aaa config
This commit is contained in:
@@ -869,7 +869,7 @@
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enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain")
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required_enemies = list(1,1,1,0,0,0,0,0,0,0)
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cost = 5
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requirements = list(10,10,10,10,10,10,10,10,10,10)
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 10
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repeatable = TRUE
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@@ -904,13 +904,19 @@
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high_population_requirement = 10
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repeatable = TRUE
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//////////////////////////////////////////////
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// //
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// WOW THAT'S A LOT OF EVENTS //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/midround/event/brand_intelligence
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name = "Brand Intelligence"
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config_tag = "brand_intelligence"
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typepath = /datum/round_event/anomaly/anomaly_vortex
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cost = 5
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typepath = /datum/round_event/brand_intelligence
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cost = 2
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enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
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required_enemies = list(1,1,1,1,1,1,1,1,1,1)
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required_enemies = list(1,1,1,1,0,0,0,0,0,0)
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requirements = list(10,10,10,10,10,10,10,10,10,10)
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high_population_requirement = 10
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repeatable = TRUE
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@@ -919,9 +925,7 @@
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name = "Carp Migration"
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config_tag = "carp_migration"
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typepath = /datum/round_event/carp_migration
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cost = 5
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enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
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required_enemies = list(1,1,1,1,1,1,1,1,1,1)
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cost = 4
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requirements = list(10,10,10,10,10,10,10,10,10,10)
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high_population_requirement = 10
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repeatable = TRUE
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@@ -930,7 +934,7 @@
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name = "Communications Blackout"
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config_tag = "communications_blackout"
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typepath = /datum/round_event/communications_blackout
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cost = 5
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cost = 4
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enemy_roles = list("Chief Engineer","Station Engineer")
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required_enemies = list(1,1,1,0,0,0,0,0,0,0)
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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@@ -941,7 +945,7 @@
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name = "Processer Overload"
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config_tag = "processor_overload"
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typepath = /datum/round_event/processor_overload
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cost = 5
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cost = 4
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enemy_roles = list("Chief Engineer","Station Engineer")
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required_enemies = list(1,1,1,0,0,0,0,0,0,0)
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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@@ -985,7 +989,7 @@
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name = "Random Heart Attack"
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config_tag = "heart_attack"
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typepath = /datum/round_event/heart_attack
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cost = 1
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cost = 3
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enemy_roles = list("Medical Doctor","Chief Medical Officer")
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required_enemies = list(2,2,2,2,2,2,2,2,2,2)
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requirements = list(101,101,101,5,5,5,5,5,5,5)
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@@ -994,7 +998,7 @@
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/datum/dynamic_ruleset/midround/event/radiation_storm
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name = "Radiation Storm"
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config_tag = "heart_attack"
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config_tag = "radiation_storm"
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typepath = /datum/round_event/radiation_storm
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cost = 3
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enemy_roles = list("Chemist","Chief Medical Officer","Geneticist","Medical Doctor","AI","Captain")
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+79
-19
@@ -53,22 +53,37 @@ DYNAMIC_WEIGHT MIDROUND_TRAITOR 3
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DYNAMIC_WEIGHT MIDROUND_MALF_AI 2
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DYNAMIC_WEIGHT MIDROUND_WIZARD 1
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DYNAMIC_WEIGHT MIDROUND_NUCLEAR 1
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DYNAMIC_WEIGHT BLOB 3
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DYNAMIC_WEIGHT XENOS 3
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DYNAMIC_WEIGHT BLOB 2
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DYNAMIC_WEIGHT XENOS 2
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DYNAMIC_WEIGHT NIGHTMARE 3
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DYNAMIC_WEIGHT SENTIENT_DISEASE 6
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DYNAMIC_WEIGHT REVENANT 3
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DYNAMIC_WEIGHT SLAUGHTER_DEMON 2
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DYNAMIC_WEIGHT SLAUGHTER_DEMON 1
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DYNAMIC_WEIGHT ABDUCTORS 8
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DYNAMIC_WEIGHT SPACE_NINJA 3
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DYNAMIC_WEIGHT SPACE_NINJA 2
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DYNAMIC_WEIGHT SPIDERS 5
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DYNAMIC_WEIGHT VENTCLOG_NORMAL 7
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DYNAMIC_WEIGHT VENTCLOG_NORMAL 5
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DYNAMIC_WEIGHT VENTCLOG_THREATENING 5
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DYNAMIC_WEIGHT VENTCLOG_CATASTROPHIC 3
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DYNAMIC_WEIGHT VENTCLOG_CATASTROPHIC 5
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DYNAMIC_WEIGHT ION_STORM 4
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DYNAMIC_WEIGHT METEOR_WAVE_NORMAL 3
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DYNAMIC_WEIGHT METEOR_WAVE_THREATENING 2
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DYNAMIC_WEIGHT METEOR_WAVE_CATASTROPHIC 1
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DYNAMIC_WEIGHT PIRATES 2
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DYNAMIC_WEIGHT ANOMALY_BLUESPACE 7
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DYNAMIC_WEIGHT ANOMALY_FLUX 7
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DYNAMIC_WEIGHT ANOMALY_GRAVITATIONAL 7
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DYNAMIC_WEIGHT ANOMALY_PYROCLASTIC 7
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DYNAMIC_WEIGHT ANOMALY_VORTEX 7
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DYNAMIC_WEIGHT BRAND_INTELLIGENCE 3
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DYNAMIC_WEIGHT CARP_MIGRATION 7
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DYNAMIC_WEIGHT COMMUNICATIONS_BLACKOUT 6
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DYNAMIC_WEIGHT PROCESSOR_OVERLOAD 6
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DYNAMIC_WEIGHT SPACE_DUST 5
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DYNAMIC_WEIGHT MAJOR_DUST 2
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DYNAMIC_WEIGHT ELECTRICAL_STORM 8
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DYNAMIC_WEIGHT HEART_ATTACK 8
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DYNAMIC_WEIGHT RADIATION_STORM 5
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## Latejoin antags
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DYNAMIC_WEIGHT LATEJOIN_TRAITOR 7
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@@ -112,6 +127,21 @@ DYNAMIC_COST ION_STORM 3
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DYNAMIC_COST METEOR_WAVE_NORMAL 15
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DYNAMIC_COST METEOR_WAVE_THREATENING 25
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DYNAMIC_COST METEOR_WAVE_CATASTROPHIC 40
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DYNAMIC_COST PIRATES 10
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DYNAMIC_COST ANOMALY_BLUESPACE 3
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DYNAMIC_COST ANOMALY_FLUX 2
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DYNAMIC_COST ANOMALY_GRAVITATIONAL 3
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DYNAMIC_COST ANOMALY_PYROCLASTIC 5
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DYNAMIC_COST ANOMALY_VORTEX 5
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DYNAMIC_COST BRAND_INTELLIGENCE 5
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DYNAMIC_COST CARP_MIGRATION 3
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DYNAMIC_COST COMMUNICATIONS_BLACKOUT 5
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DYNAMIC_COST PROCESSOR_OVERLOAD 5
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DYNAMIC_COST SPACE_DUST 5
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DYNAMIC_COST MAJOR_DUST 10
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DYNAMIC_COST ELECTRICAL_STORM 1
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DYNAMIC_COST HEART_ATTACK 1
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DYNAMIC_COST RADIATION_STORM 3
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## Latejoin antags
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DYNAMIC_COST LATEJOIN_TRAITOR 5
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@@ -157,6 +187,21 @@ DYNAMIC_REQUIREMENTS ION_STORM 5 5 5 5 5 5 5 5 5 5
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DYNAMIC_REQUIREMENTS METEOR_WAVE_NORMAL 60 50 40 30 30 30 30 30 30 30
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DYNAMIC_REQUIREMENTS METEOR_WAVE_THREATENING 80 70 60 50 40 40 40 40 40 40
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DYNAMIC_REQUIREMENTS METEOR_WAVE_CATASTROPHIC 101 100 90 80 70 60 50 50 50 50
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DYNAMIC_REQUIREMENTS PIRATES 70 60 50 50 40 40 40 30 20 15
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DYNAMIC_REQUIREMENTS ANOMALY_BLUESPACE 5 5 5 5 5 5 5 5 5 5
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DYNAMIC_REQUIREMENTS ANOMALY_FLUX 5 5 5 5 5 5 5 5 5 5
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DYNAMIC_REQUIREMENTS ANOMALY_GRAVITATIONAL 5 5 5 5 5 5 5 5 5 5
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DYNAMIC_REQUIREMENTS ANOMALY_PYROCLASTIC 10 10 10 10 10 10 10 10 10 10
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DYNAMIC_REQUIREMENTS ANOMALY_VORTEX 10 10 10 10 10 10 10 10 10 10
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DYNAMIC_REQUIREMENTS BRAND_INTELLIGENCE 10 10 10 10 10 10 10 10 10 10
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DYNAMIC_REQUIREMENTS CARP_MIGRATION 10 10 10 10 10 10 10 10 10 10
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DYNAMIC_REQUIREMENTS COMMUNICATIONS_BLACKOUT 5 5 5 5 5 5 5 5 5 5
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DYNAMIC_REQUIREMENTS PROCESSOR_OVERLOAD 5 5 5 5 5 5 5 5 5 5
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DYNAMIC_REQUIREMENTS SPACE_DUST 5 5 5 5 5 5 5 5 5 5
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DYNAMIC_REQUIREMENTS MAJOR_DUST 10 10 10 10 10 10 10 10 10 10
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DYNAMIC_REQUIREMENTS ELECTRICAL_STORM 5 5 5 5 5 5 5 5 5 5
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DYNAMIC_REQUIREMENTS HEART_ATTACK 5 5 5 5 5 5 5 5 5 5
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DYNAMIC_REQUIREMENTS RADIATION_STORM 5 5 5 5 5 5 5 5 5 5
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## Latejoin antags
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DYNAMIC_REQUIREMENTS LATEJOIN_TRAITOR 40 30 20 15 15 15 15 15 15 15
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@@ -187,19 +232,34 @@ DYNAMIC_HIGH_POPULATION_REQUIREMENT MIDROUND_NUCLEAR 35
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DYNAMIC_HIGH_POPULATION_REQUIREMENT BLOB 50
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DYNAMIC_HIGH_POPULATION_REQUIREMENT XENOS 50
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DYNAMIC_HIGH_POPULATION_REQUIREMENT NIGHTMARE 15
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DYNAMIC_REQUIREMENTS SENTIENT_DISEASE 5
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DYNAMIC_REQUIREMENTS REVENANT 15
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DYNAMIC_REQUIREMENTS SLAUGHTER_DEMON 30
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DYNAMIC_REQUIREMENTS ABDUCTORS 15
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DYNAMIC_REQUIREMENTS SPACE_NINJA 30
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DYNAMIC_REQUIREMENTS SPIDERS 15
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DYNAMIC_REQUIREMENTS VENTCLOG_NORMAL 5
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DYNAMIC_REQUIREMENTS VENTCLOG_THREATENING 15
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DYNAMIC_REQUIREMENTS VENTCLOG_CATASTROPHIC 30
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DYNAMIC_REQUIREMENTS ION_STORM 5
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DYNAMIC_REQUIREMENTS METEOR_WAVE_NORMAL 30
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DYNAMIC_REQUIREMENTS METEOR_WAVE_THREATENING 40
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DYNAMIC_REQUIREMENTS METEOR_WAVE_CATASTROPHIC 50
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DYNAMIC_HIGH_POPULATION_REQUIREMENT SENTIENT_DISEASE 5
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DYNAMIC_HIGH_POPULATION_REQUIREMENT REVENANT 15
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DYNAMIC_HIGH_POPULATION_REQUIREMENT SLAUGHTER_DEMON 30
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DYNAMIC_HIGH_POPULATION_REQUIREMENT ABDUCTORS 15
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DYNAMIC_HIGH_POPULATION_REQUIREMENT SPACE_NINJA 30
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DYNAMIC_HIGH_POPULATION_REQUIREMENT SPIDERS 15
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DYNAMIC_HIGH_POPULATION_REQUIREMENT VENTCLOG_NORMAL 5
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DYNAMIC_HIGH_POPULATION_REQUIREMENT VENTCLOG_THREATENING 15
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DYNAMIC_HIGH_POPULATION_REQUIREMENT VENTCLOG_CATASTROPHIC 30
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DYNAMIC_HIGH_POPULATION_REQUIREMENT ION_STORM 5
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DYNAMIC_HIGH_POPULATION_REQUIREMENT METEOR_WAVE_NORMAL 30
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DYNAMIC_HIGH_POPULATION_REQUIREMENT METEOR_WAVE_THREATENING 40
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DYNAMIC_HIGH_POPULATION_REQUIREMENT METEOR_WAVE_CATASTROPHIC 50
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DYNAMIC_HIGH_POPULATION_REQUIREMENT PIRATES 15
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DYNAMIC_HIGH_POPULATION_REQUIREMENT ANOMALY_BLUESPACE 5
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DYNAMIC_HIGH_POPULATION_REQUIREMENT ANOMALY_FLUX 5
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DYNAMIC_HIGH_POPULATION_REQUIREMENT ANOMALY_GRAVITATIONAL 5
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DYNAMIC_HIGH_POPULATION_REQUIREMENT ANOMALY_PYROCLASTIC 10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT ANOMALY_VORTEX 10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT BRAND_INTELLIGENCE 10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT CARP_MIGRATION 10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT COMMUNICATIONS_BLACKOUT 5
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DYNAMIC_HIGH_POPULATION_REQUIREMENT PROCESSOR_OVERLOAD 5
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DYNAMIC_HIGH_POPULATION_REQUIREMENT SPACE_DUST 5
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DYNAMIC_HIGH_POPULATION_REQUIREMENT MAJOR_DUST 10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT ELECTRICAL_STORM 5
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DYNAMIC_HIGH_POPULATION_REQUIREMENT HEART_ATTACK 5
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DYNAMIC_HIGH_POPULATION_REQUIREMENT RADIATION_STORM 5
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## Latejoin antags
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DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_TRAITOR 15
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