Slimepeople Rework
This commit is contained in:
@@ -4,11 +4,12 @@
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id = "jelly"
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default_color = "00FF90"
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say_mod = "chirps"
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species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,NOBLOOD,VIRUSIMMUNE,TOXINLOVER)
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species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,TOXINLOVER)
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
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exotic_blood = "slimejelly"
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damage_overlay_type = ""
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var/datum/action/innate/regenerate_limbs/regenerate_limbs
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var/datum/action/innate/slime_change/slime_change
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liked_food = MEAT
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coldmod = 6 // = 3x cold damage
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heatmod = 0.5 // = 1/4x heat damage
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@@ -28,6 +29,8 @@
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if(ishuman(C))
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regenerate_limbs = new
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regenerate_limbs.Grant(C)
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slime_change = new
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slime_change.Grant(C)
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C.faction |= "slime"
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/datum/species/jelly/spec_life(mob/living/carbon/human/H)
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@@ -103,15 +106,123 @@
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return
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to_chat(H, "<span class='warning'>...but there is not enough of you to go around! You must attain more mass to heal!</span>")
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/datum/action/innate/slime_change
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name = "Alter Form"
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check_flags = AB_CHECK_CONSCIOUS
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button_icon_state = "slimesplit" //placeholder
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icon_icon = 'icons/mob/actions/actions_slime.dmi'
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background_icon_state = "bg_alien"
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/datum/action/innate/slime_change/Activate()
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var/mob/living/carbon/human/H = owner
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if(!isjellyperson(H))
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return
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else
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H.visible_message("<span class='notice'>[owner] gains a look of \
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concentration while standing perfectly still.\
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Their body seems to shift and starts getting more goo-like.</span>",
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"<span class='notice'>You focus intently on altering your body while \
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standing perfectly still...</span>")
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change_form()
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/datum/action/innate/slime_change/proc/change_form()
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var/mob/living/carbon/human/H = owner
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var/select_alteration = input(owner, "Select what part of your form to alter", "Form Alteration", "cancel") in list("Hair Style", "Genitals", "Tail", "Ears", "Taur body", "Cancel")
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if(select_alteration == "Hair Style")
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if(H.gender == MALE)
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var/new_style = input(owner, "Select a facial hair style", "Hair Alterations") as null|anything in GLOB.facial_hair_styles_list
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if(new_style)
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H.facial_hair_style = new_style
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else
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H.facial_hair_style = "Shaved"
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//handle normal hair
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var/new_style = input(owner, "Select a hair style", "Hair Alterations") as null|anything in GLOB.hair_styles_list
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if(new_style)
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H.hair_style = new_style
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H.update_hair()
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else if (select_alteration == "Genitals")
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var/list/organs = list()
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var/operation = input("Select organ operation.", "Organ Manipulation", "cancel") in list("add sexual organ", "remove sexual organ", "cancel")
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switch(operation)
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if("add sexual organ")
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var/new_organ = input("Select sexual organ:", "Organ Manipulation") in list("Penis", "Testicles", "Breasts", "Vagina", "Womb", "Cancel")
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if(new_organ == "Penis")
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H.give_penis()
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else if(new_organ == "Testicles")
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H.give_balls()
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else if(new_organ == "Breasts")
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H.give_breasts()
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else if(new_organ == "Vagina")
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H.give_vagina()
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else if(new_organ == "Womb")
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H.give_womb()
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else
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return
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if("remove sexual organ")
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for(var/obj/item/organ/genital/X in H.internal_organs)
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var/obj/item/organ/I = X
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organs["[I.name] ([I.type])"] = I
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var/obj/item/organ = input("Select sexual organ:", "Organ Manipulation", null) in organs
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organ = organs[organ]
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if(!organ)
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return
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var/obj/item/organ/genital/O
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if(isorgan(organ))
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O = organ
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O.Remove(H)
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organ.forceMove(get_turf(H))
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qdel(organ)
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H.update_body()
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else if (select_alteration == "Ears")
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var/new_ears
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new_ears = input(owner, "Choose your character's ears:", "Ear Alteration") as null|anything in GLOB.mam_ears_list
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if(new_ears)
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H.dna.features["mam_ears"] = new_ears
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H.update_body()
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else if (select_alteration == "Tail")
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var/new_tail
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new_tail = input(owner, "Choose your character's tail:", "Tail Alteration") as null|anything in GLOB.mam_tails_list
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if(new_tail)
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H.dna.features["mam_tail"] = new_tail
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if(new_tail != "None")
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H.dna.features["taur"] = "None"
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H.update_body()
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else if (select_alteration == "Taur body")
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var/new_taur
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new_taur = input(owner, "Choose your character's tauric body:", "Taur Body Alteration") as null|anything in GLOB.taur_list
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if(new_taur)
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H.dna.features["taur"] = new_taur
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if(new_taur != "None")
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H.dna.features["mam_tail"] = "None"
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H.dna.features["xenotail"] = "None"
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H.update_body()
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else
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return
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////////////////////////////////////////////////////////SLIMEPEOPLE///////////////////////////////////////////////////////////////////
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/datum/species/jelly/roundstartslime
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name = "Slimeperson"
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id = "slimeperson"
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default_color = "00FFFF"
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species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD,TOXINLOVER)
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mutant_bodyparts = list("mam_tail", "mam_ears", "taur")
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default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None")
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say_mod = "says"
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hair_color = "mutcolor"
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hair_alpha = 180
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liked_food = MEAT
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coldmod = 12
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//Slime people are able to split like slimes, retaining a single mind that can swap between bodies at will, even after death.
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/datum/species/jelly/slime
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name = "Slimeperson"
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name = "Xenobiological Slimeperson"
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id = "slime"
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default_color = "00FFFF"
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species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD,TOXINLOVER)
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mutant_bodyparts = list("mam_tail", "mam_ears", "taur")
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default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None")
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say_mod = "says"
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hair_color = "mutcolor"
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hair_alpha = 150
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@@ -121,23 +232,23 @@
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var/datum/action/innate/swap_body/swap_body
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/datum/species/jelly/slime/on_species_loss(mob/living/carbon/C)
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/* if(slime_split)
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if(slime_split)
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slime_split.Remove(C)
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if(swap_body)
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swap_body.Remove(C)
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bodies -= C // This means that the other bodies maintain a link
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// so if someone mindswapped into them, they'd still be shared.
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bodies = null */
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bodies = null
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C.blood_volume = min(C.blood_volume, BLOOD_VOLUME_NORMAL)
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..()
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/datum/species/jelly/slime/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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..()
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if(ishuman(C))
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/* slime_split = new
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slime_split = new
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slime_split.Grant(C)
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swap_body = new
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swap_body.Grant(C)*/
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swap_body.Grant(C)
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if(!bodies || !bodies.len)
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bodies = list(C)
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@@ -718,3 +829,4 @@
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else
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to_chat(H, "<span class='warning'>You can't seem to link [target]'s mind...</span>")
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to_chat(target, "<span class='warning'>The foreign presence leaves your mind.</span>")
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@@ -405,7 +405,7 @@ ROUNDSTART_RACES plasmaman
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## Races that are straight upgrades. If these are on expect powergamers to always pick them
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#ROUNDSTART_RACES skeleton
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#ROUNDSTART_RACES zombie
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#ROUNDSTART_RACES slime
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ROUNDSTART_RACES slimeperson
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#ROUNDSTART_RACES pod
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#ROUNDSTART_RACES military_synth
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#ROUNDSTART_RACES agent
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