Adds secbats (tested)
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@@ -1196,3 +1196,14 @@
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new /obj/item/reagent_containers/food/snacks/grown/chili(src)
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new /obj/item/reagent_containers/food/drinks/coffee/type2(src)
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new /obj/item/tank/internals/emergency_oxygen(src)
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/obj/item/storage/box/secbat
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name = "Secbat box"
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desc = "Contained inside is a secbat for use with law enforcement."
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/obj/item/storage/box/attack_self(mob/user)
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new /mob/living/simple_animal/bat/secbat(user.loc)
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to_chat(user, "<span class='notice'>You open the box, releasing the secbat!</span>")
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var/obj/item/I = new foldable
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qdel(src)
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user.put_in_hands(I)
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@@ -0,0 +1,42 @@
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/mob/living/simple_animal/bat
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name = "Bat"
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desc = "A fruit bat which is known to roost in spaceships occastionally."
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icon_state = "bat"
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icon_living = "bat"
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icon_dead = "bat_dead"
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icon_gib = "bat_dead"
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turns_per_move = 1
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response_help = "brushes aside"
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response_disarm = "flails at"
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response_harm = "hits"
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mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
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speak_chance = 0
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maxHealth = 15
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health = 15
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spacewalk = TRUE
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see_in_dark = 10
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harm_intent_damage = 6
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melee_damage_lower = 6
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melee_damage_upper = 5
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attacktext = "bites"
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 1)
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pass_flags = PASSTABLE
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gold_core_spawnable = FRIENDLY_SPAWN
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attack_sound = 'sound/weapons/bite.ogg'
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obj_damage = 0
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environment_smash = ENVIRONMENT_SMASH_NONE
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ventcrawler = VENTCRAWLER_ALWAYS
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mob_size = MOB_SIZE_TINY
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movement_type = FLYING
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speak_emote = list("squeaks")
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emote_see = list("squeaks eagerly.", "flaps about.")
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/mob/living/simple_animal/bat/secbat
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name = "Security Bat"
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icon_state = "secbat"
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icon_living = "secbat"
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icon_dead = "secbat_dead"
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icon_gib = "secbat_dead"
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desc = "A fruit bat with a tiny little security hat who is ready to inject cuteness into any security operation."
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emote_see = list("is ready to law down the law.", "flaps about with an air of authority.")
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response_help = "respects the authority of"
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@@ -12,7 +12,8 @@
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/obj/item/reagent_containers/food/snacks/donut = 12,
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/obj/item/storage/box/evidence = 6,
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/obj/item/flashlight/seclite = 4,
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/obj/item/restraints/legcuffs/bola/energy = 7)
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/obj/item/restraints/legcuffs/bola/energy = 7,
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/obj/item/storage/box/secbat = 5)
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contraband = list(/obj/item/clothing/glasses/sunglasses = 2,
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/obj/item/storage/fancy/donut_box = 2,
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/obj/item/ssword_kit = 1)
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