Updates a bunch of tips and adds new ones (#36422)

* so this is what being an archaeologist feels like

* just like in one of my chinese cartoons

* borg reset wire, thanks to davethewave

* even more tips

* fixes grab tip
This commit is contained in:
81Denton
2018-03-17 14:17:50 +01:00
committed by CitadelStationBot
parent 13709a7d34
commit 4bb191a327
+48 -21
View File
@@ -1,16 +1,16 @@
Where the space map levels connect is randomized every round, but are otherwise kept consistent within rounds. Remember that they are not necessarily bidirectional!
You can catch thrown items by toggling on your throw mode with an empty hand active.
To crack the safe in the vault, use a stethoscope on it.
You can climb onto a table by dragging yourself onto one. This takes time and drops the items in your hands on the table.
To crack the safe in the vault, use a stethoscope or explosives on it.
You can climb onto a table by dragging yourself onto one. This takes time and drops the items in your hands on the table. Clicking on a table that someone else is climbing onto will knock them down.
You can drag other players onto yourself to open the strip menu, letting you remove their equipment or force them to wear something. Note that exosuits or helmets will block your access to the clothing beneath them, and that certain items take longer to strip or put on than others.
Clicking on a windoor rather then bumping into it will keep it open, you can click it again to close it.
You can spray a fire extinguisher or fire a gun while floating through space to change your direction. Simply fire opposite to where you want to go.
You can spray a fire extinguisher, throw items or fire a gun while floating through space to change your direction. Simply fire opposite to where you want to go.
You can change the control scheme by pressing tab. One is WASD, the other is the arrow keys. Keep in mind that hotkeys are also changed with this.
All vending machines can be hacked to obtain some contraband items from them, and some can be fed with coins to gain access to premium items.
Firesuits and winter coats offer mild protection from the cold, allowing you to spend longer periods of time near breaches and space than if wearing nothing at all.
Glass shards can be welded to make glass, and metal rods can be welded to make metal. Ores can be welded too, but this takes a lot of fuel.
If you need to drag multiple people either to safety or to space, bring a locker over and stuff them all in before hauling them off.
You can grab someone by clicking on them with the grab intent, then upgrade the grab by clicking on the grab button in your active hand. An aggressive grab will allow you to place someone on a table by clicking on it, or throw them by toggling on throwing.
If you need to drag multiple people either to safety or to space, bring a locker or crate over and stuff them all in before hauling them off.
You can grab someone by clicking on them with the grab intent, then upgrade the grab by clicking on them once more. An aggressive grab will momentarily stun someone, allow you to place Mekhi on a table by clicking on it, or throw them by toggling on throwing.
Holding alt and left clicking a tile will allow you to see its contents in the top right window pane, which is much faster than right clicking.
The resist button will allow you to resist out of handcuffs, being buckled to a chair or bed, out of locked lockers and more. Whenever you're stuck, try resisting!
You can move an item out of the way by dragging it and then clicking on an adjacent tile with an empty hand.
@@ -22,47 +22,65 @@ On some maps, you can use a machine in the vault to deposit space cash for cargo
As the Captain, you are one of the highest priority targets on the station. Everything from revolutions, to nuclear operatives, to traitors that need to rob you of your unique lasgun or your life are things to worry about.
As the Captain, always take the nuclear disk and pinpointer with you every shift. It's a good idea to give one of these to another head you can trust with keeping it safe, such as the Head of Security.
As the Captain, you have absolute access and control over the station, but this does not mean that being a horrible person won't result in mutiny and a ban.
As the Captain, you can purchase a new emergency shuttle using a communications console. Some require credits, while others give you credits in exchange.
As the Chief Medical Officer, your hypospray is like an instant injection syringe that can hold 30 units as opposed to the standard 15.
As the Captain, you can purchase a new emergency shuttle using a communications console. Some require credits, while others give you credits in exchange. Keep in mind that purchasing dangerous shuttles will incur the ire of your crew.
As the Chief Medical Officer, your hypospray is like a refillable instant injection syringe that can hold 30 units as opposed to the standard 15.
As the Chief Medical Officer, coordinate and communicate with your doctors, chemists, and geneticists during a nuclear emergency, blob infestation, or some other crisis to keep people alive and fighting.
As a Medical Doctor, you can attempt to drain blood from a husk with a syringe to determine the cause. If you can extract blood, it was caused by extreme temperatures or lasers, if there is no blood to extract, you have confirmed the presence of changelings.
As a Medical Doctor, charcoal will not only heal toxin damage dealt by poisons, but will actively remove them.
As a Medical Doctor, you can surgically implant or extract things from people's chests. This can range from putting in a bomb to pulling out an alien larva.
As a Medical Doctor, you must target the correct limb and be on help intent when trying to perform surgery on someone.
As a Medical Doctor, you must target the correct limb and be on help intent when trying to perform surgery on someone. Using disarm attempt will intentionally fail the surgery step.
As a Medical Doctor, corpses with the "...and their soul has departed" description no longer have a ghost attached to them and aren't revivable or clonable.
As a Chemist, there are dozens of chemicals that can heal, and even more that can cause harm. Experiment!
As a Chemist, some chemicals can only be synthesized by heating up the contents in the chemical heater.
As a Chemist, you will be expected to supply crew with certain chemicals. For example, clonexadone and mannitol for the cryo tubes, unstable mutagen and saltpetre for botany as well as healing pills and patches for the front desk.
As a Chemist, you can make 100u bottles from plastic sheets. The ChemMaster can produce infinite 30u glass bottles as well.
As a Geneticist, you can eject someone from cloning early by disabling power in genetics. Note that they will suffer more genetic damage and may lose vital organs from this.
As a Geneticist, becoming a hulk makes you capable of dealing high melee damage, stunlocking people, and punching through walls. However, you can't fire guns, will lose your hulk status if you take too much damage, and are not considered a human by the AI while you are a hulk.
As the Virologist, your viruses can range from healing powers so great that you can heal out of critical status, or diseases so dangerous they can kill the entire crew with airborne spontaneous combustion. Experiment!
As the Virologist, you only require small amounts of vaccine to heal a sick patient. Work with the Chemist to distribute your cures more efficiently.
As the Research Director, you can take AIs out of their cores by loading them into an intelliCard, and then from there into an AI system integrity restorer computer to revive and/or repair them.
As the Research Director, you can lock down cyborgs instead of blowing them up. Then you can have their laws reset or if that doesn't work, safely dismantled.
As a Scientist, you can inject yourself with the mutation toxin extracted from green slimes to become one of many races, including a slimeperson, who will never be attacked by slimes, can split and even regenerate limbs!
As a Scientist, you can use the mutation toxin obtained from green slimes to turn yourself into a jelly mutant. Each subspecies has unique features - for example telepathic powers, duplicating bodies or integrating slime extracts!
As a Scientist, you can maximize the number of uses you get out of a slime by feeding it slime steroid, created from purple slimes, while alive. You can then apply extract enhancer, created from cerulean slimes, on each extract.
As a Scientist, you can disable anomalies by scanning them with an analyzer, then send a signal on the frequency it gives you with a remote signalling device. This will leave behind an anomaly core, which is good for research or the construction of a Phazon mech!
As a Scientist, researchable machine parts can seriously improve the efficiency and speed of machines around the station. In some cases, it can even unlock new functions.
As a Scientist, with high enough bluespace research, you can build machines that can teleport objects and people all around the station! Look into setting up a telescience department if you can.
As a Scientist, you can disable anomalies by scanning them with an analyzer, then send a signal on the frequency it gives you with a remote signalling device. This will leave behind an anomaly core, which can be used to construct a Phazon mech!
As a Scientist, researchable stock parts can seriously improve the efficiency and speed of machines around the station. In some cases, it can even unlock new functions.
As a Scientist, you can generate research points by letting the tachyon-doppler array record increasingly large explosions.
As a Scientist, getting drunk just enough will speed up research. Skol!
As a Roboticist, keep an ear out for anomaly announcements. If you get your hands on an anomaly core, you can build a Phazon mech!
As a Roboticist, you can repair your cyborgs with a welding tool. If they have taken burn damage from lasers, you can remove their battery, expose the wiring with a screwdriver and replace their wires with a cable coil.
As a Roboticist, you can reset a cyborg's module by cutting and mending the reset wire with a wire cutter.
As a Roboticist, you can greatly help out Shaft Miners by building a Firefighter APLU equipped with a hydraulic clamp and plasma cutter. The mech is ash storm proof and can even walk across lava!
As a Roboticist, you can augment people with cyborg limbs. Augmented limbs can easily be repaired with cables and welders.
As the AI, you can click on people's names to look at them. This only works if there are cameras that can see them.
As the AI, you can quickly open and close doors by holding shift while clicking them, bolt them when holding ctrl, and even shock them while holding alt.
As the AI, you can take pictures with your camera and upload them to newscasters.
As a Cyborg, choose your module carefully, as only a roboticist can let you repick it. If possible, refrain from choosing a module until a situation that requires one occurs.
As a Cyborg, choose your module carefully, as only cutting and mending your reset wire will let you repick it. If possible, refrain from choosing a module until a situation that requires one occurs.
As a Cyborg, you are immune to most forms of stunning, and excel at almost everything far better than humans. However, flashes can easily stunlock you and you cannot do any precision work as you lack hands.
As a Cyborg, you are impervious to fires and heat. If you are rogue, you can release plasma fires everywhere and walk through them without a care in the world!
As a Cyborg, you are extremely vulnerable to EMPs as EMPs both stun you and damage you. The ion rifle in the armory or a traitor with an EMP kit can kill you in seconds.
As a Service Cyborg, your spray can knocks people down. However, it is blocked by gas masks.
As an Engineering Cyborg, you can attach air alarm/fire alarm/APC frames to walls by placing them on the floor and using a screwdriver on them.
As a Medical Cyborg, you can fully perform surgery and even augment people.
As a Janitor Cyborg, you are the bane of all slaughter demons and even Bubblegum himself. Cleaning up blood stains will severely gimp them.
As the Chief Engineer, you can rename areas or create entirely new ones using your station blueprints.
As the Chief Engineer, your hardsuit is significantly better than everybody else's. It boasts better protection, and is completely heat and fire proof.
As the Chief Engineer, you can spy on and even forge PDA communications with the message monitor console! The key is in your office.
As the Chief Engineer, your locker contains a jetpack upgrade that can be attached to hardsuits.
As an Engineer, the supermatter shard is an extremely dangerous piece of equipment: touching it will disintegrate you.
As an Engineer, you can electrify grilles by placing wire "nodes" beneath them: the big seemingly unconnected bulges from a half completed wiring job.
As an Engineer, return to Engineering once in a while to check on the singularity or energy ball and the SMES cells. It's always a good idea to make sure containment isn't compromised.
As an Engineer, you can power the station solely with the solar arrays. While uninteresting, it is a much safer alternative to the singularity engine.
As an Engineer, return to Engineering once in a while to check on the engine and SMES cells. It's always a good idea to make sure containment isn't compromised.
As an Engineer, you can power the station solely with the solar arrays. While uninteresting, it is a much safer alternative to regular engines.
As an Engineer, you can cool the supermatter crystal by spraying it with a fire extinguisher. Only for the brave!
As an Engineer, you can repair windows by using a welding tool on them while on any intent other than harm.
As an Engineer, you can lock emitters using your ID card to prevent others from disabling them.
As an Engineer, you can lock APCs, fire alarms, emitters and radiation collectors using your ID card to prevent others from disabling them.
As an Engineer, you can convert tesla coils into corona analyzers by using a screwdriver on the circuit board. They will produce less power, but generate research points!
As an Engineer, you can use radiation collectors to generate research points. Load them with a 50/50 oxygen/tritium tank and use a multitool to switch them to research mode.
As an Atmospheric Technician, you can unwrench a pipe regardless of the pressures of the gases inside, but if they're too high they can burst out and injure you!
As an Atmospheric Technician, look into replacing your gas pumps with volumetric gas pumps, as those move air in flat numerical amounts, rather than percentages which leave trace gases.
As an Atmospheric Technician, you are better suited to fighting fires than anyone else. As such, you have access to better firesuits, nanofrost sprays, and a completely heat and fire proof rigsuit.
As an Atmospheric Technician, you are better suited to fighting fires than anyone else. As such, you have access to better firesuits, backpack firefighter tanks, and a completely heat and fire proof rigsuit.
As an Atmospheric Technician, your backpack firefighter tank can launch resin. This resin will extinguish fires and replace any gases with a safe, room-temperature airmix.
As an Atmospheric Technician, your ATMOS holofan projector blocks gases while allowing objects to pass through. With it, you can quickly contain gas spills, fires and hull breaches. Or, use it to seal a plasmaman cloning room.
As an Atmospheric Technician, burning a plasma/oxygen mix inside the incinerator will not only produce power, but also gases such as tritium and water vapor.
As the Head of Security, you are expected to coordinate your security force to handle any threat that comes to the station. Sometimes it means making use of the armory to handle a blob, sometimes it means being ruthless during a revolution or cult.
As the Head of Security, you can call for executions or forced cyborgization, but may require the Captain's approval.
As the Head of Security, don't let the power go to your head. You may have high access, great equipment, and a miniature army at your side, but being a terrible person without a good reason is grounds for banning.
@@ -77,6 +95,7 @@ As a Security Officer, mindshield implants can only prevent someone from being t
As a Security Officer, examining someone while wearing sechuds or HUDsunglasses will let you set their arrest level, which will cause Beepsky and other security bots to chase after them.
As the Detective, people leave fingerprints everywhere and on everything. With the exception of white latex, gloves will hide them. All is not lost, however, as gloves leave fibers specific to their kind such as black or nitrile, pointing to a general department.
As the Detective, you can use your forensics scanner from a distance.
As the Detective, your revolver can be loaded with .357 ammunition obtained from a hacked autolathe. Firing it has a decent chance to blow up your revolver.
As the Lawyer, try to negotiate with the Warden if sentences seem too high for the crime.
As the Lawyer, you can try to convince the captain and Head of Security to hold trials for prisoners in the courtroom.
As the Head of Personnel, you are not higher ranking than other heads of staff, even though you are expected to take the Captain's place first should he go missing. If the situation seems too rough for you, consider allowing another head to become temporary Captain.
@@ -87,29 +106,34 @@ As the Mime, your oath of silence is your source of power. Breaking it robs you
As the Clown, if you lose your banana peel, you can still slip people with your PDA! Honk!
As the Clown, eating bananas heals you slightly. Honk!
As the Clown, your Holy Grail is the mineral bananium, which can be given to the Roboticist to build you a fun and robust mech beloved by everyone.
As the Clown, you can use your stamp on a sheet of cardboard as the first step of making a honkbot. Fun for the whole crew!
As the Chaplain, your null rod has a lot of functions: it can convert water into holy water, which if spread on the ground prevents wizards from jaunting away, can destroy cultist runes by hitting them, and is a very powerful weapon to boot!
As the Chaplain, your bible is also a container that can store small items. Depending on your god, your starting bible may come with a surprise!
As the Chaplain, you are much more likely to get a response by praying to the gods than most people. To boost your chances, make altars with colorful crayon runes, lit candles, and wire art.
As a Botanist, you can hack the MegaSeed Vendor to get access to more exotic seeds. These seeds can alternatively be ordered from cargo.
As a Botanist, you can mutate the plants growing in your hydroponics trays with unstable mutagen or, as an alternative, crude radioactives from chemistry to get special variations.
As a Botanist, you should look into increasing the potency of your plants. This increases the size, amount of chemicals, points gained from grinding them in the biogenerator, and lets people know you are a proficient botanist.
As a Botanist, you can combine production trait chemicals just like a Chemist. Chlorine (blumpkin) + radium and phosphorus (glowshrooms) equals unstable mutagen!
As a Cook, you can load your food into snack vending machines.
As a Cook, you can rename your custom made food with a pen.
As a Cook, any food you make will be much healthier than the junk food found in vendors. Having the crew routinely eating from you will provide minor buffs.
As a Cook, being in the kitchen will make you remember the basics of Close Quarters Cooking. It is highly effective at removing Assistants from your workplace.
As the Bartender, the drinks you start with only give you the basics. If you want more advanced mixtures, look into working with chemistry, hydroponics, or even mining for things to grind up and throw in!
As the Bartender, you can use a circular saw on your shotgun to make it easier to store.
As a Janitor, if someone steals your janicart, you can instead use your space cleaner spray, grenades, water sprayer or order another from Cargo.
As a Janitor, if someone steals your janicart, you can instead use your space cleaner spray, grenades, water sprayer, exact bloody revenge or order another from Cargo.
As a Janitor, mousetraps can be used to create bombs or booby-trap containers.
As the Curator, you are not completely defenseless. Your laser pointer can blind humans and cyborgs, and you can hide items in wirecut books.
As the Curator, you are not completely defenseless. Your whip easily disarms people, your laser pointer can blind humans and cyborgs, and you can hide items in wirecut books.
As the Curator, be sure to keep the shelves stocked and the library clean for crew.
As a Cargo Technician, you can hack MULEbots to make them faster, run over people in their way, and even let you ride them!
As a Cargo Technician, you can order contraband items from the supply shuttle console by de-constructing it and using a multitool on the circuit board, the re-assembling it.
As a Cargo Technician, you can earn more cargo points by shipping back crates from maintenance, liquid containers, plasma sheets, rare seeds from hydroponics, and more!
As the Quartermaster, be sure to check the manifests on crates you receive to make sure all the info is correct. If there's a mistake, stamp the manifest DENIED and send it back in a crate with the items untouched for a refund!
As the Quartermaster, you can construct an express supply console that instantly delivers crates by drop pod. The impact will cause a small explosion as well.
As a Shaft Miner, the northern side of Lavaland has a lot more rare minerals than on the south.
As a Shaft Miner, every monster on Lavaland has a pattern you can exploit to minimize damage from the encounters.
As a Shaft Miner, you can harvest goliath plates from goliaths and upgrade your explorer's suit with them, greatly reducing incoming melee damage.
As a Shaft Miner, you can harvest goliath plates from goliaths and upgrade your explorer's suit, mining hardsuits as well as Firefighter APLUs with them, greatly reducing incoming melee damage.
As a Shaft Miner, always have a GPS on you, so a fellow miner or cyborg can come to save you if you die.
As a Shaft Miner, you can craft a variety of equipment from the local fauna. Bone axes, lava boats and ash drake armour are just a few of them!
As a Traitor, the cryptographic sequencer (emag) can not only open doors, but also lockers, crates, APCs and more. It can hack cyborgs, and even cause bots to go berserk. Use it on the right machines, and you can even order more traitor gear or contact the Syndicate. Experiment!
As a Traitor, subverting the AI to serve you can make it an extremely powerful ally. However, be careful of the wording in the laws you give it, as it may use your poorly written laws against you!
As a Traitor, the Captain and the Head of Security are two of the most difficult to kill targets on the station. If either one is your target, plan carefully.
@@ -161,7 +185,7 @@ As a Servant, wraith spectacles let you see everything through walls at virtuall
As a Servant, declaring war empowers a huge amount of your tools and constructs, and makes you into a spaceproof, armored clockwork automaton.
As a Servant, converting or sabotaging Science and Genetics can make defending the Ark much easier.
As a Servant, the Clockwork Armaments scripture allows you to summon armor and/or a weapon at will. Use it whenever you unlock it!
You can deconvert Cultists of Nar-Sie and Servants of Ratvar by feeding them large amounts of holy water.
You can deconvert Cultists of Nar-Sie and Servants of Ratvar by feeding them large amounts of holy water. Unlike revolutionaries, implanting them with mindshield implants won't do it!
Tiles sprayed with holy water will permanently block Servants of Ratvar from teleporting onto them.
The Chaplain can bless any container with water by hitting it with their bible. Holy water has a myriad of uses against both cults and large amounts of it are a great contributor to success against them.
The Chaplain's holy weapon will kill clockwork marauders in two hits.
@@ -190,3 +214,6 @@ As a Devil, as long as you control at least one other soul, you will automatical
At which time a Devil's nameth is spake on the tongue of man, the Devil may appeareth.
As a Security Officer, remember that correlation does not equal causation. Someone may have just been at the wrong place at the wrong time!
As a Security Officer, remember that you can attach a sec-lite to your taser or your helmet!
You can swap floor tiles by holding a crowbar in one hand and a stack of tiles in the other.
When hacking doors, cutting and mending the "test light wire" will restore power to the door.
When crafting most items, you can either manually combine parts or use the crafting menu.