[Ready] Bone Anvil and processable Bone ingots (#15290)
* Adding all the extra stuff * whoops, slipped my last fix in here. * bone balance * 6 Goliaths + 3 Watchers + 1 Legion * bumps the damage modifier down to 1.05 * More Bones. * Undoes the undoing of the other fix PR Co-authored-by: Emily <null>
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@@ -295,6 +295,16 @@
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bone_anvil
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name = "Bone Anvil"
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result = /obj/structure/anvil/obtainable/bone
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time = 200
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reqs = list(/obj/item/stack/sheet/bone = 6,
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/obj/item/stack/sheet/sinew = 2,
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/obj/item/stack/sheet/animalhide/goliath_hide = 2)
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tools = list(/obj/item/weldingtool/experimental/ashwalker, /obj/item/wirecutters/ashwalker, /obj/item/crowbar/ashwalker)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bone_glaive
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name = "Necropolis Glaive"
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result = /obj/item/kinetic_crusher/glaive/bone
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@@ -362,6 +362,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
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color = "#e3dac9"
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/bone
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strength_modifier = 1.05
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value_per_unit = 0.05
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armor_modifiers = list("melee" = 1.2, "bullet" = 0.75, "laser" = 0.75, "energy" = 1.2, "bomb" = 1, "bio" = 1, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5)
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beauty_modifier = -0.2
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@@ -761,7 +761,8 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
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GLOBAL_LIST_INIT(bone_recipes, list(
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new /datum/stack_recipe("Bone Dagger", /obj/item/kitchen/knife/combat/bone, 2, time = 20), \
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new /datum/stack_recipe("Skull Helmet", /obj/item/clothing/head/helmet/skull, 4, time = 30), \
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new /datum/stack_recipe("Bone Armor", /obj/item/clothing/suit/armor/bone, 6, time = 30)))
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new /datum/stack_recipe("Bone Armor", /obj/item/clothing/suit/armor/bone, 6, time = 30),\
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new /datum/stack_recipe("Processable Bone", /obj/item/ingot/bone, 2, time = 20)))
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/obj/item/stack/sheet/bone
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name = "bones"
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@@ -286,6 +286,13 @@
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anvilquality = 0
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itemqualitymax = 6
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/obj/structure/anvil/obtainable/bone
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name = "bone anvil"
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desc = "An anvil. It's made of goliath bones and hide and held together by watcher sinews."
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icon_state = "bonevil"
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anvilquality = 0
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itemqualitymax = 6
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/obj/structure/anvil/obtainable/ratvar
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name = "brass anvil"
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desc = "A big block of what appears to be brass. Useable as an anvil, if whatever's holding the brass together lets you."
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@@ -49,6 +49,9 @@
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/obj/item/ingot/iron
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custom_materials = list(/datum/material/iron=12000)
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/obj/item/ingot/bone
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custom_materials = list(/datum/material/bone=4000)
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/obj/item/ingot/diamond
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custom_materials = list(/datum/material/diamond=12000)
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