This commit is contained in:
Ghommie
2019-11-10 23:52:48 +01:00
2610 changed files with 30486 additions and 21464 deletions
+6 -83
View File
@@ -113,11 +113,6 @@ Class Procs:
var/atom/movable/occupant = null
var/speed_process = FALSE // Process as fast as possible?
var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created
var/obj/item/card/id/inserted_scan_id
var/obj/item/card/id/inserted_modify_id
var/list/region_access = null // For the identification console (card.dm)
var/list/head_subordinates = null // For the identification console (card.dm)
var/authenticated = 0 // For the identification console (card.dm)
var/interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_SET_MACHINE
@@ -459,22 +454,20 @@ Class Procs:
/obj/machinery/examine(mob/user)
. = ..()
if(stat & BROKEN)
. += "<span class='notice'>It looks broken and non-functional.</span>"
to_chat(user, "<span class='notice'>It looks broken and non-functional.</span>")
if(!(resistance_flags & INDESTRUCTIBLE))
if(resistance_flags & ON_FIRE)
. += "<span class='warning'>It's on fire!</span>"
to_chat(user, "<span class='warning'>It's on fire!</span>")
var/healthpercent = (obj_integrity/max_integrity) * 100
switch(healthpercent)
if(50 to 99)
. += "It looks slightly damaged."
to_chat(user, "It looks slightly damaged.")
if(25 to 50)
. += "It appears heavily damaged."
to_chat(user, "It appears heavily damaged.")
if(0 to 25)
. += "<span class='warning'>It's falling apart!</span>"
to_chat(user, "<span class='warning'>It's falling apart!</span>")
if(user.research_scanner && component_parts)
. += display_parts(user, TRUE)
if(inserted_scan_id || inserted_modify_id)
. += "<span class='notice'>Alt-click to eject the ID card.</span>"
to_chat(user, display_parts(user, TRUE))
//called on machinery construction (i.e from frame to machinery) but not on initialization
/obj/machinery/proc/on_construction()
@@ -509,73 +502,3 @@ Class Procs:
. = . % 9
AM.pixel_x = -8 + ((.%3)*8)
AM.pixel_y = -8 + (round( . / 3)*8)
/obj/machinery/proc/id_insert_scan(mob/user, obj/item/card/id/I)
I = user.get_active_held_item()
if(istype(I))
if(inserted_scan_id)
to_chat(user, "<span class='warning'>There's already an ID card in the console!</span>")
return
if(!user.transferItemToLoc(I, src))
return
inserted_scan_id = I
user.visible_message("<span class='notice'>[user] inserts an ID card into the console.</span>", \
"<span class='notice'>You insert the ID card into the console.</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
updateUsrDialog()
/obj/machinery/proc/id_eject_scan(mob/user)
if(!inserted_scan_id)
to_chat(user, "<span class='warning'>There's no ID card in the console!</span>")
return
if(inserted_scan_id)
inserted_scan_id.forceMove(drop_location())
if(!issilicon(user) && Adjacent(user))
user.put_in_hands(inserted_scan_id)
inserted_scan_id = null
user.visible_message("<span class='notice'>[user] gets an ID card from the console.</span>", \
"<span class='notice'>You get the ID card from the console.</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
updateUsrDialog()
/obj/machinery/proc/id_eject_modify(mob/user)
if(inserted_modify_id)
GLOB.data_core.manifest_modify(inserted_modify_id.registered_name, inserted_modify_id.assignment)
inserted_modify_id.update_label()
inserted_modify_id.forceMove(drop_location())
if(!issilicon(user) && Adjacent(user))
user.put_in_hands(inserted_modify_id)
user.visible_message("<span class='notice'>[user] gets an ID card from the console.</span>", \
"<span class='notice'>You get the ID card from the console.</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
inserted_modify_id = null
region_access = null
head_subordinates = null
updateUsrDialog()
/obj/machinery/proc/id_insert_modify(mob/user)
var/obj/item/card/id/I = user.get_active_held_item()
if(istype(I))
if(inserted_modify_id)
to_chat(user, "<span class='warning'>There's already an ID card in the console!</span>")
return
if(!user.transferItemToLoc(I, src))
return
inserted_modify_id = I
user.visible_message("<span class='notice'>[user] inserts an ID card into the console.</span>", \
"<span class='notice'>You insert the ID card into the console.</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
updateUsrDialog()
/obj/machinery/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
return
if(inserted_modify_id)
id_eject_modify(user)
authenticated = FALSE
return
if(inserted_scan_id)
id_eject_scan(user)
authenticated = FALSE
return
+8 -8
View File
@@ -80,7 +80,7 @@
popup.open()
/obj/machinery/autolathe/on_deconstruction()
GET_COMPONENT(materials, /datum/component/material_container)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.retrieve_all()
/obj/machinery/autolathe/attackby(obj/item/O, mob/user, params)
@@ -164,7 +164,7 @@
var/power = max(2000, (metal_cost+glass_cost)*multiplier/5)
GET_COMPONENT(materials, /datum/component/material_container)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff))
busy = TRUE
use_power(power)
@@ -188,7 +188,7 @@
return
/obj/machinery/autolathe/proc/make_item(power, metal_cost, glass_cost, multiplier, coeff, is_stack)
GET_COMPONENT(materials, /datum/component/material_container)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/atom/A = drop_location()
use_power(power)
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier)
@@ -213,7 +213,7 @@
var/T = 0
for(var/obj/item/stock_parts/matter_bin/MB in component_parts)
T += MB.rating*75000
GET_COMPONENT(materials, /datum/component/material_container)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.max_amount = T
T=1.2
for(var/obj/item/stock_parts/manipulator/M in component_parts)
@@ -262,7 +262,7 @@
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
GET_COMPONENT(materials, /datum/component/material_container)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
@@ -294,7 +294,7 @@
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
GET_COMPONENT(materials, /datum/component/material_container)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
@@ -309,7 +309,7 @@
return dat
/obj/machinery/autolathe/proc/materials_printout()
GET_COMPONENT(materials, /datum/component/material_container)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
@@ -322,7 +322,7 @@
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
GET_COMPONENT(materials, /datum/component/material_container)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
return FALSE
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount)))
+361
View File
@@ -0,0 +1,361 @@
/obj/machinery/bloodbankgen
name = "blood bank generator"
desc = "Generates universally applicable synthetics for all blood types. Add regular blood to convert."
icon = 'icons/obj/bloodbank.dmi'
icon_state = "bloodbank-off"
density = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 80
circuit = /obj/item/circuitboard/machine/bloodbankgen
interaction_flags_machine = INTERACT_MACHINE_OPEN | INTERACT_MACHINE_ALLOW_SILICON
var/draining = FALSE
var/filling = FALSE
var/obj/item/reagent_containers/blood/bag = null
var/obj/item/reagent_containers/blood/outbag = null
var/bloodstored = 0
var/maxbloodstored = 1000
var/menustat = "menu"
var/efficiency = 0
var/productivity = 0
/obj/machinery/bloodbankgen/Initialize()
. = ..()
create_reagents(1000)
update_icon()
/obj/machinery/bloodbankgen/Destroy()
QDEL_NULL(bag)
QDEL_NULL(outbag)
return ..()
/obj/machinery/bloodbankgen/contents_explosion(severity, target)
..()
if(bag)
bag.ex_act(severity, target)
if(outbag)
outbag.ex_act(severity, target)
/obj/machinery/bloodbankgen/handle_atom_del(atom/A)
..()
if(A == bag)
bag = null
update_icon()
updateUsrDialog()
if(A == outbag)
outbag = null
update_icon()
updateUsrDialog()
/obj/machinery/bloodbankgen/RefreshParts()
var/E = 0
var/P = 0
for(var/obj/item/stock_parts/manipulator/M in component_parts)
E += M.rating
efficiency = E
productivity = P
/obj/machinery/bloodbankgen/update_icon()
cut_overlays()
if(is_operational())
icon_state = "bloodbank-on"
if(panel_open)
add_overlay("bloodbank-panel")
if(src.bag)
add_overlay("bloodbag-input")
if(bag.reagents.total_volume)
var/mutable_appearance/filling_overlay = mutable_appearance(icon, "input-reagent")
var/percent = round((bag.reagents.total_volume / bag.volume) * 100)
switch(percent)
if(0 to 9)
filling_overlay.icon_state = "input-reagent0"
if(10 to 24)
filling_overlay.icon_state = "input-reagent10"
if(25 to 49)
filling_overlay.icon_state = "input-reagent25"
if(50 to 74)
filling_overlay.icon_state = "input-reagent50"
if(75 to 79)
filling_overlay.icon_state = "input-reagent75"
if(80 to 90)
filling_overlay.icon_state = "input-reagent80"
if(91 to INFINITY)
filling_overlay.icon_state = "input-reagent100"
filling_overlay.color = list(mix_color_from_reagents(bag.reagents.reagent_list))
add_overlay(filling_overlay)
if(src.outbag)
add_overlay("bloodbag-output")
if(outbag.reagents.total_volume)
var/mutable_appearance/filling_overlay = mutable_appearance(icon, "output-reagent")
var/percent = round((outbag.reagents.total_volume / outbag.volume) * 100)
switch(percent)
if(0 to 9)
filling_overlay.icon_state = "output-reagent0"
if(10 to 24)
filling_overlay.icon_state = "output-reagent10"
if(25 to 49)
filling_overlay.icon_state = "output-reagent25"
if(50 to 74)
filling_overlay.icon_state = "output-reagent50"
if(75 to 79)
filling_overlay.icon_state = "output-reagent75"
if(80 to 90)
filling_overlay.icon_state = "output-reagent80"
if(91 to INFINITY)
filling_overlay.icon_state = "output-reagent100"
filling_overlay.color = list(mix_color_from_reagents(outbag.reagents.reagent_list))
add_overlay(filling_overlay)
return
/obj/machinery/bloodbankgen/process()
if(!is_operational())
return PROCESS_KILL
bloodstored = reagents.total_volume
var/transfer_amount = 20
if(draining)
if(reagents.total_volume >= reagents.maximum_volume)
draining = FALSE
return
if(bag)
if(bag.reagents.total_volume)
var/datum/reagent/blood/B = bag.reagents.has_reagent("blood")
if(B)
var/amount = reagents.maximum_volume - reagents.total_volume //monitor the machine's internal storage
amount = min(amount, transfer_amount)
if(!amount)
draining = FALSE
updateUsrDialog()
visible_message("[src] beeps loudly.")
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
return
if(bag.blood_type == "SY") //no infinite loops using synthetics.
reagents.add_reagent("syntheticblood", amount)
else
reagents.add_reagent("syntheticblood", (amount+(5*efficiency)))
if(bag.reagents.total_volume >= amount)
bag.reagents.remove_reagent("blood", amount)
else
visible_message("[src] beeps loudly.")
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
draining = FALSE
bag.update_icon()
update_icon()
updateUsrDialog()
else
draining = FALSE
updateUsrDialog()
return
if(filling)
if(!reagents || !reagents.total_volume)
filling = FALSE //there ain't anything in the machine yo.
return
if(outbag && outbag.reagents.total_volume < outbag.reagents.maximum_volume)
var/amount = outbag.reagents.maximum_volume - outbag.reagents.total_volume //monitor the output bag's internal storage
amount = min(amount, transfer_amount)
if(!amount)
filling = FALSE
visible_message("[src] pings.")
playsound(loc, 'sound/machines/beep.ogg', 50, 1)
updateUsrDialog()
return
reagents.trans_to(outbag, amount)
outbag.update_icon()
update_icon()
updateUsrDialog()
else
visible_message("[src] pings.")
playsound(loc, 'sound/machines/beep.ogg', 50, 1)
filling = FALSE
updateUsrDialog()
return
/obj/machinery/bloodbankgen/attackby(obj/item/O, mob/user, params)
if(user.a_intent == INTENT_HARM)
return ..()
if(default_deconstruction_screwdriver(user, "bloodbank-off", "bloodbank-off", O))
if(bag)
var/obj/item/reagent_containers/blood/B = bag
B.forceMove(drop_location())
bag = null
if(outbag)
var/obj/item/reagent_containers/blood/B = outbag
B.forceMove(drop_location())
outbag = null
update_icon()
return
if(default_deconstruction_crowbar(O))
return
if(istype(O, /obj/item/reagent_containers/blood))
. = 1 //no afterattack
if(!panel_open)
if(bag && outbag)
to_chat(user, "<span class='warning'>This machine already has bags attached.</span>")
if(!bag && !outbag)
var/choice = alert(user, "Choose where to place [O]", "", "Input", "Cancel", "Output")
switch(choice)
if("Cancel")
return FALSE
if("Input")
attachinput(O, user)
if("Output")
attachoutput(O, user)
else if(!bag)
attachinput(O, user)
else if(!outbag)
attachoutput(O, user)
else
to_chat(user, "<span class='warning'>Close the maintenance panel first.</span>")
return
else
to_chat(user, "<span class='warning'>You cannot put this in [src]!</span>")
/obj/machinery/bloodbankgen/ui_interact(mob/user)
. = ..()
if(!is_operational())
return
var/dat
switch(menustat)
if("noblood")
dat += "<div class='statusDisplay'>You do not have enough blood product to create synthetics.</div>"
menustat = "menu"
if("complete")
dat += "<div class='statusDisplay'>Operation complete.</div>"
menustat = "menu"
if("nobagspace")
dat += "<div class='statusDisplay'>Not enough space left in container. Please replace receptical.</div>"
menustat = "menu"
dat+= "<br><B>Current Synthetics stockpile: [reagents.total_volume] units.</B><HR>"
dat += "<br>Supply Bag<HR>"
if(bag)
dat += "<br>Current Capacity: [bag.reagents.total_volume] of [bag.reagents.maximum_volume]"
if(bag.reagents && bag.reagents.total_volume)
dat += "<br><a href='?src=\ref[src];activateinput=1'>Drain</a>"
dat += "<br><a href='?src=\ref[src];detachinput=1'>Detach</a>"
dat += "<br><br>Synthetics Bag<HR>"
if(outbag)
dat += "<br>Current Capacity:[outbag.reagents.total_volume] of [outbag.reagents.maximum_volume]"
if(!(outbag.reagents.total_volume >= outbag.reagents.maximum_volume))
dat += "<br><a href='?src=\ref[src];activateoutput=1'>Fill</a>"
dat += "<br><a href='?src=\ref[src];detachoutput=1'>Detach</a>"
if(!bag && !outbag)
dat += "<div class='statusDisplay'>No containers inside, please insert container.</div>"
var/datum/browser/popup = new(user, "bloodbankgen", name, 350, 520)
popup.set_content(dat)
popup.open()
/obj/machinery/bloodbankgen/proc/activateinput()
if(bag)
draining = TRUE
update_icon()
else
to_chat(usr, "<span class='warning'>There is no blood bag in the input slot.</span>")
return
/obj/machinery/bloodbankgen/proc/activateoutput()
if(outbag)
filling = TRUE
update_icon()
else
to_chat(usr, "<span class='warning'>There is no blood bag in the output slot.</span>")
return
/obj/machinery/bloodbankgen/proc/check_container_volume(list/reagents, multiplier = 1)
var/sum_reagents = 0
for(var/R in reagents)
sum_reagents += reagents[R]
sum_reagents *= multiplier
if(outbag.reagents.total_volume + sum_reagents > outbag.reagents.maximum_volume)
menustat = "nobagspace"
return FALSE
return TRUE
/obj/machinery/bloodbankgen/proc/detachinput()
if(bag)
bag.forceMove(drop_location())
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
usr.put_in_hands(bag)
bag = null
update_icon()
/obj/machinery/bloodbankgen/proc/detachoutput()
if(outbag)
outbag.forceMove(drop_location())
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
usr.put_in_hands(outbag)
outbag = null
update_icon()
/obj/machinery/bloodbankgen/proc/attachinput(obj/item/O, mob/user)
if(!bag)
if(!user.transferItemToLoc(O, src))
return
bag = O
to_chat(user, "<span class='notice'>You add [O] to the machine's input slot.</span>")
update_icon()
updateUsrDialog()
else
to_chat(user, "<span class='notice'>There is already something in this slot!</span>")
/obj/machinery/bloodbankgen/proc/attachoutput(obj/item/O, mob/user)
if(!outbag)
if(!user.transferItemToLoc(O, src))
return
outbag = O
to_chat(user, "<span class='notice'>You add [O] to the machine's output slot.</span>")
update_icon()
updateUsrDialog()
else
to_chat(user, "<span class='notice'>There is already something in this slot!</span>")
/obj/machinery/bloodbankgen/Topic(href, href_list)
if(..() || panel_open)
return
usr.set_machine(src)
if(href_list["activateinput"])
activateinput()
updateUsrDialog()
else if(href_list["detachinput"])
detachinput()
updateUsrDialog()
else if(href_list["activateoutput"])
activateoutput()
updateUsrDialog()
else if(href_list["detachoutput"])
detachoutput()
updateUsrDialog()
+12 -10
View File
@@ -175,11 +175,12 @@
//Get the clone body ready
maim_clone(H)
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
H.Unconscious(80)
clonemind.transfer_to(H)
@@ -361,11 +362,12 @@
if(!mob_occupant)
return
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, "cloning")
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, "cloning")
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, "cloning")
REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, "cloning")
REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, "cloning")
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, CLONING_POD_TRAIT)
if(grab_ghost_when == CLONER_MATURE_CLONE)
mob_occupant.grab_ghost()
+4 -3
View File
@@ -13,6 +13,7 @@
var/icon_keyboard = "generic_key"
var/icon_screen = "generic"
var/clockwork = FALSE
var/authenticated = FALSE
/obj/machinery/computer/Initialize(mapload, obj/item/circuitboard/C)
. = ..()
@@ -34,9 +35,9 @@
/obj/machinery/computer/ratvar_act()
if(!clockwork)
clockwork = TRUE
icon_screen = "ratvar[rand(1, 4)]"
icon_keyboard = "ratvar_key[rand(1, 6)]"
icon_state = "ratvarcomputer[rand(1, 4)]"
icon_screen = "ratvar[rand(1, 3)]"
icon_keyboard = "ratvar_key[rand(1, 2)]"
icon_state = "ratvarcomputer"
update_icon()
/obj/machinery/computer/narsie_act()
+6 -4
View File
@@ -1,8 +1,7 @@
#define ARCADE_WEIGHT_TRICK 4
#define ARCADE_WEIGHT_USELESS 2
#define ARCADE_WEIGHT_RARE 1
#define ARCADE_WEIGHT_PLUSH 65
#define ARCADE_RATIO_PLUSH 0.20 // average 1 out of 6 wins is a plush.
/obj/machinery/computer/arcade
name = "random arcade"
@@ -27,7 +26,6 @@
/obj/item/toy/katana = ARCADE_WEIGHT_TRICK,
/obj/item/toy/minimeteor = ARCADE_WEIGHT_TRICK,
/obj/item/toy/nuke = ARCADE_WEIGHT_TRICK,
/obj/item/toy/plush/random = ARCADE_WEIGHT_PLUSH,
/obj/item/toy/redbutton = ARCADE_WEIGHT_TRICK,
/obj/item/toy/spinningtoy = ARCADE_WEIGHT_TRICK,
/obj/item/toy/sword = ARCADE_WEIGHT_TRICK,
@@ -88,8 +86,12 @@
/obj/item/circuitboard/computer/arcade/amputation = 2)
var/thegame = pickweight(gameodds)
var/obj/item/circuitboard/CB = new thegame()
new CB.build_path(loc, CB)
var/obj/machinery/computer/arcade/A = new CB.build_path(loc, CB)
A.setDir(dir)
return INITIALIZE_HINT_QDEL
//The below object acts as a spawner with a wide array of possible picks, most being uninspired references to past/current player characters.
//Nevertheless, this keeps its ratio constant with the sum of all the others prizes.
prizes[/obj/item/toy/plush/random] = counterlist_sum(prizes) * ARCADE_RATIO_PLUSH
Reset()
/obj/machinery/computer/arcade/proc/prizevend(mob/user, list/rarity_classes)
+16 -38
View File
@@ -17,7 +17,7 @@
network += lowertext(i)
/obj/machinery/computer/security/check_eye(mob/user)
if( (stat & (NOPOWER|BROKEN)) || user.incapacitated() || user.eye_blind )
if(CHECK_BITFIELD(stat, NOPOWER|BROKEN) || is_blind(user) || !in_view_range(user, src) || !user.canUseTopic(src, !issilicon(user), FALSE))
user.unset_machine()
return
if(!(user in watchers))
@@ -30,14 +30,6 @@
if(!C.can_use())
user.unset_machine()
return
if(!issilicon(user))
if(!Adjacent(user))
user.unset_machine()
return
else if(iscyborg(user))
var/list/viewing = viewers(src)
if(!viewing.Find(user))
user.unset_machine()
/obj/machinery/computer/security/on_unset_machine(mob/user)
watchers.Remove(user)
@@ -97,36 +89,22 @@
user.unset_machine()
playsound(src, 'sound/machines/terminal_off.ogg', 25, 0)
return
if(C)
var/camera_fail = 0
if(!C.can_use() || user.machine != src || user.eye_blind || user.incapacitated())
camera_fail = 1
else if(iscyborg(user))
var/list/viewing = viewers(src)
if(!viewing.Find(user))
camera_fail = 1
else if(!issilicon(user))
if(!Adjacent(user))
camera_fail = 1
if(camera_fail)
user.unset_machine()
return 0
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
if(isAI(user))
var/mob/living/silicon/ai/A = user
A.eyeobj.setLoc(get_turf(C))
A.client.eye = A.eyeobj
else
user.reset_perspective(C)
user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
user.clear_fullscreen("flash", 5)
watchers[user] = C
use_power(50)
addtimer(CALLBACK(src, .proc/use_camera_console, user), 5)
else
if(!C || !C.can_use() || CHECK_BITFIELD(stat, NOPOWER|BROKEN) || is_blind(user) || !in_view_range(user, src) || !user.canUseTopic(src, !issilicon(user), FALSE))
user.unset_machine()
return FALSE
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
if(isAI(user))
var/mob/living/silicon/ai/A = user
A.eyeobj.setLoc(get_turf(C))
A.client.eye = A.eyeobj
else
user.reset_perspective(C)
user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
user.clear_fullscreen("flash", 5)
watchers[user] = C
use_power(50)
addtimer(CALLBACK(src, .proc/use_camera_console, user), 5)
//returns the list of cameras accessible from this computer
/obj/machinery/computer/security/proc/get_available_cameras()
+155 -152
View File
@@ -11,8 +11,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
icon_keyboard = "id_key"
req_one_access = list(ACCESS_HEADS, ACCESS_CHANGE_IDS)
circuit = /obj/item/circuitboard/computer/card
var/obj/item/card/id/scan = null
var/obj/item/card/id/modify = null
var/mode = 0
var/printing = null
var/target_dept = 0 //Which department this computer has access to. 0=all departments
@@ -38,68 +36,68 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
//This is used to keep track of opened positions for jobs to allow instant closing
//Assoc array: "JobName" = (int)<Opened Positions>
var/list/opened_positions = list();
var/list/opened_positions = list()
var/obj/item/card/id/inserted_scan_id
var/obj/item/card/id/inserted_modify_id
var/list/region_access = null
var/list/head_subordinates = null
light_color = LIGHT_COLOR_BLUE
/obj/machinery/computer/card/examine(mob/user)
..()
if(scan || modify)
if(inserted_scan_id || inserted_modify_id)
to_chat(user, "<span class='notice'>Alt-click to eject the ID card.</span>")
/obj/machinery/computer/card/Initialize()
. = ..()
change_position_cooldown = CONFIG_GET(number/id_console_jobslot_delay)
/obj/machinery/computer/card/attackby(obj/O, mob/user, params)//TODO:SANITY
if(istype(O, /obj/item/card/id))
var/obj/item/card/id/idcard = O
if(check_access(idcard))
if(!scan)
if (!user.transferItemToLoc(idcard,src))
return
scan = idcard
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
else if(!modify)
if (!user.transferItemToLoc(idcard,src))
return
modify = idcard
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
/obj/machinery/computer/card/examine(mob/user)
. = ..()
if(inserted_scan_id || inserted_modify_id)
to_chat(user, "<span class='notice'>Alt-click to eject the ID card.</span>")
/obj/machinery/computer/card/attackby(obj/I, mob/user, params)
if(istype(I, /obj/item/card/id))
if(!inserted_scan_id)
if(id_insert(user, I, inserted_scan_id))
inserted_scan_id = I
return
if(!inserted_modify_id)
if(id_insert(user, I, inserted_modify_id))
inserted_modify_id = I
return
else
if(!modify)
if (!user.transferItemToLoc(idcard,src))
return
modify = idcard
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
updateUsrDialog()
to_chat(user, "<span class='warning'>There's already an ID card in the console!</span>")
else
return ..()
/obj/machinery/computer/card/Destroy()
if(scan)
qdel(scan)
scan = null
if(modify)
qdel(modify)
modify = null
if(inserted_scan_id)
qdel(inserted_scan_id)
inserted_scan_id = null
if(inserted_modify_id)
qdel(inserted_modify_id)
inserted_modify_id = null
return ..()
/obj/machinery/computer/card/handle_atom_del(atom/A)
..()
if(A == scan)
scan = null
if(A == inserted_scan_id)
inserted_scan_id = null
updateUsrDialog()
if(A == modify)
modify = null
if(A == inserted_modify_id)
inserted_modify_id = null
updateUsrDialog()
/obj/machinery/computer/card/on_deconstruction()
if(scan)
scan.forceMove(drop_location())
scan = null
if(modify)
modify.forceMove(drop_location())
modify = null
if(inserted_scan_id)
inserted_scan_id.forceMove(drop_location())
inserted_scan_id = null
if(inserted_modify_id)
inserted_modify_id.forceMove(drop_location())
inserted_modify_id = null
//Check if you can't open a new position for a certain job
/obj/machinery/computer/card/proc/job_blacklisted(jobtitle)
@@ -130,9 +128,50 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
return -1
return 0
/obj/machinery/computer/card/proc/id_insert(mob/user, obj/item/card/id/I, target)
if(istype(I))
if(target)
to_chat(user, "<span class='warning'>There's already an ID card in the console!</span>")
return FALSE
if(!user.transferItemToLoc(I, src))
return FALSE
user.visible_message("<span class='notice'>[user] inserts an ID card into the console.</span>", \
"<span class='notice'>You insert the ID card into the console.</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
updateUsrDialog()
return TRUE
/obj/machinery/computer/card/proc/id_eject(mob/user, obj/target)
if(!target)
to_chat(user, "<span class='warning'>There's no ID card in the console!</span>")
return FALSE
else
target.forceMove(drop_location())
if(!issilicon(user) && Adjacent(user))
user.put_in_hands(target)
user.visible_message("<span class='notice'>[user] gets an ID card from the console.</span>", \
"<span class='notice'>You get the ID card from the console.</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
updateUsrDialog()
return TRUE
/obj/machinery/computer/card/AltClick(mob/user)
..()
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
return
if(inserted_modify_id)
if(id_eject(user, inserted_modify_id))
inserted_modify_id = null
authenticated = FALSE
return
if(inserted_scan_id)
if(id_eject(user, inserted_scan_id))
inserted_scan_id = null
authenticated = FALSE
return
/obj/machinery/computer/card/ui_interact(mob/user)
. = ..()
var/dat
if(!SSticker)
return
@@ -147,15 +186,15 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
dat = "<a href='?src=[REF(src)];choice=return'>Return</a>"
dat += " || Confirm Identity: "
var/S
if(scan)
S = html_encode(scan.name)
if(inserted_scan_id)
S = html_encode(inserted_scan_id.name)
else
S = "--------"
dat += "<a href='?src=[REF(src)];choice=scan'>[S]</a>"
dat += "<a href='?src=[REF(src)];choice=inserted_scan_id'>[S]</a>"
dat += "<table>"
dat += "<tr><td style='width:25%'><b>Job</b></td><td style='width:25%'><b>Slots</b></td><td style='width:25%'><b>Open job</b></td><td style='width:25%'><b>Close job</b><td style='width:25%'><b>Prioritize</b></td></td></tr>"
var/ID
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
if(inserted_scan_id && (ACCESS_CHANGE_IDS in inserted_scan_id.access) && !target_dept)
ID = 1
else
ID = 0
@@ -221,33 +260,33 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/target_name
var/target_owner
var/target_rank
if(modify)
target_name = html_encode(modify.name)
if(inserted_modify_id)
target_name = html_encode(inserted_modify_id.name)
else
target_name = "--------"
if(modify && modify.registered_name)
target_owner = html_encode(modify.registered_name)
if(inserted_modify_id && inserted_modify_id.registered_name)
target_owner = html_encode(inserted_modify_id.registered_name)
else
target_owner = "--------"
if(modify && modify.assignment)
target_rank = html_encode(modify.assignment)
if(inserted_modify_id && inserted_modify_id.assignment)
target_rank = html_encode(inserted_modify_id.assignment)
else
target_rank = "Unassigned"
var/scan_name
if(scan)
scan_name = html_encode(scan.name)
if(inserted_scan_id)
scan_name = html_encode(inserted_scan_id.name)
else
scan_name = "--------"
if(!authenticated)
header += "<br><i>Please insert the cards into the slots</i><br>"
header += "Target: <a href='?src=[REF(src)];choice=modify'>[target_name]</a><br>"
header += "Confirm Identity: <a href='?src=[REF(src)];choice=scan'>[scan_name]</a><br>"
header += "Target: <a href='?src=[REF(src)];choice=inserted_modify_id'>[target_name]</a><br>"
header += "Confirm Identity: <a href='?src=[REF(src)];choice=inserted_scan_id'>[scan_name]</a><br>"
else
header += "<div align='center'><br>"
header += "<a href='?src=[REF(src)];choice=modify'>Remove [target_name]</a> || "
header += "<a href='?src=[REF(src)];choice=scan'>Remove [scan_name]</a> <br> "
header += "<a href='?src=[REF(src)];choice=inserted_modify_id'>Remove [target_name]</a> || "
header += "<a href='?src=[REF(src)];choice=inserted_scan_id'>Remove [scan_name]</a> <br> "
header += "<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a> <br> "
header += "<a href='?src=[REF(src)];choice=logout'>Log Out</a></div>"
@@ -262,7 +301,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/body
if (authenticated && modify)
if (authenticated && inserted_modify_id)
var/carddesc = text("")
var/jobs = text("")
@@ -303,7 +342,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if(istype(src, /obj/machinery/computer/card/centcom))
accesses += "<h5>Central Command:</h5>"
for(var/A in get_all_centcom_access())
if(A in modify.access)
if(A in inserted_modify_id.access)
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"red\">[replacetext(get_centcom_access_desc(A), " ", "&nbsp")]</font></a> "
else
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=1'>[replacetext(get_centcom_access_desc(A), " ", "&nbsp")]</a> "
@@ -321,7 +360,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
continue
accesses += "<td style='width:14%' valign='top'>"
for(var/A in get_region_accesses(i))
if(A in modify.access)
if(A in inserted_modify_id.access)
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"red\">[replacetext(get_access_desc(A), " ", "&nbsp")]</font></a> "
else
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=1'>[replacetext(get_access_desc(A), " ", "&nbsp")]</a> "
@@ -353,52 +392,66 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
usr.set_machine(src)
switch(href_list["choice"])
if ("modify")
eject_id_modify(usr)
if ("scan")
eject_id_scan(usr)
if ("inserted_modify_id")
if (inserted_modify_id)
if(id_eject(usr, inserted_modify_id))
inserted_modify_id = null
else
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
if(id_insert(usr, I, inserted_modify_id))
inserted_modify_id = I
if ("inserted_scan_id")
if (inserted_scan_id)
if(id_eject(usr, inserted_scan_id))
inserted_scan_id = null
else
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
if(id_insert(usr, I, inserted_scan_id))
inserted_scan_id = I
if ("auth")
if ((!( authenticated ) && (scan || issilicon(usr)) && (modify || mode)))
if (check_access(scan))
if ((!( authenticated ) && (inserted_scan_id || issilicon(usr)) && (inserted_modify_id || mode)))
if (check_access(inserted_scan_id))
region_access = list()
head_subordinates = list()
if(ACCESS_CHANGE_IDS in scan.access)
if(ACCESS_CHANGE_IDS in inserted_scan_id.access)
if(target_dept)
head_subordinates = get_all_jobs()
region_access |= target_dept
authenticated = 1
else
authenticated = 2
playsound(src, 'sound/machines/terminal_on.ogg', 50, 0)
playsound(src, 'sound/machines/terminal_on.ogg', 50, FALSE)
else
if((ACCESS_HOP in scan.access) && ((target_dept==1) || !target_dept))
if((ACCESS_HOP in inserted_scan_id.access) && ((target_dept==1) || !target_dept))
region_access |= 1
get_subordinates("Head of Personnel")
if((ACCESS_HOS in scan.access) && ((target_dept==2) || !target_dept))
if((ACCESS_HOS in inserted_scan_id.access) && ((target_dept==2) || !target_dept))
region_access |= 2
get_subordinates("Head of Security")
if((ACCESS_CMO in scan.access) && ((target_dept==3) || !target_dept))
if((ACCESS_CMO in inserted_scan_id.access) && ((target_dept==3) || !target_dept))
region_access |= 3
get_subordinates("Chief Medical Officer")
if((ACCESS_RD in scan.access) && ((target_dept==4) || !target_dept))
if((ACCESS_RD in inserted_scan_id.access) && ((target_dept==4) || !target_dept))
region_access |= 4
get_subordinates("Research Director")
if((ACCESS_CE in scan.access) && ((target_dept==5) || !target_dept))
if((ACCESS_CE in inserted_scan_id.access) && ((target_dept==5) || !target_dept))
region_access |= 5
get_subordinates("Chief Engineer")
if((ACCESS_QM in scan.access) && ((target_dept==6) || !target_dept))
if((ACCESS_QM in inserted_scan_id.access) && ((target_dept==6) || !target_dept))
region_access |= 6
get_subordinates("Quartermaster")
if(region_access)
authenticated = 1
else if ((!( authenticated ) && issilicon(usr)) && (!modify))
else if ((!( authenticated ) && issilicon(usr)) && (!inserted_modify_id))
to_chat(usr, "<span class='warning'>You can't modify an ID without an ID inserted to modify! Once one is in the modify slot on the computer, you can log in.</span>")
if ("logout")
region_access = null
head_subordinates = null
authenticated = 0
playsound(src, 'sound/machines/terminal_off.ogg', 50, 0)
playsound(src, 'sound/machines/terminal_off.ogg', 50, FALSE)
if("access")
if(href_list["allowed"])
@@ -406,20 +459,20 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/access_type = text2num(href_list["access_target"])
var/access_allowed = text2num(href_list["allowed"])
if(access_type in (istype(src, /obj/machinery/computer/card/centcom)?get_all_centcom_access() : get_all_accesses()))
modify.access -= access_type
inserted_modify_id.access -= access_type
if(access_allowed == 1)
modify.access += access_type
playsound(src, "terminal_type", 50, 0)
inserted_modify_id.access += access_type
playsound(src, "terminal_type", 50, FALSE)
if ("assign")
if (authenticated == 2)
var/t1 = href_list["assign_target"]
if(t1 == "Custom")
var/newJob = reject_bad_text(input("Enter a custom job assignment.", "Assignment", modify ? modify.assignment : "Unassigned"), MAX_NAME_LEN)
var/newJob = reject_bad_text(input("Enter a custom job assignment.", "Assignment", inserted_modify_id ? inserted_modify_id.assignment : "Unassigned"), MAX_NAME_LEN)
if(newJob)
t1 = newJob
else if(t1 == "Unassigned")
modify.access -= get_all_accesses()
inserted_modify_id.access -= get_all_accesses()
else
var/datum/job/jobdatum
@@ -434,24 +487,24 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
updateUsrDialog()
return
modify.access = ( istype(src, /obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : jobdatum.get_access() )
if (modify)
modify.assignment = t1
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
inserted_modify_id.access = ( istype(src, /obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : jobdatum.get_access() )
if (inserted_modify_id)
inserted_modify_id.assignment = t1
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
if ("demote")
if(modify.assignment in head_subordinates || modify.assignment == "Assistant")
modify.assignment = "Unassigned"
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
if(inserted_modify_id.assignment in head_subordinates || inserted_modify_id.assignment == "Assistant")
inserted_modify_id.assignment = "Unassigned"
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
else
to_chat(usr, "<span class='error'>You are not authorized to demote this position.</span>")
if ("reg")
if (authenticated)
var/t2 = modify
if ((authenticated && modify == t2 && (in_range(src, usr) || issilicon(usr)) && isturf(loc)))
var/t2 = inserted_modify_id
if ((authenticated && inserted_modify_id == t2 && (in_range(src, usr) || issilicon(usr)) && isturf(loc)))
var/newName = reject_bad_name(href_list["reg"])
if(newName)
modify.registered_name = newName
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
inserted_modify_id.registered_name = newName
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
else
to_chat(usr, "<span class='error'>Invalid name entered.</span>")
updateUsrDialog()
@@ -462,11 +515,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if("return")
//DISPLAY MAIN MENU
mode = 3;
playsound(src, "terminal_type", 25, 0)
playsound(src, "terminal_type", 25, FALSE)
if("make_job_available")
// MAKE ANOTHER JOB POSITION AVAILABLE FOR LATE JOINERS
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
if(inserted_scan_id && (ACCESS_CHANGE_IDS in inserted_scan_id.access) && !target_dept)
var/edit_job_target = href_list["job"]
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j)
@@ -479,11 +532,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
GLOB.time_last_changed_position = world.time / 10
j.total_positions++
opened_positions[edit_job_target]++
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
if("make_job_unavailable")
// MAKE JOB POSITION UNAVAILABLE FOR LATE JOINERS
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
if(inserted_scan_id && (ACCESS_CHANGE_IDS in inserted_scan_id.access) && !target_dept)
var/edit_job_target = href_list["job"]
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j)
@@ -497,11 +550,11 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
GLOB.time_last_changed_position = world.time / 10
j.total_positions--
opened_positions[edit_job_target]--
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE)
if ("prioritize_job")
// TOGGLE WHETHER JOB APPEARS AS PRIORITIZED IN THE LOBBY
if(scan && (ACCESS_CHANGE_IDS in scan.access) && !target_dept)
if(inserted_scan_id && (ACCESS_CHANGE_IDS in inserted_scan_id.access) && !target_dept)
var/priority_target = href_list["job"]
var/datum/job/j = SSjob.GetJob(priority_target)
if(!j)
@@ -518,7 +571,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
else
SSjob.prioritized_jobs += j
to_chat(usr, "<span class='notice'>[j.title] has been successfully [priority ? "prioritized" : "unprioritized"]. Potential employees will notice your request.</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
if ("print")
if (!( printing ))
@@ -531,59 +584,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
P.info = t1
P.name = "paper- 'Crew Manifest'"
printing = null
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
if (modify)
modify.update_label()
updateUsrDialog()
/obj/machinery/computer/card/AltClick(mob/user)
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
return
if(scan)
eject_id_scan(user)
if(modify)
eject_id_modify(user)
/obj/machinery/computer/card/proc/eject_id_scan(mob/user)
if(scan)
scan.forceMove(drop_location())
if(!issilicon(user) && Adjacent(user))
user.put_in_hands(scan)
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
scan = null
else //switching the ID with the one you're holding
if(issilicon(user) || !Adjacent(user))
return
var/obj/item/I = user.get_active_held_item()
if(istype(I, /obj/item/card/id))
if(!user.transferItemToLoc(I,src))
return
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
scan = I
authenticated = FALSE
updateUsrDialog()
/obj/machinery/computer/card/proc/eject_id_modify(mob/user)
if(modify)
GLOB.data_core.manifest_modify(modify.registered_name, modify.assignment)
modify.update_label()
modify.forceMove(drop_location())
if(!issilicon(user) && Adjacent(user))
user.put_in_hands(modify)
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
modify = null
region_access = null
head_subordinates = null
else //switching the ID with the one you're holding
if(issilicon(user) || !Adjacent(user))
return
var/obj/item/I = user.get_active_held_item()
if(istype(I, /obj/item/card/id))
if (!user.transferItemToLoc(I,src))
return
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
modify = I
authenticated = FALSE
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
if (inserted_modify_id)
inserted_modify_id.update_label()
updateUsrDialog()
/obj/machinery/computer/card/proc/get_subordinates(rank)
+3 -1
View File
@@ -298,13 +298,15 @@
src.updateUsrDialog()
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
say("Initiating scan...")
var/prev_locked = scanner.locked
scanner.locked = TRUE
spawn(20)
src.scan_occupant(scanner.occupant)
loading = 0
src.updateUsrDialog()
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
scanner.locked = prev_locked
//No locking an open scanner.
@@ -335,7 +335,7 @@
Nuke_request(input, usr)
to_chat(usr, "<span class='notice'>Request sent.</span>")
usr.log_message("has requested the nuclear codes from CentCom", LOG_SAY)
priority_announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested",'sound/ai/commandreport.ogg')
priority_announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested","commandreport")
CM.lastTimeUsed = world.time
@@ -1,163 +0,0 @@
//computer that handle the points and teleports the prisoner
/obj/machinery/computer/gulag_teleporter_computer
name = "labor camp teleporter console"
desc = "Used to send criminals to the Labor Camp."
icon_screen = "explosive"
icon_keyboard = "security_key"
req_access = list(ACCESS_ARMORY)
circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
var/default_goal = 200
var/obj/item/card/id/prisoner/id = null
var/obj/machinery/gulag_teleporter/teleporter = null
var/obj/structure/gulag_beacon/beacon = null
var/mob/living/carbon/human/prisoner = null
var/datum/data/record/temporary_record = null
light_color = LIGHT_COLOR_RED
/obj/machinery/computer/gulag_teleporter_computer/Initialize()
. = ..()
scan_machinery()
/obj/machinery/computer/gulag_teleporter_computer/Destroy()
if(id)
id.forceMove(get_turf(src))
return ..()
/obj/machinery/computer/gulag_teleporter_computer/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/card/id/prisoner))
if(!id)
if (!user.transferItemToLoc(W,src))
return
id = W
to_chat(user, "<span class='notice'>You insert [W].</span>")
return
else
to_chat(user, "<span class='notice'>There's an ID inserted already.</span>")
return ..()
/obj/machinery/computer/gulag_teleporter_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "gulag_console", name, 455, 440, master_ui, state)
ui.open()
/obj/machinery/computer/gulag_teleporter_computer/ui_data(mob/user)
var/list/data = list()
var/list/prisoner_list = list()
var/can_teleport = FALSE
if(teleporter && (teleporter.occupant && ishuman(teleporter.occupant)))
prisoner = teleporter.occupant
prisoner_list["name"] = prisoner.real_name
if(id)
can_teleport = TRUE
if(!isnull(GLOB.data_core.general))
for(var/r in GLOB.data_core.security)
var/datum/data/record/R = r
if(R.fields["name"] == prisoner_list["name"])
temporary_record = R
prisoner_list["crimstat"] = temporary_record.fields["criminal"]
data["prisoner"] = prisoner_list
if(teleporter)
data["teleporter"] = teleporter
data["teleporter_location"] = "([teleporter.x], [teleporter.y], [teleporter.z])"
data["teleporter_lock"] = teleporter.locked
data["teleporter_state_open"] = teleporter.state_open
if(beacon)
data["beacon"] = beacon
data["beacon_location"] = "([beacon.x], [beacon.y], [beacon.z])"
if(id)
data["id"] = id
data["id_name"] = id.registered_name
data["goal"] = id.goal
data["can_teleport"] = can_teleport
return data
/obj/machinery/computer/gulag_teleporter_computer/ui_act(action, list/params)
if(..())
return
if(!allowed(usr))
to_chat(usr, "<span class='warning'>Access denied.</span>")
return
switch(action)
if("scan_teleporter")
teleporter = findteleporter()
if("scan_beacon")
beacon = findbeacon()
if("handle_id")
if(id)
usr.put_in_hands(id)
id = null
else
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id/prisoner)
if(I)
if(!usr.transferItemToLoc(I, src))
return
id = I
if("set_goal")
var/new_goal = input("Set the amount of points:", "Points", id.goal) as num|null
if(!isnum(new_goal))
return
if(!new_goal)
new_goal = default_goal
if (new_goal > 1000)
to_chat(usr, "The entered amount of points is too large. Points have instead been set to the maximum allowed amount.")
id.goal = CLAMP(new_goal, 0, 1000) //maximum 1000 points
if("toggle_open")
if(teleporter.locked)
to_chat(usr, "The teleporter is locked")
return
teleporter.toggle_open()
if("teleporter_lock")
if(teleporter.state_open)
to_chat(usr, "Close the teleporter before locking!")
return
teleporter.locked = !teleporter.locked
if("teleport")
if(!teleporter || !beacon)
return
addtimer(CALLBACK(src, .proc/teleport, usr), 5)
/obj/machinery/computer/gulag_teleporter_computer/proc/scan_machinery()
teleporter = findteleporter()
beacon = findbeacon()
/obj/machinery/computer/gulag_teleporter_computer/proc/findteleporter()
var/obj/machinery/gulag_teleporter/teleporterf = null
for(var/direction in GLOB.cardinals)
teleporterf = locate(/obj/machinery/gulag_teleporter, get_step(src, direction))
if(teleporterf && teleporterf.is_operational())
return teleporterf
/obj/machinery/computer/gulag_teleporter_computer/proc/findbeacon()
return locate(/obj/structure/gulag_beacon)
/obj/machinery/computer/gulag_teleporter_computer/proc/teleport(mob/user)
if(!id) //incase the ID was removed after the transfer timer was set.
say("Warning: Unable to transfer prisoner without a valid Prisoner ID inserted!")
return
var/id_goal_not_set
if(!id.goal)
id_goal_not_set = TRUE
id.goal = default_goal
say("[id]'s ID card goal defaulting to [id.goal] points.")
log_game("[key_name(user)] teleported [key_name(prisoner)] to the Labor Camp [COORD(beacon)] for [id_goal_not_set ? "default goal of ":""][id.goal] points.")
teleporter.handle_prisoner(id, temporary_record)
playsound(src, 'sound/weapons/emitter.ogg', 50, 1)
prisoner.forceMove(get_turf(beacon))
prisoner.Knockdown(40) // small travel dizziness
to_chat(prisoner, "<span class='warning'>The teleportation makes you a little dizzy.</span>")
new /obj/effect/particle_effect/sparks(get_turf(prisoner))
playsound(src, "sparks", 50, 1)
if(teleporter.locked)
teleporter.locked = FALSE
teleporter.toggle_open()
id = null
temporary_record = null
+2 -8
View File
@@ -22,12 +22,6 @@
/obj/machinery/computer/med_data/syndie
icon_keyboard = "syndie_key"
/obj/machinery/computer/med_data/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/card/id))
id_insert_scan(user)
else
return ..()
/obj/machinery/computer/med_data/ui_interact(mob/user)
. = ..()
if(isliving(user))
@@ -484,7 +478,7 @@
var/counter = 1
while(active2.fields[text("com_[]", counter)])
counter++
active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []<BR>[]", authenticated, rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer+540, t1)
active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []<BR>[]", authenticated, rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer, t1)
else if(href_list["del_c"])
if((istype(active2, /datum/data/record) && active2.fields[text("com_[]", href_list["del_c"])]))
@@ -575,7 +569,7 @@
if(user)
if(message)
if(authenticated)
if(user.canUseTopic(src, BE_CLOSE))
if(user.canUseTopic(src, !issilicon(user)))
if(!record1 || record1 == active1)
if(!record2 || record2 == active2)
return 1
+4 -3
View File
@@ -35,7 +35,8 @@
//Someone needs to break down the dat += into chunks instead of long ass lines.
/obj/machinery/computer/secure_data/ui_interact(mob/user)
. = ..()
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
if(isliving(user))
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
if(src.z > 6)
to_chat(user, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
return
@@ -455,7 +456,7 @@ What a mess.*/
var/counter = 1
while(active2.fields[text("com_[]", counter)])
counter++
active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []<BR>[]", src.authenticated, src.rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer+540, t1)
active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []<BR>[]", src.authenticated, src.rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer, t1)
if("Delete Record (ALL)")
if(active1)
@@ -801,7 +802,7 @@ What a mess.*/
/obj/machinery/computer/secure_data/proc/canUseSecurityRecordsConsole(mob/user, message1 = 0, record1, record2)
if(user)
if(authenticated)
if(user.canUseTopic(src, BE_CLOSE))
if(user.canUseTopic(src, !issilicon(user)))
if(!trim(message1))
return 0
if(!record1 || record1 == active1)
@@ -33,7 +33,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
if(uplinkholder)
to_chat(user, "<span class='notice'>[src] already has an uplink in it.</span>")
return
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, I)
var/datum/component/uplink/hidden_uplink = I.GetComponent(/datum/component/uplink)
if(hidden_uplink)
if(!user.transferItemToLoc(I, src))
return
@@ -57,7 +57,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
/obj/machinery/computer/telecrystals/uplinker/proc/donateTC(amt, addLog = 1)
if(uplinkholder && linkedboss)
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, uplinkholder)
var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink)
if(amt < 0)
linkedboss.storedcrystals += hidden_uplink.telecrystals
if(addLog)
@@ -71,7 +71,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
/obj/machinery/computer/telecrystals/uplinker/proc/giveTC(amt, addLog = 1)
if(uplinkholder && linkedboss)
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, uplinkholder)
var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink)
if(amt < 0)
hidden_uplink.telecrystals += linkedboss.storedcrystals
if(addLog)
@@ -94,7 +94,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
dat += "No linked management consoles detected. Scan for uplink stations using the management console.<BR><BR>"
if(uplinkholder)
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, uplinkholder)
var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink)
dat += "[hidden_uplink.telecrystals] telecrystals remain in this uplink.<BR>"
if(linkedboss)
dat += "Donate TC: <a href='byond://?src=[REF(src)];donate=1'>1</a> | <a href='byond://?src=[REF(src)];donate=5'>5</a> | <a href='byond://?src=[REF(src)];donate=-1'>All</a>"
@@ -170,7 +170,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
for(var/obj/machinery/computer/telecrystals/uplinker/A in TCstations)
dat += "[A.name] | "
if(A.uplinkholder)
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, A.uplinkholder)
var/datum/component/uplink/hidden_uplink = A.uplinkholder.GetComponent(/datum/component/uplink)
dat += "[hidden_uplink.telecrystals] telecrystals."
if(storedcrystals)
dat+= "<BR>Add TC: <a href ='?src=[REF(src)];target=[REF(A)];give=1'>1</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=5'>5</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=10'>10</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=-1'>All</a>"
+31 -1
View File
@@ -10,6 +10,7 @@
var/obj/machinery/teleport/station/power_station
var/calibrating
var/turf/target
var/obj/item/implant/imp_t
/obj/machinery/computer/teleporter/Initialize()
. = ..()
@@ -89,6 +90,7 @@
say("Processing hub calibration to target...")
calibrating = 1
power_station.update_icon()
spawn(50 * (3 - power_station.teleporter_hub.accurate)) //Better parts mean faster calibration
calibrating = 0
if(check_hub_connection())
@@ -96,6 +98,7 @@
say("Calibration complete.")
else
say("Error: Unable to detect hub.")
power_station.update_icon()
updateDialog()
updateDialog()
@@ -109,6 +112,9 @@
/obj/machinery/computer/teleporter/proc/reset_regime()
target = null
if(imp_t)
UnregisterSignal(imp_t, COMSIG_IMPLANT_REMOVING)
imp_t = null
if(regime_set == "Teleporter")
regime_set = "Gate"
else
@@ -132,10 +138,24 @@
if(M.timeofdeath + 6000 < world.time)
continue
if(is_eligible(M))
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = I
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = M
var/desc = input("Please select a location to lock in.", "Locking Computer") as null|anything in L
if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //check if we are still around
return
target = L[desc]
if(imp_t)
UnregisterSignal(imp_t, COMSIG_IMPLANT_REMOVING)
imp_t = null
if(isliving(target)) //make sure the living mob is still implanted to be a valid target
var/mob/living/M = target
var/obj/item/implant/tracking/I = locate() in M.implants
if(I)
RegisterSignal(I, COMSIG_IMPLANT_REMOVING, .proc/untarget_implant)
imp_t = I
else
target = null
return
var/turf/T = get_turf(target)
log_game("[key_name(user)] has set the teleporter target to [target] at [AREACOORD(T)]")
@@ -149,6 +169,8 @@
to_chat(user, "<span class='alert'>No active connected stations located.</span>")
return
var/desc = input("Please select a station to lock in.", "Locking Computer") as null|anything in L
if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //again, check if we are still around
return
var/obj/machinery/teleport/station/target_station = L[desc]
if(!target_station || !target_station.teleporter_hub)
return
@@ -164,6 +186,14 @@
target_station.teleporter_console.stat &= ~NOPOWER
target_station.teleporter_console.update_icon()
/obj/machinery/computer/teleporter/proc/untarget_implant() //untargets from mob the racker was once implanted in to prevent issues.
target = null
if(power_station)
power_station.engaged = FALSE
power_station.teleporter_hub?.update_icon()
UnregisterSignal(imp_t, COMSIG_IMPLANT_REMOVING)
imp_t = null
/obj/machinery/computer/teleporter/proc/is_eligible(atom/movable/AM)
var/turf/T = get_turf(AM)
if(!T)
+5 -7
View File
@@ -370,16 +370,14 @@
O.find_target()
O.update_explanation_text()
if(!(O.target))
O.owner.objectives -= O
qdel(O)
if(mob_occupant.mind && mob_occupant.mind.assigned_role)
if(mob_occupant.mind)
//Handle job slot/tater cleanup.
var/job = mob_occupant.mind.assigned_role
SSjob.FreeRole(job)
if(mob_occupant.mind.objectives.len)
mob_occupant.mind.objectives.Cut()
mob_occupant.mind.special_role = null
if(mob_occupant.mind.assigned_role)
var/job = mob_occupant.mind.assigned_role
SSjob.FreeRole(job)
mob_occupant.mind.special_role = null
// Delete them from datacore.
+2 -1
View File
@@ -74,7 +74,8 @@
to_chat(user, "<span class='notice'>You start adding [I] to [src]...</span>")
if(do_after(user, 50, target=src))
W.use(5)
new /turf/closed/wall/mineral/wood/nonmetal(get_turf(src))
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall/mineral/wood/nonmetal)
qdel(src)
return
return ..()
+3 -3
View File
@@ -249,10 +249,10 @@
return 0
/obj/machinery/door/airlock/plasma/attackby(obj/item/C, mob/user, params)
if(C.is_hot() > 300)//If the temperature of the object is over 300, then ignite
if(C.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
message_admins("Plasma airlock ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(src)]")
log_game("Plasma airlock ignited by [key_name(user)] in [AREACOORD(src)]")
ignite(C.is_hot())
ignite(C.get_temperature())
else
return ..()
@@ -499,7 +499,7 @@
SEND_SOUND(L, sound(pick('sound/hallucinations/turn_around1.ogg','sound/hallucinations/turn_around2.ogg'),0,1,50))
flash_color(L, flash_color="#960000", flash_time=20)
L.Knockdown(40)
L.throw_at(throwtarget, 5, 1,src)
L.throw_at(throwtarget, 5, 1)
return 0
/obj/machinery/door/airlock/cult/proc/conceal()
+1 -1
View File
@@ -326,7 +326,7 @@
else //for simple_animals & borgs
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
var/turf/location = get_turf(src)
//add_blood doesn't work for borgs/xenos, but add_blood_floor does.
//add_blood_DNA doesn't work for borgs/xenos, but add_blood_floor does.
if(iscarbon(L))
var/mob/living/carbon/C = L
C.bleed(DOOR_CRUSH_DAMAGE)
+2 -2
View File
@@ -146,7 +146,7 @@
if((stat & (NOPOWER|BROKEN)) || !anchored)
return
GET_COMPONENT(materials, /datum/component/material_container)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(!materials.has_materials(using_materials))
return // We require more minerals
@@ -211,7 +211,7 @@
/obj/machinery/droneDispenser/attackby(obj/item/I, mob/living/user)
if(istype(I, /obj/item/crowbar))
GET_COMPONENT(materials, /datum/component/material_container)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.retrieve_all()
I.play_tool_sound(src)
to_chat(user, "<span class='notice'>You retrieve the materials from [src].</span>")
+6 -5
View File
@@ -42,11 +42,12 @@
icon_state = "pod_1"
//Get the clone body ready
maim_clone(H)
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
H.Unconscious(80)
var/list/candidates = pollCandidatesForMob("Do you want and agree to play as a [clonename]'s defective clone, respect their character and not engage in ERP without permission from the original?", null, null, null, 100, H, POLL_IGNORE_CLONE)
+13 -12
View File
@@ -135,18 +135,19 @@ The console is located at computer/gulag_teleporter.dm
if(linked_reclaimer)
linked_reclaimer.stored_items[occupant] = list()
var/mob/living/mob_occupant = occupant
for(var/obj/item/W in mob_occupant)
if(!is_type_in_typecache(W, telegulag_required_items))
if(mob_occupant.temporarilyRemoveItemFromInventory(W))
if(istype(W, /obj/item/restraints/handcuffs))
W.forceMove(get_turf(src))
continue
if(linked_reclaimer)
linked_reclaimer.stored_items[mob_occupant] += W
linked_reclaimer.contents += W
W.forceMove(linked_reclaimer)
else
W.forceMove(src)
for(var/A in mob_occupant.get_equipped_items(TRUE))
var/obj/item/I = A
if(is_type_in_typecache(I, telegulag_required_items) || !mob_occupant.temporarilyRemoveItemFromInventory(I))
continue
if(istype(I, /obj/item/restraints/handcuffs))
I.forceMove(get_turf(src))
continue
if(linked_reclaimer)
linked_reclaimer.stored_items[mob_occupant] += I
linked_reclaimer.contents += I
I.forceMove(linked_reclaimer)
else
I.forceMove(src)
/obj/machinery/gulag_teleporter/proc/handle_prisoner(obj/item/id, datum/data/record/R)
if(!ishuman(occupant))
+6 -5
View File
@@ -24,6 +24,8 @@ Possible to do for anyone motivated enough:
* Holopad
*/
GLOBAL_LIST_EMPTY(network_holopads)
#define HOLOPAD_PASSIVE_POWER_USAGE 1
#define HOLOGRAM_POWER_USAGE 2
@@ -55,7 +57,6 @@ Possible to do for anyone motivated enough:
var/record_user //user that inititiated the recording
var/obj/effect/overlay/holo_pad_hologram/replay_holo //replay hologram
var/static/force_answer_call = FALSE //Calls will be automatically answered after a couple rings, here for debugging
var/static/list/holopads = list()
var/obj/effect/overlay/holoray/ray
var/ringing = FALSE
var/offset = FALSE
@@ -96,7 +97,7 @@ Possible to do for anyone motivated enough:
/obj/machinery/holopad/Initialize()
. = ..()
if(on_network)
holopads += src
GLOB.network_holopads += src
/obj/machinery/holopad/Destroy()
if(outgoing_call)
@@ -116,7 +117,7 @@ Possible to do for anyone motivated enough:
QDEL_NULL(disk)
holopads -= src
GLOB.network_holopads -= src
return ..()
/obj/machinery/holopad/power_change()
@@ -260,7 +261,7 @@ Possible to do for anyone motivated enough:
temp += "<A href='?src=[REF(src)];mainmenu=1'>Main Menu</A>"
if(usr.loc == loc)
var/list/callnames = list()
for(var/I in holopads)
for(var/I in GLOB.network_holopads)
var/area/A = get_area(I)
if(A)
LAZYADD(callnames[A], I)
@@ -474,7 +475,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
var/obj/effect/overlay/holo_pad_hologram/h = masters[holo_owner]
if(!h || h.HC) //Holocalls can't change source.
return FALSE
for(var/pad in holopads)
for(var/pad in GLOB.network_holopads)
var/obj/machinery/holopad/another = pad
if(another == src)
continue
+20 -14
View File
@@ -8,14 +8,14 @@
icon_state = "iv_drip"
anchored = FALSE
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
var/mob/living/carbon/attached = null
var/mob/living/carbon/attached
var/mode = IV_INJECTING
var/obj/item/reagent_containers/beaker = null
var/obj/item/reagent_containers/beaker
var/static/list/drip_containers = typecacheof(list(/obj/item/reagent_containers/blood,
/obj/item/reagent_containers/food,
/obj/item/reagent_containers/glass))
/obj/machinery/iv_drip/Initialize()
/obj/machinery/iv_drip/Initialize(mapload)
. = ..()
update_icon()
@@ -84,6 +84,8 @@
if(Adjacent(target) && usr.Adjacent(target))
if(beaker)
usr.visible_message("<span class='warning'>[usr] attaches [src] to [target].</span>", "<span class='notice'>You attach [src] to [target].</span>")
log_combat(usr, target, "attached", src, "containing: [beaker.name] - ([beaker.reagents.log_list()])")
add_fingerprint(usr)
attached = target
START_PROCESSING(SSmachines, src)
update_icon()
@@ -100,6 +102,8 @@
return
beaker = W
to_chat(user, "<span class='notice'>You attach [W] to [src].</span>")
user.log_message("attached a [W] to [src] at [AREACOORD(src)] containing ([beaker.reagents.log_list()])", LOG_ATTACK)
add_fingerprint(user)
update_icon()
return
else
@@ -142,10 +146,11 @@
if(!amount)
if(prob(5))
visible_message("[src] pings.")
playsound(loc, 'sound/machines/beep.ogg', 50, 1)
return
// If the human is losing too much blood, beep.
if(attached.blood_volume < ( (BLOOD_VOLUME_SAFE*attached.blood_ratio) && prob(5) ) )
if(attached.blood_volume < ((BLOOD_VOLUME_SAFE*attached.blood_ratio) && prob(5) && ishuman(attached))) //really couldn't care less about monkeys
visible_message("[src] beeps loudly.")
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
attached.transfer_blood_to(beaker, amount)
@@ -178,9 +183,10 @@
if(usr.incapacitated())
return
if(beaker)
beaker.forceMove(drop_location())
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
if(!usr.put_in_hands(beaker))
beaker.forceMove(drop_location())
beaker = null
update_icon()
@@ -195,27 +201,27 @@
if(usr.incapacitated())
return
mode = !mode
to_chat(usr, "The IV drip is now [mode ? "injecting" : "taking blood"].")
update_icon()
/obj/machinery/iv_drip/examine(mob/user)
..()
. = ..()
if(get_dist(user, src) > 2)
return
to_chat(user, "The IV drip is [mode ? "injecting" : "taking blood"].")
. += "[src] is [mode ? "injecting" : "taking blood"].\n"
if(beaker)
if(beaker.reagents && beaker.reagents.reagent_list.len)
to_chat(user, "<span class='notice'>Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.</span>")
. += "\t<span class='notice'>Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.</span>\n"
else
to_chat(user, "<span class='notice'>Attached is an empty [beaker.name].</span>")
. += "\t<span class='notice'>Attached is an empty [beaker.name].</span>\n"
else
to_chat(user, "<span class='notice'>No chemicals are attached.</span>")
. += "\t<span class='notice'>No chemicals are attached.</span>\n"
to_chat(user, "<span class='notice'>[attached ? attached : "No one"] is attached.</span>")
. += "\t<span class='notice'>[attached ? attached : "No one"] is attached.</span>"
to_chat(user,.)
#undef IV_TAKING
#undef IV_INJECTING
#undef IV_INJECTING
@@ -40,6 +40,8 @@
var/stun_projectile = null //stun mode projectile type
var/stun_projectile_sound
var/nonlethal_projectile //projectile to use in stun mode when the target is resting, if any
var/nonlethal_projectile_sound
var/lethal_projectile = null //lethal mode projectile type
var/lethal_projectile_sound
@@ -535,13 +537,22 @@
T = closer
break
var/mob/living/carbon/C
if(iscarbon(target))
C = target
update_icon()
var/obj/item/projectile/A
//any emagged turrets drains 2x power and uses a different projectile?
if(mode == TURRET_STUN)
use_power(reqpower)
A = new stun_projectile(T)
playsound(loc, stun_projectile_sound, 75, 1)
if(nonlethal_projectile && C && C.resting)
use_power(reqpower*0.5)
A = new nonlethal_projectile(T)
playsound(loc, nonlethal_projectile_sound, 75, 1)
else
use_power(reqpower)
A = new stun_projectile(T)
playsound(loc, stun_projectile_sound, 75, 1)
else
use_power(reqpower * 2)
A = new lethal_projectile(T)
@@ -551,6 +562,7 @@
//Shooting Code:
A.preparePixelProjectile(target, T)
A.firer = src
A.fired_from = src
A.fire()
return A
@@ -653,6 +665,8 @@
base_icon_state = "standard"
stun_projectile = /obj/item/projectile/energy/electrode
stun_projectile_sound = 'sound/weapons/taser.ogg'
nonlethal_projectile = /obj/item/projectile/beam/disabler
nonlethal_projectile_sound = 'sound/weapons/taser2.ogg'
lethal_projectile = /obj/item/projectile/beam/laser
lethal_projectile_sound = 'sound/weapons/laser.ogg'
desc = "An energy blaster auto-turret."
@@ -662,6 +676,8 @@
base_icon_state = "standard"
stun_projectile = /obj/item/projectile/energy/electrode
stun_projectile_sound = 'sound/weapons/taser.ogg'
nonlethal_projectile = /obj/item/projectile/beam/disabler
nonlethal_projectile_sound = 'sound/weapons/taser2.ogg'
lethal_projectile = /obj/item/projectile/beam/laser/heavylaser
lethal_projectile_sound = 'sound/weapons/lasercannonfire.ogg'
desc = "An energy blaster auto-turret."
@@ -681,6 +697,8 @@
/obj/machinery/porta_turret/ai
faction = list("silicon")
nonlethal_projectile = /obj/item/projectile/beam/disabler
nonlethal_projectile_sound = 'sound/weapons/taser2.ogg'
/obj/machinery/porta_turret/ai/assess_perp(mob/living/carbon/human/perp)
return 10 //AI turrets shoot at everything not in their faction
+5 -5
View File
@@ -32,10 +32,10 @@
mat_mod *= 50000
for(var/obj/item/stock_parts/manipulator/M in component_parts)
amt_made = 12.5 * M.rating //% of materials salvaged
GET_COMPONENT(materials, /datum/component/material_container)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.max_amount = mat_mod
amount_produced = min(50, amt_made) + 50
GET_COMPONENT(butchering, /datum/component/butchering)
var/datum/component/butchering/butchering = GetComponent(/datum/component/butchering)
butchering.effectiveness = amount_produced
butchering.bonus_modifier = amount_produced/5
@@ -99,7 +99,7 @@
/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE)
var/list/to_eat
if(isitem(AM0))
to_eat = AM0.GetAllContents()
to_eat = AM0.GetAllContentsIgnoring(GLOB.typecache_mob)
else
to_eat = list(AM0)
@@ -144,7 +144,7 @@
qdel(L)
return
else
GET_COMPONENT(materials, /datum/component/material_container)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/material_amount = materials.get_item_material_amount(I)
if(!material_amount)
qdel(I)
@@ -195,7 +195,7 @@
L.Unconscious(100)
L.adjustBruteLoss(crush_damage)
if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
GET_COMPONENT(butchering, /datum/component/butchering)
var/datum/component/butchering/butchering = GetComponent(/datum/component/butchering)
butchering.Butcher(src,L)
/obj/machinery/recycler/deathtrap
+3 -1
View File
@@ -265,6 +265,8 @@
things_to_clear += occupant.GetAllContents()
for(var/atom/movable/AM in things_to_clear) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRONG)
AM.clean_blood()
AM.fingerprints = list()
var/datum/component/radioactive/contamination = AM.GetComponent(/datum/component/radioactive)
if(contamination)
qdel(contamination)
@@ -435,4 +437,4 @@
if(I)
I.forceMove(loc)
. = TRUE
update_icon()
update_icon()
+2
View File
@@ -209,5 +209,7 @@
icon_state = "controller-o"
else if(stat & (BROKEN|NOPOWER))
icon_state = "controller-p"
else if(teleporter_console && teleporter_console.calibrating)
icon_state = "controller-c"
else
icon_state = "controller"
+84
View File
@@ -0,0 +1,84 @@
/obj/machinery/turnstile
name = "turnstile"
desc = "A mechanical door that permits one-way access and prevents tailgating."
icon = 'icons/obj/turnstile.dmi'
icon_state = "turnstile_map"
density = FALSE
armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 90, acid = 70)
anchored = TRUE
use_power = FALSE
idle_power_usage = 2
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
layer = OPEN_DOOR_LAYER
/obj/machinery/turnstile/Initialize()
. = ..()
icon_state = "turnstile"
/obj/machinery/turnstile/CanAtmosPass(turf/T)
return TRUE
/obj/machinery/turnstile/bullet_act(obj/item/projectile/P, def_zone)
return -1 //Pass through!
/obj/machinery/turnstile/proc/allowed_access(var/mob/B)
if(B.pulledby && ismob(B.pulledby))
return allowed(B.pulledby) | allowed(B)
else
return allowed(B)
/obj/machinery/turnstile/CanPass(atom/movable/AM, turf/T)
if(ismob(AM))
var/mob/B = AM
if(isliving(AM))
var/mob/living/M = AM
if(world.time - M.last_bumped <= 5)
return FALSE
M.last_bumped = world.time
var/allowed_access = FALSE
var/turf/behind = get_step(src, dir)
if(B in behind.contents)
allowed_access = allowed_access(B)
else
to_chat(usr, "<span class='notice'>\the [src] resists your efforts.</span>")
return FALSE
if(allowed_access)
flick("operate", src)
playsound(src,'sound/items/ratchet.ogg',50,0,3)
return TRUE
else
flick("deny", src)
playsound(src,'sound/machines/deniedbeep.ogg',50,0,3)
return FALSE
if(ispath(AM, /obj/item/))
return TRUE
else
return FALSE
/obj/machinery/turnstile/CheckExit(atom/movable/AM as mob|obj, target)
if(isliving(AM))
var/mob/living/M = AM
var/outdir = dir
if(allowed_access(M))
switch(dir)
if(NORTH)
outdir = SOUTH
if(SOUTH)
outdir = NORTH
if(EAST)
outdir = WEST
if(WEST)
outdir = EAST
var/turf/outturf = get_step(src, outdir)
var/canexit = (target == src.loc) | (target == outturf)
if(!canexit && world.time - M.last_bumped <= 5)
to_chat(usr, "<span class='notice'>\the [src] resists your efforts.</span>")
M.last_bumped = world.time
return canexit
else
return TRUE
+4 -6
View File
@@ -11,10 +11,6 @@
var/obj/item/color_source
var/max_wash_capacity = 5
/obj/machinery/washing_machine/ComponentInitialize()
. = ..()
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood)))
/obj/machinery/washing_machine/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click it to start a wash cycle.</span>")
@@ -59,7 +55,8 @@
M.Translate(rand(-3, 3), rand(-1, 3))
animate(src, transform=M, time=2)
/obj/machinery/washing_machine/proc/clean_blood()
/obj/machinery/washing_machine/clean_blood()
..()
if(!busy)
bloody_mess = FALSE
update_icon()
@@ -67,7 +64,8 @@
/obj/machinery/washing_machine/proc/wash_cycle()
for(var/X in contents)
var/atom/movable/AM = X
SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
AM.clean_blood()
AM.machine_wash(src)
busy = FALSE