cult stuff
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@@ -79,6 +79,7 @@ Applications: 8 servants, 3 caches, and 100 CV
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if(!invoker || !slab || invoker.get_active_held_item() != slab)
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return FALSE
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if(!is_servant_of_ratvar(invoker, require_full_power))
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to_chat(invoker, "<span class='warning'>You aren't strongly connected enough to Ratvar to invoke this!</span>")
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return FALSE
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if(!invoker.can_speak_vocal())
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to_chat(invoker, "<span class='warning'>You are unable to speak the words of the scripture!</span>")
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@@ -59,6 +59,9 @@ This file contains the cult dagger and rune list code
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rune_to_scribe = GLOB.rune_types[entered_rune_name]
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if(!rune_to_scribe)
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return
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if(!iscultist(user, initial(rune_to_scribe.requires_full_power)))
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to_chat(user, "<span class='warning'>You aren't strongly connected enough to Nar'sie to do draw this.</span>")
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return
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if(initial(rune_to_scribe.req_keyword))
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chosen_keyword = stripped_input(user, "Enter a keyword for the new rune.", "Words of Power")
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if(!chosen_keyword)
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@@ -32,6 +32,7 @@ Runes can either be invoked by one's self or with many different cultists. Each
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var/scribe_delay = 40 //how long the rune takes to create
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var/scribe_damage = 0.1 //how much damage you take doing it
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var/requires_full_power = FALSE //requires full power to draw or invoke
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var/invoke_damage = 0 //how much damage invokers take when invoking it
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var/construct_invoke = TRUE //if constructs can invoke it
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@@ -185,6 +186,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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color = RUNE_COLOR_OFFER
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req_cultists = 1
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rune_in_use = FALSE
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requires_full_power = TRUE
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/obj/effect/rune/convert/do_invoke_glow()
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return
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@@ -458,6 +460,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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pixel_y = -32
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scribe_delay = 500 //how long the rune takes to create
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scribe_damage = 40.1 //how much damage you take doing it
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requires_full_power = TRUE
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var/used = FALSE
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/obj/effect/rune/narsie/Initialize(mapload, set_keyword)
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@@ -942,6 +945,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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color = RUNE_COLOR_DARKRED
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req_cultists = 3
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scribe_delay = 100
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requires_full_power = TRUE
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/obj/effect/rune/apocalypse/invoke(var/list/invokers)
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if(rune_in_use)
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@@ -31,12 +31,12 @@
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/obj/item/soulstone/pickup(mob/living/user)
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..()
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if(!iscultist(user) && !iswizard(user) && !usability)
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if(!iscultist(user, TRUE) && !iswizard(user) && !usability)
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to_chat(user, "<span class='danger'>An overwhelming feeling of dread comes over you as you pick up the soulstone. It would be wise to be rid of this quickly.</span>")
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/obj/item/soulstone/examine(mob/user)
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. = ..()
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if(usability || iscultist(user) || iswizard(user) || isobserver(user))
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if(usability || iscultist(user, TRUE) || iswizard(user) || isobserver(user))
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if (old_shard)
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. += "<span class='cult'>A soulstone, used to capture a soul, either from dead humans or from freed shades.</span>"
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else
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@@ -53,7 +53,7 @@
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//////////////////////////////Capturing////////////////////////////////////////////////////////
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/obj/item/soulstone/attack(mob/living/carbon/human/M, mob/living/user)
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if(!iscultist(user) && !iswizard(user) && !usability)
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if(!iscultist(user, TRUE) && !iswizard(user) && !usability)
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user.Unconscious(100)
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to_chat(user, "<span class='userdanger'>Your body is wracked with debilitating pain!</span>")
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return
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@@ -74,7 +74,7 @@
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/obj/item/soulstone/attack_self(mob/living/user)
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if(!in_range(src, user))
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return
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if(!iscultist(user) && !iswizard(user) && !usability)
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if(!iscultist(user, TRUE) && !iswizard(user) && !usability)
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user.Unconscious(100)
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to_chat(user, "<span class='userdanger'>Your body is wracked with debilitating pain!</span>")
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return
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@@ -103,7 +103,7 @@
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/obj/structure/constructshell/examine(mob/user)
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. = ..()
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if(iscultist(user) || iswizard(user) || user.stat == DEAD)
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if(iscultist(user, TRUE) || iswizard(user) || user.stat == DEAD)
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. += "<span class='cult'>A construct shell, used to house bound souls from a soulstone.</span>"
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. += "<span class='cult'>Placing a soulstone with a soul into this shell allows you to produce your choice of the following:</span>"
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. += "<span class='cult'>An <b>Artificer</b>, which can produce <b>more shells and soulstones</b>, as well as fortifications.</span>"
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@@ -113,7 +113,7 @@
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/obj/structure/constructshell/attackby(obj/item/O, mob/user, params)
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if(istype(O, /obj/item/soulstone))
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var/obj/item/soulstone/SS = O
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if(!iscultist(user) && !iswizard(user) && !SS.usability)
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if(!iscultist(user, TRUE) && !iswizard(user) && !SS.usability)
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to_chat(user, "<span class='danger'>An overwhelming feeling of dread comes over you as you attempt to place the soulstone into the shell. It would be wise to be rid of this quickly.</span>")
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user.Dizzy(30)
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return
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