aaa config

This commit is contained in:
Putnam
2019-11-09 04:19:49 -08:00
parent f1801b9531
commit 48761a9889
2 changed files with 94 additions and 30 deletions
@@ -869,7 +869,7 @@
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain")
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
cost = 5
requirements = list(10,10,10,10,10,10,10,10,10,10)
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 10
repeatable = TRUE
@@ -904,13 +904,19 @@
high_population_requirement = 10
repeatable = TRUE
//////////////////////////////////////////////
// //
// WOW THAT'S A LOT OF EVENTS //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/midround/event/brand_intelligence
name = "Brand Intelligence"
config_tag = "brand_intelligence"
typepath = /datum/round_event/anomaly/anomaly_vortex
cost = 5
typepath = /datum/round_event/brand_intelligence
cost = 2
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
required_enemies = list(1,1,1,1,0,0,0,0,0,0)
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
@@ -919,9 +925,7 @@
name = "Carp Migration"
config_tag = "carp_migration"
typepath = /datum/round_event/carp_migration
cost = 5
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
cost = 4
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
@@ -930,7 +934,7 @@
name = "Communications Blackout"
config_tag = "communications_blackout"
typepath = /datum/round_event/communications_blackout
cost = 5
cost = 4
enemy_roles = list("Chief Engineer","Station Engineer")
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
requirements = list(5,5,5,5,5,5,5,5,5,5)
@@ -941,7 +945,7 @@
name = "Processer Overload"
config_tag = "processor_overload"
typepath = /datum/round_event/processor_overload
cost = 5
cost = 4
enemy_roles = list("Chief Engineer","Station Engineer")
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
requirements = list(5,5,5,5,5,5,5,5,5,5)
@@ -985,7 +989,7 @@
name = "Random Heart Attack"
config_tag = "heart_attack"
typepath = /datum/round_event/heart_attack
cost = 1
cost = 3
enemy_roles = list("Medical Doctor","Chief Medical Officer")
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
requirements = list(101,101,101,5,5,5,5,5,5,5)
@@ -994,7 +998,7 @@
/datum/dynamic_ruleset/midround/event/radiation_storm
name = "Radiation Storm"
config_tag = "heart_attack"
config_tag = "radiation_storm"
typepath = /datum/round_event/radiation_storm
cost = 3
enemy_roles = list("Chemist","Chief Medical Officer","Geneticist","Medical Doctor","AI","Captain")
+79 -19
View File
@@ -53,22 +53,37 @@ DYNAMIC_WEIGHT MIDROUND_TRAITOR 3
DYNAMIC_WEIGHT MIDROUND_MALF_AI 2
DYNAMIC_WEIGHT MIDROUND_WIZARD 1
DYNAMIC_WEIGHT MIDROUND_NUCLEAR 1
DYNAMIC_WEIGHT BLOB 3
DYNAMIC_WEIGHT XENOS 3
DYNAMIC_WEIGHT BLOB 2
DYNAMIC_WEIGHT XENOS 2
DYNAMIC_WEIGHT NIGHTMARE 3
DYNAMIC_WEIGHT SENTIENT_DISEASE 6
DYNAMIC_WEIGHT REVENANT 3
DYNAMIC_WEIGHT SLAUGHTER_DEMON 2
DYNAMIC_WEIGHT SLAUGHTER_DEMON 1
DYNAMIC_WEIGHT ABDUCTORS 8
DYNAMIC_WEIGHT SPACE_NINJA 3
DYNAMIC_WEIGHT SPACE_NINJA 2
DYNAMIC_WEIGHT SPIDERS 5
DYNAMIC_WEIGHT VENTCLOG_NORMAL 7
DYNAMIC_WEIGHT VENTCLOG_NORMAL 5
DYNAMIC_WEIGHT VENTCLOG_THREATENING 5
DYNAMIC_WEIGHT VENTCLOG_CATASTROPHIC 3
DYNAMIC_WEIGHT VENTCLOG_CATASTROPHIC 5
DYNAMIC_WEIGHT ION_STORM 4
DYNAMIC_WEIGHT METEOR_WAVE_NORMAL 3
DYNAMIC_WEIGHT METEOR_WAVE_THREATENING 2
DYNAMIC_WEIGHT METEOR_WAVE_CATASTROPHIC 1
DYNAMIC_WEIGHT PIRATES 2
DYNAMIC_WEIGHT ANOMALY_BLUESPACE 7
DYNAMIC_WEIGHT ANOMALY_FLUX 7
DYNAMIC_WEIGHT ANOMALY_GRAVITATIONAL 7
DYNAMIC_WEIGHT ANOMALY_PYROCLASTIC 7
DYNAMIC_WEIGHT ANOMALY_VORTEX 7
DYNAMIC_WEIGHT BRAND_INTELLIGENCE 3
DYNAMIC_WEIGHT CARP_MIGRATION 7
DYNAMIC_WEIGHT COMMUNICATIONS_BLACKOUT 6
DYNAMIC_WEIGHT PROCESSOR_OVERLOAD 6
DYNAMIC_WEIGHT SPACE_DUST 5
DYNAMIC_WEIGHT MAJOR_DUST 2
DYNAMIC_WEIGHT ELECTRICAL_STORM 8
DYNAMIC_WEIGHT HEART_ATTACK 8
DYNAMIC_WEIGHT RADIATION_STORM 5
## Latejoin antags
DYNAMIC_WEIGHT LATEJOIN_TRAITOR 7
@@ -112,6 +127,21 @@ DYNAMIC_COST ION_STORM 3
DYNAMIC_COST METEOR_WAVE_NORMAL 15
DYNAMIC_COST METEOR_WAVE_THREATENING 25
DYNAMIC_COST METEOR_WAVE_CATASTROPHIC 40
DYNAMIC_COST PIRATES 10
DYNAMIC_COST ANOMALY_BLUESPACE 3
DYNAMIC_COST ANOMALY_FLUX 2
DYNAMIC_COST ANOMALY_GRAVITATIONAL 3
DYNAMIC_COST ANOMALY_PYROCLASTIC 5
DYNAMIC_COST ANOMALY_VORTEX 5
DYNAMIC_COST BRAND_INTELLIGENCE 5
DYNAMIC_COST CARP_MIGRATION 3
DYNAMIC_COST COMMUNICATIONS_BLACKOUT 5
DYNAMIC_COST PROCESSOR_OVERLOAD 5
DYNAMIC_COST SPACE_DUST 5
DYNAMIC_COST MAJOR_DUST 10
DYNAMIC_COST ELECTRICAL_STORM 1
DYNAMIC_COST HEART_ATTACK 1
DYNAMIC_COST RADIATION_STORM 3
## Latejoin antags
DYNAMIC_COST LATEJOIN_TRAITOR 5
@@ -157,6 +187,21 @@ DYNAMIC_REQUIREMENTS ION_STORM 5 5 5 5 5 5 5 5 5 5
DYNAMIC_REQUIREMENTS METEOR_WAVE_NORMAL 60 50 40 30 30 30 30 30 30 30
DYNAMIC_REQUIREMENTS METEOR_WAVE_THREATENING 80 70 60 50 40 40 40 40 40 40
DYNAMIC_REQUIREMENTS METEOR_WAVE_CATASTROPHIC 101 100 90 80 70 60 50 50 50 50
DYNAMIC_REQUIREMENTS PIRATES 70 60 50 50 40 40 40 30 20 15
DYNAMIC_REQUIREMENTS ANOMALY_BLUESPACE 5 5 5 5 5 5 5 5 5 5
DYNAMIC_REQUIREMENTS ANOMALY_FLUX 5 5 5 5 5 5 5 5 5 5
DYNAMIC_REQUIREMENTS ANOMALY_GRAVITATIONAL 5 5 5 5 5 5 5 5 5 5
DYNAMIC_REQUIREMENTS ANOMALY_PYROCLASTIC 10 10 10 10 10 10 10 10 10 10
DYNAMIC_REQUIREMENTS ANOMALY_VORTEX 10 10 10 10 10 10 10 10 10 10
DYNAMIC_REQUIREMENTS BRAND_INTELLIGENCE 10 10 10 10 10 10 10 10 10 10
DYNAMIC_REQUIREMENTS CARP_MIGRATION 10 10 10 10 10 10 10 10 10 10
DYNAMIC_REQUIREMENTS COMMUNICATIONS_BLACKOUT 5 5 5 5 5 5 5 5 5 5
DYNAMIC_REQUIREMENTS PROCESSOR_OVERLOAD 5 5 5 5 5 5 5 5 5 5
DYNAMIC_REQUIREMENTS SPACE_DUST 5 5 5 5 5 5 5 5 5 5
DYNAMIC_REQUIREMENTS MAJOR_DUST 10 10 10 10 10 10 10 10 10 10
DYNAMIC_REQUIREMENTS ELECTRICAL_STORM 5 5 5 5 5 5 5 5 5 5
DYNAMIC_REQUIREMENTS HEART_ATTACK 5 5 5 5 5 5 5 5 5 5
DYNAMIC_REQUIREMENTS RADIATION_STORM 5 5 5 5 5 5 5 5 5 5
## Latejoin antags
DYNAMIC_REQUIREMENTS LATEJOIN_TRAITOR 40 30 20 15 15 15 15 15 15 15
@@ -187,19 +232,34 @@ DYNAMIC_HIGH_POPULATION_REQUIREMENT MIDROUND_NUCLEAR 35
DYNAMIC_HIGH_POPULATION_REQUIREMENT BLOB 50
DYNAMIC_HIGH_POPULATION_REQUIREMENT XENOS 50
DYNAMIC_HIGH_POPULATION_REQUIREMENT NIGHTMARE 15
DYNAMIC_REQUIREMENTS SENTIENT_DISEASE 5
DYNAMIC_REQUIREMENTS REVENANT 15
DYNAMIC_REQUIREMENTS SLAUGHTER_DEMON 30
DYNAMIC_REQUIREMENTS ABDUCTORS 15
DYNAMIC_REQUIREMENTS SPACE_NINJA 30
DYNAMIC_REQUIREMENTS SPIDERS 15
DYNAMIC_REQUIREMENTS VENTCLOG_NORMAL 5
DYNAMIC_REQUIREMENTS VENTCLOG_THREATENING 15
DYNAMIC_REQUIREMENTS VENTCLOG_CATASTROPHIC 30
DYNAMIC_REQUIREMENTS ION_STORM 5
DYNAMIC_REQUIREMENTS METEOR_WAVE_NORMAL 30
DYNAMIC_REQUIREMENTS METEOR_WAVE_THREATENING 40
DYNAMIC_REQUIREMENTS METEOR_WAVE_CATASTROPHIC 50
DYNAMIC_HIGH_POPULATION_REQUIREMENT SENTIENT_DISEASE 5
DYNAMIC_HIGH_POPULATION_REQUIREMENT REVENANT 15
DYNAMIC_HIGH_POPULATION_REQUIREMENT SLAUGHTER_DEMON 30
DYNAMIC_HIGH_POPULATION_REQUIREMENT ABDUCTORS 15
DYNAMIC_HIGH_POPULATION_REQUIREMENT SPACE_NINJA 30
DYNAMIC_HIGH_POPULATION_REQUIREMENT SPIDERS 15
DYNAMIC_HIGH_POPULATION_REQUIREMENT VENTCLOG_NORMAL 5
DYNAMIC_HIGH_POPULATION_REQUIREMENT VENTCLOG_THREATENING 15
DYNAMIC_HIGH_POPULATION_REQUIREMENT VENTCLOG_CATASTROPHIC 30
DYNAMIC_HIGH_POPULATION_REQUIREMENT ION_STORM 5
DYNAMIC_HIGH_POPULATION_REQUIREMENT METEOR_WAVE_NORMAL 30
DYNAMIC_HIGH_POPULATION_REQUIREMENT METEOR_WAVE_THREATENING 40
DYNAMIC_HIGH_POPULATION_REQUIREMENT METEOR_WAVE_CATASTROPHIC 50
DYNAMIC_HIGH_POPULATION_REQUIREMENT PIRATES 15
DYNAMIC_HIGH_POPULATION_REQUIREMENT ANOMALY_BLUESPACE 5
DYNAMIC_HIGH_POPULATION_REQUIREMENT ANOMALY_FLUX 5
DYNAMIC_HIGH_POPULATION_REQUIREMENT ANOMALY_GRAVITATIONAL 5
DYNAMIC_HIGH_POPULATION_REQUIREMENT ANOMALY_PYROCLASTIC 10
DYNAMIC_HIGH_POPULATION_REQUIREMENT ANOMALY_VORTEX 10
DYNAMIC_HIGH_POPULATION_REQUIREMENT BRAND_INTELLIGENCE 10
DYNAMIC_HIGH_POPULATION_REQUIREMENT CARP_MIGRATION 10
DYNAMIC_HIGH_POPULATION_REQUIREMENT COMMUNICATIONS_BLACKOUT 5
DYNAMIC_HIGH_POPULATION_REQUIREMENT PROCESSOR_OVERLOAD 5
DYNAMIC_HIGH_POPULATION_REQUIREMENT SPACE_DUST 5
DYNAMIC_HIGH_POPULATION_REQUIREMENT MAJOR_DUST 10
DYNAMIC_HIGH_POPULATION_REQUIREMENT ELECTRICAL_STORM 5
DYNAMIC_HIGH_POPULATION_REQUIREMENT HEART_ATTACK 5
DYNAMIC_HIGH_POPULATION_REQUIREMENT RADIATION_STORM 5
## Latejoin antags
DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_TRAITOR 15