Defines
This commit is contained in:
@@ -38,7 +38,7 @@
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#define R_DEFAULT R_AUTOLOGIN
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#define R_MAXPERMISSION 4096 //This holds the maximum value for a permission. It is used in iteration, so keep it updated.
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#define R_EVERYTHING (1<<15)-1 //the sum of all other rank permissions, used for +EVERYTHING
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#define ADMIN_QUE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminmoreinfo=[REF(user)]'>?</a>)"
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#define ADMIN_FLW(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayerobservefollow=[REF(user)]'>FLW</a>)"
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@@ -26,4 +26,12 @@
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#define ERT_ENG "eng"
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#define ERT_LEADER "leader"
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#define DEATHSQUAD "ds"
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#define DEATHSQUAD_LEADER "ds_leader"
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#define DEATHSQUAD_LEADER "ds_leader"
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//Shuttle hijacking
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#define HIJACK_NEUTRAL 0 //Does not stop hijacking but itself won't hijack
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#define HIJACK_HIJACKER 1 //Needs to be present for shuttle to be hijacked
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#define HIJACK_PREVENT 2 //Prevents hijacking same way as non-antags
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//Overthrow time to update heads obj
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#define OBJECTIVE_UPDATING_TIME 300
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@@ -161,3 +161,6 @@
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#define BODY_ZONE_PRECISE_R_HAND "r_hand"
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#define BODY_ZONE_PRECISE_L_FOOT "l_foot"
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#define BODY_ZONE_PRECISE_R_FOOT "r_foot"
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//We will round to this value in damage calculations.
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#define DAMAGE_PRECISION 0.1
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@@ -1,4 +1,4 @@
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#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(##arguments)) )
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#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(target, ##arguments)) )
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#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
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@@ -17,6 +17,7 @@
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// All signals. Format:
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// When the signal is called: (signal arguments)
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// All signals send the source datum of the signal as the first argument
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// global signals
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// These are signals which can be listened to by any component on any parent
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@@ -70,6 +71,7 @@
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#define COMSIG_ATOM_RAD_WAVE_PASSING "atom_rad_wave_pass" //from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)
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#define COMSIG_ATOM_CANREACH "atom_can_reach" //from internal loop in atom/movable/proc/CanReach(): (list/next)
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#define COMPONENT_BLOCK_REACH 1
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#define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act" //from base of atom/screwdriver_act(): (mob/living/user, obj/item/I)
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/////////////////
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#define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" //from base of atom/attack_ghost(): (mob/dead/observer/ghost)
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#define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" //from base of atom/attack_hand(): (mob/user)
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@@ -104,7 +106,7 @@
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#define COMSIG_MOVABLE_UNCROSS "movable_uncross" //from base of atom/movable/Uncross(): (/atom/movable)
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#define COMPONENT_MOVABLE_BLOCK_UNCROSS 1
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#define COMSIG_MOVABLE_UNCROSSED "movable_uncrossed" //from base of atom/movable/Uncrossed(): (/atom/movable)
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#define COMSIG_MOVABLE_COLLIDE "movable_bump" //from base of atom/movable/Bump(): (/atom) //CIT EDITED BACK TO COLLIDE PENDING SYNC
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#define COMSIG_MOVABLE_BUMP "movable_bump" //from base of atom/movable/Bump(): (/atom)
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#define COMSIG_MOVABLE_IMPACT "movable_impact" //from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)
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#define COMSIG_MOVABLE_IMPACT_ZONE "item_impact_zone" //from base of mob/living/hitby(): (mob/living/target, hit_zone)
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#define COMSIG_MOVABLE_BUCKLE "buckle" //from base of atom/movable/buckle_mob(): (mob, force)
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@@ -53,7 +53,7 @@
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//other construction-related things
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//windows affected by nar-sie turn this color.
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//windows affected by Nar'Sie turn this color.
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#define NARSIE_WINDOW_COLOUR "#7D1919"
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//let's just pretend fulltile windows being children of border windows is fine
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+11
-2
@@ -10,5 +10,14 @@
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#define RUNE_COLOR_SUMMON "#00FF00"
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//blood magic
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#define MAX_BLOODCHARGE 5
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#define RUNELESS_MAX_BLOODCHARGE 2
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#define MAX_BLOODCHARGE 4
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#define RUNELESS_MAX_BLOODCHARGE 1
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#define CULT_RISEN 0.2 //percent before rise
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#define CULT_ASCENDENT 0.4 //percent before ascend
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//screen locations
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#define DEFAULT_BLOODSPELLS "6:-29,4:-2"
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#define DEFAULT_BLOODTIP "14:6,14:27"
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#define DEFAULT_TOOLTIP "6:-29,5:-2"
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//misc
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#define SOULS_TO_REVIVE 3
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#define BLOODCULT_EYE "f00"
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@@ -0,0 +1,4 @@
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#define EXPORT_CARGO 1
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#define EXPORT_EMAG 2
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#define EXPORT_CONTRABAND 4
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#define EXPORT_PIRATE 8
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@@ -11,3 +11,8 @@
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#define GROSS (1<<10)
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#define TOXIC (1<<11)
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#define PINEAPPLE (1<<12)
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#define DRINK_NICE 1
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#define DRINK_GOOD 2
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#define DRINK_VERYGOOD 3
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#define DRINK_FANTASTIC 4
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@@ -0,0 +1,66 @@
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#define FOOTSTEP_WOOD "wood"
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#define FOOTSTEP_FLOOR "floor"
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#define FOOTSTEP_PLATING "plating"
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#define FOOTSTEP_CARPET "carpet"
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#define FOOTSTEP_SAND "sand"
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#define FOOTSTEP_GRASS "grass"
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#define FOOTSTEP_WATER "water"
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#define FOOTSTEP_LAVA "lava"
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/*
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id = list(
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list(sounds),
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base volume,
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extra range addition
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)
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*/
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GLOBAL_LIST_INIT(footstep, list(
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FOOTSTEP_WOOD = list(list(
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'sound/effects/footstep/wood1.ogg',
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'sound/effects/footstep/wood2.ogg',
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'sound/effects/footstep/wood3.ogg',
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'sound/effects/footstep/wood4.ogg',
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'sound/effects/footstep/wood5.ogg'), 100, 0),
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FOOTSTEP_FLOOR = list(list(
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'sound/effects/footstep/floor1.ogg',
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'sound/effects/footstep/floor2.ogg',
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'sound/effects/footstep/floor3.ogg',
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'sound/effects/footstep/floor4.ogg',
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'sound/effects/footstep/floor5.ogg'), 75, -1),
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FOOTSTEP_PLATING = list(list(
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'sound/effects/footstep/plating1.ogg',
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'sound/effects/footstep/plating2.ogg',
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'sound/effects/footstep/plating3.ogg',
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'sound/effects/footstep/plating4.ogg',
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'sound/effects/footstep/plating5.ogg'), 100, 1),
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FOOTSTEP_CARPET = list(list(
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'sound/effects/footstep/carpet1.ogg',
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'sound/effects/footstep/carpet2.ogg',
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'sound/effects/footstep/carpet3.ogg',
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'sound/effects/footstep/carpet4.ogg',
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'sound/effects/footstep/carpet5.ogg'), 75, -1),
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FOOTSTEP_SAND = list(list(
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'sound/effects/footstep/asteroid1.ogg',
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'sound/effects/footstep/asteroid2.ogg',
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'sound/effects/footstep/asteroid3.ogg',
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'sound/effects/footstep/asteroid4.ogg',
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'sound/effects/footstep/asteroid5.ogg'), 75, 0),
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FOOTSTEP_GRASS = list(list(
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'sound/effects/footstep/grass1.ogg',
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'sound/effects/footstep/grass2.ogg',
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'sound/effects/footstep/grass3.ogg',
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'sound/effects/footstep/grass4.ogg'), 75, 0),
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FOOTSTEP_WATER = list(list(
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'sound/effects/footstep/water1.ogg',
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'sound/effects/footstep/water2.ogg',
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'sound/effects/footstep/water3.ogg',
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'sound/effects/footstep/water4.ogg'), 100, 1),
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FOOTSTEP_LAVA = list(list(
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'sound/effects/footstep/lava1.ogg',
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'sound/effects/footstep/lava2.ogg',
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'sound/effects/footstep/lava3.ogg'), 100, 0),
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))
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@@ -40,6 +40,7 @@
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#define IC_PINTYPE_REF /datum/integrated_io/ref
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#define IC_PINTYPE_LIST /datum/integrated_io/lists
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#define IC_PINTYPE_INDEX /datum/integrated_io/index
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#define IC_PINTYPE_SELFREF /datum/integrated_io/selfref
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#define IC_PINTYPE_PULSE_IN /datum/integrated_io/activate
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#define IC_PINTYPE_PULSE_OUT /datum/integrated_io/activate/out
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@@ -56,10 +56,9 @@
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#define isslimeperson(A) (is_species(A, /datum/species/jelly/slime))
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#define isluminescent(A) (is_species(A, /datum/species/jelly/luminescent))
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#define iszombie(A) (is_species(A, /datum/species/zombie))
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#define ismoth(A) (is_species(A, /datum/species/moth))
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#define ishumanbasic(A) (is_species(A, /datum/species/human))
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//why arent catpeople a subspecies
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#define iscatperson(A) (ishumanbasic(A) && ( A.dna.features["ears"] == "Cat" || A.dna.features["tail_human"] == "Cat") )
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#define iscatperson(A) (ishumanbasic(A) && istype(A.dna.species, /datum/species/human/felinid) )
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//more carbon mobs
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#define ismonkey(A) (istype(A, /mob/living/carbon/monkey))
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+15
-13
@@ -85,20 +85,22 @@
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#define BYOND_LIGHTING_PLANE 17
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#define BYOND_LIGHTING_LAYER 17
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#define CAMERA_STATIC_PLANE 18
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#define CAMERA_STATIC_LAYER 18
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//HUD layer defines
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#define FULLSCREEN_PLANE 18
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#define FLASH_LAYER 18
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#define FULLSCREEN_LAYER 18.1
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#define UI_DAMAGE_LAYER 18.2
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#define BLIND_LAYER 18.3
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#define CRIT_LAYER 18.4
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#define CURSE_LAYER 18.5
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#define FULLSCREEN_PLANE 19
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#define FLASH_LAYER 19
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#define FULLSCREEN_LAYER 19.1
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#define UI_DAMAGE_LAYER 19.2
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#define BLIND_LAYER 19.3
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#define CRIT_LAYER 19.4
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#define CURSE_LAYER 19.5
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#define HUD_PLANE 19
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#define HUD_LAYER 19
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#define ABOVE_HUD_PLANE 20
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#define ABOVE_HUD_LAYER 20
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#define HUD_PLANE 20
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#define HUD_LAYER 20
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#define ABOVE_HUD_PLANE 21
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#define ABOVE_HUD_LAYER 21
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#define SPLASHSCREEN_LAYER 21
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#define SPLASHSCREEN_PLANE 21
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#define SPLASHSCREEN_LAYER 22
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#define SPLASHSCREEN_PLANE 22
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@@ -14,15 +14,34 @@
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#define INVESTIGATE_HALLUCINATIONS "hallucinations"
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#define INVESTIGATE_RADIATION "radiation"
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#define INVESTIGATE_EXONET "exonet"
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#define INVESTIGATE_CIRCUIT "circuit"
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#define INVESTIGATE_NANITES "nanites"
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#define INVESTIGATE_CIRCUIT "circuit"
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// Logging types for log_message()
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#define LOG_ATTACK (1 << 0)
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#define LOG_SAY (1 << 1)
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#define LOG_WHISPER (1 << 2)
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#define LOG_EMOTE (1 << 3)
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#define LOG_DSAY (1 << 4)
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#define LOG_PDA (1 << 5)
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#define LOG_CHAT (1 << 6)
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#define LOG_COMMENT (1 << 7)
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#define LOG_TELECOMMS (1 << 8)
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#define LOG_OOC (1 << 9)
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#define LOG_ADMIN (1 << 10)
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#define LOG_OWNERSHIP (1 << 11)
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#define LOG_GAME (1 << 12)
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#define LOG_ADMIN_PRIVATE (1 << 13)
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#define LOG_ASAY (1 << 14)
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//Individual logging panel pages
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#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK)
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#define INDIVIDUAL_SAY_LOG (LOG_SAY | LOG_WHISPER | LOG_DSAY)
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#define INDIVIDUAL_EMOTE_LOG (LOG_EMOTE)
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#define INDIVIDUAL_COMMS_LOG (LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS)
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#define INDIVIDUAL_OOC_LOG (LOG_OOC | LOG_ADMIN)
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#define INDIVIDUAL_OWNERSHIP_LOG (LOG_OWNERSHIP)
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#define INDIVIDUAL_SHOW_ALL_LOG (LOG_ATTACK | LOG_SAY | LOG_WHISPER | LOG_EMOTE | LOG_DSAY | LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS | LOG_OOC | LOG_ADMIN | LOG_OWNERSHIP | LOG_GAME)
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//Individual logging defines
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#define INDIVIDUAL_ATTACK_LOG "Attack log"
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#define INDIVIDUAL_SAY_LOG "Say log"
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#define INDIVIDUAL_EMOTE_LOG "Emote log"
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#define INDIVIDUAL_OOC_LOG "OOC log"
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#define INDIVIDUAL_OWNERSHIP_LOG "Ownership log"
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#define INDIVIDUAL_SHOW_ALL_LOG "All logs"
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#define LOGSRC_CLIENT "Client"
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#define LOGSRC_MOB "Mob"
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@@ -37,6 +37,8 @@ require only minor tweaks.
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#define ZTRAIT_AWAY "Away Mission"
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#define ZTRAIT_SPACE_RUINS "Space Ruins"
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#define ZTRAIT_LAVA_RUINS "Lava Ruins"
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// prevents certain turfs from being stripped by a singularity
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#define ZTRAIT_PLANET "Planet"
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// number - bombcap is multiplied by this before being applied to bombs
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#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
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@@ -173,6 +173,7 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
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#define BLOOD_STATE_XENO "xeno"
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#define BLOOD_STATE_OIL "oil"
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#define BLOOD_STATE_NOT_BLOODY "no blood whatsoever"
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#define BLOOD_AMOUNT_PER_DECAL 20
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//suit sensors: sensor_mode defines
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@@ -448,6 +449,8 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
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#define OVERRIDE_LOG_DIRECTORY_PARAMETER "log-directory"
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//Prevent the master controller from starting automatically, overrides TEST_RUN_PARAMETER
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#define NO_INIT_PARAMETER "no-init"
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//Force the config directory to be something other than "config"
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#define OVERRIDE_CONFIG_DIRECTORY_PARAMETER "config-directory"
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#define EGG_LAYING_MESSAGES list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")
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@@ -465,3 +468,5 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
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#define CAMERA_NO_GHOSTS 0
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#define CAMERA_SEE_GHOSTS_BASIC 1
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#define CAMERA_SEE_GHOSTS_ORBIT 2
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#define CLIENT_FROM_VAR(I) (ismob(I) ? I:client : (istype(I, /client) ? I : (istype(I, /datum/mind) ? I:current?:client : null)))
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@@ -138,14 +138,6 @@
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#define SANITY_CRAZY 25
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#define SANITY_INSANE 0
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//Beauty levels of areas for carbons
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#define BEAUTY_LEVEL_HORRID -100
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#define BEAUTY_LEVEL_BAD -66
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#define BEAUTY_LEVEL_MEH -33
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#define BEAUTY_LEVEL_DECENT 33
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#define BEAUTY_LEVEL_GOOD 66
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#define BEAUTY_LEVEL_GREAT 100
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//Nutrition levels for humans
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#define NUTRITION_LEVEL_FAT 600
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#define NUTRITION_LEVEL_FULL 550
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@@ -263,3 +255,6 @@
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// AI Toggles
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#define AI_CAMERA_LUMINOSITY 5
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#define AI_VOX // Comment out if you don't want VOX to be enabled and have players download the voice sounds.
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// /obj/item/bodypart on_mob_life() retval flag
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#define BODYPART_LIFE_UPDATE_HEALTH (1<<0)
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@@ -0,0 +1,31 @@
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#define MOVESPEED_DATA_INDEX_PRIORITY 1
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#define MOVESPEED_DATA_INDEX_FLAGS 2
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#define MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN 3
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#define MOVESPEED_DATA_INDEX_MAX 3
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//flags
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#define IGNORE_NOSLOW (1 << 0)
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//ids
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#define MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED "MOB_WALK_RUN"
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#define MOVESPEED_ID_CONFIG_SPEEDMOD "MOB_CONFIG_MODIFIER"
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#define MOVESPEED_ID_SLIME_REAGENTMOD "SLIME_REAGENT_MODIFIER"
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#define MOVESPEED_ID_SLIME_HEALTHMOD "SLIME_HEALTH_MODIFIER"
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#define MOVESPEED_ID_SLIME_TEMPMOD "SLIME_TEMPERATURE_MODIFIER"
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#define MOVESPEED_ID_LIVING_TURF_SPEEDMOD "LIVING_TURF_SPEEDMOD"
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#define MOVESPEED_ID_CARBON_SOFTCRIT "CARBON_SOFTCRIT"
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#define MOVESPEED_ID_CARBON_OLDSPEED "CARBON_DEPRECATED_SPEED"
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#define MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD "MONKEY_REAGENT_SPEEDMOD"
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#define MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD "MONKEY_TEMPERATURE_SPEEDMOD"
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#define MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD "MONKEY_HEALTH_SPEEDMOD"
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#define MOVESPEED_ID_SIMPLEMOB_VARSPEED "SIMPLEMOB_VARSPEED_MODIFIER"
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#define MOVESPEED_ID_ADMIN_VAREDIT "ADMIN_VAREDIT_MODIFIER"
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#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
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@@ -6,27 +6,34 @@
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//These are synced with the Database, if you change the values of the defines
|
||||
//then you MUST update the database!
|
||||
#define ROLE_SYNDICATE "Syndicate"
|
||||
#define ROLE_TRAITOR "traitor"
|
||||
#define ROLE_OPERATIVE "operative"
|
||||
#define ROLE_CHANGELING "changeling"
|
||||
#define ROLE_WIZARD "wizard"
|
||||
#define ROLE_MALF "malf AI"
|
||||
#define ROLE_REV "revolutionary"
|
||||
#define ROLE_REV_HEAD "Head Revolutionary"
|
||||
#define ROLE_ALIEN "xenomorph"
|
||||
#define ROLE_PAI "pAI"
|
||||
#define ROLE_CULTIST "cultist"
|
||||
#define ROLE_BLOB "blob"
|
||||
#define ROLE_NINJA "space ninja"
|
||||
#define ROLE_MONKEY "monkey"
|
||||
#define ROLE_ABDUCTOR "abductor"
|
||||
#define ROLE_REVENANT "revenant"
|
||||
#define ROLE_DEVIL "devil"
|
||||
#define ROLE_SERVANT_OF_RATVAR "servant of Ratvar"
|
||||
#define ROLE_BROTHER "blood brother"
|
||||
#define ROLE_BRAINWASHED "brainwashed victim"
|
||||
#define ROLE_MISCREANT "miscreant"
|
||||
#define ROLE_SYNDICATE "Syndicate"
|
||||
#define ROLE_TRAITOR "traitor"
|
||||
#define ROLE_OPERATIVE "operative"
|
||||
#define ROLE_CHANGELING "changeling"
|
||||
#define ROLE_WIZARD "wizard"
|
||||
#define ROLE_MALF "malf AI"
|
||||
#define ROLE_REV "revolutionary"
|
||||
#define ROLE_REV_HEAD "Head Revolutionary"
|
||||
#define ROLE_ALIEN "xenomorph"
|
||||
#define ROLE_PAI "pAI"
|
||||
#define ROLE_CULTIST "cultist"
|
||||
#define ROLE_BLOB "blob"
|
||||
#define ROLE_NINJA "space ninja"
|
||||
#define ROLE_MONKEY "monkey"
|
||||
#define ROLE_ABDUCTOR "abductor"
|
||||
#define ROLE_REVENANT "revenant"
|
||||
#define ROLE_DEVIL "devil"
|
||||
#define ROLE_SERVANT_OF_RATVAR "servant of Ratvar"
|
||||
#define ROLE_BROTHER "blood brother"
|
||||
#define ROLE_BRAINWASHED "brainwashed victim"
|
||||
#define ROLE_OVERTHROW "syndicate mutineer"
|
||||
#define ROLE_SENTIENCE "sentience potion spawn"
|
||||
#define ROLE_MIND_TRANSFER "mind transfer potion"
|
||||
#define ROLE_POSIBRAIN "posibrain"
|
||||
#define ROLE_DRONE "drone"
|
||||
#define ROLE_DEATHSQUAD "deathsquad"
|
||||
#define ROLE_LAVALAND "lavaland"
|
||||
#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
|
||||
|
||||
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
|
||||
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
|
||||
@@ -49,7 +56,9 @@ GLOBAL_LIST_INIT(special_roles, list(
|
||||
ROLE_ABDUCTOR,
|
||||
ROLE_DEVIL = /datum/game_mode/devil,
|
||||
ROLE_SERVANT_OF_RATVAR = /datum/game_mode/clockwork_cult,
|
||||
ROLE_MISCREANT
|
||||
ROLE_OVERTHROW = /datum/game_mode/overthrow,
|
||||
ROLE_INTERNAL_AFFAIRS = /datum/game_mode/traitor/internal_affairs,
|
||||
ROLE_SENTIENCE
|
||||
))
|
||||
|
||||
//Job defines for what happens when you fail to qualify for any job during job selection
|
||||
|
||||
@@ -42,17 +42,6 @@
|
||||
#define TURF_LINK(alice, turfy) "<a href=?src=[REF(alice)];x=[turfy.x];y=[turfy.y];z=[turfy.z]>(T)</a>"
|
||||
#define FOLLOW_OR_TURF_LINK(alice, bob, turfy) "<a href=?src=[REF(alice)];follow=[REF(bob)];x=[turfy.x];y=[turfy.y];z=[turfy.z]>(F)</a>"
|
||||
|
||||
#define LOGSAY "say"
|
||||
#define LOGWHISPER "whisper"
|
||||
#define LOGEMOTE "emote"
|
||||
#define LOGDSAY "dsay"
|
||||
#define LOGPDA "pda"
|
||||
#define LOGCHAT "chat"
|
||||
#define LOGASAY "adminsay"
|
||||
#define LOGCOMMENT "comment"
|
||||
#define LOGOOC "ooc"
|
||||
|
||||
|
||||
#define LINGHIVE_NONE 0
|
||||
#define LINGHIVE_OUTSIDER 1
|
||||
#define LINGHIVE_LING 2
|
||||
|
||||
@@ -14,13 +14,13 @@
|
||||
|
||||
// Shuttle return values
|
||||
#define SHUTTLE_CAN_DOCK "can_dock"
|
||||
#define SHUTTLE_NOT_A_DOCKING_PORT "not_a_docking_port"
|
||||
#define SHUTTLE_DWIDTH_TOO_LARGE "docking_width_too_large"
|
||||
#define SHUTTLE_WIDTH_TOO_LARGE "width_too_large"
|
||||
#define SHUTTLE_DHEIGHT_TOO_LARGE "docking_height_too_large"
|
||||
#define SHUTTLE_HEIGHT_TOO_LARGE "height_too_large"
|
||||
#define SHUTTLE_ALREADY_DOCKED "we_are_already_docked"
|
||||
#define SHUTTLE_SOMEONE_ELSE_DOCKED "someone_else_docked"
|
||||
#define SHUTTLE_NOT_A_DOCKING_PORT "not a docking port"
|
||||
#define SHUTTLE_DWIDTH_TOO_LARGE "docking width too large"
|
||||
#define SHUTTLE_WIDTH_TOO_LARGE "width too large"
|
||||
#define SHUTTLE_DHEIGHT_TOO_LARGE "docking height too large"
|
||||
#define SHUTTLE_HEIGHT_TOO_LARGE "height too large"
|
||||
#define SHUTTLE_ALREADY_DOCKED "we are already docked"
|
||||
#define SHUTTLE_SOMEONE_ELSE_DOCKED "someone else docked"
|
||||
|
||||
//Launching Shuttles to CentCom
|
||||
#define NOLAUNCH -1
|
||||
|
||||
@@ -28,3 +28,8 @@
|
||||
#define VISOR_VISIONFLAGS (1<<2) //all following flags only matter for glasses
|
||||
#define VISOR_DARKNESSVIEW (1<<3)
|
||||
#define VISOR_INVISVIEW (1<<4)
|
||||
|
||||
//for whether AI eyes see static, and whether it is mouse-opaque or not
|
||||
#define USE_STATIC_NONE 0
|
||||
#define USE_STATIC_TRANSPARENT 1
|
||||
#define USE_STATIC_OPAQUE 2
|
||||
|
||||
@@ -3,12 +3,12 @@
|
||||
#define CHANNEL_ADMIN 1023
|
||||
#define CHANNEL_VOX 1022
|
||||
#define CHANNEL_JUKEBOX 1021
|
||||
#define CHANNEL_JUKEBOX_START 1016
|
||||
#define CHANNEL_JUSTICAR_ARK 1015
|
||||
#define CHANNEL_HEARTBEAT 1014 //sound channel for heartbeats
|
||||
#define CHANNEL_AMBIENCE 1013
|
||||
#define CHANNEL_BUZZ 1012
|
||||
#define CHANNEL_BICYCLE 1011
|
||||
#define CHANNEL_JUKEBOX_START 1020
|
||||
#define CHANNEL_JUSTICAR_ARK 1019
|
||||
#define CHANNEL_HEARTBEAT 1018 //sound channel for heartbeats
|
||||
#define CHANNEL_AMBIENCE 1017
|
||||
#define CHANNEL_BUZZ 1016
|
||||
#define CHANNEL_BICYCLE 1015
|
||||
|
||||
//CIT CHANNELS - TRY NOT TO REGRESS
|
||||
#define CHANNEL_PRED 1010
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//Update this whenever the db schema changes
|
||||
//make sure you add an update to the schema_version stable in the db changelog
|
||||
#define DB_MAJOR_VERSION 4
|
||||
#define DB_MINOR_VERSION 5
|
||||
#define DB_MINOR_VERSION 7
|
||||
|
||||
//Timing subsystem
|
||||
//Don't run if there is an identical unique timer active
|
||||
@@ -18,6 +18,9 @@
|
||||
//To be used with TIMER_UNIQUE
|
||||
//prevents distinguishing identical timers with the wait variable
|
||||
#define TIMER_NO_HASH_WAIT (1<<4)
|
||||
//Loops the timer repeatedly until qdeleted
|
||||
//In most cases you want a subsystem instead
|
||||
#define TIMER_LOOP (1<<5)
|
||||
|
||||
#define TIMER_NO_INVOKE_WARNING 600 //number of byond ticks that are allowed to pass before the timer subsystem thinks it hung on something
|
||||
|
||||
@@ -48,37 +51,38 @@
|
||||
// Subsystems shutdown in the reverse of the order they initialize in
|
||||
// The numbers just define the ordering, they are meaningless otherwise.
|
||||
|
||||
#define INIT_ORDER_GARBAGE 19
|
||||
#define INIT_ORDER_DBCORE 18
|
||||
#define INIT_ORDER_BLACKBOX 17
|
||||
#define INIT_ORDER_SERVER_MAINT 16
|
||||
#define INIT_ORDER_INPUT 15
|
||||
#define INIT_ORDER_RESEARCH 14
|
||||
#define INIT_ORDER_EVENTS 13
|
||||
#define INIT_ORDER_JOBS 12
|
||||
#define INIT_ORDER_QUIRKS 11
|
||||
#define INIT_ORDER_TICKER 10
|
||||
#define INIT_ORDER_MAPPING 9
|
||||
#define INIT_ORDER_NETWORKS 8
|
||||
#define INIT_ORDER_ATOMS 7
|
||||
#define INIT_ORDER_LANGUAGE 6
|
||||
#define INIT_ORDER_MACHINES 5
|
||||
#define INIT_ORDER_CIRCUIT 4
|
||||
#define INIT_ORDER_TIMER 1
|
||||
#define INIT_ORDER_DEFAULT 0
|
||||
#define INIT_ORDER_AIR -1
|
||||
#define INIT_ORDER_AIR_TURFS -2
|
||||
#define INIT_ORDER_MINIMAP -3
|
||||
#define INIT_ORDER_ASSETS -4
|
||||
#define INIT_ORDER_ICON_SMOOTHING -5
|
||||
#define INIT_ORDER_OVERLAY -6
|
||||
#define INIT_ORDER_XKEYSCORE -10
|
||||
#define INIT_ORDER_STICKY_BAN -10
|
||||
#define INIT_ORDER_LIGHTING -20
|
||||
#define INIT_ORDER_SHUTTLE -21
|
||||
#define INIT_ORDER_SQUEAK -40
|
||||
#define INIT_ORDER_PATH -50
|
||||
#define INIT_ORDER_PERSISTENCE -100
|
||||
#define INIT_ORDER_GARBAGE 19
|
||||
#define INIT_ORDER_DBCORE 18
|
||||
#define INIT_ORDER_BLACKBOX 17
|
||||
#define INIT_ORDER_SERVER_MAINT 16
|
||||
#define INIT_ORDER_INPUT 15
|
||||
#define INIT_ORDER_VIS 14
|
||||
#define INIT_ORDER_RESEARCH 13
|
||||
#define INIT_ORDER_EVENTS 12
|
||||
#define INIT_ORDER_JOBS 11
|
||||
#define INIT_ORDER_QUIRKS 10
|
||||
#define INIT_ORDER_TICKER 9
|
||||
#define INIT_ORDER_MAPPING 8
|
||||
#define INIT_ORDER_NETWORKS 7
|
||||
#define INIT_ORDER_ATOMS 6
|
||||
#define INIT_ORDER_LANGUAGE 5
|
||||
#define INIT_ORDER_MACHINES 4
|
||||
#define INIT_ORDER_CIRCUIT 3
|
||||
#define INIT_ORDER_TIMER 1
|
||||
#define INIT_ORDER_DEFAULT 0
|
||||
#define INIT_ORDER_AIR -1
|
||||
#define INIT_ORDER_AIR_TURFS -2
|
||||
#define INIT_ORDER_MINIMAP -3
|
||||
#define INIT_ORDER_ASSETS -4
|
||||
#define INIT_ORDER_ICON_SMOOTHING -5
|
||||
#define INIT_ORDER_OVERLAY -6
|
||||
#define INIT_ORDER_XKEYSCORE -10
|
||||
#define INIT_ORDER_STICKY_BAN -10
|
||||
#define INIT_ORDER_LIGHTING -20
|
||||
#define INIT_ORDER_SHUTTLE -21
|
||||
#define INIT_ORDER_SQUEAK -40
|
||||
#define INIT_ORDER_PATH -50
|
||||
#define INIT_ORDER_PERSISTENCE -100
|
||||
|
||||
// Subsystem fire priority, from lowest to highest priority
|
||||
// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
|
||||
@@ -87,6 +91,7 @@
|
||||
#define FIRE_PRIORITY_IDLE_NPC 10
|
||||
#define FIRE_PRIORITY_SERVER_MAINT 10
|
||||
#define FIRE_PRIORITY_RESEARCH 10
|
||||
#define FIRE_PRIORITY_VIS 10
|
||||
#define FIRE_PRIORITY_GARBAGE 15
|
||||
#define FIRE_PRIORITY_WET_FLOORS 20
|
||||
#define FIRE_PRIORITY_AIR 20
|
||||
@@ -101,7 +106,7 @@
|
||||
#define FIRE_PRIORITY_OBJ 40
|
||||
#define FIRE_PRIORITY_ACID 40
|
||||
#define FIRE_PRIOTITY_BURNING 40
|
||||
#define FIRE_PRIORITY_AIR_TURFS 40
|
||||
#define FIRE_PRIORITY_AIR_TURFS 40
|
||||
#define FIRE_PRIORITY_DEFAULT 50
|
||||
#define FIRE_PRIORITY_PARALLAX 65
|
||||
#define FIRE_PRIORITY_FLIGHTPACKS 80
|
||||
|
||||
@@ -14,7 +14,8 @@
|
||||
#define TRAIT_IGNORESLOWDOWN "ignoreslow"
|
||||
#define TRAIT_GOTTAGOFAST "fast"
|
||||
#define TRAIT_GOTTAGOREALLYFAST "2fast"
|
||||
#define TRAIT_FAKEDEATH "fakedeath"
|
||||
#define TRAIT_DEATHCOMA "deathcoma" //Causes death-like unconsciousness
|
||||
#define TRAIT_FAKEDEATH "fakedeath" //Makes the owner appear as dead to most forms of medical examination
|
||||
#define TRAIT_DISFIGURED "disfigured"
|
||||
#define TRAIT_XENO_HOST "xeno_host" //Tracks whether we're gonna be a baby alien's mummy.
|
||||
#define TRAIT_STUNIMMUNE "stun_immunity"
|
||||
@@ -64,6 +65,9 @@
|
||||
#define TRAIT_POOR_AIM "poor_aim"
|
||||
#define TRAIT_PROSOPAGNOSIA "prosopagnosia"
|
||||
#define TRAIT_DRUNK_HEALING "drunk_healing"
|
||||
#define TRAIT_TAGGER "tagger"
|
||||
#define TRAIT_PHOTOGRAPHER "photographer"
|
||||
#define TRAIT_MUSICIAN "musician"
|
||||
|
||||
// common trait sources
|
||||
#define TRAIT_GENERIC "generic"
|
||||
@@ -86,3 +90,4 @@
|
||||
#define STASIS_MUTE "stasis"
|
||||
#define GENETICS_SPELL "genetics_spell"
|
||||
#define EYES_COVERED "eyes_covered"
|
||||
#define CULT_EYES "cult_eyes"
|
||||
@@ -0,0 +1,9 @@
|
||||
//Vehicle control flags
|
||||
|
||||
#define VEHICLE_CONTROL_PERMISSION 1
|
||||
#define VEHICLE_CONTROL_DRIVE 2
|
||||
#define VEHICLE_CONTROL_KIDNAPPED 4 //Can't leave vehicle voluntarily, has to resist.
|
||||
|
||||
|
||||
//Car trait flags
|
||||
#define CAN_KIDNAP 1
|
||||
Reference in New Issue
Block a user