Merge branch 'master' into upstream-merge-30554

This commit is contained in:
LetterJay
2017-09-12 01:20:05 -05:00
committed by GitHub
163 changed files with 5743 additions and 4495 deletions
+43 -15
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@@ -1,13 +1,52 @@
Any time you make a change to the schema files, remember to increment the database schema version. Generally increment the minor number, major should be reserved for significant changes to the schema. Both values go up to 255.
The latest database version is 3.1; The query to update the schema revision table is:
The latest database version is 3.4; The query to update the schema revision table is:
INSERT INTO `schema_revision` (`major`, `minor`) VALUES (3, 1);
INSERT INTO `schema_revision` (`major`, `minor`) VALUES (3, 4);
or
INSERT INTO `SS13_schema_revision` (`major`, `minor`) VALUES (3, 1);
INSERT INTO `SS13_schema_revision` (`major`, `minor`) VALUES (3, 4);
In any query remember to add a prefix to the table names if you use one.
----------------------------------------------------
28 August 2017, by MrStonedOne
Modified table 'messages', adding a deleted column and editing all indexes to include it
ALTER TABLE `messages`
ADD COLUMN `deleted` tinyint(1) unsigned NOT NULL DEFAULT '0' AFTER `edits`,
DROP INDEX `idx_msg_ckey_time`,
DROP INDEX `idx_msg_type_ckeys_time`,
DROP INDEX `idx_msg_type_ckey_time_odr`,
ADD INDEX `idx_msg_ckey_time` (`targetckey`,`timestamp`, `deleted`),
ADD INDEX `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`, `deleted`),
ADD INDEX `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`, `deleted`);
----------------------------------------------------
25 August 2017, by Jordie0608
Modified tables 'connection_log', 'legacy_population', 'library', 'messages' and 'player' to add additional 'round_id' tracking in various forms and 'server_ip' and 'server_port' to the table 'messages'.
ALTER TABLE `connection_log` ADD COLUMN `round_id` INT(11) UNSIGNED NOT NULL AFTER `server_port`;
ALTER TABLE `legacy_population` ADD COLUMN `round_id` INT(11) UNSIGNED NOT NULL AFTER `server_port`;
ALTER TABLE `library` ADD COLUMN `round_id_created` INT(11) UNSIGNED NOT NULL AFTER `deleted`;
ALTER TABLE `messages` ADD COLUMN `server_ip` INT(10) UNSIGNED NOT NULL AFTER `server`, ADD COLUMN `server_port` SMALLINT(5) UNSIGNED NOT NULL AFTER `server_ip`, ADD COLUMN `round_id` INT(11) UNSIGNED NOT NULL AFTER `server_port`;
ALTER TABLE `player` ADD COLUMN `firstseen_round_id` INT(11) UNSIGNED NOT NULL AFTER `firstseen`, ADD COLUMN `lastseen_round_id` INT(11) UNSIGNED NOT NULL AFTER `lastseen`;
----------------------------------------------------
18 August 2017, by Cyberboss and nfreader
Modified table 'death', adding the columns `last_words` and 'suicide'.
ALTER TABLE `death`
ADD COLUMN `last_words` varchar(255) DEFAULT NULL AFTER `staminaloss`,
ADD COLUMN `suicide` tinyint(0) NOT NULL DEFAULT '0' AFTER `last_words`;
Remember to add a prefix to the table name if you use them.
----------------------------------------------------
20th July 2017, by Shadowlight213
Added role_time table to track time spent playing departments.
@@ -17,21 +56,10 @@ CREATE TABLE `role_time` ( `ckey` VARCHAR(32) NOT NULL , `job` VARCHAR(128) NOT
ALTER TABLE `player` ADD `flags` INT NOT NULL default '0' AFTER `accountjoindate`;
UPDATE `schema_revision` SET minor = 1;
Remember to add a prefix to the table name if you use them.
----------------------------------------------------
Any time you make a change to the schema files, remember to increment the database schema version. Generally increment the minor number, major should be reserved for significant changes to the schema. Both values go up to 255.
The latest database version is 3.0; The query to update the schema revision table is:
INSERT INTO `schema_revision` (`major`, `minor`) VALUES (3, 0);
or
INSERT INTO `SS13_schema_revision` (`major`, `minor`) VALUES (3, 0);
----------------------------------------------------
28 June 2017, by oranges
Added schema_revision to store the current db revision, why start at 3.0?
@@ -336,4 +364,4 @@ UPDATE erro_library SET deleted = 1 WHERE id = someid
(Replace someid with the id of the book you want to soft delete.)
----------------------------------------------------
----------------------------------------------------
+1 -1
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@@ -12,4 +12,4 @@ ALTER TABLE erro_poll_option RENAME TO SS13_poll_option;
ALTER TABLE erro_poll_question RENAME TO SS13_poll_question;
ALTER TABLE erro_poll_textreply RENAME TO SS13_poll_textreply;
ALTER TABLE erro_poll_vote RENAME TO SS13_poll_vote;
ALTER TABLE erro_watch RENAME TO SS13_watch;
ALTER TABLE erro_watch RENAME TO SS13_watch;
+34 -34
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@@ -38,7 +38,7 @@ Take note some columns have been renamed, removed or changed type. Any services
----------------------------------------------------*/
START TRANSACTION;
ALTER TABLE `feedback`.`ban`
ALTER TABLE `ban`
DROP COLUMN `rounds`
, CHANGE COLUMN `bantype` `bantype` ENUM('PERMABAN', 'TEMPBAN', 'JOB_PERMABAN', 'JOB_TEMPBAN', 'ADMIN_PERMABAN', 'ADMIN_TEMPBAN') NOT NULL
, CHANGE COLUMN `reason` `reason` VARCHAR(2048) NOT NULL
@@ -51,14 +51,14 @@ ALTER TABLE `feedback`.`ban`
, ADD COLUMN `a_ipTEMP` INT UNSIGNED NOT NULL AFTER `a_ip`
, ADD COLUMN `unbanned_ipTEMP` INT UNSIGNED NULL DEFAULT NULL AFTER `unbanned_ip`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`ban`
UPDATE `ban`
SET `server_ip` = INET_ATON(SUBSTRING_INDEX(IF(`serverip` = '', '0', IF(SUBSTRING_INDEX(`serverip`, ':', 1) LIKE '%_._%', `serverip`, '0')), ':', 1))
, `server_port` = IF(`serverip` LIKE '%:_%', CAST(SUBSTRING_INDEX(`serverip`, ':', -1) AS UNSIGNED), '0')
, `ipTEMP` = INET_ATON(IF(`ip` LIKE '%_._%', `ip`, '0'))
, `a_ipTEMP` = INET_ATON(IF(`a_ip` LIKE '%_._%', `a_ip`, '0'))
, `unbanned_ipTEMP` = INET_ATON(IF(`unbanned_ip` LIKE '%_._%', `unbanned_ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`ban`
ALTER TABLE `ban`
DROP COLUMN `unbanned_ip`
, DROP COLUMN `a_ip`
, DROP COLUMN `ip`
@@ -69,17 +69,17 @@ ALTER TABLE `feedback`.`ban`
COMMIT;
START TRANSACTION;
ALTER TABLE `feedback`.`connection_log`
ALTER TABLE `connection_log`
ADD COLUMN `server_ip` INT UNSIGNED NOT NULL AFTER `serverip`
, ADD COLUMN `server_port` SMALLINT UNSIGNED NOT NULL AFTER `server_ip`
, ADD COLUMN `ipTEMP` INT UNSIGNED NOT NULL AFTER `ip`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`connection_log`
UPDATE `connection_log`
SET `server_ip` = INET_ATON(SUBSTRING_INDEX(IF(`serverip` = '', '0', IF(SUBSTRING_INDEX(`serverip`, ':', 1) LIKE '%_._%', `serverip`, '0')), ':', 1))
, `server_port` = IF(`serverip` LIKE '%:_%', CAST(SUBSTRING_INDEX(`serverip`, ':', -1) AS UNSIGNED), '0')
, `ipTEMP` = INET_ATON(IF(`ip` LIKE '%_._%', `ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`connection_log`
ALTER TABLE `connection_log`
DROP COLUMN `ip`
, DROP COLUMN `serverip`
, CHANGE COLUMN `ipTEMP` `ip` INT(10) UNSIGNED NOT NULL;
@@ -87,12 +87,12 @@ COMMIT;
START TRANSACTION;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`death`
UPDATE `death`
SET `bruteloss` = LEAST(`bruteloss`, 65535)
, `brainloss` = LEAST(`brainloss`, 65535)
, `fireloss` = LEAST(`fireloss`, 65535)
, `oxyloss` = LEAST(`oxyloss`, 65535);
ALTER TABLE `feedback`.`death`
ALTER TABLE `death`
CHANGE COLUMN `pod` `pod` VARCHAR(50) NOT NULL
, CHANGE COLUMN `coord` `coord` VARCHAR(32) NOT NULL
, CHANGE COLUMN `mapname` `mapname` VARCHAR(32) NOT NULL
@@ -109,39 +109,39 @@ ALTER TABLE `feedback`.`death`
, CHANGE COLUMN `oxyloss` `oxyloss` SMALLINT UNSIGNED NOT NULL
, ADD COLUMN `server_ip` INT UNSIGNED NOT NULL AFTER `server`
, ADD COLUMN `server_port` SMALLINT UNSIGNED NOT NULL AFTER `server_ip`;
UPDATE `feedback`.`death`
UPDATE `death`
SET `server_ip` = INET_ATON(SUBSTRING_INDEX(IF(`server` = '', '0', IF(SUBSTRING_INDEX(`server`, ':', 1) LIKE '%_._%', `server`, '0')), ':', 1))
, `server_port` = IF(`server` LIKE '%:_%', CAST(SUBSTRING_INDEX(`server`, ':', -1) AS UNSIGNED), '0');
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`death`
ALTER TABLE `death`
DROP COLUMN `server`;
COMMIT;
ALTER TABLE `feedback`.`library`
ALTER TABLE `library`
CHANGE COLUMN `category` `category` ENUM('Any', 'Fiction', 'Non-Fiction', 'Adult', 'Reference', 'Religion') NOT NULL
, CHANGE COLUMN `ckey` `ckey` VARCHAR(32) NOT NULL DEFAULT 'LEGACY'
, CHANGE COLUMN `datetime` `datetime` DATETIME NOT NULL
, CHANGE COLUMN `deleted` `deleted` TINYINT(1) UNSIGNED NULL DEFAULT NULL;
ALTER TABLE `feedback`.`messages`
ALTER TABLE `messages`
CHANGE COLUMN `type` `type` ENUM('memo', 'message', 'message sent', 'note', 'watchlist entry') NOT NULL
, CHANGE COLUMN `text` `text` VARCHAR(2048) NOT NULL
, CHANGE COLUMN `secret` `secret` TINYINT(1) UNSIGNED NOT NULL;
START TRANSACTION;
ALTER TABLE `feedback`.`player`
ALTER TABLE `player`
ADD COLUMN `ipTEMP` INT UNSIGNED NOT NULL AFTER `ip`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`player`
UPDATE `player`
SET `ipTEMP` = INET_ATON(IF(`ip` LIKE '%_._%', `ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`player`
ALTER TABLE `player`
DROP COLUMN `ip`
, CHANGE COLUMN `ipTEMP` `ip` INT(10) UNSIGNED NOT NULL;
COMMIT;
START TRANSACTION;
ALTER TABLE `feedback`.`poll_question`
ALTER TABLE `poll_question`
CHANGE COLUMN `polltype` `polltype` ENUM('OPTION', 'TEXT', 'NUMVAL', 'MULTICHOICE', 'IRV') NOT NULL
, CHANGE COLUMN `adminonly` `adminonly` TINYINT(1) UNSIGNED NOT NULL
, CHANGE COLUMN `createdby_ckey` `createdby_ckey` VARCHAR(32) NULL DEFAULT NULL
@@ -149,36 +149,36 @@ ALTER TABLE `feedback`.`poll_question`
, ADD COLUMN `createdby_ipTEMP` INT UNSIGNED NOT NULL AFTER `createdby_ip`
, DROP COLUMN `for_trialmin`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`poll_question`
UPDATE `poll_question`
SET `createdby_ipTEMP` = INET_ATON(IF(`createdby_ip` LIKE '%_._%', `createdby_ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`poll_question`
ALTER TABLE `poll_question`
DROP COLUMN `createdby_ip`
, CHANGE COLUMN `createdby_ipTEMP` `createdby_ip` INT(10) UNSIGNED NOT NULL;
COMMIT;
START TRANSACTION;
ALTER TABLE `feedback`.`poll_textreply`
ALTER TABLE `poll_textreply`
CHANGE COLUMN `replytext` `replytext` VARCHAR(2048) NOT NULL
, ADD COLUMN `ipTEMP` INT UNSIGNED NOT NULL AFTER `ip`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`poll_textreply`
UPDATE `poll_textreply`
SET `ipTEMP` = INET_ATON(IF(`ip` LIKE '%_._%', `ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`poll_textreply`
ALTER TABLE `poll_textreply`
DROP COLUMN `ip`
, CHANGE COLUMN `ipTEMP` `ip` INT(10) UNSIGNED NOT NULL;
COMMIT;
START TRANSACTION;
ALTER TABLE `feedback`.`poll_vote`
ALTER TABLE `poll_vote`
CHANGE COLUMN `ckey` `ckey` VARCHAR(32) NOT NULL
, ADD COLUMN `ipTEMP` INT UNSIGNED NOT NULL AFTER `ip`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`poll_vote`
UPDATE `poll_vote`
SET `ipTEMP` = INET_ATON(IF(`ip` LIKE '%_._%', `ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`poll_vote`
ALTER TABLE `poll_vote`
DROP COLUMN `ip`
, CHANGE COLUMN `ipTEMP` `ip` INT(10) UNSIGNED NOT NULL;
COMMIT;
@@ -191,39 +191,39 @@ You may find it helpful to modify or create your own indexes if you utilise addi
----------------------------------------------------*/
ALTER TABLE `feedback`.`ban`
ALTER TABLE `ban`
ADD INDEX `idx_ban_checkban` (`ckey` ASC, `bantype` ASC, `expiration_time` ASC, `unbanned` ASC, `job` ASC)
, ADD INDEX `idx_ban_isbanned` (`ckey` ASC, `ip` ASC, `computerid` ASC, `bantype` ASC, `expiration_time` ASC, `unbanned` ASC)
, ADD INDEX `idx_ban_count` (`id` ASC, `a_ckey` ASC, `bantype` ASC, `expiration_time` ASC, `unbanned` ASC);
ALTER TABLE `feedback`.`ipintel`
ALTER TABLE `ipintel`
ADD INDEX `idx_ipintel` (`ip` ASC, `intel` ASC, `date` ASC);
ALTER TABLE `feedback`.`library`
ALTER TABLE `library`
ADD INDEX `idx_lib_id_del` (`id` ASC, `deleted` ASC)
, ADD INDEX `idx_lib_del_title` (`deleted` ASC, `title` ASC)
, ADD INDEX `idx_lib_search` (`deleted` ASC, `author` ASC, `title` ASC, `category` ASC);
ALTER TABLE `feedback`.`messages`
ALTER TABLE `messages`
ADD INDEX `idx_msg_ckey_time` (`targetckey` ASC, `timestamp` ASC)
, ADD INDEX `idx_msg_type_ckeys_time` (`type` ASC, `targetckey` ASC, `adminckey` ASC, `timestamp` ASC)
, ADD INDEX `idx_msg_type_ckey_time_odr` (`type` ASC, `targetckey` ASC, `timestamp` ASC);
ALTER TABLE `feedback`.`player`
ALTER TABLE `player`
ADD INDEX `idx_player_cid_ckey` (`computerid` ASC, `ckey` ASC)
, ADD INDEX `idx_player_ip_ckey` (`ip` ASC, `ckey` ASC);
ALTER TABLE `feedback`.`poll_option`
ALTER TABLE `poll_option`
ADD INDEX `idx_pop_pollid` (`pollid` ASC);
ALTER TABLE `feedback`.`poll_question`
ALTER TABLE `poll_question`
ADD INDEX `idx_pquest_question_time_ckey` (`question` ASC, `starttime` ASC, `endtime` ASC, `createdby_ckey` ASC, `createdby_ip` ASC)
, ADD INDEX `idx_pquest_time_admin` (`starttime` ASC, `endtime` ASC, `adminonly` ASC)
, ADD INDEX `idx_pquest_id_time_type_admin` (`id` ASC, `starttime` ASC, `endtime` ASC, `polltype` ASC, `adminonly` ASC);
ALTER TABLE `feedback`.`poll_vote`
ALTER TABLE `poll_vote`
ADD INDEX `idx_pvote_pollid_ckey` (`pollid` ASC, `ckey` ASC)
, ADD INDEX `idx_pvote_optionid_ckey` (`optionid` ASC, `ckey` ASC);
ALTER TABLE `feedback`.`poll_textreply`
ADD INDEX `idx_ptext_pollid_ckey` (`pollid` ASC, `ckey` ASC);
ALTER TABLE `poll_textreply`
ADD INDEX `idx_ptext_pollid_ckey` (`pollid` ASC, `ckey` ASC);
+5 -4
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@@ -254,10 +254,11 @@ CREATE TABLE `messages` (
`secret` tinyint(1) unsigned NOT NULL,
`lasteditor` varchar(32) DEFAULT NULL,
`edits` text,
`deleted` tinyint(1) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
KEY `idx_msg_ckey_time` (`targetckey`,`timestamp`),
KEY `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`),
KEY `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`)
KEY `idx_msg_ckey_time` (`targetckey`,`timestamp`, `deleted`),
KEY `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`, `deleted`),
KEY `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`, `deleted`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
@@ -430,4 +431,4 @@ CREATE TABLE `schema_revision` (
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
-9
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@@ -1,9 +0,0 @@
diff a/SQL/tgstation_schema.sql b/SQL/tgstation_schema.sql (rejected hunks)
@@ -268,7 +283,6 @@ CREATE TABLE `player` (
`ip` int(10) unsigned NOT NULL,
`computerid` varchar(32) NOT NULL,
`lastadminrank` varchar(32) NOT NULL DEFAULT 'Player',
- `exp` mediumtext,
PRIMARY KEY (`id`),
UNIQUE KEY `ckey` (`ckey`),
KEY `idx_player_cid_ckey` (`computerid`,`ckey`),
+6 -5
View File
@@ -31,7 +31,7 @@ CREATE TABLE `SS13_admin` (
-- Table structure for table `SS13_admin_log`
--
DROP TABLE IF EXISTS `SS13_dmin_log`;
DROP TABLE IF EXISTS `SS13_admin_log`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `SS13_admin_log` (
@@ -254,10 +254,11 @@ CREATE TABLE `SS13_messages` (
`secret` tinyint(1) unsigned NOT NULL,
`lasteditor` varchar(32) DEFAULT NULL,
`edits` text,
`deleted` tinyint(1) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
KEY `idx_msg_ckey_time` (`targetckey`,`timestamp`),
KEY `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`),
KEY `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`)
KEY `idx_msg_ckey_time` (`targetckey`,`timestamp`, `deleted`),
KEY `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`, `deleted`),
KEY `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`, `deleted`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
@@ -430,4 +431,4 @@ CREATE TABLE `SS13_schema_revision` (
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
-9
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@@ -1,9 +0,0 @@
diff a/SQL/tgstation_schema_prefixed.sql b/SQL/tgstation_schema_prefixed.sql (rejected hunks)
@@ -268,7 +297,6 @@ CREATE TABLE `SS13_player` (
`ip` int(10) unsigned NOT NULL,
`computerid` varchar(32) NOT NULL,
`lastadminrank` varchar(32) NOT NULL DEFAULT 'Player',
- `exp` mediumtext,
PRIMARY KEY (`id`),
UNIQUE KEY `ckey` (`ckey`),
KEY `idx_player_cid_ckey` (`computerid`,`ckey`),
+1 -1
View File
@@ -24458,7 +24458,7 @@
/area/crew_quarters/heads/captain)
"bfE" = (
/obj/structure/table/wood,
/obj/item/pinpointer,
/obj/item/pinpointer/nuke,
/obj/item/disk/nuclear,
/obj/item/storage/secure/safe{
pixel_x = 35;
@@ -53210,7 +53210,7 @@
/area/tcommsat/server)
"bYo" = (
/obj/structure/table/wood,
/obj/item/pinpointer,
/obj/item/pinpointer/nuke,
/obj/item/disk/nuclear,
/obj/item/device/radio/intercom{
name = "Station Intercom";
+1 -1
View File
@@ -29108,7 +29108,7 @@
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/table/wood,
/obj/item/pinpointer,
/obj/item/pinpointer/nuke,
/obj/item/disk/nuclear,
/turf/open/floor/carpet,
/area/crew_quarters/heads/captain/private)
@@ -1187,7 +1187,7 @@
pixel_x = 32;
pixel_y = 24
},
/obj/item/pinpointer,
/obj/item/pinpointer/nuke,
/obj/item/disk/nuclear,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 10
@@ -13917,7 +13917,7 @@
/area/storage/primary)
"aEx" = (
/obj/structure/table/wood,
/obj/item/pinpointer,
/obj/item/pinpointer/nuke,
/obj/item/disk/nuclear,
/obj/machinery/light{
dir = 8
+148 -74
View File
@@ -1,74 +1,148 @@
//A set of constants used to determine which type of mute an admin wishes to apply:
//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1)
//Therefore there needs to be a gap between the flags_1 for the automute flags_1
#define MUTE_IC 1
#define MUTE_OOC 2
#define MUTE_PRAY 4
#define MUTE_ADMINHELP 8
#define MUTE_DEADCHAT 16
#define MUTE_ALL 31
//Some constants for DB_Ban
#define BANTYPE_PERMA 1
#define BANTYPE_TEMP 2
#define BANTYPE_JOB_PERMA 3
#define BANTYPE_JOB_TEMP 4
#define BANTYPE_ANY_FULLBAN 5 //used to locate stuff to unban.
#define BANTYPE_ADMIN_PERMA 7
#define BANTYPE_ADMIN_TEMP 8
#define BANTYPE_ANY_JOB 9 //used to remove jobbans
//Please don't edit these values without speaking to Errorage first ~Carn
//Admin Permissions
#define R_BUILDMODE 1
#define R_ADMIN 2
#define R_BAN 4
#define R_FUN 8
#define R_SERVER 16
#define R_DEBUG 32
#define R_POSSESS 64
#define R_PERMISSIONS 128
#define R_STEALTH 256
#define R_POLL 512
#define R_VAREDIT 1024
#define R_SOUNDS 2048
#define R_SPAWN 4096
#if DM_VERSION > 512
#error Remove the flag below , its been long enough
#endif
//legacy , remove post 512, it was replaced by R_POLL
#define R_REJUVINATE 2
#define R_MAXPERMISSION 4096 //This holds the maximum value for a permission. It is used in iteration, so keep it updated.
#define ADMIN_QUE(user) "(<a href='?_src_=holder;adminmoreinfo=\ref[user]'>?</a>)"
#define ADMIN_FLW(user) "(<a href='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</a>)"
#define ADMIN_PP(user) "(<a href='?_src_=holder;adminplayeropts=\ref[user]'>PP</a>)"
#define ADMIN_VV(atom) "(<a href='?_src_=vars;Vars=\ref[atom]'>VV</a>)"
#define ADMIN_SM(user) "(<a href='?_src_=holder;subtlemessage=\ref[user]'>SM</a>)"
#define ADMIN_TP(user) "(<a href='?_src_=holder;traitor=\ref[user]'>TP</a>)"
#define ADMIN_KICK(user) "(<a href='?_src_=holder;boot2=\ref[user]'>KICK</a>)"
#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;CentComReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SYNDICATE_REPLY(user) "(<a href='?_src_=holder;SyndicateReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SC(user) "(<a href='?_src_=holder;adminspawncookie=\ref[user]'>SC</a>)"
#define ADMIN_SMITE(user) "(<a href='?_src_=holder;adminsmite=\ref[user]'>SMITE</a>)"
#define ADMIN_LOOKUP(user) "[key_name_admin(user)][ADMIN_QUE(user)]"
#define ADMIN_LOOKUPFLW(user) "[key_name_admin(user)][ADMIN_QUE(user)] [ADMIN_FLW(user)]"
#define ADMIN_SET_SD_CODE "(<a href='?_src_=holder;set_selfdestruct_code=1'>SETCODE</a>)"
#define ADMIN_FULLMONTY_NONAME(user) "[ADMIN_QUE(user)] [ADMIN_PP(user)] [ADMIN_VV(user)] [ADMIN_SM(user)] [ADMIN_FLW(user)] [ADMIN_TP(user)] [ADMIN_INDIVIDUALLOG(user)] [ADMIN_SMITE(user)]"
#define ADMIN_FULLMONTY(user) "[key_name_admin(user)] [ADMIN_FULLMONTY_NONAME(user)]"
#define ADMIN_JMP(src) "(<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)"
#define COORD(src) "[src ? "([src.x],[src.y],[src.z])" : "nonexistent location"]"
#define ADMIN_COORDJMP(src) "[src ? "[COORD(src)] [ADMIN_JMP(src)]" : "nonexistent location"]"
#define ADMIN_INDIVIDUALLOG(user) "(<a href='?_src_=holder;individuallog=\ref[user]'>LOGS</a>)"
#define ADMIN_PUNISHMENT_LIGHTNING "Lightning bolt"
#define ADMIN_PUNISHMENT_BRAINDAMAGE "Brain damage"
#define ADMIN_PUNISHMENT_GIB "Gib"
#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
#define AHELP_ACTIVE 1
#define AHELP_CLOSED 2
#define AHELP_RESOLVED 3
//A set of constants used to determine which type of mute an admin wishes to apply:
//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1)
//Therefore there needs to be a gap between the flags_1 for the automute flags_1
#define MUTE_IC 1
#define MUTE_OOC 2
#define MUTE_PRAY 4
#define MUTE_ADMINHELP 8
#define MUTE_DEADCHAT 16
#define MUTE_ALL 31
//Some constants for DB_Ban
#define BANTYPE_PERMA 1
#define BANTYPE_TEMP 2
#define BANTYPE_JOB_PERMA 3
#define BANTYPE_JOB_TEMP 4
#define BANTYPE_ANY_FULLBAN 5 //used to locate stuff to unban.
#define BANTYPE_ADMIN_PERMA 7
#define BANTYPE_ADMIN_TEMP 8
#define BANTYPE_ANY_JOB 9 //used to remove jobbans
//Please don't edit these values without speaking to Errorage first ~Carn
//Admin Permissions
#define R_BUILDMODE 1
#define R_ADMIN 2
#define R_BAN 4
#define R_FUN 8
#define R_SERVER 16
#define R_DEBUG 32
#define R_POSSESS 64
#define R_PERMISSIONS 128
#define R_STEALTH 256
#define R_POLL 512
#define R_VAREDIT 1024
#define R_SOUNDS 2048
#define R_SPAWN 4096
#if DM_VERSION > 512
#error Remove the flag below , its been long enough
#endif
//legacy , remove post 512, it was replaced by R_POLL
#define R_REJUVINATE 2
#define R_MAXPERMISSION 4096 //This holds the maximum value for a permission. It is used in iteration, so keep it updated.
#define ADMIN_QUE(user) "(<a href='?_src_=holder;adminmoreinfo=\ref[user]'>?</a>)"
#define ADMIN_FLW(user) "(<a href='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</a>)"
#define ADMIN_PP(user) "(<a href='?_src_=holder;adminplayeropts=\ref[user]'>PP</a>)"
#define ADMIN_VV(atom) "(<a href='?_src_=vars;Vars=\ref[atom]'>VV</a>)"
#define ADMIN_SM(user) "(<a href='?_src_=holder;subtlemessage=\ref[user]'>SM</a>)"
#define ADMIN_TP(user) "(<a href='?_src_=holder;traitor=\ref[user]'>TP</a>)"
#define ADMIN_KICK(user) "(<a href='?_src_=holder;boot2=\ref[user]'>KICK</a>)"
#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;CentComReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SYNDICATE_REPLY(user) "(<a href='?_src_=holder;SyndicateReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SC(user) "(<a href='?_src_=holder;adminspawncookie=\ref[user]'>SC</a>)"
#define ADMIN_SMITE(user) "(<a href='?_src_=holder;adminsmite=\ref[user]'>SMITE</a>)"
#define ADMIN_LOOKUP(user) "[key_name_admin(user)][ADMIN_QUE(user)]"
#define ADMIN_LOOKUPFLW(user) "[key_name_admin(user)][ADMIN_QUE(user)] [ADMIN_FLW(user)]"
#define ADMIN_SET_SD_CODE "(<a href='?_src_=holder;set_selfdestruct_code=1'>SETCODE</a>)"
#define ADMIN_FULLMONTY_NONAME(user) "[ADMIN_QUE(user)] [ADMIN_PP(user)] [ADMIN_VV(user)] [ADMIN_SM(user)] [ADMIN_FLW(user)] [ADMIN_TP(user)] [ADMIN_INDIVIDUALLOG(user)] [ADMIN_SMITE(user)]"
#define ADMIN_FULLMONTY(user) "[key_name_admin(user)] [ADMIN_FULLMONTY_NONAME(user)]"
#define ADMIN_JMP(src) "(<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)"
#define COORD(src) "[src ? "([src.x],[src.y],[src.z])" : "nonexistent location"]"
#define ADMIN_COORDJMP(src) "[src ? "[COORD(src)] [ADMIN_JMP(src)]" : "nonexistent location"]"
#define ADMIN_INDIVIDUALLOG(user) "(<a href='?_src_=holder;individuallog=\ref[user]'>LOGS</a>)"
#define ADMIN_PUNISHMENT_LIGHTNING "Lightning bolt"
#define ADMIN_PUNISHMENT_BRAINDAMAGE "Brain damage"
#define ADMIN_PUNISHMENT_GIB "Gib"
#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
#define AHELP_ACTIVE 1
#define AHELP_CLOSED 2
#define AHELP_RESOLVED 3
//A set of constants used to determine which type of mute an admin wishes to apply:
//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1)
//Therefore there needs to be a gap between the flags for the automute flags
#define MUTE_IC 1
#define MUTE_OOC 2
#define MUTE_PRAY 4
#define MUTE_ADMINHELP 8
#define MUTE_DEADCHAT 16
#define MUTE_ALL 31
//Some constants for DB_Ban
#define BANTYPE_PERMA 1
#define BANTYPE_TEMP 2
#define BANTYPE_JOB_PERMA 3
#define BANTYPE_JOB_TEMP 4
#define BANTYPE_ANY_FULLBAN 5 //used to locate stuff to unban.
#define BANTYPE_ADMIN_PERMA 7
#define BANTYPE_ADMIN_TEMP 8
#define BANTYPE_ANY_JOB 9 //used to remove jobbans
//Please don't edit these values without speaking to Errorage first ~Carn
//Admin Permissions
#define R_BUILDMODE 1
#define R_ADMIN 2
#define R_BAN 4
#define R_FUN 8
#define R_SERVER 16
#define R_DEBUG 32
#define R_POSSESS 64
#define R_PERMISSIONS 128
#define R_STEALTH 256
#define R_POLL 512
#define R_VAREDIT 1024
#define R_SOUNDS 2048
#define R_SPAWN 4096
#if DM_VERSION > 512
#error Remove the flag below , its been long enough
#endif
//legacy , remove post 512, it was replaced by R_POLL
#define R_REJUVINATE 2
#define R_MAXPERMISSION 4096 //This holds the maximum value for a permission. It is used in iteration, so keep it updated.
#define ADMIN_QUE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminmoreinfo=\ref[user]'>?</a>)"
#define ADMIN_FLW(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayerobservefollow=\ref[user]'>FLW</a>)"
#define ADMIN_PP(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayeropts=\ref[user]'>PP</a>)"
#define ADMIN_VV(atom) "(<a href='?_src_=vars;[HrefToken(TRUE)];Vars=\ref[atom]'>VV</a>)"
#define ADMIN_SM(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];subtlemessage=\ref[user]'>SM</a>)"
#define ADMIN_TP(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];traitor=\ref[user]'>TP</a>)"
#define ADMIN_KICK(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];boot2=\ref[user]'>KICK</a>)"
#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];CentComReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SYNDICATE_REPLY(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];SyndicateReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SC(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminspawncookie=\ref[user]'>SC</a>)"
#define ADMIN_SMITE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminsmite=\ref[user]'>SMITE</a>)"
#define ADMIN_LOOKUP(user) "[key_name_admin(user)][ADMIN_QUE(user)]"
#define ADMIN_LOOKUPFLW(user) "[key_name_admin(user)][ADMIN_QUE(user)] [ADMIN_FLW(user)]"
#define ADMIN_SET_SD_CODE "(<a href='?_src_=holder;[HrefToken(TRUE)];set_selfdestruct_code=1'>SETCODE</a>)"
#define ADMIN_FULLMONTY_NONAME(user) "[ADMIN_QUE(user)] [ADMIN_PP(user)] [ADMIN_VV(user)] [ADMIN_SM(user)] [ADMIN_FLW(user)] [ADMIN_TP(user)] [ADMIN_INDIVIDUALLOG(user)] [ADMIN_SMITE(user)]"
#define ADMIN_FULLMONTY(user) "[key_name_admin(user)] [ADMIN_FULLMONTY_NONAME(user)]"
#define ADMIN_JMP(src) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)"
#define COORD(src) "[src ? "([src.x],[src.y],[src.z])" : "nonexistent location"]"
#define ADMIN_COORDJMP(src) "[src ? "[COORD(src)] [ADMIN_JMP(src)]" : "nonexistent location"]"
#define ADMIN_INDIVIDUALLOG(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];individuallog=\ref[user]'>LOGS</a>)"
#define ADMIN_PUNISHMENT_LIGHTNING "Lightning bolt"
#define ADMIN_PUNISHMENT_BRAINDAMAGE "Brain damage"
#define ADMIN_PUNISHMENT_GIB "Gib"
#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
#define AHELP_ACTIVE 1
#define AHELP_CLOSED 2
#define AHELP_RESOLVED 3
+7 -1
View File
@@ -5,7 +5,7 @@
// How multiple components of the exact same type are handled in the same datum
#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default)
#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed
#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed
#define COMPONENT_DUPE_UNIQUE 2 //new component is deleted
// All signals. Format:
@@ -16,3 +16,9 @@
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //before a datum's Destroy() is called: ()
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable, atom)
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (atom/movable)
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from the base of atom/attackby: (obj/item, mob/living, params)
#define COMSIG_PARENT_EXAMINE "atom_examine" //from the base of atom/examine: (mob)
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable, atom)
#define COMSIG_ATOM_EX_ACT "atom_ex_act" //from base of atom/ex_act(): (severity, target)
#define COMSIG_ATOM_SING_PULL "atom_sing_pull" //from base of atom/singularity_pull(): (S, current_size)
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (atom/movable)
+2
View File
@@ -25,6 +25,8 @@
#define islava(A) (istype(A, /turf/open/lava))
#define isplatingturf(A) (istype(A, /turf/open/floor/plating))
//Mobs
#define isliving(A) (istype(A, /mob/living))
+5
View File
@@ -458,3 +458,8 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define SHELLEO_ERRORLEVEL 1
#define SHELLEO_STDOUT 2
#define SHELLEO_STDERR 3
//server security mode
#define SECURITY_SAFE 1
#define SECURITY_ULTRASAFE 2
#define SECURITY_TRUSTED 3
-3
View File
@@ -2,6 +2,3 @@
#define TRACK_NUKE_DISK 1 //We track the nuclear authentication disk, either to protect it or steal it
#define TRACK_MALF_AI 2 //We track the malfunctioning AI, so we can prevent it from blowing us all up
#define TRACK_INFILTRATOR 3 //We track the Syndicate infiltrator, so we can get back to ship when the nuke's armed
#define TRACK_OPERATIVES 4 //We track the closest operative, so we can regroup when we need to
#define TRACK_ATOM 5 //We track a specified atom, so admins can make us function for events
#define TRACK_COORDINATES 6 //We point towards the specified coordinates on our z-level, so we can navigate
+3 -1
View File
@@ -9,7 +9,9 @@
//keep these in sync with TGS3
#define SERVICE_WORLD_PARAM "server_service"
#define SERVICE_PR_TEST_JSON "..\\..\\prtestjob.json"
#define SERVICE_VERSION_PARAM "server_service_version"
#define SERVICE_PR_TEST_JSON "prtestjob.json"
#define SERVICE_PR_TEST_JSON_OLD "..\\..\\[SERVICE_PR_TEST_JSON]"
#define SERVICE_CMD_HARD_REBOOT "hard_reboot"
#define SERVICE_CMD_GRACEFUL_SHUTDOWN "graceful_shutdown"
+24 -1
View File
@@ -10,6 +10,9 @@
w_class = WEIGHT_CLASS_TINY
flags_1 = NOBLUDGEON_1
/*Inferno707*/
/obj/item/clothing/neck/cloak/inferno
name = "Kiara's Cloak"
desc = "The design on this seems a little too familiar."
@@ -19,6 +22,16 @@
w_class = WEIGHT_CLASS_SMALL
body_parts_covered = CHEST|GROIN|LEGS|ARMS
/obj/item/clothing/neck/petcollar/inferno
name = "Kiara's Collar"
desc = "A soft black collar that seems to stretch to fit whoever wears it."
icon_state = "infcollar"
item_state = "infcollar"
item_color = null
tagname = null
/*DirtyOldHarry*/
/obj/item/lighter/gold
name = "\improper Engraved Zippo"
desc = "A shiny and relatively expensive zippo lighter. There's a small etched in verse on the bottom that reads, 'No Gods, No Masters, Only Man.'"
@@ -30,4 +43,14 @@
slot_flags = SLOT_BELT
heat = 1500
resistance_flags = FIRE_PROOF
light_color = LIGHT_COLOR_FIRE
light_color = LIGHT_COLOR_FIRE
/*Zombierobin*/
/obj/item/clothing/neck/scarf/zomb //Default white color, same functionality as beanies.
name = "A special scarf"
icon_state = "zombscarf"
desc = "A fashionable collar"
item_color = "zombscarf"
dog_fashion = /datum/dog_fashion/head
+10
View File
@@ -108,6 +108,8 @@ GLOBAL_PROTECT(config_dir)
var/use_age_restriction_for_jobs = 0 //Do jobs use account age restrictions? --requires database
var/use_account_age_for_jobs = 0 //Uses the time they made the account for the job restriction stuff. New player joining alerts should be unaffected.
var/see_own_notes = 0 //Can players see their own admin notes (read-only)? Config option in config.txt
var/note_fresh_days
var/note_stale_days
var/use_exp_tracking = FALSE
var/use_exp_restrictions_heads = FALSE
@@ -280,6 +282,8 @@ GLOBAL_PROTECT(config_dir)
var/list/policies = list()
var/debug_admin_hrefs = FALSE //turns off admin href token protection for debugging purposes
/datum/configuration/New()
gamemode_cache = typecacheof(/datum/game_mode,TRUE)
for(var/T in gamemode_cache)
@@ -484,6 +488,10 @@ GLOBAL_PROTECT(config_dir)
showircname = 1
if("see_own_notes")
see_own_notes = 1
if("note_fresh_days")
note_fresh_days = text2num(value)
if("note_stale_days")
note_stale_days = text2num(value)
if("soft_popcap")
soft_popcap = text2num(value)
if("hard_popcap")
@@ -563,6 +571,8 @@ GLOBAL_PROTECT(config_dir)
error_msg_delay = text2num(value)
if("irc_announce_new_game")
irc_announce_new_game = TRUE
if("debug_admin_hrefs")
debug_admin_hrefs = TRUE
else
#if DM_VERSION > 511
#error Replace the line below with WRITE_FILE(GLOB.config_error_log, "Unknown setting in configuration: '[name]'")
+3 -1
View File
@@ -116,6 +116,8 @@ SUBSYSTEM_DEF(events)
//allows a client to trigger an event
//aka Badmin Central
// > Not in modules/admin
// REEEEEEEEE
/client/proc/forceEvent()
set name = "Trigger Event"
set category = "Fun"
@@ -131,7 +133,7 @@ SUBSYSTEM_DEF(events)
var/magic = ""
var/holiday = ""
for(var/datum/round_event_control/E in SSevents.control)
dat = "<BR><A href='?src=\ref[src];forceevent=\ref[E]'>[E]</A>"
dat = "<BR><A href='?src=\ref[src];[HrefToken()];forceevent=\ref[E]'>[E]</A>"
if(E.holidayID)
holiday += dat
else if(E.wizardevent)
+92
View File
@@ -0,0 +1,92 @@
/datum/component/archaeology
dupe_type = COMPONENT_DUPE_UNIQUE
var/list/archdrops
var/prob2drop
var/dug
/datum/component/archaeology/Initialize(_prob2drop, list/_archdrops = list())
prob2drop = Clamp(_prob2drop, 0, 100)
archdrops = _archdrops
RegisterSignal(COMSIG_PARENT_ATTACKBY,.proc/Dig)
RegisterSignal(COMSIG_ATOM_EX_ACT, .proc/BombDig)
RegisterSignal(COMSIG_ATOM_SING_PULL, .proc/SingDig)
/datum/component/archaeology/InheritComponent(datum/component/archaeology/A, i_am_original)
var/list/other_archdrops = A.archdrops
var/list/_archdrops = archdrops
for(var/I in other_archdrops)
_archdrops[I] += other_archdrops[I]
/datum/component/archaeology/proc/Dig(mob/user, obj/item/W)
if(dug)
to_chat(user, "<span class='notice'>Looks like someone has dug here already.</span>")
return FALSE
else
var/digging_speed
if (istype(W, /obj/item/shovel))
var/obj/item/shovel/S = W
digging_speed = S.digspeed
else if (istype(W, /obj/item/pickaxe))
var/obj/item/pickaxe/P = W
digging_speed = P.digspeed
if (digging_speed && isturf(user.loc))
to_chat(user, "<span class='notice'>You start digging...</span>")
playsound(parent, 'sound/effects/shovel_dig.ogg', 50, 1)
if(do_after(user, digging_speed, target = parent))
to_chat(user, "<span class='notice'>You dig a hole.</span>")
gets_dug()
dug = TRUE
SSblackbox.add_details("pick_used_mining",W.type)
return TRUE
return FALSE
/datum/component/archaeology/proc/gets_dug()
if(dug)
return
else
var/turf/open/OT = get_turf(parent)
for(var/thing in archdrops)
var/maxtodrop = archdrops[thing]
for(var/i in 1 to maxtodrop)
if(prob(prob2drop)) // can't win them all!
new thing(OT)
if(isopenturf(OT))
if(OT.postdig_icon_change)
if(istype(OT, /turf/open/floor/plating/asteroid/) && !OT.postdig_icon)
var/turf/open/floor/plating/asteroid/AOT = parent
AOT.icon_plating = "[AOT.environment_type]_dug"
AOT.icon_state = "[AOT.environment_type]_dug"
else
if(isplatingturf(OT))
var/turf/open/floor/plating/POT = parent
POT.icon_plating = "[POT.postdig_icon]"
OT.icon_state = "[OT.postdig_icon]"
if(OT.slowdown) //Things like snow slow you down until you dig them.
OT.slowdown = 0
dug = TRUE
/datum/component/archaeology/proc/SingDig(S, current_size)
switch(current_size)
if(STAGE_THREE)
if(prob(30))
gets_dug()
if(STAGE_FOUR)
if(prob(50))
gets_dug()
else
if(current_size >= STAGE_FIVE && prob(70))
gets_dug()
/datum/component/archaeology/proc/BombDig(severity, target)
switch(severity)
if(3)
return
if(2)
if(prob(20))
gets_dug()
if(1)
gets_dug()
+1159 -1138
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File diff suppressed because it is too large Load Diff
+8 -2
View File
@@ -6,8 +6,14 @@
var/date
/datum/getrev/New()
if(world.RunningService() && fexists(SERVICE_PR_TEST_JSON))
testmerge = json_decode(file2text(SERVICE_PR_TEST_JSON))
if(world.RunningService())
var/file_name
if(ServiceVersion()) //will return null for versions < 3.0.91.0
file_name = SERVICE_PR_TEST_JSON_OLD
else
file_name = SERVICE_PR_TEST_JSON
if(fexists(file_name))
testmerge = json_decode(file2text(file_name))
#ifdef SERVERTOOLS
else if(!world.RunningService() && fexists("../prtestjob.lk")) //tgs2 support
var/list/tmp = world.file2list("..\\prtestjob.lk")
+1 -1
View File
@@ -311,7 +311,7 @@
traitor_mob.mind.store_memory("<B>Radio Frequency:</B> [format_frequency(R.traitor_frequency)] ([R.name]).")
else if(uplink_loc == PDA)
PDA.lock_code = "[rand(100,999)] [pick("Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-ray","Yankee","Zulu")]"
PDA.lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
if(!silent) to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
traitor_mob.mind.store_memory("<B>Uplink Passcode:</B> [PDA.lock_code] ([PDA.name]).")
+7 -6
View File
@@ -304,6 +304,7 @@
/atom/proc/ex_act(severity, target)
set waitfor = FALSE
contents_explosion(severity, target)
SendSignal(COMSIG_ATOM_EX_ACT, severity, target)
/atom/proc/blob_act(obj/structure/blob/B)
return
@@ -468,8 +469,8 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
/atom/proc/singularity_act()
return
/atom/proc/singularity_pull()
return
/atom/proc/singularity_pull(obj/singularity/S, current_size)
SendSignal(COMSIG_ATOM_SING_PULL, S, current_size)
/atom/proc/acid_act(acidpwr, acid_volume)
return
@@ -613,10 +614,10 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
. += "---"
var/turf/curturf = get_turf(src)
if (curturf)
.["Jump to"] = "?_src_=holder;adminplayerobservecoodjump=1;X=[curturf.x];Y=[curturf.y];Z=[curturf.z]"
.["Add reagent"] = "?_src_=vars;addreagent=\ref[src]"
.["Trigger EM pulse"] = "?_src_=vars;emp=\ref[src]"
.["Trigger explosion"] = "?_src_=vars;explode=\ref[src]"
.["Jump to"] = "?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[curturf.x];Y=[curturf.y];Z=[curturf.z]"
.["Add reagent"] = "?_src_=vars;[HrefToken()];addreagent=\ref[src]"
.["Trigger EM pulse"] = "?_src_=vars;[HrefToken()];emp=\ref[src]"
.["Trigger explosion"] = "?_src_=vars;[HrefToken()];explode=\ref[src]"
/atom/proc/drop_location()
var/atom/L = loc
+2 -2
View File
@@ -215,7 +215,7 @@
//to differentiate it, naturally everyone forgot about this immediately and so some things
//would bump twice, so now it's called Collide
/atom/movable/proc/Collide(atom/A)
if((A))
if(A)
if(throwing)
throwing.hit_atom(A)
. = 1
@@ -497,7 +497,7 @@
/atom/movable/vv_get_dropdown()
. = ..()
. -= "Jump to"
.["Follow"] = "?_src_=holder;adminplayerobservefollow=\ref[src]"
.["Follow"] = "?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[src]"
/atom/movable/proc/ex_check(ex_id)
if(!ex_id)
+1 -1
View File
@@ -363,7 +363,7 @@
to_chat(src, "<i>Node Blobs</i> are blobs which grow, like the core. Like the core it can activate resource and factory blobs.")
to_chat(src, "<b>In addition to the buttons on your HUD, there are a few click shortcuts to speed up expansion and defense.</b>")
to_chat(src, "<b>Shortcuts:</b> Click = Expand Blob <b>|</b> Middle Mouse Click = Rally Spores <b>|</b> Ctrl Click = Create Shield Blob <b>|</b> Alt Click = Remove Blob")
to_chat(src, "Attempting to talk will send a message to all other GLOB.overminds, allowing you to coordinate with them.")
to_chat(src, "Attempting to talk will send a message to all other overminds, allowing you to coordinate with them.")
if(!placed && autoplace_max_time <= world.time)
to_chat(src, "<span class='big'><font color=\"#EE4000\">You will automatically place your blob core in [round((autoplace_max_time - world.time)/600, 0.5)] minutes.</font></span>")
to_chat(src, "<span class='big'><font color=\"#EE4000\">You [manualplace_min_time ? "will be able to":"can"] manually place your blob core by pressing the Place Blob Core button in the bottom right corner of the screen.</font></span>")
+4 -2
View File
@@ -90,8 +90,10 @@
/obj/structure/blob/proc/Life()
return
/obj/structure/blob/proc/Pulse_Area(pulsing_overmind = overmind, claim_range = 10, pulse_range = 3, expand_range = 2)
src.Be_Pulsed()
/obj/structure/blob/proc/Pulse_Area(mob/camera/blob/pulsing_overmind, claim_range = 10, pulse_range = 3, expand_range = 2)
if(QDELETED(pulsing_overmind))
pulsing_overmind = overmind
Be_Pulsed()
var/expanded = FALSE
if(prob(70) && expand())
expanded = TRUE
@@ -26,8 +26,8 @@
to_chat(user, "<span class='inathneq'>An emergency shuttle has arrived and this prism is no longer useful; attempt to activate it to gain a partial refund of components used.</span>")
else
var/efficiency = get_efficiency_mod(TRUE)
to_chat(user, "<span class='inathneq_small'>It requires at least <b>[get_delay_cost()]W</b> of power to attempt to delay the arrival of an emergency shuttle by <b>[2 * efficiency]</b> minutes.</span>")
to_chat(user, "<span class='inathneq_small'>This cost increases by <b>[delay_cost_increase]W</b> for every previous activation.</span>")
to_chat(user, "<span class='inathneq_small'>It requires at least <b>[DisplayPower(get_delay_cost())]</b> of power to attempt to delay the arrival of an emergency shuttle by <b>[2 * efficiency]</b> minutes.</span>")
to_chat(user, "<span class='inathneq_small'>This cost increases by <b>[DisplayPower(delay_cost_increase)]</b> for every previous activation.</span>")
/obj/structure/destructible/clockwork/powered/prolonging_prism/forced_disable(bad_effects)
if(active)
@@ -126,7 +126,7 @@
if(!hex_combo)
hex_combo = mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER)
else
hex_combo.overlays += mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER)
hex_combo.add_overlay(mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER))
if(hex_combo) //YOU BUILT A HEXAGON
hex_combo.pixel_x = -16
hex_combo.pixel_y = -16
@@ -309,8 +309,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
owner_AI.nuking = TRUE
owner_AI.doomsday_device = DOOM
owner_AI.doomsday_device.start()
for(var/pinpointer in GLOB.pinpointer_list)
var/obj/item/pinpointer/P = pinpointer
for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_MALF_AI) //Pinpointers start tracking the AI wherever it goes
qdel(src)
@@ -0,0 +1,11 @@
diff a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm (rejected hunks)
@@ -309,8 +309,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
owner_AI.nuking = TRUE
owner_AI.doomsday_device = DOOM
owner_AI.doomsday_device.start()
- for(var/pinpointer in GLOB.pinpointer_list)
- var/obj/item/weapon/pinpointer/P = pinpointer
+ for(var/obj/item/weapon/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_MALF_AI) //Pinpointers start tracking the AI wherever it goes
qdel(src)
@@ -12,6 +12,8 @@
var/list/abductee_minds
var/flash = " - || - "
var/obj/machinery/abductor/console/console
var/message_cooldown = 0
var/breakout_time = 0.75
/obj/machinery/abductor/experiment/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !target.Adjacent(user) || !ishuman(target))
@@ -40,25 +42,23 @@
/obj/machinery/abductor/experiment/relaymove(mob/user)
if(user.stat != CONSCIOUS)
return
container_resist(user)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
/obj/machinery/abductor/experiment/container_resist(mob/living/user)
var/breakout_time = 600
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about a minute.)</span>")
user.visible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>")
if(do_after(user,(breakout_time), target = src))
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a metallic creaking from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
return
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/abductor/experiment/proc/dissection_icon(mob/living/carbon/human/H)
var/icon/photo = null
var/g = (H.gender == FEMALE) ? "f" : "m"
+1 -1
View File
@@ -325,7 +325,7 @@
gloves = /obj/item/clothing/gloves/combat
back = /obj/item/storage/backpack
ears = /obj/item/device/radio/headset/syndicate/alt
l_pocket = /obj/item/pinpointer/syndicate
l_pocket = /obj/item/pinpointer/nuke/syndicate
id = /obj/item/card/id/syndicate
belt = /obj/item/gun/ballistic/automatic/pistol
backpack_contents = list(/obj/item/storage/box/syndie=1)
@@ -0,0 +1,10 @@
diff a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm (rejected hunks)
@@ -325,7 +325,7 @@
gloves = /obj/item/clothing/gloves/combat
back = /obj/item/weapon/storage/backpack
ears = /obj/item/device/radio/headset/syndicate/alt
- l_pocket = /obj/item/weapon/pinpointer/syndicate
+ l_pocket = /obj/item/weapon/pinpointer/nuke/syndicate
id = /obj/item/weapon/card/id/syndicate
belt = /obj/item/weapon/gun/ballistic/automatic/pistol
backpack_contents = list(/obj/item/weapon/storage/box/syndie=1)
+5 -5
View File
@@ -362,9 +362,9 @@
if(safety)
if(timing)
set_security_level(previous_level)
for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
S.nuke_warning = FALSE
S.alert = FALSE
timing = FALSE
bomb_set = TRUE
detonation_timer = null
@@ -381,16 +381,16 @@
bomb_set = TRUE
set_security_level("delta")
detonation_timer = world.time + (timer_set * 10)
for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(TRACK_INFILTRATOR)
countdown.start()
else
bomb_set = FALSE
detonation_timer = null
set_security_level(previous_level)
for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
S.nuke_warning = FALSE
S.alert = FALSE
countdown.stop()
update_icon()
@@ -0,0 +1,33 @@
diff a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm (rejected hunks)
@@ -362,9 +362,9 @@
if(safety)
if(timing)
set_security_level(previous_level)
- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
- S.nuke_warning = FALSE
+ S.alert = FALSE
timing = FALSE
bomb_set = TRUE
detonation_timer = null
@@ -381,16 +381,16 @@
bomb_set = TRUE
set_security_level("delta")
detonation_timer = world.time + (timer_set * 10)
- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(TRACK_INFILTRATOR)
countdown.start()
else
bomb_set = FALSE
detonation_timer = null
set_security_level(previous_level)
- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
- S.nuke_warning = FALSE
+ S.alert = FALSE
countdown.stop()
update_icon()
+34 -131
View File
@@ -1,56 +1,7 @@
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
/obj/item/pinpointer
name = "pinpointer"
desc = "A handheld tracking device that locks onto certain signals."
icon = 'icons/obj/device.dmi'
icon_state = "pinoff"
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/active = FALSE
var/atom/movable/target = null //The thing we're searching for
var/atom/movable/constant_target = null //The thing we're always focused on, if we're in the right mode
var/target_x = 0 //The target coordinates if we're tracking those
var/target_y = 0
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
var/nuke_warning = FALSE // If we've set off a miniature alarm about an armed nuke
var/mode = TRACK_NUKE_DISK //What are we looking for?
/obj/item/pinpointer/nuke
var/mode = TRACK_NUKE_DISK
/obj/item/pinpointer/New()
..()
GLOB.pinpointer_list += src
/obj/item/pinpointer/Destroy()
STOP_PROCESSING(SSfastprocess, src)
GLOB.pinpointer_list -= src
return ..()
/obj/item/pinpointer/attack_self(mob/living/user)
active = !active
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
icon_state = "pin[active ? "onnull" : "off"]"
if(active)
START_PROCESSING(SSfastprocess, src)
else
target = null //Restarting the pinpointer forces a target reset
STOP_PROCESSING(SSfastprocess, src)
/obj/item/pinpointer/attackby(obj/item/I, mob/living/user, params)
if(mode != TRACK_ATOM)
return ..()
user.visible_message("<span class='notice'>[user] tunes [src] to [I].</span>", "<span class='notice'>You fine-tune [src]'s tracking to track [I].</span>")
playsound(src, 'sound/machines/click.ogg', 50, 1)
constant_target = I
/obj/item/pinpointer/examine(mob/user)
/obj/item/pinpointer/nuke/examine(mob/user)
..()
var/msg = "Its tracking indicator reads "
switch(mode)
@@ -60,12 +11,6 @@
msg += "\"01000001 01001001\"."
if(TRACK_INFILTRATOR)
msg += "\"vasvygengbefuvc\"."
if(TRACK_OPERATIVES)
msg += "\"[target ? "Operative [target]" : "friends"]\"."
if(TRACK_ATOM)
msg += "\"[initial(constant_target.name)]\"."
if(TRACK_COORDINATES)
msg += "\"([target_x], [target_y])\"."
else
msg = "Its tracking indicator is blank."
to_chat(user, msg)
@@ -73,22 +18,20 @@
if(bomb.timing)
to_chat(user, "Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()]")
/obj/item/pinpointer/process()
if(!active)
STOP_PROCESSING(SSfastprocess, src)
return
scan_for_target()
point_to_target()
my_god_jc_a_bomb()
addtimer(CALLBACK(src, .proc/refresh_target), 50, TIMER_UNIQUE)
/obj/item/pinpointer/nuke/process()
..()
if(active) // If shit's going down
for(var/obj/machinery/nuclearbomb/bomb in GLOB.nuke_list)
if(bomb.timing)
if(!alert)
alert = TRUE
playsound(src, 'sound/items/nuke_toy_lowpower.ogg', 50, 0)
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
/obj/item/pinpointer/proc/scan_for_target() //Looks for whatever it's tracking
if(target)
if(isliving(target))
var/mob/living/L = target
if(L.stat == DEAD)
target = null
return
/obj/item/pinpointer/nuke/scan_for_target()
target = null
switch(mode)
if(TRACK_NUKE_DISK)
var/obj/item/disk/nuclear/N = locate() in GLOB.poi_list
@@ -104,76 +47,36 @@
target = A
if(TRACK_INFILTRATOR)
target = SSshuttle.getShuttle("syndicate")
if(TRACK_OPERATIVES)
var/list/possible_targets = list()
var/turf/here = get_turf(src)
for(var/V in SSticker.mode.syndicates)
var/datum/mind/M = V
if(M.current && M.current.stat != DEAD)
possible_targets |= M.current
var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
if(closest_operative)
target = closest_operative
if(TRACK_ATOM)
if(constant_target)
target = constant_target
if(TRACK_COORDINATES)
var/turf/T = get_turf(src)
target = locate(target_x, target_y, T.z)
..()
/obj/item/pinpointer/proc/point_to_target() //If we found what we're looking for, show the distance and direction
if(!active)
return
if(!target || (mode == TRACK_ATOM && !constant_target))
icon_state = "pinon[nuke_warning ? "alert" : ""]null"
return
var/turf/here = get_turf(src)
var/turf/there = get_turf(target)
if(here.z != there.z)
icon_state = "pinon[nuke_warning ? "alert" : ""]null"
return
if(get_dist_euclidian(here,there)<=minimum_range)
icon_state = "pinon[nuke_warning ? "alert" : ""]direct"
else
setDir(get_dir(here, there))
switch(get_dist(here, there))
if(1 to 8)
icon_state = "pinon[nuke_warning ? "alert" : "close"]"
if(9 to 16)
icon_state = "pinon[nuke_warning ? "alert" : "medium"]"
if(16 to INFINITY)
icon_state = "pinon[nuke_warning ? "alert" : "far"]"
/obj/item/pinpointer/proc/my_god_jc_a_bomb() //If we should get the hell back to the ship
for(var/obj/machinery/nuclearbomb/bomb in GLOB.nuke_list)
if(bomb.timing)
if(!nuke_warning)
nuke_warning = TRUE
playsound(src, 'sound/items/nuke_toy_lowpower.ogg', 50, 0)
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
/obj/item/pinpointer/proc/switch_mode_to(new_mode) //If we shouldn't be tracking what we are
/obj/item/pinpointer/nuke/proc/switch_mode_to(new_mode)
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] beeps as it reconfigures its tracking algorithms.</span>")
playsound(L, 'sound/machines/triple_beep.ogg', 50, 1)
mode = new_mode
target = null //Switch modes so we can find the new target
scan_for_target()
/obj/item/pinpointer/proc/refresh_target() //Periodically removes the target to allow the pinpointer to update (i.e. malf AI shunts, an operative dies)
target = null
/obj/item/pinpointer/syndicate //Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
/obj/item/pinpointer/nuke/syndicate // Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
name = "syndicate pinpointer"
desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
icon_state = "pinpointer_syndicate"
/obj/item/pinpointer/syndicate/cyborg //Cyborg pinpointers just look for a random operative.
/obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative.
name = "cyborg syndicate pinpointer"
desc = "An integrated tracking device, jury-rigged to search for living Syndicate operatives."
mode = TRACK_OPERATIVES
flags_1 = NODROP_1
/obj/item/pinpointer/syndicate_cyborg/scan_for_target()
target = null
var/list/possible_targets = list()
var/turf/here = get_turf(src)
for(var/V in SSticker.mode.syndicates)
var/datum/mind/M = V
if(M.current && M.current.stat != DEAD)
possible_targets |= M.current
var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
if(closest_operative)
target = closest_operative
..()
@@ -0,0 +1,21 @@
diff a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm (rejected hunks)
@@ -30,7 +30,6 @@
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
-
/obj/item/pinpointer/nuke/scan_for_target()
target = null
switch(mode)
@@ -58,10 +57,10 @@
mode = new_mode
scan_for_target()
-
/obj/item/pinpointer/nuke/syndicate // Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
name = "syndicate pinpointer"
desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
+ icon_state = "pinpointer_syndicate"
/obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative.
name = "cyborg syndicate pinpointer"
+1 -1
View File
@@ -186,7 +186,7 @@
return ..()
//Old ninja objectives.
/datum/objective_item/special/pinpointer
/datum/objective_item/special/pinpointer/nuke
name = "the captain's pinpointer."
targetitem = /obj/item/pinpointer
difficulty = 10
@@ -0,0 +1,10 @@
diff a/code/game/gamemodes/objective_items.dm b/code/game/gamemodes/objective_items.dm (rejected hunks)
@@ -158,7 +158,7 @@
difficulty = 10
//Old ninja objectives.
-/datum/objective_item/special/pinpointer
+/datum/objective_item/special/pinpointer/nuke
name = "the captain's pinpointer."
targetitem = /obj/item/pinpointer
difficulty = 10
+3
View File
@@ -392,6 +392,9 @@
QDEL_IN(mob_occupant, 40)
/obj/machinery/clonepod/relaymove(mob/user)
container_resist()
/obj/machinery/clonepod/container_resist(mob/living/user)
if(user.stat == CONSCIOUS)
go_out()
+12 -12
View File
@@ -14,6 +14,8 @@
var/damage_coeff
var/scan_level
var/precision_coeff
var/message_cooldown
var/breakout_time = 2
/obj/machinery/dna_scannernew/RefreshParts()
scan_level = 0
@@ -65,23 +67,20 @@
open_machine()
/obj/machinery/dna_scannernew/container_resist(mob/living/user)
var/breakout_time = 2
if(state_open || !locked) //Open and unlocked, no need to escape
state_open = TRUE
if(!locked)
open_machine()
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [breakout_time] minutes.)</span>")
user.visible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>")
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a metallic creaking from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked)
return
locked = FALSE
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/dna_scannernew/proc/locate_computer(type_)
@@ -122,10 +121,11 @@
/obj/machinery/dna_scannernew/relaymove(mob/user as mob)
if(user.stat || locked)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
return
open_machine()
return
/obj/machinery/dna_scannernew/attackby(obj/item/I, mob/user, params)
+12 -11
View File
@@ -19,6 +19,8 @@ The console is located at computer/gulag_teleporter.dm
active_power_usage = 5000
circuit = /obj/item/circuitboard/machine/gulag_teleporter
var/locked = FALSE
var/message_cooldown
var/breakout_time = 1
var/jumpsuit_type = /obj/item/clothing/under/rank/prisoner
var/shoes_type = /obj/item/clothing/shoes/sneakers/orange
var/obj/machinery/gulag_item_reclaimer/linked_reclaimer
@@ -46,7 +48,7 @@ The console is located at computer/gulag_teleporter.dm
/obj/machinery/gulag_teleporter/interact(mob/user)
if(locked)
to_chat(user, "[src] is locked.")
to_chat(user, "<span class='warning'>[src] is locked!</span>")
return
toggle_open()
@@ -89,28 +91,27 @@ The console is located at computer/gulag_teleporter.dm
if(user.stat != CONSCIOUS)
return
if(locked)
to_chat(user, "[src] is locked!")
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
return
open_machine()
/obj/machinery/gulag_teleporter/container_resist(mob/living/user)
var/breakout_time = 600
if(!locked)
open_machine()
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about a minute.)</span>")
user.visible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>")
if(do_after(user,(breakout_time), target = src))
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a metallic creaking from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked)
return
locked = FALSE
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/gulag_teleporter/proc/locate_reclaimer()
+396 -369
View File
@@ -1,379 +1,406 @@
// SUIT STORAGE UNIT /////////////////
/obj/machinery/suit_storage_unit
name = "suit storage unit"
desc = "An industrial unit made to hold space suits. It comes with a built-in UV cauterization mechanism. A small warning label advises that organic matter should not be placed into the unit."
icon = 'icons/obj/suitstorage.dmi'
icon_state = "close"
// SUIT STORAGE UNIT /////////////////
/obj/machinery/suit_storage_unit
name = "suit storage unit"
desc = "An industrial unit made to hold space suits. It comes with a built-in UV cauterization mechanism. A small warning label advises that organic matter should not be placed into the unit."
icon = 'icons/obj/suitstorage.dmi'
icon_state = "close"
anchored = TRUE
density = TRUE
max_integrity = 250
var/obj/item/clothing/suit/space/suit = null
var/obj/item/clothing/head/helmet/space/helmet = null
var/obj/item/clothing/mask/mask = null
var/obj/item/storage = null
var/suit_type = null
var/helmet_type = null
var/mask_type = null
var/storage_type = null
state_open = FALSE
var/locked = FALSE
panel_open = FALSE
var/safeties = TRUE
var/uv = FALSE
var/uv_super = FALSE
var/uv_cycles = 6
/obj/machinery/suit_storage_unit/standard_unit
suit_type = /obj/item/clothing/suit/space/eva
helmet_type = /obj/item/clothing/head/helmet/space/eva
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/captain
suit_type = /obj/item/clothing/suit/space/hardsuit/captain
mask_type = /obj/item/clothing/mask/gas/sechailer
storage_type = /obj/item/tank/jetpack/oxygen/captain
/obj/machinery/suit_storage_unit/engine
suit_type = /obj/item/clothing/suit/space/hardsuit/engine
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/ce
suit_type = /obj/item/clothing/suit/space/hardsuit/engine/elite
mask_type = /obj/item/clothing/mask/breath
storage_type= /obj/item/clothing/shoes/magboots/advance
/obj/machinery/suit_storage_unit/security
suit_type = /obj/item/clothing/suit/space/hardsuit/security
mask_type = /obj/item/clothing/mask/gas/sechailer
/obj/machinery/suit_storage_unit/hos
suit_type = /obj/item/clothing/suit/space/hardsuit/security/hos
mask_type = /obj/item/clothing/mask/gas/sechailer
storage_type = /obj/item/tank/internals/oxygen
/obj/machinery/suit_storage_unit/atmos
suit_type = /obj/item/clothing/suit/space/hardsuit/engine/atmos
mask_type = /obj/item/clothing/mask/gas
storage_type = /obj/item/watertank/atmos
/obj/machinery/suit_storage_unit/mining
suit_type = /obj/item/clothing/suit/hooded/explorer
mask_type = /obj/item/clothing/mask/gas/explorer
/obj/machinery/suit_storage_unit/mining/eva
suit_type = /obj/item/clothing/suit/space/hardsuit/mining
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/cmo
suit_type = /obj/item/clothing/suit/space/hardsuit/medical
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/rd
suit_type = /obj/item/clothing/suit/space/hardsuit/rd
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/syndicate
suit_type = /obj/item/clothing/suit/space/hardsuit/syndi
mask_type = /obj/item/clothing/mask/gas/syndicate
storage_type = /obj/item/tank/jetpack/oxygen/harness
/obj/machinery/suit_storage_unit/ert/command
suit_type = /obj/item/clothing/suit/space/hardsuit/ert
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
/obj/machinery/suit_storage_unit/ert/security
suit_type = /obj/item/clothing/suit/space/hardsuit/ert/sec
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
/obj/machinery/suit_storage_unit/ert/engineer
suit_type = /obj/item/clothing/suit/space/hardsuit/ert/engi
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
/obj/machinery/suit_storage_unit/ert/medical
suit_type = /obj/item/clothing/suit/space/hardsuit/ert/med
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
max_integrity = 250
var/obj/item/clothing/suit/space/suit = null
var/obj/item/clothing/head/helmet/space/helmet = null
var/obj/item/clothing/mask/mask = null
var/obj/item/storage = null
var/suit_type = null
var/helmet_type = null
var/mask_type = null
var/storage_type = null
state_open = FALSE
var/locked = FALSE
panel_open = FALSE
var/safeties = TRUE
var/uv = FALSE
var/uv_super = FALSE
var/uv_cycles = 6
var/message_cooldown
var/breakout_time = 0.5
/obj/machinery/suit_storage_unit/standard_unit
suit_type = /obj/item/clothing/suit/space/eva
helmet_type = /obj/item/clothing/head/helmet/space/eva
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/captain
suit_type = /obj/item/clothing/suit/space/hardsuit/captain
mask_type = /obj/item/clothing/mask/gas/sechailer
storage_type = /obj/item/tank/jetpack/oxygen/captain
/obj/machinery/suit_storage_unit/engine
suit_type = /obj/item/clothing/suit/space/hardsuit/engine
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/ce
suit_type = /obj/item/clothing/suit/space/hardsuit/engine/elite
mask_type = /obj/item/clothing/mask/breath
storage_type= /obj/item/clothing/shoes/magboots/advance
/obj/machinery/suit_storage_unit/security
suit_type = /obj/item/clothing/suit/space/hardsuit/security
mask_type = /obj/item/clothing/mask/gas/sechailer
/obj/machinery/suit_storage_unit/hos
suit_type = /obj/item/clothing/suit/space/hardsuit/security/hos
mask_type = /obj/item/clothing/mask/gas/sechailer
storage_type = /obj/item/tank/internals/oxygen
/obj/machinery/suit_storage_unit/atmos
suit_type = /obj/item/clothing/suit/space/hardsuit/engine/atmos
mask_type = /obj/item/clothing/mask/gas
storage_type = /obj/item/watertank/atmos
/obj/machinery/suit_storage_unit/mining
suit_type = /obj/item/clothing/suit/hooded/explorer
mask_type = /obj/item/clothing/mask/gas/explorer
/obj/machinery/suit_storage_unit/mining/eva
suit_type = /obj/item/clothing/suit/space/hardsuit/mining
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/cmo
suit_type = /obj/item/clothing/suit/space/hardsuit/medical
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/rd
suit_type = /obj/item/clothing/suit/space/hardsuit/rd
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/syndicate
suit_type = /obj/item/clothing/suit/space/hardsuit/syndi
mask_type = /obj/item/clothing/mask/gas/syndicate
storage_type = /obj/item/tank/jetpack/oxygen/harness
/obj/machinery/suit_storage_unit/ert/command
suit_type = /obj/item/clothing/suit/space/hardsuit/ert
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
/obj/machinery/suit_storage_unit/ert/security
suit_type = /obj/item/clothing/suit/space/hardsuit/ert/sec
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
/obj/machinery/suit_storage_unit/ert/engineer
suit_type = /obj/item/clothing/suit/space/hardsuit/ert/engi
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
/obj/machinery/suit_storage_unit/ert/medical
suit_type = /obj/item/clothing/suit/space/hardsuit/ert/med
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
/obj/machinery/suit_storage_unit/Initialize()
. = ..()
wires = new /datum/wires/suit_storage_unit(src)
if(suit_type)
suit = new suit_type(src)
if(helmet_type)
helmet = new helmet_type(src)
if(mask_type)
mask = new mask_type(src)
if(storage_type)
storage = new storage_type(src)
update_icon()
/obj/machinery/suit_storage_unit/Destroy()
wires = new /datum/wires/suit_storage_unit(src)
if(suit_type)
suit = new suit_type(src)
if(helmet_type)
helmet = new helmet_type(src)
if(mask_type)
mask = new mask_type(src)
if(storage_type)
storage = new storage_type(src)
update_icon()
/obj/machinery/suit_storage_unit/Destroy()
QDEL_NULL(suit)
QDEL_NULL(helmet)
QDEL_NULL(mask)
QDEL_NULL(storage)
return ..()
/obj/machinery/suit_storage_unit/update_icon()
cut_overlays()
if(uv)
if(uv_super)
add_overlay("super")
else if(occupant)
add_overlay("uvhuman")
else
add_overlay("uv")
else if(state_open)
if(stat & BROKEN)
add_overlay("broken")
else
add_overlay("open")
if(suit)
add_overlay("suit")
if(helmet)
add_overlay("helm")
if(storage)
add_overlay("storage")
else if(occupant)
add_overlay("human")
/obj/machinery/suit_storage_unit/power_change()
..()
if(!is_operational() && state_open)
open_machine()
dump_contents()
update_icon()
/obj/machinery/suit_storage_unit/proc/dump_contents()
dropContents()
helmet = null
suit = null
mask = null
storage = null
occupant = null
/obj/machinery/suit_storage_unit/deconstruct(disassembled = TRUE)
return ..()
/obj/machinery/suit_storage_unit/update_icon()
cut_overlays()
if(uv)
if(uv_super)
add_overlay("super")
else if(occupant)
add_overlay("uvhuman")
else
add_overlay("uv")
else if(state_open)
if(stat & BROKEN)
add_overlay("broken")
else
add_overlay("open")
if(suit)
add_overlay("suit")
if(helmet)
add_overlay("helm")
if(storage)
add_overlay("storage")
else if(occupant)
add_overlay("human")
/obj/machinery/suit_storage_unit/power_change()
..()
if(!is_operational() && state_open)
open_machine()
dump_contents()
update_icon()
/obj/machinery/suit_storage_unit/proc/dump_contents()
dropContents()
helmet = null
suit = null
mask = null
storage = null
occupant = null
/obj/machinery/suit_storage_unit/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
open_machine()
dump_contents()
new /obj/item/stack/sheet/metal (loc, 2)
qdel(src)
/obj/machinery/suit_storage_unit/MouseDrop_T(atom/A, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !Adjacent(A) || !isliving(A))
return
var/mob/living/target = A
if(!state_open)
to_chat(user, "<span class='warning'>The unit's doors are shut!</span>")
return
if(!is_operational())
to_chat(user, "<span class='warning'>The unit is not operational!</span>")
return
if(occupant || helmet || suit || storage)
to_chat(user, "<span class='warning'>It's too cluttered inside to fit in!</span>")
return
if(target == user)
user.visible_message("<span class='warning'>[user] starts squeezing into [src]!</span>", "<span class='notice'>You start working your way into [src]...</span>")
else
target.visible_message("<span class='warning'>[user] starts shoving [target] into [src]!</span>", "<span class='userdanger'>[user] starts shoving you into [src]!</span>")
if(do_mob(user, target, 30))
if(occupant || helmet || suit || storage)
return
if(target == user)
user.visible_message("<span class='warning'>[user] slips into [src] and closes the door behind them!</span>", "<span class=notice'>You slip into [src]'s cramped space and shut its door.</span>")
else
target.visible_message("<span class='warning'>[user] pushes [target] into [src] and shuts its door!<span>", "<span class='userdanger'>[user] shoves you into [src] and shuts the door!</span>")
close_machine(target)
add_fingerprint(user)
/obj/machinery/suit_storage_unit/proc/cook()
if(uv_cycles)
uv_cycles--
uv = TRUE
locked = TRUE
update_icon()
if(occupant)
var/mob/living/mob_occupant = occupant
if(uv_super)
mob_occupant.adjustFireLoss(rand(20, 36))
else
mob_occupant.adjustFireLoss(rand(10, 16))
mob_occupant.emote("scream")
addtimer(CALLBACK(src, .proc/cook), 50)
else
uv_cycles = initial(uv_cycles)
uv = FALSE
locked = FALSE
if(uv_super)
visible_message("<span class='warning'>[src]'s door creaks open with a loud whining noise. A cloud of foul black smoke escapes from its chamber.</span>")
playsound(src, 'sound/machines/airlock_alien_prying.ogg', 50, 1)
helmet = null
qdel(helmet)
suit = null
qdel(suit) // Delete everything but the occupant.
mask = null
qdel(mask)
storage = null
qdel(storage)
// The wires get damaged too.
wires.cut_all()
else
if(!occupant)
visible_message("<span class='notice'>[src]'s door slides open. The glowing yellow lights dim to a gentle green.</span>")
else
visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
I.clean_blood()
I.fingerprints = list()
open_machine(FALSE)
if(occupant)
dump_contents()
/obj/machinery/suit_storage_unit/proc/shock(mob/user, prb)
if(!prob(prb))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if(electrocute_mob(user, src, src, 1, TRUE))
return 1
/obj/machinery/suit_storage_unit/relaymove(mob/user)
container_resist(user)
/obj/machinery/suit_storage_unit/container_resist(mob/living/user)
add_fingerprint(user)
if(locked)
visible_message("<span class='notice'>You see [user] kicking against the doors of [src]!</span>", "<span class='notice'>You start kicking against the doors...</span>")
addtimer(CALLBACK(src, .proc/resist_open, user), 300)
else
open_machine()
dump_contents()
/obj/machinery/suit_storage_unit/proc/resist_open(mob/user)
if(!state_open && occupant && (user in src) && user.stat == 0) // Check they're still here.
visible_message("<span class='notice'>You see [user] bursts out of [src]!</span>", "<span class='notice'>You escape the cramped confines of [src]!</span>")
open_machine()
/obj/machinery/suit_storage_unit/attackby(obj/item/I, mob/user, params)
if(state_open && is_operational())
if(istype(I, /obj/item/clothing/suit/space))
if(suit)
to_chat(user, "<span class='warning'>The unit already contains a suit!.</span>")
return
if(!user.drop_item())
return
suit = I
else if(istype(I, /obj/item/clothing/head/helmet))
if(helmet)
to_chat(user, "<span class='warning'>The unit already contains a helmet!</span>")
return
if(!user.drop_item())
return
helmet = I
else if(istype(I, /obj/item/clothing/mask))
if(mask)
to_chat(user, "<span class='warning'>The unit already contains a mask!</span>")
return
if(!user.drop_item())
return
mask = I
else
if(storage)
to_chat(user, "<span class='warning'>The auxiliary storage compartment is full!</span>")
return
if(!user.drop_item())
return
storage = I
I.loc = src
visible_message("<span class='notice'>[user] inserts [I] into [src]</span>", "<span class='notice'>You load [I] into [src].</span>")
update_icon()
return
if(panel_open && is_wire_tool(I))
wires.interact(user)
if(!state_open)
if(default_deconstruction_screwdriver(user, "panel", "close", I))
return
if(default_pry_open(I))
dump_contents()
return
return ..()
open_machine()
dump_contents()
new /obj/item/stack/sheet/metal (loc, 2)
qdel(src)
/obj/machinery/suit_storage_unit/MouseDrop_T(atom/A, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !Adjacent(A) || !isliving(A))
return
var/mob/living/target = A
if(!state_open)
to_chat(user, "<span class='warning'>The unit's doors are shut!</span>")
return
if(!is_operational())
to_chat(user, "<span class='warning'>The unit is not operational!</span>")
return
if(occupant || helmet || suit || storage)
to_chat(user, "<span class='warning'>It's too cluttered inside to fit in!</span>")
return
if(target == user)
user.visible_message("<span class='warning'>[user] starts squeezing into [src]!</span>", "<span class='notice'>You start working your way into [src]...</span>")
else
target.visible_message("<span class='warning'>[user] starts shoving [target] into [src]!</span>", "<span class='userdanger'>[user] starts shoving you into [src]!</span>")
if(do_mob(user, target, 30))
if(occupant || helmet || suit || storage)
return
if(target == user)
user.visible_message("<span class='warning'>[user] slips into [src] and closes the door behind them!</span>", "<span class=notice'>You slip into [src]'s cramped space and shut its door.</span>")
else
target.visible_message("<span class='warning'>[user] pushes [target] into [src] and shuts its door!<span>", "<span class='userdanger'>[user] shoves you into [src] and shuts the door!</span>")
close_machine(target)
add_fingerprint(user)
/obj/machinery/suit_storage_unit/proc/cook()
if(uv_cycles)
uv_cycles--
uv = TRUE
locked = TRUE
update_icon()
if(occupant)
var/mob/living/mob_occupant = occupant
if(uv_super)
mob_occupant.adjustFireLoss(rand(20, 36))
else
mob_occupant.adjustFireLoss(rand(10, 16))
mob_occupant.emote("scream")
addtimer(CALLBACK(src, .proc/cook), 50)
else
uv_cycles = initial(uv_cycles)
uv = FALSE
locked = FALSE
if(uv_super)
visible_message("<span class='warning'>[src]'s door creaks open with a loud whining noise. A cloud of foul black smoke escapes from its chamber.</span>")
playsound(src, 'sound/machines/airlock_alien_prying.ogg', 50, 1)
helmet = null
qdel(helmet)
suit = null
qdel(suit) // Delete everything but the occupant.
mask = null
qdel(mask)
storage = null
qdel(storage)
// The wires get damaged too.
wires.cut_all()
else
if(!occupant)
visible_message("<span class='notice'>[src]'s door slides open. The glowing yellow lights dim to a gentle green.</span>")
else
visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
I.clean_blood()
I.fingerprints = list()
open_machine(FALSE)
if(occupant)
dump_contents()
/obj/machinery/suit_storage_unit/proc/shock(mob/user, prb)
if(!prob(prb))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if(electrocute_mob(user, src, src, 1, TRUE))
return 1
/obj/machinery/suit_storage_unit/relaymove(mob/user)
if(locked)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
return
open_machine()
dump_contents()
/obj/machinery/suit_storage_unit/container_resist(mob/living/user)
if(!locked)
open_machine()
dump_contents()
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("<span class='notice'>You see [user] kicking against the doors of [src]!</span>", \
"<span class='notice'>You start kicking against the doors... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a thump from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src )
return
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
dump_contents()
add_fingerprint(user)
if(locked)
visible_message("<span class='notice'>You see [user] kicking against the doors of [src]!</span>", \
"<span class='notice'>You start kicking against the doors...</span>")
addtimer(CALLBACK(src, .proc/resist_open, user), 300)
else
open_machine()
dump_contents()
/obj/machinery/suit_storage_unit/proc/resist_open(mob/user)
if(!state_open && occupant && (user in src) && user.stat == 0) // Check they're still here.
visible_message("<span class='notice'>You see [user] bursts out of [src]!</span>", \
"<span class='notice'>You escape the cramped confines of [src]!</span>")
open_machine()
/obj/machinery/suit_storage_unit/attackby(obj/item/I, mob/user, params)
if(state_open && is_operational())
if(istype(I, /obj/item/clothing/suit/space))
if(suit)
to_chat(user, "<span class='warning'>The unit already contains a suit!.</span>")
return
if(!user.drop_item())
return
suit = I
else if(istype(I, /obj/item/clothing/head/helmet))
if(helmet)
to_chat(user, "<span class='warning'>The unit already contains a helmet!</span>")
return
if(!user.drop_item())
return
helmet = I
else if(istype(I, /obj/item/clothing/mask))
if(mask)
to_chat(user, "<span class='warning'>The unit already contains a mask!</span>")
return
if(!user.drop_item())
return
mask = I
else
if(storage)
to_chat(user, "<span class='warning'>The auxiliary storage compartment is full!</span>")
return
if(!user.drop_item())
return
storage = I
I.loc = src
visible_message("<span class='notice'>[user] inserts [I] into [src]</span>", "<span class='notice'>You load [I] into [src].</span>")
update_icon()
return
if(panel_open && is_wire_tool(I))
wires.interact(user)
if(!state_open)
if(default_deconstruction_screwdriver(user, "panel", "close", I))
return
if(default_pry_open(I))
dump_contents()
return
return ..()
/obj/machinery/suit_storage_unit/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "suit_storage_unit", name, 400, 305, master_ui, state)
ui.open()
/obj/machinery/suit_storage_unit/ui_data()
var/list/data = list()
data["locked"] = locked
data["open"] = state_open
data["safeties"] = safeties
data["uv_active"] = uv
data["uv_super"] = uv_super
if(helmet)
data["helmet"] = helmet.name
if(suit)
data["suit"] = suit.name
if(mask)
data["mask"] = mask.name
if(storage)
data["storage"] = storage.name
if(occupant)
data["occupied"] = 1
return data
/obj/machinery/suit_storage_unit/ui_act(action, params)
if(..() || uv)
return
switch(action)
if("door")
if(state_open)
close_machine()
else
open_machine(0)
if(occupant)
dump_contents() // Dump out contents if someone is in there.
. = TRUE
if("lock")
locked = !locked
. = TRUE
if("uv")
if(occupant && safeties)
return
else if(!helmet && !mask && !suit && !storage && !occupant)
return
else
if(occupant)
var/mob/living/mob_occupant = occupant
to_chat(mob_occupant, "<span class='userdanger'>[src]'s confines grow warm, then hot, then scorching. You're being burned [!mob_occupant.stat ? "alive" : "away"]!</span>")
cook()
. = TRUE
if("dispense")
if(!state_open)
return
var/static/list/valid_items = list("helmet", "suit", "mask", "storage")
var/item_name = params["item"]
if(item_name in valid_items)
var/obj/item/I = vars[item_name]
vars[item_name] = null
if(I)
I.forceMove(loc)
. = TRUE
update_icon()
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "suit_storage_unit", name, 400, 305, master_ui, state)
ui.open()
/obj/machinery/suit_storage_unit/ui_data()
var/list/data = list()
data["locked"] = locked
data["open"] = state_open
data["safeties"] = safeties
data["uv_active"] = uv
data["uv_super"] = uv_super
if(helmet)
data["helmet"] = helmet.name
if(suit)
data["suit"] = suit.name
if(mask)
data["mask"] = mask.name
if(storage)
data["storage"] = storage.name
if(occupant)
data["occupied"] = 1
return data
/obj/machinery/suit_storage_unit/ui_act(action, params)
if(..() || uv)
return
switch(action)
if("door")
if(state_open)
close_machine()
else
open_machine(0)
if(occupant)
dump_contents() // Dump out contents if someone is in there.
. = TRUE
if("lock")
locked = !locked
. = TRUE
if("uv")
if(occupant && safeties)
return
else if(!helmet && !mask && !suit && !storage && !occupant)
return
else
if(occupant)
var/mob/living/mob_occupant = occupant
to_chat(mob_occupant, "<span class='userdanger'>[src]'s confines grow warm, then hot, then scorching. You're being burned [!mob_occupant.stat ? "alive" : "away"]!</span>")
cook()
. = TRUE
if("dispense")
if(!state_open)
return
var/static/list/valid_items = list("helmet", "suit", "mask", "storage")
var/item_name = params["item"]
if(item_name in valid_items)
var/obj/item/I = vars[item_name]
vars[item_name] = null
if(I)
I.forceMove(loc)
. = TRUE
update_icon()
+1 -1
View File
@@ -869,7 +869,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
products = list(/obj/item/reagent_containers/syringe = 12, /obj/item/reagent_containers/dropper = 3, /obj/item/stack/medical/gauze = 8, /obj/item/reagent_containers/pill/patch/styptic = 5, /obj/item/reagent_containers/pill/insulin = 10,
/obj/item/reagent_containers/pill/patch/silver_sulf = 5, /obj/item/reagent_containers/glass/bottle/charcoal = 4, /obj/item/reagent_containers/spray/medical/sterilizer = 1,
/obj/item/reagent_containers/glass/bottle/epinephrine = 4, /obj/item/reagent_containers/glass/bottle/morphine = 4, /obj/item/reagent_containers/glass/bottle/salglu_solution = 3,
/obj/item/reagent_containers/glass/bottle/toxin = 3, /obj/item/reagent_containers/syringe/antiviral = 6, /obj/item/reagent_containers/pill/salbutamol = 2, /obj/item/device/healthanalyzer = 4, /obj/item/device/sensor_device = 2)
/obj/item/reagent_containers/glass/bottle/toxin = 3, /obj/item/reagent_containers/syringe/antiviral = 6, /obj/item/reagent_containers/pill/salbutamol = 2, /obj/item/device/healthanalyzer = 4, /obj/item/device/sensor_device = 2, /obj/item/pinpointer/crew = 2)
contraband = list(/obj/item/reagent_containers/pill/tox = 3, /obj/item/reagent_containers/pill/morphine = 4, /obj/item/reagent_containers/pill/charcoal = 6)
premium = list(/obj/item/storage/box/hug/medical = 1, /obj/item/reagent_containers/hypospray/medipen = 3, /obj/item/storage/belt/medical = 3, /obj/item/wrench/medical = 1)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
@@ -58,7 +58,9 @@
/turf/open/floor/plating/asteroid/drill_act(obj/item/mecha_parts/mecha_equipment/drill/drill)
for(var/turf/open/floor/plating/asteroid/M in range(1, drill.chassis))
if(get_dir(drill.chassis,M)&drill.chassis.dir)
M.gets_dug()
for(var/I in GetComponents(/datum/component/archaeology))
var/datum/component/archaeology/archy = I
archy.gets_dug()
drill.log_message("Drilled through [src]")
drill.move_ores()
+2 -1
View File
@@ -549,9 +549,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
transfer_blood = 0
/obj/item/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FOUR)
throw_at(S,14,3, spin=0)
else ..()
else return
/obj/item/throw_impact(atom/A)
if(A && !QDELETED(A))
@@ -90,7 +90,7 @@
return
if(!isnull(target) && !target.toff)
charges--
var/lock_code = "[rand(100,999)] [pick("Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-ray","Yankee","Zulu")]"
var/lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
to_chat(U, "<span class='notice'>Virus Sent! The unlock code to the target is: [lock_code]</span>")
if(!target.hidden_uplink)
var/obj/item/device/uplink/uplink = new(target)
@@ -428,7 +428,7 @@
/obj/item/device/flashlight/glowstick/update_icon()
item_state = "glowstick"
overlays.Cut()
cut_overlays()
if(!fuel)
icon_state = "glowstick-empty"
cut_overlays()
@@ -0,0 +1,152 @@
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
/obj/item/weapon/pinpointer
name = "pinpointer"
desc = "A handheld tracking device that locks onto certain signals."
icon = 'icons/obj/device.dmi'
icon_state = "pinpointer"
flags = CONDUCT
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/active = FALSE
var/atom/movable/target = null //The thing we're searching for
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
var/alert = FALSE // TRUE to display things more seriously
/obj/item/weapon/pinpointer/New()
..()
GLOB.pinpointer_list += src
/obj/item/weapon/pinpointer/Destroy()
STOP_PROCESSING(SSfastprocess, src)
GLOB.pinpointer_list -= src
return ..()
/obj/item/weapon/pinpointer/attack_self(mob/living/user)
active = !active
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
if(active)
START_PROCESSING(SSfastprocess, src)
else
target = null
STOP_PROCESSING(SSfastprocess, src)
update_pointer_overlay()
/obj/item/weapon/pinpointer/process()
if(!active)
STOP_PROCESSING(SSfastprocess, src)
return
scan_for_target()
update_pointer_overlay()
/obj/item/weapon/pinpointer/proc/scan_for_target()
return
/obj/item/weapon/pinpointer/proc/update_pointer_overlay()
cut_overlays()
if(!active)
return
if(!target)
add_overlay("pinon[alert ? "alert" : ""]null")
var/turf/here = get_turf(src)
var/turf/there = get_turf(target)
if(here.z != there.z)
add_overlay("pinon[alert ? "alert" : ""]null")
return
if(get_dist_euclidian(here,there) <= minimum_range)
add_overlay("pinon[alert ? "alert" : ""]direct")
else
setDir(get_dir(here, there))
switch(get_dist(here, there))
if(1 to 8)
add_overlay("pinon[alert ? "alert" : "close"]")
if(9 to 16)
add_overlay("pinon[alert ? "alert" : "medium"]")
if(16 to INFINITY)
add_overlay("pinon[alert ? "alert" : "far"]")
/obj/item/weapon/pinpointer/crew // A replacement for the old crew monitoring consoles
name = "crew pinpointer"
desc = "A handheld tracking device that points to crew suit sensors."
icon_state = "pinpointer_crew"
/obj/item/weapon/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
var/turf/here = get_turf(src)
if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/U = H.w_uniform
// Suit sensors must be on maximum.
if(!U.has_sensor || U.sensor_mode < SENSOR_COORDS)
return FALSE
var/turf/there = get_turf(H)
return (H.z != 0 || (there && there.z == H.z))
return FALSE
/obj/item/weapon/pinpointer/crew/attack_self(mob/living/user)
if(active)
active = FALSE
user.visible_message("<span class='notice'>[user] deactivates their pinpointer.</span>", "<span class='notice'>You deactivate your pinpointer.</span>")
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
target = null //Restarting the pinpointer forces a target reset
STOP_PROCESSING(SSfastprocess, src)
update_pointer_overlay()
return
var/list/name_counts = list()
var/list/names = list()
for(var/mob/living/carbon/human/H in GLOB.mob_list)
if(!trackable(H))
continue
var/name = "Unknown"
if(H.wear_id)
var/obj/item/weapon/card/id/I = H.wear_id.GetID()
name = I.registered_name
while(name in name_counts)
name_counts[name]++
name = text("[] ([])", name, name_counts[name])
names[name] = H
name_counts[name] = 1
if(!names.len)
user.visible_message("<span class='notice'>[user]'s pinpointer fails to detect a signal.</span>", "<span class='notice'>Your pinpointer fails to detect a signal.</span>")
return
var/A = input(user, "Person to track", "Pinpoint") in names
if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !A)
return
target = names[A]
active = TRUE
user.visible_message("<span class='notice'>[user] activates their pinpointer.</span>", "<span class='notice'>You activate your pinpointer.</span>")
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
START_PROCESSING(SSfastprocess, src)
update_pointer_overlay()
/obj/item/weapon/pinpointer/crew/scan_for_target()
if(target)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(!trackable(H))
target = null
if(!target)
active = FALSE
/obj/item/weapon/pinpointer/process()
if(!active)
STOP_PROCESSING(SSfastprocess, src)
return
scan_for_target()
update_pointer_overlay()
@@ -86,7 +86,7 @@
icon_state = null
active = TRUE
if(tile_overlay)
loc.overlays += tile_overlay
loc.add_overlay(tile_overlay)
else
if(crossed)
trigger() //no cheesing.
+188 -187
View File
@@ -1,187 +1,188 @@
/obj/machinery/implantchair
name = "mindshield implanter"
desc = "Used to implant occupants with mindshield implants."
icon = 'icons/obj/machines/implantchair.dmi'
icon_state = "implantchair"
density = TRUE
opacity = 0
anchored = TRUE
var/ready = TRUE
var/replenishing = FALSE
var/ready_implants = 5
var/max_implants = 5
var/injection_cooldown = 600
var/replenish_cooldown = 6000
var/implant_type = /obj/item/implant/mindshield
var/auto_inject = FALSE
var/auto_replenish = TRUE
var/special = FALSE
var/special_name = "special function"
/obj/machinery/implantchair/Initialize()
. = ..()
open_machine()
update_icon()
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
ui.open()
/obj/machinery/implantchair/ui_data()
var/list/data = list()
data["occupied"] = occupant ? 1 : 0
data["open"] = state_open
data["occupant"] = list()
if(occupant)
var/mob/living/mob_occupant = occupant
data["occupant"]["name"] = mob_occupant.name
data["occupant"]["stat"] = mob_occupant.stat
data["special_name"] = special ? special_name : null
data["ready_implants"] = ready_implants
data["ready"] = ready
data["replenishing"] = replenishing
return data
/obj/machinery/implantchair/ui_act(action, params)
if(..())
return
switch(action)
if("door")
if(state_open)
close_machine()
else
open_machine()
. = TRUE
if("implant")
implant(occupant,usr)
. = TRUE
/obj/machinery/implantchair/proc/implant(mob/living/M,mob/user)
if (!istype(M))
return
if(!ready_implants || !ready)
return
if(implant_action(M,user))
ready_implants--
if(!replenishing && auto_replenish)
replenishing = TRUE
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
if(injection_cooldown > 0)
ready = FALSE
addtimer(CALLBACK(src,"set_ready"),injection_cooldown)
else
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 25, 1)
update_icon()
/obj/machinery/implantchair/proc/implant_action(mob/living/M)
var/obj/item/implant/I = new implant_type
if(I.implant(M))
visible_message("<span class='warning'>[M] has been implanted by the [name].</span>")
return 1
/obj/machinery/implantchair/update_icon()
icon_state = initial(icon_state)
if(state_open)
icon_state += "_open"
if(occupant)
icon_state += "_occupied"
if(ready)
add_overlay("ready")
else
cut_overlays()
/obj/machinery/implantchair/proc/replenish()
if(ready_implants < max_implants)
ready_implants++
if(ready_implants < max_implants)
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
else
replenishing = FALSE
/obj/machinery/implantchair/proc/set_ready()
ready = TRUE
update_icon()
/obj/machinery/implantchair/container_resist(mob/living/user)
if(state_open)
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about about a minute.)</span>")
audible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>",hearing_distance = 2)
if(do_after(user, 600, target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
return
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/implantchair/relaymove(mob/user)
container_resist(user)
/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !isliving(target) || !user.IsAdvancedToolUser())
return
close_machine(target)
/obj/machinery/implantchair/close_machine(mob/living/user)
if((isnull(user) || istype(user)) && state_open)
..(user)
if(auto_inject && ready && ready_implants > 0)
implant(user,null)
/obj/machinery/implantchair/genepurge
name = "Genetic purifier"
desc = "Used to purge human genome of foreign influences"
special = TRUE
special_name = "Purge genome"
injection_cooldown = 0
replenish_cooldown = 300
/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user)
if(!istype(H))
return 0
H.set_species(/datum/species/human, 1)//lizards go home
purrbation_remove(H)//remove cats
H.dna.remove_all_mutations()//hulks out
return 1
/obj/machinery/implantchair/brainwash
name = "Neural Imprinter"
desc = "Used to <s>indoctrinate</s> rehabilitate hardened recidivists."
special_name = "Imprint"
injection_cooldown = 3000
auto_inject = FALSE
auto_replenish = FALSE
special = TRUE
var/objective = "Obey the law. Praise Nanotrasen."
var/custom = FALSE
/obj/machinery/implantchair/brainwash/implant_action(mob/living/C,mob/user)
if(!istype(C) || !C.mind) // I don't know how this makes any sense for silicons but laws trump objectives anyway.
return 0
if(custom)
if(!user || !user.Adjacent(src))
return 0
objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120)
message_admins("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
log_game("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
var/datum/objective/custom_objective = new/datum/objective(objective)
custom_objective.owner = C.mind
C.mind.objectives += custom_objective
C.mind.announce_objectives()
message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
return 1
/obj/machinery/implantchair
name = "mindshield implanter"
desc = "Used to implant occupants with mindshield implants."
icon = 'icons/obj/machines/implantchair.dmi'
icon_state = "implantchair"
density = TRUE
opacity = 0
anchored = TRUE
var/ready = TRUE
var/replenishing = FALSE
var/ready_implants = 5
var/max_implants = 5
var/injection_cooldown = 600
var/replenish_cooldown = 6000
var/implant_type = /obj/item/implant/mindshield
var/auto_inject = FALSE
var/auto_replenish = TRUE
var/special = FALSE
var/special_name = "special function"
var/message_cooldown
var/breakout_time = 1
/obj/machinery/implantchair/Initialize()
. = ..()
open_machine()
update_icon()
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
ui.open()
/obj/machinery/implantchair/ui_data()
var/list/data = list()
data["occupied"] = occupant ? 1 : 0
data["open"] = state_open
data["occupant"] = list()
if(occupant)
var/mob/living/mob_occupant = occupant
data["occupant"]["name"] = mob_occupant.name
data["occupant"]["stat"] = mob_occupant.stat
data["special_name"] = special ? special_name : null
data["ready_implants"] = ready_implants
data["ready"] = ready
data["replenishing"] = replenishing
return data
/obj/machinery/implantchair/ui_act(action, params)
if(..())
return
switch(action)
if("door")
if(state_open)
close_machine()
else
open_machine()
. = TRUE
if("implant")
implant(occupant,usr)
. = TRUE
/obj/machinery/implantchair/proc/implant(mob/living/M,mob/user)
if (!istype(M))
return
if(!ready_implants || !ready)
return
if(implant_action(M,user))
ready_implants--
if(!replenishing && auto_replenish)
replenishing = TRUE
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
if(injection_cooldown > 0)
ready = FALSE
addtimer(CALLBACK(src,"set_ready"),injection_cooldown)
else
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 25, 1)
update_icon()
/obj/machinery/implantchair/proc/implant_action(mob/living/M)
var/obj/item/implant/I = new implant_type
if(I.implant(M))
visible_message("<span class='warning'>[M] has been implanted by the [name].</span>")
return 1
/obj/machinery/implantchair/update_icon()
icon_state = initial(icon_state)
if(state_open)
icon_state += "_open"
if(occupant)
icon_state += "_occupied"
if(ready)
add_overlay("ready")
else
cut_overlays()
/obj/machinery/implantchair/proc/replenish()
if(ready_implants < max_implants)
ready_implants++
if(ready_implants < max_implants)
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
else
replenishing = FALSE
/obj/machinery/implantchair/proc/set_ready()
ready = TRUE
update_icon()
/obj/machinery/implantchair/container_resist(mob/living/user)
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a metallic creaking from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
return
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/implantchair/relaymove(mob/user)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !isliving(target) || !user.IsAdvancedToolUser())
return
close_machine(target)
/obj/machinery/implantchair/close_machine(mob/living/user)
if((isnull(user) || istype(user)) && state_open)
..(user)
if(auto_inject && ready && ready_implants > 0)
implant(user,null)
/obj/machinery/implantchair/genepurge
name = "Genetic purifier"
desc = "Used to purge human genome of foreign influences"
special = TRUE
special_name = "Purge genome"
injection_cooldown = 0
replenish_cooldown = 300
/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user)
if(!istype(H))
return 0
H.set_species(/datum/species/human, 1)//lizards go home
purrbation_remove(H)//remove cats
H.dna.remove_all_mutations()//hulks out
return 1
/obj/machinery/implantchair/brainwash
name = "Neural Imprinter"
desc = "Used to <s>indoctrinate</s> rehabilitate hardened recidivists."
special_name = "Imprint"
injection_cooldown = 3000
auto_inject = FALSE
auto_replenish = FALSE
special = TRUE
var/objective = "Obey the law. Praise Nanotrasen."
var/custom = FALSE
/obj/machinery/implantchair/brainwash/implant_action(mob/living/C,mob/user)
if(!istype(C) || !C.mind) // I don't know how this makes any sense for silicons but laws trump objectives anyway.
return 0
if(custom)
if(!user || !user.Adjacent(src))
return 0
objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120)
message_admins("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
log_game("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
var/datum/objective/custom_objective = new/datum/objective(objective)
custom_objective.owner = C.mind
C.mind.objectives += custom_objective
C.mind.announce_objectives()
message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
return 1
+150
View File
@@ -0,0 +1,150 @@
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
/obj/item/pinpointer
name = "pinpointer"
desc = "A handheld tracking device that locks onto certain signals."
icon = 'icons/obj/device.dmi'
icon_state = "pinpointer"
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/active = FALSE
var/atom/movable/target //The thing we're searching for
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
var/alert = FALSE // TRUE to display things more seriously
/obj/item/pinpointer/Initialize()
. = ..()
GLOB.pinpointer_list += src
/obj/item/pinpointer/Destroy()
STOP_PROCESSING(SSfastprocess, src)
GLOB.pinpointer_list -= src
return ..()
/obj/item/pinpointer/attack_self(mob/living/user)
active = !active
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
if(active)
START_PROCESSING(SSfastprocess, src)
else
target = null
STOP_PROCESSING(SSfastprocess, src)
update_icon()
/obj/item/pinpointer/process()
if(!active)
return PROCESS_KILL
scan_for_target()
update_icon()
/obj/item/pinpointer/proc/scan_for_target()
return
/obj/item/pinpointer/update_icon()
cut_overlays()
if(!active)
return
if(!target)
add_overlay("pinon[alert ? "alert" : ""]null")
var/turf/here = get_turf(src)
var/turf/there = get_turf(target)
if(here.z != there.z)
add_overlay("pinon[alert ? "alert" : ""]null")
return
if(get_dist_euclidian(here,there) <= minimum_range)
add_overlay("pinon[alert ? "alert" : ""]direct")
else
setDir(get_dir(here, there))
switch(get_dist(here, there))
if(1 to 8)
add_overlay("pinon[alert ? "alert" : "close"]")
if(9 to 16)
add_overlay("pinon[alert ? "alert" : "medium"]")
if(16 to INFINITY)
add_overlay("pinon[alert ? "alert" : "far"]")
/obj/item/pinpointer/crew // A replacement for the old crew monitoring consoles
name = "crew pinpointer"
desc = "A handheld tracking device that points to crew suit sensors."
icon_state = "pinpointer_crew"
/obj/item/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
var/turf/here = get_turf(src)
if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/U = H.w_uniform
// Suit sensors must be on maximum.
if(!U.has_sensor || U.sensor_mode < SENSOR_COORDS)
return FALSE
var/turf/there = get_turf(H)
return (H.z != 0 || (there && there.z == H.z))
return FALSE
/obj/item/pinpointer/crew/attack_self(mob/living/user)
if(active)
active = FALSE
user.visible_message("<span class='notice'>[user] deactivates their pinpointer.</span>", "<span class='notice'>You deactivate your pinpointer.</span>")
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
target = null //Restarting the pinpointer forces a target reset
STOP_PROCESSING(SSfastprocess, src)
update_icon()
return
var/list/name_counts = list()
var/list/names = list()
for(var/mob/living/carbon/human/H in GLOB.mob_list)
if(!trackable(H))
continue
var/crewmember_name = "Unknown"
if(H.wear_id)
var/obj/item/card/id/I = H.wear_id.GetID()
crewmember_name = I.registered_name
while(crewmember_name in name_counts)
name_counts[crewmember_name]++
crewmember_name = text("[] ([])", crewmember_name, name_counts[crewmember_name])
names[crewmember_name] = H
name_counts[crewmember_name] = 1
if(!names.len)
user.visible_message("<span class='notice'>[user]'s pinpointer fails to detect a signal.</span>", "<span class='notice'>Your pinpointer fails to detect a signal.</span>")
return
var/A = input(user, "Person to track", "Pinpoint") in names
if(!A || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated())
return
target = names[A]
active = TRUE
user.visible_message("<span class='notice'>[user] activates their pinpointer.</span>", "<span class='notice'>You activate your pinpointer.</span>")
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
START_PROCESSING(SSfastprocess, src)
update_icon()
/obj/item/pinpointer/crew/scan_for_target()
if(target)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(!trackable(H))
target = null
if(!target) //target can be set to null from above code, or elsewhere
active = FALSE
/obj/item/pinpointer/process()
if(!active)
return PROCESS_KILL
scan_for_target()
update_icon()
+187 -13
View File
@@ -1,27 +1,201 @@
/obj/item/banner
name = "banner"
desc = "A banner with Nanotrasen's logo on it."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "banner"
item_state = "banner"
force = 8
attack_verb = list("forcefully inspired", "violently encouraged", "relentlessly galvanized")
lefthand_file = 'icons/mob/inhands/equipment/banners_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/banners_righthand.dmi'
desc = "A banner with Nanotrasen's logo on it."
var/moralecooldown = 0
var/moralewait = 600
var/inspiration_available = TRUE //If this banner can be used to inspire crew
var/morale_time = 0
var/morale_cooldown = 600 //How many deciseconds between uses
var/list/job_loyalties //Mobs with any of these assigned roles will be inspired
var/list/role_loyalties //Mobs with any of these special roles will be inspired
var/warcry
/obj/item/banner/examine(mob/user)
..()
if(inspiration_available)
to_chat(user, "<span class='notice'>Activate it in your hand to inspire nearby allies of this banner's allegiance!</span>")
/obj/item/banner/attack_self(mob/living/carbon/human/user)
if(moralecooldown + moralewait > world.time)
if(!inspiration_available)
return
to_chat(user, "<span class='notice'>You increase the morale of your fellows!</span>")
moralecooldown = world.time
if(morale_time > world.time)
to_chat(user, "<span class='warning'>You aren't feeling inspired enough to flourish [src] again yet.</span>")
return
user.visible_message("<span class='big notice'>[user] flourishes [src]!</span>", \
"<span class='notice'>You raise [src] skywards, inspiring your allies!</span>")
playsound(src, "rustle", 100, FALSE)
if(warcry)
user.say("[warcry]")
var/old_transform = user.transform
user.transform *= 1.2
animate(user, transform = old_transform, time = 10)
morale_time = world.time + morale_cooldown
for(var/mob/living/carbon/human/H in range(4,get_turf(src)))
to_chat(H, "<span class='notice'>Your morale is increased by [user]'s banner!</span>")
H.adjustBruteLoss(-15)
H.adjustFireLoss(-15)
H.AdjustStun(-40)
H.AdjustKnockdown(-40)
H.AdjustUnconscious(-40)
var/list/inspired = list()
var/has_job_loyalties = LAZYLEN(job_loyalties)
var/has_role_loyalties = LAZYLEN(role_loyalties)
inspired += user //The user is always inspired, regardless of loyalties
for(var/mob/living/carbon/human/H in range(4, get_turf(src)))
if(H.stat == DEAD || H == user)
continue
if(H.mind && (has_job_loyalties || has_role_loyalties))
if(has_job_loyalties && H.mind.assigned_role in job_loyalties)
inspired += H
else if(has_role_loyalties && H.mind.special_role in role_loyalties)
inspired += H
else if(check_inspiration(H))
inspired += H
for(var/V in inspired)
var/mob/living/carbon/human/H = V
if(H != user)
to_chat(H, "<span class='notice'>Your confidence surges as [user] flourishes [user.p_their()] [name]!</span>")
inspiration(H)
special_inspiration(H)
/obj/item/banner/proc/check_inspiration(mob/living/carbon/human/H) //Banner-specific conditions for being eligible
return
/obj/item/banner/proc/inspiration(mob/living/carbon/human/H)
H.adjustBruteLoss(-15)
H.adjustFireLoss(-15)
H.AdjustStun(-40)
H.AdjustKnockdown(-40)
H.AdjustUnconscious(-40)
playsound(H, 'sound/magic/staff_healing.ogg', 25, FALSE)
/obj/item/banner/proc/special_inspiration(mob/living/carbon/human/H) //Any banner-specific inspiration effects go here
return
/obj/item/banner/security
name = "securistan banner"
desc = "The banner of Securistan, ruling the station with an iron fist."
icon_state = "banner_security"
job_loyalties = list("Security Officer", "Warden", "Detective", "Head of Security")
warcry = "EVERYONE DOWN ON THE GROUND!!"
/obj/item/banner/security/mundane
inspiration_available = FALSE
/datum/crafting_recipe/security_banner
name = "Securistan Banner"
result = /obj/item/banner/security/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/security = 1)
category = CAT_MISC
/obj/item/banner/medical
name = "meditopia banner"
desc = "The banner of Meditopia, generous benefactors that cure wounds and shelter the weak."
icon_state = "banner_medical"
job_loyalties = list("Medical Doctor", "Chemist", "Geneticist", "Virologist", "Chief Medical Officer")
warcry = "No wounds cannot be healed!"
/obj/item/banner/medical/mundane
inspiration_available = FALSE
/obj/item/banner/medical/check_inspiration(mob/living/carbon/human/H)
return H.stat //Meditopia is moved to help those in need
/datum/crafting_recipe/medical_banner
name = "Meditopia Banner"
result = /obj/item/banner/medical/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/medical = 1)
category = CAT_MISC
/obj/item/banner/medical/special_inspiration(mob/living/carbon/human/H)
H.adjustToxLoss(-15)
H.setOxyLoss(0)
H.reagents.add_reagent("inaprovaline", 5)
/obj/item/banner/science
name = "sciencia banner"
desc = "The banner of Sciencia, bold and daring thaumaturges and researchers that take the path less traveled."
icon_state = "banner_science"
job_loyalties = list("Scientist", "Roboticist", "Research Director")
warcry = "For Cuban Pete!"
/obj/item/banner/science/mundane
inspiration_available = FALSE
/obj/item/banner/science/check_inspiration(mob/living/carbon/human/H)
return H.on_fire //Sciencia is pleased by dedication to the art of Toxins
/datum/crafting_recipe/science_banner
name = "Sciencia Banner"
result = /obj/item/banner/science/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/scientist = 1)
category = CAT_MISC
/obj/item/banner/cargo
name = "cargonia banner"
desc = "The banner of the eternal Cargonia, with the mystical power of conjuring any object into existence."
icon_state = "banner_cargo"
job_loyalties = list("Cargo Technician", "Shaft Miner", "Quartermaster")
warcry = "Hail Cargonia!"
/obj/item/banner/cargo/mundane
inspiration_available = FALSE
/datum/crafting_recipe/cargo_banner
name = "Cargonia Banner"
result = /obj/item/banner/cargo/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/cargotech = 1)
category = CAT_MISC
/obj/item/banner/engineering
name = "engitopia banner"
desc = "The banner of Engitopia, wielders of limitless power."
icon_state = "banner_engineering"
job_loyalties = list("Station Engineer", "Atmospheric Technician", "Chief Engineer")
warcry = "All hail lord Singuloth!!"
/obj/item/banner/engineering/mundane
inspiration_available = FALSE
/obj/item/banner/engineering/special_inspiration(mob/living/carbon/human/H)
H.radiation = 0
/datum/crafting_recipe/engineering_banner
name = "Engitopia Banner"
result = /obj/item/banner/engineering/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/engineer = 1)
category = CAT_MISC
/obj/item/banner/command
name = "command banner"
desc = "The banner of Command, a staunch and ancient line of bueraucratic kings and queens."
//No icon state here since the default one is the NT banner
job_loyalties = list("Captain", "Head of Personnel", "Chief Engineer", "Head of Security", "Research Director", "Chief Medical Officer")
warcry = "Hail Nanotrasen!"
/obj/item/banner/command/mundane
inspiration_available = FALSE
/obj/item/banner/command/check_inspiration(mob/living/carbon/human/H)
return H.isloyal() //Command is stalwart but rewards their allies.
/datum/crafting_recipe/command_banner
name = "Command Banner"
result = /obj/item/banner/command/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/captainparade = 1)
category = CAT_MISC
/obj/item/banner/red
name = "red banner"
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -487,7 +487,7 @@
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
flags_1 = CONDUCT_1
force = 13
var/force_on = 21
var/force_on = 24
w_class = WEIGHT_CLASS_HUGE
throwforce = 13
throw_speed = 2
File diff suppressed because it is too large Load Diff
+2 -1
View File
@@ -169,6 +169,7 @@
return
/obj/singularity_pull(S, current_size)
..()
if(!anchored || current_size >= STAGE_FIVE)
step_towards(src,S)
@@ -198,7 +199,7 @@
/obj/vv_get_dropdown()
. = ..()
.["Delete all of type"] = "?_src_=vars;delall=\ref[src]"
.["Delete all of type"] = "?_src_=vars;[HrefToken()];delall=\ref[src]"
/obj/examine(mob/user)
..()
@@ -16,7 +16,7 @@
integrity_failure = 50
armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 60)
var/breakout_time = 2
var/lastbang
var/message_cooldown
var/can_weld_shut = TRUE
var/horizontal = FALSE
var/allow_objects = FALSE
@@ -300,14 +300,12 @@
/obj/structure/closet/relaymove(mob/user)
if(user.stat || !isturf(loc) || !isliving(user))
return
var/mob/living/L = user
if(!open())
if(L.last_special <= world.time)
container_resist(L)
if(world.time > lastbang+5)
lastbang = world.time
for(var/mob/M in get_hearers_in_view(src, null))
M.show_message("<FONT size=[max(0, 5 - get_dist(src, M))]>BANG, bang!</FONT>", 2)
if(locked)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
return
container_resist()
/obj/structure/closet/attack_hand(mob/user)
..()
@@ -367,9 +365,10 @@
//okay, so the closet is either welded or locked... resist!!!
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open.</span>")
visible_message("<span class='warning'>[src] begins to shake violently!</span>")
if(do_after(user,(breakout_time * 60 * 10), target = src)) //minutes * 60seconds * 10deciseconds
user.visible_message("<span class='warning'>[src] begins to shake violently!</span>", \
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear banging from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src || opened || (!locked && !welded) )
return
//we check after a while whether there is a point of resisting anymore and whether the user is capable of resisting
@@ -388,7 +387,7 @@
/obj/structure/closet/AltClick(mob/user)
..()
if(!user.canUseTopic(src, be_close=TRUE))
if(!user.canUseTopic(src, be_close=TRUE) || !isturf(loc))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(opened || !secure)
@@ -83,7 +83,7 @@
new /obj/item/storage/belt/security/full(src)
new /obj/item/gun/energy/e_gun/hos(src)
new /obj/item/device/flashlight/seclite(src)
new /obj/item/pinpointer(src)
new /obj/item/pinpointer/nuke(src)
/obj/structure/closet/secure_closet/warden
name = "\proper warden's locker"
@@ -108,6 +108,7 @@
new /obj/item/clothing/gloves/krav_maga/sec(src)
new /obj/item/door_remote/head_of_security(src)
new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src)
new /obj/item/pinpointer/crew(src)
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
@@ -183,6 +184,7 @@
new /obj/item/reagent_containers/spray/pepper(src)
new /obj/item/clothing/suit/armor/vest/det_suit(src)
new /obj/item/storage/belt/holster/full(src)
new /obj/item/pinpointer/crew(src)
new /obj/item/device/mass_spectrometer(src)
/obj/structure/closet/secure_closet/injection
+9 -1
View File
@@ -118,5 +118,13 @@
else
return QDEL_HINT_LETMELIVE
/obj/structure/ladder/unbreakable/singularity_pull()
return
/obj/structure/ladder/auto_connect //They will connect to ladders with the same X and Y without needing to share an ID
auto_connect = TRUE
auto_connect = TRUE
/obj/structure/ladder/singularity_pull()
visible_message("<span class='danger'>[src] is torn to pieces by the gravitational pull!</span>")
qdel(src)
+1
View File
@@ -45,6 +45,7 @@
qdel(src)
/obj/structure/lattice/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FOUR)
deconstruct()
+21 -5
View File
@@ -23,6 +23,8 @@
var/obj/structure/tray/connected = null
var/locked = FALSE
var/opendir = SOUTH
var/message_cooldown
var/breakout_time = 1
/obj/structure/bodycontainer/Destroy()
open()
@@ -41,6 +43,11 @@
/obj/structure/bodycontainer/relaymove(mob/user)
if(user.stat || !isturf(loc))
return
if(locked)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
return
open()
/obj/structure/bodycontainer/attack_paw(mob/user)
@@ -84,11 +91,20 @@
qdel(src)
/obj/structure/bodycontainer/container_resist(mob/living/user)
open()
/obj/structure/bodycontainer/relay_container_resist(mob/living/user, obj/O)
to_chat(user, "<span class='notice'>You slam yourself into the side of [O].</span>")
container_resist(user)
if(!locked)
open()
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message(null, \
"<span class='notice'>You lean on the back of [src] and start pushing the tray open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a metallic creaking from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src )
return
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open()
/obj/structure/bodycontainer/proc/open()
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
@@ -30,6 +30,7 @@
return ..()
/obj/structure/transit_tube/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct(FALSE)
@@ -62,10 +62,14 @@
AM.ex_act(severity, target)
/obj/structure/transit_tube_pod/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct(FALSE)
/obj/structure/transit_tube_pod/container_resist(mob/living/user)
if(!user.incapacitated())
empty_pod()
return
if(!moving)
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
+1
View File
@@ -105,6 +105,7 @@
qdel(src)
/obj/structure/window/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct(FALSE)
+3
View File
@@ -4,6 +4,9 @@
var/wet = 0
var/wet_time = 0 // Time in seconds that this floor will be wet for.
var/mutable_appearance/wet_overlay
var/postdig_icon_change = FALSE
var/postdig_icon
var/list/archdrops
/turf/open/indestructible
name = "floor"
+1
View File
@@ -170,6 +170,7 @@
return make_plating()
/turf/open/floor/singularity_pull(S, current_size)
..()
if(current_size == STAGE_THREE)
if(prob(30))
if(floor_tile)
@@ -269,6 +269,7 @@
narsie_act(force, ignore_mobs, probability)
/turf/open/floor/vines/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
if(prob(50))
ChangeTurf(src.baseturf)
@@ -9,11 +9,11 @@
icon = 'icons/turf/floors.dmi'
icon_state = "asteroid"
icon_plating = "asteroid"
postdig_icon_change = TRUE
var/environment_type = "asteroid"
var/turf_type = /turf/open/floor/plating/asteroid //Because caves do whacky shit to revert to normal
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
var/sand_type = /obj/item/ore/glass
var/floor_variance = 20 //probability floor has a different icon state
archdrops = list(/obj/item/ore/glass = 5)
/turf/open/floor/plating/asteroid/Initialize()
var/proper_name = name
@@ -22,6 +22,9 @@
if(prob(floor_variance))
icon_state = "[environment_type][rand(0,12)]"
if(LAZYLEN(archdrops))
AddComponent(/datum/component/archaeology, 100, archdrops)
/turf/open/floor/plating/asteroid/burn_tile()
return
@@ -31,46 +34,7 @@
/turf/open/floor/plating/asteroid/MakeDry(wet_setting = TURF_WET_WATER)
return
/turf/open/floor/plating/asteroid/ex_act(severity, target)
contents_explosion(severity, target)
switch(severity)
if(3)
return
if(2)
if(prob(20))
src.gets_dug()
if(1)
src.gets_dug()
/turf/open/floor/plating/asteroid/attackby(obj/item/W, mob/user, params)
//note that this proc does not call ..()
if(!W || !user)
return 0
var/digging_speed = 0
if (istype(W, /obj/item/shovel))
var/obj/item/shovel/S = W
digging_speed = S.digspeed
else if (istype(W, /obj/item/pickaxe))
var/obj/item/pickaxe/P = W
digging_speed = P.digspeed
if (digging_speed)
var/turf/T = user.loc
if(!isturf(T))
return
if (dug)
to_chat(user, "<span class='warning'>This area has already been dug!</span>")
return
to_chat(user, "<span class='notice'>You start digging...</span>")
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1)
if(do_after(user, digging_speed, target = src))
if(istype(src, /turf/open/floor/plating/asteroid))
to_chat(user, "<span class='notice'>You dig a hole.</span>")
gets_dug()
SSblackbox.add_details("pick_used_mining","[W.type]")
if(istype(W, /obj/item/storage/bag/ore))
var/obj/item/storage/bag/ore/S = W
if(S.collection_mode == 1)
@@ -88,37 +52,16 @@
var/turf/open/floor/light/F = T
F.state = L.state
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
/turf/open/floor/plating/asteroid/proc/gets_dug()
if(dug)
return
for(var/i in 1 to 5)
new sand_type(src)
dug = 1
icon_plating = "[environment_type]_dug"
icon_state = "[environment_type]_dug"
slowdown = 0
return
return ..()
/turf/open/floor/plating/asteroid/singularity_act()
if(turf_z_is_planet(src))
return ..()
ChangeTurf(/turf/open/space)
/turf/open/floor/plating/asteroid/singularity_pull(S, current_size)
if(dug)
return
switch(current_size)
if(STAGE_THREE)
if(!prob(30))
gets_dug()
if(STAGE_FOUR)
if(prob(50))
gets_dug()
else
if(current_size >= STAGE_FIVE && prob(70))
gets_dug()
/turf/open/floor/plating/asteroid/basalt
name = "volcanic floor"
@@ -127,7 +70,7 @@
icon_state = "basalt"
icon_plating = "basalt"
environment_type = "basalt"
sand_type = /obj/item/ore/glass/basalt
archdrops = list(/obj/item/ore/glass/basalt = 5)
floor_variance = 15
/turf/open/floor/plating/asteroid/basalt/lava //lava underneath
@@ -147,10 +90,10 @@
if("basalt5", "basalt9")
B.set_light(1.4, 0.6, LIGHT_COLOR_LAVA) //barely anything!
/turf/open/floor/plating/asteroid/basalt/gets_dug()
if(!dug)
set_light(0)
/turf/open/floor/plating/asteroid/basalt/ComponentActivated(datum/component/C)
..()
if(istype(C, /datum/component/archaeology))
set_light(0)
///////Surface. The surface is warm, but survivable without a suit. Internals are required. The floors break to chasms, which drop you into the underground.
@@ -340,8 +283,8 @@
initial_gas_mix = "TEMP=180"
slowdown = 2
environment_type = "snow"
sand_type = /obj/item/stack/sheet/mineral/snow
flags_1 = NONE
archdrops = list(/obj/item/stack/sheet/mineral/snow = 5)
/turf/open/floor/plating/asteroid/snow/airless
initial_gas_mix = "TEMP=2.7"
@@ -58,6 +58,7 @@
make_plating(1)
/turf/open/floor/engine/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
if(floor_tile)
if(prob(30))
@@ -247,6 +247,7 @@
icon_state = "r_wall"
/turf/closed/wall/r_wall/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
if(prob(30))
dismantle_wall()
+1
View File
@@ -245,6 +245,7 @@
QDEL_IN(O, 50)
/turf/closed/wall/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
if(prob(50))
dismantle_wall()
+2 -2
View File
@@ -524,12 +524,12 @@
/turf/proc/photograph(limit=20)
var/image/I = new()
I.overlays += src
I.add_overlay(src)
for(var/V in contents)
var/atom/A = V
if(A.invisibility)
continue
I.overlays += A
I.add_overlay(A)
if(limit)
limit--
else
+19
View File
@@ -1,3 +1,6 @@
GLOBAL_VAR(security_mode)
GLOBAL_PROTECT(security_mode)
/world/New()
log_world("World loaded at [time_stamp()]")
@@ -5,6 +8,8 @@
GLOB.config_error_log = GLOB.sql_error_log = GLOB.world_href_log = GLOB.world_runtime_log = GLOB.world_attack_log = GLOB.world_game_log = file("data/logs/config_error.log") //temporary file used to record errors with loading config, moved to log directory once logging is set bl
CheckSecurityMode()
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
config = new
@@ -94,6 +99,20 @@
if(GLOB.round_id)
log_game("Round ID: [GLOB.round_id]")
/world/proc/CheckSecurityMode()
//try to write to data
if(!text2file("The world is running at least safe mode", "data/server_security_check.lock"))
GLOB.security_mode = SECURITY_ULTRASAFE
warning("/tg/station 13 is not supported in ultrasafe security mode. Everything will break!")
return
//try to shell
if(shell("echo \"The world is running in trusted mode\"") != null)
GLOB.security_mode = SECURITY_TRUSTED
else
GLOB.security_mode = SECURITY_SAFE
warning("/tg/station 13 uses many file operations, a few shell()s, and some external call()s. Trusted mode is recommended. You can download our source code for your own browsing and compilation at https://github.com/tgstation/tgstation")
/world/Topic(T, addr, master, key)
var/list/input = params2list(T)
+4
View File
@@ -49,6 +49,10 @@
open_machine()
/obj/machinery/vr_sleeper/container_resist(mob/living/user)
open_machine()
/obj/machinery/vr_sleeper/Destroy()
open_machine()
cleanup_vr_human()
+6 -6
View File
@@ -414,7 +414,7 @@
if(bancount > bansperpage)
output += "<br><b>Page: </b>"
while(bancount > 0)
output+= "|<a href='?_src_=holder;dbsearchckey=[playerckey];dbsearchadmin=[adminckey];dbsearchpage=[pagecount]'>[pagecount == page ? "<b>\[[pagecount]\]</b>" : "\[[pagecount]\]"]</a>"
output+= "|<a href='?_src_=holder;[HrefToken()];dbsearchckey=[playerckey];dbsearchadmin=[adminckey];dbsearchpage=[pagecount]'>[pagecount == page ? "<b>\[[pagecount]\]</b>" : "\[[pagecount]\]"]</a>"
bancount -= bansperpage
pagecount++
output += "|"
@@ -462,25 +462,25 @@
if("PERMABAN")
typedesc = "<font color='red'><b>PERMABAN</b></font>"
if("TEMPBAN")
typedesc = "<b>TEMPBAN</b><br><font size='2'>([duration] minutes [(unbanned) ? "" : "(<a href=\"byond://?src=\ref[src];dbbanedit=duration;dbbanid=[banid]\">Edit</a>))"]<br>Expires [expiration]</font>"
typedesc = "<b>TEMPBAN</b><br><font size='2'>([duration] minutes [(unbanned) ? "" : "(<a href=\"byond://?src=\ref[src];[HrefToken()];dbbanedit=duration;dbbanid=[banid]\">Edit</a>))"]<br>Expires [expiration]</font>"
if("JOB_PERMABAN")
typedesc = "<b>JOBBAN</b><br><font size='2'>([job])"
if("JOB_TEMPBAN")
typedesc = "<b>TEMP JOBBAN</b><br><font size='2'>([job])<br>([duration] minutes [(unbanned) ? "" : "(<a href=\"byond://?src=\ref[src];dbbanedit=duration;dbbanid=[banid]\">Edit</a>))"]<br>Expires [expiration]"
typedesc = "<b>TEMP JOBBAN</b><br><font size='2'>([job])<br>([duration] minutes [(unbanned) ? "" : "(<a href=\"byond://?src=\ref[src];[HrefToken()];dbbanedit=duration;dbbanid=[banid]\">Edit</a>))"]<br>Expires [expiration]"
if("ADMIN_PERMABAN")
typedesc = "<b>ADMIN PERMABAN</b>"
if("ADMIN_TEMPBAN")
typedesc = "<b>ADMIN TEMPBAN</b><br><font size='2'>([duration] minutes [(unbanned) ? "" : "(<a href=\"byond://?src=\ref[src];dbbanedit=duration;dbbanid=[banid]\">Edit</a>))"]<br>Expires [expiration]</font>"
typedesc = "<b>ADMIN TEMPBAN</b><br><font size='2'>([duration] minutes [(unbanned) ? "" : "(<a href=\"byond://?src=\ref[src];[HrefToken()];dbbanedit=duration;dbbanid=[banid]\">Edit</a>))"]<br>Expires [expiration]</font>"
output += "<tr bgcolor='[dcolor]'>"
output += "<td align='center'>[typedesc]</td>"
output += "<td align='center'><b>[ckey]</b></td>"
output += "<td align='center'>[bantime]</td>"
output += "<td align='center'><b>[ackey]</b></td>"
output += "<td align='center'>[(unbanned) ? "" : "<b><a href=\"byond://?src=\ref[src];dbbanedit=unban;dbbanid=[banid]\">Unban</a></b>"]</td>"
output += "<td align='center'>[(unbanned) ? "" : "<b><a href=\"byond://?src=\ref[src];[HrefToken()];dbbanedit=unban;dbbanid=[banid]\">Unban</a></b>"]</td>"
output += "</tr>"
output += "<tr bgcolor='[lcolor]'>"
output += "<td align='center' colspan='5'><b>Reason: [(unbanned) ? "" : "(<a href=\"byond://?src=\ref[src];dbbanedit=reason;dbbanid=[banid]\">Edit</a>)"]</b> <cite>\"[reason]\"</cite></td>"
output += "<td align='center' colspan='5'><b>Reason: [(unbanned) ? "" : "(<a href=\"byond://?src=\ref[src];[HrefToken()];dbbanedit=reason;dbbanid=[banid]\">Edit</a>)"]</b> <cite>\"[reason]\"</cite></td>"
output += "</tr>"
if(edits)
output += "<tr bgcolor='[dcolor]'>"
+128 -130
View File
@@ -30,68 +30,68 @@
body += "<body>Options panel for <b>[M]</b>"
if(M.client)
body += " played by <b>[M.client]</b> "
body += "\[<A href='?_src_=holder;editrights=rank;ckey=[M.ckey]'>[M.client.holder ? M.client.holder.rank : "Player"]</A>\]"
body += "\[<A href='?_src_=holder;[HrefToken()];editrights=rank;ckey=[M.ckey]'>[M.client.holder ? M.client.holder.rank : "Player"]</A>\]"
if(config.use_exp_tracking)
body += "\[<A href='?_src_=holder;getplaytimewindow=\ref[M]'>" + M.client.get_exp_living() + "</a>\]"
body += "\[<A href='?_src_=holder;[HrefToken()];getplaytimewindow=\ref[M]'>" + M.client.get_exp_living() + "</a>\]"
if(isnewplayer(M))
body += " <B>Hasn't Entered Game</B> "
else
body += " \[<A href='?_src_=holder;revive=\ref[M]'>Heal</A>\] "
body += " \[<A href='?_src_=holder;[HrefToken()];revive=\ref[M]'>Heal</A>\] "
if(M.client)
body += "<br>\[<b>First Seen:</b> [M.client.player_join_date]\]\[<b>Byond account registered on:</b> [M.client.account_join_date]\]"
body += "<br><br><b>Show related accounts by:</b> "
body += "\[ <a href='?_src_=holder;showrelatedacc=cid;client=\ref[M.client]'>CID</a> | "
body += "<a href='?_src_=holder;showrelatedacc=ip;client=\ref[M.client]'>IP</a> \]"
body += "\[ <a href='?_src_=holder;[HrefToken()];showrelatedacc=cid;client=\ref[M.client]'>CID</a> | "
body += "<a href='?_src_=holder;[HrefToken()];showrelatedacc=ip;client=\ref[M.client]'>IP</a> \]"
body += "<br><br>\[ "
body += "<a href='?_src_=vars;Vars=\ref[M]'>VV</a> - "
body += "<a href='?_src_=holder;traitor=\ref[M]'>TP</a> - "
body += "<a href='?_src_=vars;[HrefToken()];Vars=\ref[M]'>VV</a> - "
body += "<a href='?_src_=holder;[HrefToken()];traitor=\ref[M]'>TP</a> - "
body += "<a href='?priv_msg=[M.ckey]'>PM</a> - "
body += "<a href='?_src_=holder;subtlemessage=\ref[M]'>SM</a> - "
body += "<a href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a> - "
body += "<a href='?_src_=holder;individuallog=\ref[M]'>LOGS</a>\] <br>"
body += "<a href='?_src_=holder;[HrefToken()];subtlemessage=\ref[M]'>SM</a> - "
body += "<a href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a> - "
body += "<a href='?_src_=holder;[HrefToken()];individuallog=\ref[M]'>LOGS</a>\] <br>"
body += "<b>Mob type</b> = [M.type]<br><br>"
body += "<A href='?_src_=holder;boot2=\ref[M]'>Kick</A> | "
body += "<A href='?_src_=holder;newban=\ref[M]'>Ban</A> | "
body += "<A href='?_src_=holder;jobban2=\ref[M]'>Jobban</A> | "
body += "<A href='?_src_=holder;appearanceban=\ref[M]'>Identity Ban</A> | "
body += "<A href='?_src_=holder;[HrefToken()];boot2=\ref[M]'>Kick</A> | "
body += "<A href='?_src_=holder;[HrefToken()];newban=\ref[M]'>Ban</A> | "
body += "<A href='?_src_=holder;[HrefToken()];jobban2=\ref[M]'>Jobban</A> | "
body += "<A href='?_src_=holder;[HrefToken()];appearanceban=\ref[M]'>Identity Ban</A> | "
if(jobban_isbanned(M, "OOC"))
body+= "<A href='?_src_=holder;jobban3=OOC;jobban4=\ref[M]'><font color=red>OOCBan</font></A> | "
body+= "<A href='?_src_=holder;[HrefToken()];jobban3=OOC;jobban4=\ref[M]'><font color=red>OOCBan</font></A> | "
else
body+= "<A href='?_src_=holder;jobban3=OOC;jobban4=\ref[M]'>OOCBan</A> | "
body+= "<A href='?_src_=holder;[HrefToken()];jobban3=OOC;jobban4=\ref[M]'>OOCBan</A> | "
if(jobban_isbanned(M, "emote"))
body+= "<A href='?_src_=holder;jobban3=emote;jobban4=\ref[M]'><font color=red>EmoteBan</font></A> | "
body+= "<A href='?_src_=holder;[HrefToken()];jobban3=emote;jobban4=\ref[M]'><font color=red>EmoteBan</font></A> | "
else
body+= "<A href='?_src_=holder;jobban3=emote;jobban4=\ref[M]'>Emoteban</A> | "
body+= "<A href='?_src_=holder;[HrefToken()];jobban3=emote;jobban4=\ref[M]'>Emoteban</A> | "
body += "<A href='?_src_=holder;showmessageckey=[M.ckey]'>Notes | Messages | Watchlist</A> | "
body += "<A href='?_src_=holder;[HrefToken()];showmessageckey=[M.ckey]'>Notes | Messages | Watchlist</A> | "
if(M.client)
body += "| <A href='?_src_=holder;sendtoprison=\ref[M]'>Prison</A> | "
body += "\ <A href='?_src_=holder;sendbacktolobby=\ref[M]'>Send back to Lobby</A> | "
body += "| <A href='?_src_=holder;[HrefToken()];sendtoprison=\ref[M]'>Prison</A> | "
body += "\ <A href='?_src_=holder;[HrefToken()];sendbacktolobby=\ref[M]'>Send back to Lobby</A> | "
var/muted = M.client.prefs.muted
body += "<br><b>Mute: </b> "
body += "\[<A href='?_src_=holder;mute=[M.ckey];mute_type=[MUTE_IC]'><font color='[(muted & MUTE_IC)?"red":"blue"]'>IC</font></a> | "
body += "<A href='?_src_=holder;mute=[M.ckey];mute_type=[MUTE_OOC]'><font color='[(muted & MUTE_OOC)?"red":"blue"]'>OOC</font></a> | "
body += "<A href='?_src_=holder;mute=[M.ckey];mute_type=[MUTE_PRAY]'><font color='[(muted & MUTE_PRAY)?"red":"blue"]'>PRAY</font></a> | "
body += "<A href='?_src_=holder;mute=[M.ckey];mute_type=[MUTE_ADMINHELP]'><font color='[(muted & MUTE_ADMINHELP)?"red":"blue"]'>ADMINHELP</font></a> | "
body += "<A href='?_src_=holder;mute=[M.ckey];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"blue"]'>DEADCHAT</font></a>\]"
body += "(<A href='?_src_=holder;mute=[M.ckey];mute_type=[MUTE_ALL]'><font color='[(muted & MUTE_ALL)?"red":"blue"]'>toggle all</font></a>)"
body += "\[<A href='?_src_=holder[HrefToken()];;mute=[M.ckey];mute_type=[MUTE_IC]'><font color='[(muted & MUTE_IC)?"red":"blue"]'>IC</font></a> | "
body += "<A href='?_src_=holder[HrefToken()];;mute=[M.ckey];mute_type=[MUTE_OOC]'><font color='[(muted & MUTE_OOC)?"red":"blue"]'>OOC</font></a> | "
body += "<A href='?_src_=holder[HrefToken()];;mute=[M.ckey];mute_type=[MUTE_PRAY]'><font color='[(muted & MUTE_PRAY)?"red":"blue"]'>PRAY</font></a> | "
body += "<A href='?_src_=holder[HrefToken()];;mute=[M.ckey];mute_type=[MUTE_ADMINHELP]'><font color='[(muted & MUTE_ADMINHELP)?"red":"blue"]'>ADMINHELP</font></a> | "
body += "<A href='?_src_=holder[HrefToken()];;mute=[M.ckey];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"blue"]'>DEADCHAT</font></a>\]"
body += "(<A href='?_src_=holder[HrefToken()];;mute=[M.ckey];mute_type=[MUTE_ALL]'><font color='[(muted & MUTE_ALL)?"red":"blue"]'>toggle all</font></a>)"
body += "<br><br>"
body += "<A href='?_src_=holder;jumpto=\ref[M]'><b>Jump to</b></A> | "
body += "<A href='?_src_=holder;getmob=\ref[M]'>Get</A> | "
body += "<A href='?_src_=holder;sendmob=\ref[M]'>Send To</A>"
body += "<A href='?_src_=holder[HrefToken()];;jumpto=\ref[M]'><b>Jump to</b></A> | "
body += "<A href='?_src_=holder[HrefToken()];;getmob=\ref[M]'>Get</A> | "
body += "<A href='?_src_=holder[HrefToken()];;sendmob=\ref[M]'>Send To</A>"
body += "<br><br>"
body += "<A href='?_src_=holder;traitor=\ref[M]'>Traitor panel</A> | "
body += "<A href='?_src_=holder;narrateto=\ref[M]'>Narrate to</A> | "
body += "<A href='?_src_=holder;subtlemessage=\ref[M]'>Subtle message</A> | "
body += "<A href='?_src_=holder;languagemenu=\ref[M]'>Language Menu</A>"
body += "<A href='?_src_=holder[HrefToken()];;traitor=\ref[M]'>Traitor panel</A> | "
body += "<A href='?_src_=holder[HrefToken()];;narrateto=\ref[M]'>Narrate to</A> | "
body += "<A href='?_src_=holder[HrefToken()];;subtlemessage=\ref[M]'>Subtle message</A> | "
body += "<A href='?_src_=holder[HrefToken()];;languagemenu=\ref[M]'>Language Menu</A>"
if (M.client)
if(!isnewplayer(M))
@@ -103,73 +103,71 @@
if(ishuman(M))
body += "<B>Human</B> | "
else
body += "<A href='?_src_=holder;humanone=\ref[M]'>Humanize</A> | "
body += "<A href='?_src_=holder;[HrefToken()];humanone=\ref[M]'>Humanize</A> | "
//Monkey
if(ismonkey(M))
body += "<B>Monkeyized</B> | "
else
body += "<A href='?_src_=holder;monkeyone=\ref[M]'>Monkeyize</A> | "
body += "<A href='?_src_=holder;[HrefToken()];monkeyone=\ref[M]'>Monkeyize</A> | "
//Corgi
if(iscorgi(M))
body += "<B>Corgized</B> | "
else
body += "<A href='?_src_=holder;corgione=\ref[M]'>Corgize</A> | "
body += "<A href='?_src_=holder;[HrefToken()];corgione=\ref[M]'>Corgize</A> | "
//AI / Cyborg
if(isAI(M))
body += "<B>Is an AI</B> "
else if(ishuman(M))
body += "<A href='?_src_=holder;makeai=\ref[M]'>Make AI</A> | "
body += "<A href='?_src_=holder;makerobot=\ref[M]'>Make Robot</A> | "
body += "<A href='?_src_=holder;makealien=\ref[M]'>Make Alien</A> | "
body += "<A href='?_src_=holder;makeslime=\ref[M]'>Make Slime</A> | "
body += "<A href='?_src_=holder;makeblob=\ref[M]'>Make Blob</A> | "
body += "<A href='?_src_=holder;[HrefToken()];makeai=\ref[M]'>Make AI</A> | "
body += "<A href='?_src_=holder;[HrefToken()];makerobot=\ref[M]'>Make Robot</A> | "
body += "<A href='?_src_=holder;[HrefToken()];makealien=\ref[M]'>Make Alien</A> | "
body += "<A href='?_src_=holder;[HrefToken()];makeslime=\ref[M]'>Make Slime</A> | "
body += "<A href='?_src_=holder;[HrefToken()];makeblob=\ref[M]'>Make Blob</A> | "
//Simple Animals
if(isanimal(M))
body += "<A href='?_src_=holder;makeanimal=\ref[M]'>Re-Animalize</A> | "
body += "<A href='?_src_=holder;[HrefToken()];makeanimal=\ref[M]'>Re-Animalize</A> | "
else
body += "<A href='?_src_=holder;makeanimal=\ref[M]'>Animalize</A> | "
body += "<A href='?_src_=holder;[HrefToken()];makeanimal=\ref[M]'>Animalize</A> | "
body += "<br><br>"
body += "<b>Rudimentary transformation:</b><font size=2><br>These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.</font><br>"
body += "<A href='?_src_=holder;simplemake=observer;mob=\ref[M]'>Observer</A> | "
body += "\[ Alien: <A href='?_src_=holder;simplemake=drone;mob=\ref[M]'>Drone</A>, "
body += "<A href='?_src_=holder;simplemake=hunter;mob=\ref[M]'>Hunter</A>, "
body += "<A href='?_src_=holder;simplemake=sentinel;mob=\ref[M]'>Sentinel</A>, "
body += "<A href='?_src_=holder;simplemake=praetorian;mob=\ref[M]'>Praetorian</A>, "
body += "<A href='?_src_=holder;simplemake=queen;mob=\ref[M]'>Queen</A>, "
body += "<A href='?_src_=holder;simplemake=larva;mob=\ref[M]'>Larva</A> \] "
body += "<A href='?_src_=holder;simplemake=human;mob=\ref[M]'>Human</A> "
body += "\[ slime: <A href='?_src_=holder;simplemake=slime;mob=\ref[M]'>Baby</A>, "
body += "<A href='?_src_=holder;simplemake=adultslime;mob=\ref[M]'>Adult</A> \] "
body += "<A href='?_src_=holder;simplemake=monkey;mob=\ref[M]'>Monkey</A> | "
body += "<A href='?_src_=holder;simplemake=robot;mob=\ref[M]'>Cyborg</A> | "
body += "<A href='?_src_=holder;simplemake=cat;mob=\ref[M]'>Cat</A> | "
body += "<A href='?_src_=holder;simplemake=runtime;mob=\ref[M]'>Runtime</A> | "
body += "<A href='?_src_=holder;simplemake=corgi;mob=\ref[M]'>Corgi</A> | "
body += "<A href='?_src_=holder;simplemake=ian;mob=\ref[M]'>Ian</A> | "
body += "<A href='?_src_=holder;simplemake=crab;mob=\ref[M]'>Crab</A> | "
body += "<A href='?_src_=holder;simplemake=coffee;mob=\ref[M]'>Coffee</A> | "
//body += "<A href='?_src_=holder;simplemake=parrot;mob=\ref[M]'>Parrot</A> | "
//body += "<A href='?_src_=holder;simplemake=polyparrot;mob=\ref[M]'>Poly</A> | "
body += "\[ Construct: <A href='?_src_=holder;simplemake=constructarmored;mob=\ref[M]'>Juggernaut</A> , "
body += "<A href='?_src_=holder;simplemake=constructbuilder;mob=\ref[M]'>Artificer</A> , "
body += "<A href='?_src_=holder;simplemake=constructwraith;mob=\ref[M]'>Wraith</A> \] "
body += "<A href='?_src_=holder;simplemake=shade;mob=\ref[M]'>Shade</A>"
body += "<A href='?_src_=holder;[HrefToken()];simplemake=observer;mob=\ref[M]'>Observer</A> | "
body += "\[ Alien: <A href='?_src_=holder;[HrefToken()];simplemake=drone;mob=\ref[M]'>Drone</A>, "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=hunter;mob=\ref[M]'>Hunter</A>, "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=sentinel;mob=\ref[M]'>Sentinel</A>, "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=praetorian;mob=\ref[M]'>Praetorian</A>, "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=queen;mob=\ref[M]'>Queen</A>, "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=larva;mob=\ref[M]'>Larva</A> \] "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=human;mob=\ref[M]'>Human</A> "
body += "\[ slime: <A href='?_src_=holder;[HrefToken()];simplemake=slime;mob=\ref[M]'>Baby</A>, "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=adultslime;mob=\ref[M]'>Adult</A> \] "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=monkey;mob=\ref[M]'>Monkey</A> | "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=robot;mob=\ref[M]'>Cyborg</A> | "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=cat;mob=\ref[M]'>Cat</A> | "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=runtime;mob=\ref[M]'>Runtime</A> | "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=corgi;mob=\ref[M]'>Corgi</A> | "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=ian;mob=\ref[M]'>Ian</A> | "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=crab;mob=\ref[M]'>Crab</A> | "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=coffee;mob=\ref[M]'>Coffee</A> | "
body += "\[ Construct: <A href='?_src_=holder;[HrefToken()];simplemake=constructarmored;mob=\ref[M]'>Juggernaut</A> , "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=constructbuilder;mob=\ref[M]'>Artificer</A> , "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=constructwraith;mob=\ref[M]'>Wraith</A> \] "
body += "<A href='?_src_=holder;[HrefToken()];simplemake=shade;mob=\ref[M]'>Shade</A>"
body += "<br>"
if (M.client)
body += "<br><br>"
body += "<b>Other actions:</b>"
body += "<br>"
body += "<A href='?_src_=holder;forcespeech=\ref[M]'>Forcesay</A> | "
body += "<A href='?_src_=holder;tdome1=\ref[M]'>Thunderdome 1</A> | "
body += "<A href='?_src_=holder;tdome2=\ref[M]'>Thunderdome 2</A> | "
body += "<A href='?_src_=holder;tdomeadmin=\ref[M]'>Thunderdome Admin</A> | "
body += "<A href='?_src_=holder;tdomeobserve=\ref[M]'>Thunderdome Observer</A> | "
body += "<A href='?_src_=holder;[HrefToken()];forcespeech=\ref[M]'>Forcesay</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdome1=\ref[M]'>Thunderdome 1</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdome2=\ref[M]'>Thunderdome 2</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdomeadmin=\ref[M]'>Thunderdome Admin</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdomeobserve=\ref[M]'>Thunderdome Observer</A> | "
body += "<br>"
body += "</body></html>"
@@ -197,19 +195,19 @@
dat += "<BR>Feed channels and stories entered through here will be uneditable and handled as official news by the rest of the units."
dat += "<BR>Note that this panel allows full freedom over the news network, there are no constrictions except the few basic ones. Don't break things!</FONT>"
if(GLOB.news_network.wanted_issue.active)
dat+= "<HR><A href='?src=\ref[src];ac_view_wanted=1'>Read Wanted Issue</A>"
dat+= "<HR><BR><A href='?src=\ref[src];ac_create_channel=1'>Create Feed Channel</A>"
dat+= "<BR><A href='?src=\ref[src];ac_view=1'>View Feed Channels</A>"
dat+= "<BR><A href='?src=\ref[src];ac_create_feed_story=1'>Submit new Feed story</A>"
dat+= "<BR><BR><A href='?src=\ref[usr];mach_close=newscaster_main'>Exit</A>"
dat+= "<HR><A href='?src=\ref[src];[HrefToken()];ac_view_wanted=1'>Read Wanted Issue</A>"
dat+= "<HR><BR><A href='?src=\ref[src];[HrefToken()];ac_create_channel=1'>Create Feed Channel</A>"
dat+= "<BR><A href='?src=\ref[src];[HrefToken()];ac_view=1'>View Feed Channels</A>"
dat+= "<BR><A href='?src=\ref[src];[HrefToken()];ac_create_feed_story=1'>Submit new Feed story</A>"
dat+= "<BR><BR><A href='?src=\ref[usr];[HrefToken()];mach_close=newscaster_main'>Exit</A>"
var/wanted_already = 0
if(GLOB.news_network.wanted_issue.active)
wanted_already = 1
dat+="<HR><B>Feed Security functions:</B><BR>"
dat+="<BR><A href='?src=\ref[src];ac_menu_wanted=1'>[(wanted_already) ? ("Manage") : ("Publish")] \"Wanted\" Issue</A>"
dat+="<BR><A href='?src=\ref[src];ac_menu_censor_story=1'>Censor Feed Stories</A>"
dat+="<BR><A href='?src=\ref[src];ac_menu_censor_channel=1'>Mark Feed Channel with Nanotrasen D-Notice (disables and locks the channel).</A>"
dat+="<BR><HR><A href='?src=\ref[src];ac_set_signature=1'>The newscaster recognises you as:<BR> <FONT COLOR='green'>[src.admin_signature]</FONT></A>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_menu_wanted=1'>[(wanted_already) ? ("Manage") : ("Publish")] \"Wanted\" Issue</A>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_menu_censor_story=1'>Censor Feed Stories</A>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_menu_censor_channel=1'>Mark Feed Channel with Nanotrasen D-Notice (disables and locks the channel).</A>"
dat+="<BR><HR><A href='?src=\ref[src];[HrefToken()];ac_set_signature=1'>The newscaster recognises you as:<BR> <FONT COLOR='green'>[src.admin_signature]</FONT></A>"
if(1)
dat+= "Station Feed Channels<HR>"
if( isemptylist(GLOB.news_network.network_channels) )
@@ -219,34 +217,34 @@
if(CHANNEL.is_admin_channel)
dat+="<B><FONT style='BACKGROUND-COLOR: LightGreen'><A href='?src=\ref[src];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A></FONT></B><BR>"
else
dat+="<B><A href='?src=\ref[src];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR></B>"
dat+="<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>"
dat+="<B><A href='?src=\ref[src];[HrefToken()];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR></B>"
dat+="<BR><HR><A href='?src=\ref[src];[HrefToken()];ac_refresh=1'>Refresh</A>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[0]'>Back</A>"
if(2)
dat+="Creating new Feed Channel..."
dat+="<HR><B><A href='?src=\ref[src];ac_set_channel_name=1'>Channel Name</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>"
dat+="<B><A href='?src=\ref[src];ac_set_signature=1'>Channel Author</A>:</B> <FONT COLOR='green'>[src.admin_signature]</FONT><BR>"
dat+="<B><A href='?src=\ref[src];ac_set_channel_lock=1'>Will Accept Public Feeds</A>:</B> [(src.admincaster_feed_channel.locked) ? ("NO") : ("YES")]<BR><BR>"
dat+="<BR><A href='?src=\ref[src];ac_submit_new_channel=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>"
dat+="<HR><B><A href='?src=\ref[src];[HrefToken()];ac_set_channel_name=1'>Channel Name</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>"
dat+="<B><A href='?src=\ref[src];[HrefToken()];ac_set_signature=1'>Channel Author</A>:</B> <FONT COLOR='green'>[src.admin_signature]</FONT><BR>"
dat+="<B><A href='?src=\ref[src];[HrefToken()];ac_set_channel_lock=1'>Will Accept Public Feeds</A>:</B> [(src.admincaster_feed_channel.locked) ? ("NO") : ("YES")]<BR><BR>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_submit_new_channel=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>"
if(3)
dat+="Creating new Feed Message..."
dat+="<HR><B><A href='?src=\ref[src];ac_set_channel_receiving=1'>Receiving Channel</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>" //MARK
dat+="<HR><B><A href='?src=\ref[src];[HrefToken()];ac_set_channel_receiving=1'>Receiving Channel</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>" //MARK
dat+="<B>Message Author:</B> <FONT COLOR='green'>[src.admin_signature]</FONT><BR>"
dat+="<B><A href='?src=\ref[src];ac_set_new_message=1'>Message Body</A>:</B> [src.admincaster_feed_message.returnBody(-1)] <BR>"
dat+="<BR><A href='?src=\ref[src];ac_submit_new_message=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>"
dat+="<B><A href='?src=\ref[src];[HrefToken()];ac_set_new_message=1'>Message Body</A>:</B> [src.admincaster_feed_message.returnBody(-1)] <BR>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_submit_new_message=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>"
if(4)
dat+="Feed story successfully submitted to [src.admincaster_feed_channel.channel_name].<BR><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[0]'>Return</A><BR>"
if(5)
dat+="Feed Channel [src.admincaster_feed_channel.channel_name] created successfully.<BR><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[0]'>Return</A><BR>"
if(6)
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed story to Network.</B></FONT><HR><BR>"
if(src.admincaster_feed_channel.channel_name=="")
dat+="<FONT COLOR='maroon'>•Invalid receiving channel name.</FONT><BR>"
if(src.admincaster_feed_message.returnBody(-1) == "" || src.admincaster_feed_message.returnBody(-1) == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'>•Invalid message body.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[3]'>Return</A><BR>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[3]'>Return</A><BR>"
if(7)
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed Channel to Network.</B></FONT><HR><BR>"
if(src.admincaster_feed_channel.channel_name =="" || src.admincaster_feed_channel.channel_name == "\[REDACTED\]")
@@ -258,7 +256,7 @@
break
if(check)
dat+="<FONT COLOR='maroon'>•Channel name already in use.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[2]'>Return</A><BR>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[2]'>Return</A><BR>"
if(9)
dat+="<B>[admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[created by: <FONT COLOR='maroon'>[admincaster_feed_channel.returnAuthor(-1)]</FONT>\]</FONT><HR>"
if(src.admincaster_feed_channel.censored)
@@ -280,8 +278,8 @@
for(var/datum/newscaster/feed_comment/comment in MESSAGE.comments)
dat+="[comment.body]<br><font size=1>[comment.author] [comment.time_stamp]</font><br>"
dat+="<br>"
dat+="<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[1]'>Back</A>"
dat+="<BR><HR><A href='?src=\ref[src];[HrefToken()];ac_refresh=1'>Refresh</A>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[1]'>Back</A>"
if(10)
dat+="<B>Nanotrasen Feed Censorship Tool</B><BR>"
dat+="<FONT SIZE=1>NOTE: Due to the nature of news Feeds, total deletion of a Feed Story is not possible.<BR>"
@@ -291,8 +289,8 @@
dat+="<I>No feed channels found active...</I><BR>"
else
for(var/datum/newscaster/feed_channel/CHANNEL in GLOB.news_network.network_channels)
dat+="<A href='?src=\ref[src];ac_pick_censor_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A>"
dat+="<A href='?src=\ref[src];[HrefToken()];ac_pick_censor_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[0]'>Cancel</A>"
if(11)
dat+="<B>Nanotrasen D-Notice Handler</B><HR>"
dat+="<FONT SIZE=1>A D-Notice is to be bestowed upon the channel if the handling Authority deems it as harmful for the station's"
@@ -302,26 +300,26 @@
dat+="<I>No feed channels found active...</I><BR>"
else
for(var/datum/newscaster/feed_channel/CHANNEL in GLOB.news_network.network_channels)
dat+="<A href='?src=\ref[src];ac_pick_d_notice=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR>"
dat+="<A href='?src=\ref[src];[HrefToken()];ac_pick_d_notice=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[0]'>Back</A>"
if(12)
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.returnAuthor(-1)]</FONT> \]</FONT><BR>"
dat+="<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_author=\ref[src.admincaster_feed_channel]'>[(src.admincaster_feed_channel.authorCensor) ? ("Undo Author censorship") : ("Censor channel Author")]</A></FONT><HR>"
dat+="<FONT SIZE=2><A href='?src=\ref[src];[HrefToken()];ac_censor_channel_author=\ref[src.admincaster_feed_channel]'>[(src.admincaster_feed_channel.authorCensor) ? ("Undo Author censorship") : ("Censor channel Author")]</A></FONT><HR>"
if( isemptylist(src.admincaster_feed_channel.messages) )
dat+="<I>No feed messages found in channel...</I><BR>"
else
for(var/datum/newscaster/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
dat+="-[MESSAGE.returnBody(-1)] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.returnAuthor(-1)]</FONT>\]</FONT><BR>"
dat+="<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_story_body=\ref[MESSAGE]'>[(MESSAGE.bodyCensor) ? ("Undo story censorship") : ("Censor story")]</A> - <A href='?src=\ref[src];ac_censor_channel_story_author=\ref[MESSAGE]'>[(MESSAGE.authorCensor) ? ("Undo Author Censorship") : ("Censor message Author")]</A></FONT><BR>"
dat+="[MESSAGE.comments.len] comment[MESSAGE.comments.len > 1 ? "s" : ""]: <a href='?src=\ref[src];ac_lock_comment=\ref[MESSAGE]'>[MESSAGE.locked ? "Unlock" : "Lock"]</a><br>"
dat+="<FONT SIZE=2><A href='?src=\ref[src];[HrefToken()];ac_censor_channel_story_body=\ref[MESSAGE]'>[(MESSAGE.bodyCensor) ? ("Undo story censorship") : ("Censor story")]</A> - <A href='?src=\ref[src];ac_censor_channel_story_author=\ref[MESSAGE]'>[(MESSAGE.authorCensor) ? ("Undo Author Censorship") : ("Censor message Author")]</A></FONT><BR>"
dat+="[MESSAGE.comments.len] comment[MESSAGE.comments.len > 1 ? "s" : ""]: <a href='?src=\ref[src];[HrefToken()];ac_lock_comment=\ref[MESSAGE]'>[MESSAGE.locked ? "Unlock" : "Lock"]</a><br>"
for(var/datum/newscaster/feed_comment/comment in MESSAGE.comments)
dat+="[comment.body] <a href='?src=\ref[src];ac_del_comment=\ref[comment];ac_del_comment_msg=\ref[MESSAGE]'>X</a><br><font size=1>[comment.author] [comment.time_stamp]</font><br>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[10]'>Back</A>"
dat+="[comment.body] <a href='?src=\ref[src];[HrefToken()];ac_del_comment=\ref[comment];ac_del_comment_msg=\ref[MESSAGE]'>X</a><br><font size=1>[comment.author] [comment.time_stamp]</font><br>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[10]'>Back</A>"
if(13)
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.returnAuthor(-1)]</FONT> \]</FONT><BR>"
dat+="Channel messages listed below. If you deem them dangerous to the station, you can <A href='?src=\ref[src];ac_toggle_d_notice=\ref[src.admincaster_feed_channel]'>Bestow a D-Notice upon the channel</A>.<HR>"
dat+="Channel messages listed below. If you deem them dangerous to the station, you can <A href='?src=\ref[src];[HrefToken()];ac_toggle_d_notice=\ref[src.admincaster_feed_channel]'>Bestow a D-Notice upon the channel</A>.<HR>"
if(src.admincaster_feed_channel.censored)
dat+="<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>"
dat+="No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>"
@@ -331,7 +329,7 @@
else
for(var/datum/newscaster/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
dat+="-[MESSAGE.returnBody(-1)] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.returnAuthor(-1)]</FONT>\]</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[11]'>Back</A>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[11]'>Back</A>"
if(14)
dat+="<B>Wanted Issue Handler:</B>"
var/wanted_already = 0
@@ -342,29 +340,29 @@
if(wanted_already)
dat+="<FONT SIZE=2><BR><I>A wanted issue is already in Feed Circulation. You can edit or cancel it below.</FONT></I>"
dat+="<HR>"
dat+="<A href='?src=\ref[src];ac_set_wanted_name=1'>Criminal Name</A>: [src.admincaster_wanted_message.criminal] <BR>"
dat+="<A href='?src=\ref[src];ac_set_wanted_desc=1'>Description</A>: [src.admincaster_wanted_message.body] <BR>"
dat+="<A href='?src=\ref[src];[HrefToken()];ac_set_wanted_name=1'>Criminal Name</A>: [src.admincaster_wanted_message.criminal] <BR>"
dat+="<A href='?src=\ref[src];[HrefToken()];ac_set_wanted_desc=1'>Description</A>: [src.admincaster_wanted_message.body] <BR>"
if(wanted_already)
dat+="<B>Wanted Issue created by:</B><FONT COLOR='green'>[GLOB.news_network.wanted_issue.scannedUser]</FONT><BR>"
else
dat+="<B>Wanted Issue will be created under prosecutor:</B><FONT COLOR='green'>[src.admin_signature]</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_submit_wanted=[end_param]'>[(wanted_already) ? ("Edit Issue") : ("Submit")]</A>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_submit_wanted=[end_param]'>[(wanted_already) ? ("Edit Issue") : ("Submit")]</A>"
if(wanted_already)
dat+="<BR><A href='?src=\ref[src];ac_cancel_wanted=1'>Take down Issue</A>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_cancel_wanted=1'>Take down Issue</A>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[0]'>Cancel</A>"
if(15)
dat+="<FONT COLOR='green'>Wanted issue for [src.admincaster_wanted_message.criminal] is now in Network Circulation.</FONT><BR><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[0]'>Return</A><BR>"
if(16)
dat+="<B><FONT COLOR='maroon'>ERROR: Wanted Issue rejected by Network.</B></FONT><HR><BR>"
if(src.admincaster_wanted_message.criminal =="" || src.admincaster_wanted_message.criminal == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'>•Invalid name for person wanted.</FONT><BR>"
if(src.admincaster_wanted_message.body == "" || src.admincaster_wanted_message.body == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'>•Invalid description.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[0]'>Return</A><BR>"
if(17)
dat+="<B>Wanted Issue successfully deleted from Circulation</B><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[0]'>Return</A><BR>"
if(18)
dat+="<B><FONT COLOR ='maroon'>-- STATIONWIDE WANTED ISSUE --</B></FONT><BR><FONT SIZE=2>\[Submitted by: <FONT COLOR='green'>[GLOB.news_network.wanted_issue.scannedUser]</FONT>\]</FONT><HR>"
dat+="<B>Criminal</B>: [GLOB.news_network.wanted_issue.criminal]<BR>"
@@ -375,10 +373,10 @@
dat+="<BR><img src='tmp_photow.png' width = '180'>"
else
dat+="None"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A><BR>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[0]'>Back</A><BR>"
if(19)
dat+="<FONT COLOR='green'>Wanted issue for [src.admincaster_wanted_message.criminal] successfully edited.</FONT><BR><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
dat+="<BR><A href='?src=\ref[src];[HrefToken()];ac_setScreen=[0]'>Return</A><BR>"
else
dat+="I'm sorry to break your immersion. This shit's bugged. Report this bug to Agouri, polyxenitopalidou@gmail.com"
@@ -394,21 +392,21 @@
var/dat = {"
<center><B>Game Panel</B></center><hr>\n
<A href='?src=\ref[src];c_mode=1'>Change Game Mode</A><br>
<A href='?src=\ref[src];[HrefToken()];c_mode=1'>Change Game Mode</A><br>
"}
if(GLOB.master_mode == "secret")
dat += "<A href='?src=\ref[src];f_secret=1'>(Force Secret Mode)</A><br>"
dat += "<A href='?src=\ref[src];[HrefToken()];f_secret=1'>(Force Secret Mode)</A><br>"
dat += {"
<BR>
<A href='?src=\ref[src];create_object=1'>Create Object</A><br>
<A href='?src=\ref[src];quick_create_object=1'>Quick Create Object</A><br>
<A href='?src=\ref[src];create_turf=1'>Create Turf</A><br>
<A href='?src=\ref[src];create_mob=1'>Create Mob</A><br>
<A href='?src=\ref[src];[HrefToken()];create_object=1'>Create Object</A><br>
<A href='?src=\ref[src];[HrefToken()];quick_create_object=1'>Quick Create Object</A><br>
<A href='?src=\ref[src];[HrefToken()];create_turf=1'>Create Turf</A><br>
<A href='?src=\ref[src];[HrefToken()];create_mob=1'>Create Mob</A><br>
"}
if(marked_datum && istype(marked_datum, /atom))
dat += "<A href='?src=\ref[src];dupe_marked_datum=1'>Duplicate Marked Datum</A><br>"
dat += "<A href='?src=\ref[src];[HrefToken()];dupe_marked_datum=1'>Duplicate Marked Datum</A><br>"
usr << browse(dat, "window=admin2;size=210x200")
return
@@ -755,14 +753,14 @@
dat += " (Cannot Late Join)<br>"
continue
if(job.total_positions >= 0)
dat += " <A href='?src=\ref[src];addjobslot=[job.title]'>Add</A> | "
dat += " <A href='?src=\ref[src];[HrefToken()];addjobslot=[job.title]'>Add</A> | "
if(job.total_positions > job.current_positions)
dat += "<A href='?src=\ref[src];removejobslot=[job.title]'>Remove</A> | "
dat += "<A href='?src=\ref[src];[HrefToken()];removejobslot=[job.title]'>Remove</A> | "
else
dat += "Remove | "
dat += "<A href='?src=\ref[src];unlimitjobslot=[job.title]'>Unlimit</A>"
dat += "<A href='?src=\ref[src];[HrefToken()];unlimitjobslot=[job.title]'>Unlimit</A>"
else
dat += " <A href='?src=\ref[src];limitjobslot=[job.title]'>Limit</A>"
dat += " <A href='?src=\ref[src];[HrefToken()];limitjobslot=[job.title]'>Limit</A>"
dat += "<br>"
dat += "</body>"
+2
View File
@@ -22,6 +22,8 @@
return 0
/proc/jobban_buildcache(client/C)
if(!SSdbcore.Connect())
return
if(C && istype(C))
C.jobbancache = list()
var/datum/DBQuery/query_jobban_build_cache = SSdbcore.NewQuery("SELECT job, reason FROM [format_table_name("ban")] WHERE ckey = '[sanitizeSQL(C.ckey)]' AND (bantype = 'JOB_PERMABAN' OR (bantype = 'JOB_TEMPBAN' AND expiration_time > Now())) AND isnull(unbanned)")
+25 -26
View File
@@ -1,26 +1,25 @@
/datum/admins/proc/create_mob(mob/user)
var/static/create_mob_html
if (!create_mob_html)
var/mobjs = null
mobjs = jointext(typesof(/mob), ";")
create_mob_html = file2text('html/create_object.html')
create_mob_html = replacetext(create_mob_html, "null /* object types */", "\"[mobjs]\"")
user << browse(replacetext(create_mob_html, "/* ref src */", "\ref[src]"), "window=create_mob;size=425x475")
/proc/randomize_human(mob/living/carbon/human/H)
H.gender = pick(MALE, FEMALE)
H.real_name = random_unique_name(H.gender)
H.name = H.real_name
H.underwear = random_underwear(H.gender)
H.skin_tone = random_skin_tone()
H.hair_style = random_hair_style(H.gender)
H.facial_hair_style = random_facial_hair_style(H.gender)
H.hair_color = random_short_color()
H.facial_hair_color = H.hair_color
H.eye_color = random_eye_color()
H.dna.blood_type = random_blood_type()
H.update_body()
H.update_hair()
H.update_body_parts()
/datum/admins/proc/create_mob(mob/user)
var/static/create_mob_html
if (!create_mob_html)
var/mobjs = null
mobjs = jointext(typesof(/mob), ";")
create_mob_html = file2text('html/create_object.html')
create_mob_html = replacetext(create_mob_html, "null /* object types */", "\"[mobjs]\"")
user << browse(replacetext(create_mob_html, "/* ref src */", "\ref[src];[HrefToken()]"), "window=create_mob;size=425x475")
/proc/randomize_human(mob/living/carbon/human/H)
H.gender = pick(MALE, FEMALE)
H.real_name = random_unique_name(H.gender)
H.name = H.real_name
H.underwear = random_underwear(H.gender)
H.skin_tone = random_skin_tone()
H.hair_style = random_hair_style(H.gender)
H.facial_hair_style = random_facial_hair_style(H.gender)
H.hair_color = random_short_color()
H.facial_hair_color = H.hair_color
H.eye_color = random_eye_color()
H.dna.blood_type = random_blood_type()
H.update_body()
H.update_hair()
H.update_body_parts()
+26 -26
View File
@@ -1,26 +1,26 @@
/datum/admins/proc/create_object(mob/user)
var/static/create_object_html = null
if (!create_object_html)
var/objectjs = null
objectjs = jointext(typesof(/obj), ";")
create_object_html = file2text('html/create_object.html')
create_object_html = replacetext(create_object_html, "null /* object types */", "\"[objectjs]\"")
user << browse(replacetext(create_object_html, "/* ref src */", "\ref[src]"), "window=create_object;size=425x475")
/datum/admins/proc/quick_create_object(mob/user)
var/static/list/create_object_forms = list(
/obj, /obj/structure, /obj/machinery, /obj/effect,
/obj/item, /obj/item/clothing, /obj/item/stack, /obj/item/device,
/obj/item/weapon, /obj/item/reagent_containers, /obj/item/gun)
var/path = input("Select the path of the object you wish to create.", "Path", /obj) in create_object_forms
var/html_form = create_object_forms[path]
if (!html_form)
var/objectjs = jointext(typesof(path), ";")
html_form = file2text('html/create_object.html')
html_form = replacetext(html_form, "null /* object types */", "\"[objectjs]\"")
create_object_forms[path] = html_form
user << browse(replacetext(html_form, "/* ref src */", "\ref[src]"), "window=qco[path];size=425x475")
/datum/admins/proc/create_object(mob/user)
var/static/create_object_html = null
if (!create_object_html)
var/objectjs = null
objectjs = jointext(typesof(/obj), ";")
create_object_html = file2text('html/create_object.html')
create_object_html = replacetext(create_object_html, "null /* object types */", "\"[objectjs]\"")
user << browse(replacetext(create_object_html, "/* ref src */", "\ref[src];[HrefToken()]"), "window=create_object;size=425x475")
/datum/admins/proc/quick_create_object(mob/user)
var/static/list/create_object_forms = list(
/obj, /obj/structure, /obj/machinery, /obj/effect,
/obj/item, /obj/item/clothing, /obj/item/stack, /obj/item/device,
/obj/item/reagent_containers, /obj/item/gun)
var/path = input("Select the path of the object you wish to create.", "Path", /obj) in create_object_forms
var/html_form = create_object_forms[path]
if (!html_form)
var/objectjs = jointext(typesof(path), ";")
html_form = file2text('html/create_object.html')
html_form = replacetext(html_form, "null /* object types */", "\"[objectjs]\"")
create_object_forms[path] = html_form
user << browse(replacetext(html_form, "/* ref src */", "\ref[src];[HrefToken()]"), "window=qco[path];size=425x475")
+9 -9
View File
@@ -1,9 +1,9 @@
/datum/admins/proc/create_turf(mob/user)
var/static/create_turf_html
if (!create_turf_html)
var/turfjs = null
turfjs = jointext(typesof(/turf), ";")
create_turf_html = file2text('html/create_object.html')
create_turf_html = replacetext(create_turf_html, "null /* object types */", "\"[turfjs]\"")
user << browse(replacetext(create_turf_html, "/* ref src */", "\ref[src]"), "window=create_turf;size=425x475")
/datum/admins/proc/create_turf(mob/user)
var/static/create_turf_html
if (!create_turf_html)
var/turfjs = null
turfjs = jointext(typesof(/turf), ";")
create_turf_html = file2text('html/create_object.html')
create_turf_html = replacetext(create_turf_html, "null /* object types */", "\"[turfjs]\"")
user << browse(replacetext(create_turf_html, "/* ref src */", "\ref[src];[HrefToken()]"), "window=create_turf;size=425x475")
+126 -105
View File
@@ -1,105 +1,126 @@
GLOBAL_LIST_EMPTY(admin_datums)
GLOBAL_PROTECT(admin_datums)
/datum/admins
var/datum/admin_rank/rank
var/client/owner = null
var/fakekey = null
var/datum/marked_datum
var/spamcooldown = 0
var/admincaster_screen = 0 //TODO: remove all these 5 variables, they are completly unacceptable
var/datum/newscaster/feed_message/admincaster_feed_message = new /datum/newscaster/feed_message
var/datum/newscaster/wanted_message/admincaster_wanted_message = new /datum/newscaster/wanted_message
var/datum/newscaster/feed_channel/admincaster_feed_channel = new /datum/newscaster/feed_channel
var/admin_signature
/datum/admins/New(datum/admin_rank/R, ckey)
if(!ckey)
QDEL_IN(src, 0)
throw EXCEPTION("Admin datum created without a ckey")
return
if(!istype(R))
QDEL_IN(src, 0)
throw EXCEPTION("Admin datum created without a rank")
return
rank = R
admin_signature = "Nanotrasen Officer #[rand(0,9)][rand(0,9)][rand(0,9)]"
GLOB.admin_datums[ckey] = src
/datum/admins/proc/associate(client/C)
if(IsAdminAdvancedProcCall())
var/msg = " has tried to elevate permissions!"
message_admins("[key_name_admin(usr)][msg]")
log_admin_private("[key_name(usr)][msg]")
return
if(istype(C))
owner = C
owner.holder = src
owner.add_admin_verbs() //TODO
owner.verbs -= /client/proc/readmin
GLOB.admins |= C
/datum/admins/proc/disassociate()
if(owner)
GLOB.admins -= owner
owner.remove_admin_verbs()
owner.holder = null
owner = null
/datum/admins/proc/check_if_greater_rights_than_holder(datum/admins/other)
if(!other)
return 1 //they have no rights
if(rank.rights == 65535)
return 1 //we have all the rights
if(src == other)
return 1 //you always have more rights than yourself
if(rank.rights != other.rank.rights)
if( (rank.rights & other.rank.rights) == other.rank.rights )
return 1 //we have all the rights they have and more
return 0
/datum/admins/vv_edit_var(var_name, var_value)
return FALSE //nice try trialmin
/*
checks if usr is an admin with at least ONE of the flags_1 in rights_required. (Note, they don't need all the flags_1)
if rights_required == 0, then it simply checks if they are an admin.
if it doesn't return 1 and show_msg=1 it will prints a message explaining why the check has failed
generally it would be used like so:
/proc/admin_proc()
if(!check_rights(R_ADMIN)) return
to_chat(world, "you have enough rights!")
NOTE: it checks usr! not src! So if you're checking somebody's rank in a proc which they did not call
you will have to do something like if(client.rights & R_ADMIN) yourself.
*/
/proc/check_rights(rights_required, show_msg=1)
if(usr && usr.client)
if (check_rights_for(usr.client, rights_required))
return 1
else
if(show_msg)
to_chat(usr, "<font color='red'>Error: You do not have sufficient rights to do that. You require one of the following flags_1:[rights2text(rights_required," ")].</font>")
return 0
//probably a bit iffy - will hopefully figure out a better solution
/proc/check_if_greater_rights_than(client/other)
if(usr && usr.client)
if(usr.client.holder)
if(!other || !other.holder)
return 1
return usr.client.holder.check_if_greater_rights_than_holder(other.holder)
return 0
//This proc checks whether subject has at least ONE of the rights specified in rights_required.
/proc/check_rights_for(client/subject, rights_required)
if(subject && subject.holder && subject.holder.rank)
if(rights_required && !(rights_required & subject.holder.rank.rights))
return 0
return 1
return 0
GLOBAL_LIST_EMPTY(admin_datums)
GLOBAL_PROTECT(admin_datums)
GLOBAL_VAR_INIT(href_token, GenerateToken())
GLOBAL_PROTECT(href_token)
/datum/admins
var/datum/admin_rank/rank
var/client/owner = null
var/fakekey = null
var/datum/marked_datum
var/spamcooldown = 0
var/admincaster_screen = 0 //TODO: remove all these 5 variables, they are completly unacceptable
var/datum/newscaster/feed_message/admincaster_feed_message = new /datum/newscaster/feed_message
var/datum/newscaster/wanted_message/admincaster_wanted_message = new /datum/newscaster/wanted_message
var/datum/newscaster/feed_channel/admincaster_feed_channel = new /datum/newscaster/feed_channel
var/admin_signature
var/href_token
/datum/admins/New(datum/admin_rank/R, ckey)
if(!ckey)
QDEL_IN(src, 0)
throw EXCEPTION("Admin datum created without a ckey")
return
if(!istype(R))
QDEL_IN(src, 0)
throw EXCEPTION("Admin datum created without a rank")
return
rank = R
admin_signature = "Nanotrasen Officer #[rand(0,9)][rand(0,9)][rand(0,9)]"
href_token = GenerateToken()
GLOB.admin_datums[ckey] = src
/proc/GenerateToken()
. = ""
for(var/I in 1 to 32)
. += "[rand(10)]"
/proc/HrefToken(forceGlobal = FALSE)
var/tok = GLOB.href_token
if(!forceGlobal && usr)
var/client/C = usr.client
if(!C)
CRASH("No client for HrefToken()!")
var/datum/admins/holder = C.holder
if(holder)
tok = holder.href_token
return "admin_token=[tok]"
/datum/admins/proc/associate(client/C)
if(IsAdminAdvancedProcCall())
var/msg = " has tried to elevate permissions!"
message_admins("[key_name_admin(usr)][msg]")
log_admin_private("[key_name(usr)][msg]")
return
if(istype(C))
owner = C
owner.holder = src
owner.add_admin_verbs() //TODO
owner.verbs -= /client/proc/readmin
GLOB.admins |= C
/datum/admins/proc/disassociate()
if(owner)
GLOB.admins -= owner
owner.remove_admin_verbs()
owner.holder = null
owner = null
/datum/admins/proc/check_if_greater_rights_than_holder(datum/admins/other)
if(!other)
return 1 //they have no rights
if(rank.rights == 65535)
return 1 //we have all the rights
if(src == other)
return 1 //you always have more rights than yourself
if(rank.rights != other.rank.rights)
if( (rank.rights & other.rank.rights) == other.rank.rights )
return 1 //we have all the rights they have and more
return 0
/datum/admins/vv_edit_var(var_name, var_value)
return FALSE //nice try trialmin
/*
checks if usr is an admin with at least ONE of the flags in rights_required. (Note, they don't need all the flags)
if rights_required == 0, then it simply checks if they are an admin.
if it doesn't return 1 and show_msg=1 it will prints a message explaining why the check has failed
generally it would be used like so:
/proc/admin_proc()
if(!check_rights(R_ADMIN)) return
to_chat(world, "you have enough rights!")
NOTE: it checks usr! not src! So if you're checking somebody's rank in a proc which they did not call
you will have to do something like if(client.rights & R_ADMIN) yourself.
*/
/proc/check_rights(rights_required, show_msg=1)
if(usr && usr.client)
if (check_rights_for(usr.client, rights_required))
return 1
else
if(show_msg)
to_chat(usr, "<font color='red'>Error: You do not have sufficient rights to do that. You require one of the following flags:[rights2text(rights_required," ")].</font>")
return 0
//probably a bit iffy - will hopefully figure out a better solution
/proc/check_if_greater_rights_than(client/other)
if(usr && usr.client)
if(usr.client.holder)
if(!other || !other.holder)
return 1
return usr.client.holder.check_if_greater_rights_than_holder(other.holder)
return 0
//This proc checks whether subject has at least ONE of the rights specified in rights_required.
/proc/check_rights_for(client/subject, rights_required)
if(subject && subject.holder && subject.holder.rank)
if(rights_required && !(rights_required & subject.holder.rank.rights))
return 0
return 1
return 0
@@ -20,7 +20,7 @@
<body onload='selectTextField();updateSearch();'>
<div id='main'><table id='searchable' cellspacing='0'>
<tr class='title'>
<th style='width:125px;text-align:right;'>CKEY <a class='small' href='?src=\ref[src];editrights=add'>\[+\]</a></th>
<th style='width:125px;text-align:right;'>CKEY <a class='small' href='?src=\ref[src];[HrefToken()];editrights=add'>\[+\]</a></th>
<th style='width:125px;'>RANK</th>
<th style='width:375px;'>PERMISSIONS</th>
<th style='width:100%;'>VERB-OVERRIDES</th>
@@ -36,10 +36,10 @@
if(!rights) rights = "*none*"
output += "<tr>"
output += "<td style='text-align:right;'>[adm_ckey] <a class='small' href='?src=\ref[src];editrights=remove;ckey=[adm_ckey]'>\[-\]</a></td>"
output += "<td><a href='?src=\ref[src];editrights=rank;ckey=[adm_ckey]'>[D.rank.name]</a></td>"
output += "<td><a class='small' href='?src=\ref[src];editrights=permissions;ckey=[adm_ckey]'>[rights]</a></td>"
output += "<td><a class='small' href='?src=\ref[src];editrights=permissions;ckey=[adm_ckey]'>[rights2text(0," ",D.rank.adds,D.rank.subs)]</a></td>"
output += "<td style='text-align:right;'>[adm_ckey] <a class='small' href='?src=\ref[src];[HrefToken()];editrights=remove;ckey=[adm_ckey]'>\[-\]</a></td>"
output += "<td><a href='?src=\ref[src];[HrefToken()];editrights=rank;ckey=[adm_ckey]'>[D.rank.name]</a></td>"
output += "<td><a class='small' href='?src=\ref[src];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights]</a></td>"
output += "<td><a class='small' href='?src=\ref[src];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(0," ",D.rank.adds,D.rank.subs)]</a></td>"
output += "</tr>"
output += {"
+72 -72
View File
@@ -75,16 +75,16 @@
body += "</td><td align='center'>";
body += "<a href='?_src_=holder;adminplayeropts="+ref+"'>PP</a> - "
body += "<a href='?_src_=holder;showmessageckey="+ckey+"'>N</a> - "
body += "<a href='?_src_=holder;[HrefToken()];adminplayeropts="+ref+"'>PP</a> - "
body += "<a href='?_src_=holder;[HrefToken()];showmessageckey="+ckey+"'>N</a> - "
body += "<a href='?_src_=vars;Vars="+ref+"'>VV</a> - "
body += "<a href='?_src_=holder;traitor="+ref+"'>TP</a> - "
body += "<a href='?_src_=holder;[HrefToken()];traitor="+ref+"'>TP</a> - "
body += "<a href='?priv_msg="+ckey+"'>PM</a> - "
body += "<a href='?_src_=holder;subtlemessage="+ref+"'>SM</a> - "
body += "<a href='?_src_=holder;adminplayerobservefollow="+ref+"'>FLW</a> - "
body += "<a href='?_src_=holder;individuallog="+ref+"'>LOGS</a><br>"
body += "<a href='?_src_=holder;[HrefToken()];subtlemessage="+ref+"'>SM</a> - "
body += "<a href='?_src_=holder;[HrefToken()];adminplayerobservefollow="+ref+"'>FLW</a> - "
body += "<a href='?_src_=holder;[HrefToken()];individuallog="+ref+"'>LOGS</a><br>"
if(antagonist > 0)
body += "<font size='2'><a href='?_src_=holder;secrets=check_antagonist'><font color='red'><b>Antagonist</b></font></a></font>";
body += "<font size='2'><a href='?_src_=holder;[HrefToken()];secrets=check_antagonist'><font color='red'><b>Antagonist</b></font></a></font>";
body += "</td></tr></table>";
@@ -195,7 +195,7 @@
<tr id='title_tr'>
<td align='center'>
<font size='5'><b>Player panel</b></font><br>
Hover over a line to see more information - <a href='?_src_=holder;check_antagonist=1'>Check antagonists</a> - Kick <a href='?_src_=holder;kick_all_from_lobby=1;afkonly=0'>everyone</a>/<a href='?_src_=holder;kick_all_from_lobby=1;afkonly=1'>AFKers</a> in lobby
Hover over a line to see more information - <a href='?_src_=holder;[HrefToken()];check_antagonist=1'>Check antagonists</a> - Kick <a href='?_src_=holder;[HrefToken()];kick_all_from_lobby=1;afkonly=0'>everyone</a>/<a href='?_src_=holder;[HrefToken()];kick_all_from_lobby=1;afkonly=1'>AFKers</a> in lobby
<p>
</td>
</tr>
@@ -320,26 +320,26 @@
dat += "Round Duration: <B>[round(world.time / 36000)]:[add_zero("[world.time / 600 % 60]", 2)]:[world.time / 100 % 6][world.time / 100 % 10]</B><BR>"
dat += "<B>Emergency shuttle</B><BR>"
if(EMERGENCY_IDLE_OR_RECALLED)
dat += "<a href='?_src_=holder;call_shuttle=1'>Call Shuttle</a><br>"
dat += "<a href='?_src_=holder;[HrefToken()];call_shuttle=1'>Call Shuttle</a><br>"
else
var/timeleft = SSshuttle.emergency.timeLeft()
if(SSshuttle.emergency.mode == SHUTTLE_CALL)
dat += "ETA: <a href='?_src_=holder;edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
dat += "<a href='?_src_=holder;call_shuttle=2'>Send Back</a><br>"
dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
dat += "<a href='?_src_=holder;[HrefToken()];call_shuttle=2'>Send Back</a><br>"
else
dat += "ETA: <a href='?_src_=holder;edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
dat += "<B>Continuous Round Status</B><BR>"
dat += "<a href='?_src_=holder;toggle_continuous=1'>[config.continuous[SSticker.mode.config_tag] ? "Continue if antagonists die" : "End on antagonist death"]</a>"
dat += "<a href='?_src_=holder;[HrefToken()];toggle_continuous=1'>[config.continuous[SSticker.mode.config_tag] ? "Continue if antagonists die" : "End on antagonist death"]</a>"
if(config.continuous[SSticker.mode.config_tag])
dat += ", <a href='?_src_=holder;toggle_midround_antag=1'>[config.midround_antag[SSticker.mode.config_tag] ? "creating replacement antagonists" : "not creating new antagonists"]</a><BR>"
dat += ", <a href='?_src_=holder;[HrefToken()];toggle_midround_antag=1'>[config.midround_antag[SSticker.mode.config_tag] ? "creating replacement antagonists" : "not creating new antagonists"]</a><BR>"
else
dat += "<BR>"
if(config.midround_antag[SSticker.mode.config_tag])
dat += "Time limit: <a href='?_src_=holder;alter_midround_time_limit=1'>[config.midround_antag_time_check] minutes into round</a><BR>"
dat += "Living crew limit: <a href='?_src_=holder;alter_midround_life_limit=1'>[config.midround_antag_life_check * 100]% of crew alive</a><BR>"
dat += "If limits past: <a href='?_src_=holder;toggle_noncontinuous_behavior=1'>[SSticker.mode.round_ends_with_antag_death ? "End The Round" : "Continue As Extended"]</a><BR>"
dat += "<a href='?_src_=holder;end_round=\ref[usr]'>End Round Now</a><br>"
dat += "<a href='?_src_=holder;delay_round_end=1'>[SSticker.delay_end ? "End Round Normally" : "Delay Round End"]</a>"
dat += "Time limit: <a href='?_src_=holder;[HrefToken()];alter_midround_time_limit=1'>[config.midround_antag_time_check] minutes into round</a><BR>"
dat += "Living crew limit: <a href='?_src_=holder;[HrefToken()];alter_midround_life_limit=1'>[config.midround_antag_life_check * 100]% of crew alive</a><BR>"
dat += "If limits past: <a href='?_src_=holder;[HrefToken()];toggle_noncontinuous_behavior=1'>[SSticker.mode.round_ends_with_antag_death ? "End The Round" : "Continue As Extended"]</a><BR>"
dat += "<a href='?_src_=holder;[HrefToken()];end_round=\ref[usr]'>End Round Now</a><br>"
dat += "<a href='?_src_=holder;[HrefToken()];delay_round_end=1'>[SSticker.delay_end ? "End Round Normally" : "Delay Round End"]</a>"
var/connected_players = GLOB.clients.len
var/lobby_players = 0
var/observers = 0
@@ -389,11 +389,11 @@
for(var/datum/mind/N in SSticker.mode.syndicates)
var/mob/M = N.current
if(M)
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
else
dat += "<tr><td><i><a href='?_src_=vars;Vars=\ref[N]'>[N.name]([N.key])</a> Nuclear Operative Body destroyed!</i></td>"
dat += "<tr><td><i><a href='?_src_=vars;[HrefToken()];Vars=\ref[N]'>[N.name]([N.key])</a> Nuclear Operative Body destroyed!</i></td>"
dat += "<td><A href='?priv_msg=[N.key]'>PM</A></td></tr>"
dat += "</table><br><table><tr><td><B>Nuclear Disk(s)</B></td></tr>"
for(var/obj/item/disk/nuclear/N in GLOB.poi_list)
@@ -402,7 +402,7 @@
while(!isturf(disk_loc))
if(ismob(disk_loc))
var/mob/M = disk_loc
dat += "carried by <a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a> "
dat += "carried by <a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a> "
if(isobj(disk_loc))
var/obj/O = disk_loc
dat += "in \a [O.name] "
@@ -415,29 +415,29 @@
for(var/datum/mind/N in SSticker.mode.head_revolutionaries)
var/mob/M = N.current
if(!M)
dat += "<tr><td><a href='?_src_=vars;Vars=\ref[N]'>[N.name]([N.key])</a><i>Head Revolutionary body destroyed!</i></td>"
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[N]'>[N.name]([N.key])</a><i>Head Revolutionary body destroyed!</i></td>"
dat += "<td><A href='?priv_msg=[N.key]'>PM</A></td></tr>"
else
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a> <b>(Leader)</b>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a> <b>(Leader)</b>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
for(var/datum/mind/N in SSticker.mode.revolutionaries)
var/mob/M = N.current
if(M)
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
dat += "</table><table cellspacing=5><tr><td><B>Target(s)</B></td><td></td><td><B>Location</B></td></tr>"
for(var/datum/mind/N in SSticker.mode.get_living_heads())
var/mob/M = N.current
if(M)
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td>"
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td>"
var/turf/mob_loc = get_turf(M)
dat += "<td>[mob_loc.loc]</td></tr>"
else
dat += "<tr><td><a href='?_src_=vars;Vars=\ref[N]'>[N.name]([N.key])</a><i>Head body destroyed!</i></td>"
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[N]'>[N.name]([N.key])</a><i>Head body destroyed!</i></td>"
dat += "<td><A href='?priv_msg=[N.key]'>PM</A></td></tr>"
dat += "</table>"
@@ -464,12 +464,12 @@
for(var/datum/mind/changeling in SSticker.mode.changelings)
var/mob/M = changeling.current
if(M)
dat += "<tr><td>[M.mind.changeling.changelingID] as <a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td>[M.mind.changeling.changelingID] as <a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td>"
dat += "<td><A HREF='?_src_=holder;traitor=\ref[M]'>Show Objective</A></td></tr>"
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td>"
dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=\ref[M]'>Show Objective</A></td></tr>"
else
dat += "<tr><td><a href='?_src_=vars;Vars=\ref[changeling]'>[changeling.name]([changeling.key])</a><i>Changeling body destroyed!</i></td>"
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[changeling]'>[changeling.name]([changeling.key])</a><i>Changeling body destroyed!</i></td>"
dat += "<td><A href='?priv_msg=[changeling.key]'>PM</A></td></tr>"
dat += "</table>"
@@ -478,12 +478,12 @@
for(var/datum/mind/wizard in SSticker.mode.wizards)
var/mob/M = wizard.current
if(M)
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td>"
dat += "<td><A HREF='?_src_=holder;traitor=\ref[M]'>Show Objective</A></td></tr>"
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td>"
dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=\ref[M]'>Show Objective</A></td></tr>"
else
dat += "<tr><td><a href='?_src_=vars;Vars=\ref[wizard]'>[wizard.name]([wizard.key])</a><i>Wizard body destroyed!</i></td></tr>"
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[wizard]'>[wizard.name]([wizard.key])</a><i>Wizard body destroyed!</i></td></tr>"
dat += "<td><A href='?priv_msg=[wizard.key]'>PM</A></td></tr>"
dat += "</table>"
@@ -492,12 +492,12 @@
for(var/datum/mind/apprentice in SSticker.mode.apprentices)
var/mob/M = apprentice.current
if(M)
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td>"
dat += "<td><A HREF='?_src_=holder;traitor=\ref[M]'>Show Objective</A></td></tr>"
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td>"
dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=\ref[M]'>Show Objective</A></td></tr>"
else
dat += "<tr><td><a href='?_src_=vars;Vars=\ref[apprentice]'>[apprentice.name]([apprentice.key])</a><i>Apprentice body destroyed!!</i></td></tr>"
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[apprentice]'>[apprentice.name]([apprentice.key])</a><i>Apprentice body destroyed!!</i></td></tr>"
dat += "<td><A href='?priv_msg=[apprentice.key]'>PM</A></td></tr>"
dat += "</table>"
@@ -506,9 +506,9 @@
for(var/datum/mind/N in SSticker.mode.cult)
var/mob/M = N.current
if(M)
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[N.has_antag_datum(ANTAG_DATUM_CULT_MASTER) ? "<i><font color=red> \[Master\]</font></i>" : ""][M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[N.has_antag_datum(ANTAG_DATUM_CULT_MASTER) ? "<i><font color=red> \[Master\]</font></i>" : ""][M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
dat += "</table>"
if(SSticker.mode.servants_of_ratvar.len)
@@ -516,9 +516,9 @@
for(var/datum/mind/N in SSticker.mode.servants_of_ratvar)
var/mob/M = N.current
if(M)
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(ghost)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(ghost)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
dat += "</table>"
if(SSticker.mode.traitors.len > 0)
@@ -526,12 +526,12 @@
for(var/datum/mind/traitor in SSticker.mode.traitors)
var/mob/M = traitor.current
if(M)
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td>"
dat += "<td><A HREF='?_src_=holder;traitor=\ref[M]'>Show Objective</A></td></tr>"
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td>"
dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=\ref[M]'>Show Objective</A></td></tr>"
else
dat += "<tr><td><a href='?_src_=vars;Vars=\ref[traitor]'>[traitor.name]([traitor.key])</a><i>Traitor body destroyed!</i></td>"
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[traitor]'>[traitor.name]([traitor.key])</a><i>Traitor body destroyed!</i></td>"
dat += "<td><A href='?priv_msg=[traitor.key]'>PM</A></td></tr>"
dat += "</table>"
@@ -540,12 +540,12 @@
for(var/datum/mind/abductor in SSticker.mode.abductors)
var/mob/M = abductor.current
if(M)
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td>"
dat += "<td><A HREF='?_src_=holder;traitor=\ref[M]'>Show Objective</A></td></tr>"
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td>"
dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=\ref[M]'>Show Objective</A></td></tr>"
else
dat += "<tr><td><a href='?_src_=vars;Vars=\ref[abductor]'>[abductor.name]([abductor.key])</a><i>Abductor body destroyed!</i></td></tr>"
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[abductor]'>[abductor.name]([abductor.key])</a><i>Abductor body destroyed!</i></td></tr>"
dat += "<td><A href='?priv_msg=[abductor.key]'>PM</A></td>"
dat += "</table>"
dat += "<br><table cellspacing=5><tr><td><B>Abductees</B></td><td></td><td></td></tr>"
@@ -553,12 +553,12 @@
for(var/datum/mind/abductee in E.abductee_minds)
var/mob/M = abductee.current
if(M)
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td><a href='?_src_=holder[HrefToken()];;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td>"
dat += "<td><A HREF='?_src_=holder;traitor=\ref[M]'>Show Objective</A></td></tr>"
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td>"
dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=\ref[M]'>Show Objective</A></td></tr>"
else
dat += "<tr><td><a href='?_src_=vars;Vars=\ref[abductee]'>[abductee.name]([abductee.key])</a><i>Abductee body destroyed!</i></td>"
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[abductee]'>[abductee.name]([abductee.key])</a><i>Abductee body destroyed!</i></td>"
dat += "<td><A href='?priv_msg=[abductee.key]'>PM</A></td></tr>"
dat += "</table>"
@@ -569,12 +569,12 @@
var/mob/M = devil.current
var/datum/antagonist/devil/devilinfo = devil.has_antag_datum(ANTAG_DATUM_DEVIL)
if(M)
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name] : [devilinfo.truename]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name] : [devilinfo.truename]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A HREF='?_src_=holder;traitor=\ref[M]'>Show Objective</A></td></tr>"
dat += "<td><A HREF='?_src_=holder;admincheckdevilinfo=\ref[M]'>Show all devil info</A></td></tr>"
dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=\ref[M]'>Show Objective</A></td></tr>"
dat += "<td><A HREF='?_src_=holder;[HrefToken()];admincheckdevilinfo=\ref[M]'>Show all devil info</A></td></tr>"
else
dat += "<tr><td><a href='?_src_=vars;Vars=\ref[devil]'>[devil.name] : [devilinfo.truename] ([devil.key])</a><i>devil body destroyed!</i></td></tr>"
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[devil]'>[devil.name] : [devilinfo.truename] ([devil.key])</a><i>devil body destroyed!</i></td></tr>"
dat += "<td><A href='?priv_msg=[devil.key]'>PM</A></td>"
dat += "</table>"
@@ -584,11 +584,11 @@
var/datum/mind/sintouched = X
var/mob/M = sintouched.current
if(M)
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A HREF='?_src_=holder;traitor=\ref[M]'>Show Objective</A></td></tr>"
dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=\ref[M]'>Show Objective</A></td></tr>"
else
dat += "<tr><td><a href='?_src_=vars;Vars=\ref[sintouched]'>[sintouched.name]([sintouched.key])</a><i>sintouched body destroyed!</i></td></tr>"
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[sintouched]'>[sintouched.name]([sintouched.key])</a><i>sintouched body destroyed!</i></td></tr>"
dat += "<td><A href='?priv_msg=[sintouched.key]'>PM</A></td>"
dat += "</table>"
@@ -606,11 +606,11 @@
for(var/datum/mind/blob in blob_minds)
var/mob/M = blob.current
if(M)
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
else
dat += "<tr><td><a href='?_src_=vars;Vars=\ref[blob]'>[blob.name]([blob.key])</a><i>Blob not found!</i></td>"
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[blob]'>[blob.name]([blob.key])</a><i>Blob not found!</i></td>"
dat += "<td><A href='?priv_msg=[blob.key]'>PM</A></td></tr>"
dat += "</table>"
@@ -622,11 +622,11 @@
for(var/datum/mind/eek in mode.ape_infectees)
var/mob/M = eek.current
if(M)
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
else
dat += "<tr><td><a href='?_src_=vars;Vars=\ref[eek]'>[eek.name]([eek.key])</a><i>Monkey not found!</i></td>"
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[eek]'>[eek.name]([eek.key])</a><i>Monkey not found!</i></td>"
dat += "<td><A href='?priv_msg=[eek.key]'>PM</A></td></tr>"
dat += "</table>"
+49 -53
View File
@@ -7,9 +7,9 @@
dat +={"
<B>General Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secrets=list_job_debug'>Show Job Debug</A><BR>
<A href='?src=\ref[src];secrets=admin_log'>Admin Log</A><BR>
<A href='?src=\ref[src];secrets=show_admins'>Show Admin List</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=list_job_debug'>Show Job Debug</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=admin_log'>Admin Log</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=show_admins'>Show Admin List</A><BR>
<BR>
"}
@@ -17,27 +17,27 @@
dat += {"
<B>Admin Secrets</B><BR>
<BR>
<A href='?src=\ref[src];secrets=clear_virus'>Cure all diseases currently in existence</A><BR>
<A href='?src=\ref[src];secrets=list_bombers'>Bombing List</A><BR>
<A href='?src=\ref[src];secrets=check_antagonist'>Show current traitors and objectives</A><BR>
<A href='?src=\ref[src];secrets=list_signalers'>Show last [length(GLOB.lastsignalers)] signalers</A><BR>
<A href='?src=\ref[src];secrets=list_lawchanges'>Show last [length(GLOB.lawchanges)] law changes</A><BR>
<A href='?src=\ref[src];secrets=showailaws'>Show AI Laws</A><BR>
<A href='?src=\ref[src];secrets=showgm'>Show Game Mode</A><BR>
<A href='?src=\ref[src];secrets=manifest'>Show Crew Manifest</A><BR>
<A href='?src=\ref[src];secrets=DNA'>List DNA (Blood)</A><BR>
<A href='?src=\ref[src];secrets=fingerprints'>List Fingerprints</A><BR>
<A href='?src=\ref[src];secrets=ctfbutton'>Enable/Disable CTF</A><BR><BR>
<A href='?src=\ref[src];secrets=tdomereset'>Reset Thunderdome to default state</A><BR>
<A href='?src=\ref[src];secrets=set_name'>Rename Station Name</A><BR>
<A href='?src=\ref[src];secrets=reset_name'>Reset Station Name</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=clear_virus'>Cure all diseases currently in existence</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=list_bombers'>Bombing List</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=check_antagonist'>Show current traitors and objectives</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=list_signalers'>Show last [length(GLOB.lastsignalers)] signalers</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=list_lawchanges'>Show last [length(GLOB.lawchanges)] law changes</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=showailaws'>Show AI Laws</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=showgm'>Show Game Mode</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=manifest'>Show Crew Manifest</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=DNA'>List DNA (Blood)</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=fingerprints'>List Fingerprints</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=ctfbutton'>Enable/Disable CTF</A><BR><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=tdomereset'>Reset Thunderdome to default state</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=set_name'>Rename Station Name</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=reset_name'>Reset Station Name</A><BR>
<BR>
<B>Shuttles</B><BR>
<BR>
<A href='?src=\ref[src];secrets=moveferry'>Move Ferry</A><BR>
<A href='?src=\ref[src];secrets=togglearrivals'>Toggle Arrivals Ferry</A><BR>
<A href='?src=\ref[src];secrets=moveminingshuttle'>Move Mining Shuttle</A><BR>
<A href='?src=\ref[src];secrets=movelaborshuttle'>Move Labor Shuttle</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=moveferry'>Move Ferry</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=togglearrivals'>Toggle Arrivals Ferry</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=moveminingshuttle'>Move Mining Shuttle</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=movelaborshuttle'>Move Labor Shuttle</A><BR>
<BR>
"}
@@ -45,31 +45,33 @@
dat += {"
<B>Fun Secrets</B><BR>
<BR>
<<<<<<< HEAD
<A href='?src=\ref[src];secrets=virus'>Trigger a Virus Outbreak</A><BR>
<A href='?src=\ref[src];secrets=monkey'>Turn all humans into monkeys</A><BR>
<A href='?src=\ref[src];secrets=anime'>Chinese Cartoons</A><BR>
<A href='?src=\ref[src];secrets=allspecies'>Change the species of all humans</A><BR>
<A href='?src=\ref[src];secrets=power'>Make all areas powered</A><BR>
<A href='?src=\ref[src];secrets=unpower'>Make all areas unpowered</A><BR>
<A href='?src=\ref[src];secrets=quickpower'>Power all SMES</A><BR>
<A href='?src=\ref[src];secrets=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
<A href='?src=\ref[src];secrets=traitor_all'>Everyone is the traitor</A><BR>
<A href='?src=\ref[src];secrets=guns'>Summon Guns</A><BR>
<A href='?src=\ref[src];secrets=magic'>Summon Magic</A><BR>
<A href='?src=\ref[src];secrets=events'>Summon Events (Toggle)</A><BR>
<A href='?src=\ref[src];secrets=onlyone'>There can only be one!</A><BR>
<A href='?src=\ref[src];secrets=delayed_onlyone'>There can only be one! (40-second delay)</A><BR>
<A href='?src=\ref[src];secrets=onlyme'>There can only be me!</A><BR>
<A href='?src=\ref[src];secrets=retardify'>Make all players retarded</A><BR>
<A href='?src=\ref[src];secrets=eagles'>Egalitarian Station Mode</A><BR>
<A href='?src=\ref[src];secrets=blackout'>Break all lights</A><BR>
<A href='?src=\ref[src];secrets=whiteout'>Fix all lights</A><BR>
<A href='?src=\ref[src];secrets=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
=======
>>>>>>> 6e5ebf9c41fc97d5ee0daf4fd22536844438ace0
<A href='?src=\ref[src];[HrefToken()];secrets=virus'>Trigger a Virus Outbreak</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=monkey'>Turn all humans into monkeys</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=anime'>Chinese Cartoons</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=allspecies'>Change the species of all humans</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=power'>Make all areas powered</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=unpower'>Make all areas unpowered</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=quickpower'>Power all SMES</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=traitor_all'>Everyone is the traitor</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=guns'>Summon Guns</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=magic'>Summon Magic</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=events'>Summon Events (Toggle)</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=onlyone'>There can only be one!</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=delayed_onlyone'>There can only be one! (40-second delay)</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=retardify'>Make all players retarded</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=eagles'>Egalitarian Station Mode</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=blackout'>Break all lights</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=whiteout'>Fix all lights</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
<BR>
<A href='?src=\ref[src];secrets=changebombcap'>Change bomb cap</A><BR>
<A href='?src=\ref[src];secrets=masspurrbation'>Mass Purrbation</A><BR>
<A href='?src=\ref[src];secrets=massremovepurrbation'>Mass Remove Purrbation</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=changebombcap'>Change bomb cap</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=masspurrbation'>Mass Purrbation</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=massremovepurrbation'>Mass Remove Purrbation</A><BR>
"}
dat += "<BR>"
@@ -78,9 +80,9 @@
dat += {"
<B>Security Level Elevated</B><BR>
<BR>
<A href='?src=\ref[src];secrets=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
<A href='?src=\ref[src];secrets=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
<A href='?src=\ref[src];secrets=infinite_sec'>Remove cap on security officers</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
<A href='?src=\ref[src];[HrefToken()];secrets=infinite_sec'>Remove cap on security officers</A><BR>
<BR>
"}
@@ -526,12 +528,6 @@
usr.client.only_one_delayed()
sound_to_playing_players('sound/misc/highlander_delayed.ogg')
if("onlyme")
if(!check_rights(R_FUN))
return
SSblackbox.add_details("admin_secrets_fun_used","There Can Be Only Me")
only_me()
if("maint_access_brig")
if(!check_rights(R_DEBUG))
return
+63 -40
View File
@@ -56,7 +56,7 @@
if(browse)
browse_messages("[type]")
else
browse_messages(target_ckey = target_ckey)
browse_messages(target_ckey = target_ckey, agegate = TRUE)
/proc/delete_message(message_id, logged = 1, browse)
if(!SSdbcore.Connect())
@@ -68,14 +68,14 @@
var/type
var/target_ckey
var/text
var/datum/DBQuery/query_find_del_message = SSdbcore.NewQuery("SELECT type, targetckey, adminckey, text FROM [format_table_name("messages")] WHERE id = [message_id]")
var/datum/DBQuery/query_find_del_message = SSdbcore.NewQuery("SELECT type, targetckey, adminckey, text FROM [format_table_name("messages")] WHERE id = [message_id] AND deleted = 0")
if(!query_find_del_message.warn_execute())
return
if(query_find_del_message.NextRow())
type = query_find_del_message.item[1]
target_ckey = query_find_del_message.item[2]
text = query_find_del_message.item[4]
var/datum/DBQuery/query_del_message = SSdbcore.NewQuery("DELETE FROM [format_table_name("messages")] WHERE id = [message_id]")
var/datum/DBQuery/query_del_message = SSdbcore.NewQuery("UPDATE [format_table_name("messages")] SET deleted = 1 WHERE id = [message_id]")
if(!query_del_message.warn_execute())
return
if(logged)
@@ -84,7 +84,7 @@
if(browse)
browse_messages("[type]")
else
browse_messages(target_ckey = target_ckey)
browse_messages(target_ckey = target_ckey, agegate = TRUE)
/proc/edit_message(message_id, browse)
if(!SSdbcore.Connect())
@@ -93,7 +93,7 @@
message_id = text2num(message_id)
if(!message_id)
return
var/datum/DBQuery/query_find_edit_message = SSdbcore.NewQuery("SELECT type, targetckey, adminckey, text FROM [format_table_name("messages")] WHERE id = [message_id]")
var/datum/DBQuery/query_find_edit_message = SSdbcore.NewQuery("SELECT type, targetckey, adminckey, text FROM [format_table_name("messages")] WHERE id = [message_id] AND deleted = 0")
if(!query_find_edit_message.warn_execute())
return
if(query_find_edit_message.NextRow())
@@ -107,7 +107,7 @@
return
new_text = sanitizeSQL(new_text)
var/edit_text = sanitizeSQL("Edited by [editor_ckey] on [SQLtime()] from<br>[old_text]<br>to<br>[new_text]<hr>")
var/datum/DBQuery/query_edit_message = SSdbcore.NewQuery("UPDATE [format_table_name("messages")] SET text = '[new_text]', lasteditor = '[editor_ckey]', edits = CONCAT(IFNULL(edits,''),'[edit_text]') WHERE id = [message_id]")
var/datum/DBQuery/query_edit_message = SSdbcore.NewQuery("UPDATE [format_table_name("messages")] SET text = '[new_text]', lasteditor = '[editor_ckey]', edits = CONCAT(IFNULL(edits,''),'[edit_text]') WHERE id = [message_id] AND deleted = 0")
if(!query_edit_message.warn_execute())
return
log_admin_private("[key_name(usr)] has edited a [type] [(type == "note" || type == "message" || type == "watchlist entry") ? " for [target_ckey]" : ""] made by [admin_ckey] from [old_text] to [new_text]")
@@ -115,7 +115,7 @@
if(browse)
browse_messages("[type]")
else
browse_messages(target_ckey = target_ckey)
browse_messages(target_ckey = target_ckey, agegate = TRUE)
/proc/toggle_message_secrecy(message_id)
if(!SSdbcore.Connect())
@@ -124,7 +124,7 @@
message_id = text2num(message_id)
if(!message_id)
return
var/datum/DBQuery/query_find_message_secret = SSdbcore.NewQuery("SELECT type, targetckey, adminckey, secret FROM [format_table_name("messages")] WHERE id = [message_id]")
var/datum/DBQuery/query_find_message_secret = SSdbcore.NewQuery("SELECT type, targetckey, adminckey, secret FROM [format_table_name("messages")] WHERE id = [message_id] AND deleted = 0")
if(!query_find_message_secret.warn_execute())
return
if(query_find_message_secret.NextRow())
@@ -139,18 +139,18 @@
return
log_admin_private("[key_name(usr)] has toggled [target_ckey]'s [type] made by [admin_ckey] to [secret ? "not secret" : "secret"]")
message_admins("[key_name_admin(usr)] has toggled [target_ckey]'s [type] made by [admin_ckey] to [secret ? "not secret" : "secret"]")
browse_messages(target_ckey = target_ckey)
browse_messages(target_ckey = target_ckey, agegate = TRUE)
/proc/browse_messages(type, target_ckey, index, linkless = 0, filter)
/proc/browse_messages(type, target_ckey, index, linkless = FALSE, filter, agegate = FALSE)
if(!SSdbcore.Connect())
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
return
var/output
var/ruler = "<hr style='background:#000000; border:0; height:3px'>"
var/navbar = "<a href='?_src_=holder;nonalpha=1'>\[All\]</a>|<a href='?_src_=holder;nonalpha=2'>\[#\]</a>"
var/navbar = "<a href='?_src_=holder;[HrefToken()];nonalpha=1'>\[All\]</a>|<a href='?_src_=holder;nonalpha=2'>\[#\]</a>"
for(var/letter in GLOB.alphabet)
navbar += "|<a href='?_src_=holder;showmessages=[letter]'>\[[letter]\]</a>"
navbar += "|<a href='?_src_=holder;showmemo=1'>\[Memos\]</a>|<a href='?_src_=holder;showwatch=1'>\[Watchlist\]</a>"
navbar += "|<a href='?_src_=holder;[HrefToken()];showmessages=[letter]'>\[[letter]\]</a>"
navbar += "|<a href='?_src_=holder;[HrefToken()];showmemo=1'>\[Memos\]</a>|<a href='?_src_=holder;showwatch=1'>\[Watchlist\]</a>"
navbar += "<br><form method='GET' name='search' action='?'>\
<input type='hidden' name='_src_' value='holder'>\
<input type='text' name='searchmessages' value='[index]'>\
@@ -160,16 +160,16 @@
if(type == "memo" || type == "watchlist entry")
if(type == "memo")
output += "<h2><center>Admin memos</h2>"
output += "<a href='?_src_=holder;addmemo=1'>\[Add memo\]</a></center>"
output += "<a href='?_src_=holder;[HrefToken()];addmemo=1'>\[Add memo\]</a></center>"
else if(type == "watchlist entry")
output += "<h2><center>Watchlist entries</h2>"
output += "<a href='?_src_=holder;addwatchempty=1'>\[Add watchlist entry\]</a>"
output += "<a href='?_src_=holder;[HrefToken()];addwatchempty=1'>\[Add watchlist entry\]</a>"
if(filter)
output += "|<a href='?_src_=holder;showwatch=1'>\[Unfilter clients\]</a></center>"
output += "|<a href='?_src_=holder;[HrefToken()];showwatch=1'>\[Unfilter clients\]</a></center>"
else
output += "|<a href='?_src_=holder;showwatchfilter=1'>\[Filter offline clients\]</a></center>"
output += "|<a href='?_src_=holder;[HrefToken()];showwatchfilter=1'>\[Filter offline clients\]</a></center>"
output += ruler
var/datum/DBQuery/query_get_type_messages = SSdbcore.NewQuery("SELECT id, targetckey, adminckey, text, timestamp, server, lasteditor FROM [format_table_name("messages")] WHERE type = '[type]'")
var/datum/DBQuery/query_get_type_messages = SSdbcore.NewQuery("SELECT id, targetckey, adminckey, text, timestamp, server, lasteditor FROM [format_table_name("messages")] WHERE type = '[type]' AND deleted = 0")
if(!query_get_type_messages.warn_execute())
return
while(query_get_type_messages.NextRow())
@@ -186,19 +186,20 @@
if(type == "watchlist entry")
output += "[t_ckey] | "
output += "[timestamp] | [server] | [admin_ckey]</b>"
output += " <a href='?_src_=holder;deletemessageempty=[id]'>\[Delete\]</a>"
output += " <a href='?_src_=holder;editmessageempty=[id]'>\[Edit\]</a>"
output += " <a href='?_src_=holder;[HrefToken()];deletemessageempty=[id]'>\[Delete\]</a>"
output += " <a href='?_src_=holder;[HrefToken()];editmessageempty=[id]'>\[Edit\]</a>"
if(editor_ckey)
output += " <font size='2'>Last edit by [editor_ckey] <a href='?_src_=holder;messageedits=[id]'>(Click here to see edit log)</a></font>"
output += " <font size='2'>Last edit by [editor_ckey] <a href='?_src_=holder;[HrefToken()];messageedits=[id]'>(Click here to see edit log)</a></font>"
output += "<br>[text]<hr style='background:#000000; border:0; height:1px'>"
if(target_ckey)
target_ckey = sanitizeSQL(target_ckey)
var/datum/DBQuery/query_get_messages = SSdbcore.NewQuery("SELECT type, secret, id, adminckey, text, timestamp, server, lasteditor FROM [format_table_name("messages")] WHERE type <> 'memo' AND targetckey = '[target_ckey]' ORDER BY timestamp DESC")
var/datum/DBQuery/query_get_messages = SSdbcore.NewQuery("SELECT type, secret, id, adminckey, text, timestamp, server, lasteditor, DATEDIFF(NOW(), timestamp) AS `age` FROM [format_table_name("messages")] WHERE type <> 'memo' AND targetckey = '[target_ckey]' AND deleted = 0 ORDER BY timestamp DESC")
if(!query_get_messages.warn_execute())
return
var/messagedata
var/watchdata
var/notedata
var/skipped = 0
while(query_get_messages.NextRow())
type = query_get_messages.item[1]
if(type == "memo")
@@ -212,21 +213,34 @@
var/timestamp = query_get_messages.item[6]
var/server = query_get_messages.item[7]
var/editor_ckey = query_get_messages.item[8]
var/age = text2num(query_get_messages.item[9])
var/alphatext = ""
if (agegate && type == "note" && isnum(config.note_stale_days) && isnum(config.note_fresh_days) && config.note_stale_days > config.note_fresh_days)
var/alpha = Clamp(100 - (age - config.note_fresh_days) * (85 / (config.note_stale_days - config.note_fresh_days)), 15, 100)
if (alpha < 100)
if (alpha <= 15)
if (skipped)
skipped++
continue
alpha = 10
skipped = TRUE
alphatext = "filter: alpha(opacity=[alpha]); opacity: [alpha/100];"
var/data
data += "<b>[timestamp] | [server] | [admin_ckey]</b>"
data += "<p style='margin:0px;[alphatext]'> <b>[timestamp] | [server] | [admin_ckey]</b>"
if(!linkless)
data += " <a href='?_src_=holder;deletemessage=[id]'>\[Delete\]</a>"
data += " <a href='?_src_=holder;[HrefToken()];deletemessage=[id]'>\[Delete\]</a>"
if(type == "note")
data += " <a href='?_src_=holder;secretmessage=[id]'>[secret ? "<b>\[Secret\]</b>" : "\[Not secret\]"]</a>"
data += " <a href='?_src_=holder;[HrefToken()];secretmessage=[id]'>[secret ? "<b>\[Secret\]</b>" : "\[Not secret\]"]</a>"
if(type == "message sent")
data += " <font size='2'>Message has been sent</font>"
if(editor_ckey)
data += "|"
else
data += " <a href='?_src_=holder;editmessage=[id]'>\[Edit\]</a>"
data += " <a href='?_src_=holder;[HrefToken()];editmessage=[id]'>\[Edit\]</a>"
if(editor_ckey)
data += " <font size='2'>Last edit by [editor_ckey] <a href='?_src_=holder;messageedits=[id]'>(Click here to see edit log)</a></font>"
data += "<br>[text]<hr style='background:#000000; border:0; height:1px'>"
data += " <font size='2'>Last edit by [editor_ckey] <a href='?_src_=holder;[HrefToken()];messageedits=[id]'>(Click here to see edit log)</a></font>"
data += "<br>[text]</p><hr style='background:#000000; border:0; height:1px; [alphatext]'>"
switch(type)
if("message")
messagedata += data
@@ -238,12 +252,12 @@
notedata += data
output += "<h2><center>[target_ckey]</center></h2><center>"
if(!linkless)
output += "<a href='?_src_=holder;addnote=[target_ckey]'>\[Add note\]</a>"
output += " <a href='?_src_=holder;addmessage=[target_ckey]'>\[Add message\]</a>"
output += " <a href='?_src_=holder;addwatch=[target_ckey]'>\[Add to watchlist\]</a>"
output += " <a href='?_src_=holder;showmessageckey=[target_ckey]'>\[Refresh page\]</a></center>"
output += "<a href='?_src_=holder;[HrefToken()];addnote=[target_ckey]'>\[Add note\]</a>"
output += " <a href='?_src_=holder;[HrefToken()];addmessage=[target_ckey]'>\[Add message\]</a>"
output += " <a href='?_src_=holder;[HrefToken()];addwatch=[target_ckey]'>\[Add to watchlist\]</a>"
output += " <a href='?_src_=holder;[HrefToken()];showmessageckey=[target_ckey]'>\[Refresh page\]</a></center>"
else
output += " <a href='?_src_=holder;showmessageckeylinkless=[target_ckey]'>\[Refresh page\]</a></center>"
output += " <a href='?_src_=holder;[HrefToken()];showmessageckeylinkless=[target_ckey]'>\[Refresh page\]</a></center>"
output += ruler
if(messagedata)
output += "<h4>Messages</h4>"
@@ -254,10 +268,19 @@
if(notedata)
output += "<h4>Notes</h4>"
output += notedata
if(!linkless)
if (agegate)
if (skipped) //the first skipped message is still shown so that we can put this link over it.
output += " <center><a href='?_src_=holder;showmessageckey=[target_ckey];showall=1' style='position: relative; top: -3em;'>\[Show [skipped] hidden messages\]</center>"
else
output += " <center><a href='?_src_=holder;showmessageckey=[target_ckey];showall=1'>\[Show All\]</center>"
else
output += " <center><a href='?_src_=holder;showmessageckey=[target_ckey]'>\[Hide Old\]</center>"
if(index)
var/index_ckey
var/search
output += "<center><a href='?_src_=holder;addmessageempty=1'>\[Add message\]</a><a href='?_src_=holder;addwatchempty=1'>\[Add watchlist entry\]</a><a href='?_src_=holder;addnoteempty=1'>\[Add note\]</a></center>"
output += "<center><a href='?_src_=holder;[HrefToken()];addmessageempty=1'>\[Add message\]</a><a href='?_src_=holder;[HrefToken()];addwatchempty=1'>\[Add watchlist entry\]</a><a href='?_src_=holder;[HrefToken()];addnoteempty=1'>\[Add note\]</a></center>"
output += ruler
if(!isnum(index))
index = sanitizeSQL(index)
@@ -268,16 +291,16 @@
search = "^\[^\[:alpha:\]\]"
else
search = "^[index]"
var/datum/DBQuery/query_list_messages = SSdbcore.NewQuery("SELECT DISTINCT targetckey FROM [format_table_name("messages")] WHERE type <> 'memo' AND targetckey REGEXP '[search]' ORDER BY targetckey")
var/datum/DBQuery/query_list_messages = SSdbcore.NewQuery("SELECT DISTINCT targetckey FROM [format_table_name("messages")] WHERE type <> 'memo' AND targetckey REGEXP '[search]' AND deleted = 0 ORDER BY targetckey")
if(!query_list_messages.warn_execute())
return
while(query_list_messages.NextRow())
index_ckey = query_list_messages.item[1]
output += "<a href='?_src_=holder;showmessageckey=[index_ckey]'>[index_ckey]</a><br>"
output += "<a href='?_src_=holder;[HrefToken()];showmessageckey=[index_ckey]'>[index_ckey]</a><br>"
else if(!type && !target_ckey && !index)
output += "<center></a> <a href='?_src_=holder;addmessageempty=1'>\[Add message\]</a><a href='?_src_=holder;addwatchempty=1'>\[Add watchlist entry\]</a><a href='?_src_=holder;addnoteempty=1'>\[Add note\]</a></center>"
output += "<center></a> <a href='?_src_=holder;[HrefToken()];addmessageempty=1'>\[Add message\]</a><a href='?_src_=holder;[HrefToken()];addwatchempty=1'>\[Add watchlist entry\]</a><a href='?_src_=holder;[HrefToken()];addnoteempty=1'>\[Add note\]</a></center>"
output += ruler
usr << browse(output, "window=browse_messages;size=900x500")
usr << browse({"<!DOCTYPE html><html><head><meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" /></head><body>[output]</body></html>"}, "window=browse_messages;size=900x500")
proc/get_message_output(type, target_ckey)
if(!SSdbcore.Connect())
@@ -288,7 +311,7 @@ proc/get_message_output(type, target_ckey)
var/output
if(target_ckey)
target_ckey = sanitizeSQL(target_ckey)
var/query = "SELECT id, adminckey, text, timestamp, lasteditor FROM [format_table_name("messages")] WHERE type = '[type]'"
var/query = "SELECT id, adminckey, text, timestamp, lasteditor FROM [format_table_name("messages")] WHERE type = '[type]' AND deleted = 0"
if(type == "message" || type == "watchlist entry")
query += " AND targetckey = '[target_ckey]'"
var/datum/DBQuery/query_get_message_output = SSdbcore.NewQuery(query)
@@ -313,7 +336,7 @@ proc/get_message_output(type, target_ckey)
if("memo")
output += "<span class='memo'>Memo by <span class='prefix'>[admin_ckey]</span> on [timestamp]"
if(editor_ckey)
output += "<br><span class='memoedit'>Last edit by [editor_ckey] <A href='?_src_=holder;messageedits=[message_id]'>(Click here to see edit log)</A></span>"
output += "<br><span class='memoedit'>Last edit by [editor_ckey] <A href='?_src_=holder;[HrefToken()];messageedits=[message_id]'>(Click here to see edit log)</A></span>"
output += "<br>[text]</span><br>"
return output
+5 -5
View File
@@ -152,11 +152,11 @@
/datum/admins/proc/stickyban_gethtml(ckey, ban)
. = {"
<a href='?_src_=holder;stickyban=remove&ckey=[ckey]'>\[-\]</a>
<a href='?_src_=holder;stickyban=revert&ckey=[ckey]'>\[revert\]</a>
<a href='?_src_=holder;[HrefToken()];stickyban=remove&ckey=[ckey]'>\[-\]</a>
<a href='?_src_=holder;[HrefToken()];stickyban=revert&ckey=[ckey]'>\[revert\]</a>
<b>[ckey]</b>
<br />"
[ban["message"]] <b><a href='?_src_=holder;stickyban=edit&ckey=[ckey]'>\[Edit\]</a></b><br />
[ban["message"]] <b><a href='?_src_=holder;[HrefToken()];stickyban=edit&ckey=[ckey]'>\[Edit\]</a></b><br />
"}
if (ban["admin"])
. += "[ban["admin"]]<br />"
@@ -166,7 +166,7 @@
for (var/key in ban["keys"])
if (ckey(key) == ckey)
continue
. += "<li><a href='?_src_=holder;stickyban=remove_alt&ckey=[ckey]&alt=[ckey(key)]'>\[-\]</a>[key]</li>"
. += "<li><a href='?_src_=holder;[HrefToken()];stickyban=remove_alt&ckey=[ckey]&alt=[ckey(key)]'>\[-\]</a>[key]</li>"
. += "</ol>\n"
/datum/admins/proc/stickyban_show()
@@ -185,7 +185,7 @@
<title>Sticky Bans</title>
</head>
<body>
<h2>All Sticky Bans:</h2> <a href='?_src_=holder;stickyban=add'>\[+\]</a><br>
<h2>All Sticky Bans:</h2> <a href='?_src_=holder;[HrefToken()];stickyban=add'>\[+\]</a><br>
[banhtml]
</body>
"}
+10 -3
View File
@@ -9,8 +9,8 @@
message_admins("Debug mode enabled, call not blocked. Please ask your coders to review this round's logs.")
log_world("UAH: [href]")
return TRUE
log_admin_private("[key_name(usr)] clicked an href with [msg] authorization key! [href]")
log_admin_private("[key_name(usr)] clicked an href with [msg] authorization key! [href]")
/datum/admins/Topic(href, href_list)
..()
@@ -18,6 +18,10 @@
message_admins("[usr.key] has attempted to override the admin panel!")
log_admin("[key_name(usr)] tried to use the admin panel without authorization.")
return
if(!CheckAdminHref(href, href_list))
return
if(href_list["ahelp"])
if(!check_rights(R_ADMIN, TRUE))
return
@@ -1120,7 +1124,10 @@
else if(href_list["showmessageckey"])
var/target = href_list["showmessageckey"]
browse_messages(target_ckey = target)
var/agegate = TRUE
if (href_list["showall"])
agegate = FALSE
browse_messages(target_ckey = target, agegate = agegate)
else if(href_list["showmessageckeylinkless"])
var/target = href_list["showmessageckeylinkless"]
+1 -1
View File
@@ -122,7 +122,7 @@
/proc/SDQL_gen_vv_href(t)
var/text = ""
text += "<A HREF='?_src_=vars;Vars=\ref[t]'>\ref[t]</A>"
text += "<A HREF='?_src_=vars;[HrefToken()];Vars=\ref[t]'>\ref[t]</A>"
if(istype(t, /atom))
var/atom/a = t
var/turf/T = a.loc
+9 -9
View File
@@ -80,10 +80,10 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
if(!l2b)
return
var/list/dat = list("<html><head><title>[title]</title></head>")
dat += "<A HREF='?_src_=holder;ahelp_tickets=[state]'>Refresh</A><br><br>"
dat += "<A href='?_src_=holder;[HrefToken()];ahelp_tickets=[state]'>Refresh</A><br><br>"
for(var/I in l2b)
var/datum/admin_help/AH = I
dat += "<span class='adminnotice'><span class='adminhelp'>Ticket #[AH.id]</span>: <A HREF='?_src_=holder;ahelp=\ref[AH];ahelp_action=ticket'>[AH.initiator_key_name]: [AH.name]</A></span><br>"
dat += "<span class='adminnotice'><span class='adminhelp'>Ticket #[AH.id]</span>: <A href='?_src_=holder;[HrefToken()];ahelp=\ref[AH];ahelp_action=ticket'>[AH.initiator_key_name]: [AH.name]</A></span><br>"
usr << browse(dat.Join(), "window=ahelp_list[state];size=600x480")
@@ -228,22 +228,22 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
/datum/admin_help/proc/ClosureLinks(ref_src)
if(!ref_src)
ref_src = "\ref[src]"
. = " (<A HREF='?_src_=holder;ahelp=[ref_src];ahelp_action=reject'>REJT</A>)"
. += " (<A HREF='?_src_=holder;ahelp=[ref_src];ahelp_action=icissue'>IC</A>)"
. += " (<A HREF='?_src_=holder;ahelp=[ref_src];ahelp_action=close'>CLOSE</A>)"
. += " (<A HREF='?_src_=holder;ahelp=[ref_src];ahelp_action=resolve'>RSLVE</A>)"
. = " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=reject'>REJT</A>)"
. += " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=icissue'>IC</A>)"
. += " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=close'>CLOSE</A>)"
. += " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=resolve'>RSLVE</A>)"
//private
/datum/admin_help/proc/LinkedReplyName(ref_src)
if(!ref_src)
ref_src = "\ref[src]"
return "<A HREF='?_src_=holder;ahelp=[ref_src];ahelp_action=reply'>[initiator_key_name]</A>"
return "<A HREF='?_src_=holder;[HrefToken()];ahelp=[ref_src];ahelp_action=reply'>[initiator_key_name]</A>"
//private
/datum/admin_help/proc/TicketHref(msg, ref_src, action = "ticket")
if(!ref_src)
ref_src = "\ref[src]"
return "<A HREF='?_src_=holder;ahelp=[ref_src];ahelp_action=[action]'>[msg]</A>"
return "<A HREF='?_src_=holder;[HrefToken()];ahelp=[ref_src];ahelp_action=[action]'>[msg]</A>"
//message from the initiator without a target, all admins will see this
//won't bug irc
@@ -675,7 +675,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
if(found.mind && found.mind.special_role)
is_antag = 1
founds += "Name: [found.name]([found.real_name]) Ckey: [found.ckey] [is_antag ? "(Antag)" : null] "
msg += "[original_word]<font size='1' color='[is_antag ? "red" : "black"]'>(<A HREF='?_src_=holder;adminmoreinfo=\ref[found]'>?</A>|<A HREF='?_src_=holder;adminplayerobservefollow=\ref[found]'>F</A>)</font> "
msg += "[original_word]<font size='1' color='[is_antag ? "red" : "black"]'>(<A HREF='?_src_=holder;[HrefToken()];adminmoreinfo=\ref[found]'>?</A>|<A HREF='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[found]'>F</A>)</font> "
continue
msg += "[original_word] "
if(irc)
+1 -1
View File
@@ -12,7 +12,7 @@
log_talk(mob,"[key_name(src)] : [msg]",LOGASAY)
msg = keywords_lookup(msg)
if(check_rights(R_ADMIN,0))
msg = "<span class='admin'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]</EM> (<a href='?_src_=holder;adminplayerobservefollow=\ref[mob]'>FLW</A>): <span class='message'>[msg]</span></span>"
msg = "<span class='admin'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]</EM> [ADMIN_FLW(mob)]: <span class='message'>[msg]</span></span>"
to_chat(GLOB.admins, msg)
else
msg = "<span class='adminobserver'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]:</EM> <span class='message'>[msg]</span></span>"
@@ -1,12 +1,12 @@
/proc/show_individual_logging_panel(mob/M, type = INDIVIDUAL_ATTACK_LOG)
if(!M || !ismob(M))
return
var/dat = "<center><a href='?_src_=holder;individuallog=\ref[M];log_type=[INDIVIDUAL_ATTACK_LOG]'>Attack log</a> | "
dat += "<a href='?_src_=holder;individuallog=\ref[M];log_type=[INDIVIDUAL_SAY_LOG]'>Say log</a> | "
dat += "<a href='?_src_=holder;individuallog=\ref[M];log_type=[INDIVIDUAL_EMOTE_LOG]'>Emote log</a> | "
dat += "<a href='?_src_=holder;individuallog=\ref[M];log_type=[INDIVIDUAL_OOC_LOG]'>OOC log</a> | "
dat += "<a href='?_src_=holder;individuallog=\ref[M];log_type=[INDIVIDUAL_SHOW_ALL_LOG]'>Show all</a> | "
dat += "<a href='?_src_=holder;individuallog=\ref[M];log_type=[type]'>Refresh</a></center>"
var/dat = "<center><a href='?_src_=holder;[HrefToken()];individuallog=\ref[M];log_type=[INDIVIDUAL_ATTACK_LOG]'>Attack log</a> | "
dat += "<a href='?_src_=holder;[HrefToken()];individuallog=\ref[M];log_type=[INDIVIDUAL_SAY_LOG]'>Say log</a> | "
dat += "<a href='?_src_=holder;[HrefToken()];individuallog=\ref[M];log_type=[INDIVIDUAL_EMOTE_LOG]'>Emote log</a> | "
dat += "<a href='?_src_=holder;[HrefToken()];individuallog=\ref[M];log_type=[INDIVIDUAL_OOC_LOG]'>OOC log</a> | "
dat += "<a href='?_src_=holder;[HrefToken()];individuallog=\ref[M];log_type=[INDIVIDUAL_SHOW_ALL_LOG]'>Show all</a> | "
dat += "<a href='?_src_=holder;[HrefToken()];individuallog=\ref[M];log_type=[type]'>Refresh</a></center>"
dat += "<hr style='background:#000000; border:0; height:1px'>"
+12 -13
View File
@@ -11,18 +11,17 @@
/datum/admins/proc/one_click_antag()
var/dat = {"
<a href='?src=\ref[src];makeAntag=traitors'>Make Traitors</a><br>
<a href='?src=\ref[src];makeAntag=changelings'>Make Changelings</a><br>
<a href='?src=\ref[src];makeAntag=revs'>Make Revs</a><br>
<a href='?src=\ref[src];makeAntag=cult'>Make Cult</a><br>
<a href='?src=\ref[src];makeAntag=clockcult'>Make Clockwork Cult</a><br>
<a href='?src=\ref[src];makeAntag=blob'>Make Blob</a><br>
<a href='?src=\ref[src];makeAntag=gangs'>Make Gangsters</a><br>
<a href='?src=\ref[src];makeAntag=wizard'>Make Wizard (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=nukeops'>Make Nuke Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=centcom'>Make CentCom Response Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=abductors'>Make Abductor Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=revenant'>Make Revenant (Requires Ghost)</a><br>
<a href='?src=\ref[src];[HrefToken()];makeAntag=traitors'>Make Traitors</a><br>
<a href='?src=\ref[src];[HrefToken()];makeAntag=changelings'>Make Changelings</a><br>
<a href='?src=\ref[src];[HrefToken()];makeAntag=revs'>Make Revs</a><br>
<a href='?src=\ref[src];[HrefToken()];makeAntag=cult'>Make Cult</a><br>
<a href='?src=\ref[src];[HrefToken()];makeAntag=clockcult'>Make Clockwork Cult</a><br>
<a href='?src=\ref[src];[HrefToken()];makeAntag=blob'>Make Blob</a><br>
<a href='?src=\ref[src];[HrefToken()];makeAntag=wizard'>Make Wizard (Requires Ghosts)</a><br>
<a href='?src=\ref[src];[HrefToken()];makeAntag=nukeops'>Make Nuke Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];[HrefToken()];makeAntag=centcom'>Make CentCom Response Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];[HrefToken()];makeAntag=abductors'>Make Abductor Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];[HrefToken()];makeAntag=revenant'>Make Revenant (Requires Ghost)</a><br>
"}
var/datum/browser/popup = new(usr, "oneclickantag", "Quick-Create Antagonist", 400, 400)
@@ -358,7 +357,6 @@
return
/datum/admins/proc/makeGangsters()
var/datum/game_mode/gang/temp = new
@@ -395,6 +393,7 @@
return 0
/datum/admins/proc/makeOfficial()
var/mission = input("Assign a task for the official", "Assign Task", "Conduct a routine preformance review of [station_name()] and its Captain.")
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered to be a CentCom Official?", "deathsquad")
+2 -2
View File
@@ -50,8 +50,8 @@ GLOBAL_VAR_INIT(highlander, FALSE)
equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(src), slot_ears)
equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(src), slot_head)
equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(src), slot_shoes)
equip_to_slot_or_del(new /obj/item/pinpointer(src), slot_l_store)
for(var/obj/item/pinpointer/P in src)
equip_to_slot_or_del(new /obj/item/pinpointer/nuke(src), slot_l_store)
for(var/obj/item/pinpointer/nuke/P in src)
P.attack_self(src)
var/obj/item/card/id/W = new(src)
W.icon_state = "centcom"
+3
View File
@@ -135,4 +135,7 @@
for(var/mob/M in GLOB.player_list)
if(M.client)
SEND_SOUND(M, sound(null))
var/client/C = M.client
if(C && C.chatOutput && !C.chatOutput.broken && C.chatOutput.loaded)
C.chatOutput.sendMusic(" ")
SSblackbox.add_details("admin_verb","Stop All Playing Sounds") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+4 -4
View File
@@ -1147,8 +1147,8 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
/datum/admins/proc/modify_goals()
var/dat = ""
for(var/datum/station_goal/S in SSticker.mode.station_goals)
dat += "[S.name] - <a href='?src=\ref[S];announce=1'>Announce</a> | <a href='?src=\ref[S];remove=1'>Remove</a><br>"
dat += "<br><a href='?src=\ref[src];add_station_goal=1'>Add New Goal</a>"
dat += "[S.name] - <a href='?src=\ref[S];[HrefToken()];announce=1'>Announce</a> | <a href='?src=\ref[S];[HrefToken()];remove=1'>Remove</a><br>"
dat += "<br><a href='?src=\ref[src];[HrefToken()];add_station_goal=1'>Add New Goal</a>"
usr << browse(dat, "window=goals;size=400x400")
@@ -1219,7 +1219,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
var/list/msg = list()
msg += "<html><head><title>Playtime Report</title></head><body>Playtime:<BR><UL>"
for(var/client/C in GLOB.clients)
msg += "<LI> - [key_name_admin(C)]: <A href='?_src_=holder;getplaytimewindow=\ref[C.mob]'>" + C.get_exp_living() + "</a></LI>"
msg += "<LI> - [key_name_admin(C)]: <A href='?_src_=holder;[HrefToken()];getplaytimewindow=\ref[C.mob]'>" + C.get_exp_living() + "</a></LI>"
msg += "</UL></BODY></HTML>"
src << browse(msg.Join(), "window=Player_playtime_check")
@@ -1233,7 +1233,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
var/list/body = list()
body += "<html><head><title>Playtime for [C.key]</title></head><BODY><BR>Playtime:"
body += C.get_exp_report()
body += "<A href='?_src_=holder;toggleexempt=\ref[C]'>Toggle Exempt status</a>"
body += "<A href='?_src_=holder;[HrefToken()];toggleexempt=\ref[C]'>Toggle Exempt status</a>"
body += "</BODY></HTML>"
usr << browse(body.Join(), "window=playerplaytime[C.ckey];size=550x615")
@@ -222,6 +222,7 @@ Pipelines + Other Objects -> Pipe network
build_network()
/obj/machinery/atmospherics/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct(FALSE)
@@ -32,6 +32,8 @@
var/running_bob_anim = FALSE
var/escape_in_progress = FALSE
var/message_cooldown
var/breakout_time = 0.5
/obj/machinery/atmospherics/components/unary/cryo_cell/Initialize()
. = ..()
@@ -219,7 +221,9 @@
update_icon()
/obj/machinery/atmospherics/components/unary/cryo_cell/relaymove(mob/user)
container_resist(user)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
/obj/machinery/atmospherics/components/unary/cryo_cell/open_machine(drop = 0)
if(!state_open && !panel_open)
@@ -239,16 +243,17 @@
return occupant
/obj/machinery/atmospherics/components/unary/cryo_cell/container_resist(mob/living/user)
if(escape_in_progress)
to_chat(user, "<span class='notice'>You are already trying to exit (This will take around 30 seconds)</span>")
return
escape_in_progress = TRUE
to_chat(user, "<span class='notice'>You struggle inside the cryotube, kicking the release with your foot... (This will take around 30 seconds.)</span>")
audible_message("<span class='notice'>You hear a thump from [src].</span>")
if(do_after(user, 300))
if(occupant == user) // Check they're still here.
open_machine()
escape_in_progress = FALSE
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("<span class='notice'>You see [user] kicking against the glass of [src]!</span>", \
"<span class='notice'>You struggle inside [src], kicking the release with your foot... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a thump from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src )
return
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/atmospherics/components/unary/cryo_cell/examine(mob/user)
..()

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