Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit226
This commit is contained in:
@@ -17,7 +17,7 @@
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/datum/ntnet_service/proc/connect(datum/ntnet/net)
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if(!istype(net))
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return FALSE
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GET_COMPONENT(interface, /datum/component/ntnet_interface)
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var/datum/component/ntnet_interface/interface = GetComponent(/datum/component/ntnet_interface)
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if(!interface.register_connection(net))
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return FALSE
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if(!net.register_service(src))
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@@ -29,7 +29,7 @@
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/datum/ntnet_service/proc/disconnect(datum/ntnet/net, force = FALSE)
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if(!istype(net) || (!net.unregister_service(src) && !force))
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return FALSE
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GET_COMPONENT(interface, /datum/component/ntnet_interface)
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var/datum/component/ntnet_interface/interface = GetComponent(/datum/component/ntnet_interface)
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interface.unregister_connection(net)
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networks_by_id -= net.network_id
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return TRUE
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@@ -682,7 +682,7 @@
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log_admin("[key_name(usr)] delayed the round start.")
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else
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to_chat(world, "<b>The game will start in [DisplayTimeText(newtime)].</b>")
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SEND_SOUND(world, sound('sound/ai/attention.ogg'))
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SEND_SOUND(world, sound(get_announcer_sound("attention")))
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log_admin("[key_name(usr)] set the pre-game delay to [DisplayTimeText(newtime)].")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Delay Game Start") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -25,6 +25,9 @@
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H.facial_hair_color = H.hair_color
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H.eye_color = random_eye_color()
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H.dna.blood_type = random_blood_type()
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H.saved_underwear = H.underwear
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H.saved_undershirt = H.undershirt
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H.saved_socks = H.socks
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// Mutant randomizing, doesn't affect the mob appearance unless it's the specific mutant.
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H.dna.features["mcolor"] = random_short_color()
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@@ -400,7 +400,7 @@
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Chinese Cartoons"))
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message_admins("[key_name_admin(usr)] made everything kawaii.")
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for(var/mob/living/carbon/human/H in GLOB.carbon_list)
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SEND_SOUND(H, sound('sound/ai/animes.ogg'))
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SEND_SOUND(H, sound(get_announcer_sound("animes")))
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if(H.dna.species.id == "human")
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if(H.dna.features["tail_human"] == "None" || H.dna.features["ears"] == "None")
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@@ -469,7 +469,7 @@
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if(is_station_level(W.z) && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
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W.req_access = list()
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message_admins("[key_name_admin(usr)] activated Egalitarian Station mode")
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priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, 'sound/ai/commandreport.ogg')
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priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, "commandreport")
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if("ak47s")
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if(!check_rights(R_FUN))
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@@ -318,6 +318,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
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RemoveActive()
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state = AHELP_CLOSED
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GLOB.ahelp_tickets.ListInsert(src)
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to_chat(initiator, "<span class='adminhelp'>Ticket closed by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"].</span>")
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AddInteraction("<font color='red'>Closed by [key_name].</font>")
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if(!silent)
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SSblackbox.record_feedback("tally", "ahelp_stats", 1, "closed")
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@@ -336,7 +337,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
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addtimer(CALLBACK(initiator, /client/proc/giveadminhelpverb), 50)
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AddInteraction("<font color='green'>Resolved by [key_name].</font>")
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to_chat(initiator, "<span class='adminhelp'>Your ticket has been resolved by an admin. The Adminhelp verb will be returned to you shortly.</span>")
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to_chat(initiator, "<span class='adminhelp'>Your ticket has been resolved by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"]. The Adminhelp verb will be returned to you shortly.</span>")
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if(!silent)
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SSblackbox.record_feedback("tally", "ahelp_stats", 1, "resolved")
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var/msg = "Ticket [TicketHref("#[id]")] resolved by [key_name]"
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@@ -353,7 +354,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
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SEND_SOUND(initiator, sound('sound/effects/adminhelp.ogg'))
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to_chat(initiator, "<font color='red' size='4'><b>- AdminHelp Rejected! -</b></font>")
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to_chat(initiator, "<font color='red' size='4'><b>- AdminHelp Rejected by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"]! -</b></font>")
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to_chat(initiator, "<font color='red'><b>Your admin help was rejected.</b> The adminhelp verb has been returned to you so that you may try again.</font>")
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to_chat(initiator, "Please try to be calm, clear, and descriptive in admin helps, do not assume the admin has seen any related events, and clearly state the names of anybody you are reporting.")
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@@ -369,7 +370,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
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if(state != AHELP_ACTIVE)
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return
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var/msg = "<font color='red' size='4'><b>- AdminHelp marked as IC issue! -</b></font><br>"
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var/msg = "<font color='red' size='4'><b>- AdminHelp marked as IC issue by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"]! -</b></font><br>"
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msg += "<font color='red'><b>Losing is part of the game!</b></font><br>"
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msg += "<font color='red'>It is also possible that your ahelp is unable to be answered properly, due to events occurring in the round.</font>"
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if(initiator)
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@@ -534,7 +534,7 @@ GLOBAL_PROTECT(VVpixelmovement)
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if (prompt != "Continue")
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return FALSE
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return TRUE
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/client/proc/modify_variables(atom/O, param_var_name = null, autodetect_class = 0)
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if(!check_rights(R_VAREDIT))
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@@ -545,7 +545,7 @@ GLOBAL_PROTECT(VVpixelmovement)
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var/var_value
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if(param_var_name)
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if(!param_var_name in O.vars)
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if(!(param_var_name in O.vars))
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to_chat(src, "A variable with this name ([param_var_name]) doesn't exist in this datum ([O])")
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return
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variable = param_var_name
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@@ -560,7 +560,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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var/announce_command_report = TRUE
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switch(confirm)
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if("Yes")
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priority_announce(input, null, 'sound/ai/commandreport.ogg')
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||||
priority_announce(input, null, "commandreport")
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announce_command_report = FALSE
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if("Cancel")
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return
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@@ -96,7 +96,6 @@ GLOBAL_LIST_EMPTY(antagonists)
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LAZYREMOVE(owner.antag_datums, src)
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if(!silent && owner.current)
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farewell()
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owner.objectives -= objectives
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var/datum/team/team = get_team()
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if(team)
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team.remove_member(owner)
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@@ -132,14 +131,14 @@ GLOBAL_LIST_EMPTY(antagonists)
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report += printplayer(owner)
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var/objectives_complete = TRUE
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if(owner.objectives.len)
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report += printobjectives(owner)
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for(var/datum/objective/objective in owner.objectives)
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if(objectives.len)
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report += printobjectives(objectives)
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for(var/datum/objective/objective in objectives)
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if(!objective.check_completion())
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objectives_complete = FALSE
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break
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||||
if(owner.objectives.len == 0 || objectives_complete)
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if(objectives.len == 0 || objectives_complete)
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report += "<span class='greentext big'>The [name] was successful!</span>"
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else
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report += "<span class='redtext big'>The [name] has failed!</span>"
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||||
@@ -216,25 +215,6 @@ GLOBAL_LIST_EMPTY(antagonists)
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||||
return
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||||
antag_memory = new_memo
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||||
|
||||
//This datum will autofill the name with special_role
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||||
//Used as placeholder for minor antagonists, please create proper datums for these
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||||
/datum/antagonist/auto_custom
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show_in_antagpanel = FALSE
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||||
antagpanel_category = "Other"
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||||
show_name_in_check_antagonists = TRUE
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||||
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/datum/antagonist/auto_custom/on_gain()
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..()
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name = owner.special_role
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//Add all objectives not already owned by other datums to this one.
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var/list/already_registered_objectives = list()
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for(var/datum/antagonist/A in owner.antag_datums)
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if(A == src)
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continue
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else
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already_registered_objectives |= A.objectives
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objectives = owner.objectives - already_registered_objectives
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||||
//This one is created by admin tools for custom objectives
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/datum/antagonist/custom
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antagpanel_category = "Custom"
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||||
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||||
@@ -26,7 +26,7 @@
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||||
sub_role = "Scientist"
|
||||
outfit = /datum/outfit/abductor/scientist
|
||||
landmark_type = /obj/effect/landmark/abductor/scientist
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||||
greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve."
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greet_text = "Use your experimental console and surgical equipment to monitor your agent and experiment upon abducted humans."
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show_in_antagpanel = TRUE
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||||
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/datum/antagonist/abductor/create_team(datum/team/abductor_team/new_team)
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@@ -40,17 +40,18 @@
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||||
return team
|
||||
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||||
/datum/antagonist/abductor/on_gain()
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||||
owner.special_role = "[name] [sub_role]"
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||||
owner.assigned_role = "[name] [sub_role]"
|
||||
owner.objectives += team.objectives
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owner.special_role = "[name]"
|
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owner.assigned_role = "[name]"
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objectives += team.objectives
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finalize_abductor()
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ADD_TRAIT(owner, TRAIT_ABDUCTOR_TRAINING, ABDUCTOR_ANTAGONIST)
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return ..()
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||||
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||||
/datum/antagonist/abductor/on_removal()
|
||||
owner.objectives -= team.objectives
|
||||
if(owner.current)
|
||||
to_chat(owner.current,"<span class='userdanger'>You are no longer the [owner.special_role]!</span>")
|
||||
owner.special_role = null
|
||||
REMOVE_TRAIT(owner, TRAIT_ABDUCTOR_TRAINING, ABDUCTOR_ANTAGONIST)
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return ..()
|
||||
|
||||
/datum/antagonist/abductor/greet()
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||||
@@ -64,6 +65,7 @@
|
||||
//Equip
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
H.set_species(/datum/species/abductor)
|
||||
|
||||
H.real_name = "[team.name] [sub_role]"
|
||||
H.equipOutfit(outfit)
|
||||
|
||||
@@ -75,11 +77,15 @@
|
||||
|
||||
update_abductor_icons_added(owner,"abductor")
|
||||
|
||||
/datum/antagonist/abductor/scientist/finalize_abductor()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
var/datum/species/abductor/A = H.dna.species
|
||||
A.scientist = TRUE
|
||||
/datum/antagonist/abductor/scientist/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_ABDUCTOR_SCIENTIST_TRAINING, ABDUCTOR_ANTAGONIST)
|
||||
ADD_TRAIT(owner, TRAIT_SURGEON, ABDUCTOR_ANTAGONIST)
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/abductor/scientist/on_removal()
|
||||
REMOVE_TRAIT(owner, TRAIT_ABDUCTOR_SCIENTIST_TRAINING, ABDUCTOR_ANTAGONIST)
|
||||
REMOVE_TRAIT(owner, TRAIT_SURGEON, ABDUCTOR_ANTAGONIST)
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/abductor/admin_add(datum/mind/new_owner,mob/admin)
|
||||
var/list/current_teams = list()
|
||||
@@ -93,8 +99,8 @@
|
||||
else
|
||||
return
|
||||
new_owner.add_antag_datum(src)
|
||||
log_admin("[key_name(usr)] made [key_name(new_owner.current)] [name] on [choice]!")
|
||||
message_admins("[key_name_admin(usr)] made [key_name_admin(new_owner.current)] [name] on [choice] !")
|
||||
log_admin("[key_name(usr)] made [key_name(new_owner)] [name] on [choice]!")
|
||||
message_admins("[key_name_admin(usr)] made [key_name_admin(new_owner)] [name] on [choice] !")
|
||||
|
||||
/datum/antagonist/abductor/get_admin_commands()
|
||||
. = ..()
|
||||
@@ -147,7 +153,7 @@
|
||||
result += "<span class='header'>The abductors of [name] were:</span>"
|
||||
for(var/datum/mind/abductor_mind in members)
|
||||
result += printplayer(abductor_mind)
|
||||
result += printobjectives(abductor_mind)
|
||||
result += printobjectives(objectives)
|
||||
|
||||
return "<div class='panel redborder'>[result.Join("<br>")]</div>"
|
||||
|
||||
@@ -172,7 +178,6 @@
|
||||
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
|
||||
var/datum/objective/abductee/O = new objtype()
|
||||
objectives += O
|
||||
owner.objectives += objectives
|
||||
|
||||
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
|
||||
update_abductor_icons_added(mob_override ? mob_override.mind : owner,"abductee")
|
||||
@@ -214,4 +219,4 @@
|
||||
/datum/antagonist/proc/update_abductor_icons_removed(datum/mind/alien_mind)
|
||||
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_ABDUCTOR]
|
||||
hud.leave_hud(alien_mind.current)
|
||||
set_antag_hud(alien_mind.current, null)
|
||||
set_antag_hud(alien_mind.current, null)
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to activate the vest if he's actually wearing it.
|
||||
return 1
|
||||
|
||||
@@ -132,22 +132,26 @@
|
||||
/obj/item/abductor
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
|
||||
/obj/item/abductor/proc/AbductorCheck(user)
|
||||
if(isabductor(user))
|
||||
/obj/item/abductor/proc/AbductorCheck(mob/user)
|
||||
if(HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING))
|
||||
return TRUE
|
||||
if (istype(user) && user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING))
|
||||
return TRUE
|
||||
to_chat(user, "<span class='warning'>You can't figure how this works!</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/item/abductor/proc/ScientistCheck(user)
|
||||
if(!AbductorCheck(user))
|
||||
return FALSE
|
||||
/obj/item/abductor/proc/ScientistCheck(mob/user)
|
||||
var/training = HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING) || (user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING))
|
||||
var/sci_training = HAS_TRAIT(user, TRAIT_ABDUCTOR_SCIENTIST_TRAINING) || (user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_SCIENTIST_TRAINING))
|
||||
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/datum/species/abductor/S = H.dna.species
|
||||
if(S.scientist)
|
||||
return TRUE
|
||||
to_chat(user, "<span class='warning'>You're not trained to use this!</span>")
|
||||
return FALSE
|
||||
if(training && !sci_training)
|
||||
to_chat(user, "<span class='warning'>You're not trained to use this!</span>")
|
||||
. = FALSE
|
||||
else if(!training && !sci_training)
|
||||
to_chat(user, "<span class='warning'>You can't figure how this works!</span>")
|
||||
. = FALSE
|
||||
else
|
||||
. = TRUE
|
||||
|
||||
/obj/item/abductor/gizmo
|
||||
name = "science tool"
|
||||
@@ -341,8 +345,8 @@
|
||||
if(QDELETED(G))
|
||||
return
|
||||
|
||||
if(istype(C.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
|
||||
to_chat(user, "<span class='warning'>Your target seems to have some sort of protective headgear on, blocking the message from being sent!</span>")
|
||||
if(C.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(user, "<span class='warning'>Your target seems to have some sort of tinfoil protection on, blocking the message from being sent!</span>")
|
||||
return
|
||||
|
||||
G.mind_control(command, user)
|
||||
@@ -520,10 +524,10 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
|
||||
/obj/item/abductor_baton/proc/SleepAttack(mob/living/L,mob/living/user)
|
||||
if(L.incapacitated(TRUE, TRUE))
|
||||
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
|
||||
to_chat(user, "<span class='warning'>The specimen's protective headgear is interfering with the sleep inducement!</span>")
|
||||
L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but [L.p_their()] headgear protected [L.p_them()]!</span>", \
|
||||
"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your headgear deflects most of it!</span>")
|
||||
if(L.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(user, "<span class='warning'>The specimen's tinfoil protection is interfering with the sleep inducement!</span>")
|
||||
L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but [L.p_their()] tinfoil protected [L.p_them()]!</span>", \
|
||||
"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your tinfoil protection deflects most of it!</span>")
|
||||
L.drowsyness += 2
|
||||
return
|
||||
L.visible_message("<span class='danger'>[user] has induced sleep in [L] with [src]!</span>", \
|
||||
@@ -532,10 +536,10 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
L.Sleeping(1200)
|
||||
log_combat(user, L, "put to sleep")
|
||||
else
|
||||
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
|
||||
to_chat(user, "<span class='warning'>The specimen's protective headgear is completely blocking our sleep inducement methods!</span>")
|
||||
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but [L.p_their()] headgear completely protected [L.p_them()]!</span>", \
|
||||
"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your headgear deflects the effects!</span>")
|
||||
if(L.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(user, "<span class='warning'>The specimen's tinfoil protection is completely blocking our sleep inducement methods!</span>")
|
||||
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but [L.p_their()] tinfoil completely protected [L.p_them()]!</span>", \
|
||||
"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your tinfoil protection deflects the effects!</span>")
|
||||
return
|
||||
L.drowsyness += 1
|
||||
to_chat(user, "<span class='warning'>Sleep inducement works fully only on stunned specimens! </span>")
|
||||
@@ -683,7 +687,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
desc = "Abduct with style - spiky style. Prevents digital tracking."
|
||||
icon_state = "alienhelmet"
|
||||
item_state = "alienhelmet"
|
||||
blockTracking = 1
|
||||
blockTracking = TRUE
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
// Operating Table / Beds / Lockers
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "gland"
|
||||
status = ORGAN_ROBOTIC
|
||||
beating = TRUE
|
||||
var/true_name = "baseline placebo referencer"
|
||||
var/cooldown_low = 300
|
||||
var/cooldown_high = 300
|
||||
var/next_activation = 0
|
||||
@@ -16,6 +17,11 @@
|
||||
var/mind_control_duration = 1800
|
||||
var/active_mind_control = FALSE
|
||||
|
||||
/obj/item/organ/heart/gland/examine(mob/user)
|
||||
. = ..()
|
||||
if((user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_SCIENTIST_TRAINING)) || isobserver(user))
|
||||
to_chat(user, "<span class='notice'>It is \a [true_name].</span>")
|
||||
|
||||
/obj/item/organ/heart/gland/proc/ownerCheck()
|
||||
if(ishuman(owner))
|
||||
return TRUE
|
||||
@@ -42,19 +48,19 @@
|
||||
|
||||
/obj/item/organ/heart/gland/proc/mind_control(command, mob/living/user)
|
||||
if(!ownerCheck() || !mind_control_uses || active_mind_control)
|
||||
return
|
||||
return FALSE
|
||||
mind_control_uses--
|
||||
to_chat(owner, "<span class='userdanger'>You suddenly feel an irresistible compulsion to follow an order...</span>")
|
||||
to_chat(owner, "<span class='mind_control'>[command]</span>")
|
||||
active_mind_control = TRUE
|
||||
log_admin("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]")
|
||||
message_admins("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]")
|
||||
update_gland_hud()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/clear_mind_control), mind_control_duration)
|
||||
|
||||
/obj/item/organ/heart/gland/proc/clear_mind_control()
|
||||
if(!ownerCheck() || !active_mind_control)
|
||||
return
|
||||
return FALSE
|
||||
to_chat(owner, "<span class='userdanger'>You feel the compulsion fade, and you completely forget about your previous orders.</span>")
|
||||
active_mind_control = FALSE
|
||||
|
||||
@@ -95,6 +101,7 @@
|
||||
return
|
||||
|
||||
/obj/item/organ/heart/gland/heals
|
||||
true_name = "coherency harmonizer"
|
||||
cooldown_low = 200
|
||||
cooldown_high = 400
|
||||
uses = -1
|
||||
@@ -109,6 +116,7 @@
|
||||
owner.adjustOxyLoss(-20)
|
||||
|
||||
/obj/item/organ/heart/gland/slime
|
||||
true_name = "gastric animation galvanizer"
|
||||
cooldown_low = 600
|
||||
cooldown_high = 1200
|
||||
uses = -1
|
||||
@@ -130,6 +138,7 @@
|
||||
Slime.Leader = owner
|
||||
|
||||
/obj/item/organ/heart/gland/mindshock
|
||||
true_name = "neural crosstalk uninhibitor"
|
||||
cooldown_low = 400
|
||||
cooldown_high = 700
|
||||
uses = -1
|
||||
@@ -156,6 +165,7 @@
|
||||
H.hallucination += 60
|
||||
|
||||
/obj/item/organ/heart/gland/pop
|
||||
true_name = "anthropmorphic translocator"
|
||||
cooldown_low = 900
|
||||
cooldown_high = 1800
|
||||
uses = -1
|
||||
@@ -171,6 +181,7 @@
|
||||
owner.set_species(species)
|
||||
|
||||
/obj/item/organ/heart/gland/ventcrawling
|
||||
true_name = "pliant cartilage enabler"
|
||||
cooldown_low = 1800
|
||||
cooldown_high = 2400
|
||||
uses = 1
|
||||
@@ -183,6 +194,7 @@
|
||||
owner.ventcrawler = VENTCRAWLER_ALWAYS
|
||||
|
||||
/obj/item/organ/heart/gland/viral
|
||||
true_name = "contamination incubator"
|
||||
cooldown_low = 1800
|
||||
cooldown_high = 2400
|
||||
uses = 1
|
||||
@@ -217,6 +229,7 @@
|
||||
return A
|
||||
|
||||
/obj/item/organ/heart/gland/trauma
|
||||
true_name = "white matter randomiser"
|
||||
cooldown_low = 800
|
||||
cooldown_high = 1200
|
||||
uses = 5
|
||||
@@ -235,6 +248,7 @@
|
||||
owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
|
||||
|
||||
/obj/item/organ/heart/gland/spiderman
|
||||
true_name = "araneae cloister accelerator"
|
||||
cooldown_low = 450
|
||||
cooldown_high = 900
|
||||
uses = -1
|
||||
@@ -249,6 +263,7 @@
|
||||
S.directive = "Protect your nest inside [owner.real_name]."
|
||||
|
||||
/obj/item/organ/heart/gland/egg
|
||||
true_name = "roe/enzymatic synthesizer"
|
||||
cooldown_low = 300
|
||||
cooldown_high = 400
|
||||
uses = -1
|
||||
@@ -264,6 +279,7 @@
|
||||
new /obj/item/reagent_containers/food/snacks/egg/gland(T)
|
||||
|
||||
/obj/item/organ/heart/gland/electric
|
||||
true_name = "electron accumulator/discharger"
|
||||
cooldown_low = 800
|
||||
cooldown_high = 1200
|
||||
uses = -1
|
||||
@@ -289,6 +305,7 @@
|
||||
playsound(get_turf(owner), 'sound/magic/lightningshock.ogg', 50, 1)
|
||||
|
||||
/obj/item/organ/heart/gland/chem
|
||||
true_name = "intrinsic pharma-provider"
|
||||
cooldown_low = 50
|
||||
cooldown_high = 50
|
||||
uses = -1
|
||||
@@ -315,6 +332,7 @@
|
||||
..()
|
||||
|
||||
/obj/item/organ/heart/gland/plasma
|
||||
true_name = "effluvium sanguine-synonym emitter"
|
||||
cooldown_low = 1200
|
||||
cooldown_high = 1800
|
||||
uses = -1
|
||||
|
||||
@@ -55,8 +55,7 @@
|
||||
actions += set_droppoint_action
|
||||
|
||||
/obj/machinery/computer/camera_advanced/abductor/proc/IsScientist(mob/living/carbon/human/H)
|
||||
var/datum/species/abductor/S = H.dna.species
|
||||
return S.scientist
|
||||
return HAS_TRAIT(H, TRAIT_ABDUCTOR_SCIENTIST_TRAINING)
|
||||
|
||||
/datum/action/innate/teleport_in
|
||||
name = "Send To"
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!isabductor(user))
|
||||
if(!HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING) && !HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING))
|
||||
to_chat(user, "<span class='warning'>You start mashing alien buttons at random!</span>")
|
||||
if(do_after(user,100, target = src))
|
||||
TeleporterSend()
|
||||
@@ -178,8 +178,8 @@
|
||||
c.console = src
|
||||
|
||||
/obj/machinery/abductor/console/proc/AddSnapshot(mob/living/carbon/human/target)
|
||||
if(istype(target.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
|
||||
say("Subject wearing specialized protective headgear, unable to get a proper scan!")
|
||||
if(target.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
say("Subject wearing specialized protective tinfoil gear, unable to get a proper scan!")
|
||||
return
|
||||
var/datum/icon_snapshot/entry = new
|
||||
entry.name = target.name
|
||||
|
||||
@@ -53,4 +53,4 @@
|
||||
. = ..()
|
||||
var/datum/effect_system/spark_spread/S = new
|
||||
S.set_up(10,0,loc)
|
||||
S.start()
|
||||
S.start()
|
||||
|
||||
@@ -30,7 +30,6 @@
|
||||
var/datum/objective/blob_takeover/main = new
|
||||
main.owner = owner
|
||||
objectives += main
|
||||
owner.objectives |= objectives
|
||||
|
||||
/datum/antagonist/blob/apply_innate_effects(mob/living/mob_override)
|
||||
if(!isovermind(owner.current))
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
. = ..()
|
||||
|
||||
/obj/structure/blob/core/proc/generate_announcement()
|
||||
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg')
|
||||
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", "outbreak5")
|
||||
|
||||
/obj/structure/blob/core/scannerreport()
|
||||
return "Directs the blob's expansion, gradually expands, and sustains nearby blob spores and blobbernauts."
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
|
||||
/datum/antagonist/blood_contract
|
||||
name = "Blood Contract Target"
|
||||
show_in_roundend = FALSE
|
||||
show_in_antagpanel = FALSE
|
||||
|
||||
/datum/antagonist/blood_contract/on_gain()
|
||||
. = ..()
|
||||
give_objective()
|
||||
start_the_hunt()
|
||||
|
||||
/datum/antagonist/blood_contract/proc/give_objective()
|
||||
var/datum/objective/survive/survive = new
|
||||
survive.owner = owner
|
||||
objectives += survive
|
||||
|
||||
/datum/antagonist/blood_contract/greet()
|
||||
. = ..()
|
||||
to_chat(owner, "<span class='userdanger'>You've been marked for death! Don't let the demons get you! KILL THEM ALL!</span>")
|
||||
|
||||
/datum/antagonist/blood_contract/proc/start_the_hunt()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
H.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
|
||||
var/obj/effect/mine/pickup/bloodbath/B = new(H)
|
||||
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H) //could use moving out from the mine
|
||||
|
||||
for(var/mob/living/carbon/human/P in GLOB.player_list)
|
||||
if(P == H)
|
||||
continue
|
||||
to_chat(P, "<span class='userdanger'>You have an overwhelming desire to kill [H]. [H.p_theyve(TRUE)] been marked red! Whoever [H.p_they()] [H.p_were()], friend or foe, go kill [H.p_them()]!</span>")
|
||||
P.put_in_hands(new /obj/item/kitchen/knife/butcher(P), TRUE)
|
||||
@@ -9,7 +9,6 @@
|
||||
for(var/O in directives)
|
||||
var/datum/objective/brainwashing/objective = new(O)
|
||||
B.objectives += objective
|
||||
M.objectives += objective
|
||||
B.greet()
|
||||
else
|
||||
B = new()
|
||||
@@ -32,10 +31,6 @@
|
||||
antagpanel_category = "Other"
|
||||
show_name_in_check_antagonists = TRUE
|
||||
|
||||
/datum/antagonist/brainwashed/on_gain()
|
||||
owner.objectives |= objectives
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/brainwashed/greet()
|
||||
to_chat(owner, "<span class='warning'>Your mind reels as it begins focusing on a single purpose...</span>")
|
||||
to_chat(owner, "<big><span class='warning'><b>Follow the Directives, at any cost!</b></span></big>")
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
/datum/antagonist/brother/on_gain()
|
||||
SSticker.mode.brothers += owner
|
||||
objectives += team.objectives
|
||||
owner.objectives += objectives
|
||||
owner.special_role = special_role
|
||||
finalize_brother()
|
||||
return ..()
|
||||
|
||||
@@ -459,8 +459,6 @@
|
||||
objectives += identity_theft
|
||||
escape_objective_possible = FALSE
|
||||
|
||||
owner.objectives |= objectives
|
||||
|
||||
/datum/antagonist/changeling/proc/update_changeling_icons_added()
|
||||
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_CHANGELING]
|
||||
hud.join_hud(owner.current)
|
||||
|
||||
@@ -334,7 +334,7 @@
|
||||
/obj/item/projectile/tentacle/proc/tentacle_stab(mob/living/carbon/human/H, mob/living/carbon/C)
|
||||
if(H.Adjacent(C))
|
||||
for(var/obj/item/I in H.held_items)
|
||||
if(I.is_sharp())
|
||||
if(I.get_sharpness())
|
||||
C.visible_message("<span class='danger'>[H] impales [C] with [H.p_their()] [I.name]!</span>", "<span class='userdanger'>[H] impales you with [H.p_their()] [I.name]!</span>")
|
||||
C.apply_damage(I.force, BRUTE, BODY_ZONE_CHEST)
|
||||
H.do_item_attack_animation(C, used_item = I)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
|
||||
changeling.chem_recharge_slowdown += 0.5
|
||||
else
|
||||
REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
|
||||
user.remove_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES)
|
||||
to_chat(user, "<span class='notice'>Our muscles relax.</span>")
|
||||
changeling.chem_recharge_slowdown -= 0.5
|
||||
if(stacks >= 20)
|
||||
@@ -36,12 +36,12 @@
|
||||
/obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
while(active)
|
||||
ADD_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
|
||||
user.add_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING))
|
||||
if(user.stat != CONSCIOUS || user.staminaloss >= 90)
|
||||
active = !active
|
||||
to_chat(user, "<span class='notice'>Our muscles relax without the energy to strengthen them.</span>")
|
||||
user.Knockdown(40)
|
||||
REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
|
||||
user.remove_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES)
|
||||
changeling.chem_recharge_slowdown -= 0.5
|
||||
break
|
||||
|
||||
|
||||
@@ -366,6 +366,8 @@
|
||||
break
|
||||
|
||||
if(!GLOB.ratvar_awakens)
|
||||
if(GLOB.clockwork_vitality <= 0)
|
||||
break
|
||||
GLOB.clockwork_vitality -= vitality_used
|
||||
|
||||
sleep(2)
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
|
||||
/obj/item/clockwork/weapon/ratvarian_spear/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
. = ..()
|
||||
if(!QDELETED(target) && target.stat != DEAD && !target.anti_magic_check() && !is_servant_of_ratvar(target)) //we do bonus damage on attacks unless they're a servant, have a null rod, or are dead
|
||||
if(!QDELETED(target) && target.stat != DEAD && !target.anti_magic_check(chargecost = 0) && !is_servant_of_ratvar(target)) //we do bonus damage on attacks unless they're a servant, have a null rod, or are dead
|
||||
var/bonus_damage = bonus_burn //normally a total of 20 damage, 30 with ratvar
|
||||
if(issilicon(target))
|
||||
target.visible_message("<span class='warning'>[target] shudders violently at [src]'s touch!</span>", "<span class='userdanger'>ERROR: Temperature rising!</span>")
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
qdel(blaster)
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot != SLOT_GLASSES)
|
||||
return 0
|
||||
return ..()
|
||||
@@ -190,8 +190,8 @@
|
||||
for(var/mob/living/L in range(1, src))
|
||||
if(is_servant_of_ratvar(L))
|
||||
continue
|
||||
if(L.anti_magic_check())
|
||||
var/atom/I = L.anti_magic_check()
|
||||
var/atom/I = L.anti_magic_check()
|
||||
if(I)
|
||||
if(isitem(I))
|
||||
L.visible_message("<span class='warning'>Strange energy flows into [L]'s [I.name]!</span>", \
|
||||
"<span class='userdanger'>Your [I.name] shields you from [src]!</span>")
|
||||
|
||||
@@ -119,3 +119,33 @@
|
||||
var/datum/clockwork_scripture/create_object/construct/clockwork_marauder/CM = new()
|
||||
CM.recent_marauders--
|
||||
qdel(CM)
|
||||
|
||||
//Summon Neovgre: Summon a very powerful combat mech that explodes when destroyed for massive damage.
|
||||
/datum/clockwork_scripture/create_object/summon_arbiter
|
||||
descname = "Powerful Assault Mech"
|
||||
name = "Summon Neovgre, the Anima Bulwark"
|
||||
desc = "Calls forth the mighty Anima Bulwark, a weapon of unmatched power,\
|
||||
mech with superior defensive and offensive capabilities. It will \
|
||||
steadily regenerate HP and triple its regeneration speed while standing \
|
||||
on a clockwork tile. It will automatically draw power from nearby sigils of \
|
||||
transmission should the need arise. Its Arbiter laser cannon can decimate foes \
|
||||
from a range and is capable of smashing through any barrier presented to it. \
|
||||
Be warned, choosing to pilot Neovgre is a lifetime commitment, once you are \
|
||||
in you cannot leave and when it is destroyed it will explode catastrophically with you inside."
|
||||
invocations = list("By the strength of the alloy...!!", "...call forth the Arbiter!!")
|
||||
channel_time = 200 // This is a strong fucking weapon, 20 seconds channel time is getting off light I tell ya.
|
||||
power_cost = 75000 //75 KW
|
||||
usage_tip = "Neovgre is a powerful mech that will crush your enemies!"
|
||||
invokers_required = 5
|
||||
multiple_invokers_used = TRUE
|
||||
object_path = /obj/mecha/combat/neovgre
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 2
|
||||
creator_message = "<span class='brass'>Neovgre, the Anima Bulwark towers over you... your enemies reckoning has come.</span>"
|
||||
|
||||
/datum/clockwork_scripture/create_object/summon_arbiter/check_special_requirements()
|
||||
if(GLOB.neovgre_exists)
|
||||
to_chat(invoker, "<span class='brass'>\"You've already got one...\"</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
return
|
||||
voters += user.key
|
||||
else
|
||||
if(!user.key in voters)
|
||||
if(!(user.key in voters))
|
||||
return
|
||||
voters -= user.key
|
||||
var/votes_left = votes_needed - voters.len
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
else
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(!L.anti_magic_check())
|
||||
if(!L.anti_magic_check(chargecost = 0))
|
||||
if(isrevenant(L))
|
||||
var/mob/living/simple_animal/revenant/R = L
|
||||
if(R.revealed)
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
|
||||
/obj/structure/destructible/clockwork/taunting_trail/proc/affect_mob(mob/living/L)
|
||||
if(istype(L) && !is_servant_of_ratvar(L))
|
||||
if(!L.anti_magic_check())
|
||||
if(!L.anti_magic_check(chargecost = 0))
|
||||
L.confused = min(L.confused + 15, 50)
|
||||
L.dizziness = min(L.dizziness + 15, 50)
|
||||
if(L.confused >= 25)
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
break_message = "<span class='warning'>The vent snaps and collapses!</span>"
|
||||
max_integrity = 100
|
||||
density = FALSE
|
||||
layer = BELOW_OBJ_LAYER
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/steam_vent/activate()
|
||||
opacity = !opacity
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
unanchored_icon = "wall_gear"
|
||||
climbable = TRUE
|
||||
max_integrity = 100
|
||||
layer = BELOW_OBJ_LAYER
|
||||
construction_value = 3
|
||||
desc = "A massive brass gear. You could probably secure or unsecure it with a wrench, or just climb over it."
|
||||
break_message = "<span class='warning'>The gear breaks apart into shards of alloy!</span>"
|
||||
|
||||
@@ -35,7 +35,6 @@
|
||||
|
||||
/datum/antagonist/cult/proc/add_objectives()
|
||||
objectives |= cult_team.objectives
|
||||
owner.objectives |= objectives
|
||||
|
||||
/datum/antagonist/cult/Destroy()
|
||||
QDEL_NULL(communion)
|
||||
|
||||
@@ -275,7 +275,7 @@
|
||||
desc = "A torn, dust-caked hood. Strange letters line the inside."
|
||||
flags_inv = HIDEFACE|HIDEHAIR|HIDEEARS
|
||||
flags_cover = HEADCOVERSEYES
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 65, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
|
||||
heat_protection = HEAD
|
||||
@@ -288,7 +288,7 @@
|
||||
item_state = "cultrobes"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
allowed = list(/obj/item/tome, /obj/item/melee/cultblade)
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 65, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
cold_protection = CHEST|GROIN|LEGS|ARMS
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
|
||||
@@ -107,7 +107,7 @@ This file contains the cult dagger and rune list code
|
||||
if(!(A in summon_objective.summon_spots)) // Check again to make sure they didn't move
|
||||
to_chat(user, "<span class='cultlarge'>The Geometer can only be summoned where the veil is weak - in [english_list(summon_objective.summon_spots)]!</span>")
|
||||
return
|
||||
priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", 'sound/ai/spanomalies.ogg')
|
||||
priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", "spanomalies")
|
||||
for(var/B in spiral_range_turfs(1, user, 1))
|
||||
var/obj/structure/emergency_shield/sanguine/N = new(B)
|
||||
shields += N
|
||||
|
||||
@@ -237,7 +237,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
to_chat(M, "<span class='warning'>You need at least two invokers to convert [convertee]!</span>")
|
||||
log_game("Offer rune failed - tried conversion with one invoker")
|
||||
return 0
|
||||
if(convertee.anti_magic_check(TRUE, TRUE, FALSE, 0)) //Not chargecost because it can be spammed
|
||||
if(convertee.anti_magic_check(TRUE, TRUE, chargecost = 0)) //Not major because it can be spammed
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
|
||||
log_game("Offer rune failed - convertee had anti-magic")
|
||||
@@ -767,7 +767,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
set_light(6, 1, color)
|
||||
for(var/mob/living/L in viewers(T))
|
||||
if(!iscultist(L) && L.blood_volume)
|
||||
var/atom/I = L.anti_magic_check()
|
||||
var/atom/I = L.anti_magic_check(chargecost = 0)
|
||||
if(I)
|
||||
if(isitem(I))
|
||||
to_chat(L, "<span class='userdanger'>[I] suddenly burns hotly before returning to normal!</span>")
|
||||
@@ -797,7 +797,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
set_light(6, 1, color)
|
||||
for(var/mob/living/L in viewers(T))
|
||||
if(!iscultist(L) && L.blood_volume)
|
||||
if(L.anti_magic_check())
|
||||
if(L.anti_magic_check(chargecost = 0))
|
||||
continue
|
||||
L.take_overall_damage(tick_damage*multiplier, tick_damage*multiplier)
|
||||
if(is_servant_of_ratvar(L))
|
||||
|
||||
@@ -549,7 +549,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
var/list/parts = list()
|
||||
parts += printplayer(owner)
|
||||
parts += printdevilinfo()
|
||||
parts += printobjectives(owner)
|
||||
parts += printobjectives(objectives)
|
||||
return parts.Join("<br>")
|
||||
|
||||
//A simple super light weight datum for the codex gigas.
|
||||
|
||||
@@ -57,3 +57,18 @@
|
||||
visible_message("<span class='danger'>[src] screams in agony as it sublimates into a sulfurous smoke.</span>")
|
||||
ghostize()
|
||||
qdel(src)
|
||||
|
||||
/datum/antagonist/imp
|
||||
name = "Imp"
|
||||
antagpanel_category = "Devil"
|
||||
show_in_roundend = FALSE
|
||||
|
||||
/datum/antagonist/imp/on_gain()
|
||||
. = ..()
|
||||
give_objectives()
|
||||
|
||||
/datum/antagonist/imp/proc/give_objectives()
|
||||
var/datum/objective/newobjective = new
|
||||
newobjective.explanation_text = "Try to get a promotion to a higher devilic rank."
|
||||
newobjective.owner = owner
|
||||
objectives += newobjective
|
||||
@@ -147,13 +147,8 @@
|
||||
if(ascended || user.mind.soulOwner == src.mind)
|
||||
var/mob/living/simple_animal/imp/S = new(get_turf(loc))
|
||||
user.transfer_ckey(S, FALSE)
|
||||
S.mind.assigned_role = "Imp"
|
||||
S.mind.special_role = "Imp"
|
||||
var/datum/objective/newobjective = new
|
||||
newobjective.explanation_text = "Try to get a promotion to a higher devilic rank."
|
||||
S.mind.objectives += newobjective
|
||||
to_chat(S, S.playstyle_string)
|
||||
to_chat(S, "<B>Objective #[1]</B>: [newobjective.explanation_text]")
|
||||
var/datum/antagonist/imp/A = new()
|
||||
S.mind.add_antag_datum(A)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -10,12 +10,10 @@
|
||||
var/datum/objective/O = new /datum/objective/disease_infect()
|
||||
O.owner = owner
|
||||
objectives += O
|
||||
owner.objectives += O
|
||||
|
||||
O = new /datum/objective/disease_infect_centcom()
|
||||
O.owner = owner
|
||||
objectives += O
|
||||
owner.objectives += O
|
||||
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -31,7 +31,6 @@ the new instance inside the host to be updated to the template's stats.
|
||||
var/browser_open = FALSE
|
||||
|
||||
var/mob/living/following_host
|
||||
var/datum/component/redirect/move_listener
|
||||
var/list/disease_instances
|
||||
var/list/hosts //this list is associative, affected_mob -> disease_instance
|
||||
var/datum/disease/advance/sentient_disease/disease_template
|
||||
@@ -261,16 +260,10 @@ the new instance inside the host to be updated to the template's stats.
|
||||
refresh_adaptation_menu()
|
||||
|
||||
/mob/camera/disease/proc/set_following(mob/living/L)
|
||||
if(following_host)
|
||||
UnregisterSignal(following_host, COMSIG_MOVABLE_MOVED)
|
||||
RegisterSignal(L, COMSIG_MOVABLE_MOVED, .proc/follow_mob)
|
||||
following_host = L
|
||||
if(!move_listener)
|
||||
move_listener = L.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/follow_mob)))
|
||||
else
|
||||
if(L)
|
||||
L.TakeComponent(move_listener)
|
||||
if(QDELING(move_listener))
|
||||
move_listener = null
|
||||
else
|
||||
QDEL_NULL(move_listener)
|
||||
follow_mob()
|
||||
|
||||
/mob/camera/disease/proc/follow_next(reverse = FALSE)
|
||||
|
||||
@@ -113,7 +113,6 @@
|
||||
/datum/antagonist/ert/proc/forge_objectives()
|
||||
if(ert_team)
|
||||
objectives |= ert_team.objectives
|
||||
owner.objectives |= objectives
|
||||
|
||||
/datum/antagonist/ert/proc/equipERT()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
O.completed = TRUE //YES!
|
||||
O.owner = owner
|
||||
objectives += O
|
||||
owner.objectives += objectives
|
||||
|
||||
/datum/antagonist/greentext/on_gain()
|
||||
forge_objectives()
|
||||
|
||||
@@ -24,8 +24,6 @@
|
||||
hijack_objective.owner = owner
|
||||
objectives += hijack_objective
|
||||
|
||||
owner.objectives |= objectives
|
||||
|
||||
/datum/antagonist/highlander/on_gain()
|
||||
forge_objectives()
|
||||
owner.special_role = "highlander"
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
/datum/antagonist/magic_servant
|
||||
name = "Magic Servant"
|
||||
show_in_roundend = FALSE
|
||||
show_in_antagpanel = FALSE
|
||||
|
||||
/datum/antagonist/magic_servant/proc/setup_master(mob/M)
|
||||
var/datum/objective/O = new("Serve [M.real_name].")
|
||||
O.owner = owner
|
||||
objectives |= O
|
||||
@@ -63,7 +63,6 @@
|
||||
|
||||
/datum/antagonist/monkey/proc/forge_objectives()
|
||||
objectives |= monkey_team.objectives
|
||||
owner.objectives |= objectives
|
||||
|
||||
/datum/antagonist/monkey/admin_remove(mob/admin)
|
||||
var/mob/living/carbon/monkey/M = owner.current
|
||||
|
||||
@@ -96,7 +96,6 @@
|
||||
var/datum/objective/O = new /datum/objective/survive()
|
||||
O.owner = owner
|
||||
objectives += O
|
||||
owner.objectives |= objectives
|
||||
|
||||
/proc/remove_ninja(mob/living/L)
|
||||
if(!L || !L.mind)
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
|
||||
/datum/antagonist/nukeop/proc/forge_objectives()
|
||||
if(nuke_team)
|
||||
owner.objectives |= nuke_team.objectives
|
||||
objectives |= nuke_team.objectives
|
||||
|
||||
/datum/antagonist/nukeop/proc/move_to_spawnpoint()
|
||||
var/team_number = 1
|
||||
|
||||
@@ -36,8 +36,6 @@
|
||||
missionobj.completed = 1
|
||||
mission = missionobj
|
||||
objectives |= mission
|
||||
owner.objectives |= objectives
|
||||
|
||||
|
||||
/datum/antagonist/official/on_gain()
|
||||
forge_objectives()
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
// Sets objectives, equips all antags with the storage implant.
|
||||
/datum/antagonist/overthrow/on_gain()
|
||||
objectives += team.objectives
|
||||
owner.objectives += objectives
|
||||
..()
|
||||
owner.announce_objectives()
|
||||
equip_overthrow()
|
||||
@@ -34,7 +33,6 @@
|
||||
|
||||
/datum/antagonist/overthrow/on_removal()
|
||||
owner.special_role = null
|
||||
owner.objectives -= objectives
|
||||
..()
|
||||
|
||||
// Creates the overthrow team, or sets it. The objectives are static for all the team members.
|
||||
|
||||
@@ -35,7 +35,9 @@
|
||||
objectives += heads_obj
|
||||
for(var/i in members)
|
||||
var/datum/mind/M = i
|
||||
M.objectives += heads_obj
|
||||
var/datum/antagonist/overthrow/O = M.has_antag_datum(/datum/antagonist/overthrow)
|
||||
if(O)
|
||||
O.objectives += heads_obj
|
||||
heads_obj.find_targets()
|
||||
|
||||
addtimer(CALLBACK(src,.proc/update_objectives),OBJECTIVE_UPDATING_TIME,TIMER_UNIQUE)
|
||||
|
||||
@@ -31,12 +31,7 @@
|
||||
|
||||
/datum/antagonist/pirate/on_gain()
|
||||
if(crew)
|
||||
owner.objectives |= crew.objectives
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/pirate/on_removal()
|
||||
if(crew)
|
||||
owner.objectives -= crew.objectives
|
||||
objectives |= crew.objectives
|
||||
. = ..()
|
||||
|
||||
/datum/team/pirate
|
||||
@@ -53,7 +48,9 @@
|
||||
getbooty.update_explanation_text()
|
||||
objectives += getbooty
|
||||
for(var/datum/mind/M in members)
|
||||
M.objectives |= objectives
|
||||
var/datum/antagonist/pirate/P = M.has_antag_datum(/datum/antagonist/pirate)
|
||||
if(P)
|
||||
P.objectives |= objectives
|
||||
|
||||
|
||||
/datum/objective/loot
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
/mob/living/simple_animal/revenant/Initialize(mapload)
|
||||
. = ..()
|
||||
AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/targeted/revenant_transmit(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/targeted/telepathy/revenant(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/overload(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/blight(null))
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
if(prob(10))
|
||||
to_chat(target, "You feel as if you are being watched.")
|
||||
return
|
||||
face_atom(target)
|
||||
draining = TRUE
|
||||
essence_drained += rand(15, 20)
|
||||
to_chat(src, "<span class='revennotice'>You search for the soul of [target].</span>")
|
||||
@@ -65,7 +66,7 @@
|
||||
if(target.anti_magic_check(FALSE, TRUE))
|
||||
to_chat(src, "<span class='revenminor'>Something's wrong! [target] seems to be resisting the siphoning, leaving you vulnerable!</span>")
|
||||
target.visible_message("<span class='warning'>[target] slumps onto the ground.</span>", \
|
||||
"<span class='revenwarning'>Violets lights, dancing in your vision, receding--</span>")
|
||||
"<span class='revenwarning'>Violet lights, dancing in your vision, receding--</span>")
|
||||
draining = FALSE
|
||||
return
|
||||
var/datum/beam/B = Beam(target,icon_state="drain_life",time=INFINITY)
|
||||
@@ -104,36 +105,16 @@
|
||||
action_background_icon_state = "bg_revenant"
|
||||
|
||||
//Transmit: the revemant's only direct way to communicate. Sends a single message silently to a single mob
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_transmit
|
||||
name = "Transmit"
|
||||
desc = "Telepathically transmits a message to the target."
|
||||
/obj/effect/proc_holder/spell/targeted/telepathy/revenant
|
||||
name = "Revenant Transmit"
|
||||
panel = "Revenant Abilities"
|
||||
charge_max = 0
|
||||
clothes_req = 0
|
||||
range = 7
|
||||
include_user = 0
|
||||
action_icon = 'icons/mob/actions/actions_revenant.dmi'
|
||||
action_icon_state = "r_transmit"
|
||||
action_background_icon_state = "bg_revenant"
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_transmit/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
for(var/mob/living/M in targets)
|
||||
var/msg = stripped_input(usr, "What do you wish to tell [M]?", null, "")
|
||||
if(!msg)
|
||||
charge_counter = charge_max
|
||||
return
|
||||
log_directed_talk(user, M, msg, LOG_SAY, "revenant whisper")
|
||||
to_chat(user, "<span class='revenboldnotice'>You transmit to [M]:</span> <span class='revennotice'>[msg]</span>")
|
||||
if(!M.anti_magic_check(FALSE, TRUE)) //hear no evil
|
||||
to_chat(M, "<span class='revenboldnotice'>You hear something behind you talking...</span> <span class='revennotice'>[msg]</span>")
|
||||
for(var/ded in GLOB.dead_mob_list)
|
||||
if(!isobserver(ded))
|
||||
continue
|
||||
var/follow_rev = FOLLOW_LINK(ded, user)
|
||||
var/follow_whispee = FOLLOW_LINK(ded, M)
|
||||
to_chat(ded, "[follow_rev] <span class='revenboldnotice'>[user] Revenant Transmit:</span> <span class='revennotice'>\"[msg]\" to</span> [follow_whispee] <span class='name'>[M]</span>")
|
||||
|
||||
|
||||
notice = "revennotice"
|
||||
boldnotice = "revenboldnotice"
|
||||
holy_check = TRUE
|
||||
tinfoil_check = FALSE
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant
|
||||
clothes_req = 0
|
||||
|
||||
@@ -14,8 +14,6 @@
|
||||
objective2.owner = owner
|
||||
objectives += objective2
|
||||
|
||||
owner.objectives |= objectives
|
||||
|
||||
/datum/antagonist/revenant/on_gain()
|
||||
forge_objectives()
|
||||
. = ..()
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
disease_flags = CURABLE
|
||||
permeability_mod = 1
|
||||
severity = DISEASE_SEVERITY_DANGEROUS
|
||||
var/finalstage = 0 //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
|
||||
var/datum/mood_event/revenant_blight/depression
|
||||
var/finalstage = FALSE //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
|
||||
var/depression = FALSE
|
||||
|
||||
/datum/disease/revblight/cure()
|
||||
if(affected_mob)
|
||||
@@ -44,12 +44,13 @@
|
||||
affected_mob.emote("pale")
|
||||
if(3)
|
||||
if(!depression)
|
||||
depression = SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight)
|
||||
SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.12, SANITY_CRAZY)
|
||||
SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight)
|
||||
depression = TRUE
|
||||
SEND_SIGNAL(affected_mob, COMSIG_MODIFY_SANITY, -0.12, SANITY_CRAZY)
|
||||
if(prob(10))
|
||||
affected_mob.emote(pick("pale","shiver"))
|
||||
if(4)
|
||||
SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.18, SANITY_CRAZY)
|
||||
SEND_SIGNAL(affected_mob, COMSIG_MODIFY_SANITY, -0.18, SANITY_CRAZY)
|
||||
if(prob(15))
|
||||
affected_mob.emote(pick("pale","shiver","cries"))
|
||||
if(5)
|
||||
|
||||
@@ -66,10 +66,10 @@
|
||||
return rev_team
|
||||
|
||||
/datum/antagonist/rev/proc/create_objectives()
|
||||
owner.objectives |= rev_team.objectives
|
||||
objectives |= rev_team.objectives
|
||||
|
||||
/datum/antagonist/rev/proc/remove_objectives()
|
||||
owner.objectives -= rev_team.objectives
|
||||
objectives -= rev_team.objectives
|
||||
|
||||
//Bump up to head_rev
|
||||
/datum/antagonist/rev/proc/promote()
|
||||
@@ -265,7 +265,8 @@
|
||||
new_target.update_explanation_text()
|
||||
objectives += new_target
|
||||
for(var/datum/mind/M in members)
|
||||
M.objectives |= objectives
|
||||
var/datum/antagonist/rev/R = M.has_antag_datum(/datum/antagonist/rev)
|
||||
R.objectives |= objectives
|
||||
|
||||
addtimer(CALLBACK(src,.proc/update_objectives),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
|
||||
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
/datum/antagonist/santa
|
||||
name = "Santa"
|
||||
show_in_antagpanel = FALSE
|
||||
|
||||
/datum/antagonist/santa/on_gain()
|
||||
. = ..()
|
||||
give_equipment()
|
||||
give_objective()
|
||||
|
||||
/datum/antagonist/santa/greet()
|
||||
. = ..()
|
||||
to_chat(owner, "<span class='boldannounce'>You are Santa! Your objective is to bring joy to the people on this station. You can conjure more presents using a spell, and there are several presents in your bag.</span>")
|
||||
|
||||
/datum/antagonist/santa/proc/give_equipment()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(istype(H))
|
||||
H.equipOutfit(/datum/outfit/santa)
|
||||
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/presents)
|
||||
var/obj/effect/proc_holder/spell/targeted/area_teleport/teleport/telespell = new
|
||||
telespell.clothes_req = 0 //santa robes aren't actually magical.
|
||||
owner.AddSpell(telespell) //does the station have chimneys? WHO KNOWS!
|
||||
|
||||
/datum/antagonist/santa/proc/give_objective()
|
||||
var/datum/objective/santa_objective = new()
|
||||
santa_objective.explanation_text = "Bring joy and presents to the station!"
|
||||
santa_objective.completed = 1 //lets cut our santas some slack.
|
||||
santa_objective.owner = owner
|
||||
objectives |= santa_objective
|
||||
@@ -34,7 +34,6 @@
|
||||
melee_damage_upper = 30
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
var/boost = 0
|
||||
bloodcrawl = BLOODCRAWL_EAT
|
||||
var/playstyle_string = "<span class='big bold'>You are a slaughter demon,</span><B> a terrible creature from another realm. You have a single desire: To kill. \
|
||||
You may use the \"Blood Crawl\" ability near blood pools to travel through them, appearing and disappearing from the station at will. \
|
||||
@@ -54,24 +53,18 @@
|
||||
if(istype(loc, /obj/effect/dummy/phased_mob/slaughter))
|
||||
bloodspell.phased = TRUE
|
||||
|
||||
/mob/living/simple_animal/slaughter/Life()
|
||||
..()
|
||||
if(boost<world.time)
|
||||
speed = 1
|
||||
else
|
||||
speed = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/innards
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
name = "pile of viscera"
|
||||
desc = "A repulsive pile of guts and gore."
|
||||
gender = NEUTER
|
||||
icon_state = "innards"
|
||||
random_icon_states = null
|
||||
|
||||
/mob/living/simple_animal/slaughter/phasein()
|
||||
. = ..()
|
||||
speed = 0
|
||||
boost = world.time + 60
|
||||
add_movespeed_modifier(MOVESPEED_ID_SLAUGHTER, update=TRUE, priority=100, multiplicative_slowdown=-1)
|
||||
addtimer(CALLBACK(src, .proc/remove_movespeed_modifier, MOVESPEED_ID_SLAUGHTER, TRUE), 6 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
|
||||
|
||||
|
||||
//The loot from killing a slaughter demon - can be consumed to allow the user to blood crawl
|
||||
|
||||
@@ -26,8 +26,6 @@
|
||||
new_objective2.explanation_text = "[objective_verb] everyone[summoner ? " else while you're at it":""]."
|
||||
objectives += new_objective2
|
||||
|
||||
owner.objectives |= objectives
|
||||
|
||||
/datum/antagonist/slaughter/laughter
|
||||
name = "Laughter demon"
|
||||
objective_verb = "Hug and Tickle"
|
||||
@@ -8,7 +8,6 @@
|
||||
var/datum/objective/survive/survive = new
|
||||
survive.owner = owner
|
||||
objectives += survive
|
||||
owner.objectives |= objectives
|
||||
|
||||
/datum/antagonist/survivalist/on_gain()
|
||||
owner.special_role = "survivalist"
|
||||
|
||||
@@ -78,15 +78,14 @@
|
||||
scan_target = null
|
||||
if(owner)
|
||||
if(owner.mind)
|
||||
if(owner.mind.objectives)
|
||||
for(var/datum/objective/objective_ in owner.mind.objectives)
|
||||
if(!is_internal_objective(objective_))
|
||||
continue
|
||||
var/datum/objective/assassinate/internal/objective = objective_
|
||||
var/mob/current = objective.target.current
|
||||
if(current&¤t.stat!=DEAD)
|
||||
scan_target = current
|
||||
break
|
||||
for(var/datum/objective/objective_ in owner.mind.get_all_objectives())
|
||||
if(!is_internal_objective(objective_))
|
||||
continue
|
||||
var/datum/objective/assassinate/internal/objective = objective_
|
||||
var/mob/current = objective.target.current
|
||||
if(current&¤t.stat!=DEAD)
|
||||
scan_target = current
|
||||
break
|
||||
|
||||
/datum/status_effect/agent_pinpointer/tick()
|
||||
if(!owner)
|
||||
@@ -100,9 +99,9 @@
|
||||
return (istype(O, /datum/objective/assassinate/internal)||istype(O, /datum/objective/destroy/internal))
|
||||
|
||||
/datum/antagonist/traitor/proc/replace_escape_objective()
|
||||
if(!owner||!owner.objectives)
|
||||
if(!owner || !objectives.len)
|
||||
return
|
||||
for (var/objective_ in owner.objectives)
|
||||
for (var/objective_ in objectives)
|
||||
if(!(istype(objective_, /datum/objective/escape)||istype(objective_, /datum/objective/survive)))
|
||||
continue
|
||||
remove_objective(objective_)
|
||||
@@ -112,9 +111,9 @@
|
||||
add_objective(martyr_objective)
|
||||
|
||||
/datum/antagonist/traitor/proc/reinstate_escape_objective()
|
||||
if(!owner||!owner.objectives)
|
||||
if(!owner||!objectives.len)
|
||||
return
|
||||
for (var/objective_ in owner.objectives)
|
||||
for (var/objective_ in objectives)
|
||||
if(!istype(objective_, /datum/objective/martyr))
|
||||
continue
|
||||
remove_objective(objective_)
|
||||
@@ -131,7 +130,7 @@
|
||||
return
|
||||
to_chat(owner.current, "<span class='userdanger'> Target eliminated: [victim.name]</span>")
|
||||
LAZYINITLIST(targets_stolen)
|
||||
for(var/objective_ in victim.objectives)
|
||||
for(var/objective_ in victim.get_all_objectives())
|
||||
if(istype(objective_, /datum/objective/assassinate/internal))
|
||||
var/datum/objective/assassinate/internal/objective = objective_
|
||||
if(objective.target==owner)
|
||||
@@ -159,7 +158,7 @@
|
||||
var/status_text = objective.check_completion() ? "neutralised" : "active"
|
||||
to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
|
||||
last_man_standing = TRUE
|
||||
for(var/objective_ in owner.objectives)
|
||||
for(var/objective_ in objectives)
|
||||
if(!is_internal_objective(objective_))
|
||||
continue
|
||||
var/datum/objective/assassinate/internal/objective = objective_
|
||||
@@ -175,7 +174,7 @@
|
||||
|
||||
/datum/antagonist/traitor/internal_affairs/proc/iaa_process()
|
||||
if(owner&&owner.current&&owner.current.stat!=DEAD)
|
||||
for(var/objective_ in owner.objectives)
|
||||
for(var/objective_ in objectives)
|
||||
if(!is_internal_objective(objective_))
|
||||
continue
|
||||
var/datum/objective/assassinate/internal/objective = objective_
|
||||
|
||||
@@ -55,12 +55,10 @@
|
||||
owner.special_role = null
|
||||
..()
|
||||
|
||||
/datum/antagonist/traitor/proc/add_objective(var/datum/objective/O)
|
||||
owner.objectives += O
|
||||
/datum/antagonist/traitor/proc/add_objective(datum/objective/O)
|
||||
objectives += O
|
||||
|
||||
/datum/antagonist/traitor/proc/remove_objective(var/datum/objective/O)
|
||||
owner.objectives -= O
|
||||
/datum/antagonist/traitor/proc/remove_objective(datum/objective/O)
|
||||
objectives -= O
|
||||
|
||||
/datum/antagonist/traitor/proc/forge_traitor_objectives()
|
||||
@@ -89,7 +87,7 @@
|
||||
forge_single_objective()
|
||||
|
||||
if(is_hijacker && objective_count <= toa) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
|
||||
if (!(locate(/datum/objective/hijack) in owner.objectives))
|
||||
if (!(locate(/datum/objective/hijack) in objectives))
|
||||
var/datum/objective/hijack/hijack_objective = new
|
||||
hijack_objective.owner = owner
|
||||
add_objective(hijack_objective)
|
||||
@@ -97,7 +95,7 @@
|
||||
|
||||
|
||||
var/martyr_compatibility = 1 //You can't succeed in stealing if you're dead.
|
||||
for(var/datum/objective/O in owner.objectives)
|
||||
for(var/datum/objective/O in objectives)
|
||||
if(!O.martyr_compatible)
|
||||
martyr_compatibility = 0
|
||||
break
|
||||
@@ -109,7 +107,7 @@
|
||||
return
|
||||
|
||||
else
|
||||
if(!(locate(/datum/objective/escape) in owner.objectives))
|
||||
if(!(locate(/datum/objective/escape) in objectives))
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = owner
|
||||
add_objective(escape_objective)
|
||||
@@ -159,7 +157,7 @@
|
||||
kill_objective.find_target()
|
||||
add_objective(kill_objective)
|
||||
else
|
||||
if(prob(15) && !(locate(/datum/objective/download) in owner.objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
|
||||
if(prob(15) && !(locate(/datum/objective/download) in objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
|
||||
var/datum/objective/download/download_objective = new
|
||||
download_objective.owner = owner
|
||||
download_objective.gen_amount_goal()
|
||||
|
||||
@@ -304,7 +304,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
sleep(30)
|
||||
if(!owner || QDELETED(owner))
|
||||
return
|
||||
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/ai/aimalf.ogg')
|
||||
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", "aimalf")
|
||||
set_security_level("delta")
|
||||
var/obj/machinery/doomsday_device/DOOM = new(owner_AI)
|
||||
owner_AI.nuking = TRUE
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
var/datum/objective/martyr/normiesgetout = new
|
||||
normiesgetout.owner = owner
|
||||
objectives += normiesgetout
|
||||
owner.objectives += objectives
|
||||
|
||||
/datum/antagonist/heartbreaker/on_gain()
|
||||
forge_objectives()
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
protect_objective.human_check = FALSE
|
||||
protect_objective.explanation_text = "Protect [date.name], your date."
|
||||
objectives += protect_objective
|
||||
owner.objectives += objectives
|
||||
|
||||
/datum/antagonist/valentine/on_gain()
|
||||
forge_objectives()
|
||||
@@ -34,8 +33,8 @@
|
||||
//Squashed up a bit
|
||||
/datum/antagonist/valentine/roundend_report()
|
||||
var/objectives_complete = TRUE
|
||||
if(owner.objectives.len)
|
||||
for(var/datum/objective/objective in owner.objectives)
|
||||
if(objectives.len)
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(!objective.check_completion())
|
||||
objectives_complete = FALSE
|
||||
break
|
||||
@@ -51,8 +50,8 @@
|
||||
|
||||
/datum/antagonist/valentine/chem/roundend_report()
|
||||
var/objectives_complete = TRUE
|
||||
if(owner.objectives.len)
|
||||
for(var/datum/objective/objective in owner.objectives)
|
||||
if(objectives.len)
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(!objective.check_completion())
|
||||
objectives_complete = FALSE
|
||||
break
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
var/datum/objective/hijack/hijack = new
|
||||
hijack.owner = owner
|
||||
objectives += hijack
|
||||
owner.objectives |= objectives
|
||||
|
||||
/datum/antagonist/wishgranter/on_gain()
|
||||
owner.special_role = "Avatar of the Wish Granter"
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
/obj/singularity/wizard/attack_tk(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
GET_COMPONENT_FROM(insaneinthemembrane, /datum/component/mood, C)
|
||||
var/datum/component/mood/insaneinthemembrane = C.GetComponent(/datum/component/mood)
|
||||
if(insaneinthemembrane.sanity < 15)
|
||||
return //they've already seen it and are about to die, or are just too insane to care
|
||||
to_chat(C, "<span class='userdanger'>OH GOD! NONE OF IT IS REAL! NONE OF IT IS REEEEEEEEEEEEEEEEEEEEEEEEAL!</span>")
|
||||
@@ -255,7 +255,7 @@
|
||||
|
||||
/obj/item/voodoo/attackby(obj/item/I, mob/user, params)
|
||||
if(target && cooldown < world.time)
|
||||
if(I.is_hot())
|
||||
if(I.get_temperature())
|
||||
to_chat(target, "<span class='userdanger'>You suddenly feel very hot</span>")
|
||||
target.adjust_bodytemperature(50)
|
||||
GiveHint(target)
|
||||
@@ -324,14 +324,11 @@
|
||||
cooldown = world.time + cooldown_time
|
||||
|
||||
/obj/item/voodoo/proc/update_targets()
|
||||
possible = list()
|
||||
LAZYINITLIST(possible)
|
||||
if(!voodoo_link)
|
||||
return
|
||||
var/list/prints = voodoo_link.return_fingerprints()
|
||||
if(!length(prints))
|
||||
return FALSE
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
if(prints[md5(H.dna.uni_identity)])
|
||||
if(md5(H.dna.uni_identity) in voodoo_link.fingerprints)
|
||||
possible |= H
|
||||
|
||||
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
|
||||
|
||||
@@ -238,6 +238,7 @@
|
||||
T.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
T.invisibility = INVISIBILITY_ABSTRACT
|
||||
T.dust_animation()
|
||||
QDEL_IN(T, 5)
|
||||
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade(src)
|
||||
S.status_flags |= GODMODE //So they won't die inside the stone somehow
|
||||
S.canmove = FALSE//Can't move out of the soul stone
|
||||
|
||||
@@ -57,19 +57,19 @@
|
||||
if(!GLOB.wizardstart.len)
|
||||
SSjob.SendToLateJoin(owner.current)
|
||||
to_chat(owner, "HOT INSERTION, GO GO GO")
|
||||
owner.current.forceMove(pick(GLOB.wizardstart))
|
||||
else
|
||||
owner.current.forceMove(pick(GLOB.wizardstart))
|
||||
|
||||
/datum/antagonist/wizard/proc/create_objectives()
|
||||
var/datum/objective/new_objective = new("Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale.")
|
||||
new_objective.completed = TRUE //So they can greentext without admin intervention.
|
||||
new_objective.owner = owner
|
||||
objectives += new_objective
|
||||
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = owner
|
||||
objectives += escape_objective
|
||||
|
||||
for(var/datum/objective/O in objectives)
|
||||
owner.objectives += O
|
||||
if (!(locate(/datum/objective/escape) in objectives))
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = owner
|
||||
objectives += escape_objective
|
||||
|
||||
/datum/antagonist/wizard/on_removal()
|
||||
unregister()
|
||||
@@ -183,7 +183,6 @@
|
||||
new_objective.owner = owner
|
||||
new_objective.target = master
|
||||
new_objective.explanation_text = "Protect [master.current.real_name], the wizard."
|
||||
owner.objectives += new_objective
|
||||
objectives += new_objective
|
||||
|
||||
//Random event wizard
|
||||
@@ -251,7 +250,6 @@
|
||||
/datum/antagonist/wizard/academy/create_objectives()
|
||||
var/datum/objective/new_objective = new("Protect Wizard Academy from the intruders")
|
||||
new_objective.owner = owner
|
||||
owner.objectives += new_objective
|
||||
objectives += new_objective
|
||||
|
||||
//Solo wizard report
|
||||
|
||||
@@ -201,8 +201,10 @@
|
||||
/obj/item/assembly/flash/cyborg
|
||||
|
||||
/obj/item/assembly/flash/cyborg/attack(mob/living/M, mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
new /obj/effect/temp_visual/borgflash(get_turf(src))
|
||||
if(. && !CONFIG_GET(flag/disable_borg_flash_knockdown) && iscarbon(M) && !M.resting && !M.get_eye_protection())
|
||||
M.Knockdown(80)
|
||||
|
||||
/obj/item/assembly/flash/cyborg/attack_self(mob/user)
|
||||
..()
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
var/maxlength = 8
|
||||
var/list/obj/effect/beam/i_beam/beams
|
||||
var/olddir = 0
|
||||
var/datum/component/redirect/listener
|
||||
var/turf/listeningTo
|
||||
var/hearing_range = 3
|
||||
|
||||
/obj/item/assembly/infra/Initialize()
|
||||
@@ -33,7 +33,7 @@
|
||||
|
||||
/obj/item/assembly/infra/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
QDEL_NULL(listener)
|
||||
listeningTo = null
|
||||
QDEL_LIST(beams)
|
||||
. = ..()
|
||||
|
||||
@@ -163,8 +163,12 @@
|
||||
next_activate = world.time + 30
|
||||
|
||||
/obj/item/assembly/infra/proc/switchListener(turf/newloc)
|
||||
QDEL_NULL(listener)
|
||||
listener = newloc.AddComponent(/datum/component/redirect, list(COMSIG_ATOM_EXITED = CALLBACK(src, .proc/check_exit)))
|
||||
if(listeningTo == newloc)
|
||||
return
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_ATOM_EXITED)
|
||||
RegisterSignal(newloc, COMSIG_ATOM_EXITED, .proc/check_exit)
|
||||
listeningTo = newloc
|
||||
|
||||
/obj/item/assembly/infra/proc/check_exit(datum/source, atom/movable/offender)
|
||||
if(QDELETED(src))
|
||||
|
||||
@@ -210,9 +210,9 @@
|
||||
|
||||
return cached_results["fire"] ? REACTING : NO_REACTION
|
||||
|
||||
//fusion: a terrible idea that was fun but broken. Now reworked to be less broken and more interesting. Again (and again, and again)
|
||||
//fusion: a terrible idea that was fun but broken. Now reworked to be less broken and more interesting. Again (and again, and again). Again!
|
||||
//Fusion Rework Counter: Please increment this if you make a major overhaul to this system again.
|
||||
//5 reworks
|
||||
//6 reworks
|
||||
|
||||
/datum/gas_reaction/fusion
|
||||
exclude = FALSE
|
||||
@@ -220,100 +220,79 @@
|
||||
name = "Plasmic Fusion"
|
||||
id = "fusion"
|
||||
|
||||
//Since fusion isn't really intended to happen in successive chains, the requirements are very high
|
||||
/datum/gas_reaction/fusion/init_reqs()
|
||||
min_requirements = list(
|
||||
"TEMP" = FUSION_TEMPERATURE_THRESHOLD,
|
||||
"ENER" = FUSION_ENERGY_THRESHOLD,
|
||||
/datum/gas/tritium = FUSION_TRITIUM_MOLES_USED,
|
||||
/datum/gas/plasma = FUSION_MOLE_THRESHOLD,
|
||||
/datum/gas/tritium = FUSION_MOLE_THRESHOLD
|
||||
)
|
||||
/datum/gas/carbon_dioxide = FUSION_MOLE_THRESHOLD)
|
||||
|
||||
/datum/gas_reaction/fusion/react(datum/gas_mixture/air, datum/holder)
|
||||
var/list/cached_gases = air.gases
|
||||
var/temperature = air.temperature
|
||||
if(!air.analyzer_results)
|
||||
air.analyzer_results = new
|
||||
var/list/cached_scan_results = air.analyzer_results
|
||||
var/turf/open/location
|
||||
if (istype(holder,/datum/pipeline)) //Find the tile the reaction is occuring on, or a random part of the network if it's a pipenet.
|
||||
var/datum/pipeline/fusion_pipenet = holder
|
||||
location = get_turf(pick(fusion_pipenet.members))
|
||||
else
|
||||
location = get_turf(holder)
|
||||
|
||||
if(!air.analyzer_results)
|
||||
air.analyzer_results = new
|
||||
var/list/cached_scan_results = air.analyzer_results
|
||||
var/old_heat_capacity = air.heat_capacity()
|
||||
var/reaction_energy = 0
|
||||
|
||||
var/mediation = FUSION_MEDIATION_FACTOR*(air.heat_capacity()-(cached_gases[/datum/gas/plasma]*GLOB.meta_gas_specific_heats[/datum/gas/plasma]))/(air.total_moles()-cached_gases[/datum/gas/plasma]) //This is the average specific heat of the mixture,not including plasma.
|
||||
|
||||
var/gases_fused = air.total_moles() - cached_gases[/datum/gas/plasma]
|
||||
var/plasma_differential = (cached_gases[/datum/gas/plasma] - gases_fused) / air.total_moles()
|
||||
var/reaction_efficiency = FUSION_EFFICIENCY_BASE ** -((plasma_differential ** 2) / FUSION_EFFICIENCY_DIVISOR) //https://www.desmos.com/calculator/6jjx3vdrvx
|
||||
|
||||
var/reaction_energy = 0 //Reaction energy can be negative or positive, for both exothermic and endothermic reactions.
|
||||
var/initial_plasma = cached_gases[/datum/gas/plasma]
|
||||
var/initial_carbon = cached_gases[/datum/gas/carbon_dioxide]
|
||||
var/scale_factor = (air.volume)/(PI) //We scale it down by volume/Pi because for fusion conditions, moles roughly = 2*volume, but we want it to be based off something constant between reactions.
|
||||
var/toroidal_size = (2*PI)+TORADIANS(arctan((air.volume-TOROID_VOLUME_BREAKEVEN)/TOROID_VOLUME_BREAKEVEN)) //The size of the phase space hypertorus
|
||||
var/gas_power = 0
|
||||
var/list/gas_fusion_powers = GLOB.meta_gas_fusions
|
||||
for (var/gas_id in cached_gases)
|
||||
gas_power += reaction_efficiency * (GLOB.meta_gas_fusions[gas_id]*cached_gases[gas_id])
|
||||
gas_power += (gas_fusion_powers[gas_id]*cached_gases[gas_id])
|
||||
var/instability = MODULUS((gas_power*INSTABILITY_GAS_POWER_FACTOR)**2,toroidal_size) //Instability effects how chaotic the behavior of the reaction is
|
||||
cached_scan_results[id] = instability//used for analyzer feedback
|
||||
|
||||
var/power_ratio = gas_power/mediation
|
||||
cached_scan_results[id] = power_ratio //used for analyzer feedback
|
||||
var/plasma = (initial_plasma-FUSION_MOLE_THRESHOLD)/(scale_factor) //We have to scale the amounts of carbon and plasma down a significant amount in order to show the chaotic dynamics we want
|
||||
var/carbon = (initial_carbon-FUSION_MOLE_THRESHOLD)/(scale_factor) //We also subtract out the threshold amount to make it harder for fusion to burn itself out.
|
||||
|
||||
for (var/gas_id in cached_gases) //and now we fuse
|
||||
cached_gases[gas_id] = 0
|
||||
//The reaction is a specific form of the Kicked Rotator system, which displays chaotic behavior and can be used to model particle interactions.
|
||||
plasma = MODULUS(plasma - (instability*sin(TODEGREES(carbon))), toroidal_size)
|
||||
carbon = MODULUS(carbon - plasma, toroidal_size)
|
||||
|
||||
var/radiation_power = (FUSION_RADIATION_FACTOR * power_ratio) / (power_ratio + FUSION_RADIATION_CONSTANT) //https://www.desmos.com/calculator/4i1f296phl
|
||||
var/zap_power = ((FUSION_ZAP_POWER_ASYMPTOTE * power_ratio) / (power_ratio + FUSION_ZAP_POWER_CONSTANT)) + FUSION_ZAP_POWER_BASE //https://www.desmos.com/calculator/n0zkdpxnrr
|
||||
var/do_explosion = FALSE
|
||||
var/zap_range //these ones are set later
|
||||
var/fusion_prepare_to_die_edition_rng
|
||||
|
||||
if (power_ratio > FUSION_SUPER_TIER_THRESHOLD) //power ratio 50+: SUPER TIER. The gases become so energized that they fuse into a ton of tritium, which is pretty nice! Until you consider the fact that everything just exploded, the canister is probably going to break and you're irradiated.
|
||||
reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_SUPER * (power_ratio / FUSION_ENERGY_DIVISOR_SUPER)
|
||||
cached_gases[/datum/gas/tritium] += gases_fused * FUSION_GAS_CREATION_FACTOR_TRITIUM //60% of the gas is converted to energy, 40% to trit
|
||||
fusion_prepare_to_die_edition_rng = 100 //Wait a minute..
|
||||
do_explosion = TRUE
|
||||
zap_range = FUSION_ZAP_RANGE_SUPER
|
||||
cached_gases[/datum/gas/plasma] = plasma*scale_factor + FUSION_MOLE_THRESHOLD //Scales the gases back up
|
||||
cached_gases[/datum/gas/carbon_dioxide] = carbon*scale_factor + FUSION_MOLE_THRESHOLD
|
||||
var/delta_plasma = initial_plasma - cached_gases[/datum/gas/plasma]
|
||||
|
||||
else if (power_ratio > FUSION_HIGH_TIER_THRESHOLD) //power ratio 20-50; High tier. The reaction is so energized that it fuses into a small amount of stimulum, and some pluoxium. Very dangerous, but super cool and super useful.
|
||||
reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_HIGH * (power_ratio / FUSION_ENERGY_DIVISOR_HIGH)
|
||||
cached_gases[/datum/gas/stimulum] += gases_fused * FUSION_GAS_CREATION_FACTOR_STIM //40% of the gas is converted to energy, 60% to stim and pluox
|
||||
cached_gases[/datum/gas/pluoxium] += gases_fused * FUSION_GAS_CREATION_FACTOR_PLUOX
|
||||
fusion_prepare_to_die_edition_rng = power_ratio //Now we're getting into dangerous territory
|
||||
do_explosion = TRUE
|
||||
zap_range = FUSION_ZAP_RANGE_HIGH
|
||||
|
||||
else if (power_ratio > FUSION_MID_TIER_THRESHOLD) //power_ratio 5 to 20; Mediation is overpowered, fusion reaction starts to break down.
|
||||
reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_MID * (power_ratio / FUSION_ENERGY_DIVISOR_MID)
|
||||
cached_gases[/datum/gas/nitryl] += gases_fused * FUSION_GAS_CREATION_FACTOR_NITRYL //20% of the gas is converted to energy, 80% to nitryl and N2O
|
||||
cached_gases[/datum/gas/nitrous_oxide] += gases_fused * FUSION_GAS_CREATION_FACTOR_N2O
|
||||
fusion_prepare_to_die_edition_rng = power_ratio * FUSION_MID_TIER_RAD_PROB_FACTOR //Still unlikely, but don't stand next to the reaction unprotected
|
||||
zap_range = FUSION_ZAP_RANGE_MID
|
||||
|
||||
else //power ratio 0 to 5; Gas power is overpowered. Fusion isn't nearly as powerful.
|
||||
reaction_energy += gases_fused * FUSION_RELEASE_ENERGY_LOW * (power_ratio / FUSION_ENERGY_DIVISOR_LOW)
|
||||
cached_gases[/datum/gas/bz] += gases_fused * FUSION_GAS_CREATION_FACTOR_BZ //10% of the gas is converted to energy, 90% to BZ and CO2
|
||||
cached_gases[/datum/gas/carbon_dioxide] += gases_fused * FUSION_GAS_CREATION_FACTOR_CO2
|
||||
fusion_prepare_to_die_edition_rng = power_ratio * FUSION_LOW_TIER_RAD_PROB_FACTOR //Low, but still something to look out for
|
||||
zap_range = FUSION_ZAP_RANGE_LOW
|
||||
|
||||
//All the deadly consequences of fusion, consolidated for your viewing pleasure
|
||||
if (location)
|
||||
if(prob(fusion_prepare_to_die_edition_rng)) //Some.. permanent effects
|
||||
if(do_explosion)
|
||||
explosion(location, 0, 0, 5, power_ratio, TRUE, TRUE) //large shockwave, the actual radius is quite small - people will recognize that you're doing fusion
|
||||
radiation_pulse(location, radiation_power) //You mean causing a super-tier fusion reaction in the halls is a bad idea?
|
||||
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, 30000)//The science is cool though.
|
||||
playsound(location, 'sound/effects/supermatter.ogg', 100, 0)
|
||||
else
|
||||
playsound(location, 'sound/effects/phasein.ogg', 75, 0)
|
||||
//These will always happen, so be prepared
|
||||
tesla_zap(location, zap_range, zap_power, TESLA_FUSION_FLAGS) //larpers beware
|
||||
location.fire_nuclear_particles(power_ratio) //see code/modules/projectile/energy/nuclear_particle.dm
|
||||
reaction_energy += delta_plasma*PLASMA_BINDING_ENERGY //Energy is gained or lost corresponding to the creation or destruction of mass.
|
||||
if(instability < FUSION_INSTABILITY_ENDOTHERMALITY)
|
||||
reaction_energy = max(reaction_energy,0) //Stable reactions don't end up endothermic.
|
||||
else if (reaction_energy < 0)
|
||||
reaction_energy *= (instability-FUSION_INSTABILITY_ENDOTHERMALITY)**0.5
|
||||
|
||||
if(air.thermal_energy() + reaction_energy < 0) //No using energy that doesn't exist.
|
||||
cached_gases[/datum/gas/plasma] = initial_plasma
|
||||
cached_gases[/datum/gas/carbon_dioxide] = initial_carbon
|
||||
return NO_REACTION
|
||||
cached_gases[/datum/gas/tritium] -= FUSION_TRITIUM_MOLES_USED
|
||||
//The decay of the tritium and the reaction's energy produces waste gases, different ones depending on whether the reaction is endo or exothermic
|
||||
if(reaction_energy > 0)
|
||||
cached_gases[/datum/gas/oxygen] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*FUSION_TRITIUM_CONVERSION_COEFFICIENT)
|
||||
cached_gases[/datum/gas/nitrous_oxide] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*FUSION_TRITIUM_CONVERSION_COEFFICIENT)
|
||||
else
|
||||
cached_gases[/datum/gas/bz] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*-FUSION_TRITIUM_CONVERSION_COEFFICIENT)
|
||||
cached_gases[/datum/gas/nitryl] += FUSION_TRITIUM_MOLES_USED*(reaction_energy*-FUSION_TRITIUM_CONVERSION_COEFFICIENT)
|
||||
|
||||
if(reaction_energy)
|
||||
if(location)
|
||||
var/particle_chance = ((PARTICLE_CHANCE_CONSTANT)/(reaction_energy-PARTICLE_CHANCE_CONSTANT)) + 1//Asymptopically approaches 100% as the energy of the reaction goes up.
|
||||
if(prob(PERCENT(particle_chance)))
|
||||
location.fire_nuclear_particle()
|
||||
var/rad_power = max((FUSION_RAD_COEFFICIENT/instability) + FUSION_RAD_MAX,0)
|
||||
radiation_pulse(location,rad_power)
|
||||
|
||||
var/new_heat_capacity = air.heat_capacity()
|
||||
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
|
||||
air.temperature = max(((temperature*old_heat_capacity + reaction_energy)/new_heat_capacity),TCMB)
|
||||
air.temperature = CLAMP(((air.temperature*old_heat_capacity + reaction_energy)/new_heat_capacity),TCMB,INFINITY)
|
||||
return REACTING
|
||||
|
||||
/datum/gas_reaction/nitrylformation //The formation of nitryl. Endothermic. Requires N2O as a catalyst.
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
var/faction = null
|
||||
var/permanent = FALSE //If true, the spawner will not disappear upon running out of uses.
|
||||
var/random = FALSE //Don't set a name or gender, just go random
|
||||
var/antagonist_type
|
||||
var/objectives = null
|
||||
var/uses = 1 //how many times can we spawn from it. set to -1 for infinite.
|
||||
var/brute_damage = 0
|
||||
@@ -110,9 +111,16 @@
|
||||
if(show_flavour)
|
||||
to_chat(M, "[flavour_text]")
|
||||
var/datum/mind/MM = M.mind
|
||||
var/datum/antagonist/A
|
||||
if(antagonist_type)
|
||||
A = MM.add_antag_datum(antagonist_type)
|
||||
if(objectives)
|
||||
if(!A)
|
||||
A = MM.add_antag_datum(/datum/antagonist/custom)
|
||||
for(var/objective in objectives)
|
||||
MM.objectives += new/datum/objective(objective)
|
||||
var/datum/objective/O = new/datum/objective(objective)
|
||||
O.owner = MM
|
||||
A.objectives += O
|
||||
if(assignedrole)
|
||||
M.mind.assigned_role = assignedrole
|
||||
special(M, name)
|
||||
@@ -586,3 +594,57 @@
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
|
||||
/obj/effect/mob_spawn/human/lavaknight
|
||||
name = "odd cryogenics pod"
|
||||
desc = "A humming cryo pod. You can barely recognise a faint glow underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
mob_name = "a displaced knight from another dimension"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
roundstart = FALSE
|
||||
id_job = "Knight"
|
||||
job_description = "Cydonian Knight"
|
||||
death = FALSE
|
||||
random = TRUE
|
||||
outfit = /datum/outfit/lavaknight
|
||||
mob_species = /datum/species/human
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are a knight who conveniently has some form of retrograde amnesia. \
|
||||
You cannot remember where you came from. However, a few things remain burnt into your mind, most prominently a vow to never harm another sapient being under any circumstances unless it is hellbent on ending your life. \
|
||||
Remember: hostile creatures and such are fair game for attacking, but <span class='danger'>under no circumstances are you to attack anything capable of thought and/or speech</span> unless it has made it its life's calling to chase you to the ends of the earth."
|
||||
assignedrole = "Cydonian Knight"
|
||||
|
||||
/obj/effect/mob_spawn/human/lavaknight/special(mob/living/new_spawn)
|
||||
if(ishuman(new_spawn))
|
||||
var/mob/living/carbon/human/H = new_spawn
|
||||
H.dna.features["mam_ears"] = "Cat, Big" //cat people
|
||||
H.dna.features["mcolor"] = H.hair_color
|
||||
H.update_body()
|
||||
|
||||
/obj/effect/mob_spawn/human/lavaknight/Destroy()
|
||||
new/obj/structure/showcase/machinery/oldpod/used(drop_location())
|
||||
return ..()
|
||||
|
||||
/datum/outfit/lavaknight
|
||||
name = "Cydonian Knight"
|
||||
uniform = /obj/item/clothing/under/assistantformal
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
r_pocket = /obj/item/melee/transforming/energy/sword/cx
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/lavaknight
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
id = /obj/item/card/id/knight/blue
|
||||
|
||||
/obj/effect/mob_spawn/human/lavaknight/captain
|
||||
name = "odd gilded cryogenics pod"
|
||||
desc = "A humming cryo pod that appears to be gilded. You can barely recognise a faint glow underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are a knight who conveniently has some form of retrograde amnesia. \
|
||||
You cannot remember where you came from. However, a few things remain burnt into your mind, most prominently a vow to never harm another sapient being under any circumstances unless it is hellbent on ending your life. \
|
||||
Remember: hostile creatures and such are fair game for attacking, but <span class='danger'>under no circumstances are you to attack anything capable of thought and/or speech</span> unless it has made it its life's calling to chase you to the ends of the earth. \
|
||||
You feel a natural instict to lead, and as such, you should strive to lead your comrades to safety, and hopefully home. You also feel a burning determination to uphold your vow, as well as your fellow comrade's."
|
||||
outfit = /datum/outfit/lavaknight/captain
|
||||
id_job = "Knight Captain"
|
||||
|
||||
/datum/outfit/lavaknight/captain
|
||||
name ="Cydonian Knight Captain"
|
||||
l_pocket = /obj/item/twohanded/dualsaber/hypereutactic
|
||||
id = /obj/item/card/id/knight/captain
|
||||
|
||||
@@ -264,8 +264,9 @@
|
||||
var/mob/living/carbon/human/H = new(drop_location())
|
||||
H.equipOutfit(/datum/outfit/butler)
|
||||
var/datum/mind/servant_mind = new /datum/mind()
|
||||
var/datum/objective/O = new("Serve [user.real_name].")
|
||||
servant_mind.objectives += O
|
||||
var/datum/antagonist/magic_servant/A = new
|
||||
servant_mind.add_antag_datum(A)
|
||||
A.setup_master(user)
|
||||
servant_mind.transfer_to(H)
|
||||
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [user.real_name] Servant?", ROLE_WIZARD, null, ROLE_WIZARD, 50, H)
|
||||
|
||||
@@ -1,46 +1,46 @@
|
||||
/datum/bounty/item/assistant/strange_object
|
||||
name = "Strange Object"
|
||||
description = "Nanotrasen has taken an interest in strange objects. Find one in maint, and ship it off to CentCom right away."
|
||||
reward = 1200
|
||||
reward = 600
|
||||
wanted_types = list(/obj/item/relic)
|
||||
|
||||
/datum/bounty/item/assistant/scooter
|
||||
name = "Scooter"
|
||||
description = "Nanotrasen has determined walking to be wasteful. Ship a scooter to CentCom to speed operations up."
|
||||
reward = 1080 // the mat hoffman
|
||||
reward = 850 // the mat hoffman
|
||||
wanted_types = list(/obj/vehicle/ridden/scooter)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/bounty/item/assistant/skateboard
|
||||
name = "Skateboard"
|
||||
description = "Nanotrasen has determined walking to be wasteful. Ship a skateboard to CentCom to speed operations up."
|
||||
reward = 900 // the tony hawk
|
||||
reward = 700 // the tony hawk
|
||||
wanted_types = list(/obj/vehicle/ridden/scooter/skateboard)
|
||||
|
||||
/datum/bounty/item/assistant/stunprod
|
||||
name = "Stunprod"
|
||||
description = "CentCom demands a stunprod to use against dissidents. Craft one, then ship it."
|
||||
reward = 1300
|
||||
reward = 800
|
||||
wanted_types = list(/obj/item/melee/baton/cattleprod)
|
||||
|
||||
/datum/bounty/item/assistant/soap
|
||||
name = "Soap"
|
||||
description = "Soap has gone missing from CentCom's bathrooms and nobody knows who took it. Replace it and be the hero CentCom needs."
|
||||
reward = 2000
|
||||
reward = 1000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/soap)
|
||||
|
||||
/datum/bounty/item/assistant/spear
|
||||
name = "Spears"
|
||||
description = "CentCom's security forces are going through budget cuts. You will be paid if you ship a set of spears."
|
||||
reward = 2000
|
||||
reward = 1000
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/item/twohanded/spear)
|
||||
|
||||
/datum/bounty/item/assistant/toolbox
|
||||
name = "Toolboxes"
|
||||
description = "There's an absence of robustness at Central Command. Hurry up and ship some toolboxes as a solution."
|
||||
reward = 2000
|
||||
reward = 1000
|
||||
required_count = 6
|
||||
wanted_types = list(/obj/item/storage/toolbox)
|
||||
|
||||
@@ -53,81 +53,81 @@
|
||||
/datum/bounty/item/assistant/clown_box
|
||||
name = "Clown Box"
|
||||
description = "The universe needs laughter. Stamp cardboard with a clown stamp and ship it out."
|
||||
reward = 1500
|
||||
reward = 750
|
||||
wanted_types = list(/obj/item/storage/box/clown)
|
||||
|
||||
/datum/bounty/item/assistant/cheesiehonkers
|
||||
name = "Cheesie Honkers"
|
||||
description = "Apparently the company that makes Cheesie Honkers is going out of business soon. CentCom wants to stock up before it happens!"
|
||||
reward = 1200
|
||||
reward = 1000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/cheesiehonkers)
|
||||
|
||||
/datum/bounty/item/assistant/baseball_bat
|
||||
name = "Baseball Bat"
|
||||
description = "Baseball fever is going on at CentCom! Be a dear and ship them some baseball bats, so that management can live out their childhood dream."
|
||||
reward = 2000
|
||||
reward = 1000
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/item/melee/baseball_bat)
|
||||
|
||||
/datum/bounty/item/assistant/extendohand
|
||||
name = "Extendo-Hand"
|
||||
description = "Commander Betsy is getting old, and can't bend over to get the telescreen remote anymore. Management has requested an extendo-hand to help her out."
|
||||
reward = 2500
|
||||
reward = 1250
|
||||
wanted_types = list(/obj/item/extendohand)
|
||||
|
||||
/datum/bounty/item/assistant/donut
|
||||
name = "Donuts"
|
||||
description = "CentCom's security forces are facing heavy losses against the Syndicate. Ship donuts to raise morale."
|
||||
reward = 3000
|
||||
reward = 2000
|
||||
required_count = 10
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/donut)
|
||||
|
||||
/datum/bounty/item/assistant/donkpocket
|
||||
name = "Donk-Pockets"
|
||||
description = "Consumer safety recall: Warning. Donk-Pockets manufactured in the past year contain hazardous lizard biomatter. Return units to CentCom immediately."
|
||||
reward = 3000
|
||||
reward = 1000
|
||||
required_count = 10
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/donkpocket)
|
||||
|
||||
/datum/bounty/item/assistant/briefcase
|
||||
name = "Briefcase"
|
||||
description = "Central Command will be holding a business convention this year. Ship a few briefcases in support."
|
||||
reward = 2500
|
||||
reward = 1500
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/item/storage/briefcase, /obj/item/storage/secure/briefcase)
|
||||
|
||||
/datum/bounty/item/assistant/sunglasses
|
||||
name = "Sunglasses"
|
||||
description = "A famous blues duo is passing through the sector, but they've lost their shades and they can't perform. Ship new sunglasses to CentCom to rectify this."
|
||||
reward = 3000
|
||||
reward = 1000
|
||||
required_count = 2
|
||||
wanted_types = list(/obj/item/clothing/glasses/sunglasses)
|
||||
|
||||
/datum/bounty/item/assistant/monkey_hide
|
||||
name = "Monkey Hide"
|
||||
description = "One of the scientists at CentCom is interested in testing products on monkey skin. Your mission is to acquire monkey's hide and ship it."
|
||||
reward = 1500
|
||||
reward = 500
|
||||
wanted_types = list(/obj/item/stack/sheet/animalhide/monkey)
|
||||
|
||||
/datum/bounty/item/assistant/shard
|
||||
name = "Shards"
|
||||
description = "A killer clown has been stalking CentCom, and staff have been unable to catch her because she's not wearing shoes. Please ship some shards so that a booby trap can be constructed."
|
||||
reward = 1500
|
||||
reward = 500
|
||||
required_count = 15
|
||||
wanted_types = list(/obj/item/shard)
|
||||
|
||||
/datum/bounty/item/assistant/comfy_chair
|
||||
name = "Comfy Chairs"
|
||||
description = "Commander Pat is unhappy with his chair. He claims it hurts his back. Ship some alternatives out to humor him."
|
||||
reward = 1500
|
||||
reward = 900
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/structure/chair/comfy)
|
||||
|
||||
/datum/bounty/item/assistant/geranium
|
||||
name = "Geraniums"
|
||||
description = "Commander Zot has the hots for Commander Zena. Send a shipment of geraniums - her favorite flower - and he'll happily reward you."
|
||||
reward = 4000
|
||||
reward = 1000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/poppy/geranium)
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
/datum/bounty/item/assistant/shadyjims
|
||||
name = "Shady Jim's"
|
||||
description = "There's an irate officer at CentCom demanding that he receive a box of Shady Jim's cigarettes. Please ship one. He's starting to make threats."
|
||||
reward = 500
|
||||
reward = 750
|
||||
wanted_types = list(/obj/item/storage/fancy/cigarettes/cigpack_shadyjims)
|
||||
|
||||
/datum/bounty/item/assistant/potted_plants
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/bounty/item/botany
|
||||
reward = 5000
|
||||
reward = 1200
|
||||
var/datum/bounty/item/botany/multiplier = 0 //adds bonus reward money; increased for higher tier or rare mutations
|
||||
var/datum/bounty/item/botany/bonus_desc //for adding extra flavor text to bounty descriptions
|
||||
var/datum/bounty/item/botany/foodtype = "meal" //same here
|
||||
@@ -64,7 +64,7 @@
|
||||
multiplier = 4 //hush money
|
||||
bonus_desc = "Do not mention this shipment to security."
|
||||
foodtype = "\"meal\""
|
||||
|
||||
|
||||
/datum/bounty/item/botany/cannabis_white
|
||||
name = "Lifeweed Leaves"
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/cannabis/white)
|
||||
|
||||
@@ -1,34 +1,34 @@
|
||||
/datum/bounty/item/chef/birthday_cake
|
||||
name = "Birthday Cake"
|
||||
description = "Nanotrasen's birthday is coming up! Ship them a birthday cake to celebrate!"
|
||||
reward = 4000
|
||||
reward = 1000
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/store/cake/birthday, /obj/item/reagent_containers/food/snacks/cakeslice/birthday)
|
||||
|
||||
/datum/bounty/item/chef/soup
|
||||
name = "Soup"
|
||||
description = "To quell the homeless uprising, Nanotrasen will be serving soup to all underpaid workers. Ship any type of soup."
|
||||
reward = 3000
|
||||
reward = 700
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/soup)
|
||||
|
||||
/datum/bounty/item/chef/popcorn
|
||||
name = "Popcorn Bags"
|
||||
description = "Upper management wants to host a movie night. Ship bags of popcorn for the occasion."
|
||||
reward = 3000
|
||||
reward = 800
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/popcorn)
|
||||
|
||||
/datum/bounty/item/chef/onionrings
|
||||
name = "Onion Rings"
|
||||
description = "Nanotrasen is remembering Saturn day. Ship onion rings to show the station's support."
|
||||
reward = 3000
|
||||
reward = 800
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/onionrings)
|
||||
|
||||
/datum/bounty/item/chef/icecreamsandwich
|
||||
name = "Ice Cream Sandwiches"
|
||||
description = "Upper management has been screaming non-stop for ice cream. Please send some."
|
||||
reward = 4000
|
||||
reward = 800
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/icecreamsandwich)
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
name = "Bread"
|
||||
description = "Problems with central planning have led to bread prices skyrocketing. Ship some bread to ease tensions."
|
||||
reward = 1000
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/store/bread, /obj/item/reagent_containers/food/snacks/breadslice, /obj/item/reagent_containers/food/snacks/bun, /obj/item/reagent_containers/food/snacks/pizzabread, /obj/item/reagent_containers/food/snacks/rawpastrybase)
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/store/bread, /obj/item/reagent_containers/food/snacks/breadslice, /obj/item/reagent_containers/food/snacks/bun, /obj/item/reagent_containers/food/snacks/pizzabread, /obj/item/reagent_containers/food/snacks/rawpastrybase)
|
||||
|
||||
/datum/bounty/item/chef/pie
|
||||
name = "Pie"
|
||||
@@ -47,21 +47,21 @@
|
||||
/datum/bounty/item/chef/salad
|
||||
name = "Salad or Rice Bowls"
|
||||
description = "CentCom management is going on a health binge. Your order is to ship salad or rice bowls."
|
||||
reward = 3000
|
||||
reward = 1200
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/salad)
|
||||
|
||||
/datum/bounty/item/chef/carrotfries
|
||||
name = "Carrot Fries"
|
||||
description = "Night sight can mean life or death! A shipment of carrot fries is the order."
|
||||
reward = 3500
|
||||
reward = 1300
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/carrotfries)
|
||||
|
||||
/datum/bounty/item/chef/superbite
|
||||
name = "Super Bite Burger"
|
||||
description = "Commander Tubbs thinks he can set a competitive eating world record. All he needs is a super bite burger shipped to him."
|
||||
reward = 12000
|
||||
reward = 1800
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/burger/superbite)
|
||||
|
||||
/datum/bounty/item/chef/poppypretzel
|
||||
@@ -73,19 +73,19 @@
|
||||
/datum/bounty/item/chef/cubancarp
|
||||
name = "Cuban Carp"
|
||||
description = "To celebrate the birth of Castro XXVII, ship one cuban carp to CentCom."
|
||||
reward = 8000
|
||||
reward = 3000
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/cubancarp)
|
||||
|
||||
/datum/bounty/item/chef/hotdog
|
||||
name = "Hot Dog"
|
||||
description = "Nanotrasen is conducting taste tests to determine the best hot dog recipe. Ship your station's version to participate."
|
||||
reward = 8000
|
||||
reward = 4000
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/hotdog)
|
||||
|
||||
/datum/bounty/item/chef/eggplantparm
|
||||
name = "Eggplant Parmigianas"
|
||||
description = "A famous singer will be arriving at CentCom, and their contract demands that they only be served Eggplant Parmigiana. Ship some, please!"
|
||||
reward = 3500
|
||||
reward = 2500
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/eggplantparm)
|
||||
|
||||
@@ -99,33 +99,33 @@
|
||||
/datum/bounty/item/chef/chawanmushi
|
||||
name = "Chawanmushi"
|
||||
description = "Nanotrasen wants to improve relations with its sister company, Japanotrasen. Ship Chawanmushi immediately."
|
||||
reward = 8000
|
||||
reward = 5000
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/chawanmushi)
|
||||
|
||||
/datum/bounty/item/chef/kebab
|
||||
name = "Kebabs"
|
||||
description = "Remove all kebab from station you are best food. Ship to CentCom to remove from the premises."
|
||||
reward = 3500
|
||||
reward = 1500
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/kebab)
|
||||
|
||||
/datum/bounty/item/chef/soylentgreen
|
||||
name = "Soylent Green"
|
||||
description = "CentCom has heard wonderful things about the product 'Soylent Green', and would love to try some. If you endulge them, expect a pleasant bonus."
|
||||
reward = 5000
|
||||
reward = 4000
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/soylentgreen)
|
||||
|
||||
/datum/bounty/item/chef/pancakes
|
||||
name = "Pancakes"
|
||||
description = "Here at Nanotrasen we consider employees to be family. And you know what families love? Pancakes. Ship a baker's dozen."
|
||||
reward = 5000
|
||||
reward = 4000
|
||||
required_count = 13
|
||||
wanted_types = list(/datum/crafting_recipe/food/pancakes)
|
||||
|
||||
/datum/bounty/item/chef/nuggies
|
||||
name = "Chicken Nuggets"
|
||||
description = "The vice president's son won't shut up about chicken nuggies. Would you mind shipping some?"
|
||||
reward = 4000
|
||||
reward = 2500
|
||||
required_count = 6
|
||||
wanted_types = list(/obj/item/reagent_containers/food/snacks/nugget)
|
||||
|
||||
|
||||
@@ -27,41 +27,41 @@
|
||||
/datum/bounty/item/engineering/pacman
|
||||
name = "P.A.C.M.A.N.-type portable generator"
|
||||
description = "A neighboring station had a problem with their SMES, and now need something to power their communications console. Can you send them a P.AC.M.A.N.?"
|
||||
reward = 3500 //2500 for the cargo one
|
||||
reward = 1500 //2500 for the cargo one
|
||||
wanted_types = list(/obj/machinery/power/port_gen/pacman)
|
||||
|
||||
/datum/bounty/item/engineering/canisters
|
||||
name = "Gas Canisters"
|
||||
description = "After a recent debacle in a nearby sector, 10 gas canisters are needed for containing an experimental aerosol before it kills all the local fauna."
|
||||
reward = 5000
|
||||
reward = 3000
|
||||
required_count = 10 //easy to make
|
||||
wanted_types = list(/obj/machinery/portable_atmospherics/canister)
|
||||
|
||||
/datum/bounty/item/engineering/microwave
|
||||
name = "Microwaves"
|
||||
description = "Due to a shortage of microwaves, our chefs are incapable of keeping up with our sheer volume of orders. We need at least three microwaves to keep up with our crew's dietary habits."
|
||||
reward = 2000
|
||||
reward = 1000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/machinery/microwave)
|
||||
|
||||
/datum/bounty/item/engineering/hydroponicstrays
|
||||
name = "Hydroponics Tray"
|
||||
description = "The garden has become a hot spot of late, they need a few more hydroponics tray to grow more flowers."
|
||||
reward = 2500
|
||||
reward = 1500
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/machinery/hydroponics)
|
||||
|
||||
/datum/bounty/item/engineering/rcd
|
||||
name = "Spare RCD"
|
||||
description = "Construction and repairs to are shuttles are going slowly. As it turns out, we're a little short on RCDs, can you send us a few?"
|
||||
reward = 2500
|
||||
reward = 1500
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/construction/rcd)
|
||||
|
||||
/datum/bounty/item/engineering/rpd
|
||||
name = "Spare RPD"
|
||||
description = "Our Atmospheric Technicians are still living in the past, relying on stationary pipe dispensers to produce the pipes necessary to accomplish their strenuous tasks. They could use an upgrade. Could you send us some Rapid Pipe Dispensers?"
|
||||
reward = 3000
|
||||
reward = 2500
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/pipe_dispenser)
|
||||
|
||||
@@ -75,19 +75,19 @@
|
||||
/datum/bounty/item/engineering/arcadetrail
|
||||
name = "Orion Trail Arcade Games"
|
||||
description = "The staff have nothing to do when off-work. Can you send us some Orion Trail games to play?"
|
||||
reward = 3000
|
||||
reward = 1500
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/machinery/computer/arcade/orion_trail)
|
||||
|
||||
/datum/bounty/item/engineering/arcadebattle
|
||||
name = "Battle Arcade Games"
|
||||
description = "The staff have nothing to do when off-work. Can you send us some Battle Arcade games to play?"
|
||||
reward = 3000
|
||||
reward = 1500
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/machinery/computer/arcade/battle)
|
||||
|
||||
/datum/bounty/item/engineering/energy_ball
|
||||
name = "Contained Tesla Ball"
|
||||
description = "Station 24 is being overrun by hordes of angry Mothpeople. They are requesting the ultimate bug zapper."
|
||||
reward = 75000 //requires 14k credits of purchases, not to mention cooperation with engineering/heads of staff to set up inside the cramped shuttle
|
||||
reward = 50000 //requires 14k credits of purchases, not to mention cooperation with engineering/heads of staff to set up inside the cramped shuttle
|
||||
wanted_types = list(/obj/singularity/energy_ball)
|
||||
|
||||
@@ -7,34 +7,34 @@
|
||||
/datum/bounty/item/medical/lung
|
||||
name = "Lungs"
|
||||
description = "A recent explosion at Central Command has left multiple staff with punctured lungs. Ship spare lungs to be rewarded."
|
||||
reward = 10000
|
||||
reward = 3000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/organ/lungs)
|
||||
|
||||
/datum/bounty/item/medical/appendix
|
||||
name = "Appendix"
|
||||
description = "Chef Gibb of Central Command wants to prepare a meal using a very special delicacy: an appendix. If you ship one, he'll pay."
|
||||
reward = 5000 //there are no synthetic appendixes
|
||||
reward = 3500 //there are no synthetic appendixes
|
||||
wanted_types = list(/obj/item/organ/appendix)
|
||||
|
||||
/datum/bounty/item/medical/ears
|
||||
name = "Ears"
|
||||
description = "Multiple staff at Station 12 have been left deaf due to unauthorized clowning. Ship them new ears."
|
||||
reward = 10000
|
||||
reward = 5000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/organ/ears)
|
||||
|
||||
/datum/bounty/item/medical/liver
|
||||
name = "Livers"
|
||||
description = "Multiple high-ranking CentCom diplomats have been hospitalized with liver failure after a recent meeting with Third Soviet Union ambassadors. Help us out, will you?"
|
||||
reward = 10000
|
||||
reward = 5500
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/organ/liver)
|
||||
|
||||
/datum/bounty/item/medical/eye
|
||||
name = "Organic Eyes"
|
||||
description = "Station 5's Research Director Willem is requesting a few pairs of non-robotic eyes. Don't ask questions, just ship them."
|
||||
reward = 10000
|
||||
reward = 3000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/organ/eyes)
|
||||
exclude_types = list(/obj/item/organ/eyes/robotic)
|
||||
@@ -42,7 +42,7 @@
|
||||
/datum/bounty/item/medical/tongue
|
||||
name = "Tongues"
|
||||
description = "A recent attack by Mime extremists has left staff at Station 23 speechless. Ship some spare tongues."
|
||||
reward = 10000
|
||||
reward = 4500
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/organ/tongue)
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
required_count = 200
|
||||
wanted_types = (L,/datum/reagent/blood)
|
||||
if(istype(L,/datum/reagent/blood))
|
||||
wanted_types += L
|
||||
wanted_types += L
|
||||
|
||||
/datum/bounty/item/medical/bloodu //Dosnt work do to how blood is yet*
|
||||
name = "U-Type Blood"
|
||||
@@ -88,40 +88,40 @@
|
||||
required_count = 200
|
||||
wanted_types = (U,/datum/reagent/blood)
|
||||
if(istype(U,/datum/reagent/blood))
|
||||
wanted_types += U
|
||||
wanted_types += U
|
||||
|
||||
*/
|
||||
|
||||
/datum/bounty/item/medical/surgery
|
||||
name = "Surgery tool implants"
|
||||
description = "Our medical interns keep dropping their Shambler's Juice while they're performing open heart surgery. One of them even had the audacity to say he only had two hands!"
|
||||
reward = 10000
|
||||
reward = 7000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/organ/cyberimp/arm/surgery)
|
||||
|
||||
/datum/bounty/item/medical/chemmaker
|
||||
name = "Portable Chem Dispenser"
|
||||
description = "After a new chemist mixed up some water and a banana, we lost our only chem dispenser. Please send us a replacement and you will be compensated."
|
||||
reward = 7000
|
||||
reward = 5000
|
||||
wanted_types = list(/obj/machinery/chem_dispenser)
|
||||
|
||||
/datum/bounty/item/medical/advhealthscaner
|
||||
name = "Advanced Health Analyzer"
|
||||
description = "A ERT Medical unit needs the new 'advanced health analyzer', for a mission at a Station 4. Can you send some?."
|
||||
reward = 4000
|
||||
reward = 3000
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/item/healthanalyzer/advanced)
|
||||
|
||||
/datum/bounty/item/medical/wallmounts
|
||||
name = "Defibrillator wall mounts"
|
||||
description = "New Space OSHA regulation state that are new cloning medical wing needs a few 'Easy to access defibrillartors'. Can you send a few before we get a lawsuit?"
|
||||
reward = 5000
|
||||
reward = 2000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/machinery/defibrillator_mount)
|
||||
|
||||
/datum/bounty/item/medical/defibrillator
|
||||
name = "New defibillators"
|
||||
description = "After years of storge are defibrillator units have become more liabilities then we want. Please send us some new ones to replace these old ones."
|
||||
reward = 5000
|
||||
reward = 2250
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/item/defibrillator)
|
||||
|
||||
@@ -8,58 +8,58 @@
|
||||
/datum/bounty/item/mining/goliath_boat
|
||||
name = "Goliath Hide Boat"
|
||||
description = "Commander Menkov wants to participate in the annual Lavaland Regatta. He is asking your shipwrights to build the swiftest boat known to man."
|
||||
reward = 10000
|
||||
reward = 5500
|
||||
wanted_types = list(/obj/vehicle/ridden/lavaboat)
|
||||
|
||||
/datum/bounty/item/mining/bone_oar
|
||||
name = "Bone Oars"
|
||||
description = "Commander Menkov requires oars to participate in the annual Lavaland Regatta. Ship a pair over."
|
||||
reward = 4000
|
||||
reward = 2000
|
||||
required_count = 2
|
||||
wanted_types = list(/obj/item/oar)
|
||||
|
||||
/datum/bounty/item/mining/bone_axe
|
||||
name = "Bone Axe"
|
||||
description = "Station 12 has had their fire axes stolen by marauding clowns. Ship them a bone axe as a replacement."
|
||||
reward = 7500
|
||||
reward = 3500
|
||||
wanted_types = list(/obj/item/twohanded/fireaxe/boneaxe)
|
||||
|
||||
/datum/bounty/item/mining/bone_armor
|
||||
name = "Bone Armor"
|
||||
description = "Station 14 has volunteered their lizard crew for ballistic armor testing. Ship over some bone armor."
|
||||
reward = 5000
|
||||
reward = 2000
|
||||
wanted_types = list(/obj/item/clothing/suit/armor/bone)
|
||||
|
||||
/datum/bounty/item/mining/skull_helmet
|
||||
name = "Skull Helmet"
|
||||
description = "Station 42's Head of Security has her birthday tomorrow! We want to suprise her with a fashionable skull helmet."
|
||||
reward = 4000
|
||||
reward = 2000
|
||||
wanted_types = list(/obj/item/clothing/head/helmet/skull)
|
||||
|
||||
/datum/bounty/item/mining/bone_talisman
|
||||
name = "Bone Talismans"
|
||||
description = "Station 14's Research Director claims that pagan bone talismans protect their wearer. Ship them a few so they can start testing."
|
||||
reward = 7500
|
||||
reward = 3500
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/clothing/accessory/talisman)
|
||||
|
||||
/datum/bounty/item/mining/bone_dagger
|
||||
name = "Bone Daggers"
|
||||
description = "Central Command's canteen is undergoing budget cuts. Ship over some bone daggers so our Chef can keep working."
|
||||
reward = 5000
|
||||
reward = 1000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/kitchen/knife/combat/bone)
|
||||
|
||||
/datum/bounty/item/mining/basalt
|
||||
name = "Artificial Basalt Tiles"
|
||||
description = "Central Command's Ash Walker exhibit needs to be expanded again, we just need some more basalt flooring."
|
||||
reward = 5000
|
||||
reward = 2200
|
||||
required_count = 60
|
||||
wanted_types = list(/obj/item/stack/tile/basalt)
|
||||
|
||||
/datum/bounty/item/mining/fruit
|
||||
name = "Cactus Fruit"
|
||||
description = "Central Command's Ash Walker habitat needs more fauna, send us some local fruit seeds!"
|
||||
reward = 2000
|
||||
reward = 1000
|
||||
required_count = 1
|
||||
wanted_types = list(/obj/item/seeds/lavaland/cactus)
|
||||
|
||||
@@ -116,11 +116,11 @@ datum/bounty/reagent/complex_drink/New()
|
||||
wanted_reagent = new reagent_type
|
||||
name = wanted_reagent.name
|
||||
description = "CentCom is offering a reward for talented mixologists. Ship a container of [name] to claim the prize."
|
||||
reward += rand(0, 4) * 500
|
||||
reward += rand(0, 4) * 300
|
||||
|
||||
/datum/bounty/reagent/chemical
|
||||
name = "Chemical"
|
||||
reward = 4000
|
||||
reward = 2750
|
||||
required_volume = 30
|
||||
|
||||
datum/bounty/reagent/chemical/New()
|
||||
|
||||
@@ -1,116 +1,116 @@
|
||||
/datum/bounty/item/science/boh
|
||||
name = "Bag of Holding"
|
||||
description = "Nanotrasen would make good use of high-capacity backpacks. If you have any, please ship them."
|
||||
reward = 10000
|
||||
reward = 5000
|
||||
wanted_types = list(/obj/item/storage/backpack/holding)
|
||||
|
||||
/datum/bounty/item/science/tboh
|
||||
name = "Trash Bag of Holding"
|
||||
description = "Nanotrasen would make good use of high-capacity trash bags. If you have any, please ship them."
|
||||
reward = 10000
|
||||
reward = 3000
|
||||
wanted_types = list(/obj/item/storage/backpack/holding)
|
||||
|
||||
/datum/bounty/item/science/bluespace_syringe
|
||||
name = "Bluespace Syringe"
|
||||
description = "Nanotrasen would make good use of high-capacity syringes. If you have any, please ship them."
|
||||
reward = 10000
|
||||
reward = 1500
|
||||
wanted_types = list(/obj/item/reagent_containers/syringe/bluespace)
|
||||
|
||||
/datum/bounty/item/science/bluespace_body_bag
|
||||
name = "Bluespace Body Bag"
|
||||
description = "Nanotrasen would make good use of high-capacity body bags. If you have any, please ship them."
|
||||
reward = 10000
|
||||
reward = 5000
|
||||
wanted_types = list(/obj/item/bodybag/bluespace)
|
||||
|
||||
/datum/bounty/item/science/nightvision_goggles
|
||||
name = "Night Vision Goggles"
|
||||
description = "An electrical storm has busted all the lights at CentCom. While management is waiting for replacements, perhaps some night vision goggles can be shipped?"
|
||||
reward = 10000
|
||||
reward = 1000
|
||||
wanted_types = list(/obj/item/clothing/glasses/night, /obj/item/clothing/glasses/meson/night, /obj/item/clothing/glasses/hud/health/night, /obj/item/clothing/glasses/hud/security/night, /obj/item/clothing/glasses/hud/diagnostic/night)
|
||||
|
||||
/datum/bounty/item/science/experimental_welding_tool
|
||||
name = "Experimental Welding Tool"
|
||||
description = "A recent accident has left most of CentCom's welding tools exploded. Ship replacements to be rewarded."
|
||||
reward = 10000
|
||||
reward = 5000
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/weldingtool/experimental)
|
||||
|
||||
/datum/bounty/item/science/cryostasis_beaker
|
||||
name = "Cryostasis Beaker"
|
||||
description = "Chemists at Central Command have discovered a new chemical that can only be held in cryostasis beakers. The only problem is they don't have any! Rectify this to receive payment."
|
||||
reward = 10000
|
||||
reward = 2000
|
||||
wanted_types = list(/obj/item/reagent_containers/glass/beaker/noreact)
|
||||
|
||||
/datum/bounty/item/science/diamond_drill
|
||||
name = "Diamond Mining Drill"
|
||||
description = "Central Command is willing to pay three months salary in exchange for one diamond mining drill."
|
||||
reward = 15000
|
||||
reward = 5500
|
||||
wanted_types = list(/obj/item/pickaxe/drill/diamonddrill, /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill)
|
||||
|
||||
/datum/bounty/item/science/floor_buffer
|
||||
name = "Floor Buffer Upgrade"
|
||||
description = "One of CentCom's janitors made a small fortune betting on carp races. Now they'd like to commission an upgrade to their floor buffer."
|
||||
reward = 10000
|
||||
reward = 3000
|
||||
wanted_types = list(/obj/item/janiupgrade)
|
||||
|
||||
/datum/bounty/item/science/advanced_mop
|
||||
name = "Advanced Mop"
|
||||
description = "Excuse me. I'd like to request $17 for a push broom rebristling. Either that, or an advanced mop."
|
||||
reward = 10000
|
||||
reward = 3000
|
||||
wanted_types = list(/obj/item/mop/advanced)
|
||||
|
||||
/datum/bounty/item/science/advanced_egun
|
||||
name = "Advanced Energy Gun"
|
||||
description = "With the price of rechargers on the rise, upper management is interested in purchasing guns that are self-powered. If you ship one, they'll pay."
|
||||
reward = 10000
|
||||
reward = 1800
|
||||
wanted_types = list(/obj/item/gun/energy/e_gun/nuclear)
|
||||
|
||||
/datum/bounty/item/science/bscells
|
||||
name = "Bluespace Power Cells"
|
||||
description = "Someone in upper management keeps using the excuse that his tablet battery dies when he's in the middle of work. This will be the last time he doesn't have his presentation, I swear to -"
|
||||
reward = 7000
|
||||
reward = 3000
|
||||
required_count = 10 //Easy to make
|
||||
wanted_types = list(/obj/item/stock_parts/cell/bluespace)
|
||||
|
||||
/datum/bounty/item/science/t4manip
|
||||
name = "Femto-Manipulators"
|
||||
description = "One of our Chief Engineers has OCD. Can you send us some femto-manipulators so he stops complaining that his ID doesn't fit perfectly in the PDA slot?"
|
||||
reward = 7000
|
||||
reward = 2000
|
||||
required_count = 20 //Easy to make
|
||||
wanted_types = list(/obj/item/stock_parts/manipulator/femto)
|
||||
|
||||
/datum/bounty/item/science/t4bins
|
||||
name = "Bluespace Matter Bins"
|
||||
description = "The local Janitorial union has gone on strike. Can you send us some bluespace bins so we don't have to take out our own trash?"
|
||||
reward = 7000
|
||||
reward = 2000
|
||||
required_count = 20 //Easy to make
|
||||
wanted_types = list(/obj/item/stock_parts/matter_bin/bluespace)
|
||||
|
||||
/datum/bounty/item/science/t4capacitor
|
||||
name = "Quadratic Capacitor"
|
||||
description = "One of our linguists doesn't understand why they're called Quadratic capacitors. Can you give him a few so he leaves us alone about it?"
|
||||
reward = 7000
|
||||
reward = 2000
|
||||
required_count = 20 //Easy to make
|
||||
wanted_types = list(/obj/item/stock_parts/capacitor/quadratic)
|
||||
|
||||
/datum/bounty/item/science/t4triphasic
|
||||
name = "Triphasic Scanning Module"
|
||||
description = "One of our scientists got into the liberty caps and is demanding new scanning modules so he can talk to ghosts. At this point we just want him out of our office."
|
||||
reward = 7000
|
||||
reward = 2000
|
||||
required_count = 20 //Easy to make
|
||||
wanted_types = list(/obj/item/stock_parts/scanning_module/triphasic)
|
||||
|
||||
/datum/bounty/item/science/t4microlaser
|
||||
name = "Quad-Ultra Micro-Laser"
|
||||
description = "The cats on Vega 9 are breeding out of control. We need something to corral them into one area so we can saturation bomb it."
|
||||
reward = 7000
|
||||
reward = 2000
|
||||
required_count = 20 //Easy to make
|
||||
wanted_types = list(/obj/item/stock_parts/micro_laser/quadultra)
|
||||
|
||||
/datum/bounty/item/science/fakecrystals
|
||||
name = "synthetic bluespace crystals"
|
||||
description = "Don't, uh, tell anyone, but one of our BSA arrays might have had a little... accident. Send us some bluespace crystals so we can recalibrate it before anyone realizes. The whole set uses artificial bluespace crystals, so we need and not any other type of bluespace crystals..."
|
||||
reward = 10000
|
||||
reward = 8000
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/item/stack/ore/bluespace_crystal/artificial)
|
||||
exclude_types = list(/obj/item/stack/ore/bluespace_crystal,
|
||||
|
||||
@@ -1,54 +1,54 @@
|
||||
/datum/bounty/item/security/riotshotgun
|
||||
name = "Riot Shotguns"
|
||||
description = "Hooligans have boarded CentCom! Ship riot shotguns quick, or things are going to get dirty."
|
||||
reward = 5000
|
||||
reward = 2500
|
||||
required_count = 2
|
||||
wanted_types = list(/obj/item/gun/ballistic/shotgun/riot)
|
||||
|
||||
/datum/bounty/item/security/recharger
|
||||
name = "Rechargers"
|
||||
description = "Nanotrasen military academy is conducting marksmanship exercises. They request that rechargers be shipped."
|
||||
reward = 2000
|
||||
reward = 1700
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/machinery/recharger)
|
||||
|
||||
/datum/bounty/item/security/practice
|
||||
name = "Practice Laser Gun"
|
||||
description = "Nanotrasen Military Academy is conducting routine marksmanship exercises. The clown hid all the practice lasers, and we're not using live weapons after last time."
|
||||
reward = 3000
|
||||
reward = 1500
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/gun/energy/laser/practice)
|
||||
|
||||
/datum/bounty/item/security/flashshield
|
||||
name = "Strobe Shield"
|
||||
description = "One of our Emergency Response Agents thinks there's vampires in a local station. Send him something to help with his fear of the dark and protect him, too."
|
||||
reward = 5000
|
||||
reward = 3000
|
||||
wanted_types = list(/obj/item/assembly/flash/shield)
|
||||
|
||||
/datum/bounty/item/security/sechuds
|
||||
name = "Sec HUDs"
|
||||
description = "Nanotrasen military academy has started to train officers how to use Sec HUDs to the fullest affect. Please send spare Sec HUDs so we can teach the men."
|
||||
reward = 3000
|
||||
reward = 1250
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/item/clothing/glasses/hud/security)
|
||||
|
||||
/datum/bounty/item/security/techslugs
|
||||
name = "Tech Slugs"
|
||||
description = "Nanotrasen Military Academy is conducting an ammo loading and use lessons, on the new 'Tech Slugs'. Problem is we don't have any, please fix this..."
|
||||
reward = 7500
|
||||
reward = 3500
|
||||
required_count = 15
|
||||
wanted_types = list(/obj/item/ammo_casing/shotgun/techshell)
|
||||
|
||||
/datum/bounty/item/security/WT550
|
||||
/datum/bounty/item/security/wt550
|
||||
name = "Spare WT-550 clips"
|
||||
description = "Nanotrasen Military Academy's ammunition is running low, please send in spare ammo for practice."
|
||||
reward = 7500
|
||||
reward = 1500
|
||||
required_count = 5
|
||||
wanted_types = list(/obj/item/ammo_box/magazine/wt550m9)
|
||||
|
||||
/datum/bounty/item/security/pins
|
||||
name = "Test range firing pins"
|
||||
description = "Nanotrasen Military Academy just got a new set of guns, sadly they didn't come with any pins. Can you send us some Test range locked firing pins?"
|
||||
reward = 5000
|
||||
reward = 2750
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/firing_pin/test_range)
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/datum/bounty/item/slime
|
||||
reward = 3000
|
||||
reward = 1950
|
||||
|
||||
/datum/bounty/item/slime/New()
|
||||
..()
|
||||
description = "Nanotrasen's science lead is hunting for the rare and exotic [name]. A bounty has been offered for finding it."
|
||||
reward += rand(0, 4) * 500
|
||||
reward += rand(0, 4) * 250
|
||||
|
||||
/datum/bounty/item/slime/green
|
||||
name = "Green Slime Extract"
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
/datum/bounty/item/alien_organs
|
||||
name = "Alien Organs"
|
||||
description = "Nanotrasen is interested in studying Xenomorph biology. Ship a set of organs to be thoroughly compensated."
|
||||
reward = 25000
|
||||
reward = 13500
|
||||
required_count = 3
|
||||
wanted_types = list(/obj/item/organ/brain/alien, /obj/item/organ/alien, /obj/item/organ/body_egg/alien_embryo)
|
||||
|
||||
/datum/bounty/item/syndicate_documents
|
||||
name = "Syndicate Documents"
|
||||
description = "Intel regarding the syndicate is highly prized at CentCom. If you find syndicate documents, ship them. You could save lives."
|
||||
reward = 15000
|
||||
reward = 10000
|
||||
wanted_types = list(/obj/item/documents/syndicate, /obj/item/documents/photocopy)
|
||||
|
||||
/datum/bounty/item/syndicate_documents/applies_to(obj/O)
|
||||
@@ -22,15 +22,15 @@
|
||||
/datum/bounty/item/adamantine
|
||||
name = "Adamantine"
|
||||
description = "Nanotrasen's anomalous materials division is in desparate need for Adamantine. Send them a large shipment and we'll make it worth your while."
|
||||
reward = 35000
|
||||
reward = 15000
|
||||
required_count = 10
|
||||
wanted_types = list(/obj/item/stack/sheet/mineral/adamantine)
|
||||
|
||||
/datum/bounty/more_bounties
|
||||
name = "More Bounties"
|
||||
description = "Complete enough bounties and CentCom will issue new ones!"
|
||||
reward = 3 // number of bounties
|
||||
var/required_bounties = 5
|
||||
reward = 8 // number of bounties
|
||||
var/required_bounties = 3
|
||||
|
||||
/datum/bounty/more_bounties/can_claim()
|
||||
return ..() && completed_bounty_count() >= required_bounties
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/bounty/virus
|
||||
reward = 5000
|
||||
reward = 3000
|
||||
var/shipped = FALSE
|
||||
var/stat_value = 0
|
||||
var/stat_name = ""
|
||||
@@ -11,7 +11,7 @@
|
||||
stat_value *= -1
|
||||
name = "Virus ([stat_name] of [stat_value])"
|
||||
description = "Nanotrasen is interested in a virus with a [stat_name] stat of exactly [stat_value]. Central Command will pay handsomely for such a virus."
|
||||
reward += rand(0, 4) * 500
|
||||
reward += rand(0, 4) * 400
|
||||
|
||||
/datum/bounty/virus/completion_string()
|
||||
return shipped ? "Shipped" : "Not Shipped"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/* How it works:
|
||||
The shuttle arrives at CentCom dock and calls sell(), which recursively loops through all the shuttle contents that are unanchored.
|
||||
|
||||
|
||||
Each object in the loop is checked for applies_to() of various export datums, except the invalid ones.
|
||||
*/
|
||||
|
||||
@@ -31,7 +31,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
|
||||
setupExports()
|
||||
|
||||
var/list/contents = AM.GetAllContents()
|
||||
|
||||
|
||||
var/datum/export_report/report = external_report
|
||||
if(!report) //If we don't have any longer transaction going on
|
||||
report = new
|
||||
@@ -58,7 +58,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
|
||||
var/unit_name = "" // Unit name. Only used in "Received [total_amount] [name]s [message]." message
|
||||
var/message = ""
|
||||
var/cost = 100 // Cost of item, in cargo credits. Must not alow for infinite price dupes, see above.
|
||||
var/k_elasticity = 1/30 //coefficient used in marginal price calculation that roughly corresponds to the inverse of price elasticity, or "quantity elasticity"
|
||||
var/k_elasticity = 1/20 //coefficient used in marginal price calculation that roughly corresponds to the inverse of price elasticity, or "quantity elasticity" - CIT EDIT 30 - > 20
|
||||
var/list/export_types = list() // Type of the exported object. If none, the export datum is considered base type.
|
||||
var/include_subtypes = TRUE // Set to FALSE to make the datum apply only to a strict type.
|
||||
var/list/exclude_types = list() // Types excluded from export
|
||||
@@ -125,9 +125,9 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
|
||||
|
||||
if(amount <=0 || the_cost <=0)
|
||||
return FALSE
|
||||
|
||||
|
||||
report.total_value[src] += the_cost
|
||||
|
||||
|
||||
if(istype(O, /datum/export/material))
|
||||
report.total_amount[src] += amount*MINERAL_MATERIAL_AMOUNT
|
||||
else
|
||||
@@ -148,7 +148,7 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
|
||||
|
||||
var/total_value = ex.total_value[src]
|
||||
var/total_amount = ex.total_amount[src]
|
||||
|
||||
|
||||
var/msg = "[total_value] credits: Received [total_amount] "
|
||||
if(total_value > 0)
|
||||
msg = "+" + msg
|
||||
|
||||
@@ -1,83 +1,800 @@
|
||||
/datum/export/gear
|
||||
include_subtypes = FALSE
|
||||
|
||||
//blanket
|
||||
/datum/export/gear/hat
|
||||
cost = 3
|
||||
unit_name = "clothing"
|
||||
export_types = list(/obj/item/clothing)
|
||||
include_subtypes = TRUE
|
||||
|
||||
//Hats
|
||||
|
||||
//Blanket
|
||||
/datum/export/gear/hat
|
||||
cost = 5
|
||||
unit_name = "hat"
|
||||
export_types = list(/obj/item/clothing/head)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/sec_helmet
|
||||
cost = 100
|
||||
cost = 70
|
||||
unit_name = "helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/sec)
|
||||
|
||||
/datum/export/gear/sec_armor
|
||||
cost = 100
|
||||
unit_name = "armor vest"
|
||||
export_types = list(/obj/item/clothing/suit/armor/vest)
|
||||
/datum/export/gear/sec_soft
|
||||
cost = 50
|
||||
unit_name = "soft sec cap"
|
||||
export_types = list(/obj/item/clothing/head/soft/sec)
|
||||
|
||||
/datum/export/gear/riot_shield
|
||||
cost = 100
|
||||
unit_name = "riot shield"
|
||||
export_types = list(/obj/item/shield/riot)
|
||||
/datum/export/gear/sec_helmetalt
|
||||
cost = 50
|
||||
unit_name = "bullet proof helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/alt)
|
||||
|
||||
/datum/export/gear/sec_helmetold
|
||||
cost = 10
|
||||
unit_name = "old helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/old)
|
||||
|
||||
/datum/export/gear/sec_helmetblue
|
||||
cost = 75
|
||||
unit_name = "blue helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/blueshirt)
|
||||
|
||||
/datum/export/gear/sec_helmetriot
|
||||
cost = 100
|
||||
unit_name = "riot helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/riot)
|
||||
|
||||
/datum/export/gear/sec_helmet_light
|
||||
cost = 20
|
||||
unit_name = "justice helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/justice/escape)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/syndicate_helmetswat
|
||||
cost = 250
|
||||
unit_name = "syndicate helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/swat)
|
||||
|
||||
/datum/export/gear/sec_helmetswat
|
||||
cost = 150
|
||||
unit_name = "swat helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/swat/nanotrasen)
|
||||
|
||||
/datum/export/gear/thunder_helmet
|
||||
cost = 120
|
||||
unit_name = "thunder dome helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/thunderdome)
|
||||
|
||||
/datum/export/gear/roman_real
|
||||
cost = 30
|
||||
unit_name = "roman helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/roman)
|
||||
|
||||
/datum/export/gear/roman_realalt
|
||||
cost = 60
|
||||
unit_name = "legionnaire helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/roman/legionnaire)
|
||||
|
||||
/datum/export/gear/roman_fake
|
||||
cost = 10
|
||||
unit_name = "toy roman helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/roman/fake)
|
||||
|
||||
/datum/export/gear/roman_fakealt
|
||||
cost = 20
|
||||
unit_name = "toy legionnaire helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/roman/legionnaire/fake)
|
||||
|
||||
/datum/export/gear/ash_walker_helm
|
||||
cost = 70
|
||||
unit_name = "gladiator helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/gladiator)
|
||||
|
||||
/datum/export/gear/lasertag
|
||||
cost = 30 //Has armor
|
||||
unit_name = "lasertag helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/redtaghelm)
|
||||
|
||||
/datum/export/gear/lasertag/blue
|
||||
export_types = list(/obj/item/clothing/head/helmet/bluetaghelm)
|
||||
|
||||
/datum/export/gear/knight_helmet
|
||||
cost = 200
|
||||
k_elasticity = 1/5 //Rare, dont flood it
|
||||
unit_name = "knight helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/knight, /obj/item/clothing/head/helmet/knight/blue, /obj/item/clothing/head/helmet/knight/yellow, /obj/item/clothing/head/helmet/knight/red)
|
||||
|
||||
/datum/export/gear/skull_hat
|
||||
cost = 70
|
||||
k_elasticity = 1/15 //Its just a skull
|
||||
unit_name = "skull"
|
||||
export_types = list(/obj/item/clothing/head/helmet/skull)
|
||||
|
||||
/datum/export/gear/durathread_helm
|
||||
cost = 100
|
||||
k_elasticity = 1/15
|
||||
unit_name = "durathread hat"
|
||||
export_types = list(/obj/item/clothing/head/helmet/durathread, /obj/item/clothing/head/beret/durathread, /obj/item/clothing/head/beanie/durathread)
|
||||
|
||||
/datum/export/gear/hard_hats
|
||||
cost = 50
|
||||
unit_name = "hard hat"
|
||||
export_types = list(/obj/item/clothing/head/hardhat, /obj/item/clothing/head/hardhat/orange, /obj/item/clothing/head/hardhat/white, /obj/item/clothing/head/hardhat/dblue)
|
||||
|
||||
/datum/export/gear/atmos_helm
|
||||
cost = 200 //Armored, fire proof, light, and presser proof
|
||||
unit_name = "atmos hard hat"
|
||||
export_types = list(/obj/item/clothing/head/hardhat/atmos)
|
||||
|
||||
/datum/export/gear/crowns
|
||||
cost = 350 //Armored, gold 300cr of gold to make so give them 50 more for working
|
||||
k_elasticity = 1/5 //Anti-floods
|
||||
unit_name = "crown"
|
||||
export_types = list(/obj/item/clothing/head/crown, /obj/item/clothing/head/crown/fancy)
|
||||
|
||||
/datum/export/gear/cchat
|
||||
cost = 40
|
||||
unit_name = "centcom hat"
|
||||
export_types = list(/obj/item/clothing/head/centhat)
|
||||
|
||||
/datum/export/gear/caphat
|
||||
cost = 150
|
||||
unit_name = "command hat"
|
||||
export_types = list(/obj/item/clothing/head/caphat, /obj/item/clothing/head/caphat/parade, /obj/item/clothing/head/caphat/beret)
|
||||
|
||||
/datum/export/gear/hophat
|
||||
cost = 130
|
||||
unit_name = "hop hat"
|
||||
export_types = list(/obj/item/clothing/head/hopcap, /obj/item/clothing/head/hopcap/beret)
|
||||
|
||||
/datum/export/gear/dechat
|
||||
cost = 75
|
||||
k_elasticity = 1/8 //Anti-floods
|
||||
unit_name = "fedora"
|
||||
export_types = list(/obj/item/clothing/head/fedora/det_hat, /obj/item/clothing/head/fedora/curator, /obj/item/clothing/head/fedora)
|
||||
|
||||
/datum/export/gear/hoshat
|
||||
cost = 140
|
||||
unit_name = "hos hat"
|
||||
export_types = list(/obj/item/clothing/head/HoS, /obj/item/clothing/head/HoS/beret, /obj/item/clothing/head/beret/sec/navyhos)
|
||||
|
||||
/datum/export/gear/syndahoshat
|
||||
cost = 300
|
||||
unit_name = "syndicate command hat"
|
||||
export_types = list(/obj/item/clothing/head/HoS/syndicate, /obj/item/clothing/head/HoS/beret/syndicate)
|
||||
|
||||
/datum/export/gear/wardenhat
|
||||
cost = 90
|
||||
unit_name = "warden hat"
|
||||
export_types = list(/obj/item/clothing/head/warden, /obj/item/clothing/head/warden/drill, /obj/item/clothing/head/beret/sec/navywarden)
|
||||
|
||||
/datum/export/gear/sechats
|
||||
cost = 60
|
||||
unit_name = "sec beret"
|
||||
export_types = list(/obj/item/clothing/head/beret/sec, /obj/item/clothing/head/beret/sec/navyofficer)
|
||||
|
||||
/datum/export/gear/berets
|
||||
cost = 30
|
||||
unit_name = "beret"
|
||||
export_types = list(/obj/item/clothing/head/beret/qm, /obj/item/clothing/head/beret/rd, /obj/item/clothing/head/beret/cmo, /obj/item/clothing/head/beret)
|
||||
|
||||
/datum/export/gear/berets
|
||||
cost = 30
|
||||
unit_name = "beret"
|
||||
export_types = list(/obj/item/clothing/head/beret/qm, /obj/item/clothing/head/beret/rd, /obj/item/clothing/head/beret/cmo, /obj/item/clothing/head/beret)
|
||||
|
||||
/datum/export/gear/collectable
|
||||
cost = 500
|
||||
unit_name = "collectable hat"
|
||||
k_elasticity = 1/10 //dont flood these
|
||||
export_types = list(/obj/item/clothing/head/collectable)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/fancyhats
|
||||
cost = 75
|
||||
unit_name = "fancy hat"
|
||||
k_elasticity = 1/10 //dont flood these
|
||||
export_types = list(/obj/item/clothing/head/that, /obj/item/clothing/head/bowler, /obj/item/clothing/head/lizard, /obj/item/clothing/head/canada)
|
||||
|
||||
/datum/export/gear/welders
|
||||
cost = 30
|
||||
unit_name = "welder helm"
|
||||
k_elasticity = 1/20 //dont flood these
|
||||
export_types = list(/obj/item/clothing/head/welding)
|
||||
|
||||
/datum/export/gear/magichat //Magic as is Antags-Wiz/Cults
|
||||
cost = 450
|
||||
unit_name = "magic hat"
|
||||
export_types = list(/obj/item/clothing/head/wizard, /obj/item/clothing/head/culthood, /obj/item/clothing/head/magus, /obj/item/clothing/head/helmet/clockwork)
|
||||
exclude_types = list(/obj/item/clothing/head/wizard/fake, /obj/item/clothing/head/wizard/marisa/fake)
|
||||
include_subtypes = TRUE
|
||||
|
||||
//Shoes
|
||||
|
||||
//Blanket
|
||||
/datum/export/gear/shoes
|
||||
cost = 1 //Really dont want to sell EVERY SHOE EVER - yet*
|
||||
unit_name = "shoes"
|
||||
export_types = list(/obj/item/clothing/shoes)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/clown_shoesmk
|
||||
cost = 600
|
||||
unit_name = "mk-honk prototype shoes"
|
||||
export_types = list(/obj/item/clothing/shoes/clown_shoes/banana_shoes)
|
||||
|
||||
/datum/export/gear/magboots
|
||||
cost = 50
|
||||
unit_name = "magboots"
|
||||
export_types = list(/obj/item/clothing/shoes/magboots, /obj/item/clothing/shoes/magboots/atmos)
|
||||
|
||||
/datum/export/gear/nosellboots
|
||||
cost = -5000 //We DONT want scew antags
|
||||
unit_name = "error shipment stolen"
|
||||
export_types = list(/obj/item/clothing/shoes/magboots/advance, /obj/item/clothing/shoes/magboots/deathsquad)
|
||||
|
||||
/datum/export/gear/syndamagboots
|
||||
cost = 250
|
||||
unit_name = "blood redmagboots"
|
||||
export_types = list(/obj/item/clothing/shoes/magboots/syndie)
|
||||
|
||||
/datum/export/gear/combatboots
|
||||
cost = 30
|
||||
unit_name = "combat boots"
|
||||
export_types = list(/obj/item/clothing/shoes/combat)
|
||||
|
||||
/datum/export/gear/swatboots
|
||||
cost = 45
|
||||
unit_name = "swat boots"
|
||||
export_types = list(/obj/item/clothing/shoes/combat/swat)
|
||||
|
||||
/datum/export/gear/galoshes
|
||||
cost = 50
|
||||
unit_name = "galoshes"
|
||||
export_types = list(/obj/item/clothing/shoes/galoshes, /obj/item/clothing/shoes/galoshes/dry)
|
||||
|
||||
/datum/export/gear/clown
|
||||
cost = 10
|
||||
unit_name = "clown shoes"
|
||||
export_types = list(/obj/item/clothing/shoes/clown_shoes, /obj/item/clothing/shoes/clown_shoes/jester)
|
||||
|
||||
/datum/export/gear/dressshoes
|
||||
cost = 10
|
||||
unit_name = "dress shoes"
|
||||
export_types = list(/obj/item/clothing/shoes/laceup, /obj/item/clothing/shoes/singerb, /obj/item/clothing/shoes/singery)
|
||||
|
||||
/datum/export/gear/working
|
||||
cost = 15
|
||||
unit_name = "boots"
|
||||
export_types = list(/obj/item/clothing/shoes/jackboots/fast, /obj/item/clothing/shoes/winterboots, /obj/item/clothing/shoes/jackboots, /obj/item/clothing/shoes/workboots, /obj/item/clothing/shoes/workboots/mining)
|
||||
|
||||
/datum/export/gear/hopboots
|
||||
cost = 350 //costs 1000 credits for miners to get
|
||||
unit_name = "jump boots"
|
||||
export_types = list(/obj/item/clothing/shoes/bhop)
|
||||
|
||||
/datum/export/gear/magicboots //Magic as in Antag - Wiz/Cults
|
||||
cost = 450
|
||||
unit_name = "magic shoes"
|
||||
export_types = list(/obj/item/clothing/shoes/sandal/marisa, /obj/item/clothing/shoes/sandal/magic, /obj/item/clothing/shoes/cult, /obj/item/clothing/shoes/clockwork, /obj/item/clothing/shoes/clown_shoes/taeclowndo, /obj/item/clothing/shoes/sandal/slippers)
|
||||
include_subtypes = TRUE
|
||||
|
||||
//Headsets/Ears
|
||||
|
||||
//Blanket
|
||||
/datum/export/gear/ears
|
||||
cost = 2 //We dont want to sell every headset ever
|
||||
unit_name = "ear gear"
|
||||
export_types = list(/obj/item/clothing/ears, /obj/item/radio/headset)
|
||||
include_subtypes = TRUE
|
||||
|
||||
//Gloves
|
||||
|
||||
//Blanket
|
||||
/datum/export/gear/gloves
|
||||
cost = 4 //Glove crafting can be done
|
||||
unit_name = "gloves"
|
||||
export_types = list(/obj/item/clothing/gloves)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/boxing
|
||||
cost = 10 //Padding as well as a weapon
|
||||
unit_name = "boxing gloves"
|
||||
export_types = list(/obj/item/clothing/gloves/boxing)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/combatgloves
|
||||
cost = 80
|
||||
unit_name = "combat gloves"
|
||||
export_types = list(/obj/item/clothing/gloves/combat, /obj/item/clothing/gloves/rapid, /obj/item/clothing/gloves/krav_maga)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/bonegloves
|
||||
cost = 30
|
||||
unit_name = "bone bracers"
|
||||
export_types = list(/obj/item/clothing/gloves/bracer)
|
||||
|
||||
/datum/export/gear/yellowgloves
|
||||
cost = 50
|
||||
unit_name = "insulated gloves"
|
||||
export_types = list(/obj/item/clothing/gloves/color/yellow, /obj/item/clothing/gloves/color/red/insulated)
|
||||
|
||||
/datum/export/gear/leathergloves
|
||||
cost = 20
|
||||
unit_name = "leather gloves"
|
||||
export_types = list(/obj/item/clothing/gloves/botanic_leather)
|
||||
|
||||
/datum/export/gear/fancy
|
||||
cost = 25
|
||||
unit_name = "fancy gloves"
|
||||
export_types = list(/obj/item/clothing/gloves/color/black, /obj/item/clothing/gloves/color/captain, /obj/item/clothing/gloves/color/white)
|
||||
|
||||
/datum/export/gear/magicgloves//Magic as in Antag - Wiz/Cults
|
||||
cost = 400
|
||||
unit_name = "magic gloves"
|
||||
export_types = list(/obj/item/clothing/gloves/clockwork)
|
||||
include_subtypes = TRUE
|
||||
|
||||
//Ties/neck
|
||||
|
||||
//Blanket
|
||||
/datum/export/gear/neck
|
||||
cost = 5 //Fancy!
|
||||
unit_name = "neck based gear"
|
||||
export_types = list(/obj/item/clothing/neck)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/collar
|
||||
cost = 7
|
||||
unit_name = "collar"
|
||||
export_types = list(/obj/item/clothing/neck/petcollar)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/bling
|
||||
cost = 15 //Needs a coin
|
||||
unit_name = "gold plated necklace"
|
||||
export_types = list(/obj/item/clothing/neck/necklace/dope)
|
||||
|
||||
//masks
|
||||
|
||||
//Blanket
|
||||
/datum/export/gear/masks
|
||||
cost = 3 //Mostly just fake stuff and clowngear
|
||||
unit_name = "face gear"
|
||||
export_types = list(/obj/item/clothing/mask)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/gasmask
|
||||
cost = 4
|
||||
unit_name = "gas mask"
|
||||
export_types = list(/obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas/glass)
|
||||
|
||||
/datum/export/gear/minermask
|
||||
cost = 10
|
||||
unit_name = "armored mask"
|
||||
export_types = list(/obj/item/clothing/mask/gas/welding, /obj/item/clothing/mask/gas/explorer, /obj/item/clothing/mask/gas/syndicate)
|
||||
|
||||
/datum/export/gear/sechailer
|
||||
cost = 6
|
||||
unit_name = "sec hailer"
|
||||
export_types = list(/obj/item/clothing/mask/gas/sechailer)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/mask/breath
|
||||
cost = 2
|
||||
unit_name = "breath mask"
|
||||
export_types = list(/obj/item/clothing/mask/breath)
|
||||
|
||||
/datum/export/gear/mask/gas
|
||||
cost = 10
|
||||
unit_name = "gas mask"
|
||||
export_types = list(/obj/item/clothing/mask/gas)
|
||||
include_subtypes = FALSE
|
||||
//Hardsuits //If you steal/fine more they are worth selling
|
||||
|
||||
//Blanket
|
||||
/datum/export/gear/hardsuit
|
||||
cost = 250 //Its just metal/plastic after all
|
||||
unit_name = "unknown hardsuit"
|
||||
export_types = list(/obj/item/clothing/suit/space/hardsuit)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/space/helmet
|
||||
cost = 75
|
||||
/datum/export/gear/engi_hardsuit
|
||||
cost = 500
|
||||
unit_name = "engine hardsuit"
|
||||
export_types = list(/obj/item/clothing/suit/space/hardsuit/engine)
|
||||
|
||||
/datum/export/gear/atmos_hardsuit
|
||||
cost = 600
|
||||
unit_name = "atmos hardsuit"
|
||||
export_types = list(/obj/item/clothing/suit/space/hardsuit/engine/atmos)
|
||||
|
||||
/datum/export/gear/engi_hardsuit
|
||||
cost = 1000
|
||||
unit_name = "elite engine hardsuit"
|
||||
export_types = list(/obj/item/clothing/suit/space/hardsuit/engine/elite)
|
||||
|
||||
/datum/export/gear/mining_hardsuit
|
||||
cost = 350 //common
|
||||
unit_name = "mining hardsuit"
|
||||
export_types = list(/obj/item/clothing/suit/space/hardsuit/mining)
|
||||
|
||||
/datum/export/gear/sec_hardsuit
|
||||
cost = 750
|
||||
unit_name = "sec hardsuit"
|
||||
export_types = list(/obj/item/clothing/head/helmet/space/hardsuit/mining, /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl)
|
||||
|
||||
/datum/export/gear/syndi_hardsuit
|
||||
cost = 1250
|
||||
unit_name = "syndi hardsuit"
|
||||
export_types = list(/obj/item/clothing/suit/space/hardsuit/syndi)
|
||||
|
||||
/datum/export/gear/syndi_hardsuit
|
||||
cost = 2750
|
||||
unit_name = "elite syndi hardsuit"
|
||||
export_types = list(/obj/item/clothing/suit/space/hardsuit/syndi/elite)
|
||||
|
||||
/datum/export/gear/medical_hardsuit
|
||||
cost = 350 //Not all that good
|
||||
unit_name = "meidcal hardsuit"
|
||||
export_types = list(/obj/item/clothing/suit/space/hardsuit/medical)
|
||||
|
||||
/datum/export/gear/rd_hardsuit
|
||||
cost = 850 //rare
|
||||
unit_name = "prototype hardsuit"
|
||||
export_types = list(/obj/item/clothing/suit/space/hardsuit/rd)
|
||||
|
||||
/datum/export/gear/sec_hardsuit
|
||||
cost = 750
|
||||
unit_name = "sec hardsuit"
|
||||
export_types = list(/obj/item/clothing/suit/space/hardsuit/security)
|
||||
|
||||
/datum/export/gear/command_hardsuit
|
||||
cost = 1300
|
||||
unit_name = "command hardsuit"
|
||||
export_types = list(/obj/item/clothing/suit/space/hardsuit/security/hos, /obj/item/clothing/suit/space/hardsuit/captain)
|
||||
|
||||
/datum/export/gear/magic_hardsuit
|
||||
cost = 3000
|
||||
unit_name = "magic hardsuit"
|
||||
export_types = list(/obj/item/clothing/suit/space/hardsuit/wizard, /obj/item/clothing/suit/space/hardsuit/shielded/wizard, /obj/item/clothing/suit/space/hardsuit/cult)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/shield_hardsuit
|
||||
cost = 2000
|
||||
unit_name = "shielded hardsuit"
|
||||
export_types = list(/obj/item/clothing/suit/space/hardsuit/shielded)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/rigs
|
||||
cost = 2750
|
||||
unit_name = "RIG"
|
||||
export_types = list(/obj/item/clothing/suit/space/hardsuit/ancient, /obj/item/clothing/suit/space/hardsuit/ancient/mason)
|
||||
|
||||
//Soft Suits
|
||||
|
||||
//Blanket
|
||||
datum/export/gear/space/helmet
|
||||
cost = 55
|
||||
unit_name = "space helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/space, /obj/item/clothing/head/helmet/space/eva, /obj/item/clothing/head/helmet/space/nasavoid)
|
||||
include_subtypes = FALSE
|
||||
export_types = list(/obj/item/clothing/head/helmet/space)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/space/suit
|
||||
cost = 150
|
||||
cost = 60
|
||||
unit_name = "space suit"
|
||||
export_types = list(/obj/item/clothing/suit/space, /obj/item/clothing/suit/space/eva, /obj/item/clothing/suit/space/nasavoid)
|
||||
include_subtypes = FALSE
|
||||
export_types = list(/obj/item/clothing/suit/space)
|
||||
include_subtypes = TRUE
|
||||
|
||||
datum/export/gear/space/helmet/plasma
|
||||
cost = 100
|
||||
unit_name = "plasmaman space helmet"
|
||||
export_types = list(/obj/item/clothing/suit/space/eva/plasmaman)
|
||||
|
||||
/datum/export/gear/space/syndiehelmet
|
||||
cost = 150
|
||||
unit_name = "Syndicate space helmet"
|
||||
/datum/export/gear/space/suit/plasma
|
||||
cost = 100
|
||||
unit_name = "plasmaman space suit"
|
||||
export_types = list(/obj/item/clothing/suit/space/eva/plasmaman)
|
||||
|
||||
datum/export/gear/space/helmet/synda
|
||||
cost = 150 //Flash proof
|
||||
unit_name = "syndicate space helmet"
|
||||
export_types = list(/obj/item/clothing/head/helmet/space/syndicate)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/space/syndiesuit
|
||||
cost = 300
|
||||
unit_name = "Syndicate space suit"
|
||||
export_types = list(/obj/item/clothing/suit/space/syndicate)
|
||||
/datum/export/gear/space/suit/synda
|
||||
cost = 150
|
||||
unit_name = "syndicate space suit"
|
||||
export_types = list(/obj/item/clothing/head/helmet/space/syndicate)
|
||||
include_subtypes = TRUE
|
||||
|
||||
//Glasses
|
||||
|
||||
//Blanket
|
||||
datum/export/gear/glasses //glasses are not worth selling
|
||||
cost = 3
|
||||
unit_name = "glasses"
|
||||
export_types = list(/obj/item/clothing/glasses)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/mesons
|
||||
cost = 6
|
||||
unit_name = "mesons"
|
||||
export_types = list(/obj/item/clothing/glasses/meson, /obj/item/clothing/glasses/material/mining)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/scigoggles
|
||||
cost = 8
|
||||
unit_name = "chem giggles"
|
||||
export_types = list(/obj/item/clothing/glasses/science)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/nvgoggles
|
||||
cost = 20
|
||||
unit_name = "night vison giggles"
|
||||
export_types = list(/obj/item/clothing/glasses/night)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/sunglasses
|
||||
cost = 12
|
||||
unit_name = "sunglasses"
|
||||
export_types = list(/obj/item/clothing/glasses/sunglasses)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/huds
|
||||
cost = 10
|
||||
unit_name = "huds"
|
||||
export_types = list(/obj/item/clothing/glasses/hud)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/huds/glasses
|
||||
cost = 22
|
||||
export_types = list(/obj/item/clothing/glasses/hud/health/sunglasses, /obj/item/clothing/glasses/hud/security/sunglasses)
|
||||
|
||||
/datum/export/gear/weldinggoggles
|
||||
cost = 20
|
||||
unit_name = "welding goggles"
|
||||
export_types = list(/obj/item/clothing/glasses/welding)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/thermals
|
||||
cost = 30
|
||||
unit_name = "heat seeing goggles"
|
||||
export_types = list(/obj/item/clothing/glasses/thermal, /obj/item/clothing/glasses/hud/toggle/thermal)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/magic_glasses
|
||||
cost = 140
|
||||
unit_name = "magic goggles"
|
||||
export_types = list(/obj/item/clothing/glasses/godeye, /obj/item/clothing/glasses/hud/health/night/cultblind, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor)
|
||||
include_subtypes = TRUE
|
||||
|
||||
//////////
|
||||
//UNDER///
|
||||
//////////
|
||||
|
||||
/datum/export/gear/jumpsuit
|
||||
cost = 3
|
||||
unit_name = "jumpsuit"
|
||||
k_elasticity = 1/100 //you can craft white jumpsuits, if someone does that 300 times, they deserve the 800 credits
|
||||
export_types = list(/obj/item/clothing/under)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/fancy_jumpsuit
|
||||
cost = 10
|
||||
unit_name = "fancy clothing"
|
||||
k_elasticity = 1/90 //These will be what sells
|
||||
export_types = list(/obj/item/clothing/under/scratch, /obj/item/clothing/under/sl_suit, /obj/item/clothing/under/rank/vice, /obj/item/clothing/under/suit_jacket, \
|
||||
/obj/item/clothing/under/burial, /obj/item/clothing/under/skirt/black, /obj/item/clothing/under/captainparade, /obj/item/clothing/under/hosparademale, \
|
||||
/obj/item/clothing/under/hosparadefem, /obj/item/clothing/under/assistantformal, /obj/item/clothing/under/stripeddress, /obj/item/clothing/under/redeveninggown, \
|
||||
/obj/item/clothing/under/plaid_skirt, /obj/item/clothing/under/geisha, /obj/item/clothing/under/trek, /obj/item/clothing/under/wedding, /obj/item/clothing/under/aviatoruniform,\
|
||||
/obj/item/clothing/under/mega, /obj/item/clothing/under/cia, /obj/item/clothing/under/casualwear, /obj/item/clothing/under/rank)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/armored_jumpsuit
|
||||
cost = 15
|
||||
unit_name = "armored_jumpsuit"
|
||||
k_elasticity = 1/90 //These will be what sells
|
||||
export_types = list(/obj/item/clothing/under/durathread, /obj/item/clothing/under/rank/security, /obj/item/clothing/under/plasmaman, /obj/item/clothing/under/syndicate, \
|
||||
/obj/item/clothing/under/rank/det, /obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/security/spacepol)
|
||||
exclude_types = list(/obj/item/clothing/under/syndicate/tacticool, /obj/item/clothing/under/syndicate/tacticool/skirt)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/jumpsuit_addon
|
||||
cost = 12 //Few and rare as well as quick drop off of vaule
|
||||
unit_name = "jumpsuit add on"
|
||||
k_elasticity = 1/10
|
||||
export_types = list(/obj/item/clothing/accessory)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/robes_magic
|
||||
cost = 120
|
||||
unit_name = "magic robes"
|
||||
export_types = list(/obj/item/clothing/suit/wizrobe, /obj/item/clothing/suit/cultrobes, /obj/item/clothing/suit/magusred, /obj/item/clothing/suit/hooded/cultrobes)
|
||||
exclude_types = list(/obj/item/clothing/suit/wizrobe/fake)
|
||||
include_subtypes = TRUE
|
||||
|
||||
//Amror
|
||||
/datum/export/gear/armor
|
||||
cost = 80
|
||||
unit_name = "misc armor"
|
||||
export_types = list(/obj/item/clothing/suit/armor)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/sec_armor
|
||||
cost = 180
|
||||
unit_name = "sec armor"
|
||||
export_types = list(/obj/item/clothing/suit/armor/vest/leather, /obj/item/clothing/suit/armor/bulletproof, /obj/item/clothing/suit/armor/vest/det_suit)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/hosarmor
|
||||
cost = 380
|
||||
unit_name = "hos armor"
|
||||
export_types = list(/obj/item/clothing/suit/armor/hos)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/wardenarmor
|
||||
cost = 280
|
||||
unit_name = "warden armor"
|
||||
export_types = list(/obj/item/clothing/suit/armor/vest/warden)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/reflector
|
||||
cost = 500
|
||||
unit_name = "reflector armor"
|
||||
export_types = list(/obj/item/clothing/suit/armor/laserproof)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/heavy_armor
|
||||
cost = 600 //REALY hard to fine/make takes lots of slimes
|
||||
unit_name = "heavy armor"
|
||||
export_types = list(/obj/item/clothing/suit/armor/heavy)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/plate_armor
|
||||
cost = 200
|
||||
unit_name = "plate armor"
|
||||
export_types = list(/obj/item/clothing/suit/armor/riot/knight)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/riot_armor
|
||||
cost = 250
|
||||
unit_name = "riot armor"
|
||||
export_types = list(/obj/item/clothing/suit/armor/riot)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/bone_armor
|
||||
cost = 50
|
||||
unit_name = "bone armor"
|
||||
export_types = list(/obj/item/clothing/suit/armor/bone)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/swat_armor
|
||||
cost = 350
|
||||
unit_name = "swat mki armor"
|
||||
export_types = list(/obj/item/clothing/suit/space/swat)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/dragon_armor
|
||||
cost = 750
|
||||
unit_name = "drake bone armor"
|
||||
export_types = list(/obj/item/clothing/suit/hooded/cloak/drake)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/commandamor
|
||||
cost = 480
|
||||
unit_name = "command armor"
|
||||
export_types = list(/obj/item/clothing/suit/armor/vest/capcarapace, /obj/item/clothing/suit/armor/centcom)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/reactive_base
|
||||
cost = 600
|
||||
k_elasticity = 1/2 //Lets not go over board
|
||||
unit_name = "hollow reactive armor"
|
||||
export_types = list(/obj/item/reactive_armour_shell, /obj/item/clothing/suit/armor/reactive)
|
||||
|
||||
/datum/export/gear/reactive_active
|
||||
cost = 1200
|
||||
k_elasticity = 1/3 //Lets not go over board
|
||||
unit_name = "working reactive armor"
|
||||
export_types = list(/obj/item/clothing/suit/armor/reactive/repulse, /obj/item/clothing/suit/armor/reactive/tesla, /obj/item/clothing/suit/armor/reactive/teleport)
|
||||
|
||||
///////////////////////////
|
||||
//Bomb/Rad/Bio Suits/Fire//
|
||||
///////////////////////////
|
||||
|
||||
/datum/export/gear/radhelmet
|
||||
cost = 50
|
||||
cost = 20
|
||||
unit_name = "radsuit hood"
|
||||
export_types = list(/obj/item/clothing/head/radiation)
|
||||
|
||||
/datum/export/gear/radsuit
|
||||
cost = 100
|
||||
cost = 40
|
||||
unit_name = "radsuit"
|
||||
export_types = list(/obj/item/clothing/suit/radiation)
|
||||
|
||||
/datum/export/gear/firehelmet
|
||||
cost = 10
|
||||
unit_name = "firesuit helmet"
|
||||
export_types = list(/obj/item/clothing/head/hardhat/red)
|
||||
|
||||
/datum/export/gear/fireatmos
|
||||
cost = 120
|
||||
unit_name = "atmos firesuit"
|
||||
export_types = list(/obj/item/clothing/suit/fire/atmos)
|
||||
|
||||
/datum/export/gear/firesuit
|
||||
cost = 20
|
||||
unit_name = "firesuit"
|
||||
export_types = list(/obj/item/clothing/suit/fire, /obj/item/clothing/suit/fire/firefighter, /obj/item/clothing/suit/fire/heavy)
|
||||
|
||||
/datum/export/gear/biohood
|
||||
cost = 50
|
||||
cost = 40
|
||||
unit_name = "biosuit hood"
|
||||
export_types = list(/obj/item/clothing/head/bio_hood)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/biosuit
|
||||
cost = 100
|
||||
cost = 60
|
||||
unit_name = "biosuit"
|
||||
export_types = list(/obj/item/clothing/suit/bio_suit)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/bombhelmet
|
||||
cost = 50
|
||||
cost = 40
|
||||
unit_name = "bomb suit hood"
|
||||
export_types = list(/obj/item/clothing/head/bomb_hood)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/bombsuit
|
||||
cost = 100
|
||||
cost = 60
|
||||
unit_name = "bomb suit"
|
||||
export_types = list(/obj/item/clothing/suit/bomb_suit)
|
||||
include_subtypes = TRUE
|
||||
|
||||
////////////////////
|
||||
//Cloaks and Coats//
|
||||
////////////////////
|
||||
|
||||
/datum/export/gear/cloaks
|
||||
cost = 30
|
||||
unit_name = "cloak"
|
||||
export_types = list(/obj/item/clothing/neck/cloak)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/cloaksmining
|
||||
cost = 90
|
||||
unit_name = "lava land cloak"
|
||||
export_types = list(/obj/item/clothing/suit/hooded/cloak/goliath)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/labcoats
|
||||
cost = 15
|
||||
unit_name = "labcoats"
|
||||
export_types = list(/obj/item/clothing/suit/toggle/labcoat)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/wintercoats
|
||||
cost = 25
|
||||
unit_name = "wintercoats"
|
||||
export_types = list(/obj/item/clothing/suit/hooded/wintercoat)
|
||||
include_subtypes = TRUE
|
||||
|
||||
//////////
|
||||
//SUITS///
|
||||
//////////
|
||||
|
||||
/datum/export/gear/suits
|
||||
cost = 40
|
||||
unit_name = "suit"
|
||||
export_types = list(/obj/item/clothing/suit)
|
||||
include_subtypes = TRUE
|
||||
|
||||
//////////////////////
|
||||
//Chameleon Gear//////
|
||||
//////////////////////
|
||||
/datum/export/gear/chameleon //Selling a full kit is easy money for 2 tc
|
||||
cost = 280
|
||||
unit_name = "chameleon item"
|
||||
export_types = list(/obj/item/clothing/head/chameleon, /obj/item/clothing/mask/chameleon, /obj/item/clothing/under/chameleon, /obj/item/clothing/suit/chameleon, /obj/item/clothing/glasses/chameleon,\
|
||||
/obj/item/clothing/gloves/chameleon, /obj/item/clothing/head/chameleon, /obj/item/clothing/shoes/chameleon, /obj/item/storage/backpack/chameleon, \
|
||||
/obj/item/storage/belt/chameleon, /obj/item/radio/headset/chameleon, /obj/item/pda/chameleon, /obj/item/stamp/chameleon, /obj/item/clothing/neck/cloak/chameleon)
|
||||
include_subtypes = TRUE
|
||||
@@ -1,3 +1,6 @@
|
||||
/datum/export/large
|
||||
k_elasticity = 0
|
||||
|
||||
/datum/export/large/crate
|
||||
cost = 500
|
||||
k_elasticity = 0
|
||||
@@ -21,13 +24,13 @@
|
||||
export_types = list(/obj/structure/ore_box)
|
||||
|
||||
/datum/export/large/crate/wood
|
||||
cost = 240
|
||||
cost = 140
|
||||
unit_name = "wooden crate"
|
||||
export_types = list(/obj/structure/closet/crate/wooden)
|
||||
exclude_types = list()
|
||||
|
||||
/datum/export/large/crate/coffin
|
||||
cost = 250//50 wooden crates cost 2000 points, and you can make 10 coffins in seconds with those planks. Each coffin selling for 250 means you can make a net gain of 500 points for wasting your time making coffins.
|
||||
cost = 150
|
||||
unit_name = "coffin"
|
||||
export_types = list(/obj/structure/closet/crate/coffin)
|
||||
|
||||
@@ -131,104 +134,219 @@
|
||||
unit_name = "security barrier"
|
||||
export_types = list(/obj/item/grenade/barrier, /obj/structure/barricade/security)
|
||||
|
||||
/datum/export/large/frame
|
||||
cost = 20
|
||||
unit_name = "structure frame"
|
||||
export_types = list(/obj/structure/frame, /obj/structure/table_frame)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/large/pacman
|
||||
cost = 125
|
||||
unit_name = "pacman"
|
||||
export_types = list(/obj/machinery/power/port_gen/pacman)
|
||||
|
||||
/datum/export/large/pacman
|
||||
cost = 150
|
||||
unit_name = "super pacman"
|
||||
export_types = list(/obj/machinery/power/port_gen/pacman/super)
|
||||
|
||||
/datum/export/large/pacman
|
||||
cost = 175
|
||||
unit_name = "mrs super pacman"
|
||||
export_types = list(/obj/machinery/power/port_gen/pacman/mrs)
|
||||
|
||||
/datum/export/large/hydroponics
|
||||
cost = 120
|
||||
unit_name = "hydroponics tray"
|
||||
export_types = list(/obj/machinery/hydroponics)
|
||||
|
||||
/datum/export/large/nice_chair
|
||||
cost = 12
|
||||
unit_name = "Padded Chair"
|
||||
export_types = list(/obj/structure/chair/comfy)
|
||||
|
||||
/datum/export/large/gas_canister
|
||||
cost = 10 //Base cost of canister. You get more for nice gases inside.
|
||||
unit_name = "Gas Canister"
|
||||
export_types = list(/obj/machinery/portable_atmospherics/canister)
|
||||
|
||||
/datum/export/large/gas_canister/get_cost(obj/O)
|
||||
var/obj/machinery/portable_atmospherics/canister/C = O
|
||||
var/worth = 10
|
||||
var/gases = C.air_contents.gases
|
||||
|
||||
worth += gases[/datum/gas/bz]*4
|
||||
worth += gases[/datum/gas/bz]*4
|
||||
worth += gases[/datum/gas/stimulum]*25
|
||||
worth += gases[/datum/gas/hypernoblium]*1000
|
||||
worth += gases[/datum/gas/miasma]*15
|
||||
worth += gases[/datum/gas/miasma]*4
|
||||
worth += gases[/datum/gas/tritium]*7
|
||||
worth += gases[/datum/gas/pluoxium]*6
|
||||
worth += gases[/datum/gas/nitryl]*30
|
||||
return worth
|
||||
|
||||
/datum/export/large/odysseus
|
||||
|
||||
//////////////
|
||||
//Matstatues//
|
||||
//////////////
|
||||
|
||||
/datum/export/large/nukestatue
|
||||
cost = 175
|
||||
unit_name = "Nuke statue"
|
||||
export_types = list(/obj/structure/statue/uranium/nuke)
|
||||
|
||||
/datum/export/large/engstatue
|
||||
cost = 175
|
||||
unit_name = "Engine statue"
|
||||
export_types = list(/obj/structure/statue/uranium/eng)
|
||||
|
||||
/datum/export/large/plasmastatue
|
||||
cost = 720
|
||||
unit_name = "Scientist statue"
|
||||
export_types = list(/obj/structure/statue/plasma/scientist)
|
||||
|
||||
/datum/export/large/hosstatue
|
||||
cost = 225
|
||||
unit_name = "HoS statue"
|
||||
export_types = list(/obj/structure/statue/gold/hos)
|
||||
|
||||
/datum/export/large/rdstatue
|
||||
cost = 225
|
||||
unit_name = "RD statue"
|
||||
export_types = list(/obj/structure/statue/gold/rd)
|
||||
|
||||
/datum/export/large/hopstatue
|
||||
cost = 225
|
||||
unit_name = "HoP statue"
|
||||
export_types = list(/obj/structure/statue/gold/hop)
|
||||
|
||||
/datum/export/large/cmostatue
|
||||
cost = 225
|
||||
unit_name = "CMO statue"
|
||||
export_types = list(/obj/structure/statue/gold/cmo)
|
||||
|
||||
/datum/export/large/cestatue
|
||||
cost = 225
|
||||
unit_name = "CE statue"
|
||||
export_types = list(/obj/structure/statue/gold/ce)
|
||||
|
||||
/datum/export/large/mdstatue
|
||||
cost = 200
|
||||
unit_name = "MD statue"
|
||||
export_types = list(/obj/structure/statue/silver/md)
|
||||
|
||||
/datum/export/large/janitorstatue
|
||||
cost = 200
|
||||
unit_name = "Janitor statue"
|
||||
export_types = list(/obj/structure/statue/silver/janitor)
|
||||
|
||||
/datum/export/large/secstatue
|
||||
cost = 200
|
||||
unit_name = "Sec statue"
|
||||
export_types = list(/obj/structure/statue/silver/sec)
|
||||
|
||||
/datum/export/large/medborgstatue
|
||||
cost = 200
|
||||
unit_name = "Medborg statue"
|
||||
export_types = list(/obj/structure/statue/silver/medborg)
|
||||
|
||||
/datum/export/large/secborgstatue
|
||||
cost = 200
|
||||
unit_name = "Secborg statue"
|
||||
export_types = list(/obj/structure/statue/silver/secborg)
|
||||
|
||||
/datum/export/large/capstatue
|
||||
cost = 1200
|
||||
unit_name = "Captain statue"
|
||||
export_types = list(/obj/structure/statue/diamond/captain)
|
||||
|
||||
/datum/export/large/aistatue
|
||||
cost = 1200
|
||||
unit_name = "AI statue"
|
||||
export_types = list(/obj/structure/statue/diamond/ai1, /obj/structure/statue/diamond/ai2)
|
||||
|
||||
/datum/export/large/clownstatue
|
||||
cost = 2750
|
||||
unit_name = "Clown statue"
|
||||
export_types = list(/obj/structure/statue/bananium/clown)
|
||||
|
||||
/datum/export/large/sandstatue
|
||||
cost = 90 //Big cash
|
||||
unit_name = "sandstone statue"
|
||||
export_types = list(/obj/structure/statue/sandstone/assistant)
|
||||
|
||||
////////////
|
||||
//MECHS/////
|
||||
////////////
|
||||
|
||||
/datum/export/large/mech
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/large/mech/odysseus
|
||||
cost = 5500
|
||||
unit_name = "working odysseus"
|
||||
export_types = list(/obj/mecha/medical/odysseus)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/large/ripley
|
||||
/datum/export/large/mech/ripley
|
||||
cost = 6500
|
||||
unit_name = "working ripley"
|
||||
export_types = list(/obj/mecha/working/ripley)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/large/firefighter
|
||||
/datum/export/large/mech/firefighter
|
||||
cost = 9000
|
||||
unit_name = "working firefighter"
|
||||
export_types = list(/obj/mecha/working/ripley/firefighter)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/large/gygax
|
||||
/datum/export/large/mech/gygax
|
||||
cost = 19000
|
||||
unit_name = "working gygax"
|
||||
export_types = list(/obj/mecha/combat/gygax)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/large/durand
|
||||
/datum/export/large/mech/durand
|
||||
cost = 10000
|
||||
unit_name = "working durand"
|
||||
export_types = list(/obj/mecha/combat/durand)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/large/phazon
|
||||
/datum/export/large/mech/phazon
|
||||
cost = 25000 //Little over half do to needing a core
|
||||
unit_name = "working phazon"
|
||||
export_types = list(/obj/mecha/combat/phazon)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/large/marauder
|
||||
/datum/export/large/mech/marauder
|
||||
cost = 15000 //Still a Combat class mech - CC tech as well! 150% "normal" boundy price.
|
||||
unit_name = "working marauder"
|
||||
export_types = list(/obj/mecha/combat/marauder)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/large/deathripley
|
||||
/datum/export/large/mech/deathripley
|
||||
cost = 8500 //Still a "Combat class" mech - Illegal tech as well! 165% "normal" boundy price.
|
||||
unit_name = "working illegally modified"
|
||||
export_types = list(/obj/mecha/working/ripley/deathripley)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/large/gygaxdark
|
||||
/datum/export/large/mech/gygaxdark
|
||||
cost = 28500 //Still a Combat class mech - Illegal tech as well! 150% "normal" boundy price.
|
||||
unit_name = "working illegally modified gygax"
|
||||
export_types = list(/obj/mecha/combat/gygax/dark)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/large/oldripley
|
||||
/datum/export/large/mech/oldripley
|
||||
cost = 6250 //old mech - Scrap metal ! 50% "normal" boundy price.
|
||||
unit_name = "working miner ripley"
|
||||
export_types = list(/obj/mecha/working/ripley/mining)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/large/honk
|
||||
/datum/export/large/mech/honk
|
||||
cost = 12000 //Still a "Combat class" mech - Comats bordem honk!
|
||||
unit_name = "working honker"
|
||||
export_types = list(/obj/mecha/combat/honker)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/large/reticence
|
||||
/datum/export/large/mech/reticence
|
||||
cost = 12000 //Still a "Combat class" mech - Has cloking and lethal weaponds.
|
||||
unit_name = "working reticence"
|
||||
export_types = list(/obj/mecha/combat/reticence)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/large/seraph
|
||||
/datum/export/large/mech/seraph
|
||||
cost = 25500 //Still a Combat class mech - CC tech as well! 150% "normal" boundy price.
|
||||
unit_name = "working seraph"
|
||||
export_types = list(/obj/mecha/combat/marauder/seraph)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/large/mauler
|
||||
/datum/export/large/mech/mauler
|
||||
cost = 12000 //Still a Combat class mech - CC lethal weaponds.
|
||||
unit_name = "working legally modified marauder"
|
||||
export_types = list(/obj/mecha/combat/marauder/mauler)
|
||||
include_subtypes = FALSE
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
// Paper work done correctly
|
||||
|
||||
/datum/export/paperwork_correct
|
||||
cost = 150
|
||||
cost = 120 // finicky number 20 x 120 = 2400 per crate
|
||||
k_elasticity = 0
|
||||
unit_name = "correct paperwork"
|
||||
export_types = list(/obj/item/folder/paperwork_correct)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
/datum/export/material
|
||||
k_elasticity = 0
|
||||
cost = 5 // Cost per MINERAL_MATERIAL_AMOUNT, which is 2000cm3 as of April 2016.
|
||||
message = "cm3 of developer's tears. Please, report this on github"
|
||||
var/material_id = null
|
||||
@@ -27,51 +28,56 @@
|
||||
|
||||
return round(amount/MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
// Materials. Nothing but plasma is really worth selling. Better leave it all to RnD and sell some plasma instead.
|
||||
// Materials. Selling raw can lead to a big payout but takes a lot of work for miners to get a lot. Best to craft art/rnd gear
|
||||
|
||||
/datum/export/material/bananium
|
||||
cost = 1000
|
||||
cost = 500
|
||||
material_id = MAT_BANANIUM
|
||||
message = "cm3 of bananium"
|
||||
|
||||
/datum/export/material/diamond
|
||||
cost = 500
|
||||
cost = 250
|
||||
material_id = MAT_DIAMOND
|
||||
message = "cm3 of diamonds"
|
||||
|
||||
/datum/export/material/plasma
|
||||
cost = 200
|
||||
cost = 100
|
||||
k_elasticity = 0
|
||||
material_id = MAT_PLASMA
|
||||
message = "cm3 of plasma"
|
||||
|
||||
/datum/export/material/uranium
|
||||
cost = 100
|
||||
cost = 50
|
||||
material_id = MAT_URANIUM
|
||||
message = "cm3 of uranium"
|
||||
|
||||
/datum/export/material/gold
|
||||
cost = 125
|
||||
cost = 60
|
||||
material_id = MAT_GOLD
|
||||
message = "cm3 of gold"
|
||||
|
||||
/datum/export/material/silver
|
||||
cost = 50
|
||||
cost = 25
|
||||
material_id = MAT_SILVER
|
||||
message = "cm3 of silver"
|
||||
|
||||
/datum/export/material/titanium
|
||||
cost = 125
|
||||
cost = 60
|
||||
material_id = MAT_TITANIUM
|
||||
message = "cm3 of titanium"
|
||||
|
||||
/datum/export/material/plastitanium
|
||||
cost = 325 // plasma + titanium costs
|
||||
cost = 165 // plasma + titanium costs
|
||||
material_id = MAT_TITANIUM // code can only check for one material_id; plastitanium is half plasma, half titanium
|
||||
message = "cm3 of plastitanium"
|
||||
|
||||
/datum/export/material/metal
|
||||
/datum/export/material/plastic
|
||||
cost = 5
|
||||
material_id = MAT_PLASTIC
|
||||
message = "cm3 of plastic"
|
||||
|
||||
/datum/export/material/metal
|
||||
cost = 3
|
||||
message = "cm3 of metal"
|
||||
material_id = MAT_METAL
|
||||
export_types = list(
|
||||
@@ -79,7 +85,7 @@
|
||||
/obj/item/stack/rods, /obj/item/stack/ore, /obj/item/coin)
|
||||
|
||||
/datum/export/material/glass
|
||||
cost = 5
|
||||
cost = 3
|
||||
message = "cm3 of glass"
|
||||
material_id = MAT_GLASS
|
||||
export_types = list(/obj/item/stack/sheet/glass, /obj/item/stack/ore,
|
||||
|
||||
@@ -0,0 +1,141 @@
|
||||
// Orgains and Robotics exports. Hearts, new lims, implants, etc.
|
||||
|
||||
/datum/export/robotics
|
||||
include_subtypes = FALSE
|
||||
k_elasticity = 0 //ALWAYS worth selling upgrades
|
||||
|
||||
/datum/export/implant
|
||||
include_subtypes = FALSE
|
||||
k_elasticity = 0 //ALWAYS worth selling upgrades
|
||||
|
||||
/datum/export/orgains
|
||||
include_subtypes = TRUE
|
||||
k_elasticity = 0 //ALWAYS worth selling orgains
|
||||
|
||||
/datum/export/implant/autodoc
|
||||
cost = 150
|
||||
unit_name = "autsurgeon"
|
||||
export_types = list(/obj/item/autosurgeon)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/implant/implant
|
||||
cost = 50
|
||||
unit_name = "implant"
|
||||
export_types = list(/obj/item/implant)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/implant/cnsreboot
|
||||
cost = 350
|
||||
unit_name = "anti drop implant"
|
||||
export_types = list(/obj/item/organ/cyberimp/brain/anti_drop)
|
||||
|
||||
/datum/export/implant/antistun
|
||||
cost = 450
|
||||
unit_name = "rebooter implant"
|
||||
export_types = list(/obj/item/organ/cyberimp/brain/anti_stun)
|
||||
|
||||
/datum/export/implant/breathtube
|
||||
cost = 150
|
||||
unit_name = "breath implant"
|
||||
export_types = list(/obj/item/organ/cyberimp/mouth/breathing_tube)
|
||||
|
||||
/datum/export/implant/hungerbgone
|
||||
cost = 200
|
||||
unit_name = "nutriment implant"
|
||||
export_types = list(/obj/item/organ/cyberimp/chest/nutriment)
|
||||
|
||||
/datum/export/implant/hungerbgoneplus
|
||||
cost = 300
|
||||
unit_name = "upgraded nutriment implant"
|
||||
export_types = list(/obj/item/organ/cyberimp/chest/nutriment/plus)
|
||||
|
||||
/datum/export/implant/reviver
|
||||
cost = 350
|
||||
unit_name = "reviver implant"
|
||||
export_types = list(/obj/item/organ/cyberimp/chest/reviver)
|
||||
|
||||
/datum/export/implant/thrusters
|
||||
cost = 150
|
||||
unit_name = "thrusters set implant"
|
||||
export_types = list(/obj/item/organ/cyberimp/chest/thrusters)
|
||||
|
||||
/datum/export/implant/thrusters
|
||||
cost = 150
|
||||
unit_name = "thrusters set implant"
|
||||
export_types = list(/obj/item/organ/cyberimp/chest/thrusters)
|
||||
|
||||
/datum/export/implant/arm
|
||||
cost = 200
|
||||
unit_name = "arm set implant"
|
||||
export_types = list(/obj/item/organ/cyberimp/arm/toolset, /obj/item/organ/cyberimp/arm/surgery)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/implant/combatarm
|
||||
cost = 800
|
||||
unit_name = "combat arm set implant"
|
||||
export_types = list(/obj/item/organ/cyberimp/arm/gun/laser, /obj/item/organ/cyberimp/arm/gun/taser, /obj/item/organ/cyberimp/arm/esword, /obj/item/organ/cyberimp/arm/medibeam, /obj/item/organ/cyberimp/arm/combat, /obj/item/organ/cyberimp/arm/flash, /obj/item/organ/cyberimp/arm/baton)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/orgains/heart
|
||||
cost = 250
|
||||
unit_name = "heart"
|
||||
export_types = list(/obj/item/organ/heart)
|
||||
exclude_types = list(/obj/item/organ/heart/cursed, /obj/item/organ/heart/cybernetic)
|
||||
|
||||
/datum/export/orgains/tongue
|
||||
cost = 75
|
||||
unit_name = "tongue"
|
||||
export_types = list(/obj/item/organ/tongue)
|
||||
|
||||
/datum/export/orgains/eyes
|
||||
cost = 50 //So many things take your eyes out anyways
|
||||
unit_name = "eyes"
|
||||
export_types = list(/obj/item/organ/eyes)
|
||||
exclude_types = list(/obj/item/organ/eyes/robotic)
|
||||
|
||||
/datum/export/orgains/stomach
|
||||
cost = 50 //can be replaced
|
||||
unit_name = "stomach"
|
||||
export_types = list(/obj/item/organ/stomach)
|
||||
|
||||
/datum/export/orgains/lungs
|
||||
cost = 150
|
||||
unit_name = "lungs"
|
||||
export_types = list(/obj/item/organ/lungs)
|
||||
exclude_types = list(/obj/item/organ/lungs/cybernetic, /obj/item/organ/lungs/cybernetic/upgraded)
|
||||
|
||||
/datum/export/orgains/liver
|
||||
cost = 175
|
||||
unit_name = "liver"
|
||||
export_types = list(/obj/item/organ/liver)
|
||||
exclude_types = list(/obj/item/organ/liver/cybernetic, /obj/item/organ/liver/cybernetic/upgraded)
|
||||
|
||||
/datum/export/orgains/tail //Shhh
|
||||
cost = 500
|
||||
unit_name = "error shipment failer"
|
||||
export_types = list(/obj/item/organ/tail)
|
||||
|
||||
/datum/export/orgains/vocal_cords
|
||||
cost = 500
|
||||
unit_name = "vocal cords"
|
||||
export_types = list(/obj/item/organ/vocal_cords) //These are gotten via different races
|
||||
|
||||
/datum/export/robotics/lims
|
||||
cost = 30
|
||||
unit_name = "robotic lim replacement"
|
||||
export_types = list(/obj/item/bodypart/l_arm/robot, /obj/item/bodypart/r_arm/robot, /obj/item/bodypart/l_leg/robot, /obj/item/bodypart/r_leg/robot, /obj/item/bodypart/chest/robot, /obj/item/bodypart/head/robot)
|
||||
|
||||
/datum/export/robotics/surpluse
|
||||
cost = 40
|
||||
unit_name = "robotic lim replacement"
|
||||
export_types = list(/obj/item/bodypart/l_arm/robot/surplus, /obj/item/bodypart/r_arm/robot/surplus, /obj/item/bodypart/l_leg/robot/surplus, /obj/item/bodypart/r_leg/robot/surplus)
|
||||
|
||||
/datum/export/robotics/surplus_upgraded
|
||||
cost = 50
|
||||
unit_name = "upgraded robotic lim replacement"
|
||||
export_types = list(/obj/item/bodypart/l_arm/robot/surplus_upgraded, /obj/item/bodypart/r_arm/robot/surplus_upgraded, /obj/item/bodypart/l_leg/robot/surplus_upgraded, /obj/item/bodypart/r_leg/robot/surplus_upgraded)
|
||||
|
||||
/datum/export/robotics/surgery_gear_basic
|
||||
cost = 5
|
||||
unit_name = "surgery tool"
|
||||
export_types = list(/obj/item/retractor, /obj/item/hemostat, /obj/item/cautery, /obj/item/surgicaldrill, /obj/item/scalpel, /obj/item/circular_saw, /obj/item/surgical_drapes)
|
||||
@@ -6,16 +6,96 @@
|
||||
export_types = list(/obj/item/solar_assembly)
|
||||
|
||||
/datum/export/solar/tracker_board
|
||||
cost = 100
|
||||
cost = 30
|
||||
unit_name = "solar tracker board"
|
||||
export_types = list(/obj/item/electronics/tracker)
|
||||
|
||||
/datum/export/solar/control_board
|
||||
cost = 150
|
||||
cost = 75
|
||||
unit_name = "solar panel control board"
|
||||
export_types = list(/obj/item/circuitboard/computer/solar_control)
|
||||
|
||||
/datum/export/swarmer
|
||||
cost = 2000
|
||||
cost = 500
|
||||
unit_name = "deactivated alien deconstruction drone"
|
||||
export_types = list(/obj/item/deactivated_swarmer)
|
||||
|
||||
//Board
|
||||
|
||||
/datum/export/board
|
||||
cost = 5
|
||||
unit_name = "circuit board"
|
||||
export_types = list(/obj/item/circuitboard)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/board/SMES
|
||||
cost = 20
|
||||
k_elasticity = 1/2 //Only a few
|
||||
unit_name = "smes board"
|
||||
export_types = list(/obj/item/circuitboard/machine/smes)
|
||||
|
||||
//Stock Parts
|
||||
|
||||
/datum/export/subspace
|
||||
cost = 3
|
||||
unit_name = "subspace part"
|
||||
export_types = list(/obj/item/stock_parts/subspace)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/t1
|
||||
cost = 1
|
||||
unit_name = "basic stock part"
|
||||
export_types = list(/obj/item/stock_parts/capacitor, /obj/item/stock_parts/scanning_module, /obj/item/stock_parts/manipulator, /obj/item/stock_parts/micro_laser, /obj/item/stock_parts/matter_bin)
|
||||
|
||||
/datum/export/t2
|
||||
cost = 2
|
||||
unit_name = "upgraded stock part"
|
||||
export_types = list(/obj/item/stock_parts/capacitor/adv, /obj/item/stock_parts/scanning_module/adv, /obj/item/stock_parts/manipulator/nano, /obj/item/stock_parts/micro_laser/high, /obj/item/stock_parts/matter_bin/adv)
|
||||
|
||||
/datum/export/t3
|
||||
cost = 3
|
||||
unit_name = "advanced stock part"
|
||||
export_types = list(/obj/item/stock_parts/capacitor/super, /obj/item/stock_parts/scanning_module/phasic, /obj/item/stock_parts/manipulator/pico, /obj/item/stock_parts/micro_laser/ultra, /obj/item/stock_parts/matter_bin/super)
|
||||
|
||||
/datum/export/t4
|
||||
cost = 4
|
||||
unit_name = "blue space stock part"
|
||||
export_types = list(/obj/item/stock_parts/capacitor/quadratic, /obj/item/stock_parts/scanning_module/triphasic, /obj/item/stock_parts/manipulator/femto, /obj/item/stock_parts/micro_laser/quadultra, /obj/item/stock_parts/matter_bin/bluespace)
|
||||
|
||||
//Cells
|
||||
|
||||
/datum/export/cell
|
||||
cost = 5
|
||||
unit_name = "power cell"
|
||||
export_types = list(/obj/item/stock_parts/cell)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/cell
|
||||
cost = 10
|
||||
unit_name = "upgraded power cell"
|
||||
export_types = list(/obj/item/stock_parts/cell/upgraded, /obj/item/stock_parts/cell/upgraded/plus)
|
||||
|
||||
/datum/export/cellhigh
|
||||
cost = 15
|
||||
unit_name = "high power cell"
|
||||
export_types = list(/obj/item/stock_parts/cell/high, /obj/item/stock_parts/cell/high/plus)
|
||||
|
||||
/datum/export/cellhyper
|
||||
cost = 20
|
||||
unit_name = "super-capacity power cell"
|
||||
export_types = list(/obj/item/stock_parts/cell/super, /obj/item/stock_parts/cell/hyper)
|
||||
|
||||
/datum/export/cellbs
|
||||
cost = 25
|
||||
unit_name = "bluespace power cell"
|
||||
export_types = list(/obj/item/stock_parts/cell/bluespace)
|
||||
|
||||
/datum/export/cellyellow
|
||||
cost = 40
|
||||
unit_name = "slime power cell"
|
||||
export_types = list(/obj/item/stock_parts/cell/high/slime)
|
||||
|
||||
/datum/export/cellyellowhyper
|
||||
cost = 120 //Takes a lot to make and is really good
|
||||
unit_name = "hyper slime power cell"
|
||||
export_types = list(/obj/item/stock_parts/cell/high/slime/hypercharged)
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/export/stack
|
||||
unit_name = "sheet"
|
||||
k_elasticity = 0
|
||||
|
||||
/datum/export/stack/get_amount(obj/O)
|
||||
var/obj/item/stack/S = O
|
||||
@@ -9,47 +10,52 @@
|
||||
|
||||
// Hides
|
||||
|
||||
/datum/export/stack/leather
|
||||
cost = 30
|
||||
unit_name = "leather"
|
||||
export_types = list(/obj/item/stack/sheet/leather)
|
||||
|
||||
/datum/export/stack/skin/monkey
|
||||
cost = 50
|
||||
cost = 30
|
||||
unit_name = "monkey hide"
|
||||
export_types = list(/obj/item/stack/sheet/animalhide/monkey)
|
||||
|
||||
/datum/export/stack/skin/human
|
||||
cost = 100
|
||||
cost = 70
|
||||
export_category = EXPORT_CONTRABAND
|
||||
unit_name = "piece"
|
||||
message = "of human skin"
|
||||
export_types = list(/obj/item/stack/sheet/animalhide/human)
|
||||
|
||||
/datum/export/stack/skin/goliath_hide
|
||||
cost = 200
|
||||
cost = 160
|
||||
unit_name = "goliath hide"
|
||||
export_types = list(/obj/item/stack/sheet/animalhide/goliath_hide)
|
||||
|
||||
/datum/export/stack/skin/cat
|
||||
cost = 150
|
||||
cost = 120
|
||||
export_category = EXPORT_CONTRABAND
|
||||
unit_name = "cat hide"
|
||||
export_types = list(/obj/item/stack/sheet/animalhide/cat)
|
||||
|
||||
/datum/export/stack/skin/corgi
|
||||
cost = 200
|
||||
cost = 140
|
||||
export_category = EXPORT_CONTRABAND
|
||||
unit_name = "corgi hide"
|
||||
export_types = list(/obj/item/stack/sheet/animalhide/corgi)
|
||||
|
||||
/datum/export/stack/skin/lizard
|
||||
cost = 150
|
||||
cost = 50
|
||||
unit_name = "lizard hide"
|
||||
export_types = list(/obj/item/stack/sheet/animalhide/lizard)
|
||||
|
||||
/datum/export/stack/skin/gondola
|
||||
cost = 5000
|
||||
cost = 1000
|
||||
unit_name = "gondola hide"
|
||||
export_types = list(/obj/item/stack/sheet/animalhide/gondola)
|
||||
|
||||
/datum/export/stack/skin/xeno
|
||||
cost = 500
|
||||
cost = 300
|
||||
unit_name = "alien hide"
|
||||
export_types = list(/obj/item/stack/sheet/animalhide/xeno)
|
||||
|
||||
@@ -57,23 +63,23 @@
|
||||
// For base materials, see materials.dm
|
||||
|
||||
/datum/export/stack/plasteel
|
||||
cost = 155 // 2000u of plasma + 2000u of metal.
|
||||
cost = 105 // 2000u of plasma + 2000u of metal.
|
||||
message = "of plasteel"
|
||||
export_types = list(/obj/item/stack/sheet/plasteel)
|
||||
|
||||
// 1 glass + 0.5 metal, cost is rounded up.
|
||||
/datum/export/stack/rglass
|
||||
cost = 8
|
||||
cost = 6
|
||||
message = "of reinforced glass"
|
||||
export_types = list(/obj/item/stack/sheet/rglass)
|
||||
|
||||
/datum/export/stack/bscrystal
|
||||
cost = 300
|
||||
cost = 150
|
||||
message = "of bluespace crystals"
|
||||
export_types = list(/obj/item/stack/sheet/bluespace_crystal)
|
||||
|
||||
/datum/export/stack/wood
|
||||
cost = 30
|
||||
cost = 15
|
||||
unit_name = "wood plank"
|
||||
export_types = list(/obj/item/stack/sheet/mineral/wood)
|
||||
|
||||
@@ -93,16 +99,50 @@
|
||||
unit_name = "cable piece"
|
||||
export_types = list(/obj/item/stack/cable_coil)
|
||||
|
||||
/datum/export/stack/cloth
|
||||
cost = 10
|
||||
unit_name = "sheets"
|
||||
message = "of cloth"
|
||||
export_types = list(/obj/item/stack/sheet/cloth)
|
||||
|
||||
/datum/export/stack/duracloth
|
||||
cost = 40
|
||||
unit_name = "sheets"
|
||||
message = "of duracloth"
|
||||
export_types = list(/obj/item/stack/sheet/durathread)
|
||||
|
||||
// Weird Stuff
|
||||
|
||||
/datum/export/stack/abductor
|
||||
cost = 1000
|
||||
cost = 400
|
||||
message = "of alien alloy"
|
||||
export_types = list(/obj/item/stack/sheet/mineral/abductor)
|
||||
|
||||
/datum/export/stack/adamantine
|
||||
unit_name = "bar"
|
||||
cost = 500
|
||||
cost = 250
|
||||
message = "of adamantine"
|
||||
export_types = list(/obj/item/stack/sheet/mineral/adamantine)
|
||||
|
||||
/datum/export/stack/bone
|
||||
cost = 20
|
||||
message = "of bones"
|
||||
export_types = list(/obj/item/stack/sheet/bone)
|
||||
|
||||
/datum/export/stack/bronze
|
||||
unit_name = "tiles"
|
||||
cost = 5
|
||||
message = "of brozne"
|
||||
export_types = list(/obj/item/stack/tile/bronze)
|
||||
|
||||
/datum/export/stack/brass
|
||||
unit_name = "tiles"
|
||||
cost = 50
|
||||
message = "of brass"
|
||||
export_types = list(/obj/item/stack/tile/brass)
|
||||
|
||||
/datum/export/stack/paper
|
||||
unit_name = "sheets"
|
||||
cost = 30
|
||||
message = "of paperframes"
|
||||
export_types = list(/obj/item/stack/sheet/paperframes)
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/export/toolbox
|
||||
cost = 4
|
||||
cost = 6
|
||||
unit_name = "toolbox"
|
||||
export_types = list(/obj/item/storage/toolbox)
|
||||
|
||||
@@ -8,7 +8,80 @@
|
||||
// electrical toolbox: 36cr
|
||||
// robust: priceless
|
||||
|
||||
// Adv tools
|
||||
|
||||
/datum/export/gear/powerdrill
|
||||
cost = 25
|
||||
k_elasticity = 1/40 //Market can only take so much
|
||||
unit_name = "power tool"
|
||||
export_types = list(/obj/item/crowbar/power, /obj/item/screwdriver/power, \
|
||||
/obj/item/weldingtool/experimental, /obj/item/wirecutters/power, /obj/item/wrench/power)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/gear/advtool
|
||||
cost = 175
|
||||
k_elasticity = 0 //Only known to be made by 2 station, market is hungery for it
|
||||
unit_name = "adv tool"
|
||||
export_types = list(/obj/item/crowbar/advanced, /obj/item/crowbar/abductor, /obj/item/screwdriver/abductor, /obj/item/screwdriver/advanced, \
|
||||
/obj/item/weldingtool/abductor, /obj/item/weldingtool/advanced, /obj/item/wirecutters/abductor, /obj/item/wirecutters/advanced, \
|
||||
/obj/item/wrench/abductor, /obj/item/wrench/advanced)
|
||||
include_subtypes = TRUE
|
||||
|
||||
// Lights/Eletronic
|
||||
|
||||
/datum/export/lights
|
||||
cost = 10
|
||||
unit_name = "light fixer"
|
||||
export_types = list(/obj/item/wallframe/light_fixture)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/apc_board
|
||||
cost = 5
|
||||
unit_name = "apc electronics"
|
||||
export_types = list(/obj/item/electronics/apc)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/apc_frame
|
||||
cost = 3
|
||||
unit_name = "apc frame"
|
||||
export_types = list(/obj/item/wallframe/apc)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/floodlights
|
||||
cost = 15
|
||||
unit_name = "floodlight fixer"
|
||||
export_types = list(/obj/structure/floodlight_frame)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/bolbstubes
|
||||
cost = 1 //Time
|
||||
unit_name = "light replacement"
|
||||
export_types = list(/obj/item/light/tube, /obj/item/light/bulb)
|
||||
|
||||
/datum/export/lightreplacer
|
||||
cost = 20
|
||||
unit_name = "lightreplacer"
|
||||
export_types = list(/obj/item/lightreplacer)
|
||||
|
||||
// Basic tools
|
||||
/datum/export/basicmining
|
||||
cost = 20
|
||||
unit_name = "basic mining tool"
|
||||
export_types = list(/obj/item/pickaxe, /obj/item/pickaxe/mini, /obj/item/shovel, /obj/item/resonator)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/upgradedmining
|
||||
cost = 50
|
||||
unit_name = "mining tool"
|
||||
export_types = list(/obj/item/pickaxe/silver, /obj/item/pickaxe/drill, /obj/item/gun/energy/plasmacutter, /obj/item/resonator/upgraded)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/advdmining
|
||||
cost = 150
|
||||
unit_name = "advanced mining tool"
|
||||
export_types = list(/obj/item/pickaxe/diamond, /obj/item/pickaxe/drill/diamonddrill, /obj/item/pickaxe/drill/jackhammer, /obj/item/gun/energy/plasmacutter/adv)
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/screwdriver
|
||||
cost = 2
|
||||
unit_name = "screwdriver"
|
||||
@@ -31,7 +104,6 @@
|
||||
message = "of wirecutters"
|
||||
export_types = list(/obj/item/wirecutters)
|
||||
|
||||
|
||||
/datum/export/weldingtool
|
||||
cost = 5
|
||||
unit_name = "welding tool"
|
||||
@@ -48,9 +120,8 @@
|
||||
unit_name = "industrial welding tool"
|
||||
export_types = list(/obj/item/weldingtool/largetank, /obj/item/weldingtool/hugetank)
|
||||
|
||||
|
||||
/datum/export/extinguisher
|
||||
cost = 15
|
||||
cost = 10
|
||||
unit_name = "fire extinguisher"
|
||||
export_types = list(/obj/item/extinguisher)
|
||||
include_subtypes = FALSE
|
||||
@@ -60,9 +131,8 @@
|
||||
unit_name = "pocket fire extinguisher"
|
||||
export_types = list(/obj/item/extinguisher/mini)
|
||||
|
||||
|
||||
/datum/export/flashlight
|
||||
cost = 5
|
||||
cost = 3
|
||||
unit_name = "flashlight"
|
||||
export_types = list(/obj/item/flashlight)
|
||||
include_subtypes = FALSE
|
||||
@@ -73,11 +143,10 @@
|
||||
export_types = list(/obj/item/flashlight/flare)
|
||||
|
||||
/datum/export/flashlight/seclite
|
||||
cost = 10
|
||||
cost = 5
|
||||
unit_name = "seclite"
|
||||
export_types = list(/obj/item/flashlight/seclite)
|
||||
|
||||
|
||||
/datum/export/analyzer
|
||||
cost = 5
|
||||
unit_name = "analyzer"
|
||||
@@ -88,14 +157,12 @@
|
||||
unit_name = "t-ray scanner"
|
||||
export_types = list(/obj/item/t_scanner)
|
||||
|
||||
|
||||
/datum/export/radio
|
||||
cost = 5
|
||||
unit_name = "radio"
|
||||
export_types = list(/obj/item/radio)
|
||||
exclude_types = list(/obj/item/radio/mech)
|
||||
|
||||
|
||||
/datum/export/rcd
|
||||
cost = 100
|
||||
unit_name = "rapid construction device"
|
||||
@@ -111,6 +178,21 @@
|
||||
unit_name = "rapid piping device"
|
||||
export_types = list(/obj/item/pipe_dispenser)
|
||||
|
||||
/datum/export/rld
|
||||
cost = 150
|
||||
unit_name = "rapid light device"
|
||||
export_types = list(/obj/item/construction/rld)
|
||||
|
||||
/datum/export/rped
|
||||
cost = 100
|
||||
unit_name = "rapid part exchange device"
|
||||
export_types = list(/obj/item/storage/part_replacer)
|
||||
|
||||
/datum/export/bsrped
|
||||
cost = 200
|
||||
unit_name = "blue space part exchange device"
|
||||
export_types = list(/obj/item/storage/part_replacer/bluespace)
|
||||
|
||||
/datum/export/singulo //failsafe in case someone decides to ship a live singularity to CentCom without the corresponding bounty
|
||||
cost = 1
|
||||
unit_name = "singularity"
|
||||
|
||||
@@ -3,6 +3,26 @@
|
||||
/datum/export/weapon
|
||||
include_subtypes = FALSE
|
||||
|
||||
/datum/export/weapon/makeshift_shield
|
||||
cost = 30
|
||||
unit_name = "unknown shield"
|
||||
export_types = list(/obj/item/shield/riot, /obj/item/shield/riot/roman, /obj/item/shield/riot/buckler, /obj/item/shield/makeshift)
|
||||
|
||||
/datum/export/weapon/riot_shield
|
||||
cost = 50
|
||||
unit_name = "riot shield"
|
||||
export_types = list(/obj/item/shield/riot, /obj/item/shield/riot/tower)
|
||||
|
||||
/datum/export/weapon/riot_shield
|
||||
cost = 70
|
||||
unit_name = "flash shield"
|
||||
export_types = list(/obj/item/assembly/flash/shield)
|
||||
|
||||
/datum/export/weapon/tele_shield
|
||||
cost = 100
|
||||
unit_name = "tele shield"
|
||||
export_types = list(/obj/item/shield/riot/tele, /obj/item/shield/energy)
|
||||
|
||||
/datum/export/weapon/baton
|
||||
cost = 100
|
||||
unit_name = "stun baton"
|
||||
@@ -15,7 +35,6 @@
|
||||
unit_name = "combat knife"
|
||||
export_types = list(/obj/item/kitchen/knife/combat)
|
||||
|
||||
|
||||
/datum/export/weapon/taser
|
||||
cost = 200
|
||||
unit_name = "advanced taser"
|
||||
@@ -27,26 +46,25 @@
|
||||
export_types = list(/obj/item/gun/energy/laser)
|
||||
|
||||
/datum/export/weapon/disabler
|
||||
cost = 100
|
||||
cost = 50
|
||||
unit_name = "disabler"
|
||||
export_types = list(/obj/item/gun/energy/disabler)
|
||||
|
||||
/datum/export/weapon/energy_gun
|
||||
cost = 300
|
||||
cost = 200
|
||||
unit_name = "energy gun"
|
||||
export_types = list(/obj/item/gun/energy/e_gun)
|
||||
|
||||
/datum/export/weapon/wt550
|
||||
cost = 300
|
||||
cost = 130
|
||||
unit_name = "WT-550 automatic rifle"
|
||||
export_types = list(/obj/item/gun/ballistic/automatic/wt550)
|
||||
|
||||
/datum/export/weapon/shotgun
|
||||
cost = 300
|
||||
cost = 200
|
||||
unit_name = "combat shotgun"
|
||||
export_types = list(/obj/item/gun/ballistic/shotgun/automatic/combat)
|
||||
|
||||
|
||||
/datum/export/weapon/flashbang
|
||||
cost = 5
|
||||
unit_name = "flashbang grenade"
|
||||
@@ -57,7 +75,6 @@
|
||||
unit_name = "tear gas grenade"
|
||||
export_types = list(/obj/item/grenade/chem_grenade/teargas)
|
||||
|
||||
|
||||
/datum/export/weapon/flash
|
||||
cost = 5
|
||||
unit_name = "handheld flash"
|
||||
@@ -69,3 +86,271 @@
|
||||
unit_name = "pair"
|
||||
message = "of handcuffs"
|
||||
export_types = list(/obj/item/restraints/handcuffs)
|
||||
|
||||
//////////////
|
||||
//RND Guns////
|
||||
//////////////
|
||||
|
||||
/datum/export/weapon/lasercarbine
|
||||
cost = 120
|
||||
unit_name = "laser carbine"
|
||||
export_types = list(/obj/item/gun/energy/laser/carbine)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/weapon/teslagun
|
||||
cost = 130
|
||||
unit_name = "tesla revolver"
|
||||
export_types = list(/obj/item/gun/energy/tesla_revolver)
|
||||
|
||||
/datum/export/weapon/aeg
|
||||
cost = 200 //Endless power
|
||||
unit_name = "advance engery gun"
|
||||
export_types = list(/obj/item/gun/energy/e_gun/nuclear)
|
||||
|
||||
/datum/export/weapon/deconer
|
||||
cost = 600
|
||||
unit_name = "deconer"
|
||||
export_types = list(/obj/item/gun/energy/decloner)
|
||||
|
||||
/datum/export/weapon/ntsniper
|
||||
cost = 500
|
||||
unit_name = "beam rifle"
|
||||
export_types = list(/obj/item/gun/energy/beam_rifle)
|
||||
|
||||
/datum/export/weapon/needle_gun
|
||||
cost = 50
|
||||
unit_name = "syringe revolver"
|
||||
export_types = list(/obj/item/gun/syringe/rapidsyringe)
|
||||
|
||||
/datum/export/weapon/temp_gun
|
||||
cost = 175 //Its just smaller
|
||||
unit_name = "small temperature gun"
|
||||
k_elasticity = 1/5 //Its just a smaller temperature gun, easy to mass make
|
||||
export_types = list(/obj/item/gun/energy/temperature)
|
||||
|
||||
/datum/export/weapon/flowergun
|
||||
cost = 100
|
||||
unit_name = "floral somatoray"
|
||||
export_types = list(/obj/item/gun/energy/floragun)
|
||||
|
||||
/datum/export/weapon/xraygun
|
||||
cost = 300 //Wall hacks
|
||||
unit_name = "x ray gun"
|
||||
export_types = list(/obj/item/gun/energy/xray)
|
||||
|
||||
/datum/export/weapon/ioncarbine
|
||||
cost = 200
|
||||
k_elasticity = 1/5 //Its just a smaller temperature gun, easy to mass make
|
||||
unit_name = "ion carbine"
|
||||
export_types = list(/obj/item/gun/energy/ionrifle/carbine)
|
||||
|
||||
/datum/export/weapon/largeebow
|
||||
cost = 500
|
||||
unit_name = "crossbow"
|
||||
export_types = list(/obj/item/gun/energy/kinetic_accelerator/crossbow/large)
|
||||
|
||||
/datum/export/weapon/largebomb
|
||||
cost = 20
|
||||
unit_name = "large grenade"
|
||||
export_types = list(/obj/item/grenade/chem_grenade/large)
|
||||
|
||||
/datum/export/weapon/gravworm
|
||||
cost = 150
|
||||
unit_name = "bluespace weapon"
|
||||
export_types = list(/obj/item/gun/energy/wormhole_projector, /obj/item/gun/energy/gravity_gun)
|
||||
|
||||
/datum/export/weapon/cryopryo
|
||||
cost = 70
|
||||
unit_name = "heat based grenade"
|
||||
export_types = list(/obj/item/grenade/chem_grenade/pyro, /obj/item/grenade/chem_grenade/cryo)
|
||||
|
||||
/datum/export/weapon/advgrenade
|
||||
cost = 80
|
||||
unit_name = "advanced grenade"
|
||||
export_types = list(/obj/item/grenade/chem_grenade/adv_release)
|
||||
|
||||
/////////////////
|
||||
//Ammo and Pins//
|
||||
/////////////////
|
||||
|
||||
/datum/export/weapon/wtammo
|
||||
cost = 10
|
||||
unit_name = "WT-550 automatic rifle ammo"
|
||||
export_types = list(/obj/item/ammo_box/magazine/wt550m9, /obj/item/ammo_box/magazine/wt550m9/wtrubber)
|
||||
|
||||
/datum/export/weapon/wtammo/advanced
|
||||
cost = 30
|
||||
unit_name = "advanced WT-550 automatic rifle ammo"
|
||||
export_types = list( /obj/item/ammo_box/magazine/wt550m9/wtap, /obj/item/ammo_box/magazine/wt550m9/wttx, /obj/item/ammo_box/magazine/wt550m9/wtic)
|
||||
|
||||
/datum/export/weapon/mindshield
|
||||
cost = 80
|
||||
unit_name = "mindshield locked pin"
|
||||
export_types = list(/obj/item/firing_pin/implant/mindshield)
|
||||
|
||||
/datum/export/weapon/testrange
|
||||
cost = 20
|
||||
unit_name = "test range pin"
|
||||
export_types = list(/obj/item/firing_pin/test_range)
|
||||
|
||||
/datum/export/weapon/techslug
|
||||
cost = 15
|
||||
k_elasticity = 0
|
||||
unit_name = "advanced shotgun shell"
|
||||
export_types = list(/obj/item/ammo_casing/shotgun/dragonsbreath, /obj/item/ammo_casing/shotgun/meteorslug, /obj/item/ammo_casing/shotgun/pulseslug, /obj/item/ammo_casing/shotgun/frag12, /obj/item/ammo_casing/shotgun/ion, /obj/item/ammo_casing/shotgun/laserslug)
|
||||
|
||||
/////////////////////////
|
||||
//The Traitor Sell Outs//
|
||||
/////////////////////////
|
||||
|
||||
/datum/export/weapon/pistol
|
||||
cost = 120
|
||||
unit_name = "illegal firearm"
|
||||
export_types = list(/obj/item/gun/ballistic/automatic/pistol)
|
||||
|
||||
/datum/export/weapon/revolver
|
||||
cost = 200
|
||||
unit_name = "large handgun"
|
||||
export_types = list(/obj/item/gun/ballistic/revolver/syndie)
|
||||
|
||||
/datum/export/weapon/rocketlauncher
|
||||
cost = 1000
|
||||
unit_name = "rocketlauncher"
|
||||
export_types = list(/obj/item/gun/ballistic/rocketlauncher)
|
||||
|
||||
/datum/export/weapon/antitank
|
||||
cost = 300
|
||||
unit_name = "hand cannon"
|
||||
export_types = list(/obj/item/gun/ballistic/automatic/pistol/antitank/syndicate)
|
||||
|
||||
/datum/export/weapon/clownstuff
|
||||
cost = 500
|
||||
unit_name = "clown war tech"
|
||||
export_types = list(/obj/item/pneumatic_cannon/pie/selfcharge, /obj/item/shield/energy/bananium, /obj/item/melee/transforming/energy/sword/bananium, )
|
||||
|
||||
/datum/export/weapon/bulldog
|
||||
cost = 400
|
||||
unit_name = "drum loaded shotgun"
|
||||
export_types = list(/obj/item/gun/ballistic/automatic/shotgun/bulldog)
|
||||
|
||||
/datum/export/weapon/smg
|
||||
cost = 350
|
||||
unit_name = "automatic c-20r"
|
||||
export_types = list(/obj/item/gun/ballistic/automatic/c20r)
|
||||
|
||||
/datum/export/weapon/duelsaber
|
||||
cost = 360 //Get it?
|
||||
unit_name = "energy saber"
|
||||
export_types = list(/obj/item/twohanded/dualsaber)
|
||||
|
||||
/datum/export/weapon/esword
|
||||
cost = 130
|
||||
unit_name = "energy sword"
|
||||
export_types = list(/obj/item/melee/transforming/energy/sword/cx/traitor, /obj/item/melee/transforming/energy/sword/saber)
|
||||
|
||||
/datum/export/weapon/rapier
|
||||
cost = 150
|
||||
unit_name = "rapier"
|
||||
export_types = list(/obj/item/storage/belt/sabre/rapier)
|
||||
|
||||
/datum/export/weapon/flamer
|
||||
cost = 20 //welder + some rods cheap
|
||||
unit_name = "flamethrower"
|
||||
export_types = list(/obj/item/flamethrower)
|
||||
|
||||
/datum/export/weapon/gloves
|
||||
cost = 90
|
||||
unit_name = "star struck gloves"
|
||||
export_types = list(/obj/item/clothing/gloves/rapid)
|
||||
|
||||
/datum/export/weapon/l6
|
||||
cost = 500
|
||||
unit_name = "law 6 saw"
|
||||
export_types = list(/obj/item/gun/ballistic/automatic/l6_saw)
|
||||
|
||||
/datum/export/weapon/m90
|
||||
cost = 400
|
||||
unit_name = "assault class weapon"
|
||||
export_types = list(/obj/item/gun/ballistic/automatic/m90)
|
||||
|
||||
/datum/export/weapon/powerglove
|
||||
cost = 100
|
||||
unit_name = "hydraulic glove"
|
||||
export_types = list(/obj/item/melee/powerfist)
|
||||
|
||||
/datum/export/weapon/sniper
|
||||
cost = 750
|
||||
unit_name = ".50 sniper"
|
||||
export_types = list(/obj/item/gun/ballistic/automatic/sniper_rifle/syndicate)
|
||||
|
||||
/datum/export/weapon/ebow
|
||||
cost = 600
|
||||
unit_name = "mini crossbow"
|
||||
export_types = list(/obj/item/gun/energy/kinetic_accelerator/crossbow)
|
||||
|
||||
/datum/export/weapon/m10mm
|
||||
cost = 10
|
||||
unit_name = "10mm magazine"
|
||||
export_types = list(/obj/item/ammo_box/magazine/m10mm)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/weapon/dj_a_bomb
|
||||
cost = 100
|
||||
unit_name = "40mm shell"
|
||||
export_types = list(/obj/item/ammo_casing/a40mm)
|
||||
|
||||
/datum/export/weapon/point50mags
|
||||
cost = 50
|
||||
unit_name = ".50 magazine"
|
||||
export_types = list(/obj/item/ammo_box/magazine/sniper_rounds)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/weapon/smg_mag
|
||||
cost = 45
|
||||
unit_name = "smg magazine"
|
||||
export_types = list(/obj/item/ammo_box/magazine/smgm45, /obj/item/ammo_box/magazine/m556)
|
||||
|
||||
/datum/export/weapon/l6sawammo
|
||||
cost = 60
|
||||
unit_name = "law 6 saw ammo box"
|
||||
export_types = list(/obj/item/ammo_box/magazine/mm195x129)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/weapon/rocket
|
||||
cost = 120
|
||||
unit_name = "rocket"
|
||||
export_types = list(/obj/item/ammo_casing/caseless/rocket)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/weapon/ninemmammo
|
||||
cost = 20
|
||||
unit_name = "9mm ammo magazine"
|
||||
export_types = list(/obj/item/ammo_box/magazine/pistolm9mm)
|
||||
|
||||
/datum/export/weapon/fletcher_ammo
|
||||
cost = 60
|
||||
unit_name = "illegal ammo magazines"
|
||||
export_types = list(/obj/item/ammo_box/magazine/flechette)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/weapon/dj_a_pizzabomb
|
||||
cost = -6000
|
||||
unit_name = "Repair Costs"
|
||||
export_types = list(/obj/item/pizzabox/bomb, /obj/item/sbeacondrop/bomb)
|
||||
|
||||
/datum/export/weapon/real_toolbox
|
||||
cost = 600
|
||||
unit_name = "golden toolbox"
|
||||
export_types = list(/obj/item/storage/toolbox/gold_real)
|
||||
|
||||
/datum/export/weapon/melee
|
||||
cost = 30
|
||||
unit_name = "unlisted weapon"
|
||||
export_types = list(/obj/item/melee)
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/weapon/gun
|
||||
cost = 30
|
||||
unit_name = "unlisted weapon"
|
||||
export_types = list(/obj/item/gun)
|
||||
include_subtypes = TRUE
|
||||
+9
-2850
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,244 @@
|
||||
|
||||
//Reminders-
|
||||
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
|
||||
// cost = 700- Minimum cost, or infinite points are possible.
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Armory //////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/security/armory
|
||||
group = "Armory"
|
||||
access = ACCESS_ARMORY
|
||||
crate_type = /obj/structure/closet/crate/secure/weapon
|
||||
|
||||
/datum/supply_pack/security/armory/bulletarmor
|
||||
name = "Bulletproof Armor Crate"
|
||||
desc = "Contains three sets of bulletproof armor. Guaranteed to reduce a bullet's stopping power by over half. Requires Armory access to open."
|
||||
cost = 1250
|
||||
contains = list(/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/suit/armor/bulletproof)
|
||||
crate_name = "bulletproof armor crate"
|
||||
|
||||
/datum/supply_pack/security/armory/bullethelmets
|
||||
name = "Bulletproof Helmet Crate"
|
||||
desc = "Contains three sets of bulletproof helmets. Guaranteed to reduce a bullet's stopping power by over half. Requires Armory access to open."
|
||||
cost = 1250
|
||||
contains = list(/obj/item/clothing/head/helmet/alt,
|
||||
/obj/item/clothing/head/helmet/alt,
|
||||
/obj/item/clothing/head/helmet/alt)
|
||||
crate_name = "bulletproof helmet crate"
|
||||
|
||||
/datum/supply_pack/security/armory/chemimp
|
||||
name = "Chemical Implants Crate"
|
||||
desc = "Contains five Remote Chemical implants. Requires Armory access to open."
|
||||
cost = 1700
|
||||
contains = list(/obj/item/storage/box/chemimp)
|
||||
crate_name = "chemical implant crate"
|
||||
|
||||
/datum/supply_pack/security/armory/combatknives
|
||||
name = "Combat Knives Crate"
|
||||
desc = "Contains three sharpened combat knives. Each knife guaranteed to fit snugly inside any Nanotrasen-standard boot. Requires Armory access to open."
|
||||
cost = 3200
|
||||
contains = list(/obj/item/kitchen/knife/combat,
|
||||
/obj/item/kitchen/knife/combat,
|
||||
/obj/item/kitchen/knife/combat)
|
||||
crate_name = "combat knife crate"
|
||||
|
||||
/datum/supply_pack/security/armory/ballistic
|
||||
name = "Combat Shotguns Crate"
|
||||
desc = "For when the enemy absolutely needs to be replaced with lead. Contains three Aussec-designed Combat Shotguns, with three Shotgun Bandoliers, as well as seven buchshot and 12g shotgun slugs. Requires Armory access to open."
|
||||
cost = 8000
|
||||
contains = list(/obj/item/gun/ballistic/shotgun/automatic/combat,
|
||||
/obj/item/gun/ballistic/shotgun/automatic/combat,
|
||||
/obj/item/gun/ballistic/shotgun/automatic/combat,
|
||||
/obj/item/storage/belt/bandolier,
|
||||
/obj/item/storage/belt/bandolier,
|
||||
/obj/item/storage/belt/bandolier,
|
||||
/obj/item/storage/box/lethalshot,
|
||||
/obj/item/storage/box/lethalslugs)
|
||||
crate_name = "combat shotguns crate"
|
||||
|
||||
/datum/supply_pack/security/armory/dragnetgun
|
||||
name = "DRAGnet gun Crate"
|
||||
desc = "Contains two DRAGnet gun. A Dynamic Rapid-Apprehension of the Guilty net the revolution in law enforcement technology that YOU Want! Requires Armory access to open."
|
||||
cost = 3250
|
||||
contains = list(/obj/item/gun/energy/e_gun/dragnet,
|
||||
/obj/item/gun/energy/e_gun/dragnet)
|
||||
crate_name = "anti riot net guns crate"
|
||||
|
||||
/datum/supply_pack/security/armory/energy
|
||||
name = "Energy Guns Crate"
|
||||
desc = "Contains three Energy Guns, capable of firing both nonlethal and lethal blasts of light. Requires Armory access to open."
|
||||
cost = 3250
|
||||
contains = list(/obj/item/gun/energy/e_gun,
|
||||
/obj/item/gun/energy/e_gun,
|
||||
/obj/item/gun/energy/e_gun)
|
||||
crate_name = "energy gun crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/plasma
|
||||
|
||||
/datum/supply_pack/security/armory/exileimp // Theres boxes in 2 lockers as well as gateway never realy being used sad
|
||||
name = "Exile Implants Crate"
|
||||
desc = "Contains five Exile implants. Requires Armory access to open."
|
||||
cost = 1050 //stops endless points
|
||||
contains = list(/obj/item/storage/box/exileimp)
|
||||
crate_name = "exile implant crate"
|
||||
|
||||
/datum/supply_pack/security/armory/mindshield
|
||||
name = "Mindshield Implants Crate"
|
||||
desc = "Prevent against radical thoughts with three Mindshield implants. Requires Armory access to open."
|
||||
cost = 4000
|
||||
contains = list(/obj/item/storage/lockbox/loyalty)
|
||||
crate_name = "mindshield implant crate"
|
||||
|
||||
/datum/supply_pack/security/armory/trackingimp
|
||||
name = "Tracking Implants Crate"
|
||||
desc = "Contains four tracking implants. Requires Armory access to open."
|
||||
cost = 1050
|
||||
contains = list(/obj/item/storage/box/trackimp)
|
||||
crate_name = "tracking implant crate"
|
||||
|
||||
/datum/supply_pack/security/armory/fire
|
||||
name = "Incendiary Weapons Crate"
|
||||
desc = "Burn, baby burn. Contains three incendiary grenades, seven incendiary slugs, three plasma canisters, and a flamethrower. Requires Brige access to open."
|
||||
cost = 1750
|
||||
access = ACCESS_HEADS
|
||||
contains = list(/obj/item/flamethrower/full,
|
||||
/obj/item/tank/internals/plasma,
|
||||
/obj/item/tank/internals/plasma,
|
||||
/obj/item/tank/internals/plasma,
|
||||
/obj/item/grenade/chem_grenade/incendiary,
|
||||
/obj/item/grenade/chem_grenade/incendiary,
|
||||
/obj/item/grenade/chem_grenade/incendiary,
|
||||
/obj/item/storage/box/fireshot)
|
||||
crate_name = "incendiary weapons crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/plasma
|
||||
dangerous = TRUE
|
||||
|
||||
/datum/supply_pack/security/armory/miniguns
|
||||
name = "Personal Miniature Energy Guns"
|
||||
desc = "Contains three miniature energy guns. Each gun has a disabler and a lethal option. Requires Armory access to open."
|
||||
cost = 3000
|
||||
contains = list(/obj/item/gun/energy/e_gun/mini,
|
||||
/obj/item/gun/energy/e_gun/mini,
|
||||
/obj/item/gun/energy/e_gun/mini)
|
||||
crate_name = "personal energy guns crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/plasma
|
||||
|
||||
/datum/supply_pack/security/armory/laserarmor
|
||||
name = "Reflector Vest Crate"
|
||||
desc = "Contains two vests of highly reflective material. Each armor piece diffuses a laser's energy by over half, as well as offering a good chance to reflect the laser entirely. Requires Armory access to open."
|
||||
cost = 2000
|
||||
contains = list(/obj/item/clothing/suit/armor/laserproof,
|
||||
/obj/item/clothing/suit/armor/laserproof)
|
||||
crate_name = "reflector vest crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/plasma
|
||||
|
||||
/datum/supply_pack/security/armory/riotarmor
|
||||
name = "Riot Armor Crate"
|
||||
desc = "Contains three sets of heavy body armor. Advanced padding protects against close-ranged weaponry, making melee attacks feel only half as potent to the user. Requires Armory access to open."
|
||||
cost = 1750
|
||||
contains = list(/obj/item/clothing/suit/armor/riot,
|
||||
/obj/item/clothing/suit/armor/riot,
|
||||
/obj/item/clothing/suit/armor/riot)
|
||||
crate_name = "riot armor crate"
|
||||
|
||||
/datum/supply_pack/security/armory/riothelmets
|
||||
name = "Riot Helmets Crate"
|
||||
desc = "Contains three riot helmets. Requires Armory access to open."
|
||||
cost = 1750
|
||||
contains = list(/obj/item/clothing/head/helmet/riot,
|
||||
/obj/item/clothing/head/helmet/riot,
|
||||
/obj/item/clothing/head/helmet/riot)
|
||||
crate_name = "riot helmets crate"
|
||||
|
||||
/datum/supply_pack/security/armory/riotshields
|
||||
name = "Riot Shields Crate"
|
||||
desc = "For when the greytide gets really uppity. Contains three riot shields. Requires Armory access to open."
|
||||
cost = 2200
|
||||
contains = list(/obj/item/shield/riot,
|
||||
/obj/item/shield/riot,
|
||||
/obj/item/shield/riot)
|
||||
crate_name = "riot shields crate"
|
||||
|
||||
/datum/supply_pack/security/armory/riotshotguns
|
||||
name = "Riot Shotgun Crate"
|
||||
desc = "For when the greytide gets really uppity. Contains three riot shotguns, seven rubber shot and beanbag shells. Requires Armory access to open."
|
||||
cost = 6500
|
||||
contains = list(/obj/item/gun/ballistic/shotgun/riot,
|
||||
/obj/item/gun/ballistic/shotgun/riot,
|
||||
/obj/item/gun/ballistic/shotgun/riot,
|
||||
/obj/item/storage/box/rubbershot,
|
||||
/obj/item/storage/box/beanbag)
|
||||
crate_name = "riot shotgun crate"
|
||||
|
||||
/datum/supply_pack/security/armory/swat
|
||||
name = "SWAT Crate"
|
||||
desc = "Contains two fullbody sets of tough, fireproof, pressurized suits designed in a joint effort by IS-ERI and Nanotrasen. Each set contains a suit, helmet, mask, combat belt, and combat gloves. Requires Armory access to open."
|
||||
cost = 6000
|
||||
contains = list(/obj/item/clothing/head/helmet/swat/nanotrasen,
|
||||
/obj/item/clothing/head/helmet/swat/nanotrasen,
|
||||
/obj/item/clothing/suit/space/swat,
|
||||
/obj/item/clothing/suit/space/swat,
|
||||
/obj/item/clothing/mask/gas/sechailer/swat,
|
||||
/obj/item/clothing/mask/gas/sechailer/swat,
|
||||
/obj/item/storage/belt/military/assault,
|
||||
/obj/item/storage/belt/military/assault,
|
||||
/obj/item/clothing/gloves/combat,
|
||||
/obj/item/clothing/gloves/combat)
|
||||
crate_name = "swat crate"
|
||||
|
||||
/datum/supply_pack/security/armory/swattasers //Lesser AEG tbh
|
||||
name = "SWAT tatical tasers Crate"
|
||||
desc = "Contains two tactical energy gun, these guns are able to tase, disable and lethal as well as hold a seclight. Requires Armory access to open."
|
||||
cost = 7000
|
||||
contains = list(/obj/item/gun/energy/e_gun/stun,
|
||||
/obj/item/gun/energy/e_gun/stun)
|
||||
crate_name = "swat taser crate"
|
||||
|
||||
/datum/supply_pack/security/armory/woodstock
|
||||
name = "Classic WoodStock Shotguns Crate"
|
||||
desc = "Contains three rustic, pumpaction shotguns. Requires Armory access to open."
|
||||
cost = 3000
|
||||
contains = list(/obj/item/gun/ballistic/shotgun,
|
||||
/obj/item/gun/ballistic/shotgun,
|
||||
/obj/item/gun/ballistic/shotgun)
|
||||
crate_name = "woodstock shotguns crate"
|
||||
|
||||
/datum/supply_pack/security/armory/wt550
|
||||
name = "WT-550 Semi-Auto Rifle Crate"
|
||||
desc = "Contains two high-powered, semiautomatic rifles chambered in 4.6x30mm. Requires Armory access to open."
|
||||
cost = 2550
|
||||
contains = list(/obj/item/gun/ballistic/automatic/wt550,
|
||||
/obj/item/gun/ballistic/automatic/wt550)
|
||||
crate_name = "auto rifle crate"
|
||||
|
||||
/datum/supply_pack/security/armory/wt550ammo
|
||||
name = "WT-550 Semi-Auto SMG Ammo Crate"
|
||||
desc = "Contains four 20-round magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
|
||||
cost = 1750
|
||||
contains = list(/obj/item/ammo_box/magazine/wt550m9,
|
||||
/obj/item/ammo_box/magazine/wt550m9,
|
||||
/obj/item/ammo_box/magazine/wt550m9,
|
||||
/obj/item/ammo_box/magazine/wt550m9)
|
||||
crate_name = "auto rifle ammo crate"
|
||||
|
||||
/datum/supply_pack/security/armory/wt550ammo_nonlethal // Takes around 12 shots to stun crit someone
|
||||
name = "WT-550 Semi-Auto SMG Non-Lethal Ammo Crate"
|
||||
desc = "Contains four 20-round magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/ammo_box/magazine/wt550m9/wtrubber,
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtrubber,
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtrubber,
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtrubber)
|
||||
crate_name = "auto rifle ammo crate"
|
||||
|
||||
/datum/supply_pack/security/armory/wt550ammo_special
|
||||
name = "WT-550 Semi-Auto SMG Special Ammo Crate"
|
||||
desc = "Contains 2 20-round Armour Piercing and Incendiary magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
|
||||
cost = 3000
|
||||
contains = list(/obj/item/ammo_box/magazine/wt550m9/wtap,
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtap,
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtic,
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtic)
|
||||
crate_name = "auto rifle ammo crate"
|
||||
@@ -0,0 +1,369 @@
|
||||
|
||||
//Reminders-
|
||||
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
|
||||
// cost = 700- Minimum cost, or infinite points are possible.
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Costumes & Toys /////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/costumes_toys
|
||||
group = "Costumes & Toys"
|
||||
|
||||
/datum/supply_pack/costumes_toys/randomised
|
||||
name = "Collectable Hats Crate"
|
||||
desc = "Flaunt your status with three unique, highly-collectable hats!"
|
||||
cost = 20000
|
||||
var/num_contained = 3 //number of items picked to be contained in a randomised crate
|
||||
contains = list(/obj/item/clothing/head/collectable/chef,
|
||||
/obj/item/clothing/head/collectable/paper,
|
||||
/obj/item/clothing/head/collectable/tophat,
|
||||
/obj/item/clothing/head/collectable/captain,
|
||||
/obj/item/clothing/head/collectable/beret,
|
||||
/obj/item/clothing/head/collectable/welding,
|
||||
/obj/item/clothing/head/collectable/flatcap,
|
||||
/obj/item/clothing/head/collectable/pirate,
|
||||
/obj/item/clothing/head/collectable/kitty,
|
||||
/obj/item/clothing/head/collectable/rabbitears,
|
||||
/obj/item/clothing/head/collectable/wizard,
|
||||
/obj/item/clothing/head/collectable/hardhat,
|
||||
/obj/item/clothing/head/collectable/HoS,
|
||||
/obj/item/clothing/head/collectable/HoP,
|
||||
/obj/item/clothing/head/collectable/thunderdome,
|
||||
/obj/item/clothing/head/collectable/swat,
|
||||
/obj/item/clothing/head/collectable/slime,
|
||||
/obj/item/clothing/head/collectable/police,
|
||||
/obj/item/clothing/head/collectable/slime,
|
||||
/obj/item/clothing/head/collectable/xenom,
|
||||
/obj/item/clothing/head/collectable/petehat)
|
||||
crate_name = "collectable hats crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/costumes_toys/randomised/contraband
|
||||
name = "Contraband Crate"
|
||||
desc = "Psst.. bud... want some contraband? I can get you a poster, some nice cigs, dank, even some sponsored items...you know, the good stuff. Just keep it away from the cops, kay?"
|
||||
contraband = TRUE
|
||||
cost = 3000
|
||||
num_contained = 5 //SOME
|
||||
contains = list(/obj/item/poster/random_contraband,
|
||||
/obj/item/poster/random_contraband,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cannabis,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cannabis/rainbow,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cannabis/white,
|
||||
/obj/item/storage/pill_bottle/zoom,
|
||||
/obj/item/storage/pill_bottle/happy,
|
||||
/obj/item/storage/pill_bottle/lsd,
|
||||
/obj/item/storage/pill_bottle/aranesp,
|
||||
/obj/item/storage/pill_bottle/stimulant,
|
||||
/obj/item/toy/cards/deck/syndicate,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/absinthe,
|
||||
/obj/item/clothing/under/syndicate/tacticool,
|
||||
/obj/item/clothing/under/syndicate,
|
||||
/obj/item/suppressor,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims,
|
||||
/obj/item/clothing/mask/gas/syndicate,
|
||||
/obj/item/clothing/neck/necklace/dope,
|
||||
/obj/item/vending_refill/donksoft,
|
||||
/obj/item/circuitboard/computer/arcade/amputation)
|
||||
crate_name = "crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/foamforce
|
||||
name = "Foam Force Crate"
|
||||
desc = "Break out the big guns with eight Foam Force shotguns!"
|
||||
cost = 1000
|
||||
contains = list(/obj/item/gun/ballistic/shotgun/toy,
|
||||
/obj/item/gun/ballistic/shotgun/toy,
|
||||
/obj/item/gun/ballistic/shotgun/toy,
|
||||
/obj/item/gun/ballistic/shotgun/toy,
|
||||
/obj/item/gun/ballistic/shotgun/toy,
|
||||
/obj/item/gun/ballistic/shotgun/toy,
|
||||
/obj/item/gun/ballistic/shotgun/toy,
|
||||
/obj/item/gun/ballistic/shotgun/toy)
|
||||
crate_name = "foam force crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/foamforce/bonus
|
||||
name = "Foam Force Pistols Crate"
|
||||
desc = "Psst.. hey bud... remember those old foam force pistols that got discontinued for being too cool? Well I got two of those right here with your name on em. I'll even throw in a spare mag for each, waddya say?"
|
||||
contraband = TRUE
|
||||
cost = 4000
|
||||
contains = list(/obj/item/gun/ballistic/automatic/toy/pistol,
|
||||
/obj/item/gun/ballistic/automatic/toy/pistol,
|
||||
/obj/item/ammo_box/magazine/toy/pistol,
|
||||
/obj/item/ammo_box/magazine/toy/pistol)
|
||||
crate_name = "foam force crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/formalwear
|
||||
name = "Formalwear Crate"
|
||||
desc = "You're gonna like the way you look, I guaranteed it. Contains an asston of fancy clothing."
|
||||
cost = 4750 //Lots of fancy clothing that can be sold back!
|
||||
contains = list(/obj/item/clothing/under/blacktango,
|
||||
/obj/item/clothing/under/assistantformal,
|
||||
/obj/item/clothing/under/assistantformal,
|
||||
/obj/item/clothing/under/lawyer/bluesuit,
|
||||
/obj/item/clothing/suit/toggle/lawyer,
|
||||
/obj/item/clothing/under/lawyer/purpsuit,
|
||||
/obj/item/clothing/suit/toggle/lawyer/purple,
|
||||
/obj/item/clothing/under/lawyer/blacksuit,
|
||||
/obj/item/clothing/suit/toggle/lawyer/black,
|
||||
/obj/item/clothing/accessory/waistcoat,
|
||||
/obj/item/clothing/neck/tie/blue,
|
||||
/obj/item/clothing/neck/tie/red,
|
||||
/obj/item/clothing/neck/tie/black,
|
||||
/obj/item/clothing/head/bowler,
|
||||
/obj/item/clothing/head/fedora,
|
||||
/obj/item/clothing/head/flatcap,
|
||||
/obj/item/clothing/head/beret,
|
||||
/obj/item/clothing/head/that,
|
||||
/obj/item/clothing/shoes/laceup,
|
||||
/obj/item/clothing/shoes/laceup,
|
||||
/obj/item/clothing/shoes/laceup,
|
||||
/obj/item/clothing/under/suit_jacket/charcoal,
|
||||
/obj/item/clothing/under/suit_jacket/navy,
|
||||
/obj/item/clothing/under/suit_jacket/burgundy,
|
||||
/obj/item/clothing/under/suit_jacket/checkered,
|
||||
/obj/item/clothing/under/suit_jacket/tan,
|
||||
/obj/item/lipstick/random)
|
||||
crate_name = "formalwear crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/costumes_toys/clownpin
|
||||
name = "Hilarious Firing Pin Crate"
|
||||
desc = "I uh... I'm not really sure what this does. Wanna buy it?"
|
||||
cost = 5000
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/firing_pin/clown)
|
||||
crate_name = "toy crate" // It's /technically/ a toy. For the clown, at least.
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/costumes_toys/lasertag
|
||||
name = "Laser Tag Crate"
|
||||
desc = "Foam Force is for boys. Laser Tag is for men. Contains three sets of red suits, blue suits, matching helmets, and matching laser tag guns."
|
||||
cost = 3500
|
||||
contains = list(/obj/item/gun/energy/laser/redtag,
|
||||
/obj/item/gun/energy/laser/redtag,
|
||||
/obj/item/gun/energy/laser/redtag,
|
||||
/obj/item/gun/energy/laser/bluetag,
|
||||
/obj/item/gun/energy/laser/bluetag,
|
||||
/obj/item/gun/energy/laser/bluetag,
|
||||
/obj/item/clothing/suit/redtag,
|
||||
/obj/item/clothing/suit/redtag,
|
||||
/obj/item/clothing/suit/redtag,
|
||||
/obj/item/clothing/suit/bluetag,
|
||||
/obj/item/clothing/suit/bluetag,
|
||||
/obj/item/clothing/suit/bluetag,
|
||||
/obj/item/clothing/head/helmet/redtaghelm,
|
||||
/obj/item/clothing/head/helmet/redtaghelm,
|
||||
/obj/item/clothing/head/helmet/redtaghelm,
|
||||
/obj/item/clothing/head/helmet/bluetaghelm,
|
||||
/obj/item/clothing/head/helmet/bluetaghelm,
|
||||
/obj/item/clothing/head/helmet/bluetaghelm)
|
||||
crate_name = "laser tag crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/lasertag/pins
|
||||
name = "Laser Tag Firing Pins Crate"
|
||||
desc = "Three laser tag firing pins used in laser-tag units to ensure users are wearing their vests."
|
||||
cost = 3000
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/storage/box/lasertagpins)
|
||||
crate_name = "laser tag crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/costume_original
|
||||
name = "Original Costume Crate"
|
||||
desc = "Reenact Shakespearean plays with this assortment of outfits. Contains eight different costumes!"
|
||||
cost = 1750
|
||||
contains = list(/obj/item/clothing/head/snowman,
|
||||
/obj/item/clothing/suit/snowman,
|
||||
/obj/item/clothing/head/chicken,
|
||||
/obj/item/clothing/suit/chickensuit,
|
||||
/obj/item/clothing/mask/gas/monkeymask,
|
||||
/obj/item/clothing/suit/monkeysuit,
|
||||
/obj/item/clothing/head/cardborg,
|
||||
/obj/item/clothing/suit/cardborg,
|
||||
/obj/item/clothing/head/xenos,
|
||||
/obj/item/clothing/suit/xenos,
|
||||
/obj/item/clothing/suit/hooded/ian_costume,
|
||||
/obj/item/clothing/suit/hooded/carp_costume,
|
||||
/obj/item/clothing/suit/hooded/bee_costume)
|
||||
crate_name = "original costume crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/costumes_toys/costume
|
||||
name = "Standard Costume Crate"
|
||||
desc = "Supply the station's entertainers with the equipment of their trade with these Nanotrasen-approved costumes! Contains a full clown and mime outfit, along with a bike horn and a bottle of nothing."
|
||||
cost = 1300
|
||||
access = ACCESS_THEATRE
|
||||
contains = list(/obj/item/storage/backpack/clown,
|
||||
/obj/item/clothing/shoes/clown_shoes,
|
||||
/obj/item/clothing/mask/gas/clown_hat,
|
||||
/obj/item/clothing/under/rank/clown,
|
||||
/obj/item/bikehorn,
|
||||
/obj/item/clothing/under/rank/mime,
|
||||
/obj/item/clothing/shoes/sneakers/black,
|
||||
/obj/item/clothing/gloves/color/white,
|
||||
/obj/item/clothing/mask/gas/mime,
|
||||
/obj/item/clothing/head/beret,
|
||||
/obj/item/clothing/suit/suspenders,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing,
|
||||
/obj/item/storage/backpack/mime)
|
||||
crate_name = "standard costume crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/costumes_toys/randomised/toys
|
||||
name = "Toy Crate"
|
||||
desc = "Who cares about pride and accomplishment? Skip the gaming and get straight to the sweet rewards with this product! Contains five random toys. Warranty void if used to prank research directors."
|
||||
cost = 1500 // or play the arcade machines ya lazy bum
|
||||
num_contained = 5
|
||||
contains = list(/obj/item/storage/box/snappops,
|
||||
/obj/item/toy/talking/AI,
|
||||
/obj/item/toy/talking/codex_gigas,
|
||||
/obj/item/clothing/under/syndicate/tacticool,
|
||||
/obj/item/toy/sword ,
|
||||
/obj/item/toy/gun,
|
||||
/obj/item/gun/ballistic/shotgun/toy/crossbow,
|
||||
/obj/item/storage/box/fakesyndiesuit,
|
||||
/obj/item/storage/crayons,
|
||||
/obj/item/toy/spinningtoy,
|
||||
/obj/item/toy/prize/ripley,
|
||||
/obj/item/toy/prize/fireripley,
|
||||
/obj/item/toy/prize/deathripley,
|
||||
/obj/item/toy/prize/gygax,
|
||||
/obj/item/toy/prize/durand,
|
||||
/obj/item/toy/prize/honk,
|
||||
/obj/item/toy/prize/marauder,
|
||||
/obj/item/toy/prize/seraph,
|
||||
/obj/item/toy/prize/mauler,
|
||||
/obj/item/toy/prize/odysseus,
|
||||
/obj/item/toy/prize/phazon,
|
||||
/obj/item/toy/prize/reticence,
|
||||
/obj/item/toy/cards/deck,
|
||||
/obj/item/toy/nuke,
|
||||
/obj/item/toy/minimeteor,
|
||||
/obj/item/toy/redbutton,
|
||||
/obj/item/toy/talking/owl,
|
||||
/obj/item/toy/talking/griffin,
|
||||
/obj/item/coin/antagtoken,
|
||||
/obj/item/stack/tile/fakespace/loaded,
|
||||
/obj/item/stack/tile/fakepit/loaded,
|
||||
/obj/item/toy/toy_xeno,
|
||||
/obj/item/storage/box/actionfigure,
|
||||
/obj/item/restraints/handcuffs/fake,
|
||||
/obj/item/grenade/chem_grenade/glitter/pink,
|
||||
/obj/item/grenade/chem_grenade/glitter/blue,
|
||||
/obj/item/grenade/chem_grenade/glitter/white,
|
||||
/obj/item/toy/eightball,
|
||||
/obj/item/toy/windupToolbox,
|
||||
/obj/item/toy/clockwork_watch,
|
||||
/obj/item/toy/toy_dagger,
|
||||
/obj/item/extendohand/acme,
|
||||
/obj/item/hot_potato/harmless/toy,
|
||||
/obj/item/card/emagfake,
|
||||
/obj/item/clothing/shoes/wheelys,
|
||||
/obj/item/clothing/shoes/kindleKicks,
|
||||
/obj/item/storage/belt/military/snack,
|
||||
/obj/item/toy/eightball,
|
||||
/obj/item/vending_refill/donksoft)
|
||||
crate_name = "toy crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/costumes_toys/randomised/plush
|
||||
name = "Plush Crate"
|
||||
desc = "Plush tide station wide. Contains 5 random plushies for you to love. Warranty void if your love violates the terms of use."
|
||||
cost = 1500 // or play the arcade machines ya lazy bum
|
||||
num_contained = 5
|
||||
contains = list(/obj/item/toy/plush/random,
|
||||
/obj/item/toy/plush/random,
|
||||
/obj/item/toy/plush/random,
|
||||
/obj/item/toy/plush/random,
|
||||
/obj/item/toy/plush/random) //I'm lazy
|
||||
crate_name = "plushie crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/costumes_toys/wizard
|
||||
name = "Wizard Costume Crate"
|
||||
desc = "Pretend to join the Wizard Federation with this full wizard outfit! Nanotrasen would like to remind its employees that actually joining the Wizard Federation is subject to termination of job and life."
|
||||
cost = 2000
|
||||
contains = list(/obj/item/staff,
|
||||
/obj/item/clothing/suit/wizrobe/fake,
|
||||
/obj/item/clothing/shoes/sandal,
|
||||
/obj/item/clothing/head/wizard/fake)
|
||||
crate_name = "wizard costume crate"
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
|
||||
/datum/supply_pack/costumes_toys/randomised/fill(obj/structure/closet/crate/C)
|
||||
var/list/L = contains.Copy()
|
||||
for(var/i in 1 to num_contained)
|
||||
var/item = pick_n_take(L)
|
||||
new item(C)
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/autodrobe
|
||||
name = "Autodrobe Supply Crate"
|
||||
desc = "Autodrobe missing your favorite dress? Solve that issue today with this autodrobe refill."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/autodrobe)
|
||||
crate_name = "autodrobe supply crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/cargo
|
||||
name = "Cargo Wardrobe Supply Crate"
|
||||
desc = "This crate contains a refill for the CargoDrobe."
|
||||
cost = 750
|
||||
contains = list(/obj/item/vending_refill/wardrobe/cargo_wardrobe)
|
||||
crate_name = "cargo department supply crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/engineering
|
||||
name = "Engineering Wardrobe Supply Crate"
|
||||
desc = "This crate contains refills for the EngiDrobe and AtmosDrobe."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/wardrobe/engi_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/atmos_wardrobe)
|
||||
crate_name = "engineering department wardrobe supply crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/general
|
||||
name = "General Wardrobes Supply Crate"
|
||||
desc = "This crate contains refills for the CuraDrobe, BarDrobe, ChefDrobe, JaniDrobe, ChapDrobe."
|
||||
cost = 3750
|
||||
contains = list(/obj/item/vending_refill/wardrobe/curator_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/bar_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/chef_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/jani_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/chap_wardrobe)
|
||||
crate_name = "general wardrobes vendor refills"
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/hydroponics
|
||||
name = "Hydrobe Supply Crate"
|
||||
desc = "This crate contains a refill for the Hydrobe."
|
||||
cost = 750
|
||||
contains = list(/obj/item/vending_refill/wardrobe/hydro_wardrobe)
|
||||
crate_name = "hydrobe supply crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/medical
|
||||
name = "Medical Wardrobe Supply Crate"
|
||||
desc = "This crate contains refills for the MediDrobe, ChemDrobe, GeneDrobe, and ViroDrobe."
|
||||
cost = 3000
|
||||
contains = list(/obj/item/vending_refill/wardrobe/medi_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/chem_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/gene_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/viro_wardrobe)
|
||||
crate_name = "medical department wardrobe supply crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/science
|
||||
name = "Science Wardrobe Supply Crate"
|
||||
desc = "This crate contains refills for the SciDrobe and RoboDrobe."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/wardrobe/robo_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/science_wardrobe)
|
||||
crate_name = "science department wardrobe supply crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/wardrobes/security
|
||||
name = "Security Wardrobe Supply Crate"
|
||||
desc = "This crate contains refills for the SecDrobe and LawDrobe."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/vending_refill/wardrobe/sec_wardrobe,
|
||||
/obj/item/vending_refill/wardrobe/law_wardrobe)
|
||||
crate_name = "security department supply crate"
|
||||
|
||||
/datum/supply_pack/costumes_toys/kinkmate
|
||||
name = "Kinkmate construction kit"
|
||||
cost = 2000
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/vending_refill/kink, /obj/item/circuitboard/machine/kinkmate)
|
||||
crate_name = "Kinkmate construction kit"
|
||||
@@ -0,0 +1,275 @@
|
||||
|
||||
//Reminders-
|
||||
// If you add something to this list, please group it by type and sort it alphabetically instead of just jamming it in like an animal
|
||||
// cost = 700- Minimum cost, or infinite points are possible.
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Emergency ///////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/emergency
|
||||
group = "Emergency"
|
||||
|
||||
/datum/supply_pack/emergency/vehicle
|
||||
name = "Biker Gang Kit" //TUNNEL SNAKES OWN THIS TOWN
|
||||
desc = "TUNNEL SNAKES OWN THIS TOWN. Contains an unbranded All Terrain Vehicle, and a complete gang outfit -- consists of black gloves, a menacing skull bandanna, and a SWEET leather overcoat!"
|
||||
cost = 2500
|
||||
contraband = TRUE
|
||||
contains = list(/obj/vehicle/ridden/atv,
|
||||
/obj/item/key,
|
||||
/obj/item/clothing/suit/jacket/leather/overcoat,
|
||||
/obj/item/clothing/gloves/color/black,
|
||||
/obj/item/clothing/head/soft,
|
||||
/obj/item/clothing/mask/bandana/skull)//so you can properly #cargoniabikergang
|
||||
crate_name = "Biker Kit"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
/datum/supply_pack/emergency/equipment
|
||||
name = "Emergency Bot/Internals Crate"
|
||||
desc = "Explosions got you down? These supplies are guaranteed to patch up holes, in stations and people alike! Comes with two floorbots, two medbots, five oxygen masks and five small oxygen tanks."
|
||||
cost = 2750
|
||||
contains = list(/mob/living/simple_animal/bot/floorbot,
|
||||
/mob/living/simple_animal/bot/floorbot,
|
||||
/mob/living/simple_animal/bot/medbot,
|
||||
/mob/living/simple_animal/bot/medbot,
|
||||
/obj/item/tank/internals/air,
|
||||
/obj/item/tank/internals/air,
|
||||
/obj/item/tank/internals/air,
|
||||
/obj/item/tank/internals/air,
|
||||
/obj/item/tank/internals/air,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas)
|
||||
crate_name = "emergency crate"
|
||||
crate_type = /obj/structure/closet/crate/internals
|
||||
|
||||
/datum/supply_pack/emergency/radiatione_emergency
|
||||
name = "Emergenc Radiation Protection Crate"
|
||||
desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a few pill bottles that are able to handles radiation and the affects of the poisoning."
|
||||
cost = 2500
|
||||
contains = list(/obj/item/clothing/head/radiation,
|
||||
/obj/item/clothing/head/radiation,
|
||||
/obj/item/clothing/suit/radiation,
|
||||
/obj/item/clothing/suit/radiation,
|
||||
/obj/item/geiger_counter,
|
||||
/obj/item/geiger_counter,
|
||||
/obj/item/storage/pill_bottle/mutarad,
|
||||
/obj/item/storage/firstaid/radbgone)
|
||||
crate_name = "radiation protection crate"
|
||||
crate_type = /obj/structure/closet/crate/radiation
|
||||
|
||||
/datum/supply_pack/emergency/rcds
|
||||
name = "Emergency RCDs"
|
||||
desc = "Bombs going off on station? SME blown and now you need to fix the hole it left behind? Well this crate has a pare of Rcds to be able to easily fix up any problem you may have!"
|
||||
cost = 1500
|
||||
contains = list(/obj/item/construction/rcd,
|
||||
/obj/item/construction/rcd)
|
||||
crate_name = "emergency rcds"
|
||||
crate_type = /obj/structure/closet/crate/internals
|
||||
|
||||
/datum/supply_pack/emergency/soft_suit
|
||||
name = "Emergency Space Suit "
|
||||
desc = "Is there bombs going off left and right? Is there meteors shooting around the station? Well we have two fragile space suit for emergencys as well as air and masks."
|
||||
cost = 1200
|
||||
contains = list(/obj/item/tank/internals/air,
|
||||
/obj/item/tank/internals/air,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/space/fragile,
|
||||
/obj/item/clothing/suit/space/fragile,
|
||||
/obj/item/clothing/head/helmet/space/fragile,
|
||||
/obj/item/clothing/head/helmet/space/fragile)
|
||||
crate_name = "emergency crate"
|
||||
crate_type = /obj/structure/closet/crate/internals
|
||||
|
||||
/datum/supply_pack/emergency/firefighting
|
||||
name = "Firefighting Crate"
|
||||
desc = "Only you can prevent station fires. Partner up with two firefighter suits, gas masks, flashlights, large oxygen tanks, extinguishers, and hardhats!"
|
||||
cost = 1200
|
||||
contains = list(/obj/item/clothing/suit/fire/firefighter,
|
||||
/obj/item/clothing/suit/fire/firefighter,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/tank/internals/oxygen/red,
|
||||
/obj/item/tank/internals/oxygen/red,
|
||||
/obj/item/extinguisher/advanced,
|
||||
/obj/item/extinguisher/advanced,
|
||||
/obj/item/clothing/head/hardhat/red,
|
||||
/obj/item/clothing/head/hardhat/red)
|
||||
crate_name = "firefighting crate"
|
||||
|
||||
/datum/supply_pack/emergency/atmostank
|
||||
name = "Firefighting Tank Backpack"
|
||||
desc = "Mow down fires with this high-capacity fire fighting tank backpack. Requires Atmospherics access to open."
|
||||
cost = 1000
|
||||
access = ACCESS_ATMOSPHERICS
|
||||
contains = list(/obj/item/watertank/atmos)
|
||||
crate_name = "firefighting backpack crate"
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/emergency/internals
|
||||
name = "Internals Crate"
|
||||
desc = "Master your life energy and control your breathing with three breath masks, three emergency oxygen tanks and three large air tanks."//IS THAT A
|
||||
cost = 1000
|
||||
contains = list(/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/tank/internals/emergency_oxygen,
|
||||
/obj/item/tank/internals/emergency_oxygen,
|
||||
/obj/item/tank/internals/emergency_oxygen,
|
||||
/obj/item/tank/internals/air,
|
||||
/obj/item/tank/internals/air,
|
||||
/obj/item/tank/internals/air)
|
||||
crate_name = "internals crate"
|
||||
crate_type = /obj/structure/closet/crate/internals
|
||||
|
||||
/datum/supply_pack/emergency/metalfoam
|
||||
name = "Metal Foam Grenade Crate"
|
||||
desc = "Seal up those pesky hull breaches with 14 Metal Foam Grenades."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/storage/box/metalfoam,
|
||||
/obj/item/storage/box/metalfoam)
|
||||
crate_name = "metal foam grenade crate"
|
||||
|
||||
/datum/supply_pack/emergency/syndicate
|
||||
name = "NULL_ENTRY"
|
||||
desc = "(#@&^$THIS PACKAGE CONTAINS 30TC WORTH OF SOME RANDOM SYNDICATE GEAR WE HAD LYING AROUND THE WAREHOUSE. GIVE EM HELL, OPERATIVE@&!*() "
|
||||
hidden = TRUE
|
||||
cost = 20000
|
||||
contains = list()
|
||||
crate_name = "emergency crate"
|
||||
crate_type = /obj/structure/closet/crate/internals
|
||||
dangerous = TRUE
|
||||
|
||||
/datum/supply_pack/emergency/syndicate/fill(obj/structure/closet/crate/C)
|
||||
var/crate_value = 30
|
||||
var/list/uplink_items = get_uplink_items(SSticker.mode)
|
||||
while(crate_value)
|
||||
var/category = pick(uplink_items)
|
||||
var/item = pick(uplink_items[category])
|
||||
var/datum/uplink_item/I = uplink_items[category][item]
|
||||
if(!I.surplus_nullcrates || prob(100 - I.surplus_nullcrates))
|
||||
continue
|
||||
if(crate_value < I.cost)
|
||||
continue
|
||||
crate_value -= I.cost
|
||||
new I.item(C)
|
||||
|
||||
/datum/supply_pack/emergency/plasma_spacesuit
|
||||
name = "Plasmaman Space Envirosuits"
|
||||
desc = "Contains two space-worthy envirosuits for Plasmamen. Order now and we'll throw in two free helmets! Requires EVA access to open."
|
||||
cost = 4000
|
||||
access = ACCESS_EVA
|
||||
contains = list(/obj/item/clothing/suit/space/eva/plasmaman,
|
||||
/obj/item/clothing/suit/space/eva/plasmaman,
|
||||
/obj/item/clothing/head/helmet/space/plasmaman,
|
||||
/obj/item/clothing/head/helmet/space/plasmaman)
|
||||
crate_name = "plasmaman EVA crate"
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/emergency/plasmaman
|
||||
name = "Plasmaman Supply Kit"
|
||||
desc = "Keep those Plasmamen alive with two sets of Plasmaman outfits. Each set contains a plasmaman jumpsuit, internals tank, and helmet."
|
||||
cost = 2000
|
||||
contains = list(/obj/item/clothing/under/plasmaman,
|
||||
/obj/item/clothing/under/plasmaman,
|
||||
/obj/item/tank/internals/plasmaman/belt/full,
|
||||
/obj/item/tank/internals/plasmaman/belt/full,
|
||||
/obj/item/clothing/head/helmet/space/plasmaman,
|
||||
/obj/item/clothing/head/helmet/space/plasmaman)
|
||||
crate_name = "plasmaman supply kit"
|
||||
|
||||
/datum/supply_pack/emergency/radiation
|
||||
name = "Radiation Protection Crate"
|
||||
desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a bottle of vodka and some glasses too, considering the life-expectancy of people who order this."
|
||||
cost = 1300
|
||||
contains = list(/obj/item/clothing/head/radiation,
|
||||
/obj/item/clothing/head/radiation,
|
||||
/obj/item/clothing/suit/radiation,
|
||||
/obj/item/clothing/suit/radiation,
|
||||
/obj/item/geiger_counter,
|
||||
/obj/item/geiger_counter,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/vodka,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass)
|
||||
crate_name = "radiation protection crate"
|
||||
crate_type = /obj/structure/closet/crate/radiation
|
||||
|
||||
/datum/supply_pack/emergency/spacesuit
|
||||
name = "Space Suit Crate"
|
||||
desc = "Contains two aging suits from Space-Goodwill. Requires EVA access to open."
|
||||
cost = 3000
|
||||
access = ACCESS_EVA
|
||||
contains = list(/obj/item/clothing/suit/space,
|
||||
/obj/item/clothing/suit/space,
|
||||
/obj/item/clothing/head/helmet/space,
|
||||
/obj/item/clothing/head/helmet/space,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/mask/breath)
|
||||
crate_name = "space suit crate"
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/emergency/spacejets
|
||||
name = "Spare EVA Jetpacks"
|
||||
desc = "Contains three EVA grade jectpaks. Requires EVA access to open."
|
||||
cost = 2000
|
||||
access = ACCESS_EVA
|
||||
contains = list(/obj/item/tank/jetpack/carbondioxide/eva,
|
||||
/obj/item/tank/jetpack/carbondioxide/eva,
|
||||
/obj/item/tank/jetpack/carbondioxide/eva)
|
||||
crate_name = "eva jetpacks crate"
|
||||
crate_type = /obj/structure/closet/crate/secure
|
||||
|
||||
/datum/supply_pack/emergency/specialops
|
||||
name = "Special Ops Supplies"
|
||||
desc = "(*!&@#TOO CHEAP FOR THAT NULL_ENTRY, HUH OPERATIVE? WELL, THIS LITTLE ORDER CAN STILL HELP YOU OUT IN A PINCH. CONTAINS A BOX OF FIVE EMP GRENADES, THREE SMOKEBOMBS, AN INCENDIARY GRENADE, AND A \"SLEEPY PEN\" FULL OF NICE TOXINS!#@*$"
|
||||
hidden = TRUE
|
||||
cost = 2200
|
||||
contains = list(/obj/item/storage/box/emps,
|
||||
/obj/item/grenade/smokebomb,
|
||||
/obj/item/grenade/smokebomb,
|
||||
/obj/item/grenade/smokebomb,
|
||||
/obj/item/pen/sleepy,
|
||||
/obj/item/grenade/chem_grenade/incendiary)
|
||||
crate_name = "emergency crate"
|
||||
crate_type = /obj/structure/closet/crate/internals
|
||||
|
||||
/datum/supply_pack/emergency/weedcontrol
|
||||
name = "Weed Control Crate"
|
||||
desc = "Keep those invasive species OUT. Contains a scythe, gasmask, two sprays of Plant-B-Gone, and two anti-weed chemical grenades. Warranty void if used on ambrosia. Requires Hydroponics access to open."
|
||||
cost = 1800
|
||||
access = ACCESS_HYDROPONICS
|
||||
contains = list(/obj/item/scythe,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/grenade/chem_grenade/antiweed,
|
||||
/obj/item/grenade/chem_grenade/antiweed,
|
||||
/obj/item/reagent_containers/spray/plantbgone,
|
||||
/obj/item/reagent_containers/spray/plantbgone)
|
||||
crate_name = "weed control crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/hydroponics
|
||||
|
||||
/datum/supply_pack/medical/anitvirus
|
||||
name = "Virus Containment Crate"
|
||||
desc = "Viro let out a death plague Mk II again? Someone didnt wash there hands? Old plagues born anew? Well this crate is for you! Hope you cure it before it brakes out of the station... This crate needs medical access to open and has two bio suits, a box of needles and beakers, five spaceacillin needles, and a medibot."
|
||||
cost = 3000
|
||||
access = ACCESS_MEDICAL
|
||||
contains = list(/mob/living/simple_animal/bot/medbot,
|
||||
/obj/item/clothing/head/bio_hood,
|
||||
/obj/item/clothing/head/bio_hood,
|
||||
/obj/item/clothing/suit/bio_suit,
|
||||
/obj/item/clothing/suit/bio_suit,
|
||||
/obj/item/reagent_containers/syringe/antiviral,
|
||||
/obj/item/reagent_containers/syringe/antiviral,
|
||||
/obj/item/reagent_containers/syringe/antiviral,
|
||||
/obj/item/reagent_containers/syringe/antiviral,
|
||||
/obj/item/reagent_containers/syringe/antiviral,
|
||||
/obj/item/storage/box/syringes,
|
||||
/obj/item/storage/box/beakers)
|
||||
crate_name = "virus containment unit crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/plasma
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user