Finishing touches.
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@@ -382,8 +382,8 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
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GLOBAL_LIST_INIT(brass_recipes, list ( \
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new/datum/stack_recipe("wall gear", /obj/structure/destructible/clockwork/wall_gear, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
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null,
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new/datum/stack_recipe("pinion airlock", /obj/machinery/door/airlock/clockwork, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("brass pinion airlock", /obj/machinery/door/airlock/clockwork/brass, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("brass pinion airlock", /obj/machinery/door/airlock/clockwork, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("brass pinion airlock - windowed", /obj/machinery/door/airlock/clockwork/brass, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("brass windoor", /obj/machinery/door/window/clockwork, 2, time = 30, on_floor = TRUE, window_checks = TRUE), \
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null,
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new/datum/stack_recipe("directional brass window", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
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@@ -392,12 +392,13 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
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new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
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null,
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new/datum/stack_recipe("sender - pressure sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("sender - mech sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/mech, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("sender - lever", /obj/structure/destructible/clockwork/trap/trigger/lever, 1, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("sender - repeater", /obj/structure/destructible/clockwork/trap/trigger/repeater, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
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null,
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new/datum/stack_recipe("receiver - brass skewer", /obj/structure/destructible/clockwork/trap/brass_skewer, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_ADJACENT), \
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new/datum/stack_recipe("receiver - steam vent", /obj/structure/destructible/clockwork/trap/steam_vent, 3, time = 30, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
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new/datum/stack_recipe("receiver - power nullifier", /obj/structure/destructible/clockwork/trap/power_nullifier, 5, time = 30, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
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new/datum/stack_recipe("receiver - power nullifier", /obj/structure/destructible/clockwork/trap/power_nullifier, 5, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
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))
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@@ -1,3 +1,4 @@
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//Mech sensor: Activates when stepped on by a mech
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/obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/mech
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name = "mech sensor"
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desc = "A thin plate of brass, barely visible but clearly distinct."
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@@ -6,7 +7,6 @@
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icon_state = "pressure_sensor"
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alpha = 75
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/obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/mech/Crossed(atom/movable/AM)
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if(!istype(AM,/obj/mecha/))
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@@ -1 +1,4 @@
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Stargazers have been removed. Integration cogs are now the primary way of creating power.
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Stargazers have been removed. Integration cogs are now the primary way of creating power.
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Brass Skewers now deal damage to mechs.
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Mech Sensors are now available. They're similar to pressure sensors, but trigger if a mech steps on them, and can be built the same way.
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Power nullifiers are now available. Upon triggering, they send out a small 3x3 EMP, affecting cultists and enemies alike.
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@@ -229,6 +229,9 @@ As a Servant, wraith spectacles let you see everything through walls at virtuall
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As a Servant, declaring war empowers a huge amount of your tools and constructs, and makes you into a spaceproof, armored clockwork automaton.
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As a Servant, converting or sabotaging Science and Genetics can make defending the Ark much easier.
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As a Servant, the Clockwork Armaments scripture allows you to summon armor and/or a weapon at will. Use it whenever you unlock it!
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As a Servant, Brass created from your replica fabricators can be ground down in reagent grinders for teslium and iron.
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You can bypass Servant created pressure sensors if you walk instead of jog on them. Alternatively, you can also become a Servant of Ratvar.
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You can deconvert Cultists of Nar-Sie and Servants of Ratvar by feeding them large amounts of holy water. Unlike revolutionaries, implanting them with mindshield implants won't do it!
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Tiles sprayed with holy water will permanently block Servants of Ratvar from teleporting onto them.
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As a Wizard, you can turn people to stone, then animate the resulting statue with a staff of animation to create an extremely powerful minion, for all of 5 minutes at least.
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@@ -263,4 +266,3 @@ When crafting most items, you can either manually combine parts or use the craft
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Suit storage units not only remove blood and dirt from clothing, but also radiation!
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Remote devices will work when used through cameras. For example: Bluespace RPEDs and door remotes.
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Laser pointers can be upgraded by replacing its micro laser with a better one from RnD! Use a screwdriver on it to remove the old laser. Upgrading the laser pointer gives you better odds of stunning a cyborg, and even blinding people with sunglasses.
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You can bypass clockwork cult pressure sensors if you walk instead of jog on them. Alternatively, you can also become a clockwork cultist.
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