This commit is contained in:
Ghommie
2019-11-10 23:52:48 +01:00
2610 changed files with 30486 additions and 21464 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
/obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles
/obj/structure/sign/barsign // All Signs are 64 by 64 pixels, though most of them are made to fit 64 x 32 and only take the two lowermost tiles.
name = "Bar Sign"
desc = "A bar sign with no writing on it."
icon = 'icons/obj/barsigns.dmi'
@@ -495,7 +495,25 @@
icon_state = "sofamiddle"
icon = 'icons/obj/sofa.dmi'
buildstackamount = 1
item_chair = null
var/mutable_appearance/armrest
/obj/structure/chair/sofa/Initialize()
armrest = mutable_appearance(icon, "[icon_state]_armrest")
return ..()
/obj/structure/chair/sofa/post_buckle_mob(mob/living/M)
. = ..()
update_armrest()
/obj/structure/chair/sofa/proc/update_armrest()
if(has_buckled_mobs())
add_overlay(armrest)
else
cut_overlay(armrest)
/obj/structure/chair/sofa/post_unbuckle_mob()
. = ..()
update_armrest()
/obj/structure/chair/sofa/left
icon_state = "sofaend_left"
@@ -504,4 +522,7 @@
icon_state = "sofaend_right"
/obj/structure/chair/sofa/corner
icon_state = "sofacorner"
icon_state = "sofacorner"
/obj/structure/chair/sofa/corner/handle_layer() //only the armrest/back of this chair should cover the mob.
return
+1 -1
View File
@@ -41,7 +41,7 @@ LINEN BINS
return
/obj/item/bedsheet/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wirecutters) || I.is_sharp())
if(istype(I, /obj/item/wirecutters) || I.get_sharpness())
var/obj/item/stack/sheet/cloth/C = new (get_turf(src), 3)
transfer_fingerprints_to(C)
C.add_fingerprint(user)
@@ -4,7 +4,6 @@
icon = 'icons/obj/closet.dmi'
icon_state = "generic"
density = TRUE
layer = BELOW_OBJ_LAYER
var/icon_door = null
var/icon_door_override = FALSE //override to have open overlay use icon different to its base's
var/secure = FALSE //secure locker or not, also used if overriding a non-secure locker with a secure door overlay to add fancy lights
@@ -615,3 +614,6 @@
user.resting = FALSE
togglelock(user)
T1.visible_message("<span class='warning'>[user] dives into [src]!</span>")
/obj/structure/closet/canReachInto(atom/user, atom/target, list/next, view_only, obj/item/tool)
return ..() && opened
@@ -0,0 +1,117 @@
/obj/structure/closet/secure_closet/genpop
desc = "It's a secure locker for inmates's personal belongings."
var/default_desc = "It's a secure locker for the storage inmates's personal belongings during their time in prison."
name = "prisoner closet"
var/default_name = "prisoner closet"
req_access = list(ACCESS_BRIG)
var/obj/item/card/id/prisoner/registered_id = null
icon_state = "prisoner"
locked = FALSE
anchored = TRUE
opened = TRUE
density = FALSE
/obj/structure/closet/secure_closet/genpop/attackby(obj/item/W, mob/user, params)
if(!broken && locked && W == registered_id) //Prisoner opening
handle_prisoner_id(user)
return
return ..()
/obj/structure/closet/secure_closet/genpop/proc/handle_prisoner_id(mob/user)
var/obj/item/card/id/prisoner/prisoner_id = null
for(prisoner_id in user.held_items)
if(prisoner_id != registered_id)
prisoner_id = null
else
break
if(!prisoner_id)
to_chat(user, "<span class='danger'>Access Denied.</span>")
return FALSE
qdel(registered_id)
registered_id = null
locked = FALSE
open(user)
desc = "It's a secure locker for prisoner effects."
to_chat(user, "<span class='notice'>You insert your prisoner id into \the [src] and it springs open!</span>")
return TRUE
/obj/structure/closet/secure_closet/genpop/proc/handle_edit_sentence(mob/user)
var/prisoner_name = input(user, "Please input the name of the prisoner.", "Prisoner Name", registered_id.registered_name) as text|null
if(prisoner_name == null | !user.Adjacent(src))
return FALSE
var/sentence_length = input(user, "Please input the length of their sentence in minutes (0 for perma).", "Sentence Length", registered_id.sentence) as num|null
if(sentence_length == null | !user.Adjacent(src))
return FALSE
var/crimes = input(user, "Please input their crimes.", "Crimes", registered_id.crime) as text|null
if(crimes == null | !user.Adjacent(src))
return FALSE
registered_id.registered_name = prisoner_name
var/filteredsentlength = text2num(sentence_length)
registered_id.sentence = filteredsentlength ? (filteredsentlength MINUTES) + world.time : 0
registered_id.crime = crimes
registered_id.update_label(prisoner_name, registered_id.assignment)
if(registered_id.sentence)
START_PROCESSING(SSobj, registered_id)
else
STOP_PROCESSING(SSobj, registered_id)
name = "[default_name] ([prisoner_name])"
desc = "[default_desc] It contains the personal effects of [prisoner_name]."
return TRUE
/obj/structure/closet/secure_closet/genpop/togglelock(mob/living/user)
if(!allowed(user))
return ..()
if(!broken && locked && registered_id != null)
var/name = registered_id.registered_name
var/result = alert(user, "This locker currently contains [name]'s personal belongings ","Locker In Use","Reset","Amend ID", "Open")
if(!user.Adjacent(src))
return
if(result == "Reset")
name = default_name
desc = default_desc
registered_id = null
if(result == "Open" | result == "Reset")
locked = FALSE
open(user)
if(result == "Amend ID")
handle_edit_sentence(user)
else
return ..()
/obj/structure/closet/secure_closet/genpop/close(mob/living/user)
if(registered_id != null)
locked = TRUE
return ..()
/obj/structure/closet/secure_closet/genpop/attack_hand(mob/user)
if(user.lying && get_dist(src, user) > 0)
return
if(!broken && registered_id != null && registered_id in user.held_items)
handle_prisoner_id(user)
return
if(!broken && opened && !locked && allowed(user) && !registered_id) //Genpop setup
registered_id = new /obj/item/card/id/prisoner/(src.contents)
if(handle_edit_sentence(user))
close(user)
locked = TRUE
update_icon()
registered_id.forceMove(src.loc)
new /obj/item/clothing/under/rank/prisoner(src.loc)
else
qdel(registered_id)
registered_id = null
return
..()
@@ -10,7 +10,7 @@
new /obj/item/clothing/under/rank/chief_engineer(src)
new /obj/item/clothing/under/rank/chief_engineer/skirt(src)
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/welding(src)
new /obj/item/clothing/head/hardhat/weldhat/white(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/tank/jetpack/suit(src)
+1 -1
View File
@@ -236,7 +236,7 @@
canSmoothWith = list(/obj/structure/falsewall/plasma, /turf/closed/wall/mineral/plasma)
/obj/structure/falsewall/plasma/attackby(obj/item/W, mob/user, params)
if(W.is_hot() > 300)
if(W.get_temperature() > 300)
var/turf/T = get_turf(src)
message_admins("Plasma falsewall ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
log_game("Plasma falsewall ignited by [key_name(user)] in [AREACOORD(T)]")
+3 -12
View File
@@ -300,18 +300,9 @@
throw_speed = 2
throw_range = 4
/obj/item/twohanded/required/kirbyplants/equipped(mob/living/user)
var/image/I = image(icon = 'icons/obj/flora/plants.dmi' , icon_state = src.icon_state, loc = user)
I.copy_overlays(src)
I.override = 1
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/everyone, "sneaking_mission", I)
I.layer = ABOVE_MOB_LAYER
..()
/obj/item/twohanded/required/kirbyplants/dropped(mob/living/user)
..()
user.remove_alt_appearance("sneaking_mission")
/obj/item/twohanded/required/kirbyplants/Initialize()
. = ..()
AddComponent(/datum/component/tactical)
/obj/item/twohanded/required/kirbyplants/random
icon = 'icons/obj/flora/_flora.dmi'
-1
View File
@@ -4,7 +4,6 @@
desc = "A large structural assembly made out of metal; It requires a layer of metal before it can be considered a wall."
anchored = TRUE
density = TRUE
layer = BELOW_OBJ_LAYER
var/state = GIRDER_NORMAL
var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
var/can_displace = TRUE //If the girder can be moved around by wrenching it
@@ -6,6 +6,7 @@
density = TRUE
anchored = TRUE
opacity = TRUE
layer = CLOSED_DOOR_LAYER
icon = 'icons/obj/doors/mineral_doors.dmi'
icon_state = "metal"
@@ -90,6 +91,7 @@
flick("[initial_state]opening",src)
sleep(10)
density = FALSE
layer = OPEN_DOOR_LAYER
state = 1
air_update_turf(1)
update_icon()
@@ -111,6 +113,7 @@
density = TRUE
set_opacity(TRUE)
state = 0
layer = initial(layer)
air_update_turf(1)
update_icon()
isSwitchingStates = 0
@@ -190,7 +193,7 @@
return
/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/W, mob/user, params)
if(W.is_hot())
if(W.get_temperature())
var/turf/T = get_turf(src)
message_admins("Plasma mineral door ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
log_game("Plasma mineral door ignited by [key_name(user)] in [AREACOORD(T)]")
+4 -2
View File
@@ -133,9 +133,11 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
/obj/structure/bodycontainer/proc/close()
playsound(src, 'sound/effects/roll.ogg', 5, 1)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
for(var/atom/movable/AM in connected.loc)
if(!AM.anchored || AM == connected)
if(ismob(AM) && !isliving(AM))
continue
AM.forceMove(src)
recursive_organ_check(src)
update_icon()
@@ -305,7 +307,7 @@ GLOBAL_LIST_EMPTY(crematoriums)
/obj/structure/tray
icon = 'icons/obj/stationobjs.dmi'
density = TRUE
layer = BELOW_OBJ_LAYER
layer = TRAY_LAYER
var/obj/structure/bodycontainer/connected = null
anchored = TRUE
pass_flags = LETPASSTHROW
@@ -5,7 +5,6 @@
desc = "A base for reflector assemblies."
anchored = FALSE
density = FALSE
layer = BELOW_OBJ_LAYER
var/deflector_icon_state
var/image/deflector_overlay
var/finished = FALSE
+2 -2
View File
@@ -127,11 +127,11 @@
..()
/obj/structure/statue/plasma/attackby(obj/item/W, mob/user, params)
if(W.is_hot() > 300 && !QDELETED(src))//If the temperature of the object is over 300, then ignite
if(W.get_temperature() > 300 && !QDELETED(src))//If the temperature of the object is over 300, then ignite
var/turf/T = get_turf(src)
message_admins("Plasma statue ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
log_game("Plasma statue ignited by [key_name(user)] in [AREACOORD(T)]")
ignite(W.is_hot())
ignite(W.get_temperature())
else
return ..()
@@ -4,7 +4,6 @@
animate_movement = FORWARD_STEPS
anchored = TRUE
density = TRUE
layer = BELOW_OBJ_LAYER
var/moving = 0
var/datum/gas_mixture/air_contents = new()
+2
View File
@@ -65,6 +65,8 @@
var/mob/M = AM
if(M.mind in immune_minds)
return
if(M.anti_magic_check())
flare()
if(charges <= 0)
return
flare()
+14 -7
View File
@@ -318,6 +318,7 @@
/obj/machinery/shower/proc/wash_obj(obj/O)
. = SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
. = O.clean_blood()
O.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
if(isitem(O))
var/obj/item/I = O
@@ -328,8 +329,9 @@
/obj/machinery/shower/proc/wash_turf()
if(isturf(loc))
var/turf/tile = loc
SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
tile.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
tile.clean_blood()
SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
for(var/obj/effect/E in tile)
if(is_cleanable(E))
qdel(E)
@@ -381,7 +383,8 @@
else if(H.w_uniform && wash_obj(H.w_uniform))
H.update_inv_w_uniform()
if(washgloves)
SEND_SIGNAL(H, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
H.clean_blood()
SEND_SIGNAL(H, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
if(H.shoes && washshoes && wash_obj(H.shoes))
H.update_inv_shoes()
if(H.wear_mask && washmask && wash_obj(H.wear_mask))
@@ -398,9 +401,11 @@
else
if(M.wear_mask && wash_obj(M.wear_mask))
M.update_inv_wear_mask(0)
SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
M.clean_blood()
SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
else
SEND_SIGNAL(L, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
L.clean_blood()
SEND_SIGNAL(L, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
/obj/machinery/shower/proc/contamination_cleanse(atom/movable/thing)
var/datum/component/radioactive/healthy_green_glow = thing.GetComponent(/datum/component/radioactive)
@@ -498,7 +503,8 @@
H.regenerate_icons()
user.drowsyness = max(user.drowsyness - rand(2,3), 0) //Washing your face wakes you up if you're falling asleep
else
SEND_SIGNAL(user, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(user, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
user.clean_blood()
/obj/structure/sink/attackby(obj/item/O, mob/living/user, params)
if(busy)
@@ -554,7 +560,8 @@
busy = FALSE
return 1
busy = FALSE
SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
O.clean_blood()
O.acid_level = 0
create_reagents(5)
reagents.add_reagent(dispensedreagent, 5)
@@ -675,4 +682,4 @@
else
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(loc, 'sound/items/welder.ogg', 80, 1)
playsound(loc, 'sound/items/welder.ogg', 80, 1)
+2 -2
View File
@@ -731,8 +731,8 @@
/obj/structure/window/paperframe/attackby(obj/item/W, mob/user)
if(W.is_hot())
fire_act(W.is_hot())
if(W.get_temperature())
fire_act(W.get_temperature())
return
if(user.a_intent == INTENT_HARM)
return ..()