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/**
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/datum/tgui_window
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var/id
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var/client/client
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var/pooled
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var/pool_index
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var/status = TGUI_WINDOW_CLOSED
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var/locked = FALSE
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var/datum/tgui/locked_by
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var/fatally_errored = FALSE
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var/message_queue
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var/sent_assets = list()
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/**
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* public
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*
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* Create a new tgui window.
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*
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* required client /client
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* required id string A unique window identifier.
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*/
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/datum/tgui_window/New(client/client, id, pooled = FALSE)
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src.id = id
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src.client = client
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src.pooled = pooled
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if(pooled)
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client.tgui_windows[id] = src
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src.pool_index = TGUI_WINDOW_INDEX(id)
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/**
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* public
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*
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* Initializes the window with a fresh page. Puts window into the "loading"
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* state. You can begin sending messages right after initializing. Messages
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* will be put into the queue until the window finishes loading.
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*
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* optional inline_assets list List of assets to inline into the html.
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*/
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/datum/tgui_window/proc/initialize(inline_assets = list())
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log_tgui(client, "[id]/initialize")
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if(!client)
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return
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status = TGUI_WINDOW_LOADING
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fatally_errored = FALSE
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message_queue = null
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// Build window options
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var/options = "file=[id].html;can_minimize=0;auto_format=0;"
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// Remove titlebar and resize handles for a fancy window
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if(client.prefs.tgui_fancy)
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options += "titlebar=0;can_resize=0;"
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else
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options += "titlebar=1;can_resize=1;"
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// Generate page html
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var/html = SStgui.basehtml
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html = replacetextEx(html, "\[tgui:windowId]", id)
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// Process inline assets
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var/inline_styles = ""
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var/inline_scripts = ""
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for(var/datum/asset/asset in inline_assets)
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var/mappings = asset.get_url_mappings()
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for(var/name in mappings)
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var/url = mappings[name]
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// Not urlencoding since asset strings are considered safe
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if(copytext(name, -4) == ".css")
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inline_styles += "<link rel=\"stylesheet\" type=\"text/css\" href=\"[url]\">\n"
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else if(copytext(name, -3) == ".js")
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inline_scripts += "<script type=\"text/javascript\" defer src=\"[url]\"></script>\n"
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asset.send()
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html = replacetextEx(html, "<!-- tgui:styles -->\n", inline_styles)
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html = replacetextEx(html, "<!-- tgui:scripts -->\n", inline_scripts)
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// Open the window
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client << browse(html, "window=[id];[options]")
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// Instruct the client to signal UI when the window is closed.
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winset(client, id, "on-close=\"uiclose [id]\"")
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/**
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* public
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*
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* Checks if the window is ready to receive data.
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*
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* return bool
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*/
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/datum/tgui_window/proc/is_ready()
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return status == TGUI_WINDOW_READY
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/**
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* public
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*
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* Checks if the window can be sanely suspended.
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*
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* return bool
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*/
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/datum/tgui_window/proc/can_be_suspended()
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return !fatally_errored \
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&& pooled \
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&& pool_index > 0 \
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&& pool_index <= TGUI_WINDOW_SOFT_LIMIT \
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&& status == TGUI_WINDOW_READY
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/**
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* public
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*
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* Acquire the window lock. Pool will not be able to provide this window
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* to other UIs for the duration of the lock.
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*
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* Can be given an optional tgui datum, which will hook its on_message
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* callback into the message stream.
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*
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* optional ui /datum/tgui
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*/
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/datum/tgui_window/proc/acquire_lock(datum/tgui/ui)
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locked = TRUE
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locked_by = ui
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/**
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* Release the window lock.
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*/
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/datum/tgui_window/proc/release_lock()
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// Clean up assets sent by tgui datum which requested the lock
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if(locked)
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sent_assets = list()
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locked = FALSE
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locked_by = null
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/**
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* public
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*
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* Close the UI.
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*
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* optional can_be_suspended bool
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*/
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/datum/tgui_window/proc/close(can_be_suspended = TRUE)
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if(!client)
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return
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if(can_be_suspended && can_be_suspended())
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log_tgui(client, "[id]/close: suspending")
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status = TGUI_WINDOW_READY
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send_message("suspend")
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return
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log_tgui(client, "[id]/close")
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release_lock()
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status = TGUI_WINDOW_CLOSED
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message_queue = null
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// Do not close the window to give user some time
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// to read the error message.
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if(!fatally_errored)
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client << browse(null, "window=[id]")
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/**
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* public
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*
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* Sends a message to tgui window.
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*
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* required type string Message type
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* required payload list Message payload
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* optional force bool Send regardless of the ready status.
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*/
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/datum/tgui_window/proc/send_message(type, list/payload, force)
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if(!client)
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return
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var/message = json_encode(list(
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"type" = type,
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"payload" = payload,
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))
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// Strip #255/improper.
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message = replacetext(message, "\proper", "")
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message = replacetext(message, "\improper", "")
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// Pack for sending via output()
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message = url_encode(message)
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// Place into queue if window is still loading
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if(!force && status != TGUI_WINDOW_READY)
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if(!message_queue)
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message_queue = list()
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message_queue += list(message)
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return
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client << output(message, "[id].browser:update")
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/**
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* public
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*
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* Makes an asset available to use in tgui.
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*
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* required asset datum/asset
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*/
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/datum/tgui_window/proc/send_asset(datum/asset/asset)
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if(!client || !asset)
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return
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if(istype(asset, /datum/asset/spritesheet))
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var/datum/asset/spritesheet/spritesheet = asset
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send_message("asset/stylesheet", spritesheet.css_filename())
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send_message("asset/mappings", asset.get_url_mappings())
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sent_assets += list(asset)
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asset.send(client)
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/**
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* private
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*
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* Sends queued messages if the queue wasn't empty.
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*/
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/datum/tgui_window/proc/flush_message_queue()
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if(!client || !message_queue)
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return
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for(var/message in message_queue)
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client << output(message, "[id].browser:update")
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message_queue = null
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/**
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* private
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*
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* Callback for handling incoming tgui messages.
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*/
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/datum/tgui_window/proc/on_message(type, list/payload, list/href_list)
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switch(type)
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if("ready")
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// Status can be READY if user has refreshed the window.
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if(status == TGUI_WINDOW_READY)
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// Resend the assets
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for(var/asset in sent_assets)
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send_asset(asset)
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status = TGUI_WINDOW_READY
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if("log")
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if(href_list["fatal"])
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fatally_errored = TRUE
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// Pass message to UI that requested the lock
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if(locked && locked_by)
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locked_by.on_message(type, payload, href_list)
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flush_message_queue()
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return
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// If not locked, handle these message types
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switch(type)
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if("suspend")
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close(can_be_suspended = TRUE)
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if("close")
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close(can_be_suspended = FALSE)
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