Merge branch 'master' into upstream-merge-32116
This commit is contained in:
@@ -21,15 +21,12 @@ cache:
|
||||
|
||||
addons:
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||||
apt:
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||||
sources:
|
||||
- sourceline: 'ppa:ondrej/php'
|
||||
packages:
|
||||
- libc6-i386
|
||||
- libgcc1:i386
|
||||
- libstdc++6:i386
|
||||
- python
|
||||
- python-pip
|
||||
- php5.6
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||||
|
||||
install:
|
||||
- tools/travis/install_build_tools.sh
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||||
|
||||
@@ -135,3 +135,26 @@
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||||
#define NOAROUSAL 29 //Stops all arousal effects
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||||
#define NOGENITALS 30 //Cannot create, use, or otherwise have genitals
|
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#define NO_DNA_COPY 31
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||||
#define DRINKSBLOOD 32
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||||
|
||||
#define ORGAN_SLOT_BRAIN "brain"
|
||||
#define ORGAN_SLOT_APPENDIX "appendix"
|
||||
#define ORGAN_SLOT_RIGHT_ARM_AUG "r_arm_device"
|
||||
#define ORGAN_SLOT_LEFT_ARM_AUG "l_arm_device"
|
||||
#define ORGAN_SLOT_STOMACH "stomach"
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#define ORGAN_SLOT_BREATHING_TUBE "breathing_tube"
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#define ORGAN_SLOT_EARS "ears"
|
||||
#define ORGAN_SLOT_EYES "eye_sight"
|
||||
#define ORGAN_SLOT_LUNGS "lungs"
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||||
#define ORGAN_SLOT_HEART "heart"
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#define ORGAN_SLOT_ZOMBIE "zombie_infection"
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#define ORGAN_SLOT_THRUSTERS "thrusters"
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#define ORGAN_SLOT_HUD "eye_hud"
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#define ORGAN_SLOT_LIVER "liver"
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||||
#define ORGAN_SLOT_TONGUE "tongue"
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#define ORGAN_SLOT_VOICE "vocal_cords"
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#define ORGAN_SLOT_ADAMANTINE_RESONATOR "adamantine_resonator"
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#define ORGAN_SLOT_HEART_AID "heartdrive"
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#define ORGAN_SLOT_BRAIN_ANTIDROP "brain_antidrop"
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#define ORGAN_SLOT_BRAIN_ANTISTUN "brain_antistun"
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||||
#define ORGAN_SLOT_TAIL "tail"
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||||
|
||||
+20
-19
@@ -6,29 +6,30 @@ Ask ninjanomnom if they're around
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#define RAD_BACKGROUND_RADIATION 9 // How much radiation is harmless to a mob, this is also when radiation waves stop spreading
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// WARNING: Lowering this value significantly increases SSradiation load
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#define RAD_AMOUNT_LOW 50
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#define RAD_AMOUNT_MEDIUM 200
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#define RAD_AMOUNT_HIGH 500
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#define RAD_AMOUNT_EXTREME 1000
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// apply_effect(amount * RAD_MOB_COEFFICIENT, IRRADIATE, blocked)
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#define RAD_MOB_COEFFICIENT 0.25 // Radiation applied is multiplied by this
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||||
// apply_effect((amount*RAD_MOB_COEFFICIENT)/max(1, (radiation**2)*RAD_OVERDOSE_REDUCTION), IRRADIATE, blocked)
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#define RAD_MOB_COEFFICIENT 0.20 // Radiation applied is multiplied by this
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#define RAD_MOB_SKIN_PROTECTION ((1/RAD_MOB_COEFFICIENT)+RAD_BACKGROUND_RADIATION)
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||||
#define RAD_LOSS_PER_TICK 1
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||||
#define RAD_LOSS_PER_TICK 0.5
|
||||
#define RAD_TOX_COEFFICIENT 0.05 // Toxin damage per tick coefficient
|
||||
#define RAD_OVERDOSE_REDUCTION 0.000001 // Coefficient to the reduction in applied rads once the thing, usualy mob, has too much radiation
|
||||
// WARNING: This number is highly sensitive to change, graph is first for best results
|
||||
#define RAD_BURN_THRESHOLD 1000 // Applied radiation must be over this to burn
|
||||
|
||||
#define RAD_MOB_SAFE 300 // How much stored radiation in a mob with no ill effects
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||||
#define RAD_MOB_SAFE 500 // How much stored radiation in a mob with no ill effects
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||||
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||||
#define RAD_MOB_HAIRLOSS 800 // How much stored radiation to check for hair loss
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||||
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||||
#define RAD_MOB_MUTATE 1250 // How much stored radiation to check for mutation
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||||
|
||||
#define RAD_MOB_VOMIT 2000 // The amount of radiation to check for vomitting
|
||||
#define RAD_MOB_VOMIT_PROB 1 // Chance per tick of vomitting
|
||||
|
||||
#define RAD_MOB_KNOCKDOWN 2000 // How much stored radiation to check for stunning
|
||||
#define RAD_MOB_KNOCKDOWN_PROB 1 // Chance of knockdown per tick when over threshold
|
||||
#define RAD_MOB_KNOCKDOWN_AMOUNT 3 // Amount of knockdown when it occurs
|
||||
|
||||
#define RAD_MOB_VOMIT 1500 // The amount of radiation to check for vomitting
|
||||
#define RAD_MOB_VOMIT_PROB 1 // Chance per tick of vomitting
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||||
|
||||
#define RAD_MOB_MUTATE 1000 // How much stored radiation to check for mutation
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||||
#define RAD_MOB_HAIRLOSS 500 // How much stored radiation to check for hair loss
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||||
|
||||
#define RAD_NO_INSULATION 1.0 // For things that shouldn't become irradiated for whatever reason
|
||||
#define RAD_VERY_LIGHT_INSULATION 0.9 // What girders have
|
||||
#define RAD_LIGHT_INSULATION 0.8
|
||||
@@ -39,10 +40,10 @@ Ask ninjanomnom if they're around
|
||||
|
||||
// WARNING: The deines below could have disastrous consequences if tweaked incorrectly. See: The great SM purge of Oct.6.2017
|
||||
// contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1/(steps*RAD_DISTANCE_COEFFICIENT), 1))
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||||
// contamination_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT * min(1/(steps*RAD_DISTANCE_COEFFICIENT), 1)
|
||||
#define RAD_MINIMUM_CONTAMINATION 300 // How strong does a radiation wave have to be to contaminate objects
|
||||
#define RAD_CONTAMINATION_CHANCE_COEFFICIENT 0.0075 // Higher means higher strength scaling contamination chance
|
||||
#define RAD_CONTAMINATION_STR_COEFFICIENT 0.5 // Higher means higher strength scaling contamination strength
|
||||
// contamination_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
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||||
#define RAD_MINIMUM_CONTAMINATION 350 // How strong does a radiation wave have to be to contaminate objects
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||||
#define RAD_CONTAMINATION_CHANCE_COEFFICIENT 0.005 // Higher means higher strength scaling contamination chance
|
||||
#define RAD_CONTAMINATION_STR_COEFFICIENT 0.3 // Higher means higher strength scaling contamination strength
|
||||
#define RAD_DISTANCE_COEFFICIENT 1 // Lower means further rad spread
|
||||
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||||
#define RAD_HALF_LIFE 150 // The half-life of contaminated objects
|
||||
#define RAD_HALF_LIFE 90 // The half-life of contaminated objects
|
||||
@@ -46,8 +46,8 @@
|
||||
#define INIT_ORDER_DBCORE 18
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||||
#define INIT_ORDER_BLACKBOX 17
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||||
#define INIT_ORDER_SERVER_MAINT 16
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||||
#define INIT_ORDER_JOBS 15
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||||
#define INIT_ORDER_EVENTS 14
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||||
#define INIT_ORDER_EVENTS 15
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||||
#define INIT_ORDER_JOBS 14
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||||
#define INIT_ORDER_TICKER 13
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||||
#define INIT_ORDER_MAPPING 12
|
||||
#define INIT_ORDER_ATOMS 11
|
||||
|
||||
@@ -67,3 +67,4 @@ GLOBAL_VAR_INIT(cmp_field, "name")
|
||||
|
||||
/proc/cmp_profile_count_dsc(list/A, list/B)
|
||||
return B[PROFILE_ITEM_COUNT] - A[PROFILE_ITEM_COUNT]
|
||||
|
||||
|
||||
+18
-18
@@ -1,28 +1,28 @@
|
||||
/proc/get_rad_contents(atom/location, list/output=list()) // A special GetAllContents that doesn't search past things with rad insulation
|
||||
. = output
|
||||
|
||||
if(!location)
|
||||
return
|
||||
|
||||
output += location
|
||||
|
||||
var/datum/component/rad_insulation/insulation = location.GetComponent(/datum/component/rad_insulation)
|
||||
if(insulation && insulation.protects)
|
||||
return
|
||||
|
||||
for(var/i in 1 to location.contents.len)
|
||||
var/static/list/ignored_things = typecacheof(list( // These types will never have radiation applied to them or be looked inside of
|
||||
// A special GetAllContents that doesn't search past things with rad insulation
|
||||
// The protection var only protects the things inside from being affected.
|
||||
// The protecting object itself will get returned still.
|
||||
// The ignore list makes those objects never return at all
|
||||
/proc/get_rad_contents(atom/location)
|
||||
var/list/processing_list = list(location)
|
||||
. = list()
|
||||
while(processing_list.len)
|
||||
var/static/list/ignored_things = typecacheof(list(
|
||||
/mob/dead,
|
||||
/mob/camera,
|
||||
/obj/effect,
|
||||
/obj/docking_port,
|
||||
/atom/movable/lighting_object
|
||||
/atom/movable/lighting_object,
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||||
/obj/item/projectile
|
||||
))
|
||||
|
||||
var/atom/thing = location.contents[i]
|
||||
var/atom/thing = processing_list[1]
|
||||
processing_list -= thing
|
||||
if(ignored_things[thing.type])
|
||||
continue
|
||||
get_rad_contents(thing, output)
|
||||
. += thing
|
||||
var/datum/component/rad_insulation/insulation = thing.GetComponent(/datum/component/rad_insulation)
|
||||
if(insulation && insulation.protects)
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||||
continue
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||||
processing_list += thing.contents
|
||||
|
||||
/proc/radiation_pulse(atom/source, intensity, range_modifier, log=FALSE, can_contaminate=TRUE)
|
||||
if(!SSradiation.can_fire)
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||||
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||||
@@ -5,8 +5,10 @@
|
||||
|
||||
#ifdef TESTING
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||||
//#define GC_FAILURE_HARD_LOOKUP //makes paths that fail to GC call find_references before del'ing.
|
||||
//Also allows for recursive reference searching of datums.
|
||||
//Sets world.loop_checks to false and prevents find references from sleeping
|
||||
//implies FIND_REF_NO_CHECK_TICK
|
||||
|
||||
//#define FIND_REF_NO_CHECK_TICK //Sets world.loop_checks to false and prevents find references from sleeping
|
||||
|
||||
|
||||
//#define VISUALIZE_ACTIVE_TURFS //Highlights atmos active turfs in green
|
||||
#endif
|
||||
@@ -58,6 +60,11 @@
|
||||
#warn compiling in TESTING mode. testing() debug messages will be visible.
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef GC_FAILURE_HARD_LOOKUP
|
||||
#define FIND_REF_NO_CHECK_TICK
|
||||
#endif
|
||||
|
||||
#ifdef TRAVISTESTING
|
||||
#define TESTING
|
||||
#endif
|
||||
|
||||
@@ -251,7 +251,7 @@
|
||||
to_chat(C, "<span class='notice'>You are no longer running on internals.</span>")
|
||||
icon_state = "internal0"
|
||||
else
|
||||
if(!C.getorganslot("breathing_tube"))
|
||||
if(!C.getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
if(!istype(C.wear_mask, /obj/item/clothing/mask))
|
||||
to_chat(C, "<span class='warning'>You are not wearing an internals mask!</span>")
|
||||
return 1
|
||||
|
||||
@@ -26,7 +26,7 @@ proc/get_racelist(var/mob/user)//This proc returns a list of species that 'user'
|
||||
var/list/wlist = S.whitelist
|
||||
if(S.whitelisted && (wlist.Find(user.ckey) || wlist.Find(user.key) || user.client.holder)) //If your ckey is on the species whitelist or you're an admin:
|
||||
GLOB.whitelisted_species_list[S.id] = S.type //Add the species to their available species list.
|
||||
else if(!S.whitelisted && S.roundstart) //Normal roundstart species will be handled here.
|
||||
else if(!S.whitelisted) //Normal roundstart species will be handled here.
|
||||
GLOB.whitelisted_species_list[S.id] = S.type
|
||||
|
||||
return GLOB.whitelisted_species_list
|
||||
|
||||
@@ -110,29 +110,7 @@ CONFIG_DEF(number/shuttle_refuel_delay)
|
||||
|
||||
CONFIG_DEF(flag/show_game_type_odds) //if set this allows players to see the odds of each roundtype on the get revision screen
|
||||
|
||||
CONFIG_DEF(flag/join_with_mutant_race) //players can choose their mutant race before joining the game
|
||||
|
||||
CONFIG_DEF(keyed_flag_list/roundstart_races) //races you can play as from the get go. If left undefined the game's roundstart var for species is used
|
||||
var/first_edit = TRUE
|
||||
|
||||
/datum/config_entry/keyed_flag_list/roundstart_races/New()
|
||||
for(var/I in subtypesof(/datum/species))
|
||||
var/datum/species/S = I
|
||||
if(initial(S.roundstart))
|
||||
value[initial(S.id)] = TRUE
|
||||
..()
|
||||
|
||||
/datum/config_entry/keyed_flag_list/roundstart_races/ValidateAndSet(str_val)
|
||||
var/list/old_val
|
||||
if(first_edit)
|
||||
old_val = value
|
||||
old_val = old_val.Copy()
|
||||
. = ..()
|
||||
if(first_edit)
|
||||
if(!.)
|
||||
value = old_val
|
||||
else
|
||||
first_edit = FALSE
|
||||
CONFIG_DEF(keyed_flag_list/roundstart_races) //races you can play as from the get go.
|
||||
|
||||
CONFIG_DEF(flag/join_with_mutant_humans) //players can pick mutant bodyparts for humans before joining the game
|
||||
|
||||
@@ -188,7 +166,7 @@ CONFIG_DEF(number/run_delay) //Used for modifying movement speed for mobs.
|
||||
|
||||
CONFIG_DEF(number/walk_delay)
|
||||
|
||||
|
||||
|
||||
CONFIG_DEF(number/human_delay) //Mob specific modifiers. NOTE: These will affect different mob types in different ways
|
||||
CONFIG_DEF(number/robot_delay)
|
||||
CONFIG_DEF(number/monkey_delay)
|
||||
|
||||
@@ -362,9 +362,17 @@ SUBSYSTEM_DEF(garbage)
|
||||
|
||||
testing("Beginning search for references to a [type].")
|
||||
last_find_references = world.time
|
||||
DoSearchVar(GLOB)
|
||||
for(var/datum/thing in world)
|
||||
DoSearchVar(thing, "WorldRef: [thing]")
|
||||
|
||||
DoSearchVar(GLOB) //globals
|
||||
for(var/datum/thing in world) //atoms (don't beleive it's lies)
|
||||
DoSearchVar(thing, "World -> [thing]")
|
||||
|
||||
for (var/datum/thing) //datums
|
||||
DoSearchVar(thing, "World -> [thing]")
|
||||
|
||||
for (var/client/thing) //clients
|
||||
DoSearchVar(thing, "World -> [thing]")
|
||||
|
||||
testing("Completed search for references to a [type].")
|
||||
if(usr && usr.client)
|
||||
usr.client.running_find_references = null
|
||||
@@ -384,35 +392,44 @@ SUBSYSTEM_DEF(garbage)
|
||||
if(!running_find_references)
|
||||
find_references(TRUE)
|
||||
|
||||
/datum/proc/DoSearchVar(X, Xname)
|
||||
/datum/proc/DoSearchVar(X, Xname, recursive_limit = 64)
|
||||
if(usr && usr.client && !usr.client.running_find_references)
|
||||
return
|
||||
if (!recursive_limit)
|
||||
return
|
||||
|
||||
if(istype(X, /datum))
|
||||
var/datum/D = X
|
||||
if(D.last_find_references == last_find_references)
|
||||
return
|
||||
|
||||
D.last_find_references = last_find_references
|
||||
for(var/V in D.vars)
|
||||
for(var/varname in D.vars)
|
||||
var/variable = D.vars[varname]
|
||||
if(variable == src)
|
||||
testing("Found [src.type] \ref[src] in [D.type]'s [varname] var. [Xname]")
|
||||
else if(islist(variable))
|
||||
if(src in variable)
|
||||
testing("Found [src.type] \ref[src] in [D.type]'s [varname] list var. Global: [Xname]")
|
||||
#ifdef GC_FAILURE_HARD_LOOKUP
|
||||
for(var/I in variable)
|
||||
DoSearchVar(I, TRUE)
|
||||
else
|
||||
DoSearchVar(variable, "[Xname]: [varname]")
|
||||
#endif
|
||||
var/list/L = D.vars
|
||||
|
||||
for(var/varname in L)
|
||||
if (varname == "vars")
|
||||
continue
|
||||
var/variable = L[varname]
|
||||
|
||||
if(variable == src)
|
||||
testing("Found [src.type] \ref[src] in [D.type]'s [varname] var. [Xname]")
|
||||
|
||||
else if(islist(variable))
|
||||
DoSearchVar(variable, "[Xname] -> list", recursive_limit-1)
|
||||
|
||||
else if(islist(X))
|
||||
if(src in X)
|
||||
testing("Found [src.type] \ref[src] in list [Xname].")
|
||||
#ifdef GC_FAILURE_HARD_LOOKUP
|
||||
var/normal = IS_NORMAL_LIST(X)
|
||||
for(var/I in X)
|
||||
DoSearchVar(I, Xname + ": list")
|
||||
#else
|
||||
if (I == src)
|
||||
testing("Found [src.type] \ref[src] in list [Xname].")
|
||||
|
||||
else if (I && !isnum(I) && normal && X[I] == src)
|
||||
testing("Found [src.type] \ref[src] in list [Xname]\[[I]\]")
|
||||
|
||||
else if (islist(I))
|
||||
DoSearchVar(I, "[Xname] -> list", recursive_limit-1)
|
||||
|
||||
#ifndef FIND_REF_NO_CHECK_TICK
|
||||
CHECK_TICK
|
||||
#endif
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@ SUBSYSTEM_DEF(job)
|
||||
SetupOccupations()
|
||||
if(CONFIG_GET(flag/load_jobs_from_txt))
|
||||
LoadJobs()
|
||||
generate_selectable_species()
|
||||
..()
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,41 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(radiation)
|
||||
name = "Radiation"
|
||||
flags = SS_NO_INIT | SS_BACKGROUND
|
||||
priority = 25
|
||||
priority = 25
|
||||
|
||||
var/list/warned_atoms = list()
|
||||
var/list/next_warn = list()
|
||||
var/last_warn = 0
|
||||
|
||||
/datum/controller/subsystem/processing/radiation/proc/warn(datum/component/radioactive)
|
||||
if(!radioactive || QDELETED(radioactive))
|
||||
return
|
||||
if(warned_atoms["\ref[radioactive.parent]"])
|
||||
return
|
||||
var/atom/master = radioactive.parent
|
||||
SSblackbox.add_details("contaminated", "[master.type]")
|
||||
next_warn["\ref[master]"] = "\ref[radioactive]"
|
||||
var/wait_time = max(0, 500-(world.time-last_warn))+20 // wait at least 20 ticks, longer if we just messaged
|
||||
addtimer(CALLBACK(src, .proc/send_warn), wait_time, TIMER_UNIQUE | TIMER_OVERRIDE)
|
||||
|
||||
/datum/controller/subsystem/processing/radiation/proc/send_warn()
|
||||
var/msg = "Atom(s) have become contaminated by radiation and are strong enough they could pass it on:"
|
||||
var/still_alive = FALSE
|
||||
var/list/next_warn = src.next_warn // It's free performance!
|
||||
for(var/i in next_warn)
|
||||
var/atom/parent = locate(i)
|
||||
var/datum/component/radioactive/radioactive = locate(next_warn[i])
|
||||
if(!parent || !istype(parent) || !radioactive || !istype(radioactive))
|
||||
continue
|
||||
if(!still_alive)
|
||||
msg += "\n"
|
||||
still_alive = TRUE
|
||||
else
|
||||
msg += ", "
|
||||
msg += "[parent][ADMIN_VV(parent)]source:[radioactive.source]"
|
||||
if(!still_alive)
|
||||
return
|
||||
warned_atoms += next_warn
|
||||
src.next_warn = list()
|
||||
last_warn = world.time
|
||||
message_admins(msg)
|
||||
@@ -12,7 +12,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
var/force_ending = 0 //Round was ended by admin intervention
|
||||
// If true, there is no lobby phase, the game starts immediately.
|
||||
var/start_immediately = FALSE
|
||||
var/setup_done = FALSE //All game setup done including mode post setup and
|
||||
var/setup_done = FALSE //All game setup done including mode post setup and
|
||||
|
||||
var/hide_mode = 0
|
||||
var/datum/game_mode/mode = null
|
||||
@@ -127,7 +127,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
login_music = pick(music)
|
||||
else
|
||||
login_music = "config/title_music/sounds/[pick(music)]"
|
||||
|
||||
|
||||
|
||||
crewobjlist = typesof(/datum/objective/crew)
|
||||
miscreantobjlist = (typesof(/datum/objective/miscreant) - /datum/objective/miscreant)
|
||||
@@ -141,6 +141,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
GLOB.syndicate_code_phrase = generate_code_phrase()
|
||||
if(!GLOB.syndicate_code_response)
|
||||
GLOB.syndicate_code_response = generate_code_phrase()
|
||||
|
||||
..()
|
||||
start_at = world.time + (CONFIG_GET(number/lobby_countdown) * 10)
|
||||
|
||||
|
||||
@@ -220,3 +220,14 @@
|
||||
C.OnTransfer(src)
|
||||
C.parent = src
|
||||
SendSignal(COMSIG_COMPONENT_ADDED, C)
|
||||
|
||||
/datum/proc/TransferComponents(datum/target)
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return
|
||||
var/comps = dc[/datum/component]
|
||||
if(islist(comps))
|
||||
for(var/I in comps)
|
||||
target.TakeComponent(I)
|
||||
else
|
||||
target.TakeComponent(comps)
|
||||
|
||||
@@ -27,6 +27,9 @@
|
||||
CRASH("Something that wasn't an atom was given /datum/component/radioactive")
|
||||
return
|
||||
|
||||
if(strength > RAD_MINIMUM_CONTAMINATION)
|
||||
SSradiation.warn(src)
|
||||
|
||||
START_PROCESSING(SSradiation, src)
|
||||
|
||||
/datum/component/radioactive/Destroy()
|
||||
@@ -34,9 +37,8 @@
|
||||
return ..()
|
||||
|
||||
/datum/component/radioactive/process()
|
||||
radiation_pulse(parent,strength,1,FALSE,can_contaminate)
|
||||
|
||||
if(hl3_release_date && prob(50))
|
||||
radiation_pulse(parent, strength, RAD_DISTANCE_COEFFICIENT*2, FALSE, can_contaminate)
|
||||
strength -= strength / hl3_release_date
|
||||
if(strength <= RAD_BACKGROUND_RADIATION)
|
||||
qdel(src)
|
||||
@@ -48,7 +50,6 @@
|
||||
return
|
||||
var/datum/component/radioactive/other = C
|
||||
strength = max(strength, other.strength)
|
||||
return
|
||||
|
||||
/datum/component/radioactive/proc/rad_examine(mob/user, atom/thing)
|
||||
var/atom/master = parent
|
||||
@@ -69,6 +70,7 @@
|
||||
/datum/component/radioactive/proc/rad_attack(atom/movable/target, mob/living/user)
|
||||
radiation_pulse(parent, strength/20)
|
||||
target.rad_act(strength/2)
|
||||
strength -= strength / hl3_release_date
|
||||
|
||||
#undef RAD_AMOUNT_LOW
|
||||
#undef RAD_AMOUNT_MEDIUM
|
||||
|
||||
@@ -224,8 +224,7 @@
|
||||
G.fields["name"] = H.real_name
|
||||
G.fields["rank"] = assignment
|
||||
G.fields["age"] = H.age
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
G.fields["species"] = H.dna.species.name
|
||||
G.fields["species"] = H.dna.species.name
|
||||
G.fields["fingerprint"] = md5(H.dna.uni_identity)
|
||||
G.fields["p_stat"] = "Active"
|
||||
G.fields["m_stat"] = "Stable"
|
||||
|
||||
@@ -49,7 +49,7 @@ Bonus
|
||||
to_chat(M, "<span class='warning'>[pick("You hear a ringing in your ear.", "Your ears pop.")]</span>")
|
||||
if(5)
|
||||
if(power > 2)
|
||||
var/obj/item/organ/ears/ears = M.getorganslot("ears")
|
||||
var/obj/item/organ/ears/ears = M.getorganslot(ORGAN_SLOT_EARS)
|
||||
if(istype(ears) && ears.ear_damage < UNHEALING_EAR_DAMAGE)
|
||||
to_chat(M, "<span class='userdanger'>Your ears pop painfully and start bleeding!</span>")
|
||||
ears.ear_damage = max(ears.ear_damage, UNHEALING_EAR_DAMAGE)
|
||||
|
||||
@@ -44,7 +44,7 @@ Bonus
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(istype(eyes))
|
||||
switch(A.stage)
|
||||
if(1, 2)
|
||||
@@ -106,7 +106,7 @@ Bonus
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
|
||||
if (!eyes)
|
||||
return
|
||||
switch(A.stage)
|
||||
|
||||
+1
-1
@@ -263,7 +263,7 @@
|
||||
/mob/living/carbon/proc/create_dna()
|
||||
dna = new /datum/dna(src)
|
||||
if(!dna.species)
|
||||
var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
|
||||
var/rando_race = pick(GLOB.roundstart_races)
|
||||
dna.species = new rando_race()
|
||||
|
||||
//proc used to update the mob's appearance after its dna UI has been changed
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
#define RAD_GEIGER_LOW 100 // Geiger counter sound thresholds
|
||||
#define RAD_GEIGER_MEDIUM 500
|
||||
#define RAD_GEIGER_HIGH 1000
|
||||
|
||||
/datum/looping_sound/geiger
|
||||
mid_sounds = list(
|
||||
list('sound/items/geiger/low1.ogg'=1, 'sound/items/geiger/low2.ogg'=1, 'sound/items/geiger/low3.ogg'=1, 'sound/items/geiger/low4.ogg'=1),
|
||||
list('sound/items/geiger/med1.ogg'=1, 'sound/items/geiger/med2.ogg'=1, 'sound/items/geiger/med3.ogg'=1, 'sound/items/geiger/med4.ogg'=1),
|
||||
list('sound/items/geiger/high1.ogg'=1, 'sound/items/geiger/high2.ogg'=1, 'sound/items/geiger/high3.ogg'=1, 'sound/items/geiger/high4.ogg'=1),
|
||||
list('sound/items/geiger/ext1.ogg'=1, 'sound/items/geiger/ext2.ogg'=1, 'sound/items/geiger/ext3.ogg'=1, 'sound/items/geiger/ext4.ogg'=1)
|
||||
)
|
||||
mid_length = 2
|
||||
volume = 25
|
||||
var/last_radiation
|
||||
|
||||
/datum/looping_sound/geiger/get_sound(looped)
|
||||
var/danger
|
||||
switch(last_radiation)
|
||||
if(RAD_BACKGROUND_RADIATION to RAD_GEIGER_LOW)
|
||||
danger = 1
|
||||
if(RAD_GEIGER_LOW to RAD_GEIGER_MEDIUM)
|
||||
danger = 2
|
||||
if(RAD_GEIGER_MEDIUM to RAD_GEIGER_HIGH)
|
||||
danger = 3
|
||||
if(RAD_GEIGER_HIGH to INFINITY)
|
||||
danger = 4
|
||||
else
|
||||
return null
|
||||
return ..(looped, mid_sounds[danger])
|
||||
|
||||
/datum/looping_sound/geiger/stop()
|
||||
. = ..()
|
||||
last_radiation = 0
|
||||
|
||||
#undef RAD_GEIGER_LOW
|
||||
#undef RAD_GEIGER_MEDIUM
|
||||
#undef RAD_GEIGER_HIGH
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
list/atom/output_atoms
|
||||
output_atoms (list of atoms) The destination(s) for the sounds
|
||||
|
||||
mid_sounds (list or soundfile) Since this can be either a list or a single soundfile you can have random sounds. May contain further lists but must contain a soundfile at the end.
|
||||
mid_length (num) The length to wait between playing mid_sounds
|
||||
@@ -13,6 +13,7 @@
|
||||
volume (num) Sound output volume
|
||||
muted (bool) Private. Used to stop the sound loop.
|
||||
max_loops (num) The max amount of loops to run for.
|
||||
direct (bool) If true plays directly to provided atoms instead of from them
|
||||
*/
|
||||
/datum/looping_sound
|
||||
var/list/atom/output_atoms
|
||||
@@ -22,19 +23,18 @@
|
||||
var/start_length
|
||||
var/end_sound
|
||||
var/chance
|
||||
var/volume
|
||||
var/volume = 100
|
||||
var/muted = TRUE
|
||||
var/max_loops
|
||||
var/direct
|
||||
|
||||
/datum/looping_sound/New(list/_output_atoms, start_immediately=FALSE)
|
||||
/datum/looping_sound/New(list/_output_atoms=list(), start_immediately=FALSE, _direct=FALSE)
|
||||
if(!mid_sounds)
|
||||
WARNING("A looping sound datum was created without sounds to play.")
|
||||
return
|
||||
|
||||
if(_output_atoms)
|
||||
output_atoms = _output_atoms
|
||||
else
|
||||
output_atoms = list()
|
||||
output_atoms = _output_atoms
|
||||
direct = _direct
|
||||
|
||||
if(start_immediately)
|
||||
start()
|
||||
@@ -44,13 +44,17 @@
|
||||
output_atoms = null
|
||||
return ..()
|
||||
|
||||
/datum/looping_sound/proc/start()
|
||||
/datum/looping_sound/proc/start(atom/add_thing)
|
||||
if(add_thing)
|
||||
output_atoms |= add_thing
|
||||
if(!muted)
|
||||
return
|
||||
muted = FALSE
|
||||
on_start()
|
||||
|
||||
/datum/looping_sound/proc/stop()
|
||||
/datum/looping_sound/proc/stop(atom/remove_thing)
|
||||
if(remove_thing)
|
||||
output_atoms -= remove_thing
|
||||
if(muted)
|
||||
return
|
||||
muted = TRUE
|
||||
@@ -65,9 +69,16 @@
|
||||
|
||||
/datum/looping_sound/proc/play(soundfile)
|
||||
var/list/atoms_cache = output_atoms
|
||||
var/sound/S = sound(soundfile)
|
||||
if(direct)
|
||||
S.channel = open_sound_channel()
|
||||
S.volume = volume
|
||||
for(var/i in 1 to atoms_cache.len)
|
||||
var/atom/thing = atoms_cache[i]
|
||||
playsound(thing, soundfile, volume)
|
||||
if(direct)
|
||||
SEND_SOUND(thing, S)
|
||||
else
|
||||
playsound(thing, S, volume)
|
||||
|
||||
/datum/looping_sound/proc/get_sound(looped, _mid_sounds)
|
||||
if(!_mid_sounds)
|
||||
|
||||
@@ -89,18 +89,24 @@
|
||||
continue
|
||||
thing.rad_act(strength)
|
||||
|
||||
var/static/list/blacklisted = typecacheof(list( //These types will never be contaminated
|
||||
// This list should only be for types which don't get contaminated but you want to look in their contents
|
||||
// If you don't want to look in their contents and you don't want to rad_act them:
|
||||
// modify the ignored_things list in __HELPERS/radiation.dm instead
|
||||
var/static/list/blacklisted = typecacheof(list(
|
||||
/turf,
|
||||
/mob,
|
||||
/obj/structure/cable,
|
||||
/obj/machinery/atmospherics
|
||||
/obj/machinery/atmospherics,
|
||||
/obj/item/ammo_casing,
|
||||
/obj/item/implant
|
||||
))
|
||||
if(!can_contaminate || blacklisted[thing.type])
|
||||
continue
|
||||
if(prob((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1/(steps*range_modifier), 1))) // Only stronk rads get to have little baby rads
|
||||
var/contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1, 1/(steps*range_modifier))
|
||||
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
|
||||
var/datum/component/rad_insulation/insulation = thing.GetComponent(/datum/component/rad_insulation)
|
||||
if(insulation && insulation.contamination_proof)
|
||||
continue
|
||||
else
|
||||
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT * min(1/(steps*range_modifier), 1)
|
||||
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
|
||||
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
|
||||
@@ -75,7 +75,7 @@
|
||||
var/datum/changelingprofile/prof = mind.changeling.add_new_profile(C, src)
|
||||
mind.changeling.first_prof = prof
|
||||
|
||||
var/obj/item/organ/brain/B = C.getorganslot("brain")
|
||||
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B)
|
||||
B.vital = FALSE
|
||||
B.decoy_override = TRUE
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
active = FALSE
|
||||
|
||||
/obj/effect/proc_holder/changeling/augmented_eyesight/on_purchase(mob/user) //The ability starts inactive, so we should be protected from flashes.
|
||||
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
if (E)
|
||||
E.flash_protect = 2 //Adjust the user's eyes' flash protection
|
||||
to_chat(user, "We adjust our eyes to protect them from bright lights.")
|
||||
@@ -20,7 +20,7 @@
|
||||
/obj/effect/proc_holder/changeling/augmented_eyesight/sting_action(mob/living/carbon/human/user)
|
||||
if(!istype(user))
|
||||
return
|
||||
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(E)
|
||||
if(!active)
|
||||
E.sight_flags |= SEE_MOBS | SEE_OBJS | SEE_TURFS //Add sight flags to the user's eyes
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user) //Get rid of x-ray vision and flash protection when the user refunds this ability
|
||||
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(E)
|
||||
if (active)
|
||||
E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
C.emote("scream")
|
||||
C.regenerate_limbs(1)
|
||||
C.regenerate_organs()
|
||||
if(!user.getorganslot("brain"))
|
||||
if(!user.getorganslot(ORGAN_SLOT_BRAIN))
|
||||
var/obj/item/organ/brain/changeling_brain/B = new()
|
||||
B.Insert(C)
|
||||
if(ishuman(user))
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
/obj/machinery/abductor/experiment/proc/dissection_icon(mob/living/carbon/human/H)
|
||||
var/icon/photo = null
|
||||
var/g = (H.gender == FEMALE) ? "f" : "m"
|
||||
if(!CONFIG_GET(flag/join_with_mutant_race) || H.dna.species.use_skintones)
|
||||
if(H.dna.species.use_skintones)
|
||||
photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.skin_tone]_[g]")
|
||||
else
|
||||
photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.dna.species.id]_[g]")
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
else if (detectTime == -1)
|
||||
for (var/targetref in getTargetList())
|
||||
var/mob/target = locate(targetref) in GLOB.mob_list
|
||||
if (target.stat == DEAD || QDELETED(target) || (!area_motion && !in_range(src, target)))
|
||||
if (QDELETED(target) || target.stat == DEAD || (!area_motion && !in_range(src, target)))
|
||||
//If not part of a monitored area and the camera is not in range or the target is dead
|
||||
lostTarget(target)
|
||||
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
|
||||
|
||||
if(clonemind.changeling)
|
||||
var/obj/item/organ/brain/B = H.getorganslot("brain")
|
||||
var/obj/item/organ/brain/B = H.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
B.vital = FALSE
|
||||
B.decoy_override = TRUE
|
||||
|
||||
|
||||
@@ -470,7 +470,7 @@
|
||||
// species datums
|
||||
R.fields["mrace"] = dna.species
|
||||
else
|
||||
var/datum/species/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
|
||||
var/datum/species/rando_race = pick(GLOB.roundstart_races)
|
||||
R.fields["mrace"] = rando_race.type
|
||||
|
||||
R.fields["ckey"] = mob_occupant.ckey
|
||||
|
||||
@@ -123,8 +123,7 @@
|
||||
dat += "<tr><td>ID:</td><td>[active1.fields["id"]]</td></tr>"
|
||||
dat += "<tr><td>Sex:</td><td><A href='?src=\ref[src];field=sex'> [active1.fields["sex"]] </A></td></tr>"
|
||||
dat += "<tr><td>Age:</td><td><A href='?src=\ref[src];field=age'> [active1.fields["age"]] </A></td></tr>"
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
dat += "<tr><td>Species:</td><td><A href='?src=\ref[src];field=species'> [active1.fields["species"]] </A></td></tr>"
|
||||
dat += "<tr><td>Species:</td><td><A href='?src=\ref[src];field=species'> [active1.fields["species"]] </A></td></tr>"
|
||||
dat += "<tr><td>Fingerprint:</td><td><A href='?src=\ref[src];field=fingerprint'> [active1.fields["fingerprint"]] </A></td></tr>"
|
||||
dat += "<tr><td>Physical Status:</td><td><A href='?src=\ref[src];field=p_stat'> [active1.fields["p_stat"]] </A></td></tr>"
|
||||
dat += "<tr><td>Mental Status:</td><td><A href='?src=\ref[src];field=m_stat'> [active1.fields["m_stat"]] </A></td></tr>"
|
||||
@@ -538,8 +537,7 @@
|
||||
P.info = "<CENTER><B>Medical Record - (MR-[GLOB.data_core.medicalPrintCount])</B></CENTER><BR>"
|
||||
if(active1 in GLOB.data_core.general)
|
||||
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>", src.active1.fields["name"], src.active1.fields["id"], src.active1.fields["sex"], src.active1.fields["age"])
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
|
||||
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
|
||||
P.info += text("\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", src.active1.fields["fingerprint"], src.active1.fields["p_stat"], src.active1.fields["m_stat"])
|
||||
else
|
||||
P.info += "<B>General Record Lost!</B><BR>"
|
||||
|
||||
@@ -192,8 +192,7 @@
|
||||
<tr><td>ID:</td><td><A href='?src=\ref[src];choice=Edit Field;field=id'> [active1.fields["id"]] </A></td></tr>
|
||||
<tr><td>Sex:</td><td><A href='?src=\ref[src];choice=Edit Field;field=sex'> [active1.fields["sex"]] </A></td></tr>
|
||||
<tr><td>Age:</td><td><A href='?src=\ref[src];choice=Edit Field;field=age'> [active1.fields["age"]] </A></td></tr>"}
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
dat += "<tr><td>Species:</td><td><A href ='?src=\ref[src];choice=Edit Field;field=species'> [active1.fields["species"]] </A></td></tr>"
|
||||
dat += "<tr><td>Species:</td><td><A href ='?src=\ref[src];choice=Edit Field;field=species'> [active1.fields["species"]] </A></td></tr>"
|
||||
dat += {"<tr><td>Rank:</td><td><A href='?src=\ref[src];choice=Edit Field;field=rank'> [active1.fields["rank"]] </A></td></tr>
|
||||
<tr><td>Fingerprint:</td><td><A href='?src=\ref[src];choice=Edit Field;field=fingerprint'> [active1.fields["fingerprint"]] </A></td></tr>
|
||||
<tr><td>Physical Status:</td><td> [active1.fields["p_stat"]] </td></tr>
|
||||
@@ -367,8 +366,7 @@ What a mess.*/
|
||||
P.info = "<CENTER><B>Security Record - (SR-[GLOB.data_core.securityPrintCount])</B></CENTER><BR>"
|
||||
if((istype(active1, /datum/data/record) && GLOB.data_core.general.Find(active1)))
|
||||
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>", active1.fields["name"], active1.fields["id"], active1.fields["sex"], active1.fields["age"])
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
|
||||
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
|
||||
P.info += text("\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", active1.fields["fingerprint"], active1.fields["p_stat"], active1.fields["m_stat"])
|
||||
else
|
||||
P.info += "<B>General Record Lost!</B><BR>"
|
||||
@@ -513,8 +511,7 @@ What a mess.*/
|
||||
G.fields["rank"] = "Unassigned"
|
||||
G.fields["sex"] = "Male"
|
||||
G.fields["age"] = "Unknown"
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
G.fields["species"] = "Human"
|
||||
G.fields["species"] = "Human"
|
||||
G.fields["photo_front"] = new /icon()
|
||||
G.fields["photo_side"] = new /icon()
|
||||
G.fields["fingerprint"] = "?????"
|
||||
@@ -598,7 +595,7 @@ What a mess.*/
|
||||
active1.fields["age"] = t1
|
||||
if("species")
|
||||
if(istype(active1, /datum/data/record))
|
||||
var/t1 = input("Select a species", "Species Selection") as null|anything in CONFIG_GET(keyed_flag_list/roundstart_races)
|
||||
var/t1 = input("Select a species", "Species Selection") as null|anything in GLOB.roundstart_races
|
||||
if(!canUseSecurityRecordsConsole(usr, t1, a1))
|
||||
return
|
||||
active1.fields["species"] = t1
|
||||
@@ -766,7 +763,7 @@ What a mess.*/
|
||||
if(6)
|
||||
R.fields["m_stat"] = pick("*Insane*", "*Unstable*", "*Watch*", "Stable")
|
||||
if(7)
|
||||
R.fields["species"] = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
|
||||
R.fields["species"] = pick(GLOB.roundstart_races)
|
||||
if(8)
|
||||
var/datum/data/record/G = pick(GLOB.data_core.general)
|
||||
R.fields["photo_front"] = G.fields["photo_front"]
|
||||
|
||||
@@ -210,7 +210,7 @@
|
||||
mob_occupant.adjustFireLoss(rand(20, 36))
|
||||
else
|
||||
mob_occupant.adjustFireLoss(rand(10, 16))
|
||||
mob_occupant.emote("scream")
|
||||
mob_occupant.emote("scream")
|
||||
addtimer(CALLBACK(src, .proc/cook), 50)
|
||||
else
|
||||
uv_cycles = initial(uv_cycles)
|
||||
@@ -238,6 +238,9 @@
|
||||
for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
|
||||
I.clean_blood()
|
||||
I.fingerprints = list()
|
||||
var/datum/component/radioactive/contamination = I.GetComponent(/datum/component/radioactive)
|
||||
if(contamination)
|
||||
qdel(contamination)
|
||||
open_machine(FALSE)
|
||||
if(occupant)
|
||||
dump_contents()
|
||||
|
||||
@@ -519,7 +519,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
M.adjust_blurriness(3)
|
||||
M.adjust_eye_damage(rand(2,4))
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
|
||||
if (!eyes)
|
||||
return
|
||||
if(eyes.eye_damage >= 10)
|
||||
|
||||
@@ -1,126 +1,126 @@
|
||||
/obj/item/airlock_painter
|
||||
name = "airlock painter"
|
||||
desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "paint sprayer"
|
||||
item_state = "paint sprayer"
|
||||
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
origin_tech = "engineering=2"
|
||||
|
||||
flags_1 = CONDUCT_1 | NOBLUDGEON_1
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
var/obj/item/device/toner/ink = null
|
||||
|
||||
/obj/item/airlock_painter/New()
|
||||
..()
|
||||
ink = new /obj/item/device/toner(src)
|
||||
|
||||
//This proc doesn't just check if the painter can be used, but also uses it.
|
||||
//Only call this if you are certain that the painter will be used right after this check!
|
||||
/obj/item/airlock_painter/proc/use(mob/user)
|
||||
if(can_use(user))
|
||||
ink.charges--
|
||||
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
//This proc only checks if the painter can be used.
|
||||
//Call this if you don't want the painter to be used right after this check, for example
|
||||
//because you're expecting user input.
|
||||
/obj/item/airlock_painter/proc/can_use(mob/user)
|
||||
if(!ink)
|
||||
to_chat(user, "<span class='notice'>There is no toner cartridge installed in [src]!</span>")
|
||||
return 0
|
||||
else if(ink.charges < 1)
|
||||
to_chat(user, "<span class='notice'>[src] is out of ink!</span>")
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/obj/item/airlock_painter/suicide_act(mob/user)
|
||||
var/obj/item/organ/lungs/L = user.getorganslot("lungs")
|
||||
|
||||
if(can_use(user) && L)
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
use(user)
|
||||
|
||||
// Once you've inhaled the toner, you throw up your lungs
|
||||
// and then die.
|
||||
|
||||
// Find out if there is an open turf in front of us,
|
||||
// and if not, pick the turf we are standing on.
|
||||
var/turf/T = get_step(get_turf(src), user.dir)
|
||||
if(!isopenturf(T))
|
||||
T = get_turf(src)
|
||||
|
||||
// they managed to lose their lungs between then and
|
||||
// now. Good job.
|
||||
if(!L)
|
||||
return OXYLOSS
|
||||
|
||||
L.Remove(user)
|
||||
|
||||
// make some colorful reagent, and apply it to the lungs
|
||||
L.create_reagents(10)
|
||||
L.reagents.add_reagent("colorful_reagent", 10)
|
||||
L.reagents.reaction(L, TOUCH, 1)
|
||||
|
||||
// TODO maybe add some colorful vomit?
|
||||
|
||||
user.visible_message("<span class='suicide'>[user] vomits out their [L]!</span>")
|
||||
playsound(user.loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
|
||||
L.forceMove(T)
|
||||
|
||||
return (TOXLOSS|OXYLOSS)
|
||||
else if(can_use(user) && !L)
|
||||
user.visible_message("<span class='suicide'>[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
|
||||
user.reagents.add_reagent("colorful_reagent", 1)
|
||||
user.reagents.reaction(user, TOUCH, 1)
|
||||
return TOXLOSS
|
||||
|
||||
else
|
||||
user.visible_message("<span class='suicide'>[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.</span>")
|
||||
return SHAME
|
||||
|
||||
|
||||
/obj/item/airlock_painter/examine(mob/user)
|
||||
..()
|
||||
if(!ink)
|
||||
to_chat(user, "<span class='notice'>It doesn't have a toner cartridge installed.</span>")
|
||||
return
|
||||
var/ink_level = "high"
|
||||
if(ink.charges < 1)
|
||||
ink_level = "empty"
|
||||
else if((ink.charges/ink.max_charges) <= 0.25) //25%
|
||||
ink_level = "low"
|
||||
else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
|
||||
ink_level = "dangerously high"
|
||||
to_chat(user, "<span class='notice'>Its ink levels look [ink_level].</span>")
|
||||
|
||||
|
||||
/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/device/toner))
|
||||
if(ink)
|
||||
to_chat(user, "<span class='notice'>[src] already contains \a [ink].</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You install [W] into [src].</span>")
|
||||
ink = W
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/airlock_painter/attack_self(mob/user)
|
||||
if(ink)
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
ink.loc = user.loc
|
||||
user.put_in_hands(ink)
|
||||
to_chat(user, "<span class='notice'>You remove [ink] from [src].</span>")
|
||||
ink = null
|
||||
/obj/item/airlock_painter
|
||||
name = "airlock painter"
|
||||
desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "paint sprayer"
|
||||
item_state = "paint sprayer"
|
||||
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
origin_tech = "engineering=2"
|
||||
|
||||
flags_1 = CONDUCT_1 | NOBLUDGEON_1
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
var/obj/item/device/toner/ink = null
|
||||
|
||||
/obj/item/airlock_painter/New()
|
||||
..()
|
||||
ink = new /obj/item/device/toner(src)
|
||||
|
||||
//This proc doesn't just check if the painter can be used, but also uses it.
|
||||
//Only call this if you are certain that the painter will be used right after this check!
|
||||
/obj/item/airlock_painter/proc/use(mob/user)
|
||||
if(can_use(user))
|
||||
ink.charges--
|
||||
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
//This proc only checks if the painter can be used.
|
||||
//Call this if you don't want the painter to be used right after this check, for example
|
||||
//because you're expecting user input.
|
||||
/obj/item/airlock_painter/proc/can_use(mob/user)
|
||||
if(!ink)
|
||||
to_chat(user, "<span class='notice'>There is no toner cartridge installed in [src]!</span>")
|
||||
return 0
|
||||
else if(ink.charges < 1)
|
||||
to_chat(user, "<span class='notice'>[src] is out of ink!</span>")
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/obj/item/airlock_painter/suicide_act(mob/user)
|
||||
var/obj/item/organ/lungs/L = user.getorganslot(ORGAN_SLOT_LUNGS)
|
||||
|
||||
if(can_use(user) && L)
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
use(user)
|
||||
|
||||
// Once you've inhaled the toner, you throw up your lungs
|
||||
// and then die.
|
||||
|
||||
// Find out if there is an open turf in front of us,
|
||||
// and if not, pick the turf we are standing on.
|
||||
var/turf/T = get_step(get_turf(src), user.dir)
|
||||
if(!isopenturf(T))
|
||||
T = get_turf(src)
|
||||
|
||||
// they managed to lose their lungs between then and
|
||||
// now. Good job.
|
||||
if(!L)
|
||||
return OXYLOSS
|
||||
|
||||
L.Remove(user)
|
||||
|
||||
// make some colorful reagent, and apply it to the lungs
|
||||
L.create_reagents(10)
|
||||
L.reagents.add_reagent("colorful_reagent", 10)
|
||||
L.reagents.reaction(L, TOUCH, 1)
|
||||
|
||||
// TODO maybe add some colorful vomit?
|
||||
|
||||
user.visible_message("<span class='suicide'>[user] vomits out their [L]!</span>")
|
||||
playsound(user.loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
|
||||
L.forceMove(T)
|
||||
|
||||
return (TOXLOSS|OXYLOSS)
|
||||
else if(can_use(user) && !L)
|
||||
user.visible_message("<span class='suicide'>[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
|
||||
user.reagents.add_reagent("colorful_reagent", 1)
|
||||
user.reagents.reaction(user, TOUCH, 1)
|
||||
return TOXLOSS
|
||||
|
||||
else
|
||||
user.visible_message("<span class='suicide'>[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.</span>")
|
||||
return SHAME
|
||||
|
||||
|
||||
/obj/item/airlock_painter/examine(mob/user)
|
||||
..()
|
||||
if(!ink)
|
||||
to_chat(user, "<span class='notice'>It doesn't have a toner cartridge installed.</span>")
|
||||
return
|
||||
var/ink_level = "high"
|
||||
if(ink.charges < 1)
|
||||
ink_level = "empty"
|
||||
else if((ink.charges/ink.max_charges) <= 0.25) //25%
|
||||
ink_level = "low"
|
||||
else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
|
||||
ink_level = "dangerously high"
|
||||
to_chat(user, "<span class='notice'>Its ink levels look [ink_level].</span>")
|
||||
|
||||
|
||||
/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/device/toner))
|
||||
if(ink)
|
||||
to_chat(user, "<span class='notice'>[src] already contains \a [ink].</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You install [W] into [src].</span>")
|
||||
ink = W
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/airlock_painter/attack_self(mob/user)
|
||||
if(ink)
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
ink.loc = user.loc
|
||||
user.put_in_hands(ink)
|
||||
to_chat(user, "<span class='notice'>You remove [ink] from [src].</span>")
|
||||
ink = null
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
var/drawtype
|
||||
var/text_buffer = ""
|
||||
|
||||
var/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka","arrow","star","poseur tag")
|
||||
var/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka","arrow","star","poseur tag","prolizard","antilizard")
|
||||
var/list/letters = list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
|
||||
var/list/numerals = list("0","1","2","3","4","5","6","7","8","9")
|
||||
var/list/oriented = list("arrow","body") // These turn to face the same way as the drawer
|
||||
@@ -78,10 +78,6 @@
|
||||
if(name == "crayon")
|
||||
name = "[item_color] crayon"
|
||||
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
graffiti |= "antilizard"
|
||||
graffiti |= "prolizard"
|
||||
|
||||
all_drawables = graffiti + letters + numerals + oriented + runes + graffiti_large_h
|
||||
drawtype = pick(all_drawables)
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
to_chat(user, "<span class='notice'>You're going to need to remove that [(M.head && M.head.flags_cover & HEADCOVERSEYES) ? "helmet" : (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSEYES) ? "mask": "glasses"] first.</span>")
|
||||
return
|
||||
|
||||
var/obj/item/organ/eyes/E = M.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = M.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!E)
|
||||
to_chat(user, "<span class='danger'>[M] doesn't have any eyes!</span>")
|
||||
return
|
||||
|
||||
@@ -19,15 +19,8 @@
|
||||
slot_flags = SLOT_BELT
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
|
||||
|
||||
var/muted = TRUE
|
||||
var/danger = 0
|
||||
var/grace = RAD_GRACE_PERIOD
|
||||
var/static/list/sounds = list( //hah, static. get it?
|
||||
list('sound/items/geiger/low1.ogg'=1, 'sound/items/geiger/low2.ogg'=1, 'sound/items/geiger/low3.ogg'=1, 'sound/items/geiger/low4.ogg'=1),
|
||||
list('sound/items/geiger/med1.ogg'=1, 'sound/items/geiger/med2.ogg'=1, 'sound/items/geiger/med3.ogg'=1, 'sound/items/geiger/med4.ogg'=1),
|
||||
list('sound/items/geiger/high1.ogg'=1, 'sound/items/geiger/high2.ogg'=1, 'sound/items/geiger/high3.ogg'=1, 'sound/items/geiger/high4.ogg'=1),
|
||||
list('sound/items/geiger/ext1.ogg'=1, 'sound/items/geiger/ext2.ogg'=1, 'sound/items/geiger/ext3.ogg'=1, 'sound/items/geiger/ext4.ogg'=1)
|
||||
)
|
||||
var/datum/looping_sound/geiger/soundloop
|
||||
|
||||
var/scanning = FALSE
|
||||
var/radiation_count = 0
|
||||
@@ -40,7 +33,7 @@
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
soundLoop()
|
||||
soundloop = new(list(src), FALSE)
|
||||
|
||||
/obj/item/device/geiger_counter/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
@@ -48,6 +41,7 @@
|
||||
|
||||
/obj/item/device/geiger_counter/process()
|
||||
update_icon()
|
||||
update_sound()
|
||||
|
||||
if(!scanning)
|
||||
current_tick_amount = 0
|
||||
@@ -64,8 +58,6 @@
|
||||
grace--
|
||||
if(grace <= 0)
|
||||
radiation_count = 0
|
||||
|
||||
update_sound()
|
||||
|
||||
current_tick_amount = 0
|
||||
|
||||
@@ -116,28 +108,15 @@
|
||||
..()
|
||||
|
||||
/obj/item/device/geiger_counter/proc/update_sound()
|
||||
switch(radiation_count)
|
||||
if(RAD_BACKGROUND_RADIATION to RAD_LEVEL_MODERATE)
|
||||
danger = 1
|
||||
if(RAD_LEVEL_MODERATE to RAD_LEVEL_VERY_HIGH)
|
||||
danger = 2
|
||||
if(RAD_LEVEL_VERY_HIGH to RAD_LEVEL_CRITICAL)
|
||||
danger = 3
|
||||
if(RAD_LEVEL_CRITICAL to INFINITY)
|
||||
danger = 4
|
||||
else
|
||||
danger = 0
|
||||
if(!danger)
|
||||
muted = TRUE
|
||||
else if(muted)
|
||||
muted = FALSE
|
||||
soundLoop()
|
||||
|
||||
/obj/item/device/geiger_counter/proc/soundLoop()
|
||||
if(muted || !danger)
|
||||
var/datum/looping_sound/geiger/loop = soundloop
|
||||
if(!scanning)
|
||||
loop.stop()
|
||||
return
|
||||
playsound(src, pickweight(sounds[danger]), 25)
|
||||
addtimer(CALLBACK(src, .proc/soundLoop), 2)
|
||||
if(!radiation_count)
|
||||
loop.stop()
|
||||
return
|
||||
loop.last_radiation = radiation_count
|
||||
loop.start()
|
||||
|
||||
/obj/item/device/geiger_counter/rad_act(amount)
|
||||
if(amount <= RAD_BACKGROUND_RADIATION || !scanning)
|
||||
@@ -147,11 +126,6 @@
|
||||
|
||||
/obj/item/device/geiger_counter/attack_self(mob/user)
|
||||
scanning = !scanning
|
||||
if(!scanning)
|
||||
muted = TRUE
|
||||
else
|
||||
muted = FALSE
|
||||
soundLoop()
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src].</span>")
|
||||
|
||||
|
||||
@@ -171,7 +171,7 @@ MASS SPECTROMETER
|
||||
if(advanced)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
var/obj/item/organ/ears/ears = C.getorganslot("ears")
|
||||
var/obj/item/organ/ears/ears = C.getorganslot(ORGAN_SLOT_EARS)
|
||||
to_chat(user, "\t<span class='info'><b>==EAR STATUS==</b></span>")
|
||||
if(istype(ears))
|
||||
var/healthy = TRUE
|
||||
@@ -189,7 +189,7 @@ MASS SPECTROMETER
|
||||
to_chat(user, "\t<span class='info'>Healthy.</span>")
|
||||
else
|
||||
to_chat(user, "\t<span class='alert'>Subject does not have ears.</span>")
|
||||
var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/eyes = C.getorganslot(ORGAN_SLOT_EYES)
|
||||
to_chat(user, "\t<span class='info'><b>==EYE STATUS==</b></span>")
|
||||
if(istype(eyes))
|
||||
var/healthy = TRUE
|
||||
|
||||
+955
-959
File diff suppressed because it is too large
Load Diff
@@ -31,7 +31,7 @@
|
||||
H.internal = null
|
||||
H.update_internals_hud_icon(0)
|
||||
else
|
||||
if(!H.getorganslot("breathing_tube"))
|
||||
if(!H.getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
if(!H.wear_mask)
|
||||
to_chat(H, "<span class='warning'>You need a mask!</span>")
|
||||
return
|
||||
|
||||
@@ -101,8 +101,7 @@
|
||||
..()
|
||||
|
||||
/obj/structure/mirror/magic/lesser/New()
|
||||
var/list/L = CONFIG_GET(keyed_flag_list/roundstart_races)
|
||||
choosable_races = L.Copy()
|
||||
choosable_races = GLOB.roundstart_races.Copy()
|
||||
..()
|
||||
|
||||
/obj/structure/mirror/magic/badmin/New()
|
||||
|
||||
@@ -237,6 +237,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
. += " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=icissue'>IC</A>)"
|
||||
. += " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=close'>CLOSE</A>)"
|
||||
. += " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=resolve'>RSLVE</A>)"
|
||||
. += " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=handleissue'>HANDLE</A>)"
|
||||
|
||||
//private
|
||||
/datum/admin_help/proc/LinkedReplyName(ref_src)
|
||||
@@ -382,6 +383,22 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
AddInteraction("Marked as IC issue by [key_name]")
|
||||
Resolve(silent = TRUE)
|
||||
|
||||
//Let the initiator know their ahelp is being handled
|
||||
/datum/admin_help/proc/HandleIssue(key_name = key_name_admin(usr))
|
||||
if(state != AHELP_ACTIVE)
|
||||
return
|
||||
|
||||
var/msg = "<span class ='adminhelp'>Your ticket is now being handled by an admin. Please be patient.</span>"
|
||||
|
||||
if(initiator)
|
||||
to_chat(initiator, msg)
|
||||
|
||||
SSblackbox.inc("ahelp_handleissue")
|
||||
msg = "Ticket [TicketHref("#[id]")] is being handled by [key_name]"
|
||||
message_admins(msg)
|
||||
log_admin_private(msg)
|
||||
AddInteraction("Being handled by [key_name]")
|
||||
|
||||
//Show the ticket panel
|
||||
/datum/admin_help/proc/TicketPanel()
|
||||
var/list/dat = list("<html><head><title>Ticket #[id]</title></head>")
|
||||
@@ -442,6 +459,8 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
Close()
|
||||
if("resolve")
|
||||
Resolve()
|
||||
if("handleissue")
|
||||
HandleIssue()
|
||||
if("reopen")
|
||||
Reopen()
|
||||
|
||||
@@ -489,9 +508,9 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
return
|
||||
if(handle_spam_prevention(msg,MUTE_ADMINHELP))
|
||||
return
|
||||
|
||||
|
||||
msg = trim(msg)
|
||||
|
||||
|
||||
if(!msg)
|
||||
return
|
||||
|
||||
|
||||
@@ -82,6 +82,7 @@
|
||||
var/valueholder = "derp"
|
||||
var/objholder = /obj/structure/closet
|
||||
var/atom/movable/stored = null
|
||||
var/list/preview = list()
|
||||
|
||||
/datum/buildmode/New(client/c)
|
||||
create_buttons()
|
||||
@@ -94,6 +95,8 @@
|
||||
holder.screen -= buttons
|
||||
holder.click_intercept = null
|
||||
holder.show_popup_menus = 1
|
||||
usr.client.images -= preview
|
||||
preview.Cut()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -150,6 +153,7 @@
|
||||
if(AREA_BUILDMODE)
|
||||
dat += "***********************************************************"
|
||||
dat += "Left Mouse Button on turf/obj/mob = Select corner"
|
||||
dat += "Right Mouse Button on turf/obj/mob = Reset corner selection"
|
||||
dat += "Right Mouse Button on buildmode button = Select generator"
|
||||
dat += "***********************************************************"
|
||||
if(COPY_BUILDMODE)
|
||||
@@ -338,13 +342,20 @@
|
||||
throw_atom.throw_at(object, 10, 1,user)
|
||||
log_admin("Build Mode: [key_name(user)] threw [throw_atom] at [object] ([object.x],[object.y],[object.z])")
|
||||
if(AREA_BUILDMODE)
|
||||
if(!cornerA)
|
||||
cornerA = get_turf(object)
|
||||
return
|
||||
if(cornerA && !cornerB)
|
||||
cornerB = get_turf(object)
|
||||
|
||||
if(left_click) //rectangular
|
||||
if(!cornerA)
|
||||
cornerA = get_turf(object)
|
||||
preview += image('icons/turf/overlays.dmi',cornerA,"greenOverlay")
|
||||
usr.client.images -= preview
|
||||
usr.client.images += preview
|
||||
return
|
||||
if(cornerA && !cornerB)
|
||||
cornerB = get_turf(object)
|
||||
preview += image('icons/turf/overlays.dmi',cornerB,"blueOverlay")
|
||||
usr.client.images -= preview
|
||||
usr.client.images += preview
|
||||
to_chat(user, "<span class='boldwarning'>Region selected, if you're happy with your selection left click again, otherwise right click.</span>")
|
||||
return
|
||||
if(cornerA && cornerB)
|
||||
if(!generator_path)
|
||||
to_chat(user, "<span class='warning'>Select generator type first.</span>")
|
||||
@@ -354,10 +365,18 @@
|
||||
if(GLOB.reloading_map)
|
||||
to_chat(user, "<span class='boldwarning'>You are already reloading an area! Please wait for it to fully finish loading before trying to load another!</span>")
|
||||
return
|
||||
G.defineRegion(cornerA,cornerB,1)
|
||||
G.generate()
|
||||
G.defineRegion(cornerA, cornerB, 1)
|
||||
for(var/t in G.map)
|
||||
preview += image('icons/turf/overlays.dmi', t ,"redOverlay")
|
||||
usr.client.images -= preview
|
||||
usr.client.images += preview
|
||||
var/confirm = alert("Are you sure you want run the map generator?", "Run generator", "Yes", "No")
|
||||
if(confirm == "Yes")
|
||||
G.generate()
|
||||
cornerA = null
|
||||
cornerB = null
|
||||
usr.client.images -= preview
|
||||
preview.Cut()
|
||||
return
|
||||
//Something wrong - Reset
|
||||
cornerA = null
|
||||
|
||||
+100
-102
@@ -45,7 +45,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/allow_midround_antag = 1
|
||||
var/preferred_map = null
|
||||
var/pda_style = MONO
|
||||
|
||||
|
||||
var/uses_glasses_colour = 0
|
||||
|
||||
var/screenshake = 100
|
||||
@@ -285,10 +285,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat += "<table width='100%'><tr><td width='24%' valign='top'>"
|
||||
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
dat += "<b>Species:</b><BR><a href='?_src_=prefs;preference=species;task=input'>[pref_species.name]</a><BR>"
|
||||
else
|
||||
dat += "<b>Species:</b> Human<BR>"
|
||||
dat += "<b>Species:</b><BR><a href='?_src_=prefs;preference=species;task=input'>[pref_species.name]</a><BR>"
|
||||
|
||||
dat += "<b>Underwear:</b><BR><a href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a><BR>"
|
||||
dat += "<b>Undershirt:</b><BR><a href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a><BR>"
|
||||
@@ -337,79 +334,79 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat += "</td>"
|
||||
|
||||
if(CONFIG_GET(flag/join_with_mutant_race)) //We don't allow mutant bodyparts for humans either unless this is true.
|
||||
|
||||
if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
|
||||
if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
|
||||
|
||||
dat += "<td valign='top' width='14%'>"
|
||||
dat += "<td valign='top' width='14%'>"
|
||||
|
||||
dat += "<h3>Mutant Color</h3>"
|
||||
dat += "<h3>Mutant Color</h3>"
|
||||
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[features["mcolor"]];'> </span> <a href='?_src_=prefs;preference=mutant_color;task=input'>Change</a><BR>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[features["mcolor"]];'> </span> <a href='?_src_=prefs;preference=mutant_color;task=input'>Change</a><BR>"
|
||||
|
||||
dat += "</td>"
|
||||
dat += "</td>"
|
||||
|
||||
if("tail_lizard" in pref_species.mutant_bodyparts)
|
||||
dat += "<td valign='top' width='7%'>"
|
||||
if("tail_lizard" in pref_species.mutant_bodyparts)
|
||||
dat += "<td valign='top' width='7%'>"
|
||||
|
||||
dat += "<h3>Tail</h3>"
|
||||
dat += "<h3>Tail</h3>"
|
||||
|
||||
dat += "<a href='?_src_=prefs;preference=tail_lizard;task=input'>[features["tail_lizard"]]</a><BR>"
|
||||
dat += "<a href='?_src_=prefs;preference=tail_lizard;task=input'>[features["tail_lizard"]]</a><BR>"
|
||||
|
||||
dat += "</td>"
|
||||
dat += "</td>"
|
||||
|
||||
if("snout" in pref_species.mutant_bodyparts)
|
||||
dat += "<td valign='top' width='7%'>"
|
||||
if("snout" in pref_species.mutant_bodyparts)
|
||||
dat += "<td valign='top' width='7%'>"
|
||||
|
||||
dat += "<h3>Snout</h3>"
|
||||
dat += "<h3>Snout</h3>"
|
||||
|
||||
dat += "<a href='?_src_=prefs;preference=snout;task=input'>[features["snout"]]</a><BR>"
|
||||
dat += "<a href='?_src_=prefs;preference=snout;task=input'>[features["snout"]]</a><BR>"
|
||||
|
||||
dat += "</td>"
|
||||
dat += "</td>"
|
||||
|
||||
if("horns" in pref_species.mutant_bodyparts)
|
||||
dat += "<td valign='top' width='7%'>"
|
||||
if("horns" in pref_species.mutant_bodyparts)
|
||||
dat += "<td valign='top' width='7%'>"
|
||||
|
||||
dat += "<h3>Horns</h3>"
|
||||
dat += "<h3>Horns</h3>"
|
||||
|
||||
dat += "<a href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a><BR>"
|
||||
dat += "<a href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a><BR>"
|
||||
|
||||
dat += "</td>"
|
||||
dat += "</td>"
|
||||
|
||||
if("frills" in pref_species.mutant_bodyparts)
|
||||
dat += "<td valign='top' width='7%'>"
|
||||
if("frills" in pref_species.mutant_bodyparts)
|
||||
dat += "<td valign='top' width='7%'>"
|
||||
|
||||
dat += "<h3>Frills</h3>"
|
||||
dat += "<h3>Frills</h3>"
|
||||
|
||||
dat += "<a href='?_src_=prefs;preference=frills;task=input'>[features["frills"]]</a><BR>"
|
||||
dat += "<a href='?_src_=prefs;preference=frills;task=input'>[features["frills"]]</a><BR>"
|
||||
|
||||
dat += "</td>"
|
||||
dat += "</td>"
|
||||
|
||||
if("spines" in pref_species.mutant_bodyparts)
|
||||
dat += "<td valign='top' width='7%'>"
|
||||
if("spines" in pref_species.mutant_bodyparts)
|
||||
dat += "<td valign='top' width='7%'>"
|
||||
|
||||
dat += "<h3>Spines</h3>"
|
||||
dat += "<h3>Spines</h3>"
|
||||
|
||||
dat += "<a href='?_src_=prefs;preference=spines;task=input'>[features["spines"]]</a><BR>"
|
||||
dat += "<a href='?_src_=prefs;preference=spines;task=input'>[features["spines"]]</a><BR>"
|
||||
|
||||
dat += "</td>"
|
||||
dat += "</td>"
|
||||
|
||||
if("body_markings" in pref_species.mutant_bodyparts)
|
||||
dat += "<td valign='top' width='7%'>"
|
||||
if("body_markings" in pref_species.mutant_bodyparts)
|
||||
dat += "<td valign='top' width='7%'>"
|
||||
|
||||
dat += "<h3>Body Markings</h3>"
|
||||
dat += "<h3>Body Markings</h3>"
|
||||
|
||||
dat += "<a href='?_src_=prefs;preference=body_markings;task=input'>[features["body_markings"]]</a><BR>"
|
||||
dat += "<a href='?_src_=prefs;preference=body_markings;task=input'>[features["body_markings"]]</a><BR>"
|
||||
|
||||
dat += "</td>"
|
||||
if("legs" in pref_species.mutant_bodyparts)
|
||||
dat += "<td valign='top' width='7%'>"
|
||||
dat += "</td>"
|
||||
if("legs" in pref_species.mutant_bodyparts)
|
||||
dat += "<td valign='top' width='7%'>"
|
||||
|
||||
dat += "<h3>Legs</h3>"
|
||||
dat += "<h3>Legs</h3>"
|
||||
|
||||
dat += "<a href='?_src_=prefs;preference=legs;task=input'>[features["legs"]]</a><BR>"
|
||||
dat += "<a href='?_src_=prefs;preference=legs;task=input'>[features["legs"]]</a><BR>"
|
||||
|
||||
dat += "</td>"
|
||||
|
||||
dat += "</td>"
|
||||
if(CONFIG_GET(flag/join_with_mutant_humans))
|
||||
|
||||
if("tail_human" in pref_species.mutant_bodyparts)
|
||||
@@ -574,61 +571,60 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "[features["flavor_text"]]"
|
||||
else
|
||||
dat += "[TextPreview(features["flavor_text"])]...<BR>"
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))//really don't need this check, but fuck un-tabbing all those lines
|
||||
dat += "<h2>Body</h2>"
|
||||
dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : "Female"]</a><BR>"
|
||||
dat += "<b>Species:</b><a href='?_src_=prefs;preference=species;task=input'>[pref_species.id]</a><BR>"
|
||||
dat += "<a href='?_src_=prefs;preference=all;task=random'>Random Body</A><BR>"
|
||||
dat += "<a href='?_src_=prefs;preference=all'>Always Random Body: [be_random_body ? "Yes" : "No"]</A><BR>"
|
||||
if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
|
||||
dat += "<b>Primary Color: </b><span style='border: 1px solid #161616; background-color: #[features["mcolor"]];'> </span> <a href='?_src_=prefs;preference=mutant_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Secondary Color: </b><span style='border: 1px solid #161616; background-color: #[features["mcolor2"]];'> </span> <a href='?_src_=prefs;preference=mutant_color2;task=input'>Change</a><BR>"
|
||||
dat += "<b>Tertiary Color: </b><span style='border: 1px solid #161616; background-color: #[features["mcolor3"]];'> </span> <a href='?_src_=prefs;preference=mutant_color3;task=input'>Change</a><BR>"
|
||||
if(pref_species.use_skintones)
|
||||
dat += "<b>Skin Tone: </b><a href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a><BR>"
|
||||
dat += "<b>Genitals Use Skintone:</b><a href='?_src_=prefs;preference=genital_colour'>[features["genitals_use_skintone"] == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<h2>Body</h2>"
|
||||
dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : "Female"]</a><BR>"
|
||||
dat += "<b>Species:</b><a href='?_src_=prefs;preference=species;task=input'>[pref_species.id]</a><BR>"
|
||||
dat += "<a href='?_src_=prefs;preference=all;task=random'>Random Body</A><BR>"
|
||||
dat += "<a href='?_src_=prefs;preference=all'>Always Random Body: [be_random_body ? "Yes" : "No"]</A><BR>"
|
||||
if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
|
||||
dat += "<b>Primary Color: </b><span style='border: 1px solid #161616; background-color: #[features["mcolor"]];'> </span> <a href='?_src_=prefs;preference=mutant_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Secondary Color: </b><span style='border: 1px solid #161616; background-color: #[features["mcolor2"]];'> </span> <a href='?_src_=prefs;preference=mutant_color2;task=input'>Change</a><BR>"
|
||||
dat += "<b>Tertiary Color: </b><span style='border: 1px solid #161616; background-color: #[features["mcolor3"]];'> </span> <a href='?_src_=prefs;preference=mutant_color3;task=input'>Change</a><BR>"
|
||||
if(pref_species.use_skintones)
|
||||
dat += "<b>Skin Tone: </b><a href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a><BR>"
|
||||
dat += "<b>Genitals Use Skintone:</b><a href='?_src_=prefs;preference=genital_colour'>[features["genitals_use_skintone"] == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
|
||||
if(HAIR in pref_species.species_traits)
|
||||
dat += "<b>Hair Style: </b><a href='?_src_=prefs;preference=hair_style;task=input'>[hair_style]</a><BR>"
|
||||
dat += "<b>Hair Color: </b><span style='border:1px solid #161616; background-color: #[hair_color];'> </span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>"
|
||||
dat += "<b>Facial Hair Style: </b><a href='?_src_=prefs;preference=facial_hair_style;task=input'>[facial_hair_style]</a><BR>"
|
||||
dat += "<b>Facial Hair Color: </b><span style='border: 1px solid #161616; background-color: #[facial_hair_color];'> </span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a><BR>"
|
||||
if(EYECOLOR in pref_species.species_traits)
|
||||
dat += "<b>Eye Color: </b><span style='border: 1px solid #161616; background-color: #[eye_color];'> </span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a><BR>"
|
||||
if("tail_lizard" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Tail: </b><a href='?_src_=prefs;preference=tail_lizard;task=input'>[features["tail_lizard"]]</a><BR>"
|
||||
else if("mam_tail" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Tail: </b><a href='?_src_=prefs;preference=mam_tail;task=input'>[features["mam_tail"]]</a><BR>"
|
||||
else if("tail_human" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Tail: </b><a href='?_src_=prefs;preference=tail_human;task=input'>[features["tail_human"]]</a><BR>"
|
||||
if("snout" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Snout: </b><a href='?_src_=prefs;preference=snout;task=input'>[features["snout"]]</a><BR>"
|
||||
if("horns" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Snout: </b><a href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a><BR>"
|
||||
if("frills" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Frills: </b><a href='?_src_=prefs;preference=frills;task=input'>[features["frills"]]</a><BR>"
|
||||
if("spines" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Spines: </b><a href='?_src_=prefs;preference=spines;task=input'>[features["spines"]]</a><BR>"
|
||||
if("body_markings" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Body Markings: </b><a href='?_src_=prefs;preference=body_markings;task=input'>[features["body_markings"]]</a><BR>"
|
||||
else if("mam_body_markings" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Body Markings: </b><a href='?_src_=prefs;preference=mam_body_markings;task=input'>[features["mam_body_markings"]]</a><BR>"
|
||||
if("mam_ears" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Ears: </b><a href='?_src_=prefs;preference=mam_ears;task=input'>[features["mam_ears"]]</a><BR>"
|
||||
else if("ears" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Ears: </b><a href='?_src_=prefs;preference=ears;task=input'>[features["ears"]]</a><BR>"
|
||||
if("legs" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Legs: </b><a href='?_src_=prefs;preference=legs;task=input'>[features["legs"]]</a><BR>"
|
||||
if("taur" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Taur: </b><a href='?_src_=prefs;preference=taur;task=input'>[features["taur"]]</a><BR>"
|
||||
if("wings" in pref_species.mutant_bodyparts && GLOB.r_wings_list.len >1)
|
||||
dat += "<b>Wings: </b><a href='?_src_=prefs;preference=wings;task=input'>[features["wings"]]</a><BR>"
|
||||
if("xenohead" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Caste: </b><a href='?_src_=prefs;preference=xenohead;task=input'>[features["xenohead"]]</a><BR>"
|
||||
if("xenotail" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Tail: </b><a href='?_src_=prefs;preference=xenotail;task=input'>[features["xenotail"]]</a><BR>"
|
||||
if("xenodorsal" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Dorsal Tubes: </b><a href='?_src_=prefs;preference=xenodorsal;task=input'>[features["xenodorsal"]]</a><BR>"
|
||||
if(HAIR in pref_species.species_traits)
|
||||
dat += "<b>Hair Style: </b><a href='?_src_=prefs;preference=hair_style;task=input'>[hair_style]</a><BR>"
|
||||
dat += "<b>Hair Color: </b><span style='border:1px solid #161616; background-color: #[hair_color];'> </span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>"
|
||||
dat += "<b>Facial Hair Style: </b><a href='?_src_=prefs;preference=facial_hair_style;task=input'>[facial_hair_style]</a><BR>"
|
||||
dat += "<b>Facial Hair Color: </b><span style='border: 1px solid #161616; background-color: #[facial_hair_color];'> </span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a><BR>"
|
||||
if(EYECOLOR in pref_species.species_traits)
|
||||
dat += "<b>Eye Color: </b><span style='border: 1px solid #161616; background-color: #[eye_color];'> </span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a><BR>"
|
||||
if("tail_lizard" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Tail: </b><a href='?_src_=prefs;preference=tail_lizard;task=input'>[features["tail_lizard"]]</a><BR>"
|
||||
else if("mam_tail" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Tail: </b><a href='?_src_=prefs;preference=mam_tail;task=input'>[features["mam_tail"]]</a><BR>"
|
||||
else if("tail_human" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Tail: </b><a href='?_src_=prefs;preference=tail_human;task=input'>[features["tail_human"]]</a><BR>"
|
||||
if("snout" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Snout: </b><a href='?_src_=prefs;preference=snout;task=input'>[features["snout"]]</a><BR>"
|
||||
if("horns" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Snout: </b><a href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a><BR>"
|
||||
if("frills" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Frills: </b><a href='?_src_=prefs;preference=frills;task=input'>[features["frills"]]</a><BR>"
|
||||
if("spines" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Spines: </b><a href='?_src_=prefs;preference=spines;task=input'>[features["spines"]]</a><BR>"
|
||||
if("body_markings" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Body Markings: </b><a href='?_src_=prefs;preference=body_markings;task=input'>[features["body_markings"]]</a><BR>"
|
||||
else if("mam_body_markings" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Body Markings: </b><a href='?_src_=prefs;preference=mam_body_markings;task=input'>[features["mam_body_markings"]]</a><BR>"
|
||||
if("mam_ears" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Ears: </b><a href='?_src_=prefs;preference=mam_ears;task=input'>[features["mam_ears"]]</a><BR>"
|
||||
else if("ears" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Ears: </b><a href='?_src_=prefs;preference=ears;task=input'>[features["ears"]]</a><BR>"
|
||||
if("legs" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Legs: </b><a href='?_src_=prefs;preference=legs;task=input'>[features["legs"]]</a><BR>"
|
||||
if("taur" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Taur: </b><a href='?_src_=prefs;preference=taur;task=input'>[features["taur"]]</a><BR>"
|
||||
if("wings" in pref_species.mutant_bodyparts && GLOB.r_wings_list.len >1)
|
||||
dat += "<b>Wings: </b><a href='?_src_=prefs;preference=wings;task=input'>[features["wings"]]</a><BR>"
|
||||
if("xenohead" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Caste: </b><a href='?_src_=prefs;preference=xenohead;task=input'>[features["xenohead"]]</a><BR>"
|
||||
if("xenotail" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Tail: </b><a href='?_src_=prefs;preference=xenotail;task=input'>[features["xenotail"]]</a><BR>"
|
||||
if("xenodorsal" in pref_species.mutant_bodyparts)
|
||||
dat += "<b>Dorsal Tubes: </b><a href='?_src_=prefs;preference=xenodorsal;task=input'>[features["xenodorsal"]]</a><BR>"
|
||||
|
||||
dat += "</td><td width='300px' height='300px' valign='top'>"
|
||||
|
||||
@@ -1188,7 +1184,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
if("species")
|
||||
|
||||
var/result = input(user, "Select a species", "Species Selection") as null|anything in CONFIG_GET(keyed_flag_list/roundstart_races)
|
||||
var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_races
|
||||
|
||||
if(result)
|
||||
var/newtype = GLOB.species_list[result]
|
||||
@@ -1826,10 +1822,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
character.dna.features = features.Copy() //Flavor text is now a DNA feature
|
||||
character.dna.real_name = character.real_name
|
||||
var/datum/species/chosen_species
|
||||
if(pref_species != /datum/species/human && CONFIG_GET(flag/join_with_mutant_race))
|
||||
if(pref_species.id in GLOB.roundstart_races)
|
||||
chosen_species = pref_species.type
|
||||
else
|
||||
chosen_species = /datum/species/human
|
||||
pref_species = new /datum/species/human
|
||||
save_character()
|
||||
character.set_species(chosen_species, icon_update=0)
|
||||
|
||||
//citadel code
|
||||
|
||||
@@ -294,14 +294,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
//Species
|
||||
var/species_id
|
||||
S["species"] >> species_id
|
||||
var/list/roundstart_races = CONFIG_GET(keyed_flag_list/roundstart_races)
|
||||
if(species_id && (species_id in roundstart_races) && CONFIG_GET(flag/join_with_mutant_race))
|
||||
if(species_id)
|
||||
var/newtype = GLOB.species_list[species_id]
|
||||
pref_species = new newtype()
|
||||
else if (roundstart_races.len)
|
||||
var/rando_race = pick(roundstart_races)
|
||||
if (rando_race)
|
||||
pref_species = new rando_race()
|
||||
|
||||
if(!S["features["mcolor"]"] || S["features["mcolor"]"] == "#000")
|
||||
WRITE_FILE(S["features["mcolor"]"] , "#FFF")
|
||||
|
||||
@@ -59,8 +59,8 @@
|
||||
var/heart_strength = "<span class='danger'>no</span>"
|
||||
var/lung_strength = "<span class='danger'>no</span>"
|
||||
|
||||
var/obj/item/organ/heart/heart = M.getorganslot("heart")
|
||||
var/obj/item/organ/lungs/lungs = M.getorganslot("lungs")
|
||||
var/obj/item/organ/heart/heart = M.getorganslot(ORGAN_SLOT_HEART)
|
||||
var/obj/item/organ/lungs/lungs = M.getorganslot(ORGAN_SLOT_LUNGS)
|
||||
|
||||
if(!(M.stat == DEAD || (M.status_flags&FAKEDEATH)))
|
||||
if(heart && istype(heart))
|
||||
@@ -179,4 +179,4 @@
|
||||
desc = "Damn, it feels good to be a gangster."
|
||||
icon = 'icons/obj/clothing/neck.dmi'
|
||||
icon_state = "bling"
|
||||
item_color = "bling"
|
||||
item_color = "bling"
|
||||
@@ -13,6 +13,20 @@
|
||||
item_color = "engineering" //Determines used sprites: hardsuit[on]-[color] and hardsuit[on]-[color]2 (lying down sprite)
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light)
|
||||
|
||||
var/rad_count = 0
|
||||
var/rad_record = 0
|
||||
var/grace_count = 0
|
||||
var/datum/looping_sound/geiger/soundloop
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/Initialize()
|
||||
. = ..()
|
||||
soundloop = new(list(), FALSE, TRUE)
|
||||
soundloop.volume = 5
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/Destroy()
|
||||
. = ..()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/attack_self(mob/user)
|
||||
on = !on
|
||||
@@ -31,6 +45,7 @@
|
||||
..()
|
||||
if(suit)
|
||||
suit.RemoveHelmet()
|
||||
soundloop.stop(user)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot)
|
||||
if(slot == slot_head)
|
||||
@@ -41,8 +56,11 @@
|
||||
if(slot != slot_head)
|
||||
if(suit)
|
||||
suit.RemoveHelmet()
|
||||
soundloop.stop(user)
|
||||
else
|
||||
qdel(src)
|
||||
else
|
||||
soundloop.start(user)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/proc/display_visor_message(var/msg)
|
||||
var/mob/wearer = loc
|
||||
@@ -50,9 +68,22 @@
|
||||
wearer.show_message("[icon2html(src, wearer)]<b><span class='robot'>[msg]</span></b>", 1)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/rad_act(severity)
|
||||
..()
|
||||
if(severity > RAD_AMOUNT_EXTREME)
|
||||
display_visor_message("Radiation pulse detected! Magnitude: <span class='green'>[severity]</span> RADs.")
|
||||
. = ..()
|
||||
rad_count += severity
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/process()
|
||||
if(!rad_count)
|
||||
grace_count++
|
||||
if(grace_count == 2)
|
||||
soundloop.last_radiation = 0
|
||||
return
|
||||
|
||||
grace_count = 0
|
||||
rad_record -= rad_record/5
|
||||
rad_record += rad_count/5
|
||||
rad_count = 0
|
||||
|
||||
soundloop.last_radiation = rad_record
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/emp_act(severity)
|
||||
..()
|
||||
|
||||
@@ -112,8 +112,9 @@
|
||||
item_state = "bombsuit_white"
|
||||
|
||||
/*
|
||||
* Radiation protection
|
||||
*/
|
||||
* Radiation protection
|
||||
*/
|
||||
|
||||
/obj/item/clothing/head/radiation
|
||||
name = "radiation hood"
|
||||
icon_state = "rad"
|
||||
|
||||
@@ -10,12 +10,8 @@
|
||||
..()
|
||||
for(var/mob/living/carbon/human/H in GLOB.mob_list)
|
||||
var/obj/item/storage/backpack/b = locate() in H.contents
|
||||
new /obj/item/storage/spooky(b)
|
||||
if(ishuman(H) || islizard(H))
|
||||
if(prob(50))
|
||||
H.set_species(/datum/species/skeleton)
|
||||
else
|
||||
H.set_species(/datum/species/zombie)
|
||||
if(b)
|
||||
new /obj/item/storage/spooky(b)
|
||||
|
||||
for(var/mob/living/simple_animal/pet/dog/corgi/Ian/Ian in GLOB.mob_list)
|
||||
Ian.place_on_head(new /obj/item/bedsheet(Ian))
|
||||
@@ -26,77 +22,6 @@
|
||||
/datum/round_event/spooky/announce()
|
||||
priority_announce(pick("RATTLE ME BONES!","THE RIDE NEVER ENDS!", "A SKELETON POPS OUT!", "SPOOKY SCARY SKELETONS!", "CREWMEMBERS BEWARE, YOU'RE IN FOR A SCARE!") , "THE CALL IS COMING FROM INSIDE THE HOUSE")
|
||||
|
||||
//Eyeball migration
|
||||
/datum/round_event_control/carp_migration/eyeballs
|
||||
name = "Eyeball Migration"
|
||||
typepath = /datum/round_event/carp_migration/eyeballs
|
||||
holidayID = HALLOWEEN
|
||||
weight = 25
|
||||
earliest_start = 0
|
||||
|
||||
/datum/round_event/carp_migration/eyeballs/start()
|
||||
for(var/obj/effect/landmark/carpspawn/C in GLOB.landmarks_list)
|
||||
new /mob/living/simple_animal/hostile/carp/eyeball(C.loc)
|
||||
|
||||
//Pumpking meteors waves
|
||||
/datum/round_event_control/meteor_wave/spooky
|
||||
name = "Pumpkin Wave"
|
||||
typepath = /datum/round_event/meteor_wave/spooky
|
||||
holidayID = HALLOWEEN
|
||||
weight = 20
|
||||
max_occurrences = 2
|
||||
|
||||
/datum/round_event/meteor_wave/spooky
|
||||
endWhen = 40
|
||||
|
||||
/datum/round_event/meteor_wave/spooky/tick()
|
||||
if(IsMultiple(activeFor, 4))
|
||||
spawn_meteors(3, GLOB.meteorsSPOOKY) //meteor list types defined in gamemode/meteor/meteors.dm
|
||||
|
||||
//Creepy clown invasion
|
||||
/datum/round_event_control/creepy_clowns
|
||||
name = "Clowns"
|
||||
typepath = /datum/round_event/creepy_clowns
|
||||
holidayID = HALLOWEEN
|
||||
weight = 20
|
||||
earliest_start = 0
|
||||
|
||||
/datum/round_event/creepy_clowns
|
||||
endWhen = 40
|
||||
|
||||
/datum/round_event/creepy_clowns/start()
|
||||
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
|
||||
if(!H.client || !istype(H))
|
||||
return
|
||||
to_chat(H, "<span class='danger'>Honk...</span>")
|
||||
SEND_SOUND(H, sound('sound/spookoween/scary_clown_appear.ogg'))
|
||||
var/turf/T = get_turf(H)
|
||||
if(T)
|
||||
new /obj/effect/hallucination/simple/clown(T, H, 50)
|
||||
|
||||
/datum/round_event/creepy_clowns/tick()
|
||||
if(IsMultiple(activeFor, 4))
|
||||
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
|
||||
if (prob(66))
|
||||
playsound(H.loc, pick('sound/spookoween/scary_horn.ogg','sound/spookoween/scary_horn2.ogg', 'sound/spookoween/scary_horn3.ogg'), 100, 1)
|
||||
if (prob(33))
|
||||
var/turf/T = get_turf(H)
|
||||
if(T)
|
||||
new /obj/effect/hallucination/simple/clown(T, H, 25)
|
||||
else if (prob(25))
|
||||
var/turf/T = get_turf(H)
|
||||
if(T)
|
||||
new /obj/effect/hallucination/simple/clown/scary(T, H, 25)
|
||||
else if (prob(5))
|
||||
var/turf/T = get_turf(H)
|
||||
if(T)
|
||||
spawn_atom_to_turf(/obj/effect/mob_spawn/human/clown/corpse, H, 1)
|
||||
else if (prob(1))
|
||||
spawn_atom_to_turf(/mob/living/simple_animal/hostile/retaliate/clown, H, 1)
|
||||
|
||||
/datum/round_event/creepy_clowns/announce()
|
||||
priority_announce("Honk... Honk... honk... HONK! HONK! HONKHONKHONKHONKHONK", "HONK!", 'sound/spookoween/scary_horn.ogg')
|
||||
|
||||
//spooky foods (you can't actually make these when it's not halloween)
|
||||
/obj/item/reagent_containers/food/snacks/sugarcookie/spookyskull
|
||||
name = "skull cookie"
|
||||
@@ -110,7 +35,6 @@
|
||||
icon = 'icons/obj/halloween_items.dmi'
|
||||
icon_state = "coffincookie"
|
||||
|
||||
|
||||
//spooky items
|
||||
|
||||
/obj/item/storage/spooky
|
||||
|
||||
@@ -1,68 +1,72 @@
|
||||
// Normal strength
|
||||
|
||||
/datum/round_event_control/meteor_wave
|
||||
name = "Meteor Wave: Normal"
|
||||
typepath = /datum/round_event/meteor_wave
|
||||
weight = 4
|
||||
min_players = 5
|
||||
max_occurrences = 3
|
||||
|
||||
/datum/round_event/meteor_wave
|
||||
startWhen = 6
|
||||
endWhen = 66
|
||||
announceWhen = 1
|
||||
var/list/wave_type
|
||||
var/wave_name = "normal"
|
||||
|
||||
/datum/round_event/meteor_wave/New()
|
||||
..()
|
||||
if(!wave_type)
|
||||
determine_wave_type()
|
||||
|
||||
/datum/round_event/meteor_wave/proc/determine_wave_type()
|
||||
if(!wave_name)
|
||||
wave_name = pickweight(list(
|
||||
"normal" = 50,
|
||||
"threatening" = 40,
|
||||
"catastrophic" = 10))
|
||||
switch(wave_name)
|
||||
if("normal")
|
||||
wave_type = GLOB.meteors_normal
|
||||
if("threatening")
|
||||
wave_type = GLOB.meteors_threatening
|
||||
if("catastrophic")
|
||||
wave_type = GLOB.meteors_catastrophic
|
||||
if("meaty")
|
||||
wave_type = GLOB.meteorsB
|
||||
if("space dust")
|
||||
wave_type = GLOB.meteorsC
|
||||
else
|
||||
WARNING("Wave name of [wave_name] not recognised.")
|
||||
kill()
|
||||
|
||||
/datum/round_event/meteor_wave/announce()
|
||||
priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/ai/meteors.ogg')
|
||||
|
||||
/datum/round_event/meteor_wave/tick()
|
||||
if(IsMultiple(activeFor, 3))
|
||||
spawn_meteors(5, wave_type) //meteor list types defined in gamemode/meteor/meteors.dm
|
||||
|
||||
/datum/round_event_control/meteor_wave/threatening
|
||||
name = "Meteor Wave: Threatening"
|
||||
typepath = /datum/round_event/meteor_wave/threatening
|
||||
weight = 2
|
||||
min_players = 5
|
||||
max_occurrences = 3
|
||||
|
||||
/datum/round_event/meteor_wave/threatening
|
||||
wave_name = "threatening"
|
||||
|
||||
/datum/round_event_control/meteor_wave/catastrophic
|
||||
name = "Meteor Wave: Catastrophic"
|
||||
typepath = /datum/round_event/meteor_wave/catastrophic
|
||||
weight = 1
|
||||
min_players = 5
|
||||
max_occurrences = 3
|
||||
|
||||
/datum/round_event/meteor_wave/catastrophic
|
||||
wave_name = "catastrophic"
|
||||
// Normal strength
|
||||
|
||||
/datum/round_event_control/meteor_wave
|
||||
name = "Meteor Wave: Normal"
|
||||
typepath = /datum/round_event/meteor_wave
|
||||
weight = 4
|
||||
min_players = 5
|
||||
max_occurrences = 3
|
||||
|
||||
/datum/round_event/meteor_wave
|
||||
startWhen = 6
|
||||
endWhen = 66
|
||||
announceWhen = 1
|
||||
var/list/wave_type
|
||||
var/wave_name = "normal"
|
||||
|
||||
/datum/round_event/meteor_wave/New()
|
||||
..()
|
||||
if(!wave_type)
|
||||
determine_wave_type()
|
||||
|
||||
/datum/round_event/meteor_wave/proc/determine_wave_type()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
wave_name = "halloween"
|
||||
if(!wave_name)
|
||||
wave_name = pickweight(list(
|
||||
"normal" = 50,
|
||||
"threatening" = 40,
|
||||
"catastrophic" = 10))
|
||||
switch(wave_name)
|
||||
if("normal")
|
||||
wave_type = GLOB.meteors_normal
|
||||
if("threatening")
|
||||
wave_type = GLOB.meteors_threatening
|
||||
if("catastrophic")
|
||||
wave_type = GLOB.meteors_catastrophic
|
||||
if("meaty")
|
||||
wave_type = GLOB.meteorsB
|
||||
if("space dust")
|
||||
wave_type = GLOB.meteorsC
|
||||
if("halloween")
|
||||
wave_type = GLOB.meteorsSPOOKY
|
||||
else
|
||||
WARNING("Wave name of [wave_name] not recognised.")
|
||||
kill()
|
||||
|
||||
/datum/round_event/meteor_wave/announce()
|
||||
priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/ai/meteors.ogg')
|
||||
|
||||
/datum/round_event/meteor_wave/tick()
|
||||
if(IsMultiple(activeFor, 3))
|
||||
spawn_meteors(5, wave_type) //meteor list types defined in gamemode/meteor/meteors.dm
|
||||
|
||||
/datum/round_event_control/meteor_wave/threatening
|
||||
name = "Meteor Wave: Threatening"
|
||||
typepath = /datum/round_event/meteor_wave/threatening
|
||||
weight = 2
|
||||
min_players = 5
|
||||
max_occurrences = 3
|
||||
|
||||
/datum/round_event/meteor_wave/threatening
|
||||
wave_name = "threatening"
|
||||
|
||||
/datum/round_event_control/meteor_wave/catastrophic
|
||||
name = "Meteor Wave: Catastrophic"
|
||||
typepath = /datum/round_event/meteor_wave/catastrophic
|
||||
weight = 1
|
||||
min_players = 5
|
||||
max_occurrences = 3
|
||||
|
||||
/datum/round_event/meteor_wave/catastrophic
|
||||
wave_name = "catastrophic"
|
||||
|
||||
@@ -272,7 +272,7 @@
|
||||
|
||||
/datum/holiday/halloween
|
||||
name = HALLOWEEN
|
||||
begin_day = 30
|
||||
begin_day = 28
|
||||
begin_month = OCTOBER
|
||||
end_day = 2
|
||||
end_month = NOVEMBER
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
facial_hair_color = hair_color
|
||||
eye_color = random_eye_color()
|
||||
if(!pref_species)
|
||||
var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
|
||||
var/rando_race = pick(GLOB.roundstart_races)
|
||||
pref_species = new rando_race()
|
||||
features = random_features()
|
||||
age = rand(AGE_MIN,AGE_MAX)
|
||||
|
||||
@@ -216,25 +216,23 @@
|
||||
. = list()
|
||||
if(!bloodtype)
|
||||
return
|
||||
switch(bloodtype)
|
||||
if("A-")
|
||||
return list("A-", "O-")
|
||||
if("A+")
|
||||
return list("A-", "A+", "O-", "O+")
|
||||
if("B-")
|
||||
return list("B-", "O-")
|
||||
if("B+")
|
||||
return list("B-", "B+", "O-", "O+")
|
||||
if("AB-")
|
||||
return list("A-", "B-", "O-", "AB-")
|
||||
if("AB+")
|
||||
return list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+")
|
||||
if("O-")
|
||||
return list("O-")
|
||||
if("O+")
|
||||
return list("O-", "O+")
|
||||
if("L")
|
||||
return list("L")
|
||||
|
||||
var/static/list/bloodtypes_safe = list(
|
||||
"A-" = list("A-", "O-"),
|
||||
"A+" = list("A-", "A+", "O-", "O+"),
|
||||
"B-" = list("B-", "O-"),
|
||||
"B+" = list("B-", "B+", "O-", "O+"),
|
||||
"AB-" = list("A-", "B-", "O-", "AB-"),
|
||||
"AB+" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+"),
|
||||
"O-" = list("O-"),
|
||||
"O+" = list("O-", "O+"),
|
||||
"L" = list("L"),
|
||||
"U" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "L", "U")
|
||||
)
|
||||
|
||||
var/safe = bloodtypes_safe[bloodtype]
|
||||
if(safe)
|
||||
. = safe
|
||||
|
||||
//to add a splatter of blood or other mob liquid.
|
||||
/mob/living/proc/add_splatter_floor(turf/T, small_drip)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
/mob/living/brain/proc/create_dna()
|
||||
stored_dna = new /datum/dna/stored(src)
|
||||
if(!stored_dna.species)
|
||||
var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
|
||||
var/rando_race = pick(GLOB.roundstart_races)
|
||||
stored_dna.species = new rando_race()
|
||||
|
||||
/mob/living/brain/Destroy()
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
throw_range = 5
|
||||
layer = ABOVE_MOB_LAYER
|
||||
zone = "head"
|
||||
slot = "brain"
|
||||
slot = ORGAN_SLOT_BRAIN
|
||||
vital = TRUE
|
||||
origin_tech = "biotech=5"
|
||||
attack_verb = list("attacked", "slapped", "whacked")
|
||||
@@ -70,7 +70,7 @@
|
||||
C.dna.copy_dna(brainmob.stored_dna)
|
||||
if(L.disabilities & NOCLONE)
|
||||
brainmob.disabilities |= NOCLONE //This is so you can't just decapitate a husked guy and clone them without needing to get a new body
|
||||
var/obj/item/organ/zombie_infection/ZI = L.getorganslot("zombie_infection")
|
||||
var/obj/item/organ/zombie_infection/ZI = L.getorganslot(ORGAN_SLOT_ZOMBIE)
|
||||
if(ZI)
|
||||
brainmob.set_species(ZI.old_species) //For if the brain is cloned
|
||||
if(L.mind && L.mind.current)
|
||||
|
||||
@@ -224,7 +224,7 @@
|
||||
internal = null
|
||||
update_internals_hud_icon(0)
|
||||
else if(ITEM && istype(ITEM, /obj/item/tank))
|
||||
if((wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1)) || getorganslot("breathing_tube"))
|
||||
if((wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
internal = ITEM
|
||||
update_internals_hud_icon(1)
|
||||
|
||||
@@ -523,7 +523,7 @@
|
||||
|
||||
sight = initial(sight)
|
||||
lighting_alpha = initial(lighting_alpha)
|
||||
var/obj/item/organ/eyes/E = getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!E)
|
||||
update_tint()
|
||||
else
|
||||
@@ -580,7 +580,7 @@
|
||||
if(wear_mask)
|
||||
. += wear_mask.tint
|
||||
|
||||
var/obj/item/organ/eyes/E = getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES)
|
||||
if(E)
|
||||
. += E.tint
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
var/obj/item/clothing/mask/MFP = src.wear_mask
|
||||
number += MFP.flash_protect
|
||||
|
||||
var/obj/item/organ/eyes/E = getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!E)
|
||||
number = INFINITY //Can't get flashed without eyes
|
||||
else
|
||||
@@ -28,7 +28,7 @@
|
||||
number += 1
|
||||
if(head && (head.flags_2 & BANG_PROTECT_2))
|
||||
number += 1
|
||||
var/obj/item/organ/ears/E = getorganslot("ears")
|
||||
var/obj/item/organ/ears/E = getorganslot(ORGAN_SLOT_EARS)
|
||||
if(!E)
|
||||
number = INFINITY
|
||||
else
|
||||
@@ -279,7 +279,7 @@
|
||||
|
||||
var/damage = intensity - get_eye_protection()
|
||||
if(.) // we've been flashed
|
||||
var/obj/item/organ/eyes/eyes = getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/eyes = getorganslot(ORGAN_SLOT_EYES)
|
||||
if (!eyes)
|
||||
return
|
||||
if(visual)
|
||||
@@ -323,7 +323,7 @@
|
||||
|
||||
/mob/living/carbon/soundbang_act(intensity = 1, stun_pwr = 20, damage_pwr = 5, deafen_pwr = 15)
|
||||
var/ear_safety = get_ear_protection()
|
||||
var/obj/item/organ/ears/ears = getorganslot("ears")
|
||||
var/obj/item/organ/ears/ears = getorganslot(ORGAN_SLOT_EARS)
|
||||
var/effect_amount = intensity - ear_safety
|
||||
if(effect_amount > 0)
|
||||
if(stun_pwr)
|
||||
@@ -363,6 +363,6 @@
|
||||
|
||||
/mob/living/carbon/can_hear()
|
||||
. = FALSE
|
||||
var/obj/item/organ/ears/ears = getorganslot("ears")
|
||||
var/obj/item/organ/ears/ears = getorganslot(ORGAN_SLOT_EARS)
|
||||
if(istype(ears) && !ears.deaf)
|
||||
. = TRUE
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
return 1
|
||||
|
||||
// Do we have a jetpack implant (and is it on)?
|
||||
var/obj/item/organ/cyberimp/chest/thrusters/T = getorganslot("thrusters")
|
||||
var/obj/item/organ/cyberimp/chest/thrusters/T = getorganslot(ORGAN_SLOT_THRUSTERS)
|
||||
if(istype(T) && movement_dir && T.allow_thrust(0.01))
|
||||
return 1
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
if(stat == DEAD)
|
||||
return
|
||||
stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
var/obj/item/organ/heart/H = getorganslot("heart")
|
||||
var/obj/item/organ/heart/H = getorganslot(ORGAN_SLOT_HEART)
|
||||
if(H)
|
||||
H.beat = BEAT_NONE
|
||||
|
||||
|
||||
@@ -270,13 +270,13 @@
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
var/perpname = get_face_name(get_id_name(""))
|
||||
if(istype(H.glasses, /obj/item/clothing/glasses/hud) || istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud))
|
||||
if(istype(H.glasses, /obj/item/clothing/glasses/hud) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud))
|
||||
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.general)
|
||||
if(href_list["photo_front"] || href_list["photo_side"])
|
||||
if(R)
|
||||
if(!H.canUseHUD())
|
||||
return
|
||||
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/medical))
|
||||
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical))
|
||||
return
|
||||
var/obj/item/photo/P = null
|
||||
if(href_list["photo_front"])
|
||||
@@ -287,13 +287,13 @@
|
||||
P.show(H)
|
||||
|
||||
if(href_list["hud"] == "m")
|
||||
if(istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/medical))
|
||||
if(istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical))
|
||||
if(href_list["p_stat"])
|
||||
var/health_status = input(usr, "Specify a new physical status for this person.", "Medical HUD", R.fields["p_stat"]) in list("Active", "Physically Unfit", "*Unconscious*", "*Deceased*", "Cancel")
|
||||
if(R)
|
||||
if(!H.canUseHUD())
|
||||
return
|
||||
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/health) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/medical))
|
||||
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/health) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical))
|
||||
return
|
||||
if(health_status && health_status != "Cancel")
|
||||
R.fields["p_stat"] = health_status
|
||||
@@ -303,7 +303,7 @@
|
||||
if(R)
|
||||
if(!H.canUseHUD())
|
||||
return
|
||||
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/health) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/medical))
|
||||
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/health) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/medical))
|
||||
return
|
||||
if(health_status && health_status != "Cancel")
|
||||
R.fields["m_stat"] = health_status
|
||||
@@ -352,7 +352,7 @@
|
||||
to_chat(usr, "<span class='danger'>Gathered data is inconsistent with the analysis, possible cause: poisoning.</span>")
|
||||
|
||||
if(href_list["hud"] == "s")
|
||||
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
if(usr.stat || usr == src) //|| !usr.canmove || usr.restrained()) Fluff: Sechuds have eye-tracking technology and sets 'arrest' to people that the wearer looks and blinks at.
|
||||
return //Non-fluff: This allows sec to set people to arrest as they get disarmed or beaten
|
||||
// Checks the user has security clearence before allowing them to change arrest status via hud, comment out to enable all access
|
||||
@@ -379,7 +379,7 @@
|
||||
if(setcriminal != "Cancel")
|
||||
if(R)
|
||||
if(H.canUseHUD())
|
||||
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
investigate_log("[src.key] has been set from [R.fields["criminal"]] to [setcriminal] by [usr.name] ([usr.key]).", INVESTIGATE_RECORDS)
|
||||
R.fields["criminal"] = setcriminal
|
||||
sec_hud_set_security_status()
|
||||
@@ -389,7 +389,7 @@
|
||||
if(R)
|
||||
if(!H.canUseHUD())
|
||||
return
|
||||
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
return
|
||||
to_chat(usr, "<b>Name:</b> [R.fields["name"]] <b>Criminal Status:</b> [R.fields["criminal"]]")
|
||||
to_chat(usr, "<b>Minor Crimes:</b>")
|
||||
@@ -418,7 +418,7 @@
|
||||
return
|
||||
else if(!H.canUseHUD())
|
||||
return
|
||||
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
return
|
||||
var/crime = GLOB.data_core.createCrimeEntry(t1, t2, allowed_access, worldtime2text())
|
||||
GLOB.data_core.addMinorCrime(R.fields["id"], crime)
|
||||
@@ -433,7 +433,7 @@
|
||||
return
|
||||
else if (!H.canUseHUD())
|
||||
return
|
||||
else if (!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
else if (!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
return
|
||||
var/crime = GLOB.data_core.createCrimeEntry(t1, t2, allowed_access, worldtime2text())
|
||||
GLOB.data_core.addMajorCrime(R.fields["id"], crime)
|
||||
@@ -444,7 +444,7 @@
|
||||
if(R)
|
||||
if(!H.canUseHUD())
|
||||
return
|
||||
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
return
|
||||
to_chat(usr, "<b>Comments/Log:</b>")
|
||||
var/counter = 1
|
||||
@@ -462,7 +462,7 @@
|
||||
return
|
||||
else if(!H.canUseHUD())
|
||||
return
|
||||
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security) && !istype(H.getorganslot(ORGAN_SLOT_HUD), /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
return
|
||||
var/counter = 1
|
||||
while(R.fields[text("com_[]", counter)])
|
||||
@@ -637,7 +637,7 @@
|
||||
return 0
|
||||
|
||||
var/they_breathe = (!(NOBREATH in C.dna.species.species_traits))
|
||||
var/they_lung = C.getorganslot("lungs")
|
||||
var/they_lung = C.getorganslot(ORGAN_SLOT_LUNGS)
|
||||
|
||||
if(C.health > HEALTH_THRESHOLD_CRIT)
|
||||
return
|
||||
|
||||
@@ -451,7 +451,7 @@
|
||||
siemens_coeff = gloves_siemens_coeff
|
||||
if(undergoing_cardiac_arrest() && !illusion)
|
||||
if(shock_damage * siemens_coeff >= 1 && prob(25))
|
||||
var/obj/item/organ/heart/heart = getorganslot("heart")
|
||||
var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART)
|
||||
heart.beating = TRUE
|
||||
if(stat == CONSCIOUS)
|
||||
to_chat(src, "<span class='notice'>You feel your heart beating again!</span>")
|
||||
|
||||
@@ -225,7 +225,7 @@
|
||||
/mob/living/carbon/human/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
|
||||
if((C.flags_inv & (HIDEHAIR|HIDEFACIALHAIR)) || (initial(C.flags_inv) & (HIDEHAIR|HIDEFACIALHAIR)))
|
||||
update_hair()
|
||||
if(toggle_off && internal && !getorganslot("breathing_tube"))
|
||||
if(toggle_off && internal && !getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
update_internals_hud_icon(0)
|
||||
internal = null
|
||||
if(C.flags_inv & HIDEEYES)
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
#define HUMAN_CRIT_MAX_OXYLOSS (SSmobs.wait/30)
|
||||
/mob/living/carbon/human/check_breath(datum/gas_mixture/breath)
|
||||
|
||||
var/L = getorganslot("lungs")
|
||||
var/L = getorganslot(ORGAN_SLOT_LUNGS)
|
||||
|
||||
if(!L)
|
||||
if(health >= HEALTH_THRESHOLD_CRIT)
|
||||
@@ -338,7 +338,7 @@
|
||||
/mob/living/carbon/human/proc/undergoing_cardiac_arrest()
|
||||
if(!can_heartattack())
|
||||
return FALSE
|
||||
var/obj/item/organ/heart/heart = getorganslot("heart")
|
||||
var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART)
|
||||
if(istype(heart) && heart.beating)
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -347,7 +347,7 @@
|
||||
if(!can_heartattack())
|
||||
return FALSE
|
||||
|
||||
var/obj/item/organ/heart/heart = getorganslot("heart")
|
||||
var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART)
|
||||
if(!istype(heart))
|
||||
return
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
CHECK_DNA_AND_SPECIES(src)
|
||||
|
||||
// how do species that don't breathe talk? magic, that's what.
|
||||
if(!(NOBREATH in dna.species.species_traits) && !getorganslot("lungs"))
|
||||
if(!(NOBREATH in dna.species.species_traits) && !getorganslot(ORGAN_SLOT_LUNGS))
|
||||
return 0
|
||||
if(mind)
|
||||
return !mind.miming
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
// This code handles different species in the game.
|
||||
|
||||
GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
|
||||
#define HEAT_DAMAGE_LEVEL_1 2
|
||||
#define HEAT_DAMAGE_LEVEL_2 3
|
||||
#define HEAT_DAMAGE_LEVEL_3 8
|
||||
@@ -12,7 +14,6 @@
|
||||
var/id // if the game needs to manually check your race to do something not included in a proc here, it will use this
|
||||
var/limbs_id //this is used if you want to use a different species limb sprites. Mainly used for angels as they look like humans.
|
||||
var/name // this is the fluff name. these will be left generic (such as 'Lizardperson' for the lizard race) so servers can change them to whatever
|
||||
var/roundstart = 0 // can this mob be chosen at roundstart? (assuming the config option is checked?)
|
||||
var/default_color = "#FFF" // if alien colors are disabled, this is the color that will be used by that race
|
||||
|
||||
var/sexes = 1 // whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
|
||||
@@ -65,6 +66,7 @@
|
||||
var/breathid = "o2"
|
||||
|
||||
var/obj/item/organ/brain/mutant_brain = /obj/item/organ/brain
|
||||
var/obj/item/organ/heart/mutant_heart = /obj/item/organ/heart
|
||||
var/obj/item/organ/eyes/mutanteyes = /obj/item/organ/eyes
|
||||
var/obj/item/organ/ears/mutantears = /obj/item/organ/ears
|
||||
var/obj/item/mutanthands
|
||||
@@ -92,6 +94,20 @@
|
||||
..()
|
||||
|
||||
|
||||
/proc/generate_selectable_species()
|
||||
for(var/I in subtypesof(/datum/species))
|
||||
var/datum/species/S = new I
|
||||
if(S.check_roundstart_eligible())
|
||||
GLOB.roundstart_races += S.id
|
||||
qdel(S)
|
||||
if(!GLOB.roundstart_races.len)
|
||||
GLOB.roundstart_races += "human"
|
||||
|
||||
/datum/species/proc/check_roundstart_eligible()
|
||||
if(id in (CONFIG_GET(keyed_flag_list/roundstart_races)))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/species/proc/random_name(gender,unique,lastname)
|
||||
if(unique)
|
||||
return random_unique_name(gender)
|
||||
@@ -122,15 +138,15 @@
|
||||
|
||||
//Will regenerate missing organs
|
||||
/datum/species/proc/regenerate_organs(mob/living/carbon/C,datum/species/old_species,replace_current=TRUE)
|
||||
var/obj/item/organ/brain/brain = C.getorganslot("brain")
|
||||
var/obj/item/organ/heart/heart = C.getorganslot("heart")
|
||||
var/obj/item/organ/lungs/lungs = C.getorganslot("lungs")
|
||||
var/obj/item/organ/appendix/appendix = C.getorganslot("appendix")
|
||||
var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
|
||||
var/obj/item/organ/ears/ears = C.getorganslot("ears")
|
||||
var/obj/item/organ/tongue/tongue = C.getorganslot("tongue")
|
||||
var/obj/item/organ/liver/liver = C.getorganslot("liver")
|
||||
var/obj/item/organ/stomach/stomach = C.getorganslot("stomach")
|
||||
var/obj/item/organ/brain/brain = C.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
var/obj/item/organ/heart/heart = C.getorganslot(ORGAN_SLOT_HEART)
|
||||
var/obj/item/organ/lungs/lungs = C.getorganslot(ORGAN_SLOT_LUNGS)
|
||||
var/obj/item/organ/appendix/appendix = C.getorganslot(ORGAN_SLOT_APPENDIX)
|
||||
var/obj/item/organ/eyes/eyes = C.getorganslot(ORGAN_SLOT_EYES)
|
||||
var/obj/item/organ/ears/ears = C.getorganslot(ORGAN_SLOT_EARS)
|
||||
var/obj/item/organ/tongue/tongue = C.getorganslot(ORGAN_SLOT_TONGUE)
|
||||
var/obj/item/organ/liver/liver = C.getorganslot(ORGAN_SLOT_LIVER)
|
||||
var/obj/item/organ/stomach/stomach = C.getorganslot(ORGAN_SLOT_STOMACH)
|
||||
|
||||
var/should_have_brain = TRUE
|
||||
var/should_have_heart = !(NOBLOOD in species_traits)
|
||||
@@ -154,7 +170,7 @@
|
||||
heart.Remove(C,1)
|
||||
QDEL_NULL(heart)
|
||||
if(should_have_heart && !heart)
|
||||
heart = new()
|
||||
heart = new mutant_heart()
|
||||
heart.Insert(C)
|
||||
|
||||
if(lungs && (replace_current || !should_have_lungs))
|
||||
@@ -1152,7 +1168,7 @@
|
||||
|
||||
if(radiation > RAD_MOB_VOMIT && prob(RAD_MOB_VOMIT_PROB))
|
||||
H.vomit(10, TRUE)
|
||||
|
||||
|
||||
if(radiation > RAD_MOB_MUTATE)
|
||||
if(prob(1))
|
||||
to_chat(H, "<span class='danger'>You mutate!</span>")
|
||||
@@ -1204,7 +1220,7 @@
|
||||
if(!gravity)
|
||||
var/obj/item/tank/jetpack/J = H.back
|
||||
var/obj/item/clothing/suit/space/hardsuit/C = H.wear_suit
|
||||
var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot("thrusters")
|
||||
var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot(ORGAN_SLOT_THRUSTERS)
|
||||
if(!istype(J) && istype(C))
|
||||
J = C.jetpack
|
||||
if(istype(J) && J.full_speed && J.allow_thrust(0.01, H)) //Prevents stacking
|
||||
@@ -1260,7 +1276,7 @@
|
||||
return 1
|
||||
else
|
||||
var/we_breathe = (!(NOBREATH in user.dna.species.species_traits))
|
||||
var/we_lung = user.getorganslot("lungs")
|
||||
var/we_lung = user.getorganslot(ORGAN_SLOT_LUNGS)
|
||||
|
||||
if(we_breathe && we_lung)
|
||||
user.do_cpr(target)
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
attack_verb = "claw"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
roundstart = 1
|
||||
liked_food = MEAT | FRIED
|
||||
disliked_food = TOXIC
|
||||
|
||||
@@ -31,7 +30,6 @@
|
||||
attack_verb = "peck"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
roundstart = 1
|
||||
liked_food = MEAT | FRUIT
|
||||
disliked_food = TOXIC
|
||||
|
||||
@@ -53,7 +51,6 @@
|
||||
attack_verb = "bite"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
roundstart = 1
|
||||
liked_food = MEAT
|
||||
disliked_food = TOXIC
|
||||
|
||||
@@ -75,7 +72,6 @@
|
||||
attack_verb = "flutter" //wat?
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
roundstart = 1
|
||||
liked_food = MEAT | FRUIT
|
||||
disliked_food = TOXIC
|
||||
|
||||
@@ -105,7 +101,6 @@
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/xeno
|
||||
exotic_bloodtype = "L"
|
||||
damage_overlay_type = "xeno"
|
||||
roundstart = 1
|
||||
liked_food = MEAT
|
||||
|
||||
//Praise the Omnissiah, A challange worthy of my skills - HS
|
||||
@@ -138,7 +133,6 @@
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/xeno
|
||||
// safe_toxins_max = 32 //Too much of anything is bad.
|
||||
roundstart = 0
|
||||
// whitelisted = 1
|
||||
// whitelist = list("talkingcactus") //testing whitelisting
|
||||
|
||||
@@ -182,7 +176,6 @@
|
||||
punchdamagehigh = 14
|
||||
punchstunthreshold = 13
|
||||
blacklisted = 1
|
||||
roundstart = 0
|
||||
whitelist = 1
|
||||
whitelist = list("talkingcactus")
|
||||
|
||||
@@ -233,7 +226,6 @@
|
||||
attack_verb = "bite"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
// roundstart = 1
|
||||
whitelisted = 1
|
||||
whitelist = list("rubyflamewing")
|
||||
blacklisted = 0
|
||||
@@ -248,4 +240,3 @@
|
||||
attack_verb = "claw"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
roundstart = 1
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
disliked_food = NONE
|
||||
liked_food = NONE
|
||||
toxic_food = NONE
|
||||
roundstart = TRUE
|
||||
|
||||
|
||||
/datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
|
||||
@@ -25,6 +25,10 @@
|
||||
else if (light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD) //heal in the dark
|
||||
H.heal_overall_damage(1,1)
|
||||
|
||||
/datum/species/shadow/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/species/shadow/nightmare
|
||||
name = "Nightmare"
|
||||
@@ -61,7 +65,8 @@
|
||||
return -1
|
||||
return 0
|
||||
|
||||
|
||||
/datum/species/shadow/nightmare/check_roundstart_eligible()
|
||||
return FALSE
|
||||
|
||||
//Organs
|
||||
|
||||
|
||||
@@ -11,3 +11,8 @@
|
||||
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
|
||||
disliked_food = NONE
|
||||
liked_food = NONE
|
||||
|
||||
/datum/species/skeleton/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
@@ -118,4 +118,4 @@
|
||||
else
|
||||
return ..()
|
||||
else
|
||||
return ..()
|
||||
return ..()
|
||||
@@ -0,0 +1,130 @@
|
||||
/datum/species/vampire
|
||||
name = "vampire"
|
||||
id = "vampire"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NOHUNGER,NOBREATH,DRINKSBLOOD)
|
||||
mutant_bodyparts = list("tail_human", "ears", "wings")
|
||||
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None")
|
||||
exotic_bloodtype = "U"
|
||||
use_skintones = TRUE
|
||||
mutant_heart = /obj/item/organ/heart/vampire
|
||||
mutanttongue = /obj/item/organ/tongue/vampire
|
||||
blacklisted = TRUE
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
var/info_text = "You are a <span class='danger'>Vampire</span>. You will slowly but constantly lose blood if outside of a coffin. If inside a coffin, you will slowly heal. You may gain more blood by grabbing a live victim and using your drain ability."
|
||||
|
||||
/datum/species/vampire/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/species/vampire/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
|
||||
. = ..()
|
||||
to_chat(C, "[info_text]")
|
||||
C.skin_tone = "albino"
|
||||
C.update_body(0)
|
||||
if(C.mind)
|
||||
var/obj/effect/proc_holder/spell/targeted/shapeshift/bat/B = new
|
||||
C.mind.AddSpell(B)
|
||||
|
||||
/datum/species/vampire/on_species_loss(mob/living/carbon/C)
|
||||
. = ..()
|
||||
if(C.mind)
|
||||
for(var/S in C.mind.spell_list)
|
||||
var/obj/effect/proc_holder/spell/S2 = S
|
||||
if(S2.type == /obj/effect/proc_holder/spell/targeted/shapeshift/bat)
|
||||
C.mind.spell_list.Remove(S2)
|
||||
qdel(S2)
|
||||
|
||||
/datum/species/vampire/spec_life(mob/living/carbon/human/C)
|
||||
. = ..()
|
||||
if(istype(C.loc, /obj/structure/closet/coffin))
|
||||
C.heal_overall_damage(4,4)
|
||||
C.adjustToxLoss(-4)
|
||||
C.adjustOxyLoss(-4)
|
||||
C.adjustCloneLoss(-4)
|
||||
return
|
||||
C.blood_volume -= 1.5
|
||||
if(C.blood_volume <= BLOOD_VOLUME_SURVIVE)
|
||||
to_chat(C, "<span class='danger'>You ran out of blood!</span>")
|
||||
C.dust()
|
||||
var/area/A = get_area(C)
|
||||
if(istype(A, /area/chapel))
|
||||
to_chat(C, "<span class='danger'>You don't belong here!</span>")
|
||||
C.adjustFireLoss(20)
|
||||
C.adjust_fire_stacks(6)
|
||||
C.IgniteMob()
|
||||
|
||||
/obj/item/organ/tongue/vampire
|
||||
name = "vampire tongue"
|
||||
actions_types = list(/datum/action/item_action/organ_action/vampire)
|
||||
color = "#1C1C1C"
|
||||
var/drain_cooldown = 0
|
||||
|
||||
#define VAMP_DRAIN_AMOUNT 50
|
||||
|
||||
/datum/action/item_action/organ_action/vampire
|
||||
name = "Drain Victim"
|
||||
desc = "Leech blood from any carbon victim you are passively grabbing."
|
||||
|
||||
/datum/action/item_action/organ_action/vampire/Trigger()
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/H = owner
|
||||
var/obj/item/organ/tongue/vampire/V = target
|
||||
if(V.drain_cooldown >= world.time)
|
||||
to_chat(H, "<span class='notice'>You just drained blood, wait a few seconds.</span>")
|
||||
return
|
||||
if(H.pulling && iscarbon(H.pulling))
|
||||
var/mob/living/carbon/victim = H.pulling
|
||||
if(H.blood_volume >= BLOOD_VOLUME_MAXIMUM)
|
||||
to_chat(H, "<span class='notice'>You're already full!</span>")
|
||||
return
|
||||
if(victim.stat == DEAD)
|
||||
to_chat(H, "<span class='notice'>You need a living victim!</span>")
|
||||
return
|
||||
if(!victim.blood_volume || (victim.dna && ((NOBLOOD in victim.dna.species.species_traits) || victim.dna.species.exotic_blood)))
|
||||
to_chat(H, "<span class='notice'>[victim] doesn't have blood!</span>")
|
||||
return
|
||||
V.drain_cooldown = world.time + 30
|
||||
if(!do_after(H, 30, target = victim))
|
||||
return
|
||||
var/blood_volume_difference = BLOOD_VOLUME_MAXIMUM - H.blood_volume //How much capacity we have left to absorb blood
|
||||
var/drained_blood = min(victim.blood_volume, VAMP_DRAIN_AMOUNT, blood_volume_difference)
|
||||
to_chat(victim, "<span class='danger'>[H] is draining your blood!</span>")
|
||||
to_chat(H, "<span class='notice'>You drain some blood!</span>")
|
||||
playsound(H, 'sound/items/drink.ogg', 30, 1, -2)
|
||||
victim.blood_volume = Clamp(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
|
||||
H.blood_volume = Clamp(H.blood_volume + drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
|
||||
if(!victim.blood_volume)
|
||||
to_chat(H, "<span class='warning'>You finish off [victim]'s blood supply!</span>")
|
||||
|
||||
#undef VAMP_DRAIN_AMOUNT
|
||||
|
||||
/obj/item/organ/heart/vampire
|
||||
name = "vampire heart"
|
||||
actions_types = list(/datum/action/item_action/organ_action/vampire_heart)
|
||||
color = "#1C1C1C"
|
||||
|
||||
/datum/action/item_action/organ_action/vampire_heart
|
||||
name = "Check Blood Level"
|
||||
desc = "Check how much blood you have remaining."
|
||||
|
||||
/datum/action/item_action/organ_action/vampire_heart/Trigger()
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/H = owner
|
||||
to_chat(H, "<span class='notice'>Current blood level: [H.blood_volume]/[BLOOD_VOLUME_MAXIMUM].</span>")
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/shapeshift/bat
|
||||
name = "Bat Form"
|
||||
desc = "Take on the shape a space bat."
|
||||
invocation = "Squeak!"
|
||||
charge_max = 50
|
||||
cooldown_min = 50
|
||||
|
||||
shapeshift_type = /mob/living/simple_animal/hostile/retaliate/bat
|
||||
current_shapes = list(/mob/living/simple_animal/hostile/retaliate/bat)
|
||||
current_casters = list()
|
||||
possible_shapes = list(/mob/living/simple_animal/hostile/retaliate/bat)
|
||||
@@ -14,6 +14,11 @@
|
||||
disliked_food = NONE
|
||||
liked_food = NONE
|
||||
|
||||
/datum/species/zombie/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/species/zombie/infectious
|
||||
name = "Infectious Zombie"
|
||||
id = "memezombies"
|
||||
@@ -24,6 +29,10 @@
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/zombie
|
||||
var/regen_cooldown = 0
|
||||
|
||||
/datum/species/zombie/infectious/check_roundstart_eligible()
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount)
|
||||
. = min(2, amount)
|
||||
|
||||
@@ -52,7 +61,7 @@
|
||||
// Infection organ needs to be handled separately from mutant_organs
|
||||
// because it persists through species transitions
|
||||
var/obj/item/organ/zombie_infection/infection
|
||||
infection = C.getorganslot("zombie_infection")
|
||||
infection = C.getorganslot(ORGAN_SLOT_ZOMBIE)
|
||||
if(!infection)
|
||||
infection = new()
|
||||
infection.Insert(C)
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
|
||||
var/datum/gas_mixture/breath
|
||||
|
||||
if(!getorganslot("breathing_tube"))
|
||||
if(!getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL))
|
||||
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
if((status_flags & GODMODE))
|
||||
return
|
||||
|
||||
var/lungs = getorganslot("lungs")
|
||||
var/lungs = getorganslot(ORGAN_SLOT_LUNGS)
|
||||
if(!lungs)
|
||||
adjustOxyLoss(2)
|
||||
|
||||
@@ -230,7 +230,7 @@
|
||||
if(internal.loc != src)
|
||||
internal = null
|
||||
update_internals_hud_icon(0)
|
||||
else if ((!wear_mask || !(wear_mask.flags_1 & MASKINTERNALS_1)) && !getorganslot("breathing_tube"))
|
||||
else if ((!wear_mask || !(wear_mask.flags_1 & MASKINTERNALS_1)) && !getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
internal = null
|
||||
update_internals_hud_icon(0)
|
||||
else
|
||||
@@ -401,7 +401,7 @@
|
||||
/////////
|
||||
|
||||
/mob/living/carbon/proc/handle_liver()
|
||||
var/obj/item/organ/liver/liver = getorganslot("liver")
|
||||
var/obj/item/organ/liver/liver = getorganslot(ORGAN_SLOT_LIVER)
|
||||
if((!dna && !liver) || (NOLIVER in dna.species.species_traits))
|
||||
return
|
||||
if(liver)
|
||||
@@ -414,17 +414,17 @@
|
||||
liver_failure()
|
||||
|
||||
/mob/living/carbon/proc/undergoing_liver_failure()
|
||||
var/obj/item/organ/liver/liver = getorganslot("liver")
|
||||
var/obj/item/organ/liver/liver = getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(liver && liver.failing)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/proc/return_liver_damage()
|
||||
var/obj/item/organ/liver/liver = getorganslot("liver")
|
||||
var/obj/item/organ/liver/liver = getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(liver)
|
||||
return liver.damage
|
||||
|
||||
/mob/living/carbon/proc/applyLiverDamage(var/d)
|
||||
var/obj/item/organ/liver/L = getorganslot("liver")
|
||||
var/obj/item/organ/liver/L = getorganslot(ORGAN_SLOT_LIVER)
|
||||
if(L)
|
||||
L.damage += d
|
||||
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
return protection
|
||||
|
||||
/mob/living/carbon/monkey/IsVocal()
|
||||
if(!getorganslot("lungs"))
|
||||
if(!getorganslot(ORGAN_SLOT_LUNGS))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/mob/living/carbon/treat_message(message)
|
||||
message = ..(message)
|
||||
var/obj/item/organ/tongue/T = getorganslot("tongue")
|
||||
var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE)
|
||||
if(!T) //hoooooouaah!
|
||||
var/regex/tongueless_lower = new("\[gdntke]+", "g")
|
||||
var/regex/tongueless_upper = new("\[GDNTKE]+", "g")
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
/mob/living/carbon/get_spans()
|
||||
. = ..()
|
||||
var/obj/item/organ/tongue/T = getorganslot("tongue")
|
||||
var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE)
|
||||
if(T)
|
||||
. |= T.get_spans()
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
. |= I.get_held_item_speechspans(src)
|
||||
|
||||
/mob/living/carbon/could_speak_in_language(datum/language/dt)
|
||||
var/obj/item/organ/tongue/T = getorganslot("tongue")
|
||||
var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE)
|
||||
if(T)
|
||||
. = T.could_speak_in_language(dt)
|
||||
else
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, NEARSIGHT disability, and HUSK disability.
|
||||
|
||||
/mob/living/carbon/damage_eyes(amount)
|
||||
var/obj/item/organ/eyes/eyes = getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/eyes = getorganslot(ORGAN_SLOT_EYES)
|
||||
if (!eyes)
|
||||
return
|
||||
if(amount>0)
|
||||
@@ -15,7 +15,7 @@
|
||||
overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1)
|
||||
|
||||
/mob/living/carbon/set_eye_damage(amount)
|
||||
var/obj/item/organ/eyes/eyes = getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/eyes = getorganslot(ORGAN_SLOT_EYES)
|
||||
if (!eyes)
|
||||
return
|
||||
eyes.eye_damage = max(amount,0)
|
||||
@@ -28,7 +28,7 @@
|
||||
clear_fullscreen("eye_damage")
|
||||
|
||||
/mob/living/carbon/adjust_eye_damage(amount)
|
||||
var/obj/item/organ/eyes/eyes = getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/eyes = getorganslot(ORGAN_SLOT_EYES)
|
||||
if (!eyes)
|
||||
return
|
||||
eyes.eye_damage = max(eyes.eye_damage+amount, 0)
|
||||
|
||||
@@ -898,14 +898,17 @@
|
||||
to_chat(G, "<span class='holoparasite'>Your summoner has changed form!</span>")
|
||||
|
||||
/mob/living/rad_act(amount)
|
||||
amount = max(amount-RAD_BACKGROUND_RADIATION, 0)
|
||||
if(!amount || amount < RAD_MOB_SKIN_PROTECTION)
|
||||
return
|
||||
|
||||
if(amount)
|
||||
var/blocked = getarmor(null, "rad")
|
||||
amount -= RAD_BACKGROUND_RADIATION // This will always be at least 1 because of how skin protection is calculated
|
||||
|
||||
apply_effect(amount * RAD_MOB_COEFFICIENT, IRRADIATE, blocked)
|
||||
if(amount > RAD_AMOUNT_EXTREME)
|
||||
apply_damage((amount-RAD_AMOUNT_EXTREME)/RAD_AMOUNT_EXTREME, BURN, null, blocked)
|
||||
var/blocked = getarmor(null, "rad")
|
||||
|
||||
if(amount > RAD_BURN_THRESHOLD)
|
||||
apply_damage((amount-RAD_BURN_THRESHOLD)/RAD_BURN_THRESHOLD, BURN, null, blocked)
|
||||
|
||||
apply_effect((amount*RAD_MOB_COEFFICIENT)/max(1, (radiation**2)*RAD_OVERDOSE_REDUCTION), IRRADIATE, blocked)
|
||||
|
||||
/mob/living/proc/fakefireextinguish()
|
||||
return
|
||||
|
||||
@@ -362,7 +362,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
if(message_mode == MODE_VOCALCORDS)
|
||||
if(iscarbon(src))
|
||||
var/mob/living/carbon/C = src
|
||||
var/obj/item/organ/vocal_cords/V = C.getorganslot("vocal_cords")
|
||||
var/obj/item/organ/vocal_cords/V = C.getorganslot(ORGAN_SLOT_VOICE)
|
||||
if(V && V.can_speak_with())
|
||||
V.handle_speech(message) //message
|
||||
V.speak_with(message) //action
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
return DEFAULT_TASTE_SENSITIVITY
|
||||
|
||||
/mob/living/carbon/get_taste_sensitivity()
|
||||
var/obj/item/organ/tongue/tongue = getorganslot("tongue")
|
||||
var/obj/item/organ/tongue/tongue = getorganslot(ORGAN_SLOT_TONGUE)
|
||||
if(istype(tongue))
|
||||
. = tongue.taste_sensitivity
|
||||
else
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
#define BRAINS_BLOWN_THROW_RANGE 3
|
||||
#define BRAINS_BLOWN_THROW_SPEED 1
|
||||
/obj/item/gun/ballistic/suicide_act(mob/user)
|
||||
var/obj/item/organ/brain/B = user.getorganslot("brain")
|
||||
var/obj/item/organ/brain/B = user.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if (B && chambered && chambered.BB && can_trigger_gun(user) && !chambered.BB.nodamage)
|
||||
user.visible_message("<span class='suicide'>[user] is putting the barrel of [src] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
sleep(25)
|
||||
|
||||
@@ -38,7 +38,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.drunkenness < volume * boozepwr * ALCOHOL_THRESHOLD_MODIFIER)
|
||||
H.drunkenness = max((H.drunkenness + (sqrt(volume) * boozepwr * ALCOHOL_RATE)), 0) //Volume, power, and server alcohol rate effect how quickly one gets drunk
|
||||
var/obj/item/organ/liver/L = H.getorganslot("liver")
|
||||
var/obj/item/organ/liver/L = H.getorganslot(ORGAN_SLOT_LIVER)
|
||||
H.applyLiverDamage((max(sqrt(volume) * boozepwr * L.alcohol_tolerance, 0))/10)
|
||||
return ..() || .
|
||||
|
||||
|
||||
@@ -550,7 +550,7 @@
|
||||
if(!M.is_mouth_covered() && !M.is_eyes_covered())
|
||||
unprotected = TRUE
|
||||
if(unprotected)
|
||||
if(!M.getorganslot("eye_sight")) //can't blind somebody with no eyes
|
||||
if(!M.getorganslot(ORGAN_SLOT_EYES)) //can't blind somebody with no eyes
|
||||
to_chat(M, "<span class = 'notice'>Your eye sockets feel wet.</span>")
|
||||
else
|
||||
if(!M.eye_blurry)
|
||||
|
||||
@@ -454,7 +454,7 @@
|
||||
|
||||
/datum/reagent/medicine/potass_iodide/on_mob_life(mob/living/M)
|
||||
if(M.radiation > 0)
|
||||
M.radiation -= min(M.radiation, 4)
|
||||
M.radiation -= min(M.radiation, 8)
|
||||
..()
|
||||
|
||||
/datum/reagent/medicine/pen_acid
|
||||
@@ -466,7 +466,7 @@
|
||||
metabolization_rate = 0.5 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/medicine/pen_acid/on_mob_life(mob/living/M)
|
||||
M.radiation -= max(M.radiation-RAD_MOB_SAFE, 0)/100
|
||||
M.radiation -= max(M.radiation-RAD_MOB_SAFE, 0)/50
|
||||
M.adjustToxLoss(-2*REM, 0)
|
||||
for(var/datum/reagent/R in M.reagents.reagent_list)
|
||||
if(R != src)
|
||||
@@ -671,7 +671,7 @@
|
||||
taste_description = "dull toxin"
|
||||
|
||||
/datum/reagent/medicine/oculine/on_mob_life(mob/living/M)
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot("eyes_sight")
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
|
||||
if (!eyes)
|
||||
return
|
||||
if(M.disabilities & BLIND)
|
||||
|
||||
@@ -24,9 +24,9 @@
|
||||
else //ingest, patch or inject
|
||||
M.ForceContractDisease(D)
|
||||
|
||||
if(method == INJECT && iscarbon(M))
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(C.get_blood_id() == "blood")
|
||||
if(C.get_blood_id() == "blood" && (method == INJECT || (method == INGEST && C.dna && C.dna.species && (DRINKSBLOOD in C.dna.species.species_traits))))
|
||||
if(!data || !(data["blood_type"] in get_safe_blood(C.dna.blood_type)))
|
||||
C.reagents.add_reagent("toxin", reac_volume * 0.5)
|
||||
else
|
||||
@@ -1596,7 +1596,7 @@
|
||||
|
||||
/datum/reagent/romerol/on_mob_life(mob/living/carbon/human/H)
|
||||
// Silently add the zombie infection organ to be activated upon death
|
||||
if(!H.getorganslot("zombie_infection"))
|
||||
if(!H.getorganslot(ORGAN_SLOT_ZOMBIE))
|
||||
var/obj/item/organ/zombie_infection/ZI = new()
|
||||
ZI.Insert(H)
|
||||
..()
|
||||
|
||||
@@ -65,6 +65,9 @@
|
||||
/obj/item/reagent_containers/blood/lizard
|
||||
blood_type = "L"
|
||||
|
||||
/obj/item/reagent_containers/blood/universal
|
||||
blood_type = "U"
|
||||
|
||||
/obj/item/reagent_containers/blood/empty
|
||||
name = "blood pack"
|
||||
icon_state = "empty"
|
||||
|
||||
@@ -253,7 +253,7 @@
|
||||
if(VAULT_TOXIN)
|
||||
to_chat(H, "<span class='notice'>You feel resistant to airborne toxins.</span>")
|
||||
if(locate(/obj/item/organ/lungs) in H.internal_organs)
|
||||
var/obj/item/organ/lungs/L = H.internal_organs_slot["lungs"]
|
||||
var/obj/item/organ/lungs/L = H.internal_organs_slot[ORGAN_SLOT_LUNGS]
|
||||
L.tox_breath_dam_min = 0
|
||||
L.tox_breath_dam_max = 0
|
||||
S.species_traits |= VIRUSIMMUNE
|
||||
|
||||
@@ -1,38 +1,38 @@
|
||||
/datum/surgery/eye_surgery
|
||||
name = "eye surgery"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/fix_eyes, /datum/surgery_step/close)
|
||||
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list("eyes")
|
||||
requires_bodypart_type = 0
|
||||
|
||||
//fix eyes
|
||||
/datum/surgery_step/fix_eyes
|
||||
name = "fix eyes"
|
||||
implements = list(/obj/item/hemostat = 100, /obj/item/screwdriver = 45, /obj/item/pen = 25)
|
||||
time = 64
|
||||
|
||||
/datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target)
|
||||
var/obj/item/organ/eyes/E = target.getorganslot("eye_sight")
|
||||
if(!E)
|
||||
to_chat(user, "It's hard to do surgery on someones eyes when they don't have any.")
|
||||
return FALSE
|
||||
|
||||
/datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] begins to fix [target]'s eyes.", "<span class='notice'>You begin to fix [target]'s eyes...</span>")
|
||||
|
||||
/datum/surgery_step/fix_eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] successfully fixes [target]'s eyes!", "<span class='notice'>You succeed in fixing [target]'s eyes.</span>")
|
||||
target.cure_blind()
|
||||
target.set_blindness(0)
|
||||
target.cure_nearsighted()
|
||||
target.blur_eyes(35) //this will fix itself slowly.
|
||||
target.set_eye_damage(0)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(target.getorgan(/obj/item/organ/brain))
|
||||
user.visible_message("<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>", "<span class='warning'>You accidentally stab [target] right in the brain!</span>")
|
||||
target.adjustBrainLoss(100)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain.</span>", "<span class='warning'>You accidentally stab [target] right in the brain! Or would have, if [target] had a brain.</span>")
|
||||
return FALSE
|
||||
/datum/surgery/eye_surgery
|
||||
name = "eye surgery"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/fix_eyes, /datum/surgery_step/close)
|
||||
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list("eyes")
|
||||
requires_bodypart_type = 0
|
||||
|
||||
//fix eyes
|
||||
/datum/surgery_step/fix_eyes
|
||||
name = "fix eyes"
|
||||
implements = list(/obj/item/hemostat = 100, /obj/item/screwdriver = 45, /obj/item/pen = 25)
|
||||
time = 64
|
||||
|
||||
/datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target)
|
||||
var/obj/item/organ/eyes/E = target.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!E)
|
||||
to_chat(user, "It's hard to do surgery on someones eyes when they don't have any.")
|
||||
return FALSE
|
||||
|
||||
/datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] begins to fix [target]'s eyes.", "<span class='notice'>You begin to fix [target]'s eyes...</span>")
|
||||
|
||||
/datum/surgery_step/fix_eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] successfully fixes [target]'s eyes!", "<span class='notice'>You succeed in fixing [target]'s eyes.</span>")
|
||||
target.cure_blind()
|
||||
target.set_blindness(0)
|
||||
target.cure_nearsighted()
|
||||
target.blur_eyes(35) //this will fix itself slowly.
|
||||
target.set_eye_damage(0)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(target.getorgan(/obj/item/organ/brain))
|
||||
user.visible_message("<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>", "<span class='warning'>You accidentally stab [target] right in the brain!</span>")
|
||||
target.adjustBrainLoss(100)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain.</span>", "<span class='warning'>You accidentally stab [target] right in the brain! Or would have, if [target] had a brain.</span>")
|
||||
return FALSE
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "appendix"
|
||||
icon_state = "appendix"
|
||||
zone = "groin"
|
||||
slot = "appendix"
|
||||
slot = ORGAN_SLOT_APPENDIX
|
||||
var/inflamed = 0
|
||||
|
||||
/obj/item/organ/appendix/update_icon()
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "arm-mounted implant"
|
||||
desc = "You shouldn't see this! Adminhelp and report this as an issue on github!"
|
||||
zone = "r_arm"
|
||||
slot = "r_arm_device"
|
||||
icon_state = "implant-toolkit"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle)
|
||||
@@ -20,9 +19,18 @@
|
||||
holder = new holder(src)
|
||||
|
||||
update_icon()
|
||||
slot = zone + "_device"
|
||||
SetSlotFromZone()
|
||||
items_list = contents.Copy()
|
||||
|
||||
/obj/item/organ/cyberimp/arm/proc/SetSlotFromZone()
|
||||
switch(zone)
|
||||
if("l_arm")
|
||||
slot = ORGAN_SLOT_LEFT_ARM_AUG
|
||||
if("r_arm")
|
||||
slot = ORGAN_SLOT_RIGHT_ARM_AUG
|
||||
else
|
||||
CRASH("Invalid zone for [type]")
|
||||
|
||||
/obj/item/organ/cyberimp/arm/update_icon()
|
||||
if(zone == "r_arm")
|
||||
transform = null
|
||||
@@ -40,7 +48,7 @@
|
||||
zone = "l_arm"
|
||||
else
|
||||
zone = "r_arm"
|
||||
slot = zone + "_device"
|
||||
SetSlotFromZone()
|
||||
to_chat(user, "<span class='notice'>You modify [src] to be installed on the [zone == "r_arm" ? "right" : "left"] arm.</span>")
|
||||
update_icon()
|
||||
else if(istype(W, /obj/item/card/emag))
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
var/hunger_threshold = NUTRITION_LEVEL_STARVING
|
||||
var/synthesizing = 0
|
||||
var/poison_amount = 5
|
||||
slot = "stomach"
|
||||
slot = ORGAN_SLOT_STOMACH
|
||||
origin_tech = "materials=2;powerstorage=2;biotech=2"
|
||||
|
||||
/obj/item/organ/cyberimp/chest/nutriment/on_life()
|
||||
@@ -51,7 +51,7 @@
|
||||
icon_state = "chest_implant"
|
||||
implant_color = "#AD0000"
|
||||
origin_tech = "materials=5;programming=4;biotech=4"
|
||||
slot = "heartdrive"
|
||||
slot = ORGAN_SLOT_HEART_AID
|
||||
var/revive_cost = 0
|
||||
var/reviving = 0
|
||||
var/cooldown = 0
|
||||
@@ -119,8 +119,8 @@
|
||||
/obj/item/organ/cyberimp/chest/thrusters
|
||||
name = "implantable thrusters set"
|
||||
desc = "An implantable set of thruster ports. They use the gas from environment or subject's internals for propulsion in zero-gravity areas. \
|
||||
Unlike regular jetpacks, this device has no stabilization system."
|
||||
slot = "thrusters"
|
||||
Unlike regular jetpack, this device has no stabilization system."
|
||||
slot = ORGAN_SLOT_THRUSTERS
|
||||
icon_state = "imp_jetpack"
|
||||
origin_tech = "materials=4;magnets=4;biotech=4;engineering=5"
|
||||
implant_overlay = null
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "artificial photoreceptors with specialized functionality"
|
||||
icon_state = "eye_implant"
|
||||
implant_overlay = "eye_implant_overlay"
|
||||
slot = "eye_sight"
|
||||
slot = ORGAN_SLOT_EYES
|
||||
zone = "eyes"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
/obj/item/organ/cyberimp/eyes/hud
|
||||
name = "HUD implant"
|
||||
desc = "These cybernetic eyes will display a HUD over everything you see. Maybe."
|
||||
slot = "eye_hud"
|
||||
slot = ORGAN_SLOT_HUD
|
||||
var/HUD_type = 0
|
||||
|
||||
/obj/item/organ/cyberimp/eyes/hud/Insert(var/mob/living/carbon/M, var/special = 0, drop_if_replaced = FALSE)
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
var/active = 0
|
||||
var/list/stored_items = list()
|
||||
implant_color = "#DE7E00"
|
||||
slot = "brain_antidrop"
|
||||
slot = ORGAN_SLOT_BRAIN_ANTIDROP
|
||||
origin_tech = "materials=4;programming=5;biotech=4"
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle)
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
name = "CNS Rebooter implant"
|
||||
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
|
||||
implant_color = "#FFFF00"
|
||||
slot = "brain_antistun"
|
||||
slot = ORGAN_SLOT_BRAIN_ANTISTUN
|
||||
origin_tech = "materials=5;programming=4;biotech=5"
|
||||
|
||||
/obj/item/organ/cyberimp/brain/anti_stun/on_life()
|
||||
@@ -133,7 +133,7 @@
|
||||
name = "breathing tube implant"
|
||||
desc = "This simple implant adds an internals connector to your back, allowing you to use internals without a mask and protecting you from being choked."
|
||||
icon_state = "implant_mask"
|
||||
slot = "breathing_tube"
|
||||
slot = ORGAN_SLOT_BREATHING_TUBE
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "materials=2;biotech=3"
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon_state = "ears"
|
||||
desc = "There are three parts to the ear. Inner, middle and outer. Only one of these parts should be normally visible."
|
||||
zone = "head"
|
||||
slot = "ears"
|
||||
slot = ORGAN_SLOT_EARS
|
||||
gender = PLURAL
|
||||
|
||||
// `deaf` measures "ticks" of deafness. While > 0, the person is unable
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon_state = "eyeballs"
|
||||
desc = "I see you!"
|
||||
zone = "eyes"
|
||||
slot = "eye_sight"
|
||||
slot = ORGAN_SLOT_EYES
|
||||
gender = PLURAL
|
||||
|
||||
var/sight_flags = 0
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "I feel bad for the heartless bastard who lost this."
|
||||
icon_state = "heart-on"
|
||||
zone = "chest"
|
||||
slot = "heart"
|
||||
slot = ORGAN_SLOT_HEART
|
||||
origin_tech = "biotech=5"
|
||||
// Heart attack code is in code/modules/mob/living/carbon/human/life.dm
|
||||
var/beating = 1
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
origin_tech = "biotech=3"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
zone = "chest"
|
||||
slot = "liver"
|
||||
slot = ORGAN_SLOT_LIVER
|
||||
desc = "Pairing suggestion: chianti and fava beans."
|
||||
var/damage = 0 //liver damage, 0 is no damage, damage=maxHealth causes liver failure
|
||||
var/alcohol_tolerance = ALCOHOL_RATE//affects how much damage the liver takes from alcohol
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
name = "lungs"
|
||||
icon_state = "lungs"
|
||||
zone = "chest"
|
||||
slot = "lungs"
|
||||
slot = ORGAN_SLOT_LUNGS
|
||||
gender = PLURAL
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
var/has_liver = (!(NOLIVER in dna.species.species_traits))
|
||||
var/has_stomach = (!(NOSTOMACH in dna.species.species_traits))
|
||||
|
||||
if(has_liver && !getorganslot("liver"))
|
||||
if(has_liver && !getorganslot(ORGAN_SLOT_LIVER))
|
||||
var/obj/item/organ/liver/LI
|
||||
|
||||
if(dna.species.mutantliver)
|
||||
@@ -127,7 +127,7 @@
|
||||
LI = new()
|
||||
LI.Insert(src)
|
||||
|
||||
if(has_stomach && !getorganslot("stomach"))
|
||||
if(has_stomach && !getorganslot(ORGAN_SLOT_STOMACH))
|
||||
var/obj/item/organ/stomach/S
|
||||
|
||||
if(dna.species.mutantstomach)
|
||||
@@ -136,15 +136,15 @@
|
||||
S = new()
|
||||
S.Insert(src)
|
||||
|
||||
if(breathes && !getorganslot("lungs"))
|
||||
if(breathes && !getorganslot(ORGAN_SLOT_LUNGS))
|
||||
var/obj/item/organ/lungs/L = new()
|
||||
L.Insert(src)
|
||||
|
||||
if(blooded && !getorganslot("heart"))
|
||||
if(blooded && !getorganslot(ORGAN_SLOT_HEART))
|
||||
var/obj/item/organ/heart/H = new()
|
||||
H.Insert(src)
|
||||
|
||||
if(!getorganslot("tongue"))
|
||||
if(!getorganslot(ORGAN_SLOT_TONGUE))
|
||||
var/obj/item/organ/tongue/T
|
||||
|
||||
if(dna && dna.species && dna.species.mutanttongue)
|
||||
@@ -155,7 +155,7 @@
|
||||
// if they have no mutant tongues, give them a regular one
|
||||
T.Insert(src)
|
||||
|
||||
if(!getorganslot("eye_sight"))
|
||||
if(!getorganslot(ORGAN_SLOT_EYES))
|
||||
var/obj/item/organ/eyes/E
|
||||
|
||||
if(dna && dna.species && dna.species.mutanteyes)
|
||||
@@ -165,7 +165,7 @@
|
||||
E = new()
|
||||
E.Insert(src)
|
||||
|
||||
if(!getorganslot("ears"))
|
||||
if(!getorganslot(ORGAN_SLOT_EARS))
|
||||
var/obj/item/organ/ears/ears
|
||||
if(dna && dna.species && dna.species.mutantears)
|
||||
ears = new dna.species.mutantears
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
origin_tech = "biotech=4"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
zone = "chest"
|
||||
slot = "stomach"
|
||||
slot = ORGAN_SLOT_STOMACH
|
||||
attack_verb = list("gored", "squished", "slapped", "digested")
|
||||
desc = "Onaka ga suite imasu."
|
||||
var/disgust_metabolism = 1
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user