Automatic changelog compile [ci skip]
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@@ -603,61 +603,6 @@
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<ul class="changes bgimages16">
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<li class="bugfix">automated hydroponics system design now works properly</li>
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<h2 class="date">28 March 2021</h2>
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<h3 class="author">CuteMoff updated:</h3>
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<li class="balance">Changed Strength Modifier from the default (1.0) too .7</li>
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<h3 class="author">Hatterhat updated:</h3>
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<li class="bugfix">As a heretic, shattering your blade no longer interferes with bluespace.</li>
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<h3 class="author">Putnam3145 updated:</h3>
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<li class="rscadd">Threat tracking is now universal, rather than dynamic-only</li>
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<li class="rscadd">Slaughter demon event now increases weight based on how much blood there is.</li>
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</ul>
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<h3 class="author">R3dtail updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Removed ichor creates</li>
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<li class="balance">Removed ichor crates and adjusted crate rolling appropriately</li>
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<li class="balance">Removed the bonespear from the blackmarket uplink, and made EMP grenades harder to get from the same item.</li>
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<li class="rscadd">Added a description to the black market uplink</li>
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</ul>
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<h3 class="author">Shadow-Quill updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Added small versions of the walk icon for all hud styles, except Retro.</li>
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</ul>
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<h3 class="author">dzahlus updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added radial menu to joy mask for alt reskins</li>
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<li class="imageadd">added pensive, angry and flushed sprites to joy mask</li>
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</ul>
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<h3 class="author">keronshb updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Radioactive microlasers can no longer knock out creatures who are immune to the effects of radiation.</li>
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<li class="bugfix">The radioactive microlaser now calculates the strength of its delay effect using the intensity setting it had when you initially used it on your victim, not the intensity setting it currently has. This prevents people from "cheating out" its intensity 20 effect with only a 2 second delay and a 1 second cooldown.</li>
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<li class="balance">Radioactive microlasers no longer contain twice as much metal as normal health analyzers do.</li>
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</ul>
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<h3 class="author">necromanceranne updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Replaces the useless bullet and laser shields with new Kinetic and Ablative shields, which do as they advertise.</li>
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<li class="rscadd">Replaces the shield implants shield with a hardlight shield that can take large amounts of brute damage, but disintegrates when shot with disablers.</li>
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<li class="bugfix">Fixes Fake Roman Shields being able to be used as normal riot shields.</li>
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<li class="bugfix">Fixes nonlethal/non-physical damage types destroying shields. (stamina, toxins, oxygen, clone, brain)</li>
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<li class="bugfix">Fixes tower shields not doing anything, while also giving them intergrity to match their advertised durability.</li>
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<li class="bugfix">Uses additional flags to determine what kind effects work well and what works poorly against various shields.</li>
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</ul>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">ghost cafe residents can now disguise themselves as any mob or object</li>
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<li class="bugfix">fixes character preview not updating when selecting the loadout tab</li>
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</ul>
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<h3 class="author">zeroisthebiggay updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">triple kitsune tail</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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