Actually, the cult team should process it instead.

Got you covered, badmins spawning cult on other modes.
This commit is contained in:
Ghommie
2019-05-22 18:43:26 +02:00
parent 6f88ecb4de
commit 4998b7cfa1
3 changed files with 24 additions and 23 deletions
@@ -246,13 +246,6 @@
/obj/machinery/cryopod/proc/despawn_occupant()
var/mob/living/mob_occupant = occupant
if(istype(SSticker.mode, /datum/game_mode/cult))
var/datum/game_mode/cult/M = SSticker.mode
var/datum/team/cult/C = M.main_cult
var/datum/objective/sacrifice/S = locate() in C.objectives
if(S.target == mob_occupant.mind)
C.sort_sacrifice(TRUE)
//Update any existing objectives involving this mob.
for(var/datum/objective/O in GLOB.objectives)
// We don't want revs to get objectives that aren't for heads of staff. Letting