This commit is contained in:
Ghommie
2019-11-10 23:52:48 +01:00
2610 changed files with 30486 additions and 21464 deletions
+2 -2
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@@ -17,7 +17,7 @@
/datum/ntnet_service/proc/connect(datum/ntnet/net)
if(!istype(net))
return FALSE
GET_COMPONENT(interface, /datum/component/ntnet_interface)
var/datum/component/ntnet_interface/interface = GetComponent(/datum/component/ntnet_interface)
if(!interface.register_connection(net))
return FALSE
if(!net.register_service(src))
@@ -29,7 +29,7 @@
/datum/ntnet_service/proc/disconnect(datum/ntnet/net, force = FALSE)
if(!istype(net) || (!net.unregister_service(src) && !force))
return FALSE
GET_COMPONENT(interface, /datum/component/ntnet_interface)
var/datum/component/ntnet_interface/interface = GetComponent(/datum/component/ntnet_interface)
interface.unregister_connection(net)
networks_by_id -= net.network_id
return TRUE
+1 -1
View File
@@ -682,7 +682,7 @@
log_admin("[key_name(usr)] delayed the round start.")
else
to_chat(world, "<b>The game will start in [DisplayTimeText(newtime)].</b>")
SEND_SOUND(world, sound('sound/ai/attention.ogg'))
SEND_SOUND(world, sound(get_announcer_sound("attention")))
log_admin("[key_name(usr)] set the pre-game delay to [DisplayTimeText(newtime)].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Delay Game Start") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+3
View File
@@ -25,6 +25,9 @@
H.facial_hair_color = H.hair_color
H.eye_color = random_eye_color()
H.dna.blood_type = random_blood_type()
H.saved_underwear = H.underwear
H.saved_undershirt = H.undershirt
H.saved_socks = H.socks
// Mutant randomizing, doesn't affect the mob appearance unless it's the specific mutant.
H.dna.features["mcolor"] = random_short_color()
+2 -2
View File
@@ -400,7 +400,7 @@
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Chinese Cartoons"))
message_admins("[key_name_admin(usr)] made everything kawaii.")
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
SEND_SOUND(H, sound('sound/ai/animes.ogg'))
SEND_SOUND(H, sound(get_announcer_sound("animes")))
if(H.dna.species.id == "human")
if(H.dna.features["tail_human"] == "None" || H.dna.features["ears"] == "None")
@@ -469,7 +469,7 @@
if(is_station_level(W.z) && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
W.req_access = list()
message_admins("[key_name_admin(usr)] activated Egalitarian Station mode")
priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, 'sound/ai/commandreport.ogg')
priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, "commandreport")
if("ak47s")
if(!check_rights(R_FUN))
+4 -3
View File
@@ -318,6 +318,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
RemoveActive()
state = AHELP_CLOSED
GLOB.ahelp_tickets.ListInsert(src)
to_chat(initiator, "<span class='adminhelp'>Ticket closed by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"].</span>")
AddInteraction("<font color='red'>Closed by [key_name].</font>")
if(!silent)
SSblackbox.record_feedback("tally", "ahelp_stats", 1, "closed")
@@ -336,7 +337,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
addtimer(CALLBACK(initiator, /client/proc/giveadminhelpverb), 50)
AddInteraction("<font color='green'>Resolved by [key_name].</font>")
to_chat(initiator, "<span class='adminhelp'>Your ticket has been resolved by an admin. The Adminhelp verb will be returned to you shortly.</span>")
to_chat(initiator, "<span class='adminhelp'>Your ticket has been resolved by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"]. The Adminhelp verb will be returned to you shortly.</span>")
if(!silent)
SSblackbox.record_feedback("tally", "ahelp_stats", 1, "resolved")
var/msg = "Ticket [TicketHref("#[id]")] resolved by [key_name]"
@@ -353,7 +354,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
SEND_SOUND(initiator, sound('sound/effects/adminhelp.ogg'))
to_chat(initiator, "<font color='red' size='4'><b>- AdminHelp Rejected! -</b></font>")
to_chat(initiator, "<font color='red' size='4'><b>- AdminHelp Rejected by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"]! -</b></font>")
to_chat(initiator, "<font color='red'><b>Your admin help was rejected.</b> The adminhelp verb has been returned to you so that you may try again.</font>")
to_chat(initiator, "Please try to be calm, clear, and descriptive in admin helps, do not assume the admin has seen any related events, and clearly state the names of anybody you are reporting.")
@@ -369,7 +370,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
if(state != AHELP_ACTIVE)
return
var/msg = "<font color='red' size='4'><b>- AdminHelp marked as IC issue! -</b></font><br>"
var/msg = "<font color='red' size='4'><b>- AdminHelp marked as IC issue by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"]! -</b></font><br>"
msg += "<font color='red'><b>Losing is part of the game!</b></font><br>"
msg += "<font color='red'>It is also possible that your ahelp is unable to be answered properly, due to events occurring in the round.</font>"
if(initiator)
+2 -2
View File
@@ -534,7 +534,7 @@ GLOBAL_PROTECT(VVpixelmovement)
if (prompt != "Continue")
return FALSE
return TRUE
/client/proc/modify_variables(atom/O, param_var_name = null, autodetect_class = 0)
if(!check_rights(R_VAREDIT))
@@ -545,7 +545,7 @@ GLOBAL_PROTECT(VVpixelmovement)
var/var_value
if(param_var_name)
if(!param_var_name in O.vars)
if(!(param_var_name in O.vars))
to_chat(src, "A variable with this name ([param_var_name]) doesn't exist in this datum ([O])")
return
variable = param_var_name
+1 -1
View File
@@ -560,7 +560,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/announce_command_report = TRUE
switch(confirm)
if("Yes")
priority_announce(input, null, 'sound/ai/commandreport.ogg')
priority_announce(input, null, "commandreport")
announce_command_report = FALSE
if("Cancel")
return
@@ -96,7 +96,6 @@ GLOBAL_LIST_EMPTY(antagonists)
LAZYREMOVE(owner.antag_datums, src)
if(!silent && owner.current)
farewell()
owner.objectives -= objectives
var/datum/team/team = get_team()
if(team)
team.remove_member(owner)
@@ -132,14 +131,14 @@ GLOBAL_LIST_EMPTY(antagonists)
report += printplayer(owner)
var/objectives_complete = TRUE
if(owner.objectives.len)
report += printobjectives(owner)
for(var/datum/objective/objective in owner.objectives)
if(objectives.len)
report += printobjectives(objectives)
for(var/datum/objective/objective in objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
if(owner.objectives.len == 0 || objectives_complete)
if(objectives.len == 0 || objectives_complete)
report += "<span class='greentext big'>The [name] was successful!</span>"
else
report += "<span class='redtext big'>The [name] has failed!</span>"
@@ -216,25 +215,6 @@ GLOBAL_LIST_EMPTY(antagonists)
return
antag_memory = new_memo
//This datum will autofill the name with special_role
//Used as placeholder for minor antagonists, please create proper datums for these
/datum/antagonist/auto_custom
show_in_antagpanel = FALSE
antagpanel_category = "Other"
show_name_in_check_antagonists = TRUE
/datum/antagonist/auto_custom/on_gain()
..()
name = owner.special_role
//Add all objectives not already owned by other datums to this one.
var/list/already_registered_objectives = list()
for(var/datum/antagonist/A in owner.antag_datums)
if(A == src)
continue
else
already_registered_objectives |= A.objectives
objectives = owner.objectives - already_registered_objectives
//This one is created by admin tools for custom objectives
/datum/antagonist/custom
antagpanel_category = "Custom"
+20 -15
View File
@@ -26,7 +26,7 @@
sub_role = "Scientist"
outfit = /datum/outfit/abductor/scientist
landmark_type = /obj/effect/landmark/abductor/scientist
greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve."
greet_text = "Use your experimental console and surgical equipment to monitor your agent and experiment upon abducted humans."
show_in_antagpanel = TRUE
/datum/antagonist/abductor/create_team(datum/team/abductor_team/new_team)
@@ -40,17 +40,18 @@
return team
/datum/antagonist/abductor/on_gain()
owner.special_role = "[name] [sub_role]"
owner.assigned_role = "[name] [sub_role]"
owner.objectives += team.objectives
owner.special_role = "[name]"
owner.assigned_role = "[name]"
objectives += team.objectives
finalize_abductor()
ADD_TRAIT(owner, TRAIT_ABDUCTOR_TRAINING, ABDUCTOR_ANTAGONIST)
return ..()
/datum/antagonist/abductor/on_removal()
owner.objectives -= team.objectives
if(owner.current)
to_chat(owner.current,"<span class='userdanger'>You are no longer the [owner.special_role]!</span>")
owner.special_role = null
REMOVE_TRAIT(owner, TRAIT_ABDUCTOR_TRAINING, ABDUCTOR_ANTAGONIST)
return ..()
/datum/antagonist/abductor/greet()
@@ -64,6 +65,7 @@
//Equip
var/mob/living/carbon/human/H = owner.current
H.set_species(/datum/species/abductor)
H.real_name = "[team.name] [sub_role]"
H.equipOutfit(outfit)
@@ -75,11 +77,15 @@
update_abductor_icons_added(owner,"abductor")
/datum/antagonist/abductor/scientist/finalize_abductor()
..()
var/mob/living/carbon/human/H = owner.current
var/datum/species/abductor/A = H.dna.species
A.scientist = TRUE
/datum/antagonist/abductor/scientist/on_gain()
ADD_TRAIT(owner, TRAIT_ABDUCTOR_SCIENTIST_TRAINING, ABDUCTOR_ANTAGONIST)
ADD_TRAIT(owner, TRAIT_SURGEON, ABDUCTOR_ANTAGONIST)
. = ..()
/datum/antagonist/abductor/scientist/on_removal()
REMOVE_TRAIT(owner, TRAIT_ABDUCTOR_SCIENTIST_TRAINING, ABDUCTOR_ANTAGONIST)
REMOVE_TRAIT(owner, TRAIT_SURGEON, ABDUCTOR_ANTAGONIST)
. = ..()
/datum/antagonist/abductor/admin_add(datum/mind/new_owner,mob/admin)
var/list/current_teams = list()
@@ -93,8 +99,8 @@
else
return
new_owner.add_antag_datum(src)
log_admin("[key_name(usr)] made [key_name(new_owner.current)] [name] on [choice]!")
message_admins("[key_name_admin(usr)] made [key_name_admin(new_owner.current)] [name] on [choice] !")
log_admin("[key_name(usr)] made [key_name(new_owner)] [name] on [choice]!")
message_admins("[key_name_admin(usr)] made [key_name_admin(new_owner)] [name] on [choice] !")
/datum/antagonist/abductor/get_admin_commands()
. = ..()
@@ -147,7 +153,7 @@
result += "<span class='header'>The abductors of [name] were:</span>"
for(var/datum/mind/abductor_mind in members)
result += printplayer(abductor_mind)
result += printobjectives(abductor_mind)
result += printobjectives(objectives)
return "<div class='panel redborder'>[result.Join("<br>")]</div>"
@@ -172,7 +178,6 @@
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
var/datum/objective/abductee/O = new objtype()
objectives += O
owner.objectives += objectives
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
update_abductor_icons_added(mob_override ? mob_override.mind : owner,"abductee")
@@ -214,4 +219,4 @@
/datum/antagonist/proc/update_abductor_icons_removed(datum/mind/alien_mind)
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_ABDUCTOR]
hud.leave_hud(alien_mind.current)
set_antag_hud(alien_mind.current, null)
set_antag_hud(alien_mind.current, null)
@@ -55,7 +55,7 @@
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user)
/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to activate the vest if he's actually wearing it.
return 1
@@ -132,22 +132,26 @@
/obj/item/abductor
icon = 'icons/obj/abductor.dmi'
/obj/item/abductor/proc/AbductorCheck(user)
if(isabductor(user))
/obj/item/abductor/proc/AbductorCheck(mob/user)
if(HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING))
return TRUE
if (istype(user) && user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING))
return TRUE
to_chat(user, "<span class='warning'>You can't figure how this works!</span>")
return FALSE
/obj/item/abductor/proc/ScientistCheck(user)
if(!AbductorCheck(user))
return FALSE
/obj/item/abductor/proc/ScientistCheck(mob/user)
var/training = HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING) || (user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING))
var/sci_training = HAS_TRAIT(user, TRAIT_ABDUCTOR_SCIENTIST_TRAINING) || (user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_SCIENTIST_TRAINING))
var/mob/living/carbon/human/H = user
var/datum/species/abductor/S = H.dna.species
if(S.scientist)
return TRUE
to_chat(user, "<span class='warning'>You're not trained to use this!</span>")
return FALSE
if(training && !sci_training)
to_chat(user, "<span class='warning'>You're not trained to use this!</span>")
. = FALSE
else if(!training && !sci_training)
to_chat(user, "<span class='warning'>You can't figure how this works!</span>")
. = FALSE
else
. = TRUE
/obj/item/abductor/gizmo
name = "science tool"
@@ -341,8 +345,8 @@
if(QDELETED(G))
return
if(istype(C.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
to_chat(user, "<span class='warning'>Your target seems to have some sort of protective headgear on, blocking the message from being sent!</span>")
if(C.anti_magic_check(FALSE, FALSE, TRUE, 0))
to_chat(user, "<span class='warning'>Your target seems to have some sort of tinfoil protection on, blocking the message from being sent!</span>")
return
G.mind_control(command, user)
@@ -520,10 +524,10 @@ Congratulations! You are now trained for invasive xenobiology research!"}
/obj/item/abductor_baton/proc/SleepAttack(mob/living/L,mob/living/user)
if(L.incapacitated(TRUE, TRUE))
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
to_chat(user, "<span class='warning'>The specimen's protective headgear is interfering with the sleep inducement!</span>")
L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but [L.p_their()] headgear protected [L.p_them()]!</span>", \
"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your headgear deflects most of it!</span>")
if(L.anti_magic_check(FALSE, FALSE, TRUE, 0))
to_chat(user, "<span class='warning'>The specimen's tinfoil protection is interfering with the sleep inducement!</span>")
L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but [L.p_their()] tinfoil protected [L.p_them()]!</span>", \
"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your tinfoil protection deflects most of it!</span>")
L.drowsyness += 2
return
L.visible_message("<span class='danger'>[user] has induced sleep in [L] with [src]!</span>", \
@@ -532,10 +536,10 @@ Congratulations! You are now trained for invasive xenobiology research!"}
L.Sleeping(1200)
log_combat(user, L, "put to sleep")
else
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
to_chat(user, "<span class='warning'>The specimen's protective headgear is completely blocking our sleep inducement methods!</span>")
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but [L.p_their()] headgear completely protected [L.p_them()]!</span>", \
"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your headgear deflects the effects!</span>")
if(L.anti_magic_check(FALSE, FALSE, TRUE, 0))
to_chat(user, "<span class='warning'>The specimen's tinfoil protection is completely blocking our sleep inducement methods!</span>")
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but [L.p_their()] tinfoil completely protected [L.p_them()]!</span>", \
"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your tinfoil protection deflects the effects!</span>")
return
L.drowsyness += 1
to_chat(user, "<span class='warning'>Sleep inducement works fully only on stunned specimens! </span>")
@@ -683,7 +687,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
desc = "Abduct with style - spiky style. Prevents digital tracking."
icon_state = "alienhelmet"
item_state = "alienhelmet"
blockTracking = 1
blockTracking = TRUE
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
// Operating Table / Beds / Lockers
@@ -5,6 +5,7 @@
icon_state = "gland"
status = ORGAN_ROBOTIC
beating = TRUE
var/true_name = "baseline placebo referencer"
var/cooldown_low = 300
var/cooldown_high = 300
var/next_activation = 0
@@ -16,6 +17,11 @@
var/mind_control_duration = 1800
var/active_mind_control = FALSE
/obj/item/organ/heart/gland/examine(mob/user)
. = ..()
if((user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_SCIENTIST_TRAINING)) || isobserver(user))
to_chat(user, "<span class='notice'>It is \a [true_name].</span>")
/obj/item/organ/heart/gland/proc/ownerCheck()
if(ishuman(owner))
return TRUE
@@ -42,19 +48,19 @@
/obj/item/organ/heart/gland/proc/mind_control(command, mob/living/user)
if(!ownerCheck() || !mind_control_uses || active_mind_control)
return
return FALSE
mind_control_uses--
to_chat(owner, "<span class='userdanger'>You suddenly feel an irresistible compulsion to follow an order...</span>")
to_chat(owner, "<span class='mind_control'>[command]</span>")
active_mind_control = TRUE
log_admin("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]")
message_admins("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]")
update_gland_hud()
addtimer(CALLBACK(src, .proc/clear_mind_control), mind_control_duration)
/obj/item/organ/heart/gland/proc/clear_mind_control()
if(!ownerCheck() || !active_mind_control)
return
return FALSE
to_chat(owner, "<span class='userdanger'>You feel the compulsion fade, and you completely forget about your previous orders.</span>")
active_mind_control = FALSE
@@ -95,6 +101,7 @@
return
/obj/item/organ/heart/gland/heals
true_name = "coherency harmonizer"
cooldown_low = 200
cooldown_high = 400
uses = -1
@@ -109,6 +116,7 @@
owner.adjustOxyLoss(-20)
/obj/item/organ/heart/gland/slime
true_name = "gastric animation galvanizer"
cooldown_low = 600
cooldown_high = 1200
uses = -1
@@ -130,6 +138,7 @@
Slime.Leader = owner
/obj/item/organ/heart/gland/mindshock
true_name = "neural crosstalk uninhibitor"
cooldown_low = 400
cooldown_high = 700
uses = -1
@@ -156,6 +165,7 @@
H.hallucination += 60
/obj/item/organ/heart/gland/pop
true_name = "anthropmorphic translocator"
cooldown_low = 900
cooldown_high = 1800
uses = -1
@@ -171,6 +181,7 @@
owner.set_species(species)
/obj/item/organ/heart/gland/ventcrawling
true_name = "pliant cartilage enabler"
cooldown_low = 1800
cooldown_high = 2400
uses = 1
@@ -183,6 +194,7 @@
owner.ventcrawler = VENTCRAWLER_ALWAYS
/obj/item/organ/heart/gland/viral
true_name = "contamination incubator"
cooldown_low = 1800
cooldown_high = 2400
uses = 1
@@ -217,6 +229,7 @@
return A
/obj/item/organ/heart/gland/trauma
true_name = "white matter randomiser"
cooldown_low = 800
cooldown_high = 1200
uses = 5
@@ -235,6 +248,7 @@
owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
/obj/item/organ/heart/gland/spiderman
true_name = "araneae cloister accelerator"
cooldown_low = 450
cooldown_high = 900
uses = -1
@@ -249,6 +263,7 @@
S.directive = "Protect your nest inside [owner.real_name]."
/obj/item/organ/heart/gland/egg
true_name = "roe/enzymatic synthesizer"
cooldown_low = 300
cooldown_high = 400
uses = -1
@@ -264,6 +279,7 @@
new /obj/item/reagent_containers/food/snacks/egg/gland(T)
/obj/item/organ/heart/gland/electric
true_name = "electron accumulator/discharger"
cooldown_low = 800
cooldown_high = 1200
uses = -1
@@ -289,6 +305,7 @@
playsound(get_turf(owner), 'sound/magic/lightningshock.ogg', 50, 1)
/obj/item/organ/heart/gland/chem
true_name = "intrinsic pharma-provider"
cooldown_low = 50
cooldown_high = 50
uses = -1
@@ -315,6 +332,7 @@
..()
/obj/item/organ/heart/gland/plasma
true_name = "effluvium sanguine-synonym emitter"
cooldown_low = 1200
cooldown_high = 1800
uses = -1
@@ -55,8 +55,7 @@
actions += set_droppoint_action
/obj/machinery/computer/camera_advanced/abductor/proc/IsScientist(mob/living/carbon/human/H)
var/datum/species/abductor/S = H.dna.species
return S.scientist
return HAS_TRAIT(H, TRAIT_ABDUCTOR_SCIENTIST_TRAINING)
/datum/action/innate/teleport_in
name = "Send To"
@@ -28,7 +28,7 @@
. = ..()
if(.)
return
if(!isabductor(user))
if(!HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING) && !HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING))
to_chat(user, "<span class='warning'>You start mashing alien buttons at random!</span>")
if(do_after(user,100, target = src))
TeleporterSend()
@@ -178,8 +178,8 @@
c.console = src
/obj/machinery/abductor/console/proc/AddSnapshot(mob/living/carbon/human/target)
if(istype(target.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
say("Subject wearing specialized protective headgear, unable to get a proper scan!")
if(target.anti_magic_check(FALSE, FALSE, TRUE, 0))
say("Subject wearing specialized protective tinfoil gear, unable to get a proper scan!")
return
var/datum/icon_snapshot/entry = new
entry.name = target.name
@@ -53,4 +53,4 @@
. = ..()
var/datum/effect_system/spark_spread/S = new
S.set_up(10,0,loc)
S.start()
S.start()
-1
View File
@@ -30,7 +30,6 @@
var/datum/objective/blob_takeover/main = new
main.owner = owner
objectives += main
owner.objectives |= objectives
/datum/antagonist/blob/apply_innate_effects(mob/living/mob_override)
if(!isovermind(owner.current))
@@ -27,7 +27,7 @@
. = ..()
/obj/structure/blob/core/proc/generate_announcement()
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg')
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", "outbreak5")
/obj/structure/blob/core/scannerreport()
return "Directs the blob's expansion, gradually expands, and sustains nearby blob spores and blobbernauts."
@@ -0,0 +1,33 @@
/datum/antagonist/blood_contract
name = "Blood Contract Target"
show_in_roundend = FALSE
show_in_antagpanel = FALSE
/datum/antagonist/blood_contract/on_gain()
. = ..()
give_objective()
start_the_hunt()
/datum/antagonist/blood_contract/proc/give_objective()
var/datum/objective/survive/survive = new
survive.owner = owner
objectives += survive
/datum/antagonist/blood_contract/greet()
. = ..()
to_chat(owner, "<span class='userdanger'>You've been marked for death! Don't let the demons get you! KILL THEM ALL!</span>")
/datum/antagonist/blood_contract/proc/start_the_hunt()
var/mob/living/carbon/human/H = owner.current
if(!istype(H))
return
H.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
var/obj/effect/mine/pickup/bloodbath/B = new(H)
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H) //could use moving out from the mine
for(var/mob/living/carbon/human/P in GLOB.player_list)
if(P == H)
continue
to_chat(P, "<span class='userdanger'>You have an overwhelming desire to kill [H]. [H.p_theyve(TRUE)] been marked red! Whoever [H.p_they()] [H.p_were()], friend or foe, go kill [H.p_them()]!</span>")
P.put_in_hands(new /obj/item/kitchen/knife/butcher(P), TRUE)
@@ -9,7 +9,6 @@
for(var/O in directives)
var/datum/objective/brainwashing/objective = new(O)
B.objectives += objective
M.objectives += objective
B.greet()
else
B = new()
@@ -32,10 +31,6 @@
antagpanel_category = "Other"
show_name_in_check_antagonists = TRUE
/datum/antagonist/brainwashed/on_gain()
owner.objectives |= objectives
. = ..()
/datum/antagonist/brainwashed/greet()
to_chat(owner, "<span class='warning'>Your mind reels as it begins focusing on a single purpose...</span>")
to_chat(owner, "<big><span class='warning'><b>Follow the Directives, at any cost!</b></span></big>")
@@ -20,7 +20,6 @@
/datum/antagonist/brother/on_gain()
SSticker.mode.brothers += owner
objectives += team.objectives
owner.objectives += objectives
owner.special_role = special_role
finalize_brother()
return ..()
@@ -459,8 +459,6 @@
objectives += identity_theft
escape_objective_possible = FALSE
owner.objectives |= objectives
/datum/antagonist/changeling/proc/update_changeling_icons_added()
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_CHANGELING]
hud.join_hud(owner.current)
@@ -334,7 +334,7 @@
/obj/item/projectile/tentacle/proc/tentacle_stab(mob/living/carbon/human/H, mob/living/carbon/C)
if(H.Adjacent(C))
for(var/obj/item/I in H.held_items)
if(I.is_sharp())
if(I.get_sharpness())
C.visible_message("<span class='danger'>[H] impales [C] with [H.p_their()] [I.name]!</span>", "<span class='userdanger'>[H] impales you with [H.p_their()] [I.name]!</span>")
C.apply_damage(I.force, BRUTE, BODY_ZONE_CHEST)
H.do_item_attack_animation(C, used_item = I)
@@ -21,7 +21,7 @@
to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
changeling.chem_recharge_slowdown += 0.5
else
REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
user.remove_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES)
to_chat(user, "<span class='notice'>Our muscles relax.</span>")
changeling.chem_recharge_slowdown -= 0.5
if(stacks >= 20)
@@ -36,12 +36,12 @@
/obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
while(active)
ADD_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
user.add_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING))
if(user.stat != CONSCIOUS || user.staminaloss >= 90)
active = !active
to_chat(user, "<span class='notice'>Our muscles relax without the energy to strengthen them.</span>")
user.Knockdown(40)
REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
user.remove_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES)
changeling.chem_recharge_slowdown -= 0.5
break
@@ -366,6 +366,8 @@
break
if(!GLOB.ratvar_awakens)
if(GLOB.clockwork_vitality <= 0)
break
GLOB.clockwork_vitality -= vitality_used
sleep(2)
@@ -35,7 +35,7 @@
/obj/item/clockwork/weapon/ratvarian_spear/attack(mob/living/target, mob/living/carbon/human/user)
. = ..()
if(!QDELETED(target) && target.stat != DEAD && !target.anti_magic_check() && !is_servant_of_ratvar(target)) //we do bonus damage on attacks unless they're a servant, have a null rod, or are dead
if(!QDELETED(target) && target.stat != DEAD && !target.anti_magic_check(chargecost = 0) && !is_servant_of_ratvar(target)) //we do bonus damage on attacks unless they're a servant, have a null rod, or are dead
var/bonus_damage = bonus_burn //normally a total of 20 damage, 30 with ratvar
if(issilicon(target))
target.visible_message("<span class='warning'>[target] shudders violently at [src]'s touch!</span>", "<span class='userdanger'>ERROR: Temperature rising!</span>")
@@ -27,7 +27,7 @@
qdel(blaster)
return ..()
/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user)
/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot != SLOT_GLASSES)
return 0
return ..()
@@ -190,8 +190,8 @@
for(var/mob/living/L in range(1, src))
if(is_servant_of_ratvar(L))
continue
if(L.anti_magic_check())
var/atom/I = L.anti_magic_check()
var/atom/I = L.anti_magic_check()
if(I)
if(isitem(I))
L.visible_message("<span class='warning'>Strange energy flows into [L]'s [I.name]!</span>", \
"<span class='userdanger'>Your [I.name] shields you from [src]!</span>")
@@ -119,3 +119,33 @@
var/datum/clockwork_scripture/create_object/construct/clockwork_marauder/CM = new()
CM.recent_marauders--
qdel(CM)
//Summon Neovgre: Summon a very powerful combat mech that explodes when destroyed for massive damage.
/datum/clockwork_scripture/create_object/summon_arbiter
descname = "Powerful Assault Mech"
name = "Summon Neovgre, the Anima Bulwark"
desc = "Calls forth the mighty Anima Bulwark, a weapon of unmatched power,\
mech with superior defensive and offensive capabilities. It will \
steadily regenerate HP and triple its regeneration speed while standing \
on a clockwork tile. It will automatically draw power from nearby sigils of \
transmission should the need arise. Its Arbiter laser cannon can decimate foes \
from a range and is capable of smashing through any barrier presented to it. \
Be warned, choosing to pilot Neovgre is a lifetime commitment, once you are \
in you cannot leave and when it is destroyed it will explode catastrophically with you inside."
invocations = list("By the strength of the alloy...!!", "...call forth the Arbiter!!")
channel_time = 200 // This is a strong fucking weapon, 20 seconds channel time is getting off light I tell ya.
power_cost = 75000 //75 KW
usage_tip = "Neovgre is a powerful mech that will crush your enemies!"
invokers_required = 5
multiple_invokers_used = TRUE
object_path = /obj/mecha/combat/neovgre
tier = SCRIPTURE_APPLICATION
primary_component = BELLIGERENT_EYE
sort_priority = 2
creator_message = "<span class='brass'>Neovgre, the Anima Bulwark towers over you... your enemies reckoning has come.</span>"
/datum/clockwork_scripture/create_object/summon_arbiter/check_special_requirements()
if(GLOB.neovgre_exists)
to_chat(invoker, "<span class='brass'>\"You've already got one...\"</span>")
return FALSE
return ..()
@@ -78,7 +78,7 @@
return
voters += user.key
else
if(!user.key in voters)
if(!(user.key in voters))
return
voters -= user.key
var/votes_left = votes_needed - voters.len
@@ -60,7 +60,7 @@
else
if(isliving(target))
var/mob/living/L = target
if(!L.anti_magic_check())
if(!L.anti_magic_check(chargecost = 0))
if(isrevenant(L))
var/mob/living/simple_animal/revenant/R = L
if(R.revealed)
@@ -53,7 +53,7 @@
/obj/structure/destructible/clockwork/taunting_trail/proc/affect_mob(mob/living/L)
if(istype(L) && !is_servant_of_ratvar(L))
if(!L.anti_magic_check())
if(!L.anti_magic_check(chargecost = 0))
L.confused = min(L.confused + 15, 50)
L.dizziness = min(L.dizziness + 15, 50)
if(L.confused >= 25)
@@ -7,7 +7,6 @@
break_message = "<span class='warning'>The vent snaps and collapses!</span>"
max_integrity = 100
density = FALSE
layer = BELOW_OBJ_LAYER
/obj/structure/destructible/clockwork/trap/steam_vent/activate()
opacity = !opacity
@@ -5,7 +5,6 @@
unanchored_icon = "wall_gear"
climbable = TRUE
max_integrity = 100
layer = BELOW_OBJ_LAYER
construction_value = 3
desc = "A massive brass gear. You could probably secure or unsecure it with a wrench, or just climb over it."
break_message = "<span class='warning'>The gear breaks apart into shards of alloy!</span>"
-1
View File
@@ -35,7 +35,6 @@
/datum/antagonist/cult/proc/add_objectives()
objectives |= cult_team.objectives
owner.objectives |= objectives
/datum/antagonist/cult/Destroy()
QDEL_NULL(communion)
+2 -2
View File
@@ -275,7 +275,7 @@
desc = "A torn, dust-caked hood. Strange letters line the inside."
flags_inv = HIDEFACE|HIDEHAIR|HIDEEARS
flags_cover = HEADCOVERSEYES
armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 65, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
cold_protection = HEAD
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
heat_protection = HEAD
@@ -288,7 +288,7 @@
item_state = "cultrobes"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
allowed = list(/obj/item/tome, /obj/item/melee/cultblade)
armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 65, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
flags_inv = HIDEJUMPSUIT
cold_protection = CHEST|GROIN|LEGS|ARMS
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
+1 -1
View File
@@ -107,7 +107,7 @@ This file contains the cult dagger and rune list code
if(!(A in summon_objective.summon_spots)) // Check again to make sure they didn't move
to_chat(user, "<span class='cultlarge'>The Geometer can only be summoned where the veil is weak - in [english_list(summon_objective.summon_spots)]!</span>")
return
priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", 'sound/ai/spanomalies.ogg')
priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", "spanomalies")
for(var/B in spiral_range_turfs(1, user, 1))
var/obj/structure/emergency_shield/sanguine/N = new(B)
shields += N
+3 -3
View File
@@ -237,7 +237,7 @@ structure_check() searches for nearby cultist structures required for the invoca
to_chat(M, "<span class='warning'>You need at least two invokers to convert [convertee]!</span>")
log_game("Offer rune failed - tried conversion with one invoker")
return 0
if(convertee.anti_magic_check(TRUE, TRUE, FALSE, 0)) //Not chargecost because it can be spammed
if(convertee.anti_magic_check(TRUE, TRUE, chargecost = 0)) //Not major because it can be spammed
for(var/M in invokers)
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
log_game("Offer rune failed - convertee had anti-magic")
@@ -767,7 +767,7 @@ structure_check() searches for nearby cultist structures required for the invoca
set_light(6, 1, color)
for(var/mob/living/L in viewers(T))
if(!iscultist(L) && L.blood_volume)
var/atom/I = L.anti_magic_check()
var/atom/I = L.anti_magic_check(chargecost = 0)
if(I)
if(isitem(I))
to_chat(L, "<span class='userdanger'>[I] suddenly burns hotly before returning to normal!</span>")
@@ -797,7 +797,7 @@ structure_check() searches for nearby cultist structures required for the invoca
set_light(6, 1, color)
for(var/mob/living/L in viewers(T))
if(!iscultist(L) && L.blood_volume)
if(L.anti_magic_check())
if(L.anti_magic_check(chargecost = 0))
continue
L.take_overall_damage(tick_damage*multiplier, tick_damage*multiplier)
if(is_servant_of_ratvar(L))
+1 -1
View File
@@ -549,7 +549,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
var/list/parts = list()
parts += printplayer(owner)
parts += printdevilinfo()
parts += printobjectives(owner)
parts += printobjectives(objectives)
return parts.Join("<br>")
//A simple super light weight datum for the codex gigas.
+15
View File
@@ -57,3 +57,18 @@
visible_message("<span class='danger'>[src] screams in agony as it sublimates into a sulfurous smoke.</span>")
ghostize()
qdel(src)
/datum/antagonist/imp
name = "Imp"
antagpanel_category = "Devil"
show_in_roundend = FALSE
/datum/antagonist/imp/on_gain()
. = ..()
give_objectives()
/datum/antagonist/imp/proc/give_objectives()
var/datum/objective/newobjective = new
newobjective.explanation_text = "Try to get a promotion to a higher devilic rank."
newobjective.owner = owner
objectives += newobjective
@@ -147,13 +147,8 @@
if(ascended || user.mind.soulOwner == src.mind)
var/mob/living/simple_animal/imp/S = new(get_turf(loc))
user.transfer_ckey(S, FALSE)
S.mind.assigned_role = "Imp"
S.mind.special_role = "Imp"
var/datum/objective/newobjective = new
newobjective.explanation_text = "Try to get a promotion to a higher devilic rank."
S.mind.objectives += newobjective
to_chat(S, S.playstyle_string)
to_chat(S, "<B>Objective #[1]</B>: [newobjective.explanation_text]")
var/datum/antagonist/imp/A = new()
S.mind.add_antag_datum(A)
else
return ..()
@@ -10,12 +10,10 @@
var/datum/objective/O = new /datum/objective/disease_infect()
O.owner = owner
objectives += O
owner.objectives += O
O = new /datum/objective/disease_infect_centcom()
O.owner = owner
objectives += O
owner.objectives += O
. = ..()
@@ -31,7 +31,6 @@ the new instance inside the host to be updated to the template's stats.
var/browser_open = FALSE
var/mob/living/following_host
var/datum/component/redirect/move_listener
var/list/disease_instances
var/list/hosts //this list is associative, affected_mob -> disease_instance
var/datum/disease/advance/sentient_disease/disease_template
@@ -261,16 +260,10 @@ the new instance inside the host to be updated to the template's stats.
refresh_adaptation_menu()
/mob/camera/disease/proc/set_following(mob/living/L)
if(following_host)
UnregisterSignal(following_host, COMSIG_MOVABLE_MOVED)
RegisterSignal(L, COMSIG_MOVABLE_MOVED, .proc/follow_mob)
following_host = L
if(!move_listener)
move_listener = L.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/follow_mob)))
else
if(L)
L.TakeComponent(move_listener)
if(QDELING(move_listener))
move_listener = null
else
QDEL_NULL(move_listener)
follow_mob()
/mob/camera/disease/proc/follow_next(reverse = FALSE)
-1
View File
@@ -113,7 +113,6 @@
/datum/antagonist/ert/proc/forge_objectives()
if(ert_team)
objectives |= ert_team.objectives
owner.objectives |= objectives
/datum/antagonist/ert/proc/equipERT()
var/mob/living/carbon/human/H = owner.current
@@ -8,7 +8,6 @@
O.completed = TRUE //YES!
O.owner = owner
objectives += O
owner.objectives += objectives
/datum/antagonist/greentext/on_gain()
forge_objectives()
@@ -24,8 +24,6 @@
hijack_objective.owner = owner
objectives += hijack_objective
owner.objectives |= objectives
/datum/antagonist/highlander/on_gain()
forge_objectives()
owner.special_role = "highlander"
@@ -0,0 +1,9 @@
/datum/antagonist/magic_servant
name = "Magic Servant"
show_in_roundend = FALSE
show_in_antagpanel = FALSE
/datum/antagonist/magic_servant/proc/setup_master(mob/M)
var/datum/objective/O = new("Serve [M.real_name].")
O.owner = owner
objectives |= O
@@ -63,7 +63,6 @@
/datum/antagonist/monkey/proc/forge_objectives()
objectives |= monkey_team.objectives
owner.objectives |= objectives
/datum/antagonist/monkey/admin_remove(mob/admin)
var/mob/living/carbon/monkey/M = owner.current
-1
View File
@@ -96,7 +96,6 @@
var/datum/objective/O = new /datum/objective/survive()
O.owner = owner
objectives += O
owner.objectives |= objectives
/proc/remove_ninja(mob/living/L)
if(!L || !L.mind)
+1 -1
View File
@@ -87,7 +87,7 @@
/datum/antagonist/nukeop/proc/forge_objectives()
if(nuke_team)
owner.objectives |= nuke_team.objectives
objectives |= nuke_team.objectives
/datum/antagonist/nukeop/proc/move_to_spawnpoint()
var/team_number = 1
@@ -36,8 +36,6 @@
missionobj.completed = 1
mission = missionobj
objectives |= mission
owner.objectives |= objectives
/datum/antagonist/official/on_gain()
forge_objectives()
@@ -26,7 +26,6 @@
// Sets objectives, equips all antags with the storage implant.
/datum/antagonist/overthrow/on_gain()
objectives += team.objectives
owner.objectives += objectives
..()
owner.announce_objectives()
equip_overthrow()
@@ -34,7 +33,6 @@
/datum/antagonist/overthrow/on_removal()
owner.special_role = null
owner.objectives -= objectives
..()
// Creates the overthrow team, or sets it. The objectives are static for all the team members.
@@ -35,7 +35,9 @@
objectives += heads_obj
for(var/i in members)
var/datum/mind/M = i
M.objectives += heads_obj
var/datum/antagonist/overthrow/O = M.has_antag_datum(/datum/antagonist/overthrow)
if(O)
O.objectives += heads_obj
heads_obj.find_targets()
addtimer(CALLBACK(src,.proc/update_objectives),OBJECTIVE_UPDATING_TIME,TIMER_UNIQUE)
+4 -7
View File
@@ -31,12 +31,7 @@
/datum/antagonist/pirate/on_gain()
if(crew)
owner.objectives |= crew.objectives
. = ..()
/datum/antagonist/pirate/on_removal()
if(crew)
owner.objectives -= crew.objectives
objectives |= crew.objectives
. = ..()
/datum/team/pirate
@@ -53,7 +48,9 @@
getbooty.update_explanation_text()
objectives += getbooty
for(var/datum/mind/M in members)
M.objectives |= objectives
var/datum/antagonist/pirate/P = M.has_antag_datum(/datum/antagonist/pirate)
if(P)
P.objectives |= objectives
/datum/objective/loot
@@ -69,7 +69,7 @@
/mob/living/simple_animal/revenant/Initialize(mapload)
. = ..()
AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null))
AddSpell(new /obj/effect/proc_holder/spell/targeted/revenant_transmit(null))
AddSpell(new /obj/effect/proc_holder/spell/targeted/telepathy/revenant(null))
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null))
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/overload(null))
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/blight(null))
@@ -27,6 +27,7 @@
if(prob(10))
to_chat(target, "You feel as if you are being watched.")
return
face_atom(target)
draining = TRUE
essence_drained += rand(15, 20)
to_chat(src, "<span class='revennotice'>You search for the soul of [target].</span>")
@@ -65,7 +66,7 @@
if(target.anti_magic_check(FALSE, TRUE))
to_chat(src, "<span class='revenminor'>Something's wrong! [target] seems to be resisting the siphoning, leaving you vulnerable!</span>")
target.visible_message("<span class='warning'>[target] slumps onto the ground.</span>", \
"<span class='revenwarning'>Violets lights, dancing in your vision, receding--</span>")
"<span class='revenwarning'>Violet lights, dancing in your vision, receding--</span>")
draining = FALSE
return
var/datum/beam/B = Beam(target,icon_state="drain_life",time=INFINITY)
@@ -104,36 +105,16 @@
action_background_icon_state = "bg_revenant"
//Transmit: the revemant's only direct way to communicate. Sends a single message silently to a single mob
/obj/effect/proc_holder/spell/targeted/revenant_transmit
name = "Transmit"
desc = "Telepathically transmits a message to the target."
/obj/effect/proc_holder/spell/targeted/telepathy/revenant
name = "Revenant Transmit"
panel = "Revenant Abilities"
charge_max = 0
clothes_req = 0
range = 7
include_user = 0
action_icon = 'icons/mob/actions/actions_revenant.dmi'
action_icon_state = "r_transmit"
action_background_icon_state = "bg_revenant"
/obj/effect/proc_holder/spell/targeted/revenant_transmit/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
for(var/mob/living/M in targets)
var/msg = stripped_input(usr, "What do you wish to tell [M]?", null, "")
if(!msg)
charge_counter = charge_max
return
log_directed_talk(user, M, msg, LOG_SAY, "revenant whisper")
to_chat(user, "<span class='revenboldnotice'>You transmit to [M]:</span> <span class='revennotice'>[msg]</span>")
if(!M.anti_magic_check(FALSE, TRUE)) //hear no evil
to_chat(M, "<span class='revenboldnotice'>You hear something behind you talking...</span> <span class='revennotice'>[msg]</span>")
for(var/ded in GLOB.dead_mob_list)
if(!isobserver(ded))
continue
var/follow_rev = FOLLOW_LINK(ded, user)
var/follow_whispee = FOLLOW_LINK(ded, M)
to_chat(ded, "[follow_rev] <span class='revenboldnotice'>[user] Revenant Transmit:</span> <span class='revennotice'>\"[msg]\" to</span> [follow_whispee] <span class='name'>[M]</span>")
notice = "revennotice"
boldnotice = "revenboldnotice"
holy_check = TRUE
tinfoil_check = FALSE
/obj/effect/proc_holder/spell/aoe_turf/revenant
clothes_req = 0
@@ -14,8 +14,6 @@
objective2.owner = owner
objectives += objective2
owner.objectives |= objectives
/datum/antagonist/revenant/on_gain()
forge_objectives()
. = ..()
@@ -12,8 +12,8 @@
disease_flags = CURABLE
permeability_mod = 1
severity = DISEASE_SEVERITY_DANGEROUS
var/finalstage = 0 //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
var/datum/mood_event/revenant_blight/depression
var/finalstage = FALSE //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
var/depression = FALSE
/datum/disease/revblight/cure()
if(affected_mob)
@@ -44,12 +44,13 @@
affected_mob.emote("pale")
if(3)
if(!depression)
depression = SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight)
SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.12, SANITY_CRAZY)
SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight)
depression = TRUE
SEND_SIGNAL(affected_mob, COMSIG_MODIFY_SANITY, -0.12, SANITY_CRAZY)
if(prob(10))
affected_mob.emote(pick("pale","shiver"))
if(4)
SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.18, SANITY_CRAZY)
SEND_SIGNAL(affected_mob, COMSIG_MODIFY_SANITY, -0.18, SANITY_CRAZY)
if(prob(15))
affected_mob.emote(pick("pale","shiver","cries"))
if(5)
@@ -66,10 +66,10 @@
return rev_team
/datum/antagonist/rev/proc/create_objectives()
owner.objectives |= rev_team.objectives
objectives |= rev_team.objectives
/datum/antagonist/rev/proc/remove_objectives()
owner.objectives -= rev_team.objectives
objectives -= rev_team.objectives
//Bump up to head_rev
/datum/antagonist/rev/proc/promote()
@@ -265,7 +265,8 @@
new_target.update_explanation_text()
objectives += new_target
for(var/datum/mind/M in members)
M.objectives |= objectives
var/datum/antagonist/rev/R = M.has_antag_datum(/datum/antagonist/rev)
R.objectives |= objectives
addtimer(CALLBACK(src,.proc/update_objectives),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
+29
View File
@@ -0,0 +1,29 @@
/datum/antagonist/santa
name = "Santa"
show_in_antagpanel = FALSE
/datum/antagonist/santa/on_gain()
. = ..()
give_equipment()
give_objective()
/datum/antagonist/santa/greet()
. = ..()
to_chat(owner, "<span class='boldannounce'>You are Santa! Your objective is to bring joy to the people on this station. You can conjure more presents using a spell, and there are several presents in your bag.</span>")
/datum/antagonist/santa/proc/give_equipment()
var/mob/living/carbon/human/H = owner.current
if(istype(H))
H.equipOutfit(/datum/outfit/santa)
owner.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/presents)
var/obj/effect/proc_holder/spell/targeted/area_teleport/teleport/telespell = new
telespell.clothes_req = 0 //santa robes aren't actually magical.
owner.AddSpell(telespell) //does the station have chimneys? WHO KNOWS!
/datum/antagonist/santa/proc/give_objective()
var/datum/objective/santa_objective = new()
santa_objective.explanation_text = "Bring joy and presents to the station!"
santa_objective.completed = 1 //lets cut our santas some slack.
santa_objective.owner = owner
objectives |= santa_objective
@@ -34,7 +34,6 @@
melee_damage_upper = 30
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
var/boost = 0
bloodcrawl = BLOODCRAWL_EAT
var/playstyle_string = "<span class='big bold'>You are a slaughter demon,</span><B> a terrible creature from another realm. You have a single desire: To kill. \
You may use the \"Blood Crawl\" ability near blood pools to travel through them, appearing and disappearing from the station at will. \
@@ -54,24 +53,18 @@
if(istype(loc, /obj/effect/dummy/phased_mob/slaughter))
bloodspell.phased = TRUE
/mob/living/simple_animal/slaughter/Life()
..()
if(boost<world.time)
speed = 1
else
speed = 0
/obj/effect/decal/cleanable/blood/innards
icon = 'icons/obj/surgery.dmi'
name = "pile of viscera"
desc = "A repulsive pile of guts and gore."
gender = NEUTER
icon_state = "innards"
random_icon_states = null
/mob/living/simple_animal/slaughter/phasein()
. = ..()
speed = 0
boost = world.time + 60
add_movespeed_modifier(MOVESPEED_ID_SLAUGHTER, update=TRUE, priority=100, multiplicative_slowdown=-1)
addtimer(CALLBACK(src, .proc/remove_movespeed_modifier, MOVESPEED_ID_SLAUGHTER, TRUE), 6 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
//The loot from killing a slaughter demon - can be consumed to allow the user to blood crawl
@@ -26,8 +26,6 @@
new_objective2.explanation_text = "[objective_verb] everyone[summoner ? " else while you're at it":""]."
objectives += new_objective2
owner.objectives |= objectives
/datum/antagonist/slaughter/laughter
name = "Laughter demon"
objective_verb = "Hug and Tickle"
@@ -8,7 +8,6 @@
var/datum/objective/survive/survive = new
survive.owner = owner
objectives += survive
owner.objectives |= objectives
/datum/antagonist/survivalist/on_gain()
owner.special_role = "survivalist"
@@ -78,15 +78,14 @@
scan_target = null
if(owner)
if(owner.mind)
if(owner.mind.objectives)
for(var/datum/objective/objective_ in owner.mind.objectives)
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
var/mob/current = objective.target.current
if(current&&current.stat!=DEAD)
scan_target = current
break
for(var/datum/objective/objective_ in owner.mind.get_all_objectives())
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
var/mob/current = objective.target.current
if(current&&current.stat!=DEAD)
scan_target = current
break
/datum/status_effect/agent_pinpointer/tick()
if(!owner)
@@ -100,9 +99,9 @@
return (istype(O, /datum/objective/assassinate/internal)||istype(O, /datum/objective/destroy/internal))
/datum/antagonist/traitor/proc/replace_escape_objective()
if(!owner||!owner.objectives)
if(!owner || !objectives.len)
return
for (var/objective_ in owner.objectives)
for (var/objective_ in objectives)
if(!(istype(objective_, /datum/objective/escape)||istype(objective_, /datum/objective/survive)))
continue
remove_objective(objective_)
@@ -112,9 +111,9 @@
add_objective(martyr_objective)
/datum/antagonist/traitor/proc/reinstate_escape_objective()
if(!owner||!owner.objectives)
if(!owner||!objectives.len)
return
for (var/objective_ in owner.objectives)
for (var/objective_ in objectives)
if(!istype(objective_, /datum/objective/martyr))
continue
remove_objective(objective_)
@@ -131,7 +130,7 @@
return
to_chat(owner.current, "<span class='userdanger'> Target eliminated: [victim.name]</span>")
LAZYINITLIST(targets_stolen)
for(var/objective_ in victim.objectives)
for(var/objective_ in victim.get_all_objectives())
if(istype(objective_, /datum/objective/assassinate/internal))
var/datum/objective/assassinate/internal/objective = objective_
if(objective.target==owner)
@@ -159,7 +158,7 @@
var/status_text = objective.check_completion() ? "neutralised" : "active"
to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
last_man_standing = TRUE
for(var/objective_ in owner.objectives)
for(var/objective_ in objectives)
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
@@ -175,7 +174,7 @@
/datum/antagonist/traitor/internal_affairs/proc/iaa_process()
if(owner&&owner.current&&owner.current.stat!=DEAD)
for(var/objective_ in owner.objectives)
for(var/objective_ in objectives)
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
@@ -55,12 +55,10 @@
owner.special_role = null
..()
/datum/antagonist/traitor/proc/add_objective(var/datum/objective/O)
owner.objectives += O
/datum/antagonist/traitor/proc/add_objective(datum/objective/O)
objectives += O
/datum/antagonist/traitor/proc/remove_objective(var/datum/objective/O)
owner.objectives -= O
/datum/antagonist/traitor/proc/remove_objective(datum/objective/O)
objectives -= O
/datum/antagonist/traitor/proc/forge_traitor_objectives()
@@ -89,7 +87,7 @@
forge_single_objective()
if(is_hijacker && objective_count <= toa) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
if (!(locate(/datum/objective/hijack) in owner.objectives))
if (!(locate(/datum/objective/hijack) in objectives))
var/datum/objective/hijack/hijack_objective = new
hijack_objective.owner = owner
add_objective(hijack_objective)
@@ -97,7 +95,7 @@
var/martyr_compatibility = 1 //You can't succeed in stealing if you're dead.
for(var/datum/objective/O in owner.objectives)
for(var/datum/objective/O in objectives)
if(!O.martyr_compatible)
martyr_compatibility = 0
break
@@ -109,7 +107,7 @@
return
else
if(!(locate(/datum/objective/escape) in owner.objectives))
if(!(locate(/datum/objective/escape) in objectives))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
add_objective(escape_objective)
@@ -159,7 +157,7 @@
kill_objective.find_target()
add_objective(kill_objective)
else
if(prob(15) && !(locate(/datum/objective/download) in owner.objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
if(prob(15) && !(locate(/datum/objective/download) in objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
var/datum/objective/download/download_objective = new
download_objective.owner = owner
download_objective.gen_amount_goal()
@@ -304,7 +304,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
sleep(30)
if(!owner || QDELETED(owner))
return
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/ai/aimalf.ogg')
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", "aimalf")
set_security_level("delta")
var/obj/machinery/doomsday_device/DOOM = new(owner_AI)
owner_AI.nuking = TRUE
@@ -9,7 +9,6 @@
var/datum/objective/martyr/normiesgetout = new
normiesgetout.owner = owner
objectives += normiesgetout
owner.objectives += objectives
/datum/antagonist/heartbreaker/on_gain()
forge_objectives()
@@ -12,7 +12,6 @@
protect_objective.human_check = FALSE
protect_objective.explanation_text = "Protect [date.name], your date."
objectives += protect_objective
owner.objectives += objectives
/datum/antagonist/valentine/on_gain()
forge_objectives()
@@ -34,8 +33,8 @@
//Squashed up a bit
/datum/antagonist/valentine/roundend_report()
var/objectives_complete = TRUE
if(owner.objectives.len)
for(var/datum/objective/objective in owner.objectives)
if(objectives.len)
for(var/datum/objective/objective in objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
@@ -51,8 +50,8 @@
/datum/antagonist/valentine/chem/roundend_report()
var/objectives_complete = TRUE
if(owner.objectives.len)
for(var/datum/objective/objective in owner.objectives)
if(objectives.len)
for(var/datum/objective/objective in objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
@@ -8,7 +8,6 @@
var/datum/objective/hijack/hijack = new
hijack.owner = owner
objectives += hijack
owner.objectives |= objectives
/datum/antagonist/wishgranter/on_gain()
owner.special_role = "Avatar of the Wish Granter"
@@ -113,7 +113,7 @@
/obj/singularity/wizard/attack_tk(mob/user)
if(iscarbon(user))
var/mob/living/carbon/C = user
GET_COMPONENT_FROM(insaneinthemembrane, /datum/component/mood, C)
var/datum/component/mood/insaneinthemembrane = C.GetComponent(/datum/component/mood)
if(insaneinthemembrane.sanity < 15)
return //they've already seen it and are about to die, or are just too insane to care
to_chat(C, "<span class='userdanger'>OH GOD! NONE OF IT IS REAL! NONE OF IT IS REEEEEEEEEEEEEEEEEEEEEEEEAL!</span>")
@@ -255,7 +255,7 @@
/obj/item/voodoo/attackby(obj/item/I, mob/user, params)
if(target && cooldown < world.time)
if(I.is_hot())
if(I.get_temperature())
to_chat(target, "<span class='userdanger'>You suddenly feel very hot</span>")
target.adjust_bodytemperature(50)
GiveHint(target)
@@ -324,14 +324,11 @@
cooldown = world.time + cooldown_time
/obj/item/voodoo/proc/update_targets()
possible = list()
LAZYINITLIST(possible)
if(!voodoo_link)
return
var/list/prints = voodoo_link.return_fingerprints()
if(!length(prints))
return FALSE
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(prints[md5(H.dna.uni_identity)])
if(md5(H.dna.uni_identity) in voodoo_link.fingerprints)
possible |= H
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
@@ -238,6 +238,7 @@
T.stop_sound_channel(CHANNEL_HEARTBEAT)
T.invisibility = INVISIBILITY_ABSTRACT
T.dust_animation()
QDEL_IN(T, 5)
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade(src)
S.status_flags |= GODMODE //So they won't die inside the stone somehow
S.canmove = FALSE//Can't move out of the soul stone
+7 -9
View File
@@ -57,19 +57,19 @@
if(!GLOB.wizardstart.len)
SSjob.SendToLateJoin(owner.current)
to_chat(owner, "HOT INSERTION, GO GO GO")
owner.current.forceMove(pick(GLOB.wizardstart))
else
owner.current.forceMove(pick(GLOB.wizardstart))
/datum/antagonist/wizard/proc/create_objectives()
var/datum/objective/new_objective = new("Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale.")
new_objective.completed = TRUE //So they can greentext without admin intervention.
new_objective.owner = owner
objectives += new_objective
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
for(var/datum/objective/O in objectives)
owner.objectives += O
if (!(locate(/datum/objective/escape) in objectives))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
/datum/antagonist/wizard/on_removal()
unregister()
@@ -183,7 +183,6 @@
new_objective.owner = owner
new_objective.target = master
new_objective.explanation_text = "Protect [master.current.real_name], the wizard."
owner.objectives += new_objective
objectives += new_objective
//Random event wizard
@@ -251,7 +250,6 @@
/datum/antagonist/wizard/academy/create_objectives()
var/datum/objective/new_objective = new("Protect Wizard Academy from the intruders")
new_objective.owner = owner
owner.objectives += new_objective
objectives += new_objective
//Solo wizard report
+3 -1
View File
@@ -201,8 +201,10 @@
/obj/item/assembly/flash/cyborg
/obj/item/assembly/flash/cyborg/attack(mob/living/M, mob/user)
..()
. = ..()
new /obj/effect/temp_visual/borgflash(get_turf(src))
if(. && !CONFIG_GET(flag/disable_borg_flash_knockdown) && iscarbon(M) && !M.resting && !M.get_eye_protection())
M.Knockdown(80)
/obj/item/assembly/flash/cyborg/attack_self(mob/user)
..()
+8 -4
View File
@@ -10,7 +10,7 @@
var/maxlength = 8
var/list/obj/effect/beam/i_beam/beams
var/olddir = 0
var/datum/component/redirect/listener
var/turf/listeningTo
var/hearing_range = 3
/obj/item/assembly/infra/Initialize()
@@ -33,7 +33,7 @@
/obj/item/assembly/infra/Destroy()
STOP_PROCESSING(SSobj, src)
QDEL_NULL(listener)
listeningTo = null
QDEL_LIST(beams)
. = ..()
@@ -163,8 +163,12 @@
next_activate = world.time + 30
/obj/item/assembly/infra/proc/switchListener(turf/newloc)
QDEL_NULL(listener)
listener = newloc.AddComponent(/datum/component/redirect, list(COMSIG_ATOM_EXITED = CALLBACK(src, .proc/check_exit)))
if(listeningTo == newloc)
return
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_ATOM_EXITED)
RegisterSignal(newloc, COMSIG_ATOM_EXITED, .proc/check_exit)
listeningTo = newloc
/obj/item/assembly/infra/proc/check_exit(datum/source, atom/movable/offender)
if(QDELETED(src))
@@ -210,9 +210,9 @@
return cached_results["fire"] ? REACTING : NO_REACTION
//fusion: a terrible idea that was fun but broken. Now reworked to be less broken and more interesting. Again (and again, and again)
//fusion: a terrible idea that was fun but broken. Now reworked to be less broken and more interesting. Again (and again, and again). Again!
//Fusion Rework Counter: Please increment this if you make a major overhaul to this system again.
//5 reworks
//6 reworks
/datum/gas_reaction/fusion
exclude = FALSE
@@ -220,100 +220,79 @@
name = "Plasmic Fusion"
id = "fusion"
//Since fusion isn't really intended to happen in successive chains, the requirements are very high
/datum/gas_reaction/fusion/init_reqs()
min_requirements = list(
"TEMP" = FUSION_TEMPERATURE_THRESHOLD,
"ENER" = FUSION_ENERGY_THRESHOLD,
/datum/gas/tritium = FUSION_TRITIUM_MOLES_USED,
/datum/gas/plasma = FUSION_MOLE_THRESHOLD,
/datum/gas/tritium = FUSION_MOLE_THRESHOLD
)
/datum/gas/carbon_dioxide = FUSION_MOLE_THRESHOLD)
/datum/gas_reaction/fusion/react(datum/gas_mixture/air, datum/holder)
var/list/cached_gases = air.gases
var/temperature = air.temperature
if(!air.analyzer_results)
air.analyzer_results = new
var/list/cached_scan_results = air.analyzer_results
var/turf/open/location
if (istype(holder,/datum/pipeline)) //Find the tile the reaction is occuring on, or a random part of the network if it's a pipenet.
var/datum/pipeline/fusion_pipenet = holder
location = get_turf(pick(fusion_pipenet.members))
else
location = get_turf(holder)
if(!air.analyzer_results)
air.analyzer_results = new
var/list/cached_scan_results = air.analyzer_results
var/old_heat_capacity = air.heat_capacity()
var/reaction_energy = 0
var/mediation = FUSION_MEDIATION_FACTOR*(air.heat_capacity()-(cached_gases[/datum/gas/plasma]*GLOB.meta_gas_specific_heats[/datum/gas/plasma]))/(air.total_moles()-cached_gases[/datum/gas/plasma]) //This is the average specific heat of the mixture,not including plasma.
var/gases_fused = air.total_moles() - cached_gases[/datum/gas/plasma]
var/plasma_differential = (cached_gases[/datum/gas/plasma] - gases_fused) / air.total_moles()
var/reaction_efficiency = FUSION_EFFICIENCY_BASE ** -((plasma_differential ** 2) / FUSION_EFFICIENCY_DIVISOR) //https://www.desmos.com/calculator/6jjx3vdrvx
var/reaction_energy = 0 //Reaction energy can be negative or positive, for both exothermic and endothermic reactions.
var/initial_plasma = cached_gases[/datum/gas/plasma]
var/initial_carbon = cached_gases[/datum/gas/carbon_dioxide]
var/scale_factor = (air.volume)/(PI) //We scale it down by volume/Pi because for fusion conditions, moles roughly = 2*volume, but we want it to be based off something constant between reactions.
var/toroidal_size = (2*PI)+TORADIANS(arctan((air.volume-TOROID_VOLUME_BREAKEVEN)/TOROID_VOLUME_BREAKEVEN)) //The size of the phase space hypertorus
var/gas_power = 0
var/list/gas_fusion_powers = GLOB.meta_gas_fusions
for (var/gas_id in cached_gases)
gas_power += reaction_efficiency * (GLOB.meta_gas_fusions[gas_id]*cached_gases[gas_id])
gas_power += (gas_fusion_powers[gas_id]*cached_gases[gas_id])
var/instability = MODULUS((gas_power*INSTABILITY_GAS_POWER_FACTOR)**2,toroidal_size) //Instability effects how chaotic the behavior of the reaction is
cached_scan_results[id] = instability//used for analyzer feedback
var/power_ratio = gas_power/mediation
cached_scan_results[id] = power_ratio //used for analyzer feedback
var/plasma = (initial_plasma-FUSION_MOLE_THRESHOLD)/(scale_factor) //We have to scale the amounts of carbon and plasma down a significant amount in order to show the chaotic dynamics we want
var/carbon = (initial_carbon-FUSION_MOLE_THRESHOLD)/(scale_factor) //We also subtract out the threshold amount to make it harder for fusion to burn itself out.
for (var/gas_id in cached_gases) //and now we fuse
cached_gases[gas_id] = 0
//The reaction is a specific form of the Kicked Rotator system, which displays chaotic behavior and can be used to model particle interactions.
plasma = MODULUS(plasma - (instability*sin(TODEGREES(carbon))), toroidal_size)
carbon = MODULUS(carbon - plasma, toroidal_size)
var/radiation_power = (FUSION_RADIATION_FACTOR * power_ratio) / (power_ratio + FUSION_RADIATION_CONSTANT) //https://www.desmos.com/calculator/4i1f296phl
var/zap_power = ((FUSION_ZAP_POWER_ASYMPTOTE * power_ratio) / (power_ratio + FUSION_ZAP_POWER_CONSTANT)) + FUSION_ZAP_POWER_BASE //https://www.desmos.com/calculator/n0zkdpxnrr
var/do_explosion = FALSE
var/zap_range //these ones are set later
var/fusion_prepare_to_die_edition_rng
if (power_ratio > FUSION_SUPER_TIER_THRESHOLD) //power ratio 50+: SUPER TIER. The gases become so energized that they fuse into a ton of tritium, which is pretty nice! Until you consider the fact that everything just exploded, the canister is probably going to break and you're irradiated.
reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_SUPER * (power_ratio / FUSION_ENERGY_DIVISOR_SUPER)
cached_gases[/datum/gas/tritium] += gases_fused * FUSION_GAS_CREATION_FACTOR_TRITIUM //60% of the gas is converted to energy, 40% to trit
fusion_prepare_to_die_edition_rng = 100 //Wait a minute..
do_explosion = TRUE
zap_range = FUSION_ZAP_RANGE_SUPER
cached_gases[/datum/gas/plasma] = plasma*scale_factor + FUSION_MOLE_THRESHOLD //Scales the gases back up
cached_gases[/datum/gas/carbon_dioxide] = carbon*scale_factor + FUSION_MOLE_THRESHOLD
var/delta_plasma = initial_plasma - cached_gases[/datum/gas/plasma]
else if (power_ratio > FUSION_HIGH_TIER_THRESHOLD) //power ratio 20-50; High tier. The reaction is so energized that it fuses into a small amount of stimulum, and some pluoxium. Very dangerous, but super cool and super useful.
reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_HIGH * (power_ratio / FUSION_ENERGY_DIVISOR_HIGH)
cached_gases[/datum/gas/stimulum] += gases_fused * FUSION_GAS_CREATION_FACTOR_STIM //40% of the gas is converted to energy, 60% to stim and pluox
cached_gases[/datum/gas/pluoxium] += gases_fused * FUSION_GAS_CREATION_FACTOR_PLUOX
fusion_prepare_to_die_edition_rng = power_ratio //Now we're getting into dangerous territory
do_explosion = TRUE
zap_range = FUSION_ZAP_RANGE_HIGH
else if (power_ratio > FUSION_MID_TIER_THRESHOLD) //power_ratio 5 to 20; Mediation is overpowered, fusion reaction starts to break down.
reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_MID * (power_ratio / FUSION_ENERGY_DIVISOR_MID)
cached_gases[/datum/gas/nitryl] += gases_fused * FUSION_GAS_CREATION_FACTOR_NITRYL //20% of the gas is converted to energy, 80% to nitryl and N2O
cached_gases[/datum/gas/nitrous_oxide] += gases_fused * FUSION_GAS_CREATION_FACTOR_N2O
fusion_prepare_to_die_edition_rng = power_ratio * FUSION_MID_TIER_RAD_PROB_FACTOR //Still unlikely, but don't stand next to the reaction unprotected
zap_range = FUSION_ZAP_RANGE_MID
else //power ratio 0 to 5; Gas power is overpowered. Fusion isn't nearly as powerful.
reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_LOW * (power_ratio / FUSION_ENERGY_DIVISOR_LOW)
cached_gases[/datum/gas/bz] += gases_fused * FUSION_GAS_CREATION_FACTOR_BZ //10% of the gas is converted to energy, 90% to BZ and CO2
cached_gases[/datum/gas/carbon_dioxide] += gases_fused * FUSION_GAS_CREATION_FACTOR_CO2
fusion_prepare_to_die_edition_rng = power_ratio * FUSION_LOW_TIER_RAD_PROB_FACTOR //Low, but still something to look out for
zap_range = FUSION_ZAP_RANGE_LOW
//All the deadly consequences of fusion, consolidated for your viewing pleasure
if (location)
if(prob(fusion_prepare_to_die_edition_rng)) //Some.. permanent effects
if(do_explosion)
explosion(location, 0, 0, 5, power_ratio, TRUE, TRUE) //large shockwave, the actual radius is quite small - people will recognize that you're doing fusion
radiation_pulse(location, radiation_power) //You mean causing a super-tier fusion reaction in the halls is a bad idea?
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, 30000)//The science is cool though.
playsound(location, 'sound/effects/supermatter.ogg', 100, 0)
else
playsound(location, 'sound/effects/phasein.ogg', 75, 0)
//These will always happen, so be prepared
tesla_zap(location, zap_range, zap_power, TESLA_FUSION_FLAGS) //larpers beware
location.fire_nuclear_particles(power_ratio) //see code/modules/projectile/energy/nuclear_particle.dm
reaction_energy += delta_plasma*PLASMA_BINDING_ENERGY //Energy is gained or lost corresponding to the creation or destruction of mass.
if(instability < FUSION_INSTABILITY_ENDOTHERMALITY)
reaction_energy = max(reaction_energy,0) //Stable reactions don't end up endothermic.
else if (reaction_energy < 0)
reaction_energy *= (instability-FUSION_INSTABILITY_ENDOTHERMALITY)**0.5
if(air.thermal_energy() + reaction_energy < 0) //No using energy that doesn't exist.
cached_gases[/datum/gas/plasma] = initial_plasma
cached_gases[/datum/gas/carbon_dioxide] = initial_carbon
return NO_REACTION
cached_gases[/datum/gas/tritium] -= FUSION_TRITIUM_MOLES_USED
//The decay of the tritium and the reaction's energy produces waste gases, different ones depending on whether the reaction is endo or exothermic
if(reaction_energy > 0)
cached_gases[/datum/gas/oxygen] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*FUSION_TRITIUM_CONVERSION_COEFFICIENT)
cached_gases[/datum/gas/nitrous_oxide] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*FUSION_TRITIUM_CONVERSION_COEFFICIENT)
else
cached_gases[/datum/gas/bz] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*-FUSION_TRITIUM_CONVERSION_COEFFICIENT)
cached_gases[/datum/gas/nitryl] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*-FUSION_TRITIUM_CONVERSION_COEFFICIENT)
if(reaction_energy)
if(location)
var/particle_chance = ((PARTICLE_CHANCE_CONSTANT)/(reaction_energy-PARTICLE_CHANCE_CONSTANT)) + 1//Asymptopically approaches 100% as the energy of the reaction goes up.
if(prob(PERCENT(particle_chance)))
location.fire_nuclear_particle()
var/rad_power = max((FUSION_RAD_COEFFICIENT/instability) + FUSION_RAD_MAX,0)
radiation_pulse(location,rad_power)
var/new_heat_capacity = air.heat_capacity()
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
air.temperature = max(((temperature*old_heat_capacity + reaction_energy)/new_heat_capacity),TCMB)
air.temperature = CLAMP(((air.temperature*old_heat_capacity + reaction_energy)/new_heat_capacity),TCMB,INFINITY)
return REACTING
/datum/gas_reaction/nitrylformation //The formation of nitryl. Endothermic. Requires N2O as a catalyst.
+63 -1
View File
@@ -17,6 +17,7 @@
var/faction = null
var/permanent = FALSE //If true, the spawner will not disappear upon running out of uses.
var/random = FALSE //Don't set a name or gender, just go random
var/antagonist_type
var/objectives = null
var/uses = 1 //how many times can we spawn from it. set to -1 for infinite.
var/brute_damage = 0
@@ -110,9 +111,16 @@
if(show_flavour)
to_chat(M, "[flavour_text]")
var/datum/mind/MM = M.mind
var/datum/antagonist/A
if(antagonist_type)
A = MM.add_antag_datum(antagonist_type)
if(objectives)
if(!A)
A = MM.add_antag_datum(/datum/antagonist/custom)
for(var/objective in objectives)
MM.objectives += new/datum/objective(objective)
var/datum/objective/O = new/datum/objective(objective)
O.owner = MM
A.objectives += O
if(assignedrole)
M.mind.assigned_role = assignedrole
special(M, name)
@@ -586,3 +594,57 @@
shoes = /obj/item/clothing/shoes/sneakers/black
suit = /obj/item/clothing/suit/armor/vest
glasses = /obj/item/clothing/glasses/sunglasses/reagent
/obj/effect/mob_spawn/human/lavaknight
name = "odd cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a faint glow underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a displaced knight from another dimension"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
roundstart = FALSE
id_job = "Knight"
job_description = "Cydonian Knight"
death = FALSE
random = TRUE
outfit = /datum/outfit/lavaknight
mob_species = /datum/species/human
flavour_text = "<font size=3><b>Y</b></font><b>ou are a knight who conveniently has some form of retrograde amnesia. \
You cannot remember where you came from. However, a few things remain burnt into your mind, most prominently a vow to never harm another sapient being under any circumstances unless it is hellbent on ending your life. \
Remember: hostile creatures and such are fair game for attacking, but <span class='danger'>under no circumstances are you to attack anything capable of thought and/or speech</span> unless it has made it its life's calling to chase you to the ends of the earth."
assignedrole = "Cydonian Knight"
/obj/effect/mob_spawn/human/lavaknight/special(mob/living/new_spawn)
if(ishuman(new_spawn))
var/mob/living/carbon/human/H = new_spawn
H.dna.features["mam_ears"] = "Cat, Big" //cat people
H.dna.features["mcolor"] = H.hair_color
H.update_body()
/obj/effect/mob_spawn/human/lavaknight/Destroy()
new/obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/datum/outfit/lavaknight
name = "Cydonian Knight"
uniform = /obj/item/clothing/under/assistantformal
mask = /obj/item/clothing/mask/breath
shoes = /obj/item/clothing/shoes/sneakers/black
r_pocket = /obj/item/melee/transforming/energy/sword/cx
suit = /obj/item/clothing/suit/space/hardsuit/lavaknight
suit_store = /obj/item/tank/internals/oxygen
id = /obj/item/card/id/knight/blue
/obj/effect/mob_spawn/human/lavaknight/captain
name = "odd gilded cryogenics pod"
desc = "A humming cryo pod that appears to be gilded. You can barely recognise a faint glow underneath the built up ice. The machine is attempting to wake up its occupant."
flavour_text = "<font size=3><b>Y</b></font><b>ou are a knight who conveniently has some form of retrograde amnesia. \
You cannot remember where you came from. However, a few things remain burnt into your mind, most prominently a vow to never harm another sapient being under any circumstances unless it is hellbent on ending your life. \
Remember: hostile creatures and such are fair game for attacking, but <span class='danger'>under no circumstances are you to attack anything capable of thought and/or speech</span> unless it has made it its life's calling to chase you to the ends of the earth. \
You feel a natural instict to lead, and as such, you should strive to lead your comrades to safety, and hopefully home. You also feel a burning determination to uphold your vow, as well as your fellow comrade's."
outfit = /datum/outfit/lavaknight/captain
id_job = "Knight Captain"
/datum/outfit/lavaknight/captain
name ="Cydonian Knight Captain"
l_pocket = /obj/item/twohanded/dualsaber/hypereutactic
id = /obj/item/card/id/knight/captain
@@ -264,8 +264,9 @@
var/mob/living/carbon/human/H = new(drop_location())
H.equipOutfit(/datum/outfit/butler)
var/datum/mind/servant_mind = new /datum/mind()
var/datum/objective/O = new("Serve [user.real_name].")
servant_mind.objectives += O
var/datum/antagonist/magic_servant/A = new
servant_mind.add_antag_datum(A)
A.setup_master(user)
servant_mind.transfer_to(H)
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [user.real_name] Servant?", ROLE_WIZARD, null, ROLE_WIZARD, 50, H)
+20 -20
View File
@@ -1,46 +1,46 @@
/datum/bounty/item/assistant/strange_object
name = "Strange Object"
description = "Nanotrasen has taken an interest in strange objects. Find one in maint, and ship it off to CentCom right away."
reward = 1200
reward = 600
wanted_types = list(/obj/item/relic)
/datum/bounty/item/assistant/scooter
name = "Scooter"
description = "Nanotrasen has determined walking to be wasteful. Ship a scooter to CentCom to speed operations up."
reward = 1080 // the mat hoffman
reward = 850 // the mat hoffman
wanted_types = list(/obj/vehicle/ridden/scooter)
include_subtypes = FALSE
/datum/bounty/item/assistant/skateboard
name = "Skateboard"
description = "Nanotrasen has determined walking to be wasteful. Ship a skateboard to CentCom to speed operations up."
reward = 900 // the tony hawk
reward = 700 // the tony hawk
wanted_types = list(/obj/vehicle/ridden/scooter/skateboard)
/datum/bounty/item/assistant/stunprod
name = "Stunprod"
description = "CentCom demands a stunprod to use against dissidents. Craft one, then ship it."
reward = 1300
reward = 800
wanted_types = list(/obj/item/melee/baton/cattleprod)
/datum/bounty/item/assistant/soap
name = "Soap"
description = "Soap has gone missing from CentCom's bathrooms and nobody knows who took it. Replace it and be the hero CentCom needs."
reward = 2000
reward = 1000
required_count = 3
wanted_types = list(/obj/item/soap)
/datum/bounty/item/assistant/spear
name = "Spears"
description = "CentCom's security forces are going through budget cuts. You will be paid if you ship a set of spears."
reward = 2000
reward = 1000
required_count = 5
wanted_types = list(/obj/item/twohanded/spear)
/datum/bounty/item/assistant/toolbox
name = "Toolboxes"
description = "There's an absence of robustness at Central Command. Hurry up and ship some toolboxes as a solution."
reward = 2000
reward = 1000
required_count = 6
wanted_types = list(/obj/item/storage/toolbox)
@@ -53,81 +53,81 @@
/datum/bounty/item/assistant/clown_box
name = "Clown Box"
description = "The universe needs laughter. Stamp cardboard with a clown stamp and ship it out."
reward = 1500
reward = 750
wanted_types = list(/obj/item/storage/box/clown)
/datum/bounty/item/assistant/cheesiehonkers
name = "Cheesie Honkers"
description = "Apparently the company that makes Cheesie Honkers is going out of business soon. CentCom wants to stock up before it happens!"
reward = 1200
reward = 1000
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/cheesiehonkers)
/datum/bounty/item/assistant/baseball_bat
name = "Baseball Bat"
description = "Baseball fever is going on at CentCom! Be a dear and ship them some baseball bats, so that management can live out their childhood dream."
reward = 2000
reward = 1000
required_count = 5
wanted_types = list(/obj/item/melee/baseball_bat)
/datum/bounty/item/assistant/extendohand
name = "Extendo-Hand"
description = "Commander Betsy is getting old, and can't bend over to get the telescreen remote anymore. Management has requested an extendo-hand to help her out."
reward = 2500
reward = 1250
wanted_types = list(/obj/item/extendohand)
/datum/bounty/item/assistant/donut
name = "Donuts"
description = "CentCom's security forces are facing heavy losses against the Syndicate. Ship donuts to raise morale."
reward = 3000
reward = 2000
required_count = 10
wanted_types = list(/obj/item/reagent_containers/food/snacks/donut)
/datum/bounty/item/assistant/donkpocket
name = "Donk-Pockets"
description = "Consumer safety recall: Warning. Donk-Pockets manufactured in the past year contain hazardous lizard biomatter. Return units to CentCom immediately."
reward = 3000
reward = 1000
required_count = 10
wanted_types = list(/obj/item/reagent_containers/food/snacks/donkpocket)
/datum/bounty/item/assistant/briefcase
name = "Briefcase"
description = "Central Command will be holding a business convention this year. Ship a few briefcases in support."
reward = 2500
reward = 1500
required_count = 5
wanted_types = list(/obj/item/storage/briefcase, /obj/item/storage/secure/briefcase)
/datum/bounty/item/assistant/sunglasses
name = "Sunglasses"
description = "A famous blues duo is passing through the sector, but they've lost their shades and they can't perform. Ship new sunglasses to CentCom to rectify this."
reward = 3000
reward = 1000
required_count = 2
wanted_types = list(/obj/item/clothing/glasses/sunglasses)
/datum/bounty/item/assistant/monkey_hide
name = "Monkey Hide"
description = "One of the scientists at CentCom is interested in testing products on monkey skin. Your mission is to acquire monkey's hide and ship it."
reward = 1500
reward = 500
wanted_types = list(/obj/item/stack/sheet/animalhide/monkey)
/datum/bounty/item/assistant/shard
name = "Shards"
description = "A killer clown has been stalking CentCom, and staff have been unable to catch her because she's not wearing shoes. Please ship some shards so that a booby trap can be constructed."
reward = 1500
reward = 500
required_count = 15
wanted_types = list(/obj/item/shard)
/datum/bounty/item/assistant/comfy_chair
name = "Comfy Chairs"
description = "Commander Pat is unhappy with his chair. He claims it hurts his back. Ship some alternatives out to humor him."
reward = 1500
reward = 900
required_count = 5
wanted_types = list(/obj/structure/chair/comfy)
/datum/bounty/item/assistant/geranium
name = "Geraniums"
description = "Commander Zot has the hots for Commander Zena. Send a shipment of geraniums - her favorite flower - and he'll happily reward you."
reward = 4000
reward = 1000
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/poppy/geranium)
@@ -142,7 +142,7 @@
/datum/bounty/item/assistant/shadyjims
name = "Shady Jim's"
description = "There's an irate officer at CentCom demanding that he receive a box of Shady Jim's cigarettes. Please ship one. He's starting to make threats."
reward = 500
reward = 750
wanted_types = list(/obj/item/storage/fancy/cigarettes/cigpack_shadyjims)
/datum/bounty/item/assistant/potted_plants
+2 -2
View File
@@ -1,5 +1,5 @@
/datum/bounty/item/botany
reward = 5000
reward = 1200
var/datum/bounty/item/botany/multiplier = 0 //adds bonus reward money; increased for higher tier or rare mutations
var/datum/bounty/item/botany/bonus_desc //for adding extra flavor text to bounty descriptions
var/datum/bounty/item/botany/foodtype = "meal" //same here
@@ -64,7 +64,7 @@
multiplier = 4 //hush money
bonus_desc = "Do not mention this shipment to security."
foodtype = "\"meal\""
/datum/bounty/item/botany/cannabis_white
name = "Lifeweed Leaves"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/cannabis/white)
+17 -17
View File
@@ -1,34 +1,34 @@
/datum/bounty/item/chef/birthday_cake
name = "Birthday Cake"
description = "Nanotrasen's birthday is coming up! Ship them a birthday cake to celebrate!"
reward = 4000
reward = 1000
wanted_types = list(/obj/item/reagent_containers/food/snacks/store/cake/birthday, /obj/item/reagent_containers/food/snacks/cakeslice/birthday)
/datum/bounty/item/chef/soup
name = "Soup"
description = "To quell the homeless uprising, Nanotrasen will be serving soup to all underpaid workers. Ship any type of soup."
reward = 3000
reward = 700
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/soup)
/datum/bounty/item/chef/popcorn
name = "Popcorn Bags"
description = "Upper management wants to host a movie night. Ship bags of popcorn for the occasion."
reward = 3000
reward = 800
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/popcorn)
/datum/bounty/item/chef/onionrings
name = "Onion Rings"
description = "Nanotrasen is remembering Saturn day. Ship onion rings to show the station's support."
reward = 3000
reward = 800
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/onionrings)
/datum/bounty/item/chef/icecreamsandwich
name = "Ice Cream Sandwiches"
description = "Upper management has been screaming non-stop for ice cream. Please send some."
reward = 4000
reward = 800
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/icecreamsandwich)
@@ -36,7 +36,7 @@
name = "Bread"
description = "Problems with central planning have led to bread prices skyrocketing. Ship some bread to ease tensions."
reward = 1000
wanted_types = list(/obj/item/reagent_containers/food/snacks/store/bread, /obj/item/reagent_containers/food/snacks/breadslice, /obj/item/reagent_containers/food/snacks/bun, /obj/item/reagent_containers/food/snacks/pizzabread, /obj/item/reagent_containers/food/snacks/rawpastrybase)
wanted_types = list(/obj/item/reagent_containers/food/snacks/store/bread, /obj/item/reagent_containers/food/snacks/breadslice, /obj/item/reagent_containers/food/snacks/bun, /obj/item/reagent_containers/food/snacks/pizzabread, /obj/item/reagent_containers/food/snacks/rawpastrybase)
/datum/bounty/item/chef/pie
name = "Pie"
@@ -47,21 +47,21 @@
/datum/bounty/item/chef/salad
name = "Salad or Rice Bowls"
description = "CentCom management is going on a health binge. Your order is to ship salad or rice bowls."
reward = 3000
reward = 1200
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/salad)
/datum/bounty/item/chef/carrotfries
name = "Carrot Fries"
description = "Night sight can mean life or death! A shipment of carrot fries is the order."
reward = 3500
reward = 1300
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/carrotfries)
/datum/bounty/item/chef/superbite
name = "Super Bite Burger"
description = "Commander Tubbs thinks he can set a competitive eating world record. All he needs is a super bite burger shipped to him."
reward = 12000
reward = 1800
wanted_types = list(/obj/item/reagent_containers/food/snacks/burger/superbite)
/datum/bounty/item/chef/poppypretzel
@@ -73,19 +73,19 @@
/datum/bounty/item/chef/cubancarp
name = "Cuban Carp"
description = "To celebrate the birth of Castro XXVII, ship one cuban carp to CentCom."
reward = 8000
reward = 3000
wanted_types = list(/obj/item/reagent_containers/food/snacks/cubancarp)
/datum/bounty/item/chef/hotdog
name = "Hot Dog"
description = "Nanotrasen is conducting taste tests to determine the best hot dog recipe. Ship your station's version to participate."
reward = 8000
reward = 4000
wanted_types = list(/obj/item/reagent_containers/food/snacks/hotdog)
/datum/bounty/item/chef/eggplantparm
name = "Eggplant Parmigianas"
description = "A famous singer will be arriving at CentCom, and their contract demands that they only be served Eggplant Parmigiana. Ship some, please!"
reward = 3500
reward = 2500
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/eggplantparm)
@@ -99,33 +99,33 @@
/datum/bounty/item/chef/chawanmushi
name = "Chawanmushi"
description = "Nanotrasen wants to improve relations with its sister company, Japanotrasen. Ship Chawanmushi immediately."
reward = 8000
reward = 5000
wanted_types = list(/obj/item/reagent_containers/food/snacks/chawanmushi)
/datum/bounty/item/chef/kebab
name = "Kebabs"
description = "Remove all kebab from station you are best food. Ship to CentCom to remove from the premises."
reward = 3500
reward = 1500
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/kebab)
/datum/bounty/item/chef/soylentgreen
name = "Soylent Green"
description = "CentCom has heard wonderful things about the product 'Soylent Green', and would love to try some. If you endulge them, expect a pleasant bonus."
reward = 5000
reward = 4000
wanted_types = list(/obj/item/reagent_containers/food/snacks/soylentgreen)
/datum/bounty/item/chef/pancakes
name = "Pancakes"
description = "Here at Nanotrasen we consider employees to be family. And you know what families love? Pancakes. Ship a baker's dozen."
reward = 5000
reward = 4000
required_count = 13
wanted_types = list(/datum/crafting_recipe/food/pancakes)
/datum/bounty/item/chef/nuggies
name = "Chicken Nuggets"
description = "The vice president's son won't shut up about chicken nuggies. Would you mind shipping some?"
reward = 4000
reward = 2500
required_count = 6
wanted_types = list(/obj/item/reagent_containers/food/snacks/nugget)
+9 -9
View File
@@ -27,41 +27,41 @@
/datum/bounty/item/engineering/pacman
name = "P.A.C.M.A.N.-type portable generator"
description = "A neighboring station had a problem with their SMES, and now need something to power their communications console. Can you send them a P.AC.M.A.N.?"
reward = 3500 //2500 for the cargo one
reward = 1500 //2500 for the cargo one
wanted_types = list(/obj/machinery/power/port_gen/pacman)
/datum/bounty/item/engineering/canisters
name = "Gas Canisters"
description = "After a recent debacle in a nearby sector, 10 gas canisters are needed for containing an experimental aerosol before it kills all the local fauna."
reward = 5000
reward = 3000
required_count = 10 //easy to make
wanted_types = list(/obj/machinery/portable_atmospherics/canister)
/datum/bounty/item/engineering/microwave
name = "Microwaves"
description = "Due to a shortage of microwaves, our chefs are incapable of keeping up with our sheer volume of orders. We need at least three microwaves to keep up with our crew's dietary habits."
reward = 2000
reward = 1000
required_count = 3
wanted_types = list(/obj/machinery/microwave)
/datum/bounty/item/engineering/hydroponicstrays
name = "Hydroponics Tray"
description = "The garden has become a hot spot of late, they need a few more hydroponics tray to grow more flowers."
reward = 2500
reward = 1500
required_count = 5
wanted_types = list(/obj/machinery/hydroponics)
/datum/bounty/item/engineering/rcd
name = "Spare RCD"
description = "Construction and repairs to are shuttles are going slowly. As it turns out, we're a little short on RCDs, can you send us a few?"
reward = 2500
reward = 1500
required_count = 3
wanted_types = list(/obj/item/construction/rcd)
/datum/bounty/item/engineering/rpd
name = "Spare RPD"
description = "Our Atmospheric Technicians are still living in the past, relying on stationary pipe dispensers to produce the pipes necessary to accomplish their strenuous tasks. They could use an upgrade. Could you send us some Rapid Pipe Dispensers?"
reward = 3000
reward = 2500
required_count = 3
wanted_types = list(/obj/item/pipe_dispenser)
@@ -75,19 +75,19 @@
/datum/bounty/item/engineering/arcadetrail
name = "Orion Trail Arcade Games"
description = "The staff have nothing to do when off-work. Can you send us some Orion Trail games to play?"
reward = 3000
reward = 1500
required_count = 5
wanted_types = list(/obj/machinery/computer/arcade/orion_trail)
/datum/bounty/item/engineering/arcadebattle
name = "Battle Arcade Games"
description = "The staff have nothing to do when off-work. Can you send us some Battle Arcade games to play?"
reward = 3000
reward = 1500
required_count = 5
wanted_types = list(/obj/machinery/computer/arcade/battle)
/datum/bounty/item/engineering/energy_ball
name = "Contained Tesla Ball"
description = "Station 24 is being overrun by hordes of angry Mothpeople. They are requesting the ultimate bug zapper."
reward = 75000 //requires 14k credits of purchases, not to mention cooperation with engineering/heads of staff to set up inside the cramped shuttle
reward = 50000 //requires 14k credits of purchases, not to mention cooperation with engineering/heads of staff to set up inside the cramped shuttle
wanted_types = list(/obj/singularity/energy_ball)
+13 -13
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@@ -7,34 +7,34 @@
/datum/bounty/item/medical/lung
name = "Lungs"
description = "A recent explosion at Central Command has left multiple staff with punctured lungs. Ship spare lungs to be rewarded."
reward = 10000
reward = 3000
required_count = 3
wanted_types = list(/obj/item/organ/lungs)
/datum/bounty/item/medical/appendix
name = "Appendix"
description = "Chef Gibb of Central Command wants to prepare a meal using a very special delicacy: an appendix. If you ship one, he'll pay."
reward = 5000 //there are no synthetic appendixes
reward = 3500 //there are no synthetic appendixes
wanted_types = list(/obj/item/organ/appendix)
/datum/bounty/item/medical/ears
name = "Ears"
description = "Multiple staff at Station 12 have been left deaf due to unauthorized clowning. Ship them new ears."
reward = 10000
reward = 5000
required_count = 3
wanted_types = list(/obj/item/organ/ears)
/datum/bounty/item/medical/liver
name = "Livers"
description = "Multiple high-ranking CentCom diplomats have been hospitalized with liver failure after a recent meeting with Third Soviet Union ambassadors. Help us out, will you?"
reward = 10000
reward = 5500
required_count = 3
wanted_types = list(/obj/item/organ/liver)
/datum/bounty/item/medical/eye
name = "Organic Eyes"
description = "Station 5's Research Director Willem is requesting a few pairs of non-robotic eyes. Don't ask questions, just ship them."
reward = 10000
reward = 3000
required_count = 3
wanted_types = list(/obj/item/organ/eyes)
exclude_types = list(/obj/item/organ/eyes/robotic)
@@ -42,7 +42,7 @@
/datum/bounty/item/medical/tongue
name = "Tongues"
description = "A recent attack by Mime extremists has left staff at Station 23 speechless. Ship some spare tongues."
reward = 10000
reward = 4500
required_count = 3
wanted_types = list(/obj/item/organ/tongue)
@@ -79,7 +79,7 @@
required_count = 200
wanted_types = (L,/datum/reagent/blood)
if(istype(L,/datum/reagent/blood))
wanted_types += L
wanted_types += L
/datum/bounty/item/medical/bloodu //Dosnt work do to how blood is yet*
name = "U-Type Blood"
@@ -88,40 +88,40 @@
required_count = 200
wanted_types = (U,/datum/reagent/blood)
if(istype(U,/datum/reagent/blood))
wanted_types += U
wanted_types += U
*/
/datum/bounty/item/medical/surgery
name = "Surgery tool implants"
description = "Our medical interns keep dropping their Shambler's Juice while they're performing open heart surgery. One of them even had the audacity to say he only had two hands!"
reward = 10000
reward = 7000
required_count = 3
wanted_types = list(/obj/item/organ/cyberimp/arm/surgery)
/datum/bounty/item/medical/chemmaker
name = "Portable Chem Dispenser"
description = "After a new chemist mixed up some water and a banana, we lost our only chem dispenser. Please send us a replacement and you will be compensated."
reward = 7000
reward = 5000
wanted_types = list(/obj/machinery/chem_dispenser)
/datum/bounty/item/medical/advhealthscaner
name = "Advanced Health Analyzer"
description = "A ERT Medical unit needs the new 'advanced health analyzer', for a mission at a Station 4. Can you send some?."
reward = 4000
reward = 3000
required_count = 5
wanted_types = list(/obj/item/healthanalyzer/advanced)
/datum/bounty/item/medical/wallmounts
name = "Defibrillator wall mounts"
description = "New Space OSHA regulation state that are new cloning medical wing needs a few 'Easy to access defibrillartors'. Can you send a few before we get a lawsuit?"
reward = 5000
reward = 2000
required_count = 3
wanted_types = list(/obj/machinery/defibrillator_mount)
/datum/bounty/item/medical/defibrillator
name = "New defibillators"
description = "After years of storge are defibrillator units have become more liabilities then we want. Please send us some new ones to replace these old ones."
reward = 5000
reward = 2250
required_count = 5
wanted_types = list(/obj/item/defibrillator)
+9 -9
View File
@@ -8,58 +8,58 @@
/datum/bounty/item/mining/goliath_boat
name = "Goliath Hide Boat"
description = "Commander Menkov wants to participate in the annual Lavaland Regatta. He is asking your shipwrights to build the swiftest boat known to man."
reward = 10000
reward = 5500
wanted_types = list(/obj/vehicle/ridden/lavaboat)
/datum/bounty/item/mining/bone_oar
name = "Bone Oars"
description = "Commander Menkov requires oars to participate in the annual Lavaland Regatta. Ship a pair over."
reward = 4000
reward = 2000
required_count = 2
wanted_types = list(/obj/item/oar)
/datum/bounty/item/mining/bone_axe
name = "Bone Axe"
description = "Station 12 has had their fire axes stolen by marauding clowns. Ship them a bone axe as a replacement."
reward = 7500
reward = 3500
wanted_types = list(/obj/item/twohanded/fireaxe/boneaxe)
/datum/bounty/item/mining/bone_armor
name = "Bone Armor"
description = "Station 14 has volunteered their lizard crew for ballistic armor testing. Ship over some bone armor."
reward = 5000
reward = 2000
wanted_types = list(/obj/item/clothing/suit/armor/bone)
/datum/bounty/item/mining/skull_helmet
name = "Skull Helmet"
description = "Station 42's Head of Security has her birthday tomorrow! We want to suprise her with a fashionable skull helmet."
reward = 4000
reward = 2000
wanted_types = list(/obj/item/clothing/head/helmet/skull)
/datum/bounty/item/mining/bone_talisman
name = "Bone Talismans"
description = "Station 14's Research Director claims that pagan bone talismans protect their wearer. Ship them a few so they can start testing."
reward = 7500
reward = 3500
required_count = 3
wanted_types = list(/obj/item/clothing/accessory/talisman)
/datum/bounty/item/mining/bone_dagger
name = "Bone Daggers"
description = "Central Command's canteen is undergoing budget cuts. Ship over some bone daggers so our Chef can keep working."
reward = 5000
reward = 1000
required_count = 3
wanted_types = list(/obj/item/kitchen/knife/combat/bone)
/datum/bounty/item/mining/basalt
name = "Artificial Basalt Tiles"
description = "Central Command's Ash Walker exhibit needs to be expanded again, we just need some more basalt flooring."
reward = 5000
reward = 2200
required_count = 60
wanted_types = list(/obj/item/stack/tile/basalt)
/datum/bounty/item/mining/fruit
name = "Cactus Fruit"
description = "Central Command's Ash Walker habitat needs more fauna, send us some local fruit seeds!"
reward = 2000
reward = 1000
required_count = 1
wanted_types = list(/obj/item/seeds/lavaland/cactus)
+2 -2
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@@ -116,11 +116,11 @@ datum/bounty/reagent/complex_drink/New()
wanted_reagent = new reagent_type
name = wanted_reagent.name
description = "CentCom is offering a reward for talented mixologists. Ship a container of [name] to claim the prize."
reward += rand(0, 4) * 500
reward += rand(0, 4) * 300
/datum/bounty/reagent/chemical
name = "Chemical"
reward = 4000
reward = 2750
required_volume = 30
datum/bounty/reagent/chemical/New()
+18 -18
View File
@@ -1,116 +1,116 @@
/datum/bounty/item/science/boh
name = "Bag of Holding"
description = "Nanotrasen would make good use of high-capacity backpacks. If you have any, please ship them."
reward = 10000
reward = 5000
wanted_types = list(/obj/item/storage/backpack/holding)
/datum/bounty/item/science/tboh
name = "Trash Bag of Holding"
description = "Nanotrasen would make good use of high-capacity trash bags. If you have any, please ship them."
reward = 10000
reward = 3000
wanted_types = list(/obj/item/storage/backpack/holding)
/datum/bounty/item/science/bluespace_syringe
name = "Bluespace Syringe"
description = "Nanotrasen would make good use of high-capacity syringes. If you have any, please ship them."
reward = 10000
reward = 1500
wanted_types = list(/obj/item/reagent_containers/syringe/bluespace)
/datum/bounty/item/science/bluespace_body_bag
name = "Bluespace Body Bag"
description = "Nanotrasen would make good use of high-capacity body bags. If you have any, please ship them."
reward = 10000
reward = 5000
wanted_types = list(/obj/item/bodybag/bluespace)
/datum/bounty/item/science/nightvision_goggles
name = "Night Vision Goggles"
description = "An electrical storm has busted all the lights at CentCom. While management is waiting for replacements, perhaps some night vision goggles can be shipped?"
reward = 10000
reward = 1000
wanted_types = list(/obj/item/clothing/glasses/night, /obj/item/clothing/glasses/meson/night, /obj/item/clothing/glasses/hud/health/night, /obj/item/clothing/glasses/hud/security/night, /obj/item/clothing/glasses/hud/diagnostic/night)
/datum/bounty/item/science/experimental_welding_tool
name = "Experimental Welding Tool"
description = "A recent accident has left most of CentCom's welding tools exploded. Ship replacements to be rewarded."
reward = 10000
reward = 5000
required_count = 3
wanted_types = list(/obj/item/weldingtool/experimental)
/datum/bounty/item/science/cryostasis_beaker
name = "Cryostasis Beaker"
description = "Chemists at Central Command have discovered a new chemical that can only be held in cryostasis beakers. The only problem is they don't have any! Rectify this to receive payment."
reward = 10000
reward = 2000
wanted_types = list(/obj/item/reagent_containers/glass/beaker/noreact)
/datum/bounty/item/science/diamond_drill
name = "Diamond Mining Drill"
description = "Central Command is willing to pay three months salary in exchange for one diamond mining drill."
reward = 15000
reward = 5500
wanted_types = list(/obj/item/pickaxe/drill/diamonddrill, /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill)
/datum/bounty/item/science/floor_buffer
name = "Floor Buffer Upgrade"
description = "One of CentCom's janitors made a small fortune betting on carp races. Now they'd like to commission an upgrade to their floor buffer."
reward = 10000
reward = 3000
wanted_types = list(/obj/item/janiupgrade)
/datum/bounty/item/science/advanced_mop
name = "Advanced Mop"
description = "Excuse me. I'd like to request $17 for a push broom rebristling. Either that, or an advanced mop."
reward = 10000
reward = 3000
wanted_types = list(/obj/item/mop/advanced)
/datum/bounty/item/science/advanced_egun
name = "Advanced Energy Gun"
description = "With the price of rechargers on the rise, upper management is interested in purchasing guns that are self-powered. If you ship one, they'll pay."
reward = 10000
reward = 1800
wanted_types = list(/obj/item/gun/energy/e_gun/nuclear)
/datum/bounty/item/science/bscells
name = "Bluespace Power Cells"
description = "Someone in upper management keeps using the excuse that his tablet battery dies when he's in the middle of work. This will be the last time he doesn't have his presentation, I swear to -"
reward = 7000
reward = 3000
required_count = 10 //Easy to make
wanted_types = list(/obj/item/stock_parts/cell/bluespace)
/datum/bounty/item/science/t4manip
name = "Femto-Manipulators"
description = "One of our Chief Engineers has OCD. Can you send us some femto-manipulators so he stops complaining that his ID doesn't fit perfectly in the PDA slot?"
reward = 7000
reward = 2000
required_count = 20 //Easy to make
wanted_types = list(/obj/item/stock_parts/manipulator/femto)
/datum/bounty/item/science/t4bins
name = "Bluespace Matter Bins"
description = "The local Janitorial union has gone on strike. Can you send us some bluespace bins so we don't have to take out our own trash?"
reward = 7000
reward = 2000
required_count = 20 //Easy to make
wanted_types = list(/obj/item/stock_parts/matter_bin/bluespace)
/datum/bounty/item/science/t4capacitor
name = "Quadratic Capacitor"
description = "One of our linguists doesn't understand why they're called Quadratic capacitors. Can you give him a few so he leaves us alone about it?"
reward = 7000
reward = 2000
required_count = 20 //Easy to make
wanted_types = list(/obj/item/stock_parts/capacitor/quadratic)
/datum/bounty/item/science/t4triphasic
name = "Triphasic Scanning Module"
description = "One of our scientists got into the liberty caps and is demanding new scanning modules so he can talk to ghosts. At this point we just want him out of our office."
reward = 7000
reward = 2000
required_count = 20 //Easy to make
wanted_types = list(/obj/item/stock_parts/scanning_module/triphasic)
/datum/bounty/item/science/t4microlaser
name = "Quad-Ultra Micro-Laser"
description = "The cats on Vega 9 are breeding out of control. We need something to corral them into one area so we can saturation bomb it."
reward = 7000
reward = 2000
required_count = 20 //Easy to make
wanted_types = list(/obj/item/stock_parts/micro_laser/quadultra)
/datum/bounty/item/science/fakecrystals
name = "synthetic bluespace crystals"
description = "Don't, uh, tell anyone, but one of our BSA arrays might have had a little... accident. Send us some bluespace crystals so we can recalibrate it before anyone realizes. The whole set uses artificial bluespace crystals, so we need and not any other type of bluespace crystals..."
reward = 10000
reward = 8000
required_count = 5
wanted_types = list(/obj/item/stack/ore/bluespace_crystal/artificial)
exclude_types = list(/obj/item/stack/ore/bluespace_crystal,
+9 -9
View File
@@ -1,54 +1,54 @@
/datum/bounty/item/security/riotshotgun
name = "Riot Shotguns"
description = "Hooligans have boarded CentCom! Ship riot shotguns quick, or things are going to get dirty."
reward = 5000
reward = 2500
required_count = 2
wanted_types = list(/obj/item/gun/ballistic/shotgun/riot)
/datum/bounty/item/security/recharger
name = "Rechargers"
description = "Nanotrasen military academy is conducting marksmanship exercises. They request that rechargers be shipped."
reward = 2000
reward = 1700
required_count = 3
wanted_types = list(/obj/machinery/recharger)
/datum/bounty/item/security/practice
name = "Practice Laser Gun"
description = "Nanotrasen Military Academy is conducting routine marksmanship exercises. The clown hid all the practice lasers, and we're not using live weapons after last time."
reward = 3000
reward = 1500
required_count = 3
wanted_types = list(/obj/item/gun/energy/laser/practice)
/datum/bounty/item/security/flashshield
name = "Strobe Shield"
description = "One of our Emergency Response Agents thinks there's vampires in a local station. Send him something to help with his fear of the dark and protect him, too."
reward = 5000
reward = 3000
wanted_types = list(/obj/item/assembly/flash/shield)
/datum/bounty/item/security/sechuds
name = "Sec HUDs"
description = "Nanotrasen military academy has started to train officers how to use Sec HUDs to the fullest affect. Please send spare Sec HUDs so we can teach the men."
reward = 3000
reward = 1250
required_count = 5
wanted_types = list(/obj/item/clothing/glasses/hud/security)
/datum/bounty/item/security/techslugs
name = "Tech Slugs"
description = "Nanotrasen Military Academy is conducting an ammo loading and use lessons, on the new 'Tech Slugs'. Problem is we don't have any, please fix this..."
reward = 7500
reward = 3500
required_count = 15
wanted_types = list(/obj/item/ammo_casing/shotgun/techshell)
/datum/bounty/item/security/WT550
/datum/bounty/item/security/wt550
name = "Spare WT-550 clips"
description = "Nanotrasen Military Academy's ammunition is running low, please send in spare ammo for practice."
reward = 7500
reward = 1500
required_count = 5
wanted_types = list(/obj/item/ammo_box/magazine/wt550m9)
/datum/bounty/item/security/pins
name = "Test range firing pins"
description = "Nanotrasen Military Academy just got a new set of guns, sadly they didn't come with any pins. Can you send us some Test range locked firing pins?"
reward = 5000
reward = 2750
required_count = 3
wanted_types = list(/obj/item/firing_pin/test_range)
+2 -2
View File
@@ -1,10 +1,10 @@
/datum/bounty/item/slime
reward = 3000
reward = 1950
/datum/bounty/item/slime/New()
..()
description = "Nanotrasen's science lead is hunting for the rare and exotic [name]. A bounty has been offered for finding it."
reward += rand(0, 4) * 500
reward += rand(0, 4) * 250
/datum/bounty/item/slime/green
name = "Green Slime Extract"
+5 -5
View File
@@ -1,14 +1,14 @@
/datum/bounty/item/alien_organs
name = "Alien Organs"
description = "Nanotrasen is interested in studying Xenomorph biology. Ship a set of organs to be thoroughly compensated."
reward = 25000
reward = 13500
required_count = 3
wanted_types = list(/obj/item/organ/brain/alien, /obj/item/organ/alien, /obj/item/organ/body_egg/alien_embryo)
/datum/bounty/item/syndicate_documents
name = "Syndicate Documents"
description = "Intel regarding the syndicate is highly prized at CentCom. If you find syndicate documents, ship them. You could save lives."
reward = 15000
reward = 10000
wanted_types = list(/obj/item/documents/syndicate, /obj/item/documents/photocopy)
/datum/bounty/item/syndicate_documents/applies_to(obj/O)
@@ -22,15 +22,15 @@
/datum/bounty/item/adamantine
name = "Adamantine"
description = "Nanotrasen's anomalous materials division is in desparate need for Adamantine. Send them a large shipment and we'll make it worth your while."
reward = 35000
reward = 15000
required_count = 10
wanted_types = list(/obj/item/stack/sheet/mineral/adamantine)
/datum/bounty/more_bounties
name = "More Bounties"
description = "Complete enough bounties and CentCom will issue new ones!"
reward = 3 // number of bounties
var/required_bounties = 5
reward = 8 // number of bounties
var/required_bounties = 3
/datum/bounty/more_bounties/can_claim()
return ..() && completed_bounty_count() >= required_bounties
+2 -2
View File
@@ -1,5 +1,5 @@
/datum/bounty/virus
reward = 5000
reward = 3000
var/shipped = FALSE
var/stat_value = 0
var/stat_name = ""
@@ -11,7 +11,7 @@
stat_value *= -1
name = "Virus ([stat_name] of [stat_value])"
description = "Nanotrasen is interested in a virus with a [stat_name] stat of exactly [stat_value]. Central Command will pay handsomely for such a virus."
reward += rand(0, 4) * 500
reward += rand(0, 4) * 400
/datum/bounty/virus/completion_string()
return shipped ? "Shipped" : "Not Shipped"
+6 -6
View File
@@ -1,6 +1,6 @@
/* How it works:
The shuttle arrives at CentCom dock and calls sell(), which recursively loops through all the shuttle contents that are unanchored.
Each object in the loop is checked for applies_to() of various export datums, except the invalid ones.
*/
@@ -31,7 +31,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
setupExports()
var/list/contents = AM.GetAllContents()
var/datum/export_report/report = external_report
if(!report) //If we don't have any longer transaction going on
report = new
@@ -58,7 +58,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
var/unit_name = "" // Unit name. Only used in "Received [total_amount] [name]s [message]." message
var/message = ""
var/cost = 100 // Cost of item, in cargo credits. Must not alow for infinite price dupes, see above.
var/k_elasticity = 1/30 //coefficient used in marginal price calculation that roughly corresponds to the inverse of price elasticity, or "quantity elasticity"
var/k_elasticity = 1/20 //coefficient used in marginal price calculation that roughly corresponds to the inverse of price elasticity, or "quantity elasticity" - CIT EDIT 30 - > 20
var/list/export_types = list() // Type of the exported object. If none, the export datum is considered base type.
var/include_subtypes = TRUE // Set to FALSE to make the datum apply only to a strict type.
var/list/exclude_types = list() // Types excluded from export
@@ -125,9 +125,9 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
if(amount <=0 || the_cost <=0)
return FALSE
report.total_value[src] += the_cost
if(istype(O, /datum/export/material))
report.total_amount[src] += amount*MINERAL_MATERIAL_AMOUNT
else
@@ -148,7 +148,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
var/total_value = ex.total_value[src]
var/total_amount = ex.total_amount[src]
var/msg = "[total_value] credits: Received [total_amount] "
if(total_value > 0)
msg = "+" + msg
+751 -34
View File
@@ -1,83 +1,800 @@
/datum/export/gear
include_subtypes = FALSE
//blanket
/datum/export/gear/hat
cost = 3
unit_name = "clothing"
export_types = list(/obj/item/clothing)
include_subtypes = TRUE
//Hats
//Blanket
/datum/export/gear/hat
cost = 5
unit_name = "hat"
export_types = list(/obj/item/clothing/head)
include_subtypes = TRUE
/datum/export/gear/sec_helmet
cost = 100
cost = 70
unit_name = "helmet"
export_types = list(/obj/item/clothing/head/helmet/sec)
/datum/export/gear/sec_armor
cost = 100
unit_name = "armor vest"
export_types = list(/obj/item/clothing/suit/armor/vest)
/datum/export/gear/sec_soft
cost = 50
unit_name = "soft sec cap"
export_types = list(/obj/item/clothing/head/soft/sec)
/datum/export/gear/riot_shield
cost = 100
unit_name = "riot shield"
export_types = list(/obj/item/shield/riot)
/datum/export/gear/sec_helmetalt
cost = 50
unit_name = "bullet proof helmet"
export_types = list(/obj/item/clothing/head/helmet/alt)
/datum/export/gear/sec_helmetold
cost = 10
unit_name = "old helmet"
export_types = list(/obj/item/clothing/head/helmet/old)
/datum/export/gear/sec_helmetblue
cost = 75
unit_name = "blue helmet"
export_types = list(/obj/item/clothing/head/helmet/blueshirt)
/datum/export/gear/sec_helmetriot
cost = 100
unit_name = "riot helmet"
export_types = list(/obj/item/clothing/head/helmet/riot)
/datum/export/gear/sec_helmet_light
cost = 20
unit_name = "justice helmet"
export_types = list(/obj/item/clothing/head/helmet/justice/escape)
include_subtypes = TRUE
/datum/export/gear/syndicate_helmetswat
cost = 250
unit_name = "syndicate helmet"
export_types = list(/obj/item/clothing/head/helmet/swat)
/datum/export/gear/sec_helmetswat
cost = 150
unit_name = "swat helmet"
export_types = list(/obj/item/clothing/head/helmet/swat/nanotrasen)
/datum/export/gear/thunder_helmet
cost = 120
unit_name = "thunder dome helmet"
export_types = list(/obj/item/clothing/head/helmet/thunderdome)
/datum/export/gear/roman_real
cost = 30
unit_name = "roman helmet"
export_types = list(/obj/item/clothing/head/helmet/roman)
/datum/export/gear/roman_realalt
cost = 60
unit_name = "legionnaire helmet"
export_types = list(/obj/item/clothing/head/helmet/roman/legionnaire)
/datum/export/gear/roman_fake
cost = 10
unit_name = "toy roman helmet"
export_types = list(/obj/item/clothing/head/helmet/roman/fake)
/datum/export/gear/roman_fakealt
cost = 20
unit_name = "toy legionnaire helmet"
export_types = list(/obj/item/clothing/head/helmet/roman/legionnaire/fake)
/datum/export/gear/ash_walker_helm
cost = 70
unit_name = "gladiator helmet"
export_types = list(/obj/item/clothing/head/helmet/gladiator)
/datum/export/gear/lasertag
cost = 30 //Has armor
unit_name = "lasertag helmet"
export_types = list(/obj/item/clothing/head/helmet/redtaghelm)
/datum/export/gear/lasertag/blue
export_types = list(/obj/item/clothing/head/helmet/bluetaghelm)
/datum/export/gear/knight_helmet
cost = 200
k_elasticity = 1/5 //Rare, dont flood it
unit_name = "knight helmet"
export_types = list(/obj/item/clothing/head/helmet/knight, /obj/item/clothing/head/helmet/knight/blue, /obj/item/clothing/head/helmet/knight/yellow, /obj/item/clothing/head/helmet/knight/red)
/datum/export/gear/skull_hat
cost = 70
k_elasticity = 1/15 //Its just a skull
unit_name = "skull"
export_types = list(/obj/item/clothing/head/helmet/skull)
/datum/export/gear/durathread_helm
cost = 100
k_elasticity = 1/15
unit_name = "durathread hat"
export_types = list(/obj/item/clothing/head/helmet/durathread, /obj/item/clothing/head/beret/durathread, /obj/item/clothing/head/beanie/durathread)
/datum/export/gear/hard_hats
cost = 50
unit_name = "hard hat"
export_types = list(/obj/item/clothing/head/hardhat, /obj/item/clothing/head/hardhat/orange, /obj/item/clothing/head/hardhat/white, /obj/item/clothing/head/hardhat/dblue)
/datum/export/gear/atmos_helm
cost = 200 //Armored, fire proof, light, and presser proof
unit_name = "atmos hard hat"
export_types = list(/obj/item/clothing/head/hardhat/atmos)
/datum/export/gear/crowns
cost = 350 //Armored, gold 300cr of gold to make so give them 50 more for working
k_elasticity = 1/5 //Anti-floods
unit_name = "crown"
export_types = list(/obj/item/clothing/head/crown, /obj/item/clothing/head/crown/fancy)
/datum/export/gear/cchat
cost = 40
unit_name = "centcom hat"
export_types = list(/obj/item/clothing/head/centhat)
/datum/export/gear/caphat
cost = 150
unit_name = "command hat"
export_types = list(/obj/item/clothing/head/caphat, /obj/item/clothing/head/caphat/parade, /obj/item/clothing/head/caphat/beret)
/datum/export/gear/hophat
cost = 130
unit_name = "hop hat"
export_types = list(/obj/item/clothing/head/hopcap, /obj/item/clothing/head/hopcap/beret)
/datum/export/gear/dechat
cost = 75
k_elasticity = 1/8 //Anti-floods
unit_name = "fedora"
export_types = list(/obj/item/clothing/head/fedora/det_hat, /obj/item/clothing/head/fedora/curator, /obj/item/clothing/head/fedora)
/datum/export/gear/hoshat
cost = 140
unit_name = "hos hat"
export_types = list(/obj/item/clothing/head/HoS, /obj/item/clothing/head/HoS/beret, /obj/item/clothing/head/beret/sec/navyhos)
/datum/export/gear/syndahoshat
cost = 300
unit_name = "syndicate command hat"
export_types = list(/obj/item/clothing/head/HoS/syndicate, /obj/item/clothing/head/HoS/beret/syndicate)
/datum/export/gear/wardenhat
cost = 90
unit_name = "warden hat"
export_types = list(/obj/item/clothing/head/warden, /obj/item/clothing/head/warden/drill, /obj/item/clothing/head/beret/sec/navywarden)
/datum/export/gear/sechats
cost = 60
unit_name = "sec beret"
export_types = list(/obj/item/clothing/head/beret/sec, /obj/item/clothing/head/beret/sec/navyofficer)
/datum/export/gear/berets
cost = 30
unit_name = "beret"
export_types = list(/obj/item/clothing/head/beret/qm, /obj/item/clothing/head/beret/rd, /obj/item/clothing/head/beret/cmo, /obj/item/clothing/head/beret)
/datum/export/gear/berets
cost = 30
unit_name = "beret"
export_types = list(/obj/item/clothing/head/beret/qm, /obj/item/clothing/head/beret/rd, /obj/item/clothing/head/beret/cmo, /obj/item/clothing/head/beret)
/datum/export/gear/collectable
cost = 500
unit_name = "collectable hat"
k_elasticity = 1/10 //dont flood these
export_types = list(/obj/item/clothing/head/collectable)
include_subtypes = TRUE
/datum/export/gear/fancyhats
cost = 75
unit_name = "fancy hat"
k_elasticity = 1/10 //dont flood these
export_types = list(/obj/item/clothing/head/that, /obj/item/clothing/head/bowler, /obj/item/clothing/head/lizard, /obj/item/clothing/head/canada)
/datum/export/gear/welders
cost = 30
unit_name = "welder helm"
k_elasticity = 1/20 //dont flood these
export_types = list(/obj/item/clothing/head/welding)
/datum/export/gear/magichat //Magic as is Antags-Wiz/Cults
cost = 450
unit_name = "magic hat"
export_types = list(/obj/item/clothing/head/wizard, /obj/item/clothing/head/culthood, /obj/item/clothing/head/magus, /obj/item/clothing/head/helmet/clockwork)
exclude_types = list(/obj/item/clothing/head/wizard/fake, /obj/item/clothing/head/wizard/marisa/fake)
include_subtypes = TRUE
//Shoes
//Blanket
/datum/export/gear/shoes
cost = 1 //Really dont want to sell EVERY SHOE EVER - yet*
unit_name = "shoes"
export_types = list(/obj/item/clothing/shoes)
include_subtypes = TRUE
/datum/export/gear/clown_shoesmk
cost = 600
unit_name = "mk-honk prototype shoes"
export_types = list(/obj/item/clothing/shoes/clown_shoes/banana_shoes)
/datum/export/gear/magboots
cost = 50
unit_name = "magboots"
export_types = list(/obj/item/clothing/shoes/magboots, /obj/item/clothing/shoes/magboots/atmos)
/datum/export/gear/nosellboots
cost = -5000 //We DONT want scew antags
unit_name = "error shipment stolen"
export_types = list(/obj/item/clothing/shoes/magboots/advance, /obj/item/clothing/shoes/magboots/deathsquad)
/datum/export/gear/syndamagboots
cost = 250
unit_name = "blood redmagboots"
export_types = list(/obj/item/clothing/shoes/magboots/syndie)
/datum/export/gear/combatboots
cost = 30
unit_name = "combat boots"
export_types = list(/obj/item/clothing/shoes/combat)
/datum/export/gear/swatboots
cost = 45
unit_name = "swat boots"
export_types = list(/obj/item/clothing/shoes/combat/swat)
/datum/export/gear/galoshes
cost = 50
unit_name = "galoshes"
export_types = list(/obj/item/clothing/shoes/galoshes, /obj/item/clothing/shoes/galoshes/dry)
/datum/export/gear/clown
cost = 10
unit_name = "clown shoes"
export_types = list(/obj/item/clothing/shoes/clown_shoes, /obj/item/clothing/shoes/clown_shoes/jester)
/datum/export/gear/dressshoes
cost = 10
unit_name = "dress shoes"
export_types = list(/obj/item/clothing/shoes/laceup, /obj/item/clothing/shoes/singerb, /obj/item/clothing/shoes/singery)
/datum/export/gear/working
cost = 15
unit_name = "boots"
export_types = list(/obj/item/clothing/shoes/jackboots/fast, /obj/item/clothing/shoes/winterboots, /obj/item/clothing/shoes/jackboots, /obj/item/clothing/shoes/workboots, /obj/item/clothing/shoes/workboots/mining)
/datum/export/gear/hopboots
cost = 350 //costs 1000 credits for miners to get
unit_name = "jump boots"
export_types = list(/obj/item/clothing/shoes/bhop)
/datum/export/gear/magicboots //Magic as in Antag - Wiz/Cults
cost = 450
unit_name = "magic shoes"
export_types = list(/obj/item/clothing/shoes/sandal/marisa, /obj/item/clothing/shoes/sandal/magic, /obj/item/clothing/shoes/cult, /obj/item/clothing/shoes/clockwork, /obj/item/clothing/shoes/clown_shoes/taeclowndo, /obj/item/clothing/shoes/sandal/slippers)
include_subtypes = TRUE
//Headsets/Ears
//Blanket
/datum/export/gear/ears
cost = 2 //We dont want to sell every headset ever
unit_name = "ear gear"
export_types = list(/obj/item/clothing/ears, /obj/item/radio/headset)
include_subtypes = TRUE
//Gloves
//Blanket
/datum/export/gear/gloves
cost = 4 //Glove crafting can be done
unit_name = "gloves"
export_types = list(/obj/item/clothing/gloves)
include_subtypes = TRUE
/datum/export/gear/boxing
cost = 10 //Padding as well as a weapon
unit_name = "boxing gloves"
export_types = list(/obj/item/clothing/gloves/boxing)
include_subtypes = TRUE
/datum/export/gear/combatgloves
cost = 80
unit_name = "combat gloves"
export_types = list(/obj/item/clothing/gloves/combat, /obj/item/clothing/gloves/rapid, /obj/item/clothing/gloves/krav_maga)
include_subtypes = TRUE
/datum/export/gear/bonegloves
cost = 30
unit_name = "bone bracers"
export_types = list(/obj/item/clothing/gloves/bracer)
/datum/export/gear/yellowgloves
cost = 50
unit_name = "insulated gloves"
export_types = list(/obj/item/clothing/gloves/color/yellow, /obj/item/clothing/gloves/color/red/insulated)
/datum/export/gear/leathergloves
cost = 20
unit_name = "leather gloves"
export_types = list(/obj/item/clothing/gloves/botanic_leather)
/datum/export/gear/fancy
cost = 25
unit_name = "fancy gloves"
export_types = list(/obj/item/clothing/gloves/color/black, /obj/item/clothing/gloves/color/captain, /obj/item/clothing/gloves/color/white)
/datum/export/gear/magicgloves//Magic as in Antag - Wiz/Cults
cost = 400
unit_name = "magic gloves"
export_types = list(/obj/item/clothing/gloves/clockwork)
include_subtypes = TRUE
//Ties/neck
//Blanket
/datum/export/gear/neck
cost = 5 //Fancy!
unit_name = "neck based gear"
export_types = list(/obj/item/clothing/neck)
include_subtypes = TRUE
/datum/export/gear/collar
cost = 7
unit_name = "collar"
export_types = list(/obj/item/clothing/neck/petcollar)
include_subtypes = TRUE
/datum/export/gear/bling
cost = 15 //Needs a coin
unit_name = "gold plated necklace"
export_types = list(/obj/item/clothing/neck/necklace/dope)
//masks
//Blanket
/datum/export/gear/masks
cost = 3 //Mostly just fake stuff and clowngear
unit_name = "face gear"
export_types = list(/obj/item/clothing/mask)
include_subtypes = TRUE
/datum/export/gear/gasmask
cost = 4
unit_name = "gas mask"
export_types = list(/obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas/glass)
/datum/export/gear/minermask
cost = 10
unit_name = "armored mask"
export_types = list(/obj/item/clothing/mask/gas/welding, /obj/item/clothing/mask/gas/explorer, /obj/item/clothing/mask/gas/syndicate)
/datum/export/gear/sechailer
cost = 6
unit_name = "sec hailer"
export_types = list(/obj/item/clothing/mask/gas/sechailer)
include_subtypes = TRUE
/datum/export/gear/mask/breath
cost = 2
unit_name = "breath mask"
export_types = list(/obj/item/clothing/mask/breath)
/datum/export/gear/mask/gas
cost = 10
unit_name = "gas mask"
export_types = list(/obj/item/clothing/mask/gas)
include_subtypes = FALSE
//Hardsuits //If you steal/fine more they are worth selling
//Blanket
/datum/export/gear/hardsuit
cost = 250 //Its just metal/plastic after all
unit_name = "unknown hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit)
include_subtypes = TRUE
/datum/export/gear/space/helmet
cost = 75
/datum/export/gear/engi_hardsuit
cost = 500
unit_name = "engine hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/engine)
/datum/export/gear/atmos_hardsuit
cost = 600
unit_name = "atmos hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/engine/atmos)
/datum/export/gear/engi_hardsuit
cost = 1000
unit_name = "elite engine hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/engine/elite)
/datum/export/gear/mining_hardsuit
cost = 350 //common
unit_name = "mining hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/mining)
/datum/export/gear/sec_hardsuit
cost = 750
unit_name = "sec hardsuit"
export_types = list(/obj/item/clothing/head/helmet/space/hardsuit/mining, /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl)
/datum/export/gear/syndi_hardsuit
cost = 1250
unit_name = "syndi hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/syndi)
/datum/export/gear/syndi_hardsuit
cost = 2750
unit_name = "elite syndi hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/syndi/elite)
/datum/export/gear/medical_hardsuit
cost = 350 //Not all that good
unit_name = "meidcal hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/medical)
/datum/export/gear/rd_hardsuit
cost = 850 //rare
unit_name = "prototype hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/rd)
/datum/export/gear/sec_hardsuit
cost = 750
unit_name = "sec hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/security)
/datum/export/gear/command_hardsuit
cost = 1300
unit_name = "command hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/security/hos, /obj/item/clothing/suit/space/hardsuit/captain)
/datum/export/gear/magic_hardsuit
cost = 3000
unit_name = "magic hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/wizard, /obj/item/clothing/suit/space/hardsuit/shielded/wizard, /obj/item/clothing/suit/space/hardsuit/cult)
include_subtypes = TRUE
/datum/export/gear/shield_hardsuit
cost = 2000
unit_name = "shielded hardsuit"
export_types = list(/obj/item/clothing/suit/space/hardsuit/shielded)
include_subtypes = TRUE
/datum/export/gear/rigs
cost = 2750
unit_name = "RIG"
export_types = list(/obj/item/clothing/suit/space/hardsuit/ancient, /obj/item/clothing/suit/space/hardsuit/ancient/mason)
//Soft Suits
//Blanket
datum/export/gear/space/helmet
cost = 55
unit_name = "space helmet"
export_types = list(/obj/item/clothing/head/helmet/space, /obj/item/clothing/head/helmet/space/eva, /obj/item/clothing/head/helmet/space/nasavoid)
include_subtypes = FALSE
export_types = list(/obj/item/clothing/head/helmet/space)
include_subtypes = TRUE
/datum/export/gear/space/suit
cost = 150
cost = 60
unit_name = "space suit"
export_types = list(/obj/item/clothing/suit/space, /obj/item/clothing/suit/space/eva, /obj/item/clothing/suit/space/nasavoid)
include_subtypes = FALSE
export_types = list(/obj/item/clothing/suit/space)
include_subtypes = TRUE
datum/export/gear/space/helmet/plasma
cost = 100
unit_name = "plasmaman space helmet"
export_types = list(/obj/item/clothing/suit/space/eva/plasmaman)
/datum/export/gear/space/syndiehelmet
cost = 150
unit_name = "Syndicate space helmet"
/datum/export/gear/space/suit/plasma
cost = 100
unit_name = "plasmaman space suit"
export_types = list(/obj/item/clothing/suit/space/eva/plasmaman)
datum/export/gear/space/helmet/synda
cost = 150 //Flash proof
unit_name = "syndicate space helmet"
export_types = list(/obj/item/clothing/head/helmet/space/syndicate)
include_subtypes = TRUE
/datum/export/gear/space/syndiesuit
cost = 300
unit_name = "Syndicate space suit"
export_types = list(/obj/item/clothing/suit/space/syndicate)
/datum/export/gear/space/suit/synda
cost = 150
unit_name = "syndicate space suit"
export_types = list(/obj/item/clothing/head/helmet/space/syndicate)
include_subtypes = TRUE
//Glasses
//Blanket
datum/export/gear/glasses //glasses are not worth selling
cost = 3
unit_name = "glasses"
export_types = list(/obj/item/clothing/glasses)
include_subtypes = TRUE
/datum/export/gear/mesons
cost = 6
unit_name = "mesons"
export_types = list(/obj/item/clothing/glasses/meson, /obj/item/clothing/glasses/material/mining)
include_subtypes = TRUE
/datum/export/gear/scigoggles
cost = 8
unit_name = "chem giggles"
export_types = list(/obj/item/clothing/glasses/science)
include_subtypes = TRUE
/datum/export/gear/nvgoggles
cost = 20
unit_name = "night vison giggles"
export_types = list(/obj/item/clothing/glasses/night)
include_subtypes = TRUE
/datum/export/gear/sunglasses
cost = 12
unit_name = "sunglasses"
export_types = list(/obj/item/clothing/glasses/sunglasses)
include_subtypes = TRUE
/datum/export/gear/huds
cost = 10
unit_name = "huds"
export_types = list(/obj/item/clothing/glasses/hud)
include_subtypes = TRUE
/datum/export/gear/huds/glasses
cost = 22
export_types = list(/obj/item/clothing/glasses/hud/health/sunglasses, /obj/item/clothing/glasses/hud/security/sunglasses)
/datum/export/gear/weldinggoggles
cost = 20
unit_name = "welding goggles"
export_types = list(/obj/item/clothing/glasses/welding)
include_subtypes = TRUE
/datum/export/gear/thermals
cost = 30
unit_name = "heat seeing goggles"
export_types = list(/obj/item/clothing/glasses/thermal, /obj/item/clothing/glasses/hud/toggle/thermal)
include_subtypes = TRUE
/datum/export/gear/magic_glasses
cost = 140
unit_name = "magic goggles"
export_types = list(/obj/item/clothing/glasses/godeye, /obj/item/clothing/glasses/hud/health/night/cultblind, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor)
include_subtypes = TRUE
//////////
//UNDER///
//////////
/datum/export/gear/jumpsuit
cost = 3
unit_name = "jumpsuit"
k_elasticity = 1/100 //you can craft white jumpsuits, if someone does that 300 times, they deserve the 800 credits
export_types = list(/obj/item/clothing/under)
include_subtypes = TRUE
/datum/export/gear/fancy_jumpsuit
cost = 10
unit_name = "fancy clothing"
k_elasticity = 1/90 //These will be what sells
export_types = list(/obj/item/clothing/under/scratch, /obj/item/clothing/under/sl_suit, /obj/item/clothing/under/rank/vice, /obj/item/clothing/under/suit_jacket, \
/obj/item/clothing/under/burial, /obj/item/clothing/under/skirt/black, /obj/item/clothing/under/captainparade, /obj/item/clothing/under/hosparademale, \
/obj/item/clothing/under/hosparadefem, /obj/item/clothing/under/assistantformal, /obj/item/clothing/under/stripeddress, /obj/item/clothing/under/redeveninggown, \
/obj/item/clothing/under/plaid_skirt, /obj/item/clothing/under/geisha, /obj/item/clothing/under/trek, /obj/item/clothing/under/wedding, /obj/item/clothing/under/aviatoruniform,\
/obj/item/clothing/under/mega, /obj/item/clothing/under/cia, /obj/item/clothing/under/casualwear, /obj/item/clothing/under/rank)
include_subtypes = TRUE
/datum/export/gear/armored_jumpsuit
cost = 15
unit_name = "armored_jumpsuit"
k_elasticity = 1/90 //These will be what sells
export_types = list(/obj/item/clothing/under/durathread, /obj/item/clothing/under/rank/security, /obj/item/clothing/under/plasmaman, /obj/item/clothing/under/syndicate, \
/obj/item/clothing/under/rank/det, /obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/security/spacepol)
exclude_types = list(/obj/item/clothing/under/syndicate/tacticool, /obj/item/clothing/under/syndicate/tacticool/skirt)
include_subtypes = TRUE
/datum/export/gear/jumpsuit_addon
cost = 12 //Few and rare as well as quick drop off of vaule
unit_name = "jumpsuit add on"
k_elasticity = 1/10
export_types = list(/obj/item/clothing/accessory)
include_subtypes = TRUE
/datum/export/gear/robes_magic
cost = 120
unit_name = "magic robes"
export_types = list(/obj/item/clothing/suit/wizrobe, /obj/item/clothing/suit/cultrobes, /obj/item/clothing/suit/magusred, /obj/item/clothing/suit/hooded/cultrobes)
exclude_types = list(/obj/item/clothing/suit/wizrobe/fake)
include_subtypes = TRUE
//Amror
/datum/export/gear/armor
cost = 80
unit_name = "misc armor"
export_types = list(/obj/item/clothing/suit/armor)
include_subtypes = TRUE
/datum/export/gear/sec_armor
cost = 180
unit_name = "sec armor"
export_types = list(/obj/item/clothing/suit/armor/vest/leather, /obj/item/clothing/suit/armor/bulletproof, /obj/item/clothing/suit/armor/vest/det_suit)
include_subtypes = TRUE
/datum/export/gear/hosarmor
cost = 380
unit_name = "hos armor"
export_types = list(/obj/item/clothing/suit/armor/hos)
include_subtypes = TRUE
/datum/export/gear/wardenarmor
cost = 280
unit_name = "warden armor"
export_types = list(/obj/item/clothing/suit/armor/vest/warden)
include_subtypes = TRUE
/datum/export/gear/reflector
cost = 500
unit_name = "reflector armor"
export_types = list(/obj/item/clothing/suit/armor/laserproof)
include_subtypes = TRUE
/datum/export/gear/heavy_armor
cost = 600 //REALY hard to fine/make takes lots of slimes
unit_name = "heavy armor"
export_types = list(/obj/item/clothing/suit/armor/heavy)
include_subtypes = TRUE
/datum/export/gear/plate_armor
cost = 200
unit_name = "plate armor"
export_types = list(/obj/item/clothing/suit/armor/riot/knight)
include_subtypes = TRUE
/datum/export/gear/riot_armor
cost = 250
unit_name = "riot armor"
export_types = list(/obj/item/clothing/suit/armor/riot)
include_subtypes = TRUE
/datum/export/gear/bone_armor
cost = 50
unit_name = "bone armor"
export_types = list(/obj/item/clothing/suit/armor/bone)
include_subtypes = TRUE
/datum/export/gear/swat_armor
cost = 350
unit_name = "swat mki armor"
export_types = list(/obj/item/clothing/suit/space/swat)
include_subtypes = TRUE
/datum/export/gear/dragon_armor
cost = 750
unit_name = "drake bone armor"
export_types = list(/obj/item/clothing/suit/hooded/cloak/drake)
include_subtypes = TRUE
/datum/export/gear/commandamor
cost = 480
unit_name = "command armor"
export_types = list(/obj/item/clothing/suit/armor/vest/capcarapace, /obj/item/clothing/suit/armor/centcom)
include_subtypes = TRUE
/datum/export/gear/reactive_base
cost = 600
k_elasticity = 1/2 //Lets not go over board
unit_name = "hollow reactive armor"
export_types = list(/obj/item/reactive_armour_shell, /obj/item/clothing/suit/armor/reactive)
/datum/export/gear/reactive_active
cost = 1200
k_elasticity = 1/3 //Lets not go over board
unit_name = "working reactive armor"
export_types = list(/obj/item/clothing/suit/armor/reactive/repulse, /obj/item/clothing/suit/armor/reactive/tesla, /obj/item/clothing/suit/armor/reactive/teleport)
///////////////////////////
//Bomb/Rad/Bio Suits/Fire//
///////////////////////////
/datum/export/gear/radhelmet
cost = 50
cost = 20
unit_name = "radsuit hood"
export_types = list(/obj/item/clothing/head/radiation)
/datum/export/gear/radsuit
cost = 100
cost = 40
unit_name = "radsuit"
export_types = list(/obj/item/clothing/suit/radiation)
/datum/export/gear/firehelmet
cost = 10
unit_name = "firesuit helmet"
export_types = list(/obj/item/clothing/head/hardhat/red)
/datum/export/gear/fireatmos
cost = 120
unit_name = "atmos firesuit"
export_types = list(/obj/item/clothing/suit/fire/atmos)
/datum/export/gear/firesuit
cost = 20
unit_name = "firesuit"
export_types = list(/obj/item/clothing/suit/fire, /obj/item/clothing/suit/fire/firefighter, /obj/item/clothing/suit/fire/heavy)
/datum/export/gear/biohood
cost = 50
cost = 40
unit_name = "biosuit hood"
export_types = list(/obj/item/clothing/head/bio_hood)
include_subtypes = TRUE
/datum/export/gear/biosuit
cost = 100
cost = 60
unit_name = "biosuit"
export_types = list(/obj/item/clothing/suit/bio_suit)
include_subtypes = TRUE
/datum/export/gear/bombhelmet
cost = 50
cost = 40
unit_name = "bomb suit hood"
export_types = list(/obj/item/clothing/head/bomb_hood)
include_subtypes = TRUE
/datum/export/gear/bombsuit
cost = 100
cost = 60
unit_name = "bomb suit"
export_types = list(/obj/item/clothing/suit/bomb_suit)
include_subtypes = TRUE
////////////////////
//Cloaks and Coats//
////////////////////
/datum/export/gear/cloaks
cost = 30
unit_name = "cloak"
export_types = list(/obj/item/clothing/neck/cloak)
include_subtypes = TRUE
/datum/export/gear/cloaksmining
cost = 90
unit_name = "lava land cloak"
export_types = list(/obj/item/clothing/suit/hooded/cloak/goliath)
include_subtypes = TRUE
/datum/export/gear/labcoats
cost = 15
unit_name = "labcoats"
export_types = list(/obj/item/clothing/suit/toggle/labcoat)
include_subtypes = TRUE
/datum/export/gear/wintercoats
cost = 25
unit_name = "wintercoats"
export_types = list(/obj/item/clothing/suit/hooded/wintercoat)
include_subtypes = TRUE
//////////
//SUITS///
//////////
/datum/export/gear/suits
cost = 40
unit_name = "suit"
export_types = list(/obj/item/clothing/suit)
include_subtypes = TRUE
//////////////////////
//Chameleon Gear//////
//////////////////////
/datum/export/gear/chameleon //Selling a full kit is easy money for 2 tc
cost = 280
unit_name = "chameleon item"
export_types = list(/obj/item/clothing/head/chameleon, /obj/item/clothing/mask/chameleon, /obj/item/clothing/under/chameleon, /obj/item/clothing/suit/chameleon, /obj/item/clothing/glasses/chameleon,\
/obj/item/clothing/gloves/chameleon, /obj/item/clothing/head/chameleon, /obj/item/clothing/shoes/chameleon, /obj/item/storage/backpack/chameleon, \
/obj/item/storage/belt/chameleon, /obj/item/radio/headset/chameleon, /obj/item/pda/chameleon, /obj/item/stamp/chameleon, /obj/item/clothing/neck/cloak/chameleon)
include_subtypes = TRUE
+150 -32
View File
@@ -1,3 +1,6 @@
/datum/export/large
k_elasticity = 0
/datum/export/large/crate
cost = 500
k_elasticity = 0
@@ -21,13 +24,13 @@
export_types = list(/obj/structure/ore_box)
/datum/export/large/crate/wood
cost = 240
cost = 140
unit_name = "wooden crate"
export_types = list(/obj/structure/closet/crate/wooden)
exclude_types = list()
/datum/export/large/crate/coffin
cost = 250//50 wooden crates cost 2000 points, and you can make 10 coffins in seconds with those planks. Each coffin selling for 250 means you can make a net gain of 500 points for wasting your time making coffins.
cost = 150
unit_name = "coffin"
export_types = list(/obj/structure/closet/crate/coffin)
@@ -131,104 +134,219 @@
unit_name = "security barrier"
export_types = list(/obj/item/grenade/barrier, /obj/structure/barricade/security)
/datum/export/large/frame
cost = 20
unit_name = "structure frame"
export_types = list(/obj/structure/frame, /obj/structure/table_frame)
include_subtypes = TRUE
/datum/export/large/pacman
cost = 125
unit_name = "pacman"
export_types = list(/obj/machinery/power/port_gen/pacman)
/datum/export/large/pacman
cost = 150
unit_name = "super pacman"
export_types = list(/obj/machinery/power/port_gen/pacman/super)
/datum/export/large/pacman
cost = 175
unit_name = "mrs super pacman"
export_types = list(/obj/machinery/power/port_gen/pacman/mrs)
/datum/export/large/hydroponics
cost = 120
unit_name = "hydroponics tray"
export_types = list(/obj/machinery/hydroponics)
/datum/export/large/nice_chair
cost = 12
unit_name = "Padded Chair"
export_types = list(/obj/structure/chair/comfy)
/datum/export/large/gas_canister
cost = 10 //Base cost of canister. You get more for nice gases inside.
unit_name = "Gas Canister"
export_types = list(/obj/machinery/portable_atmospherics/canister)
/datum/export/large/gas_canister/get_cost(obj/O)
var/obj/machinery/portable_atmospherics/canister/C = O
var/worth = 10
var/gases = C.air_contents.gases
worth += gases[/datum/gas/bz]*4
worth += gases[/datum/gas/bz]*4
worth += gases[/datum/gas/stimulum]*25
worth += gases[/datum/gas/hypernoblium]*1000
worth += gases[/datum/gas/miasma]*15
worth += gases[/datum/gas/miasma]*4
worth += gases[/datum/gas/tritium]*7
worth += gases[/datum/gas/pluoxium]*6
worth += gases[/datum/gas/nitryl]*30
return worth
/datum/export/large/odysseus
//////////////
//Matstatues//
//////////////
/datum/export/large/nukestatue
cost = 175
unit_name = "Nuke statue"
export_types = list(/obj/structure/statue/uranium/nuke)
/datum/export/large/engstatue
cost = 175
unit_name = "Engine statue"
export_types = list(/obj/structure/statue/uranium/eng)
/datum/export/large/plasmastatue
cost = 720
unit_name = "Scientist statue"
export_types = list(/obj/structure/statue/plasma/scientist)
/datum/export/large/hosstatue
cost = 225
unit_name = "HoS statue"
export_types = list(/obj/structure/statue/gold/hos)
/datum/export/large/rdstatue
cost = 225
unit_name = "RD statue"
export_types = list(/obj/structure/statue/gold/rd)
/datum/export/large/hopstatue
cost = 225
unit_name = "HoP statue"
export_types = list(/obj/structure/statue/gold/hop)
/datum/export/large/cmostatue
cost = 225
unit_name = "CMO statue"
export_types = list(/obj/structure/statue/gold/cmo)
/datum/export/large/cestatue
cost = 225
unit_name = "CE statue"
export_types = list(/obj/structure/statue/gold/ce)
/datum/export/large/mdstatue
cost = 200
unit_name = "MD statue"
export_types = list(/obj/structure/statue/silver/md)
/datum/export/large/janitorstatue
cost = 200
unit_name = "Janitor statue"
export_types = list(/obj/structure/statue/silver/janitor)
/datum/export/large/secstatue
cost = 200
unit_name = "Sec statue"
export_types = list(/obj/structure/statue/silver/sec)
/datum/export/large/medborgstatue
cost = 200
unit_name = "Medborg statue"
export_types = list(/obj/structure/statue/silver/medborg)
/datum/export/large/secborgstatue
cost = 200
unit_name = "Secborg statue"
export_types = list(/obj/structure/statue/silver/secborg)
/datum/export/large/capstatue
cost = 1200
unit_name = "Captain statue"
export_types = list(/obj/structure/statue/diamond/captain)
/datum/export/large/aistatue
cost = 1200
unit_name = "AI statue"
export_types = list(/obj/structure/statue/diamond/ai1, /obj/structure/statue/diamond/ai2)
/datum/export/large/clownstatue
cost = 2750
unit_name = "Clown statue"
export_types = list(/obj/structure/statue/bananium/clown)
/datum/export/large/sandstatue
cost = 90 //Big cash
unit_name = "sandstone statue"
export_types = list(/obj/structure/statue/sandstone/assistant)
////////////
//MECHS/////
////////////
/datum/export/large/mech
include_subtypes = FALSE
/datum/export/large/mech/odysseus
cost = 5500
unit_name = "working odysseus"
export_types = list(/obj/mecha/medical/odysseus)
include_subtypes = FALSE
/datum/export/large/ripley
/datum/export/large/mech/ripley
cost = 6500
unit_name = "working ripley"
export_types = list(/obj/mecha/working/ripley)
include_subtypes = FALSE
/datum/export/large/firefighter
/datum/export/large/mech/firefighter
cost = 9000
unit_name = "working firefighter"
export_types = list(/obj/mecha/working/ripley/firefighter)
include_subtypes = FALSE
/datum/export/large/gygax
/datum/export/large/mech/gygax
cost = 19000
unit_name = "working gygax"
export_types = list(/obj/mecha/combat/gygax)
include_subtypes = FALSE
/datum/export/large/durand
/datum/export/large/mech/durand
cost = 10000
unit_name = "working durand"
export_types = list(/obj/mecha/combat/durand)
include_subtypes = FALSE
/datum/export/large/phazon
/datum/export/large/mech/phazon
cost = 25000 //Little over half do to needing a core
unit_name = "working phazon"
export_types = list(/obj/mecha/combat/phazon)
include_subtypes = FALSE
/datum/export/large/marauder
/datum/export/large/mech/marauder
cost = 15000 //Still a Combat class mech - CC tech as well! 150% "normal" boundy price.
unit_name = "working marauder"
export_types = list(/obj/mecha/combat/marauder)
include_subtypes = FALSE
/datum/export/large/deathripley
/datum/export/large/mech/deathripley
cost = 8500 //Still a "Combat class" mech - Illegal tech as well! 165% "normal" boundy price.
unit_name = "working illegally modified"
export_types = list(/obj/mecha/working/ripley/deathripley)
include_subtypes = FALSE
/datum/export/large/gygaxdark
/datum/export/large/mech/gygaxdark
cost = 28500 //Still a Combat class mech - Illegal tech as well! 150% "normal" boundy price.
unit_name = "working illegally modified gygax"
export_types = list(/obj/mecha/combat/gygax/dark)
include_subtypes = FALSE
/datum/export/large/oldripley
/datum/export/large/mech/oldripley
cost = 6250 //old mech - Scrap metal ! 50% "normal" boundy price.
unit_name = "working miner ripley"
export_types = list(/obj/mecha/working/ripley/mining)
include_subtypes = FALSE
/datum/export/large/honk
/datum/export/large/mech/honk
cost = 12000 //Still a "Combat class" mech - Comats bordem honk!
unit_name = "working honker"
export_types = list(/obj/mecha/combat/honker)
include_subtypes = FALSE
/datum/export/large/reticence
/datum/export/large/mech/reticence
cost = 12000 //Still a "Combat class" mech - Has cloking and lethal weaponds.
unit_name = "working reticence"
export_types = list(/obj/mecha/combat/reticence)
include_subtypes = FALSE
/datum/export/large/seraph
/datum/export/large/mech/seraph
cost = 25500 //Still a Combat class mech - CC tech as well! 150% "normal" boundy price.
unit_name = "working seraph"
export_types = list(/obj/mecha/combat/marauder/seraph)
include_subtypes = FALSE
/datum/export/large/mauler
/datum/export/large/mech/mauler
cost = 12000 //Still a Combat class mech - CC lethal weaponds.
unit_name = "working legally modified marauder"
export_types = list(/obj/mecha/combat/marauder/mauler)
include_subtypes = FALSE
+1 -1
View File
@@ -80,7 +80,7 @@
// Paper work done correctly
/datum/export/paperwork_correct
cost = 150
cost = 120 // finicky number 20 x 120 = 2400 per crate
k_elasticity = 0
unit_name = "correct paperwork"
export_types = list(/obj/item/folder/paperwork_correct)
+17 -11
View File
@@ -1,4 +1,5 @@
/datum/export/material
k_elasticity = 0
cost = 5 // Cost per MINERAL_MATERIAL_AMOUNT, which is 2000cm3 as of April 2016.
message = "cm3 of developer's tears. Please, report this on github"
var/material_id = null
@@ -27,51 +28,56 @@
return round(amount/MINERAL_MATERIAL_AMOUNT)
// Materials. Nothing but plasma is really worth selling. Better leave it all to RnD and sell some plasma instead.
// Materials. Selling raw can lead to a big payout but takes a lot of work for miners to get a lot. Best to craft art/rnd gear
/datum/export/material/bananium
cost = 1000
cost = 500
material_id = MAT_BANANIUM
message = "cm3 of bananium"
/datum/export/material/diamond
cost = 500
cost = 250
material_id = MAT_DIAMOND
message = "cm3 of diamonds"
/datum/export/material/plasma
cost = 200
cost = 100
k_elasticity = 0
material_id = MAT_PLASMA
message = "cm3 of plasma"
/datum/export/material/uranium
cost = 100
cost = 50
material_id = MAT_URANIUM
message = "cm3 of uranium"
/datum/export/material/gold
cost = 125
cost = 60
material_id = MAT_GOLD
message = "cm3 of gold"
/datum/export/material/silver
cost = 50
cost = 25
material_id = MAT_SILVER
message = "cm3 of silver"
/datum/export/material/titanium
cost = 125
cost = 60
material_id = MAT_TITANIUM
message = "cm3 of titanium"
/datum/export/material/plastitanium
cost = 325 // plasma + titanium costs
cost = 165 // plasma + titanium costs
material_id = MAT_TITANIUM // code can only check for one material_id; plastitanium is half plasma, half titanium
message = "cm3 of plastitanium"
/datum/export/material/metal
/datum/export/material/plastic
cost = 5
material_id = MAT_PLASTIC
message = "cm3 of plastic"
/datum/export/material/metal
cost = 3
message = "cm3 of metal"
material_id = MAT_METAL
export_types = list(
@@ -79,7 +85,7 @@
/obj/item/stack/rods, /obj/item/stack/ore, /obj/item/coin)
/datum/export/material/glass
cost = 5
cost = 3
message = "cm3 of glass"
material_id = MAT_GLASS
export_types = list(/obj/item/stack/sheet/glass, /obj/item/stack/ore,
@@ -0,0 +1,141 @@
// Orgains and Robotics exports. Hearts, new lims, implants, etc.
/datum/export/robotics
include_subtypes = FALSE
k_elasticity = 0 //ALWAYS worth selling upgrades
/datum/export/implant
include_subtypes = FALSE
k_elasticity = 0 //ALWAYS worth selling upgrades
/datum/export/orgains
include_subtypes = TRUE
k_elasticity = 0 //ALWAYS worth selling orgains
/datum/export/implant/autodoc
cost = 150
unit_name = "autsurgeon"
export_types = list(/obj/item/autosurgeon)
include_subtypes = TRUE
/datum/export/implant/implant
cost = 50
unit_name = "implant"
export_types = list(/obj/item/implant)
include_subtypes = TRUE
/datum/export/implant/cnsreboot
cost = 350
unit_name = "anti drop implant"
export_types = list(/obj/item/organ/cyberimp/brain/anti_drop)
/datum/export/implant/antistun
cost = 450
unit_name = "rebooter implant"
export_types = list(/obj/item/organ/cyberimp/brain/anti_stun)
/datum/export/implant/breathtube
cost = 150
unit_name = "breath implant"
export_types = list(/obj/item/organ/cyberimp/mouth/breathing_tube)
/datum/export/implant/hungerbgone
cost = 200
unit_name = "nutriment implant"
export_types = list(/obj/item/organ/cyberimp/chest/nutriment)
/datum/export/implant/hungerbgoneplus
cost = 300
unit_name = "upgraded nutriment implant"
export_types = list(/obj/item/organ/cyberimp/chest/nutriment/plus)
/datum/export/implant/reviver
cost = 350
unit_name = "reviver implant"
export_types = list(/obj/item/organ/cyberimp/chest/reviver)
/datum/export/implant/thrusters
cost = 150
unit_name = "thrusters set implant"
export_types = list(/obj/item/organ/cyberimp/chest/thrusters)
/datum/export/implant/thrusters
cost = 150
unit_name = "thrusters set implant"
export_types = list(/obj/item/organ/cyberimp/chest/thrusters)
/datum/export/implant/arm
cost = 200
unit_name = "arm set implant"
export_types = list(/obj/item/organ/cyberimp/arm/toolset, /obj/item/organ/cyberimp/arm/surgery)
include_subtypes = TRUE
/datum/export/implant/combatarm
cost = 800
unit_name = "combat arm set implant"
export_types = list(/obj/item/organ/cyberimp/arm/gun/laser, /obj/item/organ/cyberimp/arm/gun/taser, /obj/item/organ/cyberimp/arm/esword, /obj/item/organ/cyberimp/arm/medibeam, /obj/item/organ/cyberimp/arm/combat, /obj/item/organ/cyberimp/arm/flash, /obj/item/organ/cyberimp/arm/baton)
include_subtypes = TRUE
/datum/export/orgains/heart
cost = 250
unit_name = "heart"
export_types = list(/obj/item/organ/heart)
exclude_types = list(/obj/item/organ/heart/cursed, /obj/item/organ/heart/cybernetic)
/datum/export/orgains/tongue
cost = 75
unit_name = "tongue"
export_types = list(/obj/item/organ/tongue)
/datum/export/orgains/eyes
cost = 50 //So many things take your eyes out anyways
unit_name = "eyes"
export_types = list(/obj/item/organ/eyes)
exclude_types = list(/obj/item/organ/eyes/robotic)
/datum/export/orgains/stomach
cost = 50 //can be replaced
unit_name = "stomach"
export_types = list(/obj/item/organ/stomach)
/datum/export/orgains/lungs
cost = 150
unit_name = "lungs"
export_types = list(/obj/item/organ/lungs)
exclude_types = list(/obj/item/organ/lungs/cybernetic, /obj/item/organ/lungs/cybernetic/upgraded)
/datum/export/orgains/liver
cost = 175
unit_name = "liver"
export_types = list(/obj/item/organ/liver)
exclude_types = list(/obj/item/organ/liver/cybernetic, /obj/item/organ/liver/cybernetic/upgraded)
/datum/export/orgains/tail //Shhh
cost = 500
unit_name = "error shipment failer"
export_types = list(/obj/item/organ/tail)
/datum/export/orgains/vocal_cords
cost = 500
unit_name = "vocal cords"
export_types = list(/obj/item/organ/vocal_cords) //These are gotten via different races
/datum/export/robotics/lims
cost = 30
unit_name = "robotic lim replacement"
export_types = list(/obj/item/bodypart/l_arm/robot, /obj/item/bodypart/r_arm/robot, /obj/item/bodypart/l_leg/robot, /obj/item/bodypart/r_leg/robot, /obj/item/bodypart/chest/robot, /obj/item/bodypart/head/robot)
/datum/export/robotics/surpluse
cost = 40
unit_name = "robotic lim replacement"
export_types = list(/obj/item/bodypart/l_arm/robot/surplus, /obj/item/bodypart/r_arm/robot/surplus, /obj/item/bodypart/l_leg/robot/surplus, /obj/item/bodypart/r_leg/robot/surplus)
/datum/export/robotics/surplus_upgraded
cost = 50
unit_name = "upgraded robotic lim replacement"
export_types = list(/obj/item/bodypart/l_arm/robot/surplus_upgraded, /obj/item/bodypart/r_arm/robot/surplus_upgraded, /obj/item/bodypart/l_leg/robot/surplus_upgraded, /obj/item/bodypart/r_leg/robot/surplus_upgraded)
/datum/export/robotics/surgery_gear_basic
cost = 5
unit_name = "surgery tool"
export_types = list(/obj/item/retractor, /obj/item/hemostat, /obj/item/cautery, /obj/item/surgicaldrill, /obj/item/scalpel, /obj/item/circular_saw, /obj/item/surgical_drapes)
+83 -3
View File
@@ -6,16 +6,96 @@
export_types = list(/obj/item/solar_assembly)
/datum/export/solar/tracker_board
cost = 100
cost = 30
unit_name = "solar tracker board"
export_types = list(/obj/item/electronics/tracker)
/datum/export/solar/control_board
cost = 150
cost = 75
unit_name = "solar panel control board"
export_types = list(/obj/item/circuitboard/computer/solar_control)
/datum/export/swarmer
cost = 2000
cost = 500
unit_name = "deactivated alien deconstruction drone"
export_types = list(/obj/item/deactivated_swarmer)
//Board
/datum/export/board
cost = 5
unit_name = "circuit board"
export_types = list(/obj/item/circuitboard)
include_subtypes = TRUE
/datum/export/board/SMES
cost = 20
k_elasticity = 1/2 //Only a few
unit_name = "smes board"
export_types = list(/obj/item/circuitboard/machine/smes)
//Stock Parts
/datum/export/subspace
cost = 3
unit_name = "subspace part"
export_types = list(/obj/item/stock_parts/subspace)
include_subtypes = TRUE
/datum/export/t1
cost = 1
unit_name = "basic stock part"
export_types = list(/obj/item/stock_parts/capacitor, /obj/item/stock_parts/scanning_module, /obj/item/stock_parts/manipulator, /obj/item/stock_parts/micro_laser, /obj/item/stock_parts/matter_bin)
/datum/export/t2
cost = 2
unit_name = "upgraded stock part"
export_types = list(/obj/item/stock_parts/capacitor/adv, /obj/item/stock_parts/scanning_module/adv, /obj/item/stock_parts/manipulator/nano, /obj/item/stock_parts/micro_laser/high, /obj/item/stock_parts/matter_bin/adv)
/datum/export/t3
cost = 3
unit_name = "advanced stock part"
export_types = list(/obj/item/stock_parts/capacitor/super, /obj/item/stock_parts/scanning_module/phasic, /obj/item/stock_parts/manipulator/pico, /obj/item/stock_parts/micro_laser/ultra, /obj/item/stock_parts/matter_bin/super)
/datum/export/t4
cost = 4
unit_name = "blue space stock part"
export_types = list(/obj/item/stock_parts/capacitor/quadratic, /obj/item/stock_parts/scanning_module/triphasic, /obj/item/stock_parts/manipulator/femto, /obj/item/stock_parts/micro_laser/quadultra, /obj/item/stock_parts/matter_bin/bluespace)
//Cells
/datum/export/cell
cost = 5
unit_name = "power cell"
export_types = list(/obj/item/stock_parts/cell)
include_subtypes = TRUE
/datum/export/cell
cost = 10
unit_name = "upgraded power cell"
export_types = list(/obj/item/stock_parts/cell/upgraded, /obj/item/stock_parts/cell/upgraded/plus)
/datum/export/cellhigh
cost = 15
unit_name = "high power cell"
export_types = list(/obj/item/stock_parts/cell/high, /obj/item/stock_parts/cell/high/plus)
/datum/export/cellhyper
cost = 20
unit_name = "super-capacity power cell"
export_types = list(/obj/item/stock_parts/cell/super, /obj/item/stock_parts/cell/hyper)
/datum/export/cellbs
cost = 25
unit_name = "bluespace power cell"
export_types = list(/obj/item/stock_parts/cell/bluespace)
/datum/export/cellyellow
cost = 40
unit_name = "slime power cell"
export_types = list(/obj/item/stock_parts/cell/high/slime)
/datum/export/cellyellowhyper
cost = 120 //Takes a lot to make and is really good
unit_name = "hyper slime power cell"
export_types = list(/obj/item/stock_parts/cell/high/slime/hypercharged)
+54 -14
View File
@@ -1,5 +1,6 @@
/datum/export/stack
unit_name = "sheet"
k_elasticity = 0
/datum/export/stack/get_amount(obj/O)
var/obj/item/stack/S = O
@@ -9,47 +10,52 @@
// Hides
/datum/export/stack/leather
cost = 30
unit_name = "leather"
export_types = list(/obj/item/stack/sheet/leather)
/datum/export/stack/skin/monkey
cost = 50
cost = 30
unit_name = "monkey hide"
export_types = list(/obj/item/stack/sheet/animalhide/monkey)
/datum/export/stack/skin/human
cost = 100
cost = 70
export_category = EXPORT_CONTRABAND
unit_name = "piece"
message = "of human skin"
export_types = list(/obj/item/stack/sheet/animalhide/human)
/datum/export/stack/skin/goliath_hide
cost = 200
cost = 160
unit_name = "goliath hide"
export_types = list(/obj/item/stack/sheet/animalhide/goliath_hide)
/datum/export/stack/skin/cat
cost = 150
cost = 120
export_category = EXPORT_CONTRABAND
unit_name = "cat hide"
export_types = list(/obj/item/stack/sheet/animalhide/cat)
/datum/export/stack/skin/corgi
cost = 200
cost = 140
export_category = EXPORT_CONTRABAND
unit_name = "corgi hide"
export_types = list(/obj/item/stack/sheet/animalhide/corgi)
/datum/export/stack/skin/lizard
cost = 150
cost = 50
unit_name = "lizard hide"
export_types = list(/obj/item/stack/sheet/animalhide/lizard)
/datum/export/stack/skin/gondola
cost = 5000
cost = 1000
unit_name = "gondola hide"
export_types = list(/obj/item/stack/sheet/animalhide/gondola)
/datum/export/stack/skin/xeno
cost = 500
cost = 300
unit_name = "alien hide"
export_types = list(/obj/item/stack/sheet/animalhide/xeno)
@@ -57,23 +63,23 @@
// For base materials, see materials.dm
/datum/export/stack/plasteel
cost = 155 // 2000u of plasma + 2000u of metal.
cost = 105 // 2000u of plasma + 2000u of metal.
message = "of plasteel"
export_types = list(/obj/item/stack/sheet/plasteel)
// 1 glass + 0.5 metal, cost is rounded up.
/datum/export/stack/rglass
cost = 8
cost = 6
message = "of reinforced glass"
export_types = list(/obj/item/stack/sheet/rglass)
/datum/export/stack/bscrystal
cost = 300
cost = 150
message = "of bluespace crystals"
export_types = list(/obj/item/stack/sheet/bluespace_crystal)
/datum/export/stack/wood
cost = 30
cost = 15
unit_name = "wood plank"
export_types = list(/obj/item/stack/sheet/mineral/wood)
@@ -93,16 +99,50 @@
unit_name = "cable piece"
export_types = list(/obj/item/stack/cable_coil)
/datum/export/stack/cloth
cost = 10
unit_name = "sheets"
message = "of cloth"
export_types = list(/obj/item/stack/sheet/cloth)
/datum/export/stack/duracloth
cost = 40
unit_name = "sheets"
message = "of duracloth"
export_types = list(/obj/item/stack/sheet/durathread)
// Weird Stuff
/datum/export/stack/abductor
cost = 1000
cost = 400
message = "of alien alloy"
export_types = list(/obj/item/stack/sheet/mineral/abductor)
/datum/export/stack/adamantine
unit_name = "bar"
cost = 500
cost = 250
message = "of adamantine"
export_types = list(/obj/item/stack/sheet/mineral/adamantine)
/datum/export/stack/bone
cost = 20
message = "of bones"
export_types = list(/obj/item/stack/sheet/bone)
/datum/export/stack/bronze
unit_name = "tiles"
cost = 5
message = "of brozne"
export_types = list(/obj/item/stack/tile/bronze)
/datum/export/stack/brass
unit_name = "tiles"
cost = 50
message = "of brass"
export_types = list(/obj/item/stack/tile/brass)
/datum/export/stack/paper
unit_name = "sheets"
cost = 30
message = "of paperframes"
export_types = list(/obj/item/stack/sheet/paperframes)
+92 -10
View File
@@ -1,5 +1,5 @@
/datum/export/toolbox
cost = 4
cost = 6
unit_name = "toolbox"
export_types = list(/obj/item/storage/toolbox)
@@ -8,7 +8,80 @@
// electrical toolbox: 36cr
// robust: priceless
// Adv tools
/datum/export/gear/powerdrill
cost = 25
k_elasticity = 1/40 //Market can only take so much
unit_name = "power tool"
export_types = list(/obj/item/crowbar/power, /obj/item/screwdriver/power, \
/obj/item/weldingtool/experimental, /obj/item/wirecutters/power, /obj/item/wrench/power)
include_subtypes = TRUE
/datum/export/gear/advtool
cost = 175
k_elasticity = 0 //Only known to be made by 2 station, market is hungery for it
unit_name = "adv tool"
export_types = list(/obj/item/crowbar/advanced, /obj/item/crowbar/abductor, /obj/item/screwdriver/abductor, /obj/item/screwdriver/advanced, \
/obj/item/weldingtool/abductor, /obj/item/weldingtool/advanced, /obj/item/wirecutters/abductor, /obj/item/wirecutters/advanced, \
/obj/item/wrench/abductor, /obj/item/wrench/advanced)
include_subtypes = TRUE
// Lights/Eletronic
/datum/export/lights
cost = 10
unit_name = "light fixer"
export_types = list(/obj/item/wallframe/light_fixture)
include_subtypes = TRUE
/datum/export/apc_board
cost = 5
unit_name = "apc electronics"
export_types = list(/obj/item/electronics/apc)
include_subtypes = TRUE
/datum/export/apc_frame
cost = 3
unit_name = "apc frame"
export_types = list(/obj/item/wallframe/apc)
include_subtypes = TRUE
/datum/export/floodlights
cost = 15
unit_name = "floodlight fixer"
export_types = list(/obj/structure/floodlight_frame)
include_subtypes = TRUE
/datum/export/bolbstubes
cost = 1 //Time
unit_name = "light replacement"
export_types = list(/obj/item/light/tube, /obj/item/light/bulb)
/datum/export/lightreplacer
cost = 20
unit_name = "lightreplacer"
export_types = list(/obj/item/lightreplacer)
// Basic tools
/datum/export/basicmining
cost = 20
unit_name = "basic mining tool"
export_types = list(/obj/item/pickaxe, /obj/item/pickaxe/mini, /obj/item/shovel, /obj/item/resonator)
include_subtypes = FALSE
/datum/export/upgradedmining
cost = 50
unit_name = "mining tool"
export_types = list(/obj/item/pickaxe/silver, /obj/item/pickaxe/drill, /obj/item/gun/energy/plasmacutter, /obj/item/resonator/upgraded)
include_subtypes = FALSE
/datum/export/advdmining
cost = 150
unit_name = "advanced mining tool"
export_types = list(/obj/item/pickaxe/diamond, /obj/item/pickaxe/drill/diamonddrill, /obj/item/pickaxe/drill/jackhammer, /obj/item/gun/energy/plasmacutter/adv)
include_subtypes = FALSE
/datum/export/screwdriver
cost = 2
unit_name = "screwdriver"
@@ -31,7 +104,6 @@
message = "of wirecutters"
export_types = list(/obj/item/wirecutters)
/datum/export/weldingtool
cost = 5
unit_name = "welding tool"
@@ -48,9 +120,8 @@
unit_name = "industrial welding tool"
export_types = list(/obj/item/weldingtool/largetank, /obj/item/weldingtool/hugetank)
/datum/export/extinguisher
cost = 15
cost = 10
unit_name = "fire extinguisher"
export_types = list(/obj/item/extinguisher)
include_subtypes = FALSE
@@ -60,9 +131,8 @@
unit_name = "pocket fire extinguisher"
export_types = list(/obj/item/extinguisher/mini)
/datum/export/flashlight
cost = 5
cost = 3
unit_name = "flashlight"
export_types = list(/obj/item/flashlight)
include_subtypes = FALSE
@@ -73,11 +143,10 @@
export_types = list(/obj/item/flashlight/flare)
/datum/export/flashlight/seclite
cost = 10
cost = 5
unit_name = "seclite"
export_types = list(/obj/item/flashlight/seclite)
/datum/export/analyzer
cost = 5
unit_name = "analyzer"
@@ -88,14 +157,12 @@
unit_name = "t-ray scanner"
export_types = list(/obj/item/t_scanner)
/datum/export/radio
cost = 5
unit_name = "radio"
export_types = list(/obj/item/radio)
exclude_types = list(/obj/item/radio/mech)
/datum/export/rcd
cost = 100
unit_name = "rapid construction device"
@@ -111,6 +178,21 @@
unit_name = "rapid piping device"
export_types = list(/obj/item/pipe_dispenser)
/datum/export/rld
cost = 150
unit_name = "rapid light device"
export_types = list(/obj/item/construction/rld)
/datum/export/rped
cost = 100
unit_name = "rapid part exchange device"
export_types = list(/obj/item/storage/part_replacer)
/datum/export/bsrped
cost = 200
unit_name = "blue space part exchange device"
export_types = list(/obj/item/storage/part_replacer/bluespace)
/datum/export/singulo //failsafe in case someone decides to ship a live singularity to CentCom without the corresponding bounty
cost = 1
unit_name = "singularity"
+292 -7
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@@ -3,6 +3,26 @@
/datum/export/weapon
include_subtypes = FALSE
/datum/export/weapon/makeshift_shield
cost = 30
unit_name = "unknown shield"
export_types = list(/obj/item/shield/riot, /obj/item/shield/riot/roman, /obj/item/shield/riot/buckler, /obj/item/shield/makeshift)
/datum/export/weapon/riot_shield
cost = 50
unit_name = "riot shield"
export_types = list(/obj/item/shield/riot, /obj/item/shield/riot/tower)
/datum/export/weapon/riot_shield
cost = 70
unit_name = "flash shield"
export_types = list(/obj/item/assembly/flash/shield)
/datum/export/weapon/tele_shield
cost = 100
unit_name = "tele shield"
export_types = list(/obj/item/shield/riot/tele, /obj/item/shield/energy)
/datum/export/weapon/baton
cost = 100
unit_name = "stun baton"
@@ -15,7 +35,6 @@
unit_name = "combat knife"
export_types = list(/obj/item/kitchen/knife/combat)
/datum/export/weapon/taser
cost = 200
unit_name = "advanced taser"
@@ -27,26 +46,25 @@
export_types = list(/obj/item/gun/energy/laser)
/datum/export/weapon/disabler
cost = 100
cost = 50
unit_name = "disabler"
export_types = list(/obj/item/gun/energy/disabler)
/datum/export/weapon/energy_gun
cost = 300
cost = 200
unit_name = "energy gun"
export_types = list(/obj/item/gun/energy/e_gun)
/datum/export/weapon/wt550
cost = 300
cost = 130
unit_name = "WT-550 automatic rifle"
export_types = list(/obj/item/gun/ballistic/automatic/wt550)
/datum/export/weapon/shotgun
cost = 300
cost = 200
unit_name = "combat shotgun"
export_types = list(/obj/item/gun/ballistic/shotgun/automatic/combat)
/datum/export/weapon/flashbang
cost = 5
unit_name = "flashbang grenade"
@@ -57,7 +75,6 @@
unit_name = "tear gas grenade"
export_types = list(/obj/item/grenade/chem_grenade/teargas)
/datum/export/weapon/flash
cost = 5
unit_name = "handheld flash"
@@ -69,3 +86,271 @@
unit_name = "pair"
message = "of handcuffs"
export_types = list(/obj/item/restraints/handcuffs)
//////////////
//RND Guns////
//////////////
/datum/export/weapon/lasercarbine
cost = 120
unit_name = "laser carbine"
export_types = list(/obj/item/gun/energy/laser/carbine)
include_subtypes = TRUE
/datum/export/weapon/teslagun
cost = 130
unit_name = "tesla revolver"
export_types = list(/obj/item/gun/energy/tesla_revolver)
/datum/export/weapon/aeg
cost = 200 //Endless power
unit_name = "advance engery gun"
export_types = list(/obj/item/gun/energy/e_gun/nuclear)
/datum/export/weapon/deconer
cost = 600
unit_name = "deconer"
export_types = list(/obj/item/gun/energy/decloner)
/datum/export/weapon/ntsniper
cost = 500
unit_name = "beam rifle"
export_types = list(/obj/item/gun/energy/beam_rifle)
/datum/export/weapon/needle_gun
cost = 50
unit_name = "syringe revolver"
export_types = list(/obj/item/gun/syringe/rapidsyringe)
/datum/export/weapon/temp_gun
cost = 175 //Its just smaller
unit_name = "small temperature gun"
k_elasticity = 1/5 //Its just a smaller temperature gun, easy to mass make
export_types = list(/obj/item/gun/energy/temperature)
/datum/export/weapon/flowergun
cost = 100
unit_name = "floral somatoray"
export_types = list(/obj/item/gun/energy/floragun)
/datum/export/weapon/xraygun
cost = 300 //Wall hacks
unit_name = "x ray gun"
export_types = list(/obj/item/gun/energy/xray)
/datum/export/weapon/ioncarbine
cost = 200
k_elasticity = 1/5 //Its just a smaller temperature gun, easy to mass make
unit_name = "ion carbine"
export_types = list(/obj/item/gun/energy/ionrifle/carbine)
/datum/export/weapon/largeebow
cost = 500
unit_name = "crossbow"
export_types = list(/obj/item/gun/energy/kinetic_accelerator/crossbow/large)
/datum/export/weapon/largebomb
cost = 20
unit_name = "large grenade"
export_types = list(/obj/item/grenade/chem_grenade/large)
/datum/export/weapon/gravworm
cost = 150
unit_name = "bluespace weapon"
export_types = list(/obj/item/gun/energy/wormhole_projector, /obj/item/gun/energy/gravity_gun)
/datum/export/weapon/cryopryo
cost = 70
unit_name = "heat based grenade"
export_types = list(/obj/item/grenade/chem_grenade/pyro, /obj/item/grenade/chem_grenade/cryo)
/datum/export/weapon/advgrenade
cost = 80
unit_name = "advanced grenade"
export_types = list(/obj/item/grenade/chem_grenade/adv_release)
/////////////////
//Ammo and Pins//
/////////////////
/datum/export/weapon/wtammo
cost = 10
unit_name = "WT-550 automatic rifle ammo"
export_types = list(/obj/item/ammo_box/magazine/wt550m9, /obj/item/ammo_box/magazine/wt550m9/wtrubber)
/datum/export/weapon/wtammo/advanced
cost = 30
unit_name = "advanced WT-550 automatic rifle ammo"
export_types = list( /obj/item/ammo_box/magazine/wt550m9/wtap, /obj/item/ammo_box/magazine/wt550m9/wttx, /obj/item/ammo_box/magazine/wt550m9/wtic)
/datum/export/weapon/mindshield
cost = 80
unit_name = "mindshield locked pin"
export_types = list(/obj/item/firing_pin/implant/mindshield)
/datum/export/weapon/testrange
cost = 20
unit_name = "test range pin"
export_types = list(/obj/item/firing_pin/test_range)
/datum/export/weapon/techslug
cost = 15
k_elasticity = 0
unit_name = "advanced shotgun shell"
export_types = list(/obj/item/ammo_casing/shotgun/dragonsbreath, /obj/item/ammo_casing/shotgun/meteorslug, /obj/item/ammo_casing/shotgun/pulseslug, /obj/item/ammo_casing/shotgun/frag12, /obj/item/ammo_casing/shotgun/ion, /obj/item/ammo_casing/shotgun/laserslug)
/////////////////////////
//The Traitor Sell Outs//
/////////////////////////
/datum/export/weapon/pistol
cost = 120
unit_name = "illegal firearm"
export_types = list(/obj/item/gun/ballistic/automatic/pistol)
/datum/export/weapon/revolver
cost = 200
unit_name = "large handgun"
export_types = list(/obj/item/gun/ballistic/revolver/syndie)
/datum/export/weapon/rocketlauncher
cost = 1000
unit_name = "rocketlauncher"
export_types = list(/obj/item/gun/ballistic/rocketlauncher)
/datum/export/weapon/antitank
cost = 300
unit_name = "hand cannon"
export_types = list(/obj/item/gun/ballistic/automatic/pistol/antitank/syndicate)
/datum/export/weapon/clownstuff
cost = 500
unit_name = "clown war tech"
export_types = list(/obj/item/pneumatic_cannon/pie/selfcharge, /obj/item/shield/energy/bananium, /obj/item/melee/transforming/energy/sword/bananium, )
/datum/export/weapon/bulldog
cost = 400
unit_name = "drum loaded shotgun"
export_types = list(/obj/item/gun/ballistic/automatic/shotgun/bulldog)
/datum/export/weapon/smg
cost = 350
unit_name = "automatic c-20r"
export_types = list(/obj/item/gun/ballistic/automatic/c20r)
/datum/export/weapon/duelsaber
cost = 360 //Get it?
unit_name = "energy saber"
export_types = list(/obj/item/twohanded/dualsaber)
/datum/export/weapon/esword
cost = 130
unit_name = "energy sword"
export_types = list(/obj/item/melee/transforming/energy/sword/cx/traitor, /obj/item/melee/transforming/energy/sword/saber)
/datum/export/weapon/rapier
cost = 150
unit_name = "rapier"
export_types = list(/obj/item/storage/belt/sabre/rapier)
/datum/export/weapon/flamer
cost = 20 //welder + some rods cheap
unit_name = "flamethrower"
export_types = list(/obj/item/flamethrower)
/datum/export/weapon/gloves
cost = 90
unit_name = "star struck gloves"
export_types = list(/obj/item/clothing/gloves/rapid)
/datum/export/weapon/l6
cost = 500
unit_name = "law 6 saw"
export_types = list(/obj/item/gun/ballistic/automatic/l6_saw)
/datum/export/weapon/m90
cost = 400
unit_name = "assault class weapon"
export_types = list(/obj/item/gun/ballistic/automatic/m90)
/datum/export/weapon/powerglove
cost = 100
unit_name = "hydraulic glove"
export_types = list(/obj/item/melee/powerfist)
/datum/export/weapon/sniper
cost = 750
unit_name = ".50 sniper"
export_types = list(/obj/item/gun/ballistic/automatic/sniper_rifle/syndicate)
/datum/export/weapon/ebow
cost = 600
unit_name = "mini crossbow"
export_types = list(/obj/item/gun/energy/kinetic_accelerator/crossbow)
/datum/export/weapon/m10mm
cost = 10
unit_name = "10mm magazine"
export_types = list(/obj/item/ammo_box/magazine/m10mm)
include_subtypes = TRUE
/datum/export/weapon/dj_a_bomb
cost = 100
unit_name = "40mm shell"
export_types = list(/obj/item/ammo_casing/a40mm)
/datum/export/weapon/point50mags
cost = 50
unit_name = ".50 magazine"
export_types = list(/obj/item/ammo_box/magazine/sniper_rounds)
include_subtypes = TRUE
/datum/export/weapon/smg_mag
cost = 45
unit_name = "smg magazine"
export_types = list(/obj/item/ammo_box/magazine/smgm45, /obj/item/ammo_box/magazine/m556)
/datum/export/weapon/l6sawammo
cost = 60
unit_name = "law 6 saw ammo box"
export_types = list(/obj/item/ammo_box/magazine/mm195x129)
include_subtypes = TRUE
/datum/export/weapon/rocket
cost = 120
unit_name = "rocket"
export_types = list(/obj/item/ammo_casing/caseless/rocket)
include_subtypes = TRUE
/datum/export/weapon/ninemmammo
cost = 20
unit_name = "9mm ammo magazine"
export_types = list(/obj/item/ammo_box/magazine/pistolm9mm)
/datum/export/weapon/fletcher_ammo
cost = 60
unit_name = "illegal ammo magazines"
export_types = list(/obj/item/ammo_box/magazine/flechette)
include_subtypes = TRUE
/datum/export/weapon/dj_a_pizzabomb
cost = -6000
unit_name = "Repair Costs"
export_types = list(/obj/item/pizzabox/bomb, /obj/item/sbeacondrop/bomb)
/datum/export/weapon/real_toolbox
cost = 600
unit_name = "golden toolbox"
export_types = list(/obj/item/storage/toolbox/gold_real)
/datum/export/weapon/melee
cost = 30
unit_name = "unlisted weapon"
export_types = list(/obj/item/melee)
include_subtypes = TRUE
/datum/export/weapon/gun
cost = 30
unit_name = "unlisted weapon"
export_types = list(/obj/item/gun)
include_subtypes = TRUE
File diff suppressed because it is too large Load Diff
+244
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@@ -0,0 +1,244 @@
//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Armory //////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/security/armory
group = "Armory"
access = ACCESS_ARMORY
crate_type = /obj/structure/closet/crate/secure/weapon
/datum/supply_pack/security/armory/bulletarmor
name = "Bulletproof Armor Crate"
desc = "Contains three sets of bulletproof armor. Guaranteed to reduce a bullet's stopping power by over half. Requires Armory access to open."
cost = 1250
contains = list(/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof)
crate_name = "bulletproof armor crate"
/datum/supply_pack/security/armory/bullethelmets
name = "Bulletproof Helmet Crate"
desc = "Contains three sets of bulletproof helmets. Guaranteed to reduce a bullet's stopping power by over half. Requires Armory access to open."
cost = 1250
contains = list(/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/head/helmet/alt)
crate_name = "bulletproof helmet crate"
/datum/supply_pack/security/armory/chemimp
name = "Chemical Implants Crate"
desc = "Contains five Remote Chemical implants. Requires Armory access to open."
cost = 1700
contains = list(/obj/item/storage/box/chemimp)
crate_name = "chemical implant crate"
/datum/supply_pack/security/armory/combatknives
name = "Combat Knives Crate"
desc = "Contains three sharpened combat knives. Each knife guaranteed to fit snugly inside any Nanotrasen-standard boot. Requires Armory access to open."
cost = 3200
contains = list(/obj/item/kitchen/knife/combat,
/obj/item/kitchen/knife/combat,
/obj/item/kitchen/knife/combat)
crate_name = "combat knife crate"
/datum/supply_pack/security/armory/ballistic
name = "Combat Shotguns Crate"
desc = "For when the enemy absolutely needs to be replaced with lead. Contains three Aussec-designed Combat Shotguns, with three Shotgun Bandoliers, as well as seven buchshot and 12g shotgun slugs. Requires Armory access to open."
cost = 8000
contains = list(/obj/item/gun/ballistic/shotgun/automatic/combat,
/obj/item/gun/ballistic/shotgun/automatic/combat,
/obj/item/gun/ballistic/shotgun/automatic/combat,
/obj/item/storage/belt/bandolier,
/obj/item/storage/belt/bandolier,
/obj/item/storage/belt/bandolier,
/obj/item/storage/box/lethalshot,
/obj/item/storage/box/lethalslugs)
crate_name = "combat shotguns crate"
/datum/supply_pack/security/armory/dragnetgun
name = "DRAGnet gun Crate"
desc = "Contains two DRAGnet gun. A Dynamic Rapid-Apprehension of the Guilty net the revolution in law enforcement technology that YOU Want! Requires Armory access to open."
cost = 3250
contains = list(/obj/item/gun/energy/e_gun/dragnet,
/obj/item/gun/energy/e_gun/dragnet)
crate_name = "anti riot net guns crate"
/datum/supply_pack/security/armory/energy
name = "Energy Guns Crate"
desc = "Contains three Energy Guns, capable of firing both nonlethal and lethal blasts of light. Requires Armory access to open."
cost = 3250
contains = list(/obj/item/gun/energy/e_gun,
/obj/item/gun/energy/e_gun,
/obj/item/gun/energy/e_gun)
crate_name = "energy gun crate"
crate_type = /obj/structure/closet/crate/secure/plasma
/datum/supply_pack/security/armory/exileimp // Theres boxes in 2 lockers as well as gateway never realy being used sad
name = "Exile Implants Crate"
desc = "Contains five Exile implants. Requires Armory access to open."
cost = 1050 //stops endless points
contains = list(/obj/item/storage/box/exileimp)
crate_name = "exile implant crate"
/datum/supply_pack/security/armory/mindshield
name = "Mindshield Implants Crate"
desc = "Prevent against radical thoughts with three Mindshield implants. Requires Armory access to open."
cost = 4000
contains = list(/obj/item/storage/lockbox/loyalty)
crate_name = "mindshield implant crate"
/datum/supply_pack/security/armory/trackingimp
name = "Tracking Implants Crate"
desc = "Contains four tracking implants. Requires Armory access to open."
cost = 1050
contains = list(/obj/item/storage/box/trackimp)
crate_name = "tracking implant crate"
/datum/supply_pack/security/armory/fire
name = "Incendiary Weapons Crate"
desc = "Burn, baby burn. Contains three incendiary grenades, seven incendiary slugs, three plasma canisters, and a flamethrower. Requires Brige access to open."
cost = 1750
access = ACCESS_HEADS
contains = list(/obj/item/flamethrower/full,
/obj/item/tank/internals/plasma,
/obj/item/tank/internals/plasma,
/obj/item/tank/internals/plasma,
/obj/item/grenade/chem_grenade/incendiary,
/obj/item/grenade/chem_grenade/incendiary,
/obj/item/grenade/chem_grenade/incendiary,
/obj/item/storage/box/fireshot)
crate_name = "incendiary weapons crate"
crate_type = /obj/structure/closet/crate/secure/plasma
dangerous = TRUE
/datum/supply_pack/security/armory/miniguns
name = "Personal Miniature Energy Guns"
desc = "Contains three miniature energy guns. Each gun has a disabler and a lethal option. Requires Armory access to open."
cost = 3000
contains = list(/obj/item/gun/energy/e_gun/mini,
/obj/item/gun/energy/e_gun/mini,
/obj/item/gun/energy/e_gun/mini)
crate_name = "personal energy guns crate"
crate_type = /obj/structure/closet/crate/secure/plasma
/datum/supply_pack/security/armory/laserarmor
name = "Reflector Vest Crate"
desc = "Contains two vests of highly reflective material. Each armor piece diffuses a laser's energy by over half, as well as offering a good chance to reflect the laser entirely. Requires Armory access to open."
cost = 2000
contains = list(/obj/item/clothing/suit/armor/laserproof,
/obj/item/clothing/suit/armor/laserproof)
crate_name = "reflector vest crate"
crate_type = /obj/structure/closet/crate/secure/plasma
/datum/supply_pack/security/armory/riotarmor
name = "Riot Armor Crate"
desc = "Contains three sets of heavy body armor. Advanced padding protects against close-ranged weaponry, making melee attacks feel only half as potent to the user. Requires Armory access to open."
cost = 1750
contains = list(/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/suit/armor/riot)
crate_name = "riot armor crate"
/datum/supply_pack/security/armory/riothelmets
name = "Riot Helmets Crate"
desc = "Contains three riot helmets. Requires Armory access to open."
cost = 1750
contains = list(/obj/item/clothing/head/helmet/riot,
/obj/item/clothing/head/helmet/riot,
/obj/item/clothing/head/helmet/riot)
crate_name = "riot helmets crate"
/datum/supply_pack/security/armory/riotshields
name = "Riot Shields Crate"
desc = "For when the greytide gets really uppity. Contains three riot shields. Requires Armory access to open."
cost = 2200
contains = list(/obj/item/shield/riot,
/obj/item/shield/riot,
/obj/item/shield/riot)
crate_name = "riot shields crate"
/datum/supply_pack/security/armory/riotshotguns
name = "Riot Shotgun Crate"
desc = "For when the greytide gets really uppity. Contains three riot shotguns, seven rubber shot and beanbag shells. Requires Armory access to open."
cost = 6500
contains = list(/obj/item/gun/ballistic/shotgun/riot,
/obj/item/gun/ballistic/shotgun/riot,
/obj/item/gun/ballistic/shotgun/riot,
/obj/item/storage/box/rubbershot,
/obj/item/storage/box/beanbag)
crate_name = "riot shotgun crate"
/datum/supply_pack/security/armory/swat
name = "SWAT Crate"
desc = "Contains two fullbody sets of tough, fireproof, pressurized suits designed in a joint effort by IS-ERI and Nanotrasen. Each set contains a suit, helmet, mask, combat belt, and combat gloves. Requires Armory access to open."
cost = 6000
contains = list(/obj/item/clothing/head/helmet/swat/nanotrasen,
/obj/item/clothing/head/helmet/swat/nanotrasen,
/obj/item/clothing/suit/space/swat,
/obj/item/clothing/suit/space/swat,
/obj/item/clothing/mask/gas/sechailer/swat,
/obj/item/clothing/mask/gas/sechailer/swat,
/obj/item/storage/belt/military/assault,
/obj/item/storage/belt/military/assault,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/combat)
crate_name = "swat crate"
/datum/supply_pack/security/armory/swattasers //Lesser AEG tbh
name = "SWAT tatical tasers Crate"
desc = "Contains two tactical energy gun, these guns are able to tase, disable and lethal as well as hold a seclight. Requires Armory access to open."
cost = 7000
contains = list(/obj/item/gun/energy/e_gun/stun,
/obj/item/gun/energy/e_gun/stun)
crate_name = "swat taser crate"
/datum/supply_pack/security/armory/woodstock
name = "Classic WoodStock Shotguns Crate"
desc = "Contains three rustic, pumpaction shotguns. Requires Armory access to open."
cost = 3000
contains = list(/obj/item/gun/ballistic/shotgun,
/obj/item/gun/ballistic/shotgun,
/obj/item/gun/ballistic/shotgun)
crate_name = "woodstock shotguns crate"
/datum/supply_pack/security/armory/wt550
name = "WT-550 Semi-Auto Rifle Crate"
desc = "Contains two high-powered, semiautomatic rifles chambered in 4.6x30mm. Requires Armory access to open."
cost = 2550
contains = list(/obj/item/gun/ballistic/automatic/wt550,
/obj/item/gun/ballistic/automatic/wt550)
crate_name = "auto rifle crate"
/datum/supply_pack/security/armory/wt550ammo
name = "WT-550 Semi-Auto SMG Ammo Crate"
desc = "Contains four 20-round magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
cost = 1750
contains = list(/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9)
crate_name = "auto rifle ammo crate"
/datum/supply_pack/security/armory/wt550ammo_nonlethal // Takes around 12 shots to stun crit someone
name = "WT-550 Semi-Auto SMG Non-Lethal Ammo Crate"
desc = "Contains four 20-round magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
cost = 1000
contains = list(/obj/item/ammo_box/magazine/wt550m9/wtrubber,
/obj/item/ammo_box/magazine/wt550m9/wtrubber,
/obj/item/ammo_box/magazine/wt550m9/wtrubber,
/obj/item/ammo_box/magazine/wt550m9/wtrubber)
crate_name = "auto rifle ammo crate"
/datum/supply_pack/security/armory/wt550ammo_special
name = "WT-550 Semi-Auto SMG Special Ammo Crate"
desc = "Contains 2 20-round Armour Piercing and Incendiary magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
cost = 3000
contains = list(/obj/item/ammo_box/magazine/wt550m9/wtap,
/obj/item/ammo_box/magazine/wt550m9/wtap,
/obj/item/ammo_box/magazine/wt550m9/wtic,
/obj/item/ammo_box/magazine/wt550m9/wtic)
crate_name = "auto rifle ammo crate"
+369
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//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Costumes & Toys /////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/costumes_toys
group = "Costumes & Toys"
/datum/supply_pack/costumes_toys/randomised
name = "Collectable Hats Crate"
desc = "Flaunt your status with three unique, highly-collectable hats!"
cost = 20000
var/num_contained = 3 //number of items picked to be contained in a randomised crate
contains = list(/obj/item/clothing/head/collectable/chef,
/obj/item/clothing/head/collectable/paper,
/obj/item/clothing/head/collectable/tophat,
/obj/item/clothing/head/collectable/captain,
/obj/item/clothing/head/collectable/beret,
/obj/item/clothing/head/collectable/welding,
/obj/item/clothing/head/collectable/flatcap,
/obj/item/clothing/head/collectable/pirate,
/obj/item/clothing/head/collectable/kitty,
/obj/item/clothing/head/collectable/rabbitears,
/obj/item/clothing/head/collectable/wizard,
/obj/item/clothing/head/collectable/hardhat,
/obj/item/clothing/head/collectable/HoS,
/obj/item/clothing/head/collectable/HoP,
/obj/item/clothing/head/collectable/thunderdome,
/obj/item/clothing/head/collectable/swat,
/obj/item/clothing/head/collectable/slime,
/obj/item/clothing/head/collectable/police,
/obj/item/clothing/head/collectable/slime,
/obj/item/clothing/head/collectable/xenom,
/obj/item/clothing/head/collectable/petehat)
crate_name = "collectable hats crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/randomised/contraband
name = "Contraband Crate"
desc = "Psst.. bud... want some contraband? I can get you a poster, some nice cigs, dank, even some sponsored items...you know, the good stuff. Just keep it away from the cops, kay?"
contraband = TRUE
cost = 3000
num_contained = 5 //SOME
contains = list(/obj/item/poster/random_contraband,
/obj/item/poster/random_contraband,
/obj/item/reagent_containers/food/snacks/grown/cannabis,
/obj/item/reagent_containers/food/snacks/grown/cannabis/rainbow,
/obj/item/reagent_containers/food/snacks/grown/cannabis/white,
/obj/item/storage/pill_bottle/zoom,
/obj/item/storage/pill_bottle/happy,
/obj/item/storage/pill_bottle/lsd,
/obj/item/storage/pill_bottle/aranesp,
/obj/item/storage/pill_bottle/stimulant,
/obj/item/toy/cards/deck/syndicate,
/obj/item/reagent_containers/food/drinks/bottle/absinthe,
/obj/item/clothing/under/syndicate/tacticool,
/obj/item/clothing/under/syndicate,
/obj/item/suppressor,
/obj/item/storage/fancy/cigarettes/cigpack_syndicate,
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims,
/obj/item/clothing/mask/gas/syndicate,
/obj/item/clothing/neck/necklace/dope,
/obj/item/vending_refill/donksoft,
/obj/item/circuitboard/computer/arcade/amputation)
crate_name = "crate"
/datum/supply_pack/costumes_toys/foamforce
name = "Foam Force Crate"
desc = "Break out the big guns with eight Foam Force shotguns!"
cost = 1000
contains = list(/obj/item/gun/ballistic/shotgun/toy,
/obj/item/gun/ballistic/shotgun/toy,
/obj/item/gun/ballistic/shotgun/toy,
/obj/item/gun/ballistic/shotgun/toy,
/obj/item/gun/ballistic/shotgun/toy,
/obj/item/gun/ballistic/shotgun/toy,
/obj/item/gun/ballistic/shotgun/toy,
/obj/item/gun/ballistic/shotgun/toy)
crate_name = "foam force crate"
/datum/supply_pack/costumes_toys/foamforce/bonus
name = "Foam Force Pistols Crate"
desc = "Psst.. hey bud... remember those old foam force pistols that got discontinued for being too cool? Well I got two of those right here with your name on em. I'll even throw in a spare mag for each, waddya say?"
contraband = TRUE
cost = 4000
contains = list(/obj/item/gun/ballistic/automatic/toy/pistol,
/obj/item/gun/ballistic/automatic/toy/pistol,
/obj/item/ammo_box/magazine/toy/pistol,
/obj/item/ammo_box/magazine/toy/pistol)
crate_name = "foam force crate"
/datum/supply_pack/costumes_toys/formalwear
name = "Formalwear Crate"
desc = "You're gonna like the way you look, I guaranteed it. Contains an asston of fancy clothing."
cost = 4750 //Lots of fancy clothing that can be sold back!
contains = list(/obj/item/clothing/under/blacktango,
/obj/item/clothing/under/assistantformal,
/obj/item/clothing/under/assistantformal,
/obj/item/clothing/under/lawyer/bluesuit,
/obj/item/clothing/suit/toggle/lawyer,
/obj/item/clothing/under/lawyer/purpsuit,
/obj/item/clothing/suit/toggle/lawyer/purple,
/obj/item/clothing/under/lawyer/blacksuit,
/obj/item/clothing/suit/toggle/lawyer/black,
/obj/item/clothing/accessory/waistcoat,
/obj/item/clothing/neck/tie/blue,
/obj/item/clothing/neck/tie/red,
/obj/item/clothing/neck/tie/black,
/obj/item/clothing/head/bowler,
/obj/item/clothing/head/fedora,
/obj/item/clothing/head/flatcap,
/obj/item/clothing/head/beret,
/obj/item/clothing/head/that,
/obj/item/clothing/shoes/laceup,
/obj/item/clothing/shoes/laceup,
/obj/item/clothing/shoes/laceup,
/obj/item/clothing/under/suit_jacket/charcoal,
/obj/item/clothing/under/suit_jacket/navy,
/obj/item/clothing/under/suit_jacket/burgundy,
/obj/item/clothing/under/suit_jacket/checkered,
/obj/item/clothing/under/suit_jacket/tan,
/obj/item/lipstick/random)
crate_name = "formalwear crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/clownpin
name = "Hilarious Firing Pin Crate"
desc = "I uh... I'm not really sure what this does. Wanna buy it?"
cost = 5000
contraband = TRUE
contains = list(/obj/item/firing_pin/clown)
crate_name = "toy crate" // It's /technically/ a toy. For the clown, at least.
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/lasertag
name = "Laser Tag Crate"
desc = "Foam Force is for boys. Laser Tag is for men. Contains three sets of red suits, blue suits, matching helmets, and matching laser tag guns."
cost = 3500
contains = list(/obj/item/gun/energy/laser/redtag,
/obj/item/gun/energy/laser/redtag,
/obj/item/gun/energy/laser/redtag,
/obj/item/gun/energy/laser/bluetag,
/obj/item/gun/energy/laser/bluetag,
/obj/item/gun/energy/laser/bluetag,
/obj/item/clothing/suit/redtag,
/obj/item/clothing/suit/redtag,
/obj/item/clothing/suit/redtag,
/obj/item/clothing/suit/bluetag,
/obj/item/clothing/suit/bluetag,
/obj/item/clothing/suit/bluetag,
/obj/item/clothing/head/helmet/redtaghelm,
/obj/item/clothing/head/helmet/redtaghelm,
/obj/item/clothing/head/helmet/redtaghelm,
/obj/item/clothing/head/helmet/bluetaghelm,
/obj/item/clothing/head/helmet/bluetaghelm,
/obj/item/clothing/head/helmet/bluetaghelm)
crate_name = "laser tag crate"
/datum/supply_pack/costumes_toys/lasertag/pins
name = "Laser Tag Firing Pins Crate"
desc = "Three laser tag firing pins used in laser-tag units to ensure users are wearing their vests."
cost = 3000
contraband = TRUE
contains = list(/obj/item/storage/box/lasertagpins)
crate_name = "laser tag crate"
/datum/supply_pack/costumes_toys/costume_original
name = "Original Costume Crate"
desc = "Reenact Shakespearean plays with this assortment of outfits. Contains eight different costumes!"
cost = 1750
contains = list(/obj/item/clothing/head/snowman,
/obj/item/clothing/suit/snowman,
/obj/item/clothing/head/chicken,
/obj/item/clothing/suit/chickensuit,
/obj/item/clothing/mask/gas/monkeymask,
/obj/item/clothing/suit/monkeysuit,
/obj/item/clothing/head/cardborg,
/obj/item/clothing/suit/cardborg,
/obj/item/clothing/head/xenos,
/obj/item/clothing/suit/xenos,
/obj/item/clothing/suit/hooded/ian_costume,
/obj/item/clothing/suit/hooded/carp_costume,
/obj/item/clothing/suit/hooded/bee_costume)
crate_name = "original costume crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/costume
name = "Standard Costume Crate"
desc = "Supply the station's entertainers with the equipment of their trade with these Nanotrasen-approved costumes! Contains a full clown and mime outfit, along with a bike horn and a bottle of nothing."
cost = 1300
access = ACCESS_THEATRE
contains = list(/obj/item/storage/backpack/clown,
/obj/item/clothing/shoes/clown_shoes,
/obj/item/clothing/mask/gas/clown_hat,
/obj/item/clothing/under/rank/clown,
/obj/item/bikehorn,
/obj/item/clothing/under/rank/mime,
/obj/item/clothing/shoes/sneakers/black,
/obj/item/clothing/gloves/color/white,
/obj/item/clothing/mask/gas/mime,
/obj/item/clothing/head/beret,
/obj/item/clothing/suit/suspenders,
/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing,
/obj/item/storage/backpack/mime)
crate_name = "standard costume crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/randomised/toys
name = "Toy Crate"
desc = "Who cares about pride and accomplishment? Skip the gaming and get straight to the sweet rewards with this product! Contains five random toys. Warranty void if used to prank research directors."
cost = 1500 // or play the arcade machines ya lazy bum
num_contained = 5
contains = list(/obj/item/storage/box/snappops,
/obj/item/toy/talking/AI,
/obj/item/toy/talking/codex_gigas,
/obj/item/clothing/under/syndicate/tacticool,
/obj/item/toy/sword ,
/obj/item/toy/gun,
/obj/item/gun/ballistic/shotgun/toy/crossbow,
/obj/item/storage/box/fakesyndiesuit,
/obj/item/storage/crayons,
/obj/item/toy/spinningtoy,
/obj/item/toy/prize/ripley,
/obj/item/toy/prize/fireripley,
/obj/item/toy/prize/deathripley,
/obj/item/toy/prize/gygax,
/obj/item/toy/prize/durand,
/obj/item/toy/prize/honk,
/obj/item/toy/prize/marauder,
/obj/item/toy/prize/seraph,
/obj/item/toy/prize/mauler,
/obj/item/toy/prize/odysseus,
/obj/item/toy/prize/phazon,
/obj/item/toy/prize/reticence,
/obj/item/toy/cards/deck,
/obj/item/toy/nuke,
/obj/item/toy/minimeteor,
/obj/item/toy/redbutton,
/obj/item/toy/talking/owl,
/obj/item/toy/talking/griffin,
/obj/item/coin/antagtoken,
/obj/item/stack/tile/fakespace/loaded,
/obj/item/stack/tile/fakepit/loaded,
/obj/item/toy/toy_xeno,
/obj/item/storage/box/actionfigure,
/obj/item/restraints/handcuffs/fake,
/obj/item/grenade/chem_grenade/glitter/pink,
/obj/item/grenade/chem_grenade/glitter/blue,
/obj/item/grenade/chem_grenade/glitter/white,
/obj/item/toy/eightball,
/obj/item/toy/windupToolbox,
/obj/item/toy/clockwork_watch,
/obj/item/toy/toy_dagger,
/obj/item/extendohand/acme,
/obj/item/hot_potato/harmless/toy,
/obj/item/card/emagfake,
/obj/item/clothing/shoes/wheelys,
/obj/item/clothing/shoes/kindleKicks,
/obj/item/storage/belt/military/snack,
/obj/item/toy/eightball,
/obj/item/vending_refill/donksoft)
crate_name = "toy crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/randomised/plush
name = "Plush Crate"
desc = "Plush tide station wide. Contains 5 random plushies for you to love. Warranty void if your love violates the terms of use."
cost = 1500 // or play the arcade machines ya lazy bum
num_contained = 5
contains = list(/obj/item/toy/plush/random,
/obj/item/toy/plush/random,
/obj/item/toy/plush/random,
/obj/item/toy/plush/random,
/obj/item/toy/plush/random) //I'm lazy
crate_name = "plushie crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/wizard
name = "Wizard Costume Crate"
desc = "Pretend to join the Wizard Federation with this full wizard outfit! Nanotrasen would like to remind its employees that actually joining the Wizard Federation is subject to termination of job and life."
cost = 2000
contains = list(/obj/item/staff,
/obj/item/clothing/suit/wizrobe/fake,
/obj/item/clothing/shoes/sandal,
/obj/item/clothing/head/wizard/fake)
crate_name = "wizard costume crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/costumes_toys/randomised/fill(obj/structure/closet/crate/C)
var/list/L = contains.Copy()
for(var/i in 1 to num_contained)
var/item = pick_n_take(L)
new item(C)
/datum/supply_pack/costumes_toys/wardrobes/autodrobe
name = "Autodrobe Supply Crate"
desc = "Autodrobe missing your favorite dress? Solve that issue today with this autodrobe refill."
cost = 1500
contains = list(/obj/item/vending_refill/autodrobe)
crate_name = "autodrobe supply crate"
/datum/supply_pack/costumes_toys/wardrobes/cargo
name = "Cargo Wardrobe Supply Crate"
desc = "This crate contains a refill for the CargoDrobe."
cost = 750
contains = list(/obj/item/vending_refill/wardrobe/cargo_wardrobe)
crate_name = "cargo department supply crate"
/datum/supply_pack/costumes_toys/wardrobes/engineering
name = "Engineering Wardrobe Supply Crate"
desc = "This crate contains refills for the EngiDrobe and AtmosDrobe."
cost = 1500
contains = list(/obj/item/vending_refill/wardrobe/engi_wardrobe,
/obj/item/vending_refill/wardrobe/atmos_wardrobe)
crate_name = "engineering department wardrobe supply crate"
/datum/supply_pack/costumes_toys/wardrobes/general
name = "General Wardrobes Supply Crate"
desc = "This crate contains refills for the CuraDrobe, BarDrobe, ChefDrobe, JaniDrobe, ChapDrobe."
cost = 3750
contains = list(/obj/item/vending_refill/wardrobe/curator_wardrobe,
/obj/item/vending_refill/wardrobe/bar_wardrobe,
/obj/item/vending_refill/wardrobe/chef_wardrobe,
/obj/item/vending_refill/wardrobe/jani_wardrobe,
/obj/item/vending_refill/wardrobe/chap_wardrobe)
crate_name = "general wardrobes vendor refills"
/datum/supply_pack/costumes_toys/wardrobes/hydroponics
name = "Hydrobe Supply Crate"
desc = "This crate contains a refill for the Hydrobe."
cost = 750
contains = list(/obj/item/vending_refill/wardrobe/hydro_wardrobe)
crate_name = "hydrobe supply crate"
/datum/supply_pack/costumes_toys/wardrobes/medical
name = "Medical Wardrobe Supply Crate"
desc = "This crate contains refills for the MediDrobe, ChemDrobe, GeneDrobe, and ViroDrobe."
cost = 3000
contains = list(/obj/item/vending_refill/wardrobe/medi_wardrobe,
/obj/item/vending_refill/wardrobe/chem_wardrobe,
/obj/item/vending_refill/wardrobe/gene_wardrobe,
/obj/item/vending_refill/wardrobe/viro_wardrobe)
crate_name = "medical department wardrobe supply crate"
/datum/supply_pack/costumes_toys/wardrobes/science
name = "Science Wardrobe Supply Crate"
desc = "This crate contains refills for the SciDrobe and RoboDrobe."
cost = 1500
contains = list(/obj/item/vending_refill/wardrobe/robo_wardrobe,
/obj/item/vending_refill/wardrobe/science_wardrobe)
crate_name = "science department wardrobe supply crate"
/datum/supply_pack/costumes_toys/wardrobes/security
name = "Security Wardrobe Supply Crate"
desc = "This crate contains refills for the SecDrobe and LawDrobe."
cost = 1500
contains = list(/obj/item/vending_refill/wardrobe/sec_wardrobe,
/obj/item/vending_refill/wardrobe/law_wardrobe)
crate_name = "security department supply crate"
/datum/supply_pack/costumes_toys/kinkmate
name = "Kinkmate construction kit"
cost = 2000
contraband = TRUE
contains = list(/obj/item/vending_refill/kink, /obj/item/circuitboard/machine/kinkmate)
crate_name = "Kinkmate construction kit"
+275
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//Reminders-
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
// cost = 700- Minimum cost, or infinite points are possible.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Emergency ///////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/emergency
group = "Emergency"
/datum/supply_pack/emergency/vehicle
name = "Biker Gang Kit" //TUNNEL SNAKES OWN THIS TOWN
desc = "TUNNEL SNAKES OWN THIS TOWN. Contains an unbranded All Terrain Vehicle, and a complete gang outfit -- consists of black gloves, a menacing skull bandanna, and a SWEET leather overcoat!"
cost = 2500
contraband = TRUE
contains = list(/obj/vehicle/ridden/atv,
/obj/item/key,
/obj/item/clothing/suit/jacket/leather/overcoat,
/obj/item/clothing/gloves/color/black,
/obj/item/clothing/head/soft,
/obj/item/clothing/mask/bandana/skull)//so you can properly #cargoniabikergang
crate_name = "Biker Kit"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/emergency/equipment
name = "Emergency Bot/Internals Crate"
desc = "Explosions got you down? These supplies are guaranteed to patch up holes, in stations and people alike! Comes with two floorbots, two medbots, five oxygen masks and five small oxygen tanks."
cost = 2750
contains = list(/mob/living/simple_animal/bot/floorbot,
/mob/living/simple_animal/bot/floorbot,
/mob/living/simple_animal/bot/medbot,
/mob/living/simple_animal/bot/medbot,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas)
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/radiatione_emergency
name = "Emergenc Radiation Protection Crate"
desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a few pill bottles that are able to handles radiation and the affects of the poisoning."
cost = 2500
contains = list(/obj/item/clothing/head/radiation,
/obj/item/clothing/head/radiation,
/obj/item/clothing/suit/radiation,
/obj/item/clothing/suit/radiation,
/obj/item/geiger_counter,
/obj/item/geiger_counter,
/obj/item/storage/pill_bottle/mutarad,
/obj/item/storage/firstaid/radbgone)
crate_name = "radiation protection crate"
crate_type = /obj/structure/closet/crate/radiation
/datum/supply_pack/emergency/rcds
name = "Emergency RCDs"
desc = "Bombs going off on station? SME blown and now you need to fix the hole it left behind? Well this crate has a pare of Rcds to be able to easily fix up any problem you may have!"
cost = 1500
contains = list(/obj/item/construction/rcd,
/obj/item/construction/rcd)
crate_name = "emergency rcds"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/soft_suit
name = "Emergency Space Suit "
desc = "Is there bombs going off left and right? Is there meteors shooting around the station? Well we have two fragile space suit for emergencys as well as air and masks."
cost = 1200
contains = list(/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/suit/space/fragile,
/obj/item/clothing/suit/space/fragile,
/obj/item/clothing/head/helmet/space/fragile,
/obj/item/clothing/head/helmet/space/fragile)
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/firefighting
name = "Firefighting Crate"
desc = "Only you can prevent station fires. Partner up with two firefighter suits, gas masks, flashlights, large oxygen tanks, extinguishers, and hardhats!"
cost = 1200
contains = list(/obj/item/clothing/suit/fire/firefighter,
/obj/item/clothing/suit/fire/firefighter,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/flashlight,
/obj/item/flashlight,
/obj/item/tank/internals/oxygen/red,
/obj/item/tank/internals/oxygen/red,
/obj/item/extinguisher/advanced,
/obj/item/extinguisher/advanced,
/obj/item/clothing/head/hardhat/red,
/obj/item/clothing/head/hardhat/red)
crate_name = "firefighting crate"
/datum/supply_pack/emergency/atmostank
name = "Firefighting Tank Backpack"
desc = "Mow down fires with this high-capacity fire fighting tank backpack. Requires Atmospherics access to open."
cost = 1000
access = ACCESS_ATMOSPHERICS
contains = list(/obj/item/watertank/atmos)
crate_name = "firefighting backpack crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/emergency/internals
name = "Internals Crate"
desc = "Master your life energy and control your breathing with three breath masks, three emergency oxygen tanks and three large air tanks."//IS THAT A
cost = 1000
contains = list(/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
/obj/item/tank/internals/air)
crate_name = "internals crate"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/metalfoam
name = "Metal Foam Grenade Crate"
desc = "Seal up those pesky hull breaches with 14 Metal Foam Grenades."
cost = 1500
contains = list(/obj/item/storage/box/metalfoam,
/obj/item/storage/box/metalfoam)
crate_name = "metal foam grenade crate"
/datum/supply_pack/emergency/syndicate
name = "NULL_ENTRY"
desc = "(#@&^$THIS PACKAGE CONTAINS 30TC WORTH OF SOME RANDOM SYNDICATE GEAR WE HAD LYING AROUND THE WAREHOUSE. GIVE EM HELL, OPERATIVE@&!*() "
hidden = TRUE
cost = 20000
contains = list()
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
dangerous = TRUE
/datum/supply_pack/emergency/syndicate/fill(obj/structure/closet/crate/C)
var/crate_value = 30
var/list/uplink_items = get_uplink_items(SSticker.mode)
while(crate_value)
var/category = pick(uplink_items)
var/item = pick(uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
if(!I.surplus_nullcrates || prob(100 - I.surplus_nullcrates))
continue
if(crate_value < I.cost)
continue
crate_value -= I.cost
new I.item(C)
/datum/supply_pack/emergency/plasma_spacesuit
name = "Plasmaman Space Envirosuits"
desc = "Contains two space-worthy envirosuits for Plasmamen. Order now and we'll throw in two free helmets! Requires EVA access to open."
cost = 4000
access = ACCESS_EVA
contains = list(/obj/item/clothing/suit/space/eva/plasmaman,
/obj/item/clothing/suit/space/eva/plasmaman,
/obj/item/clothing/head/helmet/space/plasmaman,
/obj/item/clothing/head/helmet/space/plasmaman)
crate_name = "plasmaman EVA crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/emergency/plasmaman
name = "Plasmaman Supply Kit"
desc = "Keep those Plasmamen alive with two sets of Plasmaman outfits. Each set contains a plasmaman jumpsuit, internals tank, and helmet."
cost = 2000
contains = list(/obj/item/clothing/under/plasmaman,
/obj/item/clothing/under/plasmaman,
/obj/item/tank/internals/plasmaman/belt/full,
/obj/item/tank/internals/plasmaman/belt/full,
/obj/item/clothing/head/helmet/space/plasmaman,
/obj/item/clothing/head/helmet/space/plasmaman)
crate_name = "plasmaman supply kit"
/datum/supply_pack/emergency/radiation
name = "Radiation Protection Crate"
desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a bottle of vodka and some glasses too, considering the life-expectancy of people who order this."
cost = 1300
contains = list(/obj/item/clothing/head/radiation,
/obj/item/clothing/head/radiation,
/obj/item/clothing/suit/radiation,
/obj/item/clothing/suit/radiation,
/obj/item/geiger_counter,
/obj/item/geiger_counter,
/obj/item/reagent_containers/food/drinks/bottle/vodka,
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass,
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass)
crate_name = "radiation protection crate"
crate_type = /obj/structure/closet/crate/radiation
/datum/supply_pack/emergency/spacesuit
name = "Space Suit Crate"
desc = "Contains two aging suits from Space-Goodwill. Requires EVA access to open."
cost = 3000
access = ACCESS_EVA
contains = list(/obj/item/clothing/suit/space,
/obj/item/clothing/suit/space,
/obj/item/clothing/head/helmet/space,
/obj/item/clothing/head/helmet/space,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath)
crate_name = "space suit crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/emergency/spacejets
name = "Spare EVA Jetpacks"
desc = "Contains three EVA grade jectpaks. Requires EVA access to open."
cost = 2000
access = ACCESS_EVA
contains = list(/obj/item/tank/jetpack/carbondioxide/eva,
/obj/item/tank/jetpack/carbondioxide/eva,
/obj/item/tank/jetpack/carbondioxide/eva)
crate_name = "eva jetpacks crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/emergency/specialops
name = "Special Ops Supplies"
desc = "(*!&@#TOO CHEAP FOR THAT NULL_ENTRY, HUH OPERATIVE? WELL, THIS LITTLE ORDER CAN STILL HELP YOU OUT IN A PINCH. CONTAINS A BOX OF FIVE EMP GRENADES, THREE SMOKEBOMBS, AN INCENDIARY GRENADE, AND A \"SLEEPY PEN\" FULL OF NICE TOXINS!#@*$"
hidden = TRUE
cost = 2200
contains = list(/obj/item/storage/box/emps,
/obj/item/grenade/smokebomb,
/obj/item/grenade/smokebomb,
/obj/item/grenade/smokebomb,
/obj/item/pen/sleepy,
/obj/item/grenade/chem_grenade/incendiary)
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/weedcontrol
name = "Weed Control Crate"
desc = "Keep those invasive species OUT. Contains a scythe, gasmask, two sprays of Plant-B-Gone, and two anti-weed chemical grenades. Warranty void if used on ambrosia. Requires Hydroponics access to open."
cost = 1800
access = ACCESS_HYDROPONICS
contains = list(/obj/item/scythe,
/obj/item/clothing/mask/gas,
/obj/item/grenade/chem_grenade/antiweed,
/obj/item/grenade/chem_grenade/antiweed,
/obj/item/reagent_containers/spray/plantbgone,
/obj/item/reagent_containers/spray/plantbgone)
crate_name = "weed control crate"
crate_type = /obj/structure/closet/crate/secure/hydroponics
/datum/supply_pack/medical/anitvirus
name = "Virus Containment Crate"
desc = "Viro let out a death plague Mk II again? Someone didnt wash there hands? Old plagues born anew? Well this crate is for you! Hope you cure it before it brakes out of the station... This crate needs medical access to open and has two bio suits, a box of needles and beakers, five spaceacillin needles, and a medibot."
cost = 3000
access = ACCESS_MEDICAL
contains = list(/mob/living/simple_animal/bot/medbot,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/suit/bio_suit,
/obj/item/clothing/suit/bio_suit,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/storage/box/syringes,
/obj/item/storage/box/beakers)
crate_name = "virus containment unit crate"
crate_type = /obj/structure/closet/crate/secure/plasma

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