Actually, the cult team should process it instead.
Got you covered, badmins spawning cult on other modes.
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@@ -246,13 +246,6 @@
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/obj/machinery/cryopod/proc/despawn_occupant()
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var/mob/living/mob_occupant = occupant
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if(istype(SSticker.mode, /datum/game_mode/cult))
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var/datum/game_mode/cult/M = SSticker.mode
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var/datum/team/cult/C = M.main_cult
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var/datum/objective/sacrifice/S = locate() in C.objectives
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if(S.target == mob_occupant.mind)
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C.sort_sacrifice(TRUE)
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//Update any existing objectives involving this mob.
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for(var/datum/objective/O in GLOB.objectives)
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// We don't want revs to get objectives that aren't for heads of staff. Letting
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