More fixed upon the last!
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@@ -902,7 +902,7 @@ im
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my_atom.on_reagent_change(ADD_REAGENT)
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//if(R.FermiChem == TRUE)
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// R.on_mob_add(my_atom)
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R.on_merge(data, amount)
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R.on_merge(data, amount, my_atom, other_purity)
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if(!no_react)
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handle_reactions()
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@@ -920,7 +920,7 @@ im
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R.data = data
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R.on_new(data)
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if(R.addProc == TRUE)
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R.on_new()
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R.on_new(my_atom)
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if(istype(D, /datum/reagent/fermi))//Is this a fermichem?
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var/datum/reagent/fermi/Ferm = D //It's Fermi time!
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Ferm.FermiNew(my_atom) //Seriously what is "data" ????
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@@ -805,11 +805,13 @@
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var/static/regex/strip_words = regex("strip|derobe|nude")
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var/static/regex/walk_words = regex("slow down")
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var/static/regex/run_words = regex("run")
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var/static/regex/liedown_words = regex("lie down") //TO ADD
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var/static/regex/knockdown_words = regex("drop|fall|trip|knockdown|kneel")
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//phase 3
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var/static/regex/statecustom_words = regex("state triggers|state your triggers")
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var/static/regex/custom_words = regex("new trigger|listen to me")
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var/static/regex/custom_words_words = regex("speak|echo|shock|cum|kneel|strip|trance")//What a descriptive name!
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var/static/regex/recognise_words = regex("recognise me|i'm back|did you miss me?")
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var/static/regex/objective_words = regex("new objective|obey this command|unable to resist|compulsed")
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var/static/regex/heal_words = regex("live|heal|survive|mend|life|pets never die")
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var/static/regex/stun_words = regex("stop|wait|stand still|hold on|halt")
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@@ -839,7 +841,7 @@
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else
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E.enthrallTally += power_multiplier*1.25
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if(L.canbearoused)
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addtimer(CALLBACK(L, .proc/to_chat, "<span class='nicegreen'>[E.master] is so nice to listen to.</b></span>"), 5)
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addtimer(CALLBACK(L, .proc.to_chat, "<span class='nicegreen'>[E.master] is so nice to listen to.</b></span>"), 5)
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E.cooldown += 1
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//REWARD mixable works
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@@ -852,10 +854,10 @@
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if (L.canbearoused)
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//E.resistanceTally -= 1
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L.adjustArousalLoss(1*power_multiplier)
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addtimer(CALLBACK(L, .proc/to_chat, "<span class='nicegreen'>[E.enthrallGender] has praised me!!</b></span>"), 5)
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addtimer(CALLBACK(L, .proc.to_chat, "<span class='nicegreen'>[E.enthrallGender] has praised me!!</b></span>"), 5)
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else
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E.resistanceTally /= 2*power_multiplier
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addtimer(CALLBACK(L, .proc/to_chat, "<span class='nicegreen'>I've been praised for doing a good job!</b></span>"), 5)
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addtimer(CALLBACK(L, .proc.to_chat, "<span class='nicegreen'>I've been praised for doing a good job!</b></span>"), 5)
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SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "enthrallpraise", /datum/mood_event/enthrallpraise)
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E.cooldown += 1
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@@ -869,10 +871,10 @@
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if (L.canbearoused)
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E.resistanceTally /= 1*power_multiplier
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L.adjustArousalLoss(-2*power_multiplier)
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addtimer(CALLBACK(L, .proc/to_chat, "<span class='warning'>I've let [E.enthrallGender] down...</b></span>"), 5)
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addtimer(CALLBACK(L, .proc.to_chat, "<span class='warning'>I've let [E.enthrallGender] down...</b></span>"), 5)
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else
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E.resistanceTally /= 3*power_multiplier //asexuals are masochists apparently (not seriously)
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addtimer(CALLBACK(L, .proc/to_chat, "<span class='warning'>I've failed [E.master]...</b></span>"), 5)
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addtimer(CALLBACK(L, .proc.to_chat, "<span class='warning'>I've failed [E.master]...</b></span>"), 5)
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SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "enthrallscold", /datum/mood_event/enthrallscold)
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E.cooldown += 1
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@@ -898,9 +900,9 @@
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E.phase = 3
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E.status = null
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if(L.canbearoused)
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addtimer(CALLBACK(L, .proc/to_chat, "<span class='big warning'>The snapping of your [E.enthrallGender]'s fingers brings you back to your enthralled state, obedient and ready to serve.</b></span>"), 5)
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addtimer(CALLBACK(L, .proc.to_chat, "<span class='big warning'>The snapping of your [E.enthrallGender]'s fingers brings you back to your enthralled state, obedient and ready to serve.</b></span>"), 5)
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else
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addtimer(CALLBACK(L, .proc/to_chat, "<span class='big warning'>The snapping of [E.master]'s fingers brings you back to being under their command.</b></span>"), 5)
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addtimer(CALLBACK(L, .proc.to_chat, "<span class='big warning'>The snapping of [E.master]'s fingers brings you back to being under their command.</b></span>"), 5)
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//to_chat(L, )
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@@ -954,9 +956,9 @@
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E.phase = 0
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E.cooldown = 0
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if(C.canbearoused)
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addtimer(CALLBACK(C, .proc/to_chat, "<span class='big warning'>You revert to yourself before being enthralled by your [E.enthrallGender], with no memory of what happened.</b></span>"), 5)
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addtimer(CALLBACK(C, .proc.to_chat, "<span class='big warning'>You revert to yourself before being enthralled by your [E.enthrallGender], with no memory of what happened.</b></span>"), 5)
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else
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addtimer(CALLBACK(C, .proc/to_chat, "<span class='big warning'>You revert to who you were before, with no memory of what happened with [E.master].</b></span>"), 5)
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addtimer(CALLBACK(C, .proc.to_chat, "<span class='big warning'>You revert to who you were before, with no memory of what happened with [E.master].</b></span>"), 5)
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//ATTRACT
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else if((findtext(message, attract_words)))
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@@ -1071,12 +1073,15 @@
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else if((findtext(message, statecustom_words)))//doesn't work
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for(var/V in listeners)
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var/speaktrigger = ""
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var/mob/living/L = V
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var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)//i.e. if it's not empty
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var/mob/living/carbon/C = V
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var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)//i.e. if it's not empty
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for (var/trigger in E.customTriggers)
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speaktrigger = "[trigger]\n"
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speaktrigger += "[trigger], "
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if(!speaktrigger == "")
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L.say(speaktrigger)
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C.add_trait(TRAIT_DEAF, "Triggers") //So you don't trigger yourself!
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addtimer(CALLBACK(C, /atom/movable/proc/say, "[speaktrigger]"), 5)
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C.remove_trait(TRAIT_DEAF, "Triggers")
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//CUSTOM TRIGGERS
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else if((findtext(message, custom_words)))
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@@ -1132,6 +1137,19 @@
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to_chat(user, "<span class='warning'>Your pet looks at you with a vacant blasé expression, you don't think you can program anything else into them</b></span>")
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//RECOGNISE
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else if((findtext(message, recognise_words)))
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for(var/V in listeners)
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var/mob/living/carbon/human/H = V
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var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
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if(E.phase > 1)
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if(user.ckey == E.enthrallID && user.real_name == E.master.real_name)
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E.master = user
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if(H.canbearoused)
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addtimer(CALLBACK(H, .proc.to_chat, "<span class='nicegreen'>You hear the words of your [E.enthrallID] again!! They're back!!</b></span>"), 5)
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else
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addtimer(CALLBACK(H, .proc.to_chat, "<span class='nicegreen'>You recognise the words of [user], and comply with their orders oncemore.</b></span>"), 5)//It's a bit like a job, It's a living.
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//I dunno how to do state objectives without them revealing they're an antag
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//HEAL (maybe make this nap instead?)
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@@ -1146,7 +1164,7 @@
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E.cooldown += 5
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//STUN
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if(findtext(message, stun_words))
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else if(findtext(message, stun_words))
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for(var/V in listeners)
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var/mob/living/L = V
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var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
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