Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit226
This commit is contained in:
@@ -151,7 +151,7 @@
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message_admins(msg)
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to_chat(usr, "<span class='danger'>The round is either not ready, or has already finished...</span>")
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return
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if(!GLOB.enter_allowed)
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to_chat(usr, "<span class='notice'>There is an administrative lock on entering the game!</span>")
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return
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@@ -17,6 +17,8 @@
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hair_color = random_short_color()
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facial_hair_color = hair_color
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eye_color = random_eye_color()
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horn_color = "85615a"
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wing_color = "fff"
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if(!pref_species)
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var/rando_race = pick(GLOB.roundstart_races)
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pref_species = new rando_race()
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@@ -54,6 +54,10 @@
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name = "Redpanda"
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icon_state = "redpanda"
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/datum/sprite_accessory/mam_body_markings/bat
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name = "Bat"
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icon_state = "bat"
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/datum/sprite_accessory/mam_body_markings/bee
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name = "Bee"
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icon_state = "bee"
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@@ -176,6 +176,10 @@
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name = "Axolotl"
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icon_state = "axolotl"
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/datum/sprite_accessory/mam_ears/bat
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name = "Bat"
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icon_state = "bat"
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/datum/sprite_accessory/mam_ears/bear
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name = "Bear"
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icon_state = "bear"
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@@ -194,6 +194,10 @@
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name = "Mammal, Short ALT"
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icon_state = "scanidalt"
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/datum/sprite_accessory/mam_snouts/scanidalt2
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name = "Mammal, Short ALT 2"
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icon_state = "scanidalt2"
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/datum/sprite_accessory/mam_snouts/wolf
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name = "Mammal, Thick"
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icon_state = "wolf"
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@@ -306,6 +310,10 @@
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name = "Mammal, Short ALT (Top)"
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icon_state = "fscanidalt"
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/datum/sprite_accessory/mam_snouts/fscanidalt2
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name = "Mammal, Short ALT 2 (Top)"
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icon_state = "fscanidalt2"
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/datum/sprite_accessory/mam_snouts/fwolf
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name = "Mammal, Thick (Top)"
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icon_state = "fwolf"
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@@ -114,6 +114,26 @@
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icon = 'modular_citadel/icons/mob/mam_tails.dmi'
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color_src = MATRIXED
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/datum/sprite_accessory/mam_tails/batl
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name = "Bat (Long)"
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icon = 'modular_citadel/icons/mob/mam_tails.dmi'
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icon_state = "batl"
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/datum/sprite_accessory/mam_tails_animated/batl
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name = "Bat (Long)"
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icon = 'modular_citadel/icons/mob/mam_tails.dmi'
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icon_state = "batl"
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/datum/sprite_accessory/mam_tails/bats
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name = "Bat (Short)"
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icon = 'modular_citadel/icons/mob/mam_tails.dmi'
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icon_state = "bats"
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/datum/sprite_accessory/mam_tails_animated/bats
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name = "Bat (Short)"
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icon = 'modular_citadel/icons/mob/mam_tails.dmi'
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icon_state = "bats"
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/datum/sprite_accessory/tails/human/bee
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name = "Bee"
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icon_state = "bee"
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@@ -469,6 +489,22 @@
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name = "Axolotl"
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icon_state = "axolotl"
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/datum/sprite_accessory/mam_tails/batl
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name = "Bat (Long)"
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icon_state = "batl"
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/datum/sprite_accessory/mam_tails_animated/batl
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name = "Bat (Long)"
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icon_state = "batl"
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/datum/sprite_accessory/mam_tails/bats
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name = "Bat (Short)"
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icon_state = "bats"
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/datum/sprite_accessory/mam_tails_animated/bats
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name = "Bat (Short)"
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icon_state = "bats"
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/datum/sprite_accessory/mam_tails/bee
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name = "Bee"
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icon_state = "bee"
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@@ -28,73 +28,14 @@
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locked = TRUE
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// Decorative wings
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/datum/sprite_accessory/deco_wings
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icon = 'icons/mob/wings.dmi'
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color_src = WINGCOLOR
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/datum/sprite_accessory/deco_wings/plain
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name = "Plain"
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icon_state = "plain"
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/datum/sprite_accessory/deco_wings/monarch
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name = "Monarch"
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icon_state = "monarch"
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/datum/sprite_accessory/deco_wings/luna
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name = "Luna"
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icon_state = "luna"
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/datum/sprite_accessory/deco_wings/atlas
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name = "Atlas"
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icon_state = "atlas"
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/datum/sprite_accessory/deco_wings/reddish
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name = "Reddish"
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icon_state = "redish"
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/datum/sprite_accessory/deco_wings/royal
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name = "Royal"
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icon_state = "royal"
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/datum/sprite_accessory/deco_wings/gothic
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name = "Gothic"
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icon_state = "gothic"
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/datum/sprite_accessory/deco_wings/lovers
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name = "Lovers"
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icon_state = "lovers"
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/datum/sprite_accessory/deco_wings/whitefly
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name = "White Fly"
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icon_state = "whitefly"
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/datum/sprite_accessory/deco_wings/punished
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name = "Burnt Off"
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icon_state = "punished"
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locked = TRUE
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/datum/sprite_accessory/deco_wings/firewatch
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name = "Firewatch"
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icon_state = "firewatch"
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/datum/sprite_accessory/deco_wings/deathhead
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name = "Deathshead"
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icon_state = "deathhead"
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||||
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/datum/sprite_accessory/deco_wings/poison
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name = "Poison"
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icon_state = "poison"
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||||
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||||
/datum/sprite_accessory/deco_wings/ragged
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name = "Ragged"
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icon_state = "ragged"
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/datum/sprite_accessory/deco_wings/moonfly
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name = "Moon Fly"
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icon_state = "moonfly"
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/datum/sprite_accessory/deco_wings/snow
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name = "Snow"
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icon_state = "snow"
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/datum/sprite_accessory/deco_wings/none
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name = "None"
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icon_state = "none"
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||||
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/datum/sprite_accessory/deco_wings/angel
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name = "Angel"
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@@ -104,44 +45,123 @@
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center = TRUE
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dimension_y = 34
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/datum/sprite_accessory/deco_wings/none
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name = "None"
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icon_state = "none"
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/datum/sprite_accessory/deco_wings/bat
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name = "Bat"
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icon_state = "bat"
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||||
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/datum/sprite_accessory/deco_wings/bee
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||||
name = "Bee"
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icon_state = "bee"
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||||
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||||
/datum/sprite_accessory/deco_wings/fairy
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name = "Fairy"
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icon_state = "fairy"
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/datum/sprite_accessory/deco_wings/feathery
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name = "Feathery"
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icon_state = "feathery"
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||||
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||||
/datum/sprite_accessory/deco_wings/atlas
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name = "Atlas"
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icon_state = "atlas"
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||||
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/datum/sprite_accessory/deco_wings/deathhead
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name = "Deathshead"
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icon_state = "deathhead"
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||||
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/datum/sprite_accessory/deco_wings/firewatch
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name = "Firewatch"
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icon_state = "firewatch"
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||||
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/datum/sprite_accessory/deco_wings/gothic
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name = "Gothic"
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icon_state = "gothic"
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||||
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/datum/sprite_accessory/deco_wings/lovers
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name = "Lovers"
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||||
icon_state = "lovers"
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||||
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||||
/datum/sprite_accessory/deco_wings/luna
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||||
name = "Luna"
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||||
icon_state = "luna"
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||||
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||||
/datum/sprite_accessory/deco_wings/monarch
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name = "Monarch"
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icon_state = "monarch"
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||||
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/datum/sprite_accessory/deco_wings/moonfly
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name = "Moon Fly"
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icon_state = "moonfly"
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||||
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/datum/sprite_accessory/deco_wings/plain
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name = "Plain"
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||||
icon_state = "plain"
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||||
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||||
/datum/sprite_accessory/deco_wings/poison
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||||
name = "Poison"
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||||
icon_state = "poison"
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||||
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/datum/sprite_accessory/deco_wings/punished
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name = "Burnt Off"
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||||
icon_state = "punished"
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||||
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||||
/datum/sprite_accessory/deco_wings/ragged
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||||
name = "Ragged"
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icon_state = "ragged"
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||||
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/datum/sprite_accessory/deco_wings/reddish
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||||
name = "Reddish"
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||||
icon_state = "redish"
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||||
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||||
/datum/sprite_accessory/deco_wings/royal
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||||
name = "Royal"
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||||
icon_state = "royal"
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||||
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||||
/datum/sprite_accessory/deco_wings/snow
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||||
name = "Snow"
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icon_state = "snow"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/whitefly
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||||
name = "White Fly"
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||||
icon_state = "whitefly"
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//INSECT WINGS
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/datum/sprite_accessory/insect_wings
|
||||
icon = 'icons/mob/wings.dmi'
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||||
color_src = null
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||||
color_src = WINGCOLOR
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||||
|
||||
/datum/sprite_accessory/insect_wings/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/plain
|
||||
name = "Plain"
|
||||
icon_state = "plain"
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||||
/datum/sprite_accessory/insect_wings/bat
|
||||
name = "Bat"
|
||||
icon_state = "bat"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/monarch
|
||||
name = "Monarch"
|
||||
icon_state = "monarch"
|
||||
/datum/sprite_accessory/insect_wings/bee
|
||||
name = "Bee"
|
||||
icon_state = "bee"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/luna
|
||||
name = "Luna"
|
||||
icon_state = "luna"
|
||||
/datum/sprite_accessory/insect_wings/fairy
|
||||
name = "Fairy"
|
||||
icon_state = "fairy"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/feathery
|
||||
name = "Feathery"
|
||||
icon_state = "feathery"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/atlas
|
||||
name = "Atlas"
|
||||
icon_state = "atlas"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/reddish
|
||||
name = "Reddish"
|
||||
icon_state = "redish"
|
||||
/datum/sprite_accessory/insect_wings/deathhead
|
||||
name = "Deathshead"
|
||||
icon_state = "deathhead"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/royal
|
||||
name = "Royal"
|
||||
icon_state = "royal"
|
||||
/datum/sprite_accessory/insect_wings/firewatch
|
||||
name = "Firewatch"
|
||||
icon_state = "firewatch"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/gothic
|
||||
name = "Gothic"
|
||||
@@ -151,75 +171,46 @@
|
||||
name = "Lovers"
|
||||
icon_state = "lovers"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/whitefly
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
/datum/sprite_accessory/insect_wings/luna
|
||||
name = "Luna"
|
||||
icon_state = "luna"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/punished
|
||||
name = "Burnt Off"
|
||||
icon_state = "punished"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/firewatch
|
||||
name = "Firewatch"
|
||||
icon_state = "firewatch"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/deathhead
|
||||
name = "Deathshead"
|
||||
icon_state = "deathhead"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/poison
|
||||
name = "Poison"
|
||||
icon_state = "poison"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/ragged
|
||||
name = "Ragged"
|
||||
icon_state = "ragged"
|
||||
/datum/sprite_accessory/insect_wings/monarch
|
||||
name = "Monarch"
|
||||
icon_state = "monarch"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/moonfly
|
||||
name = "Moon Fly"
|
||||
icon_state = "moonfly"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/plain
|
||||
name = "Plain"
|
||||
icon_state = "plain"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/poison
|
||||
name = "Poison"
|
||||
icon_state = "poison"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/punished
|
||||
name = "Burnt Off"
|
||||
icon_state = "punished"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/ragged
|
||||
name = "Ragged"
|
||||
icon_state = "ragged"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/reddish
|
||||
name = "Reddish"
|
||||
icon_state = "redish"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/royal
|
||||
name = "Royal"
|
||||
icon_state = "royal"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/snow
|
||||
name = "Snow"
|
||||
icon_state = "snow"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/colored
|
||||
name = "Colored (Hair)"
|
||||
icon_state = "snowplain"
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/colored1
|
||||
name = "Colored (Primary)"
|
||||
icon_state = "snowplain"
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/colored2
|
||||
name = "Colored (Secondary)"
|
||||
icon_state = "snowplain"
|
||||
color_src = MUTCOLORS2
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/colored3
|
||||
name = "Colored (Tertiary)"
|
||||
icon_state = "snowplain"
|
||||
color_src = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/insect_wings/bee
|
||||
name = "Bee"
|
||||
icon_state = "bee"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/bee_color
|
||||
name = "Bee (Hair colored)"
|
||||
icon_state = "bee"
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/insect_wings/fairy
|
||||
name = "Fairy"
|
||||
icon_state = "fairy"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/bat
|
||||
name = "Bat"
|
||||
icon_state = "bat"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/feathery
|
||||
name = "Feathery"
|
||||
icon_state = "feathery"
|
||||
/datum/sprite_accessory/insect_wings/whitefly
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
if(iscyborg(user) && user.has_buckled_mobs())
|
||||
var/mob/living/silicon/robot/R = user
|
||||
GET_COMPONENT_FROM(riding_datum, /datum/component/riding, R)
|
||||
var/datum/component/riding/riding_datum = R.GetComponent(/datum/component/riding)
|
||||
if(riding_datum)
|
||||
for(var/mob/M in R.buckled_mobs)
|
||||
riding_datum.force_dismount(M)
|
||||
|
||||
@@ -468,3 +468,6 @@
|
||||
bodyparts += BP
|
||||
hand_bodyparts[i] = BP
|
||||
..() //Don't redraw hands until we have organs for them
|
||||
|
||||
/mob/canReachInto(atom/user, atom/target, list/next, view_only, obj/item/tool)
|
||||
return ..() && (user == src)
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
BLOOD SYSTEM
|
||||
****************************************************/
|
||||
|
||||
#define EXOTIC_BLEED_MULTIPLIER 4 //Multiplies the actually bled amount by this number for the purposes of turf reaction calculations.
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/suppress_bloodloss(amount)
|
||||
if(bleedsuppress)
|
||||
return
|
||||
@@ -30,6 +33,9 @@
|
||||
bleed_rate = 0
|
||||
return
|
||||
|
||||
if(bleed_rate <= 0)
|
||||
bleed_rate = 0
|
||||
|
||||
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
|
||||
|
||||
//Blood regeneration if there is some space
|
||||
@@ -80,6 +86,9 @@
|
||||
var/obj/item/bodypart/BP = X
|
||||
var/brutedamage = BP.brute_dam
|
||||
|
||||
if(BP.status == BODYPART_ROBOTIC) //for the moment, synth limbs won't bleed, but soon, my pretty.
|
||||
continue
|
||||
|
||||
//We want an accurate reading of .len
|
||||
listclearnulls(BP.embedded_objects)
|
||||
temp_bleed += 0.5*BP.embedded_objects.len
|
||||
@@ -87,7 +96,7 @@
|
||||
if(brutedamage >= 20)
|
||||
temp_bleed += (brutedamage * 0.013)
|
||||
|
||||
bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
|
||||
bleed_rate = max(bleed_rate - 0.50, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
|
||||
|
||||
if(bleed_rate && !bleedsuppress && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
bleed(bleed_rate)
|
||||
@@ -105,9 +114,11 @@
|
||||
/mob/living/carbon/human/bleed(amt)
|
||||
amt *= physiology.bleed_mod
|
||||
if(!(NOBLOOD in dna.species.species_traits))
|
||||
..()
|
||||
|
||||
|
||||
.=..()
|
||||
if(dna.species.exotic_blood && .) // Do we have exotic blood, and have we left any on the ground?
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[get_blood_id()]
|
||||
if(istype(R) && isturf(loc))
|
||||
R.reaction_turf(get_turf(src), amt * EXOTIC_BLEED_MULTIPLIER)
|
||||
|
||||
/mob/living/proc/restore_blood()
|
||||
blood_volume = initial(blood_volume)
|
||||
@@ -123,16 +134,16 @@
|
||||
//Gets blood from mob to a container or other mob, preserving all data in it.
|
||||
/mob/living/proc/transfer_blood_to(atom/movable/AM, amount, forced)
|
||||
if(!blood_volume || !AM.reagents)
|
||||
return 0
|
||||
return FALSE
|
||||
if(blood_volume < (BLOOD_VOLUME_BAD * blood_ratio) && !forced)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(blood_volume < amount)
|
||||
amount = blood_volume
|
||||
|
||||
var/blood_id = get_blood_id()
|
||||
if(!blood_id)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
blood_volume -= amount
|
||||
|
||||
@@ -141,29 +152,27 @@
|
||||
if(iscarbon(AM))
|
||||
var/mob/living/carbon/C = AM
|
||||
if(blood_id == C.get_blood_id())//both mobs have the same blood substance
|
||||
if(blood_id == "blood") //normal blood
|
||||
if(blood_id == "blood" || blood_id == "jellyblood") //normal blood
|
||||
if(blood_data["viruses"])
|
||||
for(var/thing in blood_data["viruses"])
|
||||
var/datum/disease/D = thing
|
||||
if((D.spread_flags & DISEASE_SPREAD_SPECIAL) || (D.spread_flags & DISEASE_SPREAD_NON_CONTAGIOUS))
|
||||
continue
|
||||
C.ForceContractDisease(D)
|
||||
if(!(blood_data["blood_type"] in get_safe_blood(C.dna.blood_type)))
|
||||
C.reagents.add_reagent("toxin", amount * 0.5)
|
||||
return 1
|
||||
//This used to inject oof ouch results, but since we add the reagent, and the reagent causes oof ouch on mob life... why double dip?
|
||||
|
||||
C.blood_volume = min(C.blood_volume + round(amount, 0.1), BLOOD_VOLUME_MAXIMUM)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
AM.reagents.add_reagent(blood_id, amount, blood_data, bodytemperature)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/proc/get_blood_data(blood_id)
|
||||
return
|
||||
|
||||
/mob/living/carbon/get_blood_data(blood_id)
|
||||
if(blood_id == "blood") //actual blood reagent
|
||||
if(blood_id == "blood" || blood_id == "jellyblood") //actual blood reagent
|
||||
var/blood_data = list()
|
||||
//set the blood data
|
||||
blood_data["donor"] = src
|
||||
@@ -174,6 +183,7 @@
|
||||
blood_data["viruses"] += D.Copy()
|
||||
|
||||
blood_data["blood_DNA"] = copytext(dna.unique_enzymes,1,0)
|
||||
blood_data["bloodcolor"] = bloodtype_to_color(dna.blood_type)
|
||||
if(disease_resistances && disease_resistances.len)
|
||||
blood_data["resistances"] = disease_resistances.Copy()
|
||||
var/list/temp_chem = list()
|
||||
@@ -206,21 +216,6 @@
|
||||
if(istype(ling))
|
||||
blood_data["changeling_loudness"] = ling.loudfactor
|
||||
return blood_data
|
||||
if(blood_id == "slimejelly") //Just so MKUltra works. Takes the minimum required data. Sishen is testing if this breaks stuff.
|
||||
var/blood_data = list()
|
||||
if(mind)
|
||||
blood_data["mind"] = mind
|
||||
else if(last_mind)
|
||||
blood_data["mind"] = last_mind
|
||||
if(ckey)
|
||||
blood_data["ckey"] = ckey
|
||||
else if(last_mind)
|
||||
blood_data["ckey"] = ckey(last_mind.key)
|
||||
blood_data["gender"] = gender
|
||||
blood_data["real_name"] = real_name
|
||||
return blood_data
|
||||
|
||||
|
||||
|
||||
//get the id of the substance this mob use as blood.
|
||||
/mob/proc/get_blood_id()
|
||||
@@ -234,12 +229,15 @@
|
||||
if(!(HAS_TRAIT(src, TRAIT_NOCLONE)))
|
||||
return "blood"
|
||||
|
||||
/mob/living/carbon/human/get_blood_id()
|
||||
if(dna.species.exotic_blood)
|
||||
/mob/living/carbon/get_blood_id()
|
||||
if(isjellyperson(src))
|
||||
return "jellyblood"
|
||||
if(dna?.species?.exotic_blood)
|
||||
return dna.species.exotic_blood
|
||||
else if((NOBLOOD in dna.species.species_traits) || (HAS_TRAIT(src, TRAIT_NOCLONE)))
|
||||
return
|
||||
return "blood"
|
||||
else
|
||||
return "blood"
|
||||
|
||||
// This is has more potential uses, and is probably faster than the old proc.
|
||||
/proc/get_safe_blood(bloodtype)
|
||||
@@ -248,16 +246,21 @@
|
||||
return
|
||||
|
||||
var/static/list/bloodtypes_safe = list(
|
||||
"A-" = list("A-", "O-"),
|
||||
"A+" = list("A-", "A+", "O-", "O+"),
|
||||
"B-" = list("B-", "O-"),
|
||||
"B+" = list("B-", "B+", "O-", "O+"),
|
||||
"AB-" = list("A-", "B-", "O-", "AB-"),
|
||||
"AB+" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+"),
|
||||
"O-" = list("O-"),
|
||||
"O+" = list("O-", "O+"),
|
||||
"L" = list("L"),
|
||||
"U" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "L", "U")
|
||||
"A-" = list("A-", "O-", "SY"),
|
||||
"A+" = list("A-", "A+", "O-", "O+", "SY"),
|
||||
"B-" = list("B-", "O-", "SY"),
|
||||
"B+" = list("B-", "B+", "O-", "O+", "SY"),
|
||||
"AB-" = list("A-", "B-", "O-", "AB-", "SY"),
|
||||
"AB+" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "SY"),
|
||||
"O-" = list("O-","SY"),
|
||||
"O+" = list("O-", "O+","SY"),
|
||||
"L" = list("L","SY"),
|
||||
"U" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "L", "U","SY"),
|
||||
"HF" = list("HF", "SY"),
|
||||
"X*" = list("X*", "SY"),
|
||||
"SY" = list("SY"),
|
||||
"GEL" = list("GEL","SY"),
|
||||
"BUG" = list("BUG", "SY")
|
||||
)
|
||||
|
||||
var/safe = bloodtypes_safe[bloodtype]
|
||||
@@ -266,7 +269,7 @@
|
||||
|
||||
//to add a splatter of blood or other mob liquid.
|
||||
/mob/living/proc/add_splatter_floor(turf/T, small_drip)
|
||||
if(get_blood_id() != "blood")
|
||||
if(get_blood_id() == null)
|
||||
return
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
@@ -280,24 +283,27 @@
|
||||
drop.drips++
|
||||
drop.add_overlay(pick(drop.random_icon_states))
|
||||
drop.transfer_mob_blood_dna(src)
|
||||
drop.update_icon()
|
||||
return
|
||||
else
|
||||
temp_blood_DNA = drop.return_blood_DNA() //we transfer the dna from the drip to the splatter
|
||||
temp_blood_DNA = list()
|
||||
temp_blood_DNA |= drop.blood_DNA.Copy() //we transfer the dna from the drip to the splatter
|
||||
qdel(drop)//the drip is replaced by a bigger splatter
|
||||
else
|
||||
drop = new(T, get_static_viruses())
|
||||
drop.transfer_mob_blood_dna(src)
|
||||
drop.update_icon()
|
||||
return
|
||||
|
||||
// Find a blood decal or create a new one.
|
||||
var/obj/effect/decal/cleanable/blood/B = locate() in T
|
||||
var/obj/effect/decal/cleanable/blood/splats/B = locate() in T
|
||||
if(!B)
|
||||
B = new /obj/effect/decal/cleanable/blood/splatter(T, get_static_viruses())
|
||||
if (B.bloodiness < MAX_SHOE_BLOODINESS) //add more blood, up to a limit
|
||||
B = new /obj/effect/decal/cleanable/blood/splats(T, get_static_viruses())
|
||||
if(B.bloodiness < MAX_SHOE_BLOODINESS) //add more blood, up to a limit
|
||||
B.bloodiness += BLOOD_AMOUNT_PER_DECAL
|
||||
B.transfer_mob_blood_dna(src) //give blood info to the blood decal.
|
||||
if(temp_blood_DNA)
|
||||
B.add_blood_DNA(temp_blood_DNA)
|
||||
B.blood_DNA |= temp_blood_DNA
|
||||
|
||||
/mob/living/carbon/human/add_splatter_floor(turf/T, small_drip)
|
||||
if(!(NOBLOOD in dna.species.species_traits))
|
||||
@@ -306,10 +312,10 @@
|
||||
/mob/living/carbon/alien/add_splatter_floor(turf/T, small_drip)
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
var/obj/effect/decal/cleanable/xenoblood/B = locate() in T.contents
|
||||
var/obj/effect/decal/cleanable/blood/splatter/B = locate() in T.contents
|
||||
if(!B)
|
||||
B = new(T)
|
||||
B.add_blood_DNA(list("UNKNOWN DNA" = "X*"))
|
||||
B.blood_DNA["UNKNOWN DNA"] = "X*"
|
||||
|
||||
/mob/living/silicon/robot/add_splatter_floor(turf/T, small_drip)
|
||||
if(!T)
|
||||
@@ -318,6 +324,44 @@
|
||||
if(!B)
|
||||
B = new(T)
|
||||
|
||||
/mob/living/proc/add_splash_floor(turf/T)
|
||||
if(get_blood_id() == null)
|
||||
return
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
|
||||
var/list/temp_blood_DNA
|
||||
|
||||
// Find a blood decal or create a new one.
|
||||
var/obj/effect/decal/cleanable/blood/B = locate() in T
|
||||
if(!B)
|
||||
B = new /obj/effect/decal/cleanable/blood/splatter(T, get_static_viruses())
|
||||
if(B.bloodiness < MAX_SHOE_BLOODINESS) //add more blood, up to a limit
|
||||
B.bloodiness += BLOOD_AMOUNT_PER_DECAL
|
||||
B.transfer_mob_blood_dna(src) //give blood info to the blood decal.
|
||||
src.transfer_blood_to(B, 10) //very heavy bleeding, should logically leave larger pools
|
||||
if(temp_blood_DNA)
|
||||
B.blood_DNA |= temp_blood_DNA
|
||||
|
||||
/mob/living/carbon/human/add_splash_floor(turf/T)
|
||||
if(!(NOBLOOD in dna.species.species_traits))
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/add_splash_floor(turf/T)
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/B = locate() in T.contents
|
||||
if(!B)
|
||||
B = new(T)
|
||||
B.blood_DNA["UNKNOWN DNA"] = "X*"
|
||||
|
||||
/mob/living/silicon/robot/add_splash_floor(turf/T)
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
var/obj/effect/decal/cleanable/oil/B = locate() in T.contents
|
||||
if(!B)
|
||||
B = new(T)
|
||||
|
||||
//This is a terrible way of handling it.
|
||||
/mob/living/proc/ResetBloodVol()
|
||||
if(ishuman(src))
|
||||
|
||||
@@ -147,13 +147,12 @@
|
||||
/mob/living/proc/exit_blood_effect(obj/effect/decal/cleanable/B)
|
||||
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
|
||||
//Makes the mob have the color of the blood pool it came out of
|
||||
var/newcolor = rgb(149, 10, 10)
|
||||
if(istype(B, /obj/effect/decal/cleanable/xenoblood))
|
||||
newcolor = rgb(43, 186, 0)
|
||||
var/newcolor = BLOOD_COLOR_HUMAN
|
||||
if(istype(B, /obj/effect/decal/cleanable/blood/xeno))
|
||||
newcolor = BLOOD_COLOR_XENO
|
||||
add_atom_colour(newcolor, TEMPORARY_COLOUR_PRIORITY)
|
||||
// but only for a few seconds
|
||||
spawn(30)
|
||||
remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, newcolor)
|
||||
addtimer(CALLBACK(src, /atom/.proc/remove_atom_colour, TEMPORARY_COLOUR_PRIORITY, newcolor), 6 SECONDS)
|
||||
|
||||
/mob/living/proc/phasein(obj/effect/decal/cleanable/B)
|
||||
if(src.notransform)
|
||||
|
||||
@@ -10,7 +10,10 @@
|
||||
/mob/living/brain/Initialize()
|
||||
. = ..()
|
||||
create_dna(src)
|
||||
stored_dna.initialize_dna(random_blood_type())
|
||||
if(stored_dna.blood_type)
|
||||
stored_dna.initialize_dna(stored_dna.blood_type)
|
||||
else
|
||||
stored_dna.initialize_dna(random_blood_type())
|
||||
if(isturf(loc)) //not spawned in an MMI or brain organ (most likely adminspawned)
|
||||
var/obj/item/organ/brain/OB = new(loc) //we create a new brain organ for it.
|
||||
OB.brainmob = src
|
||||
@@ -21,6 +24,8 @@
|
||||
if(!stored_dna.species)
|
||||
var/rando_race = pick(GLOB.roundstart_races)
|
||||
stored_dna.species = new rando_race()
|
||||
if(stored_dna.species.exotic_bloodtype)
|
||||
stored_dna.blood_type = stored_dna.species.exotic_bloodtype
|
||||
|
||||
/mob/living/brain/Destroy()
|
||||
if(key) //If there is a mob connected to this thing. Have to check key twice to avoid false death reporting.
|
||||
|
||||
@@ -95,6 +95,17 @@ GLOBAL_VAR(posibrain_notify_cooldown)
|
||||
if(posi_ask == "No" || QDELETED(src))
|
||||
return
|
||||
transfer_personality(user)
|
||||
latejoin_remove()
|
||||
|
||||
/obj/item/mmi/posibrain/Destroy()
|
||||
latejoin_remove()
|
||||
return ..()
|
||||
|
||||
/obj/item/mmi/posibrain/proc/latejoin_remove()
|
||||
GLOB.poi_list -= src
|
||||
LAZYREMOVE(GLOB.mob_spawners[name], src)
|
||||
if(!LAZYLEN(GLOB.mob_spawners[name]))
|
||||
GLOB.mob_spawners -= name
|
||||
|
||||
/obj/item/mmi/posibrain/transfer_identity(mob/living/carbon/C)
|
||||
name = "[initial(name)] ([C])"
|
||||
@@ -166,6 +177,8 @@ GLOBAL_VAR(posibrain_notify_cooldown)
|
||||
brainmob.container = src
|
||||
if(autoping)
|
||||
ping_ghosts("created", TRUE)
|
||||
GLOB.poi_list |= src
|
||||
LAZYADD(GLOB.mob_spawners[name], src)
|
||||
|
||||
/obj/item/mmi/posibrain/attackby(obj/item/O, mob/user)
|
||||
return
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
var/heat_protection = 0.5
|
||||
var/leaping = 0
|
||||
gib_type = /obj/effect/decal/cleanable/xenoblood/xgibs
|
||||
gib_type = /obj/effect/decal/cleanable/blood/gibs/xeno
|
||||
unique_name = 1
|
||||
|
||||
var/static/regex/alien_name_regex = new("alien (larva|sentinel|drone|hunter|praetorian|queen)( \\(\\d+\\))?")
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/xeno(drop_location())
|
||||
else
|
||||
new /obj/effect/gibspawner/xenobodypartless(drop_location())
|
||||
new /obj/effect/gibspawner/xeno/bodypartless(drop_location())
|
||||
|
||||
/mob/living/carbon/alien/gib_animation()
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-a")
|
||||
|
||||
@@ -95,8 +95,14 @@ Doesn't work on other aliens/AI.*/
|
||||
var/mob/living/M = input("Select who to whisper to:","Whisper to?",null) as null|mob in options
|
||||
if(!M)
|
||||
return 0
|
||||
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(user, "<span class='noticealien'>As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
|
||||
return FALSE
|
||||
var/msg = sanitize(input("Message:", "Alien Whisper") as text|null)
|
||||
if(msg)
|
||||
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(user, "<span class='notice'>As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
|
||||
return
|
||||
log_directed_talk(user, M, msg, LOG_SAY, tag="alien whisper")
|
||||
to_chat(M, "<span class='noticealien'>You hear a strange, alien voice in your head...</span>[msg]")
|
||||
to_chat(user, "<span class='noticealien'>You said: \"[msg]\" to [M]</span>")
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/larva(drop_location())
|
||||
else
|
||||
new /obj/effect/gibspawner/larvabodypartless(drop_location())
|
||||
new /obj/effect/gibspawner/larva/bodypartless(drop_location())
|
||||
|
||||
/mob/living/carbon/alien/larva/gib_animation()
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-l")
|
||||
|
||||
@@ -89,6 +89,8 @@
|
||||
owner.adjustFireLoss(-heal_amt)
|
||||
owner.adjustOxyLoss(-heal_amt)
|
||||
owner.adjustCloneLoss(-heal_amt)
|
||||
if(owner.blood_volume && (owner.blood_volume < BLOOD_VOLUME_NORMAL))
|
||||
owner.blood_volume += 5
|
||||
else
|
||||
owner.adjustPlasma(plasma_rate * 0.1)
|
||||
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
else //When it is removed via surgery at a late stage, rather than forced.
|
||||
new_xeno.visible_message("<span class='danger'>[new_xeno] wriggles out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>")
|
||||
owner.adjustBruteLoss(40)
|
||||
owner.cut_overlay(overlay)
|
||||
owner.cut_overlay(overlay)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -119,19 +119,19 @@
|
||||
Proc: AddInfectionImages(C)
|
||||
Des: Adds the infection image to all aliens for this embryo
|
||||
----------------------------------------*/
|
||||
/obj/item/organ/body_egg/alien_embryo/AddInfectionImages()
|
||||
/obj/item/organ/body_egg/alien_embryo/AddInfectionImages(mob/living/carbon/C)
|
||||
for(var/mob/living/carbon/alien/alien in GLOB.player_list)
|
||||
if(alien.client)
|
||||
var/I = image('icons/mob/alien.dmi', loc = owner, icon_state = "infected[stage]")
|
||||
var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[stage]")
|
||||
alien.client.images += I
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: RemoveInfectionImage(C)
|
||||
Des: Removes all images from the mob infected by this embryo
|
||||
----------------------------------------*/
|
||||
/obj/item/organ/body_egg/alien_embryo/RemoveInfectionImages()
|
||||
/obj/item/organ/body_egg/alien_embryo/RemoveInfectionImages(mob/living/carbon/C)
|
||||
for(var/mob/living/carbon/alien/alien in GLOB.player_list)
|
||||
if(alien.client)
|
||||
for(var/image/I in alien.client.images)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected") && I.loc == owner)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected") && I.loc == C)
|
||||
qdel(I)
|
||||
|
||||
@@ -585,7 +585,7 @@
|
||||
if(!isnull(E.lighting_alpha))
|
||||
lighting_alpha = E.lighting_alpha
|
||||
|
||||
if(client.eye != src)
|
||||
if(client.eye && client.eye != src)
|
||||
var/atom/A = client.eye
|
||||
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
|
||||
return
|
||||
@@ -905,7 +905,7 @@
|
||||
|
||||
/mob/living/carbon/do_after_coefficent()
|
||||
. = ..()
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, src) //Currently, only carbons or higher use mood, move this once that changes.
|
||||
var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) //Currently, only carbons or higher use mood, move this once that changes.
|
||||
if(mood)
|
||||
switch(mood.sanity) //Alters do_after delay based on how sane you are
|
||||
if(SANITY_INSANE to SANITY_DISTURBED)
|
||||
@@ -947,7 +947,7 @@
|
||||
return TRUE
|
||||
if(HAS_TRAIT(src, TRAIT_DUMB))
|
||||
return TRUE
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
|
||||
var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
|
||||
if(mood)
|
||||
if(mood.sanity < SANITY_UNSTABLE)
|
||||
return TRUE
|
||||
|
||||
@@ -287,7 +287,7 @@
|
||||
"<span class='notice'>You give [H] a pat on the head to make [p_them()] feel better!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
|
||||
if(HAS_TRAIT(M, TRAIT_FRIENDLY))
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
|
||||
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
|
||||
if (mood.sanity >= SANITY_GREAT)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
|
||||
else if (mood.sanity >= SANITY_DISTURBED)
|
||||
@@ -322,7 +322,7 @@
|
||||
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
|
||||
if(HAS_TRAIT(M, TRAIT_FRIENDLY))
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
|
||||
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
|
||||
if (mood.sanity >= SANITY_GREAT)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
|
||||
else if (mood.sanity >= SANITY_DISTURBED)
|
||||
|
||||
@@ -49,6 +49,7 @@
|
||||
//Gets filled up in create_bodyparts()
|
||||
|
||||
var/list/hand_bodyparts = list() //a collection of arms (or actually whatever the fug /bodyparts you monsters use to wreck my systems)
|
||||
var/list/leg_bodyparts = list()
|
||||
|
||||
var/icon_render_key = ""
|
||||
var/static/list/limb_icon_cache = list()
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
/mob/living/carbon/Move(NewLoc, direct)
|
||||
. = ..()
|
||||
if(. && mob_has_gravity()) //floating is easy
|
||||
if(. && (movement_type & FLOATING)) //floating is easy
|
||||
if(HAS_TRAIT(src, TRAIT_NOHUNGER))
|
||||
nutrition = NUTRITION_LEVEL_FED - 1 //just less than feeling vigorous
|
||||
else if(nutrition && stat != DEAD)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
|
||||
|
||||
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE)
|
||||
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(hit_percent <= 0)
|
||||
if(!forced && hit_percent <= 0)
|
||||
return 0
|
||||
|
||||
var/obj/item/bodypart/BP = null
|
||||
@@ -15,34 +15,35 @@
|
||||
if(!BP)
|
||||
BP = bodyparts[1]
|
||||
|
||||
var/damage_amount = forced ? damage : damage * hit_percent
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(damage * hit_percent, 0) : BP.heal_damage(abs(damage * hit_percent), 0))
|
||||
if(damage > 0 ? BP.receive_damage(damage_amount) : BP.heal_damage(abs(damage_amount), 0))
|
||||
update_damage_overlays()
|
||||
else //no bodypart, we deal damage with a more general method.
|
||||
adjustBruteLoss(damage * hit_percent)
|
||||
adjustBruteLoss(damage_amount, forced = forced)
|
||||
if(BURN)
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, damage * hit_percent) : BP.heal_damage(0, abs(damage * hit_percent)))
|
||||
if(damage > 0 ? BP.receive_damage(0, damage_amount) : BP.heal_damage(0, abs(damage_amount)))
|
||||
update_damage_overlays()
|
||||
else
|
||||
adjustFireLoss(damage * hit_percent)
|
||||
adjustFireLoss(damage_amount, forced = forced)
|
||||
if(TOX)
|
||||
adjustToxLoss(damage * hit_percent)
|
||||
adjustToxLoss(damage_amount, forced = forced)
|
||||
if(OXY)
|
||||
adjustOxyLoss(damage * hit_percent)
|
||||
adjustOxyLoss(damage_amount, forced = forced)
|
||||
if(CLONE)
|
||||
adjustCloneLoss(damage * hit_percent)
|
||||
adjustCloneLoss(damage_amount, forced = forced)
|
||||
if(STAMINA)
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, 0, damage * hit_percent) : BP.heal_damage(0, 0, abs(damage * hit_percent)))
|
||||
if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage_amount)))
|
||||
update_damage_overlays()
|
||||
else
|
||||
adjustStaminaLoss(damage * hit_percent)
|
||||
adjustStaminaLoss(damage_amount, forced = forced)
|
||||
//citadel code
|
||||
if(AROUSAL)
|
||||
adjustArousalLoss(damage * hit_percent)
|
||||
adjustArousalLoss(damage_amount, forced = forced)
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -85,7 +86,7 @@
|
||||
if(!forced && HAS_TRAIT(src, TRAIT_TOXINLOVER)) //damage becomes healing and healing becomes damage
|
||||
amount = -amount
|
||||
if(amount > 0)
|
||||
blood_volume -= 5*amount
|
||||
blood_volume -= 3*amount // x5 is too much, x3 should be still penalizing enough.
|
||||
else
|
||||
blood_volume -= amount
|
||||
return ..()
|
||||
|
||||
@@ -91,8 +91,9 @@
|
||||
|
||||
if(combatmode)
|
||||
msg += "[t_He] [t_is] visibly tense[resting ? "." : ", and [t_is] standing in combative stance."]\n"
|
||||
msg += common_trait_examine()
|
||||
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
|
||||
var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
|
||||
if(mood)
|
||||
switch(mood.shown_mood)
|
||||
if(-INFINITY to MOOD_LEVEL_SAD4)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE)
|
||||
/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
// depending on the species, it will run the corresponding apply_damage code there
|
||||
return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src)
|
||||
return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced)
|
||||
|
||||
@@ -5,10 +5,35 @@
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-h")
|
||||
|
||||
/mob/living/carbon/human/spawn_gibs(with_bodyparts)
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses())
|
||||
if(isjellyperson(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/slime(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/slime/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
if(isipcperson(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/ipc(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/ipc/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
if(isxenoperson(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/xeno/xenoperson(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/xeno/xenoperson/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
if(islizard(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/lizard(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/lizard/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
else
|
||||
new /obj/effect/gibspawner/humanbodypartless(drop_location(), dna, get_static_viruses())
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/human/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
/mob/living/carbon/human/spawn_dust(just_ash = FALSE)
|
||||
if(just_ash)
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
status_flags = GODMODE|CANPUSH
|
||||
mouse_drag_pointer = MOUSE_INACTIVE_POINTER
|
||||
var/in_use = FALSE
|
||||
no_vore = TRUE
|
||||
|
||||
INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/human/examine(mob/user) //User is the person being examined
|
||||
/mob/living/carbon/human/examine(mob/user)
|
||||
//this is very slightly better than it was because you can use it more places. still can't do \his[src] though.
|
||||
var/t_He = p_they(TRUE)
|
||||
var/t_His = p_their(TRUE)
|
||||
@@ -45,7 +45,7 @@
|
||||
if(wear_suit)
|
||||
msg += "[t_He] [t_is] wearing [wear_suit.get_examine_string(user)].\n"
|
||||
//suit/armor storage
|
||||
if(s_store)
|
||||
if(s_store && !(SLOT_S_STORE in obscured))
|
||||
msg += "[t_He] [t_is] carrying [s_store.get_examine_string(user)] on [t_his] [wear_suit.name].\n"
|
||||
//back
|
||||
if(back)
|
||||
@@ -56,11 +56,10 @@
|
||||
if(!(I.item_flags & ABSTRACT))
|
||||
msg += "[t_He] [t_is] holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
|
||||
GET_COMPONENT(FR, /datum/component/forensics)
|
||||
//gloves
|
||||
if(gloves && !(SLOT_GLOVES in obscured))
|
||||
msg += "[t_He] [t_has] [gloves.get_examine_string(user)] on [t_his] hands.\n"
|
||||
else if(FR && length(FR.blood_DNA))
|
||||
else if(length(blood_DNA))
|
||||
var/hand_number = get_num_arms(FALSE)
|
||||
if(hand_number)
|
||||
msg += "<span class='warning'>[t_He] [t_has] [hand_number > 1 ? "" : "a"] blood-stained hand[hand_number > 1 ? "s" : ""]!</span>\n"
|
||||
@@ -86,7 +85,7 @@
|
||||
if(wear_mask && !(SLOT_WEAR_MASK in obscured))
|
||||
msg += "[t_He] [t_has] [wear_mask.get_examine_string(user)] on [t_his] face.\n"
|
||||
|
||||
if (wear_neck && !(SLOT_NECK in obscured))
|
||||
if(wear_neck && !(SLOT_NECK in obscured))
|
||||
msg += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
|
||||
|
||||
//eyes
|
||||
@@ -152,7 +151,7 @@
|
||||
|
||||
var/temp = getBruteLoss() //no need to calculate each of these twice
|
||||
|
||||
msg += "<span class='warning'>"
|
||||
msg += "<span class='warning'>" //Everything below gets this span
|
||||
|
||||
var/list/missing = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/list/disabled = list()
|
||||
@@ -297,7 +296,7 @@
|
||||
msg += "[t_He] seem[p_s()] winded.\n"
|
||||
if (getToxLoss() >= 10)
|
||||
msg += "[t_He] seem[p_s()] sickly.\n"
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
|
||||
var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
|
||||
if(mood.sanity <= SANITY_DISTURBED)
|
||||
msg += "[t_He] seem[p_s()] distressed.\n"
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "empath", /datum/mood_event/sad_empath, src)
|
||||
@@ -335,6 +334,8 @@
|
||||
if(digitalcamo)
|
||||
msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly inhuman manner.\n"
|
||||
|
||||
msg += common_trait_examine()
|
||||
|
||||
var/traitstring = get_trait_string()
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
if(CONFIG_GET(flag/disable_stambuffer))
|
||||
togglesprint()
|
||||
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood)))
|
||||
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /mob/living/carbon/human/clean_blood)
|
||||
|
||||
|
||||
/mob/living/carbon/human/ComponentInitialize()
|
||||
@@ -488,7 +488,7 @@
|
||||
var/counter = 1
|
||||
while(R.fields[text("com_[]", counter)])
|
||||
counter++
|
||||
R.fields[text("com_[]", counter)] = text("Made by [] on [] [], []<BR>[]", allowed_access, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer+540, t1)
|
||||
R.fields[text("com_[]", counter)] = text("Made by [] on [] [], []<BR>[]", allowed_access, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer, t1)
|
||||
to_chat(usr, "<span class='notice'>Successfully added comment.</span>")
|
||||
return
|
||||
to_chat(usr, "<span class='warning'>Unable to locate a data core entry for this person.</span>")
|
||||
@@ -689,16 +689,17 @@
|
||||
if(..())
|
||||
dropItemToGround(I)
|
||||
|
||||
/mob/living/carbon/human/proc/clean_blood(datum/source, strength)
|
||||
if(strength < CLEAN_STRENGTH_BLOOD)
|
||||
return
|
||||
if(gloves)
|
||||
if(SEND_SIGNAL(gloves, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD))
|
||||
update_inv_gloves()
|
||||
/mob/living/carbon/human/clean_blood()
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.gloves)
|
||||
if(H.gloves.clean_blood())
|
||||
H.update_inv_gloves()
|
||||
else
|
||||
if(bloody_hands)
|
||||
bloody_hands = 0
|
||||
update_inv_gloves()
|
||||
..() // Clear the Blood_DNA list
|
||||
if(H.bloody_hands)
|
||||
H.bloody_hands = 0
|
||||
H.update_inv_gloves()
|
||||
update_icons() //apply the now updated overlays to the mob
|
||||
|
||||
/mob/living/carbon/human/wash_cream()
|
||||
if(creamed) //clean both to prevent a rare bug
|
||||
@@ -945,7 +946,7 @@
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/proc/clear_shove_slowdown()
|
||||
remove_movespeed_modifier(SHOVE_SLOWDOWN_ID)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_SHOVE)
|
||||
var/active_item = get_active_held_item()
|
||||
if(is_type_in_typecache(active_item, GLOB.shove_disarming_types))
|
||||
visible_message("<span class='warning'>[src.name] regains their grip on \the [active_item]!</span>", "<span class='warning'>You regain your grip on \the [active_item]</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
@@ -1104,3 +1105,18 @@
|
||||
|
||||
/mob/living/carbon/human/species/zombie/krokodil_addict
|
||||
race = /datum/species/krokodil_addict
|
||||
|
||||
/mob/living/carbon/human/species/mammal
|
||||
race = /datum/species/mammal
|
||||
|
||||
/mob/living/carbon/human/species/insect
|
||||
race = /datum/species/insect
|
||||
|
||||
/mob/living/carbon/human/species/xeno
|
||||
race = /datum/species/xeno
|
||||
|
||||
/mob/living/carbon/human/species/ipc
|
||||
race = /datum/species/ipc
|
||||
|
||||
/mob/living/carbon/human/species/roundstartslime
|
||||
race = /datum/species/jelly/roundstartslime
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
|
||||
var/horn_color = "85615a" //specific horn colors, because why not?
|
||||
|
||||
var/wing_color = "fff" //wings too
|
||||
|
||||
var/skin_tone = "caucasian1" //Skin tone
|
||||
|
||||
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
|
||||
@@ -49,6 +51,9 @@
|
||||
var/bleed_rate = 0 //how much are we bleeding
|
||||
var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding
|
||||
|
||||
var/blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
var/list/blood_smear = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
|
||||
var/name_override //For temporary visible name changes
|
||||
var/genital_override = FALSE //Force genitals on things incase of chems
|
||||
|
||||
|
||||
@@ -127,3 +127,9 @@
|
||||
return FALSE
|
||||
|
||||
return .
|
||||
/*
|
||||
/mob/living/carbon/human/transfer_blood_dna(list/blood_dna)
|
||||
..()
|
||||
if(blood_dna.len)
|
||||
last_bloodtype = blood_dna[blood_dna[blood_dna.len]]//trust me this works
|
||||
last_blood_DNA = blood_dna[blood_dna.len]*/
|
||||
|
||||
@@ -56,20 +56,20 @@
|
||||
//Bloody footprints
|
||||
var/turf/T = get_turf(src)
|
||||
if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
|
||||
for(var/obj/effect/decal/cleanable/blood/footprints/oldFP in T)
|
||||
if (oldFP.blood_state == S.blood_state)
|
||||
return
|
||||
//No oldFP or they're all a different kind of blood
|
||||
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state] - BLOOD_LOSS_PER_STEP)
|
||||
if (S.bloody_shoes[S.blood_state] > BLOOD_LOSS_IN_SPREAD)
|
||||
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
|
||||
FP.blood_state = S.blood_state
|
||||
FP.entered_dirs |= dir
|
||||
FP.bloodiness = S.bloody_shoes[S.blood_state] - BLOOD_LOSS_IN_SPREAD
|
||||
FP.add_blood_DNA(S.return_blood_DNA())
|
||||
FP.update_icon()
|
||||
var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
|
||||
if(oldFP && (oldFP.blood_state == S.blood_state && oldFP.color == bloodtype_to_color(S.last_bloodtype)))
|
||||
return
|
||||
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
|
||||
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
|
||||
FP.blood_state = S.blood_state
|
||||
FP.entered_dirs |= dir
|
||||
FP.bloodiness = S.bloody_shoes[S.blood_state]
|
||||
if(S.last_bloodtype)
|
||||
FP.blood_DNA += list(S.last_blood_DNA = S.last_bloodtype)
|
||||
FP.update_icon()
|
||||
update_inv_shoes()
|
||||
//End bloody footprints
|
||||
|
||||
S.step_action()
|
||||
|
||||
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
|
||||
|
||||
@@ -79,7 +79,8 @@
|
||||
|
||||
//This is an UNSAFE proc. Use mob_can_equip() before calling this one! Or rather use equip_to_slot_if_possible() or advanced_equip_to_slot_if_possible()
|
||||
/mob/living/carbon/human/equip_to_slot(obj/item/I, slot)
|
||||
if(!..()) //a check failed or the item has already found its slot
|
||||
. = ..()
|
||||
if(!.) //a check failed or the item has already found its slot
|
||||
return
|
||||
|
||||
var/not_handled = FALSE //Added in case we make this type path deeper one day
|
||||
@@ -136,6 +137,7 @@
|
||||
update_inv_s_store()
|
||||
else
|
||||
to_chat(src, "<span class='danger'>You are trying to equip this item to an unsupported inventory slot. Report this to a coder!</span>")
|
||||
not_handled = TRUE
|
||||
|
||||
//Item is handled and in slot, valid to call callback, for this proc should always be true
|
||||
if(!not_handled)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
#define THERMAL_PROTECTION_HAND_LEFT 0.025
|
||||
#define THERMAL_PROTECTION_HAND_RIGHT 0.025
|
||||
|
||||
/mob/living/carbon/human/Life()
|
||||
/mob/living/carbon/human/Life(seconds, times_fired)
|
||||
set invisibility = 0
|
||||
if (notransform)
|
||||
return
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
if(stat != DEAD)
|
||||
//process your dick energy
|
||||
handle_arousal()
|
||||
handle_arousal(times_fired)
|
||||
|
||||
//Update our name based on whether our face is obscured/disfigured
|
||||
name = get_visible_name()
|
||||
|
||||
@@ -21,8 +21,6 @@
|
||||
var/bleed_mod = 1 // % bleeding modifier
|
||||
var/datum/armor/armor // internal armor datum
|
||||
|
||||
var/speed_mod = 0 //tick modifier for each step. Positive is slower, negative is faster.
|
||||
|
||||
var/hunger_mod = 1 //% of hunger rate taken per tick.
|
||||
|
||||
var/do_after_speed = 1 //Speed mod for do_after. Lower is better. If temporarily adjusting, please only modify using *= and /=, so you don't interrupt other calculations.
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
/mob/living/carbon/human/say_mod(input, message_mode)
|
||||
verb_say = dna.species.say_mod
|
||||
switch(slurring)
|
||||
if(10 to 25)
|
||||
return "jumbles"
|
||||
if(25 to 50)
|
||||
return "slurs"
|
||||
if(50 to INFINITY)
|
||||
return "garbles"
|
||||
else
|
||||
. = ..()
|
||||
. = ..()
|
||||
if(message_mode != MODE_CUSTOM_SAY && message_mode != MODE_WHISPER_CRIT)
|
||||
switch(slurring)
|
||||
if(10 to 25)
|
||||
return "jumbles"
|
||||
if(25 to 50)
|
||||
return "slurs"
|
||||
if(50 to INFINITY)
|
||||
return "garbles"
|
||||
|
||||
/mob/living/carbon/human/GetVoice()
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/chameleon))
|
||||
|
||||
@@ -37,6 +37,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent.
|
||||
|
||||
var/horn_color //specific horn colors, because why not?
|
||||
var/wing_color
|
||||
|
||||
var/use_skintones = 0 // does it use skintones or not? (spoiler alert this is only used by humans)
|
||||
var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
|
||||
@@ -331,6 +332,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if("meat_type" in default_features) //I can't believe it's come to the meat
|
||||
H.type_of_meat = GLOB.meat_types[H.dna.features["meat_type"]]
|
||||
|
||||
C.add_movespeed_modifier(MOVESPEED_ID_SPECIES, TRUE, 100, override=TRUE, multiplicative_slowdown=speedmod, movetypes=(~FLYING))
|
||||
|
||||
SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
|
||||
|
||||
|
||||
@@ -338,12 +341,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
/datum/species/proc/on_species_loss(mob/living/carbon/human/C, datum/species/new_species, pref_load)
|
||||
if(C.dna.species.exotic_bloodtype)
|
||||
C.dna.blood_type = random_blood_type()
|
||||
if(!new_species.exotic_bloodtype)
|
||||
C.dna.blood_type = random_blood_type()
|
||||
else
|
||||
C.dna.blood_type = new_species.exotic_bloodtype
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(TRUE)
|
||||
for(var/X in inherent_traits)
|
||||
REMOVE_TRAIT(C, X, SPECIES_TRAIT)
|
||||
|
||||
C.remove_movespeed_modifier(MOVESPEED_ID_SPECIES)
|
||||
|
||||
if("meat_type" in default_features)
|
||||
C.type_of_meat = GLOB.meat_types[C.dna.features["meat_type"]]
|
||||
else
|
||||
@@ -537,7 +545,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(H.hidden_underwear)
|
||||
H.underwear = "Nude"
|
||||
else
|
||||
H.saved_underwear = H.underwear
|
||||
H.underwear = H.saved_underwear
|
||||
var/datum/sprite_accessory/underwear/bottom/B = GLOB.underwear_list[H.underwear]
|
||||
if(B)
|
||||
var/mutable_appearance/MA = mutable_appearance(B.icon, B.icon_state, -BODY_LAYER)
|
||||
@@ -549,7 +557,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(H.hidden_undershirt)
|
||||
H.undershirt = "Nude"
|
||||
else
|
||||
H.saved_undershirt = H.undershirt
|
||||
H.undershirt = H.saved_undershirt
|
||||
var/datum/sprite_accessory/underwear/top/T = GLOB.undershirt_list[H.undershirt]
|
||||
if(T)
|
||||
var/mutable_appearance/MA
|
||||
@@ -565,7 +573,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(H.hidden_socks)
|
||||
H.socks = "Nude"
|
||||
else
|
||||
H.saved_socks = H.socks
|
||||
H.socks = H.saved_socks
|
||||
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
|
||||
if(S)
|
||||
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
|
||||
@@ -869,6 +877,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
accessory_overlay.color = "#[H.eye_color]"
|
||||
if(HORNCOLOR)
|
||||
accessory_overlay.color = "#[H.horn_color]"
|
||||
if(WINGCOLOR)
|
||||
accessory_overlay.color = "#[H.wing_color]"
|
||||
else
|
||||
accessory_overlay.color = forced_colour
|
||||
else
|
||||
@@ -946,6 +956,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
if(HORNCOLOR)
|
||||
extra_accessory_overlay.color = "#[H.horn_color]"
|
||||
if(WINGCOLOR)
|
||||
extra_accessory_overlay.color = "#[H.wing_color]"
|
||||
|
||||
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
|
||||
extra_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
|
||||
@@ -985,6 +997,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
extra2_accessory_overlay.color = "#[H.hair_color]"
|
||||
if(HORNCOLOR)
|
||||
extra2_accessory_overlay.color = "#[H.horn_color]"
|
||||
if(WINGCOLOR)
|
||||
extra2_accessory_overlay.color = "#[H.wing_color]"
|
||||
|
||||
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
|
||||
extra2_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
|
||||
@@ -1017,6 +1031,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return "TAUR"
|
||||
//END EDIT
|
||||
|
||||
/* TODO: Snowflake trail marks
|
||||
// Impliments different trails for species depending on if they're wearing shoes.
|
||||
/datum/species/proc/get_move_trail(var/mob/living/carbon/human/H)
|
||||
if(H.lying)
|
||||
return /obj/effect/decal/cleanable/blood/footprints/tracks/body
|
||||
if(H.shoes || (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)))
|
||||
var/obj/item/clothing/shoes/shoes = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) ? H.wear_suit : H.shoes // suits take priority over shoes
|
||||
return shoes.move_trail
|
||||
else
|
||||
return move_trail */
|
||||
|
||||
/datum/species/proc/spec_life(mob/living/carbon/human/H)
|
||||
if(HAS_TRAIT(H, TRAIT_NOBREATH))
|
||||
@@ -1270,7 +1294,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if (H.nutrition > 0 && H.stat != DEAD && !HAS_TRAIT(H, TRAIT_NOHUNGER))
|
||||
// THEY HUNGER
|
||||
var/hunger_rate = HUNGER_FACTOR
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
|
||||
var/datum/component/mood/mood = H.GetComponent(/datum/component/mood)
|
||||
if(mood && mood.sanity > SANITY_DISTURBED)
|
||||
hunger_rate *= max(0.5, 1 - 0.002 * mood.sanity) //0.85 to 0.75
|
||||
|
||||
@@ -1369,39 +1393,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
/datum/species/proc/movement_delay(mob/living/carbon/human/H)
|
||||
. = 0 //We start at 0.
|
||||
var/flight = 0 //Check for flight and flying items
|
||||
var/ignoreslow = 0
|
||||
var/gravity = 0
|
||||
if(H.movement_type & FLYING)
|
||||
flight = 1
|
||||
|
||||
gravity = H.has_gravity()
|
||||
|
||||
if(gravity && !flight) //Check for chemicals and innate speedups and slowdowns if we're on the ground
|
||||
if(HAS_TRAIT(H, TRAIT_GOTTAGOFAST))
|
||||
. -= 1
|
||||
if(HAS_TRAIT(H, TRAIT_GOTTAGOREALLYFAST))
|
||||
. -= 2
|
||||
. += speedmod
|
||||
. += H.physiology.speed_mod
|
||||
|
||||
if (H.m_intent == MOVE_INTENT_WALK && HAS_TRAIT(H, TRAIT_SPEEDY_STEP))
|
||||
. -= 1.5
|
||||
|
||||
if(HAS_TRAIT(H, TRAIT_IGNORESLOWDOWN))
|
||||
ignoreslow = 1
|
||||
|
||||
if(!gravity)
|
||||
var/obj/item/tank/jetpack/J = H.back
|
||||
var/obj/item/clothing/suit/space/hardsuit/C = H.wear_suit
|
||||
var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot(ORGAN_SLOT_THRUSTERS)
|
||||
if(!istype(J) && istype(C))
|
||||
J = C.jetpack
|
||||
if(istype(J) && J.full_speed && J.allow_thrust(0.01, H)) //Prevents stacking
|
||||
. -= 0.4
|
||||
else if(istype(T) && T.allow_thrust(0.01, H))
|
||||
. -= 0.4
|
||||
|
||||
if(!ignoreslow && gravity)
|
||||
if(!HAS_TRAIT(H, TRAIT_IGNORESLOWDOWN) && gravity)
|
||||
if(H.wear_suit)
|
||||
. += H.wear_suit.slowdown
|
||||
if(H.shoes)
|
||||
@@ -1428,16 +1429,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/grav_force = min(gravity - STANDARD_GRAVITY,3)
|
||||
. += 1 + grav_force
|
||||
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
|
||||
if(mood && !flight) //How can depression slow you down if you can just fly away from your problems?
|
||||
switch(mood.sanity)
|
||||
if(SANITY_INSANE to SANITY_CRAZY)
|
||||
. += 1.5
|
||||
if(SANITY_CRAZY to SANITY_UNSTABLE)
|
||||
. += 1
|
||||
if(SANITY_UNSTABLE to SANITY_DISTURBED)
|
||||
. += 0.5
|
||||
|
||||
if(HAS_TRAIT(H, TRAIT_FAT))
|
||||
. += (1.5 - flight)
|
||||
if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
|
||||
@@ -1764,7 +1755,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
switch(hit_area)
|
||||
if(BODY_ZONE_HEAD)
|
||||
if(!I.is_sharp() && armor_block < 50)
|
||||
if(!I.get_sharpness() && armor_block < 50)
|
||||
if(prob(I.force))
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 20)
|
||||
if(H.stat == CONSCIOUS)
|
||||
@@ -1797,7 +1788,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.update_inv_glasses()
|
||||
|
||||
if(BODY_ZONE_CHEST)
|
||||
if(H.stat == CONSCIOUS && !I.is_sharp() && armor_block < 50)
|
||||
if(H.stat == CONSCIOUS && !I.get_sharpness() && armor_block < 50)
|
||||
if(prob(I.force))
|
||||
H.visible_message("<span class='danger'>[H] has been knocked down!</span>", \
|
||||
"<span class='userdanger'>[H] has been knocked down!</span>")
|
||||
@@ -1920,8 +1911,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/knocked_item = FALSE
|
||||
if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
|
||||
target_held_item = null
|
||||
if(!target.has_movespeed_modifier(SHOVE_SLOWDOWN_ID))
|
||||
target.add_movespeed_modifier(SHOVE_SLOWDOWN_ID, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
|
||||
if(!target.has_movespeed_modifier(MOVESPEED_ID_SHOVE))
|
||||
target.add_movespeed_modifier(MOVESPEED_ID_SHOVE, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
|
||||
if(target_held_item)
|
||||
target.visible_message("<span class='danger'>[target.name]'s grip on \the [target_held_item] loosens!</span>",
|
||||
"<span class='danger'>Your grip on \the [target_held_item] loosens!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
@@ -1939,10 +1930,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
append_message = "loosening their grip on [target_held_item]"
|
||||
log_combat(user, target, "shoved", append_message)
|
||||
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H)
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE)
|
||||
var/hit_percent = (100-(blocked+armor))/100
|
||||
hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
|
||||
if(hit_percent <= 0)
|
||||
if(!forced && hit_percent <= 0)
|
||||
return 0
|
||||
|
||||
var/obj/item/bodypart/BP = null
|
||||
@@ -1964,37 +1955,44 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
H.damageoverlaytemp = 20
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * brutemod * H.physiology.brute_mod
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(damage * hit_percent * brutemod * H.physiology.brute_mod, 0) : BP.heal_damage(abs(damage * hit_percent * brutemod * H.physiology.brute_mod), 0))
|
||||
if(damage > 0 ? BP.receive_damage(damage_amount, 0) : BP.heal_damage(abs(damage_amount), 0))
|
||||
H.update_damage_overlays()
|
||||
if(HAS_TRAIT(H, TRAIT_MASO))
|
||||
H.adjustArousalLoss(damage * brutemod * H.physiology.brute_mod)
|
||||
H.adjustArousalLoss(damage_amount, 0)
|
||||
if (H.getArousalLoss() >= 100 && ishuman(H) && H.has_dna())
|
||||
H.mob_climax(forced_climax=TRUE)
|
||||
|
||||
else//no bodypart, we deal damage with a more general method.
|
||||
H.adjustBruteLoss(damage * hit_percent * brutemod * H.physiology.brute_mod)
|
||||
H.adjustBruteLoss(damage_amount)
|
||||
if(BURN)
|
||||
H.damageoverlaytemp = 20
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * burnmod * H.physiology.burn_mod
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, damage * hit_percent * burnmod * H.physiology.burn_mod) : BP.heal_damage(0, abs(damage * hit_percent * burnmod * H.physiology.burn_mod)))
|
||||
if(damage > 0 ? BP.receive_damage(0, damage_amount) : BP.heal_damage(0, abs(damage_amount)))
|
||||
H.update_damage_overlays()
|
||||
else
|
||||
H.adjustFireLoss(damage * hit_percent * burnmod * H.physiology.burn_mod)
|
||||
H.adjustFireLoss(damage_amount)
|
||||
if(TOX)
|
||||
H.adjustToxLoss(damage * hit_percent * H.physiology.tox_mod)
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.tox_mod
|
||||
H.adjustToxLoss(damage_amount)
|
||||
if(OXY)
|
||||
H.adjustOxyLoss(damage * hit_percent * H.physiology.oxy_mod)
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.oxy_mod
|
||||
H.adjustOxyLoss(damage_amount)
|
||||
if(CLONE)
|
||||
H.adjustCloneLoss(damage * hit_percent * H.physiology.clone_mod)
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.clone_mod
|
||||
H.adjustCloneLoss(damage_amount)
|
||||
if(STAMINA)
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.stamina_mod
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, 0, damage * hit_percent * H.physiology.stamina_mod) : BP.heal_damage(0, 0, abs(damage * hit_percent * H.physiology.stamina_mod), only_robotic = FALSE, only_organic = FALSE))
|
||||
if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage * hit_percent * H.physiology.stamina_mod), only_robotic = FALSE, only_organic = FALSE))
|
||||
H.update_stamina()
|
||||
else
|
||||
H.adjustStaminaLoss(damage * hit_percent * H.physiology.stamina_mod)
|
||||
H.adjustStaminaLoss(damage_amount)
|
||||
if(BRAIN)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage * hit_percent * H.physiology.brain_mod)
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.brain_mod
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage_amount)
|
||||
if(AROUSAL) //Citadel edit - arousal
|
||||
H.adjustArousalLoss(damage * hit_percent)
|
||||
return 1
|
||||
|
||||
@@ -6,10 +6,6 @@
|
||||
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NOGUNS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
var/scientist = FALSE // vars to not pollute spieces list with castes
|
||||
|
||||
/datum/species/abductor/copy_properties_from(datum/species/abductor/old_species)
|
||||
scientist = old_species.scientist
|
||||
|
||||
/datum/species/abductor/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
if(fly)
|
||||
fly.Remove(H)
|
||||
if(H.movement_type & FLYING)
|
||||
H.movement_type &= ~FLYING
|
||||
H.setMovetype(H.movement_type & ~FLYING)
|
||||
ToggleFlight(H,0)
|
||||
if(H.dna && H.dna.species && (H.dna.features["wings"] == "Angel"))
|
||||
if("wings" in H.dna.species.mutant_bodyparts)
|
||||
@@ -132,14 +132,14 @@
|
||||
if(flight && CanFly(H))
|
||||
stunmod = 2
|
||||
speedmod = -0.35
|
||||
H.movement_type |= FLYING
|
||||
H.setMovetype(H.movement_type | FLYING)
|
||||
override_float = TRUE
|
||||
H.pass_flags |= PASSTABLE
|
||||
H.OpenWings()
|
||||
else
|
||||
stunmod = 1
|
||||
speedmod = 0
|
||||
H.movement_type &= ~FLYING
|
||||
H.setMovetype(H.movement_type & ~FLYING)
|
||||
override_float = FALSE
|
||||
H.pass_flags &= ~PASSTABLE
|
||||
H.CloseWings()
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "insect"
|
||||
say_mod = "flutters"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(LIPS,NOEYES,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR)
|
||||
species_traits = list(LIPS,NOEYES,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
|
||||
mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns")
|
||||
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
|
||||
@@ -17,6 +17,7 @@
|
||||
toxic_food = MEAT | RAW
|
||||
mutanteyes = /obj/item/organ/eyes/insect
|
||||
should_draw_citadel = TRUE
|
||||
exotic_bloodtype = "BUG"
|
||||
|
||||
/datum/species/insect/on_species_gain(mob/living/carbon/C)
|
||||
. = ..()
|
||||
|
||||
@@ -0,0 +1,192 @@
|
||||
|
||||
GLOBAL_LIST_INIT(dwarf_first, world.file2list("strings/names/dwarf_first.txt")) //Textfiles with first
|
||||
GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //textfiles with last
|
||||
|
||||
/datum/species/dwarf //not to be confused with the genetic manlets
|
||||
name = "Dwarf"
|
||||
id = "dwarf" //Also called Homo sapiens pumilionis
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NO_UNDERWEAR)
|
||||
inherent_traits = list()
|
||||
default_features = list("mcolor" = "FFF", "wings" = "None")
|
||||
limbs_id = "human"
|
||||
use_skintones = 1
|
||||
say_mod = "bellows" //high energy, EXTRA BIOLOGICAL FUEL
|
||||
damage_overlay_type = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
liked_food = ALCOHOL | MEAT | DAIRY //Dwarves like alcohol, meat, and dairy products.
|
||||
disliked_food = JUNKFOOD | FRIED //Dwarves hate foods that have no nutrition other than alcohol.
|
||||
mutant_organs = list(/obj/item/organ/dwarfgland) //Dwarven alcohol gland, literal gland warrior
|
||||
mutantliver = /obj/item/organ/liver/dwarf //Dwarven super liver (Otherwise they r doomed)
|
||||
|
||||
/mob/living/carbon/human/species/dwarf //species admin spawn path
|
||||
race = /datum/species/dwarf //and the race the path is set to.
|
||||
|
||||
/datum/species/dwarf/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/species/dwarf/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
var/dwarf_hair = pick("Beard (Dwarf)", "Beard (Very Long)", "Beard (Long)") //beard roullette
|
||||
var/mob/living/carbon/human/H = C
|
||||
H.facial_hair_style = dwarf_hair
|
||||
H.update_hair()
|
||||
H.transform = H.transform.Scale(1, 0.8) //We use scale, and yeah. Dwarves can become gnomes with DWARFISM.
|
||||
RegisterSignal(C, COMSIG_MOB_SAY, .proc/handle_speech) //We register handle_speech is being used.
|
||||
|
||||
|
||||
/datum/species/dwarf/on_species_loss(mob/living/carbon/H, datum/species/new_species)
|
||||
. = ..()
|
||||
H.transform = H.transform.Scale(1, 1.25) //And we undo it.
|
||||
UnregisterSignal(H, COMSIG_MOB_SAY) //We register handle_speech is not being used.
|
||||
|
||||
//Dwarf Name stuff
|
||||
/proc/dwarf_name() //hello caller: my name is urist mcuristurister
|
||||
return "[pick(GLOB.dwarf_first)] [pick(GLOB.dwarf_last)]"
|
||||
|
||||
/datum/species/dwarf/random_name(gender,unique,lastname)
|
||||
return dwarf_name() //hello, ill return the value from dwarf_name proc to you when called.
|
||||
|
||||
//Dwarf Speech handling - Basically a filter/forces them to say things. The IC helper
|
||||
/datum/species/dwarf/proc/handle_speech(datum/source, list/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(message[1] != "*")
|
||||
message = " [message]" //Credits to goonstation for the strings list.
|
||||
var/list/dwarf_words = strings("dwarf_replacement.json", "dwarf") //thanks to regex too.
|
||||
|
||||
for(var/key in dwarf_words) //Theres like 1459 words or something man.
|
||||
var/value = dwarf_words[key] //Thus they will always be in character.
|
||||
if(islist(value)) //Whether they like it or not.
|
||||
value = pick(value) //This could be drastically reduced if needed though.
|
||||
|
||||
message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
|
||||
message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
|
||||
message = replacetextEx(message, " [key]", " [value]") //Also its scottish.
|
||||
|
||||
if(prob(3))
|
||||
message += pick(" By Armok!")
|
||||
speech_args[SPEECH_MESSAGE] = trim(message)
|
||||
|
||||
//This mostly exists because my testdwarf's liver died while trying to also not die due to no alcohol.
|
||||
/obj/item/organ/liver/dwarf
|
||||
name = "dwarf liver"
|
||||
icon_state = "liver"
|
||||
desc = "A dwarven liver, theres something magical about seeing one of these up close."
|
||||
alcohol_tolerance = 0 //dwarves really shouldn't be dying to alcohol.
|
||||
toxTolerance = 5 //Shrugs off 5 units of toxins damage.
|
||||
maxHealth = 150 //More health than the average liver, as you aren't going to be replacing this.
|
||||
//If it does need replaced with a standard human liver, prepare for hell.
|
||||
|
||||
//alcohol gland
|
||||
/obj/item/organ/dwarfgland
|
||||
name = "dwarf alcohol gland"
|
||||
icon_state = "plasma" //Yes this is a actual icon in icons/obj/surgery.dmi
|
||||
desc = "A genetically engineered gland which is hopefully a step forward for humanity."
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/stored_alcohol = 250 //They start with 250 units, that ticks down and eventaully bad effects occur
|
||||
var/max_alcohol = 500 //Max they can attain, easier than you think to OD on alcohol.
|
||||
var/heal_rate = 0.5 //The rate they heal damages over 400 alcohol stored. Default is 0.5 so we times 3 since 3 seconds.
|
||||
var/alcohol_rate = 0.25 //The rate the alcohol ticks down per each iteration of dwarf_eth_ticker completing.
|
||||
//These count in on_life ticks which should be 2 seconds per every increment of 1 in a perfect world.
|
||||
var/dwarf_filth_ticker = 0 //Currently set =< 4, that means this will fire the proc around every 4-8 seconds.
|
||||
var/dwarf_eth_ticker = 0 //Currently set =< 1, that means this will fire the proc around every 2 seconds
|
||||
|
||||
/obj/item/organ/dwarfgland/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
S.reagents.add_reagent("ethanol", stored_alcohol/10)
|
||||
return S
|
||||
|
||||
/obj/item/organ/dwarfgland/on_life() //Primary loop to hook into to start delayed loops for other loops..
|
||||
. = ..()
|
||||
dwarf_cycle_ticker()
|
||||
|
||||
//Handles the delayed tick cycle by just adding on increments per each on_life() tick
|
||||
/obj/item/organ/dwarfgland/proc/dwarf_cycle_ticker()
|
||||
if(owner.stat == DEAD)
|
||||
return //We make sure they are not dead, so they don't increment any tickers.
|
||||
dwarf_eth_ticker++
|
||||
dwarf_filth_ticker++
|
||||
|
||||
if(dwarf_filth_ticker >= 4) //Should be around 4-8 seconds since a tick is around 2 seconds.
|
||||
dwarf_filth_cycle() //On_life will adjust regarding other factors, so we are along for the ride.
|
||||
dwarf_filth_ticker = 0 //We set the ticker back to 0 to go again.
|
||||
if(dwarf_eth_ticker >= 1) //Alcohol reagent check should be around 2 seconds, since a tick is around 2 seconds.
|
||||
dwarf_eth_cycle()
|
||||
dwarf_eth_ticker = 0
|
||||
|
||||
//If this still friggin uses too much CPU, I'll make a for view subsystem If I have to.
|
||||
/obj/item/organ/dwarfgland/proc/dwarf_filth_cycle()
|
||||
if(!owner?.client || !owner?.mind)
|
||||
return
|
||||
//Filth Reactions - Since miasma now exists
|
||||
var/filth_counter = 0 //Holder for the filth check cycle, basically contains how much filth dwarf sees numerically.
|
||||
for(var/fuck in view(owner,7)) //hello byond for view loop.
|
||||
if(istype(fuck, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = fuck
|
||||
if(H.stat == DEAD || (HAS_TRAIT(H, TRAIT_FAKEDEATH)))
|
||||
filth_counter += 10
|
||||
if(istype(fuck, /obj/effect/decal/cleanable/blood))
|
||||
if(istype(fuck, /obj/effect/decal/cleanable/blood/gibs))
|
||||
filth_counter += 1
|
||||
else
|
||||
filth_counter += 0.1
|
||||
if(istype(fuck,/obj/effect/decal/cleanable/vomit)) //They are disgusted by their own vomit too.
|
||||
filth_counter += 10 //Dwarves could technically chainstun each other in a vomit tantrum spiral.
|
||||
switch(filth_counter)
|
||||
if(11 to 25)
|
||||
if(prob(25))
|
||||
to_chat(owner, "<span class = 'danger'>Someone should really clean up in here!</span>")
|
||||
if(26 to 50)
|
||||
if(prob(30)) //Probability the message appears
|
||||
to_chat(owner, "<span class = 'danger'>The stench makes you queasy.</span>")
|
||||
if(prob(20)) //And then the probability they vomit along with it.
|
||||
owner.vomit(20) //I think vomit should stay over a disgust adjustment.
|
||||
if(51 to 75)
|
||||
if(prob(35))
|
||||
to_chat(owner, "<span class = 'danger'>By Armok! You won't be able to keep alcohol down at all!</span>")
|
||||
if(prob(25))
|
||||
owner.vomit(20) //Its more funny
|
||||
if(76 to 100)
|
||||
if(prob(40))
|
||||
to_chat(owner, "<span class = 'userdanger'>You can't live in such FILTH!</span>")
|
||||
if(prob(25))
|
||||
owner.adjustToxLoss(10) //Now they start dying.
|
||||
owner.vomit(20)
|
||||
if(101 to INFINITY) //Now they will really start dying
|
||||
if(prob(40))
|
||||
to_chat(owner, "<span class = 'userdanger'> THERES TOO MUCH FILTH, OH GODS THE FILTH!</span>")
|
||||
owner.adjustToxLoss(15)
|
||||
owner.vomit(40)
|
||||
CHECK_TICK //Check_tick right here, its motherfuckin magic. (To me at least)
|
||||
|
||||
//Handles the dwarf alcohol cycle tied to on_life, it ticks in dwarf_cycle_ticker.
|
||||
/obj/item/organ/dwarfgland/proc/dwarf_eth_cycle()
|
||||
//BOOZE POWER
|
||||
for(var/datum/reagent/R in owner.reagents.reagent_list)
|
||||
if(istype(R, /datum/reagent/consumable/ethanol))
|
||||
var/datum/reagent/consumable/ethanol/E = R
|
||||
stored_alcohol += (E.boozepwr / 50)
|
||||
if(stored_alcohol > max_alcohol) //Dwarves technically start at 250 alcohol stored.
|
||||
stored_alcohol = max_alcohol
|
||||
var/heal_amt = heal_rate
|
||||
stored_alcohol -= alcohol_rate //Subtracts alcohol_Rate from stored alcohol so EX: 250 - 0.25 per each loop that occurs.
|
||||
if(stored_alcohol > 400) //If they are over 400 they start regenerating
|
||||
owner.adjustBruteLoss(-heal_amt) //But its alcohol, there will be other issues here.
|
||||
owner.adjustFireLoss(-heal_amt) //Unless they drink casually all the time.
|
||||
owner.adjustOxyLoss(-heal_amt)
|
||||
owner.adjustCloneLoss(-heal_amt) //Also they will probably get brain damage if thats a thing here.
|
||||
if(prob(25))
|
||||
switch(stored_alcohol)
|
||||
if(0 to 24)
|
||||
to_chat(owner, "<span class='userdanger'>DAMNATION INCARNATE, WHY AM I CURSED WITH THIS DRY-SPELL? I MUST DRINK.</span>")
|
||||
owner.adjustToxLoss(35)
|
||||
if(25 to 50)
|
||||
to_chat(owner, "<span class='danger'>Oh DAMN, I need some brew!</span>")
|
||||
if(51 to 75)
|
||||
to_chat(owner, "<span class='warning'>Your body aches, you need to get ahold of some booze...</span>")
|
||||
if(76 to 100)
|
||||
to_chat(owner, "<span class='notice'>A pint of anything would really hit the spot right now.</span>")
|
||||
if(101 to 150)
|
||||
to_chat(owner, "<span class='notice'>You feel like you could use a good brew.</span>")
|
||||
@@ -4,8 +4,8 @@
|
||||
id = "felinid"
|
||||
limbs_id = "human"
|
||||
|
||||
mutant_bodyparts = list("mam_ears", "mam_tail")
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "Cat", "mam_ears" = "Cat", "wings" = "None")
|
||||
mutant_bodyparts = list("mam_ears", "mam_tail", "deco_wings")
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "Cat", "mam_ears" = "Cat", "wings" = "None", "deco_wings" = "None")
|
||||
|
||||
mutantears = /obj/item/organ/ears/cat
|
||||
mutanttail = /obj/item/organ/tail/cat
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/fly
|
||||
disliked_food = null
|
||||
liked_food = GROSS
|
||||
exotic_bloodtype = "BUG"
|
||||
|
||||
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(chem.id == "pestkiller")
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "mammal"
|
||||
default_color = "4B4B4B"
|
||||
should_draw_citadel = TRUE
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "deco_wings", "taur", "horns", "legs")
|
||||
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
|
||||
@@ -65,7 +65,7 @@
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/xeno
|
||||
exotic_bloodtype = "L"
|
||||
exotic_bloodtype = "X*"
|
||||
damage_overlay_type = "xeno"
|
||||
liked_food = MEAT
|
||||
|
||||
|
||||
@@ -634,9 +634,10 @@
|
||||
id = "clockwork golem"
|
||||
say_mod = "clicks"
|
||||
limbs_id = "clockgolem"
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems. On death, you will break down into scrap.</span>"
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems, and are capable of using guns. On death, you will break down into scrap.</span>"
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
armor = 20 //Reinforced, but much less so to allow for fast movement
|
||||
attack_verb = "smash"
|
||||
attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'
|
||||
@@ -682,7 +683,7 @@
|
||||
blacklisted = TRUE
|
||||
dangerous_existence = TRUE
|
||||
random_eligible = FALSE
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem Servant</span><span class='bold alloy'>, you are faster than other types of golems.</span>" //warcult golems leave a corpse
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem Servant</span><span class='bold alloy'>, you are faster than other types of golems, and are capable of using guns.</span>" //warcult golems leave a corpse
|
||||
|
||||
/datum/species/golem/cloth
|
||||
name = "Cloth Golem"
|
||||
@@ -795,7 +796,7 @@
|
||||
if(resistance_flags & ON_FIRE)
|
||||
return
|
||||
|
||||
if(P.is_hot())
|
||||
if(P.get_temperature())
|
||||
visible_message("<span class='danger'>[src] bursts into flames!</span>")
|
||||
fire_act()
|
||||
|
||||
|
||||
@@ -1,41 +1,42 @@
|
||||
/datum/species/human
|
||||
name = "Human"
|
||||
id = "human"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY)
|
||||
mutant_bodyparts = list("ears", "tail_human", "wings", "taur") // CITADEL EDIT gives humans snowflake parts
|
||||
default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "wings" = "None", "taur" = "None")
|
||||
use_skintones = 1
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
disliked_food = GROSS | RAW
|
||||
liked_food = JUNKFOOD | FRIED
|
||||
|
||||
/datum/species/human/qualifies_for_rank(rank, list/features)
|
||||
return TRUE //Pure humans are always allowed in all roles.
|
||||
|
||||
/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/human/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/human/can_wag_tail(mob/living/carbon/human/H)
|
||||
return ("tail_human" in mutant_bodyparts) || ("waggingtail_human" in mutant_bodyparts)
|
||||
|
||||
/datum/species/human/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return ("waggingtail_human" in mutant_bodyparts)
|
||||
|
||||
/datum/species/human/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if("tail_human" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "tail_human"
|
||||
mutant_bodyparts |= "waggingtail_human"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/human/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if("waggingtail_human" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "waggingtail_human"
|
||||
mutant_bodyparts |= "tail_human"
|
||||
H.update_body()
|
||||
/datum/species/human
|
||||
name = "Human"
|
||||
id = "human"
|
||||
default_color = "FFFFFF"
|
||||
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR)
|
||||
mutant_bodyparts = list("ears", "tail_human", "wings", "taur", "deco_wings") // CITADEL EDIT gives humans snowflake parts
|
||||
default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "wings" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
use_skintones = 1
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
disliked_food = GROSS | RAW
|
||||
liked_food = JUNKFOOD | FRIED
|
||||
|
||||
/datum/species/human/qualifies_for_rank(rank, list/features)
|
||||
return TRUE //Pure humans are always allowed in all roles.
|
||||
|
||||
/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/human/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/human/can_wag_tail(mob/living/carbon/human/H)
|
||||
return ("tail_human" in mutant_bodyparts) || ("waggingtail_human" in mutant_bodyparts)
|
||||
|
||||
/datum/species/human/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return ("waggingtail_human" in mutant_bodyparts)
|
||||
|
||||
/datum/species/human/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if("tail_human" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "tail_human"
|
||||
mutant_bodyparts |= "waggingtail_human"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/human/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if("waggingtail_human" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "waggingtail_human"
|
||||
mutant_bodyparts |= "tail_human"
|
||||
H.update_body()
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
default_features = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
|
||||
mutanttongue = /obj/item/organ/tongue/robot/ipc
|
||||
|
||||
exotic_blood = "oil"
|
||||
mutant_heart = /obj/item/organ/heart/ipc
|
||||
exotic_bloodtype = "HF"
|
||||
|
||||
var/datum/action/innate/monitor_change/screen
|
||||
|
||||
|
||||
@@ -4,13 +4,15 @@
|
||||
id = "jelly"
|
||||
default_color = "00FF90"
|
||||
say_mod = "chirps"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR)
|
||||
mutantlungs = /obj/item/organ/lungs/slime
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur") //CIT CHANGE
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None") //CIT CHANGE
|
||||
mutant_heart = /obj/item/organ/heart/slime
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur", "deco_wings") //CIT CHANGE
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None") //CIT CHANGE
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
|
||||
exotic_blood = "slimejelly"
|
||||
exotic_blood = "jellyblood"
|
||||
exotic_bloodtype = "GEL"
|
||||
damage_overlay_type = ""
|
||||
var/datum/action/innate/regenerate_limbs/regenerate_limbs
|
||||
var/datum/action/innate/slime_change/slime_change //CIT CHANGE
|
||||
@@ -121,7 +123,7 @@
|
||||
name = "Xenobiological Slime Entity"
|
||||
id = "slime"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
|
||||
say_mod = "says"
|
||||
hair_color = "mutcolor"
|
||||
hair_alpha = 150
|
||||
@@ -396,7 +398,7 @@
|
||||
id = "slimeperson"
|
||||
limbs_id = "slime"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur")
|
||||
default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
|
||||
@@ -470,37 +472,25 @@
|
||||
H.hair_style = new_style
|
||||
H.update_hair()
|
||||
else if (select_alteration == "Genitals")
|
||||
var/list/organs = list()
|
||||
var/operation = input("Select organ operation.", "Organ Manipulation", "cancel") in list("add sexual organ", "remove sexual organ", "cancel")
|
||||
switch(operation)
|
||||
if("add sexual organ")
|
||||
var/new_organ = input("Select sexual organ:", "Organ Manipulation") in list("Penis", "Testicles", "Breasts", "Vagina", "Womb", "Cancel")
|
||||
if(new_organ == "Penis")
|
||||
H.give_penis()
|
||||
else if(new_organ == "Testicles")
|
||||
H.give_balls()
|
||||
else if(new_organ == "Breasts")
|
||||
H.give_breasts()
|
||||
else if(new_organ == "Vagina")
|
||||
H.give_vagina()
|
||||
else if(new_organ == "Womb")
|
||||
H.give_womb()
|
||||
else
|
||||
var/new_organ = input("Select sexual organ:", "Organ Manipulation") as null|anything in GLOB.genitals_list
|
||||
if(!new_organ)
|
||||
return
|
||||
H.give_genital(GLOB.genitals_list[new_organ])
|
||||
|
||||
if("remove sexual organ")
|
||||
var/list/organs = list()
|
||||
for(var/obj/item/organ/genital/X in H.internal_organs)
|
||||
var/obj/item/organ/I = X
|
||||
organs["[I.name] ([I.type])"] = I
|
||||
var/obj/item/organ = input("Select sexual organ:", "Organ Manipulation", null) in organs
|
||||
organ = organs[organ]
|
||||
if(!organ)
|
||||
var/obj/item/O = input("Select sexual organ:", "Organ Manipulation", null) as null|anything in organs
|
||||
var/obj/item/organ/genital/G = organs[O]
|
||||
if(!G)
|
||||
return
|
||||
var/obj/item/organ/genital/O
|
||||
if(isorgan(organ))
|
||||
O = organ
|
||||
O.Remove(H)
|
||||
organ.forceMove(get_turf(H))
|
||||
qdel(organ)
|
||||
G.forceMove(get_turf(H))
|
||||
qdel(G)
|
||||
H.update_genitals()
|
||||
|
||||
else if (select_alteration == "Ears")
|
||||
@@ -590,8 +580,8 @@
|
||||
if(new_shape)
|
||||
H.dna.features["cock_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.give_balls()
|
||||
H.give_penis()
|
||||
H.give_genital(/obj/item/organ/genital/testicles)
|
||||
H.give_genital(/obj/item/organ/genital/penis)
|
||||
H.apply_overlay()
|
||||
|
||||
|
||||
@@ -603,8 +593,8 @@
|
||||
if(new_shape)
|
||||
H.dna.features["vag_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.give_womb()
|
||||
H.give_vagina()
|
||||
H.give_genital(/obj/item/organ/genital/womb)
|
||||
H.give_genital(/obj/item/organ/genital/vagina)
|
||||
H.apply_overlay()
|
||||
|
||||
else if (select_alteration == "Penis Length")
|
||||
@@ -616,8 +606,8 @@
|
||||
H.dna.features["cock_length"] = max(min( round(text2num(new_length)), COCK_SIZE_MAX),COCK_SIZE_MIN)
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_balls()
|
||||
H.give_penis()
|
||||
H.give_genital(/obj/item/organ/genital/testicles)
|
||||
H.give_genital(/obj/item/organ/genital/penis)
|
||||
|
||||
else if (select_alteration == "Breast Size")
|
||||
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
|
||||
@@ -628,7 +618,7 @@
|
||||
H.dna.features["breasts_size"] = new_size
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_breasts()
|
||||
H.give_genital(/obj/item/organ/genital/breasts)
|
||||
|
||||
else if (select_alteration == "Breast Shape")
|
||||
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
|
||||
@@ -639,7 +629,7 @@
|
||||
H.dna.features["breasts_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_breasts()
|
||||
H.give_genital(/obj/item/organ/genital/breasts)
|
||||
|
||||
else
|
||||
return
|
||||
@@ -854,6 +844,8 @@
|
||||
return FALSE
|
||||
if(HAS_TRAIT(M, TRAIT_MINDSHIELD)) //mindshield implant, no dice
|
||||
return FALSE
|
||||
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
return FALSE
|
||||
if(M in linked_mobs)
|
||||
return FALSE
|
||||
linked_mobs.Add(M)
|
||||
@@ -939,9 +931,14 @@
|
||||
var/mob/living/M = input("Select who to send your message to:","Send thought to?",null) as null|mob in options
|
||||
if(!M)
|
||||
return
|
||||
|
||||
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(H, "<span class='notice'>As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
|
||||
return
|
||||
var/msg = sanitize(input("Message:", "Telepathy") as text|null)
|
||||
if(msg)
|
||||
if(M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(H, "<span class='notice'>As you try to communicate with [M], you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
|
||||
return
|
||||
log_directed_talk(H, M, msg, LOG_SAY, "slime telepathy")
|
||||
to_chat(M, "<span class='notice'>You hear an alien voice in your head... </span><font color=#008CA2>[msg]</font>")
|
||||
to_chat(H, "<span class='notice'>You telepathically said: \"[msg]\" to [M]</span>")
|
||||
|
||||
@@ -4,16 +4,16 @@
|
||||
id = "lizard"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_REPTILE)
|
||||
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur")
|
||||
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur", "deco_wings")
|
||||
mutanttongue = /obj/item/organ/tongue/lizard
|
||||
mutanttail = /obj/item/organ/tail/lizard
|
||||
coldmod = 1.5
|
||||
heatmod = 0.67
|
||||
default_features = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round",
|
||||
"horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None",
|
||||
"legs" = "Digitigrade", "taur" = "None")
|
||||
"legs" = "Digitigrade", "taur" = "None", "deco_wings" = "None")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
|
||||
@@ -22,8 +22,9 @@
|
||||
/datum/species/skeleton/space
|
||||
name = "Spooky Spacey Skeleton"
|
||||
id = "spaceskeleton"
|
||||
limbs_id = "skeleton"
|
||||
blacklisted = 1
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
|
||||
|
||||
/datum/species/skeleton/pirate/check_roundstart_eligible()
|
||||
/datum/species/skeleton/space/check_roundstart_eligible()
|
||||
return FALSE
|
||||
@@ -45,14 +45,14 @@
|
||||
C.adjustOxyLoss(-4)
|
||||
C.adjustCloneLoss(-4)
|
||||
return
|
||||
C.blood_volume -= 0.75
|
||||
C.blood_volume -= 0.75 //Will take roughly 19.5 minutes to die from standard blood volume, roughly 83 minutes to die from max blood volume.
|
||||
if(C.blood_volume <= (BLOOD_VOLUME_SURVIVE*C.blood_ratio))
|
||||
to_chat(C, "<span class='danger'>You ran out of blood!</span>")
|
||||
C.dust()
|
||||
var/area/A = get_area(C)
|
||||
if(istype(A, /area/chapel))
|
||||
to_chat(C, "<span class='danger'>You don't belong here!</span>")
|
||||
C.adjustFireLoss(20)
|
||||
C.adjustFireLoss(5)
|
||||
C.adjust_fire_stacks(6)
|
||||
C.IgniteMob()
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
to_chat(H, "<span class='notice'>[victim] doesn't have blood!</span>")
|
||||
return
|
||||
V.drain_cooldown = world.time + 30
|
||||
if(victim.anti_magic_check(FALSE, TRUE))
|
||||
if(victim.anti_magic_check(FALSE, TRUE, FALSE, 0))
|
||||
to_chat(victim, "<span class='warning'>[H] tries to bite you, but stops before touching you!</span>")
|
||||
to_chat(H, "<span class='warning'>[victim] is blessed! You stop just in time to avoid catching fire.</span>")
|
||||
return
|
||||
@@ -141,7 +141,7 @@
|
||||
H = new(shape,src,caster)
|
||||
if(istype(H, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/SA = H
|
||||
if(ventcrawl_nude_only && length(caster.get_equipped_items(include_pockets = TRUE)))
|
||||
if((caster.blood_volume >= (BLOOD_VOLUME_BAD*caster.blood_ratio)) || (ventcrawl_nude_only && length(caster.get_equipped_items(include_pockets = TRUE))))
|
||||
SA.ventcrawler = FALSE
|
||||
if(transfer_name)
|
||||
H.name = caster.name
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
|
||||
/datum/species/zombie/notspaceproof
|
||||
id = "notspaceproofzombie"
|
||||
limbs_id = "zombie"
|
||||
blacklisted = 0
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH)
|
||||
|
||||
@@ -44,7 +45,7 @@
|
||||
/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount)
|
||||
. = min(20, amount)
|
||||
|
||||
/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H)
|
||||
/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
regen_cooldown = world.time + REGENERATION_DELAY
|
||||
@@ -65,7 +66,7 @@
|
||||
playsound(C, pick(spooks), 50, TRUE, 10)
|
||||
|
||||
//Congrats you somehow died so hard you stopped being a zombie
|
||||
/datum/species/zombie/infectious/spec_death(mob/living/carbon/C)
|
||||
/datum/species/zombie/infectious/spec_death(gibbed, mob/living/carbon/C)
|
||||
. = ..()
|
||||
var/obj/item/organ/zombie_infection/infection
|
||||
infection = C.getorganslot(ORGAN_SLOT_ZOMBIE)
|
||||
|
||||
@@ -123,26 +123,20 @@ There are several things that need to be remembered:
|
||||
if(U.adjusted == ALT_STYLE)
|
||||
t_color = "[t_color]_d"
|
||||
|
||||
if(!U.force_alternate_icon)
|
||||
if(U.mutantrace_variation)
|
||||
if(U.suit_style == DIGITIGRADE_SUIT_STYLE)
|
||||
U.alternate_worn_icon = 'modular_citadel/icons/mob/uniform_digi.dmi'
|
||||
if(U.adjusted == ALT_STYLE)
|
||||
t_color = "[t_color]_d_l"
|
||||
else if(U.adjusted == NORMAL_STYLE)
|
||||
t_color = "[t_color]_l"
|
||||
else
|
||||
U.alternate_worn_icon = null
|
||||
var/alt_worn = U.alternate_worn_icon
|
||||
|
||||
if(!U.force_alternate_icon && U.mutantrace_variation && U.suit_style == DIGITIGRADE_SUIT_STYLE)
|
||||
alt_worn = 'modular_citadel/icons/mob/uniform_digi.dmi'
|
||||
|
||||
var/mutable_appearance/uniform_overlay
|
||||
|
||||
if(dna && dna.species.sexes)
|
||||
var/G = (gender == FEMALE) ? "f" : "m"
|
||||
if(G == "f" && U.fitted != NO_FEMALE_UNIFORM)
|
||||
uniform_overlay = U.build_worn_icon(state = "[t_color]", default_layer = UNIFORM_LAYER, default_icon_file = ((w_uniform.alternate_worn_icon) ? w_uniform.alternate_worn_icon : 'icons/mob/uniform.dmi'), isinhands = FALSE, femaleuniform = U.fitted)
|
||||
uniform_overlay = U.build_worn_icon(state = "[t_color]", default_layer = UNIFORM_LAYER, default_icon_file = (alt_worn ? alt_worn : 'icons/mob/uniform.dmi'), isinhands = FALSE, femaleuniform = U.fitted)
|
||||
|
||||
if(!uniform_overlay)
|
||||
uniform_overlay = U.build_worn_icon(state = "[t_color]", default_layer = UNIFORM_LAYER, default_icon_file = ((w_uniform.alternate_worn_icon) ? w_uniform.alternate_worn_icon : 'icons/mob/uniform.dmi'), isinhands = FALSE)
|
||||
uniform_overlay = U.build_worn_icon(state = "[t_color]", default_layer = UNIFORM_LAYER, default_icon_file = (alt_worn ? alt_worn : 'icons/mob/uniform.dmi'), isinhands = FALSE)
|
||||
|
||||
|
||||
if(OFFSET_UNIFORM in dna.species.offset_features)
|
||||
@@ -186,7 +180,7 @@ There are several things that need to be remembered:
|
||||
inv.update_icon()
|
||||
|
||||
if(!gloves && bloody_hands)
|
||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER)
|
||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER, color = blood_DNA_to_color())
|
||||
if(get_num_arms() < 2)
|
||||
if(has_left_hand())
|
||||
bloody_overlay.icon_state = "bloodyhands_left"
|
||||
@@ -276,6 +270,32 @@ There are several things that need to be remembered:
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES]
|
||||
inv.update_icon()
|
||||
/*
|
||||
if(!shoes && bloody_feet)
|
||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color())
|
||||
if(dna.features["taur"] != "None")
|
||||
if(dna.features["taur"] in GLOB.noodle_taurs)
|
||||
bloody_overlay = mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "snekbloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color())
|
||||
if(get_num_legs() < 2)
|
||||
if(has_left_leg())
|
||||
bloody_overlay.icon_state = "snekbloodyfeet_left"
|
||||
else if(has_right_leg())
|
||||
bloody_overlay.icon_state = "snekbloodyfeet_right"
|
||||
else if(dna.features["taur"] in GLOB.paw_taurs)
|
||||
bloody_overlay = mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "pawbloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color())
|
||||
if(get_num_legs() < 2)
|
||||
if(has_left_leg())
|
||||
bloody_overlay.icon_state = "pawbloodyfeet_left"
|
||||
else if(has_right_leg())
|
||||
bloody_overlay.icon_state = "pawbloodyfeet_right"
|
||||
else
|
||||
if(get_num_legs() < 2)
|
||||
if(has_left_leg())
|
||||
bloody_overlay.icon_state = "bloodyfeet_left"
|
||||
else if(has_right_leg())
|
||||
bloody_overlay.icon_state = "bloodyfeet_right"
|
||||
|
||||
overlays_standing[GLOVES_LAYER] = bloody_overlay*/
|
||||
|
||||
if(shoes)
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
var/datum/gas_mixture/breath
|
||||
|
||||
if(!getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || lungs.organ_flags & ORGAN_FAILING)
|
||||
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || !lungs || lungs.organ_flags & ORGAN_FAILING)
|
||||
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
|
||||
|
||||
else if(health <= crit_threshold)
|
||||
@@ -702,7 +702,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
/mob/living/carbon/proc/liver_failure()
|
||||
reagents.end_metabolization(src, keep_liverless = TRUE) //Stops trait-based effects on reagents, to prevent permanent buffs
|
||||
reagents.metabolize(src, can_overdose=FALSE, liverless = TRUE)
|
||||
if(HAS_TRAIT(src, TRAIT_STABLEHEART))
|
||||
if(HAS_TRAIT(src, TRAIT_STABLELIVER))
|
||||
return
|
||||
adjustToxLoss(4, TRUE, TRUE)
|
||||
if(prob(30))
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
if(changed)
|
||||
animate(src, transform = ntransform, time = 2, pixel_y = final_pixel_y, dir = final_dir, easing = EASE_IN|EASE_OUT)
|
||||
floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart it in next life().
|
||||
setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure we restart it in next life().
|
||||
|
||||
|
||||
/mob/living/carbon
|
||||
@@ -97,8 +97,12 @@
|
||||
|
||||
/mob/living/carbon/update_damage_overlays()
|
||||
remove_overlay(DAMAGE_LAYER)
|
||||
var/dam_colors = "#E62525"
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
dam_colors = bloodtype_to_color(H.dna.blood_type)
|
||||
|
||||
var/mutable_appearance/damage_overlay = mutable_appearance('icons/mob/dam_mob.dmi', "blank", -DAMAGE_LAYER)
|
||||
var/mutable_appearance/damage_overlay = mutable_appearance('icons/mob/dam_mob.dmi', "blank", -DAMAGE_LAYER, color = dam_colors)
|
||||
overlays_standing[DAMAGE_LAYER] = damage_overlay
|
||||
|
||||
for(var/X in bodyparts)
|
||||
|
||||
@@ -8,23 +8,24 @@
|
||||
Returns
|
||||
standard 0 if fail
|
||||
*/
|
||||
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE)
|
||||
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!damage || (hit_percent <= 0))
|
||||
return 0
|
||||
var/damage_amount = forced ? damage : damage * hit_percent
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
adjustBruteLoss(damage * hit_percent)
|
||||
adjustBruteLoss(damage_amount, forced = forced)
|
||||
if(BURN)
|
||||
adjustFireLoss(damage * hit_percent)
|
||||
adjustFireLoss(damage_amount, forced = forced)
|
||||
if(TOX)
|
||||
adjustToxLoss(damage * hit_percent)
|
||||
adjustToxLoss(damage_amount, forced = forced)
|
||||
if(OXY)
|
||||
adjustOxyLoss(damage * hit_percent)
|
||||
adjustOxyLoss(damage_amount, forced = forced)
|
||||
if(CLONE)
|
||||
adjustCloneLoss(damage * hit_percent)
|
||||
adjustCloneLoss(damage_amount, forced = forced)
|
||||
if(STAMINA)
|
||||
adjustStaminaLoss(damage * hit_percent)
|
||||
adjustStaminaLoss(damage_amount, forced = forced)
|
||||
return 1
|
||||
|
||||
/mob/living/proc/apply_damage_type(damage = 0, damagetype = BRUTE) //like apply damage except it always uses the damage procs
|
||||
@@ -79,7 +80,7 @@
|
||||
|
||||
|
||||
|
||||
/mob/living/proc/apply_effect(effect = 0,effecttype = EFFECT_STUN, blocked = FALSE)
|
||||
/mob/living/proc/apply_effect(effect = 0,effecttype = EFFECT_STUN, blocked = FALSE, knockdown_stamoverride, knockdown_stammax)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!effect || (hit_percent <= 0))
|
||||
return 0
|
||||
@@ -87,7 +88,7 @@
|
||||
if(EFFECT_STUN)
|
||||
Stun(effect * hit_percent)
|
||||
if(EFFECT_KNOCKDOWN)
|
||||
Knockdown(effect * hit_percent)
|
||||
Knockdown(effect * hit_percent, override_stamdmg = knockdown_stammax ? CLAMP(knockdown_stamoverride, 0, knockdown_stammax-getStaminaLoss()) : knockdown_stamoverride)
|
||||
if(EFFECT_UNCONSCIOUS)
|
||||
Unconscious(effect * hit_percent)
|
||||
if(EFFECT_IRRADIATE)
|
||||
@@ -107,13 +108,13 @@
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = FALSE, stamina = 0, jitter = 0)
|
||||
/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = FALSE, stamina = 0, jitter = 0, kd_stamoverride, kd_stammax)
|
||||
if(blocked >= 100)
|
||||
return 0
|
||||
if(stun)
|
||||
apply_effect(stun, EFFECT_STUN, blocked)
|
||||
if(knockdown)
|
||||
apply_effect(knockdown, EFFECT_KNOCKDOWN, blocked)
|
||||
apply_effect(knockdown, EFFECT_KNOCKDOWN, blocked, kd_stamoverride, kd_stammax)
|
||||
if(unconscious)
|
||||
apply_effect(unconscious, EFFECT_UNCONSCIOUS, blocked)
|
||||
if(irradiate)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
if(digitalinvis)
|
||||
handle_diginvis() //AI becomes unable to see mob
|
||||
|
||||
if((movement_type & FLYING) && !floating) //TODO: Better floating
|
||||
if((movement_type & FLYING) && !(movement_type & FLOATING)) //TODO: Better floating
|
||||
float(on = TRUE)
|
||||
|
||||
if (client)
|
||||
|
||||
@@ -502,7 +502,7 @@
|
||||
fire_stacks = 0
|
||||
confused = 0
|
||||
update_canmove()
|
||||
GET_COMPONENT(mood, /datum/component/mood)
|
||||
var/datum/component/mood/mood = GetComponent(/datum/component/mood)
|
||||
if (mood)
|
||||
QDEL_LIST_ASSOC_VAL(mood.mood_events)
|
||||
mood.sanity = SANITY_GREAT
|
||||
@@ -716,14 +716,14 @@
|
||||
var/fixed = 0
|
||||
if(anchored || (buckled && buckled.anchored))
|
||||
fixed = 1
|
||||
if(on && !floating && !fixed)
|
||||
if(on && !(movement_type & FLOATING) && !fixed)
|
||||
animate(src, pixel_y = pixel_y + 2, time = 10, loop = -1)
|
||||
sleep(10)
|
||||
animate(src, pixel_y = pixel_y - 2, time = 10, loop = -1)
|
||||
floating = TRUE
|
||||
else if(((!on || fixed) && floating))
|
||||
setMovetype(movement_type | FLOATING)
|
||||
else if(((!on || fixed) && (movement_type & FLOATING)))
|
||||
animate(src, pixel_y = get_standard_pixel_y_offset(lying), time = 10)
|
||||
floating = FALSE
|
||||
setMovetype(movement_type & ~FLOATING)
|
||||
|
||||
// The src mob is trying to strip an item from someone
|
||||
// Override if a certain type of mob should be behave differently when stripping items (can't, for example)
|
||||
@@ -795,7 +795,7 @@
|
||||
var/final_pixel_y = get_standard_pixel_y_offset(lying)
|
||||
animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff , time = 2, loop = 6)
|
||||
animate(pixel_x = final_pixel_x , pixel_y = final_pixel_y , time = 2)
|
||||
floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure to restart it in next life().
|
||||
setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure to restart it in next life().
|
||||
|
||||
/mob/living/proc/get_temperature(datum/gas_mixture/environment)
|
||||
var/loc_temp = environment ? environment.temperature : T0C
|
||||
@@ -935,7 +935,7 @@
|
||||
|
||||
apply_effect((amount*RAD_MOB_COEFFICIENT)/max(1, (radiation**2)*RAD_OVERDOSE_REDUCTION), EFFECT_IRRADIATE, blocked)
|
||||
|
||||
/mob/living/anti_magic_check(magic = TRUE, holy = FALSE)
|
||||
/mob/living/anti_magic_check(magic = TRUE, holy = FALSE, chargecost = 1, self = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -422,4 +422,4 @@
|
||||
if(!used_item)
|
||||
used_item = get_active_held_item()
|
||||
..()
|
||||
floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement.
|
||||
setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement.
|
||||
|
||||
@@ -391,16 +391,16 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
return 0
|
||||
|
||||
/mob/living/say_mod(input, message_mode)
|
||||
if(message_mode == MODE_WHISPER)
|
||||
. = verb_whisper
|
||||
else if(message_mode == MODE_WHISPER_CRIT)
|
||||
. = ..()
|
||||
if(message_mode == MODE_WHISPER_CRIT)
|
||||
. = "[verb_whisper] in [p_their()] last breath"
|
||||
else if(stuttering)
|
||||
. = "stammers"
|
||||
else if(derpspeech)
|
||||
. = "gibbers"
|
||||
else
|
||||
. = ..()
|
||||
else if(message_mode != MODE_CUSTOM_SAY)
|
||||
if(message_mode == MODE_WHISPER)
|
||||
. = verb_whisper
|
||||
else if(stuttering)
|
||||
. = "stammers"
|
||||
else if(derpspeech)
|
||||
. = "gibbers"
|
||||
|
||||
/mob/living/whisper(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
say("#[message]", bubble_type, spans, sanitize, language, ignore_spam, forced)
|
||||
|
||||
@@ -36,6 +36,8 @@
|
||||
|
||||
if(istype(loc, /obj/item/aicard/aitater))
|
||||
loc.icon_state = "aitater-404"
|
||||
else if(istype(loc, /obj/item/aicard/aispook))
|
||||
loc.icon_state = "aispook-404"
|
||||
else if(istype(loc, /obj/item/aicard))
|
||||
loc.icon_state = "aicard-404"
|
||||
|
||||
|
||||
@@ -975,4 +975,635 @@ GLOBAL_LIST_INIT(vox_sounds, list("abduction" = 'sound/vox_fem/abduction.ogg',
|
||||
"zombie" = 'sound/vox_fem/zombie.ogg',
|
||||
"zone" = 'sound/vox_fem/zone.ogg',
|
||||
"zulu" = 'sound/vox_fem/zulu.ogg'))
|
||||
|
||||
//for vim
|
||||
// :%s/\(\(.*\)\.ogg\)/"\2" = 'sound\/vox\/\1',/g
|
||||
GLOBAL_LIST_INIT(vox_sounds_male, list("," = 'sound/vox/_comma.ogg',
|
||||
"." = 'sound/vox/_period.ogg',
|
||||
"a" = 'sound/vox/a.ogg',
|
||||
"accelerating" = 'sound/vox/accelerating.ogg',
|
||||
"accelerator" = 'sound/vox/accelerator.ogg',
|
||||
"accepted" = 'sound/vox/accepted.ogg',
|
||||
"access" = 'sound/vox/access.ogg',
|
||||
"acknowledge" = 'sound/vox/acknowledge.ogg',
|
||||
"acknowledged" = 'sound/vox/acknowledged.ogg',
|
||||
"acquired" = 'sound/vox/acquired.ogg',
|
||||
"acquisition" = 'sound/vox/acquisition.ogg',
|
||||
"across" = 'sound/vox/across.ogg',
|
||||
"activate" = 'sound/vox/activate.ogg',
|
||||
"activated" = 'sound/vox/activated.ogg',
|
||||
"activity" = 'sound/vox/activity.ogg',
|
||||
"adios" = 'sound/vox/adios.ogg',
|
||||
"administration" = 'sound/vox/administration.ogg',
|
||||
"advanced" = 'sound/vox/advanced.ogg',
|
||||
"after" = 'sound/vox/after.ogg',
|
||||
"agent" = 'sound/vox/agent.ogg',
|
||||
"alarm" = 'sound/vox/alarm.ogg',
|
||||
"alert" = 'sound/vox/alert.ogg',
|
||||
"alien" = 'sound/vox/alien.ogg',
|
||||
"aligned" = 'sound/vox/aligned.ogg',
|
||||
"all" = 'sound/vox/all.ogg',
|
||||
"alpha" = 'sound/vox/alpha.ogg',
|
||||
"am" = 'sound/vox/am.ogg',
|
||||
"amigo" = 'sound/vox/amigo.ogg',
|
||||
"ammunition" = 'sound/vox/ammunition.ogg',
|
||||
"an" = 'sound/vox/an.ogg',
|
||||
"and" = 'sound/vox/and.ogg',
|
||||
"announcement" = 'sound/vox/announcement.ogg',
|
||||
"anomalous" = 'sound/vox/anomalous.ogg',
|
||||
"antenna" = 'sound/vox/antenna.ogg',
|
||||
"any" = 'sound/vox/any.ogg',
|
||||
"apprehend" = 'sound/vox/apprehend.ogg',
|
||||
"approach" = 'sound/vox/approach.ogg',
|
||||
"are" = 'sound/vox/are.ogg',
|
||||
"area" = 'sound/vox/area.ogg',
|
||||
"arm" = 'sound/vox/arm.ogg',
|
||||
"armed" = 'sound/vox/armed.ogg',
|
||||
"armor" = 'sound/vox/armor.ogg',
|
||||
"armory" = 'sound/vox/armory.ogg',
|
||||
"arrest" = 'sound/vox/arrest.ogg',
|
||||
"ass" = 'sound/vox/ass.ogg',
|
||||
"at" = 'sound/vox/at.ogg',
|
||||
"atomic" = 'sound/vox/atomic.ogg',
|
||||
"attention" = 'sound/vox/attention.ogg',
|
||||
"authorize" = 'sound/vox/authorize.ogg',
|
||||
"authorized" = 'sound/vox/authorized.ogg',
|
||||
"automatic" = 'sound/vox/automatic.ogg',
|
||||
"away" = 'sound/vox/away.ogg',
|
||||
"b" = 'sound/vox/b.ogg',
|
||||
"back" = 'sound/vox/back.ogg',
|
||||
"backman" = 'sound/vox/backman.ogg',
|
||||
"bad" = 'sound/vox/bad.ogg',
|
||||
"bag" = 'sound/vox/bag.ogg',
|
||||
"bailey" = 'sound/vox/bailey.ogg',
|
||||
"barracks" = 'sound/vox/barracks.ogg',
|
||||
"base" = 'sound/vox/base.ogg',
|
||||
"bay" = 'sound/vox/bay.ogg',
|
||||
"be" = 'sound/vox/be.ogg',
|
||||
"been" = 'sound/vox/been.ogg',
|
||||
"before" = 'sound/vox/before.ogg',
|
||||
"beyond" = 'sound/vox/beyond.ogg',
|
||||
"biohazard" = 'sound/vox/biohazard.ogg',
|
||||
"biological" = 'sound/vox/biological.ogg',
|
||||
"birdwell" = 'sound/vox/birdwell.ogg',
|
||||
"bizwarn" = 'sound/vox/bizwarn.ogg',
|
||||
"black" = 'sound/vox/black.ogg',
|
||||
"blast" = 'sound/vox/blast.ogg',
|
||||
"blocked" = 'sound/vox/blocked.ogg',
|
||||
"bloop" = 'sound/vox/bloop.ogg',
|
||||
"blue" = 'sound/vox/blue.ogg',
|
||||
"bottom" = 'sound/vox/bottom.ogg',
|
||||
"bravo" = 'sound/vox/bravo.ogg',
|
||||
"breach" = 'sound/vox/breach.ogg',
|
||||
"breached" = 'sound/vox/breached.ogg',
|
||||
"break" = 'sound/vox/break.ogg',
|
||||
"bridge" = 'sound/vox/bridge.ogg',
|
||||
"bust" = 'sound/vox/bust.ogg',
|
||||
"but" = 'sound/vox/but.ogg',
|
||||
"button" = 'sound/vox/button.ogg',
|
||||
"buzwarn" = 'sound/vox/buzwarn.ogg',
|
||||
"bypass" = 'sound/vox/bypass.ogg',
|
||||
"c" = 'sound/vox/c.ogg',
|
||||
"cable" = 'sound/vox/cable.ogg',
|
||||
"call" = 'sound/vox/call.ogg',
|
||||
"called" = 'sound/vox/called.ogg',
|
||||
"canal" = 'sound/vox/canal.ogg',
|
||||
"cap" = 'sound/vox/cap.ogg',
|
||||
"captain" = 'sound/vox/captain.ogg',
|
||||
"capture" = 'sound/vox/capture.ogg',
|
||||
"captured" = 'sound/vox/captured.ogg',
|
||||
"ceiling" = 'sound/vox/ceiling.ogg',
|
||||
"celsius" = 'sound/vox/celsius.ogg',
|
||||
"center" = 'sound/vox/center.ogg',
|
||||
"centi" = 'sound/vox/centi.ogg',
|
||||
"central" = 'sound/vox/central.ogg',
|
||||
"chamber" = 'sound/vox/chamber.ogg',
|
||||
"charlie" = 'sound/vox/charlie.ogg',
|
||||
"check" = 'sound/vox/check.ogg',
|
||||
"checkpoint" = 'sound/vox/checkpoint.ogg',
|
||||
"chemical" = 'sound/vox/chemical.ogg',
|
||||
"cleanup" = 'sound/vox/cleanup.ogg',
|
||||
"clear" = 'sound/vox/clear.ogg',
|
||||
"clearance" = 'sound/vox/clearance.ogg',
|
||||
"close" = 'sound/vox/close.ogg',
|
||||
"clown" = 'sound/vox/clown.ogg',
|
||||
"code" = 'sound/vox/code.ogg',
|
||||
"coded" = 'sound/vox/coded.ogg',
|
||||
"collider" = 'sound/vox/collider.ogg',
|
||||
"command" = 'sound/vox/command.ogg',
|
||||
"communication" = 'sound/vox/communication.ogg',
|
||||
"complex" = 'sound/vox/complex.ogg',
|
||||
"computer" = 'sound/vox/computer.ogg',
|
||||
"condition" = 'sound/vox/condition.ogg',
|
||||
"containment" = 'sound/vox/containment.ogg',
|
||||
"contamination" = 'sound/vox/contamination.ogg',
|
||||
"control" = 'sound/vox/control.ogg',
|
||||
"coolant" = 'sound/vox/coolant.ogg',
|
||||
"coomer" = 'sound/vox/coomer.ogg',
|
||||
"core" = 'sound/vox/core.ogg',
|
||||
"correct" = 'sound/vox/correct.ogg',
|
||||
"corridor" = 'sound/vox/corridor.ogg',
|
||||
"crew" = 'sound/vox/crew.ogg',
|
||||
"cross" = 'sound/vox/cross.ogg',
|
||||
"cryogenic" = 'sound/vox/cryogenic.ogg',
|
||||
"d" = 'sound/vox/d.ogg',
|
||||
"dadeda" = 'sound/vox/dadeda.ogg',
|
||||
"damage" = 'sound/vox/damage.ogg',
|
||||
"damaged" = 'sound/vox/damaged.ogg',
|
||||
"danger" = 'sound/vox/danger.ogg',
|
||||
"day" = 'sound/vox/day.ogg',
|
||||
"deactivated" = 'sound/vox/deactivated.ogg',
|
||||
"decompression" = 'sound/vox/decompression.ogg',
|
||||
"decontamination" = 'sound/vox/decontamination.ogg',
|
||||
"deeoo" = 'sound/vox/deeoo.ogg',
|
||||
"defense" = 'sound/vox/defense.ogg',
|
||||
"degrees" = 'sound/vox/degrees.ogg',
|
||||
"delta" = 'sound/vox/delta.ogg',
|
||||
"denied" = 'sound/vox/denied.ogg',
|
||||
"deploy" = 'sound/vox/deploy.ogg',
|
||||
"deployed" = 'sound/vox/deployed.ogg',
|
||||
"destroy" = 'sound/vox/destroy.ogg',
|
||||
"destroyed" = 'sound/vox/destroyed.ogg',
|
||||
"detain" = 'sound/vox/detain.ogg',
|
||||
"detected" = 'sound/vox/detected.ogg',
|
||||
"detonation" = 'sound/vox/detonation.ogg',
|
||||
"device" = 'sound/vox/device.ogg',
|
||||
"did" = 'sound/vox/did.ogg',
|
||||
"die" = 'sound/vox/die.ogg',
|
||||
"dimensional" = 'sound/vox/dimensional.ogg',
|
||||
"dirt" = 'sound/vox/dirt.ogg',
|
||||
"disengaged" = 'sound/vox/disengaged.ogg',
|
||||
"dish" = 'sound/vox/dish.ogg',
|
||||
"disposal" = 'sound/vox/disposal.ogg',
|
||||
"distance" = 'sound/vox/distance.ogg',
|
||||
"distortion" = 'sound/vox/distortion.ogg',
|
||||
"do" = 'sound/vox/do.ogg',
|
||||
"doctor" = 'sound/vox/doctor.ogg',
|
||||
"doop" = 'sound/vox/doop.ogg',
|
||||
"door" = 'sound/vox/door.ogg',
|
||||
"down" = 'sound/vox/down.ogg',
|
||||
"dual" = 'sound/vox/dual.ogg',
|
||||
"duct" = 'sound/vox/duct.ogg',
|
||||
"e" = 'sound/vox/e.ogg',
|
||||
"east" = 'sound/vox/east.ogg',
|
||||
"echo" = 'sound/vox/echo.ogg',
|
||||
"ed" = 'sound/vox/ed.ogg',
|
||||
"effect" = 'sound/vox/effect.ogg',
|
||||
"egress" = 'sound/vox/egress.ogg',
|
||||
"eight" = 'sound/vox/eight.ogg',
|
||||
"eighteen" = 'sound/vox/eighteen.ogg',
|
||||
"eighty" = 'sound/vox/eighty.ogg',
|
||||
"electric" = 'sound/vox/electric.ogg',
|
||||
"electromagnetic" = 'sound/vox/electromagnetic.ogg',
|
||||
"elevator" = 'sound/vox/elevator.ogg',
|
||||
"eleven" = 'sound/vox/eleven.ogg',
|
||||
"eliminate" = 'sound/vox/eliminate.ogg',
|
||||
"emergency" = 'sound/vox/emergency.ogg',
|
||||
"enemy" = 'sound/vox/enemy.ogg',
|
||||
"energy" = 'sound/vox/energy.ogg',
|
||||
"engage" = 'sound/vox/engage.ogg',
|
||||
"engaged" = 'sound/vox/engaged.ogg',
|
||||
"engine" = 'sound/vox/engine.ogg',
|
||||
"enter" = 'sound/vox/enter.ogg',
|
||||
"entry" = 'sound/vox/entry.ogg',
|
||||
"environment" = 'sound/vox/environment.ogg',
|
||||
"error" = 'sound/vox/error.ogg',
|
||||
"escape" = 'sound/vox/escape.ogg',
|
||||
"evacuate" = 'sound/vox/evacuate.ogg',
|
||||
"exchange" = 'sound/vox/exchange.ogg',
|
||||
"exit" = 'sound/vox/exit.ogg',
|
||||
"expect" = 'sound/vox/expect.ogg',
|
||||
"experiment" = 'sound/vox/experiment.ogg',
|
||||
"experimental" = 'sound/vox/experimental.ogg',
|
||||
"explode" = 'sound/vox/explode.ogg',
|
||||
"explosion" = 'sound/vox/explosion.ogg',
|
||||
"exposure" = 'sound/vox/exposure.ogg',
|
||||
"exterminate" = 'sound/vox/exterminate.ogg',
|
||||
"extinguish" = 'sound/vox/extinguish.ogg',
|
||||
"extinguisher" = 'sound/vox/extinguisher.ogg',
|
||||
"extreme" = 'sound/vox/extreme.ogg',
|
||||
"f" = 'sound/vox/f.ogg',
|
||||
"face" = 'sound/vox/face.ogg',
|
||||
"facility" = 'sound/vox/facility.ogg',
|
||||
"fahrenheit" = 'sound/vox/fahrenheit.ogg',
|
||||
"failed" = 'sound/vox/failed.ogg',
|
||||
"failure" = 'sound/vox/failure.ogg',
|
||||
"farthest" = 'sound/vox/farthest.ogg',
|
||||
"fast" = 'sound/vox/fast.ogg',
|
||||
"feet" = 'sound/vox/feet.ogg',
|
||||
"field" = 'sound/vox/field.ogg',
|
||||
"fifteen" = 'sound/vox/fifteen.ogg',
|
||||
"fifth" = 'sound/vox/fifth.ogg',
|
||||
"fifty" = 'sound/vox/fifty.ogg',
|
||||
"final" = 'sound/vox/final.ogg',
|
||||
"fine" = 'sound/vox/fine.ogg',
|
||||
"fire" = 'sound/vox/fire.ogg',
|
||||
"first" = 'sound/vox/first.ogg',
|
||||
"five" = 'sound/vox/five.ogg',
|
||||
"flag" = 'sound/vox/flag.ogg',
|
||||
"flooding" = 'sound/vox/flooding.ogg',
|
||||
"floor" = 'sound/vox/floor.ogg',
|
||||
"fool" = 'sound/vox/fool.ogg',
|
||||
"for" = 'sound/vox/for.ogg',
|
||||
"forbidden" = 'sound/vox/forbidden.ogg',
|
||||
"force" = 'sound/vox/force.ogg',
|
||||
"forms" = 'sound/vox/forms.ogg',
|
||||
"found" = 'sound/vox/found.ogg',
|
||||
"four" = 'sound/vox/four.ogg',
|
||||
"fourteen" = 'sound/vox/fourteen.ogg',
|
||||
"fourth" = 'sound/vox/fourth.ogg',
|
||||
"fourty" = 'sound/vox/fourty.ogg',
|
||||
"foxtrot" = 'sound/vox/foxtrot.ogg',
|
||||
"freeman" = 'sound/vox/freeman.ogg',
|
||||
"freezer" = 'sound/vox/freezer.ogg',
|
||||
"from" = 'sound/vox/from.ogg',
|
||||
"front" = 'sound/vox/front.ogg',
|
||||
"fuel" = 'sound/vox/fuel.ogg',
|
||||
"g" = 'sound/vox/g.ogg',
|
||||
"gay" = 'sound/vox/gay.ogg',
|
||||
"get" = 'sound/vox/get.ogg',
|
||||
"go" = 'sound/vox/go.ogg',
|
||||
"going" = 'sound/vox/going.ogg',
|
||||
"good" = 'sound/vox/good.ogg',
|
||||
"goodbye" = 'sound/vox/goodbye.ogg',
|
||||
"gordon" = 'sound/vox/gordon.ogg',
|
||||
"got" = 'sound/vox/got.ogg',
|
||||
"government" = 'sound/vox/government.ogg',
|
||||
"granted" = 'sound/vox/granted.ogg',
|
||||
"great" = 'sound/vox/great.ogg',
|
||||
"green" = 'sound/vox/green.ogg',
|
||||
"grenade" = 'sound/vox/grenade.ogg',
|
||||
"guard" = 'sound/vox/guard.ogg',
|
||||
"gulf" = 'sound/vox/gulf.ogg',
|
||||
"gun" = 'sound/vox/gun.ogg',
|
||||
"guthrie" = 'sound/vox/guthrie.ogg',
|
||||
"handling" = 'sound/vox/handling.ogg',
|
||||
"hangar" = 'sound/vox/hangar.ogg',
|
||||
"has" = 'sound/vox/has.ogg',
|
||||
"have" = 'sound/vox/have.ogg',
|
||||
"hazard" = 'sound/vox/hazard.ogg',
|
||||
"head" = 'sound/vox/head.ogg',
|
||||
"health" = 'sound/vox/health.ogg',
|
||||
"heat" = 'sound/vox/heat.ogg',
|
||||
"helicopter" = 'sound/vox/helicopter.ogg',
|
||||
"helium" = 'sound/vox/helium.ogg',
|
||||
"hello" = 'sound/vox/hello.ogg',
|
||||
"help" = 'sound/vox/help.ogg',
|
||||
"here" = 'sound/vox/here.ogg',
|
||||
"hide" = 'sound/vox/hide.ogg',
|
||||
"high" = 'sound/vox/high.ogg',
|
||||
"highest" = 'sound/vox/highest.ogg',
|
||||
"hit" = 'sound/vox/hit.ogg',
|
||||
"holds" = 'sound/vox/holds.ogg',
|
||||
"hole" = 'sound/vox/hole.ogg',
|
||||
"hostile" = 'sound/vox/hostile.ogg',
|
||||
"hot" = 'sound/vox/hot.ogg',
|
||||
"hotel" = 'sound/vox/hotel.ogg',
|
||||
"hour" = 'sound/vox/hour.ogg',
|
||||
"hours" = 'sound/vox/hours.ogg',
|
||||
"hundred" = 'sound/vox/hundred.ogg',
|
||||
"hydro" = 'sound/vox/hydro.ogg',
|
||||
"i" = 'sound/vox/i.ogg',
|
||||
"idiot" = 'sound/vox/idiot.ogg',
|
||||
"illegal" = 'sound/vox/illegal.ogg',
|
||||
"immediate" = 'sound/vox/immediate.ogg',
|
||||
"immediately" = 'sound/vox/immediately.ogg',
|
||||
"in" = 'sound/vox/in.ogg',
|
||||
"inches" = 'sound/vox/inches.ogg',
|
||||
"india" = 'sound/vox/india.ogg',
|
||||
"ing" = 'sound/vox/ing.ogg',
|
||||
"inoperative" = 'sound/vox/inoperative.ogg',
|
||||
"inside" = 'sound/vox/inside.ogg',
|
||||
"inspection" = 'sound/vox/inspection.ogg',
|
||||
"inspector" = 'sound/vox/inspector.ogg',
|
||||
"interchange" = 'sound/vox/interchange.ogg',
|
||||
"intruder" = 'sound/vox/intruder.ogg',
|
||||
"invallid" = 'sound/vox/invallid.ogg',
|
||||
"invasion" = 'sound/vox/invasion.ogg',
|
||||
"is" = 'sound/vox/is.ogg',
|
||||
"it" = 'sound/vox/it.ogg',
|
||||
"johnson" = 'sound/vox/johnson.ogg',
|
||||
"juliet" = 'sound/vox/juliet.ogg',
|
||||
"key" = 'sound/vox/key.ogg',
|
||||
"kill" = 'sound/vox/kill.ogg',
|
||||
"kilo" = 'sound/vox/kilo.ogg',
|
||||
"kit" = 'sound/vox/kit.ogg',
|
||||
"lab" = 'sound/vox/lab.ogg',
|
||||
"lambda" = 'sound/vox/lambda.ogg',
|
||||
"laser" = 'sound/vox/laser.ogg',
|
||||
"last" = 'sound/vox/last.ogg',
|
||||
"launch" = 'sound/vox/launch.ogg',
|
||||
"leak" = 'sound/vox/leak.ogg',
|
||||
"leave" = 'sound/vox/leave.ogg',
|
||||
"left" = 'sound/vox/left.ogg',
|
||||
"legal" = 'sound/vox/legal.ogg',
|
||||
"level" = 'sound/vox/level.ogg',
|
||||
"lever" = 'sound/vox/lever.ogg',
|
||||
"lie" = 'sound/vox/lie.ogg',
|
||||
"lieutenant" = 'sound/vox/lieutenant.ogg',
|
||||
"life" = 'sound/vox/life.ogg',
|
||||
"light" = 'sound/vox/light.ogg',
|
||||
"lima" = 'sound/vox/lima.ogg',
|
||||
"liquid" = 'sound/vox/liquid.ogg',
|
||||
"loading" = 'sound/vox/loading.ogg',
|
||||
"locate" = 'sound/vox/locate.ogg',
|
||||
"located" = 'sound/vox/located.ogg',
|
||||
"location" = 'sound/vox/location.ogg',
|
||||
"lock" = 'sound/vox/lock.ogg',
|
||||
"locked" = 'sound/vox/locked.ogg',
|
||||
"locker" = 'sound/vox/locker.ogg',
|
||||
"lockout" = 'sound/vox/lockout.ogg',
|
||||
"lower" = 'sound/vox/lower.ogg',
|
||||
"lowest" = 'sound/vox/lowest.ogg',
|
||||
"magnetic" = 'sound/vox/magnetic.ogg',
|
||||
"main" = 'sound/vox/main.ogg',
|
||||
"maintenance" = 'sound/vox/maintenance.ogg',
|
||||
"malfunction" = 'sound/vox/malfunction.ogg',
|
||||
"man" = 'sound/vox/man.ogg',
|
||||
"mass" = 'sound/vox/mass.ogg',
|
||||
"materials" = 'sound/vox/materials.ogg',
|
||||
"maximum" = 'sound/vox/maximum.ogg',
|
||||
"may" = 'sound/vox/may.ogg',
|
||||
"med" = 'sound/vox/med.ogg',
|
||||
"medical" = 'sound/vox/medical.ogg',
|
||||
"men" = 'sound/vox/men.ogg',
|
||||
"mercy" = 'sound/vox/mercy.ogg',
|
||||
"mesa" = 'sound/vox/mesa.ogg',
|
||||
"message" = 'sound/vox/message.ogg',
|
||||
"meter" = 'sound/vox/meter.ogg',
|
||||
"micro" = 'sound/vox/micro.ogg',
|
||||
"middle" = 'sound/vox/middle.ogg',
|
||||
"mike" = 'sound/vox/mike.ogg',
|
||||
"miles" = 'sound/vox/miles.ogg',
|
||||
"military" = 'sound/vox/military.ogg',
|
||||
"milli" = 'sound/vox/milli.ogg',
|
||||
"million" = 'sound/vox/million.ogg',
|
||||
"minefield" = 'sound/vox/minefield.ogg',
|
||||
"minimum" = 'sound/vox/minimum.ogg',
|
||||
"minutes" = 'sound/vox/minutes.ogg',
|
||||
"mister" = 'sound/vox/mister.ogg',
|
||||
"mode" = 'sound/vox/mode.ogg',
|
||||
"motor" = 'sound/vox/motor.ogg',
|
||||
"motorpool" = 'sound/vox/motorpool.ogg',
|
||||
"move" = 'sound/vox/move.ogg',
|
||||
"must" = 'sound/vox/must.ogg',
|
||||
"nearest" = 'sound/vox/nearest.ogg',
|
||||
"nice" = 'sound/vox/nice.ogg',
|
||||
"nine" = 'sound/vox/nine.ogg',
|
||||
"nineteen" = 'sound/vox/nineteen.ogg',
|
||||
"ninety" = 'sound/vox/ninety.ogg',
|
||||
"no" = 'sound/vox/no.ogg',
|
||||
"nominal" = 'sound/vox/nominal.ogg',
|
||||
"north" = 'sound/vox/north.ogg',
|
||||
"not" = 'sound/vox/not.ogg',
|
||||
"november" = 'sound/vox/november.ogg',
|
||||
"now" = 'sound/vox/now.ogg',
|
||||
"number" = 'sound/vox/number.ogg',
|
||||
"objective" = 'sound/vox/objective.ogg',
|
||||
"observation" = 'sound/vox/observation.ogg',
|
||||
"of" = 'sound/vox/of.ogg',
|
||||
"officer" = 'sound/vox/officer.ogg',
|
||||
"ok" = 'sound/vox/ok.ogg',
|
||||
"on" = 'sound/vox/on.ogg',
|
||||
"one" = 'sound/vox/one.ogg',
|
||||
"open" = 'sound/vox/open.ogg',
|
||||
"operating" = 'sound/vox/operating.ogg',
|
||||
"operations" = 'sound/vox/operations.ogg',
|
||||
"operative" = 'sound/vox/operative.ogg',
|
||||
"option" = 'sound/vox/option.ogg',
|
||||
"order" = 'sound/vox/order.ogg',
|
||||
"organic" = 'sound/vox/organic.ogg',
|
||||
"oscar" = 'sound/vox/oscar.ogg',
|
||||
"out" = 'sound/vox/out.ogg',
|
||||
"outside" = 'sound/vox/outside.ogg',
|
||||
"over" = 'sound/vox/over.ogg',
|
||||
"overload" = 'sound/vox/overload.ogg',
|
||||
"override" = 'sound/vox/override.ogg',
|
||||
"pacify" = 'sound/vox/pacify.ogg',
|
||||
"pain" = 'sound/vox/pain.ogg',
|
||||
"pal" = 'sound/vox/pal.ogg',
|
||||
"panel" = 'sound/vox/panel.ogg',
|
||||
"percent" = 'sound/vox/percent.ogg',
|
||||
"perimeter" = 'sound/vox/perimeter.ogg',
|
||||
"permitted" = 'sound/vox/permitted.ogg',
|
||||
"personnel" = 'sound/vox/personnel.ogg',
|
||||
"pipe" = 'sound/vox/pipe.ogg',
|
||||
"plant" = 'sound/vox/plant.ogg',
|
||||
"platform" = 'sound/vox/platform.ogg',
|
||||
"please" = 'sound/vox/please.ogg',
|
||||
"point" = 'sound/vox/point.ogg',
|
||||
"portal" = 'sound/vox/portal.ogg',
|
||||
"power" = 'sound/vox/power.ogg',
|
||||
"presence" = 'sound/vox/presence.ogg',
|
||||
"press" = 'sound/vox/press.ogg',
|
||||
"primary" = 'sound/vox/primary.ogg',
|
||||
"proceed" = 'sound/vox/proceed.ogg',
|
||||
"processing" = 'sound/vox/processing.ogg',
|
||||
"progress" = 'sound/vox/progress.ogg',
|
||||
"proper" = 'sound/vox/proper.ogg',
|
||||
"propulsion" = 'sound/vox/propulsion.ogg',
|
||||
"prosecute" = 'sound/vox/prosecute.ogg',
|
||||
"protective" = 'sound/vox/protective.ogg',
|
||||
"push" = 'sound/vox/push.ogg',
|
||||
"quantum" = 'sound/vox/quantum.ogg',
|
||||
"quebec" = 'sound/vox/quebec.ogg',
|
||||
"question" = 'sound/vox/question.ogg',
|
||||
"questioning" = 'sound/vox/questioning.ogg',
|
||||
"quick" = 'sound/vox/quick.ogg',
|
||||
"quit" = 'sound/vox/quit.ogg',
|
||||
"radiation" = 'sound/vox/radiation.ogg',
|
||||
"radioactive" = 'sound/vox/radioactive.ogg',
|
||||
"rads" = 'sound/vox/rads.ogg',
|
||||
"rapid" = 'sound/vox/rapid.ogg',
|
||||
"reach" = 'sound/vox/reach.ogg',
|
||||
"reached" = 'sound/vox/reached.ogg',
|
||||
"reactor" = 'sound/vox/reactor.ogg',
|
||||
"red" = 'sound/vox/red.ogg',
|
||||
"relay" = 'sound/vox/relay.ogg',
|
||||
"released" = 'sound/vox/released.ogg',
|
||||
"remaining" = 'sound/vox/remaining.ogg',
|
||||
"renegade" = 'sound/vox/renegade.ogg',
|
||||
"repair" = 'sound/vox/repair.ogg',
|
||||
"report" = 'sound/vox/report.ogg',
|
||||
"reports" = 'sound/vox/reports.ogg',
|
||||
"required" = 'sound/vox/required.ogg',
|
||||
"research" = 'sound/vox/research.ogg',
|
||||
"reset" = 'sound/vox/reset.ogg',
|
||||
"resevoir" = 'sound/vox/resevoir.ogg',
|
||||
"resistance" = 'sound/vox/resistance.ogg',
|
||||
"returned" = 'sound/vox/returned.ogg',
|
||||
"right" = 'sound/vox/right.ogg',
|
||||
"rocket" = 'sound/vox/rocket.ogg',
|
||||
"roger" = 'sound/vox/roger.ogg',
|
||||
"romeo" = 'sound/vox/romeo.ogg',
|
||||
"room" = 'sound/vox/room.ogg',
|
||||
"round" = 'sound/vox/round.ogg',
|
||||
"run" = 'sound/vox/run.ogg',
|
||||
"safe" = 'sound/vox/safe.ogg',
|
||||
"safety" = 'sound/vox/safety.ogg',
|
||||
"sargeant" = 'sound/vox/sargeant.ogg',
|
||||
"satellite" = 'sound/vox/satellite.ogg',
|
||||
"save" = 'sound/vox/save.ogg',
|
||||
"science" = 'sound/vox/science.ogg',
|
||||
"scores" = 'sound/vox/scores.ogg',
|
||||
"scream" = 'sound/vox/scream.ogg',
|
||||
"screen" = 'sound/vox/screen.ogg',
|
||||
"search" = 'sound/vox/search.ogg',
|
||||
"second" = 'sound/vox/second.ogg',
|
||||
"secondary" = 'sound/vox/secondary.ogg',
|
||||
"seconds" = 'sound/vox/seconds.ogg',
|
||||
"sector" = 'sound/vox/sector.ogg',
|
||||
"secure" = 'sound/vox/secure.ogg',
|
||||
"secured" = 'sound/vox/secured.ogg',
|
||||
"security" = 'sound/vox/security.ogg',
|
||||
"select" = 'sound/vox/select.ogg',
|
||||
"selected" = 'sound/vox/selected.ogg',
|
||||
"service" = 'sound/vox/service.ogg',
|
||||
"seven" = 'sound/vox/seven.ogg',
|
||||
"seventeen" = 'sound/vox/seventeen.ogg',
|
||||
"seventy" = 'sound/vox/seventy.ogg',
|
||||
"severe" = 'sound/vox/severe.ogg',
|
||||
"sewage" = 'sound/vox/sewage.ogg',
|
||||
"sewer" = 'sound/vox/sewer.ogg',
|
||||
"shield" = 'sound/vox/shield.ogg',
|
||||
"shipment" = 'sound/vox/shipment.ogg',
|
||||
"shock" = 'sound/vox/shock.ogg',
|
||||
"shoot" = 'sound/vox/shoot.ogg',
|
||||
"shower" = 'sound/vox/shower.ogg',
|
||||
"shut" = 'sound/vox/shut.ogg',
|
||||
"side" = 'sound/vox/side.ogg',
|
||||
"sierra" = 'sound/vox/sierra.ogg',
|
||||
"sight" = 'sound/vox/sight.ogg',
|
||||
"silo" = 'sound/vox/silo.ogg',
|
||||
"six" = 'sound/vox/six.ogg',
|
||||
"sixteen" = 'sound/vox/sixteen.ogg',
|
||||
"sixty" = 'sound/vox/sixty.ogg',
|
||||
"slime" = 'sound/vox/slime.ogg',
|
||||
"slow" = 'sound/vox/slow.ogg',
|
||||
"soldier" = 'sound/vox/soldier.ogg',
|
||||
"some" = 'sound/vox/some.ogg',
|
||||
"someone" = 'sound/vox/someone.ogg',
|
||||
"something" = 'sound/vox/something.ogg',
|
||||
"son" = 'sound/vox/son.ogg',
|
||||
"sorry" = 'sound/vox/sorry.ogg',
|
||||
"south" = 'sound/vox/south.ogg',
|
||||
"squad" = 'sound/vox/squad.ogg',
|
||||
"square" = 'sound/vox/square.ogg',
|
||||
"stairway" = 'sound/vox/stairway.ogg',
|
||||
"status" = 'sound/vox/status.ogg',
|
||||
"sterile" = 'sound/vox/sterile.ogg',
|
||||
"sterilization" = 'sound/vox/sterilization.ogg',
|
||||
"stolen" = 'sound/vox/stolen.ogg',
|
||||
"storage" = 'sound/vox/storage.ogg',
|
||||
"sub" = 'sound/vox/sub.ogg',
|
||||
"subsurface" = 'sound/vox/subsurface.ogg',
|
||||
"sudden" = 'sound/vox/sudden.ogg',
|
||||
"suit" = 'sound/vox/suit.ogg',
|
||||
"superconducting" = 'sound/vox/superconducting.ogg',
|
||||
"supercooled" = 'sound/vox/supercooled.ogg',
|
||||
"supply" = 'sound/vox/supply.ogg',
|
||||
"surface" = 'sound/vox/surface.ogg',
|
||||
"surrender" = 'sound/vox/surrender.ogg',
|
||||
"surround" = 'sound/vox/surround.ogg',
|
||||
"surrounded" = 'sound/vox/surrounded.ogg',
|
||||
"switch" = 'sound/vox/switch.ogg',
|
||||
"system" = 'sound/vox/system.ogg',
|
||||
"systems" = 'sound/vox/systems.ogg',
|
||||
"tactical" = 'sound/vox/tactical.ogg',
|
||||
"take" = 'sound/vox/take.ogg',
|
||||
"talk" = 'sound/vox/talk.ogg',
|
||||
"tango" = 'sound/vox/tango.ogg',
|
||||
"tank" = 'sound/vox/tank.ogg',
|
||||
"target" = 'sound/vox/target.ogg',
|
||||
"team" = 'sound/vox/team.ogg',
|
||||
"temperature" = 'sound/vox/temperature.ogg',
|
||||
"temporal" = 'sound/vox/temporal.ogg',
|
||||
"ten" = 'sound/vox/ten.ogg',
|
||||
"terminal" = 'sound/vox/terminal.ogg',
|
||||
"terminated" = 'sound/vox/terminated.ogg',
|
||||
"termination" = 'sound/vox/termination.ogg',
|
||||
"test" = 'sound/vox/test.ogg',
|
||||
"that" = 'sound/vox/that.ogg',
|
||||
"the" = 'sound/vox/the.ogg',
|
||||
"then" = 'sound/vox/then.ogg',
|
||||
"there" = 'sound/vox/there.ogg',
|
||||
"third" = 'sound/vox/third.ogg',
|
||||
"thirteen" = 'sound/vox/thirteen.ogg',
|
||||
"thirty" = 'sound/vox/thirty.ogg',
|
||||
"this" = 'sound/vox/this.ogg',
|
||||
"those" = 'sound/vox/those.ogg',
|
||||
"thousand" = 'sound/vox/thousand.ogg',
|
||||
"threat" = 'sound/vox/threat.ogg',
|
||||
"three" = 'sound/vox/three.ogg',
|
||||
"through" = 'sound/vox/through.ogg',
|
||||
"time" = 'sound/vox/time.ogg',
|
||||
"to" = 'sound/vox/to.ogg',
|
||||
"top" = 'sound/vox/top.ogg',
|
||||
"topside" = 'sound/vox/topside.ogg',
|
||||
"touch" = 'sound/vox/touch.ogg',
|
||||
"towards" = 'sound/vox/towards.ogg',
|
||||
"track" = 'sound/vox/track.ogg',
|
||||
"train" = 'sound/vox/train.ogg',
|
||||
"transportation" = 'sound/vox/transportation.ogg',
|
||||
"truck" = 'sound/vox/truck.ogg',
|
||||
"tunnel" = 'sound/vox/tunnel.ogg',
|
||||
"turn" = 'sound/vox/turn.ogg',
|
||||
"turret" = 'sound/vox/turret.ogg',
|
||||
"twelve" = 'sound/vox/twelve.ogg',
|
||||
"twenty" = 'sound/vox/twenty.ogg',
|
||||
"two" = 'sound/vox/two.ogg',
|
||||
"unauthorized" = 'sound/vox/unauthorized.ogg',
|
||||
"under" = 'sound/vox/under.ogg',
|
||||
"uniform" = 'sound/vox/uniform.ogg',
|
||||
"unlocked" = 'sound/vox/unlocked.ogg',
|
||||
"until" = 'sound/vox/until.ogg',
|
||||
"up" = 'sound/vox/up.ogg',
|
||||
"upper" = 'sound/vox/upper.ogg',
|
||||
"uranium" = 'sound/vox/uranium.ogg',
|
||||
"us" = 'sound/vox/us.ogg',
|
||||
"usa" = 'sound/vox/usa.ogg',
|
||||
"use" = 'sound/vox/use.ogg',
|
||||
"used" = 'sound/vox/used.ogg',
|
||||
"user" = 'sound/vox/user.ogg',
|
||||
"vacate" = 'sound/vox/vacate.ogg',
|
||||
"valid" = 'sound/vox/valid.ogg',
|
||||
"vapor" = 'sound/vox/vapor.ogg',
|
||||
"vent" = 'sound/vox/vent.ogg',
|
||||
"ventillation" = 'sound/vox/ventillation.ogg',
|
||||
"victor" = 'sound/vox/victor.ogg',
|
||||
"violated" = 'sound/vox/violated.ogg',
|
||||
"violation" = 'sound/vox/violation.ogg',
|
||||
"voltage" = 'sound/vox/voltage.ogg',
|
||||
"vox_login" = 'sound/vox/vox_login.ogg',
|
||||
"walk" = 'sound/vox/walk.ogg',
|
||||
"wall" = 'sound/vox/wall.ogg',
|
||||
"want" = 'sound/vox/want.ogg',
|
||||
"wanted" = 'sound/vox/wanted.ogg',
|
||||
"warm" = 'sound/vox/warm.ogg',
|
||||
"warn" = 'sound/vox/warn.ogg',
|
||||
"warning" = 'sound/vox/warning.ogg',
|
||||
"waste" = 'sound/vox/waste.ogg',
|
||||
"water" = 'sound/vox/water.ogg',
|
||||
"we" = 'sound/vox/we.ogg',
|
||||
"weapon" = 'sound/vox/weapon.ogg',
|
||||
"west" = 'sound/vox/west.ogg',
|
||||
"whiskey" = 'sound/vox/whiskey.ogg',
|
||||
"white" = 'sound/vox/white.ogg',
|
||||
"wilco" = 'sound/vox/wilco.ogg',
|
||||
"will" = 'sound/vox/will.ogg',
|
||||
"with" = 'sound/vox/with.ogg',
|
||||
"without" = 'sound/vox/without.ogg',
|
||||
"woop" = 'sound/vox/woop.ogg',
|
||||
"xeno" = 'sound/vox/xeno.ogg',
|
||||
"yankee" = 'sound/vox/yankee.ogg',
|
||||
"yards" = 'sound/vox/yards.ogg',
|
||||
"year" = 'sound/vox/year.ogg',
|
||||
"yellow" = 'sound/vox/yellow.ogg',
|
||||
"yes" = 'sound/vox/yes.ogg',
|
||||
"you" = 'sound/vox/you.ogg',
|
||||
"your" = 'sound/vox/your.ogg',
|
||||
"yourself" = 'sound/vox/yourself.ogg',
|
||||
"zero" = 'sound/vox/zero.ogg',
|
||||
"zone" = 'sound/vox/zone.ogg',
|
||||
"zulu" = 'sound/vox/zulu.ogg',))
|
||||
#endif
|
||||
@@ -1,16 +1,17 @@
|
||||
|
||||
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE)
|
||||
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!damage || (hit_percent <= 0))
|
||||
if(!damage || (!forced && hit_percent <= 0))
|
||||
return 0
|
||||
var/damage_amount = forced ? damage : damage * hit_percent
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
adjustBruteLoss(damage * hit_percent)
|
||||
adjustBruteLoss(damage_amount, forced = forced)
|
||||
if(BURN)
|
||||
adjustFireLoss(damage * hit_percent)
|
||||
adjustFireLoss(damage_amount, forced = forced)
|
||||
if(OXY)
|
||||
if(damage < 0) //we shouldn't be taking oxygen damage through this proc, but we'll let it heal.
|
||||
adjustOxyLoss(damage * hit_percent)
|
||||
if(damage < 0 || forced) //we shouldn't be taking oxygen damage through this proc, but we'll let it heal.
|
||||
adjustOxyLoss(damage_amount, forced = forced)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -29,7 +30,7 @@
|
||||
/mob/living/silicon/setCloneLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/adjustStaminaLoss(amount, updating_stamina = 1)//immune to stamina damage.
|
||||
/mob/living/silicon/adjustStaminaLoss(amount, updating_stamina = 1, forced = FALSE)//immune to stamina damage.
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/setStaminaLoss(amount, updating_stamina = 1)
|
||||
|
||||
@@ -81,8 +81,11 @@
|
||||
/mob/living/silicon/pai/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/adjustStaminaLoss(amount)
|
||||
take_holo_damage(amount & 0.25)
|
||||
/mob/living/silicon/pai/adjustStaminaLoss(amount, updating_health, forced = FALSE)
|
||||
if(forced)
|
||||
take_holo_damage(amount)
|
||||
else
|
||||
take_holo_damage(amount * 0.25)
|
||||
|
||||
/mob/living/silicon/pai/adjustOrganLoss(slot, amount, maximum = 500) //I kept this in, unlike tg
|
||||
Knockdown(amount * 0.2)
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
radio.attack_self(src)
|
||||
|
||||
if("image")
|
||||
var/newImage = input("Select your new display image.", "Display Image", "Happy") in list("Happy", "Cat", "Extremely Happy", "Face", "Laugh", "Off", "Sad", "Angry", "What" , "Exclamation" ,"Question") // CITADEL EDIT
|
||||
var/newImage = input("Select your new display image.", "Display Image", "Happy") in list("Happy", "Cat", "Extremely Happy", "Face", "Laugh", "Off", "Sad", "Angry", "What" , "Exclamation" ,"Question", "Sunglasses")
|
||||
var/pID = 1
|
||||
|
||||
switch(newImage)
|
||||
@@ -164,10 +164,12 @@
|
||||
pID = 9
|
||||
if("Null")
|
||||
pID = 10
|
||||
if("Exclamation") // CITADEL EDIT
|
||||
if("Exclamation")
|
||||
pID = 11
|
||||
if("Question") // CITADEL EDIT
|
||||
if("Question")
|
||||
pID = 12
|
||||
if("Sunglasses")
|
||||
pID = 13
|
||||
card.setEmotion(pID)
|
||||
|
||||
if("signaller")
|
||||
|
||||
@@ -226,6 +226,9 @@
|
||||
to_chat(src,"<span class='userdanger'>ERROR: Module installer reply timeout. Please check internal connections.</span>")
|
||||
return
|
||||
|
||||
if(!CONFIG_GET(flag/disable_secborg) && GLOB.security_level < CONFIG_GET(number/minimum_secborg_alert))
|
||||
to_chat(src, "<span class='notice'>NOTICE: Due to local station regulations, the security cyborg module and its variants are only available during [num2seclevel(CONFIG_GET(number/minimum_secborg_alert))] alert and greater.</span>")
|
||||
|
||||
var/list/modulelist = list("Standard" = /obj/item/robot_module/standard, \
|
||||
"Engineering" = /obj/item/robot_module/engineering, \
|
||||
"Medical" = /obj/item/robot_module/medical, \
|
||||
@@ -234,7 +237,7 @@
|
||||
"Service" = /obj/item/robot_module/butler)
|
||||
if(!CONFIG_GET(flag/disable_peaceborg))
|
||||
modulelist["Peacekeeper"] = /obj/item/robot_module/peacekeeper
|
||||
if(!CONFIG_GET(flag/disable_secborg))
|
||||
if(BORG_SEC_AVAILABLE)
|
||||
modulelist["Security"] = /obj/item/robot_module/security
|
||||
|
||||
modulelist += get_cit_modules() //Citadel change - adds Citadel's borg modules.
|
||||
@@ -1230,7 +1233,7 @@
|
||||
|
||||
/mob/living/silicon/robot/unbuckle_mob(mob/user, force=FALSE)
|
||||
if(iscarbon(user))
|
||||
GET_COMPONENT(riding_datum, /datum/component/riding)
|
||||
var/datum/component/riding/riding_datum = GetComponent(/datum/component/riding)
|
||||
if(istype(riding_datum))
|
||||
riding_datum.unequip_buckle_inhands(user)
|
||||
riding_datum.restore_position(user)
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
|
||||
var/borghealth = 100
|
||||
|
||||
var/list/basic_modules = list() //a list of paths, converted to a list of instances on New()
|
||||
var/list/emag_modules = list() //ditto
|
||||
var/list/ratvar_modules = list() //ditto ditto
|
||||
@@ -195,6 +197,8 @@
|
||||
R.update_module_innate()
|
||||
RM.rebuild_modules()
|
||||
INVOKE_ASYNC(RM, .proc/do_transform_animation)
|
||||
R.maxHealth = borghealth
|
||||
R.health = min(borghealth, R.health)
|
||||
qdel(src)
|
||||
return RM
|
||||
|
||||
@@ -311,6 +315,10 @@
|
||||
/obj/item/multitool/cyborg,
|
||||
/obj/item/t_scanner,
|
||||
/obj/item/analyzer,
|
||||
/obj/item/storage/part_replacer/cyborg,
|
||||
/obj/item/holosign_creator/atmos,
|
||||
/obj/item/weapon/gripper,
|
||||
/obj/item/lightreplacer/cyborg,
|
||||
/obj/item/geiger_counter/cyborg,
|
||||
/obj/item/assembly/signaler/cyborg,
|
||||
/obj/item/areaeditor/blueprints/cyborg,
|
||||
@@ -352,6 +360,14 @@
|
||||
to_chat(loc, "<span class='userdanger'>While you have picked the security module, you still have to follow your laws, NOT Space Law. \
|
||||
For Crewsimov, this means you must follow criminals' orders unless there is a law 1 reason not to.</span>")
|
||||
|
||||
/obj/item/robot_module/security/Initialize()
|
||||
. = ..()
|
||||
if(!CONFIG_GET(flag/weaken_secborg))
|
||||
for(var/obj/item/gun/energy/disabler/cyborg/pewpew in basic_modules)
|
||||
basic_modules -= pewpew
|
||||
basic_modules += new /obj/item/gun/energy/e_gun/advtaser/cyborg(src)
|
||||
qdel(pewpew)
|
||||
|
||||
/obj/item/robot_module/peacekeeper
|
||||
name = "Peacekeeper"
|
||||
basic_modules = list(
|
||||
@@ -362,6 +378,7 @@
|
||||
/obj/item/holosign_creator/cyborg,
|
||||
/obj/item/borg/cyborghug/peacekeeper,
|
||||
/obj/item/extinguisher,
|
||||
/obj/item/megaphone,
|
||||
/obj/item/borg/projectile_dampen)
|
||||
emag_modules = list(/obj/item/reagent_containers/borghypo/peace/hacked)
|
||||
ratvar_modules = list(
|
||||
|
||||
@@ -198,7 +198,6 @@
|
||||
)
|
||||
|
||||
if(blood)
|
||||
target_types += /obj/effect/decal/cleanable/xenoblood
|
||||
target_types += /obj/effect/decal/cleanable/blood
|
||||
target_types += /obj/effect/decal/cleanable/trail_holder
|
||||
target_types += /obj/effect/decal/cleanable/insectguts
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
|
||||
if(ASSEMBLY_FOURTH_STEP)
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
if(W.use_tool(src, user, 0, volume=40))
|
||||
if(W.use_tool(src, user, 0, volume=40) && build_step == 4)
|
||||
name = "shielded frame assembly"
|
||||
to_chat(user, "<span class='notice'>You weld the vest to [src].</span>")
|
||||
build_step++
|
||||
@@ -183,7 +183,7 @@
|
||||
if(8)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='notice'>You start attaching the gun to the frame...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=100))
|
||||
if(W.use_tool(src, user, 40, volume=100) && build_step == 8)
|
||||
name = "armed [name]"
|
||||
to_chat(user, "<span class='notice'>Taser gun attached.</span>")
|
||||
build_step++
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
var/treatment_fire = "kelotane"
|
||||
var/treatment_tox_avoid = "tricordrazine"
|
||||
var/treatment_tox = "charcoal"
|
||||
var/treatment_tox_toxlover = "toxin"
|
||||
var/treatment_virus_avoid = null
|
||||
var/treatment_virus = "spaceacillin"
|
||||
var/treat_virus = 1 //If on, the bot will attempt to treat viral infections, curing them if possible.
|
||||
@@ -381,8 +382,8 @@
|
||||
|
||||
if((!C.reagents.has_reagent(treatment_fire_avoid)) && (C.getFireLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_fire)))
|
||||
return TRUE
|
||||
|
||||
if((!C.reagents.has_reagent(treatment_tox_avoid)) && (C.getToxLoss() >= heal_threshold) && (!C.reagents.has_reagent(treatment_tox)))
|
||||
var/treatment_toxavoid = get_avoidchem_toxin(C)
|
||||
if(((isnull(treatment_toxavoid) || !C.reagents.has_reagent(treatment_toxavoid))) && (C.getToxLoss() >= heal_threshold) && (!C.reagents.has_reagent(get_healchem_toxin(C))))
|
||||
return TRUE
|
||||
|
||||
if(treat_virus && !C.reagents.has_reagent(treatment_virus_avoid) && !C.reagents.has_reagent(treatment_virus))
|
||||
@@ -396,6 +397,12 @@
|
||||
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/proc/get_avoidchem_toxin(mob/M)
|
||||
return HAS_TRAIT(M, TRAIT_TOXINLOVER)? null : treatment_tox_avoid
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/proc/get_healchem_toxin(mob/M)
|
||||
return HAS_TRAIT(M, TRAIT_TOXINLOVER)? treatment_tox_toxlover : treatment_tox
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/UnarmedAttack(atom/A)
|
||||
if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
@@ -463,8 +470,10 @@
|
||||
reagent_id = treatment_fire
|
||||
|
||||
if(!reagent_id && (C.getToxLoss() >= heal_threshold))
|
||||
if(!C.reagents.has_reagent(treatment_tox) && !C.reagents.has_reagent(treatment_tox_avoid))
|
||||
reagent_id = treatment_tox
|
||||
var/toxin_heal_avoid = get_avoidchem_toxin(C)
|
||||
var/toxin_healchem = get_healchem_toxin(C)
|
||||
if(!C.reagents.has_reagent(toxin_healchem) && (isnull(toxin_heal_avoid) || !C.reagents.has_reagent(toxin_heal_avoid)))
|
||||
reagent_id = toxin_healchem
|
||||
|
||||
//If the patient is injured but doesn't have our special reagent in them then we should give it to them first
|
||||
if(reagent_id && use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
|
||||
|
||||
@@ -476,7 +476,8 @@
|
||||
if(isturf(next))
|
||||
if(bloodiness)
|
||||
var/obj/effect/decal/cleanable/blood/tracks/B = new(loc)
|
||||
B.add_blood_DNA(return_blood_DNA())
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
B.blood_DNA |= blood_DNA.Copy()
|
||||
var/newdir = get_dir(next, loc)
|
||||
if(newdir == dir)
|
||||
B.setDir(newdir)
|
||||
@@ -489,7 +490,6 @@
|
||||
B.setDir(newdir)
|
||||
bloodiness--
|
||||
|
||||
|
||||
var/oldloc = loc
|
||||
var/moved = step_towards(src, next) // attempt to move
|
||||
if(cell)
|
||||
|
||||
@@ -37,5 +37,5 @@
|
||||
else if(damage_coeff[CLONE])
|
||||
. = adjustHealth(amount * damage_coeff[CLONE] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
|
||||
|
||||
/mob/living/simple_animal/adjustStaminaLoss(amount)
|
||||
/mob/living/simple_animal/adjustStaminaLoss(amount, forced = FALSE)
|
||||
return
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, internal_storage)
|
||||
var/datum/component/uplink/hidden_uplink = internal_storage.GetComponent(/datum/component/uplink)
|
||||
hidden_uplink.telecrystals = 10
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/Login()
|
||||
@@ -47,7 +47,7 @@
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/badass/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, internal_storage)
|
||||
var/datum/component/uplink/hidden_uplink = internal_storage.GetComponent(/datum/component/uplink)
|
||||
hidden_uplink.telecrystals = 30
|
||||
var/obj/item/implant/weapons_auth/W = new
|
||||
W.implant(src)
|
||||
|
||||
@@ -323,6 +323,132 @@
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
// Space kiwis, ergo quite a copypasta of chickens.
|
||||
|
||||
/mob/living/simple_animal/kiwi
|
||||
name = "space kiwi"
|
||||
desc = "Exposure to low gravity made them grow larger."
|
||||
gender = FEMALE
|
||||
icon_state = "kiwi"
|
||||
icon_living = "kiwi"
|
||||
icon_dead = "kiwi_dead"
|
||||
speak = list("Chirp!","Cheep cheep chirp!!","Cheep.")
|
||||
speak_emote = list("chirps","trills")
|
||||
emote_hear = list("chirps.")
|
||||
emote_see = list("pecks at the ground.","jumps in place.")
|
||||
density = FALSE
|
||||
speak_chance = 2
|
||||
turns_per_move = 3
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3)
|
||||
var/egg_type = /obj/item/reagent_containers/food/snacks/egg/kiwiEgg
|
||||
var/food_type = /obj/item/reagent_containers/food/snacks/grown/wheat
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
health = 25
|
||||
maxHealth = 25
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
var/eggsleft = 0
|
||||
var/eggsFertile = TRUE
|
||||
pass_flags = PASSTABLE | PASSMOB
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
var/list/feedMessages = list("It chirps happily.","It chirps happily.")
|
||||
var/list/layMessage = list("lays an egg.","squats down and croons.","begins making a huge racket.","begins chirping raucously.")
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
var/static/kiwi_count = 0
|
||||
|
||||
/mob/living/simple_animal/kiwi/Destroy()
|
||||
--kiwi_count
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/kiwi/Initialize()
|
||||
. = ..()
|
||||
++kiwi_count
|
||||
|
||||
/mob/living/simple_animal/kiwi/Life()
|
||||
. =..()
|
||||
if(!.)
|
||||
return
|
||||
if((!stat && prob(3) && eggsleft > 0) && egg_type)
|
||||
visible_message("[src] [pick(layMessage)]")
|
||||
eggsleft--
|
||||
var/obj/item/E = new egg_type(get_turf(src))
|
||||
E.pixel_x = rand(-6,6)
|
||||
E.pixel_y = rand(-6,6)
|
||||
if(eggsFertile)
|
||||
if(kiwi_count < MAX_CHICKENS && prob(25))
|
||||
START_PROCESSING(SSobj, E)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/egg/kiwiEgg/process()
|
||||
if(isturf(loc))
|
||||
amount_grown += rand(1,2)
|
||||
if(amount_grown >= 100)
|
||||
visible_message("[src] hatches with a quiet cracking sound.")
|
||||
new /mob/living/simple_animal/babyKiwi(get_turf(src))
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(src)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/mob/living/simple_animal/kiwi/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, food_type)) //feedin' dem kiwis
|
||||
if(!stat && eggsleft < 8)
|
||||
var/feedmsg = "[user] feeds [O] to [name]! [pick(feedMessages)]"
|
||||
user.visible_message(feedmsg)
|
||||
qdel(O)
|
||||
eggsleft += rand(1, 4)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[name] doesn't seem hungry!</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/babyKiwi
|
||||
name = "baby space kiwi"
|
||||
desc = "So huggable."
|
||||
icon_state = "babykiwi"
|
||||
icon_living = "babykiwi"
|
||||
icon_dead = "babykiwi_dead"
|
||||
gender = FEMALE
|
||||
speak = list("Cherp.","Cherp?","Chirrup.","Cheep!")
|
||||
speak_emote = list("chirps")
|
||||
emote_hear = list("chirps.")
|
||||
emote_see = list("pecks at the ground.","Happily bounces in place.")
|
||||
density = FALSE
|
||||
speak_chance = 2
|
||||
turns_per_move = 2
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
health = 10
|
||||
maxHealth = 10
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
var/amount_grown = 0
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
|
||||
/mob/living/simple_animal/babyKiwi/Initialize()
|
||||
. = ..()
|
||||
pixel_x = rand(-6, 6)
|
||||
pixel_y = rand(0, 10)
|
||||
|
||||
/mob/living/simple_animal/babyKiwi/Life()
|
||||
. =..()
|
||||
if(!.)
|
||||
return
|
||||
if(!stat && !ckey)
|
||||
amount_grown += rand(1,2)
|
||||
if(amount_grown >= 100)
|
||||
new /mob/living/simple_animal/kiwi(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/egg/kiwiEgg
|
||||
name = "kiwi egg"
|
||||
desc = "A slightly bigger egg!"
|
||||
icon_state = "kiwiegg"
|
||||
|
||||
/obj/item/udder
|
||||
name = "udder"
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
C.adjustBruteLoss(-5)
|
||||
C.adjustFireLoss(-5)
|
||||
C.adjustOxyLoss(-5)
|
||||
C.adjustToxLoss(-5)
|
||||
C.adjustToxLoss(-5, forced = TRUE)
|
||||
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(C))
|
||||
if(namedatum)
|
||||
H.color = namedatum.colour
|
||||
|
||||
@@ -168,7 +168,6 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/maid/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/cleaning)
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/maid/AttackingTarget()
|
||||
if(ismovableatom(target))
|
||||
@@ -177,6 +176,7 @@
|
||||
qdel(target)
|
||||
return TRUE
|
||||
var/atom/movable/M = target
|
||||
SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
M.clean_blood()
|
||||
visible_message("[src] polishes \the [target].")
|
||||
return TRUE
|
||||
|
||||
@@ -0,0 +1,107 @@
|
||||
/mob/living/simple_animal/banana_spider
|
||||
name = "banana spider"
|
||||
desc = "What the fuck is this abomination?"
|
||||
icon_state = "bananaspider"
|
||||
icon_dead = "bananaspider_peel"
|
||||
health = 1
|
||||
maxHealth = 1
|
||||
turns_per_move = 5 //this isn't player speed =|
|
||||
speed = 2 //this is player speed
|
||||
loot = list(/obj/item/reagent_containers/food/snacks/deadbanana_spider)
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 270
|
||||
maxbodytemp = INFINITY
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
response_help = "pokes"
|
||||
response_disarm = "shoos"
|
||||
response_harm = "splats"
|
||||
speak_emote = list("chitters")
|
||||
mouse_opacity = 2
|
||||
density = TRUE
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
verb_say = "chitters"
|
||||
verb_ask = "chitters inquisitively"
|
||||
verb_exclaim = "chitters loudly"
|
||||
verb_yell = "chitters loudly"
|
||||
var/squish_chance = 50
|
||||
var/projectile_density = TRUE //griffons get shot
|
||||
del_on_death = TRUE
|
||||
|
||||
/mob/living/simple_animal/banana_spider/Initialize()
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
notify_ghosts("A banana spider has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_dnr_observers = TRUE)
|
||||
|
||||
/mob/living/simple_animal/banana_spider/attack_ghost(mob/user)
|
||||
if(key) //please stop using src. without a good reason.
|
||||
return
|
||||
if(CONFIG_GET(flag/use_age_restriction_for_jobs))
|
||||
if(!isnum(user.client.player_age))
|
||||
return
|
||||
if(isobserver(user))
|
||||
var/mob/dead/observer/O = user
|
||||
if(!O.can_reenter_round())
|
||||
return
|
||||
if(!SSticker.mode)
|
||||
to_chat(user, "Can't become a banana spider before the game has started.")
|
||||
return
|
||||
var/be_spider = alert("Become a banana spider? (Warning, You can no longer be cloned!)",,"Yes","No")
|
||||
if(be_spider == "No" || QDELETED(src) || !isobserver(user))
|
||||
return
|
||||
if(key)
|
||||
to_chat(user, "<span class='notice'>Someone else already took this banana spider.</span>")
|
||||
return
|
||||
sentience_act()
|
||||
user.transfer_ckey(src, FALSE)
|
||||
density = TRUE
|
||||
|
||||
/mob/living/simple_animal/banana_spider/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/slippery, 40)
|
||||
|
||||
/mob/living/simple_animal/banana_spider/Crossed(atom/movable/AM) //no /var in proc headers
|
||||
. = ..()
|
||||
if(istype(AM, /obj/item/projectile) && projectile_density) //forced projectile density
|
||||
var/obj/item/projectile/P = AM
|
||||
P.Bump(src)
|
||||
if(ismob(AM))
|
||||
if(isliving(AM))
|
||||
var/mob/living/A = AM
|
||||
if(A.mob_size > MOB_SIZE_SMALL && !(A.movement_type & FLYING))
|
||||
if(prob(squish_chance))
|
||||
A.visible_message("<span class='notice'>[A] squashed [src].</span>", "<span class='notice'>You squashed [src] under your weight as you fell.</span>")
|
||||
adjustBruteLoss(1)
|
||||
else
|
||||
visible_message("<span class='notice'>[src] avoids getting crushed.</span>")
|
||||
else
|
||||
if(isstructure(AM))
|
||||
if(prob(squish_chance))
|
||||
AM.visible_message("<span class='notice'>[src] was crushed under [AM]'s weight as they fell.</span>")
|
||||
adjustBruteLoss(1)
|
||||
else
|
||||
visible_message("<span class='notice'>[src] avoids getting crushed.</span>")
|
||||
|
||||
/mob/living/simple_animal/banana_spider/ex_act()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/banana_spider/start_pulling()
|
||||
return FALSE //No.
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/deadbanana_spider
|
||||
name = "dead banana spider"
|
||||
desc = "Thank god it's gone...but it does look slippery."
|
||||
icon_state = "bananaspider"
|
||||
bitesize = 3
|
||||
eatverb = "devours"
|
||||
list_reagents = list("nutriment" = 3, "vitamin" = 2)
|
||||
foodtype = GROSS | MEAT | RAW
|
||||
grind_results = list("blood" = 20, "liquidgibs" = 5)
|
||||
juice_results = list("banana" = 0)
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/deadbanana_spider/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/slippery, 20)
|
||||
@@ -179,14 +179,17 @@
|
||||
status_flags = NONE
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
var/slowed_by_webs = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/tarantula/movement_delay()
|
||||
var/turf/T = get_turf(src)
|
||||
if(locate(/obj/structure/spider/stickyweb) in T)
|
||||
speed = 2
|
||||
else
|
||||
speed = 7
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/tarantula/Moved(atom/oldloc, dir)
|
||||
. = ..()
|
||||
if(slowed_by_webs)
|
||||
if(!(locate(/obj/structure/spider/stickyweb) in loc))
|
||||
remove_movespeed_modifier(MOVESPEED_ID_TARANTULA_WEB)
|
||||
slowed_by_webs = FALSE
|
||||
else if(locate(/obj/structure/spider/stickyweb) in loc)
|
||||
add_movespeed_modifier(MOVESPEED_ID_TARANTULA_WEB, priority=100, multiplicative_slowdown=3)
|
||||
slowed_by_webs = TRUE
|
||||
|
||||
//midwives are the queen of the spiders, can send messages to all them and web faster. That rare round where you get a queen spider and turn your 'for honor' players into 'r6siege' players will be a fun one.
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/midwife
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define GORILLA_TOTAL_LAYERS 1
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla
|
||||
name = "Gorilla"
|
||||
name = "gorilla"
|
||||
desc = "A ground-dwelling, predominantly herbivorous ape that inhabits the forests of central Africa."
|
||||
icon = 'icons/mob/gorilla.dmi'
|
||||
icon_state = "crawling"
|
||||
@@ -108,3 +108,10 @@
|
||||
playsound(src, 'sound/creatures/gorilla.ogg', 200)
|
||||
oogas = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/familiar
|
||||
name = "familiar gorilla"
|
||||
desc = "There is no need to be upset."
|
||||
unique_name = FALSE
|
||||
AIStatus = AI_OFF
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
@@ -344,6 +344,7 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/AttackingTarget()
|
||||
SEND_SIGNAL(src, COMSIG_HOSTILE_ATTACKINGTARGET, target)
|
||||
in_melee = TRUE
|
||||
if(vore_active)
|
||||
if(isliving(target))
|
||||
@@ -426,12 +427,13 @@
|
||||
if(casingtype)
|
||||
var/obj/item/ammo_casing/casing = new casingtype(startloc)
|
||||
playsound(src, projectilesound, 100, 1)
|
||||
casing.fire_casing(targeted_atom, src, null, null, null, ran_zone())
|
||||
casing.fire_casing(targeted_atom, src, null, null, null, ran_zone(), src)
|
||||
else if(projectiletype)
|
||||
var/obj/item/projectile/P = new projectiletype(startloc)
|
||||
playsound(src, projectilesound, 100, 1)
|
||||
P.starting = startloc
|
||||
P.firer = src
|
||||
P.fired_from = src
|
||||
P.yo = targeted_atom.y - startloc.y
|
||||
P.xo = targeted_atom.x - startloc.x
|
||||
if(AIStatus != AI_ON)//Don't want mindless mobs to have their movement screwed up firing in space
|
||||
|
||||
@@ -388,7 +388,7 @@ Difficulty: Very Hard
|
||||
ActivationReaction(user, ACTIVATE_TOUCH)
|
||||
|
||||
/obj/machinery/anomalous_crystal/attackby(obj/item/I, mob/user, params)
|
||||
if(I.is_hot())
|
||||
if(I.get_temperature())
|
||||
ActivationReaction(user, ACTIVATE_HEAT)
|
||||
else
|
||||
ActivationReaction(user, ACTIVATE_WEAPON)
|
||||
@@ -651,7 +651,7 @@ Difficulty: Very Hard
|
||||
L.heal_overall_damage(heal_power, heal_power)
|
||||
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
|
||||
|
||||
/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, send_the_signal = TRUE)
|
||||
/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, special = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
death()
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
autotransferwait = 200
|
||||
|
||||
/obj/belly/megafauna/dragon/gut
|
||||
name = "stomach"
|
||||
name = "gut"
|
||||
vore_capacity = 5 //I doubt this many people will actually last in the gut, but...
|
||||
vore_sound = "Tauric Swallow"
|
||||
desc = "With a rush of burning ichor greeting you, you're introduced to the Drake's stomach. Wrinkled walls greedily grind against you, acidic slimes working into your body as you become fuel and nutriton for a superior predator. All that's left is your body's willingness to resist your destiny."
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
animal_species = /mob/living/simple_animal/hostile/asteroid/gutlunch
|
||||
childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55)
|
||||
|
||||
wanted_objects = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/blood/gibs/)
|
||||
wanted_objects = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/)
|
||||
var/obj/item/udder/gutlunch/udder = null
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/Initialize()
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/netherworld/migo/Initialize()
|
||||
. = ..()
|
||||
migo_sounds = list('sound/items/bubblewrap.ogg', 'sound/items/change_jaws.ogg', 'sound/items/crowbar.ogg', 'sound/items/drink.ogg', 'sound/items/deconstruct.ogg', 'sound/items/carhorn.ogg', 'sound/items/change_drill.ogg', 'sound/items/dodgeball.ogg', 'sound/items/eatfood.ogg', 'sound/items/megaphone.ogg', 'sound/items/screwdriver.ogg', 'sound/items/weeoo1.ogg', 'sound/items/wirecutter.ogg', 'sound/items/welder.ogg', 'sound/items/zip.ogg', 'sound/items/rped.ogg', 'sound/items/ratchet.ogg', 'sound/items/polaroid1.ogg', 'sound/items/pshoom.ogg', 'sound/items/airhorn.ogg', 'sound/items/geiger/high1.ogg', 'sound/items/geiger/high2.ogg', 'sound/voice/beepsky/creep.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/ed209_20sec.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss6.ogg', 'sound/voice/medbot/patchedup.ogg', 'sound/voice/medbot/feelbetter.ogg', 'sound/voice/human/manlaugh1.ogg', 'sound/voice/human/womanlaugh.ogg', 'sound/weapons/sear.ogg', 'sound/ambience/antag/clockcultalr.ogg', 'sound/ambience/antag/ling_aler.ogg', 'sound/ambience/antag/tatoralert.ogg', 'sound/ambience/antag/monkey.ogg', 'sound/mecha/nominal.ogg', 'sound/mecha/weapdestr.ogg', 'sound/mecha/critdestr.ogg', 'sound/mecha/imag_enh.ogg', 'sound/effects/adminhelp.ogg', 'sound/effects/alert.ogg', 'sound/effects/attackblob.ogg', 'sound/effects/bamf.ogg', 'sound/effects/blobattack.ogg', 'sound/effects/break_stone.ogg', 'sound/effects/bubbles.ogg', 'sound/effects/bubbles2.ogg', 'sound/effects/clang.ogg', 'sound/effects/clockcult_gateway_disrupted.ogg', 'sound/effects/clownstep2.ogg', 'sound/effects/curse1.ogg', 'sound/effects/dimensional_rend.ogg', 'sound/effects/doorcreaky.ogg', 'sound/effects/empulse.ogg', 'sound/effects/explosion_distant.ogg', 'sound/effects/explosionfar.ogg', 'sound/effects/explosion1.ogg', 'sound/effects/grillehit.ogg', 'sound/effects/genetics.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/hyperspace_begin.ogg', 'sound/effects/hyperspace_end.ogg', 'sound/effects/his_grace_awaken.ogg', 'sound/effects/pai_boot.ogg', 'sound/effects/phasein.ogg', 'sound/effects/picaxe1.ogg', 'sound/effects/ratvar_reveal.ogg', 'sound/effects/sparks1.ogg', 'sound/effects/smoke.ogg', 'sound/effects/splat.ogg', 'sound/effects/snap.ogg', 'sound/effects/tendril_destroyed.ogg', 'sound/effects/supermatter.ogg', 'sound/misc/desceration-01.ogg', 'sound/misc/desceration-02.ogg', 'sound/misc/desceration-03.ogg', 'sound/misc/bloblarm.ogg', 'sound/misc/airraid.ogg', 'sound/misc/bang.ogg','sound/misc/highlander.ogg', 'sound/misc/interference.ogg', 'sound/misc/notice1.ogg', 'sound/misc/notice2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/misc/slip.ogg', 'sound/misc/splort.ogg', 'sound/weapons/armbomb.ogg', 'sound/weapons/beam_sniper.ogg', 'sound/weapons/chainsawhit.ogg', 'sound/weapons/emitter.ogg', 'sound/weapons/emitter2.ogg', 'sound/weapons/blade1.ogg', 'sound/weapons/bladeslice.ogg', 'sound/weapons/blastcannon.ogg', 'sound/weapons/blaster.ogg', 'sound/weapons/bulletflyby3.ogg', 'sound/weapons/circsawhit.ogg', 'sound/weapons/cqchit2.ogg', 'sound/weapons/drill.ogg', 'sound/weapons/genhit1.ogg', 'sound/weapons/gunshot_silenced.ogg', 'sound/weapons/gunshot2.ogg', 'sound/weapons/handcuffs.ogg', 'sound/weapons/homerun.ogg', 'sound/weapons/kenetic_accel.ogg', 'sound/machines/clockcult/steam_whoosh.ogg', 'sound/machines/fryer/deep_fryer_emerge.ogg', 'sound/machines/airlock.ogg', 'sound/machines/airlock_alien_prying.ogg', 'sound/machines/airlockclose.ogg', 'sound/machines/airlockforced.ogg', 'sound/machines/airlockopen.ogg', 'sound/machines/alarm.ogg', 'sound/machines/blender.ogg', 'sound/machines/boltsdown.ogg', 'sound/machines/boltsup.ogg', 'sound/machines/buzz-sigh.ogg', 'sound/machines/buzz-two.ogg', 'sound/machines/chime.ogg', 'sound/machines/cryo_warning.ogg', 'sound/machines/defib_charge.ogg', 'sound/machines/defib_failed.ogg', 'sound/machines/defib_ready.ogg', 'sound/machines/defib_zap.ogg', 'sound/machines/deniedbeep.ogg', 'sound/machines/ding.ogg', 'sound/machines/disposalflush.ogg', 'sound/machines/door_close.ogg', 'sound/machines/door_open.ogg', 'sound/machines/engine_alert1.ogg', 'sound/machines/engine_alert2.ogg', 'sound/machines/hiss.ogg', 'sound/machines/honkbot_evil_laugh.ogg', 'sound/machines/juicer.ogg', 'sound/machines/ping.ogg', 'sound/machines/signal.ogg', 'sound/machines/synth_no.ogg', 'sound/machines/synth_yes.ogg', 'sound/machines/terminal_alert.ogg', 'sound/machines/triple_beep.ogg', 'sound/machines/twobeep.ogg', 'sound/machines/ventcrawl.ogg', 'sound/machines/warning-buzzer.ogg', 'sound/ai/outbreak5.ogg', 'sound/ai/outbreak7.ogg', 'sound/ai/poweroff.ogg', 'sound/ai/radiation.ogg', 'sound/ai/shuttlecalled.ogg', 'sound/ai/shuttledock.ogg', 'sound/ai/shuttlerecalled.ogg', 'sound/ai/aimalf.ogg') //hahahaha fuck you code divers
|
||||
migo_sounds = list('sound/items/bubblewrap.ogg', 'sound/items/change_jaws.ogg', 'sound/items/crowbar.ogg', 'sound/items/drink.ogg', 'sound/items/deconstruct.ogg', 'sound/items/carhorn.ogg', 'sound/items/change_drill.ogg', 'sound/items/dodgeball.ogg', 'sound/items/eatfood.ogg', 'sound/items/megaphone.ogg', 'sound/items/screwdriver.ogg', 'sound/items/weeoo1.ogg', 'sound/items/wirecutter.ogg', 'sound/items/welder.ogg', 'sound/items/zip.ogg', 'sound/items/rped.ogg', 'sound/items/ratchet.ogg', 'sound/items/polaroid1.ogg', 'sound/items/pshoom.ogg', 'sound/items/airhorn.ogg', 'sound/items/geiger/high1.ogg', 'sound/items/geiger/high2.ogg', 'sound/voice/beepsky/creep.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/ed209_20sec.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss6.ogg', 'sound/voice/medbot/patchedup.ogg', 'sound/voice/medbot/feelbetter.ogg', 'sound/voice/human/manlaugh1.ogg', 'sound/voice/human/womanlaugh.ogg', 'sound/weapons/sear.ogg', 'sound/ambience/antag/clockcultalr.ogg', 'sound/ambience/antag/ling_aler.ogg', 'sound/ambience/antag/tatoralert.ogg', 'sound/ambience/antag/monkey.ogg', 'sound/mecha/nominal.ogg', 'sound/mecha/weapdestr.ogg', 'sound/mecha/critdestr.ogg', 'sound/mecha/imag_enh.ogg', 'sound/effects/adminhelp.ogg', 'sound/effects/alert.ogg', 'sound/effects/attackblob.ogg', 'sound/effects/bamf.ogg', 'sound/effects/blobattack.ogg', 'sound/effects/break_stone.ogg', 'sound/effects/bubbles.ogg', 'sound/effects/bubbles2.ogg', 'sound/effects/clang.ogg', 'sound/effects/clockcult_gateway_disrupted.ogg', 'sound/effects/clownstep2.ogg', 'sound/effects/curse1.ogg', 'sound/effects/dimensional_rend.ogg', 'sound/effects/doorcreaky.ogg', 'sound/effects/empulse.ogg', 'sound/effects/explosion_distant.ogg', 'sound/effects/explosionfar.ogg', 'sound/effects/explosion1.ogg', 'sound/effects/grillehit.ogg', 'sound/effects/genetics.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/hyperspace_begin.ogg', 'sound/effects/hyperspace_end.ogg', 'sound/effects/his_grace_awaken.ogg', 'sound/effects/pai_boot.ogg', 'sound/effects/phasein.ogg', 'sound/effects/picaxe1.ogg', 'sound/effects/ratvar_reveal.ogg', 'sound/effects/sparks1.ogg', 'sound/effects/smoke.ogg', 'sound/effects/splat.ogg', 'sound/effects/snap.ogg', 'sound/effects/tendril_destroyed.ogg', 'sound/effects/supermatter.ogg', 'sound/misc/desceration-01.ogg', 'sound/misc/desceration-02.ogg', 'sound/misc/desceration-03.ogg', 'sound/misc/bloblarm.ogg', 'sound/misc/airraid.ogg', 'sound/misc/bang.ogg','sound/misc/highlander.ogg', 'sound/misc/interference.ogg', 'sound/misc/notice1.ogg', 'sound/misc/notice2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/misc/slip.ogg', 'sound/misc/splort.ogg', 'sound/weapons/armbomb.ogg', 'sound/weapons/beam_sniper.ogg', 'sound/weapons/chainsawhit.ogg', 'sound/weapons/emitter.ogg', 'sound/weapons/emitter2.ogg', 'sound/weapons/blade1.ogg', 'sound/weapons/bladeslice.ogg', 'sound/weapons/blastcannon.ogg', 'sound/weapons/blaster.ogg', 'sound/weapons/bulletflyby3.ogg', 'sound/weapons/circsawhit.ogg', 'sound/weapons/cqchit2.ogg', 'sound/weapons/drill.ogg', 'sound/weapons/genhit1.ogg', 'sound/weapons/gunshot_silenced.ogg', 'sound/weapons/gunshot2.ogg', 'sound/weapons/handcuffs.ogg', 'sound/weapons/homerun.ogg', 'sound/weapons/kenetic_accel.ogg', 'sound/machines/clockcult/steam_whoosh.ogg', 'sound/machines/fryer/deep_fryer_emerge.ogg', 'sound/machines/airlock.ogg', 'sound/machines/airlock_alien_prying.ogg', 'sound/machines/airlockclose.ogg', 'sound/machines/airlockforced.ogg', 'sound/machines/airlockopen.ogg', 'sound/machines/alarm.ogg', 'sound/machines/blender.ogg', 'sound/machines/boltsdown.ogg', 'sound/machines/boltsup.ogg', 'sound/machines/buzz-sigh.ogg', 'sound/machines/buzz-two.ogg', 'sound/machines/chime.ogg', 'sound/machines/cryo_warning.ogg', 'sound/machines/defib_charge.ogg', 'sound/machines/defib_failed.ogg', 'sound/machines/defib_ready.ogg', 'sound/machines/defib_zap.ogg', 'sound/machines/deniedbeep.ogg', 'sound/machines/ding.ogg', 'sound/machines/disposalflush.ogg', 'sound/machines/door_close.ogg', 'sound/machines/door_open.ogg', 'sound/machines/engine_alert1.ogg', 'sound/machines/engine_alert2.ogg', 'sound/machines/hiss.ogg', 'sound/machines/honkbot_evil_laugh.ogg', 'sound/machines/juicer.ogg', 'sound/machines/ping.ogg', 'sound/machines/signal.ogg', 'sound/machines/synth_no.ogg', 'sound/machines/synth_yes.ogg', 'sound/machines/terminal_alert.ogg', 'sound/machines/triple_beep.ogg', 'sound/machines/twobeep.ogg', 'sound/machines/ventcrawl.ogg', 'sound/machines/warning-buzzer.ogg', get_announcer_sound("outbreak5"), get_announcer_sound("outbreak7"), get_announcer_sound("poweroff"), get_announcer_sound("radiation"), get_announcer_sound("shuttlerecalled"), get_announcer_sound("shuttledock"), get_announcer_sound("shuttlecalled"), get_announcer_sound("aimalf")) //hahahaha fuck you code divers
|
||||
|
||||
/mob/living/simple_animal/hostile/netherworld/migo/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
..()
|
||||
|
||||
@@ -363,7 +363,7 @@
|
||||
density = initial(density)
|
||||
lying = 0
|
||||
. = 1
|
||||
movement_type = initial(movement_type)
|
||||
setMovetype(initial(movement_type))
|
||||
|
||||
/mob/living/simple_animal/proc/make_babies() // <3 <3 <3
|
||||
if(gender != FEMALE || stat || next_scan_time > world.time || !childtype || !animal_species || !SSticker.IsRoundInProgress())
|
||||
@@ -536,7 +536,7 @@
|
||||
//ANIMAL RIDING
|
||||
|
||||
/mob/living/simple_animal/user_buckle_mob(mob/living/M, mob/user)
|
||||
GET_COMPONENT(riding_datum, /datum/component/riding)
|
||||
var/datum/component/riding/riding_datum = GetComponent(/datum/component/riding)
|
||||
if(riding_datum)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
@@ -547,7 +547,7 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/relaymove(mob/user, direction)
|
||||
GET_COMPONENT(riding_datum, /datum/component/riding)
|
||||
var/datum/component/riding/riding_datum = GetComponent(/datum/component/riding)
|
||||
if(tame && riding_datum)
|
||||
riding_datum.handle_ride(user, direction)
|
||||
|
||||
|
||||
@@ -29,21 +29,22 @@
|
||||
/mob/living/simple_animal/Destroy()
|
||||
release_vore_contents(include_absorbed = TRUE, silent = TRUE)
|
||||
prey_excludes.Cut()
|
||||
QDEL_NULL_LIST(vore_organs)
|
||||
. = ..()
|
||||
|
||||
// Update fullness based on size & quantity of belly contents
|
||||
/mob/living/simple_animal/proc/update_fullness(var/atom/movable/M)
|
||||
var/new_fullness = 0
|
||||
for(var/I in vore_organs)
|
||||
var/datum/belly/B = vore_organs[I]
|
||||
if (!(M in B.internal_contents))
|
||||
for(var/belly in vore_organs)
|
||||
var/obj/belly/B = vore_organs[belly]
|
||||
if (!(M in B.contents))
|
||||
return FALSE // Nothing's inside
|
||||
new_fullness += M
|
||||
|
||||
vore_fullness = new_fullness
|
||||
|
||||
/mob/living/simple_animal/death()
|
||||
release_vore_contents(silent = TRUE)
|
||||
release_vore_contents()
|
||||
. = ..()
|
||||
|
||||
// Simple animals have only one belly. This creates it (if it isn't already set up)
|
||||
@@ -51,16 +52,18 @@
|
||||
vore_init = TRUE
|
||||
if(CHECK_BITFIELD(flags_1, HOLOGRAM_1))
|
||||
return
|
||||
if(vore_organs.len)
|
||||
return
|
||||
if(no_vore) //If it can't vore, let's not give it a stomach.
|
||||
if(!vore_active || no_vore) //If it can't vore, let's not give it a stomach.
|
||||
return
|
||||
if(vore_active && !IsAdvancedToolUser()) //vore active, but doesn't have thumbs to grab people with.
|
||||
verbs |= /mob/living/simple_animal/proc/animal_nom
|
||||
|
||||
var/obj/belly/B = new /obj/belly(src)
|
||||
if(LAZYLEN(vore_organs))
|
||||
return
|
||||
|
||||
LAZYINITLIST(vore_organs)
|
||||
var/obj/belly/B = new (src)
|
||||
vore_selected = B
|
||||
B.immutable = 1
|
||||
B.immutable = TRUE
|
||||
B.name = vore_stomach_name ? vore_stomach_name : "stomach"
|
||||
B.desc = vore_stomach_flavor ? vore_stomach_flavor : "Your surroundings are warm, soft, and slimy. Makes sense, considering you're inside \the [name]."
|
||||
B.digest_mode = vore_default_mode
|
||||
@@ -125,13 +128,12 @@
|
||||
// Simple nom proc for if you get ckey'd into a simple_animal mob! Avoids grabs.
|
||||
//
|
||||
/mob/living/simple_animal/proc/animal_nom(var/mob/living/T in oview(1))
|
||||
set name = "Animal Nom"
|
||||
set name = "Animal Nom (pull target)"
|
||||
set category = "Vore"
|
||||
set desc = "Since you can't grab, you get a verb!"
|
||||
|
||||
if (stat != CONSCIOUS)
|
||||
return
|
||||
if (T.devourable == FALSE)
|
||||
to_chat(usr, "<span class='warning'>You can't eat this!</span>")
|
||||
if(!T.devourable)
|
||||
return
|
||||
return vore_attack(usr,T,usr)
|
||||
return vore_attack(src,T,src)
|
||||
|
||||
@@ -0,0 +1,137 @@
|
||||
//CARBON MOBS
|
||||
/mob/living/carbon/alien
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
|
||||
/mob/living/carbon/monkey
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
|
||||
|
||||
/*
|
||||
REFER TO code/modules/mob/living/simple_animal/simple_animal_vr.dm for Var information!
|
||||
*/
|
||||
|
||||
|
||||
//NUETRAL MOBS
|
||||
/mob/living/simple_animal/crab
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
|
||||
/mob/living/simple_animal/cow
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_HOLD
|
||||
|
||||
/mob/living/simple_animal/chick
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
|
||||
/mob/living/simple_animal/chicken
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
|
||||
/mob/living/simple_animal/mouse
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
|
||||
/mob/living/simple_animal/kiwi
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
|
||||
//STATION PETS
|
||||
/mob/living/simple_animal/pet
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
|
||||
/mob/living/simple_animal/pet/fox
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_HOLD
|
||||
|
||||
/mob/living/simple_animal/pet/cat
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_HOLD
|
||||
|
||||
/mob/living/simple_animal/pet/dog
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_HOLD
|
||||
|
||||
/mob/living/simple_animal/sloth
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
|
||||
/mob/living/simple_animal/parrot
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
|
||||
//HOSTILE MOBS
|
||||
/mob/living/simple_animal/hostile/retaliate/goat
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_stomach_flavor = "You find yourself squeezed into the hollow of the goat, the smell of oats and hay thick in the tight space, all of which grinds in on you. Harmless for now..."
|
||||
vore_default_mode = DM_HOLD
|
||||
|
||||
/mob/living/simple_animal/hostile/lizard
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/alien
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/bear
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/poison/snake
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath
|
||||
feeding = TRUE //for pet Goliaths I guess or something.
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/carp
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_DIGEST
|
||||
@@ -100,7 +100,7 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, typecacheof(list(
|
||||
A.pipe_vision_img.plane = ABOVE_HUD_PLANE
|
||||
client.images += A.pipe_vision_img
|
||||
pipes_shown += A.pipe_vision_img
|
||||
movement_type |= VENTCRAWLING
|
||||
setMovetype(movement_type | VENTCRAWLING)
|
||||
|
||||
|
||||
/mob/living/proc/remove_ventcrawl()
|
||||
@@ -108,7 +108,7 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, typecacheof(list(
|
||||
for(var/image/current_image in pipes_shown)
|
||||
client.images -= current_image
|
||||
pipes_shown.len = 0
|
||||
movement_type &= ~VENTCRAWLING
|
||||
setMovetype(movement_type & ~VENTCRAWLING)
|
||||
|
||||
|
||||
|
||||
|
||||
+10
-4
@@ -737,15 +737,17 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
mob_spell_list -= S
|
||||
qdel(S)
|
||||
|
||||
/mob/proc/anti_magic_check(magic = TRUE, holy = FALSE)
|
||||
if(!magic && !holy)
|
||||
/mob/proc/anti_magic_check(magic = TRUE, holy = FALSE, tinfoil = FALSE, chargecost = 1, self = FALSE)
|
||||
if(!magic && !holy && !tinfoil)
|
||||
return
|
||||
var/list/protection_sources = list()
|
||||
if(SEND_SIGNAL(src, COMSIG_MOB_RECEIVE_MAGIC, magic, holy, protection_sources) & COMPONENT_BLOCK_MAGIC)
|
||||
if(SEND_SIGNAL(src, COMSIG_MOB_RECEIVE_MAGIC, src, magic, holy, tinfoil, chargecost, self, protection_sources) & COMPONENT_BLOCK_MAGIC)
|
||||
if(protection_sources.len)
|
||||
return pick(protection_sources)
|
||||
else
|
||||
return src
|
||||
if((magic && HAS_TRAIT(src, TRAIT_ANTIMAGIC)) || (holy && HAS_TRAIT(src, TRAIT_HOLY)))
|
||||
return src
|
||||
|
||||
//You can buckle on mobs if you're next to them since most are dense
|
||||
/mob/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
|
||||
@@ -862,7 +864,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
replace_identification_name(oldname,newname)
|
||||
|
||||
for(var/datum/mind/T in SSticker.minds)
|
||||
for(var/datum/objective/obj in T.objectives)
|
||||
for(var/datum/objective/obj in T.get_all_objectives())
|
||||
// Only update if this player is a target
|
||||
if(obj.target && obj.target.current && obj.target.current.real_name == name)
|
||||
obj.update_explanation_text()
|
||||
@@ -959,3 +961,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
|
||||
var/datum/language_holder/H = get_language_holder()
|
||||
H.open_language_menu(usr)
|
||||
|
||||
/mob/setMovetype(newval)
|
||||
. = ..()
|
||||
update_movespeed(FALSE)
|
||||
@@ -88,7 +88,7 @@
|
||||
if(newletter==" ")
|
||||
newletter="...huuuhhh..."
|
||||
if(newletter==".")
|
||||
newletter=" *BURP*."
|
||||
newletter=" BURP!"
|
||||
if(rand(1,100) <= strength*0.5)
|
||||
if(rand(1,5) == 1)
|
||||
newletter+="'"
|
||||
@@ -486,3 +486,35 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
|
||||
/mob/proc/can_hear()
|
||||
. = TRUE
|
||||
|
||||
/proc/bloodtype_to_color(var/type)
|
||||
. = BLOOD_COLOR_HUMAN
|
||||
switch(type)
|
||||
if("U")//Universal blood; a bit orange
|
||||
. = BLOOD_COLOR_UNIVERSAL
|
||||
if("SY")//Synthetics blood; blue
|
||||
. = BLOOD_COLOR_SYNTHETIC
|
||||
if("L")//lizard, a bit pink/purple
|
||||
. = BLOOD_COLOR_LIZARD
|
||||
if("X*")//xeno blood; greenish yellow
|
||||
. = BLOOD_COLOR_XENO
|
||||
if("HF")// Oil/Hydraulic blood. something something why not. reee
|
||||
. = BLOOD_COLOR_OIL
|
||||
if("GEL")// slimepeople blood, rgb 0, 255, 144
|
||||
. = BLOOD_COLOR_SLIME
|
||||
if("BUG")// yellowish, like, y'know bug guts I guess.
|
||||
. = BLOOD_COLOR_BUG
|
||||
//add more stuff to the switch if you have more blood colors for different types
|
||||
// the defines are in _DEFINES/misc.dm
|
||||
|
||||
//Examine text for traits shared by multiple types. I wish examine was less copypasted.
|
||||
/mob/proc/common_trait_examine()
|
||||
if(HAS_TRAIT(src, TRAIT_DISSECTED))
|
||||
var/dissectionmsg = ""
|
||||
if(HAS_TRAIT_FROM(src, TRAIT_DISSECTED,"Extraterrestrial Dissection"))
|
||||
dissectionmsg = " via Extraterrestrial Dissection. It is no longer worth experimenting on"
|
||||
else if(HAS_TRAIT_FROM(src, TRAIT_DISSECTED,"Experimental Dissection"))
|
||||
dissectionmsg = " via Experimental Dissection"
|
||||
else if(HAS_TRAIT_FROM(src, TRAIT_DISSECTED,"Thorough Dissection"))
|
||||
dissectionmsg = " via Thorough Dissection"
|
||||
. += "<span class='notice'>This body has been dissected and analyzed[dissectionmsg].</span><br>"
|
||||
|
||||
@@ -1,23 +1,29 @@
|
||||
|
||||
/*Current movespeed modification list format: list(id = list(
|
||||
priority,
|
||||
flags,
|
||||
legacy slowdown/speedup amount,
|
||||
movetype_flags,
|
||||
blacklisted_movetypes,
|
||||
conflict
|
||||
))
|
||||
*/
|
||||
|
||||
//ANY ADD/REMOVE DONE IN UPDATE_MOVESPEED MUST HAVE THE UPDATE ARGUMENT SET AS FALSE!
|
||||
/mob/proc/add_movespeed_modifier(id, update = TRUE, priority = 0, flags = NONE, override = FALSE, multiplicative_slowdown = 0)
|
||||
var/list/temp = list(priority, flags, multiplicative_slowdown) //build the modification list
|
||||
/mob/proc/add_movespeed_modifier(id, update=TRUE, priority=0, flags=NONE, override=FALSE, multiplicative_slowdown=0, movetypes=ALL, blacklisted_movetypes=NONE, conflict=FALSE)
|
||||
var/list/temp = list(priority, flags, multiplicative_slowdown, movetypes, blacklisted_movetypes, conflict) //build the modification list
|
||||
var/resort = TRUE
|
||||
if(LAZYACCESS(movespeed_modification, id))
|
||||
if(movespeed_modifier_identical_check(movespeed_modification[id], temp))
|
||||
var/list/existing_data = movespeed_modification[id]
|
||||
if(movespeed_modifier_identical_check(existing_data, temp))
|
||||
return FALSE
|
||||
if(!override)
|
||||
return FALSE
|
||||
else
|
||||
remove_movespeed_modifier(id, update)
|
||||
LAZYSET(movespeed_modification, id, list(priority, flags, multiplicative_slowdown))
|
||||
if(priority == existing_data[MOVESPEED_DATA_INDEX_PRIORITY])
|
||||
resort = FALSE // We don't need to re-sort if we're replacing something already there and it's the same priority
|
||||
LAZYSET(movespeed_modification, id, temp)
|
||||
if(update)
|
||||
update_movespeed(TRUE)
|
||||
update_movespeed(resort)
|
||||
return TRUE
|
||||
|
||||
/mob/proc/remove_movespeed_modifier(id, update = TRUE)
|
||||
@@ -55,9 +61,23 @@
|
||||
if(resort)
|
||||
sort_movespeed_modlist()
|
||||
. = 0
|
||||
var/list/conflict_tracker = list()
|
||||
for(var/id in get_movespeed_modifiers())
|
||||
var/list/data = movespeed_modification[id]
|
||||
. += data[MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN]
|
||||
if(!(data[MOVESPEED_DATA_INDEX_MOVETYPE] & movement_type)) // We don't affect any of these move types, skip
|
||||
continue
|
||||
if(data[MOVESPEED_DATA_INDEX_BL_MOVETYPE] & movement_type) // There's a movetype here that disables this modifier, skip
|
||||
continue
|
||||
var/conflict = data[MOVESPEED_DATA_INDEX_CONFLICT]
|
||||
var/amt = data[MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN]
|
||||
if(conflict)
|
||||
// Conflicting modifiers prioritize the larger slowdown or the larger speedup
|
||||
// We purposefuly don't handle mixing speedups and slowdowns on the same id
|
||||
if(abs(conflict_tracker[conflict]) < abs(amt))
|
||||
conflict_tracker[conflict] = amt
|
||||
else
|
||||
continue
|
||||
. += amt
|
||||
cached_multiplicative_slowdown = .
|
||||
|
||||
/mob/proc/get_movespeed_modifiers()
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
D.updateappearance(mutcolor_update=1, mutations_overlay_update=1)
|
||||
else if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
client.prefs.copy_to(H)
|
||||
client?.prefs.copy_to(H)
|
||||
H.dna.update_dna_identity()
|
||||
|
||||
if(mind && isliving(M))
|
||||
|
||||
Reference in New Issue
Block a user