(mob/living/new_owner, obj/item/twohanded/required/kinetic_crusher/new_hammer_synced)
|
||||
/datum/status_effect/crusher_mark/on_creation(mob/living/new_owner, obj/item/twohanded/kinetic_crusher/new_hammer_synced)
|
||||
. = ..()
|
||||
if(.)
|
||||
hammer_synced = new_hammer_synced
|
||||
@@ -358,19 +358,20 @@
|
||||
else
|
||||
new /obj/effect/temp_visual/bleed(get_turf(owner))
|
||||
|
||||
/mob/living/proc/apply_necropolis_curse(set_curse)
|
||||
/mob/living/proc/apply_necropolis_curse(set_curse, duration = 10 MINUTES)
|
||||
var/datum/status_effect/necropolis_curse/C = has_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE)
|
||||
if(!set_curse)
|
||||
set_curse = pick(CURSE_BLINDING, CURSE_SPAWNING, CURSE_WASTING, CURSE_GRASPING)
|
||||
if(QDELETED(C))
|
||||
apply_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE, set_curse)
|
||||
apply_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE, set_curse, duration)
|
||||
|
||||
else
|
||||
C.apply_curse(set_curse)
|
||||
C.duration += 3000 //additional curses add 5 minutes
|
||||
C.duration += duration * 0.5 //additional curses add half their duration
|
||||
|
||||
/datum/status_effect/necropolis_curse
|
||||
id = "necrocurse"
|
||||
duration = 6000 //you're cursed for 10 minutes have fun
|
||||
duration = 10 MINUTES //you're cursed for 10 minutes have fun
|
||||
tick_interval = 50
|
||||
alert_type = null
|
||||
var/curse_flags = NONE
|
||||
@@ -378,7 +379,9 @@
|
||||
var/effect_cooldown = 100
|
||||
var/obj/effect/temp_visual/curse/wasting_effect = new
|
||||
|
||||
/datum/status_effect/necropolis_curse/on_creation(mob/living/new_owner, set_curse)
|
||||
/datum/status_effect/necropolis_curse/on_creation(mob/living/new_owner, set_curse, _duration)
|
||||
if(_duration)
|
||||
duration = _duration
|
||||
. = ..()
|
||||
if(.)
|
||||
apply_curse(set_curse)
|
||||
|
||||
@@ -357,6 +357,7 @@
|
||||
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused your voice to be heard.</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/datum/quirk/unstable
|
||||
name = "Unstable"
|
||||
desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
|
||||
@@ -365,3 +366,21 @@
|
||||
gain_text = "<span class='danger'>There's a lot on your mind right now.</span>"
|
||||
lose_text = "<span class='notice'>Your mind finally feels calm.</span>"
|
||||
medical_record_text = "Patient's mind is in a vulnerable state, and cannot recover from traumatic events."
|
||||
|
||||
/datum/quirk/blindness
|
||||
name = "Blind"
|
||||
desc = "You are completely blind, nothing can counteract this."
|
||||
value = -4
|
||||
gain_text = "<span class='danger'>You can't see anything.</span>"
|
||||
lose_text = "<span class='notice'>You miraculously gain back your vision.</span>"
|
||||
medical_record_text = "Subject has permanent blindness."
|
||||
|
||||
/datum/quirk/blindness/add()
|
||||
quirk_holder.become_blind(ROUNDSTART_TRAIT)
|
||||
|
||||
/datum/quirk/blindness/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
var/obj/item/clothing/glasses/sunglasses/blindfold/white/glasses = new(get_turf(H))
|
||||
if(!H.equip_to_slot_if_possible(glasses, SLOT_GLASSES, bypass_equip_delay_self = TRUE)) //if you can't put it on the user's eyes, put it in their hands, otherwise put it on their eyes eyes
|
||||
H.put_in_hands(glasses)
|
||||
H.regenerate_icons()
|
||||
|
||||
@@ -339,6 +339,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/crew_quarters/heads/captain
|
||||
name = "Captain's Office"
|
||||
icon_state = "captain"
|
||||
clockwork_warp_allowed = FALSE
|
||||
|
||||
/area/crew_quarters/heads/captain/private
|
||||
name = "Captain's Quarters"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
ruletype = "Midround"
|
||||
/// If the ruleset should be restricted from ghost roles.
|
||||
var/restrict_ghost_roles = TRUE
|
||||
/// What type the ruleset is restricted to.
|
||||
/// What type the ruleset is restricted to.
|
||||
var/required_type = /mob/living/carbon/human
|
||||
var/list/living_players = list()
|
||||
var/list/living_antags = list()
|
||||
@@ -101,7 +101,7 @@
|
||||
log_game("DYNAMIC: Polling [possible_volunteers.len] players to apply for the [name] ruleset.")
|
||||
|
||||
candidates = pollGhostCandidates("The mode is looking for volunteers to become [antag_flag] for [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
|
||||
|
||||
|
||||
if(!candidates || candidates.len <= 0)
|
||||
message_admins("The ruleset [name] received no applications.")
|
||||
log_game("DYNAMIC: The ruleset [name] received no applications.")
|
||||
@@ -194,7 +194,7 @@
|
||||
..()
|
||||
for(var/mob/living/player in living_players)
|
||||
if(issilicon(player)) // Your assigned role doesn't change when you are turned into a silicon.
|
||||
living_players -= player
|
||||
living_players -= player
|
||||
continue
|
||||
if(is_centcom_level(player.z))
|
||||
living_players -= player // We don't autotator people in CentCom
|
||||
@@ -407,7 +407,7 @@
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/generate_ruleset_body(mob/applicant)
|
||||
var/obj/vent = pick_n_take(vents)
|
||||
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
|
||||
new_xeno.key = applicant.key
|
||||
applicant.transfer_ckey(new_xeno, FALSE)
|
||||
message_admins("[ADMIN_LOOKUPFLW(new_xeno)] has been made into an alien by the midround ruleset.")
|
||||
log_game("DYNAMIC: [key_name(new_xeno)] was spawned as an alien by the midround ruleset.")
|
||||
return new_xeno
|
||||
|
||||
@@ -155,9 +155,9 @@
|
||||
var/obj/item/U = new uplink_type(H, H.key, tc)
|
||||
H.equip_to_slot_or_del(U, SLOT_IN_BACKPACK)
|
||||
|
||||
var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(H)
|
||||
var/obj/item/implant/weapons_auth/W = new
|
||||
W.implant(H)
|
||||
var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(H)
|
||||
var/obj/item/implant/explosive/E = new
|
||||
E.implant(H)
|
||||
H.faction |= ROLE_SYNDICATE
|
||||
H.update_icons()
|
||||
|
||||
@@ -186,6 +186,7 @@ Class Procs:
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
L.update_canmove()
|
||||
SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
|
||||
occupant = null
|
||||
|
||||
/obj/machinery/proc/can_be_occupant(atom/movable/am)
|
||||
@@ -498,6 +499,7 @@ Class Procs:
|
||||
/obj/machinery/Exited(atom/movable/AM, atom/newloc)
|
||||
. = ..()
|
||||
if (AM == occupant)
|
||||
SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
|
||||
occupant = null
|
||||
|
||||
/obj/machinery/proc/adjust_item_drop_location(atom/movable/AM) // Adjust item drop location to a 3x3 grid inside the tile, returns slot id from 0 to 8
|
||||
|
||||
@@ -159,11 +159,11 @@
|
||||
|
||||
if(scanner && HasEfficientPod() && scanner.scan_level >= AUTOCLONING_MINIMAL_LEVEL)
|
||||
if(!autoprocess)
|
||||
dat += "<a href='byond://?src=[REF(src)];task=autoprocess'>Autoprocess</a>"
|
||||
dat += "<a href='byond://?src=[REF(src)];task=autoprocess'>Autoclone</a>"
|
||||
else
|
||||
dat += "<a href='byond://?src=[REF(src)];task=stopautoprocess'>Stop autoprocess</a>"
|
||||
dat += "<a href='byond://?src=[REF(src)];task=stopautoprocess'>Stop autoclone</a>"
|
||||
else
|
||||
dat += "<span class='linkOff'>Autoprocess</span>"
|
||||
dat += "<span class='linkOff'>Autoclone</span>"
|
||||
dat += "<h3>Cloning Pod Status</h3>"
|
||||
dat += "<div class='statusDisplay'>[temp] </div>"
|
||||
|
||||
@@ -228,7 +228,7 @@
|
||||
dat += "<h4>[src.active_record.fields["name"]]</h4>"
|
||||
dat += "Scan ID [src.active_record.fields["id"]] <a href='byond://?src=[REF(src)];clone=[active_record.fields["id"]]'>Clone</a><br>"
|
||||
|
||||
var/obj/item/implant/health/H = locate(src.active_record.fields["imp"])
|
||||
var/obj/item/implant/health/H = locate(active_record.fields["imp"])
|
||||
|
||||
if ((H) && (istype(H)))
|
||||
dat += "<b>Health Implant Data:</b><br />[H.sensehealth()]<br><br />"
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
/obj/machinery/computer/prisoner
|
||||
@@ -35,11 +35,11 @@
|
||||
dat += "<HR>Chemical Implants<BR>"
|
||||
var/turf/Tr = null
|
||||
for(var/obj/item/implant/chem/C in GLOB.tracked_chem_implants)
|
||||
Tr = get_turf(C)
|
||||
if((Tr) && (Tr.z != src.z))
|
||||
continue//Out of range
|
||||
if(!C.imp_in)
|
||||
continue
|
||||
Tr = get_turf(C.imp_in)
|
||||
if((Tr) && (Tr.z != src.z))
|
||||
continue//Out of range
|
||||
dat += "ID: [C.imp_in.name] | Remaining Units: [C.reagents.total_volume] <BR>"
|
||||
dat += "| Inject: "
|
||||
dat += "<A href='?src=[REF(src)];inject1=[REF(C)]'>(<font class='bad'>(1)</font>)</A>"
|
||||
@@ -48,9 +48,9 @@
|
||||
dat += "********************************<BR>"
|
||||
dat += "<HR>Tracking Implants<BR>"
|
||||
for(var/obj/item/implant/tracking/T in GLOB.tracked_implants)
|
||||
if(!isliving(T.imp_in))
|
||||
if(!T.imp_in || !isliving(T.imp_in))
|
||||
continue
|
||||
Tr = get_turf(T)
|
||||
Tr = get_turf(T.imp_in)
|
||||
if((Tr) && (Tr.z != src.z))
|
||||
continue//Out of range
|
||||
|
||||
|
||||
@@ -124,14 +124,14 @@
|
||||
L[avoid_assoc_duplicate_keys(A.name, areaindex)] = R
|
||||
|
||||
for(var/obj/item/implant/tracking/I in GLOB.tracked_implants)
|
||||
if(!I.imp_in || !isliving(I.loc))
|
||||
if(!I.imp_in || !isliving(I.imp_in))
|
||||
continue
|
||||
else
|
||||
var/mob/living/M = I.loc
|
||||
var/mob/living/M = I.imp_in
|
||||
if(M.stat == DEAD)
|
||||
if(M.timeofdeath + 6000 < world.time)
|
||||
continue
|
||||
if(is_eligible(I))
|
||||
if(is_eligible(M))
|
||||
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = I
|
||||
|
||||
var/desc = input("Please select a location to lock in.", "Locking Computer") as null|anything in L
|
||||
|
||||
@@ -49,10 +49,10 @@
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
H.Unconscious(80)
|
||||
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
|
||||
var/list/candidates = pollCandidatesForMob("Do you want and agree to play as a [clonename]'s defective clone, respect their character and not engage in ERP without permission from the original?", null, null, null, 100, H, POLL_IGNORE_CLONE)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
H.key = C.key
|
||||
C.transfer_ckey(H)
|
||||
|
||||
if(grab_ghost_when == CLONER_FRESH_CLONE)
|
||||
H.grab_ghost()
|
||||
|
||||
@@ -245,6 +245,7 @@
|
||||
visible_message("<span class='notice'>[src]'s door slides open. The glowing yellow lights dim to a gentle green.</span>")
|
||||
else
|
||||
visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
|
||||
mob_occupant.radiation = 0
|
||||
playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
|
||||
var/list/things_to_clear = list() //Done this way since using GetAllContents on the SSU itself would include circuitry and such.
|
||||
if(suit)
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
GLOBAL_VAR_INIT(singularity_counter, 0)
|
||||
|
||||
#define METEOR_DISASTER_MODIFIER 0.5
|
||||
|
||||
////////////////////////////////////////
|
||||
//Singularity beacon
|
||||
////////////////////////////////////////
|
||||
@@ -13,39 +17,57 @@
|
||||
stat = 0
|
||||
verb_say = "states"
|
||||
var/cooldown = 0
|
||||
|
||||
var/active = 0
|
||||
var/active = FALSE
|
||||
var/meteor_buff = FALSE
|
||||
var/icontype = "beacon"
|
||||
|
||||
|
||||
/obj/machinery/power/singularity_beacon/proc/Activate(mob/user = null)
|
||||
if(active)
|
||||
return FALSE
|
||||
if(surplus() < 1500)
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>The connected wire doesn't have enough current.</span>")
|
||||
return
|
||||
return FALSE
|
||||
if(is_station_level(z))
|
||||
increment_meteor_waves()
|
||||
for(var/obj/singularity/singulo in GLOB.singularities)
|
||||
if(singulo.z == z)
|
||||
singulo.target = src
|
||||
icon_state = "[icontype]1"
|
||||
active = 1
|
||||
active = TRUE
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You activate the beacon.</span>")
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user = null)
|
||||
/obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user)
|
||||
if(!active)
|
||||
return FALSE
|
||||
for(var/obj/singularity/singulo in GLOB.singularities)
|
||||
if(singulo.target == src)
|
||||
singulo.target = null
|
||||
icon_state = "[icontype]0"
|
||||
active = 0
|
||||
active = FALSE
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You deactivate the beacon.</span>")
|
||||
if(meteor_buff)
|
||||
decrement_meteor_waves()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/power/singularity_beacon/proc/increment_meteor_waves()
|
||||
meteor_buff = TRUE
|
||||
GLOB.singularity_counter++
|
||||
for(var/datum/round_event_control/meteor_wave/W in SSevents.control)
|
||||
W.weight += round(initial(W.weight) * METEOR_DISASTER_MODIFIER)
|
||||
|
||||
/obj/machinery/power/singularity_beacon/proc/decrement_meteor_waves()
|
||||
meteor_buff = FALSE
|
||||
GLOB.singularity_counter--
|
||||
for(var/datum/round_event_control/meteor_wave/W in SSevents.control)
|
||||
W.weight -= round(initial(W.weight) * METEOR_DISASTER_MODIFIER)
|
||||
|
||||
/obj/machinery/power/singularity_beacon/attack_ai(mob/user)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/singularity_beacon/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
@@ -86,6 +108,12 @@
|
||||
if(!active)
|
||||
return
|
||||
|
||||
var/is_on_station = is_station_level(z)
|
||||
if(meteor_buff && !is_on_station)
|
||||
decrement_meteor_waves()
|
||||
else if(!meteor_buff && is_on_station)
|
||||
increment_meteor_waves()
|
||||
|
||||
if(surplus() >= 1500)
|
||||
add_load(1500)
|
||||
if(cooldown <= world.time)
|
||||
@@ -133,3 +161,5 @@
|
||||
/obj/item/sbeacondrop/clownbomb
|
||||
desc = "A label on it reads: <i>Warning: Activating this device will send a silly explosive to your location</i>."
|
||||
droptype = /obj/machinery/syndicatebomb/badmin/clown
|
||||
|
||||
#undef METEOR_DISASTER_MODIFIER
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
energy_drain = 10
|
||||
force = 15
|
||||
harmful = TRUE
|
||||
tool_behaviour = TOOL_DRILL
|
||||
toolspeed = 0.9
|
||||
var/drill_delay = 7
|
||||
var/drill_level = DRILL_BASIC
|
||||
|
||||
@@ -141,6 +143,7 @@
|
||||
drill_delay = 4
|
||||
drill_level = DRILL_HARDENED
|
||||
force = 15
|
||||
toolspeed = 0.7
|
||||
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/mining_scanner
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
var/dam_force = 20
|
||||
var/obj/mecha/working/ripley/cargo_holder
|
||||
harmful = TRUE
|
||||
tool_behaviour = TOOL_RETRACTOR
|
||||
toolspeed = 0.8
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/can_attach(obj/mecha/working/ripley/M as obj)
|
||||
if(..())
|
||||
|
||||
@@ -89,6 +89,7 @@
|
||||
buckled_mob.clear_alert("buckled")
|
||||
buckled_mobs -= buckled_mob
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, buckled_mob, force)
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, src, force)
|
||||
|
||||
post_unbuckle_mob(.)
|
||||
|
||||
|
||||
@@ -288,7 +288,7 @@
|
||||
contained = "\[[contained]\]"
|
||||
|
||||
var/where = "[AREACOORD(location)]"
|
||||
if(carry.my_atom.fingerprintslast)
|
||||
if(carry.my_atom && carry.my_atom.fingerprintslast)
|
||||
var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
|
||||
var/more = ""
|
||||
if(M)
|
||||
|
||||
@@ -421,10 +421,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
//the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't.
|
||||
//if this is being done by a mob other than M, it will include the mob equipper, who is trying to equip the item to mob M. equipper will be null otherwise.
|
||||
//If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen.
|
||||
//Set disable_warning to 1 if you wish it to not give you outputs.
|
||||
//Set disable_warning to TRUE if you wish it to not give you outputs.
|
||||
/obj/item/proc/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
if(!M)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
return M.can_equip(src, slot, disable_warning, bypass_equip_delay_self)
|
||||
|
||||
|
||||
@@ -303,9 +303,10 @@
|
||||
drawing = pick(all_drawables)
|
||||
|
||||
var/temp = "rune"
|
||||
if(is_alpha(drawing))
|
||||
var/ascii = (length(drawing) == 1) ? TRUE : FALSE
|
||||
if(ascii && is_alpha(drawing))
|
||||
temp = "letter"
|
||||
else if(is_digit(drawing))
|
||||
else if(ascii && is_digit(drawing))
|
||||
temp = "number"
|
||||
else if(drawing in punctuation)
|
||||
temp = "punctuation mark"
|
||||
|
||||
@@ -544,4 +544,26 @@
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
||||
return
|
||||
else if(issilicon(target))
|
||||
var/mob/living/silicon/trashbot = target
|
||||
if (!trashbot.devourable)
|
||||
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
|
||||
return
|
||||
if(patient)
|
||||
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
|
||||
return
|
||||
if(trashbot.buckled)
|
||||
to_chat(user,"<span class='warning'>[trashbot] is buckled and can not be put into your [src].</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashbot] into their [src].</span>", "<span class='notice'>You start ingesting [trashbot] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = trashbot) && !patient && !trashbot.buckled && length(contents) < max_item_count)
|
||||
if(!in_range(src, trashbot)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
trashbot.forceMove(src)
|
||||
trashbot.reset_perspective(src)
|
||||
update_gut()
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashbot] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashbot] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
||||
return
|
||||
|
||||
return
|
||||
|
||||
@@ -167,8 +167,19 @@ GLOBAL_LIST_EMPTY(GPS_list)
|
||||
gpstag = "Eerie Signal"
|
||||
desc = "Report to a coder immediately."
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
var/obj/item/implant/gps/implant
|
||||
|
||||
/obj/item/gps/mining/internal
|
||||
/obj/item/gps/internal/Initialize(mapload, obj/item/implant/gps/_implant)
|
||||
. = ..()
|
||||
implant = _implant
|
||||
|
||||
/obj/item/gps/internal/Destroy()
|
||||
if(implant?.imp_in)
|
||||
qdel(implant)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/gps/internal/mining
|
||||
icon_state = "gps-m"
|
||||
gpstag = "MINER"
|
||||
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
|
||||
|
||||
@@ -413,3 +413,16 @@
|
||||
/obj/item/radio/off // Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
|
||||
listening = 0 // And it's nice to have a subtype too for future features.
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
/obj/item/radio/internal
|
||||
var/obj/item/implant/radio/implant
|
||||
|
||||
/obj/item/radio/internal/Initialize(mapload, obj/item/implant/radio/_implant)
|
||||
. = ..()
|
||||
implant = _implant
|
||||
|
||||
/obj/item/radio/internal/Destroy()
|
||||
if(implant?.imp_in)
|
||||
qdel(implant)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -302,7 +302,7 @@
|
||||
spellname = "charge"
|
||||
icon_state ="bookcharge"
|
||||
desc = "This book is made of 100% postconsumer wizard."
|
||||
remarks = list("I feel ALIVE!", "I CAN TASTE THE MANA!", "What a RUSH!", "I'm FLYING through these pages!", "THIS GENIUS IS MAKING IT!", "This book is ACTION PAcKED!", "HE'S DONE IT", "LETS GOOOOOOOOOOOO")
|
||||
remarks = list("I feel ALIVE!", "I CAN TASTE THE MANA!", "What a RUSH!", "I'm FLYING through these pages!", "THIS GENIUS IS MAKING IT!", "This book is ACTION PAcKED!", "HE'S DONE IT", "LETS GOOOOOOOOOOOO", "Just wait faster is all...")
|
||||
|
||||
/obj/item/book/granter/spell/charge/recoil(mob/user)
|
||||
..()
|
||||
|
||||
@@ -358,6 +358,8 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 1.5 //slower than a real saw
|
||||
|
||||
/obj/item/nullrod/claymore/glowing
|
||||
icon_state = "swordon"
|
||||
@@ -513,7 +515,8 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/nullrod/hammmer
|
||||
icon_state = "hammeron"
|
||||
@@ -539,6 +542,8 @@
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 2
|
||||
|
||||
/obj/item/nullrod/chainsaw/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
else
|
||||
return FALSE
|
||||
|
||||
forceMove(target)
|
||||
moveToNullspace()
|
||||
imp_in = target
|
||||
target.implants += src
|
||||
if(activated)
|
||||
@@ -89,7 +89,6 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/implant/proc/removed(mob/living/source, silent = FALSE, special = 0)
|
||||
moveToNullspace()
|
||||
imp_in = null
|
||||
source.implants -= src
|
||||
for(var/X in actions)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "Injects things."
|
||||
icon_state = "reagents"
|
||||
activated = FALSE
|
||||
var/obj/item/imp_chemholder/chemholder
|
||||
|
||||
/obj/item/implant/chem/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
@@ -29,6 +30,26 @@
|
||||
GLOB.tracked_chem_implants -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/implant/chem/implant(mob/living/target, mob/user, silent = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(chemholder)
|
||||
chemholder.forceMove(target)
|
||||
return
|
||||
chemholder = new(imp_in, src)
|
||||
reagents.trans_to(chemholder, reagents.total_volume)
|
||||
|
||||
/obj/item/implant/chem/removed(mob/target, silent = FALSE, special = 0)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(!special)
|
||||
chemholder.reagents.trans_to(src, chemholder.reagents.total_volume)
|
||||
QDEL_NULL(chemholder)
|
||||
else
|
||||
chemholder?.moveToNullspace()
|
||||
|
||||
/obj/item/implant/chem/trigger(emote, mob/living/source)
|
||||
if(emote == "deathgasp")
|
||||
if(istype(source) && !(source.stat == DEAD))
|
||||
@@ -45,13 +66,12 @@
|
||||
injectamount = reagents.total_volume
|
||||
else
|
||||
injectamount = cause
|
||||
reagents.trans_to(R, injectamount)
|
||||
chemholder.reagents.trans_to(R, injectamount)
|
||||
to_chat(R, "<span class='italics'>You hear a faint beep.</span>")
|
||||
if(!reagents.total_volume)
|
||||
if(!chemholder.reagents.total_volume)
|
||||
to_chat(R, "<span class='italics'>You hear a faint click from your chest.</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/implantcase/chem
|
||||
name = "implant case - 'Remote Chemical'"
|
||||
desc = "A glass case containing a remote chemical implant."
|
||||
@@ -63,3 +83,17 @@
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/imp_chemholder
|
||||
var/obj/item/implant/chem/implant
|
||||
|
||||
/obj/item/imp_chemholder/Initialize(mapload, obj/item/implant/chem/_implant)
|
||||
. = ..()
|
||||
create_reagents(50)
|
||||
implant = _implant
|
||||
|
||||
/obj/item/imp_chemholder/Destroy()
|
||||
if(implant?.imp_in)
|
||||
qdel(implant)
|
||||
else
|
||||
return ..()
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
/obj/item/implant/sad_trombone/trigger(emote, mob/source)
|
||||
if(emote == "deathgasp")
|
||||
playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 0)
|
||||
playsound(source.loc, 'sound/misc/sadtrombone.ogg', 50, 0)
|
||||
|
||||
/obj/item/implanter/sad_trombone
|
||||
name = "implanter (sad trombone)"
|
||||
|
||||
@@ -11,8 +11,9 @@
|
||||
var/popup = FALSE // is the DOUWANNABLOWUP window open?
|
||||
var/active = FALSE
|
||||
|
||||
/obj/item/implant/explosive/on_mob_death(mob/living/L, gibbed)
|
||||
activate("death")
|
||||
/obj/item/implant/explosive/trigger(emote, mob/source)
|
||||
if(emote == "deathgasp")
|
||||
activate("death")
|
||||
|
||||
/obj/item/implant/explosive/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
@@ -29,32 +30,18 @@
|
||||
/obj/item/implant/explosive/activate(cause)
|
||||
. = ..()
|
||||
if(!cause || !imp_in || active)
|
||||
return 0
|
||||
return FALSE
|
||||
if(cause == "action_button" && !popup)
|
||||
popup = TRUE
|
||||
var/response = alert(imp_in, "Are you sure you want to activate your [name]? This will cause you to explode!", "[name] Confirmation", "Yes", "No")
|
||||
popup = FALSE
|
||||
if(response == "No")
|
||||
return 0
|
||||
heavy = round(heavy)
|
||||
medium = round(medium)
|
||||
weak = round(weak)
|
||||
to_chat(imp_in, "<span class='notice'>You activate your [name].</span>")
|
||||
active = TRUE
|
||||
var/turf/boomturf = get_turf(imp_in)
|
||||
message_admins("[ADMIN_LOOKUPFLW(imp_in)] has activated their [name] at [ADMIN_VERBOSEJMP(boomturf)], with cause of [cause].")
|
||||
//If the delay is short, just blow up already jeez
|
||||
if(delay <= 7)
|
||||
explosion(src,heavy,medium,weak,weak, flame_range = weak)
|
||||
if(imp_in)
|
||||
imp_in.gib(1)
|
||||
qdel(src)
|
||||
return
|
||||
timed_explosion()
|
||||
return FALSE
|
||||
addtimer(CALLBACK(src, .proc/timed_explosion, cause), 1)
|
||||
|
||||
/obj/item/implant/explosive/implant(mob/living/target)
|
||||
for(var/X in target.implants)
|
||||
if(istype(X, type))
|
||||
if(istype(X, /obj/item/implant/explosive))
|
||||
var/obj/item/implant/explosive/imp_e = X
|
||||
imp_e.heavy += heavy
|
||||
imp_e.medium += medium
|
||||
@@ -65,22 +52,37 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/implant/explosive/proc/timed_explosion()
|
||||
imp_in.visible_message("<span class='warning'>[imp_in] starts beeping ominously!</span>")
|
||||
playsound(loc, 'sound/items/timer.ogg', 30, 0)
|
||||
sleep(delay*0.25)
|
||||
if(imp_in && !imp_in.stat)
|
||||
/obj/item/implant/explosive/proc/timed_explosion(cause)
|
||||
if(cause == "death" && imp_in.stat != DEAD)
|
||||
return FALSE
|
||||
heavy = round(heavy)
|
||||
medium = round(medium)
|
||||
weak = round(weak)
|
||||
to_chat(imp_in, "<span class='notice'>You activate your [name].</span>")
|
||||
active = TRUE
|
||||
var/turf/boomturf = get_turf(imp_in)
|
||||
message_admins("[ADMIN_LOOKUPFLW(imp_in)] has activated their [name] at [ADMIN_VERBOSEJMP(boomturf)], with cause of [cause].")
|
||||
if(delay > 7)
|
||||
imp_in?.visible_message("<span class='warning'>[imp_in] starts beeping ominously!</span>")
|
||||
playsound(get_turf(imp_in ? imp_in : src), 'sound/items/timer.ogg', 30, 0)
|
||||
addtimer(CALLBACK(src, .proc/double_pain, TRUE), delay * 0.25)
|
||||
addtimer(CALLBACK(src, .proc/double_pain), delay * 0.5)
|
||||
addtimer(CALLBACK(src, .proc/double_pain), delay * 0.75)
|
||||
addtimer(CALLBACK(src, .proc/boom_goes_the_weasel), delay)
|
||||
else //If the delay is short, just blow up already jeez
|
||||
boom_goes_the_weasel()
|
||||
|
||||
/obj/item/implant/explosive/proc/double_pain(message = FALSE)
|
||||
playsound(get_turf(imp_in ? imp_in : src), 'sound/items/timer.ogg', 30, 0)
|
||||
if(!imp_in)
|
||||
return
|
||||
if(message && imp_in.stat == CONSCIOUS)
|
||||
imp_in.visible_message("<span class='warning'>[imp_in] doubles over in pain!</span>")
|
||||
imp_in.Knockdown(140)
|
||||
playsound(loc, 'sound/items/timer.ogg', 30, 0)
|
||||
sleep(delay*0.25)
|
||||
playsound(loc, 'sound/items/timer.ogg', 30, 0)
|
||||
sleep(delay*0.25)
|
||||
playsound(loc, 'sound/items/timer.ogg', 30, 0)
|
||||
sleep(delay*0.25)
|
||||
explosion(src,heavy,medium,weak,weak, flame_range = weak)
|
||||
if(imp_in)
|
||||
imp_in.gib(1)
|
||||
imp_in.Knockdown(140)
|
||||
|
||||
/obj/item/implant/explosive/proc/boom_goes_the_weasel()
|
||||
explosion(get_turf(imp_in ? imp_in : src), heavy, medium, weak, weak, flame_range = weak)
|
||||
imp_in?.gib(TRUE)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/implant/explosive/macro
|
||||
@@ -95,17 +97,7 @@
|
||||
/obj/item/implant/explosive/macro/implant(mob/living/target)
|
||||
for(var/X in target.implants)
|
||||
if(istype(X, type))
|
||||
return 0
|
||||
|
||||
for(var/Y in target.implants)
|
||||
if(istype(Y, /obj/item/implant/explosive))
|
||||
var/obj/item/implant/explosive/imp_e = Y
|
||||
heavy += imp_e.heavy
|
||||
medium += imp_e.medium
|
||||
weak += imp_e.weak
|
||||
delay += imp_e.delay
|
||||
qdel(imp_e)
|
||||
break
|
||||
return FALSE
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/obj/item/implant/mindshield
|
||||
name = "mindshield implant"
|
||||
desc = "Protects against brainwashing."
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
activated = 0
|
||||
|
||||
/obj/item/implant/mindshield/get_data()
|
||||
|
||||
@@ -69,62 +69,4 @@
|
||||
healthstring = "<small>Oxygen Deprivation Damage => [round(L.getOxyLoss())]<br />Fire Damage => [round(L.getFireLoss())]<br />Toxin Damage => [round(L.getToxLoss())]<br />Brute Force Damage => [round(L.getBruteLoss())]</small>"
|
||||
if (!healthstring)
|
||||
healthstring = "ERROR"
|
||||
return healthstring
|
||||
|
||||
/obj/item/implant/radio
|
||||
name = "internal radio implant"
|
||||
activated = TRUE
|
||||
var/obj/item/radio/radio
|
||||
var/radio_key
|
||||
var/subspace_transmission = FALSE
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "walkietalkie"
|
||||
|
||||
/obj/item/implant/radio/activate()
|
||||
. = ..()
|
||||
// needs to be GLOB.deep_inventory_state otherwise it won't open
|
||||
radio.ui_interact(usr, "main", null, FALSE, null, GLOB.deep_inventory_state)
|
||||
|
||||
/obj/item/implant/radio/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
radio = new(src)
|
||||
// almost like an internal headset, but without the
|
||||
// "must be in ears to hear" restriction.
|
||||
radio.name = "internal radio"
|
||||
radio.subspace_transmission = subspace_transmission
|
||||
radio.canhear_range = 0
|
||||
if(radio_key)
|
||||
radio.keyslot = new radio_key
|
||||
radio.recalculateChannels()
|
||||
|
||||
/obj/item/implant/radio/mining
|
||||
radio_key = /obj/item/encryptionkey/headset_cargo
|
||||
|
||||
/obj/item/implant/radio/syndicate
|
||||
desc = "Are you there God? It's me, Syndicate Comms Agent."
|
||||
radio_key = /obj/item/encryptionkey/syndicate
|
||||
subspace_transmission = TRUE
|
||||
|
||||
/obj/item/implant/radio/slime
|
||||
name = "slime radio"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "adamantine_resonator"
|
||||
radio_key = /obj/item/encryptionkey/headset_sci
|
||||
subspace_transmission = TRUE
|
||||
|
||||
/obj/item/implant/radio/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Internal Radio Implant<BR>
|
||||
<b>Life:</b> 24 hours<BR>
|
||||
<b>Implant Details:</b> Allows user to use an internal radio, useful if user expects equipment loss, or cannot equip conventional radios."}
|
||||
return dat
|
||||
|
||||
/obj/item/implanter/radio
|
||||
name = "implanter (internal radio)"
|
||||
imp_type = /obj/item/implant/radio
|
||||
|
||||
/obj/item/implanter/radio/syndicate
|
||||
name = "implanter (internal syndicate radio)"
|
||||
imp_type = /obj/item/implant/radio/syndicate
|
||||
|
||||
return healthstring
|
||||
69
code/game/objects/items/implants/implant_radio.dm
Normal file
69
code/game/objects/items/implants/implant_radio.dm
Normal file
@@ -0,0 +1,69 @@
|
||||
/obj/item/implant/radio
|
||||
name = "internal radio implant"
|
||||
activated = TRUE
|
||||
var/obj/item/radio/internal/radio
|
||||
var/radio_key
|
||||
var/subspace_transmission = FALSE
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "walkietalkie"
|
||||
|
||||
/obj/item/implant/radio/activate()
|
||||
. = ..()
|
||||
// needs to be GLOB.deep_inventory_state otherwise it won't open
|
||||
radio.ui_interact(usr, "main", null, FALSE, null, GLOB.deep_inventory_state)
|
||||
|
||||
/obj/item/implant/radio/implant(mob/living/target, mob/user, silent = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(radio)
|
||||
radio.forceMove(target)
|
||||
return
|
||||
radio = new(target)
|
||||
// almost like an internal headset, but without the
|
||||
// "must be in ears to hear" restriction.
|
||||
radio.name = "internal radio"
|
||||
radio.subspace_transmission = subspace_transmission
|
||||
radio.canhear_range = 0
|
||||
if(radio_key)
|
||||
radio.keyslot = new radio_key
|
||||
radio.recalculateChannels()
|
||||
|
||||
/obj/item/implant/radio/removed(mob/target, silent = FALSE, special = 0)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(!special)
|
||||
qdel(radio)
|
||||
else
|
||||
radio?.moveToNullspace()
|
||||
|
||||
/obj/item/implant/radio/mining
|
||||
radio_key = /obj/item/encryptionkey/headset_cargo
|
||||
|
||||
/obj/item/implant/radio/syndicate
|
||||
desc = "Are you there God? It's me, Syndicate Comms Agent."
|
||||
radio_key = /obj/item/encryptionkey/syndicate
|
||||
subspace_transmission = TRUE
|
||||
|
||||
/obj/item/implant/radio/slime
|
||||
name = "slime radio"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "adamantine_resonator"
|
||||
radio_key = /obj/item/encryptionkey/headset_sci
|
||||
subspace_transmission = TRUE
|
||||
|
||||
/obj/item/implant/radio/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Internal Radio Implant<BR>
|
||||
<b>Life:</b> 24 hours<BR>
|
||||
<b>Implant Details:</b> Allows user to use an internal radio, useful if user expects equipment loss, or cannot equip conventional radios."}
|
||||
return dat
|
||||
|
||||
/obj/item/implanter/radio
|
||||
name = "implanter (internal radio)"
|
||||
imp_type = /obj/item/implant/radio
|
||||
|
||||
/obj/item/implanter/radio/syndicate
|
||||
name = "implanter (internal syndicate radio)"
|
||||
imp_type = /obj/item/implant/radio/syndicate
|
||||
@@ -4,30 +4,44 @@
|
||||
icon_state = "storage"
|
||||
item_color = "r"
|
||||
var/max_slot_stacking = 4
|
||||
var/obj/item/storage/bluespace_pocket/pocket
|
||||
|
||||
/obj/item/implant/storage/activate()
|
||||
. = ..()
|
||||
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SHOW, imp_in, TRUE)
|
||||
SEND_SIGNAL(pocket, COMSIG_TRY_STORAGE_SHOW, imp_in, TRUE)
|
||||
|
||||
/obj/item/implant/storage/removed(source, silent = FALSE, special = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(!special)
|
||||
qdel(GetComponent(/datum/component/storage/concrete/implant))
|
||||
if(!special)
|
||||
qdel(pocket)
|
||||
else
|
||||
pocket?.moveToNullspace()
|
||||
return ..()
|
||||
|
||||
/obj/item/implant/storage/implant(mob/living/target, mob/user, silent = FALSE)
|
||||
for(var/X in target.implants)
|
||||
if(istype(X, type))
|
||||
var/obj/item/implant/storage/imp_e = X
|
||||
GET_COMPONENT_FROM(STR, /datum/component/storage, imp_e)
|
||||
GET_COMPONENT_FROM(STR, /datum/component/storage, imp_e.pocket)
|
||||
if(!STR || (STR && STR.max_items < max_slot_stacking))
|
||||
imp_e.AddComponent(/datum/component/storage/concrete/implant)
|
||||
imp_e.pocket.AddComponent(/datum/component/storage/concrete/implant)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
return FALSE
|
||||
AddComponent(/datum/component/storage/concrete/implant)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(pocket)
|
||||
pocket.forceMove(target)
|
||||
else
|
||||
pocket = new(target)
|
||||
|
||||
return ..()
|
||||
/obj/item/storage/bluespace_pocket
|
||||
name = "internal bluespace pocket"
|
||||
icon_state = "pillbox"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
desc = "A tiny yet spacious pocket, usually found implanted inside sneaky syndicate agents and nowhere else."
|
||||
component_type = /datum/component/storage/concrete/implant
|
||||
resistance_flags = INDESTRUCTIBLE //A bomb!
|
||||
item_flags = DROPDEL
|
||||
|
||||
/obj/item/implanter/storage
|
||||
name = "implanter (storage)"
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
desc = "Track with this."
|
||||
activated = 0
|
||||
|
||||
/obj/item/implant/tracking/New()
|
||||
..()
|
||||
/obj/item/implant/tracking/Initialize()
|
||||
. = ..()
|
||||
GLOB.tracked_implants += src
|
||||
|
||||
/obj/item/implant/tracking/Destroy()
|
||||
@@ -15,7 +15,31 @@
|
||||
imp_type = /obj/item/implant/tracking
|
||||
|
||||
/obj/item/implanter/tracking/gps
|
||||
imp_type = /obj/item/gps/mining/internal
|
||||
imp_type = /obj/item/implant/gps
|
||||
|
||||
/obj/item/implant/gps
|
||||
name = "\improper GPS implant"
|
||||
desc = "Track with this and a GPS."
|
||||
activated = FALSE
|
||||
var/obj/item/gps/internal/mining/real_gps
|
||||
|
||||
/obj/item/implant/gps/implant(mob/living/target, mob/user, silent = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(real_gps)
|
||||
real_gps.forceMove(target)
|
||||
else
|
||||
real_gps = new(target)
|
||||
|
||||
/obj/item/implant/gps/removed(mob/living/source, silent = FALSE, special = 0)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(!special)
|
||||
qdel(real_gps)
|
||||
else
|
||||
real_gps?.moveToNullspace()
|
||||
|
||||
/obj/item/implant/tracking/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
|
||||
@@ -1,23 +1,23 @@
|
||||
/obj/item/implant/uplink
|
||||
name = "uplink implant"
|
||||
desc = "Sneeki breeki."
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
var/starting_tc = 0
|
||||
|
||||
/obj/item/implant/uplink/Initialize(mapload, _owner)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/uplink, _owner, TRUE, FALSE, null, starting_tc)
|
||||
|
||||
/obj/item/implanter/uplink
|
||||
name = "implanter (uplink)"
|
||||
imp_type = /obj/item/implant/uplink
|
||||
|
||||
/obj/item/implanter/uplink/precharged
|
||||
name = "implanter (precharged uplink)"
|
||||
imp_type = /obj/item/implant/uplink/precharged
|
||||
|
||||
/obj/item/implant/uplink/precharged
|
||||
starting_tc = 10
|
||||
/obj/item/implant/uplink
|
||||
name = "uplink implant"
|
||||
desc = "Sneeki breeki."
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
var/starting_tc = 0
|
||||
|
||||
/obj/item/implant/uplink/Initialize(mapload, _owner)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/uplink, _owner, TRUE, FALSE, null, starting_tc, GLOB.not_incapacitated_state)
|
||||
|
||||
/obj/item/implanter/uplink
|
||||
name = "implanter (uplink)"
|
||||
imp_type = /obj/item/implant/uplink
|
||||
|
||||
/obj/item/implanter/uplink/precharged
|
||||
name = "implanter (precharged uplink)"
|
||||
imp_type = /obj/item/implant/uplink/precharged
|
||||
|
||||
/obj/item/implant/uplink/precharged
|
||||
starting_tc = 10
|
||||
@@ -142,6 +142,8 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
sharpness = IS_SHARP
|
||||
light_color = "#40ceff"
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 0.7
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
|
||||
@@ -89,6 +89,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasmaglass
|
||||
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
|
||||
tableVariant = /obj/structure/table/plasmaglass
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/fifty
|
||||
amount = 50
|
||||
|
||||
@@ -9,9 +9,10 @@
|
||||
item_flags = NOBLUDGEON
|
||||
|
||||
/obj/item/stack/telecrystal/attack(mob/target, mob/user)
|
||||
if(target == user) //You can't go around smacking people with crystals to find out if they have an uplink or not.
|
||||
for(var/obj/item/implant/uplink/I in target)
|
||||
if(I && I.imp_in)
|
||||
if(target == user && isliving(user)) //You can't go around smacking people with crystals to find out if they have an uplink or not.
|
||||
var/mob/living/L = user
|
||||
for(var/obj/item/implant/uplink/I in L.implants)
|
||||
if(I?.imp_in)
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, I)
|
||||
if(hidden_uplink)
|
||||
hidden_uplink.telecrystals += amount
|
||||
|
||||
@@ -493,12 +493,9 @@
|
||||
desc = "A large duffel bag for holding surgical tools. Bears the logo of an advanced med-tech firm."
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/surgery_adv/PopulateContents()
|
||||
new /obj/item/hemostat/adv(src)
|
||||
new /obj/item/circular_saw/adv(src)
|
||||
new /obj/item/scalpel/adv(src)
|
||||
new /obj/item/retractor/adv(src)
|
||||
new /obj/item/cautery/adv(src)
|
||||
new /obj/item/surgicaldrill/adv(src)
|
||||
new /obj/item/scalpel/advanced(src)
|
||||
new /obj/item/retractor/advanced(src)
|
||||
new /obj/item/surgicaldrill/advanced(src)
|
||||
new /obj/item/surgical_drapes(src)
|
||||
new /obj/item/storage/firstaid/tactical(src)
|
||||
new /obj/item/clothing/suit/straight_jacket(src)
|
||||
|
||||
@@ -185,12 +185,9 @@
|
||||
content_overlays = FALSE
|
||||
|
||||
/obj/item/storage/belt/medical/surgery_belt_adv/PopulateContents()
|
||||
new /obj/item/hemostat/adv(src)
|
||||
new /obj/item/circular_saw/adv(src)
|
||||
new /obj/item/scalpel/adv(src)
|
||||
new /obj/item/retractor/adv(src)
|
||||
new /obj/item/cautery/adv(src)
|
||||
new /obj/item/surgicaldrill/adv(src)
|
||||
new /obj/item/scalpel/advanced(src)
|
||||
new /obj/item/retractor/advanced(src)
|
||||
new /obj/item/surgicaldrill/advanced(src)
|
||||
new /obj/item/surgical_drapes(src)
|
||||
|
||||
/obj/item/storage/belt/security
|
||||
|
||||
@@ -75,15 +75,14 @@
|
||||
|
||||
temp += "<B>Implant Signals:</B><BR>"
|
||||
for (var/obj/item/implant/tracking/W in GLOB.tracked_implants)
|
||||
if (!W.imp_in || !isliving(W.loc))
|
||||
if (!isliving(W.imp_in))
|
||||
continue
|
||||
else
|
||||
var/mob/living/M = W.loc
|
||||
if (M.stat == DEAD)
|
||||
if (M.timeofdeath + 6000 < world.time)
|
||||
continue
|
||||
var/mob/living/M = W.imp_in
|
||||
if (M.stat == DEAD)
|
||||
if (M.timeofdeath + 6000 < world.time)
|
||||
continue
|
||||
|
||||
var/turf/tr = get_turf(W)
|
||||
var/turf/tr = get_turf(M)
|
||||
if (tr.z == sr.z && tr)
|
||||
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
if (direct < 20)
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
. = ..()
|
||||
if(!sliver)
|
||||
return
|
||||
if(ismovableatom(O) && O != sliver)
|
||||
if(proximity && ismovableatom(O) && O != sliver)
|
||||
Consume(O, user)
|
||||
|
||||
/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom) // no instakill supermatter javelins
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
if(!wielded || !user)
|
||||
return
|
||||
wielded = 0
|
||||
if(force_unwielded)
|
||||
if(!isnull(force_unwielded))
|
||||
force = force_unwielded
|
||||
var/sf = findtext(name," (Wielded)")
|
||||
if(sf)
|
||||
@@ -599,6 +599,8 @@
|
||||
sharpness = IS_SHARP
|
||||
actions_types = list(/datum/action/item_action/startchainsaw)
|
||||
var/on = FALSE
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/twohanded/required/chainsaw/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -436,6 +436,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/mounted_chainsaw/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -288,17 +288,19 @@ LINEN BINS
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 70
|
||||
var/amount = 10
|
||||
var/list/sheet_types = list(/obj/item/bedsheet)
|
||||
var/static/allowed_sheets = list(/obj/item/bedsheet, /obj/item/reagent_containers/rag/towel)
|
||||
var/list/sheets = list()
|
||||
var/obj/item/hidden = null
|
||||
|
||||
/obj/structure/bedsheetbin/examine(mob/user)
|
||||
..()
|
||||
if(amount < 1)
|
||||
to_chat(user, "There are no bed sheets in the bin.")
|
||||
to_chat(user, "There are no sheets in the bin.")
|
||||
else if(amount == 1)
|
||||
to_chat(user, "There is one bed sheet in the bin.")
|
||||
to_chat(user, "There is one sheet in the bin.")
|
||||
else
|
||||
to_chat(user, "There are [amount] bed sheets in the bin.")
|
||||
to_chat(user, "There are [amount] sheets in the bin.")
|
||||
|
||||
|
||||
/obj/structure/bedsheetbin/update_icon()
|
||||
@@ -317,8 +319,9 @@ LINEN BINS
|
||||
..()
|
||||
|
||||
/obj/structure/bedsheetbin/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/bedsheet))
|
||||
if(is_type_in_list(I, allowed_sheets))
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot place it into the bin!</span>")
|
||||
return
|
||||
sheets.Add(I)
|
||||
amount++
|
||||
@@ -339,18 +342,19 @@ LINEN BINS
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(user.lying)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
if(amount >= 1)
|
||||
amount--
|
||||
|
||||
var/obj/item/bedsheet/B
|
||||
var/obj/item/B
|
||||
if(sheets.len > 0)
|
||||
B = sheets[sheets.len]
|
||||
sheets.Remove(B)
|
||||
|
||||
else
|
||||
B = new /obj/item/bedsheet(loc)
|
||||
var/chosen = pick(sheet_types)
|
||||
B = new chosen
|
||||
|
||||
B.forceMove(drop_location())
|
||||
user.put_in_hands(B)
|
||||
@@ -362,19 +366,20 @@ LINEN BINS
|
||||
to_chat(user, "<span class='notice'>[hidden] falls out of [B]!</span>")
|
||||
hidden = null
|
||||
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/structure/bedsheetbin/attack_tk(mob/user)
|
||||
if(amount >= 1)
|
||||
amount--
|
||||
|
||||
var/obj/item/bedsheet/B
|
||||
var/obj/item/B
|
||||
if(sheets.len > 0)
|
||||
B = sheets[sheets.len]
|
||||
sheets.Remove(B)
|
||||
|
||||
else
|
||||
B = new /obj/item/bedsheet(loc)
|
||||
var/chosen = pick(sheet_types)
|
||||
B = new chosen
|
||||
|
||||
B.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You telekinetically remove [B] from [src].</span>")
|
||||
@@ -384,5 +389,11 @@ LINEN BINS
|
||||
hidden.forceMove(drop_location())
|
||||
hidden = null
|
||||
|
||||
/obj/structure/bedsheetbin/towel
|
||||
desc = "It looks rather cosy. This one is designed to hold towels."
|
||||
sheet_types = list(/obj/item/reagent_containers/rag/towel)
|
||||
|
||||
add_fingerprint(user)
|
||||
/obj/structure/bedsheetbin/color
|
||||
sheet_types = list(/obj/item/bedsheet, /obj/item/bedsheet/blue, /obj/item/bedsheet/green, /obj/item/bedsheet/orange, \
|
||||
/obj/item/bedsheet/purple, /obj/item/bedsheet/red, /obj/item/bedsheet/yellow, /obj/item/bedsheet/brown, \
|
||||
/obj/item/bedsheet/black)
|
||||
@@ -99,6 +99,25 @@
|
||||
name = "freezer"
|
||||
icon_state = "freezer"
|
||||
|
||||
//Snowflake organ freezer code
|
||||
//Order is important, since we check source, we need to do the check whenever we have all the organs in the crate
|
||||
|
||||
/obj/structure/closet/crate/freezer/open()
|
||||
recursive_organ_check(src)
|
||||
..()
|
||||
|
||||
/obj/structure/closet/crate/freezer/close()
|
||||
..()
|
||||
recursive_organ_check(src)
|
||||
|
||||
/obj/structure/closet/crate/freezer/Destroy()
|
||||
recursive_organ_check(src)
|
||||
..()
|
||||
|
||||
/obj/structure/closet/crate/freezer/Initialize()
|
||||
. = ..()
|
||||
recursive_organ_check(src)
|
||||
|
||||
/obj/structure/closet/crate/freezer/blood
|
||||
name = "blood freezer"
|
||||
desc = "A freezer containing packs of blood."
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
death = FALSE
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
flavour_text = "<span class='big bold'>You are an ash walker.</span><b> Your tribe worships <span class='danger'>the Necropolis</span>. The wastes are sacred ground, its monsters a blessed bounty. \
|
||||
flavour_text = "<span class='big bold'>You are an ash walker.</span><b> Your tribe worships <span class='danger'>the Necropolis</span>. The wastes are sacred ground, its monsters a blessed bounty. You would never leave its beautiful expanse. \
|
||||
You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest.</b>"
|
||||
assignedrole = "Ash Walker"
|
||||
|
||||
|
||||
@@ -182,6 +182,8 @@
|
||||
soundin = pick('sound/voice/beepsky/god.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/beepsky/secureday.ogg', 'sound/voice/beepsky/radio.ogg', 'sound/voice/beepsky/insult.ogg', 'sound/voice/beepsky/creep.ogg')
|
||||
if("honkbot_e")
|
||||
soundin = pick('sound/items/bikehorn.ogg', 'sound/items/AirHorn2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/items/AirHorn.ogg', 'sound/effects/reee.ogg', 'sound/items/WEEOO1.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/beepsky/creep.ogg','sound/magic/Fireball.ogg' ,'sound/effects/pray.ogg', 'sound/voice/hiss1.ogg','sound/machines/buzz-sigh.ogg', 'sound/machines/ping.ogg', 'sound/weapons/flashbang.ogg', 'sound/weapons/bladeslice.ogg')
|
||||
if("goose")
|
||||
soundin = pick('sound/creatures/goose1.ogg', 'sound/creatures/goose2.ogg', 'sound/creatures/goose3.ogg', 'sound/creatures/goose4.ogg')
|
||||
//START OF CIT CHANGES - adds random vore sounds
|
||||
if ("struggle_sound")
|
||||
soundin = pick( 'sound/vore/pred/struggle_01.ogg','sound/vore/pred/struggle_02.ogg','sound/vore/pred/struggle_03.ogg',
|
||||
|
||||
@@ -465,16 +465,21 @@
|
||||
/turf/AllowDrop()
|
||||
return TRUE
|
||||
|
||||
/turf/proc/add_vomit_floor(mob/living/carbon/M, toxvomit = NONE)
|
||||
/turf/proc/add_vomit_floor(mob/living/M, toxvomit = NONE)
|
||||
|
||||
var/obj/effect/decal/cleanable/vomit/V = new /obj/effect/decal/cleanable/vomit(src, M.get_static_viruses())
|
||||
// If the vomit combined, apply toxicity and reagents to the old vomit
|
||||
//if the vomit combined, apply toxicity and reagents to the old vomit
|
||||
if (QDELETED(V))
|
||||
V = locate() in src
|
||||
// Make toxins and blazaam vomit look different
|
||||
if(toxvomit == VOMIT_PURPLE)
|
||||
V.icon_state = "vomitpurp_[pick(1,4)]"
|
||||
else if(toxvomit == VOMIT_TOXIC)
|
||||
else if (toxvomit == VOMIT_TOXIC)
|
||||
V.icon_state = "vomittox_[pick(1,4)]"
|
||||
if (iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(C.reagents)
|
||||
clear_reagents_to_vomit_pool(C,V)
|
||||
|
||||
/proc/clear_reagents_to_vomit_pool(mob/living/carbon/M, obj/effect/decal/cleanable/vomit/V)
|
||||
M.reagents.trans_to(V, M.reagents.total_volume / 10)
|
||||
@@ -487,4 +492,4 @@
|
||||
//Whatever happens after high temperature fire dies out or thermite reaction works.
|
||||
//Should return new turf
|
||||
/turf/proc/Melt()
|
||||
return ScrapeAway()
|
||||
return ScrapeAway()
|
||||
|
||||
@@ -1,61 +0,0 @@
|
||||
/mob/living/carbon/human/virtual_reality
|
||||
var/datum/mind/real_mind // where is my mind t. pixies
|
||||
var/obj/machinery/vr_sleeper/vr_sleeper
|
||||
var/datum/action/quit_vr/quit_action
|
||||
|
||||
/mob/living/carbon/human/virtual_reality/Initialize()
|
||||
. = ..()
|
||||
quit_action = new()
|
||||
quit_action.Grant(src)
|
||||
|
||||
/mob/living/carbon/human/virtual_reality/death()
|
||||
revert_to_reality()
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/virtual_reality/Destroy()
|
||||
revert_to_reality()
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/virtual_reality/Life()
|
||||
. = ..()
|
||||
if(real_mind)
|
||||
var/mob/living/real_me = real_mind.current
|
||||
if (real_me && real_me.stat == CONSCIOUS)
|
||||
return
|
||||
revert_to_reality(FALSE)
|
||||
|
||||
/mob/living/carbon/human/virtual_reality/ghostize()
|
||||
stack_trace("Ghostize was called on a virtual reality mob")
|
||||
|
||||
/mob/living/carbon/human/virtual_reality/ghost()
|
||||
set category = "OOC"
|
||||
set name = "Ghost"
|
||||
set desc = "Relinquish your life and enter the land of the dead."
|
||||
revert_to_reality(FALSE)
|
||||
|
||||
/mob/living/carbon/human/virtual_reality/proc/revert_to_reality(deathchecks = TRUE)
|
||||
if(real_mind && mind)
|
||||
real_mind.current.audiovisual_redirect = null
|
||||
real_mind.current.ckey = ckey
|
||||
real_mind.current.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
if(deathchecks && vr_sleeper)
|
||||
if(vr_sleeper.you_die_in_the_game_you_die_for_real)
|
||||
to_chat(real_mind, "<span class='warning'>You feel everything fading away...</span>")
|
||||
real_mind.current.death(0)
|
||||
if(deathchecks && vr_sleeper)
|
||||
vr_sleeper.vr_human = null
|
||||
vr_sleeper = null
|
||||
real_mind = null
|
||||
|
||||
/datum/action/quit_vr
|
||||
name = "Quit Virtual Reality"
|
||||
icon_icon = 'icons/mob/actions/actions_vr.dmi'
|
||||
button_icon_state = "logout"
|
||||
|
||||
/datum/action/quit_vr/Trigger()
|
||||
if(..())
|
||||
if(istype(owner, /mob/living/carbon/human/virtual_reality))
|
||||
var/mob/living/carbon/human/virtual_reality/VR = owner
|
||||
VR.revert_to_reality(FALSE)
|
||||
else
|
||||
Remove(owner)
|
||||
44
code/modules/VR/vr_mob.dm
Normal file
44
code/modules/VR/vr_mob.dm
Normal file
@@ -0,0 +1,44 @@
|
||||
/mob/proc/build_virtual_character(mob/M)
|
||||
mind_initialize()
|
||||
if(!M)
|
||||
return FALSE
|
||||
name = M.name
|
||||
real_name = M.real_name
|
||||
mind.name = M.real_name
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/build_virtual_character(mob/M)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
C.dna?.transfer_identity(src)
|
||||
|
||||
/mob/living/carbon/human/build_virtual_character(mob/M, datum/outfit/outfit)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/mob/living/carbon/human/H
|
||||
if(ishuman(M))
|
||||
H = M
|
||||
socks = H ? H.socks : random_socks()
|
||||
socks_color = H ? H.socks_color : random_color()
|
||||
undershirt = H ? H.undershirt : random_undershirt(M.gender)
|
||||
shirt_color = H ? H.shirt_color : random_color()
|
||||
underwear = H ? H.underwear : random_underwear(M.gender)
|
||||
undie_color = H ? H.undie_color : random_color()
|
||||
give_genitals(TRUE)
|
||||
if(outfit)
|
||||
var/datum/outfit/O = new outfit()
|
||||
O.equip(src)
|
||||
|
||||
/datum/action/quit_vr
|
||||
name = "Quit Virtual Reality"
|
||||
icon_icon = 'icons/mob/actions/actions_vr.dmi'
|
||||
button_icon_state = "logout"
|
||||
|
||||
/datum/action/quit_vr/Trigger() //this merely a trigger for /datum/component/virtual_reality
|
||||
. = ..()
|
||||
if(!.)
|
||||
Remove(owner)
|
||||
@@ -1,5 +1,3 @@
|
||||
|
||||
|
||||
//Glorified teleporter that puts you in a new human body.
|
||||
// it's """VR"""
|
||||
/obj/machinery/vr_sleeper
|
||||
@@ -12,9 +10,10 @@
|
||||
circuit = /obj/item/circuitboard/machine/vr_sleeper
|
||||
var/you_die_in_the_game_you_die_for_real = FALSE
|
||||
var/datum/effect_system/spark_spread/sparks
|
||||
var/mob/living/carbon/human/virtual_reality/vr_human
|
||||
var/mob/living/vr_mob
|
||||
var/virtual_mob_type = /mob/living/carbon/human
|
||||
var/vr_category = "default" //Specific category of spawn points to pick from
|
||||
var/allow_creating_vr_humans = TRUE //So you can have vr_sleepers that always spawn you as a specific person or 1 life/chance vr games
|
||||
var/allow_creating_vr_mobs = TRUE //So you can have vr_sleepers that always spawn you as a specific person or 1 life/chance vr games
|
||||
var/only_current_user_can_interact = FALSE
|
||||
|
||||
/obj/machinery/vr_sleeper/Initialize()
|
||||
@@ -44,7 +43,7 @@
|
||||
|
||||
/obj/machinery/vr_sleeper/Destroy()
|
||||
open_machine()
|
||||
cleanup_vr_human()
|
||||
cleanup_vr_mob()
|
||||
QDEL_NULL(sparks)
|
||||
return ..()
|
||||
|
||||
@@ -58,8 +57,9 @@
|
||||
|
||||
/obj/machinery/vr_sleeper/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(you_die_in_the_game_you_die_for_real)
|
||||
if(!(obj_flags & EMAGGED))
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
you_die_in_the_game_you_die_for_real = TRUE
|
||||
sparks.start()
|
||||
addtimer(CALLBACK(src, .proc/emagNotify), 150)
|
||||
@@ -69,12 +69,11 @@
|
||||
icon_state = "[initial(icon_state)][state_open ? "-open" : ""]"
|
||||
|
||||
/obj/machinery/vr_sleeper/open_machine()
|
||||
if(!state_open)
|
||||
if(vr_human)
|
||||
vr_human.revert_to_reality(FALSE)
|
||||
if(occupant)
|
||||
SStgui.close_user_uis(occupant, src)
|
||||
..()
|
||||
if(state_open)
|
||||
return
|
||||
if(occupant)
|
||||
SStgui.close_user_uis(occupant, src)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/vr_sleeper/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
@@ -94,22 +93,20 @@
|
||||
if("vr_connect")
|
||||
var/mob/living/carbon/human/human_occupant = occupant
|
||||
if(human_occupant && human_occupant.mind && usr == occupant)
|
||||
|
||||
to_chat(occupant, "<span class='warning'>Transferring to virtual reality...</span>")
|
||||
if(vr_human && vr_human.stat == CONSCIOUS && !vr_human.real_mind)
|
||||
SStgui.close_user_uis(occupant, src)
|
||||
human_occupant.audiovisual_redirect = vr_human
|
||||
vr_human.real_mind = human_occupant.mind
|
||||
vr_human.ckey = human_occupant.ckey
|
||||
to_chat(vr_human, "<span class='notice'>Transfer successful! You are now playing as [vr_human] in VR!</span>")
|
||||
if(vr_mob && (!istype(vr_mob) || !vr_mob.InCritical()) && !vr_mob.GetComponent(/datum/component/virtual_reality))
|
||||
vr_mob.AddComponent(/datum/component/virtual_reality, human_occupant, src, you_die_in_the_game_you_die_for_real)
|
||||
to_chat(vr_mob, "<span class='notice'>Transfer successful! You are now playing as [vr_mob] in VR!</span>")
|
||||
else
|
||||
if(allow_creating_vr_humans)
|
||||
if(allow_creating_vr_mobs)
|
||||
to_chat(occupant, "<span class='warning'>Virtual avatar not found, attempting to create one...</span>")
|
||||
var/obj/effect/landmark/vr_spawn/V = get_vr_spawnpoint()
|
||||
var/turf/T = get_turf(V)
|
||||
if(T)
|
||||
SStgui.close_user_uis(occupant, src)
|
||||
build_virtual_human(occupant, T, V.vr_outfit)
|
||||
to_chat(vr_human, "<span class='notice'>Transfer successful! You are now playing as [vr_human] in VR!</span>")
|
||||
new_player(occupant, T, V.vr_outfit)
|
||||
to_chat(vr_mob, "<span class='notice'>Transfer successful! You are now playing as [vr_mob] in VR!</span>")
|
||||
else
|
||||
to_chat(occupant, "<span class='warning'>Virtual world misconfigured, aborting transfer</span>")
|
||||
else
|
||||
@@ -117,8 +114,8 @@
|
||||
. = TRUE
|
||||
if("delete_avatar")
|
||||
if(!occupant || usr == occupant)
|
||||
if(vr_human)
|
||||
cleanup_vr_human()
|
||||
if(vr_mob)
|
||||
cleanup_vr_mob()
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>The VR Sleeper's safeties prevent you from doing that.</span>")
|
||||
. = TRUE
|
||||
@@ -131,19 +128,22 @@
|
||||
|
||||
/obj/machinery/vr_sleeper/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
if(vr_human && !QDELETED(vr_human))
|
||||
if(vr_mob && !QDELETED(vr_mob))
|
||||
data["can_delete_avatar"] = TRUE
|
||||
var/status
|
||||
switch(vr_human.stat)
|
||||
if(CONSCIOUS)
|
||||
status = "Conscious"
|
||||
if(DEAD)
|
||||
status = "Dead"
|
||||
if(UNCONSCIOUS)
|
||||
status = "Unconscious"
|
||||
if(SOFT_CRIT)
|
||||
status = "Barely Conscious"
|
||||
data["vr_avatar"] = list("name" = vr_human.name, "status" = status, "health" = vr_human.health, "maxhealth" = vr_human.maxHealth)
|
||||
data["vr_avatar"] = list("name" = vr_mob.name)
|
||||
data["isliving"] = istype(vr_mob)
|
||||
if(data["isliving"])
|
||||
var/status
|
||||
switch(vr_mob.stat)
|
||||
if(CONSCIOUS)
|
||||
status = "Conscious"
|
||||
if(DEAD)
|
||||
status = "Dead"
|
||||
if(UNCONSCIOUS)
|
||||
status = "Unconscious"
|
||||
if(SOFT_CRIT)
|
||||
status = "Barely Conscious"
|
||||
data["vr_avatar"] += list("status" = status, "health" = vr_mob.health, "maxhealth" = vr_mob.maxHealth)
|
||||
data["toggle_open"] = state_open
|
||||
data["emagged"] = you_die_in_the_game_you_die_for_real
|
||||
data["isoccupant"] = (user == occupant)
|
||||
@@ -157,40 +157,25 @@
|
||||
for(var/obj/effect/landmark/vr_spawn/V in GLOB.landmarks_list)
|
||||
GLOB.vr_spawnpoints[V.vr_category] = V
|
||||
|
||||
/obj/machinery/vr_sleeper/proc/build_virtual_human(mob/living/carbon/human/H, location, var/datum/outfit/outfit, transfer = TRUE)
|
||||
if(H)
|
||||
cleanup_vr_human()
|
||||
vr_human = new /mob/living/carbon/human/virtual_reality(location)
|
||||
vr_human.mind_initialize()
|
||||
vr_human.vr_sleeper = src
|
||||
vr_human.real_mind = H.mind
|
||||
H.dna.transfer_identity(vr_human)
|
||||
vr_human.name = H.name
|
||||
vr_human.real_name = H.real_name
|
||||
vr_human.socks = H.socks
|
||||
vr_human.socks_color = H.socks_color
|
||||
vr_human.undershirt = H.undershirt
|
||||
vr_human.shirt_color = H.shirt_color
|
||||
vr_human.underwear = H.underwear
|
||||
vr_human.undie_color = H.undie_color
|
||||
vr_human.updateappearance(TRUE, TRUE, TRUE)
|
||||
vr_human.give_genitals(TRUE) //CITADEL ADD
|
||||
if(outfit)
|
||||
var/datum/outfit/O = new outfit()
|
||||
O.equip(vr_human)
|
||||
if(transfer && H.mind)
|
||||
SStgui.close_user_uis(H, src)
|
||||
H.audiovisual_redirect = vr_human
|
||||
vr_human.ckey = H.ckey
|
||||
/obj/machinery/vr_sleeper/proc/new_player(mob/living/carbon/human/H, location, datum/outfit/outfit, transfer = TRUE)
|
||||
if(!H)
|
||||
return
|
||||
cleanup_vr_mob()
|
||||
vr_mob = new virtual_mob_type(location)
|
||||
if(vr_mob.build_virtual_character(H, outfit))
|
||||
var/mob/living/carbon/human/vr_H = vr_mob
|
||||
vr_H.updateappearance(TRUE, TRUE, TRUE)
|
||||
if(!transfer || !H.mind)
|
||||
return
|
||||
vr_mob.AddComponent(/datum/component/virtual_reality, H, src, you_die_in_the_game_you_die_for_real)
|
||||
|
||||
/obj/machinery/vr_sleeper/proc/cleanup_vr_human()
|
||||
if(vr_human)
|
||||
vr_human.vr_sleeper = null // Prevents race condition where a new human could get created out of order and set to null.
|
||||
QDEL_NULL(vr_human)
|
||||
/obj/machinery/vr_sleeper/proc/cleanup_vr_mob()
|
||||
if(vr_mob)
|
||||
QDEL_NULL(vr_mob)
|
||||
|
||||
/obj/machinery/vr_sleeper/proc/emagNotify()
|
||||
if(vr_human)
|
||||
vr_human.Dizzy(10)
|
||||
if(vr_mob)
|
||||
vr_mob.Dizzy(10)
|
||||
|
||||
/obj/effect/landmark/vr_spawn //places you can spawn in VR, auto selected by the vr_sleeper during get_vr_spawnpoint()
|
||||
var/vr_category = "default" //So we can have specific sleepers, eg: "Basketball VR Sleeper", etc.
|
||||
@@ -222,6 +207,7 @@
|
||||
color = "#00FF00"
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
var/area/vr_area
|
||||
var/list/corpse_party
|
||||
|
||||
/obj/effect/vr_clean_master/Initialize()
|
||||
. = ..()
|
||||
@@ -234,7 +220,8 @@
|
||||
qdel(casing)
|
||||
for(var/obj/effect/decal/cleanable/C in vr_area)
|
||||
qdel(C)
|
||||
for (var/mob/living/carbon/human/virtual_reality/H in vr_area)
|
||||
if (H.stat == DEAD && !H.vr_sleeper && !H.real_mind)
|
||||
qdel(H)
|
||||
for (var/A in corpse_party)
|
||||
var/mob/M = A
|
||||
if(get_area(M) == vr_area && M.stat == DEAD)
|
||||
qdel(M)
|
||||
addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
|
||||
|
||||
@@ -35,8 +35,9 @@
|
||||
H.dna.features["spines"] = pick(GLOB.spines_list)
|
||||
H.dna.features["body_markings"] = pick(GLOB.body_markings_list)
|
||||
H.dna.features["insect_wings"] = pick(GLOB.insect_wings_list)
|
||||
H.dna.features["deco_wings"] = pick(GLOB.deco_wings_list)
|
||||
H.dna.features["insect_fluff"] = pick(GLOB.insect_fluffs_list)
|
||||
|
||||
H.update_body()
|
||||
H.update_hair()
|
||||
H.update_body_parts()
|
||||
H.update_body_parts()
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
to_chat(body, "Your mob has been taken over by a ghost!")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(body)])")
|
||||
body.ghostize(0)
|
||||
body.key = C.key
|
||||
C.transfer_ckey(body)
|
||||
new /obj/effect/temp_visual/gravpush(get_turf(body))
|
||||
|
||||
/obj/effect/fun_balloon/sentience/emergency_shuttle
|
||||
|
||||
@@ -744,7 +744,7 @@
|
||||
var/mob/chosen = players[1]
|
||||
if (chosen.client)
|
||||
chosen.client.prefs.copy_to(spawnedMob)
|
||||
spawnedMob.key = chosen.key
|
||||
chosen.transfer_ckey(spawnedMob)
|
||||
players -= chosen
|
||||
if (ishuman(spawnedMob) && ispath(humanoutfit, /datum/outfit))
|
||||
var/mob/living/carbon/human/H = spawnedMob
|
||||
|
||||
@@ -413,9 +413,9 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
dat += "CLOSED"
|
||||
else
|
||||
dat += "UNKNOWN"
|
||||
dat += "</b>[GLOB.TAB][TicketHref("Refresh", ref_src)][GLOB.TAB][TicketHref("Re-Title", ref_src, "retitle")]"
|
||||
dat += "</b>[FOURSPACES][TicketHref("Refresh", ref_src)][FOURSPACES][TicketHref("Re-Title", ref_src, "retitle")]"
|
||||
if(state != AHELP_ACTIVE)
|
||||
dat += "[GLOB.TAB][TicketHref("Reopen", ref_src, "reopen")]"
|
||||
dat += "[FOURSPACES][TicketHref("Reopen", ref_src, "reopen")]"
|
||||
dat += "<br><br>Opened at: [GAMETIMESTAMP("hh:mm:ss", closed_at)] (Approx [DisplayTimeText(world.time - opened_at)] ago)"
|
||||
if(closed_at)
|
||||
dat += "<br>Closed at: [GAMETIMESTAMP("hh:mm:ss", closed_at)] (Approx [DisplayTimeText(world.time - closed_at)] ago)"
|
||||
@@ -423,7 +423,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
if(initiator)
|
||||
dat += "<b>Actions:</b> [FullMonty(ref_src)]<br>"
|
||||
else
|
||||
dat += "<b>DISCONNECTED</b>[GLOB.TAB][ClosureLinks(ref_src)]<br>"
|
||||
dat += "<b>DISCONNECTED</b>[FOURSPACES][ClosureLinks(ref_src)]<br>"
|
||||
dat += "<br><b>Log:</b><br><br>"
|
||||
for(var/I in _interactions)
|
||||
dat += "[I]<br>"
|
||||
|
||||
@@ -306,7 +306,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
|
||||
var/mob/living/silicon/pai/pai = new(card)
|
||||
pai.name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text
|
||||
pai.real_name = pai.name
|
||||
pai.key = choice.key
|
||||
choice.transfer_ckey(pai)
|
||||
card.setPersonality(pai)
|
||||
for(var/datum/paiCandidate/candidate in SSpai.candidates)
|
||||
if(candidate.key == choice.key)
|
||||
|
||||
@@ -412,7 +412,7 @@
|
||||
//Spawn the body
|
||||
var/mob/living/carbon/human/ERTOperative = new ertemplate.mobtype(spawnloc)
|
||||
chosen_candidate.client.prefs.copy_to(ERTOperative)
|
||||
ERTOperative.key = chosen_candidate.key
|
||||
chosen_candidate.transfer_ckey(ERTOperative)
|
||||
|
||||
if(ertemplate.enforce_human || ERTOperative.dna.species.dangerous_existence) // Don't want any exploding plasmemes
|
||||
ERTOperative.set_species(/datum/species/human)
|
||||
|
||||
@@ -384,7 +384,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
//Now to give them their mind back.
|
||||
G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use
|
||||
new_xeno.key = G_found.key
|
||||
G_found.transfer_ckey(new_xeno, FALSE)
|
||||
to_chat(new_xeno, "You have been fully respawned. Enjoy the game.")
|
||||
var/msg = "<span class='adminnotice'>[key_name_admin(usr)] has respawned [new_xeno.key] as a filthy xeno.</span>"
|
||||
message_admins(msg)
|
||||
@@ -397,7 +397,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
var/mob/living/carbon/monkey/new_monkey = new
|
||||
SSjob.SendToLateJoin(new_monkey)
|
||||
G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
|
||||
new_monkey.key = G_found.key
|
||||
G_found.transfer_ckey(new_monkey, FALSE)
|
||||
to_chat(new_monkey, "You have been fully respawned. Enjoy the game.")
|
||||
var/msg = "<span class='adminnotice'>[key_name_admin(usr)] has respawned [new_monkey.key] as a filthy xeno.</span>"
|
||||
message_admins(msg)
|
||||
@@ -437,7 +437,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if(!new_character.mind.assigned_role)
|
||||
new_character.mind.assigned_role = "Assistant"//If they somehow got a null assigned role.
|
||||
|
||||
new_character.key = G_found.key
|
||||
G_found.transfer_ckey(new_character, FALSE)
|
||||
|
||||
/*
|
||||
The code below functions with the assumption that the mob is already a traitor if they have a special role.
|
||||
|
||||
@@ -15,7 +15,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
var/antag_memory = ""//These will be removed with antag datum
|
||||
var/antag_moodlet //typepath of moodlet that the mob will gain with their status
|
||||
var/can_hijack = HIJACK_NEUTRAL //If these antags are alone on shuttle hijack happens.
|
||||
|
||||
|
||||
//Antag panel properties
|
||||
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
|
||||
var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
|
||||
@@ -87,7 +87,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(owner.current)]) to replace a jobbaned player.")
|
||||
owner.current.ghostize(0)
|
||||
owner.current.key = C.key
|
||||
C.transfer_ckey(owner.current, FALSE)
|
||||
|
||||
/datum/antagonist/proc/on_removal()
|
||||
remove_innate_effects()
|
||||
|
||||
@@ -52,5 +52,5 @@
|
||||
/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
if(!visualsOnly)
|
||||
var/obj/item/implant/abductor/beamplant = new /obj/item/implant/abductor(H)
|
||||
var/obj/item/implant/abductor/beamplant = new
|
||||
beamplant.implant(H)
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
blobber.adjustHealth(blobber.maxHealth * 0.5)
|
||||
blob_mobs += blobber
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
blobber.key = C.key
|
||||
C.transfer_ckey(blobber)
|
||||
SEND_SOUND(blobber, sound('sound/effects/blobattack.ogg'))
|
||||
SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
|
||||
to_chat(blobber, "<b>You are a blobbernaut!</b>")
|
||||
|
||||
@@ -349,7 +349,7 @@
|
||||
to_chat(L, "<span class='userdanger'>Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form!</span>")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(L)]) to replace an inactive clock cultist.")
|
||||
L.ghostize(0)
|
||||
L.key = C.key
|
||||
C.transfer_ckey(L, FALSE)
|
||||
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
|
||||
animate(V, alpha = 0, transform = matrix()*2, time = 8)
|
||||
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
pre_spawn()
|
||||
visible_message(creation_message)
|
||||
var/mob/living/construct = new construct_type(get_turf(src))
|
||||
construct.key = user.key
|
||||
user.transfer_ckey(construct, FALSE)
|
||||
post_spawn(construct)
|
||||
qdel(user)
|
||||
qdel(src)
|
||||
|
||||
@@ -216,6 +216,9 @@
|
||||
if(is_reebe(invoker.z))
|
||||
to_chat(invoker, "<span class='danger'>You're already at Reebe.</span>")
|
||||
return
|
||||
if(!isturf(invoker.loc))
|
||||
to_chat(invoker, "<span class='danger'>You must be visible to return!</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/datum/clockwork_scripture/abscond/recital()
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
message_admins("<span class='danger'>Admin [key_name_admin(user)] directly became the Eminence of the cult!</span>")
|
||||
log_admin("Admin [key_name(user)] made themselves the Eminence.")
|
||||
var/mob/camera/eminence/eminence = new(get_turf(src))
|
||||
eminence.key = user.key
|
||||
user.transfer_ckey(eminence, FALSE)
|
||||
hierophant_message("<span class='bold large_brass'>Ratvar has directly assigned the Eminence!</span>")
|
||||
for(var/mob/M in servants_and_ghosts())
|
||||
M.playsound_local(M, 'sound/machines/clockcult/eminence_selected.ogg', 50, FALSE)
|
||||
@@ -138,7 +138,7 @@
|
||||
playsound(src, 'sound/machines/clockcult/ark_damage.ogg', 50, FALSE)
|
||||
var/mob/camera/eminence/eminence = new(get_turf(src))
|
||||
eminence_nominee = pick(candidates)
|
||||
eminence.key = eminence_nominee.key
|
||||
eminence_nominee.transfer_ckey(eminence)
|
||||
hierophant_message("<span class='bold large_brass'>A ghost has ascended into the Eminence!</span>")
|
||||
for(var/mob/M in servants_and_ghosts())
|
||||
M.playsound_local(M, 'sound/machines/clockcult/eminence_selected.ogg', 50, FALSE)
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
return FALSE
|
||||
var/mob/living/simple_animal/drone/cogscarab/ratvar/R = new/mob/living/simple_animal/drone/cogscarab/ratvar(get_turf(src))
|
||||
R.visible_message("<span class='heavy_brass'>[R] forms, and its eyes blink open, glowing bright red!</span>")
|
||||
R.key = O.key
|
||||
O.transfer_ckey(R, FALSE)
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/ratvar/Bump(atom/A)
|
||||
var/turf/T = get_turf(A)
|
||||
|
||||
@@ -575,7 +575,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
to_chat(mob_to_revive.mind, "Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form.")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(mob_to_revive)]) to replace an AFK player.")
|
||||
mob_to_revive.ghostize(0)
|
||||
mob_to_revive.key = C.key
|
||||
C.transfer_ckey(mob_to_revive, FALSE)
|
||||
else
|
||||
fail_invoke()
|
||||
return
|
||||
@@ -870,7 +870,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
visible_message("<span class='warning'>A cloud of red mist forms above [src], and from within steps... a [new_human.gender == FEMALE ? "wo":""]man.</span>")
|
||||
to_chat(user, "<span class='cultitalic'>Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...</span>")
|
||||
var/obj/structure/emergency_shield/invoker/N = new(T)
|
||||
new_human.key = ghost_to_spawn.key
|
||||
ghost_to_spawn.transfer_ckey(new_human, FALSE)
|
||||
SSticker.mode.add_cultist(new_human.mind, 0)
|
||||
to_chat(new_human, "<span class='cultitalic'><b>You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar'Sie, and you are to serve them at all costs.</b></span>")
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user